#Helldivers 2: For Managed Democracy!
1 messages · Page 39 of 1
oshaune is a hard maybe leaning on no
Also I just realized this uses the same engine as dark/vermintide
it really does not feel like it
I want a gun with an under barrel option
Like a liberator with an under barrel shotgun
That would go extremely hard
Nah, cuz once Mantes falls, it's Liberation campaign will open up.
And suck people away from Oshuane
<@&1206091872716595200> Anyone down to clown?
Maybe in 10-20?
Consider melee talk discussion folks from a while ago, the saber from HD1 but combined with the bayonet also from HD1
TRUE PATRIOT POSTING.
i just tested and i cannot replicate this with any other strat
the balls enter a "deployed" state and cannot be moved
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I really like that the Helldivers dailies take approximately one mission to complete because it means I can see "kill 25 hunters", grab a GL, drop into a Helldive Blitz, catastrophically fail to extract and stop playing for the day with a big stack of medals
soloing Helldive Bugs has become a lot harder since they gave them goddamn air support, I have noticed
not much you can do about that with one person's rack of strats unless I specifically bring the orbital laser and get it in there, which I will now do every time
It's a bit rougher to kill 200 enemies with a machine gun
but that's still like... three missions?
And you get to have fun mowing folk down with a machine gun
this may sound weird, but i reccomend soloing bots instead
bots are difficult, but bugs are, imo, more difficult solo
bots are easier to blitz through tossing strats and grenades in all directions and then disengage from, yeah
simply having less bodies to fight, and being able to sneak away easier (in my experience) makes it a lot better
I finally have the Sickle 
Sickle is nuts
I know it's just me being used to the Punisher but I wish it had some stagger to it lol
Also uh
I decided to dip my toes into Autocannon and
What tips do y'all have for it?
get used to the par-reload
it's infinitely faster than going empty and it can keep you topped off for the majority of combat situations
(mainly because arc thrower is risky and I don't wanna keep lighting myself on fire with flamethrower)
it also has very little damage falloff and fires projectiles with seemingly no bullet drop, so you can use it to bust open things like spore spewers from theoretically infinite range
And very good for shrieker nests
with an armor that reduces recoil even further when crouching the autocannon is even better
overall however its basically a jack of all trades but a master of none (maybe a master of medium enemy killing actually), try to reload whenever you have 5 or less rounds in the magazine, its faster than an empty reload.
Gotcha gotcha
it has enough ammo that you can use it to slam jam hiveguards in a pinch
Against bots if you hit red weak points it's goated and a master of all against them
I've noticed it does a second reload when it's completely out
there's an asterisk attached to that, in that it takes about half your ammo supply since each nest takes about 7 to 10 rounds, but it doesnt matter too much since a single resupply box gives you about half back.
it also one-taps spewers if you hit them from the side
3 taps them otherwise
sometimes from the front? I'm not sure honestly
Does it I thought it takes it out in like 3 shots each
but it's always been my go-to for dealing with six million spewers on high diff
I fucking despise spewers
they all go up and splash each other for chain reactions too
very workable for chargers
One armor I kind of wish for was faster weapon swapping and handling, switching between heavy and primary weapons feels slow to me
titans uhhhhhhhh
I think you just aim at their soft bits and kind of pray
you're not gonna get those juicy EAT or spear one-shots with the AC
dont even try against titans, charges on the other hand, a stun grenade, crouch behind them and unload into the "weak point"
Hooray I have the cutting edge unlocked!
weakpoint gets broken and they bleed out soon after
My general advice is just not to bother with the AC wrt Titans
🤝me too
Only just got it
Same
the AC can deal with basically any enemy outher than BTs
I mentioned I got the sickle a couple minutes ago
Gotcha
I'm definitely keeping the sickle
I've stolen it from the bodies of other divers and it's a blast
Even on hot planets like Hellmire
Sickle imo is one of the best part of cutting edge on par with stun grenades
I haven't noticed a huge performance difference on hellmire for sickle compared to say hot planets with laser cannon
sickle is the liberator with impulse101
I basically sell sickle as laser liberator with regenerating ammo
on an unrelated note, the dominator is fine actually- its clearly a bot weapon however, but with 200 damage and "medium pen" (its explosive too so medium pen doesnt mean much it seems) it can handily deal with berserkers, raiders and troopers as well as devs if you aim it right.
on bugs its as bad of an experience as using the scorcher, since they both suffer from 15 round mags, and acting more like battle rifles / DMRs than ARs
however, ive noticed since it is classed as explosive and has pen, any weakspot hit is insane damage
so potentially it could be used for bugs but much like with the plas punisher youd need to grab a laser dog to help keep the horde off you
i still havent figured out if there's a minimum range or not
I do wish there were more sidearm options
Like a sawed off shotgun would be fun
Rn I basically pick between redeemer and senator
ive found the senator better than the redeemer in only that its effect is a lot more immediately visible and relatively more satisfying as you turn to run and just shoot a hunter or something from the hip (which requires either to turn the crosshair always on or to have a centre dot overlay)
I kind of use redeemer cause its more forgiving
In an ideal world where I could aim senator would likely be a better option as a medium enemy backup to my sickle
A fun meme video for Helldivers 2 from the the Game Djinns.
The Laser Cannon meta is not a thing!
this is a comedic take on the experience of playing Helldivers 2.
all images are jokes and satire.
no thoughts or ideas contained within constitute opinions of the author,
this channel, or anyone else, any where on this planet.
This is objectively ...
It's nighttime and I'm thinking bof flamethrowers against bugs
Kills every bug types but biles
The Flamer is goated into bugs, yeah
one way to deal with the lock on for the spear to keep lock for like 5 seconds after locking initially
it would also allow you to say, angle the missile so it goes a different route
So
I think I get it now
The Autocannon is a oversized m1 rifle with explosive bullets
does everyone get the medals for major orders or do you have to do at least one mission for the order to get the medals
everyone gets them iirc
ok
that's correct
I think you gotta log in during the order at some point
It would make sense, it needs to register that you were around, then needs to register success or not
I wish the devs spent more time optimising the game.
it's odd to me how I can run games like war thunder or cyberpunk. (the former is to be fair, heavily optimised since a majority of the playerbase is likely to have older hardware, while the latter has spent YEARS getting to a point where my by this point, low end set up can run it comfortably at a decent framerate).
It's likely that they had a deadline by which the game had to be released and making content was prioritiesed over optimizing it- at least initially, (I'm hopefull they'll eventually work in better optimization and super sampling options) currently it seems to be using AMD FSR 1.0 of some flavour, which isn't great)) considering that will greatly expand the amount of people capable of playing their game how it was intended rather than a blurry / lowest graphics mess.
<@&1206091872716595200> if Shriekers condemn me to heck, I will look them in the eyes and simply not go.
2710 6019
5277-0995
I mean if they used any other gun
lightening can kill a charger pretty quick if you do it right
I still miss my lightening
Patch should be dropping today or tomorrow, at least
I hope so
<@&1206091872716595200> Currenly doing dinner , will be around to HELL DIVE in like half an hour to an hour
I might play if theres room
<@&1206091872716595200> Briar and i are setting up to H E L L D I V E
Will be there shortly
Coolness! We doing bots or boogs?
I'll be around tomorrow
74632452
oh that armor looks SICK, where can i get it?
Superstore when it rotates back around
ooog
im still saving super credits for one of the preemo warbonds
It’s da best armor
That's the heavy with extra padding right?
Light servo assist
That’s fortified commando I believe
the helmet in the original screenshot of this convo is from that set
oh thank ya
BLoody hell, we actually managed a diff 7 defence mission
against bots
also bloody hell, that was well, hellish.
I have no regrets.
It was light throw armor only available at the superstore unfortunately so you gotta wait for it again
Also I think I found out why we crashed so much yesterday
it's related to EATs
having too many of them in the world seems to be something the game doesn't like
No my precious EATs
What am I supposed to do if there's not like 30 of them strewn across the map
just need to fire them faster
Broodcommander? EAT
Shieldbug? EAT
Stalker? EAT
Hunter? Believe it or not: EAT
Honestly I've really been liking the gustav after the buff
also discovering it has a tiered reload meaning it remembers what step you were on
But there is a step that if you interrupt the loading of the shell after it disappears off your back but before loading it completely, you lose it
And that hurts with the RR more than most
Gustav?
Fumbled
recoilless rifle
I really wish the assisted reloads could be done by anyone if the gunner had the backpack
I would love to jump over to someone and start assist loading them
it's what the RR is based on
Its swedish
I know?
It was the SMAW in US Service
But its probably an M2
The US still calls it the M3
close enough
Because they love confusing their fresh out of highschool troops
Some of the senior NCOs that has come from other units spoke of it very highly
Everyone loves the gustav except for the person that has to carry the tube
This is why we give everything nicknames
oh neat the newest version is sub 10kg
The only thing I recall being exclusively called by it's nomenclature was the M4
And ofc the m16
We didn't use those tho
no one ever really came up with a nickname for the m4
Infantry uses m4
still sad about the M8
would have transformed the US military into australians
everyone talking about their Mates
I miss sleeping with my M4

You got so used to it always being on you
Lightweight, sturdy, reliable if you were halfway decent at maintenance
I always kept my carbine clean
Dust without, spotless within
I love being teamkilled so much that we run out of resupply
Public lobby moments
Playing public lobbies have made me real good at dodging airstrikes though
I've started just dropping them on myself while a charger rushes me lmao
god bless pubbies
"Let's drop a 120 barrage on that single hulk" - Deranged player in my lobby
I've had less issues with pubbies than premade groups
Might be people having a response to my personality
Impossible
The only response to your antics is whimsy
And the occasional "....God damnit Sierra"
classic pubby
not even using a 380
ghosts 👀
Yesterday the Illuminate passed me a pack of grenades when I was low
Maybe they ain't all bad
Floated it over to me as I ran
Very helpful
I believe they feel bad due to how many humans they're killing on hellmire
I was ON Hellmire
Interesting, maybe they want the helldivers to defeat the sentient firetornados
Maybe so
i fear illuminate just aren't as democracy loving as us and just don't understand how grenades work, so it just imitated the process of throwing it, which it observed previously, but forgot to free the grenade from the pin 😔
Okay, what the fuck, is that your screenshot?
Was it a bot mission?
because that looks like it's a bunch of bot eye graphics that aint despawned
because that seems like teh sort of cool thing the game would do
If only 
This is what happened to me but with a box of grenades
im
starting to think my intent of throwing on medium armour rather than heavy in hopes of sparking a new challenge is having the opposite of the intended effect
i've been able to solo a few impossible missions now
As I ran from a brood commander
I honestly think Medium is the way to go now that armor is fixed, 90% of the time
You're fast enough to outrun things and iwth lots of stamina
and tank enogu hto take a few hits
I still prefer heavy through and through but i can't deny i've been doing straight up even better with medium
Exception: hot planets with the stamina drain Really hurt, and it's probably worth considering light there
Heavy is just too penalized on the stamina i think
The speed is one thing, but the stamina and speed together is such a hammer
Shrug
i've only really had the stamina sting on hot planets, and that's gonna sting no matter what
I'm gonna try a solo on... what is it? Bug world in new sector
(In my defence, i only teamkilled 2 people, and the 380 barrage was a large part of why we could clear it()
I don't normally do bugs but hey
Then that's all that really matters, yeah?
I can't go back from light armour now lol
The armored light armor is so good on hot planets due to this
Hahaha the fucking spooky poltergeist whistling noise
Honestly the armor type I've fallen the most out of love with is stealth armor
after learning more about stealth I've started being able to stealth just fine without it
I have not fixed my weird UI problems (flashing, losing letters, text blurring) but all of the following helped:
- Turn off Screen Space Reflections
- Turn off ingame Frame Limit and VSync, turned on a frame limit in Nvidia control panel to match my monitor
- Apparently a lot of 10 series Nvidia cards are having this exact issue, and reccommend rolling back drivers to one a few updates ago.
This has let me play at least 2-3 games before the UI starts melting
I'm still getting a lot of glitches but they seem to be glitches everyone in the mission is having, including models that turn into missing item placeholders (giant pink/purple question marks.)
Makes me feel like I'm playing a Source mod. God bless.
My CPU/GPU are both running hot playing the game but not nearly enough to be glitching out tbh
hey any <@&1206091872716595200> ready to fight the good fight?
I can go for some diving , sure
I could dive
I'm relatively new though
I'm at worm
looks like you have 4 nvm
crashed cause I grabbed a grenade to throw back just as it exploded lmao
Infantry should use m60 instead and nothing lighter /j
browning or bust
I'm taking your knees


what kinda stuff is good for taking out shrieker nests?
I use autocannon at long range
Takes some time and ammo but it gets the job done
oh that works? i fired like 5 shots into it but it didn't work so i figured it might not work
I find it usually takes ~10 shots, give or take
Fr
Just rechamber the M4 in 6.8 and be done, no need for all that sci fi tacticool bullshit they keep pitching
Skeletonized boondoggles
was this not the exact reason for the scar-h?
Scars are great
Expensive tho
An infantry rifle should be 3 things: effective, cheap in both price and logistic weight, and reliable even in the hands of Private Joe Snuffy who don't know letters good
Don't give Joe a 3000 dollar rifle he will break it in new and exciting ways
do give joe a $3000 rifle i want to see the exciting ways
Honestly why even 6.8 tho when 6.5 cm is well tested and well liked on ar 10 platforms
i tend to remove shriekers by just walking up to them and dropping a hellbomb in the middle
once you get close enough the shriekers have a hard time focusing on you cause they are all aggroed far away
Plop down a Gatling sentry and go clang clang with an autocannon for a bit is my preferred method
Sometimes I find a single hellbomb doesn't get them all in one
Has walking bombardment become more... shakey of late?
GOOD LUCK
THEY ARE EXPLOSIVES
Everytime I squat down they POP
Does your knee/leg hurt like a mf when you walk up the stairs weird?
I can feel the cartilage being squarshed when I squat or crouch
Or
well
At random
Pain is my constant companion
omg irl angron
Along with a faint ringing in my right ear
Honestly, if you could, would you stop your younger self from enlisting?
That's fair, sorry
In other news
👏
How do you deal with Chargers? I always have a lot of problems dealing with those
Impact Grenades and a can-do attitude
Don’t respect chargers
Do not respect chargers
Walk perpendicular and shoot da ass
Remember friends
THEY STEAL BABIES
They do not require you to dodge or even run, just walk sideways and kill them
Do not let them panic you into diving and becoming a sitting duck with fewer options
It's true
They're very stupid, running straight at me while I'm holding an EAT launcher
The mantra I have stated many times here and has been proven many times by many people
Do not respect them.
Chargers want you to fear them, their bulk, their momentum.
Do not.
Wait where do you aim the impact grenade?
The abdomen specifically
What's the best way to deal with the giant Lascannon towers? I feel nothing I bring is reliable against them
Honestly it's pretty forgiving
I've found success largely by aiming to be underneath center mass
The best way to disrespect a charger is to take a step to the side, take a knee to calmly reload your autocannon and then turn around and shoot it 3-5 times in the butt
Will try that, thank ya
Last time I discovered an autocannon to the face was not the right move
I at least used to hit em in the leg a couple times with the railgun
Fair point
I probably miss-remember the patchnotes then
I remember that... something something now kills in 1~2 shoots to the head of big bug
Should do yea
cool
It's so funny to just walk sideways to avoid a charger and continue to deal with smaller things before killing the charger casually
I miss fighting bots
But missions tell me to fight bugs
recoilless and EATs kilsl charger in one shot to the head might be what you're thinking of
People are like how are you alive
EATs and Recoilless, cause they have Heavy Armor Piercing
Never panic
AC only has mediul armor piercing
oh recoilless, thank ya
Yeah you can totally reload the RR in stages between sidestepping chargers
I would rock RR if I wasn't hopelessly attached to the jump pack
So the AC closes bug holes and factories?
Ye
Radical
Rr is my fav for bots, make them drop ships drop hard
yes! It was great
bug holes yes, reliably, factories is a bit more difficult
I read you can bounce them into the vents by aiming at the little angled plating above them
Yeah but it's a bit finicky sometimes
You need to be very square on to factories
Makes sense
You need a much cleaner angle than for bug holes
You can I think get them when the door opens tho
Most likely
You can with impacts so don’t see what auto can’t
That's true
(I run impacts too lol)
Very handy if I get dogpiled by bugs, just slam one into the ground and we all go down together
They also made harder to farm super credits
When you exit the mission it just fails and the maps are re-made
Oh damn
Stun grenades gonna take a bit longer to get now 
I've just been completing the missions full out
Unless... Checks bank account
I need supah samples anyways
laser or 500kg next to them
are the easiest
yeah the spear sure, however the spear is a much bigger commitment
in that youre using that as ur support weapon
I'm just saying they're rather reliable against the towers! And buildings. Hulks take 1-2 and I can't figure out what makes it a oneshot or not, isn't hitting the backplate or anything
the 500kg has way less hurt radious for the divers than i though
500kg has a surprisingly tight radius in general
the difference between an instantly-dead Titan and him walking off a blast looking cooler than before is so small
oh my god the game models fucking heatsink wear on the laser weapons
https://www.youtube.com/watch?v=pFAWp-5Pg-k&t=63s
This is the strongest solo carry energy weapon / laser focused build on helldivers 2 with a focus on tier 9 helldive difficulty. for Solo/Team Helldiving.
Reginald Lasermaxxing: https://www.youtube.com/watch?v=fw_ocG_l-SM
► Stream: https://www.twitch.tv/claysthetics
► Community Discord: https://discord.gg/AyYMahnQAe
► Alt Channel: https://ww...
Yea safe zone for divers is around 25m ish for 500kg
i prefer EATs instead of 500
for that specific bug build
lmao at the little robo tank that just plops into a bog
Talking about robot, I wish there was a way to resupply the mech
Is always sad to just
Leave the poor boy behind
You don't understand
I would send 10 helldivers to the blender if that means I can re-arm the mech
The fun factor
Is too much
simply wait for more mechs to be added
and fill your strategem bar with nothing but mechs
what you mean by more mechs
oh right, I can see helldivers 1 for spoilers of helldivers 2
yeah theres gonna at least be the quad autocannon mech
and HD1 also has a mech with an anti-tank cannon and a flamethrower
my optimal HD1 loadout was 3 mechs and a tank
f u n
the best thing was always calling in all my leftover mechs at extraction for others to jump in 😌
It's funny how the automatons straight up stole the Helldivers 1 Tank
And just painted on their color scheme
well, it looks vastly different 😄
I mean, yes, but lorewise is implied to be the HD1 tank XD
the HD1 "tank" was a tankdestroyer with a forward only facing cannon
oh i haven't heard of that lore
Makes me already want armor that buffs vehicles/mechs for HD2
first i want ship upgrades for vehicles
open the vehicle bay already arrowhead shakes fist
Ah yes ship upgrades
The only reason I play anything above Normal
run behind and shoot the heatsinks with autocannon/amr/laser cannon
yeah tanks I sprint towards and laser the back at point blank range
I don't know how to properly dodge turrets yet if they have you in the open, their angles can be so brutal
Fighting bots on those Wide Open Foggy Highland planets is cursed
they have an anime-esque light briefly before firing, makes dodging them even more epic
so right before firing make sure to do something evasive like switching direcrion or diving for cover
just make sure not to switch direction toward where its aiming
do the shiggy wiggy
honestly, rocket raiders and devs need that too.
<@&1206091872716595200> anyone up for a few?
sure what vc
ill be in acti 2
@orchid pulsar
Me when I first started: what's the point of EATs? You can only fire them once before you need to pick up another or call them in again, I'd rather have a support weapon with actual ammo
Me now: fucking love EATs. Sometimes I call them in just to watch the pod fall
welcome to the Church of EATs
also I love this game and the same braincell bs I get up to with randos sometimes
I just finished a mission, Pelican came down to land and I punched in a code for an Eagle Stratagem, I stand there at the entrance to the shuttle, looking at two other randos, both with stratagems in their hand
we all threw them down and ran into the shuttle
it was a very epic extraction
killing stuff with the eat pod never gets old
3 shots per eat pod
WHERES THE GIANT MANSLEY
wha-
oh...
I saw an article that said most people hate fighting bots
And I’m just out here like
minecraft villager hmm
i love fighting bots
Bots are nice because they’re slow
So it’s a lot easier to maintain the initiative
Bugs are numerous and fast which can be a nasty combination
I think bots have a lower average of difficulty but a much higher ceiling
8/9 can start to spawn so many Devastator variants you can die absurdly fast in the open
I personally find bots trivial with a competent team that avoids confrontations when possible and just keeps pushing otherwise (instead of standing their ground against the patrol and the 4 dropships it called in)
you can easily deal with their bases, much easier than bug bases (throw a strike and leave, autocannon shots, spear shots)
while every bug base is a commitment
no matter for how short of a time
but yes, I'll agree, for the people who are stuck with randoms, or simply find the higher difficulties too overwhelming, bots are definitely worse than bugs
bugs are much easier to manage in that way, since there isn't two dozen things hosing you down at range (the caveat being if too many bug breaches are caused in a short period of time without dealing with the previous bugs or becomes increasingly more difficult to cut your losses)
My only problem with bots is that tanks can be really annoying to deal with depending on their position sometimes
also that whoever made scorcher hulks should get winged in the shin by a coffee table :v
hulks I find trivial
it's specfically scorcher hulks
its the much more numerous devestators im worried about
hulks can easily be taken out with a stun greade and a stratagem or support weapon, but since devestators spawn in relatively larger numbers, it can get impossible to deal with when there's 4 heavy devs hosing you down while 2 to 4 rocket devs saturate your entire gridsquare with missles
100% of guys who wrote this article agree
I will agree that scorcher hulks essentially act as better berserkers, completely ruining your game plan by forcing you to deal with them first
which indeed does make them immensely annoying
it's also more that if you're within range of the flamethrower you're dead
you cannot outrun it before it kills you
because you have to dive to get rid of the fire
and then get up immediately to keep running, usually getting just out of range of the saw in the nick of time
but stun and 80% railgun to the face or 2 shots with AC/AMR really makes them much less of a threat when compared to the greatly more numerous devestator variants
at least in my experience / the way I see it
It's mostly just my love for knife fighting being met with the wall that is a flamethrower :v
If you run Stuns, you can stop Scorchers in their tracks
yeah it's more nothing quite fucks you over in this game than turning a corner at the same time as a scorcher :v
Yeah the "classic" firebase of 4-6 heavy devs which kill you in like 1 second if you stay in their line of sight is rough
Also funnily enough I'm back to the Railgun for bots
I like it so much
I rely on orbital rail cannon or eats to the back.
Last night was impressively scuffed.
Real
you GOTTA target the back, anything comparable in ranged dps to the laser cannon in dps to the glowing weakspot on the back can take one out before it can turn to you
a lucky 110mm rocket can take one out too (is a bit inconsistent)
A lot of orbitals feel a bit inconsistent with those towers, a lot of big blasts seem to be blocked by the 'tower' part and the head just takes no damage.
Laser and orbital railcannon usually do the job for laser cannon
Two impacts to the back (the vent) will pop them.
Three autocannon shots too the back is another way
Orbitals - barrages are good for base clearing, not garunteed though. Orbital laser loves to kill them.
Eagle airstrike, 500kg, rocket pods all work
I just generally stealth up and Autocannon them out of existence currently
I believe the Scorcher can kill it too. AMR probably can crack the vent as well
if you get directly behind them the laser cannon can kill it before it has time to turn the vents out of view
AMR works well
AC is better but the AMR works
Helldiver quartet
https://www.instagram.com/reel/C49Mo4ILeK_/?igsh=MzZ3a3ZiMHhpd3A0
We've made great progress on the eastern front
Quality Sounding sure is a name
What if they push us to liberate all bug planets and when we do we get a massive medal prize then they hit us with the illuminate right after we're all burnt out from bug fighting
(And then the bugs come back because if course they do)
That'd be a shot for shot repeat of the first game then
<@&1206091872716595200> who's up for some diving? 👀
<@&1206091872716595200> anyone up for some drops?
sure
What are the chances of history repeating itself? Almost unheard of
The las-16 sickle looks over-designed
Probably because it's not ironed out for mass production
Joel just giving out APCs, apperfntly
this is hacks
whoa
yknow ya made it when people are pretending to be you
autocannon + shield generator is goated for bots
you mean the big one right? it would be kinda hard to use the shield backpack alongside the AC Support weapon
or did you mean AC turret and Shield Emplacement
I like AC but i have a hard time giving up orbital rail / laser / rocket pods
emplacement and AC support wep
<@&1206091872716595200> Who's around and interested in some Hell Diving?
Maybe in like 15? Decided to do some cleaning, so that's where brain is until timer goes off
@unkempt river How you lookin?
White, young adult, middle height, masc-presenting
You know what i mean
in HA
<@&1206091872716595200> Anyone else?
Sure im down
Arcs are supposedly fixed
Finally
I can do Tesla justice and use his mind for what he always wanted
Bug elimination in mass
Also
I was a hover dog fan
Now I am an autocannon enjoyer
I just
Can't live without it
Arc fixed.
Going hard on tesla turrets, arc thrwoers, and land mines
well
We killed a lot of things!
Mostly ourselves.
I aprticurly appreciated Senna standing tall on a rock, thinking they're safe.
then their tesla tower got grumpy
I am almost buying Super Credits to get the battle pass now since Arc stuff works
save your money
oh oki
So any tips how to farm super credit? Because the old thing about 'find a quick spot in the mission, grab the credit, return to ship, repeat' don't work anymore
low level missions have more PoIs and also remove rare samples from the loot pool which means there's a bigger chance of super credits so just kinda running through trivials should work i think
So light armor farm around trivial missions?
On that note
Heavy Armor against Automatons is very fun :3
yea you basically just wanna go fast, grab every poi, complete main objective and leave
thank you, will try that, better vs bug or automaton?
i think automatons are easier cause yuou can just give em the ol runaround
Thank you
And glad to hear, I much prefer fighting the machines
you want to just do diff 1 missions and run around snaffling up POIs
it gets you super credits pretty quick
at that difficulty it doesn't really matter whether it's bots or bugs
the arc thrower definetly needs to have it's heavy target damage pulled back (chargers, BTs) and have it's niche be medium to small enemies
because beyond like, a single hairy moment, I've held off 3 patrols and 2 breaches on 9 while the 3 randoms in my team all did the final ICBM objective and drinking alcohol or something
my loadout was for refrence.
the gunner light armor (Light mobility (extra padding) armor value of a medium)
Blitzer, Senator, Stun grenades
110mm rocket pods, orbital railcannon, arc thrower, laser dog
a single person shouldn't be able to do this on a 9
I'm not trying to brag???
I'm saying that the stratagem is overtuned and clears basically everything without too much effort
oh i didn't mean for it to come off as me saying you were
I was just curious to know if it would work this well on a solo, sorry
ah okay, no worries, stuff gets lost when put to text
My apologies
I imagine it'd be a lot harder
since you'd have to both do the tasks and manage the horde at the same time
mhm
though since the localization confusion booster exists
one could concevably clear an area, trigger a breach, cealr that too and then do the objective in relative piece
at that point the time constraint and how many BTs spawn are your only issues
Maybe it'd work well for duo farming, have one guy in super kight armor skitter across the map doing objectives and grabbing everything they can stuff in their pockets while you clear everything
ooo, lmk how it goes if you try that
that's often the best way to do things, have a duo run distraction while another duo does the objectives
aka keep any botdrops or breaches / patrols away from the people trying to do basic puzzles (which become increasingly more difficult proportional to the amount of enemies nearby)
i'll keep that in mind
I've still yet to regularly play on anything tougher than Hard but I do really wanna try the endgame level difficulty once I unlock more upgrades and such
Thanks for the advice!
It'll help a lot when i get there
one thing to keep in mind as you get to the higher difficulties would be to try to avoid confrontation as much as you can, enemies are endless, but your time, stratagems and ammo aren't
I've seen to many teams stuck in a vicious cycle when they try to fight everything and stand their ground
if you have to fight, you should still keep moving, otherwise you're playing on the enemies terms and they'll win unless met with overwhelming firepower from you and your team, overkill is acceptable if it means moving on quickly from a potential death spiral
especially if there's a mortar, detection tower, jammer / Stalker or Shrieker nest nearby
gotcha
I've been mostly playing Bug missions of late but I've seen how nasty some ofthose bot structures can be
I'd argue a couple of Stalker or Shriker nests placed near one another can be much more immedately deadly since there's also likely to be a lot of the regular bugs around acting as chaff for the deadlier counterparts
nodding
i've yet to encounter shriekers yet as they've been added while im away from my helldiving pc
bots have a major weakness compared to bugs, and that's their structures aren't dug into the ground
you can just throw an airstrike or 500 at their fabricators and leave
if a jammer is attached to a fabricator, a single spear missle or well aimed autocannon shot can destroy it from a far (the only structures one can easily destroy against terminids would be the spore spewer and the shrieker nests, the latter of which costs a lot more resources to safely take out from a distance)
Yeah and their reinforcements are very on your face.
You KNOW where is coming from and how much is coming
Bugs is a hole you can't close until the timer says so
however, bots punish players willing to stand and fight even harder than bugs
which is, I suspect why most do not enjoy fighting them
though it could also be that the majority of major orders have been against bugs
Do they drop all their reinforcementsfrom ships and is it possible to shoot them down before they deploy
you can shoot them down
one RR shot to the engines, orbital lasers often will, orbital railcannons can work too
often time kills most things it's carrying / dropped if it falls on top of them
the most annoying thing about drop ships is when you react too fast with a Railcannon strike and it takes out the dropship over a tank and the tank happily drives away from under it 😔
RR?
recoilless rifle
uncommonly called "carl gustaf" (carl, gustav) after the IRL RR it was based upon
on an unrelated note
this is pure evil
they know what they're doing with this
Ooooh, gotcha gotcha
I've got it unlocked but always found it much clunkier to use than an EAT
well
probably because i prefer to deal with chargers by walking up to them and popping them in the face with my boom tube
you trade the low commitment of the EAT for higher avilability overall
as well as the absolutely nuts damage output if ur willing to find someone to load for you
however this is diminished if more than one person runs EATs
To complete that I just use them as a very big scatter bomb
yeah like a cluster munition lmao
Throw into a fabricator and during extractions, ezz
Reckon runnung eradication missions might helo? They ususally have a ton of critters walking in one fairly direct direction
that too
Gotcha
I'm gonna dip from the convo for a lil bit (or be back really intermittendly) but sincerly ty for your time and patience, I really enjoyed talking about this game with y'all and would love to play with you guys sometine
<@&1206091872716595200> arcthrower is fixed (i hope) lets DIVE
@hazy oriole okay so, I just soloed a 6 so I can get the mine personal without teamkilling, and I'll say with the loadout I was running, it's definetly doable but most certainly not as easy as it would've been if I've had another person to just push buttons while I focused on the horde
oh hell yeah! I hope it at least helped with the mine progress
so, arcthrower definetly is busted but moreso in a team setting
Was there a ps5 player in the lobby?
cause if not, it really does not deal with BT's well
it doesn't
BT?
true
Bile Titan, Billy
and its charger damage is fine honestly, since it's balanced by the high mobility of the charger causing all sorts of friendly fire incidents with the arc thrower
<@&1206091872716595200> we have space for two more
Dropping into random SOS calls is fun
Also if there is heckdiving I can pop in
43036907
Can you intentionally join SOS or is it just random quick plays and public map missions
Quickplay to my knowledge
there are missions on the map that have like the lines coming off them
MAJOR ORDER: Helldivers, eliminate the Automatons!
💖 19 🔁 2
GET READY TO SPILL OIL
Oh this is a "supposed to lose" fight huh?
the baddies are supposed to lose yes
You think super earth would ever send us to fight without full confidence in our victory?
"captive bots"
also on the planet map if you ever seen a blinking icon it's an SOS
Well we are fighting against hte bots so I am happy
Delete the rocket launcher bots and we golden
or at least make them telegraph it a bit more
Agreed
Dying to them often feels random
My opinion is they either need to be less accurate or remain accurate but have a laser to indicate they are aiming at you
The laser idea would be good , and it glows brighter when it's about to fire
Exactly
I remember there was a game like that, where ranged weapons first had to lock on you, making a laser appear, that glows deeper as it gets closer to shoot at you
You could also parry and send it back...
I've definitely played something where the laser pointers swing over and go beep beep beep pow but I got no clue what
imo the problem with the Rockets is that they kill you hard, at random times and are easily avoidable if you see them
So they are kinda boring, and not really any different from a bullet.
They should lean more into being splash damage to attrition away your health instead of oneshotting you
Agreed
Heavy armor is uselessa gainst them
Heavy blast armor is a bit better since it let's you survive several rockets assuming physics doesn't kill you
Then it becomes a game of how many stims you have left
I think they just need to fix the occasionaly clipping issues
I think that's where a lot of of the really capricious feeling rocket deaths come from
When you think you're in cover or have an enfilade for protection but they loaded the rockets which phase through rocks
👏 DARKTIDE
I was thinking of Darktide
ah yeah the sniper guys in darktide
Yeah
Give that to the rocket launcher bots and we are golden
porting illuminate sounds like they will either be paradoxically fairer than current bots or exponentially more bullshit
Not a 1 per 1 of course
definitely not no
Just something better than random death by rocket
not a laser but that anime esque blink the cannons do (turrets, tanks)
oh like a glow or something that draws your attention to it before it fires?
Or just the gundam psi sense noise /j
i just want constant laser show and techno soundtrack when the illus teleport in for the proper rave feeling
"DEPLOYING DISCO BALL"
Forced to dance taunt but makes the bots around the ball to malfunction and break down
Forces robots to also dance
They don’t dance like robot tho
Important clarification
Monkey paw curl
https://www.youtube.com/watch?v=JDqHoxVHW_s
Is this music
(psst) its a joke
https://ko-fi.com/sorenova
y e s
Remember to not walk forward as you use it
crab rave is bugs though
I think I'm gonna keep using Autocannon against bots
I ... I think I'm addicted to this game... Short clip I made in 2-3 days in blender #helldivers2 #helldivers2clips #helldivers #animation #animation3d #blender #craberave #gaming #shorts #democracy
Autocannon on those walkers is love
Yeah I like how I can just look at the striders, pull the trigger with AC, and they fall over regardless of which way I was facing them from because of splash damage
That's the flamer, not the scorcher, right?
the scorcher is essentially a rifle.
The arc thrower is now good against striders.
Did that use to work and it's the blitzer that doesn't?
it has splash damage tho so you don't want to walk into your own aoe
So does Autocannon
I was reminded of that fact twice yesterday
All because a bug wanted a hug, what a cruel world
Ah, okay, yeah, don't shoot things that are too close.
Let us give up our secondary weapon for a melee option so we can deal with them properly in those situations plz
<@&1206091872716595200> dive divers diving dived?
how bout we just smack 'em with the gun
bonk em with the eat
Today is the day we retake the Creek!
Evidence helldivers needs a parry mechanic
me frame perfect parrying a charger and it explodes like a hellbomb
i so genuinely wish we would have some form of sword preferably of the laser variety
ya
My sole wish is still pilebunker
let me cross counter a spike right into a chargers face
I like this clip
oh boy
troost me itll be great
melee update
2x main melee weapons (one of which is chainsaw)
1x sub weapon parry shield usable with any 1 handed weapon
1x sub weapon chain bayonet
1x support weapon rocket boosted pile bunker bayonet
yes plz
imo, a better support melee weapon would be some kind of charged/loaded hammer, kinda like the Catalytic in Lancer, from the Tortuga License
the pile bunker is cool but idk how much it fits/would work in hell divers
actually
hm
a) just remembered that the Catalytic is basically just a hammer-based pilebunker and b) i think it's less the pilebunker itself and more finding a way to make a pilebunker type weapon fit
like helldivers is fairly (though far from completely) imitative of modern tech when it comes to most weapons (energy excluded). they'd need to package it in an interesting way for it to fit with the style.
Tortuga my beloved
To eb a walking tank with a shotgun to blow buildings out of the park
look what you done now I want to play Lancer again
This time away from the arcthrower has made me start using the jar
1 shot headshots on devastators is so nice
and chunks through zerkers
yeah the dominator is pretty nice
I can see why people dislike it though
they tried to use it on bugs without a laser dog or redeemer secondary
honestly in a loadout like stalwart as your real primary weapon, a refill pack and some red stratagems
the dominator is actually excellent to deal with stuff like spewers and hiveguards, in more of a pinch though
i panned the dominator on my first run through with it due to the crappy handling, but with more time with bots i've learned to reappreciate it especially at range
have to get used to it for sure but first person view helps a lot for that regard
now one of my favorite guns vs. bots alongside the sickle and slugger
I've rarely seen a brood commander without legs
since I just op their head and shoot them a bit more so they dont come near
always shot their heads assuming when they went fast they go in a straight line towards you since they cannot see
they. do not do that!
they sometimes really do just decide fuck you in particular
bugs shouldn't track you without their head
the key is to have a teammate between you and the headless commander
i mean, they probably rely more on smell than sight so maybe the rest of their body has some other way to get scents in?
We don't really know much about their biology and how similar it is to arthropods though
My favorite brood commander moment is when you shoot off their head and they become invincible while they call a breach
100 out of 10 points for game design excellence
Ah, a defensive attack
ill get the video
mechanically it can funcrion like a videogame shotgun: shortrange aoe directly infront of you, armour piercing
irl equivilent it would be like attaching an explosive to a tank by hand
From Armor Hunter Mellowlink
Mellowlink is a side story OVA to Armored Trooper VOTOMs, where the title hero is out for revenge against corrupt officers who got his unit massacred.
Mellowlink is going up against Armored Troopers with nothing but an old Anti-AT Rifle, his wits, and a fucking badass bayonet.
and for the theming, its not just a pilebunker its a pulebunker bayonet. once you pick up the support weapon its mounted under your regular primary and "fires" when you melee
feel like he could have shot at way further range than that
Ok I’m usually against melee weapon ideas for Helldivers but this is dope
Not even the idea of a cavalry saber as a pistol replacement?
I do think they should let us have a sword, and a long gun of some kind with a bayonet
HD1 had a sword IIRC
I’m down with that but only if it kind of sucks
Also speaking of weapon ideas, give me a giant fuckoff laser where basically when you fire it, it clamps you to the ground, charges for a few seconds, and then fires a big fuckoff laser infront of you for a few seconds that just vaporizes enemies when they die
I would love to go full 40k commissar on the bugs and start chopping away with a sword
Basically I want the yamato's wave motion gun
Like is sort of like the Dagger where it’s serviceable but kinda ehhhh as a weapon
Maybe it’s a copyright safe chainsword which animation-locks for just a little too long to be safe to use
so just the chainsw
right?
and i think the downside of, like, needing to be in melee to get ANY use out of it kinda writes itself
interesting. that's actually rather cool. i think i'd still prefer the Catalytic Hammer style (large rod extending from hammer on hit), but I can see either working.
Modified originally from blast-mining equipment, the catalytic hammer (colloquially, the “pilebunker”) has since been refined into a formidable melee weapon. When fired, a charge propels the hammer – a solid cylinder with a spike on one end – through a short barrel, impacting with enormous kinetic force. Standard hammer heads are smooth to allow for easy extraction from targets, but they can be detached and replaced if retrieval is impossible. Any installation of a catalytic hammer necessitates superstructure reinforcement to allow for sufficient energy dispersal.
The devestator punches are just so satisfying
they have big "tell me how the grass tastes, little man!" energy
I'm surprised no ones made that edit yet
Imagine a stratagem that's just a devastator power fist for yourself
||https://www.youtube.com/watch?v=Jf5ripSoy04|| cw: full contact knight combat
A version of this without the meme on the end was sorely needed on this site so here you go.
Just let me gate of babylon a group of enemies from the sky with it leaving a bunch of swords you can pick up afterwards
Honestly they should let us do that with the ballistic shield
ngl, thought this was only partially fixed as steam servers went down for a short period after I got friendly fired by an arc projector :')
<@&1206091872716595200> you might be brave enough to fight bugs or bots but who's brave enough to take on Steam Maintenance Night?
Are the steam servers ok tonight
I've only had the one incident but I don't really want to get 3/4 of the way through another bot mission just to have it cut out on me again so I called it for tonight
laughs in PS5 player
RIP
The big knight in that is now my role model
Having 2 500kg bombs is a swell time
<@&1206091872716595200> server seems ok, looking for 2
Woo medic light armor in the shop, odd it has 64 armor
Looking for more <@&1206091872716595200>
So I think the arc bug fix may have significantly buffed the blitzer
I find it funny we fought to try and get a full group for over an hour and as soon as we leave everyone wants to play :v
It feels a lot more consistent now and seems to do a better job targeting weak spots
Yeah general arc tracking has gotten a ton better
<@&1206091872716595200> There's still a slot free. I'm only watching
Wow, yeah, the Blitzer is massively more consistent now
If there's a target near your crosshair it will hit, no more random fizzles
What about the thrower?
same with that
bots are so much harder than bugs holy shit
also I'm kind of disappointed with Orbital Laser. it's good, but only 3 uses is rough
I do find what does/doesn't have a number of uses a little odd.. it feels like it'd be hard to 'over-rely' on the Laser with the 300 second CD
they're a lot easier to run from. "just book it" is one of the best pieces of advice i can give you.
the issue is they have guns and the bugs don't
and taking bot bases is harder than taking bug holes
make sure to dip away from fights and to use cover as much as possible, and it makes it a lot more manageable
in what ways? not saying you're wrong, just hasn't been my experience.
bug holes are easier to pop from a distance in my experience
Honestly you know what it probably was
the "logic" of the arc thrower was probably crashing people
so they changed the logic and accidentally buffed it
it’s a panic button if there ever was one
also great for heavy bot outposts
normally i just send a 500kg and then mop up whats left. finishes most small or medium bases.
the two fronts def require different thinking/tactics tho
Bots require a massive tactic adjustment
Like I really love bots and bugs both as foes, but they're very different in strategies
Bots really favour hit and run sabtouer tactics. Them being ranged means a firefight is a losing proposition, especially with the range on Rocket Devs, etc.
I find the perspective bugs are easier than bots
utterly fascinating
cuz I'm so much more comfortable with bots
Autocannon, Scorcher, Railgun, ems, recoilless, eat, smoke, barrages are all really good
But that's maybe because I started with them
My current Loadout for bots is medium fortified armour, autocannon, stun grenades, 500kg, 380 barrage, and one more, usually ems turret
If I could fit smoke in there, I would
Light armor, diligence, senator, amr, short-fuse grenades, 500kg, airstrike, strafing run
chef kiss
The amr is one of the guns of all time
500kg solves tanks, detector towers and a lot of things. Barrage crushes bases and bot drops, autocannon and Scorcher are a great pairing, stun grenades gives me space/trickshot chances, EMS is a great distraction/harassment tool
How's the blitz arc shotgun?
People were saying it's a lot more reliable suddenly
If there's one thing that's reliable it's
https://www.rxddit.com/r/Helldivers/comments/1bo620o/todays_personal_order_helldivers/
But good I haven't used it, anything I should know about using it?
im sure this wont have any negative consequences
Then we need to adapt to make stronger termicide
It tends to ragdoll teammates
<@&1206091872716595200> Who wants to go shoot some Ro-butts
Liberate a planet or three
re: hit and run tactics mentioned earlier - bots rely on you swapping from "full/fuller auto" to "single AP shots" - my first bot mission on difficulty 1 was hell, but running 4s is fine now after I was told that;
- the Dilligence (the Marksman Rifle from like page 2 of the non-SC bond) one taps the smalls on body, and is useful for popping the heads on the unarmored head big ones
- how to aim down scope for guns in general (its middle mouse button in case anyone wants to know) so I can actually aim the AMR at long distances
- and being shown that you can expendable anti tank the thrusters on any called in bot pods and short of the tank turrets or anything super armored the bots are easier to pull people through than the bugs if your teammates don't set 6 patrols off calling ships at once
I don't know about difficulties higher than 5, but 5 and below are super manageable if you do those loadout swaps I mentioned.
As for clearing bases, bringing the basic eagle bomb strike is really good for them, as is the smaller MM Orbital Barrage (think its 120?) as you can just lob either in and let them clear most of the bases and defences before doing cleanup.
should clarify, not the cluster bomb - the one that has actual explosions that can destroy buildings. The cluster bomb is a great patrol clearer though as only the small bots can call for backup; so while you'll still be dealing with any bigs they have left you won't need to deal with any ships from orbit or anything.
Tank towers are also way less likely to target you in the dark if you're prone as well I noticed? Like I sat in direct LoS to one and it just didn't shoot at me once despite me being the only valid target for it? Not sure if that was 100% intended but I'll definitely take it as it lets you sit in a position and harass bots over long distances with your guns and/or approach close enough to drop an orbital or eagle on the turret.
I prefer the heavier 380 barrage b ecause it's just a giant "Fuck this area" button
completely fair - I don't have it unlocked yet so I can't really comment
the 380 is still too much scatter for not enough actual killcount for me, but ymmv
That said, "Fuck this area" includes "anyone standing vaugely close"
completely fair, for buildings and structures though they're both great I'd say
penguin was on the receiving end of a 380 thrown like
The scatter is a virtue on bot drops, like it just shuts down any and all bot drops and patrols
100 meters out
Penguin has repetadly disintergrated teamates
honestly kind of impressive
I think the 380 is good for heavy bot bases and... that's kind of it
But it can make those much less of a headache
it can solo the waves of infinite reinforces that sometimes hit you on high level bots
which is a fair utility
<@&1206091872716595200> I am once again rquesting more people to come hug some robots
Basically, y ou loose out on the Orbital Laser's precision, in return for a bigger area, more total damage and duration, and no charges to worry about
also faster recharge which is not irrelvant
But you really have to think about things like "Where's my super destroy relative to where i'm throwing"
main reason I love eagle compared to most orbital stuff
and knowing how to do dive throws
And not factoring that stuff in can be a big problem
I would say never bring itif increased scatter is a modifier though
like airburst gets incredibly dangerous on increased scatter
380 on increased scatter is well
clusters on increased scatter are also painpeko
Tell teamates to run
not fight the patrol that got calledi n on us
that i've got 380 on
...tema immediatelay runs INTO The 380
then gets mad they got fragged
Rip: Work be like: "No helldivers 4 u"
Right when i'm about to invite you, lol
Clusters aren't affected by the +Scatter, they're just natural TK magnets
As far as I know, all scatter does is "move" where the beacon is by a little bit
I assumed that was airburst
It can move the beacen by a fair amount but yeah it doesn't change the deviation after
I mean moving the beacon is fairly significant when it throws a horizontal line
So we apparently lost nearly 200 million helldivers so far
When do you think super earth is going to start letting children over 7 inlist
Y'know
I said I would use arc thrower for bugs, Autocannon for bots
But
And this might just be me loving the arc thrower
It feels pretty damn good against bots for the most part
Of course, the fact I don't exactly have to aim helps a ton, because my aim in general kinda sucks
arc thrower IS good against bots
it lacks something without the ability to hit precision spots but
But being able to knock devastators with only a couple shocks is downright euphoric
Yeah
killing flame hulks and devs in reasonable time is crazy
the range is bananas
the main concern is just learning jiggle peeking
I sure hope to whatever fucking gods are up there that the armor-ignoring doesn't get debuffed
Mhm, but when it does angle into the head? chef's kiss
Arc thrower goes through scout walkers? 
I've only ever seen it as the super uranium
it goes through EVERYTHING
Which definitely doesn't look like uranium but instead mercury
for reference , we call it that becuase baby bottle nipple
The innocent "super sample rock"
yes
Amazing
I will surely forget this information
I shall call it...the doorknob rock
What's the difference
corrupted doesnt spawn anything
What, so the super samples are at a different poi instead?
nah , its always 1 good node
the others are just fake outs
so you might mistake them from afar
theres only ever like ...3 super samples
on suicide or higher
Yeah
I've been doing suicide only so far
I'm
Not brave enough for impossible or helldive
I can barely do suicide as is
Heck, the last three bot suicide missions I did ended with failed extracts lol
But we had completed the main objective
Do the fake outs have other samples?
Sometimes
honestly given that super earth controls quite a bit of the galaxy its entirely possible that the population is doing fine
200 mil is a lot of people but on the scale of a galactic conflict it's not huge percentages
There's only 3/5/6 super samples on difficulty 7/8/9, and to my knowledge they all spawn only at the single bulbous silver rock formation. There's a handful of map features that use that rock asset in it but they're all accompanied by other features like buildings or but nest gunk.
The earthly protrusion