#Helldivers 2: For Managed Democracy!
1 messages · Page 30 of 1
the new DMRs look fuckin sick
why do people insist on calling in airstikes around the pelican
Cool guys run from explosions
When I cluster the dropship it looks like glitter :3
psa: droping ordinance on the pelican can break it and make it unenterable
huh, the hazmat suit didn't come in the battlepass?
That’s why you drop ordnance only as you’re getting in. Not like, before everyone’s in
might be future battlepass or superstore
Guess I have to get the heavy medic armor then
there's a heavy medic armor?
500kg looks great on the pelican
and i'm always chasing the high of cutting someone in half with it again
The new weapons seem really solid
Also I don't think we posted it in chat after finding out, but
If you're prone you won't get hit by any lightning, including arc throwers
The Sickle is an absolute workhorse of a weapon, great uptime, basically no recoil, the scope lacks any muzzle flash so its incredibly accurate in first person
People who liked this thing in HD1 will not be disappointed at all
The Plasma Punisher's AoE is pretty small but it really hits, especially on directs
It one shots warriors to the head, two shots hive guard
The downside is the range - very small, and the projectile travels fairly slowly
Haven't gotten the Dagger or Blitzer yet
how is the punishers ammo economy
Great
it has 12 magazines of 8 rounds each
So a total of 102 rounds including what the weapon comes with
Reloads are pretty frequent
reloads are also very interuptable
they keep making armors that keep stealing away from my Warbond fund
I imagine it'll be really good into bugs - against bots it can work but the limited range really hampers how you operate unless you're using a focal support weapon
The Plasma Punisher isn't, its a magazine based gun
oof
Should had throw myself out of a stair to have a day off work
But last week I already did that due to food poisoning so F
Also, I think Stun Grenades are good to the point of being competitive with Impacts
I think the Plasma Punisher will shine a lot more vs bots than bugs given its relatively gigantic EXPLOSIVE area
They don't last long, but its enough to open a window for people to take out the smaller heavies
The AoE is not big
It can't really be big since its a primary
so, new stuff dropped?
yup, new Warbond is out
That's why I said relativley , compared to say the Scorcher
Anything that stands out the most?
Sickle has a really nutty usability.
S-
SICKLE?!
What's next?!
A HAMMER?! /j
like I said before I think Stun Grenades are good enough to compete with Impacts, and the Sickle is probably a top 3 general use primary choice, its a real workhorse
I might agree with that. The ability to just tell a small group to "hold on while I kill you" can be very strong
A full squad of heavy devastators on stun are trivial to dispatch.
It even keeps Hulks and Chargers stopped for a brief moment
Oh that's big
Which lets you line up eye shots really easily
being able to freeze up a scorcher is big
Must be great against bots and not let them call reinforcements
are you sure? maybe my game bugged out, but i got zapped by a tesla while crawling yesterday.
although it could just be because there was an enemy next to me?
did you just go prone?
it might not have registered on the arc throwers/hosts side yet
you wont get hit by the primary arc but chain arcs can still hit you
arc throwers are generally, not a nice experience in randoms
New update?
new warbond dropped
Man they have not stopped cooking have they?
They’re about to cook very hard with new faction and abilities soon ™️
Update on this: they can freeze a charger's charge dead in its tracks if you time it right
Call those devs a short-order chef cause they they don't stop cooking
These things are smoking hot
wait, what happens if that hits a friendly?
The Stun grenades?
ye
They're basically just localized EMS fields, so same thing
Big slow and saps their stamina
Sounds like a good emergency cqc option too
Welcome to las weapon naming convention you can look forward to the trident and the tanto
Steeled Veterans warbond I only really want for the Senator and Dominator
everything else is a bonus
forgot the laser cannon
Okay, can confirm Stuns don't close bug holes
I think that's fine, keeps them honest
arrowhead please give us a laser turret
complete the set
GL is your best friend
It can close so many holes
Autocannon too
Gives them both fantastic utility
But yeah, I think these stun nades offer really good pocket CC
Worthy competitor/sidegrade to Impacts
I really want a 40mm slug shotgun called the hammer to combo with it
im mostly worried about stuns limiting anti spewer capabilities
since impacts insta kill em
impacts are just so good vs bugs that I don't think people will bring them much
can they still explode factories/ nests?
big group of leapers/hunters? impact, spewer? impact, bughole? impact
even nailed a bile titan in the mouth with one once
noice
Negative, you'll probably want to bring a GL or Autocannon along
GL was so fun last night, totally recommend it
Plasma Punisher works wonders on Spewers, as do the explosive support weapons if you need that capability
Impacts also don't save you or a buddy from being mobbed point blank - Stuns do
You tend to be rather negative about some things Nalesh
Try em out first - they can cook
I feel like in this game you can make most things cook
it's just about how dedicated you are to making it cook
Is the grenade pistol in or not yet?
Not in yet, that's in the explosive themed warbond coming At Some Point
ah fuck i was really excited for grenade pistol
It and cutting edge were datamined/leaked first, so I imagine it'll be next months thing
Yeah, it'll be nice to have a pillar weapon in the secondary slot
pillar weapon?
I use it to describe what a piece of gears role is in a Loadout
Focal weapons are the main thing you use, pillars support the focal by filling niches and roles it cant
Backups are emergency tools and fall backs
The Scorcher is a great example of a pillar primary, for instance, since it's ammo capacity doesn't lend it to being a focal, but its unique capabilities let it cleanly kill Striders on bot missions from any distance
Which is significant with how much of a roadblock and danger they can be
Scorcher is also really nice since it acts as a pseudo stealth weapon
the register of u firing is much lower than the explosion on target (it onehits raiders on avreage)
Scorcher's great fun to use.
Its limited magazine capacity is the drawback, I'd say. Hard to use as a 100% go-to weapon unless you're really diligent about your accuracy and ensuring you have enough space to reload.
The ability to just two-shot Striders is invaluable as Briar said, though.
I'm loving the sickle
Do we know when we will be getting a new non premium warbond
What? I've said that they can be really good, it's just that impacts are a really good jack of all trades
I've been talking about the stun grenades since they got leaked lmao
I mean you were naysaying the missile silo based purely on leaked footage just yesterday
I really dont like people leaking stuff
And you condemned the Railgun to uselessness when the patch came out
Saying that it won't really have a niche if it doesn't destroy factories is naysaying?
I'm just saying, chill
We literally don't know if that'll change or not before release or if the person was just using it incorrectly
And the railgun is useless now, in the role it had previously. The combination of removing it from its role except for hulk headshots+that there's just so many other choices now means that I've seen people run it maybe twice since the patch
it's just not worth the chance of exploding in its current role
eh never used the gun my self so can't say much.. but if you manage to explode your self while using it, sounds like a skill issue XD
You have no idea how many times I've had people run infront of my railgun while charging and having to decide if I should just shoot them or explode
it's not useless
idk what game ur playing Nal but the railgun's niche is heavyily armored mediums
again, in its previous role of big target elimination
just aim up and shoot?
if I had time to do that I would
It's just a magnet for people running in front of you just as you hit 90%
that sounds like plenty of time to move the mouse half a millimeter tbh
I use quake sens levels so it's really not half a millimeter
I will never get people that run at like 2k dpi
then move it further
it wasn't meant to do that
It was what it was used for
That's irrelevant?
no it's not irrelevant
I'm saying that using it in its previous role was what I liked and it's useless for that now
right
people just seem to skip that part
If you run low mouse sensitivit i trust you are also capable of the required hand movement to aim with that sensitivity
If you aren't, then you should adjust your settings to suit your requirements
idk what to tell you, unless they give it a backpack slot or very limited uses per calldown it's not gonna go back to that role
I don't mind it staying in its current role?
I'm just saying that I'm not gonna use it
Because people like saying that I say shit I didn't
Unrelated but I kinda want a like ultrakill style nail gun for the game lol
Idk how you'd make that work perse but I feel it'd be fun
APDS rifle probably
Well the main thing I'd want to retain is the magnet thing
So I guess some sorta weird smart gun
Maybe something like the ones in Allens
I really want weird utility grenades like that, like a lightning rod spike or a bullet magnet
oh neat, apparently heat based weapons heat slower on extreme cold planets
and heat faster on hot planets yeah
spear also tracks worse on cold planets and easier on hot planets iirc?
thats neat
Would be funny if using arc weapons during the rain completely fucks you over
I think my two big ask weapons that aren't weird are a bolter main and a minigun secondary
minigun secondary
wot
do you mean support
Yes
Am dum
Tbh for secondary a like one shot breach loading super high caliber pistol would be cool
Or a sawed off
now you're talking my language
The sickle has a really nice sound
i think we just need to be able to run the Caliban in Helldivers, along with the Cannibal shotgun.
I want a slug shotgun so big that I need to use a stim to repair my arm after every shot
the fact that the orbital cannons have to research breech loading as the third option is absurd to me. one of the funniest things in the game to me.
i can't believe they muzzle load orbital cannons.
ig thats why the stratagems cooldowns are so long lol
It's only 10% faster
someone still has to grab a space suit and walk the round in from the outside
like
that's why it's only 10%
these guns even if they're breech loaded dont look like they go back inside the ship
Like the man in black pistol?
It is ARC-12 electroshotgun trial time
anyone mess around with localization confusion booster yet?
from my understanding of it, it increases the duration that bots can call in or bugs can call in
has nothing to do with patrols
that sounds cool
I think Dominator is supposed to be a Bolter. It's in the explosive category all by itself even though it isn't explosive.
Is that a primary?
Yes
Steeled Veterans Page 3 iirc
40k Bolter?
16 rounds. Medium Armor Penn. Heavy and slow but decent rate of fire.
It fires out a shell that then ignites a rocketmotor
misc's dreams of full arc thrower squad grow even more powerful with the arc damage resist armor
Heehee
Someone in here insisted that the arc thrower can hit more than three enemies but I've used it a lot more now and it has yet to do so.
well they are the one who walked in front of the gun, they get shot, simple as
So the ARC-12 shotgun is... interesting.
is the sickle as busted as it was in the last game
No charge up, but a fairly long pump-action between shots
Kinda yeah
shotguns are overall funny
it minces bugs
Extremely satisfying, specially against bots
Teammates are free range extenders now
Just shoot a teammate if you can't reach that bug
ah the piss laser pointer, not that great on hordes on my experience but it mite be just i have problems with the charge thing
The Scythe is the more laser pointery
the sickle is the new gun
The sickle is the pulse laser.
I'm loving the sickle
im glad that it is as busted as it was in helldivers 1
Huh what
Sickleis unironically equivalent to a Liberator with no recoil, and you have to reload it less
oh they came out already?
yes
now we just need the tanto back
and we've got all the HD1 lasers
oh and the trident
It is 1000 super credits, right?
The new warbond
ye
I'm looking forward to the laser liberator and the plasma shotgun
Do we have a new free warbound or just a new paid one?
just the new paid one
I'm assuming just the new paid one
welp, time to grind them supas
i wonder what the next "theme" will be, for the packs
Indeed
like how this one is laser/electronic based for the most part
Is cutting edge already cyberpunk or no?
cutting edge is experimental tech
like the weapons very much look like prototypes
well no strategems are hidden behind a warbond, so my current assumption is no new free bond soon
I kinda hope the next theme is for melee weapons
i think my current is 300.. so if am luckly maybe 1-3 weeks time
I have around 600 rn
Nah, deployment is the only free. Otherwise just these premiums every second Thursday of a new month
personally i'd love either a CQB warbond (melee weapons, SMGs and new sidearms, etc) or something based around stealth (suppressed weapons, maybe some kind of grenade that acts as a "silencer" and stops bots/bugs from calling in support, etc)
An ECM Jammer grenade would be pretty nice
according to leaked stuff theres an explosives-themed one in the pipeline
yeah
includes a grenade launcher secondary
which will presumably have the grenade pistol
it's gotten to the point where i'd rather fight a whole patrol of striders than the standard grunt bots, just because of the bot drops.
i always make sure to engage taking out the grunts to avoid drops, rather than the biggest enemies
didn't we just get something similar
ESM nade?
Always aim for the ones with one sword and one gun
its basically EMS what r u on about
Could do the same in a pinch
EMS is stun and this is a stun nade
EMS is electromagnetic smoke
it even has the same visual effect
It's the same thing as EMS, it just doesn't last long.
it's closer to a flashbang than anything EMS we have
EMS = EneMy Stunned
oh my god
it lasts for a shorter duration sure
but it literally uses the same visual effect as EMS mortar and EMS orbital
Throw on your feet, jump with pack, then GL them to hell
it's just that a lot of people expected it to be literally just the smoke grenade but EMS instead
(which woulda been broken as hell)
supply backpack just yeeting EMS everywhere would be hilarious though
EMS is rather strong, even in a very short duration
The ems mortar basically trivializes most defense missions, so I imagine the grenade is still really good
It seems good yes
you can also do what you can do with smoke grenade where you just hold it in your hand until it explodes
(1.8 fuse iirc?)
Anyway ARC-12 is odd. It doesn't have as much damage as the arc thrower, but what it does have is pretty enormous stopping power that will stagger Stalkers and Brood Commanders readily. It suffers from the same "dud shots around corpses" issue though, and doesn't seem to arc all that much (or if it does, each individual one doesn't do a lot)
has anyone tested if the lightning armor makes you resist EMS?
stunned chargers for an easy rocket
I know a couple of people theorized that it would
im gonna pair the arc shotty with arc thrower
I could see the reason for why, but I don't think it will
if anything 2 - 2 split between impact and stun would be great on a team
lightning power at all ranges
though stun can't clear fabs and holes
Honestly, that grenade pistol will be so nice, simply by giving people another slot to handle fabs/nests
The dud shot effect alone is enough to discourage me from using it regularly. Also, I think arc thrower is just a better weapon at all ranges aside "literally point blank" so I wouldn't advise bringing both in the same loadout
It would be really neat if throwing a stun grenade into a fab or hole just stops it from spawning enemies for a bit
Cuz when the arc12 might stagger something, the arc thrower could just zap it three times and kill it
but the shotgun does fill that role of 'get this out of my face' that the thrower needed, I could see them complimenting each other nicely
looks like a better liberator but it depends whether "fire limit 9" means 9 shots or 9 bursts or what have you and how aggressive the cooldown is
of course, any shotgun can do that, but not with the same style
Based on my (limited) testing, I don't think it fits that niche well
The sickle has much lower sustain, I think the liberator can fire for longer
the sickle also has a delay
You can easily stretch the magazine by using bursts of fire
takes a second to actually fire
If you're actually just holding the trigger it's got a smaller magazine than the liberator
well, that's irritating since part of the benefit of the Lib is amazing handling, but I'll give it a shot
not right now though, the servers seem to be teetering a bit and I have things to do
<@&1206091872716595200> instead of just talking about the game, anyone wanna play it
"a second" is overstating since it's maybe half a second at most, enough that it's noticeable but not problematic
anything less than a minute = a second /s
having used the sickle (after requisitioning it from dead fellow helldivers) it seems just better than the liberator
If you're actually diligent about the heat level, I'd prefer the sickle over the liberator every time
I love the sickle, I adore it it's my favourite gun in this game now
it has 6 heatsinks so you can totally spend them like magazines if you want to
Put 2-3 shots into any light bug and it dies, let off the trigger a fraction of a second to retarget and shoot again
I am very excited for Plasma Punisher but I only had enough medals banked to get the Sickle
The recoil is non-existent, the damage is solid, the six heat sinks last Basically Forever
It's the Cadia pattern lasgun I've always wanted
I don't plan on spending more money on the game so I suspect it will be quite a while until I actually unlock any of this stuff, if ever, but as long as everyone else keeps bringing them I will keep looting them off their bodies lol
The wind up is also not starting from zero every time you let go and click again, it stays spun up
I do wish the warbonds were cheaper, yes
interestingly once you get one you get on a bit of a roll since they tend to have 200-300 super credits in the warbond rewards, so it's a considerably shorter run-up to the next one
everyone who plays helldivers in Activity 1 rather than its rightful place in HA Hangout is a coward
Yep
Sadly I impulse-bought the heavy medic armour with that because it's really cool
Yeah, 10$ is a bit more than I feel comfortable dishing out on a monthly basis, but I think the full base warbond gives 750 SC? That plus some POI and the 300 refund from a premium gives a good sustain if the save between them
it is probably the most HA game I've encountered
Yeah, the base warbond is intended to give you roughly enough for a second warbond
I've heard just grinding trivial operations can earn you quite a bit, because theres no chance of rare samples and whatnot.
With a friend because most supercredits I find behind friendship doors
yeah same I spent my super credits on the heavy medic when it dropped this morning
I might go do some trivials for the cash, was doing all the POIs in level 3s with nalesh last night
i hate those vaults, cause i've been mostly playing solo. found like 3 of them in one mission.
Suffering from success also I need to get more super samples
I need 20 more supers to be maxed out but nobody seems to play 7+ around here any longer
also geez misc how much have you been playing this game
at least not when I'm on
I'll play 7 with you
I got the game yesterday but have been dunked into the deep end regardless
my first mission was level 7 bots
to be fair I'm basically maxxed
goofy, very goofy
at this point there literally are no more grinds other than medals, which you get just from playing the game
I blew all my SCs on the new warbond and the light grenade armour because more impacts is more good
need to get the plasma punisher so I have something to apply the recoil reduction to, but it's going to be handy regardless
we should definitely do some misc, you were a good darktide buddy
samples ramp really quickly once you stop having things to buy with them, especially since I'm still hardwired to grab them
the exception is supers, obviously.
i'd play more on here with y'all, but i'm a little dogshit at Helldivers rn
need to get better at dodging and not getting stunlocked by bugs lol
I am a terminal roamer in this game, I'll be honest
With the number of heat sinks it's got, you can absolutely (and probably should) break a few
everyone else can attest that my usual contribution to the team is to steal a resupply charge, vanish into the distance and then destroy a random series of bases and minor objectives on the other side of the map
from what i've seen, it's a good strategy as long as your team can back themselves up and as long as you're not dying halfway across the map
that is very misccore behaviour
woo! we completed 1/4 planets already
occasionally I get got, but roaming is a good idea when you know how to do it and how to dodge/escape patrols, because the bot drop and bug breach have cooldowns
You need to come play with Briar and me. Anything lower than six gets a little too breezy
so if you get heat on you everyone else has an easy time and vice versa
Refund?
with any luck, my sweet Meridia will be next. Handsdown my favorite planet.
the downside is that standing near the centre of medium and large bases increases the spawn rate of patrols, according to some people who did Bug Science on this game
and it stacks so don't just have multiple people camping multiple bases
You get 300 SC from the war bond
bug patrols feel so much more lethal than bot patrols
Oh
Oh, good thing with the sickle: pops rocket Dev rocket pods very easily
I thought you meant refunding stuff like the armor in the superstore
hell, with a little luck and fast feet you can just run through bug bases clicking on holes and dodging charges
bots are much more likely to set up a defence I actually need teammates for
Simply bait the chargers into the holes
big open plain with multiple cannon towers and lots of patrols
i feel so weird when i hear that others have a harder time with bots, because to me the bugs are so rough. I can very easily stealth by bots, while bugs can seemingly sniff you out much more easily.
(this closes the hole and kills the charger)
I've shut holes with it before, I have never seen it kill a charger
and the bugs just stunlock and murder you so much more easily. keeping distance and using cover just feels easier against bots
the important thing for bugs is that you will be spotted and you need to know when to just blitz it
bots have a lot more stuff that's resistant to small arms
Really?
bugs are highly vulnerable to Blood Bowl tactics of "stun, then run past"
It feels the other way around tbh
most bugs you can splat with just about anything but it feels like bots have a lot of stuff that needs heavier weapons to be effective against
i was doing some solo missions yesterday (and granted, i'm only playing difficulty 4 or 5) and i was able to do not only a deathless but stimless run against bots, and then completely wiped due to stalkers just stunning and tossing me every time i landed.
but its probably just a skill issue tbh
The one thing I hate about the bugs is that you can't see when they're preparing to start a breach
When you shoot one it's more than likely already too late
Helldive bugs are much easier to solo
Watched it happen tonight, if I wasn't lazy I'd find the footage from my stream
helldive bots wil fuck you right up
and yeah, it feels way harder to stop the breaches, especially cause they continue after they die.
although it's doable
It feels like all but maybe two of the bots have an easily hittable weakpoint where small arms do damage, whereas bugs have multiple units that spawn in high numbers that are practically immune to non-armour piercing weapons
Heavy Medic? 👀
Pics plz
Yeah
helldive bugs are not much harder to dodge than normal bugs, there's just a few more of them, whereas dropping into a bots map on that difficulty is like hitting Normandy Beach
the individual units have a much wider radius where you have to give a fuck about them because they all have guns and good ones at that
bots I will walk round a corner and there are 8 chainsaw men in a line who do not care about my shotgun
But I literally have footage of a charger smashing into a bug hole and killing itself while closing the hole
or those big horus heresy dreadnought lookin mfs
you'll get the machine pistol soon and it is reliably good for the denjis
I have the machine pistol
yeah, dump vaguely into head area
I find shooting them in the crotch much more productive myself
it's a DPS machine, and Berserkers are just a DPS check
zero armour, tons of health
grenade launcher also good since they horde, but the autocannon struggles
only bot unit it can't walk over
I do enjoy the autocannon
THe spray&pray later in the base warbond is actually really good against them
the dreadnoots are the dangerous ones in my experience
A mag can easily kill all four of them
there's the horus heresy dreadnoughts and the 40k dreadnoughts
rocket dreads and heavy dreads have instakill potential and amazing sustained dakka respectively
the 40k ones are terrifying
Not entirely true, you can one shot them with the Slugger if you get the headshot perfect.
the 40k dreadnoughts are Hulks, which are bastards but less numerous
The slugger does, I think, the most single shot dmg in the game, tho
this is because slugger headshots have very good DPS
*of a primary
At least hey have a red 'shot here' head
And their backs are naked
I had a great hero moment where Hades was running for his life, and I stepped up and proceeded to down 6 berserkers in 6ish shots, it was great
I shot one of those mfs in the face with two EATs and dropped an airstrike on it and its response was to blow me up with a rocket
Turns out aiming is way easier when you've got good fps
anyway, for the contemptor dreads I like to run the Slugger shotgun since it staggers them, kills in 1-2 headshots and can pen their armour anywhere so you can just spam them down if necessary
Scorcher plasma rifle is max level so not many people have it but it's also decent
doesn't stagger but it can burst them reasonably fast
yeah that's what they're called, contemptor pattern
Hulks go down in one eat if you hit the eyeball.
and it has the massive upside of being able to two-tap those ATST looking things from any angle
I would like the slugger but I have not yet unlocked it
been using the basic pump action
same
I haven't actually used the Punisher since they buffed it
Do you mean devastors? Pretty sure the slugger doesn't stagger hulks.
Great for stagging bigger bots
I like it, you get a lot of kills per reload (which you can do very flexibly) and the range is decent
Chainsaw bots are nothing with the punisher
contemptor dreads are Devastators, yes
and it does stagger the chainsaw bois but not enough to stop them stabbing me in the face
Older dreadnoughts weren't so chunky as the current 40k ones
Yes, please add Heavy Rocket Devastators, with shield, minigun, and rockets
also known affectionately as the Eggnought
At least is not the sus bots
Ah, cool. And yes, perfect headshot = dead Dev. You know you got it right if the head combusts into flames
Slugger is so good against them, simply because every shot staggers them, with makes them way easier to deal with
the headshot collapse animation for devastators is obscenely satisfying
except for when the Heavy finds out how to make the bullets come out sideways
as a grenade launcher main I appreciate the heavy devastator for holding out a big flat shield for me to aim the grenades at
hitting the other two types is a bit more difficult if there's fog or sandstorms
scotland is so foggy
I wonder how Glasgow is doing in helldivers 2
nuked, apparently
It's great on berserkers too when you get it right and they just go down
*super glasgow
I am much less good at headshotting zerkers because of their run animation
Does it have anything to do with the razor gangs?
devs are pretty easy
I think it just got turned into Glassedgow for being too close to England
i typically just go for their guts tbh
the machine pistol chews them them at close range, and at longer range, i'll just use an autocannon or a primary.
Wait. Mega-city?
rest in piss glasgow 
They have mega city's
Mega city one
What kind of dredd level shit happens on super earth?
Cursory testing, the ARC-12 is NOT a good weapon vs bots.
probably just regular Dredd
Are the scenes of utopia in the intro just propaganda
I think the blocks get even bigger here
Its rate of fire isn't enough to staggerlock a single devastator, though it DOES stagger them. It also doesn't do nearly enough damage to them to justify it either.
partially yeah, tho i don't doubt theres plenty of suburban areas
Slumburbs
Super earth is a shithole
Vs Raiders, its rate of fire is just too slow and it doesn't arc nearly as good as the arc thrower, so it's basically just mulching one target every second
Confirmed
thinking about post-apocalyptic milton keynes
now there's a setting for a stalker game
I want to call in a squad of SEAF troopers to fight along side me
a little goon squad would be great fun
🤨
I suspect they would die immediately though
the turrets tend to die immediately anyway, so if there's a few more Troops then they should last longer than those do, with the same level of good placement
arsenal FC??
lol
the exception is the tesla tower which is actually great for bugs at the cost of teamkilling the occasional guy
Squad of something awful posters
that thing is extremely teamkilly
the good thing is that it won't TK you if you respect it properly, which is much easier than for regular turrets which love to detect a bug roughly in front of you and shoot you to death from across extraction before you realise there's even a turret there
I just stand on top of the turrets
would be awesome to call in some SEAF grunts, yeah. Would love to call in a bombardment, then make a push alongside a few other soldiers.
Sentries are better placed at higher or lower elevation so that they are less likely to mulch your teammates.
This doesn't apply to the mortar
nothing will save you from the mortar
I simply place myself at higher elevation and then someone usually jumps on my head
tesla turret works fine anywhere vaguely in front of you but should be placed on a hill to stop the bugs eating it
easily my favourite deployable though
even the bots' most genius tactical AI could not conceive of the totem pole tactic
Apparently the new warbond has an armor that reduces Arc damage by 95%? That might have been a joke from my friend though so IDK the validity of the statement
it's in there, yeah
All three of them do that, lets you eat ~5 tesla tower strikes
Arc Tower still does a lot of damage through the armor still
it just doesn't instantly get you
if true though i'm about to force my squad to become a god damn group of Electro priests from 40K
lol
a veritable lightning storm on the battlefield
I shudder to imagine the amount of friendly fire arcdog would inflict
I love it
I already really like the tesla tower so Shock Trooper Squad will be very fun
I would love a backpack that works like the voltagheist field
Listen I'll blend arc and laser I like them both
like a shield backpack with the chance to discharge against enemies
I'm thinking arc thrower and either slugger or plasma punisher depending on how well it goes
have to bring the stun grenades
doc brown over here packin the 1.21 gigawatts
Make the big Tesla backpack just the turret but on your back and works exactly like the regular so you have to be prone all the time or die
lol
Activate the backpack to discharge like a fighting game Burst
is the blitzer good?
I don't have enough super creds for the new stuff yet but I'm working through the main free one
and what's the Plas rifle thing good for? Certainly seems to struggle against bugs
It’s pretty solid for bots
Big thing is it can 2 tap striders from the front
for bugs it's a standard issue rifle with the explosive tag, which means that if you fire it at something pressed up against your face you die instantly
but it also does full damage to charger abdomens rather than the 10% that non-explosive primaries manage, which means you can kill them with about a mag to the behind, or tear through the big spitter guys by magdumping vaguely in their direction
for bots it's incredibly good
two-taps striders, 1-2 taps infantry, dumping a full mag will blow up the vents of cannon towers, hulks or tanks from extreme range since it has great handling
not quite as good for devastators as the slugger but not far off
Well neat, I can use it for my bot runs
I only bring the spear on defensive missions for bugs, Are the tanks particularly weak to the Spear?
Its so cumbersome what with being backpack based so i've never tried
Spear consistently 1 shots tanks
It's not bad for bugs, it's just annoying to have to switch to your pistol for a second whenever a hunter gets in your grill
spear is amazing vs turrets, be it tank or tower
If it locks
Can confirm that the Sickle is mondo good vs bots as well as bugs.
Very easy to mulch raiders and focus fire on devastator heads/waists
So the legend lives
Stun grenade is clutch and makes hulks and bunches of devastators easy mode.
Not a fan of the ARC-12 due to the overall lightning inconsistencies and its lack of damage. Plasma Punisher is neat but kind of difficult to use and IMO not worth that extra difficulty for what it brings.
Also crushers. Telling them to just HOLD STILL for even two seconds is great.
and the Funny Guns
Anyone wanna dive?
I'm hoping for a spear lockon improvement or even the ability to dumb fire in a direct line of sight
I do like having spears for like cannon towers
If only it'd take out an eye of sauron too
Random thought but I think it'd be cool to have an option to disable the safety on lasers so that they do more pen/damage but start to damage you over time when heating up
heatsink just explodes when you maxx it out plasma pistol style
though maybe not lethal except for the cannon
I just like the idea of letting them go hard enough that the cannon can like melt a hole in a tank or etc
So, I gotta say I am tempted by the game
But I've not looked into a lot of details, hoping folks here can help out
- specs, I'm a bit behind on upgrades, tools online say I can run it but I never really trust those
- How much of a time commitment is it. I'm mainly looking for a casual hop on, blast bad guys and leave thing
But I'm seeing talk of levels, ranked gear, etc
it’s not a huge time commitment if you don’t want it to be
levels and ranked gear and that shit comes up in higher difficulties
-
What do you have in terms of specs?
-
That is absolutely a viable way to play.
Processor: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 CPUs), ~2.8GHz
Memory: 16384MB RAM
Chip type: NVIDIA GeForce GTX 1060 6GB
I'll be running off of an SSD
How does higher difficulty content differ
Is it scaled up enemy count and stats, or are there objective differences
Heavier enemies, usually more objectives
Enemy health is the same at any difficulty
you should be fine with these i think
That should be able to run it on low settings, from everything I've heard.
Possibly mid, even.
For a comparison to another game, would easier content be a Destiny 2 Strike and higher content a Raid. Or would it be more like a Destiny 2 Strike compared to a Grandmaster Nightfall
More like they start replacing dregs with extra captains
leveling isn't bad at all
Like is it XP per mission, per kill, do you get your own sub-objectives, etc
you'll never have enough samples
per mission
based on objectives, you get nothing from killing stuff
XP is per mission, depending on how many side objectives, people you extract, etc
Makes sense, thanks
avoiding firefights is a major thing at higher difficulties
How's the matchmaking work, I assume you can go in with a couple friends and connect as a group to a wider pool?
I have 50ish hours in it and while far from max level, I'm high enough to be able to unlock anything.
For reference.
That's a good time frame, thanks
You can group up before missions, and also join/be joined in progress
Basically you'll unlock every calldown but one by the time you're level 20 out of 50
yeah you can have two of you and two randos
Sorry for all the questions but details like these it's a lot easier to ask people 😛
For sure
you get almost everything by level 20, the new mech is 25
Resources are plentiful enough to not require grinding, but scarce enough that you won't just get everything instantly, imo.
If you grind, you can get everything pretty fast, I'm told.
The game has multiple progression systems. XP gets you levels, unlocking strategems. Requisitions lets you buy those strategems. Samples can be found in mission to upgrade your ship.
Weapons and armor are unlocked in "Warbonds", which are your more traditional battlepass. There is a free one inately and now two premiums, each of those two costing about 1000 of the premium currency. You can get 750 from the free, and find a fair few in mission, with the premiums further refunding around 300 (so if you conserve and aren't too affecting by FOMO, you can do it all free without insane grinding).
i do want to attach an asterisk to the word "everything" so far in that most people are talking about unlocking stratagems, weapons arent level locked but you need a currency you get from mission
completion and can pick up in missions
nothing if you're willing to do some light farming
well other than the supercitizen armors and stuff
Is supercitizen stuff cosmetic?
Nothing is entirely locked, but you definitely can buy super credits (for unlocking warbonds and additional armors) faster than you earn them in-game ^^
Everything outside of the deluxe edition armor and weapon can be gotten just fine ingame
the weapon is shit
Here is a step by step guide on how to accumulate Super Credits in Helldivers 2 without having to spend real-world money!
Timestamps:
0:00 - Intro
0:29 - Warbonds
1:04 - Farming Guide Intro
1:27 - Light Armor
1:47 - Trailblazer Scout Helmet (Disclaimer)
2:44 - Stratagems
3:08 - Galactic War Map
3:59 - Montage
4:24 - Points of Interest
6:24 - Gr...
there is 1 currency that you can botj earn in game or buy
it unlocks certain armor pieces
new battlepasses (which are permanent)
and the battlepasses themselves contain the premium currency aswell
And also the weird arcade cabinet on your ship
Seems like the old Battlefront system of pay or play to unlock
Ish. It's a mid weapon and a pretty armor. You can get equivalent armor.
ehhhhh, there are equivalents for the armor, the weapon has no one to one equivalent but isnt anything special imo
Fairs
oh yeah, the M99 Knight SMG is premium only and its... uh... a saltshaker rather than a weapon
Basically, though this at least doesn't have EA leaning over top of it too hard.
oh yeah and the game cabnet but its just a minigame with no reward
the game cabinet is for super citizens only?aw man
I haven't bought any super credits, and have earned 1.8k in the time I've been playing.
its for super citizen ships only, if the host of your game has super citizen you can play it even if you dont
Actually closer to 2k, since I bought one armor, now that I think about it.
well, for Super Citizen hosted games
if someone who has it is the host you can play it
:D!
Which means I could unlock both premium passes by now.
Instead I will unlock the new one once I play tonight, and the older one in a few days.
All seems like an acceptable level of money grab
the premium currency is super super easy to farm
Absolutely.
I'll give it a go and test those specs in person
i bought the Super Citizen Edition by Accident which gave me access to the Premium battlepass from the start and while at the start i was quite excited for getting its stuff.... its just meh.
And costs more medals than the basic stuff
Yeah, nothing in the Steeled Veterans is that essential. Maybe best there is the Incendiary Grenade, but everything else there is sorta a sidegrade.
Worst things about the game to me rn:
Technical issues. Crashes a bit too often, but they'll get to those in time.
Doesn't explain quite enough things to newbies - like the reload menu which lets you change weapon settings, callouts, or how ADS works.
The weapon settings does show up in one of the Brasch Tactics on the tv, but those are random
Fair.
Thanks everyone
Hope you have fun/it runs well o7
One of the best additions in this Warbond - You can easily stun bile titans and sync up a 500kg bomb to detonate quite easily.
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oh this is gonna make the resupply achievement real easy huh
It's only gonna get better with the grenade pistol - you'll have on-demand basic explosives and stun!
I dunno if the grenade pistol fires your type of grenades or just more lik in the launcher
Leaked Grenade Pistol /j
Remove that j
PFF WHy
Because there's no joke here
why IPSN?
Activities one and two are full
why ipsn and not ha
though I could see an IPSN argument
oh i was cut off
Like in the launcher, according to the leaked footage. Which is why I think it'll combo incredibly well with the stun nade.
ah both are true you have a point
imo, if Helldivers had missions where you boarded space stations or large automaton ships, that could feel very IPSN
but HA just fits the whole Managed Democracy schtick
Space hulk
I actually enjoy the gunplay of HD2 enough that I'd be down for an occasional indoor gunfight.
Consider fighting on the surface of a space station
Entering some shallow basements and seeing a stratagem punch through the ceiling
Didn't they release new stratagems or something?
"how are we supposed to use stratagem calldowns INSIDE/UNDERGROUND??"
" :) "
ceiling explodes, hellpod tunneled all the way through
I swear I saw stuff about that somewhere
not yet
Ahhh
Just some new weapons/armors/a booster
DRG intensifies
I was worried my game was bugged.
Trye
That's what the termidcide is for
True
It's wild they're going to wipe out the bugs for good and we'll only be fighting bots surely that's the only outcome

I have similar. Won't be solid 60 but should run ok.
I'm looking at 50 on medium
It's totally gonna have the reverse effect and make new bugs instead
But tutorial so
Calling it here
I'm also stuck between 'termicide will mutate them' and 'I bet we're only doing these four planets and they'll just do the sectors next to it and go around it'
Would the super Earth scientist lie or us or be wrong?
It's the elusive pistol stalker
Ork snipers moment
not to mention that from our outside perspective its obvious that what happens on bug infested plantes is SE constantly failing to contain them
Nah, surely farming the sentient bugs couldn't have been a bad idea
be it for science facilities or farming for fuel
I mean
all animals are sentient
idk about sapient however
they dont seem like they're capable of any kind of self reflection or higher thinking
granted all we encounter are drones or workers
/ warrior castes
the queens as it were probably do have some kind of higher intelligence if scifi tropes are to be believed
Sticking to the tropes, they've absolutely got a brain bug. The hive lords in the first game may have been that, or just have been really big tunneling bugs that make the nest infrastrictire
The TCS Mission is quite easy once you catch the hang of it :)
Enjoy!
Timestamps:
#helldivers #helldivers2 #helldiver
this seems genuinely helpful
I'm gonna guess it's just them screwing up the formula
More games need that, I hate that I always think of it as, 'Wizard 101 naming'
It always leads to fun
My ship is just the "Elected Representative of Family Values" because its the longest name you can get
....
Elected Representative of Individual Merit is mine
That's also my ship name....
distributor of democracy for me
what’s it called
mine is the Martyr of Justice
Dream of Serenity
BASED
SES Princess of Destruction
judge of judgement baby
SES Dawn of Peace
SES Pride of Pride is forever
SES Octagon of Super Earth
Me calling in an orbital laser on the poor brood commander objective in trivial missions after grabbing all the samples
Custodes of Humankind
...Look, I am reading Master of Mankind, it's a mood
and there was nothing Orky in da names >:V
mine is called princess of starlight
Gee I wonder who is your favorite pony -runs

SES Mother of the People
Arc armor and stims armor, surely it can't be bad for your heart
I'm gonna make a prediction of Helldivers vids of dropping Tesla towers around corners running past them just fine and when their teammate follow they get zapped to death
99%
101% heals you a bit
Giving you a buffer of like 10 zaps that slowly decays but if you get hit by that many you explode
Shield should let you so that
Zapping a shield pack makes it stronger until it just explodes like a mini nuke
Imagine being able to recharge/supercharge the shield by hitting it with tesla

swoman?
man woman or?
helldiver
Yes
I would love that
it is very simple: "Diverse" is just german for "various others"
Hell Diverse
Heck Diverse
Hefty Disk
Heavy D-
Diet! Of course
Remember kids, Helldivers have a very heavy balanced diet! So eat your greens and remember to brush your teeth!
After finishing your daily rifle 1 hour firing range of course!
we currently have a 80 story point ticket in our backlog to adjust all our documents with an extra gender option. Old german computer systems are very rigid and its a lot of work and testing to make sure it works 😄
pain
its adjustments to every single document and letter we send out in all versions, both light and dark processing. Its not even complicated i just needs to be done and tested for all of them
i think we currently have about 1200 different document templates
Please tell me not COBOL
: )
That's a lot of not AGILE
o h n o
but no, thankfully not
The project i'm working in is infact the project to replace the old COBOL application
its fine, we can split the story a thousand times when we get to it
"with Fortran!"
What was your blockers today?
Everything COBOL
With Rust? -runs
Gosu actually, which is just Java, but improved, but before anyone had invented Kotlin
https://gosu-lang.github.io/ Its a quite ok language thats comfortable to work with
It's still steadily growing in the places where it matters, like the Linux kernel.
Because well, that's what it's for.
With a few people, saying "Oh how old code can be replace with Rust and it will work out! Look! mozilla is doing it!"
beep boop public static void
main()
|| 01000011 01011001 01000010 01000101 01010010 01010011 01010100 01000001 01001001 01001110 00001010 01000011 01000001 01001110 00100111 01010100 00100000 01001011 01000101 01000101 01010000 00100000 01001000 01000101 01010010 00100000 01000100 01001111 01010111 01001110 ||
That's nonsense
Is that binary? We don't use communist freedom hating 1s and 0s we use the democractic quadnary ↗️⬇️◀️▶️
Binary? Where? Comissar you are seeing things, now let's enjoy a cup of Liber-tea
⬆️⬇️⬅️➡️
The ends of the left and right arrow weren't in the budget we needed for a 1/1000000th of a stratagem
ah you mean 00 10 11 01?
Arc Thrower enthusiasts stay winning
I was never taught to write directions, only read
(I wish I could wear that armor but the bonesnapper armor bonus is too damn good)
...I am. Definitely. Not addicted to stims. No siree.
I can wait for heavy stim armor I don't have a problem
Its fine, Pharmacorp determined you don't get addicted to their product :)
It'd be unpatriotic to question them
its in the super store now
yeah I picked up the heavy medic armour this morning because it seemed neat
I just need a heavy stealth armor now
Fuck that new warbond gimme heavy stim armor
I've only been wearing medium armor so far
since if you're doing stealth the sprint decrease doesn't matter much
how many SC in total
I might wear some light stim armor if it existed
However much my wallet can handle
light stim is what i ran around all the time before the armor fix
Tell me more.
Is it in superstore or is it in the warbond?
off cycle super store
The 2 extra stims and +2 s duration really helps heavy as with effectively infinite stamina during the time let's you mitigate the downside of slow
yeah
I will change my fit when the drip commands
I thought you couldn't stim if you were at full health
Who needs a shield when you can berserker your way through damage
Backpack resupply gives you full stims
it's more powerful than a regular resupply
I wish, for lack of a broader term that I know of, glamouring existed in HD2
Y'know, stats of one thing but appearance of another
same, especially with the hazmat armor coming out at some point
Mainly with armor
I mean yeah, helmets are already just cosmetic
I love the prosthetics on the first premium warbond
I know for a couple weapons it wouldn't make sense(i.e energy weapons and rounds reload weapons)
Ok plasma shotty is growing on me
It’s fucked up to aim but it does kill bots pretty well
Is there a personal order today
200 kills with the MG, I think
It does
RIP if my dreams of heavy stim armor supply back berserker stays on hold
I want maximum tanking
Alright, so it definitley seems like TCS is soloable on medium, but the Tesla Tower appears to be m a n d a t o r y
Man I need to get the Tesla tower
kind of curious to see what four tesla towers could do to that mission, frankly
machinegun does not use a backpack slot
it looks like such a good stratagem
It does?? I thought it was just a normal support weapon
Most team-killingest strategem to exist. I cannot recommend it enough
cluster bombs needs a friend
(it is such a struggle to intuit its range and not just fry your whole team)
Oh I misunderstood what you were asking
(I wasn't the one asking, but it's fine)
Being gaslit in Helldivers
me, throwing a napalm strike into a gas strike
That should just ignite the gas like a bomb cloud
Magicka rules
Please, please arrowhead, bring back my lovely poison weapons
wait I just realized, the lightning shotgun isn't a stratagem
Heavy Medic armor in the super store by the way
I picked up the light grenadier armour personally
very handy whenever you haven't brought autocannon or GL to a mission
I prefer the ultralight one
are light armours worth it
Where's the ultraheavy armor
also: ultralight?
I want to be a walking tank
Some light armors have like 50(?) Armor instead of 75(?)
So there's kind of 2 types of light armor
huh
The ones I can think of are the two types of light scout armor in the free warbond
I kinda just picked heavy for the hell of it but it does feel like I don't quite get two shot by some things any more
i'm still getting used to armor actually mattering but i tend to run medium against bugs and heavy against bots
being able to survive a random rocket from off screen is nice
Basically why I use heavy, avoiding one shots and getting a chance to stim is huge for survivability
I find my courageous defender of democracy is often simply too brave and heroic to use their stim unless I hammer the button a few times
Usually the biggest thing that leads to failed missions at diff 7 is like being bogged down and not moving, death spirals, and taking too long.
The times I don't die is like 2 to 4 extra lives for my teammates
I don't recall an ultralight grenadier armour at all
Honestly Heavy armor atm feel is not worth it much.
Speed is still king
The category by itself needs an extra 'oomf' to be worth it, damage reduction is not enough, speed is simply too important
Heavy armor is good against bugs
I feel like there's literally just two kinds of people, people that feel heavy armor is useless vs bugs and people that think it's amazing
And also there's certain maps and mission loadouts with long drawn out defense sequences
no middle ground
I think heavy armor is well worth it for bots
I really like heavy armor and shield generator vs bugs and I don't like it with my current playstyle against bots
Let's you ignore light infantry and focus on mediums/heavy like devastators and just run through bases to objectives
because when I'm fighting bots I go light armor
<@&1206091872716595200> I got an operation in me anyone free?
Sure
sure
Wake up divers, new Eagle/Pelican art just dropped
https://twitter.com/Heartbreak_Juan/status/1768164193533136898?t=mMDh4cdC06zluKDtCfjCaQ&s=19
I just had a thought with bugs being able to fly there could be bug AA nests that spew out a lot of flyers that "jam" eagles
Hmm
Eagle 1 totally leaves though?
Shhhh, let Eagle be a badass
Bots do seen to have a lot of unique POIs like cannon towers, eye of saurons, AA, mortar.
Bugs have stalkers nest and what else?
Stinky mushroom
Yes please, edf style cave missions
thinks
Technically the screamers which don't exist
What now
shhhh
No. I will not let Eagle pretend to not abandon helldivers in the field when they do
Listen Eagle-1 would definitely hang around if her craft didn't require rearming
Actually that would be a cool upgrade
I do think it would actually be kinda cool if- yeah
If you could still use Eagle strikes after the destroyer left, but you don't have any more rearms
Yes please
Like the last on the list, if the super destroyer leaves, Eagle stratagems can be used till they are exhausted
Or similarly you can summon vehicles after super destroyer leaves cause they arrive on a pelican which doesn't leave until we do
I'd assume it'd be an expensive upgrade but a worthwhile one
30 super samples
120 commons and 50 rare or something like that
Does the liberator anti armor work against devastators?
Because rn my only real plan for them is to just stunlock them with a shotgun
<@&1206091872716595200> Lookin' for 2 more!
I don't really think so
Damn
Yes
In my opinion it's better to just shoot more bullets and hit their weakpoint
Oh
I’m gonna be honest with recoil in this game I can never really consistently hit bot weak points
Stalwart gaming
Just got an email, seems playstation has their own site for enemy ID
https://www.playstation.com/en-ca/games/helldivers-2/?et_rid=&et_cid=240208-TESTAWLC-GL-1ST-T-FLX&Linkid=240208-TESTAWLC-GL-1ST-T-FLX&emcid=em-1s-500574#enemy-types
(doesn't include variants)


