#Helldivers 2: For Managed Democracy!
1 messages · Page 28 of 1
depending on how hard the silo hits it could have potential as a SPEAR alternative
though you do only get one every three minutes
I remember the commando rockets being kinda weedy so if they're like the rocket turret rockets they'll be pretty meh
hm new kind of mission
Yeah, activating the TCS towers
seems simple enough, the bugs prioritizing attacking the silos is kinda cool
makes sense, but still cool
Finally, a defence mission but good
The eradicate ones feel a bit too cramped for my tastes. Civ defence ones were hell when I played them, haven't done one recently though, I enjoy the fart tower missions, they're quite good
That said with the relatively recent changes eradicate ones are at least moderately challenging now
They are very neat I like how you can see the tower raise up and start emitting termacide once activated
played one, had the game crash out on me at the end.
but it was a fun, if frantic mode.
Remember, Termicide is 100% safe for all other living beings
oh boy! I sure hope I don't develop super cancer from inhaling this in ten years.
dear diary
While the obvious funny interpretation is that it's not 100% safe for other living beings, I like the idea that it is actually 100% safe because it's also completely safe for bugs and doesn't actually do much of anything
i reached level 19
Yeah you really can't bring huge area saturation strikes on TCS missions
⬆️ ➡️ ⬇️ ⬇️⬇️
Okay that's also perfect
oh it's level 15? oops forgot to check
Yeah 500kg is 15 I'm pretty sure
I've been going sicko mode and bringing 3 airstrikes recently, it's been a lot of fun
bile titans are still quite scary, though
is 500kg worth it? It obviously looks good but isn't it one use only?
oh my god is that why it kept resetting. we had mortar turrets going.
It's 2 with the upgrade
Oh, its unlimited overall
i assume it's one use and then rearm
Yeah
just like other eagle strikes
wait does that mean i get to 110 MM rocket pod once, eagle strike once, then drop 500 KG before rearm?
it's rarely worth it, I've found. only use I've found is for like, heavy bot outposts where I need to clear a lot of space at once.
Ohhhhhhhh duh
but yeah it's a one and done
With upgrades you can use pods 3 times, airstrike 3 times, bomb twice before auto rearm
Suki I recommend taking a bunch of Eagles
I don't have any eagle upgrades
They're basically what you're looking for
Rearm isn't even that long
never really brought more than one eagle-related strategems to the same run, how does rearming with multiple eagles work?
No time like the present to invest!
the basic airstrike is honestly pretty strong
Eagle Airstrike is IMO the best all around Stratagem
do they just rearm after all eagles run dry?
I need like 300+ common samples
:/
I was on a mission by myself, 10 commons, mission done, on my way to extraction and I lost connection to the network
Yes
You can rearm early to refresh all of them, they auto refresh when they all run dry
either you rearm when empty or you can rearm early with a stratagem
Damn it Joel
Or if you manually rearm early
gotcha
And early rearm locks them all out for the 2(?) min
I think by now I got 500kgs to hit titans pretty reliably
also update: now capable of surviving/soloing diff3
and it do be nice with two of them
It's 2:30 by default IIRC
I need to practice my counter-titan play, but I almost always pack crowd clear loadouts on bugs so I never have stuff to really take them on
EATs are always really solid
but also now there are mechs sooo

almost reliably always running GL on bugs
GL?
That's fair, I like my flamethrower myself
grenade launcher
ah
I just get too much use out of it for clearing packs
Never really liked grenade launcher, I just don't think it fits my dumb brain
and it lets me be a dedicated hole-closer
the GL does kind of require you to shoot different to use it effectively, sometimes
It's good for clearing bug holes yeah
Then with the tier 2 eagle upgrade it’s a 2 minute rearm
I had to train my brain to aim at the feet, not the actual enemy.
its also great foe bots for anything short of hulks
150 seconds is a good rearm time even without the upgrades
Yeah it’s faster then most orbitals base and then gets even faster
I tend not to bring a support weapon at all for bots, I just scavenge something out on the map
if you play on 7 or less orbital railcannon means you don't have to think about them much
I normally bring a jump pack since it's really nice for jumping walls
I never tried the space laser. How does it work?
I don't really get the jump pack
The orbital laser?
ye
You throw it out, and then it tracks onto enemies nearby
You just chuck it out and it murders everything near it for like 20 seconds
huh, I always thought it goes in straight line for some reason
It's really strong, there's a reason you only get 3 per mission
It's pretty great yeah
It's kind of the premier "oh shit" call in
it will take out most of a bot base with zero effort
Great for chucking into bot bases too, it targets fabricators and buildings
it's good on bugs but is better on bots since they have nothing that tanks the laser for very long
note if you're using it on bile titans
pop the sacks underneath, that's like 50% of body health
it'll cut down the time tha laser needs to kill it
Oh that's good to know
yeah, otherwise the laser basically needs close to 100% of its firetime for 1 titan
will also mean that orbital rail will kill
orbital rail is good for bile titans but you need something to take it the rest of the way to dead
unless you get a lucky headshot with it
Does the railcannon one-shot hulks?
i haven't tested it but maybe facing the bile titan towards the center of the map will get the railcannon to headshot it
yep
hulks and tanks
Nice
the cooldown is no joke but it's reliable and easy to use
Tanks feel... weirdly easy to take out
It is afaik whether they are facing towards the ship
Which kind of battle busses across the map slowly
Tanks are also just so slow I'm not super threatened by them most of the time
the ship moves???
Airstrike or rocket pods will pretty reliably get them IME
A bile titan will chase my ass, though
Or just shoot the vents
Yeah its why your reinforcements get screwy and harder to steer later in the match
aughhhh
Most of their "steering power" has been used to get that far
You can look up and see it usually
Huh
Yeah I think tanks need more teeth
They're the least threatening thing the liberator can't easily kill
I'm genuinely more scared of gun turrets than tanks
Yeah haha
Oh yeah, I've definitely noticed the recent changes to spawn weightings
I ran into two patrols at once which were all regular bot troopers and got mowed down by assault rifle fire
Was 30 or so of them at once
There are some huge groups now occasionally yeah
It's very cool
i wish that enemies didn't sometimes spawn right in front of me
also i kinda hate orbital scatter as a modifier
like
i get incentivizing usage of certain stratagems based on modifiers but
most people use eagle stratagems more often anyway
The cooldown one is also very much a pick eagles option
I think some orbitals are good but some just need more juice
i want gatling to be good
Gatling is pretty good though
In general I feel like orbitals are a little too long
i compare it to its add clear competitor eagle cluster bomb
Or, more likely, eagle rearm is way too short
My girlfriend killed me 12 times with a mortar sentry on accident today LMFAO
and cluster bomb will kill like an indefinite number of small enemies in a large area
Classic mortar sentry
and gatling doesn't reliably kill things in the small area it covers
That has not been my experience 
maybe i should use it more
If eagle rearm was say… 300-360 seconds base you’d probably see a lot more orbitals haha
Ime it kills things pretty well and gets its niche by lasting a while
So it denies area
Though honestly I think it’s bigger problem is that orbital airburst kind of does everything it does better except close bug holes
Which iirc airburst will not and Gatling will
gatling just struggles if it locks onto a charger and then spends all its time pinging rounds off it. But it will very reliably clear out dozens of small fry
I honestly think the game would be less fun if Rearm was made way longer
does gatling lock onto anything?
This is orbital Gatling barrage not sentry sorry
oh lol
I think that’s definitely possible
I mean it as a point of comparison
I think it’s fucking stupid that 120/380 are on 240s CDs and eagle rearm is on a 150s CD after you’ve dropped 3-5 strikes
oop yeah. Orbital gatling does have the benefit of not instantly killing you with the scatter modifier to airburst^^
Without upgrades you almost get 3 500kg bombs in the time you get 1 380mm
Yeah, makes orbitals pretty unappealing
I mean, to be fair the 380mm is way different
If you mean the Railcannon yeah
I agree
I just picked it cause it has a big boom
orbital precision is the direct competitor to 500kg imo
yup, 2 (+1)
I hadn’t thought of this, but it’s a really funny idea now that you mention it.
I agree that orbitals feel a little too long given how strong eagles are
do you mean 2 in that timeframe or before resupply?
I see lots of high level teams just sprinting solo and eagling everything
2 before resupply, i ain't doing math for cooldowns
it's 1 500kg before upgrade
Honestly I’m not doing the math well
it is 2 airstrikes
oh airstrikes sorry nvm
Eagle rearm is 90 seconds shorter than 380mm is the short version
the 380s are things you don't have to think about, you throw them into an area, leave, then come back to cleanup
Had like 6 chargers show up in short order on one run tonight and it didn’t feel nearly as bad
My friend was saying he found the eat heashots super satisfying
I still just hit em with the good old flamer
Briar got to watch me get wrekt at a difficulty 7 extraction when everyone else was dead and the shuttle was almost there. There was a whole nest of stalkers and like 3 bile titans all at once lmao
Lost 3 super samples, feels bad.
i think EATs outperform RR overall unless there's a +50% cooldown modifier
someone on youtube proposed a change where any teammate can assist your reload even if you're wearing the backpack, and i hope the developers test that out
that'd be nice
EATs to one shot a charger make me feel so cool lol
it might be a bit too strong admittedly
But yeah I think they’re way better than recoilless as a result
Since they give you room to have a backpack, and a different support weapon
I increasingly feel like it wouldn’t
It’s really hard to keep the pair going and no other weapon needs buddy loading half as much
Spear in theory wants it but it’s so long ranged you can usually self reload ime
spear reload also feels faster
might be wrong about that
but on precise shots it only needs one rocket instead of 2
I don’t think it is but it feels faster to me as well
while RR always needs 2 headshots on bile titans
I think it’s possible to do in 1 but you need to railgun trick it
And that’s really hard with a weapon as slow to aim as the RR
i still don't know if the railgun 1 shot thing was intended or a bug if playstation players were hosting the game
on one hand i kind of like having stuff be discovered by the community, on the other hand aaargh
It seemed fairly consistent across a bunch of weapons at least
Though I play on PlayStation haha
I saw an eagle strafing run do it once
Imho the RR in a coordinated gunner/loader team smokes EATs
Sheerly due to the uptime and the responsiveness of the weapon
I've noticed EATs has a small delay between pulling it up to aim and being able to fire that the RR doesn't have
wow- even solo, the game decided my connection to the server was bad
If you're a solo operator EATs puts the RR to bed for sure
yeah, there's a bit of a windup
But a good team will dome 3 chargers in 10 seconds without breaking a sweat
if someone is willing to reload the RR yeah
Yeah I think you gotta run it as a team
Hey guys! Hope you enjoyed the breakdown for the shield generator relay! I love the stratagem, and hope you now do too. The ability to solo bile titans or fend off an army of chargers makes for such clutch gameplay that any of your fellow democratic teammates would appreciate for saving their bacon. If you liked the video or have any questions, ...
huh
of course it blocks the acid attacks of bugs
but charger, charges?
also as bait
didn't really think of it
Holy shit, it ricochets bile titan acid
Helldivers 2 without the music is a completely different vibe
||https://www.youtube.com/watch?v=1rgdxhoNOhU&pp=ygUdcmVjb2lsbGVzcyByaWZsZSBoZWxsZGl2ZXJzIDI%3D|| gameplay of the sickle and grenade pistol
Thank you to PlayStation/Arrowhead for exclusive early access. Check out the game at https://store.steampowered.com/app/553850/HELLDIVERS_2/ or https://www.playstation.com/en-us/games/helldivers-2/
This video is not sponsored.
Discord: https://discord.com/invite/qBW7fbxTHN
0:00 BUG HOLE CLEARING
3:37 MAP CLEARING
PC Specs:
GTX 4070ti
i7 13700...
ough it can close bug holes...
||grenade pistol has 8 shots, looks amazing for bug holes||
I guess at this point Arrowhead have done the smart thing and are just giving content creators early access to stuff
Which is by far the best way they can control leaks
Good stuff
I don't think I've ever been set more times on fire in a single match than I just have by that lvl 17 super citizen with their breaker incidieary
man must've had like 3 accidentals purely from that
helps that like 1 pellet will set you on fire
also the tox cloud has like, a deceptively large range
trying that out rn, and you're right
it feels like a completely different game
Good ol' sickle, me likey
medic light armor seems to be the best for bugs
by the simple virtue that armor means nothing against bugs and both the additional stims and the duration effect means you're more likely to stim your way out of a bad situation like a hunters getting on top of you, or just stimming through stalker attacks
i'm a fan of light throwing armor. Its just so comfortable to throw an airstrike into a bughole from downtown
So SHield Relays are good for bugs too apparently: https://youtu.be/R6mCIIGXV4w?si=ETENa20G6f1acLkZ
Hey guys! Hope you enjoyed the breakdown for the shield generator relay! I love the stratagem, and hope you now do too. The ability to solo bile titans or fend off an army of chargers makes for such clutch gameplay that any of your fellow democratic teammates would appreciate for saving their bacon. If you liked the video or have any questions, ...
yes
yes
I think people say that the automatons serve the purpose of human rebels but
I think humans rebels would act a lot differently to the automatons
I mean, the cyborgs in the first game were human rebels, automatons are slave liberators
Damn, now I kinda wanna try it just to see what it's like.
Any <@&1206091872716595200> feeling like spreading some managed democracy?
Hoh
sure
the Localization Booster adds more Languages to your enemies UIs so they have to fiddle with setting their language for longer
hate having to scroll through 8 million languages to find english when setting up my battle armor
Lmao
The most fiendish booster
Also, a person tested armor and, indeed, heavy armor works now, but no helmet protects against headshots and most enemies go for headshots so is very inconsistent.
Not being hit is still the best strat A:
Shame i love heavy
<@&1206091872716595200> It's pricy, but there's a Fortfied Medium armor in the cash shop atm.
:o
400 Super credits\
isn't there one of those in the passes?
mother of god
You start with fortified medium
lmao
That's the like, starting armour you get
No, Fortified is different.
Oh
Oh that one!
Fortified is Recoil reduce + Reduce explosion damage
fortified is explosive resistance and recoil
I actually have it already, yeah, it's good
Nevermind, I have a different one
But it's also good
which is just "Your armor is a tier heigher for armor"
just face check devestator rockets in light armor like I've been doing
I have no idea how I've been doing it
I'm a bigger fan of the heavy fortified
Blind luck
The Chonkulator 9k?
In this video I do a helldivers 2 armor comparison to test whether the new patch actually changed armor rating and how armor rating works in helldivers 2.
Other Helldivers 2 Videos :
Helldivers 2 Complete Terminid Slayer Guide: https://youtu.be/mAyp5-ll4aE
Helldivers 2 Full Automaton Guide : https://youtu.be/r7gX8QigwsI
Helldivers 2 how to Pla...
It's just a little slow for me.
I really like to motor around the map\
but light forfited is way too squishy
the armor makes a very distinct difference even with the explosions
Fortified helps a ton
jetpack + light armor is so good
They should add more stuff to heavy armor to make it worth it, be like the payday 2 armor stat (where is like an extra healthbar that regens very slowly) or something else
Mainly it's the stagger that's killer on it.
I don't see a reason to get medium fortified tbh
thatr is, you get stagger regardless
That too
Because light fortfied is still stupid squishy, and heavy fortified is very tanky, but very slow
so if yo uwnat to move and not be squishy, Med's right there.
Headshots being the same dmg no matter what kinda kills it
the 30% recoil reduction while crouching doesnt seem like that of a great buff
It's very noticable depending on gun.
the AC maybe
But it's mainly all about the explosive resist
which lets yo usruvive a bunch of shit
recoil reduction crazy good i don’t leave home without it
<@&1206091872716595200> Come destroy the bugeois
imo I prefer the light armor with the extra padding buff for bots, while the medic light armor is great for bugs
the extra recoil reduction doesnt really help me due to my loadouts
I just got done staring at the "servers at capacity" screen before giving up
Light armor medic is addictive
The longer stim duration really makes you feel like a god
Yeah I've in part become a ride or die fan of the medium medic armour
The longevity you get is whack
Buy the light medic armor if you can
Is longevity + SPEED
oh! Fair
I mean I mostly run the light medic for bugs
armor doesnt matter there anyway
and for bots its the padded light armor for the speed and some modicum of survivability
It does still matter
Medium has saved me in scenarios where Light would have gotten me killed
not in my experience at least
Sure, but in mine
ive ran heavy padded against bugs, just to see if I'd feel a difference.
most of them deal basically the same damage from what I could tell, feelings wise anyway
ive got no stats to back my very limited experience
It was tested here, the main problem is the headshot damage
here we have
M a t h
not really
yeah, melee attacks should not headshot
i think it's kinda goofy in gnereal like that's what the. helmet for
Drip
Against bots it's annoying but dealable with, since the majority of their attacks don't deal exorbitant extra damage on HS and you can position properly to avoid it
On bugs it feels like a complete dice roll
Yeah, you are fighting against animation spam + game latency
In general I'm starting to come around to the opinion that bugs need a couple of tweaks to give a smoother and more engaging experience
As someone that mostly play against bots
Fighting bugs felt really weird
Is there a way to destroy bug holes without grenades or orbital strike?
The democracy officer has a personal sauna
airstrike, autocannon, GL etc
anything explosive
I really need that GL assap
If bug attacks were affected more by armour, didn't randomly headshot, and the 7 unique things Hunters do got redistributed among the rest of the Terminid infantry, they'd immediately be in a better place I think
hunters aren't that crazy
they just like, kill you quick
with a bunch of attacks at once
also hellpods, with support weapons or people also destroy bugholes if they hit directly in
No Hunters carry the entire roster
did brood commanders suddenly get like a big charge and stuff. i've never seen them do that before last patch
they do it pmuch without fail if you behead em
oh! Neat.
I ask because yesterday me and a new player friend almost failed a 5m mission because we kinda
Needed to destroy 1 more bug hole and we were out of nades and if we were a few seconds too late we might not be able to?
They:
- fly
- leap at close range
- dodge and juke attacks
- attack much more aggressively than other Terminid infantry
- apply a high slow
- I think the tongue attack does something?
They fly now?
the fly is the huge leap they do to get close
They don't really do that, the small ones do
they also leap in at close range much faster
I don't mean stalkers
Anyway, my point is
hunters are goofy yea they're too loaded while all the other bugs are just kinda crawling around like idiots
You can probably count how many times your death was directly caused by non-Hunter infantry in the single to low double digits
And Hunter deaths are 4 to 5 times that number
yeah I want the other bugs to have funny tricks
I'm not saying bugs are OP or anything, I just want that power to be more evenly distributed
The new mission type is a lot of fun
It feels good to like actually get a little bit of setup time to throw down turrets and stuff before starting it up
It made me bringing mines feel really useful and still has a
fear factor. We did one on 5 and another on 6 i could see myself doing it on progressively harder difficulties because EATS and SPEAR both feel like they had their place now that EATs kill chargers WAY more reliably
First time i brought mines eats spear and cluster than the second time i brought spear eats cluster and Rail Cannon because i was worried we would get titan swarmed
I mean tbh I think warriors having the thing of "you think they're dead but surprise fuck you fuck you fuck you" is like
fine
always double tap
Who are the jumping tongue guys again
Pouncers? Hunters?
They hurt but i've gotten used to their weird hurtboxes
Yeah
Klendathu jumping beans
I also think they buffed their invisibility or unbugged it
Because i saw one vanish and i was like legit big fear where did it go
Alternatively.
Terran jumping beans
Which i mean i could still make it out but it was a lot tougher to so thats cool
Be me, missing a shot but hiting a a stalker I didn't see it coming
DEMOCRACY DELIVERED
⭐ ⭐ ⭐ ⭐ ⭐ ⭐ ⭐
||democratussy||
⬆️ ➡️ ⬇️ ⬇️ ⬇️

oh speaking of
the towers during that defense mission take friendly fire
Which is cool
I actually find it worse on bots, because bugs yo ucan avoid (*somewhat)
bots may just be like LOL HEADSHOT
It goes Pouncers (the little ones, have yellow wings), Hunters (Medium ones, have orange wings, a light tounge attack), Stalkers (Come from a dedicated sub-objective, have red wings, stripes, tounge attack smashes you flying, can cloak)
Nothing feels better than a bot missing a rocket while he's 2 meters from you
the leapers? pouncers? fly
<@&1206091872716595200> Send Dudes
hunters lunge at short range
Leaping and flying are two very different things tho
the pouncers effectively fly
dang
considering how far they can well
pounce
but hunters do be overloaded yeah
considering they're the only semi intelligent bug beyond stalkers
everything else is just chaff that screens for them
if you don't clear the chaff eventually it overwhelms you
if you don't prioritise the hunters they just jump on you, slow you and murder you
You mean little gremlins who shouldn't be trusted around heavy ordinance?
Those too
i think it should be eitehr high damage or slow, not both. like it feels kinda wack that they get to do both
(Sense most helldivers are fresh out of high-school. This is probably cannon for most of them)
So, we know the new bond is dropping tomorrow, but does anyone know at what time exactly?
I mean I think most of the bugs deal high damage because like
you have guns
they do not
previous patches all dropped around Noon Sweden time
Assuming midnight sweden time
I'm gonna take the two opposite answers as 'we have no clue'
so far every patch they have made has dropped on the same hour. <t:1710410400:t>
Noone is gonna deploy a new big patch into production at Midnight of their own office time
aren't arrowhead french
Swedish
I thought they were...Yeah that lol
🇫🇷 🫵
🏳️🌈?
If you notice, the Super Earth logo is centered on Sweden
also canonically the capital of Super Earth is in Sweden (right where Stockholm is) and is called "Prosperity City"
Should i laugh at this?
yes
atleast they didn't call it Prospero :)
All have become Sweden. And here i sit laughing
There's also the 'emergency seed storage' in Svalbard which I'm about 75% sure is some kind of crude joke about Norwegians.
Welcome to the party
thank you
Welcome to hell and prepare to die
i mean the seed vault is a thing
yeah it's the seed vault
The Svalbard Global Seed Vault (Norwegian: Svalbard globale frøhvelv) is a secure backup facility for the world's crop diversity on the Norwegian island of Spitsbergen in the remote Arctic Svalbard archipelago. The Seed Vault provides long-term storage of duplicates of seeds conserved in genebanks around the world. This provides security of the ...
its weird that it made it on the map but it is real
emergency """seed""" (nuclear weapon) storage
i dont think SE needs secret nuclear weapon storage
they are probably quite proud of all of them
Remember the first rule of gun safety:
Have fun
Your assuming its supposed to be launched rather than remotely detonated
don't worry I've played arma
when I accidentally put a match grade .338 lapua magnum round through one of my teammates it's usually only their shoulder
omggggggg the number of times i've been doing medic stuff (as the head medic and announced i'm going to move them) and go to move someone (which force closes the medic window) and then someone puts a round through them because noone in arma uses safeties
https://youtu.be/9m48aLMwkp4?si=uOY7kEUi18dDxRQn so you know how to dodge, good.
our gang just like dressing up weird and it means I sometimes can't tell them apart from the enemy at a glance 1500m away with my autism vision
lmao what the fuck is going on here
well, you are lucky.
most helldivers tend to look quite different from a terminid
why am i being posted as a meme
voy what were you doing here

No but for real
Q let's you mark stuff
While you have the map open, hold M2 to move the cursor around the mark and mark stuff with M1
Diving puto ut flames
To destroy the robot factory , grenade on the top vents or when the door opens
📝
Hold X to show a wheel of the stuff you are carrying, selecting stuff on that wheel lets you drop it.
Holding Q opens a wheel of emotes, like thank you, yes, follow me, etc.
Headshots does extra damage, to you and the enemies.
Resupply stratagem is a team stratagem and everyone share the Cooldown
Enemies do have different kinds of armor, light, medium and heavy, but they also weakpojnts.
If you complete the objective but fail to extract it still a mission complete but you don't get any samples you collected
Hold R to show extra options for your weapons
M2 and Down M3 (mouse wheel) change the options
Another tip is Autocannon can blow up bot factories by ricocheting it off the top of the vent, means you can blow them up from miles away
<@&1206091872716595200> 1 replacement to Activity 1
I'll be around after I finish eating lunch
72013868
@delicate aspen
Oh so that's how it's done.
What other weapons can do it? I try using the mech but it only worked once for me
danke
The true sniper...
automatic grenade launcher(AGL) most likely, but besides that and the autocannon(AC) I'm not sure
lots of stratagems w/ a good throwing arm
General Brasch said I have a catapult arm!
So we can throw extra good! 😄
i want a mounted grenade launcher so bad
Grenade launcher as well I'm 99% sure, think the issue with the mech is that an explosive has to go into the vent not just explode in top of it
any explosive damage (except basic explosive primaries) can kill spawners, its just usually hard to get the hitbox for it deep inside
I mean
we already have it
the grenade launcher we lug around is that
but you just use 10 grenade belts instead of drums
maybe the jeep once it comes can have different weapons mounted on top
Hellpods can also destroy nests and fabricators. Out of grenades, no strategems left that can destroy nests, support weapon can't do it? Just call in a backpack to close up that hole
Do hellpods destroy fabs even if you don't land on a vent?
yes
That would be an hell of an entrance
It kills you though
Not always! I managed to not die from it once. Very likely though.
If you land on one, you'll get out of the pod into the explosion
220128949
that’s what i mean
I can’t do sustained obliteration of an area because i only get ten shots
I need m o r e
as I said, maybe the jeep will give us better but mounted versions
The American Mk19 is another one
And it is probably my funnest experience firing a gun in the army
Thoomp thoomp thoomp boom boom boom
I heard that got changed in the patch last week I think?
I have 2 personal orders
and I have no idea how the fuck to finish one of them
it's stretched to the bottom
As other people have stated, the GL can also do it, but most other explosive options require more precision to get into the vents. Ironically I think the Autocannon is the most consistent entirely because of the ricochet.
Hmm
but the best way to deal with small and medium bot bases is to just chuck a stratagem and leave
110mm pods, 500kg bomb, laser orbital strike (for bigger bases)
yesterday was kill 15 devestators
Air strike is a workhorse against bots, and the various explosive Barrages can also work, but are inconsistent due to their random saturation.
I guess I gotta fight bots
The Sky Beam (as @quick plinth mentioned) can be very effective against larger bases because a well placed throw will just carve through the entire facility, prioritizing the spawners on occasion.
Orbital Railgun can also destroy factories, but it's better used to take out Cannon Towers or Tanks
hulks
The Spear also has value for sniping factories
however the Spear has the issue of being as inconsistent as possible
Truth, the lock-on is an inconsistent bastard
and absolutely mocking me by locking fully and then slowly unlocking a target
Who do you think is more likely to invade super earth?
the illuminate
Consider that the bots have a literal trail directly to super earth in the shape of a lighting bolt
the bots only care about liberating cyberstan
the bugs cant space travel on their own
Honestly yeah, introducing the Illuminate with a surprise invasion seems like a very on point event
yes but it is not mounted
and has crazy ass recoil
please read further down (I mentioned maybe we'll get the jeep and be able to have a mounted version)
I just went with the AGS-30 because I couldn’t think of the American one’s name
also drums > boxes aesthetically
Holy shit guys, the Termicide contains di-hydrogen monoxide!
Unofficial forged document
love the artificial flavor
actually, kinda disappointing there is no LD50 value for the artificial flavor
What does that exist for?
Lethal Dose in 50% of cases
And this is on human subjects
No what is artificial flavor doing in the pesticide
Killing humans for pesticide testing
For Helldivers
Are they eating the pesticides?
Our gas makes don't work
So we get a nice refreshing taste of Tang
Also makes the bugs want to eat it
oh
So
Everyone agree as soon as we activate the terminal the pesticide will deploy with a ton of helldivers still on the planets?
So that you know if it gets in your mouth. (Do not get it in your mouth)
oh straight up it does, you get fumigated while waiting for evac
also from npc dialogue termicide is just basic pest control
literally a big spray can
its almost like helldivers are disposable target designators for their super destroyer
Then who is the actual captain
Probably the guy that greets you during the map selection or someone entirely hidden.
yohan you wanna dive?
You mean the democracy officer
Im waiting for something so no
<@&1206091872716595200> doing some 6's
yes him
He has a personal sauna
the super destroyer is yours to commmand as a helldiver, but it gets immediately transfered to the next one in line
seeing all the ones on ice in the pods
well, 5 on quick thaw. and then probably a bunch in deep storage
Should be 6
Then it would a revolver!:D
That's not true
We are also button pushers and lever pullers
This is essential for maintaining E-710 facilities and other infrastructure
In a cost efficient and budget friendly way
Probably door stoppers too
the 6th one is you already
Based on the size of the rockets leaving Mars
If each SD gets a rocket to stock up
Probably between 30-100 Helldivers per SD
also after play one (1) match with someone loading the RR for me, I have come to the conclusion it is goated with the sauce
I just wish you could assist reload with the gunner wearing the pack
yeah that'd be nice
just asking someone to "reload me" in the middle of combat would be nice without having to either drop the pack or just having to have that person lugging it around
Requiring you to tax a teammates backpack slot is bad
I Wish I could walk around while being reloaded.
The teammate is now attached to me, and we live and die together, so I want to run with them to the hills.
You can kinda shuffle around but it's iffy
Playing Helldivers on my steam deck via Xfinity Mobile hotspot
This is real deal shirking
Another reason to drop on Extract: can place a mech there and have it off cooldown for the second deployment so you can have two mechs for evac
@keen zinc perfect symbiosis would be the ammo carrier taking a laser dog for the launcher carrier to have
That just seems like a lot of steps that could be avoided by just having a better assist method
supply pack is also good here
GASP
We trully are armed like an revolver!
Are we the one in the chamber?
Helldiver Russian roulette
Spin the Helldivers in the chamber
So when you play multiplayer it becomes buckshot?
Shove 4 helldiver pods into 1 barrel
Well they don't all fire at once
Even though I know we all have our own barrel in game and some reason deploy from 1 ship while the 3 others site there
It's more like a burst
Where is the discount 380, but they just load surplus hellpods.
Make the ship do a barrel roll and THEN fire for extra effect
||...WHAT DO YOU MEAN ONE OF THEM WAS SHOT INTO THE SUN?!||
Reinforcements have become the new teamkill meta
I always throw a cluster before a reinforcement
I love how the game is so brand new and there is already so many doom sayers
Sweep the area for safety 🙂
is that
30 mil views
what
I know that's not english
so maybe I'm just going wild
30k
Is that imperial or metric views
LOL
New loadout for bugs is cluster, arc thrower, mortar, Tesla tower
I am fighting on the side of bugs
I wound up turning that one off pretty fast haha
Such a lame one haha
Yeah I already asked youtube to not recommend that channel again haha
Those are all goated except the mortar imo
The latest patch was like fairly minor too
People be making and buying ragebait like wild
Some people will be like cats and start to scream at the sight of change
I think they change EATs to one shot chargers, add bosses, add illuminate, change it from 3rd person to birds eye perspective, and name it Helldivers 1
The Spray&Pray still isn't that great against bots, but it's the fun kind of not great.
It is strangely good at killing Berserker waves tho
New carpet bomb 💣 Stratagem
#HelldiversII #HellDivers
YEAAAAAH GET SOME
Berserkers are a bug enemy which wound up on the wrong team it feels like haha
for some reason the little "x5" kills popup in that is very funny
bombs to kills ratio not great
the strongest teamkill in history vs the strongest teamkill of today
Hopefully it'll be a good base clearer, something like what the 380 is meant to be (but probably on a limited use/long cooldown)
Give me an arc strike
I hate this account
just embedding a fuckload of lightning rods in an area and then shooting an electric charge down, bouncing to anything nearby
That account just steals content from other places and reposts them without credit
Breaking: Helldivers To Permanently Contain Bugs
#StrohmannNews
Something from the official twitter
Mother of all kills stratagems
There is no call-out that'll save you
The satire is so on the nose it hurts when you see people that don't get it
I didn't notice that HAH
That's higher than the minimum needed to be a helldiver lol
temporarily
my theory here is that either the termicide will go wrong almost immediately and just give the bugs super mutations, or they'll be stalled for a little while Arrowhead either does something big with the Automatons (like a push to Cyberstan) or brings out the Illuminate while the bugs are on pause in order to give everyone time to get used to the new enemies before bringing on the three front war
Even before the towers were up my ship tech was talking about how it "wasn't a problem" that some termanids were proving adaptable to the termacide
Not like they evolve very fast or anything
oh so a boss is underway, nice
Are those corpses?
||or just molts?||
o
wait wat
Yeah they had termanids developing resistance during testing
And thought yeah field deploy that shit LMAO
how are there already so many youtubers going "BAD UPDATE, BAD UPDATE EVERYTHING SUCKS"
because change is scawy
The Helldivers community
rage bait drives clicks really well
yes
it's far easier to push out that content than other material
One of the easiest ways to get eyes on your stuff in the gaming sphere is to complain about something or talk about how it's "broken"
And yeah its really easy to make compared with actual analysis because that requires things like "being good at the game" or "thinking about things" which make the video take more time to produce :p
Also, have some links from the official discord. Both are good ways to monitor the galactic war
https://helldiverstrainingmanual.com/
https://helldiverscompanion.com/
In the Helldivers Training Manual you will find everything you need to know to become a proficient Helldiver. From basic training exercises to advanced combat tactics, we've got you covered. So strap in, soldier, and get ready for the adventure of a lifetime. Remember, the fate of Liberty and Democracy rests in your hands.
A Helldivers 2 app, allowing you to view the war progress and track planet liberation statuses!
Meanwhile
https://www.youtube.com/watch?v=UzmdSPMiLSg
You have kings like him
If you have the patience and the time, lend a hand. You might end up making someone's day.
Also I have time for an op <@&1206091872716595200> if anyone is free this random wednesday
30% of the helldivers community
I really like some stuff by a youtuber called 'WayaliciousTV'
The titles are a little click-baity but the actual content is 'this stuff is good, here is how to use it'
One more workday to get through
In the Helldivers Training Manual you will find everything you need to know to become a proficient Helldiver. From basic training exercises to advanced combat tactics, we've got you covered. So strap in, soldier, and get ready for the adventure of a lifetime. Remember, the fate of Liberty and Democracy rests in your hands.
noice
Ive got some civilian research to do for the sake of the war effort
(College homework)
<@&1206091872716595200>
Destroying all Outposts INCREASES the amount of patrol spawns
What
Nonsensical
That doesn't make much sense
I understand like
Time in mission going down increases spawns
bwuh
Time also has no effect on enemy density, it's all about area of influence, Outpost, objectives, and heat
It doesn't!
Very funny stuff here
So basically,: only destroy Heavy Outposts, and any near Extract
Do not go after every light and medium outpost on the edges of the map
.
But
EXP...
You are just alerting the enemy to send enemies to the AO
I am level 50 and I have never gone for them or even unlocked Helldive
You just get it over time you do not need to be a completionist
Chad fun seeker enjoyer
An example for us all
Virgin complesonist vs chad speedruner
Then what about that one mission tip?
🤔
funseeker*
Is not about being fast
Is about doing what is the most fun
Just like the primer

I don’t think this is really accurate - it increases the global baseline but reduces heat
Because, technically, as you complete objectives and destroy Outposts, the mission does get higher enemy density
And these things do take time
S-So... he was not impressed with my catapult arm?
I think this is probably the most important takeaway
For example, if 4 players were all over 75 meters away from any other player, you have essentially quadrupled the spawn rate because every Player Group is spawning their own separate Patrol.
I for one like it when my teammates arnt preforming blue on blue violence on the fucking towers
Heat which will spike at any objective or at extraction no matter what
Like uhh
okay but Amko, consider the following
a completely clean map gives me the good brain chemicals
What I noticed is the more time players spent in the same area
The more likely they got swarmed
The answer is stay as a group, complete objectives
What about having a player generate heat away from the OBJ?
So the ideal way to play is to do as little as you can each mission?
in my experience its better to split into groups of two, and clear the map that way (allowing for most PoIs to get cleared and bases)
Hitting heavy bases can be good because Automaton heavy bases produce tanks
I mean we are basically deep strike teams, getting bogged down fighting every clanker and bug isnt something we should be doing
Touche
not that I don't do that because its fun around diff 6 - 7
anything above and you really gotta consider if you can quickly wipe them and the following call in or not
I want to play higher difficulties, but I just unlocked extreme and it's frustrating at times to be stuck at 40 fps 
I think that’s down to patrols being spawned to walk into the players at some future point - so if you sit still more will come
basically HD2 tries everything it can to get you into a fight
which is why its important to know how to throw the patrols off your trail (throwing nades, distracting with stratagems)
CAN YOU FF THE TOWERS?
yes
Yup
you can blue on blue the batteries
Impossible mission
I love it when my teammates call air strikes on the towers
could you elaborate?
Minefields plus HMG emplacement is a great way to defend while minimizing FF on the tower
I find that poorly placed sentries will sometimes just lay into it
thank you kind strangers
Sweep secondaries, take out large nests near objectives and extract, collect gubbins and shinies, do objectives, then leave
intresting
So unless outpost is not near objectives, don't bother?
in my experience people rush the main and then do everything else unless its premades and we plan ahead accordingly
Exactly
We must have target priority
I've always been doing primaries asap but now I know better
if its on the way im gonna
We should do secondaries, pois, any Outposts en route to them or near objectives, then objectives and dip
I don’t think outpost heat matters that much
Clearing every outpost is a whole like 15%
Being near an outpost is 50%
Completing the primary is 400%
It’s by far the smallest factor
clearing an outpost may allow for easier map traversal tho
Yeah
draupnir is famous for funneling you into outposts
Clear Outposts but don't go out of your way to clear small ones far from anything
Yeah if they’re in the way at all destroying them fast is ideal - but once the primary goes down don’t go out of your way to clear them
So leave primary as the Last thing you do
Yeah that’s the key really
The multipliers may be multiplicative
That and staying together
interesting
the issue is estimating how long its gonna take you to do it
YES
I will go out of my way to clear outposts and no one can stop me
I’m normally in the habit of prioritizing the main after a little bit of exploring, since it means the mission is won no matter what. May need to change that, I guess
15% multiplicative with 400% could be bad news bears
Its essentially fun with explosives
Provided you do it early and fast it doesn’t really matter and makes the “safe area” a lot larger
Since outpost heat is lowkey a very large area
unfortunately bugs are harder to hit and run
I can't just throw a 110 on their single outpost building and leave
Multiple times people have split off to clear a light outpost in the corner of the map that didn't matter
If that 15% is factored AFTER the 400%, it is a concern that should be taken into account
"lets clear this medium nest, 5 minute adventure"
15 minutes and 4 bug breaches later
doing primaries asap has the benefit that it will be a completed mission even if you all die
thats the benefit
Ironically this info is gonna make me clear Outposts more
But still tell people to stop fucking off for corner Outposts
I mean
That just makes stealth even more king tbh
if someone is capable enough to solo outposts why not let them
Because if it only makes things worse, why do it
If a light outpost is opposite from anything, why cause the problem
Bug outposts are weirdly delinked from how many bug holes they have and their weight
An important thing about the new mission type: ||Restarting the objective instantly starts a new wave, clear the current wave before restarting||
I’ve run into mediums with 10 and heavies with 4
makes them a lot easier
Potential* Samples
It's fun
You get zero samples if you all die at extraction
you see, I just won't

tbf whenever I've found myself soloing bot outposts and similar, the entire team was just going around being gurrela menaces and only grouping for objectives and sometimes large bases
yeah
Eh I suppose nothing changes
someone pulled a bot drop? welp I dont gotta worry then, just go loud and clear this objective I can do quietly
its actually a good strategy to split up because then one team can draw bot drops on purpose
while the other has the tools to deal with any defenders
Is good to split into buddy teams
grenade pistol is gonna be a must-bring on bug ops
I do really wish all the grenade launchers had a fuse option on the reload screen
okay no
being able to switch between impact and timer
I think the new terminid missions are bugged
so you can bounce them around corners
impact and pipe bombs
tf2 demoman real
Nah people just don't know how they work and that's fucking them over
every time you press the button a new wave spawns, clear out the current wave before pressing it
and don't do multiple at a time because that means a wave for each
tomorrow
No
Shoot grenades that destroys bug nests and fabricators?
single shot grenade launcher
It's not people doing it wrong
it's the fact that the spawns are 2000x what they should be
We literally cannot press the fucking button because 500 bugs are on-screen before we even try
I do admit the spawns seem overtuned, but it doesn't help that the average group I've seen so far are dealing with 4+ waves at a time
Bring a Stalwart 
stalwart and tesla beacon gang
what's beacon?
I brought a fucking machine gun and it did dog and shit
Comes from pigs I think
nvm i'm evidently still waking up
Not the MG
The Stalwart
Gas strike is also great on that mission
MG has a really bad ammo economy
I just soloed a 4 of the new mission, so up to that level the spawns are still fine.
(Doesn't hurt mechs or the objective)
what diff are you on?
Bring me
A buddy and I were able to do a 6 but that was after trying it on 8 and getting completely dumpstered because we didn’t have enough ammunition to throw at the bugs
I will kill all small enemies with my Stalwart and can-do attitude
I'm done
I mean when I'm not at work
The tide of chitin is unending
All day has been just crashing and failing missions and I'm pissed at the game now
I will rip and tear
A break may be a good idea then
Rip and tear their guts
Chainsaw when
My sympathies. I had a day with a ton of crashes too.
I do appreciate how completely desperate the mission feels, it does feel like the spawn rate is really high.
I hope the stability increases in future patches, but it also just varies by randomness.
Other days will be more fun again.
huh
Please don't play with randoms, it's bad for ones blood pressure
Also 100% the spawns are broken if I'm dumping 3 strategems + 3 mags + a sentry and not even making a dent
that's odd, i'm not experiencing that
(also in pubs you can't guarantee that there's not some idiot just spamming every single button in the mission as soon as you're able to, because shiny)
which this really sounds like
Yeah they might be FFing the objective and constantly hitting the button and just
Sending a billion waves
WE WEREN'T PRESSING THE BUTTON
turrets love friendly firing the objectives
We could not press the fucking button
maybe try verifying game files and see if it catches anything
because that's not what me and my friends have been experiencing
I dont understand how you could possibly provoke that many bugs
that you cant even press the first button
the map starts with scavengers sure, but they only really call in stuff by the time youre making your way to the first silo
y'know, maybe announcing Joel's presence is a funny move to make players paranoid/explain things away like "maybe joel's actually in your game fucking you over?"
@raven quarry have you been proposing weapons to Super Earth
Tesla tower and minefields are actually kind of useful on the new mission
The new mission does have some heavy spawns. Had regular biles on a 5. Was really weird. Me and another were eventually able to do it, but it took a couple tries on the last battery tower
*regular bile titan spawns, for clarity
I played a diff 7 of it once, realized that strats basically FF the batteries enough to reset it
Yeah, sentries and other defensives are king there, most orbitals are too big to be effective
It kind of helps to split up 1, 1, 2 and have the 2 do the towers while the other solo just activate towers just to attract enemies away from 2
it was so brutal just playing on hard (5) for my friends. we ended up figuring out that tesla towers were incredibly good, but that it was necessary to focus down chargers and whatnot, who could just knock the teslas down easily.
The breathing room between each to rearm and set up lanes of coverage
Not me being solo trying to protect a battery even though it's futile and getting 2 biles and 3 chargers while the rest have no heavies
i will also warn against using mortar sentries, as the sentries can damage the silos
It just feels way better thought out than the robot defence missions by far
It’s better but wonky in other ways. Spewers there suck because I think popping will damage the tower
And if you don’t pop them they stick around forever
And eat shots meant for other things
I kinda kill em all ¯_(ツ)_/¯
autocannon sentry destroys spitters like nothing else
we did it at 6 or 7 last.
also arc thrower trivializes spewers
Spear was real good against the chargers and the BileTitans
along with the EAT for chargers if you could aim
my team's smoothest run on helldive had like
autocannon sentry is the only sentry i take, and it more than makes up for not taking another eagle or orbital imo
We had one guy with the Tesla sentry and the other two with general good stuff and cluster
I think the spawns are kind of close to the towers but I see it as you need to be proactive and take out bugs before they get to the tower, bugs at the tower is damage control and shouldn't be the killzone
I love arc thrower more and more each passing day
And 2 rail cannons incase biletitans got to be too much
I’m glad more are converting to the Cult of the Holy Arc
We only had 2 though and one was chasing someone that had pulled away from the tower to check something about the map
I think they buffed the spear honest to god because it used to feel like it had NO range for lockons and now i can aim at a charger like 300 meters away or more
There really should be a mechanic with the tesla tower and the arc thrower
it doesn't feel good/powerful/fun in my experience, even though it's effective.
you know about the partial charge thing right
Something like letting you shot the tower yourself to extend range/do an aoe or something?
no, i don't. what is that?
This man is trying to get the Tesla to kill MORE team mates.
They do stealth changes I believe, like the hellpods having no control or driving away from high points is one which makes me wonder if it's even intentional or not
it's so good
every time you do a full charge, you can do like three partial charges and still have full damage
ahh, interesting
which increases your damage output by so much, it clowns on chargers and pmuch anything in general
How does the lock-on work for the spear? I keep getting it to almost lock and then it just loses it
yeah, no. its a very good weapon. it just doesn't feel nice in the same way that the flamethrower or autocannon does.
Heat based lock on, so it's ass at the best of times
good fucking question
It generally struggles to work.
Okay, glad it’s not just me
90 medals to go before I max out the first warbond
You need to petition its machine spirit to please lock the enemy and if you are not found wanting it will permit a shot
honestly medal income has skyrocketed in the last week or so since we have personal orders again
It's probably the least consistent weapon in the game, even with the arc thrower's issues.