#Helldivers 2: For Managed Democracy!
1 messages · Page 24 of 1
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...
just did the most frustrating easy dive in history
Ballistic shield is neat play style and lets you get really bras(c)h and aggressive vs bots (raiders, striders, normal devastators) but as soon as the rockets or bigger stuff comes out you will get checked, rocket devastators do NOT care for you
def want Fortitifed for that
my issue with the shield is that I dont really get it's purpose
'none after the bubble' unfortunately
I mean, nominally it is far more consistent protection than the bubble
Its purpose is as I said, enabling you to literally just stand in the open gunning down raiders and other light enemies
It's just the lack of explosive resistance lets it down vs the real killer when fighting bots
It's really good on mid tier difficulties when attacking outposts or POIs
I really hope they bring bots in line
er, Rocket and Heavy devs
You can just walk at them without playing cover games, anything less than a rocket raider can't hurt you from the front
they feel way otu of line with everything else in the bot line up right now
Heavys are fine as one of, but the stagger from multiple and overlapping firefields is actively incredibly unpleasent
combined with teh headshots especailly
I feel like every time I let a strider fire at all, I'm rolling the bones
because of the chance to get headshot and go from full to like 5-10% hp
Yeah, it's the headshots that are the big issue
strider headshots 💀
Striders are low key fucking deadly yeah
headshots in general are really rough
mfw a tiny bug lice gets lucky and cleaves off half my health
crits/headshots don't belong in a PvE shooter, just randomly dying faster doesn't teach me anything nor does it reward someone else like it would in a PvP shooter
Yeah, I make it a priority to clear striders and raiders first tbh, even over devastators unless they're more pressing a concern. But I use the scorcher so I consider that my team responsibility, clearing the striders and raiders
Having fewer enemies to deal with make everything much easier
The Scorcher two shotting striders is such a huge perk of the weapon
Invaluable
Even the Railgun can't pop them as fast anymore due to the armor pen change. That explosive property is gold

There’s a medal cap????
250
oof
50K req 250 medals 500 for samples (at least simple not sure if the others have a higher/lower cap or not)
fairly sure SC is uncapped for reasons
guess they don't want people to save up and immediately buy out new warbonds
I assume reasons are money
yeah
as in actual money
technically they could make it so you couldnt pick up sc if you have over some amount but still let you buy it but that also discourages people from buying it so it seems unlikely
can't buy any "real" progression stuff with SC anyway, so it stockpiling doesn't really allow you to turbocharge through any new content
depends on how much new warbonds will cost I suppose
i'm hoping 1000 or less
i think the steel veteran one was 1k?
aye
it'll probably be 1k
I think 1000 will be standard for war bonds of this size if I had to guess that’s what about $10 USD?
i accidentally bought the Super edition, so i never saw it 😄
10 usd gives like 2k I thought?
yeah, iirc its 5 bucks for 1k
I haven’t looked at the prices so I’m more then likely wrong
1k is 10 dollars in playstation store
But yeah 1k for a 3 page warbond will likely be the standard is my assumption until proven otherwise
cannot check in game/steam atm, work
getting to 1k might take a while, but otherwise pretty easy aye
Might be a regional currency conversion that comes out better for the Europeans then cause I vaguely recall it being like 13.50 CAD for 1k
i'd say a dozen hours or less (probably less) if you're dedicated to it
I'd say that's a while. But it's all relative ofc
there is also the SC from the warbond itself, so if you don't buy armor from the superstore its super fast
Yeah I think steel vet gives 300 SC back to you?
if you farm for medals/SC specifically by just doing trivials and resetting when you got all the poi's it's not long at all
with good luck it could be like 2-4 hours
i'm currently at 450 or so and i've bought atleast 1 armor from all 7 bundles in the superstore
I'm at 2k super credits and I've bought basically every light armour from the cash shop, and the warbond. Games super generous
It's not uncommon to pull 30+ super credits from a diff 7 mission, and often a chunk more
largely the limit to how much of the map you can scour is how well the team handles avoiding unnecessary firefights and how quickly you can complete the main objective to leave you with free time to just roam about (excluding PoIs that are on the way)
yeah, why would i not play the game instead of playing the game. If i start just playing to get number up i already know that i'll get bored of the game once number stops going up, so i prefer just playing for the sake of playing
To be fair, the sc farming will get you used to not getting detected
but i want to Orbital airburst strike all the enemies
If god didn't intend me to use it on every enemy i see, he shouldn't have given it a short cooldown
See the problem is the enemy comes faster the it cools down
a cool strategy when it comes to bug missions is two teams with one mech pilot each
lots of fire support to facilitate clearing everything
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I played a solo Nuke mission in Malevelon Creek on level 9 Helldive difficulty.
#helldivers2 #helldivers #maleveloncreek
also damn
I didn't think it was possible
@stone bridge you die?
<@&1206091872716595200> we would love 1-2 more for a few dives
The Monolith of Armor Piercing
Talks of autocannon has me wanting to change up my next bot loadout and I haven't tried out my current one
How do you use it? I used the jump pack a bit and was not impressed
I can be there in a few if the slot doesn't get taken
I may actually get a game or two in, if that's okay with you, Till?
Also, how the new super credit armors of today looks like?
Oh for sure
Don't let me stop you from spreading democracy

I'm only just now getting up anyways, I've got all day lol
Joining up, Briar?
ah nice, you got that illuminate armor already
Advanced prototype straight from R&D
Acquire high ground, leap over obstacles, escape certain death, leap long distance from high elevation
you make a good case
But hear me out
Light Armor - Supply Pack backpack
be the ammo delivery patriot by foot
need two more <@&1206091872716595200>!
I'm still around, gimme a few and I'll be on!
Nah , I am so used to the mobility if the jump pack i feel so slow without it
And my primary playstyle is horde clear and objective pushing
I feel ya
Actually maybe do one dive without us, we gotta eat still
I primary fight against bots so being that zip zoom on top of the enemies can end up with me killed
specially when my allies spam air support
if they buff heavy armor somehow I'd love to do a jumpjet build and just fly through the front lines
I wish they let us save a few presets
Big yes
Zip zoom into their defenses, assault from within
So I can switch from bug fighting to bot fighting at a click
Loadouts please
I run Stalwart so I just mow through stuff close up
loadouts would be hella
D2 taking like 10 years to release loadouts
I can kill Hulks from behind reliably with the stalwart or punisher
classic bungle
See I am very good at running away
I often play Distraction Bait Man for my team to turn things around
I do being a distraction and letting my teammate do the work
Heavy explosive armor with shield and step in front of the rocket devastators so no one else gets shot
Although heavy explosive and jumpjet would be fun, be tanky and not be hit
Brave Sir Robin Amko
I don't like being super specialised, I tend to run swiss army knife loadouts so I can engage everything I need to at least reasonably
I get bored easily and swap loadouts when I get an ounce of good at it where the game is too easy
True...
Deep Strike
STRIKE FROM THE SKIES, BROTHERS
against bugs my usual loadout is like
Sometimes my brain wants an exoskeleton that comes with like.. a sword and a big ass shield
I am speed
Medium Medic Armour
Breaker/Defender, Redeemer, Impacts
Airstrike, 500kg, Autocannon, Gas
Might think about switching to Napalm nades, Impacts are a lot more useful against bots and fire + gas trivializes breaches
oh so that extra armor is really that good huh?
Fashion
Like I said before, that's not even armor. That's just a jumpsuit and vest
Always the most important part
Ezactly
I assault the objective, it's what I do
But I also run from unnecessary fights like a good soldier
Keep it moving
I abhor being one shot or 2 shot so I need me my medium stim armor or heavy
You have become
TF2 Scout
Part of me is considering getting heavy explosive resistant armour, EATS and jump pack and just blow myself up
wait, is this survivable? I am reconsidering that shield >.>
I love heavy but is a bit frustrating when you are the fat kid wheezing behind your homies
DIVE
Cover > Armor every day of the week
Into hell? :Oc
the advanced prototype
Against bots, I can reliabibly tank 2 rockets from devastators, technically like 3 or 4 but once your shield is popped from the first rocket the ragdoll physics could kill you
Which it's better for me to stand in the open and take that 1 or 2 rocket shot and stim back up than a teammate be one shot
I can't help that my infantry trained brain is constantly seeking out cover at all times forever
Like a good Gears of War soldier should
wait you are are/were a irl soldier?
Was
omg tf2 soldier real
The training actually comes up in video games pretty frequently lmao
i feel like a lot of players ignore stealth and cover much more than they should
Find cover keep moving don't get pinned and the mission always comes first
it makes objectives much easier to clear
I can imagine.
Honestly if a 4 competent team operated like a proper military team they would deal pretty easily with the game.
Whoever, hellbombing your friends is life
I always just preemptive start moving out so I have a headstart on teammates since I can ignore the light enemies more than my teammates better, I usually do have the highest walk distance though
I rarely fall behind unless I'm distracted by clearing something nearby then that's on purpose
Good tip, thank ya
I usually do run point and not use cover so bots focus on me cause you can tank a lot of little lasers
I hardly use cover unless I see a tank or hulk
Now imagine what you can do with heavy + shield
Mmmh...
I am fast and have the Stalwart so I tend to orbit around the center point of the squad and try to engage light targets
Heavy and shield is what I run for bots and I usually have like 2-4 deaths per 40 minute mission
Oh nice, what weapon you se with shield?
Seems people want the Stalwart to be a primary
Ideally slugger but I don't have that
It was in hd1
So I do breaker for berserkers since they will shred through heavy armor
But it's really good rn and I don't want it to get nerfed to be made a balanced primary
I do love having the Punisher and the Stalwart simultaneously
You would need to gut the Stalwart to make it anywhere near a balanced primary and it's not even that great imo
Stalwart was likely supposed to be a primary in 2 too cause it has a flashlight which only primaries do except for stalwart
do you play mostly against bots or bugs? I've found its good against bugs, but relatively weak against bots.
The awful AP is what does it in over every other support weapon for me, personally
I feel it needs a pip higher or something
Both
Respectfully, I kill my fair share of mediums and heavies with the stalwart all the time
Ah i see, so yeah it is in a good spot rn.
AP doesn't matter if you hit bot weakpointd ig
Devastators? Hit them in the guts or the dome
I am number 1 grenade launcher enjoyer, even for bots, I feel it does the job of the two MGs and also wrecks buildings and can indirect fire
Chargers? Impact grenades or max rpm on the ass
The only thing it can't do is kill hulks, which is an issue admittedly
The only thing the stalwart + impact grenades cannot handle is the bile titan
Wrong
what about their weak backs?
It can kill Hulks insanely fast at max rpm on the back
land a few shots there and even a primary can waste them
You need very little time window because of the DPS
Anything can kill hulks from the back, that's not an issue
But the Stalwart does it FAST
What I'm learning is Amko is built different
also last I checked the GL didn't have a max RPM setting, Amko
Oh the Slugger you reload one shell at the time, good.
because after playing with the first shotgun for so long, mags feels weird.
We are discussing Stalwart
I was not, I was talking about the GL
What I've learned is that the balance of the game is that it largely doesn't matter what weapons you're picking, and more how you're using them
Aggressively
You blatantly skipped over what misc said just to tell them theyre wrong. That is wild.
I will give it a shot when I get home :3
More like we were having a discussion about something and I didn't notice Misc brought up the GL
with the exception of the default pistol vs the sidearm smg. the latter is just wildly better.
Sorryyy I'm so sorry misc please forgive me
we need more sidearms
I'm trying to work out if there's a way to toss impacts or GL rounds past a hulk to damage the back but if there is it's tricky
Ive tried that a lot to no avail
honestly, i'm happy with the weapons. i just want helmets and armor with scratches, text and stickers.
It's back seems high up enough to avoid the blast damage
helmet graffiti style
They work on titans well, you can drop pod into a titan and then throw a couple of impacts at the throat or chest for the kill rather than needing to do it again
BORN TO DIVE
We're getting a sidearm version of the Scythe in the coming warbond
The grenade pistol is probably going to be my thing
Maybe less ooo
I'm looking forward to the leaked grenade pistol a lot because it might just be the extra bug hole ammo I need to not run the GL or AC every time
Because my main weapon is the stalwart, the punisher my secondary, and my revolver is for fun
Grenade pistol would be peak
Having a grenade launcher would be great
exactly. i wanna see "Born To Dive", "Pest Control", "Spill Oil", etc
the Dagger having essentially infinite ammo will actually make it pretty competitive against the Redeemer
It'll be more of a tertiary utility weapon than a secondary
It's a focused beam weapon
You have an actual...sidearm to clear out little things efficiently
People say is great but
But
It is not a shotgun
I've been getting a lot of mileage with the bog-standard assault rifle. and the flamethrower is a beautiful thing on the bug missions, albeit a little meh against the bots
It's not great but it is accurate
but the autocannon is really good against bots
Liberator also great
The Flamethrower is like, an A+ weapon into bugs now
Extremely nice but well balanced weapon
Yeah, I have a friend that still runs default loadout and he is doing great
Flamethower and Eagle Napalm are auto-picks for me on bug missions. the Napalm strike is legit the best way to cover a retreat atm against bugs.
plus the flamethrower can deal with chargers
armor doesn't do much against fire
I've taken to Gas over napalm personally
The gas DPS is a lot higher than fire and the cooldown is comically short, it trivializes bug breaches so neatly
I'm not huge on the stalwart but I love the other machinegun
It's reload is a lot slower but it is imo more versatile against everything that isn't a heavy
Yeah, the MMG's medium armour pen scythes through a lot of stuff
Once again I have to give a salute to the devs for letting us change the RPM of the machineguns
i've used the stalwart once, when i picked it while on the retreat, and i found it was surprisingly mobile
Because thats such a satisfying thing to be allowed to do
Agreed
Orbital EMS be goated for that, why kill enemies when you can just lock them in place and run away and stop more from spawning
and you can still kill them more efficently cause now all the enemies run into the area frombehind and bunch up for more efficent Call ins
Awful ammo economy
Imo
One drum per pickup
Gross
I like stalwart better, it's like a better liberator primary to me. Like when I used it early on I constantly used it and always had ammo for it, never felt scarce despite mowing down bug hordes
does the EMS stun bugs too?
yes
I only use it on bots so
Plus you can set it to FUCK SPEED in chaotic situations to carve your way out of a swarm
EMS stuns everything excepts Tanks and Bile Titans
and i'm unsure on the Tanks actually
EMS is good on chargers to keep them still
2 weeks or so the EMS was freely available to everyone and since then i just can't run missions without it anymore
i typically go for the orbital railcannon for tanks and whatnot
I listen to Aesop Rock while Helldiving
i go for 60s and 70s rock personally
110 rockets is great for tanks
3 tank killing rockets every 240 second (at fastest) is great
Iffy on hulks compared to railcannon
I just run away from tanks screaming in panic and let others deal with it
too busy eagle airstriking 3 bases in a row
110's, orbital laser, and walking bar are what im looking to run
And then just slap autocannon for supp weapon
I will not suffer armor
i don't have very good experiences wiht hte grenade launcher but i think im just using it wrong cause i've seen people go sicko mode with it
I dont think its bad but im not buying it
I always opt for the Autocannon instead,
Like yeah the nades are prolly quicker to reload
but I prefer not needing to aim when killing nests
i don't understand where to aim to explode charger abdomen with impacts/grenade launcher
You want to be throwing impacts either at the exposed abdomen or at the ground underneath it
can even do it from the front although it can be hard not to hit the mandibles
GL vs charger can be a little touchier since they aren't as mean as impacts, still working on that
Railcannon plus a few GL shots also kills a bile titan, which is nice
gib playlist
I use Pandora 
So last night while playing with friends we decided to do a difficulty 7 mission for the bit even as half of us were new to the game
So I was running around mostly getting concussions from chargers barely killing the normal bugs because I had nothing armor piercing
But I finally got to be useful as a I needed to keep a Bile Titan directly under a 500 KG bomb
So I dodged around it and got under it and saluted as the bomb dropped
Except somehow the thing survived and I still did nothing!
ah...
I just
throw a 500kg in its general direction and I've got a 100% kill rate for those things so far
but you wouldn't be the only one to say 500kg is inconsistent when it comes to killing Bile titans
oh, so their underside is a weak point huh?
yesn't
I'm told their face also has a small weak spot
only for explosive damage
500kg has an issue with clipping where even a head height rock can block the cone of explosion
it doesn't take full damage from non-explosive damage
Oh it was absolutely damaged by the thing
It looked fucked up
Most of its carapace was just gone
Titans are weird in that the big sacks under them are weak points, but destroying them doesn't reveal a weakpoint and destroying them isn't enough to kill them by itself
But it still standing and fighting
The reliable kill method for 500kg Vs Titans is to drop one slightly in front of it, bait it to stand directly over the beacon and then get it to try the spit attack so it stays still
I've steadily been logging more ways to kill them efficiently
One hellpod hit and a couple of impacts grenades to the sacs from the person who is now underneath it works
They do have some trouble with pathing too, it's usually pretty easy to predict which route they'll take to you
So far the dozen or so biles I've faced and had 500kg I've had a 100% success rate but I don't do bugs much anymore
And I'm usually too slow compared to railcannon from teammate
Rocket pods are my preferred solution to tanks and titans
Titans sometimes take one but usually two
But against bots the 500kg is an auto take because of Detector Towers
Sometimes you get no hellbomb or no way of placing the hellbomb
500kg takes them out
Only thing that does that I know of
I have had nothing but issues with landing the 500k to kill structures asside from the depots and fabricators
It has the effective range of a precision orbital
friendship ended with punisher now defender is my bug killer
I soloed a jamming tower up to the "Destroy it" part and had to pull out of the area because it was getting over run, tried to get it with the 500k on the way out and had to basically shrug and hoof it to extract before my team escaped without me
You can drop that thing really close to you and be fine
If someone drops a 500kg I just ignore it unless it's touching me
I wish the hellbomb call in actually worked for it
Instead of bouncing around
Then it'd be easy because they're not often super well defended
yesterday i managed to land a 500kg on a jammer tower which looked very pretty 😄
Ooh can the 500kg take out a disabled jammer?
indeed it can
Dang it
Poggle
and detector towers for that matter
Ye that's what I use em for
oof
which is more reliable than trying to hellbomb it since the hellbomb call rolls off for some reason
I run Cluster and 500kg for Bots
orbital laser works if you toss the beacon onto the metal collar that surrounds the base of the tower
I like laser and eagle strike for bots
ah, that was just discussed
Yo yeah this just fuckin blows.
I'm tired of the strats bouncing 20 meters away
the hellbomb part that is
My first three stratagems are basically locked in. Jump pack, stalwart, cluster strike
Final one changes based on mission and enemy
500kg and railcannon for bugs since las rover and grenade launcher handle hordes, and I want three titan kills available
i've become too jaded to run anything but the shield in high diff but i should try the jump pack at least once, live a little
I focus on horde clear so people like Misc can kill titans and such
I'm not actually great at Titans but once there's more than three I can generally count on some help from team
I want to say I bring 500KG because its a tactically sound choice but, I'll be honest, I love seeing a big explosion and I think about that Eagle 1 art Colodraws drew. 
Airstrike, EMS, Autocannon for me
but i'm looking forward to more vehicle strategems in the future when i'll just skip on a support weapon cause i won't ever be touching the ground anyway 😄
for bots I admit I am usually a shield enjoyer at high difficulties
it helps so much with Not Exploding
I can't take off the jump pack
Strong pilots are the reason I fight for democracy 
I hear Blood Upon The Risers deep inside my head whenever I launch HD2
I must jump
WE'RE AIRBORNE HELLDIVERS, WE'RE SUPPOSED TO BE SURROUNDED
NO FEAR HERE
airstrike is a mandate on my arsenal for the versatility for both add clear and building sweep. i run the 500 frequently to add a second building clearer and big enemy mayyyybe killer in a pinch
also because it's iconic and i've committed the input to memory. 2 of them from the level 3 sample upgrade makes it significantly more versatile
though that one i swap out for other things frequently
My thought is I'd rather have 5 horde clears and 2 elite kills than 3 of an all purpose
I used to have airstrike all the time but I can rely on my 3 other teammates having airstrikes
Clusters can actually take out Factories too
Haven't seen it work against bug holes tho
But they can sometimes get clusters into the vents/doors and destroy factories
huh. the more you know
true, but it ain't reliable enough for me
and the stuff clusters kill on bots are just as well killed by an airstrike
eagle strike is my go-to for bots, it kills buildings, tanks, devastator packs and infantry lines and is extremely spammable
For factories, do they only blow up if you get lucky and hit a vent or do airstrikes blow them up without that?
Vent
eagle strike and heavier artillery kills fabs, orbital laser too
And clusters are expendable enough that I feel fine throwing it at anything
Which is nice
orbital laser will actually path from building to building which makes it very helpful for clearing big bases
Especially scout striders
I am not a cluster enjoyer when I can have reliable base clear with eagle strike and two-tap striders with my Scorcher
Striders just get autocannoned for me
I love cluster bombs I love cluster bombs
Does it actually track onto the bot buildings?
I'm surprised airstrike wasn't touched in the balance patch since I've basically never seen a game without 2 players having it
Although I think it's perfect as is
I actually struggle against scout striders more than heavy devastators lmao
It's a good general eagle
Just because they aren't worth the resources
yes
grenade launcher, scorcher and impact nades in a pinch make striders a non-issue for me
I have three cheap ways to kill them from the front, although I prefer to save my impacts for devs and tanks
Oh nice
Unfortunate it doesn't do the same for bug holes but still good
Yeah, diff load outs
I am geared for close range and horde clear
I struggle against hive guards and scout striders
The former I carry the magnum for
My beloved Senator
need to actually host a mission instead of grabbing onto random lobbies
You can ping the role here whenever
bout how long does it take to get to lvl 20
Not long
Though might not be the best for determining that with my 100+ hours in the game
Rank 50 Master Sergeant
Took me about 15, and I didn't rush missions or anything
15 hours, I mean
I do think that when going for solo raiding the GL or autocannon is invaluable because you can waste functionally infinite holes and fabs
and putting a grenade into the firing slit of one of those bot bunkers and killing half a squad of infantry is pure dopamine
Autocannon is probably the most universally useful support weapon
It just costs a backpack slot
yeah, I like the GL as a cut-down autocannon because it does everything the AC does at shorter range besides hulk-murder
and frees up the backpack
The autocannon is a workhorse
but having the AC on the team is great
what difficulty is that on? I'm usually loathe to play past medium-hard or hard on these games
don't like getting sweaty
I usually play 4-6, only occasionally 7+ for super samples but I don't super enjoy it more than occasionally
I'm level 25 at about 44 hours
I can do 7s fine but not more than that so far
and people telling me I need to rebind my keys -_-
I rebound my strat keys to arrows but that's it
Just because sprinting while calling in reinforcements is very good
iirc my buddy I've been playing with said he usually does impossible, which I think is 7 or 8
that's 7 i believe?
8
oh
7 is Suicide Mission
I like Hard, 5
... he did tell me one time that if I practiced at overwatch I could probably be a decent competitive player so maybe that's just him in general
Sometimes Extreme, 6
5-6 with a good squad are great fun, you get the full roster of enemies
Ye
I tried mccree vs anabot practice one time and then I stopped playing OW entirely

speaking of...
<@&1206091872716595200> anyone up to do some dives? (4-6) (in activity 1)
Really there's a variety of playstyles that work in HD2, for example I contribute enough and cannot aim to save my life literally
I rely on a bunch of stuff that requires being being vaguely close to my cursor
yeah if you can get me out of work
don't remember seeing this statue before
it's been there the whole time
do you mean shotguns
are you werfing flammen
Shotguns, throwing stratagems, autocannons, EATs, Recoiless Rifle
I've gotten real good at throwing with the throw armor, trying to unlearn that
I'm like 80m away? Easy throw don't even have to dive to get that and it falls short cause no throw bonus
probably for a week
Enough to level to 25 quick
Gotta respect the dakka
How to avoid Death by Mortar: Be dead already
The stalwart is a buzzsaw at max rpm
You can't even stand on it and be safe like other sentries
Hey now, shield pack works
I don't trust no sentry with a mortar
I trust no mortar without a mortal
Except that one hill bot defense
Nah
Mortars are goated there
Simply don't be close
Now they drop inside the base and will get you killed
Ez
Berserkers will get you mortared a lot
Just have faith in the democratic elected AI inside the sentry :3
Spoilers: it was a rigged election all along
These shells are rated E for everyone
I am the autocannon sentry
Summon autocannon sentry
Crouch on top of it
Equip autocannon
Twinlinked autocannon sentry
You'd know whatd be fun? Being able to drop a sentry on a mech
Just bring your sentry friend around on top of your mech
sweats in earth defense force
I would love to be able to get on top of a mech
but honestly? They feel really frail
Love sticking turrets to the APC
LMAOOOOOO
Stick shield generator on a motorcycle, then turrets on the shields
THAT IS SO COLD
Someone mentioned that they feel like what the SEAF would field not helldivers
like it feels like they're intended to have like ~10 of the fuckers in a group
Probably
But realistic :3
Yeah
And like, ammo is empty? Just drop that fucker like an empty mag
The line and context of it is so absurd it is peak
Yeah I feel like exo suits are supposed to come in whole squads like StarCraft marines
Their limited ammo makes sense for SEAF who have front lines to fall back behind to rearm
For us? Shit just gets left there
I..
Considering what ||the buggy|| looks like (we've seen it wrecked at POIs)
I have to say all our vehicles, or at least most of them, are actually SEAF stuff
Against bugs they're like glass tanks, you can walk into a heavy nest and just mow everything down and take out a heavh nest yourself no sweat. Unless a bug cuts off an arm
what SEAF means
I do wonder if SEAF legitimately have it better than us, it would be SO fitting for the standard grunt to be less expendible than the ELITE Helldiver
Maybe, maybe not. They don't seem to be having a great time at the abandoned artillery and SAM sites
Tho in-game dialog state an single operation costs more than a small spaceship, so
The TV says millions of names are etched into the Wall of Martyrs every day, but that's actually a low number based on how many die in Helldiver campaigns
SEAF is a division that does artillery like the SAMs and SEAF artillery
That's all I know
With all due respect, those are not very high causalities compared to Helldivers
SEAF is regular military, in the first game helldivers were drafted like paratroopers from it
you are safe aslong as you don't walk into a puffball. then you instantly die
The SEAF are the Super Earth Armed Forces, it's the catchall term for the actually standing rank and file army, air force, etc
What are the casualty rates in-lore of helldivers?
They "hold the line" whereas we drop behind the line
Massive
20% per mission iirc?
20% survival rate
PPFPF GOD
At least 1
That's for training
It's worst than the astra Militarum rates
That's TRAINING SURVIVAL RATE
the training lasts five minutes canonically
It's worst than Muv-Luv even, holyhell
Actual missions? Helldivers have an average life expectancy of TWO MINUTES
I mean our ships are basically small troop carriers for a "super destroyer", half of it is just cryo for Helldivers and the other half is for stratagems launching. Ig our ships are cheap and disposable steel tubes for throwing bodies and bombs
I don't think we have much in terms of space offense or defense on a super destroyer
HAH
helldivers are just the super destroyer's ambulatory targeting system
Oh god I love it
youre literally fired out in a bullet
We are expendible, whereas normal soldiers have families and get mail and bonuses and mortuary affairs and stuff
the cryo storage is like an ammo belt
Tbf
I don't think super destroyers are that cheap
Considering the ordnance alone on one costs more than a cruiser
Stuff we see examples of
Wait so they aren't clones, each and every single Helldiver it's an actual person?
Ye
Yep
I think the Super Destroyers are relatively cheap in terms of how they're used
OK, now's the third time I finished off a charger by dropping resupplies on it and did not get the chieve
That's hilarious, surprises me they don't have a renegade faction
yes, super destroyers are expensive, theyre the real important part; the helldivers are just the ammunition
Super Destroyers are cheap in that they are essentially infinitely reusable
yeah
The only thing they expend is Helldivers and stratagems
I think the fact our ordinances per mission cost more than a super destroyer is indicator of how cheap a super destroyer is to me
looks at the suspiciously empty top quarter of the map
Yeah.. haha...
Cyberstan won't rebel, right?
right?
I also think its funny how the game almost leads you to believe your first helldiver is the "owner" of their super destroyer
as in they command it
Yeah, a Helldiver mission costs more than what the average civilian makes in a year speaks more to the low income of average civilians
I mean, actual humans rebelling
Cyborgs were humans
The chain of command for each super destroyer is longer than the ship itself
note how the automatons are pushing towards cyberstan
yeah lmao
.
Wait the bots we kill aren't full automatons?
Absolute narrative control
considering one modern missile costs more than the average salary in basically any nation on earth they could even be quite well paid
The Automatons are robots, but they are the "children" of the Cyborgs
Oh the ones here are, but they used to be human
Presumably
we do go through a lot of hellpods
who do you think all the dissidents and traitors they keep talking about
Whom they are trying to free from slavery in the mines of Cyberstan
my pet theory is that they just tell this to every body they thaw. "greetings commander! get in the pod!" next guy steps out, "greetings commander! get in the pod!", repeat until all automatons are dead
yeah
from the sound of the upgrades it also sounds like the ships we have truly are running on Minimum Everything to Fly
that's my read too
Doesn't like a patriot missile irl cost 4 million
i find it interesting that the terminids and automatons are not actually at 3 and 9 o'clock on the holomap, but more like at 2 and 10, so with even spacing there could be 5 factions on there in total
you are in charge, you tell them where to do and where to drop, you just also die immediately
theyre breachloading yeah
like, handcarts are an upgrade you can buy! handcarts!!
upgrading the targetting system to the premium version because you're using the free one by default is hilarious
Javelins are like 6 figures each?
I though the dissidents are just people that aren't 100% buying in the propaganda, like how they mentioned some dissidents want an actual democractic voting system and not rely on the algorithm
Because apparently all elections are made with the algorithm
i would not be surprised if the like, 3 people on the bridge are the only 3 actual staff beyond your frozen buddies
just spike the loading crew's food with drugs to make them work faster
its been a joke/lament/point of contention for decades that us soldiers fire ordinance that costs more than they will ever make in their lives
The cyborgs were a rebel faction in the first game, before they were defeated or shortly after they created the Automatons, who have been in the outer frontiers doing small raids but now are launching a major campaign to rescue their creators from slavery
the only way those Super Destroyer even get close to expensive is by having helldivers supply them with money they earn on missions
oh definitely true, but theres absolutely people fighting back too
the engineering lady talks about helldivers being deployed on "anit-dissident" operations
Super Earth has bugs "escape" farms on dissident planets
oh yeah, the 'voting' in Super Earth is that you press a button and it automatically chooses your candidate based on your 'preferences'. Which isn't suspect at all
.
Oh
So we probably have Servitors-like in HElldivers
Oh god
Radio broadcasts confirm some bug farm outbreak are result of sabotage in some way
Or super Earth's fault
Cyborgs believe in transhumanist socialism
the lore thickens
Super Earth wouldn't have that
anyway i wish this would be real
https://www.youtube.com/watch?v=bMUbPm8Qp1U
https://www.youtube.com/watch?v=EBBt8oTUzVY
Lots of folks have commented that it'd be great to see more ship variety in-game. I agree!
***All of this is a fan-made animation spliced with real UI elements and gameplay. Alternate ship classes are not a real thing at the time of upload. But we can hope they will be, one day.
Helldivers fan art by Martechi.
All Models & Renders created by ...
Attention, Helldivers! Spaceborne Automaton forces have been detected en-route to disrupt liberation efforts on multiple worlds. Show them the might of Democracy!
***All of this is a fan-made animation. As far as I'm aware, there is no official Automaton ship design, nor any plans to include their fleets anytime soon.
Helldivers fan art by Ma...
Really curious what they'll do with the third faction because so far every faction in Helldivers 2 is a sort of "descendant" of the ones in helldivers 1
So we conquered and enslaved them in the mines of their capital world
Illuminate Splinter
"The bugs only escape because of deregulation in fence suppliers codes-"
We're the baddies.
the illuminate leaks show them being p fucked up somehow
I'm hoping the illuminate forerunners show up and get pissed for what happened to their "kids"
theyve got 4 arms instead of 2 now
Yeah the illuminate are comin
oh hell yeah
oh leaks?
and some of them look really mutated
I like to think that they never make Pelican stop shooting other mechs or stop the orbital laser pathing over you to get to enemies because no technically-in-charge helldiver lasts long enough after seeing these events to order them to cut it out
Yeah I think the Illuminate fled this region of space after HD1 and are going to send back war-forms to try and get revenge
spoilers || https://youtu.be/aX_ttsibiDo ||
#helldivers2 #helldivers2news #helldivers2update
#helldivers2 #helldivers2news #helldivers2update
First look at the Illuminate Faction in Helldivers 2!
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They are for sure diff lookin but there aint denying those fugly squid faces
I imagine illuminate got a bit desperate assuming HD1 endings are canon and we essentially wiped them out. My current head canon is they mutated themselves with terminids to regrow their number quickly
Oh no doubt about it
And we are smilling all the time
Thats cool
Also has anyone else gotten the announcement yet about volunteering to the bio-repurposer vats if you're too old to be productive
The Illuminate were good guys is the funny part
I hope they aren't too annoying to fight like the first game.
Yeah, is literally starship troopers
The goverment is super evil
bio WHAT
Pelican pilots are probably about 2000 times more qualified and actually valued than a squad of helldivers
What they gonna do to you?
Turn intop corpse starch to feed the troops?
Yea
Yeah, the Illuminate were maybe the least messed up culture in the last game, interesting to see what being kicked into the void between galaxies has done to them
Illuminate literally monitored humans hands-off for millennia and then came forward peacefully when we became space faring
iirc the terminids were enslaved for element 110
And we attacked them for technology and "WMDs"
They literally should have known better if they were monitoring us lmao
They were too nice
good point
"Dude these dudes aren't ready yet"
The illuminate made a good move at a bad time making said good move a very bad move
"Let them stay in the oven a bit longer"
They figured themselves safe because of their technology, underestimating the insanity that is the Helldivers
E-710, aka if you flip it upside down its OIL
do you think the bugs and the bots would get along
Cyborgs did have cyberdogs
I also love how apparently they have light beer
Can you imagine
You can ONLY Have light beer
Maybe they could make cyberbugs

The Bugs were sentient and peace could theoretically be possible
Have your goverment approved LIGHT beer, citizen
Unsure. Mostly because i am unsure how far terminid cognitive capacity goes but i think that if the automatons could find a way to talk to them they could strike something up
Mfw the only beverages superearth approves, TEA AND LIGHT BEER
why
why lady liberty
Yeah, the Iluminate could team up with them right.
Yeah, termanids might be modified to be less intelligent than the Bugs were
Because the Bugs were revealed to be sentient
And you start working at factories at age 6...
iirc first game implied terminids were sentient/sapient
Then it is possible
Probably, illuminate smart as hell
Automatons just need to bridge the language gap
Yeah but i doubt they speak what terminids speak
point to helldiver, flip off helldiver
They could not outsmart boolet tho
Terminids just speak shakespearian English
That's adorbs
Or Doric
neat
Then why are they insistent on stabbing me when i challenge them to a battle of wits?
If you wanna have some 'fun', consider reading this.
https://helldivers.fandom.com/wiki/Helldiver_Contract_of_Employment
||I still love that reading it breaches the contract||
Because they refuse to fight with someone who is unarmed
😔
Also i had my first encounter with someone using the thousand pounder
Almost blew our squad off in the blink of an eye since they dropped it near extraction
We were gettin overran by terminids
proud to say I maintained the training survival rate
I died to the turrets 4 times because I kept holding down shift while trying to belly crawl
I do not blame them but holy shit it was close
I died twice to that
Oh yeah my motto with the 500kg bomb is
"Get back get back back back back back back"
SAME

The blast is huge but the actual AOE is small
True, probably much safer than the cluster bombs
i got through unharmed because it was instantly familiar 😄 its the exact same tutorial as in HD1, just in 3D 😄
🙃
I was dropping my walking bar and napalms and all i see is a redlight and 500kg in my left side peripheral and im like "OH FUCK GET DOWN"
Yeah, not with cluster bomb though
Cluster bombs are the realest.
I always underestimate the range on that one
Clusters are the best and most dangerous
i just think it'd be funny and rad to have an automaton riding a bug like cavalry
put some real fear into a helldiver
I know the range to stand for all strikes and bombardment
I've never confirmed if clusters can take out the larger targets
Really? Shit
i wonder what the 380 and walking are
until there is orbital scatter that you forgot about
120 is 50m, 380 is 65m
cause those feel real good at annihilating me and my friends
Just change zip codes
Do you happen to have a spreadsheet
"A3 get back get back"
"no"
I also like to call airstrikes on myself and Sprint jump pack away to get out of radius
i've gotten good at judging the eagle strikes, but 380 and walking barrage both still feel like a "move move move move move" situation
I just eyeball the walking as going about 70m
Walking can strike as far as 30m behind it's marker on the first shots
the issue for me is the initial strike. i feel like it always hits far behind where you throw it, often killing me
Yeaaaaa it aint very precise on that first hit
Rule of thumb: stay at LEAST 30m from all explosives, and at least 50 from high yield explosives
But this isn't guaranteed because of scatter and outlier shots
Add 10m-15m for additional safety
Wherever possible if you're thinking about being anywhere near the explosion
Simply
Do not
Nah
500kg is exactly 30 radius, eagle airstrike is 20x50
Actually if you prone out I imagine you can get away with being somewhat closer?
Me with shield when someone calls out a 500kg, no I don't think I will
500kg I swear you can be like 20m from and be fine, I've done it alot for Detector Towers and stuff
But maybe that'd With Cover
Likely it
Also HYE or mini nuke rounds from SEAF you just gotta hit the bricks and double back away from as quick as you can
ah, that's true
Mini nuke is basically a hellbomb that's been yeeted
my assumption is the 500kg is mathematically 30 radius but has very quick damage falloff from the center
mm, i love the hellbombs.
I kinda wanna do some mythbusting on this
i hope that one of the later upgrades for the mechs is a hellbomb self destruct
Shoutout to all the folks who wait until I throw an Airstrike beacon with clear line of sight and then run forward into it at the last second
Also unrelated but i love seeing illegal broadcast side obj's
Because i just take autocannon
And snipe it
versus the not new folks who do it on purpose for the bit
From across map
Me: "hehehe I'm going to do the funni"
I deal with the middleground of "WHY DID YOU DELIBERATELY BLOW ME UP" accusers more than I would like
A funny upgrade for the mech would be 2 bricks, one brick to hold down the pedal forward, and another brick to hold down the self destruct, and you just get out
But yeah, I don't like the whole "oh shit a strike I need to run and hide", simply get to the proper distance for the power of the strike, get in cover, and keep fighting
That said I hate the fucking jammer side ops because they take like 15 bazillion grenades and are still up
You're exposing your buddies by not fighting
Ah, you're one of those titanfall players :v
from what ive heard the 380mm turns a 100x100 meter square of the map into team death and maybe a base kill if youre lucky
Remember, one handed weapons expressely made for firing on the move
I think they've tightened the radius actually
I mean the serious answer is just basic situational awareness. the funny answer is finding out how close I can be to the big boom without moving away.
Yeah, you need to be at least 60m from the center to be safeish
Proper situational awareness means you can fight perilously close if you know what patterns a strike has and where it was thrown from (to know where "perpendicular" is)
65m is best in my experience
Yarp
and failing that: the ability to find a bigass rock to dive behind is vital
The Authorized Command Structure may, at any point, with no prior notice, make amendments to the schedule of services outlined in Appendix A. A copy of Appendix A may, if required, be obtained by the Enlisted through contacting the relevant authorities in the SEAF Administrative Corps, with a hard copy of the Appendix to be delivered to the requesting Enlisted within 5-10 business years.
This is how I stand in front of 500kgs and do the hug pose like iron man
Situational awareness? I don't know where Ness is!
I do the explosive handshake
Cool people handshake with me while a big explosion goes off
Decided to play HD1 again
- identify someone threw a beacon via audio callout or visually seeing it
- identify what the beacon is labeled as when you look at it
- use your noodle to determine who threw it (it was probably the closest person that isn't you) and determine if you're within its strike radius
- move accordingly to not die
on the flipside it's the responsibility of the thrower to also not call in strikes at really stupid angles or timings
Alternatively
Coordinate with your team before throwing shit if possible
Stiiiiill working on that sadly
And there will always be outlier situations such as bounces or staggers messing up a throw
Like I've gotten much much better
Still im finding a good strike setup for each side of things
In which case the proper response is forgiveness and understanding
But sometimes I just whiff things
that's another serious answer/funny answer for me
Don't get mad at someone who got their throw blocked by an air raider jumping at them
My ideal is that coordination is intrinsic and doesn't need specific callouts. I keep enough of a swivel view to identify when someone threw a calldown near me and don't expect them to say "CLUSTER BOMB INCOMING", I trust that they'll call it down as necessary.
if we're taking the mission seriously I'll call that 500kg out on voice. if we're not, i'll drop it on the charger chasing you and watch from a distance.
If someone is like "wtf" im like "yeaaa i screwed that one. My b. i will get the samples dw."
Generally I don't burn 500kgs on Chargers alone unless they're stationary
I mean me neither
Walking bar usually is the cause of these interactions
but seeing my partner who's being chased by one realize there's a red beacon too now? priceless
When I say "keep running" I am dropping a strike near you but if you keep moving then you'll be out of its range faster than the enemies chasing you
500kg is like, move 3 feet and you'll be fine
Universal rule: if someone tells you to dive, immediately dive. Do not ask why, do not think about it. Dive.
Trust your buddy.
Me: Don't run towards me.
Briar: runs towards me. gets vaporized by wild hellbomb
Me: I warned you.
Briar: You did!
I am a sizable fan of orbital railcannons fucking up Chargers, Hulks, and Bile Titans
Oh and tanks
the correct responce to "duck" is not "where?"
teammates: hellbomb armed
"Me: running away from a horde and towards my teammate directly through the POI with hellbomb
It should be a reflex that if someone yells DIVE, you immediately dive
No questions asked
i want a stratagem that calls in a shoot to detonate hellbomb like the POIs
probably way too strong but it'd be kind of funny
Me: i got the tank, setup your shots and let me know when youre ready
Squad: ....ready
Me: drop'em
Area Secured: Medium Automaton Factory
That feeling when you coordinate your strikes is peak
I remember playing with Misc iirc and the squad dropped THREE 500kgs on a single bile titan in rapid succession because lmao everyone wants to be the guy
sniping factories with the auto cannon > everything else
And so it was like an Eagle Airstrike but with 500kgs
Yeah getting a team like that is peak Helldiver
coordinating takedowns on laser cannons scratches my brain good, whether I'm the distraction or the destroyer
Literally one after another
And the titan lived
Hilarious
THUNK THUNK THUNK CLICK CLICK CLICK BOOM BOOM BOOM
Fuck I was running with a couple of buddies last night
We had such good coordination
We were stealthing, making calls as to whether to go loud, coordinating airstrikes and sentries
Shit was great
Bile Titan emerges from the massive blast cloud unscathed
There's no way it took like no damage tjo
Bile titans are vexing sometimes
Sometimes they die to one big boom
Sometimes they are just a little bothered
To be fair
I've found the 500kg needs to be pretty much directly under the Titan for it to care
Although there were 3 bombs, none of us really bullseyed the thing
I like when I can just make simple calls and everyone handles it.
"Tank landing, front."
"Patrol right."
"Berserkers, back left."
"Two hulks, front right."
That would do it yeah
One was to the left aways, one was right to the right of it, one was to the right a ways
It literally looked like an Eagle Airstrike but with 500s
Tbh if you ask me in my experience so far what front i enjoy more, i will pick the western front 9/10 times
And the beast just emerged from the massive cloud of fire and smoke like Godzilla
Misc was there but on the other side from me
Not sure how it looked for him
Honestly I prefer cardinal directions over things like front or back because
I could be facing a completely different direction holding a point lmao
I love yelling NEGATIVE IMPACT after a strike fails to take out a target
My callouts are indeed contingent on a mutual understanding of what "front" is for the group, yeah. But if th squad has established that "front" is a given direction then the callouts work fine anywhere.
my friends still haven't figured out how to play as a team or stealth very well. they also haven't learned the concept of retreating.
"Message to observer; all targets eliminated. End of fire mission."
IMO bots are more engaging to fight. Bugs are neat but they're really simple to handle: don't get swarmed (you will get swarmed).
I spent a while going by compass bearings before realising that even when you're all grouped up people don't like reading the thing
I need to actively convince my friends to fight bota
*bots
Draupnir is just getting absolutely demolished rn
Yeah i find getting into gun fights with bots to be thrilling
I'm so directionally challenged and forget to check my compass half the time that I just waypoint everything
That's another thing yeah, IDFK what direction is where most of the time, battle is to complicated and hectic for me to keep track of where the hell north is.
Yeah I wish people squadded up and stayed in relative range of each other
thus, "front, right, left, back"
Cough cough
Your compass is legitimately right at the top of your screen, in fairness
My favorite 'oops' in this game is pulling out a 500kg, getting knocked down by a rocket sentry's backblast and dropping the beacon right at my own feet
it's a reflex at this point to be able to flick my map up on a dime in the middle of a pitched fight
Same hat
I will never stop roaming, sorry, I genuinely think it is very good for the team to have someone splitting aggro and taking all the easy shots
Called in a 380 right where I died
but when in a team fight I do use the bearings
The Roamer is fine to have if it wasn't 3 people trying to be the Roamer
It is! I'm looking at other parts of my screen, and when I do look at my compass it's to orient myself towards a coloful waypoint.
I use the compass, I have no idea where left or right is when it's from another person's pov
Unless they specific, S1 your right!
I cant wait for decoy grenades
i dont like being alone, i like being the backup buddy to whoever has the biggest gun
How does one best use the auto cannon to kill chargers? Smack their butt?
This isn't to say I'll never say N/E/S/W when we're just talking general directions on the map but it's definitely not going to be my pick in the middle of a firefight
they gotta add those right?
yeah, i usually go for "2 chargers on X point" or "patrol to the east!" for that reason
Strip the legs and dump a primary mag.
like, my ideal role is "keep the guy with the autocannon alive"
I usually do ping big targets which is great
The backside is good for slowing it down
I say both general compass direction and ping
Yeah i ping the bigs and just say a directional callout depending on squad formation and easiest to grasp terninology
I have steadily gotten better at grenade launching chargers
love me Q pings...
if you're bursting the grenades on the ground under the abdomen it can take as few as 4-5 shots
I want to get that down reliably, it would be extremely handy
"D3, on your 9 oclock"
I usually try and strip at least a little off the Charger's Armor with the GL but yeah getting 4-5 shots in and taking one out is nice
Catch me doing my best not to yell CONTACT [AZIMUTH], INFANTRY, 200 METERS
I just try to Q things
(Amko, horrified that I am still using the grenade launcher)
(I have yet to get a friendly fire casualty in the last 5 rounds)
New call-out strat, type out in chat "hey there's a guy over there"
"Eagle, wings level. Fox 4 fox 4."
if I get a friendly fire casualty with the GL 9 times out of 10 it was the now-corpse's fault
no
HOSTILES 12 O'CLOCK, 50 METERS, HEAVY WEAPONS
half of those friendly fire GL kills are people running right through my line of fire when I pull the trigger
Firing 4
So are there any truly limited stratagems?
OH
Fox is F, F is firing
Grfenade launcher's really good though
So yes
but make sure you're standing up before you start typing. preferably in a nice field.
1 is semi-active radar, 2 is infrared, 3 is active radar
Okay the thing about Fox X is- yeah what Anubis said lmao
I mean tbf it's hard to see someone elses line of fire if they're not even on your screen
It's missile type, not count
I usually take point so everyone is behind me
also fun charger trick i learned from Misc, you can 2-shot chargers with impacts
Trick is to get it under them so the blast hits their belly
I generally reserve pulling out the GL for when I have a set of targets like a sizable distance from any allies
Or an inbound charger
whats your favorite pointman loadout? it depends on the map/mission for me, but light armor + a punisher is usually my go-to.
same. I run it almost exclusively on bug maps, handy for when I see a breach before anyone else
or holes
gotta pop them holes
btw people, the very first set of light armor you get in the Warbonds is really good. Scans enemies at your map pings and makes it harder for enemies to detect you.
Heavy explosive resist for bots with shield or medium stim armor with shields (waiting for heavy stim>
I know in my heart I should try out other armor perks.
but engineering kit and i are in a committed relationship
The biggest reason I run shield is it will absolutely prevent most situations that will "one shot" you like negating knockback, hunter slow death loops, etc
but its not as light as it could be
I like being orange
I must shave off every bit of armor I physically can when fighting bugs
I generally run:
- Engineer armor for grenades
- Breaker
- Redeemer
- 500kg
- Orbital Railcannon or Laser (mission dependent)
- Autocannon Sentry or Guard Dog/Rover
- Grenade Launcher
- Impact Grenades
I find it's a very poor armour-stripping tool
great for devastators though
considering it does nothing at all
also, Fox is just air to air missiles, against ground targets its Rifle or Turret (or just Away)
kills all bots but Hulks, and that includes cannon towers, tanks and buildings
yeah, i really enjoy sticking to the "base helldiver" aesthetic
Do note my heavy armor strat works up to diff 7, I've never played higher than that
using the grenade launcher in CQC is an acquired skill but I think it's very much worth it to acquire
This is true, it's why I have the autocannon sentry
but oh man i'd love some personal detailing to be added to the default helmets and whatnot. i think i already mentioned it here today, but i would drop all my super credits for a default helmet with "Born To Dive" written along the side.
I do need to get the health, ammo, and acquisition speed upgrades tho
knowing when you have the opportunity to pull that thing out and eradicate half an infantry platoon or wreck an entire bug nest is key
The Autocannon's targeting is
Very very slow
dismantling heavy nests by dropping in there and popping grenades into the holes while running around the bugs is pretty much the most efficient possible route short of nuking it with a couple of artillery barrages
Go full Vietnam with "War is Hell" or some shit
but you need the GL to actually have enough ammo
alternatively you can loop around the rim firing the autocannon, but that takes a lot longer
If your GL runs out of ammo you can always use your grenades
exactly. just something to give some personality to it.
1000%. I saved a few runs last night because I was able to pop groups of two or three hive guards at a time by firing right underneath them when they were rushing me or someone else.
Only if it lets me put both a peace sticker and a born to kill sticker on
even if I don't kill outright, well, the hive guards are now sideways or upside down and a quick primary burst (or additional grenade) puts them down
So other then flavor, is there any mechanics behind the types of stratagems?
Like bridge vs robotics workshop?
yes
learning the blast radius of a GL launcher's grenade is useful as hell, too. cause you can semi-reliably use that thing to detonate a pack of pursuers while running away.
orbital stratagems originate from your ships(which can be very relevant)
while eagle stratagems go from the side
the edges of the map cause orbital stratagems to drop different, or something like that
yeah, but you need to bring the GL, 10 bug holes is too many for one roamer with a pocket full of impacts
Oh ok
yeah, you can very much just end up throwing an entire orbital barrage into a big rock rather than your target out there
