#Helldivers 2: For Managed Democracy!
1 messages · Page 19 of 1
But I still think scavs and pouncers should have lower pen values, but that's just imo
It's mean to give the Creek the Enviromental Condition where one's strategems randomly get disabled
hunters being sharp little bastards makes some sense but also means I will be continuing light armour spam vs bugs
because nothing that reliably reaches me can be tanked
Meteor showers can clear bug nests
I'll still probably avoid heavy armour for bugs just so I can run away from big swarms off spewers easier
I find if I'm playing 9 and a charger bowls me over I need the Emperor's own luck to avoid being swarmed on the ground anyway, so I'll go with dodging there
I’m of the growing opinion that bugs in general are just much less balanced then bots
Its a sentiment I'm also starting to agree with
it definitely feels like you can do a bit more vs some of the bot threats
That's fair, its just nice to get hit by a Chargers whole combo and stand up with enough HP to pretty much survive it again
heavy devs and rocket devs? shoot their mg/launcher off
But on 9 there's usually enough shit around to kill you anyway
even hulks can be de-armed from the front with a medium pen weapon
yeah, the issue comes from Chargers being so polarizing and Hunters being the only real infantry threat
But in an incredibly annoying way
THE STRAT TIME INCREASE DOUBLES THE EXTRACTION TIMER
Yeah a lot of bugs just feel unfun and have very few solutions forcing you into a small handful of options
just had a near 4 minute wait on extraction
I think terminids need Chargers to be more vulnerable to more things, and redistribute the infantry power balance across the roster rather than making Hunters so jacked
hunters are goofy ahh
Make charger butts take full damage to normal guns
Make hunters the same I think they're great
They're the one thing that keeps you honest
yeah if the charger had an equivalent to the Hulk's eye weakspot I think everyone would be alot happier
I need to test this but I am starting to suspect that heavy armor gives more affliction resistance
I've been jumped on by burning hunters a several times and not caught fire in heavy armor
And I think it might shrug off the slow effect as well
my now-viable career soloing diff 9 basically involves sprinting around with a grenade launcher and shield or jump pack, blasting every objective, railcannoning anything you need to be pushed out of the way and looping the rest
Hunters are way too stacked and make the terminid infantry roster extremely one note
Yeah they're so... binary
I am not sure that having four people spread out doing that at once isn't the optimal way to play team bug 9 either
Because they get all of the interesting or dangerous things
Hunters:
- fly
- dodge by weaving or hopping side to side
- do high melee AP damage
- slow you in melee
- can do a mini stalker knockback
Idk, the bile scavengers have slowing spit
Also pouncers can fly and dodge
Yeah
Compare it to the automaton bots
warriors are pretty boring yeah
I getcha
I've had hunters midair me while using the juimp pack
That knockback is always super annoying when one gets up to me and knocks me down so suddenly I'm in the swarm
Let them do the Brood Commander charge
Honestly, make warriors do the slowing effect rather than hunters
Hunter moment
The slow moving from Hunters to Warriors is okay but Warriors definitely need to get the lead out
They're painfully slow and timid
They need to be more aggressive
Yeah
Most of the time, Warriors just shake their tail menacingly at you
They do a lot of the "video game enemy" circle strafing that is really silly
Rush me kill me do eet now kill me
Make more bug infantry dangerous rather than having Hunters carry the absolute lion's share
While their better, cooler, stronger cousins the Hunters flank you and leap aggressively the moment they realize you exist
Yeah
warriors are sort of threatening just because there's a lot of them and they have a lot of HP
Exactlike
But I agree hunters kind of get every trick
A lot feels like an overstatement
Are there??
They go down to headshots licketysplit
But hordes are mostly pouncers and hunters and scavs in my experience
Maybe one or two hive guards
And a brood commander who summons 3 warriors
Who die VERY quickly
Yeah I've run into packs of 4-6 warriors and most weapons will run dry before they kill them all
It's part of the reason bots play better - bot infantry has a higher variety and they've all got their own rude tricks they can do
🤔
are the goopy warriors new
I think it would be neat if the warriors got some form of pure physical range attack like spines they shot at you while approaching
No
Those are Bile Warriors and they're friends
Give Warriors the ability to throw bug grenades from their tail that slow you 
They're been here since day one but only spawn sometimes
I'm not sure what you mean by goopy warrior
lmao
bile warrior
bug warriors but goopy
They appear on Bile maps
idk what you need more
They explode
They are basiclly banelings
I don't think I've run into those
There are warriors that explode with acid on some planets.
Oh the exploding ones
Warriors could honestly become more dangerous if they changed their behavior to be more Hunter-like, actively trying to flank you, depending on the swarming scavs and hive guard as a distraction
They're not new.
bile warriors only appear on maps where bile spewers occupy the Big Unit slot
those arent warrior class??
I think giving Warriors a tail flung grenade would be cool
Like Tyranid Warriors with the tangle bullshit
Give them spike launchers
Not like, a full on gun but they try to impale you if you're staying in the middle distance
this is a warrior, with a bile warrior variation that's greener
same
Warriors like shaking their butts at you for something that doesn't use it's tail at all
This is gonna be the best year for co-op shooters of all time
I wish our schedules overlapped more
not a great ID image, the best way to tell is the bile sacks they carry on their under sides
With all due respect, why bring it up, then

He's making joek
Not very funny, not very joke
Sierranimal
ya know what fuck it <@&1206091872716595200> ping int the middle of the message
The audacity

fucked up
I like it
dissident detected
Dissident
gettem
That one right there democracy officer
:0
"Report all dissident activity to your nearest democracy officer!"
Liberty and freedom are whatever Super Earth defines them to be!
youll never take me alive
Then we shall take you dead!
also no
Let super earth's government provide you with super liberty and freedom from the burden of choice with managed democracy
How's the laser cannon against robots now?
Because infinite ammo against devastators and stuff sounds cool
I heard it's good since most common troublesome bots that aren't easily deal with by primaries have medium armor
Yeah that was my thought. I'm thinking laser cannon and supply pack with contact grenades should do a good job against robots
Contact grenades on the weak spots of tanks and hulks have been good in my experience
It's pretty good yeah
impact nades are just a straight upgrade
I ran pretty much that today
Laser cannon also kills hulks pretty fast if you shoot them in the eye
Which is admittedly sort of tricky
But you can walk the beam around to make sure you're hitting
I think I know why I feel squishier in light armour now.
Which hits can often be survived at first, you often get ragdolled... then die because the ragdoll does a chunk of damage
Yeah but shutting nests and stuff is easier with the normal ones
I feel like I don't like heavy armor against bots
is the major order over?
I seem to be getting cooked lol
about 12h on the major iirc
oh, just over 13h I'm told
also holy fuck the bot erad missions are instantly intense
i find it funny cuz we went from a major order we struggled to do to two that that got instantly done lol
The new eradicates are so much better
And holy hell is the laser cannon fun against the bots now
It’ll kill the striders and hulks with some concentrated fire
we have found a new bot mission
It also handles so much better
something about command bunkers
It's a cool one
The bunker is mean but its worth noting that you don't need a hellbomb for it other call ins can work
I do not kill with my gun.
He who kills with his gun has forgotten the face of his father.
I kill with ⬆️➡️⬇️⬇️⬇️
I do stuff struggle with chargers but the flamethrower is fun and useful
The flamethrower is great until you just have a flaming charger chasing you down instead 
I live with my terrible decisions
I just had the most intense D3 of my life
Huh I got a reinforcement bug where I couldn't be called in despite having 16 left
And still having time
Bots is much harder now for some reason (good)
anyone want <@&1206091872716595200> to start a squad
Damn it Joel
Listen I just finished a Medium that felt like an unending barrage of bots
actuvuty 2
I am happy
I am scared of the Bots 😔
(I'm scared of the bugs too but like they are a known scary)
Just remember that the glowing spots die faster
They are very kind about their weakpoints
Just 2 more
#8910-1028
I've been farming credits on Diff 1
I decided to try joining a game with a level one and taught him about the bunker doors.
5187-5949
Bile spewers are terrible I detest them die
Also i do enjoy the arc thrower too for bugs but oh boy I keep catching randos with it
it has some trouble with chargers, but otherwise an extremely efficient weapon
imma try the pump action shotty since t hey buffed it
It’s been very hard for me to give up my incendiary breaker for bugs
It’s effective at short range and works weirdly well at long range on large groups (and its bugs - they come in large groups)
I don’t think the pellets do a lot at long range but the dot works normally
Honestly the dot ignores armour and the random spray can clip a lot of stuff
It's a crowd killer
Which is great for buggles
i think they added jump pack anims
Like for reloads or what?
<@&1206091872716595200> anyone up for some Helldivers? Got 2 slots open.
btw how do you get perks?
perks?
do you mean the boosters? the li;ttle yellow thingies on the stratagem selection screen?
They're the little canister things in the warbonds
I can't helldive tonight when i get home i have to be responsible 😭
Liberator is peak for this reason
Beserkers much less scary once you steal their arms
ah ok
im dumb and thought those were limited time booseters lol
that's a pretty common occurrence tbf
usually boosters in games are limited
damn 70 medals for a one time use 💀
nah ya i get ya, pretty sure when you see "booster" it be like that
lol yeah
man im getting tired of getting kicked from games lol
i guess its cuz im trying to unlock all the difficulties and im only level 10
so people just think im a burden
Join people here
Is anyone's guard dog doing more damage to them than before?
it would, since if you arent using heavy armor you have less armor
is anyone else have weird like game crashes/freezes?
Ah, so unless one is using durability one is significantly less durable?
i think the people of this server would be very understanding of people not wanting/not being able to talk/listen
armor has been fixed. pre patch everyone had heavy armor levels of resilience
Ohhh, I misunderstood and thought everyone had no armor.
Well, that makes sense. Thanks.
That explains partially why this level 4 mission we're on is going so badly too
cause it is going badly
wait we had heavy armor levels? i thought we had medium
seriously making me reconsider rover use
I don't think that's true
thats what the video evidence showed earlier today showed
Hrmg
double check
my understanding was the bug was making it so armors weren't correctly changing armor rating so everyone just had default, but i'll defer to any hard evidence
This is the video from a source I trust
Woke up this morning to the great news of Armor Rating finally working, I didn't have time to properly test it out but here's a quick comparison in a similar fashion to my first video on the matter
I will be getting my friends to help make proper testing some other time soon
Thanks to the devs for all the work they've been putting in this wond...
Thank you was looking for the armor guy
Girl, but yeah
Here's her previous video
Update: This was patched on March 6 2024
Here's a couple of clips of me letting Scavengers smack me in the arm to show that Armor Rating and Extra Padding in Helldivers 2 is currently not affecting damage in any way
While not shown in the video, I've also tested this with: Automaton bullets, Explosions, Shooting another player with the same gu...
The fact the Scavenger kills in 6 hits here, while the 200 AR in the updated video goes down in 9, pretty solidly indicates to me all armour defaulted to 100
Prepatch
I wish people would also test against bots
She did a separate video for bots in prepatch and is going to do more detailed postpatch testing later
So you'll get that testing
Just subscribe and wait
anybody got a spot free atm?
is anyone else having a hard time matchmaking? I’ve been sitting in quickplay for almost 10 minutes now and haven’t gotten a bite
its been spotty for me yeah
and lots of fails to connect and i got kicked like three times
also some weird freezes or dcs
yeah I’m just scrolling across Turing clicking every drop I see and every single one is fail to connect
My squad abandonned democracy
Something about being commie sleeper agents... or sleeping... one of tthose.
I'm gonna do some quick Diff 5 stuff for lols <@&1206091872716595200>
I'll be around in a bit
i can play
I have also had fairly frequent crashes to desktop, hopefully they smooth that out
I wonder how the armour meta is going to shake out now
Or my game could crash
Yeaaah the games stability seems to have dropped off a fair bit
I need a new computer very badly ;.;
I think the default armour is going to be very viable now
You get heavy durability with medium speed
I don't remember if the heavy stims armor was one of the earlier superstore ones
If it was I missed it
Good there's still a chance
i know theres a light and a medium in the warbond
I'm wearing the light stim and oh boy I'm being thrown around like candy
Must survive
It's kinda worse for bugs because of the whole vomit bugs
I found with heavy you can survive most heavy attacks with enough hp to take maybe one more light attack and stim which is a good buffer if you keep track of HP
Flamethrower hulks do not care about this
Their DoT is wild
i want an armor that the entier perk is you can stim even while ragdolled
Or an autostim armor
I'm growing very fond of the 120 barrage now
it's a nice mix between just concentrated enoguh
long enoguh
my brain skimmed that and read it as "autism armor" and i'm like "i'm already autistic, what do i get if i equip it"
turns the game into factorio
<@&1206091872716595200> anyone up for more dives?
I can do one
IRL friend came on to play! Thanks though.
I am alas in need of doing rl stuff for like, an hourish
after that
sure thing
all good!@
Not sure i like laser vs bugs thoguh, it's timing is a bit rough on the cooldown
Flamethrower very real now
Being able to down Chargers in half a canister while destroying infantry gives it such a solid niche into bugs
Not a wildcard pick though, still dangerous to use
It is, but I think that's part of getting used to the weapon
I think packing a shield miiiight help?
I need to test it more fr
It's so efficient at infantry clearing you might be able to take shield over rover
I didnt take rover, I took eagles and orbitals
should should help since it makes you ignore afflictions while its up
Sweet
You probably run like
Breaker, Senator, Medic or Democracy armour
Airstrike, 500kg, Flamer, Shield
Or if you can siphon a shield off someone else, wide range clear like clusters or 380mms
I might go for something a little longer ranged with a primary since the flamer is so dominant up close
But the breaker is solid anyway
I was runing slugger and it felt solid
Slugger could do work yeah
500kgs, gas, railcannon
I think I'll go for the dominator though it felt pretty good when I picked up someone else's
I really like the Scorcher as well
It performs insanely well into bots and might do numbers on Spewers, depending
You've got a good range of options
I've heard its good damage for bugs but has a nasty habit of self-fragging
Though I guess if you have a flamer that'd help
the plasma gun has some problems, the first being its t10 of the warbond
Yeah you unlock it super late
I think the other problems largely stem from people using it wrong though
The Scorcher isn't a focal weapon, its a pillar
I am back
You take it to kill medium armour dudes and it shines
Just nomming some food, but down for shennagins soon
Then in your support slot you run a Stalwart or something
I'm currently nursing a headache but my painkillers should hopefully kick in soon
No rush, and vibes on the headache
i have found this game is A Lot mentally
it is not quite as bad as Vault of the Void which literally gave me a headache from overthinking when i was learning it
VotV is a very complicated card roguelike
cool game! alpha tested for it,and made the solo dev go "exscuse me what the fuck" at a bug i found
(It required an incredibly specific set of cirucmstnaces, but when it happened it compelty broke a a bunch of penalities and rewared the player)
also the infamous "-1" card.
WHich was a card rapidly cycling between every possible card frame and color
with the name and rules text of "-1"
...it removed 1 block from you when played
Lmao
https://www.twitch.tv/videos/1101822198 I am also responsibel for getting this card changed so it couldnt do this anymore
thezombiepenguin went live on Twitch. Catch up on their Vault of the Void VOD now.
Well
I died laughing
More seriously, i stacked up a buff really really high
and then i played a buff that converted the buff intro multiplcaitive damage.
by 83 times.
So everything died.
...the shit i say in streams sometimes, flicking back throguh the clips
"What can we do to killeveryone"
Anyway, its' a fun enoguh card roguelike, but it's incredibly ocmplicated, and i ended up findign the complexity vs the payoff wasnt there
I was doing much more complicated decks and interplays of things
for fights that were much simpelr to bet than slay thes pire or similar
That's fair
Well that sucks. My game crashed just as we were escaping the last mission in a series, and I was the host.
Argh
Like, just when the dropship takeoff started playying.
Oh balls, that's horrible
Yeah lots of weird stuff like that kept happening to me
Or just me getting kicked or left by myself
<@&1206091872716595200> okay, jumping back in
doing much, much worse at challenging missions today than before )=
Not 100% sure why since I didn't even have any of the nerfed stuff unlocked except breaker
What armour are you running?
Bonesnapper
Hm, you shouldn't feel the difference
Yeah, I don't thiink its that
the missions themselves have felt harder on challenging
like the last few days we'd face one charger at a time, today as many as 4
I do feel like bugs specifically have boosted spawns
It feels way harder
(and we are pretty bad to begin with lulz)
this isn't a complaint tbc so much as a "woah"
I feel more of a weight of smaller and medium bugs
Chargers feel about the same
Maybe I need to start running MGs again
Yeah, at the end of a 7 we had a congregation of 8 nursing spewers and change
on top of everything else
Guard dog kinda got indirectly buffed with the increase of Small Bugs that it can mow down
Laser doggo, my beloved
I need to try a full laser loadout once I get to playing again
Free haircuts and singed teammates included
What do people think on laser vs gun drones?
personally prefer laser drones only because of how it's visually easier to track what they shoot
Laser one feels a bit better to me in performance.
Gives fun statistics like 400 kills, shots fired 200 
The base Guard Dog's massive downfall is that it has an ammo pool you cannot refill without summoning a new one
That seems laughably bad.
The Rover does get a little ammo from supply pickups but its bad like 1 mag
The rover does use the ammo is has very well but... it just doesn't last long
And has a nasty habit of wasting ammo against armor it can't penetrate
oof, expected it to be more like half ammo
Like for heavy weapons.
Yeah its pretty brutal
While it has ammo it can wipe out a bot infantry patrol in seconds but
It can't do that too many times
is anyone still getting the "connection error: failed to join lobby" error?
<@&1206091872716595200> COME AND SLAM AND WELCOME TO THE HELLDIVE
whcih is to say, we need 2 more peeps.
Has Kerbal science gone too far?
Song Used : http://www.youtube.com/watch?v=um0dSmC0KEw
I should: Immediately have gone to bed after work
instead: Helldive time
The socialist automaton marching chant from Hellldivers 2!
Playlist of Helldivers 2 Music: https://www.youtube.com/playlist?list=PLW250uNvfh760vKzCVyWR7DaY7K33cvFD
Music Composed and Produced by Wilbert Roget, II
#Helldivers2 #Socialists #Automaton
Helldivers 2 Song
Helldivers 2 OST
Helldivers 2 Soundtrack
Someone isolated the marching song
I am ridiculously impressed by the Flamethrower now
Think is an A+ tier grab vs the bugs
The ability to solo down Chargers mostly easily is very valuable, and it's a great anti-infantry/area denial weapon too
It's the new soloist special I think
I feel like the smoothest missions I've played have been ones where 2-3 people group up for the shitty/hard stuff and 1-2 outrider(s) snaps up the easy stuff
And the flamer seems ideal for those outriders
Yeah for sure
I'm very happy w/it because it's very good but not an S+ weapon
like the old Railgun
It's not great against mid targets and terrible vs biles while being short range and inherently risky
I was using the Railgun earlier today and rumours of its demise are greatly overstated haha
That shit still fucking rules
I wonder what portion of people who think its ass now are people who don't know you can take it off safe?
Straight up they should remove Safe now
imo
Its purposeless with how they've balanced the gun
I think its relevant for bots since you don't' need danger mode to blast devastators and scout walkers and I could use the lack of another thing to kill me
But I do think it should maybe default to danger
mhm
That does make sense
Especially since the intro video uh
shows someone overcharging it and exploding
@eager pine post your friend code and I can add you
Just had my first mission with the tiny jumpy bugs and I hate them so much
Are they new or did the bigger jumpy melee bugs just get shrunk or something
4311-3570
They're not new but they are the worst shit
How have I not seen them
request sent
Or am I just having a bad memory
I honestly don't know they're not that rare
I remember larger versions
Not these tiny large dog sized ones
Also they seem a bit more common
iirc there's 3 sizes
There's the tiny "leapers" the medium "hunters" and the large "stalkers"
Oh so I’ve only ever run into the hunters then
@lethal dagger if you want to join in while the other team's full feel free to hop into ac-1
Amazing
Leapers are really annoying because of their habit of catching autocannon rounds with their face at 1 inch and because they're good at catching and slowing you
Hunters are basically just the same thing but bigger
I hate leapers. Fuck this one bug in particular
Rest of em are fine
But the leapers can go die
Stalkers are basically the worst period
looks at her cool light medic armor
looks at bugs
Ah damn it fixing the armor means I’m gonna have to go back to medium
That last mission was terrible
light armor is pretty good
buts are just really fucking nasty this patch
I'm not sure what is the cause of it
They feel like they have more aggressive spawns or maybe the armor changes would up making them deal more damage
Legit every bug run I've done has been a sort of harrowing disaster
Feels like the definitely tweaked what spawns (see ‘I’ve never seen a leaper before in my life’ above) and made them a bit more aware
Going over to suffer on the bot front 
Bots are a lot easier to handle imo
Armor changes work better there and some of the buffed weapons fuck
Laser cannon is goated vs bots now imo
The bugs were easier for me because I can usually see em better
Engages well at long range, can kill hulks from the front
Bots tend to blend better for me
I wanna try doing more stealth
Someone did a stealth breakdown and its a lot more generous than I realized
visual detection range is ~45m standing, 35m crouching and ~20m prone (before scout armor bonuses) and enemies are mostly deaf
31 24 14 with scout armor
Which is really generous
@stone bridge EATS/Flamethrwoer/Shield + Medic armor and slugger is a fucking sweet anti bug loadout
red strats basically blow your cover instantly aiui
I just picked up the sniper and honestly wtf is this
Which one?
Anti material
Sort of limited use vs bugs since its sort of overkill for medium bugs and -
You can use R3 or mouse wheel click to go into first person
To use the scope
While you're in ADS already
Oh hell yeah
also change the zero range to the middle one - it seems to land high on the closest scope setting
Alright so my middle mouse button ain’t doing anything apparently so back to ape strong machine gun
Hmm check your bindings I guess
I did and that’s the button I should press and it ain’t working so
It’s a really good trick for a lot of precision weapons
shrug
Are you already aimed in with right mouse when you click it?
Yes
That’s strange
I'd rebind it then haha
Yeah it’s a useful trick
Uniquely mandatory for the AMR and really good on… most of the weapons
Lascannon and liberator are weird standouts as well
knight
I am annoyed
I specifically dropped my machine gun to try sniping on a solo bot mission and got my ass whipped because a key bind didn’t work
Granted I did extract so yay I guess but damn that was frustrating
Also: still terrified of bots.
For some reason the sounds of nearby bots invokes a primal fear the screeches of the bugs cannot invoke
What difficulties were you playing previously?
I did get annoyed recently in a game where I started it off solo to give it a shot, dropped and immediately was set upon by a stalker and killed... and every time I dropped I got killed because it was literally just putting me right back down next to a stalker that could two shot me and ragdoll me with a single blow
the stagger locking needs to be looked at
It is very annoying yeah
Stalkers are reason #1 why the Breaker is still a top tier bugge weapon
i'd say 1/2 of my deaths are instakills from spewers, and the other half are staggerlocks or slow locks
I definitely think you need to go into high level bugs with some pretty specific gear, depending on playstyle, or you can get really fucked
i like bots more primarily because when a heavy devastator blitzes me to death in a scenario i had no control over at least it is honest about it
stalkers just kind of. do that
stalkers slap you and it really doesn't feel like there's anything you could do.
While getting shot at with rockets has a number of actions you can do.
The answer boils down to "kill it before it closes in"
sadly they are so damage resistant and sneaky (Seriously enemies sneak way too well and make no sounds)
Which is why you pack either high burst DPS in some fashion, a shield, or a kiting weapon
They really aren't that resilient if you have a Breaker or similar weapon on hand
The only appropriate response is "stop whatever you're doing and fully mag dump into the stalker as soon as it's discovered" so it dies appropriately.
They would have to make make the primaries able to perform then. Or make it softer.
Which It'd be great if they made all enemies right now softer.
Arthy I've literally told you a primary that deals with them adequately
There are others, too
Wait is the stalker the one that goes invis?
Yes
Then no the Digiligence doesn't do well against it, I've had to put more like...4? I think autocannon shots into it.
assuming I can nail it with it's wiggly nature
The breaker deals with stalkers pretty well
I never mentioned the Diligence
The Diligence is honestly not a good bug weapon in general
I don't have the breaker.
Shouldn't be long before you have it, I'd recommend the Liberator or Defender before then
I’ve made it my dedicated duty to deal with stalker nests whenever they appear. Rover + breaker + grenade armour. As soon as I see a stalker I’m fuckin sprinting for that nest.
Punisher also isn’t awful with the buffs aiui
I'm..probably gonna suffer with the diligence. I just really like semi-auto rifles.
The diligence does well vs bots. With bugs it’s just not effective, you have to be moving too much for its accuracy to be a factor
though I'll probably be moving to the counter sniper when I Get that, eventually.
I mean, that's perfectly fine if you do, but you can see why your statements come off as kinda haughty when you say that, right?
As long as you know you're choosing the weapon that's got hte most difficulty in handling the things you're having trouble with.
Especially if you move to the counter-sniper variant.
You can use it! It can even perform adequately. It's just objectively going to be harder than if you just used a Liberator instead.
I will say that the fact that autocannon takes two shots to make the stalker retreat is a weird one.
but the reason why I say that primaries right now can't deal with bugs, is that the devs basically said they didn't want primaries to do that in the most recent blogpost about weapon balance.
The point I think is that you're not supposed to exclusively rely on your primary weapon to complete a mission. You're supposed to use your primary, secondary, support, and stratagems all together.
They literally didn't say that, though
Yeah, exactly
You're not meant to use your primary as the sole factor to win
Like, if I were to be using the Diligence or CS variant, I'd be carrying an Arc Thrower or MG or something as a support weapon to use as my "primary" and whenever the opportunity allowed (when bugs/bots aren't literally in my face killimg me) I can take out the Deliverance and eliminate things from afar before they become a problem.
We'll just choose to agree to disagree then. I just wouldn't want to beat a dead horse with how they are choosing to go about it.
We went from
Funny music videos
To teary poetry about the horrors of the war
https://fxtwitter.com/CGTester/status/1765490844411269221?s=20
‘THERE ARE NO OLD DIVERS AT MALEVELON CREEK’
I usually choose my stratagems to either cover weaknesses (if I’m solo/qp) or hyperfocus on something (in a group with comms)
If I’m focusing on infantry vs bugs, I’m taking the MG or Stalwart and using that as my ‘primary’ with a shotgun in reserve. Grenade launcher is also excellent but you have to lean on your primary more with it.
The categories I tend to use are Focal, which are the main focus of a build and what you'll largely be using, Pillar, which hold up the Focal weapon by dealing with things it can't, and Backup, which is, well, what it says on the tin
So in this example the MG/Stalwart is the Focal weapon - you design your loadout around it with varying Pillars
So bringing a Shotgun for burst damage to deal with stalkers, or a Senator to blow through Hive Guard heads the Stalwart can't normally tussle with
If you think about loadouts like that you can bring together an all round build you know the strengths and weaknesses of very quickly
There’s also considerations for each faction. Like bots can jam Eagle stratagems with AA, bugs have bile titans which need something dedicated to dealing with them (bot heavies are relatively easy to kill in comparison)
yeah that's absolutely part of build design
Like the Diligence and AMR are actually pretty sweet against bots
While the Breaker and its shotgun ilk are largely not as good
And the situation inverts vs bugs
This is a really good way to frame it
Exception: Slugger, which is a precision weapon pretending to be a shotty
Yeah its basically a DMR in the wrong category lol
(And easily the best one, especially with the Slugger buff last patch)
Yeah i'm kinda expecitng it to eat shit soon
because it's a little out of line
a smidge
I honestly think its not too bad, but I haven't used the newly buffed version vs bugs
the slugger got buffed?
Also riffing off this, my current goto bug build:
Focal: Flamethrower
Pillar: Slugger, EATs, Shield
Backup: Impact and Airstrikes.
Imo the glacial fire rate is ultimately what holds it and the Punisher in line
Slugger gets full ammo back now intead of a tiny amount AND a monster 50% ammo buff
so it's now 60 carried rounds + however many in the mag
i knew about the fix but i thought the extra ammo buff was for the punisher
It was not actually written in the patch notes, but I figure it and the Punisher share so much DNA they just decided to buff it too
The Slugger is literally "just" a slug version of the Punisher
Alright, <@&1206091872716595200> anyone up to play?
YES
i was ltierally about to ask, lol
Orders are fixed btw, it's 2x bile titans this time
lol
so one diff 7
alright
But yeah I'll be around soon
Gotta do a few things and use the bathroom
yeah a small patch dropped
o
No notes tho'
once i ge back to my PC I'll restart
more of actual smoothbore boomstick representation
@stone bridge You're fine, it said version mismatch until i joined up on you
er, when i wnet to join on you
@unkempt river I see you online, come dive into hell
also my autocorrect tried to talk about Bike Titans, and i now wnat to see a picture o f a bile titan on a Penny farthing bike
Hades is at work sadly
I'm at work, or I totally would
The super-heavy armor is in the shop btw (Heavy armor with the armor perk)
I'm being definitely responsible at work 
I bet that they were using it on bugs lmfao
heavy armour was bad against bugs in 1 as well
It seems somewhat inconsistent
it'd be nice if we had the raw numbers just in general.
holy shit, flamethrwoers now
you literally can melt armor off a leg
it is SO GOOD
Can we delete this and post the source video instead please
Woke up this morning to the great news of Armor Rating finally working, I didn't have time to properly test it out but here's a quick comparison in a similar fashion to my first video on the matter
I will be getting my friends to help make proper testing some other time soon
Thanks to the devs for all the work they've been putting in this wond...
Oh, alright, didn't know about it , sorry
did the developers ever confirm if the limb vulnerability on chargers is a bug or not
the after they charge and while they're turning i mean
Dont think it's a bug, it seems a pretty intended mechanic
like i like the concept and think it should be in the game but
there's no indication that the mechanic exists
It feels extremely arbitrary, yeah
have the limbs glow or release steam or something
It's also not just after charging, its only during certain animations and even some walk cycles
I am 99% certain its some sort of armour desync bug
Also,

Mechs mechs mechsmechs mechs mechs mechs mechs mechsmechsmechs
Vehicles of all stripes, at that
I am happy to drive anyone around
Strongly recommend if you're having a hard time with bug missions post patch:
Medic Armor (med or light, probably med is better)
Slugger/Breaker/Scorcher
Impact Grenades
Machine Pistol
Shield Backpack, Flamethrower, EATs, your choice of 500kg/Airstrike. If you're with good teamates you trust, have one of them bring airstrike and like, a barrage of choice, while the otehr brings backpack and you share.
Flamethrower for Chargers (pick a leg and focus fire on it, it'll melt in seconds), also chaff. primary as a backup, helps with spewers. Impacts also good here. Use your 500kg and EATs to take out biles.
It is Brutal how effective this is.
@stone bridge just duo-d a Suicide Mission and it was breezy.
Yeah it was pretty brilliant
We killed 3 or 4 bile titans with a single death, amongst other bullshit
Beep beep get in we're gonna do freedom
Beep beep, helldive jeep
(helldrive jeep)
Okay but image for everyone:
Helldiver personal motorbike
So we've got 4 confirmed vehicles so far:
- EXO-44 Patriot Exosuit (previously titled Walker, minigun + homing anti-infantry missiles)
- EXO-48 Obsidian Exosuit (double twin-barrel autocannons)
- An at minimum two man buggy with top mounted MG
- A 4 person APC with an autocannon and passenger sponson guns
I do wonder how vehicles are going to handle the terrain which is
let's be real
there are many many hills
autocannon….
I hope I go airborne and flip and roll and kill all my passengers
i love my autocannon
I hope we get the AT walker from the first game
more autocannon more good
I do hope that the vehicles don't have vehicle physics and just sorta stick to the ground because I don't want to be yeeted
These are just the ones we know about - I figure they'll round out the mech stable with the Lumberer, which has a 90mm cannon + flamer, they might bring back the tank destroyer from last game, and if the vehicles are indeed 3 and 4 passenger I figure they'll bring back the Hammer motorcycle from last game which is 2 seater
Too bad it's yeet time
they have to add in segway's to the game.
they should give us rollerskates
Briar get in my hellcycle 
The lumberer would be so nice as a big F u to all the heavy armour
ok :)
We gonna do donuts around a bile titan
We'll see if they bring back this funny fella but it probably doesn't super fit the scope of the game
tank v tank
now all they need to do is add the HMG as well and I'll be happy :')
OH! speaking of!
I found a machine gun that came out of a malfunctioning hellpod with a different, rather funny icon
And I suspect this may actually be the HMG's icon
Exciting
This is going to be the funniest thing I've ever seen
I can't even imagine just joyriding around in the truck blatting bugs and bot factories
someone hops out to do a terminal, you roll on
absolutely incredible
I feel like the vehicles are going to go a long way to reminding the super srs people that actually this game is looneytoons and they are but elmer fudds
<@&1206091872716595200> Anyone feel like diving?
just completed a full helldive operation vs bugs with a group of randoms
two of which were on voice comms and running the recoilless
it wasn't that bad really
stratagem loadout was arc thrower, autocannon turret, airstrike, orbital rail, which feels like a great loadout that can meaningfully contribute to any situation
what's todays patch
We have no idea, no patch notes
Ye, that seems very nice
since it's so low it's not anything package related so either exe fuckery or anticheat fuckery
the Major order ends in t-8 and a half min so I expect we'll see then
or it activated something in the previous patch
I hope it's mechs
yeah sounds like it activated something in the previous patch then
going from 71mb to over a gig isn't really possible unless it decrypted something previously added
anyone up for some dives? (I need to kill 2 titans still, after all
So, something I haven't realised until now, recent patch lets you get SPEARs from small map ammo boxes
Singlehandedly making that weapon 8x as useful
I'm onboard
Huh I tried that when we played but couldn't pick up, maybe because I didn't have the backpack on?
I was hoping you could keep one loading it from ground pickups :v
Sadly no
it having map pickups makes it really nice though
Yeah, means you don't have to steal other people's supply boxes for one(1) missile each
We got the other major order right?
Cool I figured lol
By the time I logged in after that order was a thing it was done lol
Do your bit for the Galactic War effort and unleash all-new toys of tactical chaos with the Cutting Edge Premium Warbond.
This unique anti-alien cache includes explosive weapons, prototype armour, capes and player cards, emotes, and utility boosters for this month and beyond.
HELLDIVERS 2 is Out Now on PS5 and PC
Trailer for the Cutting Edge warbond
the consistent spoiler tagging on leaks in this thread hes been stellar but i do not think it is necessary for trailers released by official sources
Hope we're gonna get more lasers
Maybe return of the Sickle?
arc shotgun?
The need so I can spread managed democracy has literally never been higher
Nice, it is indeed
Also one of those helmets giving me Destiny vibes
armor looks bad but the weapons looks sick as hell
Arc shotgun is gonna be interesting
Watch the armor have the best stats ever
just like the simulations
The sickle is already in the game
Oh
wait
NEVER MIND
The one we have is the Scythe
Yeah, uh, go watch the trailer.
With the new pistol, I'm glad that one can now do a totally reload-free build
I did immediately after writing that original comment lmao
Hope the Sickle will be as good as it was in the first one
The one that really interests me is the Punisher variant
which appears to be a priamry grenade launcher in function
laser pistol laser rifle laser cannon laser guard dog orbital laser
arrowhead give me a laser turret i want to lasermaxx all 4 of my stratagems
Hell yeah my SICKLE
What the fuck is this map
murder
Beachfront property
A Helldiver's greatest fear: shoulder-depth water
for once in my short life i've been recalled from creek crawler to tien kwanner
The stun grenade looks like it's EMS in a can
which seems very potent as an option
reminds me of scout drg, which is cool to see
Oh boy the subreddit is on fire right now
The Devs have been a bit grumpy about the patches reception, and probably needed a pr person, and people are losing their minds.
I want to spite clear Helldive just to show these folk to now, lol
Im on the side of the devs completely
Uncritical support in their crusade against metaslaves
takes a long drag of her cigarette
These mfers wouldn't last a season in Apex
the balance patch had no misses imo...
the armor update was a bit ymmv
but people will get over the railgun
yeah the people malding about the nerfs in the discord and subreddit...
i can't relate
I almost always agree with "buff other things, dont nerf"
but if everything was buffed to the level of the railgun
The stance I saw was pretty accurate imo: people don't want to think, they just want the S tier weapon from their favorite youtuber so they havn't tried anything else
then there would be no challenge
Im more "nerf then both other things in response"
Need to make an 'ole reliable' meme about the machine gun
Yet to have that let me down
And is it meta? I don't believe so
I really wish the stalwart was a primary
machinegun when charger appears...
The breaker is still really good
tbf I think a chunk of the anger is people making blanket statements saying everyone who didn't like the nerf is a "Metaslave"
Those CHEEKY BUGGERS
Charger when you wip out the orbital rail cannon
DAMN IT JOEL
2nd charger
Actualy, spoiling the community on a new mechanic, hype farming, and then tearing it away is the best GMing a GM coul do
see, now that I know they are going to make there be like... mechanical stakes for the metagame, and implement them so deftly?
Now I know we might really be cooking
⬆️➡️⬇️⬇️⬇️
im sure we'll get them at some point
I really like "do this mission to get your cool new mechs faster"
Flamethrower and Laser Canon wreck chargers. Apparently Orbital Gatling wipes them off they come crawling up from a breach?
There's a lot of options, and also, team work team work team work
If not that then let them slam into a wall and give them the ol breaker backshot
Me and Briar were trashing diff 7 together, it was great
So yesterday someone joined our game and landed just as I threw an eagle air strike, got caught in it and died
<@&1206091872716595200> ill be waiting in horus chat
Mike came on
He just said “why” in the driest tone ever
Like a true patriot
And then proceeded to ultra carry all of us lol
I need a group to fight for tien kwan
I do definitely feel like the game got harder yesterday, and I don’t even have railgun/shield unlocked
I think they nerfed those weapons and also tweaked spawns.
I needa sleep when I get home from work, but
I salute you, the vanguard, the fleshy corpse doormat over which we must step to open the door to freedom and ensure we have firm footing to finally renter the house of Liberty
Path notes here: #1102974129734434919 message
What's the trick? To the guts?
3 days till we get either mechs or and update on it
@steady bone behold
yeah, 3 days till we get them
i would say sooner, since the peak time is NA based
the major order ends in 3 days though
Some games have double xp weekend, but only helldivers has "mech sooner" weekend
After trying arc thrower, does it just sometimes not shoot?
wait, we wHaT
it will arc to corpses sometimes 😤
Sometimes it is just persnickity
Oh there's no arc
hit the ground under the belly, either when they rear up after a charge or by throwing between the front legs as they run at you
sub corpse with random bit of destructable setpiece
Zap 'em again, for liberty, just like our noble president would do
just orange spark on the front of the gun, as with when it shoot arc out
but no arc at all
odd, never seen an orange spark
Are you implying that your equipment is sub-standard Helldiver? We wouldn't want to commit treason would we? Clearly you need to just keep firing and voting to secure our ongoing future
I phrased that wrong probably, it's just a little effect near tip of the gun
that always goes off when you shoot it
just make sure you hear the second charge sound before releasing
one for halfway one for full cock
Arc thrower: it basically has a cone it draws out. If there's something out can ground in, it grounds in it.
Also the first charge has to be full, the second etc charges can be done at about halfway if you're chain firing
Clever. I knew the belly was their weak spot, but didn't think of that.
Oh, and new charger tech: spewers death explosion destroys them
all spewer type attacks (breeders, bil titans, etc) deal damage to other bugs
oh cool the sickle is coming back
Spewers are my bane. They die easily enough but their fat bodies block my arc thrower
And yeah SICKLE WOO
Not that it was in question of coming back
Yes, but it got dramatically increased in this patch. It's very very notable now, even if the charger survives it gets armour shredded
hope the Sickle will be as dependable as it was in the first game
Like I watched a charger loose both front leg plates mid charge to a spewer explosion, then die when it finished it's charge from the injuries
Ya know what would be cool? (Might break the world a bit)
Armor skins.
The ability to make certain armor looks like others so i can keep my cool looks wven if i switch armor
Maybe like restrict them to their different armor classes (so light armor can only be "painted over" light armor)
Would love this, the current armor system feels very outdated
Not to mention armor still doesn't really seem to work
The armor stats definitely work afterthe most recent patch (least that's what it felt like)
i remember pilestedt mentioning that they were discussing (emphasis on discussing) armour colouring
may happen
may not
But i definitely have gotten attached to the light medic armor look and i wanna keep it so bad even if another armors bonuses are better
I could maybe see it if they only allowed similarly weighted armors (light, medium, heavy) to be swapped around
But totally understand if they don't
Thanks. I definitely don’t see anything about spawns, so it is a bit conspiratorial of me, but I still think they tweaked at least bug spawns (perhaps inadvertently)
yeah no, arc thrower just sometimes refuses to go to target at all
I really felt like I got hit by more multi-charger spawns than before the patch haha
Someone post this already?
yea
don't think I'm gonna by trying to make arc work
well, I'm going to have enough credits for that long before it actually drops
basically there already
Yeah I'm at 800 right now
975, although that's including all the SC packs from both current warbonds
That's the most sensible restriction to the idea.
Ngl maybe i don't look hard enough but i don't see a gameplay need to have to need to keep the armors distinguishable from each other. Not like (i personally) can tell what someone is running when they are obscured by bug blood and shrubbery
<@&1206091872716595200> one more for dying to bots for mechs
Just need a few mins
i know a friend who swears by arc projector and it puts in a lot of work with communication. it fizzling out on occasion is just a fact of life though
The arc is amazing if held by competent hands
would someone mind screenshotting the new major order for me? gonna be away for a bit
Full trailer direct by post
https://youtu.be/4ps--hQiSXA
Do your bit for the Galactic War effort and unleash all-new toys of tactical chaos with the Cutting Edge Premium Warbond.
This unique anti-alien cache includes explosive weapons, prototype armour, capes and player cards, emotes, and utility boosters for this month and beyond.
HELLDIVERS 2 is Out Now on PS5 and PC
trident
Anyways I'm excited
oof, did a defence mission solo on just difficulty 3 vs bots and it was very bleh
Yeah but I thought it was a continuous beam
never played hd1 but whenever i read of the sickle people are greeting it like an old friend. hoping it lives up to the hype
You know how you have to hold the scythe on target for just enough to be "problematically long"
The sickle gets around that by being burst
it was a very good all purpose weapon in the first one
I have my doubts on it being good in this one
the Sickle and the Trident were both just very good for most uses
but yeah we'll need to see how they turn out this time
tysm!
Really the sickle is to be treated like a liberator that you don't have to reload after small engagements
yeah it was just a dependable rifle, with the upside of not needing to reload as long as you don't overdo it
The Trident was bonkers in the first game. It massacred waves and patrols. You could see enemies on the map and just beam spam in that direction until the red dots went away.
laser breaker...
down there doing engineering work
do we know how the new weapons and armors will be obtained?
(as in: will it replace the current premium pass? will it add onto it?)
ah, well that's a relief
As far as I know least what devs previously stated isn't true
what?
1002-9138
So I was eating a snack just now and I was listening ot a podcast talking about how halo was balanced for legendary difficulty.
This made me think, what's helldivers 2 balanced for difficulty wise?
? Halo was balanced for Heroic, wasnt it?
Yeah that's what it says ingame
4 people
but I mean without some kind of dev commentary on it we wont really know
I thought halo was legendary difficulty.
Huh, well either way base game not GM influence (because I Don't think I've ever played a mission with the GM staring in at me)
but it just made me wonder if it was ever stated.
You theoretically would never know
remembers the vods of a dev messing with cheaters in pubg in real time
Huh. I suppose yeah, the one time I ran an extreme mission we had like 5 bile titans spawn one after another.
ooh, I'm just one super sample away from the expanded weapons
alright, goal for tonight is clear xD
<@&1206091872716595200> come play milord
M'lordy
lol
<@&1206091872716595200> filling up a second stack, looking for some Diff 9 nonsense
be on in five
will wait for you before deploying because Helldive Bots are no joke
and with three command bunkers we kind of need three people
we now have three people, do we wait for you or start mission?
<@&1206091872716595200> Need one more
POD STUCK
also had this happen to me
Hellbomb arming noises
I can handle bot trivials solo apparently
(Kinda a no brainer but with the right stratagems it was ez)
Also the cold exploding artichokes are annoying
<@&1206091872716595200> looking for one more for the last 9 mission
bilespewers a shit
lol
I guess I can try to be social later, unless someone wants to hop on for like, 3 easy bot missions

