#Helldivers 2: For Managed Democracy!

1 messages · Page 18 of 1

rotund marten
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I suspect it might turn out to be a mistake or an accident and get reverted

dusty spruce
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This was something I am hyped for. The flamer used to be sorta dissatisfying for killing crowds. Felt more like I was just setting myself to get pounced by flaming hunters. Hopefully it massacres organic crowds like it ought to

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OH WAIT

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The slugger got the ammo buff too?!

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Absolute best gun

autumn plover
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Honestly I still think overall buffs ideally happen more than nerfs. Otherwise it becomes a very kinda bad feel negative feedback loop. Especially in cases where that nerf and buff decisions are based mostly on high level play.

rapid scaffold
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Particularly in non competitive games like this.

steady bone
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I'm very much for buffing things to make them feel viable at harder difficulties.

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but also fun viable if that makes sense

kindred lintel
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What I'm actually looking for is a slight increase to fire burn dmg/tick

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It would solve napalm, flamer, and inc.breaker

steady bone
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flame thrower I Think did get that buff

kindred lintel
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Don't get me wrong flamer is already quite good, but just not amazing

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It did, but only on the stream

steady bone
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ahh you mean the passive damage tick?

unreal merlin
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The DOT of the fire was unchanged, it's still enough to cook smaller bugs though

autumn plover
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Like its a balancing act to balance lol

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Just often games fall into the trap of only nerf I feel

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So I think that's why the sentiment of only buffs cropped up. Just people really done with the negative feedback loops

hallow hornet
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Nah I believe there's also a game dev that once said players prefer buffs over nerfs

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and that they try to make buff more common than nerfs

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I forgot who said that first

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but its been very much repeated like its gospel online

unreal merlin
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Fortunately arrowhead seems to have a grasp of what they're working with

hallow hornet
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the fact Arrowhead seems to be trying to avoid something being too meta is a good sign

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imo

autumn plover
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Yeah like the nerfs seem mildly instead of swingy

hallow hornet
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I also think sometimes you need to nerf certain things so that they are less of an ultimate response to everything

autumn plover
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I mean I agree with that. I don't think I really ever disputed that the patch seems decent lol

hallow hornet
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Buff and Nerf generally don't happen in a vaccum of being fully better or worse

autumn plover
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Like those are like very reasonable nerfs

turbid olive
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With tiered difficulties it really depends on what the standard of difficulty is

unreal merlin
quick plinth
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think about it this way:

currently a lot of weapons are meh and some were in a desperate need of buffing

while one or two weapons were mainstays along with a couple of stratagems

so they nerfed the outliers, buffed the ones in a horrid state and left most of thr meh weapons still meh, to see how the game settles in

quick plinth
hallow hornet
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Also

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you'll always have people complaining about the thing they liked being less good, regardless of if it was deserved or not

unreal merlin
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Wow this is EXACTLY a topical article

turbid olive
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The "buff only" is kinda what happens in things like Diablo 3, where number go up but ultimately just means you're doing higher difficulty stuff with the same challenge you'd instead have from lower difficulty stuff

unreal merlin
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I have since the game released seen many who say “Don’t Nerf, only Buff” and other similar ideas. However as a designer I can tell you this is not a great idea, but I understand where the sentiment comes from.

hallow hornet
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Once people have come to know and settle into something, its very hard to make them move from that and if you do it doesn't tend to be well received especially at first

turbid olive
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It's essentially vanity sizing

hallow hornet
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oh hey lmao

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Another one of the current meta weapons enforced by its convenience and efficiency. The Railgun is really intended to be a high powered anti-tank sniper rifle, requiring both timing with the unsafe fire mode and accuracy with where you hit the enemy. It was vastly over-performing in how safe it was to use and how convenient it was, not requiring a backpack or assistance to be effective, and not requiring risk to take out even larger armored targets.

To that end we have changed it so that the safe mode is capable of penetrating medium armor, such as Automaton Scout Walkers, but not more heavily armored enemies like Chargers and Bile Titans. For those targets you now must run it in unsafe mode and overcharge it. In addition we reigned in the Railguns ability to damage massive body parts, meaning to get any real efficiency out of it you must score hits on heads and other weak points.

We are aware it rose to prominence as part of other anti-tank weapons not being as convenient or efficient in comparison. We are monitoring the situation closely and will adjust more based on how this change plays out.```
full iron
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I've been trying to use the laser cannon and it hasn't been doing this

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unless you have to keep focusing the same spot?

unreal merlin
honest acorn
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<@&1206091872716595200> anyone free?

quick plinth
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for me laser canon is nice now

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knocks heads off of medium bug and hive commanders easy peasy

turbid olive
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Very good article! I do like hearing the mindset behind changes

quick plinth
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honestly just about as I expected from the reasoning

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its just that it still doesnt explain how the ARs and DMRs are worse than the shotties

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they dont do the job of supplementing stratagems

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not even a backup weapon

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when the shotties can easily clear chaff

unreal merlin
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Shotguns are actually just weapons that fit the engagement range we're fighting at. The rifles are great when things aren't up in your face, but instead at a distance

candid finch
quick plinth
honest acorn
quick plinth
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since most of the time that I fight bots they steel go into shottie range anyway

unreal merlin
quick plinth
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hell scratch that

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can a rifle deal with berserkers?

upbeat vector
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Yeah

unreal merlin
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Yeah

upbeat vector
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You need to be able to aim alright, but it can deal with them fine

unreal merlin
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The pistols can deal with berserkers tbh

quick plinth
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hm

unreal merlin
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They're imposing but not actually much of a big threat

upbeat vector
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Actually about that; for zerkers should I be aiming at the waist or is there a better weakpoint?

unreal merlin
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Waist or head, I prefer waist

quick plinth
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its just that on bugs you need to be able to immediately shut down the horde coming at ya

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and the auto shottie is the only primary that provides this

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everything else doesnt kill stuff like hunters fast enough

unreal merlin
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I'm running the scorcher most of the time and it one taps raiders 80% of the time with a body shot

quick plinth
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flame shottie?

unreal merlin
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No, the plasma rifle

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Though the same can be said for the DMRs too, it pops raiders and small bugs.

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The counter sniper variant is kind of weird given the VERY long range it's meant for but it still works fine.

quick plinth
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my issue is that hunters charge into your engagement range very quickly via flying

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and are arguably second biggest threat after stalkers

unreal merlin
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Change to the redeemer auto pistol for your secondary and put a short burst into things too close to you, it's very effective

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I feel you there

quick plinth
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ive died more to hunters than any other bug

dusty spruce
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I wish I had a better idea of the Hunter jump range

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Sometimes they do the dodge and walk all the way up

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Sometimes they seem to fly from outside a base straight to me

unreal merlin
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My habit (again with plasma rifle) is just focusing on popping all the annoying small bugs with one or two shots. Clear the chaff and handle the bigger ones as necessary or time available

quick plinth
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unless a stalker is around

hot meadow
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I’m excited for the flamethrower to be good. More ways to kill chargers is great, because we are bad at it (lol)

unreal merlin
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But also the plasma rifle is kind of really good but also at the end of the warbond tier so not everyone has it

quick plinth
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stalkers basically just have to be your top priority

unreal merlin
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Always

quick plinth
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because if the nest is left unattended, it will greatly threaten your mission

unreal merlin
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Always merk the stalker

quick plinth
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also bugs have Stalkers and Scavengers

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whats next

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irradiated bugs?

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bugs that yell at you in ukranian?

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im making a poor attempt at a S.T.A.L.K.E.R joke

modest fiber
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<@&1206091872716595200> if anyone else wants to go and spread some managed democracy, am ready and willing :3

modest fiber
turbid olive
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I am omw home but ready to dive when I'm back!

cobalt patrol
full iron
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weird

rotund marten
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I find slugger plenty for both killing packs of Hunters and for sniping bots at medium range

unreal merlin
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Slugger is like a DMR in pump action form

rotund marten
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It can't do berserkers that well but that's what the redeemer sidearm, grenade launcher and sometimes impacts are for

quick plinth
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isnt slugger premium pass?

cobalt patrol
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Yeah, slugger does work vs hunters. And it's ammo just got massively buffed!

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No.

quick plinth
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ah its really far down free pass?

rotund marten
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I really expect slugger ammo increase to have been an accident

south temple
rotund marten
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it was already even with or better than the Breaker before

cobalt patrol
rotund marten
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It's easier on Devastators, it does an excellent job there

quick plinth
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is it just me or this game would slap as an RTS

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you already have all the units you could possibly need

rotund marten
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I think that's Starship Troopers terran command

quick plinth
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no no

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ive seen that, played that, dont like it at all

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more something akin to say, starcraft

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3 tier unit split, buildings, abilities

south temple
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helldivers starcraft would be sick

steady bone
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huh that blog post says that your primary weapons are meant to be for small enemies, not the larger stuff. Instead preferring the usage of strategems.

quick plinth
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right

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but the ARs and DMRs feel too weak for me to use as chaff cleaners against terminids

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the hunters's time to kill with anything other than a shottie blast is too long for how much of a threat they are

steady bone
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All this tells me is they should reduce the cooldown on strategems then.

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if they want to nerf primaries and/or keep them weak, then they should compensate the other way

upbeat vector
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Yeah... Even on Challenging there's way too many Heavy enemies to rely solely on the use of Stratagems. Support weapons help with that, but...

idle hollow
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I think the best thing is

steady bone
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With this blog post and reflection on it...if they keep going this path, then I may end up being bored of HD2 if it's meant to be strategem usage but even that's hindered often

idle hollow
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The punisher now staggers berserkers and devastators

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Punisher glow up my beloved

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It was good before now it’s great

unreal merlin
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IME with good target priority and accuracy it's not super hard to manage smaller targets between crowd control stratagems

rapid plover
unreal merlin
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Eagle Cluster and Napalm continue to shine

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As does the orbital Gatling barrage

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And airburst

strange vine
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breaker spray n pray good now
against bugs at least it can do everything pre-patch breaker can do but with more ammo
also more stable than new breaker

upbeat vector
unreal merlin
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How good are you at matador-ing chargers

steady bone
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fine, until I Get huntered

upbeat vector
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Diving out of the way? I'd say pretty good

unreal merlin
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Not diving

steady bone
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I don't even dive, I just run

upbeat vector
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You can do that?

unreal merlin
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Tip, just run past them

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Like, right to the side of them, run the opposite direction

upbeat vector
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Okay but that's where all the bugs are

steady bone
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it's tight but if there's nothing else there, it's super doable.

unreal merlin
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Do NOT run perpendicular, they WILL turn and hit you

modest fiber
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running past the enemy? that doesn't sound right

steady bone
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it's to shoot them in the butt

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or in my case run away from chargers since they are actively bullshit

unreal merlin
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Anyway my point is that I've had good success playing dodge games around 3 or so chargers and otherwise just ignoring them while killing all the smaller bugs

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Like genuinely you can just ignore chargers if you keep good awareness of them

rapid plover
steady bone
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yeah no, I run around them to ignore them and just lose them in a midst of rocks.

steady bone
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fighting bugs is just not fun on harder difficulties.

upbeat vector
modest fiber
autumn plover
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Also random but it's cool that the shockwave from explosions are actively repped and effect you the player

strange vine
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oh hey spear now gets 1 missile back from the ammo boxes

unreal merlin
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But it's still more vulnerable than the armor plates

upbeat vector
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I guess one is better than zero sure but it still feels bad

unreal merlin
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The trick remains: use an EAT or RR on a foreleg and just shoot it 4-7 times

barren warren
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my job on the team is usually to play charger matador and just run them around buildings and rocks forever

jolly mortar
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same. it's a practiced skill to learn how to run chargers in circles until a teammate either tags them or you run them into something, stun them, and get a shot off

south temple
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is armor fixed now? i heard that it is

barren warren
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run, do a small loop, unload a break clip into backside, repeat

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or run, do a loop, throw down a turret, then loop him around the turret

jolly mortar
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I was running like four chargers in a circle on impossible the other day. got really funny after a bit to watch my teammate pick them off.

barren warren
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track team super earth champions 2k24

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"why do some of the helldivers have super buff legs" dont ask its fine

keen zinc
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Breaker Incendiary might be a killer now

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Since fire DoT buffed

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Someone try it out

barren warren
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how do you get incendiary rounds

keen zinc
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So still light armor only

jolly mortar
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special variant of the gun, think it's on the premium pass?

keen zinc
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Yea

barren warren
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oh, rip

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sad

jolly mortar
steady bone
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flame DOT was not changed, it's only the flame thrower's stream damage

keen zinc
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Maybe now that it's "fixed" they'll be able to balance it to be better in the future

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But rn heavy armor is just ass

strange vine
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the armor does make you more survivable i feel

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but youre still slow af

barren warren
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have they outright said "its supposed to be bad"

jolly mortar
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hopefully, because I feel like each armor class should have a dedicated purpose to it

strange vine
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like 4-5 hits vs 8 hits

barren warren
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or is that just your interpretation

unreal merlin
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The philosophy of "just keep running to not die" will always be a prime strategy

modest fiber
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the armour is so far neat, light armour is good if you plan on not getting hit, heavy armour feels like its heavy now

steady bone
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look, all I can say is while wearing light I remember not being able to take a single rocket

unreal merlin
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Heavy armor works

steady bone
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but I ate a rocket to the face today and survived on 1 hp

unreal merlin
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It's just that not being there in the first place > surviving when you do get hit

strange vine
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were you wearing a "chance to survive a fatal hit" armor?

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just to be clear

steady bone
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no it was the first light armour you get

keen zinc
jolly mortar
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I didn't think about that, honestly. if all armor values work now, medium's gonna feel even better for me probably.

keen zinc
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More like 4 hits vs 4-8 hits

keen zinc
steady bone
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This one

keen zinc
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Hm

steady bone
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I survived with one hp.

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so it's clearly done something

quick crown
jolly mortar
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cause you can pry my engineering kit from my cold dead hands. I'll stay handing out impacts like they're these hands.

keen zinc
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There is light armor with engineering kit

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Breaker iirc

quick crown
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Its still not great granted

jolly mortar
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really depends how the armor values math out for me

keen zinc
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Yeah but heavy armor in HD1 made you an actual tough bastard able to shrug off light attacks from trash mobs

quick crown
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But nothin is gunna kick me off my medium armor. I've got too much psychic luck built into it

steady bone
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oh huh there are medium armor sets that have the same value as the marksman armoru

keen zinc
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This is just not good

sly lake
steady bone
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it's the first one I was able to get

south temple
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can’t wait to use nothing but the bone snapper still

barren warren
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there will be other patches, at least

jolly mortar
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yeah

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i'm not gonna doom and gloom over one thing not being great yet when they may just need more time to balance it. the rest of the changes genuinely sound really good.

sly lake
sour falcon
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How severe have the railgun nerfs felt, for folks who have already played?

jolly mortar
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I'm definitely gonna nab the laser when I can to play around with it, because I avoided it when it sounded so weak pre-patch

keen zinc
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Iirc the Light Gunner only gets 25 from extra padding

sly lake
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nope thats 50 more

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my 3 other lights have 50

keen zinc
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I thought it had 75 like the recon armor

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Mb

steady bone
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so still at the same thing as before

quick plinth
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scout armor all the way

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since it seems hunters still fkn just murder you anyway

keen zinc
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That video is so painful

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Like even if it's variable, the low end of the variable should not be that

kindred lintel
keen zinc
candid finch
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The myyyystery

steady bone
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this is them lining up the mechs being added to the game.
They making all the stuff not feel good so we all bring mechs constantly.
(this is a raving lunatic's head cannon)

keen zinc
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Armor is fixed, turns out it's made of very wet tissue paper

jolly mortar
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the riddler is hacking stratagems...

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and honestly i wouldnt be shocked if they are delaying proper armor balancing until the mechs are out and tested a bit

quick plinth
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i wouldn't complain if that was the case

jolly mortar
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same

barren warren
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I do stand by the fact a lot of this could be fixed by just making chargers Less Chargey

steady bone
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make chargers slower

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make them that if you get hit, it's because you were not paying attention

jolly mortar
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true. we also haven't got an actual enemy balancing patch to accompany the gear balancing yet.

barren warren
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slower, or give them a tired period, or make their legs medium armor, somethin

unreal merlin
jolly mortar
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like, chargers are one thing. but I'd argue some bot heavies could use less pinpoint aim. rocket devs feel like they should be explosive heavies, not literal snipers.

jolly mortar
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inb4 they introduce actual bot snipers

south temple
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i want to kill more robots

unreal merlin
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We MUST prevent them from their northward progress or the whole war will go tits up

unreal merlin
south temple
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my servo armor is lubricated in the blood of automatons

barren warren
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i havent fought any bots above 2 difficulty yet so i cant weigh in

steady bone
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well better use the light armour, muscle enhancement and jump pack. Who cares about being hit if I'm over there

jolly mortar
steady bone
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though if I use only those they'll probably get nerfed

jolly mortar
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I mean, I don't super see a reason to nerf the light armor when it feels like it's working as intended

jolly mortar
south temple
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triple barreled robot snipers

steady bone
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They'll make you barely faster than medium armor and enemies will still slap your hands.

south temple
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is there light medic armor?

azure pewter
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Trench paramedic

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It’s super store

south temple
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bet ok

keen zinc
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Is there any funny url thing you can do to make yt clips embed better on discord

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Like you can with other sites

jolly mortar
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vx or fx maybe?

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and honestly hoping that the illuminates are gonna be when we get our hands on more energy weaponry

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i want laser guns

south temple
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i want a laser assault rifle

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accatran lasgun when

jolly mortar
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yeah. gimme a rapid fire laser

keen zinc
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The sickle

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Pulse laser

hallow hornet
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Like these balance changes aren't made to spite people

keen zinc
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I do think the armor fix was made to spite me for my optimism

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Me specifically

jolly mortar
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I mean, there's not much point to griping too much about it when they haven't actually done any balancing at all on armor right now. they just fixed a bug.

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can't balance when you don't really know what needs balancing yet

hallow hornet
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like for yourself

steady bone
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the blog post basically said they don't want our individual player gear (primaries, secondaries etc) to have a big effect, and instead want the strategems to be the main thing.

hallow hornet
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I would genuinely just wait a bit

unreal merlin
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Pew pew pew

steady bone
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I will say I do want the environmental effects to also affect enemies. Not just players

unreal merlin
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I don't have the patience for holding the scythe on target

steady bone
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Dealing with automatons and getting hit with an ion storm should mess with them

jolly mortar
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i mean that feels fair. but same deal as the armor, basically a new mechanic, so need to see how it plays out to balance it

quartz cloak
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Honestly all this update taught me is I should stay off social media, people are going insane over this

steady bone
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That's sadly normal for big games like this.

jolly mortar
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oh i refuse to engage with talk about the patch outside of my personal circles

south temple
steady bone
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EXACTLY

hallow hornet
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There's a lot of dramatic exageration over it

jolly mortar
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like here, another small server or two, and my twitter friends

steady bone
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this would be so funny to see them getting yeeted around

south temple
rapid plover
quartz cloak
steady bone
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not surprised on the discord aspect.

hallow hornet
jolly mortar
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i learned from my days with destiny 2 and ff14: you do not engage with the general fandom conversations about balancing patches

junior badge
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Anyone up for a couple of missions?

junior badge
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or rather, do you fine divers still have a slot for me?

steady bone
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Just the general wider community

jolly mortar
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kind of what eld means i think

barren warren
steady bone
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...oh now you're cooking

unreal merlin
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For this reason I'm not bothering to even glance into the nation discord

hallow hornet
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I wanted to clarify that even if it is the norm elsewhere, we shouldn't let it be the norm here

keen zinc
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Let me call on the power of Zeus from the heavens

unreal merlin
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Anyway, coming up next: stratagem that summons a chest high wall for you

keen zinc
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I do not intend to stop running my medium-heavy armor

steady bone
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on demand cover would ...be kinda useful

keen zinc
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WE'RE HELLDIVERS WE'RE MEANT TO BE SURROUNDED

modest fiber
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<@&1206091872716595200> once again am asking for more troops

south temple
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playing the outer wilds again makes me want giants deep helldivers

jolly mortar
keen zinc
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AIRBORNE

steady bone
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though I will say that bots do currently just ignore terrain.
I keep seeing them phase through walls right now

quartz cloak
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I'm sticking to Heavy as well, though I mostly play against Bots

jolly mortar
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it'd let you set up choke points, too, on bugs

unreal merlin
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Being able to turn an open field into something with usable hard cover would be coolio

keen zinc
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We must provide them the data that will make them buff it

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By suffering for the cause

unreal merlin
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Deployable shield suffers under too much volume of fire, but it's a very cool outpost breaching tool as I've found it

quartz cloak
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I mean, we're suffering a bit less than before I feel

keen zinc
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Against bots?

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Maybe bugs just have super armor piercing feet

steady bone
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melevon creek will be ours

south temple
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i’m still in drop pod hell idk abt y’all

unreal merlin
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You throw it in entrances and use the bubble as a way to peek inside the walls of an outpost and kill the defenders who can't hit you back

quartz cloak
south temple
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yeah i read smth abt that

hallow hornet
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Bugs have critical hit on melee

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Sorry

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Bugs

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So armor matters a lot less for them

jolly mortar
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bugs are largely just. don't get hit.

steady bone
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Wait there's critical hits for enemies on us?!

keen zinc
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That seems bad to have for ALL bugs

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Okay for Hunters and Stalkers and Brood Commanders

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But on scavs?

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Pouncers?

hallow hornet
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Seems to be done to make them a distinct threat compared to bot, where you need to adapt playstyles depending on what you face

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I dunno

keen zinc
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A bit much to have the swarms do it too

hallow hornet
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doesn't seem too bad to me

limber pike
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It’s not that bad tbh it was the same in helldivers 1

keen zinc
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I mean heavy armor worked against bugs in HD1 just fine without being broken

jolly mortar
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unrelated to armor. anyone tried the flamethrower out yet?

steady bone
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I was on the receving end of it.

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does that count

jolly mortar
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i mean maybe. did it kill you faster than before

steady bone
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Actually yeah it genuinely did.

jolly mortar
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yaaaaay

south temple
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win

hallow hornet
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it really melts chargers now

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Got to play alongside someone using it

jolly mortar
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that is interesting to hear

steady bone
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My friend is a firebug in nature, so they just...really used it. and do not pay attention to where they point it.

hot meadow
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I saw a clip it looks like it kills chargers in 2/3 seconds?

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Like it seems like good stuff

jolly mortar
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hell yeah

hot meadow
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I’m kind of relieved I didn’t get far enough to unlock railgun yet hahaha

jolly mortar
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at least not anywhere but in front of me

steady bone
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They even joke about setting me on fire, but I Think they commit to it.

kindred lintel
graceful bluff
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The problem is that they act like the railgun still has its old pen power when overcharged but going from 1-2 shots to 3-5 to be able the hurt the chargers legs is really bad

tidal wing
#

oh dang I thought only safe mode got nerfed

unreal merlin
#

Can confirm that just burning chargers with the flamethrower is viable when necessary

hallow hornet
#

Seems like its maybe like this so it is less good against chargers ?

unreal merlin
#

I imagine so

graceful bluff
hallow hornet
#

Yeah we don't have access to every single stat for weapons but that's on purpose I believe

jolly mortar
#

so I guess charger legs fall under that

unreal merlin
#

Old railgun honestly trivialized chargers, and it's not good for healthy balance to have what's supposed to be a challenging enemy be totally trivialized

jolly mortar
#

which is weird because I feel like the legs are the intended weakpoint

steady bone
#

merely run around it

hallow hornet
#

I believe they mentioned that the Railgun is meant to be used a sort of sniping weapon against heads and whatnot

unreal merlin
#

It is a burst damage scalpel

turbid olive
#

In addition we reigned in the Railguns ability to damage massive body parts, meaning to get any real efficiency out of it you must score hits on heads and other weak points.

hallow hornet
#

yeah there you go

dusty spruce
#

So the real question then is if the railgun is good at killing chargers when shooting the butt, or is it still in the stage where you blow up the butt and it lingers for another minute

jolly mortar
#

the wording of the back half of that statement is what confuses me about the charger legs, I think. because there's in-game lore stuff telling you to target the legs. so it feels like they want the legs to be an intended weakpoint, but it also sounds like they nerfed damage to the legs as part of the 'massive body parts' tag.

#

may just be them changing up the intended weakpoints to make it so you can't just 1/2-tap chargers with it though.

hallow hornet
#

I dunno that post is just a regular statement of intent thing

jolly mortar
#

also could literally be a case of the stuff about the legs being bullshit in universe propaganda

hallow hornet
#

not an indepth stat dive in on how its used now

jolly mortar
#

like thinking about that kinda stuff.

hallow hornet
#

it seems like Arrowhead is keen on people figuring stuff out themselves

jolly mortar
#

yeah

#

which I do enjoy

modest fiber
#

need more more, plis

junior badge
#

personally, I would've liked them to wait until we see the effects of the buffs on other weapons first, but it does seem like a reasonable nerf

dusty spruce
jolly mortar
#

eh, the two nerfed weapons really did need that nerf.

#

an emerging, shitty trend of bullying/kicking people for not following 'meta' was starting to take root cause they were so busted

sly lake
#

I'm glad the Spray & Pray got buffed
it actually does something now which is nice

modest fiber
kindred lintel
jolly mortar
#

i've not experienced it but i have seen examples

#

and it tracks with my experience in this genre of MP games

junior badge
#

yeah, that's a fair point

jolly mortar
#

meta-riders will try to optimize the fun out of anything

stark token
#

Having lived through a ton of buff/nerf cycles in PoE, nerfs can be good, and reading the dev post about the changes they sound like they make sense
also, never use reddit as a source for opinions on balance
its the worst source ever

jolly mortar
#

it's the worst source for many things

unreal merlin
#

Path of Exile patch notes, oof

#

RIGHTEOUS FIRE IS DEAD!!
two days later
OH MY GOD MANA RIGHTEOUS FIRE IS BUSTED GOOD

stark token
#

turns out righteous fire wasnt dead, and mana rf was decent good

#

the one bad change was archnem, fuck archnem, im happy they stepped back somewhat from that system

unreal merlin
#

Honestly POE just became far too content bloated for me to keep up with

turbid olive
#

god if HD ever gets a 3.15 you'll never hear the end of it

stark token
unreal merlin
#

Maybe

#

Maybe I won't just be locked into only playing cyclone, flicker strike, or storm brands

stark token
#

anyway, just wanted to drop my opinion on nerf/buff cycles, since ive been there, every 3-4 months for the last few years rooDerp1

quick plinth
#

hunters are the bane of my existsnce

#

every other bug I can blame myself for dying to

#

but hunters truly feel unassailable if theres more than like 3

jolly mortar
#

honestly living through the eternal hell of destiny 2 balancing has made me so much more chill about balancing in other games. if something i liked using isn't as good after a nerf i'll just. try something else. or put the game down for a bit.

lethal dagger
#

tried out laser cannon

unreal merlin
#

Cut them down fast

lethal dagger
#

kind of eh on bugs, feels great for bots

#

deals with devastators really well, kills tank weakspots in ~1.25 seconds of fire

unreal merlin
#

The secret to using laser cannon vs bugs is to bring four of them

lethal dagger
#

can kill hulks from the front in~3 seconds to weakspot

#

just as good on cannon towers as autocannon i think, to weakspot

jolly mortar
#

that kinda fucks honestly

lethal dagger
#

also i think the 120 and 380 barrages are fun and effective now

#

they are so much less likely to murder you, they last way longer

#

the punisher is the original pump shotgun, it now reliably stuns most targets on every shot so it's way better vs berserkers and brood commanders

#

the ammo economy got fixed as well

#

from 40 to 60 reserve shells and the ammo pickups aren't bugged and give more than they used to

#

slugger also got the same buffs to ammo economy (which frankly i dont think it needed lmao) so it also has 60 shells in reserve and gets more ammo back

crystal canopy
#

is anyone diving

quick plinth
#

the lasercannon* originally was meant as a sort of machinegun

#

which wasnt really telegraphed well by the game, and since its a shoulder mounted weapon people felt that it needed to have higher impact against bigger targets

which theyve changed it to now

#

loving it on bugs

#

melts all medium bugs heads off

lethal dagger
#

autocannon is in a great place, needs no changes

quick plinth
#

warriors, hive guards, hive commanders

#

sorry

#

I meant laser cannon

#

had autocannon on the mind

lethal dagger
#

ah lmao

glacial light
#

Autocannon is perfection

#

Just change all weapons into autocannon variants

jolly mortar
#

the carcinization of helldivers 2. all weapons become autocannon

hollow plover
jolly mortar
#

hell yeah

lethal dagger
#

flamethrower is good as hell

hollow plover
#

I had the opportunity to 1 v 1 a titan with it but I fucked it

lethal dagger
#

just dont walk forwards while using it, you'll cook yourself

hollow plover
#

Jetpack + Flamethrower = Dynamic Advance

glacial light
#

Mandalorian build

kindred lintel
#

diving backwards while shooting it also hits you

#

I think you hit your boots

glacial light
#

The HP is stored in the boots

hollow plover
#

I haven't dealt with that when I, the dolphin diver, flamered

junior badge
#

Hm. I'm not convinced by the laser cannon vs bugs at all.

#

I've been trying it this mission, and it just doesn't kill what I need it to kill.

steady bone
junior badge
#

The scythe kills anything the laser cannon can, and that feels really weird still.

steady bone
#

this is apparently a bit better but I guess anything bigger than the small guys just doesn't care

candid finch
#

I think I'm gonna try some more personal testing before any judgement on it

#

Got to try out some new things

glacial light
#

I've already forsaken railgun for RR

#

I haven't even used the new railgun, I just believe in the power of heavy armor

candid finch
#

the 380 is so strong now and super cool

golden ledge
#

AH YES METEOR SHOWERS

steady bone
#

okay meteor storms look like they suck

candid finch
#

in the best of ways

autumn plover
keen zinc
#

Since they now can actually collect data and feedback and decide if they want to make heavier armors more protective or provide resistances

unreal merlin
golden ledge
#

OH god I love Meteor Showers

unreal merlin
#

It pops their heads very fast but that's kind of a downside too since that just makes them charge you down

#

Tip for meteor showers, there's bright blue light circles on the ground where they're going to impact

golden ledge
#

Its very much indescriminate bombarment, but no explosions.

strange vine
#

Laser cannon is good for bots

#

Since they have a lot of medium armor

#

And apparently it can melt hulk heads and tank/turret vents really fast

rotund marten
strange vine
#

Jesus

#

Ready for vehicles

honest acorn
#

Laser cannon is p good now yeah

crystal canopy
#

AC feels better against hulks but i might just be stupid before

honest acorn
#

Also heavy armor is goated now

#

I survived a bot mortar attack my feet

quick plinth
#

like hive commanders and guards

#

warriors too ig

#

also stalkers

keen zinc
#

But that gives me hope

kindred lintel
#

I've noticed a possible difference between light and medium medic armor at least

turbid olive
#

jfc joined into a rando match of "destroy bug holes" at 1/9 with five and a half minutes left

#

we ran out of reinforcements

graceful bluff
#

how

turbid olive
#

also what's a normal friendly fire number?

graceful bluff
#

do chargers even spawn at diff 1

turbid olive
#

it was diff 5

graceful bluff
steady bone
#

define normal friendly fire number

turbid olive
#

no 1 out of 9 holes popped

#

I don't know if this is like, high or high

junior badge
honest acorn
junior badge
#

Like the cannon is a slightly bigger scythe, but I could have any other support weapon instead!

turbid olive
#

okay Ive just never actually seen an FF number haha

honest acorn
#

it tracks damage applied not damage taken

steady bone
#

...that's high for my group

turbid olive
#

oh right okay

honest acorn
#

Hellbomb accidents can lead to like 12000 friendly fire damage

steady bone
#

like real high

#

I think the highest I've seen is 400

#

Nnnnnot counting when two of them started slapping each other

honest acorn
junior badge
#

I just got 15k ff damage because an airburst hit a single guy

honest acorn
#

Though helldiver mortars are built different and still kill the shit out of me

junior badge
#

toaster

#

poor toaster

steady bone
#

toaster more like

#

gone

honest acorn
#

15k is crazy high wow

turbid olive
#

graduated from toaster to toast

honest acorn
#

So many railgun shots to break charger knees now?

#

I've heard 3-4?

alpine seal
#

3

honest acorn
#

3 on safe or unsafe?

alpine seal
#

unsafe

#

safe will bounce off

honest acorn
#

damb

#

so its more of a mid eliminator which can engage heavies now

eternal lantern
#

Can Xbox homies join ya’ll yet

#

I need it

honest acorn
#

Oh hey helldivers discord how's it going

#

o-oh

keen zinc
#

Yeah it's bad

honest acorn
#

(from the official discord)

keen zinc
#

They're infuriating the devs who actually talk to the community

wraith furnace
#

Oof

#

Wow

keen zinc
#

Lot of feeding hand biters

limber pike
#

Place is a mess lol 😂

stark token
#

Yeah this is how you end up with devs that dont want to talk to the community

keen zinc
#

Really pissing off one of the most communicative devs where he's saying they probably won't be nearly as communicative afterwards

keen zinc
honest acorn
#

I want fireproof armor now though

turbid olive
#

this is also basically what happened with PoE

jolly mortar
#

I really hate that this is far from the first time I've seen this play out, and each time I can't blame the devs one bit for when they shut off regular communication.

steady bone
#

How would you even actively approach this situation in a normal way?

oblique storm
stark token
turbid olive
steady bone
#

dev.

turbid olive
#

exactly as they are tbh

honest acorn
steady bone
#

Just reducing direct communications?

honest acorn
#

Which was probably intended

stark token
#

honestly
post the blog post explaining the changes, then go radio silent outside of hotfixes for one or two weeks

turbid olive
#

yup

stark token
#

and as far as the discord goes

#

bans

#

so many bans

limber pike
#

Changes are not permanent if it’s actually harmful to game

steady bone
#

just a whole lotta bans

stark token
#

fuck the whiners

turbid olive
#

I have worked jobs where I straight up put the phone down on clients when they're being assholes

#

it's all you can do

stark token
#

people are too afraid to ban "fans"

eternal lantern
#

Bro I just wanna play da game man

#

Shid

honest acorn
#

I hope it comes to xbox

wraith furnace
#

People are gonna be people

#

Annoying as it is

honest acorn
eternal lantern
#

I wanna
Up right down down down a mf

honest acorn
#

And just have people get banned if they say something sufficiently -ist or -phobic and nothing else

turbid olive
#

I think that's just a problem with non-organically grown servers

stark token
honest acorn
#

But it makes them such unpleasant places

graceful bluff
honest acorn
wraith furnace
stark token
#

like genuinely if tom made a change to say icon
and was talking about the changes and someone started flaming him for the changes, that would be an insta ban here

turbid olive
#

probably not enough moderators available and not enough energy of who is there

stark token
#

the server is huge ye
over 500k people

wraith furnace
#

Jfc

stark token
#

were like, 40k here and it already is so big we just delegate sections of the server to specific subsection of the mod team

wraith furnace
#

That's nuts

honest acorn
#

We'd probably need like 50-60 mods to keep the same proportion there

#

They have I think 10-15

turbid olive
#

it's also not going to be even close to 40k active people while a hot new game server is going to have a much higher proportion of actives

stark token
#

yeah were already considering a new curator and maybe a new mod here

barren warren
#

working in my pnet serfdom

#

trying to harvest good posts

keen zinc
#

Feudalism is the correct format for online communities

#

HAIL THEODEN KING

turbid olive
#

something something Managed Democracy something

barren warren
#

tfw mods increase the taxes but its a drought season

honest acorn
#

I really don't like how they have a bunch of general channels with long slowmodes - I think it encourages the worst forms of communication

stark token
#

to shitpost please fill in this shitposting request

honest acorn
#

Where people just drive by through all three channels again and again

stark token
#

three general chats??

#

why pain

eternal lantern
#

Wut

wraith furnace
#

Why do you need 3 general chats I

#

How do you keep track of anything through that

eternal lantern
#

That’s slightly to many

turbid olive
stark token
#

with under 20 mods and 500k users, the answer is you dont

stark token
turbid olive
#

hmmm

rich marlin
#

Abuse of power

#

Admitted right in front of us

barren warren
#

jenny can be trusted with this power i think

eternal lantern
#

Huh

rich marlin
#

Hmmm you are right

turbid olive
#

anyway really a server like that you have the gen chat channels to contain the users that just want to spam and then more focused, niche channels for actual convo tbh

barren warren
#

ive become a fan of how channels are done here

turbid olive
#

it's pretty much how the Arknights server functions, for example

rich marlin
#

Pilot.net legit the best server Ive ever been in

turbid olive
#

yeah, deffo the best large server

quartz cloak
#

Mostly because everyone just sits in their little sub-corner of specific relevancy

wraith furnace
#

Agreed

wraith furnace
#

Too many*

rich marlin
#

Just go prone

#

You’ll be fine

graceful bluff
#

Just parry

wraith furnace
#

Just be on the other side of the map (you will be overwhelmed by Chargers)

unreal merlin
#

You just need a 2ft high defilade to dive behind

steady bone
#

wait really

#

does getting into cover actually prevent that

hollow plover
#

It does a lot

steady bone
#

Me: now running into teammates strategems and just hiding behind a chest high wall.

honest acorn
#

being prone also helps more than you'd expect

unreal merlin
#

The problem with this strategy is that the vast majority of the time you will not have enough warning to actually find a position of true safety and will only survive by luck and coincidence

graceful bluff
#

prone gets you home

#

and also a massive explosive resist boost

#

(even midair, you can dive into dev rockets lmao)

autumn plover
#

I just like the silly shoot bang game that lets me bro fist some rando as we nuke the continent next door lol

unreal merlin
#

A hellbomb has enough of a delay that you can see "this ditch is deep enough to break line of effect" but you probably can't get cover from a 380mm orbital

steady bone
#

"Guys I'm calling in a 500"
"BET IM GOING IN IT"

oblique storm
#

They should add royal guard from DMC to Helldivers

autumn plover
#

Snrk

turbid olive
#

I can't wait to unlock the 380

autumn plover
#

Liberty guard

turbid olive
#

even before the change

#

I just want the funni boom boom area denial (I am denying teammates)

honest acorn
#

380 is good now

unreal merlin
#

It is

#

It doesn't satisfy my desire for precision, 110 rockets my beloved, but it is very functional now

rapid scaffold
#

Oh hell yes. Music to my ears

eternal lantern
honest acorn
#

I haven't seen the 120mm post patch but I imagine it is also pretty good

unreal merlin
#

It's similar

rapid scaffold
#

380 was the first strategem I was looking forward to unlocking

graceful bluff
#

are the rockets actually useful now

#

I remember them not doing anything most of the time when I tried them

honest acorn
#

I haven't tried them since the patch but I don't think they were listed as changed in it?

quartz cloak
#

They're unchanged

#

Now I think they're great, but that's an opinion

pale remnant
#

Yeah, rockets felt fine to me as a slightly more precise but smaller area version of the regular airstrike

quartz cloak
#

They can one-tap certain scary things often enough

unreal merlin
#

Tbh my use case for the rockets is as a rapid "kill this [tank/cannon turret/assembler] now" tool against bots. It's not especially good against bugs since chargers move a lot and take 2x strikes to kill with it. Better to use other AT options. Also it often doesn't destroy bug nests holes either, so I use generic airstrike for that.

#

You just have to measure your expectations with them and know what they're going to home in on.

pale remnant
#

Yeah, definitely more of a bot tool

honest acorn
#

Rockets are good against bile titans

#

But they're pretty inconsistent vs chargers

#

Which is unfortunate because you really want something which can handle herds of chargers

quartz cloak
#

I swear, 90% of this game's problems come from hordes of chargers.

unreal merlin
#

For chargers you need to time it so they're just finished charging and are holding still/turning around.

quartz cloak
#

everything else is manageable, even Malevelon Creek

unreal merlin
#

But it's still not good for multiple chargers

graceful bluff
unreal merlin
graceful bluff
#

and now laser cannon is gonna overtake it being even more powerful than railgun in its prime

quartz cloak
#

Genuinely I feel like most people's complaints will vanish overnight if chargers get a nerf to their health pool/armour/something

pale remnant
unreal merlin
#

Turns out dropping a stun cloud in the charger's path and locking it in place for 20 seconds is really good

graceful bluff
#

isn't EMS mortar just better

pale remnant
quartz cloak
#

Because yeah, railguns were 'meta' because of chargers, they weren't very effective at killing bile titans

quartz cloak
graceful bluff
#

people fell in love with the railgun with chargers and then just kept using it

pale remnant
#

I've never had a spear oneshot them 😔

unreal merlin
quartz cloak
#

What I do now with chargers is recoilless the leg armour off

quick crown
unreal merlin
#

Defensively it's much more useful because it buys you time to deal with anything around you from any angle, but EMS orbital lets you put the cloud exactly where it matters most as determined by your human brain tactical decision making (you do have that, right?)

graceful bluff
pale remnant
#

And dealing with multiple chargers with an RR is pain

graceful bluff
#

And there's always multiple

honest acorn
meager saffron
#

railguns could semi-reliably oneshot bile titans, idk where this is coming from

honest acorn
#

I am starting to agree that I think chargers need a medium armor weak point somewhere like hulks

pale remnant
#

with the flamethrower buffs I'll probably try using that for bug missions, since it seems ok for dealing with chargers

kindred lintel
#

After all my hours I still don't know how pre-nerf railgun could kill bile titans

kindred lintel
#

I think its a scam people are trying to sell

graceful bluff
#

if you shoot them when their mouth is open

meager saffron
#

the webbing hitbox was a fluke thing for sure but a gun that can fluke kill HVTs 10% of the time and is really good against the most annoying mid-tier enemy...

unreal merlin
#

They could, I've done it multiple times

graceful bluff
#

it's incredibly hard

honest acorn
#

"oops all heavy" with an explosive weakspot is just such a limited set of weapons you can use

#

The one shot trick is hitting their "cheek webbing" while their mouth is open

steady bone
#

give me a sword instead of a gun

meager saffron
#

yeah

unreal merlin
#

I've heard it was somewhat a network issue bug

honest acorn
#

The railgun/EAT/RR/eagle strafing run can all do it

meager saffron
#

not an easy shot for sure but you could do it and that instantly turned the fight around

honest acorn
#

Probably more but those are all the weapons I've seen do it

pale remnant
#

I did play with 2 other people where we all equipped arc throwers, and we were actually able to beat chargers with that, which was quite funny

graceful bluff
#

My new anti bug layout is EATs and autocannon

meager saffron
#

arc thrower is shockingly good against chargers

pale remnant
#

Could even down bile titans with some focused zapping

meager saffron
#

in part because it occasionally flays off their armor at random

#

which is pretty nice

unreal merlin
#

I love referring to arc thrower viability as shocking

graceful bluff
#

problem is that the laser cannon just does the arc throwers job better now

unreal merlin
#

I don't agree to that one

graceful bluff
#

1-2 sec to the head and they're just gone

keen zinc
#

Jump pack laser cannon

graceful bluff
#

and it absolutely tears open legs

keen zinc
graceful bluff
#

I'd be less mad at the railgun nerf if they didn't make a weapon better in every way than what they just nerfed in the same patch

unreal merlin
#

Laser cannon is better now but it doesn't replace the actually unending volleys of arcs frying 2-5 bugs each time with no overheating

meager saffron
#

on 7+ there is actually a meaningful difference between 'practically infinite' and 'actually infinite'

honest acorn
graceful bluff
#

it was already good

unreal merlin
#

No it's actually just that good

honest acorn
#

I remember it being relatively bad against them in the old patch

meager saffron
#

no it was just a thing I noticed while using it against chargers randomly

unreal merlin
#

And it's slept on

meager saffron
#

it wasn't like

honest acorn
#

I killed them eventually but I didn'tget any armor breaks

meager saffron
#

0.1ttk youtube pogface good

pale remnant
#

Yeah, it's pretty decent

graceful bluff
#

if it arcs to their legs it makes a small hole like the old first railgun shot

meager saffron
#

but it just didn't seem to care about armor that much generally and it helped picking off smaller dinky idiots which is 95% of the bugs

unreal merlin
#

You can just dump a bunch of arcs into a charger and it'll die in a not entirely unreasonable amount of time

graceful bluff
#

that you can then shoot

pale remnant
#

It also has a higher firerate than you might expect, you don't have to fully charge it after the initial shot

honest acorn
#

I'll run it more I already really like it vs bugs because of how well it killed brood commanders and hive guard and such

unreal merlin
#

It's not ideal but it does work

meager saffron
#

yeh

pale remnant
#

timing's kinda tough to get down for you can get it going at a fair pace

#

my friend is much better at it than me, fires 3 shots in the time it takes me to do 2

unreal merlin
#

Arc thrower's biggest weakness is teammates who have bad positioning habits and like to run in circles around the area you're throwing arcs into

steady bone
#

like my flamethrower friend

pale remnant
#

yeah, ideally you do it with comms so you don't fry each other.

rapid plover
meager saffron
#

arc thrower frontlining makes me feel alive and keeps my teammates alive

graceful bluff
#

it definitely breaks armor

pale remnant
graceful bluff
#

just not enough to get a full break before killing it

meager saffron
#

yeah I would be shocked if it ever broke an entire leg like old railgun

graceful bluff
#

(you can shoot the small armor breaks fine)

unreal merlin
#

I think I've got too high expectations for some people though, cuz I really don't like when I'm using strikes but they run into the blast area and then get mad at me for it.

graceful bluff
#

does the same damage to the leg that a full break does

#

all the full break does is make it easier to magdump

meager saffron
#

also better for shotties

#

which may no longer be as much of a thing if the breaker meta meaningfully shakes up to favor slugger more

#

or defender if you're an smg enjoyer

graceful bluff
#

I can't get over that they buffed slugger lmao

#

only reason most players use the breaker is because they don't have the slugger yet

pale remnant
#

they didn't buff the slugger?

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They buffed the punisher, the regular shotgun version

unreal merlin
#

It got a side buff of sorts, with the extra ammo of the punisher

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It MIGHT be an accident

graceful bluff
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yeah it got the same ammo buff the punisher did

pale remnant
#

Oh huh, I assume that's an accident

graceful bluff
#

I am in a really annoying spot though

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on one hand I love risk vs reward weapons like the railgun so I'm annoyed it got nerfed so hard, on the other, big laser beam

unreal merlin
#

Just use both

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Use one in the first half of the mission and then call down the second one

honest acorn
#

Laser is really good now

upbeat vector
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Yey

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I like that

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I think I used the Las in HD1 a lot

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I found it nice

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(I don't remember what difficulty I played on. Somewhere around the lower-middle I think?)

hollow plover
#

OOoh, the new Commander Bunker mission against bots is neat

dusty spruce
#

Oh, bots have a new mission type?

glacial light
#

Commander bunker? What do you do in that one?

honest acorn
#

Someone was saying the spear gets ammo from ammo pickups now?

unreal merlin
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It does

honest acorn
#

Sweet

unreal merlin
#

Very

hollow plover
glacial light
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I'm gonna see how the 120mm feels, never really gave it much thought ok how to use it

hollow plover
#

Thankfully, you can just land two drop-pods on it and it's GONE

glacial light
#

That sounds like the perfect thing for my throw siege stratagem build

hollow plover
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Very yes

glacial light
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If there's one thing I've gotten a bit too good at its denying my teammates a chance to play by yeeting orbital bombards to wipe out nest fabs before anyone can get close

keen zinc
#

Hate that

pale remnant
#

I'm excited to try the 380 on bigger bases now that it lasts a bit longer and has a tighter spread, hopefully it actually knocks stuff out

keen zinc
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I am an assault trooper

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I hate being area denied by friendly bombardment

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Let me attack them

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Let me rip them apart with my teeth and hands and grenades

glacial light
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Just run that 200m faster

pale remnant
#

sorry amko, we're out here spotting

ivory swallow
#

so they fixed armor but it still really doesnt do anything?

glacial light
#

I am very prone to wandering off to throw a stratagem then walking back to my team telling them I'm going after a base and a second later there's the base clear message

#

Against bots it seems to be more effective and prevents a lot of oneshots in general but melees have good crits that kind of effectively ignore armor

#

From what I hear

supple siren
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I think it's more "they fixed armor, now lightweights are going to feel more fragile", it was like we were at base medium. There's up/down

rich marlin
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reading patch notes

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WAIT MEME IDEA

turbid olive
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oh hey someone just dropped a 500kg on me

supple siren
#

I watched a video of a mans bring smacked by a bug, heavy armor takes another 1-2 little guy hits?

ivory swallow
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i saw a comparison and there was barley any damage difference though

honest acorn
ivory swallow
#

and doesnt havier armor just straight up debuff your movement speed

#

ok

supple siren
#

I bet being cleaved in half by a Decimator takes noticeably longer

#

Mostly seen bugtests

honest acorn
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You only survive about 1.5 ish times the hits with heavy but that makes you live long enough to stimm a lot

supple siren
#

Also not being twoshot is always nice

rich marlin
turbid olive
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not enough fire

honest acorn
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And there’s fewer one shots

supple siren
#

Wonder how it handles a Wall Cannon thing

rich marlin
supple siren
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Get that explosive resist

quick crown
honest acorn
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Direct hits still kill, blasts don’t

glacial light
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Yea I think it's the big thing of the heavy armor is you don't get one shot or 2 shot and it gives you time to stim but not just straight up tank everything

honest acorn
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Also makes you harder to stagger

glacial light
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Let me log in to my work computer

turbid olive
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right time to kill some bugs

daring monolith
#

The stagger resist is big

steady bone
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When mech

glacial light
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Does it affect knockback at all?

honest acorn
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You can still get ragdolled but I didn’t lose my aimpoint as much or drop stratagem combos when hit with heavy

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Idk if you have more ragdoll resist

hollow plover
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I gotta say, I feel as if I ragdoll all the time now

#

Most fights against bots I just sliiide to the left
Sliide to the ride
Criss cross!
Criss cross!

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Two hulks this time!

unreal merlin
#

Mmm, eyeshotting 3 hulks back to back...

keen zinc
#

I need help in fashion decisions

wind arrow
#

i vote 2

oblique lotus
#

2

ivory swallow
#

Apparently the flamethrower can kill a charger pretty quick

#

Getting mad about balance in a purely pve game is kinda silly but yeah the flamethrower is real good on bugs now

hollow plover
#

Despite its nerfs, the Railgun still fills its niche
It just doesn't fill all other niches it used to fill

ivory swallow
#

Yeah

hallow hornet
#

The flamethrower being better on bugs fits the vibe better too imo

unreal merlin
unreal merlin
keen zinc
hollow plover
#

However, I still think we need a meltagun

cobalt patrol
stone bridge
#

Yeah I've said it before, the Railgun nerfs were completely warranted

dusty spruce
#

The justification in the article they made was good

cobalt patrol
#

notable buff to the railgun is that it's sight has been zoomed in

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so youcan be a lot more precise now

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(As in in FPS mode, you're much closer to the gun)

dusty spruce
#

I would love to hear the 'intended fantasy' with other equipment to see if I'm using it wrong/if using it another way will make it feel better

oblique storm
#

I like the Punisher now

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idk if it's good but it feels nice

stone bridge
#

Its very usable now, at the bare minimum

keen zinc
#

I loved it before but now that it can be fed, even better

#

Though I do wanna try out the spray and pray

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Especially on my white armor outfit

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Because it looks like it'd match

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Aesthetics

honest acorn
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The extra ammo helped it a lot

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It was already pretty decent imo but ran out of bullets too fast

oblique lotus
#

also needed armor pen

honest acorn
#

That’s true

#

Since the scatter was small and it did high damage you could make do with weak points pretty well

#

But the armor pen helped a bunch

keen zinc
#

It will be nice with my assault style

#

Close and spray, the SMG way

strange vine
eager pine
#

Oh great and it queues up like infinite stuff so if you got rhough the menu quickly it'll just keep saying words

#

It keeps saying "E: Talk" over and over.

steady bone
#

It was doing that to me till I went insane

eager pine
#

If you turn it off it keeps going.

#

It reads every single word in the ship name selection and doesn't stop until it's done.

unreal merlin
#

Yeah it's a disaster

quick plinth
#

<@&1206091872716595200> anyone wanna join in spreading some managed democracy?

cobalt patrol
#

I was wondering why i felt so slow

#

turns out because i had my fov back down

wind arrow
#

roach mom is new

keen zinc
wind arrow
#

oh right, yes mata has bazongas

#

i kept forgetting they're prominent

keen zinc
#

Their channel avatar is 70% bazong

modest fiber
#

roach mom is best mom

keen zinc
#

Wrong

#

My mom is very nice to me and has helped me a lot

cerulean sluice
#

How are the 120/380 Barrages now that they supposedly last longer with less spread?

stone bridge
#

significantly better, the 380 at least

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it can reliably close a lot of holes on bug nests and probably solo most of a heavy base

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with the +1 salvo module, it lasts for a whole 32 seconds

quick plinth
#

oh you're a different briar

stone bridge
#

Hm?

quick plinth
#

sorry

#

I know someone who goes by the same name on a different server

stone bridge
#

Ah that's fair

quick plinth
#

and when I checked "servers in common"

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that one wasn't there

#

for a sec I was really confused because helldivers really didn't seem like their type of game

#

or lancer for that matter

#

back on topic-

#

yes the 120 and 380 barrages seem to be a lot better now

golden ledge
stone bridge
#

lmao

#

to be fair, that was literally the perfect angle for a ricochet

#

dead on 45 degrees

stark token
#

hey got some pokes about people being uncomfy with the caption

barren iron
#

all good

#

deleted

stark token
#

thanks!

barren iron
#

I wish I had the content of the post without the caption tho

#

it got a good laugh out of me

honest acorn
#

yeah the video was actually pretty good haha

stark token
#

if youre down to edit the video, you can blur the caption and repost it?

barren iron
honest acorn
#

its the looking around afterwards for me haha

wind arrow
#

the paranoia...

hollow plover
#

Testing the Illusionist early are we, Arrowhead?

unreal merlin
#

That seems pretty indicative that armor makes a difference despite the naysayers.

keen zinc
#

Yeah it must be that bug claws are high AP

#

I can see that being a balance thing rather than indicative of armor being bad

#

They can easily reduce the pen values for scavengers in the future

honest acorn
#

bugs also sometimes randomly "crit" and do like 3x damage

hollow plover
#

Might be a headshot or somesuch

keen zinc
#

Stuff that can now be properly assessed now that armor works

hollow plover
#

Since limbs have different health/seperate values

honest acorn
#

But yeah I think scavengers might be a bad example enemy for this since something fucky is going on

keen zinc
#

Yeah

#

All the demonstration videos have scavs or hunters