#Helldivers 2: For Managed Democracy!
1 messages · Page 18 of 1
This was something I am hyped for. The flamer used to be sorta dissatisfying for killing crowds. Felt more like I was just setting myself to get pounced by flaming hunters. Hopefully it massacres organic crowds like it ought to
OH WAIT
The slugger got the ammo buff too?!
Absolute best gun
Honestly I still think overall buffs ideally happen more than nerfs. Otherwise it becomes a very kinda bad feel negative feedback loop. Especially in cases where that nerf and buff decisions are based mostly on high level play.
Particularly in non competitive games like this.
I'm very much for buffing things to make them feel viable at harder difficulties.
but also fun viable if that makes sense
What I'm actually looking for is a slight increase to fire burn dmg/tick
It would solve napalm, flamer, and inc.breaker
flame thrower I Think did get that buff
Don't get me wrong flamer is already quite good, but just not amazing
It did, but only on the stream
ahh you mean the passive damage tick?
Concurred, I just mean to say that "only buffs ever" is something I strongly disagree with even in PvE games, when there is an intended level of challenge and it isn't being met due to something being overpowered or underpowered
The DOT of the fire was unchanged, it's still enough to cook smaller bugs though
Def
Like its a balancing act to balance lol
Just often games fall into the trap of only nerf I feel
So I think that's why the sentiment of only buffs cropped up. Just people really done with the negative feedback loops
Nah I believe there's also a game dev that once said players prefer buffs over nerfs
and that they try to make buff more common than nerfs
I forgot who said that first
but its been very much repeated like its gospel online
Fortunately arrowhead seems to have a grasp of what they're working with
the fact Arrowhead seems to be trying to avoid something being too meta is a good sign
imo
Yeah like the nerfs seem mildly instead of swingy
I also think sometimes you need to nerf certain things so that they are less of an ultimate response to everything
I mean I agree with that. I don't think I really ever disputed that the patch seems decent lol
Buff and Nerf generally don't happen in a vaccum of being fully better or worse
Like those are like very reasonable nerfs
With tiered difficulties it really depends on what the standard of difficulty is
https://www.arrowheadgamestudios.com/2024/03/balancing-the-firepower-in-helldivers-2/
HEY ISN'T THAT WELL TIMED AND TOPICAL
think about it this way:
currently a lot of weapons are meh and some were in a desperate need of buffing
while one or two weapons were mainstays along with a couple of stratagems
so they nerfed the outliers, buffed the ones in a horrid state and left most of thr meh weapons still meh, to see how the game settles in
basically they wish to see where the balance settles so they can adjust further
Also
you'll always have people complaining about the thing they liked being less good, regardless of if it was deserved or not
Wow this is EXACTLY a topical article
The "buff only" is kinda what happens in things like Diablo 3, where number go up but ultimately just means you're doing higher difficulty stuff with the same challenge you'd instead have from lower difficulty stuff
I have since the game released seen many who say “Don’t Nerf, only Buff” and other similar ideas. However as a designer I can tell you this is not a great idea, but I understand where the sentiment comes from.
Once people have come to know and settle into something, its very hard to make them move from that and if you do it doesn't tend to be well received especially at first
It's essentially vanity sizing
oh hey lmao
Another one of the current meta weapons enforced by its convenience and efficiency. The Railgun is really intended to be a high powered anti-tank sniper rifle, requiring both timing with the unsafe fire mode and accuracy with where you hit the enemy. It was vastly over-performing in how safe it was to use and how convenient it was, not requiring a backpack or assistance to be effective, and not requiring risk to take out even larger armored targets.
To that end we have changed it so that the safe mode is capable of penetrating medium armor, such as Automaton Scout Walkers, but not more heavily armored enemies like Chargers and Bile Titans. For those targets you now must run it in unsafe mode and overcharge it. In addition we reigned in the Railguns ability to damage massive body parts, meaning to get any real efficiency out of it you must score hits on heads and other weak points.
We are aware it rose to prominence as part of other anti-tank weapons not being as convenient or efficient in comparison. We are monitoring the situation closely and will adjust more based on how this change plays out.```
I've been trying to use the laser cannon and it hasn't been doing this
unless you have to keep focusing the same spot?
Yeah as I thought, they know what they're doing and I approve highly
<@&1206091872716595200> anyone free?
for me laser canon is nice now
knocks heads off of medium bug and hive commanders easy peasy
Very good article! I do like hearing the mindset behind changes
honestly just about as I expected from the reasoning
its just that it still doesnt explain how the ARs and DMRs are worse than the shotties
they dont do the job of supplementing stratagems
not even a backup weapon
when the shotties can easily clear chaff
Shotguns are actually just weapons that fit the engagement range we're fighting at. The rifles are great when things aren't up in your face, but instead at a distance
I got some games in me
okay, how quickly does a rifle kill the smallest bots?
Sweet, I’m in activity 1
since most of the time that I fight bots they steel go into shottie range anyway
In less than a second? Raiders are easily killable by pretty much anything
Yeah
Yeah
You need to be able to aim alright, but it can deal with them fine
The pistols can deal with berserkers tbh
hm
They're imposing but not actually much of a big threat
Actually about that; for zerkers should I be aiming at the waist or is there a better weakpoint?
Waist or head, I prefer waist
its just that on bugs you need to be able to immediately shut down the horde coming at ya
and the auto shottie is the only primary that provides this
everything else doesnt kill stuff like hunters fast enough
I'm running the scorcher most of the time and it one taps raiders 80% of the time with a body shot
flame shottie?
No, the plasma rifle
Though the same can be said for the DMRs too, it pops raiders and small bugs.
The counter sniper variant is kind of weird given the VERY long range it's meant for but it still works fine.
my issue is that hunters charge into your engagement range very quickly via flying
and are arguably second biggest threat after stalkers
Change to the redeemer auto pistol for your secondary and put a short burst into things too close to you, it's very effective
I feel you there
ive died more to hunters than any other bug
I wish I had a better idea of the Hunter jump range
Sometimes they do the dodge and walk all the way up
Sometimes they seem to fly from outside a base straight to me
My habit (again with plasma rifle) is just focusing on popping all the annoying small bugs with one or two shots. Clear the chaff and handle the bigger ones as necessary or time available
unless a stalker is around
I’m excited for the flamethrower to be good. More ways to kill chargers is great, because we are bad at it (lol)
But also the plasma rifle is kind of really good but also at the end of the warbond tier so not everyone has it
stalkers basically just have to be your top priority
Always
because if the nest is left unattended, it will greatly threaten your mission
Always merk the stalker
also bugs have Stalkers and Scavengers
whats next
irradiated bugs?
bugs that yell at you in ukranian?
im making a poor attempt at a S.T.A.L.K.E.R joke
<@&1206091872716595200> if anyone else wants to go and spread some managed democracy, am ready and willing :3
also yes, rockets are allowed to be used against stalkers, fuck em
I am omw home but ready to dive when I'm back!
Maybe? I absolutely peeled a leg open
weird
I find slugger plenty for both killing packs of Hunters and for sniping bots at medium range
Slugger is like a DMR in pump action form
It can't do berserkers that well but that's what the redeemer sidearm, grenade launcher and sometimes impacts are for
isnt slugger premium pass?
ah its really far down free pass?
I really expect slugger ammo increase to have been an accident
get out of here, stalker!
it was already even with or better than the Breaker before
i sure hope not
It's weird vs berserkers, because it can one shot kill to the head, but it's really really hard to do so.
It's easier on Devastators, it does an excellent job there
is it just me or this game would slap as an RTS
you already have all the units you could possibly need
I think that's Starship Troopers terran command
no no
ive seen that, played that, dont like it at all
more something akin to say, starcraft
3 tier unit split, buildings, abilities
helldivers starcraft would be sick
huh that blog post says that your primary weapons are meant to be for small enemies, not the larger stuff. Instead preferring the usage of strategems.
right
but the ARs and DMRs feel too weak for me to use as chaff cleaners against terminids
the hunters's time to kill with anything other than a shottie blast is too long for how much of a threat they are
All this tells me is they should reduce the cooldown on strategems then.
if they want to nerf primaries and/or keep them weak, then they should compensate the other way
Yeah... Even on Challenging there's way too many Heavy enemies to rely solely on the use of Stratagems. Support weapons help with that, but...
I think the best thing is
With this blog post and reflection on it...if they keep going this path, then I may end up being bored of HD2 if it's meant to be strategem usage but even that's hindered often
The punisher now staggers berserkers and devastators
Punisher glow up my beloved
It was good before now it’s great
IME with good target priority and accuracy it's not super hard to manage smaller targets between crowd control stratagems
I feel like it's mostly just Chargers tbh
Eagle Cluster and Napalm continue to shine
As does the orbital Gatling barrage
And airburst
breaker spray n pray good now
against bugs at least it can do everything pre-patch breaker can do but with more ammo
also more stable than new breaker
Fair, but when literally every fight against bugs you're fighting 2+ chargers...
How good are you at matador-ing chargers
fine, until I Get huntered
Diving out of the way? I'd say pretty good
Not diving
I don't even dive, I just run
You can do that?
Tip, just run past them
Like, right to the side of them, run the opposite direction
Okay but that's where all the bugs are
it's tight but if there's nothing else there, it's super doable.
Do NOT run perpendicular, they WILL turn and hit you
running past the enemy? that doesn't sound right
it's to shoot them in the butt
or in my case run away from chargers since they are actively bullshit
Anyway my point is that I've had good success playing dodge games around 3 or so chargers and otherwise just ignoring them while killing all the smaller bugs
Like genuinely you can just ignore chargers if you keep good awareness of them
their backside still doesn't even feel that much more vulnerable, despite being unarmored
yeah no, I run around them to ignore them and just lose them in a midst of rocks.
That I agree with
fighting bugs is just not fun on harder difficulties.
Isn't it an explosive-only weakpoint?
compared to the heavy armour they have, yes
Also random but it's cool that the shockwave from explosions are actively repped and effect you the player
oh hey spear now gets 1 missile back from the ammo boxes
It takes only 10% damage from non explosive hits, yes
But it's still more vulnerable than the armor plates
I guess one is better than zero sure but it still feels bad
The trick remains: use an EAT or RR on a foreleg and just shoot it 4-7 times
my job on the team is usually to play charger matador and just run them around buildings and rocks forever
same. it's a practiced skill to learn how to run chargers in circles until a teammate either tags them or you run them into something, stun them, and get a shot off
is armor fixed now? i heard that it is
run, do a small loop, unload a break clip into backside, repeat
or run, do a loop, throw down a turret, then loop him around the turret
I was running like four chargers in a circle on impossible the other day. got really funny after a bit to watch my teammate pick them off.
track team super earth champions 2k24
"why do some of the helldivers have super buff legs" dont ask its fine
how do you get incendiary rounds
It's fixed but apparently it's supposed to be bad
So still light armor only
special variant of the gun, think it's on the premium pass?
Yea
and I don't like this, honestly. why have it in the game if there's no point to using it?
flame DOT was not changed, it's only the flame thrower's stream damage
Maybe now that it's "fixed" they'll be able to balance it to be better in the future
But rn heavy armor is just ass
have they outright said "its supposed to be bad"
hopefully, because I feel like each armor class should have a dedicated purpose to it
like 4-5 hits vs 8 hits
or is that just your interpretation
The philosophy of "just keep running to not die" will always be a prime strategy
the armour is so far neat, light armour is good if you plan on not getting hit, heavy armour feels like its heavy now
look, all I can say is while wearing light I remember not being able to take a single rocket
Heavy armor works
but I ate a rocket to the face today and survived on 1 hp
It's just that not being there in the first place > surviving when you do get hit
no it was the first light armour you get
I didn't think about that, honestly. if all armor values work now, medium's gonna feel even better for me probably.
More like 4 hits vs 4-8 hits
50% blast resist armor?
This one
Hm
The first comment has someone saying its 4~8 for them
cause you can pry my engineering kit from my cold dead hands. I'll stay handing out impacts like they're these hands.
Its still not great granted
really depends how the armor values math out for me
Yeah but heavy armor in HD1 made you an actual tough bastard able to shrug off light attacks from trash mobs
But nothin is gunna kick me off my medium armor. I've got too much psychic luck built into it
oh huh there are medium armor sets that have the same value as the marksman armoru
This is just not good
this is the only 70 light armor btw
all the others have 50
it's the first one I was able to get
can’t wait to use nothing but the bone snapper still
there will be other patches, at least
yeah
i'm not gonna doom and gloom over one thing not being great yet when they may just need more time to balance it. the rest of the changes genuinely sound really good.
the extra padding passive adds 50 armor value
which basically pushes your armor to the next tier while keeping your speed
or in case of the Fortified commando it makes u a tank
How severe have the railgun nerfs felt, for folks who have already played?
I'm definitely gonna nab the laser when I can to play around with it, because I avoided it when it sounded so weak pre-patch
Not always
Iirc the Light Gunner only gets 25 from extra padding
so still at the same thing as before
That video is so painful
Like even if it's variable, the low end of the variable should not be that
The myyyystery
this is them lining up the mechs being added to the game.
They making all the stuff not feel good so we all bring mechs constantly.
(this is a raving lunatic's head cannon)
Armor is fixed, turns out it's made of very wet tissue paper
the riddler is hacking stratagems...
and honestly i wouldnt be shocked if they are delaying proper armor balancing until the mechs are out and tested a bit
i wouldn't complain if that was the case
same
I do stand by the fact a lot of this could be fixed by just making chargers Less Chargey
make chargers slower
make them that if you get hit, it's because you were not paying attention
true. we also haven't got an actual enemy balancing patch to accompany the gear balancing yet.
slower, or give them a tired period, or make their legs medium armor, somethin
This isn't even raving lunatic tier, I'm over here rambling about how the automatons are crusading toward Cyberstan to reactivate old Cyborg super war machines
like, chargers are one thing. but I'd argue some bot heavies could use less pinpoint aim. rocket devs feel like they should be explosive heavies, not literal snipers.
god i hope so
inb4 they introduce actual bot snipers
i want to kill more robots
We MUST prevent them from their northward progress or the whole war will go tits up
A FINE ADDITION TO THE JUNGLES OF MALEVELON CREEK
my servo armor is lubricated in the blood of automatons
i havent fought any bots above 2 difficulty yet so i cant weigh in
well better use the light armour, muscle enhancement and jump pack. Who cares about being hit if I'm over there
(Paranoid by Black Sabbath intensifies as six laser dots land on your forehead while you break a treeline)
though if I use only those they'll probably get nerfed
predator lasers please
I mean, I don't super see a reason to nerf the light armor when it feels like it's working as intended
YES
triple barreled robot snipers
They'll make you barely faster than medium armor and enemies will still slap your hands.
is there light medic armor?
bet ok
5 seconds · Clipped by Amko The Terrible · Original video "[HD] Dawn of War 2 - Cinematic Trailer/Intro" by dawnofwarDE
Is there any funny url thing you can do to make yt clips embed better on discord
Like you can with other sites
vx or fx maybe?
and honestly hoping that the illuminates are gonna be when we get our hands on more energy weaponry
i want laser guns
yeah. gimme a rapid fire laser
that really just feels like complaining without much reason to tbh
Like these balance changes aren't made to spite people
I mean, there's not much point to griping too much about it when they haven't actually done any balancing at all on armor right now. they just fixed a bug.
can't balance when you don't really know what needs balancing yet
Well that's a frankly very unhealthy way to engage with games tbh
like for yourself
the blog post basically said they don't want our individual player gear (primaries, secondaries etc) to have a big effect, and instead want the strategems to be the main thing.
thats true!
I would genuinely just wait a bit
I will say I do want the environmental effects to also affect enemies. Not just players
I don't have the patience for holding the scythe on target
Dealing with automatons and getting hit with an ion storm should mess with them
i mean that feels fair. but same deal as the armor, basically a new mechanic, so need to see how it plays out to balance it
Honestly all this update taught me is I should stay off social media, people are going insane over this
That's sadly normal for big games like this.
oh i refuse to engage with talk about the patch outside of my personal circles
i want to watch 100 bugs get thrown and set on fire by a fire tornado
EXACTLY
There's a lot of dramatic exageration over it
like here, another small server or two, and my twitter friends
this would be so funny to see them getting yeeted around
the helldivers discord is a cesspool
Sickle and Trident reigning supreme again 😛
Man, as a fan of game 1 this is just painful
not surprised on the discord aspect.
I will say, I don't think it has to be the normal here
i learned from my days with destiny 2 and ff14: you do not engage with the general fandom conversations about balancing patches
Anyone up for a couple of missions?
I was being facetious
or rather, do you fine divers still have a slot for me?
I didn't say it was normal for here.
Just the general wider community
kind of what eld means i think
give us a weather generating strategem. give me a true roulette wheel
...oh now you're cooking
For this reason I'm not bothering to even glance into the nation discord
I wanted to clarify that even if it is the norm elsewhere, we shouldn't let it be the norm here
Let me call on the power of Zeus from the heavens
TWISTER SPAM RAHHHH
Anyway, coming up next: stratagem that summons a chest high wall for you
I do not intend to stop running my medium-heavy armor
on demand cover would ...be kinda useful
WE'RE HELLDIVERS WE'RE MEANT TO BE SURROUNDED
<@&1206091872716595200> once again am asking for more troops
playing the outer wilds again makes me want giants deep helldivers
droppable hard cover that can't be walked through like the deployable shield can would honestly be pretty solid for bot missions
AIRBORNE
Exactly
though I will say that bots do currently just ignore terrain.
I keep seeing them phase through walls right now
I'm sticking to Heavy as well, though I mostly play against Bots
it'd let you set up choke points, too, on bugs
Being able to turn an open field into something with usable hard cover would be coolio
🤝
We must provide them the data that will make them buff it
By suffering for the cause
Deployable shield suffers under too much volume of fire, but it's a very cool outpost breaching tool as I've found it
I mean, we're suffering a bit less than before I feel
melevon creek will be ours
i’m still in drop pod hell idk abt y’all
You throw it in entrances and use the bubble as a way to peek inside the walls of an outpost and kill the defenders who can't hit you back
I think they genuinely do
yeah i read smth abt that
Bugs have critical hit on melee
Sorry
Bugs
So armor matters a lot less for them
bugs are largely just. don't get hit.
Wait there's critical hits for enemies on us?!
That seems bad to have for ALL bugs
Okay for Hunters and Stalkers and Brood Commanders
But on scavs?
Pouncers?
Seems to be done to make them a distinct threat compared to bot, where you need to adapt playstyles depending on what you face
I dunno
A bit much to have the swarms do it too
doesn't seem too bad to me
It’s not that bad tbh it was the same in helldivers 1
I mean heavy armor worked against bugs in HD1 just fine without being broken
unrelated to armor. anyone tried the flamethrower out yet?
i mean maybe. did it kill you faster than before
Actually yeah it genuinely did.
yaaaaay
win
that is interesting to hear
My friend is a firebug in nature, so they just...really used it. and do not pay attention to where they point it.
I saw a clip it looks like it kills chargers in 2/3 seconds?
Like it seems like good stuff
hell yeah
I’m kind of relieved I didn’t get far enough to unlock railgun yet hahaha
and believe me i get it. im dating a would-be arsonist, i don't trust them with flamethrowers in games.
at least not anywhere but in front of me
They even joke about setting me on fire, but I Think they commit to it.
Official statement on balance changes going forward:
https://www.arrowheadgamestudios.com/2024/03/balancing-the-firepower-in-helldivers-2/
The problem is that they act like the railgun still has its old pen power when overcharged but going from 1-2 shots to 3-5 to be able the hurt the chargers legs is really bad
oh dang I thought only safe mode got nerfed
Can confirm that just burning chargers with the flamethrower is viable when necessary
Seems like its maybe like this so it is less good against chargers ?
I imagine so
That's what they act like in all comms yes
Yeah we don't have access to every single stat for weapons but that's on purpose I believe
nah, don't think so. they say in the linked post that both modes got a nerf to damage against 'massive body parts', they just don't say specifically what counts as a 'massive body part'.
so I guess charger legs fall under that
Old railgun honestly trivialized chargers, and it's not good for healthy balance to have what's supposed to be a challenging enemy be totally trivialized
which is weird because I feel like the legs are the intended weakpoint
merely run around it
I believe they mentioned that the Railgun is meant to be used a sort of sniping weapon against heads and whatnot
It is a burst damage scalpel
In addition we reigned in the Railguns ability to damage massive body parts, meaning to get any real efficiency out of it you must score hits on heads and other weak points.
yeah there you go
So the real question then is if the railgun is good at killing chargers when shooting the butt, or is it still in the stage where you blow up the butt and it lingers for another minute
the wording of the back half of that statement is what confuses me about the charger legs, I think. because there's in-game lore stuff telling you to target the legs. so it feels like they want the legs to be an intended weakpoint, but it also sounds like they nerfed damage to the legs as part of the 'massive body parts' tag.
may just be them changing up the intended weakpoints to make it so you can't just 1/2-tap chargers with it though.
I dunno that post is just a regular statement of intent thing
also could literally be a case of the stuff about the legs being bullshit in universe propaganda
not an indepth stat dive in on how its used now
oh, I know, this is just me ramble-speculating off the dome cause I enjoy it.
like thinking about that kinda stuff.
it seems like Arrowhead is keen on people figuring stuff out themselves
need more more, plis
personally, I would've liked them to wait until we see the effects of the buffs on other weapons first, but it does seem like a reasonable nerf
I can join, if ya want
eh, the two nerfed weapons really did need that nerf.
an emerging, shitty trend of bullying/kicking people for not following 'meta' was starting to take root cause they were so busted
I'm glad the Spray & Pray got buffed
it actually does something now which is nice
yes please :3
despite people saying this happened, I've never seen it
i've not experienced it but i have seen examples
and it tracks with my experience in this genre of MP games
yeah, that's a fair point
meta-riders will try to optimize the fun out of anything
I gotta save up for it now
Having lived through a ton of buff/nerf cycles in PoE, nerfs can be good, and reading the dev post about the changes they sound like they make sense
also, never use reddit as a source for opinions on balance
its the worst source ever
it's the worst source for many things
Path of Exile patch notes, oof
RIGHTEOUS FIRE IS DEAD!!
two days later
OH MY GOD MANA RIGHTEOUS FIRE IS BUSTED GOOD
turns out righteous fire wasnt dead, and mana rf was decent good
the one bad change was archnem, fuck archnem, im happy they stepped back somewhat from that system
Honestly POE just became far too content bloated for me to keep up with
god if HD ever gets a 3.15 you'll never hear the end of it
valid, path 2 beta coming this summer if you want somewhat of a mechanics reset
Maybe
Maybe I won't just be locked into only playing cyclone, flicker strike, or storm brands
anyway, just wanted to drop my opinion on nerf/buff cycles, since ive been there, every 3-4 months for the last few years 
hunters are the bane of my existsnce
every other bug I can blame myself for dying to
but hunters truly feel unassailable if theres more than like 3
honestly living through the eternal hell of destiny 2 balancing has made me so much more chill about balancing in other games. if something i liked using isn't as good after a nerf i'll just. try something else. or put the game down for a bit.
tried out laser cannon
My only advice is to identify them at a distance and kill them first, especially if you notice them trying to skirt around the side to flank
Cut them down fast
kind of eh on bugs, feels great for bots
deals with devastators really well, kills tank weakspots in ~1.25 seconds of fire
The secret to using laser cannon vs bugs is to bring four of them
Now THAT'S good info
can kill hulks from the front in~3 seconds to weakspot
just as good on cannon towers as autocannon i think, to weakspot
that kinda fucks honestly
also i think the 120 and 380 barrages are fun and effective now
they are so much less likely to murder you, they last way longer
the punisher is the original pump shotgun, it now reliably stuns most targets on every shot so it's way better vs berserkers and brood commanders
the ammo economy got fixed as well
from 40 to 60 reserve shells and the ammo pickups aren't bugged and give more than they used to
slugger also got the same buffs to ammo economy (which frankly i dont think it needed lmao) so it also has 60 shells in reserve and gets more ammo back
is anyone diving
the lasercannon* originally was meant as a sort of machinegun
which wasnt really telegraphed well by the game, and since its a shoulder mounted weapon people felt that it needed to have higher impact against bigger targets
which theyve changed it to now
loving it on bugs
melts all medium bugs heads off
autocannon is in a great place, needs no changes
warriors, hive guards, hive commanders
sorry
I meant laser cannon
had autocannon on the mind
ah lmao
the carcinization of helldivers 2. all weapons become autocannon
It fucks severely
hell yeah
flamethrower is good as hell
I had the opportunity to 1 v 1 a titan with it but I fucked it
just dont walk forwards while using it, you'll cook yourself
Jetpack + Flamethrower = Dynamic Advance
Mandalorian build
The HP is stored in the boots
I haven't dealt with that when I, the dolphin diver, flamered
Hm. I'm not convinced by the laser cannon vs bugs at all.
I've been trying it this mission, and it just doesn't kill what I need it to kill.
0:00 - Light Armour (3-5 Hits)
0:22 - Medium Armour (5 Hits)
0:33 - Heavy Armour (7 Hits)
0:50 - Breaker Nerf
0:58 - Punisher Buff
1:09 - Railgun Nerf
1:23 - 120MM Barrage Buff
1:48 - 380MM Barrage Buff
2:25 - Meteor Storm + Flamethrower Buff
4:14 - Laser Cannon Buff
4:25 - Shield Generator Pack Nerf
Full Patch Notes:
Planetary Hazards added. (...
The scythe kills anything the laser cannon can, and that feels really weird still.
this is apparently a bit better but I guess anything bigger than the small guys just doesn't care
I think I'm gonna try some more personal testing before any judgement on it
Got to try out some new things
I've already forsaken railgun for RR
I haven't even used the new railgun, I just believe in the power of heavy armor
the 380 is so strong now and super cool
AH YES METEOR SHOWERS
okay meteor storms look like they suck
in the best of ways
I'm pretty sure I had this happen to me once lol
Now that it's fixed, balance can come later
Since they now can actually collect data and feedback and decide if they want to make heavier armors more protective or provide resistances
It's really good against brood commanders and hive guards but it's overkill for other stuff mostly
OH god I love Meteor Showers
It pops their heads very fast but that's kind of a downside too since that just makes them charge you down
Tip for meteor showers, there's bright blue light circles on the ground where they're going to impact
Its very much indescriminate bombarment, but no explosions.
Laser cannon is good for bots
Since they have a lot of medium armor
And apparently it can melt hulk heads and tank/turret vents really fast
Laser cannon is p good now yeah
AC feels better against hulks but i might just be stupid before
how fast does the scythe blow heads off tho?
like hive commanders and guards
warriors too ig
also stalkers
I could do that already with the blast resist light armor
But that gives me hope
I've noticed a possible difference between light and medium medic armor at least
jfc joined into a rando match of "destroy bug holes" at 1/9 with five and a half minutes left
we ran out of reinforcements
how
also what's a normal friendly fire number?
do chargers even spawn at diff 1
it was diff 5
ah thought the 1/9 was difficulty
define normal friendly fire number
Not fast, but neither does the cannon.
its low I think
Like the cannon is a slightly bigger scythe, but I could have any other support weapon instead!
okay Ive just never actually seen an FF number haha
it tracks damage applied not damage taken
...that's high for my group
oh right okay
Hellbomb accidents can lead to like 12000 friendly fire damage
like real high
I think the highest I've seen is 400
Nnnnnot counting when two of them started slapping each other
I basically walked it off tbf
I just got 15k ff damage because an airburst hit a single guy
Though helldiver mortars are built different and still kill the shit out of me
15k is crazy high wow
graduated from toaster to toast
3
3 on safe or unsafe?
Yeah it's bad
(from the official discord)
They're infuriating the devs who actually talk to the community
Lot of feeding hand biters
Place is a mess lol 😂
Yeah this is how you end up with devs that dont want to talk to the community
Really pissing off one of the most communicative devs where he's saying they probably won't be nearly as communicative afterwards
Evil-Bosse straight up said this
I want fireproof armor now though
this is also basically what happened with PoE
I really hate that this is far from the first time I've seen this play out, and each time I can't blame the devs one bit for when they shut off regular communication.
How would you even actively approach this situation in a normal way?
Which seems fair to me since it doesn't use a backpack
as a user or as a dev?
as a dev or a player?
dev.
exactly as they are tbh
Yeah it comes off as a cousin of the arc thrower now
Just reducing direct communications?
Which was probably intended
honestly
post the blog post explaining the changes, then go radio silent outside of hotfixes for one or two weeks
yup
Changes are not permanent if it’s actually harmful to game
just a whole lotta bans
fuck the whiners
I have worked jobs where I straight up put the phone down on clients when they're being assholes
it's all you can do
people are too afraid to ban "fans"
I hope it comes to xbox
It feels like a norm on a lot of big video game discords to just like... barely moderate
I wanna
Up right down down down a mf
And just have people get banned if they say something sufficiently -ist or -phobic and nothing else
I think that's just a problem with non-organically grown servers
Doesnt mean you have to let em ruin the space for the devs and people who wanna have legitemate talks about the changes
But it makes them such unpleasant places
Oh no those are running rampant there
damn, they should ban half the server to also remove the unlucky people at this point
Oh absolutely I'm not saying otherwise lol
like genuinely if tom made a change to say icon
and was talking about the changes and someone started flaming him for the changes, that would be an insta ban here
probably not enough moderators available and not enough energy of who is there
the server is huge ye
over 500k people
Jfc
were like, 40k here and it already is so big we just delegate sections of the server to specific subsection of the mod team
That's nuts
We'd probably need like 50-60 mods to keep the same proportion there
They have I think 10-15
Feudalism
it's also not going to be even close to 40k active people while a hot new game server is going to have a much higher proportion of actives
yeah were already considering a new curator and maybe a new mod here
something something Managed Democracy something
tfw mods increase the taxes but its a drought season
I really don't like how they have a bunch of general channels with long slowmodes - I think it encourages the worst forms of communication
to shitpost please fill in this shitposting request
Where people just drive by through all three channels again and again
Wut
That’s slightly to many
I notice moderators are exempt from needing requests 👀
with under 20 mods and 500k users, the answer is you dont
i approved my own request

hmmm
jenny can be trusted with this power i think
Huh
Hmmm you are right
anyway really a server like that you have the gen chat channels to contain the users that just want to spam and then more focused, niche channels for actual convo tbh
ive become a fan of how channels are done here
it's pretty much how the Arknights server functions, for example
yeah, deffo the best large server
Mostly because everyone just sits in their little sub-corner of specific relevancy
Agreed
Honestly requires too much spoons to do anything else lol
Too many*
Just parry
Just be on the other side of the map (you will be overwhelmed by Chargers)
You just need a 2ft high defilade to dive behind
It does a lot
Me: now running into teammates strategems and just hiding behind a chest high wall.
being prone also helps more than you'd expect
The problem with this strategy is that the vast majority of the time you will not have enough warning to actually find a position of true safety and will only survive by luck and coincidence
prone gets you home
and also a massive explosive resist boost
(even midair, you can dive into dev rockets lmao)
I just like the silly shoot bang game that lets me bro fist some rando as we nuke the continent next door lol
A hellbomb has enough of a delay that you can see "this ditch is deep enough to break line of effect" but you probably can't get cover from a 380mm orbital
"Guys I'm calling in a 500"
"BET IM GOING IN IT"
They should add royal guard from DMC to Helldivers
Snrk
I can't wait to unlock the 380
Liberty guard
even before the change
I just want the funni boom boom area denial (I am denying teammates)
380 is good now
It is
It doesn't satisfy my desire for precision, 110 rockets my beloved, but it is very functional now
Oh hell yes. Music to my ears
I haven't seen the 120mm post patch but I imagine it is also pretty good
It's similar
380 was the first strategem I was looking forward to unlocking
are the rockets actually useful now
I remember them not doing anything most of the time when I tried them
I haven't tried them since the patch but I don't think they were listed as changed in it?
Yeah, rockets felt fine to me as a slightly more precise but smaller area version of the regular airstrike
They can one-tap certain scary things often enough
Tbh my use case for the rockets is as a rapid "kill this [tank/cannon turret/assembler] now" tool against bots. It's not especially good against bugs since chargers move a lot and take 2x strikes to kill with it. Better to use other AT options. Also it often doesn't destroy bug nests holes either, so I use generic airstrike for that.
You just have to measure your expectations with them and know what they're going to home in on.
Yeah, definitely more of a bot tool
Rockets are good against bile titans
But they're pretty inconsistent vs chargers
Which is unfortunate because you really want something which can handle herds of chargers
I swear, 90% of this game's problems come from hordes of chargers.
For chargers you need to time it so they're just finished charging and are holding still/turning around.
everything else is manageable, even Malevelon Creek
But it's still not good for multiple chargers
Literally the main reason railgun was meta lol
You know what's really good? EMS Orbital
and now laser cannon is gonna overtake it being even more powerful than railgun in its prime
Genuinely I feel like most people's complaints will vanish overnight if chargers get a nerf to their health pool/armour/something
Oh, maybe I should try that for bug missions
Turns out dropping a stun cloud in the charger's path and locking it in place for 20 seconds is really good
isn't EMS mortar just better
I wish the spear would oneshot them, it's already a bit of a pain to use with its finnicky lockon
Because yeah, railguns were 'meta' because of chargers, they weren't very effective at killing bile titans
Worst part is it does
Sometimes
people fell in love with the railgun with chargers and then just kept using it
I've never had a spear oneshot them 😔
EMS mortar is more persistent but you have no control over where it goes or what it targets and it will never fire ahead of enemies
What I do now with chargers is recoilless the leg armour off
I'll never get tired of this meme for HD
Defensively it's much more useful because it buys you time to deal with anything around you from any angle, but EMS orbital lets you put the cloud exactly where it matters most as determined by your human brain tactical decision making (you do have that, right?)
Problem is that chargers heavily punish any reload that locks you in place
And dealing with multiple chargers with an RR is pain
And there's always multiple
That or EAT to the legs feels best to me atm
railguns could semi-reliably oneshot bile titans, idk where this is coming from
I am starting to agree that I think chargers need a medium armor weak point somewhere like hulks
with the flamethrower buffs I'll probably try using that for bug missions, since it seems ok for dealing with chargers
After all my hours I still don't know how pre-nerf railgun could kill bile titans
Wait they could?
I think its a scam people are trying to sell
if you shoot them when their mouth is open
the webbing hitbox was a fluke thing for sure but a gun that can fluke kill HVTs 10% of the time and is really good against the most annoying mid-tier enemy...
They could, I've done it multiple times
it's incredibly hard
"oops all heavy" with an explosive weakspot is just such a limited set of weapons you can use
The one shot trick is hitting their "cheek webbing" while their mouth is open
give me a sword instead of a gun
yeah
I've heard it was somewhat a network issue bug
The railgun/EAT/RR/eagle strafing run can all do it
not an easy shot for sure but you could do it and that instantly turned the fight around
Probably more but those are all the weapons I've seen do it
I did play with 2 other people where we all equipped arc throwers, and we were actually able to beat chargers with that, which was quite funny
My new anti bug layout is EATs and autocannon
arc thrower is shockingly good against chargers
Could even down bile titans with some focused zapping
in part because it occasionally flays off their armor at random
which is pretty nice
I love referring to arc thrower viability as shocking
problem is that the laser cannon just does the arc throwers job better now
I don't agree to that one
1-2 sec to the head and they're just gone
Jump pack laser cannon
and it absolutely tears open legs

I'd be less mad at the railgun nerf if they didn't make a weapon better in every way than what they just nerfed in the same patch
Laser cannon is better now but it doesn't replace the actually unending volleys of arcs frying 2-5 bugs each time with no overheating
on 7+ there is actually a meaningful difference between 'practically infinite' and 'actually infinite'
Huh, is this a buff or secret buff?
it was already good
No it's actually just that good
I remember it being relatively bad against them in the old patch
no it was just a thing I noticed while using it against chargers randomly
And it's slept on
it wasn't like
I killed them eventually but I didn'tget any armor breaks
0.1ttk youtube pogface good
Yeah, it's pretty decent
if it arcs to their legs it makes a small hole like the old first railgun shot
but it just didn't seem to care about armor that much generally and it helped picking off smaller dinky idiots which is 95% of the bugs
You can just dump a bunch of arcs into a charger and it'll die in a not entirely unreasonable amount of time
that you can then shoot
It also has a higher firerate than you might expect, you don't have to fully charge it after the initial shot
I'll run it more I already really like it vs bugs because of how well it killed brood commanders and hive guard and such
It's not ideal but it does work
yeh
timing's kinda tough to get down for you can get it going at a fair pace
my friend is much better at it than me, fires 3 shots in the time it takes me to do 2
Arc thrower's biggest weakness is teammates who have bad positioning habits and like to run in circles around the area you're throwing arcs into
like my flamethrower friend
yeah, ideally you do it with comms so you don't fry each other.
AIUI it doesn't break armor, but it just zaps them through it anyway
arc thrower frontlining makes me feel alive and keeps my teammates alive
it definitely breaks armor
Nah it does sometimes rip armour chunks off
just not enough to get a full break before killing it
yeah I would be shocked if it ever broke an entire leg like old railgun
(you can shoot the small armor breaks fine)
I think I've got too high expectations for some people though, cuz I really don't like when I'm using strikes but they run into the blast area and then get mad at me for it.
does the same damage to the leg that a full break does
all the full break does is make it easier to magdump
also better for shotties
which may no longer be as much of a thing if the breaker meta meaningfully shakes up to favor slugger more
or defender if you're an smg enjoyer
I can't get over that they buffed slugger lmao
only reason most players use the breaker is because they don't have the slugger yet
they didn't buff the slugger?
They buffed the punisher, the regular shotgun version
It got a side buff of sorts, with the extra ammo of the punisher
It MIGHT be an accident
yeah it got the same ammo buff the punisher did
Oh huh, I assume that's an accident
I am in a really annoying spot though
on one hand I love risk vs reward weapons like the railgun so I'm annoyed it got nerfed so hard, on the other, big laser beam
Just use both
Use one in the first half of the mission and then call down the second one
Laser is really good now
Yey
I like that
I think I used the Las in HD1 a lot
I found it nice
(I don't remember what difficulty I played on. Somewhere around the lower-middle I think?)
OOoh, the new Commander Bunker mission against bots is neat
Oh, bots have a new mission type?
Commander bunker? What do you do in that one?
Someone was saying the spear gets ammo from ammo pickups now?
It does
Sweet
Very
There's a big bunker you gotta kill
it has a bunch of strong turrets
I'm gonna see how the 120mm feels, never really gave it much thought ok how to use it
Thankfully, you can just land two drop-pods on it and it's GONE
That sounds like the perfect thing for my throw siege stratagem build
Very yes
If there's one thing I've gotten a bit too good at its denying my teammates a chance to play by yeeting orbital bombards to wipe out nest fabs before anyone can get close
Hate that
I'm excited to try the 380 on bigger bases now that it lasts a bit longer and has a tighter spread, hopefully it actually knocks stuff out
I am an assault trooper
I hate being area denied by friendly bombardment
Let me attack them
Let me rip them apart with my teeth and hands and grenades
Just run that 200m faster
sorry amko, we're out here spotting
so they fixed armor but it still really doesnt do anything?
I am very prone to wandering off to throw a stratagem then walking back to my team telling them I'm going after a base and a second later there's the base clear message
Against bots it seems to be more effective and prevents a lot of oneshots in general but melees have good crits that kind of effectively ignore armor
From what I hear
I think it's more "they fixed armor, now lightweights are going to feel more fragile", it was like we were at base medium. There's up/down
oh hey someone just dropped a 500kg on me
I watched a video of a mans bring smacked by a bug, heavy armor takes another 1-2 little guy hits?
i saw a comparison and there was barley any damage difference though
It’s pretty noticeable imo
I bet being cleaved in half by a Decimator takes noticeably longer
Mostly seen bugtests
You only survive about 1.5 ish times the hits with heavy but that makes you live long enough to stimm a lot
Also not being twoshot is always nice
not enough fire
And there’s fewer one shots
Wonder how it handles a Wall Cannon thing
That's how it gets you.
You think 'oh its just a twister'
Wrong
Get that explosive resist
oh add the helmet to yellin man too
Direct hits still kill, blasts don’t
Yea I think it's the big thing of the heavy armor is you don't get one shot or 2 shot and it gives you time to stim but not just straight up tank everything
Also makes you harder to stagger
Let me log in to my work computer
right time to kill some bugs
The stagger resist is big
When mech
Does it affect knockback at all?
You can still get ragdolled but I didn’t lose my aimpoint as much or drop stratagem combos when hit with heavy
Idk if you have more ragdoll resist
I gotta say, I feel as if I ragdoll all the time now
Most fights against bots I just sliiide to the left
Sliide to the ride
Criss cross!
Criss cross!
Two hulks this time!
Mmm, eyeshotting 3 hulks back to back...
Hmmmmst
I need help in fashion decisions
i vote 2
2
Apparently the flamethrower can kill a charger pretty quick
Getting mad about balance in a purely pve game is kinda silly but yeah the flamethrower is real good on bugs now
Despite its nerfs, the Railgun still fills its niche
It just doesn't fill all other niches it used to fill
Yeah
The flamethrower being better on bugs fits the vibe better too imo
As always, the real endgame of any community is fashion. Welcome to Dripdivers, trooper.
That's the lesson some people refuse to grasp
I'm thinking 1 for Bots and 2 for Bugs.
It is mechanically encouraged due to the limited range and forced exposure, and the bots love to gun
However, I still think we need a meltagun
Yeah, it murks chargers good
Animator @BNBaku2 recreated an iconic shot from Genndy Tartakovsky's Star Wars: Clone Wars in a Helldivers 2 style.
Yeah I've said it before, the Railgun nerfs were completely warranted
The justification in the article they made was good
notable buff to the railgun is that it's sight has been zoomed in
so youcan be a lot more precise now
(As in in FPS mode, you're much closer to the gun)
I would love to hear the 'intended fantasy' with other equipment to see if I'm using it wrong/if using it another way will make it feel better
Its very usable now, at the bare minimum
I loved it before but now that it can be fed, even better
Though I do wanna try out the spray and pray
Especially on my white armor outfit
Because it looks like it'd match
Aesthetics
The extra ammo helped it a lot
It was already pretty decent imo but ran out of bullets too fast
also needed armor pen
That’s true
Since the scatter was small and it did high damage you could make do with weak points pretty well
But the armor pen helped a bunch
spray n pray is good now imo, against bugs at least it can do everything pre-patch breaker can do with more ammo
Oh great and it queues up like infinite stuff so if you got rhough the menu quickly it'll just keep saying words
It keeps saying "E: Talk" over and over.
It was doing that to me till I went insane
If you turn it off it keeps going.
It reads every single word in the ship name selection and doesn't stop until it's done.
Yeah it's a disaster
<@&1206091872716595200> anyone wanna join in spreading some managed democracy?
At school
tactically breaking my back to get the drop on the bugs
come here often for liberty?
still no clue how I managed to break my animations
BAZONGAS
Their channel avatar is 70% bazong
roach mom is best mom
How are the 120/380 Barrages now that they supposedly last longer with less spread?
significantly better, the 380 at least
it can reliably close a lot of holes on bug nests and probably solo most of a heavy base
with the +1 salvo module, it lasts for a whole 32 seconds
oh you're a different briar
Hm?
Ah that's fair
and when I checked "servers in common"
that one wasn't there
for a sec I was really confused because helldivers really didn't seem like their type of game
or lancer for that matter
back on topic-
yes the 120 and 380 barrages seem to be a lot better now
lmao
to be fair, that was literally the perfect angle for a ricochet
dead on 45 degrees
hey got some pokes about people being uncomfy with the caption
thanks!
I wish I had the content of the post without the caption tho
it got a good laugh out of me
yeah the video was actually pretty good haha
if youre down to edit the video, you can blur the caption and repost it?
This is the most editing I can do
its the looking around afterwards for me haha
the paranoia...
Testing the Illusionist early are we, Arrowhead?
That seems pretty indicative that armor makes a difference despite the naysayers.
Yeah it must be that bug claws are high AP
I can see that being a balance thing rather than indicative of armor being bad
They can easily reduce the pen values for scavengers in the future
bugs also sometimes randomly "crit" and do like 3x damage
Might be a headshot or somesuch
Stuff that can now be properly assessed now that armor works
Since limbs have different health/seperate values
But yeah I think scavengers might be a bad example enemy for this since something fucky is going on
