#Helldivers 2: For Managed Democracy!
1 messages · Page 15 of 1
im not up for vc today sadly
yes am playing
heavily burnt out from irl stuff
ah, i just charged it fully, out of habit i think
Man the rapid patches post launch got me jonesing for the upcoming patch
i think the funny show planet is liberated currently
I just want armor to work
same, same
so far only funny snow planet i know of is heeth, full of undetonated hellbombs
Guess The Charger got an injection of Democracy
#Helldivers2 #HelldiversII
The physics engine of this game always amazes me
THE MIGHT OF SUPER EARTH ON DISPLAY
Holy fuck
SUPER EARTH'S WEAKEST HELLDIVER
the fucking anime ass time dilation lmao
I want a model of the Helldiver destroyer
They’re lovely little things and I want one to sit on my desk
undemocratic to phase through matter isint it
Pull out a grenade and join Liberty
god damng i hate those bloody chargers
I don't do bug missions without Railcannon Strike
Impact Grenades can handle one charger, Railcannon another, after that it's time to leave
If you have 3+ chargers, it's no longer a you problem it's a team problem and the answer is to bug out
I'd bring railcannon more if it didn't have such a one-and-done cooldown. As it is, I can't rely on it being anything besides a supplementary "I really don't want to deal with THIS ONE IN PARTICULAR" tool.
That's why my fourth strat slot is permanently set to Eagle Airstrike
Airstrike is definitely a workhorse. Airstrike + Precision Orbital is very vanilla, but vanilla is an awesome flavor so it's great.
I swapped to Airstrike/500kg, it covers so many bases
and also: explode big, pretty shiny
the downside of playing with randoms is that you can't really tell what you're going to get, having a high lvl is neat and all but when you can't tell what they are going to do outside of what gear they bring.. eh doesn't do much.. also i just unlocked my 500kg
i have been wondering how to be a good Random
thats the fun part, you don't
Mines, Fire Mines, Mortar, 350mm orbital
:v
and also no mic
Or constant mic, picking up some episode of Law & Order or the neighbor's dogs
or just static
Railcannon, impacts, 500kg or Orbital Laser is my bug loadout, and that's three to four charger kills
But also in more real advice; mortar turret with randos is just asking for trouble
grenade launcher can also kill another couple in a pinch but it takes a while
My pre railgun setup was EAT(2 charger kills right there), eagle airstrike, gatling, flex(probably laser if no one else brings it)
Cadet Fool, reporting for duty!
literally any group will appreciate supply pack+EAT though
ill never use a mic with randoms i aint messing with any of that
i am forged in the xbox era i learned my lessons
Anyone want to finish off a level 8 terminid run with me? I'm trying to finish up the run so I can unlock level 9 difficulty
we are trying to do lvl 7 to unlock 8.. so we can help, if you help first
<@&1206091872716595200> anyone willing to help us do lvl 7? trying to unlock lvls
I will catch the game once I've walked home if there's a slot, but that'll be 25+ mins
I’m down in like 45 minutes 
I'm probably not down right now my brain is melt
No worries! Take it easy 😌
Some missions truly just never stop spawning the Green Bile Spitters, eh. I wish we could see the like.. sub-modifiers
the endless goo displeases me
They're a little too durable to non-explosives imo
You can do precision damage to the head but it's still a fuck
just played a Hard match where all my stratagems were bugged and would call down the wrong thing
very fun to land, call down a railgun, and go "WHY DOES IT SAY 500KG BOMB"
I thought it was teammates griefing me until I chucked a 500kg at a Hulk and was baffled when it instead received my supply pack
wait WHAT
chat he doesn't know about electronic countermeasures
oh no thats a thing?
yeah that's a thing
you can tell what strat you actually get in the top left when you dial it in
bots seem scary to fight, unless that can also happen with bugs and ive been lucky
Chat does he know
Falcon 1
Deliver a 500kg bomb to this guy's computer please
Mods, kill this guy
mods, crush his skull
I just saw an ad for the breaker on the in game tv
It mostly showed the user indiscriminately mowing down elk in a forest as a hunter
But also noted that it was good for home defense
That's the Helldiver lead dev btw
That's the ceo
Also, mods, sluice them in bug juice
Off to a freedom camp with that one guy
The CEO seems like a cool guy, as in he just seems like a well adjusted dude with no ego
So do I but it's with the haunting memory of all of his failures
I am some kind of karma enforcing ghost crab
I mean tbh with how that loser keeps trying to force people to follow him 50/50 if its intentional :v
Anyone helldiving for either diff 6 or 7?
Chewing through medium missions with ease, about level 8 now
Bugs almost exclusively
Bring default AR, machine pistol, frag grenade, with grenade launcher, Gatling turret, orbital Gatling, and supply pack stratagems
When did y’all hop up to the next difficulty?
Holy crap that works on Hulks? I've done it to regular enemies but it seemed too dangerous to use in regular combat, but if you can stun hulks with it that's really useful in very specific situations.
i can run 7ns, just gime a few minutes to finish off stuff
one of the first two bug planets we had at launch was Heeth, a snow planet
along with angel's venture
Nice
yeah from ive seen the ceo dude post i imagine he follows musk to mock his posts or some shit tbh lol
Helldivers 2 APC stratagem uses manual transmission. Players must manually shift gears to operate it. Video by @somnium_dusk #Helldivers2
【QRT of Rebs Gaming (@Mr_Rebs_):】
'An unreleased armored personnel car…
💖 40 🔁 2
took bit longer than expected, but am ready to krump stuff now
Nice maybe we should ping the role to find 2 more
fair enough
<@&1206091872716595200> gonna be doing some liberating, need 2 more for full dive
sure why not
Joining up as well.
apc my beloved
We got a slot for one more
lol
Bomb, but yes.
look eagle is touch-starved, okay. she works with what she's got.
What is a bomb but a propellentless missile
I rather enjoy arc thrower on bugs
not too great on bile titans but bile throwers and the orange versions are great for chaining on
I do suffer against stalkers but fuck stalkers
Arc thrower is the number one TKer weapon
PUG with one arc thrower. He got 5 TKs all just with that.
Eh flamethrower is pretty good at that too
cluster airstrike
and I say this as someone who uses it
actually maybe the mortar turret
Clusters are absolutely fucked for TKs
I've largely stopped using them because they're so good at killing allies
You have no idea if a random ricochet is going to make a cluster charge go 8m off course and get a TK it really shouldn't have
clusters, barrages, moarters
anything that sends splash damages around randomly
clusters are goofy
I can't put them down because they're so good at clearing hordes
mortars are fine
but they do periodically decide to evaporate friendlies
I have hit several x29s with them on haz 7 so like
I mean obviously they kill you
ykknow
But theyre so effective
I run strafing run instead now
but at the same time it's true that people can just get fucking splattered because of how the AoE is angled
clusters and barrages I find more dangerous
Also each individual cluster charge can ricochet
Don't forget that
BC with a mortar its usually due to accidentally being in melee range of someone
smile
But the aerial stuff is a lot more luck based in danger
It is thoroughly demented to me that ricochets are so deeply modelled they apply to Stratagems too
can't wait for them to put the ultracoin in but you actually have to aim the ricochets

they're gonna add in a missile that you have to manually steer
Once again Creekers need to be reminded about Supply Lines
Put in a middilse you have to manually steer by riding it
We need to hold Mantes or Creek gets cut off
SACLOS please yes
Actually MCLOS would probably be funnier
not if we liberate creek first :clueless:
I got enough super credits for the super special pack
So I've picked up the revolver now
I hope it's fun
Big iron is very good
Team of people going for the "Hold my Primary I'm going in" achievement using only Big Irons
Holy shit.
What the fuck happened
my favorite bit is the anime ass time dilation moment before the physics really kick in
I hate you
A charger corpse still deals charger damage when it's moving
I've bumped into dead chargers and it's killed me if it moves an inch
yeup
That's the number one TKer strategem
Not a weapon
The 120 MM HE Barrage is probably the worst strategem in the game.
the 380 tho
Barely does any damage to enemies. Just makes a wide area kinda dangerous to enter cause you might get randomly TKed.
that can turn an even wider radius into TK zone
380 at least has enough damage to be useful sometimes.
You can throw it on a large base and hope you get lucky or throw it far enough away as to not hit your team while extracting to provide extra danger to approaching enemies.
The 120 and 380 are both absolutely awful
Yeah, but the 120 is worse.
I'll be real, slim margin
The 380 is actually useful against enemies at all, while the 120 is only useful for making it way more likely to TK your team. That's my take.
You're fairly likely to hit an enemy with the 380 multiple times, but with the 120 you have to be very lucky.
380 with the leap trick can degrade large bases pretty well at least
I think it’s the odds that any shell hits any enemy haha
380mm hits things? I thought it was just fireworks for aesthetics
380 can clear an entire outpost all on it's own
If it feels like it
Will it?
Probably not
But what if??
380 is the biggest betting game
Watched it kill packs of titans, watched it kill a pack of helldivers and that’s it.
I like the cluster bombs with throw range armour, you get so many of them it's become my standard horde clear strat while running railgun or autocannon into bugs
Just don't use clusters in a game with Misc, they're magnetised to him
I can't really see a use for the 120 or 380 besides maybe throwing the latter at the hordes of 8+ bile titans that spawn when Bug Helldive gets stroppy
even then I'd use Walking Barrage instead
The clusters do really like to kill me, it's true
I don't even think it's a positioning problem, I don't die to other strats much more than anyone else
I think it's just pure bad luck sometimes
Clusters are too good at their job 
Just like Helldivers
They’re so mean
Are bots or bugs harder do you think?
I think if you think one is harder than the other than the other one immediately roundhouse kicks your genetalia into your throat
bots are harder at low difficulties bugs are harder at higher difficulties imo
i find tanks are a lot less of a pain than bile titans
I think bugs are more annoying than bots at high levels due to how durable their heavies are
maybe this is just the fact that you can cornball them so easily with a single impact
I dunno about harder
literally oneshot to the glowing weakpoints
annoyance is a from of difficulty imo
it's a real tossup between bots shooting random crits and 60000000 chargers
Maybe
KENTENSHI - paranoia (Official Audio)
since paranoia will be down for a while :0
ima repost
sample :
siinamota - Young Girl A
SoundCloud: https://soundcloud.com/ken-tenshi-849546445/paranoia
Bandcamp: https://kentenshi.bandcamp.com
linktree: https://linktr.ee/kentenshii
Me running with 20 samples of every type with everyone dead with stalkers on my position with no ammo
to extract
I find bugs harder because they put more pressure the team to move fast and efficiently since they bog you down
the bugs that slow you are a nightmare
Bots are a horror show if they do manage to actually pin you down but it’s way easier to outmaneuver them ime
i can dodge a charger all day, but the moment i get some goop on me its game
there's also no way to instantly kill every bug that's just spawned in the way there is with robots
of course shooting down a dropship is a bit of a shitshow but it at least is possible
And bug breaches just last ages
<@&1206091872716595200> anyone down for some dives?
I am quite confident in my movement so I find Helldive bugs way easier
Helldive bots is practically a stealth mission and the fact they have guns means it's massively more difficult to dance around the waves
hop in actrivity 1
i've yet to get to helldive difficulty 
You can accomplish a lot of bug control by dropping a tesla tower or incendiary grenade on a bug spawn tho
napalm strike my beloved
I'm so close to unlocking shields
They seem so good for bots and to a lesser extent spewers and bile titans
I think shields are overrated - but admittedly that’s with people considering them mandatory
They’re really nice
Hopefully the armor fix makes the personal shield more of a nice to have than important
The counterargument is simply don't get hit
You see I am bad at not being hit
As someone that has ran Personal Shields a couple of times, they're mostly going to forgive moments when you stray too long in line of sight of the bots
shields are good for bots just because you can and will just get oneshot out of seemingly nowhere
so there's forgiveness there
I think I prefer them vs bugs honestly
I just like having the supply pack
especially since I realised that resupplies resupply the resupplies in your resupply pack so you can resupply while you resupply
Bots tend to break them with random gunfire a lot
||can’t wait for mind control to come back then we’ll really want the shields||
Is there a light stim armor?
yes
Or was that only available last week
it's from the superstore unfortunately
RiP
I windmill slammed that shit as soon as I could though because I was like 'oh this seems broken'
and it is
I think I've seen a light version of every passive by now
I love my war on drugs
Which is nice
I kind of hope they bring back the full controls inversion for mind control
seriously
It seems like it’d be way nastier in a 3d game
i thought it was an important enough thing to get a fast patch
I haven't heard of a patch since I've started, apparently they will do one every 2nd Tuesday (?)
That's when it's rumored mechs will be introduced
huh
The problem with armour isn't that armour itself is broken, its that enemy AP values are so high its functionally making all armour even out to 0
So its also a matter of needing to tweak values across the roster to actually be balanced
Apparently we've been playing on extra hard cause even light armor suffers from overpen
Might be a patch cert thing as well
I think it’ll be really funny when armor works
We’ve all been fighting the release day Radahns of Helldivers
balteus 2
I hope heavy is like Hd1 where you're basically invincible to small enemies
I want to wade in the horde with a flamethrower and jetpack
Got breaker, got autocannon
Are guard dog/rover worth it? Thinking about what to aim for next
they said they already had it fixed for the next patch a while ago
Less good against bots since they tend to be out of its range
Thinking one could sortie against bugs using autocannon, rover, eagle air strike, and one of EAT, orbital precision, or Gatling as needed
Good to know
Oh, where?
Autocannon is great all rounder
I have only run two bot missions. At low levels they seem harder than bugs.
Oop wrong message
Meant to be a reply to this
I really like the guard dog vs bots
Shit just 360noscopes basic bots like no tomorrow
I’ve had it solo whole patrols before they can flare
Anyone wanna team up for democracy?
The gun one or the laser one?
Gun one
Dang! They took us off Malevalon Creek!
Really? Don't you find it runs out of ammo a lot?
I find that between normal resupply and the CD to keep calling them in I’m usually ok
Since it just uses 1-2 bullets per bot
Unless you run into a scout or something and it blows a mag on the armor
(I run railgun with it to kill hard targets fast)
laser one is great against bugs
the ballistic one is just bad
runs out of ammo
the other does not
I'm inclined to believe Cyan here, it might be a good bot slayer
Also if it does land a headshot it does a decent amount
I think the laser one is overall better since its so crazy good into bugs but I was really surprised at how the bullet one handled bots
It acquires them very fast and headshots them
Also it might just be me being blind but having something that auto shoots at anything in the area that I've missed is super useful
so vs enemies who die to headshots it just erases them
I had it clear an outpost in like a second while I was winding up a grenade for the factory
I would love it if ammo pickups gave it refills though - I think that's the biggest problem with it atm
I'd appreciate if they also gave us some ammo for the spear backpack
Cause like four shots
I think I'd prefer it if the Spear just killed anything you hit with it in one shot
Does the bullet bot have higher range than laser?
I've not sure - I think it might actually be shorter but its about the same
One of the main useful things is that it isn't likely to lazer over you in a big sweep and slap you and your allies in a passing sweep
Oh - semi related discovery I made today
you can still get hit but it's a bit more sporadic and precise
The tesla towers love to shoot rovers and guard dogs - and will arc from them to you even if you're prone
I've been reasonably happy with it
Often I keep it entirely for kill missions
Basically a safer minefield
Tesla is great against bugs if you tell your teammates you can prone to avoid it
But its awesome for bugs since they love to run at it
But also can be destroyed unlike a minefield
I see this as an upside
Less likely for a teammate to blow themselves up with it 7 minutes later
it is a giant glowing pole of death as opposed to completely invisible
I might be exaggerating I don't know if/when mines despawn
Ok cool that's what I've seen as well
they are glowing red marks on the floor and walls that fuck up the day of anyone who comes near and I can appreciate that
On snow maps they can hide under the snow too which is kinda scary
Anyone remember the cooldown time for mines offhand?
the masculine urge to throw mines and mines and tesla turrets and just create the most toxic environment
3 minutes
Same as sentries
dont forget gas strike
yee
gas strike seems insane but I just don't have the delayed gratification for it
I've been playing with lower level people so I've been playing a lot of difficulty 6- and trying out less often seen stuff for fun
It's shorter than that haha
1:10
Or is that EAT?
I can't remember all of them offhand
I just know its extremely short - even shorter than smoke
And I think smoke is an 80 second cd
I don't know either, could be 1:10
either way it's ridiculous
having it multiple times in a protracted haz 6+ fight is WILD
The shell also hits nearly as hard as an OPS but only what it directly hits
You can destroy factories if you land the beacon on the roof
I managed to kill a charger with it once but this is not a strat its luck
makes sense, I've gotten a couple of bile titan kills with fluke turret/resupply impacts
Gas is pretty goated into bugs for sure
I want to get the no turret delay upgrade and try using them as missiles
If you land a gas strike + incen nade on a bug hole you deal with a good 75% of what comes out
Tesla specifically since it already wants to be very close and has a shorter cd
I think I should've used napalm + gas over ems + gas as my one-two alongside railgun/resupply
when the fuck do you unlock the other grenades
battlepass
motherfucker
incen is premium, impact is like tier 4 of the free one
fire grenades are in the premium one
Which is a shame because they're honestly really good
impact is borderline overpowered though so I'm not too mad
Yeah impacts are wildin
for the low cost of causing you to have a mental breakdown if you're trying to blow up automaton factories
I wasn't an impact believer until I started killing tanks with them
yeah they just oneshot to the Glowing Weakpoint
like what the fuck
health doesn't scale in helldivers either so you can just do that shit
I want to try orbital airburst more
I've only used it a little but its great for scrambled codes missions
Its not a one shot, but two will do the trick
▶️ ▶️ ▶️
yeah airburst/gatling is so funny for scrambled codes
because dialling 911 over and over is in some sense just faster
even if it's rng
I don't have everything but I like the guard dog and tesla more than I expected. Countersniper is weird and I can't place it. It feels like its just worse than the normal diligence? Maybe I need to shoot at more Devastators with it?
180mm and 380mm not exaggerated lol
countersniper is deeply weird
I think it suffers pretty hard from the hard sensitivity cap
Yeah that's a part of it
my favourite thing to do with marksman-type weapons is snap off targets in quick succession
It just doesn't feel like it does a lot more damage for having 5 less shots a mag either
so it may just really go against my playstyle
I think it factually just doesn't
it's a damage increase of like 20 points
I've head it has medium armor pen but its like barely medium armor I think
out of 200
it's somethin
also I'm ngl I was just expecting a fullon Kraber style primary which I realise is a little stupid in a game with the AMR
but I could hope
i'm hoping someone datamines all the actual weapon stats and posts them somewhere
Me too
or arrohead themselves post them either or
not having a Darktide-style firing range is also super annoying because you can't even test stuff empirically
At least difficulty is static
i have a feeling a lot of those stats are like x and y components of recoil, recoil bloom, scope sway etc
thank god
So that's one set of variables gone
And I want to know em all
The counter sniper is pretty fucky wucky
The devastator pulls
I just got to level 20 and unlocked the railgun, shield pack, and ems mortar. Feels good but alas it's sleep time

railgun time
I will miss my EATs, one day you'll be buffed
Next one my checklist is Jar and liberator AP
I need a bot weapon
I like the lib penner for bots
Breaker 🧠
Struggles with massed berserkers but there's an easy solution to those
Run for your friend who brought a breaker :p
Though it works well enough if you shoot them in the waist
Yea they are basically vex, so any amount of throughput can put them down
Just not when there's like 5-8 of those chainsaw fuckers
I tend to wander off short distances to huck stratagems at bases to clear nest fabs
So I kind of want an all rounder kit
Lib pen is good for that, since I think berserks aren't in patrols
Or are only rarely in them
Railgun for heavy, shield for living, eagle airstrike cause it's the best, and I might replace walking with orbital railcannon cause it has faster results than laser and recharges 90s faster
Orbital Laser is probably good with that setup
Breaker for bugs, some med pen weapon for bots
It's a great emergency use
I'm not entirely convinced on the orbital when I was fighting bugs, some of the bile titans and chargers just walked away and it didn't kill them
Bots don't move as much between tanks and hulks but the 3 uses on laser really gets to me
Shoot their robo-crotch, actually. Tum tum tends to be too armored for most primaries (I got here late and am assuming this is about Devastators)
I feel like I could drop a lot more orbital rails over a course of a mission compared to lasers
I wish Automatons had the Milk Bottle Bellybutton
Wendiborg
The thing with the Laser is it really ends up being a one stop solution to every problem in the immediate area
It's probably better against bots then bugs, since bugs have a high volume of heavy armour you need to slow roll to kill to some degree, but it will kill a lot of shit
Does anyone else find it weird that bugs feel like they have better armor than bots?
It was berserkers but devs are similar
Bugs have kind of "all or nothing" armor
Sure, it's pretty much all in the Charger, but Chargers consistently feel more disruptive than Bot armor options
Where its either anything pens, a charger/titan, or a hive guard
Bots with chargers would also be a horror show
Charger armor do seem tougher than even hulks or tanks
Chargers flushing helldivers out of cover into rocket dev's sightlines
Hulks and tanks at least have a huge weakspot vents, chargers underbackside is still real tough
And its an "explosive only" weakpoint aiui
it is yeah
Though it kind of feels like every weapon sucks against it except the autocannon or RR/EAT
Consider a Charger Cyborg Automaton with illuminate teleporting/cloaking packs
But those are better off breaking a leg
Can railgun not break charger legs?
no it does
It can in two shots yeah
What about unsafe shots
The same
Are there instances where unsafe results in 1 less shot to kill than safe shots?
I think it might for bile titan mouth shots
I think if you hit a charger in the mouth at almost full
But honestly I just leave that shit on safe enough things are already trying to kill me
3 unsafe shots to the head will kill a charger instead of 4 safe
more ammo efficient to two tap the leg and use a primary imo
two railguns are even faster
faster to put three in the head
also iirc unsafe shots on a charger have a longer/stronger stun
one Autocannon shot will also do it
and my concern is typically kill speed over efficiency
If you have even one teammate, 2 leg shots is faster
2 leg shots and a burst of primary fire is usually faster than 3 headshots ime
i have potato aim
so my concern is generally consistency of non weakspot kills
I'm also debating on whether the stim armor or the 1 shot armor is more worth it for me, I only have the med version of both although I did notice a light throw armor
I am a big democracy protects fan
i love scout for just being able to not engage and for being able to disengage while the rest of the team acts as a noise maker
Idk if it's intentional but I tried the stim armor and learnt the throw armor is just far enough away you can throw stratagems at nest fabs without ever being noticed so if you get a good throw and run you can clear bases quick
often times when i see a fight going bad i just sneak off providing railgun fire and reinforcements
Whereas with stim armor while I have survivability I often get one shot before I ever use most of my extra stims and I have to be close enough to be noticed to throw a strat
You don't realise how good the Scout armour is until you run something else for a while, and patrols you could run past at a dead sprint see you when walking from further away
Scout armor could be up my alley, sneak close, throw, and run
I do often sneak off from the group to go after med and small bases
remember friends the bile titan is a mid-tier enemy 
the no ammo 1 stim really makes this pic
So what I've literally just learnt from watching a video is that apparently the Bile one shot point for the Railgun is the webbing between its jaws
makes sense
Yea before before it spits?
Just in general
Video evidence was provided, dude one taps them even when they're just walking
Rest of this vid is not that useful ime but this segement shows it off
https://youtu.be/posV3kxD250?si=oh6usRGKh7XhdJ-D&t=274
This is a deep dive behind the mechanics of the Bile Titans enemy types. How to kill them, their weaknesses, and more. I made this video with the longevity of the game in mind since new weapons have been leaked. #helldivers2
CrazyMrPipz 1 Shot Bile Titan Video https://youtu.be/2CCkWxBAyTc?si=Ne6Pu188Rv4Upp3d
Can a railgun on safe kill it? Or does it need to be an unsafe shot charged a certain amount
The streamer here seems to be using it in safe
I will be a broken record until I die, I can't wait until EATs is buffed enough to be as good as railgun
EATs should absolutely not be good as the railgun
I mean that's the thing
EATs have a distinct niche where you can just run them alongside another support weapon
The CD is 70, 62 with the module that reduces support weapon cooldowns
63 even
They're really good for those situations where things are FUBAR and you need something which kills hulks now and not 70 meters away in a crater
You can use it so often you can weaponize the hellpod drop on top of having two anti armour busters on tap
And if you shoot from the pod you get 2 shots very fast
yeah you get to doubletap something with a pretty high dose of fuck you
Plus they don't despawn anymore like in HD1 so you can just leave em lying around objectives
I've been toying with the idea of running them with the Autocannon as a 4th stratagem
call that shit off CD anytime you're not walking
vs Bugs
Damn that's not a bad idea either
I've had pretty decent luck running EAT+whatever the map provides
mix and match as needed
Or EAT+rover
I usually nab someone else's backpack after it comes off cooldown
Got multiple of em for a reason
Also does anyone else feel like the game really turns up the heat on enemy spawns after 20 mins?
wouldn't surprisee
yes
Yeah it does
Like not a very gentle enemy curve its just 0-19:59 elapsed and then 20:00+ is just a gear or three higher of fuck you
Spawns ramp gradually anyway, but the 50% mark is a big threshold
Damn now I want to play
as much as I would like a theoretical heavy armor build the extra sprint and stamina is so nice for being quick about stuff at high level
I wanna be brisk as fuck
I think it'll really come down to how much soak armour gives after the update
yeah
Right now, if the AP thing is true, we're all playing at 0 anyway
I'd hop on but the PS5 is being used for the Yakuza 6 finale by my partner so I'd probably die if I asked to switch off :p
Railgun is better than EATs in most ways, it definitely needs a buff alongside other AT weapons
Scout fans won't feel the difference
I think I like nyoom medic too much to give it up but a theoretical fat medic suit could be absolutely batshit
I'm looking forward to heavy armor+fortified working
I mean we did just discuss why this isn't entirely true
what would really make heavy armor worth is is armor rating gives stagger/ragdoll resist
yeah eats have a one minute cooldown lol
The Railgun is very likely too good, but EATs should 100% not be as efficient as the Railgun
Even with lower cooldown you can take down more heavies with railgun compared to spamming EATs
That would be really nice yeah
And railgun can be resupplied
EATs are not meant to be your sole method of anti-tank
yeah so do you want a railgun and two more railguns on one minute cd every single fight
They're a supplemental weapon
Id want the EAT to be competitive with railgun
Not each EAt being as strong as a railgun
I just don't think thats reasonable
that's also just missing the clear point of the weapon
it is explicitly disposable
it is already strong as is
I wouldn't be shocked if that was baked into the armor calc
I know it works that way for explosives
But EATs and railgun use the same same heavy slot, one stratgem slot, and railgun is used a lot more. I expect a disposable weapon but even if you spam it it doesn't compared kill as much heavies as a railgun
Right, let me put it this way
It's effectively 2 heavy enemies every 35 seconds between both usages, while railgun can be resupplied and take out a dozen in that time
The advantage of EATs is exactly that its disposable and has a low CD - so you can run it alongside, say, a Stalwart, an MG or an Autocannon, all of which have different use cases than the Railgun
If you do see a Charger, you can call in the EATs, drop your heavy, and use it to kill the heavy before picking up your other gun to keep doing the specialist thing you're doing
lotta fun when a random group sticks with you for a few missions, i got some new random folk from level 2->7 today so i feel good
On a far briefer cooldown than an equivalent orbital
And you can even weaponize the hellpod drop on top of that
You can't do that with the Railgun since its on a...10? minute CD
If it were effective I'd see more people using it past 7+
It isn't really competitive compared to other options at the moment
it turns out people will just use what is the most effective thing in the game for hard content
expecting anything to compete with a severely overtuned gun is unreasonable
People also don't like experimenting
so called free helldivers
I haven't used that strat yet but I want to in 7+
And I imagine it will actually be quite good
Yea and the most effective is railgun, other support weapons could be buffed instead of railgun being nerfed
Considering were at essentially the begginer levels of the content
we have zero armor
I can't agree in that case when the Railgun has 20 rounds, each of which can one shot a Bile Titan or Hulk, and functionally two shot a Charger
I don't think this is very compelling - most games have populations with incomplete or poor reads on the overall meta
We are at the point where you can't exceed the Railgun without creating some kind of absolutely freak AT meta
Chargers will be small fry in the future
viability is not "is the best option in the game"
There was a cool older experiment where people brought back season 3 LoL for a while and realized that everyone in S3 sucked at the game and didn't have a good read on it including all the pros
We can't judge weapon balance based on future content
especially not future content projections based on... nothing
We got no idea about armour values or weak points
If I could see gameplay where AT is as useful as railgun I'd be more inclined to believe, but it seems no one is gonna change their minds so I'll drop it
its hard to judge a "meta" in "real time" -a card game player, sufferer extraordinaire
I'll gladly try the Autocannon + EATs strategy and report back
I didn't save it but Briar and myself used the RR to great effect last week
Though I think the RR is less maligned than the EAT
I do like the RR, but it should be good if it uses a heavy and backslot
I already run autocannon/hgl most games, mostly just tinkering with the back slot
I did clear a diff 8 op with EAT vs bugs though
also i can say from messing around tonight scout armor is very useful largley because now im Fast As Fuck Boi
scout sneak is real as hell
It sort of sucked when the never ending chargers were still around while everything was on CD
But we did ok
if teammate is running railcannon or hgl and is capable of working without the safety blanket I've had a lot of fun being the supply mule
not even just sneaking (which is still good) but being able to run in to a nest, grenade all the holes, and run out untouched because im now a quarterback in the finals is great fun
Though I was running, IIRC, orbital railcannon, EAT, rover, 110mm rockets
yeah that seems a little tough wrt cds
mhm
I know why orbital rail is so beloved but I am addicted to pressing arrow keys
so I mostly spam low cd stuff
I think for a hypothetical bug build here I'd go Strafe, Airstrike(?), Autocannon, EATs
2nd one I'm not 100% sure on but Airstrike is also just like
Goated
Can't really go wrong
It works pretty well on chargers if you catch them turning around
Yeah
If it doesn't kill the Charger outright it rips open a super weak spot on the shell
And consistently at least cracks armor on bile titans
What's the cooldown on the 110mm again a
I remember discussing this with a friend a bit ago, and if you inverted camera controls too it'd absolutely be nastier (but also a ticket to motion sickness city)
Or is it the eagle rocket
Eagle Rockets, yeah
Having played around with eagles I'm still not sure whether it's better to have a lot of eagle or just 1 eagle
I'm thinking once I unlock that final eagle upgrade I might just run 500kg and airstrike, or airstrike and orbital railgun
I tend to run a lot of eagle because they are good
I dont rate the 500kg
It has a whole lot of flash and relatively little substance, on top of being difficult to use effectively
500 kg feels too weird to me
I found great usage as a stronger precision strike basically, 1 is meh but 2 500kg on a 240 second rearm makes it good
It kills the shit of anything really close and then makes an explosion vfx about 10x bigger than the actual damage area it feels like
I also once killed a hulk with the bomb impact which was silly
So theoretical white room if you only had 500kg as your only eagle you'd have 2 500kg capable of one shotting most heavies every 240 seconds compared to 1 enemy orbital railgun on a 210 second cooldown
i want the shovel as a support weapon
This is true in theory, but in practice the Railcannon is way easier to use; it's also unlikely you'll use both bombs in a row
Easier yes, but I don't mind using the 500kg in succession. Even on 6 I often see 2 big targets especially on bots
I have also seen some goofy railcannon lineups
very cool railcannon I definitely wanted that charger
what is a bile titan
Bugs railcannon is probably better but bots I feel like drop at least 2 or 3 hulks and tanks every minute
I'm not really a huge 500kg enjoyer either
The 500kg is definitely good for volume
but there are times when even a whiffed 500kg aimed for a bile still takes out 20 odd guys around it
which are debatably the actual threat
Just don't miss /s
I just wish the damage felt commensurate with the explosion size
yeah same
same
The explosion is deceptive
even though it would ruin my strat of calling in a 500 at my toes
and then making it out entirely unscathed with some light jogging
i just want a airburst hellbomb you can call down but have to rebuy every time
Also I plan to use 500kg safely with shield since you can survive a 500kg with a shield for a nice throw at your feet one, is railcannon still safer yes but I don't need safe I need volume of heavy kills
you whiff the 500kg, kill your friend, and then they kill the bile titan with their reinforcement pod
100% success rate
Me using the strongest orbital, reinforcements
i somehow managed to teamkill with the railcannon once
people will occasionally just walk in the way
Railcannon decided your teammate was the biggest threat
watched my orbital laser sweep directly through several friends today
Don't question it
i mean... its not wrong
it's just a big drone
trying his best
I will use railcannon until I get that the last eagle upgrade for 500kg cause I don't think it's worth it compared to orbital railcannon by default
two 500kgs reduces a lot of the rpg potion-itis
Still playing on diff 6, I should be ready for 7+ once I get used to the level 20 stuff
especially if you run multiple eagle strats
I got to do some 7s today, it's so much fun with a team that's locked in
where whiffing one 500kg means you need to really shit out your cluster bombs as fast as they come off cds or else you're just stuck with a dead gem for hours
and/or you have to reload the eagle early which can screw you later
I'll admit I'm nota skilled player so I rely on things that are strong so I can punch above my skill level
Yes it's the illusion of being "good"
What's the alternative? I learn and get good?
I'm still just kind of playing by feel tbh, if it feels good to use I run it
grenade launcher is my best friend
love the mgl
most of my illusion of being good comes from overemphasizing "we dont need to fight that"
it goes poomp
thoomp thoomp thoomp as neurons activate
But what if we did
and twenty dudes go to the moon
also yes a lot of high level play is decided by the better part of valor
I still need to try out jump pack and GL with bug it seems great for clearing nests and swarms
And just trolling chargers
it's pretty great for bug nests, yeah
jump pack is hilarious
one of those things where you realise actually jumping in a game without a jump is a little nuts
I get this weird thing where when I play games I immediately decide on like 1 or 2 niches I will fill on a team and how I will play. In Helldivers it's the siege specialist destroying nests and fabs extremely quickly and safely alone so we can finish the mission quickly before the enemies ramp up
it's wild what the actual rate of fire on the grenade launcher is though, I didn't realize until I started trying to panic fire it the first time and it actually kept up
things smaller than a charger just disappear
the last word but for grenades
I do wish there were more height terrain for jump pack for say bot missions, a lot of flat spaces
Bots don't care if you're in the air, the lasers will pew you
I have yet to land the instakill stummy hit on chargers
but I really want to
it seems so satisfying
Instakill stummy?
There's an achievement for killing a charger with the supply call in
iirc if you bounce a grenade off the floor into a charger's stomach they just fucking die
I think
I see
Oh
Oh
I have yet to do that or see it happen
RIP me using impacts
I have a new thing to practice
I could be misremembering
I've heard a bunch of people say it
but if it is real then man its funny
But I've yet to see it
yeah it could well be received wisdom
there's an achievement for killing a charger with a resupply drop but idk if it's an instakill
It is
its not
<@&1206091872716595200> alright who up
you need to wound them pretty badly or they go into bleedout and then die and you don't get the achievement
I must be very lucky to get that achievement then
i guess so haha
I just got it randomly
I wasn't the one who called it but I saw it happen
A bunch of us we're running in circles baiting the charger
At like level 4 before we had a good way to deal with hem besides droppod and dumping mags into butt
wheeeeeee
I still usually just dodge through them and magdump into their ass tbh
other people are carrying the armor pen, I gotta make do
Between levels 5 and 12 was the most fun for me, heavies were always a team wide threat and builds varied a lot
https://helldivers.fandom.com/wiki/MLS-4X_Commando This is something I'd like to see in 2
Only exception was eagle airstrike cause that's just goated
eagle airstike has served me up until 20
Functionally a middle ground between the AC and RR
you can also toss two impacts under them and they'll die
eagle is b a n a n a s
I have yet to see that work haha
I like the spear instead of the commando*
*when the spear oneshots
like the commando was fun but it lacked firepower
I will go to sleep now with sleep theory crafting of the unreleased mechs, the leaked stuff doesn't make them seem tanky but then again it's literally unreleased
They got them to adjust things
Goodnight
a couple things that I'm curious about was that on launch for a brief period there was a heavy machine gun calldown and an AT laser cannon
the spear is a lot of dice rolls
will it lock, will the missile hit, will it actually kill
aaaalrighty then chatroom
I'd like to see it be made more consistent
The Spear needs a lot of consistency tweaks yeah
did I say something wrong?
It's a reference to Will it Kill
no its a reference to a bit re: "will it kill"
Lmao
But yeah if they're gonna keep it as "no ammo from ammo packs, one rocket from supply packs"
It needs the oomph and consistency to warrant it
Rn it does not
no ammo from ammo packs is an ooferoni
I once had a spear fire, suddenly rocket off 70 meters behind me and then shoot at the target
also they really need to make it lock more consistently because staring at the reticle and screaming at your gun to lock is.....certainly appropriate for helldivers but not exactly fun
It still killed it but was very weird
once upon a time you used to be able to kill yourself in destiny by firing a tracking rocket then walking into it while it was moving slowly and waiting to track
fascinating
I am the supply pack enjoyer
everyone loves having one on the team, nobody ever wants to be the guy
noticing people are low on ammo and doing a driveby is great every time
the fact that it does reup from resupplies is a little insane
like as strong as you would hope for giving up a backslot but still
grenade launcher is a hungry little guy too so there's synergy there
but yeah filling the backpack back up from a resupply feels great
nothing's ever wasted
I believe the grenade launcher also autoloads if you resupply yourself
which is uj
Suddenly: Telesto
slightly bananas
it did that in HD1 btw
full on Lunafactions
fun telesto-adjacent fact, in helldivers 1 the grenade launcher and rumbler projectiles would detonate when they hit anything, with anything being terrain,trees, enemies, random bits of scenery, etc
there were weapons that ejected physics-enabled shell casings when fired
these counted as "anything"
aaaaaaa
aaaaaaaaaaa
but yeah Supply Packs are great
but I have gotten "oops'd" by random friendly cases before
When I was running as @honest acorn's RR loader I brought a supply pack and we each took the other's back slot options
nothing like watching a grenade ping off a bug's faceplate and fly directly back toward you
Whenever I ran low on rockets he'd resupply me and we kept the loading going
royal guard
yeah having a spare back for team loader+supplies is such a nasty combo
I think it works best with recoilless because autocannon can be surprisingly self sufficient with the tac load
I love that the AC can half load
Yeah you just do not need an AC loader
so nice
it's absolutely batshit
It's more novel than anything, though it can be fun
ac with loader goes brrrrrrrrrrrr
The backpack is more there as a balance measure
Fun fact: need to increase your combat distance? just fire the AC too close to you!
Which is fair
😄
still want hesh rounds for the ac
I have completed a point blank reload into ragdolling myself away like team rocket so many times
the other thing with the AC is that zero drop means you can just be a sniper rifle with ot
and that usually means you don't need to eat the whole plate at once
you can just pick off two dudes, halfload, repeat
Lol yeah
and never have to deal with the full load from dry
I wish some of the sights were more usable
I've full killed a cannon tower from 360m away
a lot of them are really busy
with an AC
yeah I was with you
hell yeah
problem solved baby
"I feex"
If you think about it the Autocannon really is the multitool of support weapons
hence
handyman
the mida mega
the what now
there is the mida multitool
the mida minitool
and the autocannon is the mega tool
everything sure does look like a nail
<@&1206091872716595200> honkdonk
I may be up for a bit in a bit
I'm around
Saw a vid of someone fighting like 7 Bile Titans... possibly more...
Well... In the same vicinity as... at that point I dunno if anything actually counts as fighting them.
hm trying to think of what to put in my quick calldown list
[Gatling][Autocannon][Mortar][Rocket]
[Airstrike][x][Orbital Laser][500kg]```
Just haven't used the orbitals/eagle stratagems much so having a hard time thinking of a fourth
@graceful bluff Orbital RailCannon.
has a bit too long of a cooldown for me to consider tbh
For weapons, Grenade launcher.
considering anything the orbital railcannon can do can be done by calling down an EAT
Railcanon is extremely valuable at high difficulty levels when you're facing 3 or more Bile Titans on the regular.
Why isn't that on the list then?
Railcannon is useful when you really want to delete one thing RIGHT NOW. This is great, but its cooldown is really long so it's only ever the one thing.
Because I use it so much I can do it in my sleep
Ok well I need to try out expendable ats
<@&1206091872716595200> who up
gimme 10 minutes to boot up the ole ‘puter

@stone bridge YOU HAVE MY SLUGGER
(Bullet. in your skull. accidnetally. I'm sorry)
not for long
I managed to nail @wind arrow with the railgun as they were getting back to us today, so i'm happy! They said they needed to get to the drop off faster, so i helped.
lmao
I'm watching a vid while I wait for Ashley
I found out big Arc Thrower info I'm keen to test out
Is that the rapid fire trick?
Nah, this is its anti-heavy utility
Apparently it can flay off sections of Charger armour, not to the degree the Railgun can but it still creates small super weak spot areas you can hit with a primary to down it
and it six shots hulks
arc thrower is weirdly good against heavies despite outwardly doing jack fuck all
I honestly think its slept on pretty hard
This is all on an infinite ammo, no reload weapon
if they give it an inch it takes five hundred miles
@cobalt patrol we're ready when you are
Yeah arc thrower is a secret meta. It's shockingly good in diligent hands
I'm not very good at it, honestyl, but i'm impressed as hell at what @stone bridge
is doing in this run with it
it zapp
i don't like it cause i need my guns to go blam blam kaboom
oh while i still remember, on the topic of best girls that are AF pilots
Feel the impact of Democracy
So there's a voice macro software
And I think it would be very funny to macro stratagems to "throwing X" or "X incoming" on open mic
🤔 i think the game does something like that? well its quite limited but usually the characters say what type of strat is being thrown.. then again it tends to get drowned under the gunfire.. or people elect to ignore hearing it, i dunno which really
Yeah I just mean for like, player immersion
mayhaps
<@&1206091872716595200> i am once again asking for reinforcements, difficulty 6-7
oh yeess
Last one doesn't have source on it huh
One sec
Uhhhh
the sauce c:
Posted them a while back
More eagle 1 content is always good content
i agree, never enough
Kill him! Kill him!!!! Put the nose on him and kill him!!!!!! Ahhahahaha!!
Prez
My beloved-
mhm
Eagle one is really the main character of Helldivers 2
yes
Yeah, double archthrower is some gooood shit
Only if my diver has to lean over like that 
the one downside would be, its unlikely to be used by randoms XD coordination isn't a thing in those, so far what i have seen
also, i require dudes
Don't we all 
yes
<@&1206091872716595200> any epic gamers
can game epically in 20 mins or so
Automatons do that
The loss of each of the crew must be avenged one hundred fold, the loss of the democracy officer must be avenged one thousand fold. These are your orders.
ah man that's so much avenging
Get to work.
This feels very telling but I've only just realised the people on the ship have names
Bjorkman
They're different per ship I think
maybe every time you get back
Oh that’s wonky/cool. I think my discount Zavala is named Bolle. Always has been (I think)
God if I'm stuck with Bjorkman
That's a good frickin name
<@&1206091872716595200> finishing up a dif 7 against the bugs cause my internet functions again, and i request you send dudes
im up for some
I can do one
bile titans 
tfw you started on automatons
and only really started doing bugs at like diff 5 anyways XD
I probably have a completely fucked perception of this game's difficulty curve lol
All of my missions so far have been bugs at night on a dusty/desert planet

