#Helldivers 2: For Managed Democracy!
1 messages Ā· Page 13 of 1
lol
the only card you need
im the freak using glocks like a sniper rifle lol
Yeah, there's like 29 26 total shown for main weapons I think in armory?
Just kind of wish there were more sidearms at the start
Yeah it's an odd total, I'd have preferred at least one more in an oddball category
S'why I'm excited for the grenade pistol.
I'm choosing sidearm now mostly by 'what makes the panic weapon', which defaults to the Redeemer since I can sorta just...
fire it and get rid of everything in front of me
Yourself included because you panic fired it too close

I might have accidentally connected last sentence to the first
The what now
there's references in game files to a grenade pistol and plasma pistol
s'maybe this one
Sick
@vocal tartan do you still need someone to troubleshoot with
Grenade pistol?
My friend keeps calling them Bio Titans and I don't know how to correct him because he's very moody.
I guess don't
I keep enunciating the L sound more and more and more...
they look an awful lot like heirophant bio-titans from warhammer
tbh
Probably deliberate, considering 40k has Tyranid bio-titans, yeah
even the same amount of legs
Hi!
I call em both things haha
Its not at all a big deal what they're called imo
Long as people know what you're talking about
how do I stop people joining my games
Man i can't wait to set up my computer tomorrow all i did was change my armor and my game crashed
I have too much swag š
Turn your lobby to friends only
where
options
also speaking of which, anyone up for farming supercredits
Since it ends in 2 hours, any opinions if the light medic armor is worth it in the store
since it's strictly superior to the non light medic armor while the bug- yeah
and med-kit directly makes you more survivable
so its basically the "tankiest armour (tm)" rn
funnily enough I haven't really had health problems so far
either I can heal fine, or I'm dead instantly
It's just a bummer it'll set me back a quarter of the way with the premium battlepass though
it also keeps you in the fight longer and makes each stim go a lot further under sustained fire
you don't realise how much longer 2 seconds is until you're in game and say "wait shouldn't this have worn off by now"
I had an owie
Give the new player the shield backpack and the railgun. You can do without it if you are a true Helldiver.
Pilestedt is truly a legend
let them cook
My guy cooking a five star meal
give them the stove
also I found this absolutely whacky clip browsing their twitter
Second one in the tweet, in the training grounds
parried
like what???
the autocannon reflecting off the charger has to be one of the most painful things I've ever witnessed
arrowhead's coding cuts so deep it models deflections on stratagems
which explains why I got domed by a cluster charge one time
way outside the actual drop zone
real
how are they level three with the spray n pray
unless you're doing some weird shit there's no way in hell you get that many medals while staying at-oh yeah forgot you could do that
ooh I really like the defender
who up diving they hell
who up strating they gem
||gotta vent holy shit nothing gets the adrenaline going like matadoring three chargers at once idk where the fuck I got that strength from||
i may be, depending
I could dive some hells
I'm sure they'll 500kg you soon :v
elimination missions do be looking like the average CoH British game
I am pretty excited Iām starting to be able to afford some new stratagems. I think Iāll try out the jetpack next, seems pretty cool!
also blew a friends mind about being able to farm supercredits
like that they were even an ingame drop
Ah canāt, wish I could
whoops sorry I forgot to say I SALUTE YOU FELLOW HELLDIVER, MAY YOU CRUSH BOTS AND BUGS WITH THE BOOT OF LIBERTY
I'm up
<@&1206091872716595200> spill oil, Helldivers.
0901-8775
0575-4386
<@&1206091872716595200> If space opens up, lemme know?
briar and i are helldive gameing in activity 2
rip
We got room now
Ah, yell if a spot opens
based response
sweet land of liberty, its perfect~ ā¤ļø
I really wish you could set your game to private to the point where not even friends could join
I'm just farming super credits and well meaning people keep joining lol
set your steam status to invis and that should work
if anyone wants to tag along feel free to say so though, it's way faster with 2 people
I need my 45 medals
hehe supercredits go brr
(sidenote holy shit just had a run with 80 super credits in under 5 min)
big money moves
(from the reddit)
We had that experience earlier with the flamethrower hulks
Game turns into a fucking horror game when 4 of those spawn and you're bugged so that you can't sprint
My friend tried to kill me so I got him back for it hehe
I don't even find the regular tanks that much of an issue, shredder tanks can be a bit scary but the hulks and big numbers of devastators feel like bigger threats on the higher difficulties
Also turrets are really annoying
i wish there was a tag on stratagems which tells you whcih one can explode nests/fabricators
farming? we need to liberate in the name of managed democracy not start a farm! XD
Doesn't only explosive destroy nests/fabs? Exception being cluster
Add in stratagems
gotta take out the nests the old way when all are on cooldown
I throw a walking barrage from an insane distance and suddenly my teammates are the fastest beings ever to try to get inside the nest/fab
Gonna bring war to the bugs
Me: It's not my fault they don't see the beacon
Also me: no text or voice in pub games
Aim for that fire kills achievement sometime too
Also I've seen folk hug hellbombs that they have seen me arm
There are also wild hell bombs out there that do not like being shot
The warning text in the corner of the screen telling you it's a hellbomb?
I can't read that won't stop me
not yelling people you gonna yeet explosive ordinance calls? undemocractic
These stratagems are rated E for everyone
sounds like a skill issue, also yes
I just love the ones where someone's calling down an explosive barrage and first you know about it is when one of the shells lands and obliterates you while standing massively away from where the marker landed
ah yes the 120+ orbitals
Yea I used to be real bad at not checking if a teammate was nearby before throwing my bad
Now most of my accidentals are precalling a stratagem and holding onto it then suddenly being charged or blasted and dropping the stratagem on myself and anyone nearby
It's probably not ideal for higher difficulties conpared to stim or grenade armor but the throw armor really let's you yeet stratagems and take down bases before your teammates can get close
ah being slapped by a charger when you holding a mininuke stratogem, so much fun
anyway i'll be starting doing my part for today, gonna be in activity 2 if anyone wants some liberating c:
I'll join ya after this one
the only achievement I need now is "kill a charger with a resupply pod" and I've definitely done that before
didn't proc so the conditions are evidently a bit fine
Legitimately my question
had two instances of losing my primary weapon somehow in a single mission. no clue what happened there
Might be down in a bit
neat thing about the stratagems
https://www.tumblr.com/selfmaderibcageman/743686450621579265/oh-shit-thats-awesome
HELLDIVERS ALL CONFIRMED CATHOLIC
Excuse me, some of us are Super Catholics
Wrong thread the Warhammer thread is in tabletop discussion
Why is my space marine so small
That helmet is fun, kinda elfy lookin
based on the pattern they're more likely orthodox or Latin American
You're telling me they're from buenos aires? And they say kill em all?
I am
I got similar fit but with the cylon looking helmet on the shop lol
Love the robot arm and leg body
I currently almost look like a automaton lol
it does make me wonder what liberty would allow for enhancements, because from the tutorial I played...I'm just some person
OH dios mio
A liberator
werk
Original scene from Tremors 2: Aftershocks - https://www.youtube.com/watch?v=8PyVNuB7pFY&t=250s&pp=ygUQdHJlbW9ycyAyIGVuZGluZw%3D%3D
YouTube Short: https://m.youtube.com/shorts/nXyICMeWM2o
Original Unlisted Video I made: https://www.youtube.com/watch?v=97s4KX0fDeQ
with basically no cooldown too
5849-3637
lmao
the destroyer fleet could literally obliterate the planets but they dont because they want to exploit them
Me and some friends went with 2x arc thrower, spear, and rail gun and tore through a suicide mission operation
Against bugs
sees 4 pings for helldiving
Oh yeah, dive those hells
500 kg bomb is super efficient on titans, spear can one shot them on headshot
Orbital rail cannon also makes them mostly dead
I think the autocannon turret is probably the best turret overall for damage on bugs
I can see it
Tesla tower is also pretty good
Just⦠shorter lived than Iād expect
Me, fighting the bugs for the first time, "those bots were annoying, glad to finally fight something that takes damage from my guns"
the bugs did not take damage from my guns
I look at hulks and breathe a sigh of relief as I flip my railgun to unsafe
The bugs will take damage you just need to find the weakspots
The weakspots are so much harder to hit than bots are :(
They are less glowy yeah
Not just less glowy, they move and have rather limited windows where you can actually hit them
is the head the best spot to shoot bile titans? i assume so but some weak points are more unconventional like a chargerās
Where even is the charger's weak spot?
legs
2 railgun shots or a RR/EAT hit will shatter the armor and expose a super weak spot for small arms fire
oh
might be getting something wrong here but as i understand it their legs, especially back of the leg after it charges and the unarmored part on its rear is weak to explosives?
I thought there was a spot that you could damage without anti tank weapons
Yeah they're also weak if you can get behind them and avoid the plate
Oh, you can shoot the exposed bulb on the rear as well but it takes a LOT if the weapon isn't explosive
Without AP?
yeah
but its a lot
The scorcher and breaker are really the only practical weapons for it
I've been stuck with the liberator
liberator is good, better vs bots than bugs imo because a lot of its strength is in its good accuracy and handling
And you don't really need accuracy vs bugs that close
Yeah
For bugs I can kill everything except the spitters and chargers
The spitters I just 960 RPM machine gun
Chargers?
Honestly I just die and hope the airstrike I dropped kills them 
Speaking of the Liberator; I unlocked the Liberator Penetrator recently
I really like that one vs bots
It's uh
It's no Justice I'll tell you that 
I've used it once, wasn't too impressed by its performance. The lower damage and burst-fire only really hurt
from what I understand of the ap calculation the lower damage stat is misleading
It's definitely a Bots Gun, but it wasn't hitting for me
Slugger puts in the BUSINESS
Yeah that's a recipe for bug busting. Dual arc throwers when the users know how not to team kill with them is unironically crazy powerful
You know, when it decides to hit the target instead of just not shoot an arc for 7 shots in a row
Can you switch it's firing mode to automatic?
no
RIP
I've never had much issue with the burst though
bless this game and the autocannon for finally letting me live my childhood fantasy of being this guy
Imagine a flak cannon tho
There is nothing more romantic than what they have going on.
Can autocannon destroy nests and break armor on chargers?
I do not have good aim
Can destroy nests, cannot break armor
Can hit them in the back of the leg and damage them anyway but its tricky
Charger armor in general is fucky
Certain animations have disjoints which lets you mag dump their legs with small arms for a kill
Hmm I hear a lot of autocannon but it seemed weaker than RR in terms of penetration but more shots
I know RR will break armor in one shot and destroy dropships
Autocannon covers a middle ground
it clears out waves pretty nice
Where the RR is too much but your rifle is too little
Which is a lot of things turns out
I see maybe it's not my niche cause I play with others so my teammates usually deal with the smol ones
I love shooting down dropships though, feels good to stop an encounter before it even began
Autocannon is definitely the medium-armor defeater with a side of "counts for destroying outpost spawners and lighter optional objectives (sporespewer/illegal radio)"
Not particularly effective vs heavy armor targets but it can work in a pinch or if you're crafty
Its precision and generous total ammo capacity really helps a ton
My unreasonable request is to have an EAT that spawns 1 launcher with a 35 second cooldown. I love playing droppod DDR
Helldiver we're under attack by an armour detachment
Helldiver:
autocannon mulches tanks, hulks and towers, which means it is 100% all-round capable vs bots
it can't kill tanks and towers from the front, but impact grenades and strats can easily, so there's not a big hole
How does the big turret perform? the twin barrel deployable one
aside from being extremely slow to turn
It can kill everything short of a tank for bots
Its main weakness is being a bit awkward to use and needing to be stationary
it's crazy with the rotation upgrade
if you want the sentry
What about heavies?
Oh, really
I thought the twin barrel would suffice to mulch most medium-fodder enemies
it does but consider
It can it just needs good positioning
You could have a sentry firing
And you can also be firing
instead of dedicating all your firepower to one stationary emplacement
HMG Emplacement is surprisingly good as mentioned. If you're able to not get shot out of the seat it mows down devastators with ease.
I mean, that's assuming you didn't also bring a sentry
But I can't imagine a scenario where you are bringing an emplacement and a sentry together
It also destroys optional objectives like AA/Mortar batteries interestingly, just by shooting directly
Bring HMG + Shield Emplacements
And a mortar
Mobile firebase
Mh, i see
The sentry does work better since it's a "Place and forget"
I think the biggest issue is I can't really see a good place to fit it into stratagem budgets
Speaking of, the shield emplacement is a really cool option if your team can play around it. Throw it ahead as you're running so it deploys by the time you get there. Throw it just inside the gate of an outpost so you can get inside to shoot the defenders clearly. Just mind that it can get overwhelmed by too much firepower
Cause I feel generally you want at least 2 offensive stratagems and one support weapon
And the emplacement I can't justify taking as a fourth unless it's like diff9 kill the enemies
In HD1 at least we generally had it as a team thing with biases for various types of strategems so I think a lot of that can work with teamwork
Though I've also started not taking a support weapon and just taking what I find on the map
Sometimes
This does lighten up with team coordination tbh. If you have one or two persons who're the designated "bring eagle strike and rocket pods and blow up the assemblers/bug holes" then there's room for a more niche setup like the sentry firebase dude with 3 emplacements and a support weapon for themselves (or bum a support weapon off a friend for that 4th green stratagem!)
Mechs were really powerful in hd1, particularly the dual autocannon one
ive mostly been playing a lot of solo or blitz missions against bugs, so my experience recently is definitely more biased towards hit and run> defend
Absolutely valid
Without a railgun it feels impossible to hold a position against bugs
alas , not level 20 yet
My common choice is railgun, eagle airstrike/rockets (bugs vs bots), and precision orbital strike, with a fourth flex that depends how confident I am on the difficulty (a sentry of some kind, maybe a defensive orbital like EMS/smoke, or the safe choice of laser drone/shield pack (bugs vs bots again))
With that I can handle pretty much anything short of getting monstrously overwhelmed but running solo you can do a lot to just minimize that by being sneaky
If other players are taking stratagems like crowd killing or anti armor then I'm happy to be the one running two mortars and a shield station with EMS or smoke orbital
Hulks are not a threat with ems orbital on hand
They'll just run right into it to chase you and stun themselves
||https://vxtwitter.com/TheRealJTV4K60/status/1763339437289943216||
The leaks are wild. More hype as Marty O'Donnell's orchestra is played over the chat
#Helldivers2 Vehicle Gameplay š¤Æāļøš„
ćQRT of JayTechTV īØš (@TheRealJTV4K60):ć
'#Helldivers2 Mech Gameplay: https://t.co/KQHnNtVkc0'
š 1.04K š 100
EAT can headshot them
especially if theyāre doing the spew attack
alright it is finally time for me to helldive. theres a lot of planets and places, what is recommended for starting out and spending my cool rewards on
popli or veld
You can probably get a group here that would be happy to help you out
id offer but I've not the time right now
the quickplay function has been pretty reliable which is nice
Whatever looks interesting to you tbh. Remarkably, none of it is especially bad so just acquire things as they become available to you. There's a handful of distinctly good (perhaps too good) weapons and stratagems, but more or less everything works usefully enough. For planets just pick wherever has a large population and play there (QuickPlay works fine to find randoms)
š«”
vandalion/malevelon are super atmospheric
I don't think I've ever seen day light on Malevelon tbh
Just don't be like those unhinged people putting smoke orbital in F tier because they don't know how to use it
It's in perpetual night/twilight, it never is full day
roger roger
Eagle stratagems are very flexible. The regular airstrike is a do-anything workhorse and cluster strike is huge wave clear (very prone to friendly fire)
Napalm and smoke are excellent vs bugs and bots respectively
Finally found out that Pelican 1 is not Matt Mercer
but Ray Chase
So Pelican 1 has the same VA as Sukuna in JJK
Strafing run is actually really good too with how quick it deploys
and how close you can drop it to allies without killing them
Provided to YouTube by Milan Records
Tunnel Chase Ā· Brad Fiedel
The Terminator (Original Soundtrack Album)
ā 1984, 2015 Metro-Goldwyn-Mayer Studios, Inc., under exclusive license to Milan Entertainment, Inc.
Released on: 2020-02-14
Auto-generated by YouTube.
i thought pelican-1 was fucking yuri lowenthal
i know one of the male helldiver voices is him
It is
But you can tell Yuri Lowenthal a mile away
I can tell he's in a game on booting it up like putting my ear to the railroad tracks and hearing it coming from 2 miles away
Matt Mercer sits in that small conclave of NEARLY identically voiced prolific voice actors who hold up like half the male roles in games
i am psionically attuned to hear gianni matranago, brandon keener, steve blum and yuri lowenthal in any game they're in
napalm mines help a lot with closing off an area
though today I found out that if it gets stuck on an enemy, it can change its angle and go sideways.
oh no haha
like i had a moment where i went "what the fuck that's garrus' VA" when i was playing LA noire
100% genuine as hell divers moment
Part of Helldivers is identifying bombardment beacons and knowing how close you can stand from them and be relatively safe
there is an art to recreating that one scene from iron man
The Automaton Fabricator vents can be problematic to aim for when specifically using an impact grenade. This method gets you more bang for your buck.
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you know the one
WHAT
They will never open when you want them to
You will be standing there with grenade in hand waiting and die of old age
Every time
I have had them open nicely once
Itās an ok opportunistic kaboom
bile titan :(
charg er :((
also recently discoverd the line in game that a single mission costs as much as an entire cruiser space ship
yess, pit crew hazard pay
0 Samples š
shotgun feels really good
Shotgun is really good
Which mission type?
Shotgun is really good
which shotgun?
break action
Devs understand that shotguns are highly applicable to the engagement range we're in- okay but not that one lol
anyone down for diving
I've actually never used that one haha
The pumpa is pretty good, it just lacks the brakka-brakka needed to bring down enemies swarming
i mean it cant be breaker i think cause murdoc just started
Shuttle fueling
Everyone was just like "its bad" and I listened
its bad
The break action is the meme weapon you find lying around SEAF places
It's not actually got. The (first) pump action shotgun works fine enough but gets overshadowed by the breaker, and the slugger is fine too
anyone wanna dive..
I'm at work sorry
no worry
I'm down but I'm not feeling vc
Work as well here
remember friends : the bile titan is a mid tier enemy
twoday?
yes
sent
accepted
8023-6903
alright š«” we are diving
gosh damng it Joel
guys we just liberated veld LMFAO

lessgooo
it was all me
oh nice does that mean I get rewards
I did some hard runs on there
I will admit pretty much all I've been running is disposable anti-tank
well time to keep doing sc farming to progress the bar (yes i do full extract farming)
and just trying to chunk chargers
lmfao super earth command moving the goalposts like eagle 1 makes turns
damn you joel!
I thought this said Joel's Venture
shifting the joel posts
JoelJoel's Bizarre Adventure
truth be told i'm not really upset about the progress resets but the goalposts on hte orders shifting is a tad upsetting
How exactly is this shifting the goal posts, again?
why did we lose angel's venture
what the fuck
Reward from liberating this planet oop liberate another one also to get your reward
To be clear this was an in game complaint not a dev complaint from me
Afaik the medal payout is happening now anyway you just need to restart your game
bugs spread from veld
Didn't we get the 45 medals from liberating Veld too?
yeah
It literally says "major order success", yeah
as a very very very new diver, what should I invest in early
saving till level 5
I meant more like Super Earth Command (in universe) going "actually we need to take this planet too guys"
eagle airstrike
EAT/RR
Anything else to taste really
But those are such workhorses
Yeah that's fair lol
anything to get to four strats: Eagle airstrike, EAT or AMR are good early supports, turret is also neat.
can confirm
opinions on the jar-5 dominator?
I've legit never seen it
I've heard sort of mixed things but some people really like it
okay, I should go dive then to see what I can get then
Mg turret, grenade launcher
what do I use my tickets for anyway
eagle airstrikes
And for reasoning:
- eagle airstrike is the most generally useful and flexible offensive strategem, and just does everything well
- EAT/RR gives hard armor cracking, which is really important in the mid difficulties you'll be able to handle with them
Limited experience here but slow fire rate and low capacity for a bit disappointing effect on target
AMR is also really good
And I think everyone gets an order for 60 AMR kills early for a bunch of medals so its worth it
diving
Btw does everyone get the major order reward?
Yup
Or just those who contributed or were online when it completed
Cuz I've been too play the last day or so sadly 
https://fxtwitter.com/Wafflemann115/status/1763311706204254468?s=20
Nono, let them cook
I just checked if Unde was posting this
Also that would be too "unclean" for Super earth. Fascism is sterile and boring.
We can't have tomboys on super earth
the lore says so
That's why we need to side with the cyborgs
Nuh
the council has spoken
Still gonna go with the cyborgs
Hell yeah
I wish the bugs also sang funny little songs while marching around the map
Maybe they do and you just can't hear it
Regular facism is sterile and boring
Super Fascism, however...
Ah ok, Heeth is not a typo we have to hold both Heeth and Angel's Venture for 5 days
Lol
#1102973812179488798 message
It's a bit too horny objectify for my usual brand. What with the hip windows and all lol
Unknown?
Perms issue maybe? The channel is hidden until you go through the rules stuff on that server
What server?
Tbh at least one of the fem voices are a tomboy if not a butch imo
Specifically 3 as my bet
official helldivers
That little voice rasp can't hide from me lol
I think it's actually impossible to join rn whoops
wait you can cross server post reference?!
yep!
yeah the server is at the discord cap
Multi server drifting
Oh I'm not joining I think official discords are usually hell
I'm just there for the semi-IC war updates
and I'm going to get into a fight with an authoritarian and end up ruining my night at some point
Mood
There's 3 helldivers 2 general channels and they all have a 2-5 minute slowmode so its impossible to do anything but drive by
This is very important info and I thank you for it
discord having a real moment
dyang she got them thighs
Yeah it's just far too big
gonna end up making a hell divers 2- 2 server at some point like how destiny 2 has another one
Always happy to contribute to the cause
Also props to them not having any gender locking of the two body shapes
I appreciate being able to be a bulked out no curves butch with a gun lol
In a world with widespread lady knights there would 100% be boob plate armor
No way people are just gonna let men have the monopoly on dong armor
I want both. But I wanna wear both at the same time.
and I will wear the biggest helmet so that when I walk through doors my head is always whapped backwards
My bf showed me some ancient armor that had abs carved onto it š
Video games aren't realistic enough.
Tbf
Abs carved armour dammit.
oh that would be cool, to reflect that you are different divers.
yeah
Yep exactly
I don't mind the idea of ornamental like shaped boob armor
That tracks with some styles of historical armour
Just don't have the actual boob in there I beg
Yup you're just either bulkier or lither lol
FREEDOM TIP: if you chuck a respawn beacon into a moshpit of berserkers and then bitch when your teammates get killed you should be shot for treason
Joel, please
I thought the bot blood altars were exaggerations nope the democracy officers weren't lying
Dominator is ok... It's got good damage and medium armor penetration, but isn't actually explosive despite its name, so no splash damage to kill yourself with, but also no explosive damage bonus and no ability to kill striders from the front. It's gott more ammo than the Slugger for similar damage, but a higher rate of fire. It's got really slow projectile speed though. I find the Plasma gun at the end of the Mobilize Warbond to be a lot better for bots. It's ok for bugs but the slugger might be better. Hard to say. People swear by the incindiary autoshotgun from the Iron Vet warbond but I don't like it much.
The biggest helmet isn't available for purchase anymore. š¦
noooooo wait there's a biggest helmet?
Actually worked pretty wellšcred: Zerrul
Someone did it the DDR pad for stratagems
that's amazing they did that.
If I had a DDR pad I Would have 100% tried to do it but...I didn't
Yeah, the super citizen bundle helmet that was available until shortly after launch when it was removed at the request of the publisher.
It has wings on it like the Gondor tower guard in PJ's LOTR.
I like that helmet but until I can color match it to the rest of my fit I can't really wear it 
it's unlisted but I can still buy it
Weird thing is it's still on the store page so I dunno what "unlisted" actually means...
Like, if you try to buy it does it just not show up? No idea...
it does mean you can't search for it yeah
I think they meant the in game store
Edition includes:āDP-53āÆSavior of the Freeā Armor Set.āWill of the Peopleā Cape.āMP-98 Knightā Weapon.Super Citizen Status.Stratagem Hero Ship Game.āSteeled Veteransā Premium Warbond.The Galaxyās Last Line of Offence.Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person sho...
699
Or as separate to buy dlc
I wish to explode with pan garishness lol
I want to be greenscreen green so if I'm in a video someone can chroma key me
Lol
So why doss the devs not want it listed?
š«” thank you for everyone who showed me the ropes today
(theres already too many helldivers things in the search because of all the DLCs for HD1)
thats incredible
this... squints Tau Empire you speak of doesn't seem very democratically managed to me
It's managed democracy!
Everyone wants the Etherals in charge, so the Etherals make sure the best Etherals are elected to positions of power by the etherals!
It all checks out citizen
The irony being that in a rare instance for 40k the warhammer faction is not the eviler group when compared to another ips faction
theyre literally a caste system
That's part of the management.
I mean super earth arguably has castes
Super Earth also functionally has a caste system, Citizenship is divided into classes
Like you have to apply for citizenship levels

in universe SE would say that like. they dont even have voting probably
(even though voting on SE is a farce)
<@&1206091872716595200> any divers up for some runs?
Aye!
they have an algorithm that perfectly casts your vote for you so you don't need to take a day off work
^
canon lore, not a theory, to be clear
Its great
You just need to fill out your personal information and habits for the algorithm to work
alongside whether you consider yourself a dissident
The super earth surveillance voting survey is 100% accurate in all cases
yeah, managed democracy isnt something that Arrowhead made up
Guided democracy, also called managed democracy, is a formally democratic government that functions as a de facto authoritarian government or, in some cases, as an autocratic government. Such hybrid regimes are legitimized by elections that are free and fair, but do not change the state's policies, motives, and goals.
"yeah you can vote. doesnt mean anything, but you can vote"
fairly common
Mind if I join?
also a thing in one party states
actually thats important
this is not fake elections
the elections and voting are real and legitimate
it's just irrelevant
its just that the government arranges things so that nothing changes or it changes in the way they want
at least as I understand it
yeah
Under managed democracy, the state's continuous use of propaganda techniques prevents the electorate from having a significant impact on policy.
you coming?
hilariously, Super Earth is actually even less democratic than some real life "managed democracies" because you dont even actually vote
you fill out a server and the automated system votes on your behalf
"Mankind has improved upon the old concept of Democracy. Utilizing computer aided voting software, citizens are asked to answer several questions, and the outcome of their vote is decided upon by the computer. This removes the uncertainty that existed in the old systems where voters didn't understand fully what they were voting for, giving us Managed Democracy." - Encyclopedia Description
I wanna say that a version of it I've seen but can't necessarily provide an irl example of is voting but you can't hold seats if you have XYZ policies that are against the nations interests (XYZ policies are held by opposition)
Unsure if that qualifies
Are the extra medals from the major event being finished?
need one more
I can join
hop in
Yes
It was Murdocs first time on veld and he liberated it
ah shoot I was afk
S true I was there
kill em bugs n bots! sorry for missing the message
me walking in with grenades "its mail time bitch!"
heyoo angel's venture liberated
oh yea
it still says 65% on the mission and galactic map but also it's liberated? which is weird
Now to hold it
We gotta keep them held for the next few days
Which means you all know what to do
apparently it's a ui glitch
LET'S HIT MALEVELON CREEK BABY
no
BACK TO THE CREEK
HELL YEAH
i can't get into angels venture.. rip
I DONT KNOW WHAT IVE BEEN TOLD
BUT AUTOMATONS JUST DONT HAVE SOULS
VELD IS LIBERATED WITHIN A WEEK
LETS ALL HEAD ON TO MALEVELON CREEK
They yearn for the trenches
we yearn to spill oil
blood is fuel, after all
Realizing that the Tau would 100% utilize Helldiver-like units with human auxilleries
Heavily supported spec-op teams, holding ground is meaningless, run and blow up everything in sight
i mean.. he is over the line but hes right
still.. am sad that i can't do my part :/
who up diving into hell
I'd be down in like, 10-15 mins
am good to dive
8862-7507
do not believe so
am also here and free for a bit
9783-4352
request sent
where are the <@&1206091872716595200> at
4 more hours of work
Doing my dailies in Warframe.
mid mission
average grenade launcher game on diff 5
forgot the friendly death section
If I had been there that Death counter would have been much higher
me using napalm on robots, then remembering you can't burn metal
we failed, and half the players left at the end.. not big surprise
you can in fact burn metal
napalm does stick to robots
expanded weapons bay has been unlocked
2x 500kg my beloved
also napalm burns extremely hot, it can easily melt plenty of metals
and just because the armor doesnt melt, whats inside isnt neccessarily protected
still, doesn't seem that much effect, at least the air strike
I can't wait to unlock the last eagle
I just need 10 of that super sample
But I think my peak is 6, after that missions get iffy
7s are easier with a coordinated team
they're about what I'm comfy with right now (though I have played for almost 100hrs)
I need a coordinated team
I have 2 friend groups playing and one caps at 5 and the other caps at 3, cause I'm in both im like 15 and others are 7-
once you get the railgun unlocked things become a lot easier to deal with
at least the large stuff does
but yeah having a coordinated team at a decent level is kinda needed for higher diff? you can play with randoms but it's a dice roll
I just need a 10 of that end tier sample on 7+ difficulties for 2 500kg bombs and go back to 6 and having a chill time
having people specifically look for things like your leg breaks as a railgunner to follow up on is pretty nice
Yea
Having someone on like, an MG or grenade launcher to deal with medium armour is also pretty nice (and the MG can shred charger legs once broken)
Autocannon feels better vs bots than it does terminids for me. Too many bounces off bile and charger armour
is that from the hatsune miku game?
yeah
Other way around for me
Bots are easy they shoot at you from a distance and their weakpoints are either big glowing red spots or their head
Bugs charge at you, get so close it's a struggle to actually aim your weapon in their vicinity while pinballing you around and having 100% frontal armour coverage
i have only fought bugs but they do indeed make reloading stressful
bugs at 5 and 6 seem to match bots for me
But man do bugs become swarms at 7 it becomes an ammo game and also trying not to die while reloading
At least with bots you can take cover and yeeta stratagem
punisher mvp for reload
It can be a bit frantic but usually itās controllable. Guess itās just an experience thing (I do permanently run rover drone so Iāve got essentially a second gun firing 95% of the time)
Laser rover is a godsend for bugs it's mostly the spitters that get me
laser rover 
going prone with the starting unlocked MG kills the spitters super quickly I find
true enlightenment is realizing that devastator waistlines are also a weakspot you can use to cut them in half with even less effort
I'll be shooting at every angle then suddenly I'm one shot from behind by bug juice
my biggest difficulty with the bugs is honestly my teammates
I've been enjoying basic liberator a lot for bugs because you can hipfire it with great accuracy, which means you can keep your field of vision open
downside is that unlike the slugger it doesn't stagger brood commanders and stalkers, so they can rush you down
also has lots of ammo and a highly satisfying dakka dakka noise
People have been harping on about the Breaker a lot but I do think its the primo choice for bugs
Being able to delete big stuff with impunity helps a ton
Breaker is still my favorite
It one shots anything small, a few quick shots into mediums weakpointd and use other stuff for heavies
I've heard of some toxicity over it, in the form of people kicking others from lobbies over not using it. It's simply just a good weapon archetype for what you're dealing with vs bugs though.
I think it's overtuned compared to other weapons and other weapons need to be buffed
Good handling, high alpha damage, good magazine capacity, etc.
Also fast rate of fire
I don't think it's overtuned even, I think some other weapons are just a bit ass
Shotguns are honestly perfect weapons for bugs already, and this is a very good shotgun
if any of the weapons are like the liberator they're pretty lame yeah
Against bots the breaker is a significantly worse option, imo
it's very good against the berserkers specifically but it's pretty rough out to far ranges
although that said
Yeah vs bots itās just not efficient. The basic liberator, defender, or even the diligence is nice for bots Iāve found
this is an actual shotgun and not a video game shotgun so it can still do a surprising amount of damage
the incendiary breaker is actually pretty good against bots because you can spray it into the crowd and the DoT doesn't require multiple pellets to hit or weakspot hits
It can, but the efficiency compared to its performance vs bugs is just not there
ye
I would rather a Defender basically any day of the week, I think
Or a Slugger if I'm lugging around a horde killing weapon
I am eagerly awaiting getting the Slugger
I like defender over liberator
I haven't tried it with ballistic shield against bots but it seems fun
the defender pogs
well, just finished nearly dying on diff 4 bots
anybody okay with a lvl 8 joining?
So what is one handed used for besides ballistic shield and that one carrying part of the tutorial?
I don't even think I've had to carry anything with one hand yet
SSHD are carried
and you can unaimed fire backwards with no movement speed penalty w/ 1hand
Oh huh that's neat
I like how Helldivers lets you blind fire backwards while tactically retreating
i dont think you can do it while sprinting but at a jog atleast
question
It's a nice detail rather than always facing where you shoot
why do I have eagle napalm as a mission stratagem?
Global modifer
ahh
helldivers2, truely set in the future because you can operate touchpads with gloves
how good are they? I need them when it gets below freezing
usable but not precise
the loss of feeling and dexterity in your fingertips makes you pretty clumsy with a touchscreen
but it's not impossible
Theres some gloves with essentially a touch pen nail that makes it a bit more precise but it's still clunky depending on what you're doing
sigh
getting real tired of these bugs spawning indefinitely
it's one thing for the game to decide to spawn in a charger from a bug breach, when I'm already dealing with one charger
but to then decide that the moment I'm done killing the 2nd charger to just suddenly spawn in more bugs that then immediately trigger another bug breach is just annoying
At some point it's important to know when you need to cut and run
I can't because they were inbetween me and my objective from a sidepath
I mean I could run to the objective but
because the orbital cannon doesn't do enough damage I can't just suicide rush it
Right, I more mean like kiting back and throwing stratagems behind
You deaggro some and kill the others
that's what I tried but the eagle runs take a long time to refill
probably just using the wrong stratagems, which ones guarantee kill the chargers in one hit?
actually I think the eagle runs are good enough for the spitters
so maybe I just need to swap out my loadout
Eagle airstrike can kill chargers
Impact Grenades thrown underneath them can kill chargers
110mm rockets, Railcannon strike, Precision Strike but good luck hitting that
the last two I fought tanked an orbital cannon and eagle airstrike (normal one), do you know which one does it?
The normal one
It has to get hit by the bomb
Impact grenades can be used to finish them afterwards if they're still alive
Otherwise, EATs on the legs and then shoot
500kg bomb is also a kill on Chargers
EAT did it
My preferred tactic for chargers is airstrike + impact grenade or hope someone has EAT or RR
I think I'm just lagging or something on the airstrikes
Shoot the leg to remove armor, then shoot unarmored leg with bullet gun
or if your teammates have horrible positioning 4-6 charged railgun shots because you need to keep them stun locked
no teammates unfortunately
EAT is effective though
I think you're right that the eagle strikes have to be direct contact
because I know they were peppered but I think I'm just not lining it up right and only getting splash damage
This is correct. Even with direct hits the strikes don't kill inone.
I'm just a wild madman and call airstrikes on my own position, then OLE the Charger and jump pack away as the airstrike hits
Because I am insane
Rockets are easiest but you need 2x calldowns to kill a charger with only the rockets
i'd say the railcannon is easier and more consistant
well duh
Nah, eagle airstrike CAN kill in one
yes
Those bombs pack a punch
oh i must have missed the bit that we were just talking eagles
Yeah I've seen Eagle Airstrike one tap chargers
I think the payload needs to get a direct hit though
Eagle rockets are much more cost-efficient for cannon turrets fyi
but yeah railcannon is either bile titan killer or "i don't want to fight this crusher"
Airstrike always good
charger brain is in legs :/
they are so weak without armor
but then again
they are alien bugs
so
is jetpack a stratagem btw?
i think it might be called jump pack but yes
Guess who was using the arc thrower?
noone, not enough friendly fire damage
Jetpack is great for bugs and jumping over chargers
I got TKed by that guy four times I think. ONe of them when no enemies were around and he just shot a corpse of an enemy I had killed like 30 seconds earlier.
Yet he has no FF damage, and I have no FF damage, even though I know he managed to hit me once without killing me cause I suddenly just lost all my health for no reason while a charger was between us.
Meanwhile I got over 10k FF damage in one mission from blowing up a hellbomb to kill a Bile Titan while the person it was chasing was too close to it... also I was too close to it...
Probably would have been more worth it if we didn't lose two reinforcements for that but eh...
Also it was someone on this discord that I blew up. XD
Accidentals from stratagems don't count for FF damage
I don't know if that's intended it's mostly bullets
was able to get them by using orbital cannon
died right after them anyways due to bug spawns 
Vehicles and mechs incoming !! #helldivers #helldivers2 #PS5 #gaming #sonystudios #arrowhead
Vehicles?
The totally not a Warthog
tbh it looks more liek the elysian taurus from 40k
I figure if Car is already in such a functional state they'll just drop them all at once next update
Along with a new ship module section
as ref
its like how the mechs are very dreadnough shaped imo lol
Hopefully they'll include the APC from the first game so we have a full 4 person vehicle
or a wakeboard for the 4th
it's been leaked
autocannon turret, two side guns, driver
This is a video I wanted to make for a long time for Halo ODST, ever since I heard Cannon Division's version of Blood Upon the Risers, and then I finally remembered this project when Helldivers 2 came out. I think it fits much better than it would have for Halo.
sorry if some of the editing is crappy, I don't have a lot of experience and there ...
Second Thursday of each month is what Iāve heard
Hmm okay
Apparently I need to try the arc thrower again, thereās apparently a way to rapid fire it
The trick is you have to do one full-charge shot, and then with good rhythm you can fire it with only a half-charge.
100% -> 50% -> 50% -> 50%, etc
Idk, rapid fire implies some other tech
there's no indication of this charge readiness btw, you just need to practice until you learn the rhythm
there is, you have to listen
when the zzhm after the bolt completes, it can be fired again
I'm back to divin!
I am running the diligence atm
I like using low zoom and just treating it like a battle rifle
yeah same
unfortunately warbonds are not a currency I have many of 
next patch will also buff the weaker weapons right?
Liberator Explosive is absolute garbage. worst use of 20 medals
the premium warbond guns are garbage
not all, the revolver fucks
The Dominator is also good if you can get past the awkward handling
my default loadout right now is Breaker, Senator, and Recoilless
Dominator is really good, a lot of people are digging hte breaker incindary
though i can't make it work for me, it just needs a very alien playstyle
punisher senator railgun
for everything else, there's ^v^<
breaker inc senator eat
but I don't have the other stuff because I have to do flamethrower weapon qualification
also <@&1206091872716595200> LET US DIVE INTO HELL
I don't get the appeal of the EAT over the recoilless
Easier reload
so you can do things like use one then pick up an arc thrower
you can run something else and call the eat when you need it
also the fact it's so fast means the drop is useable as a weapon in and of itself
hmmmm
I'll have to try that, it would be nice to have rockets AND autocannon...
though I think I'd prefer the recoilless just so I can have it ready to shoot down dropships
although I feel like there's almost no point in doing that? I feel like I've blown up a dropship before it deployed only for all the bots to spawn unharmed on the ground??
is that a bug or an I just not blowing it up soon enough
I think they spawn beneath it to prevent collision issues
No, when you shoot down dropships it 100%kills things benetah it
dropship explosion is definitely not consistent
there's definitely a lag to the explosion. I can tell the intent is for the ship to explode and kill the units dropped, but the explosion is delayed a lot of the time and doesn't always go off in time.
it also doesn't usually kill hulks or tanks
dropship explosion has always looked like the dropship despawing, followed by an exploding dropship spawning in shortly after to me
maybe this is just lag but it would explain why it's so spotty
honestly? yeah. and the spawn-in of the 'crashed' dropship is where it goes wrong, because half the time it winds up rubberbanding across the landscape for me.
<@&1206091872716595200> Hell diverss, come dive some hell.
am I using the jetpack wrong? it feels laughably worthless. you get a modest hop once every 15-20 seconds with maybe ten feet of air
it mainly feels like something better for solo stuff or climbing
for something that takes up the backpack slot it feels like it should change your entire mobility instead of giving you a teeny boost a few times a minute
I am once again requesting more people for <@&1206091872716595200> - got 2, need 2 more
and jetpack is basically just a mobiltiy tool, but the mobility cna be pretty big. it requires you to be boostin' though
I'd join but I am thoroughly inebriated and not much use to democracy.
and also socializing
I think the jump pack suffers both from being kinda eh and being overshadowed by nearly every other competitor
Supply packs, personal shield, and the rover are like...drastic boosts
like, my personal shield is damn near a constant pick
well not constant
shield on bots, rover on bugs
Rover - Kill 6 billion bugs
Shield - Tank one shots all day
Supply Pack - Resupply 2 electric boogaloo
Then there's
Jump Pack - uhh jump over a charger sometimes I guess
and like
you can just lead a charger towards a hard object and dodge. while not wasting a backpack slot.
the jump pack is a long way from HD1 where it went relatively farther and also made you completely invulnerable in flight
and didn't have a cooldown
That sounds incredibly good
yeah that sounds way better
well, it had a total number of jumps so you'd run out eventually and it was a one-and-done like every other piece of gear
but 50 jumps went a long way
still, I can pace 50 really strong-ass jumps out more than I can not use unlimited kind of mediocre jumps.
also when I say completely invulnerable I mean you could drop a shredder at your feet and dragoon jump over it invulnerable
Nutty
well folks if you wish to <@&1206091872716595200> hit me up with an @
I'm real interested to see how wack-ass the tech gets.
as someone who never touched 1.
i agree
'she's democratic I swear.'
It's all good dood!
I really wish the stratagem button presses respected your keybinds for them
I'd love for it to be 1234 rather than arrows
GET IN THE HELLPOD SHINJI

mine was placing 8 turrets



