#Helldivers 2: For Managed Democracy!
1 messages · Page 11 of 1
Also yeah liberator has a really good ammo economy
And I love using it to pick off the guy calling for help to stop me from taking their home
Breaker is much better vs bugs than bots
With bots you want slightly more range than the breaker can handle but it’s still good to have one in the squad
The breaker has DPS but to get that insane DPS you lose so much sustain
I had to use the breaker in bots for a bit and it was annoying
did it work in most scenarios? yes
but at the cost of tanking it's ammo efficiency even further
I've really enjoyed the fairly decent accuracy in sustained fire to efficiently take down devastators and beserkers
but also I always bring defender which has the main gimmick of ammo efficiency outside of it being one handed
I like efficiency
yeah
the spread can be negated by shooting more
but then you use much more ammo per kill
the only way to beat a robot is to prove you're more efficient than a vile ungodly machine
why would you say this
utterly destroy their non existent self esteem.
true fans of democracy understand that a 26 hour workday simply demonstrates the power of the human spirit to outpace machinery
it is roughly half as ammo efficient in terms of damage/total ammo as the lib
Um...
the breaker will three or four tap a berserker up close, with a liberator you need to give it most of the mag
some historian in 200 years when they pick up hd2 and think democracy means hardcore facism:
bug
a berserker is absolute best case for breaker yeah
anything else on bots and most of the pellets won't hit damaging spots or it'll be overkill/too far away
fair
Also it doesn't take the whole mag
I was meant to say it is close to the same damage/ammo efficiency
The Liberator has a great weakspot modifier so if you can group your shots around their snatched waist you can drop them in 1/3 to 1/2 a mag
Which is about the same ratio as 4 shots out of the breakers magazine
yeah
is weakspot modifier a thing in this game
so many hidden mechanics 
but those 4 shots come out way quicker
Ye
doesn't a breaker have like 16 shots a mag or something
in most cases it's about the same ratio of mag use -> dead enemy
like, weakspot modifier modifier
DPS it wins and Berserkers are basically the Breakers main food group
, yeah, try aiming for the joining joint of beserkers and devastators if you can
fair
which is why I think the breaker is just better except for range
it does do a lot better against bugs just because you can magdump up close for full efficiency
no I mean
do guns deal different amounts of weakspot bonus????
I play against bots a lot and I put shot groups in Devastator faces with the Liberator
I believe so, yeah
At least ime
I know weakspots are a thing and the multiplier is different per weakspot probably
Accuracy also matters
The AMR has a very high weakspot modifier
Like if I shoot a breaker it's less likely all my shots will hit exactly the weakspot
prooobably
I don't think we have hard data for it but it does feel that way
i can't say for sure that it's really but it's the only way I can explain damage discrepancies
and the laser does something to boost damage because there's no way in hell it does 300 dps
Shotguns probably have a low modifier for weakspot but their high damage compensates
there's probably some kind of hidden weakspot multiplier
this game reallllly needs to pull weapon stats from data
there's so many hidden ones rn and it seems to be wrong for stuff like armor pen decently often since that's a number they turn into light/medium which obviously doesn't equate 1:1
angle matters afaik as well
angle definitely matters but I think that might just be weakspot inherent stuff and not necessarily the gun
Apparently VELOCITY matters with how the staff talk about it
300dps is fairly high I think (for having 8 seconds of firing)
but seconds are longer than we think
Also we don't know squat about health or armor values
was pretty crazy to hear about "yeah, the smg does more damage per bullet, but the AR has more velocity, so it stays at that damage for longer and so on"
and also the text is sometimes just bad like with shield backpack and emplacement saying they're limited time once activated but they're just a regenerating hp pool on a cooldown
I think they're intentionally hiding some stuff so we find out for ourselves? Not sure
it's impossible to figure out when there's so many competing factors which may or may not be bugged
and it'd probably be harder to isolate many of them than in irl scientific studies
and asking your players to hold themselves to a higher standard of trial count than a scientific studies sounds absurd
I really hope they add the Ninja because I want an SMG that isn't a fucking sten gun that doesn't brrrt it's ammo in a microsecond
huh?
the smg is higher damage than the AR but same capacity
it basically does the opposite of brt it's ammo
The Defender is a sten gun
I want them to add the vickers
The Knight sneezes it's bullets instantly
the defender is AWESOME though????
it's so cool
and dont you diss the sten gun either
Get rocked by my stunning cunning linguistics
I love the defender for the opposite reason I love smgs in other games
Ah yes I totally want the fucking weight of the gun ENTIRELY OFF TO ONE SIDE
defender is the helldivers antiope-d, shit rules
if we ever get protracted defense missions I beg that we get sent to the god damn trenches
ok but it looks cool
not my problem™️
my divers must just be very skilled at distributing weight
Have you ever HELD a sten gun? With ammo? That thing is fucking AWFUL
yea
I've barely looked at it I just like the mechanics and stats
actually
sometimes it bugs out and looks like a railgun
At least put the mag on top like the funny bren
if you hold a sten gun properly it's not really super noticeable
it'd be nice if the silencer on the knight functioned
because fun fact the knight's silencer in HD1 was entirely cosmetic
Eh, magwell grip causes misfeeds and prevents a good firing position
any perceived reduction in enemy detection was placebo
Only suitable for close quarters
loudener
LOUDENER
mhm mhm mhm
so like where you should be using an SMG instead of a rifle?
'close quarters' in games is usually totally disconnected from ranges irl
And as we learned, having to have both is worse than an intermediary, the assault rifle
sometimes due to render range, other times different factors
Carbine, and even then, the side grip is more of a disadvantage due to it causing your stance to widen and presenting a jutting protrusion on the side of your gun to get caught on things
There is a reason we stopped doing that
The Sten was cheap not good
The Thompson was like a funny opposite of the Sten
Powerful, but expensive and heavy as fuck
But from them both emerged the wonder of the Grease Gun
The ultimate lifeform
im tellling you, we need the vickers
it would save us
what was actually the grease gun
I made a game with a gun that shot grease in it once and people memed it
it is a silly weapon
It's an American WWII SMG that looks like a grease gun
Cheap? Check. Easily maintained? Check. Ergonomic? Check. Lightweight? Check. Effective? Check.
The ultimate in mass produced stamped metal submachinegunnery until the Scorpion
understandable
is that the scorpion
Defend Mort you dogs
We cannot let them have it!
It's almost time, it's so close to victory
TO MORT, DEPLOY
Malevelon fell because Draupnir was not defended
And now the Bots are attacking at Ingmar
Superearth wouldn't sabotage or misreport the war effort for Managed Democracy would they?
The bots pour through the Creek and invade Ingmar
Xzar must be defended or we cannot retake the Creek
ill hop on to defend ingmar later
i need to take the war back to malevelon
With Draupnir and Mantes fallen, there was no route to Malevelon
did draupnir seriously fall again lmao
it was a defense right
yeah i expected people to do better during the campaign for it though
I feel like we have 3/10 odds to win those at best
the worst part is knowing twas not the bots that won, but the farmers that gave it away
abandoning operations doesnt hurt us
I feel like the abandon op thing is scuffed in general
its abandoning missions that does
are you sure???
based on dev comments
I hate telephoneeeee
because someone told me the exact opposite (based on dev comments)
we desperately need a wiki that isn't fandom
basically, abandoning a mission and failing it hurts
abandoning an operation just loses medals
the real issue was likely people not doing extraction missions
and tbf extraction missions are frustrating, low payout, and very hard to win
well I doubt anyone is really completing operations because there's a minimum of 1 researcher extract per op on defenses
yeah
i tried to do a few legit extraction missions with a group last night
was this just poorly worded then?
and it was just not happening
evil bosse was just wrong
the lead dev corrected this
ahh
Basically either that info or the other one is wrong
And I think the more recent one is more likely to be accurate
it's fairly easy to solo them 3 and lower I think
but that awards less progress and doesn't give many rewards
you can sc grind okay that way
but people would rather quit sc grind probably
i need to sc grind 😔
me and grums found 90 in 20 minutes once
but the '40 per hour' is probably the baseline for not trying to do it
its just i have to do it and that was a reminder lmao
it's no warframe necramech parts grind thats for sure
yeah you honestly don't need to
unless i get wiped by someone hitting me with an airstrike by accident
I find the SC grind is very chill if you’re just clearing maps
i like hopping on sc grind and goofing around during it
unless you want to buy everything in the superstore
if you have 1 or two other people intent on sc farming you can do extracts and still get ~5-7m clear times
me and misc were beating the shit out of each other during extraction while the bots attacked us for fun
very funny
i tried to keep misc alive and break every limb at once simultaneously
you probably still get a decent amount of medals from trival sc grinding due to the pickups
oh for the achievement
you get like 2 a mission
I got 9 once
yeah unfortunately misc had their armour on
so i plan to do it again
ill be on sc grind later almost certainly
you can get 3 per pickup even on trivals
yeah i mean like
on average
just from the basic drops
not even counting pickups
and the trival spam finishes missions decently fast
2 medals isn't very much when area clear spam exists
it's slightly slower than bot killing but it's still good rates
which is probably similar time for 10 or so each
actually quick extract uhhh
means you get like +2 minutes saved per mission
give researcher extract quick extract and it'd probably be best for trival spam
but it needs qol desperately lol
Researchers just need to be more defensible
there's like nothing that stops hulks and tanks from just walking in and killing you
at best it's button pressing simulator tacked onto area clear it feels like
since the researcher ai just goes
the path seems to be independent of any external factors, I've had them path up rock faces successfully sometimes and get stuck waiting outside other times
which is a shame because they're relatively survivable compared to most games multi extract npcs
yeah the real issue is the fucking spawns
It's like having an eye of sauron endlessly on you
it always feels detrimental to actually protect them instead of spamming them and killing everything so hopefully they make it
Not exaggerating that last night me and my group were facing 4-5 hulks at once on diff 5
the spawns were supposed to be reduced after the first wave but I think lack of fabricators messes stuff up
Yea it seems the best strat is to drop outside the area and make a lot of noise to lure bots away from the scientist area while someone with a stealth armor activates them
I think it needs side objectives to <random benefit>
like maybe SAM defenses or something you can do side objectives to turn on for a bit
Which I don't think seems inrended
There IS a civilian extract mission that is WAY better than the defense one
some sort of depth
because I don't think the current iteration has enough which is why they probably plastered it over with difficulty accidentally
Yeah the other one is cool
Idk why they don't just use that one
yeah, also just not using the same exact mission type every time and using the other extracts
There the extract is the finale rather than the whole mission
I remember the scientist extract in HD1 sucking too but in a “you usually fail this one” way
they could also not require a mission like that each campaign in the first place
And it’s just an objective among several
did the defense mission come out later?
we usually just killed them to skip it
it feels like it's a 'oooo look at the shiny new mission type'
in hd2, some of the patch notes make me think that
scientist extract was slow and painful
murdering them and leaving is fast and easy
but then the mission type is awful
Yeah it was hard
And I don’t think the way it worked would work for HD2
Since it’d just be distraction trio and someone sneakily leading them
honestly I don't think extraction would be too bad with adjustments
When it goes well it's fairly short and simple
I think it's either going to be boring or hard unfun with no in-between
especially since you have to spam it to defend, no alternatives
I think it should have you hellbomb the site
other missions also have more variation wheras extract is like "did you roll a path that gets them stuck and it's actually unwinnable? no? cool map feels basically the same"
Lower the number of extracts, add the scorched earth
And make you stick a flag down as you run away
Flag plants are cool I wish they showed up on higher difficulty
Ye
I think it would be more fun and funnier
planting your flag on your own soil after you just nuked it
I agree though I do think that having more objective than “push buttons” would help them
Tactical eepyness
https://fxtwitter.com/DeltyThe73rd/status/1762417232993452122?t=wf9O3zPnOFbc6m9BULxZ9A&s=19
"be advised I'm eepy"
New favourite helldivers 2 vid just dropped
Yeah, Dragon and I made bank on one mission, it was wild
reminder: it is tuesday
muffled screaming
We need the mine detector one back
I think Mort is gonna die during the Steam reset ;(
100% agree. I think I saw somewhere that a lot of objectives will be added/return.
dont doubt it
I'm just waiting for the mechs to come back. I dearly miss my Lumberer
I want my apc
that was medals, we did get 90 sc tho
steam maint is usually like 3 minutes at least
The Automaton Fabricator vents can be problematic to aim for when specifically using an impact grenade. This method gets you more bang for your buck.
Like and Subscribe for more Content!
Neat bit of info
tl, dr: the door also counts
though it obv has to be open lol
Yeah
Dunno how well this works with standard grenades, this seems to be mostly about direct contact explosives
works fine but its easy to get those into the vents
the door is not advisable to wait for imo
it sometimes takes eons before opening
if it's opened though go for it, just watch for people coming out like with bug holes
if you don't have impacts I wouldn't even try tbh
I've learned it's not worth trying to alleyoop impact nades into the vents and I'm too impatient to wait for the door. Eagle airstrike/rockets is my go-to instead.
It definitly takes practice to get good at geting nades into the vents but it's pretty reliable once you get it down
you can semi-consistently get impacts into the vents by aiming below the vent
like at the lower bar
I've been mostly running incendiary for grenades so I just ventlob
The AC can as well but its weird to get a feel for
I'm decent at impact venting if the terrain is flat and I have some space to back up but bad otherwise
eagle airstrike mvp for sure tho
it definitely works it just feels like a big cd to use for fabs
I'm almost exclusively hunting to blow up fabricators on bot missions tbh so I have zero qualms bringing precision orbital strike and eagle rocket strike and beelining those dumb red buildings.
If you bring a Spear you can also destroy them at a very long distance
you get 3 before it goes on a medium cooldown
eagle upgrades just have big numbers
plus you can often get multiple in one airstrike at bigger bases and do it without entering the base
Impact Grenades are easier the further you are away from the fab
For real
It's easier to Kobe a grenade than Jordan it
my loadout is basically always (for bots)
defender, railgun, shield backpack, rocket sentry, eagle airstrike
rocket sentry is the jack of all trades sentry, it does everything okay
the ac has to bounce down into the factory I think
bc it ricochets off the vent at the wrong angle
The hatch is at like a 45 degree angle
So it's actually quite easy to bounce autocannon shells down into it
It's pretty easy but you have to be close or downslope
<@&1206091872716595200> anyone down for a level 6 dive, probably on Mantes?
Gimme an hour
Same here
i'd be down
Remember Creek
no I'm already forgetting how scary bile spewers are and that was my starting experience with no gear
Paper spewers when you hit them with that orbital railcannon strike
not at level 4
I think they "Fixed" the only workable tactic for completing high level "Retrieve Essential Personnel" missions cause I just tried it and the enemy dropped drop ships on my position even with the rest of the team all distracting them.
I got to halfway through the objective before it started though.
Did you drop at the point or with the team
What do you mean?
Doesn't the whole team need to drop at the same spot?
And yeah sometimes they find you and you have to rejoin the squad and then sneak off again
Wait what did I mean by that
10 hour workdays fry my brain by the end
Well, I snuck off once and lost them... then when I went back they dropped even more dropships on top of me.
Like, directly inside the base.
Hmm no clue
ECM got another one
they don't know chat
ECM Scramble is such a struggle sometimes.
It's a shame that the Illuminate aren't in release so people can't think things are bugged when you get ||mind controlled||
wtf, the HD2 discord can only have 500k members too? DX
Is this a joke?
It's not a very funny one...
Good God
Discord also fucked up Arrowhead's main community manager because she sent to many DMs haha
She got tagged as a spammer and all her posts got limited for a while
💀
abandon discord embrace... discord
revolt is not quite there yet
I feel bad for the people running that discord
last I heard it's still a complete shitshow
It's a lot better
But it was very bad during the bad server days because a lot of people were basically just spamming the discord and trying to get in
server capped about the server cap 
<@&1206091872716595200> looking for a few
I'll be on in ~10
"be advised I'm eepy"
New favourite helldivers 2 vid just dropped
💖 19 🔁 4
Question, how do you select or filter for a specific mission type?
Alas 
The DMR was a lot better than I remembered
It’s annoying tricky but it kills devastators really well with headshots
Admittedly, a lot of the difficulty is controller aim
My advice is to shoot their waists instead of the head
And takes out small bots well at long range, but that’s not exactly that rare
I think you’re thinking of berserkers I mean the big shooter guys
Yeah devastators have relatively unarmored waistlines too!
I am fully convinced that the laser stats are either lies or so far from its effective stats that they may as well be lies
I burned out a heavy devastator with like 1 second of fire to the head
though admittedly I'm used to using a railgun so the threshold for acceptable "weakspots" is a lot wider
Yeah that's a different calculus haha
rip
6 impact grenades is a serious power
can't do defense missions on challenging difficulty because my guns are too weak
Jump pack, grenade launcher, +2 grenade armor, supply pack to call in for snacks
Q spamming impact grenades into a crowd of devastators is silly good
defense missions are fucked that's not just you haha
I love my highly aggressive play style
See a target? I am now on a strike vector to take that thing out with explosions
The Scythe is also interesting to me because I think its the most polarizing weapon I've seen
People are like "this is trash" or "this is diff 9 edc"
on medium I could manage but when I swapped to challenging it dropped like 6 devestators and 3 scouts and I was like "tf I'm just 1 borblo"
yeah 3 to 4 is a major spike in difficulty
I'm scoutpilled, I love that perk
Being able to move as an independent operator is a big advantage
Yeah I used to love explosion resist but
2 extra impact grenades is more impactful than I thought
Impact Grenades are also insanely good against tanks and turrets
yeah that's seemed very good
Also you can throw grenades accurately from jump pack
I like not being seen
Stolen Content:
[TF2 Remix] SharaX - Down Under (More Gun) - https://www.youtube.com/watch?v=p6tnkFXBp0s
I will make loud noises to make sure you stay hidden
I'm currently rocking the throw range, makes a difference and you are basically a nest/factory clearing mortar with stratagem
Oh man scrolling up I missed the Charger talk that was tangentially related to EAT
I found an EAT to a leg followed up by 4 to 5 shots from breaker will down a Charger
Throw range is really nice
Yeah that's I think the fastest way to do that
The recoilless will also do it
i personally enjoy overwhelming application of a 900rpm machine gun but it's def not optimal
I like recoilless better than EAT but unfortunately to reload the RR you need a backpack slot open either on yourself or your teammates
And backpack slots are at a premium
Yeah, and EATs recharge so fast
Plus if you're lucky the pod will stick on something important and kill it
It's a good strat
Also EATs are versatile like since they count as explosive they can takeout nests and factories
Good for distant ones on larger bases
The Scorch is unbelievably good for netting high accuracy and lots of kills on raiders. Over 90% of this was purely just the plasma rifle.
I was a huge eat fan in HD1 but I hadn't used them as much in 2
Partially its the autocannon honestly
that shit is cranked asf
I caved and spent 5 bucks to get the premium bond
And I like backpacks for slot efficiency
for the cool eyepiece helmet and the senator
It's NUTS, pro tip for prospective plasma rifle users: if you aim at the hips of automaton scout striders you can 2 shot them every single time (the explosive AOE kills the driver)
I love the idea of the autocannon too but again backslot cost
I don't mind carrying it because it gives me another slot for moar red strats
The Autocannon is def balanced by taking your back slot, the packs are all extremely strong
I play solo a lot without communication so I must be a lone wolf
Makes up for or it by being such a swiss army knife of a weapon though
I use the range armor mostly to yeet stratagems onto bases before my teammates run too close to it
You were doing impressive work with it last night, yeah
I got to try the scorcher a little bit last night, and it seems qquite fun
Me and some Randoms did extract scientists on diff 6 and managed it, meanwhile me and friends in a 4 stack did it on hard and failed horribly
I prefer the tank spam to hulks, by a lot
Tanks are way better than hulks, at least you can just drop a single 110 rocket strike and guaranteed kill the tank
They also don't have a like 150 degree arc kill move with the flamer
also bruiser hulks that one shot you from full health from a 100m
I routinely survive those with democracy protects armor until i hit the ground afterwards gravity is a traitorous undemocratic force
I hope armor fix changes that
Bruiser hulks, rockets, and closeby spitter bugs one shot me
Let me tank and be slow with heavy armor
Some of them look cool
I hope heavier armor gives increased knockback resist
That would be great, less dropping stratagems on the ground while you're ragdolling
Heavy armor users after armor ratings get fixed:
https://makeagif.com/i/UJuuVp
Unrelated, I got to play with an old friend after years of being disconnected and it's kind of unbelievable how much situational awareness he has compared to the randoms I've been stuck with.
We were making a break for extraction running essentially single file as a squad. I check my map and see a ping behind us, so I whip around to shoot - and he's instantly noticed me turning around suddenly and whips around at the exact same time to engage the target he doesn't even know is there, he just recognizes the only reason I'd turn around like that.
Compared to the people I've seen who might have vacuum chambers for skulls that can't refrain from running towards their own thrown airstrikes.
Gotta go divin
I find Hulks a lot easier to kill but i'm a railgun main
so
One railgun, one tank
Apparently my game just does not like bot missions
I can do bot defenses alone but not the evac of scientists
Alas
Back to the bug war, as that’s easier on my computer XD
wonder what the Superstore will rotate to today
I'm assuming it'll keep up the repeats
yeah, I think the uh, ultralight med-kit armour is due in
that's what i'm expecting
I don't use that armour as often as the stats deserve because it looks awful
Hm, should I buy the Light gunner armor?
@rich marlin If we're right, there'll be a better lgiht armor v. soon
Hope so!
also <@&1206091872716595200> i'll be around for some HELL DIVING soon tm
hey do we know if the FF stat at end screen is FF dealt or FF taken?
I belive dealt
<@&1206091872716595200> I really hope some of you are around soon cos oooof.
I can helldive in about five minutes
just finishing breakfast, was interrupted by call from Doc
Ah just got off, sorry
Sorry, I'm at work :(
Also jesus noone was kiddin when they said automaton vietnam. When I close my eyes all I see is red
Malevelon creek got reset again bc we lost the draupnir defense. Which I find mildly funny
YouTube Short: https://m.youtube.com/shorts/nXyICMeWM2o
Original scene from Tremors 2: Aftershocks - https://www.youtube.com/watch?v=8PyVNuB7pFY&t=250s&pp=ygUQdHJlbW9ycyAyIGVuZGluZw%3D%3D
Original Video I made: https://www.youtube.com/watch?v=97s4KX0fDeQ
the Scorcher is just incredible for bots
kills scout walkers in two shots, does solid damage against devastators, oneshots the infantry and can be spammed into hulk/tank/tower weakspots to kill in about one magazine
also managed to max out the ship
samples are now just set dressing
about 1.7 levels to go for 50, requisition already maxxed, that just leaves medals
about 350 medals to go before all I have left to get is cosmetics
Until next content drop when they introduce the mech portion of the ship
Keep stockin'
You're fine
You're feeling it now Mr Krabs
A proud managed democrat, I see!
Finally got the extra round of Eagle 1 Drops, this is so empowering
Eagle one is truly the best Lean default pilot voice 1 for being willing to give up leg space for more bombs
I keep running across teams of three level 8's who are trying to do civilian escape bots and getting mollywhapped
just utterly destroyed cause no one can access a railgun yet
also how do I change it from safe to unsafe?
Hold down the reload button, same as changing firerate on other guns
Huh, weird, you should be able to select unsafe mode in that menu
There is a limiter on the side of the gun, capping its damage
Uncaps charging, safe mode stops at 75%
First person can see it better
Is there a reason to have it on safe?
If it's a railgun I would assume safe means you won't blow yourself up at close range
Not really. Just be careful because if you OC then the gun blows up, killing you and it in the process
killing you and it in the process
I do not trust my erratic attention span to not overcharge it every time so I just leave it on safe.
What's everyone's thoughts on the electric support gun whatever it's called. I tried it out on some missions recently and I think I love it
I blew myself up but not the gun before... maybe I just got shot and thought it was me overloading
the arc thrower is pretty awesome but will kill your friends
It's like a dark urge on your shoulder
you totally should use it when there's someone else in front of you
shame the scope on the railgun is kinda poop
Balance
still a shame
yeah the only times I used the arc thrower I caused like. two squad wipes. and i accepted it was not for me.
same reason I forbid myself from touching the flamethrower
I cannot be trusted with fire
I really like it vs bugs but I’m less sold vs bots
which is weird because you'd think itd be the opposite
Takes a lot of shots to take down scout walkers and devastators
i think arc thrower/flamethrower are great for guys that run at you and can't shoot back
like bugs
that's the vibe i get
unfortunately I have no self-control with flamethrowers especially and pug teammates will just run into the line of fire and die
the flamethrower needs buffing to be worth the risk either way
Arc thrower has the range to engage bots it just doesn’t kill rocket devastators that fast and I need something which kills them fast haha
yeah rocket devs are basically a game of snipe them first before they snipe you as soon as one is spotted
Also fire grenades are extremely good, probably the best thing on the premium pass
yeah i mean flamethrower has some range too, its really the issue that it cant kill bots fast enough to not get FUCKING ROCKETED
Speaking of flame weapons
bugs are great for flame
they will just walk through the entire corridor and almost all of them can't attack you from range
flamethrower is solid against like. the small bugs, honestly. anything bigger and it starts to falter.
i mean flame in general
e.g. napalm, mine field, grenades
I pack the napalm strikes on bug missions regularly for a reason
the gas strike is good for them too, because both gas and flame are basically big area denial they have to run through
bots can shoot through it but for bugs it's a legitimate obstacle
gas is great in general
I pack it regularly when I don't just run my 500kg+eagle airstrike setup
That stuff is so backloaded on levels
yeah i mean single target AP is obviously good
but i wish there were options you could get before like, lvl 20
yeah
I think rockets are like level 13 and pretty good
they are but you only get 8
there's a real problem with the progression in that they want us fighting bots but all the really good anti-bot weapons are kind of backloaded and it takes a while to get to 20 from jump
Sorry I was vague - I meant the 110 mm rocket strike
I need to pack the 110s more
The recoilless is actually so goated if you can pull off buddy loading it
But that takes a lot of coordination you don’t get with randos
a really good, dependable AP primary would be nice
and i think that helldivers is basically MGSV meets horde shooter
it kind of is
There’s a few which punch through medium armor
Yeah I think that’s accurate
and we have reverse fultons
It feels really mgs5-y on foot
alongside air drops
We just need a 📦 weapon
gods that would be funny
sneaking past diff 8 bots, detonating an outpost, and hiding in your box to sneak away
Tbf I should probably be posting here when talking about helldivers 2

Also speaking of the evac missions being difficult
Is it just me or when you do any mission with primary objectives you suddenly get swarmed after completing all the primary objectives?
I haven’t really noticed that
its when you call for extraction
I hope they make the flamer good
Have fire DoT cause more damage, slow or stagger, and lower armor value the longer they are on fire so pouring flame on an armored target will eventually begin to melt em down
@stone bridge
<@&1206091872716595200> anyone wanna go?
sure, gimme 10 minutes
Genuine question as someone who's run it on both settings and hasn't found a reason to use unsafe, what does unsafe offer? Because I've yet to see any notable breakpoint changes.
@honest acorn do you want to Return to Malevelon
Born too soon to liberate Malevelon Creek, Born just in time to liberate Malevelon Creek
No idea, its a placebo
Bile titan takes a bunch so it might help
soldier, we've been fighting this war for four generations and its been a week
d'yall still have a slot free for me to join?
2691-1730
First 500kg bomb after unlocking took out two bile titans and I couldn’t be happier to have been putting samples into upgrading Eagle’s hangar 😌
how important are the updates to being able to pull your own weight? like say if I bought the game now and everyones playing higher difficulty stuff
Man, we're just gonna lose the first campaign against the bots because people can't leave the Creek alone, huh?
We love the creek
the creek's really only like, one small part of why the bot campaign is falling apart
too many people over on bugs still, farmers setting back progress, the rescue missions being overtuned resulting in people avoiding them and not progressing defense planets enough, and the meme focus on the creek is the bulk of the problem
this but the creek is how I understand it
honestly more of a draupnir girlie myself. the creek is fun, but I love draupnir's layout.
I try to do the automaton missions
But my guns don't penetrate their armor so when I get swarmed by multiple devastators and can only blow up like 1 drop ship at a time cause I'm lvl 5 what can I do lol
that's another problem, really. low level players suffer in bot missions because a lot of the like decent-not-even-great anti-bot tools are deeper in the progression
I've found the basic machine gun to be pretty handy for devestators, it has medium armour pen and chews through them pretty well
I think them launching with a bot campaign was kind of a mistake, really
Can even saw the arms off of hulks in a pinch
shoulda been bugs, so more low-level players could contribute
the creek is just extremely fun
it is yeah
one of the best and prettiest planets
it's just, like, not the reason the campaign is failing
I'm also not even fully convinced it is failing. they may be deliberately overtuning the bot progress to counter the absurd amount of players they didn't expect to have to balance around
so what we're seeing as us losing may just be them trying to slow us down so we don't blow through the campaign in like, a week or two
I am a Draupnir devil dog
Wanted this meme with fewer porn sounds in it, so I made it myself.
Don't forget to leave a like, comment, and subscribe.
The Official Steam Group: http://steamcommunity.com/groups/wizeredssexyfanclub
I will not allow the bots to have space scotland
at least we know that farmers aren't the issue now
It's just no one's doing extracts
the rescue missions? cause yeah, nobody really wants to deal with them
Automaton extracts at higher difficulty are harder than most other mission types of it's level
By a lot
yeah
I haven't tried one yet on higher than like, diff 5. but I was able to keep up on an entire diff 8 bots campaign that didn't have the rescue mission.
so bots aren't really the problem, it's the specific mission type
Maybe once the armor patch hits
A good Heavy may be able to hold ground against berserker swarms and anchor the team
Who knows
maybe, but it feels like the problem is more with the frequency of the bot drops being pretty much nonstop
Yeah obviously the mission needs balancing but armor would definitely help
Yea I wonder how much difference it's going to makr
I hope it makes heavy armor worth it
I really hope so
yeah i honestly hope heavy armor is like. tanky tanky. because you really feel that stamina debuff.
Also for bugs light armor is just better most of the time since you can kite bugs and take 0 damage if you're good at it
Yeah
Well in HD1 heavy armor just made you outright immune to small bug attacks
You could just wade through them
Focus on the big ones
That would be amazing
that's what I want
heavy armor should let you just be a dedicated heavy hunter, because they're the biggest threats to you
A heavy just knee deep in bugs just focusing his Machine-Gun on a spewer or brood commander
It does not feel good to be one shot and I will be a snail to avoid it if I could
I just use the coinflip armour
I should but I love my throw armor
I was using medic armour for a fair bit, but the coinflip armour has saved my arse so many times
And i have the heavy version of the throw armor waiting for when they fix it
coinflip armor just seems stupid good and I can't get over how they had the deluxe version just give you it from the start
Does it let you know if it saves you?
I like my extra grenades too much to swap off of engineering kit until they fix heavy armor
It doesn't make a noise or anything but if you end up on one health after being biled or rocketed or whatever it's definitely the coinflip saving you
having 6 impact grenades to chuck makes a pretty big difference on higher difficulties
because impacts are cracked
the ones that detonate as soon as they hit a hard surface, they'll say 'impact'
the ones that explode on impact
Oh I see that seems really useful
ohh, light medic armour in the shop 👁️
The ones that reach their target and explode upon touch, spreading managed democracy in a 5 foot radius
you can just chuck one at a group of bots being dropped onto the ground and if your aim is good enough it sends the entire unit sprawling
kills most of them too unless there's a lot of specials
they're pretty effective tank counters, too, if you can run fast enough
I love 6 grenade armor
it's SO good
Impacts can destroy tanks, gun cannons, mortars, aa guns, devastators of all kinds
With a jump pack to maneuver quickly and the chutzpah to make the game winning play, anything is possible
Shoot the gap
Juke the hulk
Touchdown your impact grenade directly into his prostate manifold
I thought the bots were anarchists
No they're socialists
Why would they be pro-state then?
I'm on the hunt for more of the really gaudy armour with gold trimming, I love it :v
who says she's lean...
Fanart
In their infinite wisdom, gamers have decided the lady who we only hear the voice of is surely a blonde white woman
Lean is for helldivers who skipped PT...
ah she is air force actually
so that tracks
Track runners in shambles rn
unsafe can punch through shield devastator shields, so you can always guarantee 1 shot with them
Nice to be sure, but not enough for me to consider risking exploding, personally
Grenade launcher solves all my problems
I'm wondering if two players bringing Recoilless and sticking together is a good idea.
Two people with EATs is better
I've seen a lot of 2-2 splitting up lately, and that way, when things get rough you can immediately start buddy-loading.
Since both will have the backpack.
EATs only get one shot unless you're off cooldown/can stick near the drop though.
I try and stick in a big group and only really split off when I see a side objective beacon
I'm thinking for an entire run around the map mission.
I run light armor so I use that added sneak to my advantage
Also, fuck stalkers, damn bug scared the hell out of me
Cyan and Briar did this while we played
And it did really well
Expendable AT is actually not that helpful vs a rr or spear
On higher difficulties
Because congrats you have fired one missile
There is 3 chargers and 3 bile titans
Die
I’m hoping there’s some future where further upgrades to cooldown times make the EAT more menacing. Its cooldown is already low, would be nice if part of its kit was called shots on the drop pod to kill heavies.
Which is better for basically a solo player, RR or autocannon
Assuming not high enough level for railgun yet
I hope we get cat ears eventually
and skateboard that hovers
autocannon is an extremely potent all-rounder
yeah autocannon is better in general
A funny vehicle stragem would be a regular old bicycle
and if you make sure you never empty your clip you can reload relatively fast
well they did have a bike with a sidecar in helldivers 1
Tandem bicycle you gotta press buttons to pedal
maxed out my ship, only one level to go till 50
Damn
the only resource I really care about now is medals
need to grind 150 to get the last booster and then another 200 or so for everything else with stats
then it's just cosmetics
I'm kinda in a situaion where like... so I like the AMR. But what is the point of the AMR in comparison with the railgun? Except for perhaps middle ground folk like the heavy bot doods
If you don't need to pen heavy armor it has 3x the ammo and a much nicer optic
It's more of a vs bots weapon imo
yeah but you need heavy pen weapon most of the time
I'm disappointed the counter sniper weapon is just light pen
There's like 2 primaries that's not light pen and that's like liberator AP and another from premium pass I believe
Both medium
I need to save up enough for the battle pass
So did they ever say how future battlepasses will work? Will they rotate out or just add extra passes but not retire old ones
I do ok vs bots with only medium
It's tricky hitting hulks but its doable
And the AMR can kill hulks better than the rails
A medium pen weapon is serviceable, but having at least some form of anti armor (hulks if you can't get the weak spots, tanks, cannon turrets) becomes a desperate necessity on higher difficulties
Anything devastator and below isn't much of an issue though
tbf you can kill a hulk with mpen from any side
or at least disable or harm
There's a side angle where you can only shoot the weapons off
Neat. I mostly only ever bother with eye shots or the back if I've got an ally who groks how teamwork make the dream work and we can bait it for the other to flank
How does armor penetration work? Is it just it allows you to effectively damage past the armor while too low the bullets just bounce off
So there's a hidden "armor pen" stat which is compared to the armor. Angle of impact matters. There are more than 3 values for the armor pen stat (IE light medium and heavy are not the only three there are "medium pen" weapons which are not created equally)
Beyond that I don't think we know well
it's in the medium pen bracket, it's just lying
Interesting I didn't realize they would simulate angle of impact that's real cool
same goes for the revolver, the slugger and to some extent the plasma scorcher
the scorcher is strange because it's a true explosive weapon, which means you can kill bot scout walkers from the front by shooting the hip unit and having the blast kill the pilot
Yeah some weapons like the revolver and slugger need to be dead on to pen reliably
Helldivers 2 has a lot of more realistic design choices I like that make the game more interesting without bogging it down but also letting you be an OP monster to your enemies
The magazine thing is something I've come to enjoy
Yeah its weird how many milsim bones it has for a game which is not realistic
It's a good mix of realism when it makes things interesting and high octane arcadey stuff
And it doesn't include like minor realism sim stuff that makes you less powerful
The mags are great since it adds to much depth to reloading
Oh ok that makes it better
I'm stuck at work when I should be helldiving
Man I really am enjoying the antimateriel rifle for bots
I miss it when I need to deal with a pack of devastators
Its quite good for the scout walkers too, and even agains hulks only takes a few shots to snap an arm off
which is really helpful for the scorchers
Yeah, I'm not a great shot so I just go for the arms
Getting rid of the flamer or rocket pod is amazing anyway
The zeroing is a little squiffy too, so getting pinpoint hits can be a struggle sometimes
Is the grenade launcher good against heavy armor?
I'm also thinking autocannon or rocket sentry
no
but its phenomenal vs lighter stuff
It can damage stuff in weak spots
similar to the AMR or whatever but much less precise
useless against tanks, hulks and titans, can kill chargers but it takes a while
gl can kill tanks and hulks in the glowy vents I thought
amazing for devastators, hive guard, scout walkers, brood commanders, that kind of medium armour class target
albeit its almost impossible to not frag yourself shooting at tank vents
It's actually not useless against hulks! You can hit their vent from the front by shooting behind them
whoa
I'm thinking of changing my loadout to something like breaker with
Walking orbitals for small to medium bases
Eagle Cluster for more small bases
Autocannon for big enemies
500kg because it's fun
Same with regular grenades
Might want regular eagle airstrike, I don't think the cluster can kill buildings
Yeah, cluster can't hit buildings
Oh right I meant the explosive one with default 2 uses
Walking orbital is kind of iffy I just don't want another eagle and an explosive orbital
And I don't have 500kg so I'm using autocannon sentry for now
Walking orbital is quite good for larger bases, I'm just not sure about it vs the orbital laser, which feels much more consistent
I have the throw armor so I'm kind of the default siege specialist
I'll let me teammates ad clear and deal with big ones
Orbital laser's 3 a mission, while the walking barrage is infinite. Although I will say, I've never actually seen the walking barrage
I have had a friend take it to a mission, call it down in front of us, and then...
It is only 3 a mission but if you're saving it for bigger bases it's not really a problem
It could have gone off, we were getting shot at, but I've never seen it
Walking seems nice it lasts for like 8 seconds and drops like 6 precision strike like explosives
with the length of the cooldowns its also not actually a huge downside you only get to use it 3 times
If you angle it right you can clear a medium base with just one walking
And like, that happened at least twice, where he threw it and it just... didn't seem to actually fire?
There is a worry that EDF6 won't be as good as Helldivers 2 for a coop game and I have to say.
If the bikes are still a joke and aren't fun to drive in EDF like they have been in the past that worry will be correct
Everyone else's Videos is Boring, this is the Best Free Bike Video on Youtube
edf 5, edf, earth defense force, earth defense force 5, review, fencer, walkthrough, gameplay, edf 5 review, best coopertive game pc, steam gameplay edf, new release edf,, gameplay edf 5, wing diver, EDF Iron Rain BigFoot, edf iron rain vehicles, Earth Defense Force I...
Example of why they should add motorcycles to Helldivers 2 eventually
With machine guns
Detachable sidecar bike
You call it down, and it has a sidecar with an mg, but you can also detach that sidecar and go drive off somewhere else
Either give the bike like, an smg or the ability to use one-handed weapons while driving
It's likely not very thematic but like a EDF like 4 person giant mech would be fun
Punch the future giant hive worms in the face
EDF bikes control like they are driving on ice and MADE of ice and someone thought making your break rotors out of marble would be funnier than ice specifically
Helldivers adds sparrows, Bungie sales drop to zero
That would solve the problem with tires and terrian AND match several helmets
PvP mode called Trials of Brasch
Tbh EDF has the benefit of having an entirely different structure
And also helldivers basically just has everyone playing a ranger
If you like any of the other 3 classes it doesn’t fill the same niche
Oh no i totally agree
Everyone is also sort of a weak Air Raider too
They've on record said they'll never do pvp ironically
But we can make the vehicles feel a little better universally
Can't wait for the crossover with Wingdivers EDF and Helldivers
No I agree with their CEO , pvp would be so toxic and balancing would be impossible it's not worth the effort
It's a problem Destiny 2 has, they don't balance PvE and PvP differently a lot so everything has consistent feel between both modes but balancing is just screwing one mode cause of the other
helldivers is set up terribly for pvp
its so easy to kill helldivers when you aren't trying
I did a goofy pvp attempt with my buddies where we just dropped into an easy difficulty mission and shot at each other for a bit :v
Definitely not what the game was made for but the novelty was fun
MAY LIBERTY GUIDE THE FEDERATION OF SUPER EARTH
Sweet liberty
planet named mort
people die in vast numbers on it
really makes you think
Makes me wonder what the Creeks death toll is..
btw
At least 4
Stimmed to the gills
Love seeing 4 figure shots fired 😎
I am 50% drugs by volume and fired my entire magazine every second
Dim hope but i hope we get even more recoreded voice lines
I'm not gonna sugar coat it
magdump magdump magdump
I want x10 more maniacal laughs
2 melee kills? There's something other than bullets?
Their gun jammed and had to punch the bullets into the enemy
The voice actors really put their whole thing into it for the 'out of stims' and 'out of ammo' lines when you're low on health
It's cause when they were recording in the studio they didn't have any ammo or stims
They sound so desperate during it, it's great
Method acting
I NeEeD Stimmmms! 😭
LAST MAG
I kinda wish I could delete the cup of liber-tea from the game
Or at least make it super rare
Actually definitely rare
That would make it fun when you get it
I don't mind it, it's so dumb lol
they said that shit so much in the first game too haha
They all think they're the first one to say it
"I'm the most original and clever soldier of super earth"
Mech footage has been found for Helldivers 2, and they look phenomenal. Cannot wait to disperse justice with them!
Like and Subscribe for more Content!
hope they keep the strategem launcher
The mech in that video having 2x dual autocannon arms does confirm there's multiple mech types, or arm customisation
So that's very good to know
My leg! Sweet liberty, my leeeeg!
We will be eating good
But I hope they keep them limited at one use like they did in HD1
So either use it early and risk it or save it for when it's really needed
How did they work on HD1
You could only call them in once
So if they got destroyed too bad so sad
You are essentially giving up a stratagem slot to call in a vehicle
But you could bring multiple mech stratagems if you were insane
4 mech marvin
We titanfalling it here
With stuff like automaton gun cannons such
Mechs might be slightly less overpoweringly powerful
You also couldn't rearm vehicles if they ran out of ammo.
Makes sense
Me bringing four mech stratagems so my crew can play Titanfall 3 with me
It would be interesting to play like that, basically going "okay I'm going to bring us all mechs but I WILL be useless after that"
Though there might not be four different versions to bring
Tbh if the mechs can bring at least one hard AT weapon bots are gonna be so much easier
Nonsense you'll become ad clear and when you die you'll be droppodded on tanks and bile titans
Everyone bringing 4 mechs each to an extermination mission
Our enemies stood no chance
"hey Tony why does your mech look so different"
Me having converted to a Hulk platform
Deep, Dreadnought Bass tone:
"BATTLE PASS"
Lmao
When a 5th teammate drops in and they're definitely not 3 automatons in a hulk mech
Imagining a helldivers clone where I like the faction I play as is a weird feeling
It'd be really funny if a new faction was just the actual government of Super Earth and we became rebels who actually believe in Democracy and LIberty and etc
Helldiver civil war sounds badass
Civil war but they keep it pve so it's just you guys doing missions in each other's planets
There's no actual ground forces to fight, it's just helldivers vs helldivers
The first one to drop loses
They'd have to have adjustments for population differences
It'd be fun to have a new mission mode that's boarding actions on a an enemy destroyer and taking the bridge or sabotaging it
where you fight SEAF grunts backed by mechs and artillery
Just be in LEO standing on top of a destroyer to allow stratagems
Almost time for work to be done
It's helldiving time soon
<@&1206091872716595200> wanna go underworld snorkeling?
Finally automaton bile Titan
Bile Titan Hulk? 
I thought AMR needed two headshots for a Hulk? Rail only needs one in my experience
Yeah it can be faster, but the better optic and ammo economy tend to mean that I get the kills faster with the AMR
I prefer the Railgun, but It just gels with me
I'd like the railgun more if it didn't have the shittiest first person gunsight not on the revolver haha
Me, @rotund marten @quartz cloak @stone bridge were rocking last night with me on railgunner duties, while they all did autos and other explosive things.
Many hulks landed only to immediately eat shit from a Railgun shot, it was great
I do like the railgun but it kind of feels like more of an obligation weapon than a fun weapon because the field of things which crack heavy armor is so thin
If the reticle dot was smaller on the railgun I’d like it a fair bit more
I mean, I like it, but I do wish other weapons were good as well
And yeah
Like the Spear being less fiddly and more reliable
And small boxes actually gave you back missiles
Autocannon is fun but it feels nigh useless vs tanks and hulks
I find it fun! But again I'm really big on charging weapons, I loved fusions in Destiny 2
i basically run the arc thrower because i miss using lfrs
the charge minigame is so fun
It lets me live out my Tau Pathfinder dreams cough
outside of the Havoc in apex I don't think there are any other ways I can get my fusion fix
and no ways at all I can get my telesto fix

This is fair, Amat does get like...what...42 shots? 7 per mag?
I forget the exact magazine size but yeah roughly
Some of it is that I play on PS5 and I think with mouse aim I'd handle the railgun better
But the AMR is nice because I can scope in and quickly make followup shots
its sight is weirdly very cramped