#Helldivers 2: For Managed Democracy!
1 messages · Page 10 of 1
<@&1206091872716595200> need a fourth for Difficulty 9 robots
two missions left in the op
The truest helldiver. Can't wait long enough to get into the pod 
🎵 THERE GOES MY HERO, WATCH EM AS THEY GO 🎵
Thank you, thank you
I mean falling out the destroyer is kinda the plan but yeaaaa… get in da pod first
taking the term helldive to a whole new level
<@&1206091872716595200> got room for 1 more for some level 7 bugs, 2 more missions and then wer'e packing it in
grind progress going very well
five levels to Skull Admiral is all I have left there, and I have every super sample I'll ever need
😔 feel like i only get samples when i play with y'all
@rotund marten I am still cackling, but also sorry about that perfect Impact grenade
just i'll get the nest from this distance! hurl
you know I thought I did it to myself because I was just throwing mine into the nest at the same time
Misc yells GET DOWN PRESIDENT NEST and catches it
The power of PNet freedom!
what you didn't see was the preceding few hours of us getting our teeth kicked in by difficulty 8 and 9 bots for few if any samples
difficulty 8 bots is pretty doable with a good group, we were clearing entire maps until the unkillable Eyes of Sauron showed up
difficulty 9 turns into a stealth mission, and is the only difficulty where I feel I have to hang up my grenade launcher
the autocannon or railgun is just necessary or you end up being endlessly bullied out of objectives by Hulks
I hate the eyes of Sauron
The fact you cannot put the hellbomb anywhere near them is so infuriating
they would be mostly fine if they actually died like they should
Fucking rubber dirt surrounds the tower and bounces stratagems away
I think it's time to dive 👀
i can squad up in 10 if you need players
I got some randos popped in :)
alr
I'm going to get a walk in but I will be diving again shortly
I might ditch this squad later lol
i think i might nyoom though some sc and simple sample farming in a bit
im just looking for non-rando squads
sc farming you say
for obvious reasons of preferring non-rando squads
despite having just got it i promise i can carry my weight they took me to mavelon for three hours yesterday and more of my deaths were from allied napalm strikes than bots
Oh I'm ass don't worry about holding me back
depending on luck getting like 20-50 every 8 min solo can probably get that number higher and time shorter with more people
I got the little super citizen thing and the armor is so gaudy I love it
Also the steel battlepass got that throwing armor for maximum stratagem yeetage
And most importantly the arcade game
The weapon is meh, uses too much ammo too quick
gimme a sec to boot the game
Yea the knight is only really usable in burst but if you want burst fire the liberator AP does it better
There's a liberator AP?
Oh, there's a Helldivers-specific friend code. #9925-1933
request sent
Yea liberato penatrato in lvl 5 I think of basic warbond
What level penetration does it have?
Medium
That seems nice, I've only started challenging difficulty at level 8 and I'm needing more anti armor options
activity 1 for farmin
The automation patrols actually march and sing cadence in Helldivers 2😬😟
#HelldiversII #HELLDIVER2 #HellDivers
These robots are so good
I love the robots
Were automatons in Helldivers 1?
No, we had the Cyborgs
They were cyborgs
Ah interesting, ive read theories that automatons were just cyborgs that borged up
The lore seems to be that the Cyborgs created the Automatons and the Automatons are now trying to liberate the Cyborgs from concentration camps
Even wilder theory is automatons are MIA Helldivers that cyborgs captured and deprogrammed
Not me reading fan theories despite never played the first
A few public lobby experiences have convinced me this ought to be said
#HelldiversII #HellDivers
💖 24.54K 🔁 4.18K
$4224-1281
Skill issue, I'm always friendly when I kill stuff
I still think the spawns are broken on the extraction missions
we shouldn't have two annihilator tanks just rolling around the place on difficulty 5
And multiple rocket devastators backing them up
There’s some shit going on still yeah
Ah might have been on difficulty 6
6 has been bugged idk if it’s fixed yet
even then, multiple tanks
Accidentally got the enemy intensity from diff 9 or something
That might explain it
It's crazy
I hope they just sorta scrap that mission until they can make it fun
So that defense ops aren't a drag
i had a diff 4 with 3 tanks spawning in one spot the other day
yup
We are the bad guys
To the surprise of nobody
Always have been
The Helldivers are both military and political, they are controlled by both the ministry of defense and the ministry of truth
Kinda wish we weren't tbh
The extraction missions were programmed by a contracted programmer.
Unfortunately.
This is the contracted programmer
Tank numbers can be weird for bots because the bot heavy bases can actually produce and drop tanks on you separate from the spawn pools
Yep
If you get a bot drop that has a second ship carrying a tank, that tank was made in a heavy outpost with those robot arms shooting lasers at incomplete tank hulls
You know what's really funny
Bots have an officer Corp and require flares to signal
And sing as they March
They aren't a hive mind or anything they're probably all independently minded soldiers
I've had this happen outside of extraction missions
but I think extraction missions probably ramp up everything and have no fabricators to destroy to stem the tide
although that gives me an idea
what if the defense missions had localized side objectives very close to the main area
They are still mass produced at factories directly into combat so
I also think button pressing simulator should be redone, maybe have it have a queue instead of a cooldown
3 of those at-st walkers at once are normal as a solo player right?
sometimes they'll also just say they have no idea where the automatons came from in fluff quotes
I mean so are we
my personal theory is it's super earth using cyborg tech to prop up an army to fight
three ATSTs is not a lot of heat, you can get them all with one grenade
what difficulty
average diff 5 mission on malevelon
You can? I've tried grenades but they didn't do anything
Also 2nd easiest difficulty
it's easier with impacts imo
3 of them would probably just be 3 advanced devestators on a higher difficulty
Yeah three walkers is normal
Difficulty doesn’t scale with player # aiui
Grenade launcher to the waist one shots them most of the time, two shots the rest of the time.
just shoot anywhere on the top half for a GL kill
Difficulty doesn't affect enemy durability, just numbers. I can still grenade them on helldive
impact grenades are also way cooler than every other grenade
they can two shot tanks to the back of the turret
hell to get in fabricators tho 
I just used machine gun on their legs cause am only level 3 🥺
I will say with impact grenades it’s tougher to get fabricators
I think you have to make sure the grenade lands to the side/behind them but otherwise it's a 1hko
you can also run at them and dive around if you're close
their ai tends to not do so hot if you're close
oh my god i need this
https://www.deviantart.com/martechi/art/Vox-Populi-a-Helldivers-2-dream-1025086749
Democracymaxxing
nah I've just beaned them with grenades and they've gone down
I suspect that impacts are "pure" HE damage
STICKY BOMB IN THE TRACKS
God I hope we get AP sticky bombs
Or det charges
Let me run up on a tank and slap a bomb on it and jump away
HD1 had those as a support weapon
So there's reason to hope yeah
I want to play the aggressive assault man with the jump pack
the best antitank weapon
because you got five per drop
and they fucking killed things
they have the same statline as the base nades so I think so
just much easier to land directly on armored stuff
ugh I have the opposite problem to misc
I have tons of common samples but no rares or supersamples

okay, remember when we were speculating if you got more medal drops in higher difficulty missions
I just got a ton of +3 drops in a trival I did to count as defense progress
ideal
I originally thought it was 1/2/3 medals for tier 1/2/3 missions, but I also got a bunch of 3-medal drops on Trivial so evidently it's at least somewhat random
I've also gotten +1 drops in higher difficulties
watch it be some super hidden factor like relative pop density
I wonder if they'll be pushing balance patches soon
In general they've been very aggressive with patching so we'll see
I think they've said as much
I think they'll either push them soon after the remaining major bugs (armor) get fixed or collapse from exhaustion and barely update for a bit
also are there any divers about for 7s
sure
I hate it
#1687-5718
It'll be very interesting to see how armour working changes the game
sec, I need to get my stuff set up
i need armor to get fixed i wanna be fuckin invincible
same I want the bomb suit to be real
yeah me as well
I'm not sure how it scales relative to damage so 144 vs 50 is still meaningless to me
it could be a % or flat
but it'll be funny for everyone to get a total survivability increase across the board and probably find the game easier
According to the CEO, the actual issue is that enemy AP is currently way too high
Meaning all armours net out to roughly 0
Ahh, that explains why it matters a tiny bit
Yup
Also might explain why the cannon turrets are all killing when they friendly fire
Meaning people will probably be a good degree more tanky if you run anything besides the ultralight scout armours
And the EOD armour will be exceptionally real
<@&1206091872716595200> anyone up for some harder runs?
sure
We’re in HA
I'm just going to eat dinner but I'll be around shortly
halp it chilly
Its because they wear 2 pairs of socks isnt it 
No it's because of their choice of beverage
I want more ap for returning to malevelon creek
The damn bugs have Heavy Armor Penetration on their claws
What I wanna see most for upcoming patches: armor fixes and buffs for balance
I wanna see big explosion
I want my shredder
Shredder would be nice
I just want my Constitution back
But it'll probably be released on Liberty Day
I must be patient
Though if they do add the Shredder they're gonna have to either up the uses on the Orbital Laser or make it unlimited
Because it only having 3 would mean the Shredder would have to be like, 1 or 2 uses
I honestly hope they keep one stop screen clearing solutions out of the game
Or make them very limited
the laser already feels kind of dubious
Stratagems that effective reduce meaningful choice
VC group just had the thought of "these robots are literally assembled in a shed, which implies that at some point we will meet the automaton H3LLD1V3RS and get absolutely wiped"
by god, it's v2 with a steel chair
The Laser only works because of the hard cap and lengthy cooldown, really
Its otherwise pure fire and forget continuous killing power
that unfortunately implanted the image of v1 being a helldivers boss in my mind
with the backdrop of strategem pillars, you just see a glint in midair
"what in liberty is th..."
requesting reinforcement
automaton divers would be awesome
I'm tempted to hop back on later because surprisingly the fun game is fun and I need to take revenge on malevelon creek
I just want a mission where I don't get surrounded by forty hulks on diff 5
30 medals to the plasma scorcher, 50 samples to maxed out Bote
and you were worrying about super uranium
Joined a quickplay match and didn’t realize that it had the scrambled signals modifier. Thought I was having a stroke the first few stratagems before I figured out what was going on.
The first time I ran into that I was getting PISSY
Calling down my railgun only to get a cluster bomb dropped on my head wasn’t very democratic let me tell ya
My first time uh
I got mad and kicked the two randos in the squad thinking they had airstruck us on purpose to grief
I felt bad
The best weapon the bots have used the entire war

When do you find out which strategem you actually get?
when it's in hand you can see it in the top-left
Just bring a stratagem with a 3 key call in and use it to call in everything
Just keep mashing it until you get your desired sauce
<@&1206091872716595200> any divers? from hell?
It’s more likely than you think
i'll be over at activity 1 in 10 minutes
i can join up too
3426-2316 if you want to squad
oh damn wait what
theyre attacking draupnir again
icbm missions yippee
ive got open spots planning to do the easy defend missions there for points
overcomplicated chain of stuff from the discord to the reddit to here, but this seems pretty straightfoward
Yeah it's why it's frustrating when people farm the bot kill missions
To be fair it's not very well communicated that's how it works
But yeah I won't be doing anymore farming like that in the future
9403 9707
awoo
I already suck enough at the game and fail a bunch of stuff, people skipping around failing the missions just makes it worse
The scientist extraction missions are just a lot less enjoyable than the bot kill missions.
So it's understandable that people would farm them.
They're a fun short mission that gives good rewards for time invested. The scientist extraction missions are aggrivating slogs that usually give no reward at all because you fail the objective and can't even get to the extract if you're somehow still alive after 15 minutes.
yeah but it also wrecks the win/loss scale
Because they all count as losses for super earth
Yeah, it's not very well designed.
They don't even really tell you how to win those missions.
Like, a large part of why those missions fail so much isn't just that people can't handle the enemies, but that they don't even know you need to keep pushing the buttons and protecting the civies, since that isn't very clearly explained.
They’re also just extremely hard
And it's different from most missions.
Less insane than they were but they’re by far the hardest mission
That's what I mean by "can't hadnle the enemies" DX
You can't survive in the first place, but survival or killing enemies isn't even the main objective.
It's protecting even squishier unarmed AI escort targets who don't even travel on their own
And it's using a mechanic that only exists in one other objective from one other mission type that only shows up at higher difficulty levels from what I can tell.
The objective is pretty easy without the fuck nuts crazy spawns
I'm not like... Angry. I'm just saying, it's totally understandable why people are just farming the defense bot kill missions.
That’s really the only issue
There's just massive incentive to do so compared to hardly any to do that final mission.
It's easy if you even know you're supposed to do it. Hell, it'd even be doable with the absurd enemy spawns if you didn't have to push those buttons.
civilian escort mission without killing civilians challenge impossible
which maybe is the point
but it does also like ping your rewards for it
I have no idea what you mean
I’ve done it with experienced squads who know how it works
It’s just hard as hell to handle the spawn rate and enemy weight
I mean the thing you said is easy is actually only easy if you know what you're supposed to do.
If you don't know you have to push the buttons, which most newbies will not know even after playing for a few hours because it's a completely new mechanic that only exists in that misssion and one other objective from another mission then you'll never do it.
And pushing the buttons makes everything harder because none of them are in easily defendable positions.
If you didn't have to push the buttons you could focus on staying alive and killing enemies.
as i suppose proof of this i did not know you had to press a button for civvies to come out or however this works
If the enemies weren't so absurdly overtuned it wouldn't be nearly as hard to push the buttons. Both are true.
I don't want this to be so smug but I can't find a less smug gif.
Sorry
There’s 2 variants of the mission, and the one which doesn’t have absurdly cranked spawns is… a relatively tricky main objective just because you can’t do it in less than 5 minutes
Two variants of what mission?
But the only reason it’s hard is because there’s like 2x the enemy density of any other mission
Evacuate from bunkers
You mean likke, two bases?
It comes as emergency evac (easy) and evacuate key personnel (fucked)
I might have the names backwards
Emergency Evac is a completely different mission type that.
Evacuate Key Personnel is the one that shows up during invasions. That's the fucked one.
Emergency Evac is a normal mission that can show up on any planet (as far as I can tell) and uses the same "push the button to send out the civies" mechanic. But it only seems to show up on higher difficulties and that part is the final objective of a multiobjective 40 minute mission.
Every operation on an invaded planet has an Evacuate Key Personnel mission in it.
That's why most of them fail.
What have I said that you are disagreeing with at this point?
🙄
It's like saying the defense bot kill misisons and the Blitz missions are two variants of the same mission because they have the same logo and both require you to kill a bunch of normal targets.
I didn’t say that I said they were easy and had the buttons because the enemy spawns aren’t whack
That's a typo there
My point is that those missions are not hard and have the same mechanic
So its not that people are unable to figure out how to push buttons, its that the evac key personnel missions have like 2x the enemy spawn rate of anything else
And its very hard to maintain control of the site while fighting off multiple tanks and hulks while rivers of bots flow in
I think the running guess is that they have the enemy numbers of a 40 minute mission erroneously put into a 20 minute mission
What I was saying is that as far as I know those easier missions only show up on higher difficulty levels, while the Evacuate Key Personnel missions are on every operation on an invaded planet. So people will probably encounter them first, and they have a mechanic that isn't in any other mission they've played so far, and isn't very clearly marked.
Furthermore, it'd be easier to fight off those tanks if you didn't have to leave whatever defensive position you had taken to press those buttons. Since the buttons are not in very defensible spots.
It's harder to push those buttons because of the absurd pawns, but it's ALSO harder to fight the absurd spawns because you gotta push those buttons.
They should replace the evacuation mission with the civilian extraction mission where you actually get to run to a secondary objective on a standard map before doing the evacuation
Like, it exists and is just better than the defense one
Yeah those are more fun
I think the tricky thing with the ekp mission is that its insanely hard atm and it'd be sort of boring if it wasn't insanely hard
SSSD missions are fun
Yeah, I think just removing the button pressing could make them a bit more fun... although I don't think they should be in every single invasion defense operation.
But if you didn't have to push the butotn then you could focus on defending the civilians from an established position and dealing with the challenge of these absurd spawns.
Which could actually be fun for some people, especially if EVERYONE wasn't forced to do it in order to avoid losing the planet.
I think the button pressing is kind of important to them working atm, as the 3+1 distraction tactic is really effective and would probably be just the best if you didn't need to babysit the buttons
I don't think that tactic is intended though.
It's so outside the box.
Like... it's just a workaround for how broken the current mission is.
INcidentally I'd love to try it.
It's a pretty good if hard tactic
Since the death spiral for those missions is usually losing your antitank and getting pushed off the buttons
So if you just set up off of them so you can keep the flow of people going
Another flaw with the overall design is that there's no gameplay insentive for the current veterans to win invasions since the only reward is the resource you'll run out of use for first.
EXP and Requisition are the easiest resources to get, but I maxed out my strategems long before i maxed my level. Requisition also has a max capacity of 50k which I reached a long time ago... and Requisition is the only reward for completing the overall opperation.
Yeah, and if we fuck up badly enough than the Super Earth Defense missions can unlock
They were a thing in the first game if the war went badly enough
Sort of the inverse of the homeworld assault missions
But yeah I think the current "story beat" is kind of underbaked as well
I don't really like the defense ones because the mission types are so constrained and I like the variety
Even before the "brace for hell, diver" difficulty spikes on the defense missions
Tbh the massive player count kinda accelerated things faster than the devs intended
The bug war was supposed to last longer
We pushed them back to the TCS worlds in under a week
Which is why the devs keep having to unliberate Erata
Because they are not ready for opening up the bug inner worlds
arrowhead is currently like peak example of suffering from success lol
Are they unliberating it??
i just hope they arent overworking staff
it's...interesting how the bug side of the map is always far more populated than the bot side.
Starship Troopers is a very well liked movie.
Bugs also seem a lot easier
As a newbie the bugs Definitely feel like softer targets at lower difficulties
The bots were a pain for me even at lower difficulty. Maybe that was just my lag tho
Also the bugs are easier early on
Doing robots even on medium was insane when you barely have anti armor options
thinks back to that last mission on malevelon creek thry did
I can't wait for the armor fix to I can stand
Yea they really told newbies to do 8 bot defend missions
Yeah it definitely was a chore, if I didn't have two high levels keeping me alive it would of been bad
The defend mission was easy as everyone spammed turrets but the other mission was hell
That's a community goal for overall bot invasion defenses. Not individual bot defense missions.
I always forget to switch my equiupment if I wait until the ready screen to do it. D:
https://twitter.com/Azlaar/status/1762226553004388551?t=DQndZUbGv78JgUJMiKz8Xg&s=19
Found pretty art so wanted to share it
I think it looks fantastic
funny thing I found on the map: Cyberstan is still around in HD2
yeah me and cyan were looking for it earlier
the cyborgs got sentenced to 100 years of rehabilitation there so it might be ending soon
Gotta say it'll feel a little interesting to try to defend the Prison Camp Planet from its would-be liberators if it comes to that
Cyan you're already a brainwashed fascist fighting socialists trying to end slavery we be starting beyond the pale
Yeah but a reverse evacuate scientists mission where you have to stop the bots from breaking people out would I think be on another level
Even if I think the Automatons are probably the good guy faction so far
(IDK what the bug's deal is)
The bugs don't seem to be sentient enough to have like, a society
so it's less Evil but Still Evil
because we're purposefully going in, ruining the ecosystem, and then murdering as many bugs as possible for profit
yeah
And if the bugs are intelligent or at least some of them are I don't know what their politics are haha
<@&1206091872716595200> anyone wanna drop?
I actually can this time yeah
I can join in about 10-15 minutes

let's convene in 10-15 then
Probably the same reason the Cyborgs gave themselves and their creations chainsaw arms, a red color scheme, and flame belching exhaust ports
Looks Rad
also WOW the Subreddit is toxic as hell holy shit
You know that's fair
Everything I've seen of the community so far has been toxic as hell
My experience with randoms has mostly been fine
Yeah same
i live a life of bliss and no text comms
Nothing worse than some hotmiccing which is annoying but not toxic
Also the memes are pretty good I just think there's a lot of ragebait unironic facism
on the reddit
I'll take 'people missing the point of parody/satire' for 500 please
people being active shitters seems different
It's a thoughtful and knowing attempt to co-opt it for fascist ends
The people who see it aren't going "Oh this isn't satire" they are going "I can steal the symbols in this for fascistic purposes"
It's really infantilizing to think they are all drooling idiots who can't see what's in front of them.
Yeah I mean more out of game stuff
Voy ya didn't need that last sentence
I fully agree with your overall point but punctuating it like that is unnecessary and offputting
Oh yeah the subreddit seems pretty miserable right now
Just because someone is capable of being a manipulative shit doesn’t mean they ain’t a drooling idiot
The official discord has improved a lot now that it isn't 9999 people complaining about servers 24/7
I wonder if the inevitable r34 subreddit will be more or less toxic
biohazardous
anyway are we ready to roll
I apologize for posting this I’m nearing the end of a long shift and am borderline delirious
Yeah I'm good to go
@honest acorn how ya travelling
Oh I am home I am just finishing up some schoolwork - should just be a few mins but feel free to start without me I'll just drop in
I wanna Helldive when I get home so hopefully a few people can join me from here 🙂
I dont think i've seen that too much myself? I could entirely be missing it of course
planting wild wolves on a planet which kill everything and then sending a ton of brainwashed young adults to throw away their lives dying fighting wolves for the Space Oil they're made of
although I personally think super earth is probably fairly post scarcity so it's mostly to have the war to suppress dissidents with
the farms were working™️ but oil can't buy compliance, but anger can
in a meta sense this fits in with adding the automatons when the bugs get squashed too quick, but evidently that wasn't intended
I wanna bring along an oops all turrets build - EMS, Rocket, Autocannon, and supply backpack
and an impact grenade because with the supply backpack
What's the backpack for? Is there a resupply turrets mechanic I didn't know about?
I'lll do my part!
It lets you give suppl;ies to yourself and your teamates, basically acting as a second resupply you can call in
I know that. Just wondering how that's part of a turret build when there're literally still more turrets you could get.
Main thinkingis if i take the engineer armor, add in impact grenades
i can basically turn myself into an on demand artillery turret
and there's probably diminishing returns in adding a gattling turret vs helping the team out with supplies
I've found the stun mortar for bots is pretty useful
specially if you have a precision weapon
Both Mortars can be good against bots
lets you get some hits off and lasts for a while, and doesn't murder your teammates
They're real dangerous against bugs though. Esp the normal one.
It's why I enjoy the stunning one, much less dangerous
I'm iffy on the mortar because of team killing issues.
Mortar is the type of turret you use when you know you can keep the enemies at a distance
The EMS one just slows and stops enemies where it lands, which makes it much safer to use, but you do need to finish them off with your gun. No team killing though!
I honestly cannot wait to get some more stuff i hope I hit level 8 tonight
Thats where all the stuff i want is
Need to share the hilarity
https://fxtwitter.com/Vo_Memes/status/1761595794770067890?t=Cz3EwT7hxbDEZ6KeeY0zCg&s=19
I was sitting with my friends on Discord and playing HELLDIVERS 2
One of the friends was playing Fortnite with a damn "Barbie Girl" song on
And I dare you to play one mission with it and not die laughing your ass off from singing friends and this song
It was something like this
Put a little fx before "twitter" and the video should load here
also hope you get some cool stuff!
Weird new bug. I died and couldn't respawn. Like, when reinforcements were called I jsut didn't get droppped in.
Fixed the video! Enjoy Barbie Girl Helldivers
Hmmm yes very good
Yeah, i've seen that
Alright gotta go in and put my game to full potato. hopefully after that I can do some diving
potato mode active. doesn't look too bad yet and computer seems to be a bit better for it]
gotta admit listening to coms is extremely amusing
Wait Starnight you were there the whole time
only for like the last ten minutes while I messed with my settings
I wasn't going to interupt in the middle of a mission while my computer has a fit over downgrading graphics XD
anyways this means I get to requisition the room now >:)
<@&1206091872716595200> its 1:30 am for me and if anyone want to join me, I'm game
Activity 1
and its fine
that's standard for Helldivers
can I join too?
I might join you folk shortly
also @rotund marten i don't likethe slugger for bugs.
For bots? MY GOD.
I feel that if they wanted good relations they should not run at you with terrifying skull masks while yelling in an electronic voice vaguely reminiscent of the Black Speech of Mordor. Super Earth definitely has better propaganda, presumably the PR bot is in a different Botskyist splinter party.
I really like the slugger for bugs because on high levels there's just so much armour
and it's very satisfying to oneshot hunters and warrior/three shot broodcomms
but it really shines on bots, this is true
I think they learned PR from the cyborgs, sure super earth did some propaganda but have you seen the units the cyborgs fielded? They made it easy to believe they were evil
So I managed to do 3 missions alone today, one trivial as a warm up, 2 easys.
Managed to join one in-progress mission and was vibing until someone managed to send the shuttle flying so I was the only one who couldn’t extract
solo missions are tough, well done
I've only been able to complete diff 4s solo with any regularity
woohoo
managed to do a solo helldive without dying
lots of sneaking
I don't know if I was lucky or because I was sneaky for a lot of it, but the extraction had no enemies come to say hello
otherwise I probably would've lost all of my lives
Only 1 stim too
yeah that was from topping up because I was already next to a resupply, I think I only lost 10-20% hp for the whole mission
I ran Eagle Airstrike, Eagle 110mm Pods, Railgun, and Mortar Turret (for softening up bases and distracting bot drops while I run awayyy)
I only did 2 secondary objectives though
this is part of why I think they're a super earth op, also it's repeatedly mentioned how they take a lot of cues from super earth tech
and while some of that is weird self centered hubris, it feels like they just grabbed what they had on hand from the cyborgs and built an army out of it
both cyborgs and bugs seem to be civilian murdery, for the bugs I think this is just because they don't have a concept of civilian (and super earth wouldn't respect it anyway), for the bots this feels like them just being consistent in their aggression
neither the bugs nor bots have a centralized command structure from what I can tell, they just plop down on places and expand to fill the area
super earth portrays this as expansionism but in most cases it feels like base instinct/programming to me rather than deliberate 'get more land'
has anyone else had trouble with aim down sights settings? it seems to randomly decide whether to remember ADS between weapon swaps or not and completely ignores whatever my settings for it are
it's per actual weapon not per weapon type
which is agony and if you swap with a weapon on the floor and back it'll clear your settings
very
cyan how can they be the good guys they shot at us when we were invading their homes
Remember mercy is treason, even from automatons
Failed to get video data from TikTok
I've learnt that Misc and I make a great team
Autocannon Gang worked very well
helps that 7 is the last difficulty where you can kind of just run around throwing bombs at things
8 you either need to be sneaky or fight as a coordinated 4, and I've only ever managed 9 by sneaking everywhere
Hey, sneaky can include mercing bots before they can perform a call in
Which we did quite well
Plasma rifle does really well in merking raiders before they can react, since it's enough single-shot damage that you can just click their center mass and 90% of the time get a kill.
I just got the Scorcher, seems extremely good for chargers and spitters since it has the explosive tag
killed myself with it twice, though
There's a bit of a learning curve for it. Less good vs bugs though it's good for popping smaller stuff. Vs chargers I still suggest doing the foreleg armor break strategy and just popping 4-6 shots into it.
This is fucking hilarious
Oneshots the tiny bugs, two-hits the warriors, decent vs other stuff but it lacks the magazine capacity to really be a workhorse I'd say.
it covers the weaknesses of the grenade launcher well, since it's easy to spam into charger abdomens and the GL cleans up the brood commanders that the plasgun struggles with slightly
I can see myself using it for bugs
the GL can't break charger armour, so this helps
I use it. I'm a railgunner though, so brood commanders and spewers are one headshot away.
And the scorch is for popping the smaller stuff.
I mostly enjoy just how precise it is. Very point-and-click style with really good projectile speed.
it's just a nice rifle
can't wait to try it on bots
and maybe with the explosive resistance armour it won't one shot me if I fire slightly too close to a rock
is endgame just 4 people with the exact same weapons
Tends to be in a game like this when it's early and few builds really exist yet
It's just a fact that Punisher+Railgun+Shield or Punisher+Autocannon is genuinely an ideal, versatile kit. I wouldn't say it's uniform at endgame but it's impossible to deny that some weapons and stratagems are just not effective enough if you're getting sweaty trying to run helldives.
the Slugger, Breaker, Scorcher and to a lesser extent the Defender are all perfectly good top tier weapons, but there's a lot of scrap
imo high level bots also just practically requires railgun
Recoilless rifle is good but the reload time and smaller clip size is brutal
autocannon is also workable, although I am personally not great at hitting hulk eyes with it
kicks quite a bit
and grenade launcher on one person is good but you can't afford to have more than one squad member roadblocked by multiple hulks
unless you have your sworn partner feeding you reloads then recoilless dies from the inability to move and reload
Autocannon locks you down too but you can clear more before you have to reload
Recoilless is very one and donr
AC and railgun also have way more ammo
hitting eyes with autocannon is a lot easier if you use one of armors with the recoil reduction perks
all the rocket-based weapons besides EATs suffer from a real ammo restriction, and you have to spam EAT on cooldown, it's not really a support weapon so much as a call-in that lets you shoot two rockets
Yeah it's just rough, recoilless not only gets a smaller clip, but also smaller ammo
It's possible it has a niche case I'm not aware of
But afaik autocannon can do everything it does
recoilless and EAT can both shoot down the bot dropships
Maybe it can take down drop ships or something
one hit to the engine pod
ah yeah
I haven't tested that consistently
But now I want to
Maybe during farming
the issue there is that the botships come in such massive numbers that it's almost easier to drop an airstrike on the landing zone
and you don't have that many rockets
if only you could chain them together in a crash
Nope!
The devs should really state that in game on their warbond redeem shop
Cause I wasn't sure
But then again maybe it does and I missed it
It says so on a loading screen at least, iirc
There's a lot of tips and many are jokes, so it's easy to not have seen all of them.
Plus, you're right, it really should also be on the warbond page itself.
Usually for battle passes and limited time stuff there is a timer
There isn't one
I've learnt to appreciate the EAT since I don't have the railgun, it respawns so fast I often have more than I know what to do with and just use it on big baddies that don't really need it
Also mostly cause backpack space is precious for shield generators or rover
I hope they buff it still cause it seems railgun beats it in most ways
I think if the EATS/Recoiless did more damage/tore more armor it would be better
Yea the dedicated anti tank weapon can't even take down a tank easily
Yea it's sort of shoot the leg to expose it with an EAT and and then dump half a mag into the flesh the down one
Which I guess works but underwhelming considering the opportunity cost
Yea the railgun does that too (with 2 shots), and no backpack, and more ammo
Yea, can't wait to unlock it
I plan to equip a railgun, either rover or shield generator, 500kg eagle, and an orbital that can clear nests and buildings but I'm not sure which one would be nice
do they both need to be fully charged
oh nice
How would folks feel if Railgun didn't have safe mode
The problem isn't that railgun is strong, its that the AT weapons are weak
Tru
EATs and RR should one shot chargers and hulks imo
RR should be team reloadable with the pack on either gunner or loader
(in the head)
Damn you got me there
Nope.
chargers, not hulks
Nope
yes
I’ve heard the railgun can one shot chargers on unsafe mode but you have a very small margin
Hulks should get one shot from the front by heavy AT
That's the point of heavy AT
That's how it worked in HD1
Also what about the RR is a rifle
That's why the game throws 6 of them at you
It is a giant rifle
It doesn't fire a rocket it fires a giant bullet
All of it
It’s a space Carl Gustav basically
Where is my barbed wire from hd1
I hope as the game develops and more difficult content is released then most things get power crept responsibly
It fires a large shell with a hole in the back so it doesn’t smash the firer to tiny pieces
Yeah, a recoilless is basically a shoulder fired artillery piece.
The original added 3-5 new tiers after helldive
It releases half it's power backwards to counteract recoil
Where we're going we don't need nerfs, rising waters buffs all weapons
Weirdly there is no bazooka in helldivers
We need this
I still think Unsafe Only Railgun should be the 'nerf' but I just like spice
if i understand it correctly it's not a rocket even though it looks like one cause rockets are self-propellant and the projectiles RRs fire are not. it fires them lke a rifle does bullets
Also the RR has a rifled barrel
I wish mortar could be manually targeted
Eh, many of the guns seem to be based on contemporary weapons so no Bazooka makes sense as it was the predecessor to the EAT and the guided missile (Archer I think it's called?)
The Spear only getting ammo from actual resupply is harsh
And before some mentioned the Recoilless, CGs are still all over the place and actively manufactured. They fit this definition.
Laser designator that makes all sentries fire near the point of aim like the TF2 Wrangler

I wish it was a more consistent oneshot and/or that lock was less finicky
Even in FPV getting it to lock stuff is a dice roll
I don't get why the devs were so afraid of letting us have one shots
Yeah that’s fair, though now I want a space MCLOS missile launcher just because that feels very helldivers-y
While still having the philosophy of throwing 10s of heavies and elites at you at high diff
That worked because we had strong ways of dealing with them
It's probably cause they want the current game to be somewhat challenging and there's not enough content that warrants being OP yet
'IT'S A BUILDING, LOCK ON, RIGHT THERE, NOT MOVING, PLEASE.'
Failed the attack roll against it's edefense
Oh
Heavy AT should 100% one shot heavies
Apparently in FPV it'll display where on a target you need to be aiming at to lock
That's what it's for
I haven’t had a lot of issues with spear locks but the minimum range makes it very annoying to use vs hulks and chargers
I swear chargers know when you're a threat, too
Always on me, always smashing the autocannon turret before it can turn
The SPEAR imo should more consistently oneshot because you have very limited control over where it hits and you don't get a lot of rockets
It should one shot heavies and elites, as well as fortifications
Yeah you one shot the bile titan, now have three more
I’ve actually never had the spear fail to one shot a hulk tank or gun tower
(I’ve never used it on bugs though, doesn’t feel worth it)
Chargers are exceptionally tough so that makes sense
No it doesn't
The game throws loads of them
The dedicated limited ammo lock on anti tank should one shot them
Then we disagree
Orbital railgun kinda just embarrasses the annihilator tank. But only once in a while.
Rail cannon is great just so slow to recharge
Like the whole balancing thing with HD is more enemies not making enemies sponge ammunition
A spear should one shot a charger end of, the lock on and long reload balances it because you can have whole swarms of chargers running around
agree with that
a big part of why the railgun is so common is because it offers a reasonably quick way to drop multiple chargers in succession without burning an entire resupply to do so
like, you get what, 3 rounds total from a spear drop?
4
I wonder if the mechs will have like multi pilot mechs, I want a 4 person Voltron mech
that should be guaranteed 3 chargers killed
one in the tube, three in the pack
the mechs are single pilot but theres tanks and apcs that can have/need multiple people to crew effectively
in the first game
also theres a bike with a side car
Bike witb sidecar sounds so fun
I actually lost track of how many chargers briar and I killed with a buddy loaded CG
Er, recoilless rifle
I member in HD1 just taking out waves of them big bugs with recoilless
Hell even the dumdum could knock out heavies and now it just plinks them
out of the four-to-six heavy enemies, the tanks are easily the least trouble
you can kill a tank with two impact grenades hitting vaguely around the turret
I really hope they give the pump shotgun more ammo
I love using it but it just has so little reserve ammunition
Recoiless rifle in HD didn’t one shot the bug behemoths unless you hit them squarely in the face
The dumdum auto cannon also didn’t scratch heavy armor like the bug behemoths or the cyborg tanks
I do think that the recoiless rifle in 2 should be more forgiving - I think it would be reasonable if it actually stripped armor from any angle instead of just the leg and if it one shot chargers with a flat hit to the head
I don’t think it should be a one shot from any angle
I think it might be bugged
When I was first using it it had 72 max reserve
I think optimized hellpods bugs it out
… maybe I should bug report that
Wait what? I’ve actually never tried those two at once so idk
I'm not sure it'd be super viable even if it did that
you'd be so vulnerable to everything else and have to lock on anyway
autocannon at least can clean up horde
railgun and GL probably compete for usefulness there and also don't need a support backpack
probably would have similar kill ammo efficiency if it was one per, spear would just be faster at the cost of lock on
Tbf speed is really helpful for chargers
Since 3+ chargers disrupting the team is kind of the start of the death spiral for high tier bugs
But I agree the spear is not well suited to chargers even if it did instantly kill because of the minimum range
Can Helldivers 2 run on the steam deck?
Definitely won't be able to do play seriously but it could be a good way to do berrypicking at work
its rated playable, so it will at least run
a quick google says "not excellent", about 35-45 FPS at 1280x800 and medium/low settings
though, for just dropping in for short sessions (and given the small screen) it shouldnt be terible
Perfect for trivial berrypicking
He is a pelican not a pelicant
If you can get a buddy to carry your backpack for the recoilless rifle/autocannon/SPEAR you're in a great spot
The QoL buff I'd love to see would stop sentries from wasting ammo on stuff they can't hurt
The mg sentries like to unload their entire ammo supply on dropships, which sucks
True!
The other weapons I don't really have enough experience with to make well-founded arguments about, other than the flamer being considerably too weak.
People keep saying flamer is good but every time I try it it is ass
(and the DMR feels like it either needs those stealth upgrades that have been teased for sneaky gameplay or also a bit more firepower.)
(but my aim may just not be sufficiently good.)
Yeah I kinda stopped bothering with sentries because they just love scratching paint on dropships
Mortar 😎
They're still useful towards the end on extract missions, when enemies start walking in from the distance, but yeah, dropships just kinda invalidate the non-mortar ones.
I like the EMS mortar but I'm not totally sold on the normal one
It's very effective and gets a lot of accidentals which ime can often start a death spiral for the level
Can't accidental and bottles up enemies into close packed groups where they're easy to kill
I think both of those can do work, but I haven't deployed them myself yet.
Against bots, on the diffs I've played, it seems like you should be able to use the regular one to great effect.
Against bugs, not so much.
vs bugs yeah they have a tendency to lock onto hunters and kill you
vs bots they can be good but you need to be extremely aware of what they're shooting at
But they do a great job killing bots early
EMS sentries are fuck
They do it good
You'll be in a firefight and be like "wow this is going really well" and look around and find the only reason it IS going well is because EMS sentry singlehandedly stopped a massive attack from behind as an entire battalion of bots are seething impotently behind you
Sometimes things get really alarming when they run dry and the dam breaks though
Oh yeah
Losing your CC is painful, that 50% ammo buff is so good and tasty
"Stops being useful when out of ammo" is peak sanctifying with faint damnation or something idk how to reverse that expression
When the EMS Mortar stunlocks the Hulk Scorcher that managed to sneak behind your position
@merry tartan
The hell? We were winning Mort last night, what happened?
I think the bots're gonna win guys
The GM handing us the L
When the devs railroad the game
War is war
The devs just have a button that says ‘unliberate planet’ which they press for the luls
We must fight harder
tbf they canon farm the bugs so this probably happens
Also one thing I noticed which I appreciate on my realism side is the more strikes and stuff you use the more dust that tends to clog up areas of the map
Bad for my sight lines, kinda cool detail tho
Auto cannon and rocket sentries down dropships
I wish emplacements would turn faster WITHOUT needing to dump everything into them upgrade wise because i love the spawn in turrets but they aren't the greatest
Ohhh, that sounds like a game changer - if the rocket sentry can down one or two drops early, that really takes some pressure off.
It makes you need to position them
Really? I've seen rocket sentries shoot dropships but I've never seen it kill them
Same here
Me, the something is me
I get kills with them all the time in defense missions
I only have like, 150 accidentals
Hmm maybe I've just been unlucky
I can back this up
Mortar turret can sometimes even down dropships
😎
Very sad drip pods can’t hit gunshipes
I personally blame all the farmers, because we had 15 dang days to do this
I do suspect that mortar farming is a part of why it is
But also those defense missions are hard as hell
No, Erata is on the bug front
Even then, I feel like with enough people spamming 4s we could still pull out a win
They don't want people advancing into the bug home worlds whilst their narrative is Automaton focus
But they're not so we're oingo boingo'd
They didn't tune the orders and liberation numbers for this many people
It's not just one thing ofc, the missions are hard, mortar farmers take a lot of operation Ls, half the playerbase is off on the bug front, etc
People are throwing themselves at the bug front that the GM doesn't want to advance further
It's silly
The ‘rescue civilians’ mission is super easy with the ‘1 stealthy button pusher and 3 noise makers out in the woods’ approach. But that’s also far too much coordination to ask of the average rando matchmaking group
Has anyone tested if sustained Autocannon fire can cut a dropship in half like turrets can?
I think its still sort of hard but way more doable, just because that's so much aggro for the 3 to endure
But you get the mission done pretty fast so its ok
Yeah no doubt. I do think it’s over-tuned. A specific strat shouldn’t be the only viable path to victory, in my opinion
word
damn, the bots are evolving
My big qol ask atm for the game is fixes to all the bugs with aiming settings lol
fair xD
oh man, these warbond costs are really starting to ramp up
and I'm not even that far in xD
Like I beg to not be forced to hold aim just so I can also access first person aim lol
specifically there's a bug with toggle aim
where you can't also FPS
strange
I mean otherwise my shoulder slowly starts to explode so yes
Also for some reason the setting for having what aim mode you're using reset after no longer aiming randomly breaks and Idk why lol
So I'll go to aim and be adsed into the fucking brain cavity of the enemy Im aiming at right next to me lol
Turn off remember aiming mode
I did
Like I assure you I tried every version of settings I could for both issues
And the one with toggle aim is like a known issue people are having lol
ugh
the scientists bugged out 😦
well, I grabbed a ton of medals, samples and SCs...
Gun them down for cowardice
they all get stuck
oh, rip that's unfortunate
Live the fascist dream of gunning down intelligentsia
turns out, leaving them alive to distract the bots made it easier to stay alive and extract
at least I get samples...
13 samples and like 6 warbonds is fine by me^^
Much better than a vague reward of science imo
10 more warbonds and I get the laser rifle
I'm excited about that, because I hope it'll play very differently ^^
and 770 SCs, so the premium warbond is inching closer
Love how that is possible
I like the laser rifle vs bugs
vs bots it struggles to kill berserks and devastators
Actual video of me watching a squadmate wordlessly drop a stratagem behind me, turning around and reading ‘500 kg’
It's pinpoint accurate in first person mode, very nice for bot head clicking
Yeah its doable its just harder than other weapons
I’m really loving the defender vs bots. Accurate, controllable, hits hard.
Defender fucks against everything
But unfortunately it's a sten gun so it goes into the bin
I’ve been messing with the Dominator a bit and it’s a weird gun
Low ammo and RoF so you want to be careful and accurate with it but the projectile speed is awful and it only has a 1x sight
Hits hard but can’t really deal with walkers vs bots or the hordes vs bugs.
I hate it
I want to like it
Ads is painful too because when you shoot, a huge plume of smoke obscures the sight
It doesn't know what it wants to be
It's projectiles are too slow, and it isn't even explosive
Yeah it's the only weapon in the explosive category... but it doesn't have an explosive tag... because it's not actually explosive... just weird.
But it's highly effective.
Eh, not in my experience
You can one shot Devs with it if you aim just right.
It's also nice cause it's almost as strong as the slugger but has Medium Armor Piercing and a faster fire rate.
And you can three shot Devs with the Liberator with its excellent optic before you manage to luck dominator slug in there
I'm about to unlock the slugger and I have a bad feeling it's just going to be a better version of the dominator
It is
😦
But both of those are good weapons...
Also you can usually one shot raiders with both
Or two tap with the Liberator
I guess I should try the liberator again some day.
I haven't used it since I got a shotgun
#1 Liberator fan
So I've never once used it on bots.
It's lowkey very good
Put it on Semi and use ADS
the starting ar is good
Yeah, right now I feel like I have two good primaries: Breaker and Liberator.
it just does all the things you would want a gun to do
shoot people
shoot people in the face
shoot people outside the face
And on Semi it fires as fast as you can click
But that's probably because I haven't had much need for the smg, since I have that as a secondary...
Otherwise I'd probably count that as another good one.
The Liberator can fire extremely fast if you click madly as something rushes you
The DMR and the first shottie don't feel as good.
They can legit mow down Berserkers
And it's magazines are very nice, 45 rounds, 7+1 magazines
the dmr is dog ass
odd
the first shottie for me is dreamlike (granted i haven't gotten the second shottie yet)
i use it more like a bigger pistol
I like the knight as a non-shotgun emergency spraygun
and appreciate the ability to load one shot at a time
in FPV the recoil is extremely controllable and it can put 50 rounds downrange in the blink of an eye
It's a good gun the breaker is just generally stronger
That is nice. But it doesn't quite do enough ime, especially once you have the breaker which imo is just better.
It's kind of the same thing but with a higher fire rate and much more ammo
which tbf is a valid statement for like 67% of the primaries in the game
less accurate though
yeah the primary balance is hotdog water
I really wish we had more information on how kinda every mechanic worked because I want to know why the scythe does more damage than it's listed
the breaker is like a wet dream eva-8 and then on the other hand you have the lib AP and the countersniper which I cannot imagine ever seeing play
What does the countersniper do?
imo it's really good vs bots
Because based on the listing I have no idea what it does differently ^^
not much tbh
underperform, form the looks of the reception
the idea of bringing a countersniper into hd2 is just headspinning to me
what exactly are you countersniping
rocket bots?
Bots in MG emplacements and AT-RTs?
you need to hit a rocket dev like three times in the head to kill it with the CS
I mean there's no real such thing as a "countersniper" as like, a weapon designation
damn
so that's just kind of it's name I think
possibly twice it's been a bit
is the CS fire rate lower than the regular DMR?
cause i do kinda enjoy the DMR's fire rate for a semiauto
(granted, i'm still a difficulty 4 player, it's likely that what works for me is only due to difficulty low)
rn the balance kind of overvalues armor pen and DoT
Too little ammo
only 40 spare rounds is a little insane to me
It's okay, but I don't think it's good enough to beat the liberator or breaker. Both have excellent range too, and are hella accurate.
yeah too little ammo is kind of a problem, i did adjust via maining the supply backpack
I think the punisher is bugged
It's not like it does a ton more damage per shot.
I need to try it this evening
like the liberator penetrator already loses magazine size and full auto mode compared to the reg liberator, it shouldnt also deal less damage
also a lot less total ammo because of those smaller mags
I think its meant to have 72 in reserve and 40 with a normal drop but the hellpod boon makes it 40 max
Personally I really disliked the slugger. Probably a personal preference thing
interesting
abandoning an op is not counted as a loss
continue mortar grinding divers
I can confirm that abandoning an operation does not progress the enemy’s percentage, so people who leave operations do not negatively affect a planet.
i need to practice on my revolver more too
yeehaw
man i REALLY am significantly favoring semiautos...
my only 3 primaries: DMR, 1st shottie, free liberator
a nice feeling semi auto is a rare and special treet
helldivers 2 is full of good feeling guns
slugger has excellent medium armour pen, the statblock just lies
really the most annoying thing about most of the guns is that they sound good and have good feedback which is a rarity
they just also don't do shit
it can kill tanks and cannon towers to the vents, although you'll be there a while so last resort only
the really neat utility thing is popping open the shipping containers with one slugger round, which the Dominator can't do for some reason
slugger does it, not sure if Scorcher does
probably not, it's not particularly heavy-duty outside being a true explosive weapon
GL or autocannon make sense because they are still
explosives
they generally work anywhere a nade does
but slugger being explosive would be very weird
https://twitter.com/Azlaar/status/1762226553004388551?t=Bn8jCXXJgoh__X0t8jy9Zw&s=19
If anyone needs a new phone wp
slugger is not explosive, not sure why it does that
but it does feel great to shoot the lock off with a shotgun
honestly I love the liberator
It hits all the spots
I am running the additional grenade armor for 2 extra impacts and it's fun
they honestly hit it out of the park by making the basic weapon nothing particularly spectacular but also having almost no real weakness
the only thing I can think of off hand is mid AP but AP is such a luxury anyway
Sure it really isn't that specialised, but I don't think I've ever though "I wish the liberator could X" except for higher AP
yeah like would I love ap on it? Yes
But ap is clearly like THE resource on guns so
'my only problem with this hamburger is that it's not a hamburger with fries' kind of answer
I think my problem with the liberator is that everything useful the liberator can do the breaker can do better
range
Last an entire firefight without losing all your ammo
Is taking out patrols from a distance not useful?
shotguns have crazy range already
can they hit 100m accurately
at the majority of ranges you fight in are shotgun ranges
