#Helldivers 2: For Managed Democracy!
1 messages · Page 9 of 1
I desire friends but also am painfully aware that I may need babysitting at best, I might crash out at worst
I may hop on in a bit here, eating dinner currently
we shall await thee!
Even the greenest of Helldivers is more than a match for the enemies of Super Earth.
belay that, actually. post-work fatigue episode is hitting so off to be horizontal for a bit
gods lol
Wanna team up for one?
I hate bugs I hate bugs I hate bugs
So that's what they were saying
huh is that on the ship or something?
Illegal Broadcast side objective
ah
Does anybody have any advice on killing bugs when you're under level 20
Any particular ones you're struggling with?
Chargers
And really just all of them, they all feel really tanky and they get in your face and slow and stun me
there's no easy way to solo a charger until you unlock the railgun
there's a couple of Skill ways to deal with them
The autocannon trick is pretty good
yeah, they're rough in groups let alone solo. but generally the places you wanna hit are the legs or the ass.
the autocannon trick is extremely good if you can land it but it's hard to land it
a recoilless to the leg will sometimes strip armor
(You can break charger legs from the back with 2-3 autocannon shots)
the main thing with bugs is just running early and extremely often
you get the SPEAR at 20, right?
yes
yeah, automatons a lot of the time are about having good positioning to fight back. bugs are about staying on the move.
cluster is your friend
especially in light armor they're much slower than you are and you can give them the runaround pretty easily
as much as it's a friendly fire magnet cluster offers consistent, fast horde clear
Staying on the move is really hard when they slow you and throw you around
and you get a lot of cluster
you need to be much more pre-emptive in this game
Hey ho someone poke me if you need a squaddie. I'm gonna do some stealth missions to try to loot creds even though I can't open friendship doors alone.
if they're getting to group up in such numbers that you can't kill them before they gapclose you're taking on a fight in which you are probably expected to die
and/or use more cluster bombs
can you skip the tutorial by inviting someone to the game xD
so run away and build space to use gems/explosives
I told my partner he'd have to do the tutorial and he groaned XD
if you haven't tried it, the eagle cluster strike speaks to god
obviously things can go wrong but when that happens the advice is 'idk spam dive a lot'
so, the one bug that really fucks your day up when you're running is the jumpy fuckers, the hunters I think they're called. them and chargers. and the stalkers, which are.. basically turbo-charged hunters. everything else is a matter of seeing them coming and putting them down before they're a problem.
'pray'
the tutorial is fun and takes like five minutes
I told him that lmao
drop a strike beacon at your feet and hope the next guy has a better time
But some options:
- autocannon can break leg armor from the back. Broken leg armor is a Super Weak Spot and the best place to shoot.
- Mag-dumping a high damage weapon like the breaker into the real can break the rear weak spot causing a "bleedout" which kills it in about 10 seconds.
- Eagle 110mm rockets can 1-hit a charger if you're lucky, and break armor if you're not.
- Recoilless Rifle can break leg armor, as can EAT
- Eagle Airstrike can outright kill, but is tricky to hit.
- Grenade launcher can break the bulb on the back pretty well (any explosive can, but it can't break armor)
I've probably missed a few
I've heard the flamethrower can break their armor but not tried that
you can shoot your way out if you start getting overwhelmed but you need specifically high damage weaponry like the knight, breaker, etc
like. the key to countering bugs is a lot of the time just situational awareness. knowing where bugs are around you before they can sneak up on you and just putting them down before they get close.
Oh, it's also really fucking hard to see bugs is my other big problem
flamethrower is also a blue falcon magnet
the number of times I've thought ground is not on fire
not the flamer the bugs
oh
Yes. They're the same colour as the dust clouds that cover them completely
you can shoot spore towers at basically any distance you can see them at
you do not need to strike them
four charged railgun shots, some number of autocannon shots, one rocket, one strike, etc will clear a spore tower
depends on the planet - they blend in pretty well with the redder ones
the only bug I have trouble spotting is the smallest one and that's usually when they're in heavy foliage. which is only a problem insofar as they'll call in a wave if you don't see and drop them quick.
having wavy tassels helps my velociraptor brain spot them in dust zones but if it's an actual environmental effect, then that's working as intended
I mean, the waves spawn one or more crushers, that feels like a really fairly big problem?
what difficulty?
Challenging
yeah that's pretty normal for challenging
Yeah
that's.. normal for challenging, yeah
on higher difficulties I've been fighting like one bile titan every wave or two
challenging is where they start dropping more chargers
(Which number is challenging again?)
4
when all else fails you have the radar on tab
ah yeah
which should give you a headsup for anything in range to spot you even without boosters or the scout perk
The wording here made it sound like them calling in a wave wasn't a problem
recoilless/EAT-17 to the leg will pretty consistently strip armor letting you kill it with small arms
it's a problem but it's also kinda unavoidable
complete stealth is much harder than it was in HD1 and imo cannot be assumed
that's not what I meant at all, so I think you misunderstood. I specifically meant that not spotting the bugs that call in the wave is the problem because a wave can spawn.
you can avoid them if you're solo but it's one of those things that works up until it really doesn't + it's more often than not unavoidable in pugs
my $0.02 would be to discount eagle rockets because I don't think that they're very good against bugs
pugs love fighting
they don't do enough to bile titans and they have a nasty tendency to miss against chargers
pugs love fighting and also will generally just head as the crows fly to the next objective
obstacles or patrols be damned
yeah vs chargers you have to call it in just after the end a charge
or goomba stomping a sleeping one
plus the eagle callins are massively benefitted by their tier 3 which is the largest increase in strikes/unit time of any upgrade in the game
the only openings I can make for myself fighting a charger on my own is to just make it ram shit and then gets some shots in
the eagle tier 3 is 50% more rockets per unit time
which is incredible compared to all of the other upgrades
100% more 500kg bombs, etc
at worst it's 25% more clusters and even then that's more than any other upgrade
yeah I've taken the gl while solo/lo-man as a grudging acknowledgment that I will inevitably have to deal with chargers alone
and taking the railgun solo is a little fiddlier than it is in a team
I found out that you could kill chargers with 3 railgun shots to the head and from that moment on I feared no bug
This is not a reason to not use them without that upgrade
except for bile titans
same for me, really. I wind up packing the GL on pug bug runs a lot because I cannot really trust randos to properly counter chargers enough to take anything else.
Though yeah the rockets are pretty much ass vs anything but chargers
I got distracted but that extra 50% is imo a lot more impactful when they're your primary antiarmor as opposed to bots where you can save them to pop tanks
I bring em when I have so much light armor kill that I'll never really need much for that
railcannon's also 20?
Yes
railgun is 20
the orbital railcannon not the railgun
i think that too
and wow damn all the good anti armor options are 20
yep
yep
Yeah, it kind of feels pretty bad
You get the autocannon well before then and its probably your best bet
it's why a lot of noobs go into bot missions because of the malevelon creek meme and get wiped, because so many of the anti-armor options are in the back-end of the unlocks
(I am an autocannon enjoyer though)
the EAT is workable
just feels somewhat like shit not having an actual tertiary weapon
or having to spend a second slot to make up for that fact
the EAT is.. alright, yeah. I couldn't stand having to reload that much though, I beelined the recoilless ASAP.
What's really funny is, I find the anti-armour I have avaliable to me much easier to use against bots than bugs
you're getting the two mixed up if you think the EAT reloads
Autocannon fucks against the stuff bots throw at you at lower difficulties
random but wheres the setting to set your diver voice again? i remember someone saying you could do as such but i forget where lol
I'm using reload kind of loosely there.
Armoury, somewhere in the customization menu
can you stick chargers with call in beacons? I haven't tried
yes
+1 for eats then haha
I have just never found it reliable to get a recoilless reloader buddy, especially not in pugs
and the failstate of the recoilless is awful
I just load my own 6 seconds isn't that bad
Autocannon is genuinely solid against bots though, yeah. you can reliably one-shot walkers with it.
compared to autocannon where one mag still goes a fair way
It is admittedly a little harder to get vs bugs than bots
I do like the EAT17 just because you don't have to worry about losing it
yeah if you're getting chargered you might as well jut run the EAT
but railgun genuinely flips the anti-bot gameplay on its head once you get it
you're not getting a second shot
worst case scenario you grab an extra
Autocannon also has a 2-3 second reload if you keep one in the chamber
you start coring Hulks like no tomorrow
Whereas I tried to use it against bugs, and they just always got too close for me to be able to use it
It's really easy to keep fed on your own ime
quick check, you're not playing solo, right?
Autocannon I found to have like, a really quick reload time
No, with somewhere between 1-3 friends I'm in a call with
and if you call them in on cooldown you'll scatter a bunch across the map for whenever you need one
ok good
Even loading from empty, it's faster than the MG
your options for dealing with armor in a team below 20 are subpar
your options for dealing with armor solo below 20 are nonexistent
Autocannon has a really long one if you fully empty it because of its 120% pure ass ergonomics but really fast for just a partial
(Mostly because the reload staging on it feels really unfair to me)
the MG is like, one of the slowest supports to reload in general honestly
Er, which one do you mean?
the stalwart seems like it kind of just redundancy's the basic MG
either of them frankly but the machine gun that's just called the machine gun seems completely pointless
but again arc thrower brain
I guess my opinion's more coming from the place that I wrote the MG off entirely when I got newer, better support guns
Arc Thrower unlocks at level 20 though
or maybe level 15, but I'm 30 hours in and I don't have it unlocked so
Against bots it'll throttle Devastators in under a second and just generally has cracked DPS if you turn up the RPM to 900
are you shitting me
there's ANOTHER gun that only works with a fire select
god dammit
I legitimately never thought to check it for one lmao
Arc Thrower is less than 20 but I don't remember which level it is
lmao
MG is good even without the fire select
I'm going to throttle John Helldiver
The fire select just makes it even better
honestly didn't even find out about the fire-select till after I'd abandonded it, though
You can sorta treat solo recoilless as "EAT but you trade a backpack slot for a slow reload"
the problem with that against bugs is that your backpack slot is strictly better than most power weapons because of how busted the rover is
Eats also have a like 70 second cd and kill anything they land on
Cause you can make it slower, which conserves ammo and lets you use it on the move, and then you can make it fast to shred whatever you want
it does??
But that means not taking rover or shield or supply pack, yeah
It has light+ armor pierce
There's some medium armors it doesn't break I think
LIke scout walker fronts
I could have an EAT that I can reload or I could effectively have a second helldiver strapped to my ass
oh on the topic of using the MGs on the move recoil like, halves in first person
God the armour tiering in this game is wonky
I can control the stalwart at 1150 RPM from the shoulder extremely easily in first person
same with the MG
channel your valorant pulldown skills
if you're crouched in 1P for the actual MG it's a laser
I do think the MG/Stalwart want for buffs due to the GL being so good at horde slaying and having true medium armour pierce
And being explosive on top of that
#1102973812179488798 message
There's some fucky stuff with armor calcs
I'm not sure what they are yet though
gah cyan what the hell is that
to use either machine gun instead of the GL makes me feel like i'm inherently taking a lesser pick because the GL just whips
yeah if you want to take out little dinky crowds the GL can do that, pop bile spewers, and also has the extra utility of being able to close holes without wasting nades
But there's more than 3 grades of arpen
Huh?
screenshot
I sure wish it told us this in game
yeah same
darktide 🤝 helldivers
I have a hard time gauging how much of this is deliberate game design choices and how much of it is just them not thinking we needed to know this.
I've also noticed some weird stuff like the Lib Penner doing more damage than it ought to and some really strange behavior with "medium armor pen" vs glowing plate weak spots
does atmo affect bullet drop

I mean that's the thing - people want to make informed decisions
There's already fuckin eclipses on some of them
I can't make informed decisions if I don't have facts in front of me
On one hand there's an interesting thematic bit at play that does kinda fascinate me, on the other I agree. I'd like hard stats to inform how I make choices on loadouts.
frankly the penner doing any damage at all would seem like 'more damage than usual' to me
I'm assuming that the scythe has something else behind the scenes beyond its raw damage because otherwise at 300 DPS it'd struggle to kill things even more than it already does
wonder if it has spinup like destiny trace rifles
and in HD1 there was an entire library of game mechanics that nobody ever figured out until very late in the games life cycle
yes, this laser beam that fires at 1000 rpm spins up if you sustain fire
I think it might - the tone and reticule change as you hold the trigger
And not just from heat, its different if you tapfire it at high heat
this game is gonna drive me to drink
Don't drink and Helldive
i've done it
i do what i want splatters teammate
if anything i'm a better diver when drunk
It makes you struggle against bugs
Source: Me, right now, starting that conversation earlier
I should get a beer
same.
it starts smoothing out when i get buzzed. the further in I go the more I enter a flow state.
usually, at least.
hellpod customization: beer cooler
paying the cops at the valorant arena to let me take my fent through the gates
there's an upper limit where my ability to make decisions is sufficiently impaired that it's a net negative
bribing the democracy officer to let you drop with a full 24pk of PBR
but a drink or two usually helps
It doesn't help that HD2 uses the same engine as HD1 and has been officially abandoned for 6 years
that's wild to me, given that the graphical jump is so stark
Wait what
They're both made in Bitsquid AKA Autodesk Stingray
This is also the engine that the 'Tide series uses
Bitsquid is a discontinued 3D game engine with support for Linux, Windows, PlayStation 4, PlayStation 3, Xbox 360, Android and iOS. It uses the Lua scripting language.
The company was founded in Stockholm, Sweden, by two engineers who had previously worked at game studio Grin, and by the owners of game developer Fatshark. Fatshark have used the ...
horde games is the same
That's honestly my takeaway
Every game about 4 people fighting many AI driven enemies is actually the same game in a different hat
nani
made by fucking autodesk 💀
Holy shit
bought by autodesk
i assumed it did because the crosshair spins up the longer you fire it but i have been told that it doesn't
it would be cool if it did T_T
<@&1206091872716595200> We got 2 more slots for a squad!
gets on to play with pilot.net Helldivers
They're amazing people
surpisedpikachuface.jpg
was a lovely set of missions, I look forward to more fun times with you all
Oh I need the Helldiver role, is that something I should go get in bot stuff?
Yes

I'm around for Helldiving, though i'm probably gonna stay off voice
just very tired right now
but lemme know <@&1206091872716595200>
I generally just fire about eight slugger shots or a couple of breaker magazines into it from a distance, it has straight up zero armour
although autocannon helps
autocannon and AMR are your low level anti-armour options for bots, you can kill hulks by shooting them in the eye a couple of times and you can kill tanks by hitting the vents if someone else pulls aggro
for bugs you'll probably want to learn to hit the charger abdomens or legs with a GL or AC respectively if you don't want to be spamming the EAT callin on cooldown to drop disposable AT everywhere, shooting them in a leg with it and then magdumping said leg with a normal gun
People need to not be fucking morons with the mortar turrrets, my god
honestly those mortar turrets are a hazard in general
if you're defending a point and can't keep the enemy away from you, you're going to likely eat mortar fire.
they're also extremely useful
oh, very
which is the rub
but it's like the laser drone. high risk high reward.
I place mortar turrets to initiate fights
if they sucked ass i'd have no qualms leaving them at home, but they do real work
Rather than to defend
they will kill shit real good but even careful usage can wind up in friendlies getting hit
I WANT A MORTAR SUPPORT WEAPON
that would be fun, honestly. with the option to buddy-load it to go faster.
mortars go brrrrrrrrrrrrrt.
I fw mortars so much theyre so cool
i'd definitely be down for that
anyone else completely unable to even get into the login queue? keeps hitting me with 'failed to establish connection' and when I press to dismiss it, it pops right back up
Mortar Sentry definitely is a hazard if used inappropriately (mainly when bugs are involved), but when used appropriately it can be extremely useful for many things like initiating on an outpost or baiting a patrol (mainly when bots are involved).
yeah see I've mostly seen it misused during bug maps
bugs are.. not great for it, because they rush you and draw the mortar fire right to you while rushing, is my experience
also belay this, my wifi is apparently acting a fool
s t r a t e g y
Anyway mortar isn't bad at all if you're remaining conscious of HOW IT CHOOSES TARGETS and if it's in a situation to choose a new target (its current one is dead).
This helps inform you on which direction you should be running like mad.
This is also a lot harder in the middle of bug chaos.
yeah I figured that out the hard way
by picking the wrong direction to run. many times. before i started figuring out the right directions.
and yay I got ingame the wifi cooperated
Arrrgh
I keep getting the stupid lost your main weapon bugs
Yeah, i've got no objection to a mortar turret deployed when defending an area
it's the Moratar deployed... when you're headed into clearing a heavy nest
and other idiociy.
Yeah. Bug nests aren't good times for mortars, given the core objective there is often running into that target area.
okay, yeah, I'd never use a mortar turret for a nest.
that's just begging to get killed.
@serene skiff here's the thread btw!
anti-bot fit, the stats helmet and the cape work fine with this armour too
<@&1206091872716595200> diving again, doing some casual bots on 6 to test some different stuff
I'll join you soon
i'M DOWN
oop, caps lock lol
I am the only person I've seen who uses a ballistic shield
I like being able to switch from it plus SMG to LMG
"becoming"
like the only differences I see between this and america are that america usually declassifies it's stuff eventually and isn't as competent or universal at killing dissendents
starship troopers was already a deconstruction of this
irl relies a little bit more about the apathy of past events while super earth goes harder on the control
but I have no doubt that if super earth released a list of it's lies the people there would still believe it was for the greater good and deny it was wrong to do that
hybrid creature
I dread the day it spawns 3 rocket devestators and 3 shield ones instead of just 6 shield ones
yeah autocannon is your best friend there
railgun probably as well
... now I'm confused how that kept happening but it was probably in my first 40 hours before I got railgun and shield
Shield devs arent that bad imo
Even with anti armor grenades will stagger them
Without*
Giving you a chance to blast em
Shield devs have the critical weakness of their shield having a freaking notch in it exposing their unarmored frontal weakpoint.
i managed to kill TWO bile titans with a single railgun shot.
nice
Bah gawd I love the grenade launcher
Can't wait for armor to be fixed that is my most anticipated patch by far
I want to wear the heavy armor with the 40mms on it
Whoever designed this helmet deserves a medal
Demon X Machina type fit
can now fit all my unfinished achievements on one screen
wondering if the way to get the injuries one is to have a teammate grab the Liberator Penetrator and pop you in each limb manually
Potentially
a lot of these ones left over seem like team achievements
except the fire one, that just needs napalm strikes, the incendary breaker and the flamethrower
The charger one you can just throw a supply beacon on it. Blue stragems track to the beacon unlike reds where it lands where you threw it
IIRC the strategem orb bounces off armor so you might need to wait until it rears up to stick it?
Or stick the booty
I use the GL, my method is "to whom it may concern"
Jump pack, supply pack, grenade launcher, eagle airstrike
Surprisingly versatile load out
I am pretty sure my autocannon would do a great job raising my children. Dang thing does everything. Kills armored targets, closes bug holes, blows up factories, snipes spore throwers and illegal broadcast towers, files your taxes...
not if it's a ball of them literally inside each other
I've killed two chargers with supply beacons and one with a backpack pod
once was luck the other was when it got into a standoff
it's not that bad if you just throw stuff down constantly
eagle airstrike does so much so often
Yeah it's really the do it all stratagem
I usually roll rocket pods and eagle airstrike. I frequently use rover/shield and anti-material rifle or autocannon and napalm depending on bots/bugs
Railcannon depending on how much anti-armor the squad has.
I really like the rover but I can't decide on a support weapon for bugs. I guess I can use the railgun and keep playing anti-charger but iunno.
railgun also works okay on everything else if unsafe charged
although grenade launcher wrecks anything that isn't charger or bile titan super hard
It's so snappy while it's safe though. Hard for me to justify sometimes .
unsafe is like
the exact same thing except you get more damage the longer you charge and if you hold your charge for so long you were better off wasting it shooting at nothing, you die instead
it takes quite a while for it to explode and I'm pretty sure you always get a minor damage benefit always since you can't perfectly unload as soon as it's charged normally anyways
at least ime the charge time to first be able to shoot is the same
I'm sure the charge time is the same but it feels like it charges faster when it's set to safe. I can't explain it.
huh
it's probably because it stops charging so you know when it's done
which is a thing I didn't think of
but we could also compare and probably should to make sure
I personally prefer just overcharging a tad instead of risking having to shoot again if the weakspot misses
both spewers are probably the main thing I regret not having a GL for because it takes two shots of that and it's really quick
I'd reallllly like it if we actually got the stats of support weapons
and reload times for everything
it feels super hard to 'science' it ourselves because angles play such a huge factor against the larger enemies
I need to convince my playgroup to meme and run scythe/laser cannon + rovers. We ran 4 rovers during extraction and it was pretty goofy.
scythe is funny but the dps ultimately feels low
which is probably why it gives you so many backup heatsinks because you're supposed to reload and keep firing even after the 8
oh and I guess I also have a qol complaint with it similar to how you don't like unsafe
the starting fire delay feels really annoying
Yeah that's part of why the laser cannon is so weird. Only 1 reload makes you really reluctant to overheat it.
Even though you probably should overheat it.
like I'm trying to not do a laser rover and sweep across the entire battlefield shooting nothing for a full second
but that means stopping firing and starting again which has a weird delay and recoil (?)
I feel like you should be swapping off of laser weapons if you're not going to reload them, and you just have to be ok with using your other weapons at any given moment.
unfortunately there's only like
3 secondary weapons rn outside of dlc
Yeah they are mostly really bad too. The senator feels like it's damage is right in the doodoo zone for breakpoints, and the machine pistol is better than the starting pistol in pretty much every way.
and the machine pistol is good but it'll run out of ammo insanely quick and counteract having infinite on your primary because you'll run out of things to swap too
I tried single firing it but it felt too weird
I don't think it has burst, it's probably one of the few guns I'd actually use burst on
fr
although my current loadout just panic dumps it into a ton of berserkers or enemies swarming me as a last resort usually sooooo
defender smg is just
really good
yeah
there's probably an equalish proportion of good to bad primaries but the first couple are good and there's so many more of them so it's not like an overt issue
I don't even remember if there is a weird niche version of the smg
But if there is I want it to be good
there's a DLC SMG and it kind of whips
basically like a Big Huge Machine Pistol
think it's 1150 rpm or somethin
I've been doing the shield SMG combo
Ye
But I'd love more offhand items
you get the all rounder which combines range and auto dps, the better marksman rifle, and then the defender which sacrifices range reliability for efficiency
then later you get the breaker
and then there's a few 'niche but good at that niche' things like the slugger
but then half the remaining weapons are basically just downgrades in the vein of the starting pistol and the other half have a gimmick but sacrifice a lot for it and the gimmick is bad at what it does like the revolver ig
I like the Senator 
I've been focusing on the main battlepass for now so haven't tried it
how big are it's reserves?
that's such an important stat but is never listed
6 round mag 40 round reserve
It's not a main weapon by any standard but when it comes to "I'm on my back and my gun is empty, there's six bots directly on top of me and I'm bleeding"
but what if there's 7 smh
Senator saves my ass
Senator oneshots the basic-bots and it's never not satisfying
Then I am a martyr for Super Earth
I have medic armor so if I have control I usually survive that
but I've been getting stunlocked a lot more recently it feels like
but it could just be random enemy type rolls
Also on bugs I have noticed it ignores hive guard armor
Or more "shreds a gaping hole in it"
is it medium armor pen???
It says light
apparently the slugger is and the stat page lies
but maybe hive guard armor is just secretly awful
But it is very funny "ha ha armor"
Watching the top and bottom halves of a devastator go in different directions funny
here's the list of 'armor' to my understanding:
weakpoint
normal not weakpoint uncovered areas (ie light)
infantry armor (ie medium)
vehicle armor (is there another?)
I choose my loadout based on vibes you see
I may be an smg addict in the only other fps I play
but it's for entirely different reasons
It's why everyone gets mad at me for not having optimal call-ins ( walking barrage funny)
Walking barrage sexy
Only time I've gotten a bit annoyed was when someone brought all the landmines and kept dropping them right on top of us
I mean
It was a cute bit the first time
But it got old fast
That's less of an issue with the stratagems
Mines can be put anywhere, just as long as you have some room to maneuver on point
I feel like what stratagems you bring isn't nearly as bad as how you use them
in some missions I'll end up gifting backpacks to everyone by the end, in other ones they'll refuse to pick them up and march into an outpost alone and die 10 times in a row
this is a game where equipment sharing can shore up any loadout as long as one person has good stuff
which is kinda why I feel railgun and rover are a bit overtuned
you don't need anything else as long as you have grenades that can blow up nests and fabricators
it'll be suffering sure
which kinda invalidates the point of synergistic loadouts outside of the higher difficulties
Ye
Reducing the lifetime for laser rover and upping the necessary charge time for a proper unsafe shot would make them less of a no-brainer
railgun is probably too strong even on safe
I ran it like that for a while before someone told me how unsafe actually worked
not really on direct strength but rather it doesn't need a backpack slot so less opportunity cost, and it's just 'the answer to armor'
it's a jack of all trades that still competes in strength as if it were a specialized weapon
although rover being nerfed would give more room for horde clear merit on other weapons
They need to give flamethrower proper range, games always make them melee weapons
They were very kind to the range on shotguns
But yeah the best part of the flamethrower is not being on fire after using it, making them super close range is weird
My fireteam: Man you gotta be careful with those cluster bombs, you sure you don't wanna use anything else
Me: I like the pop rock bomb :3
Helldivers is like the first game I've played where a shotgun is the best weapon
Genuinely tho I do try and be as careful as I can
Legit I do love the fucking shotguns
I just wish stealth gameplay wasn't as much of a pain in the ass or else I'd do that more
A nice QoL of life would be to mark a radius around the beacon to be red but maybe that's not that "realism" they want
I throw an eagle and suddenly my teammates are Usain bolting to the eagle area
Honestly? I feel like usability over realism is a good thing
Buuuut then that might take away from the need to communicate so idk
Just a little red icon appearing below your compass saying "DANGER CLOSE" would do
Maybe a little arrow showing direction of nearest stratagem beacon
Danger Close would be a nice touch
Yea or like a sound or visual if you're in close proximity to a becon
It's been like this since launch
They set the HVAC to super democratic mode
a lot of people only play with text chat
even with some people here we'll chill in text in a duo for a bit
there is a voice line for throwing though and that helps
but recently I've been having more difficulty telling if beacons are blue or red if I'm close to them, at a distance it's usually still fine
<@&1206091872716595200> any divers for hell?
Did u get a team I can dive in like 3 mins
I can do an op
<@&1206091872716595200> tonite 👀
When I play pub I have voice and text off
Playing in sweet bliss
ugh, we had a teamkiller 😦
(I’m good for now too)
honestly I don't want it to avoid friendly fire. I want it so my spatially challenged ass can actually aim the damn stratagems.
most of the time there's.. a lot of hoping and praying I got it right when I chuck the beacon.
(I’m just being cute, I want to play now haha)
got wrapped up in something but i could play in like 30 minutes

Just a sec
I can prolly hop on for a run or three before I work
i will be there shortly to helldive if u still have space
one spot i think yeah, about to join myself
friend code!!!
#8335-8178
I am level 30+ and this is my main strategy
DRAUPNIR LIBERATED
Wanted this meme with fewer porn sounds in it, so I made it myself.
Don't forget to leave a like, comment, and subscribe.
The Official Steam Group: http://steamcommunity.com/groups/wizeredssexyfanclub
I saw a treasonous tiktok about a theory on how super earth sabotages bug farms on dissident planets to create an infestation then sends in the helldivers to rescue the survivors
"sabotages"
The farms ARE them seeding backwater worlds to have outbreaks to justify war and gain oil
The war IS the farm
They feed worlds to bugs and collect oil and war industry
last night in my first game ever i was playing with the gf and pistol whipped a robot to death just to prove a point lol
That's the way you do it
Yesterday playing with friends I yelled "NO FEAR HERE" as they warned me about fighting amidst a bombardment, only to then immediately be killed by the 500kg that hit the tank I was distracting.
@merry tartan's bomb iirc
WE'RE HELLDIVERS, WE'RE MEANT TO BE SURROUNDED
Charger hit me so hard my game locked my entire computer up
I was gonna have to drop out after that mission to get ready for work anyways but I guess it was making sure I did lmao
@rotund marten
Voice for the USF Paratroopers in Company of Heroes 1.
A target rich environment for our super democracy ordnances
I strive to embody the CoH1 paratrooper as a Helldiver
Is that the 500kg
Yep
I've seen people associating Eagle 1 with Prez from Project Wingman.
Any divers?
Friend code: #3082-2737
that was my first thought ngl
also while the Democracy Officer is obviously a riff on Lance Reddick as Zavala, its actually Ike Amadi (the current Martian Manhunter, Locke in Halo 5, Javik in ME3, etc)
i miss lance so much
oh that's why he sounds familiar
semi related but on the topic of VAs, Brasch is none other than
"They will not be our salvation! We will be theirs!"
Gotta love Zavala just hearing some obscure ominous statement from mysterious aliens and responding with the most self important "No U" ever.
'You're not crying! I'm crying!'
Everyone needs to meet my democracy officer.
an explosion flung me halfway across the map. i got a trophy for it.
i knew he sounded familiar
need him to threaten to throw something out the super destroyer’s airlock now
i think to date i still have 0 friendly kills
That’s FF taken I think
Does it include your own orbitals dropping on you
I've actually only dropped my own orbitals on me like, twice
I spent a whole round getting dunked on by my allies' callouts that round
I think so
I saw someone take 12,000 FF damage
Which I think was a Hellbomb
When I started playing, it was me an 3 others. They all had ~6 accidentals, but me (the mortar user) had 70
Lmao
It's not a real mission unless I have one accidental from an eagle strike
It’s not a mission unless someone yells at me about gas strikes (they don’t hurt allies atm)
(Unless the shell hits you)
"I'm fartin' up a cloud, hold your nostrils!"
I think it’s bugged but allies just cough a storm and take no damage
But the caller dies in like half a second
I've definitely killed myself with gas
ah
yeah I think something's weird
I've seen them do the waving hands animation and cough voicelines while remaining at 100
I think it’s bugged they cough and such but take no damage
I kinda hope it stays because it’s great for allies to assault through
it would be an interesting distinction with napalm
which seems to just sort of kill things more effectively and spread in a more useful aoe shape without needing ems
While eagles are good, I really like the oribitals for their simplicity and short cd (yes I know eagles are very short)
airburst is pretty nice
the default precision orbital also isn't awful
airburst actually hits 3 times, unlike in hd1
<@&1206091872716595200> anyone wanna get an op or two in?
We need precision arty barrage
that's what SEAF is, no?
the 120mm needs tracking
we need orbital mini-nukes
500kg but good
It’s not that horny ngl
120mm and 380mm are so ridiculously inaccurate, I genuinely don't see the use-case for them.
have you ever wanted to hit everything but the broad side of a barn
they're useless, yes
"An artillery strike fired in a tight cluster with top modern homing rounds able to alter their trajectory. The strike will target the largest enemy in range and make sure to land on it if possible. Sledge Precision Artillery is part of the Precision Expert equipment kit." - Armory Description
Precision orbital is something I wanna bring more often though because previously I'd been using just Eagle 110mm rockets to bust automaton outposts. Now though I want to use precision orbital strike to knock out the light bases without expending eagle charges.
they need mechanical changes to actually be any good
I have seen the 380 mm solo clear large bases
But it’s completely random if it does
I suppose you have to trust in the RNG of the shells
Which when you have more reliable options hurts
The other day I used 380mm with the explicit reasoning of "I have decided I hate this direction, woe, 380 and walking barrage upon ye"
As it stands they either need to drop a lot more boom or hit a smaller area
Since a lot of them basically just kick up dirt
i think the 380mm would be fine if the shells had like
2x the radius
really make it into a "Fuck this area" strat
yeah the explosion falloff calculation in this game is just bizarre
somewhat unrelated. but i have found one fairly specific nitpick with the game. as of now for some reason the control settings mkb dont let you have aim as a non hold and still be able to also do aim down sights mode as well
at least not with any setting combos ive tried
a 500kg bomb has about a 1m radius of absolute annihilation and 100m of visual obstruction
The GOAT call in is tricking bot arty towers into hitting their own
I saw one take out a tank
I honestly think it might be bugged
But it is a spectacular explosion vfx
on this does anyone know if im just crazy and using the wrong settings or?
the broken down hellbombs you find in the environment have more fitting blast radii
cuz holding down right to aim starts to bug my shoulder 
It’s a shame that enemies are good about destroying hellbombs
They were pretty good for killing enemies in HD1
But also took 25 seconds to drop in
As in won’t go into first person?
yeah like if i set my aim with right button to like just a toggle whethers its just normal click or long click to do it
like the function for first person stops working and i have no idea why
ok this seems to be a known issue
https://helldivers.fandom.com/wiki/Shredder_Missile_Strike
Shredder Missile Strike my beloved, you were so important for high level Exterminate missions.
Warning Siren
The solution to overwhelming bots, bugs, or squids? Everyone bring max shredder strikes and just take turns lobbing them to the other side of the arena.
i guess i just am going to have to have my shoulder hurt until this weird aiming bug is fixed rip 
IT HAS BEGUN
Alright that’s a bit different
i hate it
yeah this is a bit too far, could you delete this
also random praise for the game. that you can use either body shape with any voice and also as the most bizarre thing i appreciate the very first voice option is vaguel a "lady one" which i think is the first game ive seen that be the first voice option lol
lol the goat
But also yeah
im with higgy ngl lol
i mean theres a difference between being sex positive, a thing i very much am, and weird objectifying art imo
please don't post porn in a sfw server
it's not porn, it was just - yeah what Unde said
Reloading after every kill in FPS games really ruined me. When my mag in Helldivers 2 is half empty, that reload button start calling to me like the Green Goblin mask
not gonna go quite that far, but it was too much
mood
i had to start thinking about the game like i was playing squad
cuz its a bizarre mix of clown shoes and sim shooter lol
which i dig but it took a second to stop confusing me lol
The secret is you just die before you need a resupply so you can reload all you want
lol
dying = full resource replenishment 
i see no problem with reloading half mag - izen, punisher engjoyer
I do like the punisher
I think my favorite primaries atm are the breaker, scythe, and normal liberator
But I like most of them
I’m also relatively convinced that much of the stat pages are made up and don’t add up
They don't tell you really important info
Do give the Scorcher a shot (whenever you can steal it from someone who has it unlocked).
Which one is that?
The plasma?
ye
I haven’t seen much of that yet but I’m on page 5 myself so I’ll probably start seeing it more
I like what I’ve heard
Apparently the Scythe has some sort of spool-up time that affects DPS
I think it’s also on the high end of the “light armor pen” range
Or it’s bugged or something
If you ask me they’re all weird bugs 😤
There’s a few things which can lock out reinforcements
The jammers and running out of time and such
Wait a sec
It’s 5 reinforcement tickets per diver right?
yeag
Hahaha
Friend computer ass reinforcement system (I realize they’re not clones but that feels like a reference)
a 6 pack and nothing more!
<@&1206091872716595200> sorry for the additional ping, anyone wanna squad up?
I can later, after lunch
also i know want shark teeth helmet as a cosmetic
ok so i have just started
i have no idea what to do now
i am going to fight the automatons
Nice spill some oil
currently playing solo one question
do i actually have to link a PS account or not
awesome
i will ensure that i spread democracy
one man one vote
as i understand, the president has that vote
How are we doing in the war?
It’s mixed
three days and change left on the defense objective, we're at 5/8 and have lost a lot of the defenses
bug front is going strong though
We’re getting clobbered in the defend missions because they’re hard as fuck
But also took some planets while it was happening
Slow but steady advantage for the bug front, which is not a false flag from the government
so far, i've only had one mission fail because my squad got overwhelmed by bots
damn bots, they be botting
i tried the scythe just before and was uh, terminally underwhelmed
wow it cannot kill anything fast
I have had pretty good experiences with it
Though it sucks at killing berserkers
It’s just so bad at em
But it gets devastators and normal bots and most bugs fine
i was planning on spending some medals on that marksman rifle, but i wondered if it was any useful. surprisingly wasn't a fan of the first shotgun.
It’s meh
I think it’s biggest issue is that the normal liberator is lowkey really good
So it’s kinda the same thing but can’t panic fire at close range
The Diligence(s) are unsatisfying to shoot and don't have the precision or firepower you'd really expect
ok i may be stupid
i dont understand how to escort people on the mission
i can kill bots fine
Yeah, the AMR is frustrating to me for different reasons but it has a really satisfying, deep boom
i've been finding the additional weapons so undercooked that i've stuck with the liberator
though i do like the machine pistol sidearm
the machine pistol sidearm is a strict buff
is anyone free to squad with a newbie because i need help to understand what to do beyond killing
The real standouts are the breaker and the scorcher I think
I will be later tonight
Might be an hour or two
On the map there's a bunker door with a button next to it
I think there may be multiple
Hit that and it'll spawn 3 civvies
I could potentially, in an hour ish
alright
ill try to fix my mic issues before then, theres a solid chance i wil be voiceless
I will arrive in half an hour
I am upset. A bunch of random-joins did fine the whole mission, then at the end they all became absolute clowns and lost all my samples after airstriking me.
This is not appreciated because I specifically went into the mission for samples.
i think i did pretty well
for a first mission
the only friendly fire was jumping on my own grenade
for a first mission that's not bad at all
56% is pretty much the average for accuracy across all matches I've been in (highest I've seen was 70%)
lovely job, new recruit!
(if you want a squad, we've got space for you if you wanted to join)
i could use one, there still space?
mash the buttons
that's it
So one of my crewmates just said that the cyborgs from before have "100 years of rehabilitation in the mines of cyberstan"
yup
So uh... that might be the slaves the automatons mentioned
the automatons ||are trying to rescue their cyborg progenitors||
Very nice and kind
Cyberstan was the Cyborg homeworld in the first game
they also just mentioned the terminids being on element 710 farms and Illuminate being "nothing but a memory"
(Kepler Prime is the bug homeworld and Squ'bai Shrine is the Illuminate one)
Didn't find the other two when I looked
If its on the map I think Squ'bai shrine would have been renamed
terminids are being kept as livestock essentially (710 upside down is oil) bc they break down into fuel
and them spreading from world to world is Super Earth either failing to contain them on those worlds or purposefully spreading them to get more oil
on one of the news segments you can find a line in the ticker that says "reports of illuminate sightings are traitorous propaganda" or something along those lines
There's something weird going on for sure
All the bug planets have dead/fossilized Hive Lord bodies
the illegal broadcasts on bug planets talk about the terminid attacks being super earth backed or something
there's a voiceline from a ship crew member talking about how the dead bugs will 'fuel the war effort' as well
I laugh and then get a little sad
I pray to all that is good in the world that Helldivers 3 is being a rebel
I used it to close a small hole
the starship trooper parallels are super funny to me because i think there was a horde shooter based on it that came out not too long ago?
liberated...
ngl i like the amr
same
amr good
And yeah there was actually a starship troopers game
Simply pop the hulk twice
It's a good game too
well there still is
though recently its had performance issues oddly enough
and plays starship a bit more straight
its part of why i joined the gf in diving instead of trying to get her to grab starship with me
The AMR is really good vs bots and... ok vs bugs
I like the machine gun better against bugs
Medium armor pen on the MG is awesome.
I wish we got the real AP stat though
What's the tricks for chargers, I just reached like level 8 and considering my anti-tank options
Since "medium armor pen" is not always equal
I think RR or EAT is best at that level?
Their legs can be shot
EAT/recoilless to the leg and follow up with small arms
With the idea being to break leg armor and those shoot small arms at them
there was a good charger video around somewhat recently
Oh I didn't know that was an option
EAT is excellent for it
or recoilless at that level too
but yeah, one shot from either to the front leg and then magdump with your primary
You can also exploit a bug currently in the game where their animations desync their leg armour for a little bit
Some animations, anyway
aww it's a bug?
I kinda doubt that'll work in a month but its very strong rn
The way it works is extremely unintuitive, I can't see it being anything but that
also i now have a cool robot arm body armor hooray
Explosives to the butt bulb also works pretty well but it takes a TON of damage to kill one without explosive weapons
<@&1206091872716595200> looking for more for high diff
(Though I think a clean hit with a RR/EAT will break it and cause the charger to bleed out in ~10 seconds, though its a tricky shot)
I might be up for it once I finish tonights schoolwork
(Maybe up to an hour away though)
got it, I"ll farm medals till then
What we want to see in Helldivers II: https://youtu.be/K8GjKJO7_rs
Things you need to STOP doing: https://youtu.be/_mTGYHc_1Lk
Advanced Tips: https://youtu.be/OAHAi6QAGQ4
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Let's dive into this Helldiv...
new version of helldiving???
Helldivers 1 is leaking
it is kinda funny/sad that spamming "kill bots" missions on defense is by far the highest payout in terms of req/XP/medals
19 medals for like ten minutes of gameplay
they call it "mortar grinding" on the official discord
"guys stop blowing me up"
they actively run towards airstrike beacons
I don't know how to explain that it's a personal skill issue to just not run 40 meters into the place we're all throwing orbital strikes.
I kinda hope they buff other methods instead of just getting rid of that one
its real interesting how the automatons are pushing "northwards" towards cyberstan instead of towards super earth... 
When is the crossover happening for Helldivers?
💖 12 🔁 3

They're trying to retake Cyberstan to reactivate the ultra-gigabots.
From there they will march on Super Earth with an armada of Cyborg warships hidden since the first wars of liberation over one hundred years ago.
has anyone found a way to farm mtx currency decently fast yet? Wondering if the deluxe edition is at all worth it for the battlepass
the premium warbond is full of sidegrades at best
in terms of farming id suggest running a lower level mission just so you can hit all the points of interest
it's not
preferably one with 40 min missions
it does get you Stratagem Hero, which is absolutely worth it
but honestly there isn't really a good way to farm super credits besides what skian said and doing relatively easy missions
you still want them to be decently hard so you get the full suite of spawns
but not so hard that you're skipping PoIs
I think 4s or whatever the first difficulty which has a big map is probably ideal
actually, how much is it to buy enough mtx currency to get the battlepass
ok yeah entirely not worth it then
the p90 seems utter shite, and the armors gaudy as shit
the P90 is actually pretty good
From play reports I think roughly 1-2$ worth of mtx money per hour of play is normal
Which one is the P90?
Knight
knight
but yeah I wouldn't buy the pass with actual dollars
it outputs a lot of damage very fast which in a pinch is very nice
Knight just having absurd recoil along with wasting so much ammo
Oh, the pass and super citizen are different
it just runs into the issue that the breaker exists
much more controllable in first person
and it is genuinely a lot of firepower
honestly it's not too bad in third person once you figure out that you have to pull down hard
I'm relatively confident the breaker is gonna get nerfed, or at least that the weapon balance landscape is gonna change a lot
likewise
Though I think a lot of people are still working out the mechanics of weapons and a lot of the breaker's hype is from really simple first order approximations of weapon power
also I personally really like the gaudy armor because I think it looks ridiculous
Though its obviously a very good gun
You can go into first person ADS at least
No first person sprint
It's kind of an aimer-down-sights mode
you can also change it in the settings to be triggered on tapping aim
don't worry, if you bug the camera out enough you can play the entire game in first person until the camera decides it's had enough and sends itself to ~40m over the battlefield
I think weapons should be tuned up to meet the Breaker rather than the opposite, ngl
("Dynamic Aim Mode")
and it can selectively remember on a per-weapon or overall basis too
I think the breaker could maybe stand to lose a reserve mag but that's kinda it
A lot of primaries feel really quite rubbish atm
yeah I think most primaries need substantial buffs rather than the breaker needing a nerf
Which one is the breaker?
autoshotty on page 4 (iirc) of the free battlepass
like on the one hand this armor is gaudy as shit
on the other hand it's gaudy as shit and I love it
^
plus it has what I consider to be a top tier armor passive because "50% chance to Not Die" is super useful
oh also the cape fucks
the gold is nice and shiny
someone said there was a coupon code for helldivers 2 on steam or something
ahh yes ,ty
it's on green man gaming
there's a better deal than that
oh?
I quite like the liberator, scythe and breaker for primaries, though I've yet to try out the lib-p, the breaker variants, or the scorcher
The others feels like they need a little more
the DMR is... idk it just doesn't feel that much better than just burst firing the liberator to me
Punisher is good but the breaker I think overshadows it
Explosive liberator is weird and I can't decide
The explosive liberator would be neat if it the game told you what benefits it had besides "explosive" in exchange for a halved fire rate and 33% less ammo per mag
the lib-p is solid, in my experience. the breaker still outpaces it but with decent firing control you can reliably put devs down.
it's pretty good at headshots, so if you can nail a dev's head reliably it genuinely performs pretty well.
also an extra three mags worth of ammo doesn't suck
and I think this is why I was hesitant to grab it. couldn't tell what if any benefit the 'explosive' had that outweighed its tradeoffs.
I still don't know what explosive actually does besides more? stagger on hit
I've yet to use a gun with the tag so I'm genuinely clueless myself. that's what I assumed it must do.
though if I'm being honest I'd prefer some splash damage on impact
slower firing rate and less ammo per mag? alright, here's AOE to make the tradeoff worth it as long as you're good at making shots count
nah people've ran the numbers and the breaker just has pure DPS over everything else
Hmmm
its barely even a contest
I keep seeing this but I will say
Super Earth would wanna kill those fucking Dwarfs
so hard
Yeah, Breaker is just disgustingly high DPS compared to every other option including the MGs
Yeah by just damage x ammo it is like 20k damage ahead
I think it’s less of a clear number 1 because it sucks beyond like 20 meters
It is very hard to compete with a Breaker that gets mag dump'd.
It deals full damage to heavy tier weak spots
But it is the god king of short range and one of the only ways to stop 2+ Berserkers in a magazine
Like the Charger butt or a Hulk's head
Do I dare try to Helldive tonight
servers were pretty solid over the weekend
I think it’s a worthy sidegrade to the autocannon
Weaker but more precise and no backpack
Last night I got to play around with the guard dog drone and it was lifesaver when I wasn’t paying as close attention as I should of
I'd like the AMR way more if the way the zeroing was significantly less strict
A target rangefinder would be noice
Though I find that the AMR seems to work better at 100 meters pretty much all the time
It would be very nice.
A workaround you can do though is tag enemies with Q, that tells you their distance from you
The Railgun or Autocannon I can just point and click with, the AMR I need to faff about with how high or low I'm aiming relative to enemy distance
yeah, part of why I gravitate to the former. the railgun especially because the reload is so fast that as long as I'm pacing my shots right I'm putting out a whole lotta hurt
I think the autocannon has drop as well but it’s less precise in general so it’s easier to ignore
Railgun I think is a straight line though
Reason I like the anti-material is that it ALSO handles hordes at a decent pace
The MAIN downside
is the complete lack of a fucking reticule when you aren't ADSing
which I feel like is absolute shit-ass stupid
I think you can use an imposed reticule on PC
It's genuinely annoying
That's my thinking
Hell, even the Autocannon has one, even if its nigh unusable hipfiring
honestly kind of balances it, because if I could zoom in and be even more precise with my railgun shots that thing would be a menace
Friendly NPCs have been seen dropping into active Helldiver missions! ⤵️
The developers in Helldivers 2 are able to play “dungeon master.” At the studio there are going to be humans watching how the game is being played and responding, in so...
WHAT
Honestly, knowing that a bad run might be you being Personally Victimized by Arrowhead is amazing
the animations are jank but goddamn that's cool
Those poor SEAF troopers
That dropship also looks a lot more like the HD1 dropship
Which is neat
Ok less similar than my memory
<@&1206091872716595200> anyone up to dive in about ~5?

back pain has me out of commish atm but may be on later
Is this why a bot patrol spawned in directly on top of me once when I was away from the team?
all good!
I can helldive shortly
<@&1206091872716595200> Managed Democracy Needs Your Aid!
T-5 minutes, just getting dressed
will be around later
Democracy waits for no pants.
I apparently need to reboot, be with y'all asap
oop, take your time
ingame propaganda announcement about urine samples being due reminding me I need to go bathroom first
My file explorer should not be taking 80% of my 16gigs of ram :|
wack
restart fixed it :)
oh good
oh floating tank corpse of the snowy tundra, what is thine wisdom
(for context we hit a tank so hard while it was being dropped from a ship that it got stuck in midair. it was like two eagle airstrikes onto an inert helbomb a foot behind the tank, thing never had a shot.)
lmao