#Helldivers 2: For Managed Democracy!
1 messages · Page 8 of 1
some people like the struggle
I wanst being like obnxious or anything
I was jsut being a good shot with teh railgun
Literally, i took down a few bile titans
was it a 4/4 team?
it was, but it was obviously randos
Perhaps they had a friend that wanted to join
they may have been making space for a friend and you lost the lottery
and had just killed a bile titan with an OC shot to the rear guts (always satisfying)
Ugh,dumbasses
well, tehy're gonna loose without me
i can tell you that
I hadnt died sicne teh start of the match, and was carrying the super samples etc >.>
again some people like teh struggle
And some people are jackasses
dont dwell on it
Dont play well or you'll get kicked is just a crap take on things >.>
I mean, you don't know that's why you were kicked. which is why null is right. it's really best to not dwell on it. I just block the person that kicked me if it happens (or the entire group if I don't know who did it), redeploy, and keep playing.
You can always tell who did it because the'll be the player with the 1 behind their name.
it's dumb but you won't run into them again if you block them, and quickplay works so it's their loss and another squad's gain.
I.e if i'm hosting my name is T1 in the squad screen
And i'm mostly just grumpy and venting
ANYWAY
i'm growing real fond of Eagle strafe on non +time missions
it's real potent for just about anything you want to kill, real fast to get out, and you get 4 charges with the upgrades
it's amazing against bots as well
Yeah, it's fun on them
I appreciate its' ability to kill the walkers through their amor
Is this an efficent use of ammo? No.
Is it great watchign them go toppling down
yessss
who needs efficency?
if we were aiming for efficiency we wouldnt have 15 reinforcements by default
I've found quickplay to be like 50/50 bad/okay
but what kinda surprises me is how many of the other communities I'm in
a lot of them are super dismissive of the chance anything can go wrong and then suddenly you're assaulting the biggest outpost with 2 reinforcements left when you spent like 3 reinforcements per outpost on the way there
and they get really blamey when everyone can't do it after they immediately die
this behavior is shockingly universal it seems
the trick is to re roll groups after each mission till you find a group you can stand
it's quick at least and it's not actually that bad since it's usually one shot per walker
I tend to be the roamer in my quickplay games
so i'm just doing my own shit clearing the side objectives
yeah but since they're from other communities they can see me ditch them lol
unfortunately earlier our group here disbanded because of lobby issues and I got invited to someone else's and it worked
slightly regret joining that
oh i meant when doing quick play
yeah
there's some groups I'd want to stick with but then the host doesn't start the next mission ever
I wish rare samples were easier to find
not like more of them
just... easier to locate
a lot of them are easily missable but I find around objectives, where the crates spawn, and where commons spawn on lower difficulties to have them
some of them also seem to make a buzzing noise like a nirnroot?
I kinda wish the range at which the icon shows up was further tho
because I have to walk around those places pretty tightly to find them
i can't relate, i'm in darktide hell where common samples are my bottleneck
Same here
i have like 135 rares and 20 or so supers but i cant get enough commons
Well, that and technically legendaries, but that's because I haven't done much top-level games
common samples are best ground out with lower levels I think so you also get tons of SC
you need a ton of them but they come quick
probably but i already ground enough supercreds for the premium battlepass
I mean, if you want SC you want a friend to open friendship doors with
but what about next months battlepass
and the month after that
technically high level missions give like 20+ commons its just that theyre by far the most used in upgrades
Do we know that all those will require SC?
it refunds me 30% so ig ill just grind some more 🫡
I think so?
but I don't know for sure
the steam event post seemed to make it sound like the free one was the 'basic gear' stuff
which makes sense to me
the premiums are more specialized
I only have five ship upgrades left and I need a few more super samples, but mostly just tons of commons
I mean I mostly want medals to fill out the 'standard' pass
I want that goddamn plasma gun I don't care if it sucks which it probably does
you also get medals from looting stuff
unsure if it scales with difficulty
the SC don't, the reqs might if they're added to normal mission rewards
yeah I noticed bigger numbers but not enough to say for sure
It's like, 2 versus 3
I am pretty sure medals go 1-2-3 depending on difficulty
Or that, yes.
I think trivals give one yeah
probably incrementing at the same levels as you get the next tier of samples
but the PoIs are all within spitting range
Yep, and you get far more for higher-level op completion
I think spamming radar side objective missions might be best for those then
so you can have a more optimal route when collecting
True.
Man, I will say
The game is fun, but it does feel... Rough.
There's massive chunks of stuff that just Don't Work
I find it to be very forgiving but only if your teammates are working as a group
oh yeah
bug wise definitely
True, I'm mostly talking about stuff like Armour Not Working, and weapon balance being all over the place.
this happens to most games that come out but it's usually less documented
like the armor not working? classic game bug that usually doesn't get sniffed out for months and then noone realizes it got patched and just thinks they hallicinated dying so easily
given they're up to 700k player cap on the servers right now, they may be able to stop panicking about server capacity and do some balance patches
Yeah, that and they actually implemented kicking AFKers
at least in the near future
I'm interested to see what their balance patching style is like
so many games I play just shoot shots in the dark only after it becomes so big an issue it's game defining
I think there's a few things that probably need just a small side benefit to be 'viable enough' like ballistic shield and muscle booster
i'm hoping once things settle they'll use planet effects to ab test balance
ooo that'd be cool
Judging from past actions expect more buffs then nerfs unless something is wildly over powered
like uh
small universal explosive resist on ballistic shield and quicker ragdoll recovery on muscle booster
then there's things that need more number tweaks like
every medium armor penetrating primary
what i really want is a "vr" fireing range
Ngl I feel that's the better approach usually
that'd be nice
I've been taking stuff to medium/easy civilian extracts and testing while mortars and turrets do most of the work
Honestly the shield just needs to work against melee attacks and it'd be at least solid.
Unending nerf trains are just bad vibes to me lol
imo buffs and number crunches are the way to go
it depends
but in this game definitely there's more random underpar options
the only thing that I feel needs nerfed is the laser drone backpack
i'd say it more needs to be fixed, it cant be intentional for it to work like it does
and that I'd just give lower heat capacity but quicker recharging so it's less 'kill that entire horde of small enemies no sweat'
a lot of things in game design are intentional but without considering context ime
if everything was that powerful and armor worked the game would probably need to buff enemies
which could turn into rocket tag buffing
yeah i'd say lower heat cap, i cant comment on the recharge time as i have never seen that happen. and then i'd buff the armor pen on the balistic version
I think stuff like shield backpack and railgun are probably the peak of what should be allowed
it's not too long but if the heat cap was slashed it'd make it more balanced but annoying
giving it back some cooldown time would make it worse but not more annoying imo
have stuff like the railgun and shield/drone backpacks take a power resource so using 2 at once causes reduced efficacy
but I've also almost never seen it so it might be fine as is
imo what could work is to remove passive cooling from the laser drone
adjust numbers acordingly but no more perma laser
but then it'd be like 'I need you to shoot a little more so you can recharge by next fight'
add in pressing the backpack key to force dock
backpack key in general might be nice
i mean ther is a backpack key
to like 'hey can you support reload me'
its just only used for one of them
hmm
a lot of them would benefit from a side thing
removing passive and adding manually cooling it down would balance it a lot
and letting you press a button to open yourself up to support reloads off your own back would also be nice
and conflict less with stims and normal pickup
I'm not sure how I feel about power resource unless it got used for more stuff
it feels weird to only have it for railgun effectively (and maybe arc thrower)
I could see those taking up a backpack slot but not like
requiring it for reload?
just as a passive 'if you don't have this on they're a tad worse'
probably make the charge time slower
yeah i was thinking of it as a if you use the railgun and shield backpack they are both a little worse
Ammo Backpack/Grenade Launcher can be nice, you have enough ammo for every nest on the map
I'm not really sure it's needed (for power balancing)
not because it isn't strong, because it takes up 2 stratagem slots unlike backpack reload weapons which are of sinilar power
personal shield and grenade launcher has been my jam
kills bots, kills bugs, doesn't afraid of anything
i'm stuck on medium and lower for the most part so i have a very skewed view of the game
besides hulks and bile titans, anyway
I haven't used the shield, what's the timer on it?
would you like me to drag you into a 7
kinda short but if you get shot again immediately it fizzles out immediately
the personal energy shield comes back within a few seconds after being downed, it's very strong
it also goes down quicker to higher damaging stuff like rockets
the description is a total lie
with bots it mostly helps you survive Mistakes, against bugs it lets you do basically whatever you want
Oh, I was bamboozled by writing
unless you get totally swarmed and stuck in melee or spat on by a Titan
it's just like
warframe shield if it was a bubble instead of extra health
There really are a few S-Tier choices that could be adjusted
complete with shield gating (?)
People working hard to be as boring about the game as they can
it's not really boring
it just describes it reallly poorly for both shields
'a limited time' instead of 'it has a regenerating health pool on a cooldown'
because it reads as if it were finite
it's not
but it's also not nearly as secure as you'd think since it goes down fast and doesn't protect from explosions inside of you or insanely deadly stuff like cannon turrets
on higher difficulties you'll still get melted unless you take cover
and a single rocket barrage can do you in if it's timed right
(or a single rocket if you get shot by normal gunfire first)
Bots are truly playing a different game
I'd say it's only an A tier
They want us dead dead
bots will engage outside of laser drone range a lot (I brought a bug loadout by accident once)
<@&1206091872716595200> going for the big time, Difficulty 9 bugulons
difficulty 9 
I'll try my best
I need to try railgun against bugs again now that I know how unsafe vaguely works
Unsafe is the magic switch that makes Railgun a fun and spicy weapon
I wish there was a loud audible "CLICK" when another player near me swapped to unsafe
So many times a new diver will pop the railgun into unsafe and be hugging me before I know its too late
i still say the biggest improvement to the game would be a dedicated rock and stone equivalent button, i know about the q wheel but a dedicated button has better responsiveness
It does feel weird just having affirmative to cheer folks on
i would also settle for a "if you walk across my line of fire one more time i'm not going to stop shooting" option in the radial menu
One of my friends has a real hunger for getting Arc Throwered, I keep trying to explain it's not exactly my choice
Helldive bug operation completed
at one point the objective had eight bile titans in a giant pile on top of it
target rich environment
It was a mess, but I led them around while the team regrouped
they all chased me for a bit
but then we found even more and they chased other people
I think all of us had 8 chasing us in specific at one point
imo it's we passed the loadout check and stayed cool when things started going wrong
we never had a death spiral
Yea once you get that spiral it never gets right
we were on the backfoot for a lot but never getting farmed
Guard dog my beloved
guard dog rover 🙏
it's funny the bad one has the same exact name but everyone forgets it exists so rover just gets the guard dog brand
one way to potentially™️ escape death spirals is to remember to weaponize the drop pods
I managed to put all seven titans on one side of me and loop around them to the objective
There is something that restricts pod movement sometimes which doesnt help
luckily the last stage of the objective is just three up arrows
if I'd had to do a "find the coordinate" or whatever with three chargers right next to me we would have been screwed
the thing that was actually insane was me going back for the supers, I can't believe I made that
dodged about fifteen acid spits and mantled up loads of rocks before I could manage a 500kg to take the pressure off
there was more on our side but it wasn't so many we couldn't deal with them I think
I guess we just rolled bile titans as the preferred enemy type
I did that and then immediately died to the charger corpse
but then I did it again and didn't die
misc definitely carried in terms of getting places and leadership 🙏
I always worry I'm being overbearing but I think high level helldivers absolutely needs the team to call the disengages and direction
because you just can't fight straight up and if anyone gets scattered they can't fight a breach or a big patrol without running out of ammo or anti-armour
way harder with bots because you can't just pull neatly away from whatever you're fighting, they'll gun you down
so it's much more difficult for a given player to gauge what situation the team is in at a glance
you're leading not commanding and that makes a huge difference imo
the tactics adapt based on what's going on and you don't like
force people to do stuff
yeah misc, you're really quite helpful
the other community groups I've played with tend to go poorly because one person decides that everyone needs to stop running for their lives and just assault a outpost/nest right away
which usually accelerates the ongoing death spiral because they attacked the place without a plan or backup
they never back off, listen to anyone's situational updates, or consider the chance of failure
but when you ran up to the objective it was a risky gambit not "comes throw your bodies at this and if we fail it's not my fault but rather yours"
and that approach is a lot better ime
Suboptimal
pov you are a Hunter that thinks that my empty gun makes me defenseless
I have beaten Devastators and Brood Commanders to death with my empty pistol
I swear the only time I remember melee is when they self destruct
I don't quit attacking until I'm dead
IF I CAN FLY AND SHOOT
THEN I WILL FLY AND F#$!@& SHOOT!!!
💖 10.42K 🔁 1.52K
This is how I play
I only know one word and it is "gas pedal"
it is good against bots
it’s cool which matters the most
SMG and shield making me feel like captain america
but I stumble so easily even when I block the shot
have you got the personal shield generator yet?
Nah
I need to try the ballistic shield, but the perso shield is god tier
Ballistic shield is an interesting one
defender + ballistic shield is insanely good
Yeah I enjoy Defender + Ballistic shield
It goes well with my Medic outfit and feeling like I'm about to take on the god damn world
I tend to run grenade launcher or the disposable rockets with it so I can crowd clear
I do really like the slugger, so going down a grade in primary firepower sucks
but the ballistic shield is very cool
I suppose I can run defender plus Senator revolver so I still have some medium armour pen
i love the per round reload weapons
i just hope they fix ther reload bug on the revolver (atleast i think its a bug)
Defender is a step down in that it doesn't punch through medium armor
It's a really good gun
both pump shotguns are very good
I think the punisher could use a deeper ammo reserve
But I quite like it in general
Though I think it does struggle a little bit with the Breaker being a top of class weapon with a similar niche
the round reload is underrated imo
i'm pretty sure the fire rate interval ticks down wile you're reloading so yo can spam reload and fire alternating and not really have too much of a loss of fire rat. so if you're good with hipfire you essentially have a 40 round mag for it
which makes it great for bugs
The autocannon having its own weird round reload is also really nice
the slugger is very good for devastators in a way the defender just is not
but I will give it a go with the shield
@gritty sundial I hope you know I'll play this game like a goblin ass version of this lol
Or similar nonsense
I also compulsively abuse collision physics in games lol
mood
in this game the collision physics will abuse you
Like Im the goblin drg player who gets on the ceiling somehow lol
being launched into the air by a rocket usually ends with you being impact-killed by a particularly pointy bit of rock
Amazing
grab the medic armour so you can heal through whatever throws you into the wall
the weird grey whoopie cushions on some planets are horrible great for that
Stab yourself before you yeet into the distance
theres a reload bug?
everytime you reload, even continuing an interupted reload, you eject the spent shells
or rather go through the motion of ejecting the spent shells, they do correctly remember if they were ejected
lmao
Yeah the reload staging on the senator is bugged atm
It's still quite a good secondary but that's annoying
Early on, should I save up for stuff like the AMR or is it better to buy cheap stratagems early, just to have more of them?
Fun fact about reloading: If you have one in the chamber and drop your mag, you can still shoot once.
Buy whatever so you can bring 4 but also the AMR is very good if your aim is solid
Better vs bots than bugs because there's a lot less bug medium armor to engage at range
<@&1206091872716595200> we need gamers, super earth needs soldiers
eating, but I'll be there shortly
How do people feel about the eagle rocket barrage?
I've been having trouble judging how effective it is
It seems a tiny bit inconsistent but vs bots it can take out tanks, turrets, and factories in one strike
ok that's pretty great
Sometimes doesn’t kill turrets or tanks which is a bit odd, but it targets larger targets so you don’t need to be perfectly precise like with orbitals
Are you taking about the 110mms?
yeah
They are nice to have, and with the eagle upgrade you get 3(?) before rearm
Three, yeah
If you are going eagles, its a good fallback if you don't take railcannon
But imo better for bots
I don't have the level for railcannon yet
But I'm looking for something which can fairly consistently kill big things
Pre-20:
- 110s eagle
- EATS
- Recoiless
There are variances for each haz tier, and also per enemy
Oh I mean "something very reliable so I don't need to take support weapon AT"
I normally use the autocannon for it, or the AMR
I think the recoilless is kind of butt though
Good for breaking charger legs I guess
Admittedly I've mostly just been vs bots and I think its better vs bugs
Recoilless also really demands a loader for maximum efficacy
Since it takes your reload to from like...6 seconds to 1
Yeah though I find it hard to actually stick with a loader
I wish if you were carrying a weapon with buddy loading it'd put a special icon on the symbol of allies who had the loader backpack
That'd be neat
just make it so the gunner can carry the reload pack and anyone can team reload them
It's so hard to stay on top of who has your ammo after any chaos even with good teamwork since the weapons and backpacks get kind of shuffled by casualties
Though the RR has crazy firepower if its buddy loaded
I think it might break the spirit of the game a little but is there a volume control to turn down the propaganda broadcasts in your ship? (How undemocratic of me amirite)
I came to hate it against bugs since it doesn't quite have the alpha for either of their heavies and is a pain to aim since both chargers and titans like to run you down
good against tanks, not sure about hulks since by the time I needed a systematic hulk killer I had the 500kg with the Double Eagle upgrade
and I fell in love with that thing
unsurprising but nice to hear
Hulks I think it kills well
It's often hard to tell because of how much people like to shoot at them
recoilless has one niche which is popping dropships, but it's hard to find a mission where you really need to kill exactly seven ships of guys
for high level bots I run railcannon and 2x500KG as my strats, because I too have no support weapon AT
I think most people seem to have dropped the recoilless for the autocannon once they've unlocked that
but if you want something early, get EATs
slash railgun
and take them with your normal support weapon
just drop them on cooldown constantly, grab them, shoot them and then swap back
I'm level 13 iirc so I have some good stuff
will do you fine on anything below Suicide Mission, at which point you start needing railguns and railcannons in the squad anyway
I do like how you can use the pod as AT for eats though
unless you have really good autocannon/GL gamers for chargers
I keep trying to hit bellyshots on chargers with the GL but it just never works
do you have to go it from the side
I'm good with the GL but I haven't landed the AC kill yet
you need to dodge then auto-dump 4 nades into the fleshy part of the abdomen when they stop
the little tail plate can be annoying, so it's easier to get hits in when they flick the abdomen up after hitting something
ah
4 meatshots will pop the abdomen and they'll bleed out shortly
The AC can two shot kill Chargers if you hit the backside of their back legs where they're unarmoured, but its a very tricky shot
UPDATE Please check the pinned comment.
Pistol/Breaker Testing: https://youtu.be/3b23W-lD8FU
Bonus footage at the end if you really want to face off in a duel against a Bile Titan.
For testing and theory crafting purposes. If you wish to run a Railgun or something else, that's totally fine. This video is just for those that enjoy using th...
autocannon is also mixed for bugs because the back slot gets you huge horde clear or immunity to a lot of their slows and harassing hits
worth having one on the team, absolutely, but I wouldn't spam them
Odd question but is playing a sneaky sniper viable at all?
a little
definitely a thing you can do in solo
requires you to be very good to prevent reinforcements getting called in
sneaky sniper is an ideal solo approach
in a group of 4 you will make more noise just by existing but the AMR is pretty good
and the railgun is your other sniper pick and is pretty insane
the designated marksman rifles are pretty awful so I recommend just grabbing an SMG or a slug shotgun and treating your support weapon as your primary
Congrats! Apparently it absolutely bodies walkers
The AoE pierces the front armor to hit the squishy pilot
I have heard it is excellent vs bots and very mediocre vs bugs
The starship litmus test all over lol
like every bit of flavor is frankly comical
"Unfortunately, Super Earth and its Helldivers are extremely cool."
Helldivers is like Dredd, Starship Troopers, Robocop and a lot of 40k, in that it can be as cutting a satirical portrayal as it likes and it will be, but you are also entirely allowed to watch/read/play it, see a guy with a chainsaw sword the size of an entire human cut a massive bug in half and go "that's metal as fuck" with zero irony
two great tastes that go great together
I mean that's not going "fascism is cool" imo
Like you can see the visual design and find it cool but still understand fascism bad
Oooooh how is it?
Like I'm a fan of most of those ips and still can grasp that
Helldivers gets a bunch of leeway because while it's hyper satirical it's also doing nothing to pretend it isn't satirical, and isn't deviating far from "we ultimately don't care, it's not meant to be commentary you engage with beyond framing the fun gameplay".
It's like how EDF is consistently B Tier Bollywood stuff but it just owns it instead of making a huge issue out of anything.
even beyond that, if there was no aesthetic appeal to fascism at all it wouldn't have the following that it did/does, a lot of interesting continental philosophy in the postwar period is grappling with that in slightly more sophisticated ways
I'm not sure what you mean in the case of helldivers Ngl
I was mostly referring to Dredd and Robo in that case, the others are a lot more Heavy Metal Album Cover
anyway, in this case I am entirely behind "hell yeah 500kg bomb", it gets the Starship Trooping just right
tongue firmly in cheek
None of the aesthetic is intrinsically fascist it's just associated and in this case stated directly to as being used by fascists
Like the game very obviously is going for "fascism is stupid and bad" and you can like enjoy the aesthetic it's using alongside that point without missing said point lol
My impressions are very good
the sheer basis of fascism is aesthetics as politics
I was going to dig out the Deleuze and Guattari here to illustrate that point but it's too late at night for me to go digging in there
I like them but Guattari cannot write a clear paragraph to save his life
or possibly he comes out extremely badly in translation compared to Deleuze, but that seems unlikely
Like ultimately my point is if someone's take away from liking the aesthetics of the game is "fascism good" they have ignored half of what's on the plate and taken the wrong message tbh
absolutely, but I feel that you can extend the statement slightly and go "fascism is cool and stupid and evil and pointless" in pretty much equal measure, the fact it's cool to at least some small degree makes the criticism hit better
I disagree. Cuz it's not what's cool the games visual design is. Like hopefully no one thinks it's neat dissidents are violently oppressed. Like fascism absolutely uses aesthetics but what it uses for said aesthetics varies. And the aesthetics are a tool separate of the fascists that is being used by them.
Like the Nazis didn't invent that style of uniform
Hell most of their symbols were stolen and coopted
I think it's almost impossible to seperate the two
sure their symbols were stolen
but when put together with the rest of the aesthetic
makes something designed to feel authoritarian
(and that's also the case with their uniforms, even the ones that are very clearly prussian/imperial. They were designed to invoke power, awe and authority)
Tbh I don't really feel like continuing to spin wheels on this. So I'll just say agree to disagree I suppose.
I hate jetpackbots so fucking much
I hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate
Krill issue
Assault Raiders punish panic
You are faster than them and they don't actually do a lot of damage
Just run away a step and shoot
jump away and shoot
or shoot center mass because it's only the backpack that explodes
Panic I wouldn't say was the issue, and more that any hit seemed to make them explode after death
And let's not forget the times when they die and somehow just zoom right at you at a distance
What's better between the two Guard Dogs?
The Rover by a very large margin
The standard one has an ammunition capacity that runs out quick, the Rover doesn't, it just needs to recharge after sustained fire
But the length of time it can fire for is like, insanely long
You'll rarely see it recharge
it'll just melt hordes of small bugs
for bots the range can be limiting and certain engagements it just won't fire at all
I find it quite reliably gets it's own killstreaks tho
Rover is borderline if not explicitly top tier bug backpack just due to how much clearing assistance it provides
Bots have too many armor units and it falls entirely flat against anything Devastator or larger, but it'll mulch light bots well enough.
Practice control over positioning the drone so it doesn't hit you or allies, or take advantage by positioning it to shoot around or over cover. It hovers over your camera right-side so you just have to turn your view
The Rover also has serious accuracy issues vs bot infantry
They too skinny...
The way it fires feels like its tracking a low center of mass that Raiders uh
don't have, lol
so yeah, leave it at home vs bots, against bugs it'll just get you so many kills
Speaking of, yesterday I got 54 kills from a single cluster bomb when defending an extraction choke point from bugs and damn did that hit good
sick
hella
it does seem to become extremely friendly fire prone around slopes as well
I honestly never got what people found so obtuse Abt them but I think it had to do with coming to them with a background in theory derived from their stuff, primarily by way of disability theory
I had this thought a lot tho and it's bourne out by the sheer number of chuds who really love this game
It's satirical and the devs don't seem to be chuds themselves but they made something that chuds can easily and readily identify with
there's not a work you can make that depicts chuds where chuds won't go 'woa chuds are awesome'
disco elysium devs weeping in a corner
more than once ive had to respond to chuds talking abt how based DE is (because it mocks communism) by pointing out that i personally know one of the devs and theyre pretty much all some form of (post-)leftist making self parody lol
I think it's less self parody and more just critique
in DE, much like now, communism failed
and trying to pursue leftist thought while ignoring that is quite blind
NEVER STOP #gaming #helldivers2 #maleveloncreek #spilloil
Guess who just got the game
TikTok is unrelated
I don't think this is how the scientist ai is supposed to behave
how was Coruscant lost 🤔
the city planet that gets blown up in TFA was Hosnian Prime
I unno I liked the rest of the meme tho
ye 
That looks like union activity
Why not simply jump over the wall back there?
Also like... there's hardly anyone coming after them...
They just blew themselves up for no reason, wasting valuable democratic resources.
Remember, unionization is one step away from communism! Don't let our glorious freedoms be trampled by authoritarian collective bargaining! Report signs of unionization to your democracy officer immediately!
its for the vibes spork for the moment for the story
Yeah I get it
i am here to help spread democracy
We lost so many samples
so, my first solo ended with me running in circles with no ammo or grenades & a broken leg while a horde of bugs chased me down until i got extracted. helping the war effort! 👍
<@&1206091872716595200> rally to me, defenders of freedom
@keen zinc Ok, what's up?
The time to defend Super Earth nears
I'm playing with friendos, but maybe later i can join yall
#1204832579287519292 message
🅱️uppy
"Not everything is political! It's just a video game!"
The video game in question:
These are such good linesss
Lagging a bit more today 
The single QoL update I need is firing range on my ship
So I can practice
When in doubt, short controlled bursts are your friend
The recoil mitigation armor is also huge
I will say dolphin diving can also save your butt
I’ve been calling it the ‘Monster Hunter Dive’
Doesn't hurt against berserkers either
solo is rough as you get to the higher difficulties
Considering that was the first mission I ever did

Gave me war flashbacks to Deep Rock Galactic
Helldivers doesn’t make a lot of concessions for solo divers
I was fine right up until the end
The defend the extract part was brutal
And I was damn close to failing
the difficulty does not scale based on amount of players, yeah
at least afaik
the upside is you're less noticeable
watching my cape flow majestically in the breeze of the ac on my ship
So patriotic
yuri lowenthal is sending me lol
Wanna join other Helldivers but am baby Helldiver
We can always teach ya in the moment
Nothing wrong with a bit of on the job training, diver
Tried to join a mission, landed with the zone super hot with bugs all over us, one teammate died
And then my game crashed
claps democracy
democracy
Sucks because I was looking forward to teaming up with others
I hope that wasn’t what causes the crash
There's a handful of crashbugs still, unfortunately. It's improved over the week significantly.
Gonna spin up the game again and see if there are any more graphical settings I want to crank down in order to optimize my computer’s ability to handle it
Alright, touched up my settings I’m ready to try again
Inb4 I can only play alone
Okay so now I’m stuck on the pod dropping loading screen
will echo this. i don't mind some missions going wrong if it means helping people learn lol.
hell, I'm still not perfect
mfw I just wanna spread democracy but my game ain’t participating
And force quit the game
That loading time was ridiculous
Are you dropping solo? We had that problem in one of our games
No, I was with another person
Pretty sure my computer just straight up hates me rn, I can sense it’s annoyance
Nah i'm pretty sure its a known issue
No my computer is kinda… half frozen rn
is a known issue, even
Ah there we go. Got Helldivers to gtfo
So do I dare try a third time
squints at Helldivers trying to run as a background task
I’m just gonna say ‘no’ do a restart to clear out all the extra bs the various crashes stirred up and try again tomorrow XD
But thank you all for the offers of help. Hopefully tomorrow will be a better showing and stuff gets patched as time goes on
my fellow divers keep shooting me in the face. and dropping pods on me.
If you manage to stealth it, you won't have any hostiles to deal with upon extraction
Score doesn't increase with kill count, only completing objectives
looking forward to the armour values being fixed so I can wear my assorted incredible medium and heavy armour fits
I'm still gonna be a light armour rat cus that's just me
heavy armor 4 life
light armour feels really good for the mobility but I'm looking forward to having a reason to run medium and heavy
heavy’s got the style
I might be stupid.
I promise I'm just as stupid at any point in this game.
I'm the reason they even use mines
Also my friend
@stone bridge @rotund marten If a spot opens up before i head off to bed, gimme a shout, i'll happily come along
Eh he he
Illuminate inbound, Helldivers.
@unkempt river there a non tiktok link?
uh, no idea
At least we won't need AT
For those of us who fucking hate tiktok: it's literally just a video that's incredibly staticy audio wise, with someone saying SE lied, the illuminate are coming
Doesn't look like it?
the binary text translates to "HELP"
Also i unlocked the Demolisher
it's interesting
correction
Dominator
kicks like a fucking mule unless you're ADSing though
How much work does it put in vs medium armour (and how much does it sacrifice in terms of ammo economy and horde clear?)
the distraction strat works, me and a team beat it on suicide mission twice
wtf happened here?
Still figuring it all out
oh yeah, you did get two of us with the hellbomb
Also, for those who don't have it already, the ultralight armour with Fortified has rotated back into the Superstore
It at least blows hive guards heads clean off
also <@&1206091872716595200> Doing a suicide mission if anyone wants in
going to swap to that for my attempts at bot helldive, I think
1793-5028 currently for friend codwe
It has pretty good drip in addition to just being Good
Ah yeah. I did detonate a hellbomb just as a Bile Titan walked over it... and just as someone landed on top of it.
Yeah, one of you dropped on top of the Bile Titan just as I shot the bomb it was walking over. DX
Killed myself and them.
But the titan died so I guess that wasn't so bad.
Terminid helldives are complete bedlam
It'd be a lot cleaner if Biles didn't take a small army's worth of ordnance to properly kill
there's a lot of based ones yeah
I feel like a lot more unlocked like a week ago now
they're one of the things grenade launcher mostly solves, but then you need to deal with chargers with GL
or wait bile titans not bile spewers, oops
Yeag...
a lot of the enemies have name overlap it feels like
because they're classes of enemies
but there's only like 2 types currently in each class...
I know you can one shot titans with the Railgun but I don't understand the timing rn
It might be when its mouth flashes green rather than when its spewing bile
Like right beforehand
hulks are the other thing with a ton of types
and then there's the spewers which have bile and... the other one
hunters and stalkers are visually and thematically similar but mechanically have different roles and functions entirely
I almost want to make a chart of all the enemy relations but it'd be like, 5d
my arsenal is GL, lasdrone, railcannon and double 500kg bomb at present, and even there I don't really want to use the GL to kill chargers since it requires good aim and takes a while
ideally I empty my strat bar on the armour and then leave it to the railgunners
you can use the GL to finish a Titan that has been struck by the railcannon very easily, or to pop bile sacs
but I actually don't like popping the sacs because baiting the spit move is the easiest way to land the 500 on a titan
only worth doing if I'm out of bombs
the spit in general feels less threatening to me than them just stepping on you
what i know with bile titans is that you have to have the railgun shot overcharged (Gun crackling)
like right in the danger zone
and it's gotta be dead on
3 overcharged shots to the head is a kill too
which is like chargers suddenly deciding to instantly maul you instead of bat you away or charge
so railgun damage is dependent on unsafe charge right?
lotsa damage variability
I'm pretty certain it is, yeah
You really want to be letting it go as late as possible
I've definitely noticed the lightest of the bot heavier units (sounds like an oxymoron, but the ones that don't have add on upgrades) die in one shot to the torso area if I charge it more
and the bigger ones too ig
one thing I find frustrating with the railgun is that it leaves a red mark where it hit, and oftentimes it will display part of that mark on the enemy's head but not deal headshot damage
Generally you have to be quite precise
Re: Dominator, it's interesting.
Very slow reload. Bad vs hoards. Punchy as hell - can take out chargers when hitting the guts. doesnt seem to pierce their armor thoguh, bounces off. Didnt get to test on spewers (Either variety). Good at cleaning out hive guards and other mid-sized bugs
kicks like a mule, but much more controleld if you ADS, so... do that.
Range seems good, squishes spore towers quite effectively
Havent tried it on bots yet, suspect it'll be better vs them honestly
meanwhile I tried the heat based primary and it was midder than I expected
the 300/sec damage feels a bit low and the heat recharges slowly, but it comes with six backup heatsinks, all of which can be shot infinitely if you don't overheat
range seems to be fine
it doesn't seem to lean into it's gimmick too hard because the 8 seconds often don't feel like enough given the damage and slow recharge, so it probably wants to to reload anyway
oh and it has a slight delay before firing so I find it annoying to try to conserve heat
Dominator can decapitate warriors in one shot if you get the angle right.
Which isn't hard to do.
Same with Hunters, but they're a lot smaller.
Slugger can also, which makes me think it's a similar kind of weapon
I replaced my Slugger with my Dominator.
explosive tag and probably-more-ammo might make it superior, will have to try
Has a lot more ammo and fires faster.
If you get headshots on devatators youc an kill them in like two, but it's hard to hit their heads perfectly.
I'm pretty sure the Slugger has much faster aiming than the Dominator though.
That's the same breakpoint as the slugger in my experience, so might absolutely pair well with the GL
Just got myself the liberator penetrator
This thing might be the worst weapon in the game, it is so bad
Slugger gets 40 rounds but you can reload it to full at any time without losing rounds. Dominator has 6 fifteen round magazines. A small ammo box will give you 2 dominator mags, but only 12 slugger rounds.
Also you can of course do a tactical reload with the Dominator having one round left in the chamber in order to have 16 while the slugger doesn't use mags so its max is always the same, 16.
Come tot hink of it, does reloading with a round in the chamber speed of reloads in this game? I never noticed.
It does in my experience
looking at all the stats medium armor penetrating seems to be overvalued
they usually take a little bit of damage, 3/4ths the mag size, and then increase the recoil
and then some not tracked changes like apparently burst fire only?
it does yeah
The lower damage on it feels like a lot, especially paired with the lower firerate
killing basic bots can take multiple bursts which is insane
OK, if dominator is just cooler, explosive-tagged slugger I will absolutely pick that up next
I generally don't look at firerate since I'm used to only burst firing manually while set to auto anyway
Slugger has been my jam lately because of easy oneshots on anything small and good damage to devastators, hive guard and brood comms
defender also does that
it and the GL destroy the medium armour balls you see on higher difficulty
well not everything small
idk what hunters count as, they seem in-between
no but I don't think the slugger lists having it
I tried it but the icons are always messed up
how many lying statblocks are thereeeee
I generally just flank hive guards since they tend to try to hunker down after you bap them which renders them almost a non issue
they do cover up other guys sometimes but usually the other guys then get ahead of them
Eyyyy welcome to the fight
Slugger does good work on them since you can sever the forelegs from the front by shooting between the plates with the slug, rendering them incapable of actually getting up again after you bap them
side note I just got stun locked into death by stalker ragdog multiple times in a row
or at least the crawl is much slower
I feel like I'm playing skyrim again
except the ragdogs are shorter
I am very into medium pen, there's just so many red bugs and devastator balls on high difficulties
do you use your grenade launcher on the smalls then?
or how do you handle them
secondary?
because I tend to use my primary on small enemies and my GL for spewers and balls of higher tier guys (or those that jumpscare me)
Laser drone, melee, GL on big packs, slugger if necessary
Slugger is a clean oneshot for hunters so it's worth doing
Machine pistol secondary exists in case I'm either out of ammo or need to magdump a legged charger
what’s GL
Grenade Launcher
I think grenade launcher and railgun dominate the 'non backpack support weapon' slot
I can see railgun getting nerfed a bit because it's just like
The Answer to armor
but nade launcher I'd rather be held as a standard of 'this is what a strong but not overpowered support weapon should be'
I think the machine gun and stalwart are also good they just don't really have an answer to most of the higher difficulty things, and when you have 4 stratagem slots (or even 3 with modifiers) the opportunity cost is very high
it did take me a while to get good enough with the GL to stop gibbing myself, I suggest anyone above level 19 who wants to try it out do so with the personal shield at first
it's very tolerant of misfires and wildly bouncing grenades, which you will see some of while trying to get a handle on the arming distance
you can also use it strictly as a nest clear and like 'medium big enemy in the distance remover' to watch what range the the splash is
that helped me a lot
I do have a question though
if you shoot it while diving does that make you resistant the splash of it since you're kinda prone, just midair?
It does also put you further away from the splash zone
I've found that on difficulties 6 and 7 it's slightly hard to justify the grenade launcher over the railgun because the actual threats are mostly heavy armour, but on 8-9 it gets a new lease of life because there is just so much stuff everywhere you need dedicated tools for the hive guard and brood commander platoons, plus the hunter waves, and just blasting an area with an entire belt of grenades is a great way to hold a chokepoint or attrit a breach
damned if I know, but I'm pretty sure the damage falloff at the edges of the explosion is not very severe
so I'm pretty sure if it bounces onto you you go splat anyway
I still like negativenull's suggestion of a 'power supply'
I'd make it an optional backpack instead of a new resource
for railgun it'd make it so the railgun always acts as unsafe except you don't explode (which is a relatively minor upside to held damage since it can be cooked perfectly) but make it charge at half speed or so if you don't have the backpack
the arc thrower would also get a backpack that uhhh I guess give it either faster charge or an additional arc with no friendly fire
that'd add more opportunity cost to the railgun without going 'no backpack fun allowed', the arc thrower addition is more for theming tbh
both of these would drop with the power supply and it'd be interchangable
I suggest this because I think the railgun is already on the verge of being cumbersome if you touch it's ammo efficiency enough to counteract the damage, and decreasing the damage would just make it feel lackluster overall
<@&1206091872716595200> helldiving again
COME ON YOU APES YOU WANNA LIVE FOREVER
WE HAVE THE SHIPS
WE HAVE THE WEAPONS
WE NEED SOLDIERS
ENLIST TODAY
Youske is screaming his guts out for democracy
unless this was lifted from somewhere else, I don't think this is real, it doesn't appear to be an official channel
Music from Cyberpunk 2077 (2020) distributed by CD Projekt.
Cyberpunk 2077 (Soundtrack) by Various Artists.
Playlist: https://www.youtube.com/playlist?list=PLDisKgcnAC4SqX0mi1J5_gd7-hrIS5yJp
supply backpack feeds autocannon backpack feeds autocannon
for when you want to fire an entire team's supplies out of one gun in under sixty seconds
my game crashed twice in a row 😦
<@&1206091872716595200> we need two brave patriots
I finally decided to do an impossible mission with friends
Like 8 gigantic bugs spawned throughout the mission
I cam be on in a minute
@stark ether you joining? you hopped in for a shmecond
will in a bit ordered a pizza and it arrived way early so eating that first
Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the weaponry of Helldivers 2, including the Liberator Assault Rifle, the Punisher shotgun, and a particularly danger close use of the SEAF artillery.
00:00 - Opening
00:54 - AR-23 Liberator Assault Rifle
03:05 - P-19 Redeemer Pistol
04:30 ...
👀
"nothing beats artillery except aircraft"
doesn't mention eagle 1
Quick question, do you need a playstation network to play helldivers 2?
a psn account yeah, but no need for plus if you're on pc
You can actually just skip making a psn account as well if you're pc
The second I can call down a mech in hd2 I'm hoping to never not do it 😌
The titanfall3 I wanted
you know, robots don't seem as scary as all the memes implied lol
Its only needed if you want to play cross-platform
I mean where already playing has faceless grunts in a senseless war for all sides are evil in some way
Its already more like titanfall 1
how long until the 40k crossover fics?
Did I miss something or is one of the guns in that video not currently in the game?
was that from the beta and will be in a future warbonds thing?
depends which gun. there's a lot deeper in the battlepasses that most people just haven't got their hands on yet.
if you mean the Knight SMG, that's exclusive to the super citizen bundle
yeah, I meant the Knight, because all the others I can at least see
my vague understanding though is the Defender is just a straight upgrade and that's on the free battlepass, the Knight sounds like it's not really all that great
I'm about 4 pages deep into the free pass
probably shouldn't have left the extra sentry ammo for last, because it seems extremely good, but nearly done with the sample grind
the knight is a mid smg that came with super citizen edition
How is the spray and pray shotgun
bad
Its so sad that some of the funkier weapon options just seem like complete garbage
hopefully the lib pen gets a rebalance
I just want to have high pen high ROF where the trick is "per bullet it sucks but lol what armor"
I have absolutely no idea
I was just AFK while I made dinner
definitely do not have that going on on my screen
Is like that free battlepass the only way to unlock new weapons currently?
Yes
theres some in the premium one too
There's also the not free one but the secret is you can make it a second free one
Is that something doable by a casual player or would I have to grind for it
So you know how there's little minor optional things across each map
Pods and basements mostly
Ye
Each one has a chance of having sc in it
And you also unlock sc packs in the free pass
If you wanna farm SC there's guides online
But you can just accrue sc opening those
so if you casually do the free pass you will probably have enough sc to buy the premium one by the time you're on the last few pages
The monetization feels very fair
the bugs have estrogen that's why we're killing them
harvest it from their bodies oorah
You joke but Super Earth extracts a fuel called E-710 from their bodies
WE'RE DRILLING FOR TRANS GIRLS IN THE GALACTIC EAST
So since I've yet to have a chance to launch the game on my pc to confirm I don't need a psn login to play on pc right?
true
I needed to sign in with a Sony
Gonna love signing into another service that you've already signed into
It’s just for future cross-progression
Like if I wanted to play on PlayStation?
Yeah I straight skipped it as a not-haver of Playstation myself
Cuz if that's the only purpose I'll skip it cuz yeah I'm only playing this on pc tbh
they are anti-armor rockets
they take out tanks and stationary defense structures like mortars and cannon towers
can take out bile titans and chargers with careful timing
How do you take out chargers with them?
eagle-1 targets the largest enemy near the beacon when they do their run
so timing it so the charger is near the beacon when they do the gun run means theyll unload the rockets into it
blowing off armor or even killing it
I call it on a charger when there's no enemies around and it doesn't do shit though?
It hits it directly, and it just walks it off
Sure, it's also blown a giant hole in the armour you can fire small arms into to finish the job
It's not like it hasn't dealt damage, it just hasn't been one shot
it's a noticeable upgrade imo
especially with mortars
it says it's required but then is easily skippable
I got kinda confused after that screen let me through
is there a reason why the stalwart and break-action don't have hitmarkers show up when I shoot things?
that happens with every gun sometimes I think
weird
i think that happens with weapons you pick up mid mission
cuz if you drop your own stalwart you get markers
i am not used to my ps5 pads actually using the trigger sensitivity feature on a pc game
Me and the Boys so eager to spread democracy that we don't even use the Hellpods
↘️ Quoting delty (@DeltyThe73rd)
Him: aim for the bushes
THERE GOES MY HEROOOOOOOOOOOOO
Helldivers 2
not even wearing the approved uniforms. shameful.
Tbh I do hope we get some non cape stuff
They gotta wear the capes
I get it but Idk I'm very edna in this regard
because they're stupid as shit
I mean yeah
the capes are there because they're entirely the aesthetic of dumb shit that is going to get people killed
A short cape would be nice though
For sure. Like to be clear I support and get the capes
But I won't pretend I wouldn't jump at a furred aviator jacket or something lol
Backpack item dueling cape
Lol
It's like the solid core shield but you sweep it in front of you and it acts like you dropped smoke
i want a sled backpack that eliminates friction when you back dive
i want a master blaster platform backpack to allow me to give another helldivers boosties
form mecha shiva
Me giving myself an increasingly larger cape
I want a giant fuckoff back-mounted cannon
Or a Mech
I know they're planning on adding them eventually, but I want them noooooow
Mech with a giant fuckoff back-mounted cannon
mechs and vehicles and more weapons and more enemies and god this game can go so many places
helldiver tower
I'd love to be Dean to someone's Hank
the temptation to make a shitty draw up in ms paint
and have one of the "uses" being 4 helldivers stacked on top of eachother
"INFINITELY SCALABLE"
"ONLY ONE SET OF FOOTPRINTS, CONCEALS FORCE FROM ENEMY TRACKERS"
And because it's Helldivers, if the bottom character turns too fast everyone on top gets flung off the tower
I think vehicles would actually be a lot better in this than HD1 because your view distance is a lot further
and it's (somewhat) harder to get flanked
doubtful, it seems to count as the helldiver's badge of honor
the weakness of the tank destroyer in HD1 was that you never actually needed the range and the lack of flexibility of its gun was crippling
but in HD2 you can solve both more easily
I think they'd have to be mega offroad vehicles
well, also you only got one bastion and once it was gone it was gone and it wasn't that durable
the terrain is not always kind
meanwhile the HAV is more durable from the front, has side machine guns, has a fully traversable turret etc
oh the HAV gets more ammo too
50 shells to the bastion's 35
one guy with a nade launcher on top sniping a bug outpost
unfortunately they'd probably not be able to hit anything else since the angle seems to be the main limiting factor not height
I feel like bug holes could use a touch up around that, it feels like for impact nades and GL there's a pane in front of it you have to hit at a certain maximum angle
just circle it from half a mile out
i have seen someone once describe this game as the sort of cult classic shooter you'd see in the ps3 years
Oh no, I don't like the idea that the PS3 era is old enough to have cult classics
It's almost 20 years old
Fun fact: time is unceasing
<@&1206091872716595200> I am once again asking you to dive into hell
I might be able to get on in a bit
Sweet
I am around to helldive
in the middle of robot hell
oh ok
@honest acorn activity 2
We expect the @helldivers2 servers to hit the 800,000 CCU max capacity in 3-4 hours. There might be light queues to get in at peak.
Also, how crazy is this message from a studio of ~100 devs? 🤟
absolutely nuts
Honestly they deserve it, I put so many hours into Magicka and they clearly learnt from the bad parts of Wizard Wars
oh for sure
which is the only game of theirs I wasn't particularly enthused by
god bless em
like, good for them, seriously
can't wait to see what they have in store for the game now they've got a morbillion dollars
Side note, I'm not sure if sentries actually are great vs bots or whether it's just really nice not to have fifteen chargers instantly beelining them
but maxed out autocannon sentry might be a contender for high level beep boops
Mmm brain wants rules light friendly fire encoraged magika like ttrpg, time to have a new thing to write notes I won’t be able to translate looking back at them later
Might try blast resistance armour, ballistic shield, defender, revolver, grenade launcher, autocannon turret and rocket pods for an offmeta combat engineer thing
I mean I think it could be good vs bots because no charger
maybe HMG emplacement instead just because it looks awesome
a casper van dien voice option would fuck
Helldivers: the Movie
Tagline: We're Just Starship Troopers
Don't know if it's mentioned but there's a weekend sale for Helldivers 2 on Steam. You need to enter FEB17 at the checkout for 18% off.
Also, I checks the system specs and wooooow, I do not have the space for that game lol.
seems to be for the super citizen edition only?
ngl i feel like getting a hell diver emblem tat is sorta missing the forest for the trees with the games sorta themes a bit. like its a little less weird with a dev for the game cuz its more sourced in pride at your success but still lol
I'd say it depends
If you're worried about others perception of you then yeah I'd say avoid it cause it's gonna look like a red flag to anyone with context
Life imitates fiction, super Earth managed democracy is becoming real
Thinking the game is cool and fun (which it is) and wanting to get a tattoo of it doesn't make you an unironic fascist
no one's missing the point by doing that
I don't think anyone would see that specific tattoo and be like "oh big red flag that's clearly a fascist"
not really what i said but ok
We do a moderate amount of bug shooting
the rover
Scythe
Scythe+Rover+GL
It was also an ice planet to the rover had like 90% uptime
i am loving Jump Pack + GL
26 (personal) hits 414 kills XD
Yeah idk what's up with that
I think it was only counting direct GL hits
But having absolutely dogshit accuracy and 414 kills is also really funny
lmao
"If you take a shot [...] you best not miss" -some famous guy
man solo is tough
just did a pair of missions solo on difficulty 4 vs bots and it's rough
You could also probably get some really silly kill counts with SEAF AA
Since it credits the kills to the person who activated it
it’s so fun tho
i haven’t been able to play MP and running solo is so wild
the things i would do for an edf hell divers crossover on 6's release
Bless suppressive massive ordnance
So hyped for 6
EDF and Helldivers would be good friends
One protects earth from threats defensively and the other offensive
I like to think EDF is a prequel to helldivers
the last line of offense
i want edf voicelines in helldivers so bad
An impenetrable wall of firepower
There should be a team emote where all Helldivers break out into song
I really fucking love jumping to high ground and just raining nades on clusters of enemies
Grenade launcher is great, but grenade launcher with high ground is something entirely different
You become a fucking AC-130
I think I have too much fun spamming stratagems and not enough time using my gun
I like having a bunch of low cooldown stratagems and just throwing it at every enemy group, it is not optimal though
I have been doing Jump Pack, Grenade Launcher, Supply Pack, Airstrike. Liberator, peacemaker, impact grenades, eradicator armor (light with blast resist)
the basic liberator is really nice tbh
Supply pack is just a second supply drop for the squad
I just hit level 5 and so poor
Supply Pack is so good
You don't need to carry it
Just treat it as a second resupply with a slightly longer cooldown
And one people won't get mad at you for taking more than one use from
But will be very happy if you give them some
Whenever we get into a moment of peace after a fight, drop down the snack pack, hand out snacks, then pack back up the jump pack and move out
I'm trying not to look up anything for Helldivers 2 and optimize my way in the game like I do other games to see how it is playing non optimally
Nah there are clear meta stuff but I dont like em
I have no idea what's good besides apparently I hear there's a lot of stuff about railgun and breaker
Breaker, Railgun, Personal Shield
Basically only really necessary for the highest difficulties
You can use whatever you want for anything below 8
8 and 9 you're gonna want that shield generator at least
That reminds me I should keybind the stratagem to like a mouse button or something
at 8 and 9 it's more insulation against just being arbitrarily one-shot or else staggerlocked
especially in robot drops
where you get clipped once and then immediately die
Stops you from being legged by a Hunter or sniped by robot rockets
Ohh
Somehow I had missed that combo
It's REALLY good
Early on the difference between bots and bugs on like medium is just so wide
I'd been struggling so much assaulting up slopes with the GL too haha
You start looking at terrain as "I can jump on that"
Then you do
And you are lord of all you can see
The shield is fine to leave at home against bugs in favour of the Rover but it really shines against bots
Raining 40mm authority
the rover is also insanely overtuned for bugs but mid against bots, so you just sort of swap that slot out
The rovers is NUTS
i love to have a 20 killstreak while reloading
This is my sister's dog
You can also go for the truly based choice and take an Autocannon
bupie
Chargers are my bane
i universally run loadouts that are marshmallow-soft to chargers
My bug build I tried erased a lot of little bugs but I had basically no good choices vs chargers except 110mm rockets
My only answer to them is airstrike or hope my teammates have a better way
Usually someone in the squad is running AT stuff
EATs feel super inefficient and unreliable
that combined with the sensitivity lock on the EATs is brutal
EATs are I think saved by how effective the pod is as a weapon
also being the only weapon that makes the escort missions possible
Note: The plasma rifle is pretty neat. I think the Breaker is still generally superior, but it's a competitive choice vs bots for sure.
how is it
Okay, speaking of Chargers
huge video I found
As always, your mileage may vary. Wait for the next charge animation cycle if you fail.
I don't have all the warbonds weapons unlocked or super citizen status but the same theory should still apply. For non-AP support weapons, the Arc Thrower is unable to focus on a particular spot.
Chapters:
0:00 - P-2 Peacemaker
0:31 - P-19 Redeemer
0:45 -...
Watch this yall
Single shot, reasonably fast projectile speed, one-shots light bots and has explosive AOE properties which make it effective vs devastators and scout striders
iiiiinteresting
Magazine capacity is lower than I'd prefer but it's much longer effective range than the breaker (you can easily dome bots from afar)
So the armor "disappears" during the turn around anim?
That's so weird
Yeah, I think something is desyncing the armour positions during those animations
Like the hitbox displaces or something
Completed a helldive rescue mission with some buddies
That's a good trick while it lasts
hopefully they increase how vulnerable chargers are to compensate
I wouldn't mind if they made the tail weakpoint a super weak point
Since it really doesn't do much unless you autocannon them anyway
yeag
Day three of trying to play Helldivers with other people XD
What is going to crash today?
the wonders of being a starship troopers fan...and a 40k fan...and a star wars fan... 🤔
Breaker once again coming to the rescue, you can magdump into it 2-3 times to break it.
I mean he is the head of the studio, and the tattoo really wasn't why I was linking it.
Genuinely too good a gun compared to others. Like, got a bile titan? Bait it into spewing, run underneat it and dump 3/4ths a mag into its abdomen, now it can never bile spew again.
wahh
<@&1206091872716595200> Super Earth needs YOU
alas, i am a very green cadet
(In activity 1)
i mean im speaking as a fan of all three of those lol
A baby Helldiver is a hell of thing to be 
well no not star wars really these days
