#Helldivers 2: For Managed Democracy!
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You can preload it now
but i leave for my parents' place tomorrow wah
Got 5 hours set aside with the crew to try this Saturday 😎
i'll watch from the sidelines for the first 2 weeks
Yeah I'm in a similar boat where I gotta pretend to be productive for a couple weeks so I'll be late on the train
This video's in Japanese and subtitled in English and a good primer on how it looks and plays:
https://youtu.be/mz9iizFXZfU?si=UuflBueOyC0NLPMF
Helldivers 2 releases on February 8, 2024, for PS5 and PC. Arrowhead Game Studios aims to captivate with revamped gameplay. Humanity's elite paratroopers whose home is Super Earth, fight against three alien races and rebels.
Source: Famitsu
yeah
Very excited, for super earth!
I love the artstyle so much
just looking at what people have to say about the game while I try to fall back asleep
seems so good and I'm glad to be hyped
"releases in 68 minutes" nvm i can probably squeeze a few hours in
Mine is just "Fist of Family Values"
lmfao
Is the game good has anyone done a few missions please say yes 🥺
I got to level 5. I am a bit conflicted honestly, though largely just on one point
I like the actual missions and running around, the guns also feel nice from what I've been able to test
But. The Warbonds thing.
It looks grim
What is a Warbonds?
So
It is basically a battle pass thing, but they did specify the warbonds are here permanently. These things don't go away.
Cool, fine, I get that. But your weapon unlocks seem to only come from this
And this is the premium one
I don't have the premium one.
You can get premium credits from the free warbond, but only 750
You mean to say you can unlock stuff without getting samples? Sounds like an improvement over 1
It isn't what
Cause my main problem is that the premium warbond has weapons I don't have
And are you able to get the premium warbond without spending more money on the game.
and am nowhere near halfway through the first warbond
yep
you can earn supercredits without paying a dime
I don't know where you have gotten those then
every mission I get about 10-ish
you want to look around and find bunkers
they require 2 people to open
and inside there is usually a stack of 10 supercredits
or the smaller ones
there are basically these buried red boxes that are little mini bunkers
I have found two bunkers so far without seeing these extra credits then.
they have supercredits in them sometimes
they don't always spawn but between bunkers+mini bunkers
I've found supercreds more often than not
IT definitely helps if you have friends you are communicating with
playing this game alone/with randoms seems like a recipe for disaster if it's not a small mission
The worst things I heard about the game are warbonds and the kernel level anti-cheat engine.
The warbonds seem to be a permanent progression thing that you can earn by just playing but takes a bit (IMO not that bad, especially cause it's earnable for free)
The kernel level anti cheat engine I have bigger concerns about, but only because the devs supposedly said it only runs when the game is running (which doesn't sound correct at all), which just has me concerned on how well the game runs. But outside the crashing I'm not seeing much reports about the anti cheat engine causing anything more than what like punkbuster does or the other kernel level anti-cheat engines
Is there an anti cheat out there that isn't kernel level, and who uses it?
Ye
I'm more waiting a bit more to see if anything goofy pops up (usually doesn't happen, same with denuvo) but how much I get worried is dependent on dev responses
Ye they said they would consider it, IIRC like the warbonds thing.
Fwiw I doubt anything crazy is gonna happen outside an edge case
yeah
supposedly there's crash issues and server issues
literally have had no issues, fwiw
The last time I heard a anti cheat having an issue was valorant banning that one dude with a false positive for plugging a USB in
Which like, ya know, that is kind of how anti cheats work
Hell EAC would sometimes tell me I was running a program in the background that might be flagged and to cancel the launch and close any othe programs else I might risk being banned
I've got a 3080ti and a 5900x, running smooth as butter, no crashes
The daily missions seem to grab you 15 warbonds credits, which is a pretty hefty amount (for the early part of the warbonds)
there are dailies?
Warbond credits seem to be on a difficulty based, large scaling system
1 for L1, 2 for L2, then it scales per mission completed on 3+
there are and they're bad
as much as it sucks "effective" anticheat in the modern era is kernel level
sees hellbomb
throws grenade at it
"I guess it doesn't do any-
randoms are kind of a mess ngl
also challenging is punishing
you need a lot of antitank
Randoms are people who probably never touched HD1
But yes I noticed that the armor is quite something early on
also I don't have access to my previous antitank solution, mines
Being the assistive loader for the launcher is quite satisfying
Hey guys I think @oblique lotus likes the game
just a bit
Yeah AT being an absolute requirement once you get past the lower difficulty levels (1-3) is something that might take a few days to click for people new to helldivers
the recoilless is apparently much better against heavies than the EAT17s are
which is appropriate imo
Oh really? Honestly good to hear; the Eat It was EXTREMELY "Solves any problem" in 1
yeah stuff is broadly speaking more balance than last time
the jump pack is not as ludicrously overpowered and is honestly kinda disappointing rn
Has anyone tried the laser cannon yet?
Solid option if you want a no frills kill gun that doesn't need ammo as long as you don't overheat it
Good to hear, I was a big fan of the las weapons in the first game and am glad to see they’re holding their own in this new war
for the helldivers 2 gamers
is the stalwart any good
I'm really liking what I've got going on (machine gun with supply backpack so I can have a bunch of ammo) and I'm wondering if the stalwart is worth bringing or not
Hello healed livers
eh its fine
if you hold R you can up the cyclic rate to 1150 which gives it a lot more bite
is the nProtect that much of an issue?
Anyone know if they are bringing mechs and vehicles into the game?
Yeah it's announced as one of the earliest post launch additions
Awesome, can’t wait
My pc has been running 90c this whole time
and I have like 20 hours in the game
this is uhhhh
not good
Ruh roh
so long as it isn't throttling it's tolerable
So, Helldivers 2
Despite mixed reviews, I'm really enjoying it
My install was a 7 hour ordeal for some reason so was only able to play a bit but big fun so far
yeah I'm having a good time
Honestly the 2 things that sold me were the injury simulator in the training and the ability to have a buddy load you with heavy weapons
Oh Fun Tip: If you're fighting the automatons, you can shoot down their drop ships with stuff like the recoilless, by shooting the thrusters/engines.
tbf a good amount of those reviews are people complaing about
- it having anti-cheat
- the servers struggling to deal with how many players there were day 1
rather then the actual game
Okay, that second part I can understand, the servers are not having a fun time.
Yeah game blew up alot more then they were expecting, I think they hit 100k concurrent at one point across PC and PS5
Yeah it’s around 75k now
Also a vaild critcism is that the tutorial is not very good at telling you about alot of very useful features for example
Holding Reload to change weapon functions
Middle mouse to fully scope in
Mouse 4 can swap your shoulder in 3rd person
Z to go prone without having to dive
Blowing open buried storage crates for loot
Wait, holding reload to do whatnow
For most weapons you can hold reload to change things like fire mode/rate, flashlight, scope zoom for long rifles
also lets you check how many rounds you have in your magazine
0.0
I did not know that, I was wondering why the marksman's rifle had a 1x zoom only
yeah I how no idea why they didn't include that in training
friend is playing right now and he described it "as warframe should be" and didn't elaborate
looks more like planetside to me, how bad is the friendly fire? (worried because I always end up firing at people by mistake)
Also hold x for item command wheel
100 percent weapon damage inflicted if landed on friendly, also is part of the experience

For returning players they WILL understand
death is par for the course in this game
Uncertain about new players
For players paying attention to behind the scenes composition, arrowhead pretty sure has a reputation of making friendly fire as an intended part of coop experience
Wait, there is a shoulder swap?
This game is made by the Magicka devs, friendly fire is a hard expectation, approach all situations like your commanding officer is Zapp Brannigan from Futurama
apparently, doesn't swap what gun your shoulder is on but does move the camera to over your left shoulder and back
it's bound to mouse 4 by default and can be found in the mouse and keyobard bindings under the combat section
Thank you; my mouse has a full numpad instead of a Mouse 4, so that default literally wouldn't work for me
I'll certainly say the game lives and dies by communication; having a stable group of mates to play with is a world of difference from randos who try to set session pace against the host's desires
Yeah having squadmates who are going at your pace makes the game run a whole hell of a lot smoother
Oh yay update time
1.3 gigs, wondering what's in there
Crash fixes
strikes are considerably more dangerous to friendlies than gunfire
or how to use the resupply pack to resupply yourself
(press 5, incidentally)
Which weapons have multiple functions?
bought dellhivers 2
very fun
played about 4.5 hours and have already completed two levels of the battlepass and got about a third of the way to the premium one without paying a penny
also HOLY FUCK IT'S SO FUN 🥹
The two HMGs have 2 or 3 different firerates, most automatic weapons have the option to switch to semi I think, weapons with a flash light can have it toggle between Automatic control, permanently on or off, Longrifles can change their scope zoom level and that's all I've found so far
there's a burst fire option sometimes too
Yeah the machine guns seem to default to the middle of their fire rate options so you can turn them up to raise their DPS
feels like they chew through enough ammo as is tbh
ONCE MORE, UNTO THE BREACH
i forgor how cool the war mechanic is
fear my power pitiful maggots
After my time clearing nests I've come to the conclusion that the more you clear, the less bugs appear during events (pumpjacks, extract, etc)
I think the stalker nests will clear those as well but im not sure
It seemed like burst fire was borderline mandatory on@the special edition Smg cause that thing goes brrrrrr
knight
I gotta use more than the explosive warbond rifle
i think this might be the first time ive seen a 100% achievement
Im surprised this one has as much as it has
remember your ABCs
Maybe once I face the atomatons
Beware the rocket trooper
He seeks only to reduce you to gibblets
Really enjoying this game but I wish we finally get off the ice planet 😩
Yeah, that will be an issue I see, with the focus on 'liberating' individual planets we'll end up getting sick of the scenery somewhat quickly.
I just don’t like it because the location is in favor of the bugs
Yeah, because of the snow slowing you
Could always head to the other bug planet don't have to go to the ice one
Don't think of Warbonds as battlepasses, they never leave
I think the best way of thinking about it is an isolated progression system
Oh, they're not timed?
That's really good actually
I'm wondering what's up with the director sometimes because sometimes everything's fine and dandy and sometimes it just fucking loads us with chargers
and HD2 doesn't have the mass antitank options (AT mines, REC6, shredder) that were in HD1
and chargers seem to be a lot more durable this go around
I've seen one soak two rocket pod strikes and upwards of four EAT17s
Yeah, the closest you get is weapons team recoilless which
Requires Teamwork™️
i wss told humans working at arrowhead occasionally show up to manually direct?
allegedly but I refuse to believe that they pop up this often
unless there's a "more chargers" global button
honestly really curious about the logistics of manual directing tbf
So Creator and I have Learned Things regarding chargers, namely that you can use AT to strip their front legs of any carapace, allowing you to finish them with small arms fire
You can also crack open the sides for the same effect, but the legs are probably the most ideal just for ease of targetting after stripping
we tried shooting after AT but it didn't appear to do anything
The legs are less forgiving when it comes to hitting them with AT like the recoilless due to their relatively small size
You need to be able to see the orange goodness underneath
If you see green, need to strip more
interesting
I found that two EAT17s to the head was usually a kill but its hard to get that against more than one charger
I do miss the shredder
the HE barrages cover too wide an area with not enough explosives
airstrikes are a lot more consistent at killing mobs and structures
if you can hit the same spot multiple times, chargers take way less hits
can take out one with two recoiless shots to the face
yeah I think damage transfer through armor is pretty minimal
oh, you just said that lol
so you need to get to the fleshy middle
You guys must be lucky then, I've yet to kill a charger with two head hits
idk in general it feels like I'm missing a lot of my HD1 preferred options
which isn't necessarily a bad thing because the REC6 and especially the jump pack were broken
but armor cracking is a lot more work compared to "chuck a satchel at it"
I am loving the sentry’s , just hate the mortar when friendlys are close to bugs 😅
anti-personnel mines my beloved
On the contrary, I finally farmed up the medals for the laser gun and it feels
Underwhelming, for some reason.
I honestly can't tell why, it just feels really underpowered compared to even the Liberator. Maybe I just like punchier weapons.
Plus there's the fact that armoured enemies are easily my biggest annoyance, Chargers especially
They can tank two Recoilless Rifle shots to the face which is
Fun
Yeah I think lasers in general are mob sweepers more than being meant for anything particularly tough. Which is cool but it's not like the bigger punch weapons are bad at mob clear so it's like
A weird niche unless everyone in your team is using low ammo weapons
But I think if you pair laser gremlin and anti armor gremlin you would see a good buddy duo
Got it. Weirdly enough the laser drone is very effective, and I honestly don't know why.
Also, it might just be me being spoiled by helldivers 1 played at endgame with all the DLCs, but this game's weapon variety feels... Underwhelming.
Yeah, I think it's mostly just we gotta unlock stuff and wait for more content drops, farm the in game SC you can find in the maps if you don't wanna pay micro (I bought the game I'm not paying again if I don't have to) etc
I think some of the unlockables look cool, and a lot of the extra variety seems to come from the unlockable deployable weapons.
They are working on bringing in the old exosuit after all
Woo!
any y’all around rn wanna play some held livers
Sadly I am employed right now
I was struck with that same unfortunate affliction yesterday
tis an inescapable plauge
man solo missions are rough
Infiltrator helps, annoying random patrols is great
is the only way to get new guns the battle pass or am i missing something
yeah
it is the progression
basically
think of it more like a research tree or smthn
had an awesome blitz mission against the automatons
we ran out of time and were down to 2 people, me and a friend
I miss my trident
so I told them to run to extraction while I finished the mission and blew up the last fabricator
which was also a mortar outpost
Convenient
The true democratic way 🫡
Apparantly everyone has access to the railgun stratagem right now.
Not sure how long its going to last though
And its considered a Mission Stratagem, so it doesn't even take up one of your 4 slots.
T minus 2 hours until HELLDIVING. very excited
I really like it tbh
good for one tapping the spewers, plus it’s anti armour so it works on chargers
Also it will ricochet on hard surfaces at VERY shallow angles.
You can also remove the safeties on it by holding down r and right clicking
Don’t overcharge it
Or it’ll explode
Yep, I've had to use that to punch thru armor a few times.
@golden ledge You should also report your autocannon findings
What even is the most efficient way of dealing with chargers? They feel really resource intensive to get rid of compared to everything else (even bile titans are easier to deal with imo)
Buuuttt we haven't unlocked everything.. tried the disposable AT and recoilless and it would take at least 2 shots to get through
yep
they are resource intensive
which is why they are best dealt with using EAT
imo even then atleast 2 people should have EAT at all times
they are also the only bug that needs AT, afaik
I’ve had some success with the eagle air strike if you can get it parallel to their charge
eagle airstrike, precision strike instakills it on a direct hit
eagle 110mm rocket pods can do some hefty damage
Yeah hard part is getting the direct hits since it is frustratingly mobile
The bot Hulks are much easier to kill in my experience for the simple reason they don’t move as much
I'm almost level 20
so I'm gonna give the SPEAR a go when I get there
I want to become a pure AT build
If you’re willing I’d love to hear about the efficiency of the orbital rail cannon stratagem
Welp
Suppose it should be expected from one of the highest tier bugs from the first game
Okay, so
The Autocannon is terrifying
Even solo the ten-round magazine is really effective, especially since the biggest issue I have is large unit spam which the AC deals with very effectively.
I am wondering how the Liberator Penetrator is, unfortunate name aside.
It has 'medium armor penetration', but I don't know what constitutes 'medium armor'
I think medium armor penetration would do everything except vehicle armor
I was watching CU stream yesterday, and it seemed to shred any bug but charger on its own, wild to know it does even better vs bots
And even the charger it cleans up fine once the armor's cracked
having tried the railgun now it seems like an decent solution to charger can down then in 4-6 shots if you can get them on the same spot and it can stagger them I think
if you're on an ice planet you can lure them into that stuff that slows you and freeze them in place to land a bunch of clean back shots
It seems like you can get it down to 3 if you're willing to risk overcharging the railgun
chargers will die to 4 safe charge headshots
its more that it's overkill vs bugs
almost all bugs dont need it
but there's a lot of bot enemies that are armored to the point where the autocannon is really useful
HEETH is almost liberated THANK liberty
I'm doing my part on heeth!
helldivers is cinema
I take it back autocannon is great against bugs too
the "oh my god this game" at the end is my friends reactions literally every time something cool happens
and mine too
helldivers discord is so fucking funny sometimes
"I feel really weak... is it just me?"
"Yeah that's the point???"
Lmao, I might've said "ultrakill is that way" if I were there
It has very fine sustained damage, but the main selling point is ammo economy; it deffo lacks the punchy up-front damage most ballistics have, which is fine
In HD1 the lasers were just better in every respect
some were, the scythe was not great in HD1 either it was overshadowed greatly by both the sickle and the trident
I have survived shit I shouldn't in even light armour tbh
My verdict on the liberator penetrator:
it fucking blows
atleast against bugs
this group has:
The demolitions expert
The demolitions expert
The demolitions expert
The demolitions expert
I think I joined the Helldivers
I heard this game had some nasty, archaic DRM?
Yes/no
It's a kernel level anti cheat software, similar to what most other comparable multi-player games have
EG Punkbuster is another one that is similar
it's an old and somewhat niche one but conceptually it's no worse than battleye/EAC/vanguard/etc
it aint fucking with things as far as i can tell
It’s the same one used for PSO2 and maple story
I dunno why some obscure Korean anti cheat used mainly for mmos is being used for helldivers but
it’s been fine so far
what are folks opinions on the Autocannon?
Seems like a really solid all rounder to me
when I say big bugs I mean
the acid spitter
and the other one
but not the "vehicle" ones
i.e charger and bile titan
ah I see
railgun is better imo
completely different roles I think
its a very good weapon though
it rinses chargers
I am serking opinions on if Helldivers is good at launch
I'm having a pretty good time
I think it's great
From the gameplay footage it looks very similar to destiny 2 in terms of handling but less space magic jumping
And guns and atmosphere look good
It aesthetically looked like starship troopers but a little 40k based on those winged helms
D2 in my experience is slow and unweighty by comparison
Helldivers 2 is snappy and has punch
not really
Both mechanically and aesthetically
four voices, two body types, and then armor helmet and cape
mechanically there's a lot
lmao
Oh t hat's good, aesthetic is a bonus for me but I really love classes and skill trees
there are neither of those
you get four strategems, primary, secondary, and grenade
but there's a lot of options within that
I see, also great
plus metagame progression stuff that lets you make your callins better
I'd say it's maybe a bit less in depth than helldivers 1 with the asterisk that a lot of the depth in HD1 upgrades was just flat improvements
I've never played HD1
it's still probably more mechanical customization than D2
Ok thats good to hear
which is more a condemnation of destiny 2 than it is praise of helldivers
The only reason I play D2 anymore is the gameplay feels nice, but if there's a better option then i'm jumping ship
Does it have abilities at all?
The strategems you bring is going to be your closest here.
Your Stratagems are basically your abilities, yeah
I generally tend to trend towards ability spam games cause i'm not a good shooter type
Is that an option?
There are some strikes that are very low cooldown but limited use before needing to rearm, but they overall trend toward multi-minute cooldowns
They're powerful
But not spammy
90s seems like a typical CD so you can be throwing a few out every minute but some are longer
That's sufficient form me
If I were to buy it say today, how much content and replayability is there?
it seems like regular content drops are gonna be a thing
they already showed mechas next
there should be enough to last till then
Oooo I want to wait for mechs
im honestly surprised they're putting mechs in
felt like they wanted to focus more on ground pounder combat and feeling vulnerable, particularly since mechs were just the best option in every situation in HD1
am I the only one who thought that mechs in HD1 weren't very good?
yes
a lot of the better mechs were DLC but the really good ones were tanky, mobile, and could engage any target, armoured or not
Mechs could take a hit and had anti tank guns with huge magazines
The "drawback" to mechs was they could step on teammates so the pro strat on defense missions and bosses was everyone mech'd up
Is there a list of strategems for HD2?
don't think so, but I can screenshot them if you want
@honest loom
If you want elaboration on anything lmk
Yeah in Helldivers 1 I'd run strafe, napalm wall, recoilless rifle, and the dive bomb, with strafe getting flexed out for mortar barrage based on mood, so looks like all the familiar ones are back
is this game good w/o a set of people who also have it?
randoms are a mixed bag but it's better to have a group on comms
Yeah there's a lot of good options
Backpack mounted weapons can be reloaded by yourself this go around
but assisted reloads are dramatically faster
by a factor of like, 3.5 or more
you could self reload in HD1 as well
just took 5 times longer
oh okay
probably the same as HD2
Huh, I swear you couldn't, but my memory is bad
I do think the 120mm/380mm HE barrages aren't great
they don't reliably hit...anything....in their radius
and they're slow as balls
Yeah they're a lot of visual without a lot of effect
the 500kg bomb too
the area is very wide and the shell AoE is not impactfully large
big boom but doesn't actually kill very good
I direct hit a charger with it and it was still moving
and by direct hit I mean "the bomb was literally sticking out of its face"
if you run the HE barrages I think you're better off just using a mortar turret
roughly the same friendly fire risk but it actually hits things
If they were a tighter spread I could see use as area denial but as is they feel like a bit of a paper tiger
yeah
I'm looking for a missile barrage/shredder replacement and it's just not it
laser got a hell of a glow up thouigh
shame you only get 3
the eagle rocket pods are apparently pretty damn solid
Yeah I don't think we have any good shredder replacements yet hopefully in the future the 120/380 will get better or we get a better strategem
Is the laser limited charges?
its 3 uses yeah
damn
the rocket pods are solid against things that aren't heavies
and against chargers they're very eh
though I've also been fighting almost exclusively bugs so maybe they get better
chargers just seem incredibly resilient in general
Chargers just kinda shrug off just about everything you throw at them
railguns are easily the most effective thing I've seen so far
you also get a lot more railgun per minute than you get of anything else
Yeah they are by far the most reliable way to take them down I've seen so far
you only get two EAT17s per drop meanwhile a resupply drops you forty shots of railgun
yup
and the EATs aren't guaranteed to kill a charger either
it's like how the REC6 was super turbo busted because you got five satchels per pod
and the satchels were insanely lethal
it's not
have you used it?
though it's a lot more responsive than the autocannon, it lacks the "things fucking die" quality of the autocannon turret
friend has
we were largely unimpressed
this is very confusing to me
but I'll take your word for it
the autocannon turret hits harder but turns like the bearing was lubricated with molasses
lmao
and has turret AI
so when it decides to hit the big ones they go down
but getting it to do that before the big ones kill it can be difficult
maybe once you get that turret rotation upgrade it will feel better
I went for the eagle upgrades
and they're good
I hear the spear is good though
don't have it yet but I've seen it oneshot chargers
It does seem like the super dedicated AT so I hope it can
I doubt anyone knows but can the SPEAR hit Automaton dropships?
no idea
one way to find out
Bad news everyone, the Orbital Laser gets 3 call-ins per mission, period
even when on multiple people?
Well, you'd get three per peep in that case
Point is it's not unlimited use, unlike literally every other strategem
That's really weird
Is it particularly powerful?
It can kill chargers in about...15 seconds?
Prolly be really good on blitz missions if you still get 3
It's 5 minutes between call-ins, and it can destroy reinforced buildings, but that second part is mostly happenstance
Oh, then you realistically get 2 in blitz
Yeah it seems...kinda bad purely due to usability?
it's pretty good
it's fast and it does a lot of damage to everything besides heavy armor
but you get three
I feel like there are enough good option that aren't limited for everything that isn't heavy armour that laser being limited feels kinda bad
I think my top was like 1000~ but I haven't put much effort into it
DAMNNNN. Helldivers just burned like an hour of progress
?
It crashed, we loaded back in, we'd all lost the last two missions of progress
ah
try relogging
last time that happened I got my progress back
also high level robots suck
like
christ I thought bugs were bad
Bots in general are harder because they can shoot back but I've honestly found their higher level stuff easier to deal with then the bugs
you can deal with hulks in a single recoilless shot if you have good aim and you can shoot down their dropships to stem the tide of enemy reinforcements
I can manage multiple chargers at once
it's somewhat harder to manage multiple tanks
also I'm not sure where to shoot a tank to kill it from the front with the railgun
the cannon turrets have been the most brutal on the bots lol
Yeah my solution to their turrets is to smack them with a recoilless asap
you can take out AA,Cannon and Arty turrets from a distance with it
yeah I might need to retire the railgun against bots and get out "real" AT
Yeah I think Real AT works better against the Bots
railgun fucks everything up to hulks though
i do love how bots are a completely different ballgame
Hey everyone, we have the <@&1206091872716595200> role now, feel free to get it in #bot-stuff to get notified when folks are squadding up
Man the Autocannon can close bug holes
And splashing Chargers by firing beneath them from the front does a surprising amount of damage
oh shit i didn't know they can close bug holes
This is legitimately one of the greatest games I have ever played
i have fallen out of the ship. my fervour for democracy is unmatched
(i had to alt f4 out after the pod screen did not let me select anything)
Hellpods waste resources, leap directly for maximum efficiency
simply spot dodge the fall damage
hoo
extreme bugs are hard
then again
we're only level 6
still had an easier time with bots but haven't ecountered tanks yet
twas only a 3 player lobby as well
so
i guess there are some caveats
Tanks on bots seem very rare
I think they might only show up in heavy bases
maybe
They are a pain to deal with though, they have a VERY nasty canon
The best way we found to kill them was the mortar turret which handles them with surprising ease
To be fair what little aesthetic customization is made up for it all looking amazing
SPEAR oneshots them
eagle rocket strike usually oneshots them
bots might actually be easier than chargers because while they have guns and most of the big stuff like cannons and rockets will either oneshot or nearly oneshot they do have the decency to die when hit with rockets
meanwhile chargers and bile titans soak up antitank fire like nothing else
though 4 railgun shots to the head will usually drop a charger and 8 railgun headshots will drop a bile titan
railgun isn't quite as good against bots because you can't kill tanks from it frontally but you can kill a hulk in one go with a headshot
which is nice if your aim is good
Really? I've tried the Rocket Strike several times and it's always just kept on rolling with out issue, might just be my luck
I am a HUGE autocannon vs bots fan
autocannon can kill tanks with a rear shot
hulks in 2-3 hits in the head
the striders in 1 shot
most of the bigger warrior dudes too
You can actually kill tanks from the front with the railgun it's just extremely dangerous due to the giant F**k off cannon and takes like a good number shots
yknow what I want to see
ammo types for your stratagem deployables
I want frag rounds for my recoilless
or incendiary rounds on the autocannon
Can I get APFSDS rounds for the recoilless so I can put the bloody chargers down?
I don't need the explosive just let me pen their armour please
huh
is there a specific shot to shoot or just the front?
as far as the rocket strike it might be an angle thing
but it's very consistent against the quad gun tanks and still reasonable against the big gun tanks
I think you have to hit the turret and maybe the aiming bit to the side of the gun
if you have a buddy with the backpack and are sufficiently far away you can absolutely kill a charger in 2-3 shots and like 5 seconds
charger twoshot is inconsistent
I concur
Usually takes like
3
Able to take a bile titan in 2 shots to the head though
I think you need to hit the bit that's damaged from the first shot and while you can do it consistently it basically requires the charger to be aggroed onto you
yeah and when 2 charges come out you you're likely to run out of rockets
That's my main problem is how quick you run out of ammo for it and it takes a lot of supply to refill
one of my most cinematic moments have been a charger charging my friend and me while he was team reloading and it slumped to the ground. I waited for confirmation and I saw it lumbering out of the smoke and dust after it got crippled and immediately just hit it in the face
also the flamethrower is a great anti-charger weapon
I'm absolutely in love with the railgun
it is at minimum good and in a lot of cases absolutely fantastic
+1 to railgun as well
I've been liking the Autocannon a lot
We quite like it for taking on anything short of tanks
I think the railgun seems too good
I don't have enough experience with the SPEAR to make a judgement on it yet
but it's promising
my concern being that top tier AT is currently locked to level 20
The Autocannon being able to fucking rinse bile spewers and destroy bug holes in one shot is amazing
Railgun is so solid I have found it a solution to so so many problems
not a perfect one but a good enough one
it is not necessarily top tier AT
SPEAR is great but it also requires constant reloading
I meant the railgun
the spear is good but you only get one shot every five seconds without team reload and you need to just constantly shove resupplies into it
you rarely need more than 1 shot
I feel railgun may also be getting bonus value right now due to not needing a stratgem slot unlike every other AT source
the railgun meanwhile gets forty shots a resupply drop
^
fair
re: this
the super citizen edition 1340 rpm smg
the JAR-6 makes loud noises and oneshots things but "medium armor pen" does not mean as much as I want it to
or devastators have heavy armor in multiple places
the breaker is super good
yeah I was really excited for the liberator penetrator
then I found out it was burst fire
I've seen enough discussion around "The Best" primary that I think there is a good balance of power
You can't change the fire mode?
burst and semi
Oof
ok fine for my tastes, which are very DPS skewed, the knight is probably the best primary
That's fair it's a hell of a bullet hose on full auto
the breaker feels very cool and is a great horde clear
it can 1 shot bugs at basically every engagement range
I wish the HE barrages were more focused/faster/had more boom and I'm pretty sure the 500kg bomb is bugged because it doesn't kill things
or it's so undertuned that it might as well be bugged
It's my go to for bots as I can use it with the ballistic shield and on burst fire it's fairly controllable
how is the shield btw?
I've had a 500kg bomb embed itself in a charger's head and not kill it
What do you guys usually go for for offensive stratagems?
I've not unlocked too many of them yet but I'd like to know what you more experience folks are using
airstrike/eagle cluster
depends on my build
the Eagle Airstrike is very versatile and solid
I've been running a pure AT build recently (and am realising that sucks)
if I had to pick one eagle airstrike
Pretty good blocks everything non-explosive as far as I can tell and also still functions when on your back if you're running away from a army of bots
Ah, that's what we've been using as well
Cluster is better against soft targets but can't take out buildings
it'll clear everything, it comes in fast, it hits a big area, you can drop two in quick succession and the rearm is still reasonably fast
cluster is better to clear mobs but the AoE is so big that hitting friendlies becomes a risk
napalm is also solid because it lingers
gas shell doesn't linger very long and doesn't have that big of an AoE but it has a very short CD and unlike eagle stratagems isn't blocked by AA
I like mines
I am hoping the Railcannon will be a soild throw at large problem to make go away option
railcannon is very good
FF is a problem with mines but you usually get most of the value out of the stratagem and they very much fuck
it is basically that. If I don't feel like killing a charger or hulk or tank
I just call it in
shame we don't get AT mines like last time
Ehh maybe eventually
in a future update hopfully
it doesn't have any round or visual effect and just sort of kills the target
They've already announced a new strat for the mech so I wouldn't be surprised if we get others
I'll take a visual bug over mechanical
a laser points on it and it just... dies
I think that might actually be intentional looking at the preview of it on the ship
the lack of a round might be to avoid any problems with it missing somehow
it literally just falls over dead
It is just a kinetic strike no explosive I believe
yeah
seems like a bug yeah
oh actually what's kinda funny is that when rapidly switching from support weapon to primary I can get my primary to disappear
if someone crashes there is a chance the weapon you have on you will dissapear
and because your sights are on the physical gun model it will leave me without any sights in first person
it's insane
uh what else
I've said this repeatedly but I really miss the "big" strikes
having a screen clear was nice
I think that's what 500kg bomb is meant to be
and really it's only the orbital laser that serves a similar role rn
but it's absolutely bugged
have you tried the orbital airburst?
not consistent enough of a clear and doesn't clear armor
it is very consistent in my experience
it's good don't get me wrong but it runs into the issue with the rest of the barrages where it doesn't get everything
though it's probably the most consistent barrage besides the gatling
if your squad is running away it will clear most of the enemies behind it
and then it's just a matter of cleanup
yeah but it can miss
and again armor
my barometer for screen clears is the HD1 shredder, thunderer, and missile barrage
well yeah you shouldn't have 1 stratagem that does everything
yeah
I think the 500kg bomb is meant to be that
I think I might go back to my old engineer loadout
it was pure sentry stratagems
and I was going to use the railgun with it
the laser guard dog is pretty good tbh
infinite ammo means that unlike the regular one it can't run out of bullets and it hits suprisingly hard
You can't really argue with Free Damage if you aren't running any other backpack item
I could also run a different stratagem
Sure, but running a backpack item is the most efficient slot unless you're running loader for a teammate
Both ways are valid
also because it's not a one-off you can toss down a second one after 8 minutes for a teammate
and getting another rifle's worth of DPS isn't nothing
especially because for me I'm not really short on stratagem slots since I'm not super happy with a lot of the callins
though that'll change once the 500kg gets fixed
I wish I knew what made a beacon stick to an enemy
or if it's just the ball getting stuck in a crevice or something
I wish I knew what made beacons stick in general the amount of times I've tried to throw down a hell bomb and it just bounce off a ledge has been infuriating
Have you run Static Field at all?
I feel that might be an underrated one
solo in helldivers is really cool
Good for solo/high diff where I'm kiting more than killing
Same with gas and to a lesser extent smoke
Stealth is much harder than in hd1
Yeah the alarm animations are really short and can be really easy to miss in the middle of a firefight
holy shit
I ran across the map after my destroyer departed
and made it to shuttle with less than 0 seconds remaining before it left
it dove in as he was saying "ok time to leave"
always hurts seeing the big bunkers when solo
NEW PLANETS DROPPED?
:0
TRUE…
<@&1206091872716595200> 30 minutes to arrival in system (I get home from laundromat) prepare for drop (drop into a vc and let’s jam)
I think of that trailer every time I play helldivers
yknow that one part where he's on the ground shooting at the brute?
that is exactly how I feel every time I dive
It’s deffo a part of the games dna yea
maintenance in 2 hours
also the official discord just put down an hour long slowmode on the general chat
And then I was here
Just popping a message in here to say this game really nails both the slapstick comedic vibe and also running around in a beautiful environment as a cool operator vibe and that makes me incredibly happy 😌
massive agreed, also not sure how i'll survive all these chargers whenever this Weapons Test Freebie Railgun leaves
Buddy up and rock the recoilless has worked ok so far! But this free railgun has been a lot of fun to try and call down on chargers (which I assume is the weapons testing we’re doing?)
I think they gave maintenance going on soon
Oh it's
I time traveled
Understandable
Work Wi-Fi funny
@merry tartan Reiforcement pod

I love when a game makes the basics and teamwork just satisfying to do
Did take me a long damn time to figure out how to drop a backpack
The Autocannon does a solid job of killing Chargers, but you need to dump rounds into the back weak point until that's destroyed
Then you can finish it off with small arms
Easier said than done, though
So far we've been on Recoiless, Railgun, or just good ol' Precision Bombardment
The Railgun is the best weapon for it by a good margin
Railgun seems cranked also unsafe mode is the funnest
That or maybe just a lack of other armor-piercers so readily available
I think impressions of the Railgun are being helped by the fact it is free, and that it deals with a very annoying enemy well
ooh, been curious about the napalm but the cash
So the flamer, or incendiary small arms, should do pretty well
I'm not at flamer level yet orz

the fact that larger lads can survive a while headless always gets me
The big reason I cape the Autocannon is mostly that bile spewers are the actual real threat for terminids
And it rinses them very effectively
I haven't encountered yet, they remain a spooky myth
Autocannon just also seems fun in a 'yeah sure lug a howitzer around' sorta way
Yeah the audio/visual feedback is great
One of these days I need to see what the bot planets feel like
But I'm killing bugges
Are the automatons super different vibes-wise compared to HD1
Seem about the same
They play super differently, though
Compared to the terminids
Autocannon makes me feel like my favorite mini from infinity
I’m probably gonna be around in just a bit
hell yeag
yes less Frankenstein/40k ad mech more Adam smasher/strogg
i will be around to dive
I am not going to lie when I was in the Jungle and saw the first camp of robots I was surprised by how dark in tone it was with what little they presented being vague in my wording
i wonder if they'll add the illuminate
They'll defiantly add and third faction of foes eventually
The southern section of the galaxy is quite to quite
im hoping we get exosuits tbh
They've already teased them
I have no reference by the devs said they are adding vehicles
AAAAAAAAAAAa
I'm hoping the devs are more restrained with them this go around
Mechs were just kinda cracked before
they will probably add some more anti-armor enemies in the game
That just makes mechs more necessary; the ideal is you don't force vehicles to be mandatory grabs in the first place
The longer mission times + limited to one use miiiight be enough
This one from state of play basically announces walkers
Brought to you by the Super Earth Ministry of Truth. Undivided attention is mandatory.
The fight for Super Earth begins soon Helldivers. It's not too late to sign up. Help us take down the alien threat and replace it with that sweet Democracy.
Join the Helldivers and fight for freedom with friends across a hostile galaxy in this fast, frantic ...
vehicle inclusion might be inferred from there?
Love a girl who wields an autocannon longer than her height
fuck the servers are down
Apparently it's maintenance day. If things go well quick play should work
yeah
still down for it?
@kindred lintel we have a spot open now
Yeargh I fell back asleep
But yes
When a slot is free
Malevelon creek is hell
I want a proper jungle planet for both bugs and bots
Bots are genuinely terrifying because they feel almost like an actual army
the rocket raiders are horrific
hulks are easier than chargers though
clip of me nad my friends fighting the bots
because you can just shoot them in the head
the AT-STs are one tapped by the autocannon if you shoot towards the eyeslit
ASSAULY RAIDERS WILL JUMP IN YOUR FACE AND IF YOU SHOOT THEM THEY EXPLODE
YEAH
I definitely got surprised by a those a few times. Rough
Me and my friend did a 2 man suicide mission against the bots on malevelon
We were constantly on the move and I was spotting targets for his autocannon
Bots have overall more difficult enemies than bugs
But the charger is such a pain in the ass that later bugs are really difficult
I'm at the point where vs bugs I only either take the autocannon, railgun or MG (if we have enough AT)
I love how fuck you the charger is. Takes a hellpod to the body and keeps on coming
Because everything else is fun but not important
Railgun is the only cost-efficieng way to kill chargers
Autocannon is a reliable bile spewer killer
And the machinegun (either or) is great horde clear
Personally I dont actually like the stalwart all that much vs bugs
Its imo better against bots, funnily enough
Railgun takes 2 shots to kill the bile spewer sometimes and the autocannon has way more ammo and always takes 2 shots
Ive found the spear much more useful vs bots
(Reminder that autocannon+backpack comes with 60!! Shots vs the railguns 20)
It does take your backpack slot and is less mobile though
Its not that much less mobile, imo
Yeah you cant reload it while moving but the times you cant reload it while moving are also the times you probably shouldn't be using it (or the railgun)
But that means no jump pack :(
Sure, but it also takes more time to reload
You have to sometimes my guy
Can't assume perfect conditions
are you using unsafe mode on your railgun
woah I play that game (and hate dealing with that unit)
If ya don’t want to be tank-hunted don’t be tanks
is the game fixed yet
I managed to get in, at least
rewards still broken?
I've just completed some and got some
anyone wanna do some missions i need medals
I here now
looking to dive
alas, our pods are full
ok its downloadin
Quoted from the HD2 discord
Hey Everyone,
Thank you for your patience during the server maintenance. With it we deployed three “rapid-fixes” aimed at improving the situation with rewards often not being handed out properly, login-issues, and server capacity.
To speak in technical terms, our services as well as our partner services have a rate limiter that denies connections beyond a volume per minute to prevent the entire system from failing. We managed to increase the rate limit from 10,000/min to 20,000/min and the total capacity of concurrent players was increased from 250,000 total to 360,000 total. This was however still not enough as the player count jumped to 360k after 5 1⁄2 minutes.
As such, the issue with login remains. If for any reason you get the “Failed to connect to server”issue it means that the maximum number of login requests for that particular minute is exceeded and/or that the servers are full and will require someone to log out before allowing new players in. As mentioned above, the increased capacity should require less retries to get in.
As for the reward issue, the fix was mitigated but not resolved. And without additional server maintenance this will still not work as intended. If you get the issue you can try rebooting the game to increase the chances of it being reset. This is due to the high traffic on the servers leading to rewards not being tracked correctly by our servers.
I know the progression issue is frustrating, especially for newer divers that want to unlock sweet gear. For now, please once again accept our sincere apologies for the issues you’re facing and rest assured, we’re doing our utmost to make it right. In order to do so, right now it is crucial that our team gets some sleep and we will be back at this again in a few hours.
Regards,
Johan
Yep lmao
damn... did HD1 really sell that slowly?
or were they expecting reduced numbers due to how long it's been?
It makes sense, I want to say HD1 almost certainly didn't break 100K at it's highest. Hard to say since we don't have the PS numbers on steam it peaked around 7k
So 250k capacity probably sounded like more then enough to them
Actually kinda wild how HD2 bload up then
it wasn't gangbusters popular iirc
like it was good but it was pretty niche
i guess it's just that it's been a good minute since the last co-op third person shooter showed up on the market?
Uhhhh...find what's wrong with the picture
wait no suicide squad
HD1 was pretty steady at like 300-500 on steam for years
but that's suicide squad...
Suicide squad's flounderings may have been good for HD2
should be diff 7+ /s
"I wanna shoot stuff with my pals but this very high profile release sucks"
And then HD2 is like "hi"
I've had that same thing happen
I think bot blitz missions break the spawn rules for the tank and let one spawn in
We had two spawn
Yeah I'm really amazed at how successful this game has been so far
screaming, kiting, and gunfire
sprint in, kill some eggs, sprint out
repeat
run to extract, die, it counts as a win anyway
Survival is a bonus
alright
I found some pink samples
didn't manage to extract with them,
but I know what they look like
and they look like weird blobs of floating liquid metal
spawn under a rock with white cracks in it
They really do
My sucky ass even died to a 2 when solo
Err, as in used up all revives
Yeah Solo hurts real bad
like it was managable in HD1 because you had screen clears and it was a lot easier to spot and drop scouts
ma'am im not interested
kali ma
@keen zinc
these are mesmerizing in sync
Server no work v_v