#Starsector

1 messages · Page 2 of 1

tawny wolf
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Not too bad a showing for an (end game content spoiler) ||Hypershunt Omega brawl||
Two cruisers, three destroyers, and one measly capital

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The ||Ziggurat's|| brain breaks when presented with even a single extra smaller ship but its great for capital dueling
Dual gigacannons is a nice setup on it

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And now, I can report, with sims ran
This Radiant can beat two other standard Radiants without taking any damage

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I may well be ready for ||Threat hunting.....||

wet finch
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that's a lotta [REDACTED] on that Radiant

outer solar
outer solar
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my

save

corrupted

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again

tawny wolf
# outer solar how do you feel about the Anubis?

It's weird but effective Id say
You absolutely must use it as an escort
I have two paladins (as intended), an auto pulse laser, and two cyclone reapers on them each
So they can battle harriers pretty well, point defense like nothing else, and help finish big ships
They aren't the best, but they're a decent addition to the fleet

outer solar
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i seeeeee

shell schooner
thorn nacelle
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Thoughts on a home for ag+soil nanites and an organics mine? Corwin looks pretty attractive methinks. There's a cryosleeper in range of all 3 of these, too.

thorn nacelle
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Made it back to port in the nick of time. 😆

tawny wolf
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I am contemplating a truly cursed setup for my escort manticores
Perfection in simplicity
I present to you
The Mudskipper M. III

sudden rain
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Finally got a modlist I'm happy with, time to go poke things

outer solar
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At least, I don't think so

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It wouldn't have been an issue had I not deleted all my saves to clear things out

outer solar
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also speaking of cryosleepers

god i wish you could move them

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If you can ||refuel the Gate Mover|| why can't we refuel the cryosleepers

shell schooner
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there is a mod that lets you move em but I forget which one it is

outer solar
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irst year of this new save is going well

thorn nacelle
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Some nice kit in there. MascHeckYeah

rotund palm
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That has about 10 fewer Shepherds than my runs have early on, it's weird to see

thorn nacelle
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I do love me some shepherds and salvage rigs

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I only just dropped my pair of shepherds on this run, lol. And regretting it actually, I don't have enough survey discount anymore to survey gas giants for 5 supplies.

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So, something I'm wondering with the Abyss quest line - uh, how do I advance it? ||I've talked to the Tri-Tachyon acquisitions person and made an agreement to find more data and sell it to her. Or at least that's my recollection of the conversation.|| But I don't see anything about it in my logs, and no suggestion of where to go or what to do. Am I supposed to ||go blindly out into the abyss at random||? Or am I just blind and there is something in the intel screen I should be following?

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I'm aware I could Google it/read the wiki, but that's a lot easier to accidentally spoil myself. 😉

tawny wolf
thorn nacelle
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Oh, ok

wispy bramble
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yeah you ||go blindly out at random|| at that point

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it's all ||randomly generated and non-persistent, you'll find enemies no matter what||

shell schooner
wispy bramble
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It's absolutely terrible at hauling, but it is a phase ship

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Pain in the ass to get hold of without signing up for TriTach, is the main issue

outer solar
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It is my favourite cargo ship

shell schooner
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It just entirely kills your detection thanks to the phase ship bonus

wet finch
thorn nacelle
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I found & salvaged one really early in my run, too. Very cool ship.

tawny wolf
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Every once in a while I think about trying a phase fleet
But then I wonder what I'd actually do with a super stealthy fleet

tawny wolf
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Why smuggle when you can just bounty hunt :3
But yeah I suppose raiding for tech items is nice

narrow swan
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Oh right Phantom exists now

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(And also the Revenant)

outer solar
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also the Grendel

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but it's a strange thing

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Grendel really is the low-tech phase ship

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Like, it's an armour tank, you use the phase to engage and disengage.

tawny wolf
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The grendel is amazing when the AI knows how to use it
And probably hideously potent in the hands of a player that groks the flight system (not me)

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And yeah the basic skinny is that its a shield shunt low tech cruiser that is immune to torpedoes

rotund palm
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My issue with phase ships is the time adjustment during phase makes fights take so long

tawny wolf
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When my officers actually Lock In and stay out of phase and lay in with their guns they've taken out onslaughts by themselves
Because they'll just zooooop behind it and lay into the engines with five assault chainguns

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But other times they are poisoned by cowardice and let themselves get fluxed out hiding from like
Graviton beams
Which I think due to armor mechanics literally can't do anything to a grendel

rotund palm
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That's why I love flying the Hyperion, triple Ion Pulser + expanded mags does the exact same thing but in half the IRL time

tawny wolf
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I can see that, especially for someone who actually pilots their flagship

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Get wolfpack tactics in there

rotund palm
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Aggressive officers are actually shockingly good at piloting it too, but yeah, it's really a player ship at its heart

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It can reposition so quickly as well once you've got the system expertise skill, you can fix problems anywhere on the battlespace in seconds

outer solar
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holy SHIT

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AND a mining world
AND a cryosleeper

wispy bramble
outer solar
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All the damn pirate worlds keep decivving

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nexerelin moment

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All the fucking factions keep working together to raid pirates and only pirates

wispy bramble
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easy targets, presumably

sudden rain
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The solution is to sell Paragon BPs to the Pirates

outer solar
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at least im doing well

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i want 5 mil in credits before i start colonising

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i've got a good system picked out

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the only thing im really missing is like, a mantle bore

tawny wolf
outer solar
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I plan to

rotund palm
outer solar
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it is

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plus i have soil nanites

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and i will slap an AI core and story point on it too

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oh and i have an admin with industrial planning

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so that's, what

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+2 from bountiful farmland
+2 from stellar shades
+2 from soil nanites
+2 from luddic majority, going up to 3 if you defeat the luddic church invasion fleets
+1 from the story point
+1 from the AI core
+1 from the administrator

wispy bramble
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+size

tawny wolf
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That is
A deeply cursed fleet composition

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Though I admit using Atlas MK2 to deliver a Capital's worth of firepower for low deployment cost is pretty clever

thorn nacelle
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(I don't think I've had over 2 million credits at any point in this game)

outer solar
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And do contracts from Alvyss in bulk

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Aside from that, exploit surpluses and deficits, sell blueprints to anyone other than pirates, go remnant/derelict hunting and sell gamma AI cores

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Colonies are where the real money come from, but they need a lot to get going

thorn nacelle
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Well yeah, it's easy to make money

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My point is I just spend it all. 😉

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Typically as soon as I have >1 million credits I start building some upgrade or other on a colony. I still have lots of station upgrades etc... that can be done.

tawny wolf
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The big money maker for me historically is turning AI cores into tritach
I don't want to deal with inspection fleets so I only need alpha cores to captain automated ships, so
Cha ching

rotund palm
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Plus they still have four more small slots for PD

rotund palm
outer solar
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are the pirates just dumb?

rotund palm
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It's held back for them by fleet size limits and the blueprints they have

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If it can sit behind a frontline of ships that aren't terrible pirate cruisers and use actually good missiles it's very mean

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I personally don't like to use it because they will constantly fall apart when a frigate wanders by, but if you don't mind the attrition...

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Oh, apparently 0.96 changed converted hangar so it increases DP cost, so the specific build might be a bit different nowadays

tawny wolf
outer solar
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same

thorn nacelle
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Isn't buffalo mk2 the one without a shield? IME they just evaporate when someone looks at them funny...

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But I've completely avoided using them in my own fleets because of that

rotund palm
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Yeah, and the AI plays them as a real destroyer, so it loves to charge forward and evaporate

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Especially if they've got Hammers or the like

outer solar
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hmm

any ideas on what to put on a centurion?

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these guys and monitors are great

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damper field and fortress shield

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what i have rn is two railguns, two assault guns, then two vulcans for PD and sabots

outer solar
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starsector friends what's the accessibility you consider too low to bother colonising

thorn nacelle
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I think if I couldn't get accessibility >70% with a megaport I probably wouldn't bother. Depends, though.

outer solar
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I need tips on what to outfit the Onslaught Mk. 1 with to serve the same role as a normal Onslaught would

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as it's 1) my only capital 2) build as an anti-fighter/missile ship isn't what i need rn

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this is what i have currently

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and pilot skills

tawny wolf
# outer solar this is what i have currently

You won't be able to get the Hephaestuses and side maulers on a forward target here- what I usually do is mount heavy mgs and devastators there, both for the obvious point defense use and because that's a kinetic/he mix that can take out smaller ships hugging its side, or at least drive them off

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Heavy PD on the sides is especially nice because of how it's vambrace modules work
Anything less than a torpedo barrage will just get shrugged off, so being able to eat torpedo barrages is good

outer solar
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Hellbores

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And a Mark XI auto cannon instead of a needler

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Also annihilator rocket pods instead of breaches

tawny wolf
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Hmmmmm
Still not how id do it but whatever floats your boat
For forward guns id probably personally do a mix of hypervelocity drivers and heavy needlers in the medium mounts and a hellbore in the big one
Hellbore strips any armor section it hits, so you can rely on the drivers and the big fuck off flak guns to do hull

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I can't really comment on missiles because I think I have resonator mrms on mine lmaooo
But annihilators seems fine

wispy bramble
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yeah the thing about ballistics is that kinetics scale down better than explosives do

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300dps of kinetics is 300dps of kinetics, whether it comes from two small kinetic guns shooting three times per second or a medium gun shooting once per second. high explosives work a bit different because their job is to penetrate armor, so per-shot damage matters a lot more, and bigger guns tend to have more damage per shot

tawny wolf
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The primary means of medium he being heavy maulers is so sad
Assault chain guns chew things up and spit them out but
They're also basically a knife

wispy bramble
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(technically this does apply to kinetic weapons as well - a MK IX autocannon will punch through the armor of small ships much better than like, a Storm Needler or whatever. But neither does much against the armor of other large ships. Whereas railguns work just fine against the shields of any ship.)

tawny wolf
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That's why I like hypervelocity drivers so much
Extremely reliable and long ranged kinetic DPS, that also has per shot punch that lets you smash through smaller ships

wispy bramble
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I tend to prefer heavy autocannons or a certain new spoiler weapon for kinetics but the HVD sure is reliable and long ranged

tawny wolf
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Mhm!
You can get the flux deficit in your favor by starting to shoot first
But auto cannons are good too

rotund palm
wispy bramble
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true

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though admittedly machine guns are pretty extreme in terms of damage/shot

rotund palm
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Yeah

tawny wolf
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I feel like in practice the situation is
If you are relying on light dual MGs to kill that overloaded Legion in your face
What's going on
Is everything okay

rotund palm
rotund palm
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Toss Expanded Mags on there and let the alpha core go facecheck the world

tawny wolf
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Yeahhhhh the Mk1 is
The AI core is going to get its enrichment with that reckless AI
For some reason I hadn't considered assault chain guns but I can actually see it going well if you get heavy ballistics integration and targeting unit
You still want SOME range just for if they try and back off

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I have a like
Bizarre
Setup rn
All the forward medium guns are Thumpers
I figure with expanded mags (desirable for the flak cannons anyway) they can just brute force past shields then ruin hull once the hellbore knocks a hole in armor
Seems to be working well in sims?
Low OP cost, respectable flux footprint
The vast swathe of thumper bullets constantly emitting from the ship doubles as frontal point defense

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What if........
Breacher SRMs x2
Hellbore
That's armor damage handled
Then......
5x HMGs????
Torpedo-B-Gone and shield killer
Then youve got the twin bfgs for killing hull

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And you can extend their range further with that point defense skill....

rotund palm
rotund palm
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Unstable Injector could be fun too

rotund palm
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Er, elite Point Defense skill, not PD AI

outer solar
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Persean colony crisis done

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I angered the heg but that's fixable, I joined the persean league to get rid of vengeful, left, gave them a bunch of beta and gamma cores to get out of inhospitable

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back to friendly

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oh i forgot to get rid of the commission whoops

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there we go

rotund palm
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Playing a paperwork shell game to get rid of your bounty then bribing their officials until they like you, life in the Persean sector at its finest

outer solar
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well i mean

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I blew up their battlestation around their capital
Stole their pristine nanoforge, their prized thing that gives them the edge over the hegemony
Destroyed the fuel fleets supplying their otherwise insurmountable attack fleet
Then strolled into their leader's office, said "hey i stole this and defeated your fleets now stop trying to extort me into joining the league and recognise me for the independant power i am", joined them briefly to make them happy, immediately rescinded both the membership and their commission, then dumped a bunch of AIs on their commander's desk

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and as for the hegemony, i dropped off like 4 prisoners and now we're back to 40/100

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but now tri-tach are starting shit

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i need to go blow up their merchants now

rotund palm
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My faction relations just randomly creep up over time, since I've colonised one system right beside a Legio Infernalis system and another near the Trinity Worlds

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So whenever there's a faction bounty open the slow-burn war there gives me free relations

tawny wolf
outer solar
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I’m still kinda dreading the luddic crisis

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I don’t want to lose luddic majority but also like

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invictuses :(

thorn nacelle
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For the luddic crisis, don't you just blow up all their fleets and then get a buffed luddic majority?

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Luddic fleets are pretty crap aside from the invictuses

tawny wolf
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I'm convinced retributions are worse than atlas mk2s
Which is a shame because I really want to like them

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Invictuses are genuinely kind of a pain in the dick though, I get the apprehension to face down a ton of them

outer solar
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Retribution is a player only ship

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AI cannot use them well

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Players can use them scarily well

rotund palm
tawny wolf
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I want to like them, but I think the AI kind of breaks using them
Since a ship, even a reckless one, typically wants to engage at the furthest range it can (while still firing all its weapons), most of its shots will miss or self destruct
I suppose a solution with the reckless AI is to slap an assault chaingun in there so it feels obliged to get into its tiny range
Since reckless always tries to Fire All Guns

rotund palm
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With the big frag guns on the Onslaught Hellbore is probably just correct though :(

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I suppose reckless on this might be less naturally right in their face than on a standard Onslaught with its burn drive

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Hadn't considered that

tawny wolf
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In my experience it tends to start things off with a ram but as dudes naturally back off it won't pursue fast enough to stay point blank
It doesn't have the 'lunge' factor of a proper onslaught

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Anyhow, time to actually implement the changes discussed here
TBH a lot of my fun in this save file nowadays is just tinkering with ship loadouts
Kind of like building mechs in AC6

tawny wolf
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Okay yeah it's pretty good
Did three tests
Tested against a normal Onslaught, a Radiant, and four cruisers at once
It had the most trouble with the cruisers but survived each with only minimal damagge

ocean mulch
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some part of me really wishes there was starsector pvp

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I love the combat but I'm not super hot on the game surrounding it lol

thorn nacelle
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pmuch

rotund palm
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But none that are fully-featured and up-to-date

thorn nacelle
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Onslaught mk1 does make a pretty great sledgehammer, it's very hard to overextend.

rotund palm
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It's not "overextension", it's "bringing more weapons into arc"

thorn nacelle
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I regularly see mine pulling the old "drive me closer so I can hit them with my sword"

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Why should I turn off the combat burn? I've only rammed them 3 times so far.

tawny wolf
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You're honestly encouraged to dive in and get surrounded on three sides yeah
The vambraces only take hits from the side and all that

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Also today is the day I learned polarized armor doesn't work how it usually does on phase ships and shieldless ships
My Grendels are in shambles

rotund palm
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It was extremely imbalanced, but also very fun to spend the entire game playing pinball

rotund palm
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Oh, wait, I misread that, I thought you meant the Onslaught mk1 doesn't get the armor buff

outer solar
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Tri-Tach have been told to piss off and I now have a good deal with them

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Now it's just the one I'm really worried about

tawny wolf
fallen blade
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that sounds like it would really fuck

ocean mulch
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it'd be sick

fallen blade
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you may like istrolid, tron?

ocean mulch
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(the twisted part of me that wanted to play bad neb conquest also wants like, stratmap starsector pvp)

fallen blade
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https://store.steampowered.com/app/449140/Istrolid/ @ocean mulch @wispy bramble etc etc

In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.

Challenge your strategies and…

▶ Play video
ocean mulch
fallen blade
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LOL <3333

ocean mulch
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a younger me loved that game

fallen blade
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an even younger you?

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terrifying to envision

ocean mulch
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my dad introduced me to it when I was... 12? I think? smthing like that

tawny wolf
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Yeeee that does sound fun
Starsector PVP that is
Enemy fleets are typically working with all the same tools as you

rotund palm
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Phase/Temporal Shell would be a bit awkward

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But not unsolvable

ocean mulch
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yeah

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no pause is also a little rough

rotund palm
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Especially on high-mobility ships

ocean mulch
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I think phase (idr what shell is) would be pretty easily handled by just having you pilot the sped-up version

rotund palm
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I always pause immediately after teleporting on the Hyperion to let the camera catch up

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Temporal Shell is a ship system that speeds up time by 3x

ocean mulch
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??????

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is that some like

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[Classified] stuff or smthing

rotund palm
ocean mulch
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I haven't got super far in the game

rotund palm
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There's a couple high-tech ships with it

ocean mulch
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well, in the story, I've played a ton of starsector

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it's just been a minute

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ah

rotund palm
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(And also some [VERY REDACTED])

ocean mulch
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I think limited number of pauses and yeah maybe limited slowdown pool or smthing

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I feel like I've seen games which slow down time near the thing slowing down time but have the rest of the game work fine

fallen blade
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we need starsector pvp with bkb and blink daggers

ocean mulch
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no getting slowed down from across the planet

ocean mulch
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unironically

fallen blade
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i aint joking!!!

ocean mulch
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starsector is the dota of mount and blade

fallen blade
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😤

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it IS

ocean mulch
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it's certainly got blink at least

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bkb like... fortress shields, maybe

rotund palm
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Phase Scepter of Divinity

ocean mulch
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lol

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phase is euls

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or glimmer maybe

fallen blade
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low 👏 tech 👏 ships 👏 with 👏 harpoon

ocean mulch
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lmao

rotund palm
ocean mulch
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that would go crazy

rotund palm
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You could definitely do some fun metagame stuff in a PvP Starsectorlike

fallen blade
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alex wanna make a godot game

wispy bramble
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ships if they had 3-4 special systems and extra spicy hullmods and weapon load outs...

fallen blade
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wanna make a godot game that only requires sprites and like no level design

rotund palm
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Fleet composition and loadout makes for a lot of knobs you can adjust between encounters

wispy bramble
fallen blade
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i'm such a klutz

wispy bramble
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Idk I could try and fiddle with something like that, might be a fun challenge

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More conventional control scheme than most of the things I've done

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Could use something novel to work on maybe

fallen blade
fallen blade
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you love starsector, you've wanted to do more simple godot stuff, and it'll let you play with udp networking

rotund palm
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If you do work on that and you'd like a hand, let me know, I've been meaning to try out Godot and learn more about realtime networking

fallen blade
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fuck yeahhh

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power to both of you

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and I think @sudden rain does godot stuff as well

sudden rain
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I have the engine downloaded but mental health is taking priority rn

fallen blade
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<333 super understandable

tawny wolf
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Huh
I've been having conniption fits bout my officers piloting ||Ziggurat|| like total clowns and looked it up
I was expectin it to be normal AI phase madness but
Apparently .98 might have outright broken the|| Ziggurat's|| AI

south vine
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I've been banging my head against godot for a while. There's enough little things that are different from unity that I've been really aggravated. I've actually started building out the core logic of my game in "raw" C# because I'm sick of tossing UI progress in the bin over and over. 😔

rotund palm
outer solar
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the luddic themed fleet? easy
the wolfpack fleet? easy
THIS FLEET? nightmare

ocean mulch
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why tho

rotund palm
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Amusingly this fleet was actually horribly matched up into my current setup, I've gone with almost entirely beam capitals for this playthrough so the phase ships got demolished

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(They probably would have eaten my carriers and frigates alive, but without any capitals of their own there's no reason not to just go capital-blob, so everything below a cruiser took a day off)

rotund palm
ocean mulch
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I just don't like the doom lol

tawny wolf
# ocean mulch why tho

It's something from a colony event, predetermined
||Tritach puts a hit out on you and three themed fleets always try and claim it- a ludfic low tech fleet, a frigate swarm Wolfpack fleet, and an all phase fleet||

ocean mulch
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it's possible I've been building them wrong, and it's been a while since I've got far in a playthrough, but I feel like they're just too slow for a phase ship

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also too big

rotund palm
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I'm not much of a phase ship player, but you could toss Unstable Injectors on 'em

tawny wolf
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I prefer the Grendel for its role, as its mounts can really shine with safety overrides, which also fixes the mobility issue

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I have been trying to get my mitts on a doom this save to compare and contrast though

rotund palm
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AFAIK the main strength of the Doom is the system, being able to hit your enemy when they can't interact with you is pretty good

ocean mulch
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the mines are neat

tawny wolf
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Yeee, mine strike also really fucks with AI

rotund palm
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It also evaporates fighters

tawny wolf
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Nothing else in the game really does 'there is now a bomb behind you'
Omnishield ships freak out

ocean mulch
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it's been interesting starting a new run, there's so much more weird stuff in the game (positive)

rotund palm
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I just prefer to play Hyperion and do 'there is now a capital-killer behind you' instead

ocean mulch
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the hullmod that makes your beams do hard flux chefkiss

rotund palm
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Safety Overrides HSA is delicious

tawny wolf
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I've been wondering what sort of ships to build that on

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Safety overriden..... Tempests? But then you're really riding the OP limit

ocean mulch
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I have just normal HSA on my apogee

rotund palm
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Phase Lance Wolf is a fun one

ocean mulch
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it just kinda sits there with omnishields and beams

rotund palm
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I'm actually not much of an SO user though

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Low PPT stresses me out

tawny wolf
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I've done it on apogee before yeah
High intensity, tactical, and graviton
I always get a little spooked sending a sluggish ship that far into close range though

ocean mulch
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that's what the dedicated targeting core is for

tawny wolf
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Well yeah
But your range is still getting cut down enough that the bad guys typically can focus fire

rotund palm
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It's still so short range with HSA though

ocean mulch
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it is significantly weaker against anything bigger than it, but it is very good at killing things its size

tawny wolf
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I wonder if you could do like
Paragon
With its Super Targeting Core built in

ocean mulch
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paragon hsa is probably evil

rotund palm
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Fortress Shield also lets it close range better

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Extremely kitable though

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Aurora might do well with it, it has the mobility to jump its targets

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There's also potentially a silly Omen build with HSA, Hardened Shields, and Tactical Beams

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Just being tiny obnoxious chip damage machines

tawny wolf
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Ooooo yeah Aurora or Fury might do

outer solar
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Especially the high tech ones

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They get Doom mines

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Meanwhile Midline and Low Tech just get minefields

thorn nacelle
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accurate

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duct tape and bubble gum

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I always shake my head a little bit at the game

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"I know you've got the top-tier unique hulls and a fleet full of s-modded ships, but check this out! You could salvage some pirate variant hulls with 5 d-mods!"

south vine
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If you've got that perk that buffs D-mods the pirate horde is a v fun strat.

rotund palm
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You would think that at some point in a non-D-mod-run I would learn to just press the "skip recovery and go to salvage" button after battles

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But no

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I still have to open the menu every time, even when I know I won't recover anything

ocean mulch
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I do like being able to restore stuff

south vine
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I am personally partial to the talent that removes D-mods over time, so salvaging is more of a "well this could be good later..."

thorn nacelle
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You never know

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The d-mod remover skill is clutch imo

rotund palm
#

"I'm actively trying to prune my fleet, which is entirely s-modded out, and have a very specific composition I'm working towards, and I know the only thing I fought was Falcon (P)s, Venture (P)s, and Hounds. But what if."

rotund palm
south vine
#

I also tend to play with mods like industrial revolution and nex where you can take a bunch of your ships and make a detachment fleet to go do stuff.

#

So it's a nice way to expand your capabilities.

fallen blade
sudden rain
#

Oh thank god it's save compatible

fallen blade
rotund palm
#

Adjusted one of Menes' eyes by about a pixel, which somehow makes a huge difference.
Whew, I'm glad that got fixed

fallen blade
#

omg forgot to ping lark i'm a dummy

outer solar
#

Fixed the right armor module on [a unique ship] being less protective than the left

#

i knew the right vambrace broke more than the left

tawny wolf
#

lmaoooo
I didn't notice until now but yeah the right one almost always broke first

#

Ohhhh I know what the ziggurat loadout changes are, I saw those happen in the forums while researching the weird AI issues I had

#

||It's just swapping plasma cannons out for tachyon lances iirc||

outer solar
#

||not sure how i feel about that, it's probably better than plasma cannons tho||

south vine
#

What do folks like for a long range/standoff style fleet composition? Assume no modded factions.
I tend to deprioritize missiles for endurance reasons, but I dunno if I'm just a dummy.

#

Hydra MDEMs seem goofy as hell.

outer solar
#

quad beam paragon for your capital

#

eagles are a good option

outer solar
#

no idea how to fight ||threat|| fleets with ||even a single fabricator unit||

shell schooner
#

Reapers

#

The answer is always reapers

tawny wolf
#

The two approaches I've heard discussed are basically
||Rush fast units in early to tie it up while its printing the first wave||
||Or park a battle line a ways away and shoot down any ship that comes your way until the fabricator runs out of CR||
||The latter needs REALLY good point defense to take out the reclamation wings that ship CR back to the fabricator on death||
||The best approach is probably a mixed approach where you push up in a dense block slow and steady until your in its face- if you go in too fast and your big ships smash face first into a mass of threat ship they won't make it||

outer solar
#

||so i want point defence heavy ships that can steadily progress... just like the onslaught mark 1||

tawny wolf
#

||Yeeee the onslaught mk1 is deliberately loaded out to be the premier anti-threat ship||
||Paladin PDs and Devastators are your friends||

outer solar
#

What ships other than ||the onslaught mark 1|| then

#

Manticores? Pegasi?

tawny wolf
#

Well
If you're at the point where you're fighting ||Threat,|| snagging a ||Radiant|| isn't out of the question and those can mount a pair of paladins and a brace of burst pd easy peasy
Other than that, uhhhhh
Legions can pack xiphos wings and devastators, manticores are indeed a solid escort

#

The Anubis is purpose made to be a big lump of PD with a strong shield that can't do much else, and it can also pack Xiphoses and/or Sarrisas

hard lance
#

That was awhile ago my bad

wispy bramble
#

devastators are good

outer solar
#

I feel like bundling the Anubis with this update was intentional, considering it's strengths of escort and point defence

wet finch
#

yeah, i agree, it very much seems to be intentional. especially given there wasn't really too much call for a big PD/escort-focused cruiser beforehand

outer solar
#

agreed

#

not very many fleets that aren't the players use fighters as much as ||the threat||

outer solar
#

No idea what else to put on this

Tachyon lance? Autopulse? Plasma? What about the medium uni slots and other hullmods?

tawny wolf
#

I do auto pulse and sabots myself
Solid support weapons

outer solar
#

sabot pods?

tawny wolf
#

Yes!

#

Hell considering paladins do energy you could just mount a third one if you want more PD and less flux madness
They can kill small ships alright

outer solar
#

the anubis are useless

#

wow

#

they just die the second an ||overseer|| engages the ||assault units'|| ability

tawny wolf
#

What do you have them escorting?

outer solar
#

The onslaught mk1 and the automated onslaught

wispy bramble
#

That does seem a bit redundant

tawny wolf
#

I could see those bein too hyper-aggresive for the Anubis' frail, vaporous constitution
They have really good shield stats but a narrow arc and the Cursed Flux Stats
So they're better off as escorts for a more standoff sort of ship

wispy bramble
#

(I have no particular experience with the Anubis, as it's not a style of ship I find remotely interesting, but Onslaughts don't need much help with point defense, usually)

tawny wolf
#

Pegasus seems a solid fit
Poor PD potential and a pretty bad shield (iirc), but a much longer range
Pegasi in my experience can clean up vast swathes of smaller ||threat|| ships with hydra mdems but have a hard time dealing with the bigger dudes by themselves

outer solar
#

yea that's what i was thinking

#

my NEW plan is just

#

capital spam

#

paragon, xiv auto onslaught, onslaught mk1 (150 DP)
pegasus and an anubis (68)
22 left, bring a pirate falcon for denying objectives and scouting

rotund palm
outer solar
#

240 DP is just too small man

#

it hurts

rotund palm
#

I should really get around to doing that quest

#

I finally went and found the ||Onslaught Mk1||

fallen blade
wet finch
#

oh Ludd

thorn nacelle
#

Lark was right about the Buffalos 😩

frail sequoia
#

Buffalo buffalo buffalo buffalo buffalo buffalo buffalo buffalo

outer solar
#

decided to get a lot more cruisers

how do i build auroras and gryphons for AI use

#

because i am completely stumped

shell schooner
#

Old starsector players know to fear the buffalo mk2

fallen blade
amber gorge
#

Thank you

tawny wolf
#

I don't think I've ever used an Aurora unfortunately
They look like melted plastic

tawny wolf
rotund palm
#

Hmm, Hammer Gryphon is an interesting call - I tend to avoid them since even outfitted entirely with standoff missiles they love to find their way into facechecking enemy brawlers, Hammers might at least let them punch back

tawny wolf
#

I just see all those forward hard points and go 'ah yes, torpedo barrage'

shell schooner
#

Hammers are good in general to make brawlers not get up in your face

tawny wolf
#

I do love hammers
Reapers are almost certainly better in each respective size bracket but

shell schooner
#

Better for burst, I like the sustain hammers give though

outer solar
#

so I may just have them both as squalls and something else similarly long ranged

#

so i can have a quad hurricane pegasus

vale seal
outer solar
#

finally found a build im happy with for these two

outer solar
#

first Hegemony inspection dealt with

#

im reasonably confident i can take the second on my own

#

the third though
I need to resist

outer solar
outer solar
#

it's done

outer solar
tawny wolf
#

I require a reality check:
Selling heavy blaster blueprints on the black market so pirates start mounting it and overheating themselves
Genius or the opposite of that

wet finch
#

genius, unless you melt before they do

#

although i don't think too many pirate ships have energy mounts

rotund palm
#

I feel like pirates aren't too upset to get access to a short-range strike weapon, considering how aggressive their doctrine is

#

Though the only ship that springs to mind that can mount it is the Wolf(P)

#

Give them an Ion Pulser BP instead, it will be Fun!

wet finch
#

!!FUN!!

outer solar
#

do pirates have heavy needlers by default?

#

what other medium slot ballistics would ruin them

tawny wolf
#

Thumpers

#

This did remind me that pirates in my save do have furies (somehow, must have misclicked selling a blueprint)
So uh
Maybe no heavy blasters for them

rotund palm
#

They already have Thumpers, I think

#

They don't have (m)any kinetics though, so they'd quite like needlers

outer solar
#

needlers would be really strong in pirate hands

tawny wolf
#

So, what's your favorite non-special capital ship? As in, not automated, not unique
Refining my fleet comp- Pegasus is amazing but for disintegrating a first wave in huge battles but has low staying power, so I'm trying to build a 'second wave' that can brawl normally with leftovers after the missiles run dry and the pegasi either pull back or blow up

rotund palm
#

Astral and Odyssey are my picks, for basically the same reason - they're both able to provide firepower where it's needed, though by different means

#

Which I find is generally the most important thing for the player to be able to do

#

Other officers can brawl fine, but identifying and responding to places your battle line needs help they're less good at

#

Conquest can also do that, and it's a fun ship to build, but it's too fragile for my tastes as a capital

wispy bramble
#

2-3 onslaughts with good officers and S-mods (with some escorts) solve an awful lot of things in the game

#

it's hard to pick, though

#

I like the Conquest, sometimes, and I like the Retribution, sometimes

#

and the Invictus, sometimes

tawny wolf
#

I'm interested to hear your thoughts though cuz I want to like it

wispy bramble
#

I mean

rotund palm
#

Oh, I had misread the question as favorite player capital ships

wispy bramble
#

as long as you have a single anchor in your fleet (can be an Eagle, a Dominator, an Onslaught, a Paragon or whatever), you kill the things that are smaller than you, then flank the things that are your size while they're busy

#

I definitely prefer the Onslaught most of the time, but the Retribution is probably the best ship in the game for killing cruisers and down (and then focusing down the bigger targets)

#

like, yeah, you're made of paper, you're a battlecruiser, not a battleship

#

you lose fair fights, so you don't fight fair, which your ship system helps a lot with

tawny wolf
#

I seeee
So you are looking at it as something you drive with your human brain while your AI hold stuff down

wispy bramble
#

oh yeah I wouldn't give it to the AI

rotund palm
#

Basically the same as an Odyssey, then

wispy bramble
#

yeah all the battlecruisers are pretty similar in function tbh

#

mostly just the Conquest has the option of being a standoff artilley platform

rotund palm
#

It's also tanky enough to entrust to the AI I cannot read

tawny wolf
#

I wish I vibed with pilot controls enough to do the fancy stuff with phase ships and retributions and such

#

I may try champions with gigablasters or something
Do massed cruisers over capitals for that second wave
I've done enough diktat hunting to have an arbitrarily large supply of their unique weapons

rotund palm
#

To answer the question that was originally asked, I'm honestly very partial to the basic XIV Legion

#

A bunch of armor and good weapons arcs makes it a solid frontliner, while eight Longbows and two large missiles solve a multitude of woes

#

It's one of the very few ships with a forward mobility system I don't expect to charge forward and die pointlessly in AI hands

thorn nacelle
tawny wolf
tawny wolf
rotund palm
#

I usually go longer-ranged, with Hurricanes or Squalls, but in-your-face Legions work too

#

I don't recall if Longbows work with the carrier hug though, or if they'll hit the carrier after staging

tawny wolf
#

For brawling legions I usually use Sarissas or Xiphoses
More Xiphoses

#

This is.......
huh
Ventures supported by military escort destroyers with wolfpack tactics
Maxing out fleetwide skills

#

I have a deep love of escort manticores so wolfpack really appeals to me

hard lance
#

Normally the one cleaning up the chaff would be me in a Retribution or Nova but on days when I have to turn myself into an IED (this is a genuine tactic I do; I use a rebalanced skill system but lean towards Derelict Operations) I know my Legion has my back

hard lance
thorn nacelle
#

Oh yeah, I find strafe lock a lot more intuitive too.

outer solar
#

Though that’s the base legion not the XIV

#

I go full bomber on it

#

Dual tridents and daggers, for Atropos spam

#

I agree that if I was going brawler id go for sarissas and xiphe with DTA though

tawny wolf
outer solar
rotund palm
#

(Though you'll still want to toggle autofire on/off to manage flux and not waste ammo, but not having to worry about aiming makes piloting a lot more accessible)

outer solar
#

also use hold fire by pressing X every now and then

#

it has it's uses

thorn nacelle
#

I usually keep the "main" guns on manual fire, especially if they're hardpoints/have charges (autopulse lasers etc...)/are very high flux, but everything else on autofire for sure.

#

I've been really enjoying the radiant, but the nose hardpoints make it difficult for me to aim properly unless I'm controlling them.

#

Come to think of it, the difficulty there is seeing the weapon arcs... I think there's a mod for that.

rotund palm
#

There is! I sent in a patch for it once

tawny wolf
#

Well, I've cleared the second coronal hypershunt of the save
Still have found no sleepers

rotund palm
#

Is this where I can find the tautology club?

tawny wolf
#

No, that's an indeterminate number of doors down

hard lance
#

I dived into the singing black hole system it adds only to get jumpscared by ||[REDACTED] but ""music"" fans apparently...did I mention they were 4 large swarms, enough to give my 550 DP fleet bonus XP each, and a fifth following suit as I ran?||

#

I thought I was hot shit with my unique ships and kitted out Nova but that sure humbled me

#

Only managed to flee with my life because More Combat Terrain Effects makes Solar Shielding cancel a black hole's time dilation effect (meaning I had the fortune of fighting one of the swarms while they crawled)

rotund palm
#

The Elysian Abyss? I haven't gone there yet, but been very much enjoying the rest of the mod

#

Just started poking around the black pulsars today, these fleets are even ruder than the ones at the Luna Sea, it's great

wet finch
#

Spoilers in that for the latest Luddic Church quest, as a heads up, though the post itself mentions that

fallen blade
#

hey guys, approaching infinity just launched - I think of interest to starsector players who also like turn based stuff

wintry oyster
#

The dev's an absolute legend

pseudo crow
#

i am on a fucking starsector DEATH MARCH

#

midline BEST LINE

#

i snagged the 14th battlegroup conquest and sunder blueprints from chicomoztoc (before i conquered it and made it my own puppet state) and ive been having a blast

#

escort package lets the sunders do crazy death star shit out to like, paragon ranges, with super tanky shields

#

and the shroud hullmod makes it so that the usually paper thin sunders can HEAL THEMSELVES and get forcefully pushed backwards when their shields pop

#

it gives me great great joy. i am going to take over the entire sector

#

and probably kill everyone

#

ive kinda beaten the game at this point so all that's left is the true endgame of nexerelin 4x grand sector invasion

vale seal
#

Um. What's a shroud hullmod?

pseudo crow
#

new thing in the new update from spooky enemies in the abyss

south vine
#

Try introducing shroud to the church of ludd for some fun

pseudo crow
#

im saving their introduction for when i plan to raze their worlds and take them for my own, so the rep penalty doesnt matter

#

funnily enough im doing the pilgrim's path quest and they dont seem to care about the shroud ships, I guess because they're in orbit and I come down to the temples alone

hard lance
#

Do we think now's a fine time to return to modding Starsector? Or Starsector in general?

dim bloom
#

Yeah the new update has been out for awhile so most of the mods will have been updated

thorn nacelle
#

Things are good in the latest update. yeehaw

wet finch
#

Just don’t mind the unspeakable horrors beyond human comprehension

frail sequoia
#

I'm sure the mod community will make even more horrible things

#

probably not even 'will', it's probably 'already'

shell schooner
#

HMI already had ||Eldritch meat ships||

#

at least I think it was HMI

wet finch
#

I think so, HMI has a lot of that kinda stuff

#

And there’s the one mod that just adds actual creatures around hyperspace

#

Symbiotic Void Creatures, that was it

wet finch
#

modders know what the people want-

rotund palm
#

False, that's not the legendary Longslaught

hard lance
shell schooner
#

Oh this is fun

#

I really should get back into starsector

hard lance
#

Oh wow

hard lance
wet finch
#

ooh, right, the new Ashes of the Domain thingy

#

that looks cool

hard lance
#

This is from AotD? Sweet

#

I've been meaning to start a new PT of that

pseudo crow
#

what does aotd even add?

#

is it compatible with nexerelin or does it just replace it?

shell schooner
#

compatible yes, and it adds a ton of stuff

hard lance
#

Was very fun dealing with its additions, especially with a sprinkling of the other exploration mods out there

pseudo crow
#

i dont think the game intends for you to make this much money

#

this is my current fleet

south vine
#

Goddamn. Are you running colonies? Because if not, you can definitely afford to now!

pseudo crow
#

ive taken over the majority of the sector

fallen blade
tawny wolf
#

It's so funny to see Ymfah in these
Famed Fromsoft Maniac, with a competitive Starsector side hustle

hard lance
shell schooner
#

There's a couple of funny ones like that

#

like dean hall mods space engineers

shell schooner
#

it's been a thing for many years now, it's great fun to watch

#

it's one of the ways modders figure out balancing too :v

pseudo crow
#

Is it just player-selected AI fleets? Or do they like somehow manually command both sides

cold sequoia
fallen blade
wet finch
#

Alex continues to cook

thorn nacelle
#

Accurate

sharp sedge
#

"I only have two things I am concerned about, and that is if I am going fast enough, and if I am hurtling towards a target."

fallen blade
fallen blade
wispy bramble
hard lance
#

"Oh, and speaking of things that are going to be in the next release – we’re adding a quick and easy way to lose the game."

Not at all ominous

#

And I like this addition

#

I have the tendency to hoard around the endgame so something to help with my endeavors

fallen blade
fallen blade
#

Want Neukos to be real? Subscribe to the channel here: https://www.youtube.com/c/Ironcladlion
Welcome to the United Aurora Federation Automata update! In one of the biggest updates to the mod since its release, the Automata update brings a new chapter in UAF development.

Pick up the United Aurora Federation mod for Starsector on the Fractal Sof...

▶ Play video
sudden rain
#

UAF UAF!

#

God that Noveria redo is amazing

wispy glade
#

hello all

#

question
what is good for skills
I feel like bulk tran and salvage is just objectivly good, but then trying to take anything else somewhat curtails yours possible development paths

#

also, most of the hullmods can be unlocked in game

pseudo crow
#

depends on ur playstyle

#

if you command your own ship u should invest in the red skills, you can also get the top blue skill if you want your combat perks to apply to two ships in your fleet

#

otherwise invest primarily in the yellow blue and green skill trees

#

it was really fun when i had a neural linked pair, one aurora and one radiant

shell schooner
#

The one that lets you emergency burn for free is huge both for running and intercepting

#

I play with modded ones nowadays so other than that I'm not sure what's vanilla and what's not anymore

wispy glade
rotund palm
#

How so? Some reds are style-specific, but a lot of them work well with anything

wispy glade
#

Say I choose ballistic mastery
that wont be worth much on a high tech ship

and that eliminates several options for capitals

shell schooner
#

yeah that's my eternal problem with red skills in general and is why I grabbed a mod that reworked skills

wispy bramble
#

you can respec, so it's not that big of a deal imo

#

like, story points aren't free, but they're not exactly rare

#

and maybe you jump ships all the time but I tend to change fairly rarely

shell schooner
#

iirc respec gives 100% bonus xp anyway so might as well be free

rotund palm
#

Honestly I find it pretty hard to justify not getting at least those three, plus maybe System Mastery, just because a well-piloted flag gives you so much more flexibility in the risks you can take

wispy bramble
#

yeah it's almost like the developer has gone out of his way to cut down on feel-bad scenarios such as being locked into a build you don't like

wispy bramble
#

and is part of why the dev doesn't intend to like, have separate skill point pools for combat versus other types of skills

rotund palm
#

I do adore the bonus exp system, it makes story points feel so much better to use

wispy bramble
#

officers can get combat skills too, but they don't combine all of these with the force-multiplier that is a sapient and skilled player

#

but a lot of players do drift towards fleet-supporting skills because you're probably always gonna have a fleet and it's going to feel better if that fleet is like, capable

rotund palm
#

Honestly there are very few skills that aren't just good for most playstyles

wispy bramble
#

yeah, very intentional design

#

never found a mod for it that I liked better than the vanilla

#

though, hmm, I usually have more points in the industry and technology for the first half of a run than I do by the end

#

a lot of the logistics skills do kinda become less relevant when you have really good colonies

#

which I think is a small flaw, but I'm not sure how you'd fix it

rotund palm
wispy bramble
#

yeah fair

#

I used to run increased battle sizes too, but then the vanilla ones went up by a lot

rotund palm
#

But that's me messing up the baseline lol

wispy bramble
#

used to be you'd have what, a max of 100 per side?

#

which was like... two capitals and a destroyer per (assuming low-dp capitals)

rotund palm
#

I forget, was the +dp from objectives still there? If so you could probably get three cheap capitals!

wispy bramble
#

yeah iirc

rotund palm
#

I should do more Derelict Operations runs

pseudo crow
#

i return to starsector

#

it looks busted up because i just got out of a fight

#

having lots of fun timeskipping around lobbing nukes at people

#

it feels kinda evil

hard lance
#

Oh I was wondering why this Doom looked a bit different lmao

#

Where's the Nightwalker from?

hard lance
tawny wolf
pseudo crow
pseudo crow
#

i have concocted a new Utter Bullshit flagship for my personal enjoyment

#

a Versant from diable with 6 smods and my level 40 player character with every elite skill

#

edge capacitors + energy weapon mastery make the cryoblaster and built-ins pump out actual capital-level DPS from a frigate, but only if you're on the razor's edge of overloading

#

i usually die but its very impressive

#

in other words i have created the HA tokugawa

fallen blade
#

@wispy bramble

pseudo crow
#

voidblasters really are just busted

pseudo crow
#

all the modded bs and i find myself gravitating towards the voidblaster autopulse radiant all the same

rotund palm
#

I'm the same way, I'll be running 100 mods but still flying an Ion Pulser Hyperion

pseudo crow
#

i havent tried the hyperion, but my experience w/ the versant makes me want to give it a shot

rotund palm
#

It's definitely my favorite ship, very satisfying jumping in behind a capital ship and just executing it

sharp sedge
#

Started out as a smuggler, built up a ragtag fleet and went picking fights with the Luddic Path. Got rammed by a fuel tanker and exploded.

10/10 average Starsector gameplay

tawny wolf
#

Fighting the luddic path is fun because they're The Worst AND their ships are extremely good salvage

#

Luddic Path Manticore my beloved.....

outer solar
#

also even their big fleets tend to go down like a sack of bricks if you're strong enough

#

because they're all d modded to fuck and tend to have a lot of the point cost in the big ass fragile prommy mark 2

#

just watch out for the pather manticores and brawlers they still hurt

pseudo crow
#

i had to crack an enormous pather fleet as part of an IBB bounty and it was thoroughly fun

#

the voidblasters were putting in work for sure

#

im at the point where ive got a bunch of the one-off IBB ships and i've salvaged my two favorite ships in the entire game, upgrades of the aurora and odyssey

#

im slightly bored at this point because even w/ all the cool mod ships i still just sorta settle into the aurora and odyssey w/ my endgame fleets

shell schooner
#

It's happening

tawny wolf
#

Is the grendel saved........................

nocturne summit
#

it'll probably help a bunch

#

super interested in what appears to be a full on diktat civil war

wispy glade
#

Is the best idea to get a big flag?

Also how good are carriers

outer solar
#

carriers are good

#

they're good for filling in gaps in your lineup

#

bombers for alpha strike damage and finishers
fighters for harassment and shield damage
interceptors for point defence and escorting

#

with some strange outliers like the xyphos and sarissa being good for a battlecarrier because it basically acts as both a point defence turret and an ion cannon (they also cannot leave the proximity of the ship they're being carried by)

#

Mining pods also work like that but they're awful don't use them

nocturne summit
#

the primary purpose of mining pods is to cost no OP to install and soak up hits

#

in most cases where ships have bays, you want to actually utilize the value of those bays beyond what mining pods can offer, so theyre rarely ever worth it

nocturne summit
#

with more mobile ships you can more easily dictate engagements or support existing ones, and usually those tend to be smaller

#

battlecruisers tend to fill that role pretty well too, like the odyssey and the retribution (the latter is not easy to use tho)

rotund palm
#

Hyperion is my favorite flag in vanilla, being the most mobile ship in the game with the firepower to mince capitals

tawny wolf
#

I've never been able to gel with Starsector piloting but I do love the Grendel a lot
Which is a shame cuz afaik the Grendel is one of the ships with the biggest difference in effectiveness between AI and player control
The bots really don't like the whole 'phase vs armor' calculus they just spam phase and flux out

rotund palm
#

I think a recent patch was supposed to improve that? And IIRC Reckless officers help as well

#

But yeah

pseudo crow
#

i always end up settling on the aurora

#

in my modded save im running a Dawnstar (one-of-a-kind modified aurora you get from a modded bounty) with like four cryoflamers

#

auroran edge capacitors is sort of a safety overrides sidegrade that gives you more fire rate, flux regen and speed at high flux levels. So you sorta just go in like a Tokugawa and cryoflame everything to death

outer solar
#

Player controlled flagships are the best way to use them

#

except for Those Two that need to be AI controlled

#

||radiant|| and ||onslaught mk. 1|| also technically the AI controlled ||XIV legion capitals||

nocturne summit
#

Every time i play i kinda veer towards a new different flagship, with only a couple of exceptions

nocturne summit
shell schooner
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ai controlled flagships need a mod to make them smarter to be worth doing

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especially broadsiders

rotund palm
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Do you mean capitals?

shell schooner
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ah yeah capitals

rotund palm
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Yeah, you can do some build tweaks to make the AI better at using broadsiders but it has issues with a lot of setups

shell schooner
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there is a mod that entirely rewrites the ai iirc

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it also stops ships from just fucking off by themselves

nocturne summit
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It also makes burst laser pd really strong if you allow the option to make pd beams switch targets after destroying its previous one while still firing

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Which....probably shouldnt be a thing lmao

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Its there so that the rift beam actually makes use of its rifts

nocturne summit
shell schooner
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And then get several reapers up the exhaust

wispy glade
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How do I update the game?

narrow swan
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Like the old days, go to the website and download the latest version

wispy glade
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how di I transfer save?

narrow swan
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There is a folder for saves but AFAIK saves aren't back-compatible

wispy glade
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how many changes did the last updae make anyways?

nocturne summit
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You cant really carry saves over, not without missing out on stuff and likely also not without running into bugs

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Or CTDs

fallen blade
tawny wolf
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People just making games in other games now,

wintry oyster
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It's what happens when a game doesn't come out for 15 years or so