#dwarf fortress

1627 messages · Page 2 of 2 (latest)

hoary trench
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i like to imagine my little people appreciate the view

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i ... completely forgot this was a thing

loud widgetBOT
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Yeah elves justleave them when they trade as well

hoary trench
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woe! yolk be upon ye

hoary trench
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i'll also add that the animal pens really help me visually a lot

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i wouldn't think something so silly would but i guess it's just a striking visual boundary instead of a totally blank space

hoary trench
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NO!!! one of my pet elephants got horribly wounded in a scuffle with agitated giant beasts

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the elephant printer has yet to even be set up

hoary trench
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our tavern is very popular with the fluffy wambler population

foggy blaze
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Blocks are the best building materal hands down. You get like four blocks per rock/log, they're lighter to carry to the site, they can be stocked in bins, they're harder to climb, and I'm P sure they're worth more.

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Wait your moat has ramps leading into your fort?

foggy blaze
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Make sure the giant elephant butcher is right next to a food stockpile so the meat doesn't spoil while being hauled.

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This embark is kicking my ass. It's wilderness, so the wildlife isn't much of an issue, just Keas that can easily be handled by my war animals, but the fucking terrain... completely flat forest. One level of dry sand, then one level of dry clay, then two levels of aquifer with one level of rock beneath it that I of course can't use without clearing out all the aquifer above it or I'll have a leaky ceiling. Then immediately a cavern. Then digging past the cavern I get exactly 1 level of solid rock before hitting the next cavern...

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Also my first cavern has like five water entrances.

dreamy crescent
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time for an above ground wooden fortress

foggy blaze
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I'm just gonna seal up the first cavern I think. I'm playing the succubus mod so I can make my own magma.

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I wonder if making a magma mist generator would work as well as a regular mist generator does for Dwarves.

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Ah, blind was live so I asked him and he said that it counts as choking on smoke so they don't like it.

hoary trench
hoary trench
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now that i'm out of bed i can elaborate

hoary trench
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and the idea is... okay well, no, it's not very practical, but it does give me more stuff to build, and carving out a building is very relaxing

foggy blaze
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I'm confused, but uh... hey look at this site name:

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Yeah, maybe the "goblin child savers" people are onto something.

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Hm... so I assigned my human guest an Inn room. He's now sleeping on the floor of the tavern three squares away from it...

hoary trench
hoary trench
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i still don't get them

foggy blaze
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I just realized that the sucubus mod works fine with the current version of DF, but it doesn't detect that I have DFHack installed because it's the version for .13 instead of .09 so it doesn't activate the workshops that require DF hack... D:

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I wonder if there's a way to change that. I decided to play it in .13 instead of .09 because the .09 version of DF hack doesn't give area dimensions when drawing destignations, which is a huge issue for me.

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It looks like it's a Lua script that detects it or something, but I have no idea how to edit lua scripts.

dreamy crescent
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.lua files should just be text, so you can theoretically open them in a text editor (notepad, etc.). Checking the DFHack version may or may not be a simple change, and I'd make a backup before you make any changes.

foggy blaze
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Of course. XD

foggy blaze
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Not sure what to edit though.

dreamy crescent
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I'd try Ctrl+f for .09 and see if that's associated with a variable that could be DFHack related. You could also look for DFHack references, or start at the building definition and see if you can find what enables/disables it

foggy blaze
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It's not super long actually. Isn't there a code pasting function in discord?

dreamy crescent
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easiest thing is probably just to attach the file. The ``` code blocks we use in mech hangar are technically intended for sharing code, but past a few lines it's just a wall of text

foggy blaze
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Oh wow, that works really well

foggy blaze
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This is way better than Notepad for reading... damn

dreamy crescent
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notepad is famously the absolute bare minimum of a text editor. it's only real selling point is that absolutely every windows machine is guaranteed to have it, and that it doesn't insert formatting into what you type so it can't break code like Word.

foggy blaze
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Yeah, I need to reinstall Notepad ++

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I got a dwarven necromancer visiting my fort and I wanted to convince her to hang out so I could revive my killed citizens as intelligent undead.

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The corruption thing apparently lets you do that.

dreamy crescent
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so, the bad news is that I code but I don't LUA, and I don't DFHack. I can get the gist of what this is doing, but nothing in this jumps out as specifically checking the DFHack version. What might be happening is that DFHack changed its API between .09 and .13, and this is essentially setting triggers that will no longer get tripped.

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you might look to see if there are any other files that reference this one, it's possible that there's something like a list of modules to register with DFHack and that it skips some based on the version

foggy blaze
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I see, that's what I thought might be the case, but like, in code ignorant language.

dreamy crescent
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now, to be fair, my language is absolutely LUA-ignorant 😛

hoary trench
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my chickens seem to be trying to kill eachother (????)

foggy blaze
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Lol I wouldn't even be dealing with this if DFHack 50.09 had area dimension indicators on the HUD

foggy blaze
hoary trench
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that's about it - they scratch and tussle but i think it's because the place i've confined them into is too crowded

foggy blaze
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That would be my first assumption.

hoary trench
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i distinctly remember dogs used to lash out if in surrounded on two tiles

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at least if by walls

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'n it's a bit cramped here

foggy blaze
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I'm about to set up beakdog egg farming. XD

hoary trench
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jesus what

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feather wood

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that's just humiliating

hoary trench
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the hostile fear mechanic sucks sooooo bad and i really really wish animals just acted less like a living thing

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you can't have "animal agitation" and "agitated animals that fly away at the speed of sound the SECOND they see someone with a weapon"

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waaaaaste of time mechanic

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probably wouldn't be nearly as bad if military marksdwarves worked, ever

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but they don't and they will never ever be fixed

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grumble

foggy blaze
dreamy crescent
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those look like comments describing how the function is called and what it returns, I don't think they're functional changes

foggy blaze
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Well, I found the files that the succubus-dungeon files referenced. Are you saying that maybe the DFHack main directory files might reference the succubus-dungeon file?

dreamy crescent
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Basically: I don't know how LUA works. At some level, something (DFHack? A mod loader?) needs to load those files. It might do that by just scanning that directory and running every LUA file it finds there. or there might be a file with a list of modules to run, including succubus-dungeons.lua.
If it's the latter, there might be something like "only load these files if the DFHack version is right". It's more likely that the mod is just missing something to run with your version of DFHack and it won't work until the author updates things.

foggy blaze
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Huh

foggy blaze
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Well I used Notepad ++ to compare the two DFHack.lua files and the Module Loading section has no differences except for extra notation on the newer file.

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So that's not it.

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Directly under it is "Trivial classes" which doesn't sound important but does have this difference:

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The only thing the 50.09 DFHack.lua has that the 50.13 one doesn't at all is this section:

dreamy crescent
dreamy crescent
foggy blaze
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Do you think that has anyone to do with the mod not working?

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Ah okl

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Well this section probably doesn't matter right? Like, there's a word that's on a different line, but if that was going to break stuff it feels likeit'd break more stuff:

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OH wait now. What about this script manager.lua file? Hm...

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Maybe this will be more relevant.

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Or maybe not. This is literally the only difference between them.

dreamy crescent
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that matches the usage instructions in the dungeon file. That's looking at every directory in dfhack.internal.getScriptPaths() , then every file in those directories. it's skipping files and directories that won't be relevant, then doing some magic to pass them the right arguments

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I should probably have said this earlier, but while I'm happy to answer code questions, it's not looking like this is going to be a simple fix. you might get better results asking in the mod's thread (or in a general DF modding forum)

foggy blaze
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Hah... uh... I got banned from Bay12 forums like a decade ago for saying I was mad that Glen Beck was healthy when this Mounnt and Blade modder I liked had recently died of cancer...

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Ok tbf I was banned because when Threetoe asked me if I was joking I said I wasn't.

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But I wasn't. I was genuinely mad.

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I was really bad at lying to avoid trouble ten years ago.

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Was that TMI?

dreamy crescent
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could be worth asking for an appeal at some point. I think most people would say they were stupider on the internet ten years ago.

foggy blaze
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Well in any case I asked the modder on their workshop page discussions about it but I'm not sure if the way I asked will piss them off or something. I asked in their bug report thread cause that was the only discussion thread that exists and I apparently can't just post a general comment on mods for games you don't own.

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I guess it's worth trying to appeal.

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The last post in ther Bay12 thread was september. I wonder if they're still active.

hoary trench
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probably

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the actual dwarf fortress part of the bay12 forums isn't very active at all

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especially post steam release but it's just a very slow moving place overall

hoary trench
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get me out

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i hate it here

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i look away for two minutes and i have upwards of 30 chickens

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scratch that

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no wonder my fps is in the gutter. i have 97 chickens cramped in one pen

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despite deconstructing all my nestboxes, the number shot to 111... somehow

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they're coming out of the goddamn walls

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the dreaded catsplosion

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i can't believe autobutcher, or rather my labor distribution, failed me

hoary trench
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gonna make my dumb sheriff wear this

hoary trench
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i feel like maybe i unearthed some kind of like

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fifteen year old bug in my errorlog

foggy blaze
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TFW Your embark starts with a group of hippos and aligators right next to each other who immediately start murdering each other the moment you unpause.

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This is very unrealistic. The hippos are losing and running away

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Also it's a reanimating evil biome and one of the hippoes is now surrounded by zombie snakes.

hoary trench
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LOL

foggy blaze
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Ok, well I finally got the Succubus mod fully working with help from DFHack devs, only issue is it only works on newly generated worlds for some reason.

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Incidentally, the embark I made to test it has a horde of feral Orthus puppers bullying an aligator and they've knocked out all of its teeth. Like... ALL of them.

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I think they're going nonlethal, so they just keep kicking or something.

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Can you bite if you have no teeth?

hoary trench
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well - i don't think it'd matter - changing the base game's raws in any version wouldn't retroactively affect any existing saves since those saves were effectively made with a compressed version of the raws when the world was made

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no clue how it works with the new highly modular method but i assume it's vaguely the same

foggy blaze
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Welp.... a cloud of creeping vapor came and killed everything

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Fort over.

hoary trench
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PAIN

foggy blaze
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Current version yeah

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I wasn't altering the raws though. Was altering Lua scripts to activate workshops

hoary trench
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weird

foggy blaze
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There are certain workshops that only work with DFHack installed so it only shows them to me if I have it, but the old version of the mod on DFFD didn't detect the most recent version of DFHack and playing the mod with version 50.09 like it was made for meant I didn't have my designation dimentions shown on thee HUD

hoary trench
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yeah i have no clue about dfhack scripts

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i just remember a particularly dangerous game i played where i'd switch in The Long Night on my DF folder and then swap in the vanilla raws after i generated a long night world because i hated having 4 different versions of DF in my DF folder

foggy blaze
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lol

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My long night game has been kidna weird.

dreamy crescent
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if the workshops outright don't show up, "activating" them might mean inserting them into the raws on world creation

foggy blaze
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Joycladers apparently all have combat skills

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They show up when I create a new world now that I've used SteamCMD to download the steam verison of the mod and am using that.

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So Dwarf Fortress has "Large Rats" which when you skin them give you "Large Rat Leather" so when you make garments out of it you get "Large Rat Leather Tunic, and when you make a tunic for a human with it it makes a Large Large Rat Leather Tunic.

hoary trench
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reminds me of how the nigh unfunctional polaris codebase on ss13 has "reinforced glass" and will let you make a table with it, and then you can reinforce the table with something to make a "reinforced reinforced glass table"

foggy blaze
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lol

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In Warframe they used to have windows on the ships called "Reinforced Glass" that were the only breakable glass in the game...

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Candidate for most pathetic Forgotten beast.

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Appropriate name:

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Also, she's like... a killing machine.

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She stole an artefact silver battle axe from the dwarves and has been rampaging with it for a century.

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She killed a mountain titan with it.

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Actually, the titan was her first notable kill with it... jeez.

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She's also member of a dwarven religion oddly. Also a Demon Prince even though she was born in 234 and didn't do anything for almost 200 years

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Then in about a hundred 130 years ago she became a Demon Prince and just started wrecking shit.

foggy blaze
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Ok I figured it out... She became demon prince when the dwarves of Axehelm breached the underworld. She then conquered Axehelm.

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I think I need to tweek the parameters for these succubi cause they are massively outbreeding the other races.

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Maybe if I make them gayer or something.

topaz mason
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I loved finding out that dfhack has a function to detect gay animals/people and it's command is just gaydar

foggy blaze
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Yeah

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XD

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I mean, it's for detecting orientation in general.

topaz mason
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I assume some dwarves are bi? I never thought about it cause they're all just pawns to me lol

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As long as they don't mingle with elves I don't have a problem with it

loud widgetBOT
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DF generates orianation by fliping two coins one for atration to men and the other for woman, so 25% of dwarfs are ace and bi

topaz mason
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I hate dwarf babies so I'd prefer no reproduction honestly

foggy blaze
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The Succubus mod has the succubus race with different orientation chances though. I think it was trying to compensate for the fact that 90% are female.

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Succubi are way more likely to be attracted to Incubi, and vice versa, so they're more likely to have kids , which helps early on to keep them alive I gues... but then later it makes them start steam rolling.

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So in large worlds going for 500 years you'll have most Succubi empires with over 10k population while most dwarven factions have only a few thousand.

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Not entirely sure how to make it more balanced.

loud widgetBOT
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maybe turning off dwarfs ability to die of old age? we know that was done with goblins to keep there civs from becoming mostaly elves

hoary trench
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hungerless thirstless civs are known to just Keep Growing

hoary trench
foggy blaze
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They're fire proof, but Blind said that magma mist is smoke so wouldn't generate good thoughts like water mist

hoary trench
# hoary trench

good lord i wish dfhack some kind of "dig and replace" plugin

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building planner helps a ton but

foggy blaze
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I think I broke the world generation by adding z levels to layer 1

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Cause uh... I've dug down like 13 Z levels and haven't found the aquifer.

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I changed it from 5 to 7...

dreamy crescent
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sometimes aquifers are uselessly small, or localized to a tiny part of the map

hoary trench
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^

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aquifers are specific to certain stone types btw. if you're not digging into a sedimentary layer or soil you won't find one

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the indomitable water table...

foggy blaze
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So this was a migrant I just got.

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Succubus mod so the age is normal

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The skills are surprising though.

shell lance
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Trying to wrap my head around the artillery in this game

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Both ballista and catipults only seem good for being lined up in killzones or hallways

hoary trench
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they're also skilled labors - train with rocks and catapults in a quarry

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ballista are powerful because their bolts will keep going after hitting an enemy. you're basically throwing a lump of wood and metal at someone so make it heavy (and rigid)

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catapults are pretty useless besides training

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the issue is that siege engine (pilots?) are civilians and will panic at the sight of hostiles. that's something to work around

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what you can try - and this isn't something i've done - is training your siege pilots for a while in the militia, so that their "discipline" stat reaches a higher level. from what i've understood with arena mode, higher discipline prevents fleeing. it probably won't prevent job cancellations though

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if you can get them to work ballistae are incredible and will kill basically anything they can land a successful hit on, but the problem is, like marksdwarves, since 23a, they were just patched up to work with the evolving systems pending a total rewrite that hasn't happened yet

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(god willing that happens after adventure mode...)

foggy blaze
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I think a lever tied to fifty vertical spike traps with ten spikes each in a single tile wide hallway is still my favorite.

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Although an elevated walkway oover a massive drop onto a platinum floor with vertical spikes at the bottom is probably a more hands off way of doing it.

hoary trench
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if you just lock a bunch of guys in a dojo for a year tops they end up becoming grandmaster punchers and wrestlers and everything

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kisat dur platoon

foggy blaze
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You still gotta make armor for them though.

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I just had an elven bowman visit my fort carrying an artefact piece of jewelry in each hand.

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Meanwhile another elven visiter is looking for one of those artefacts, and one of my dwarves just told them where it is somehow.

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even though the visiter hasn't even reached the fort yet.

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The one carrying the artefact I mean.

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I also got a visitor whose name is flashing but who has no legendary skills.

hoary trench
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not terribly ineffective vs humanoids either

foggy blaze
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There's this feral Elkbirb with a mangled foot just lying in my fort entrance bathtub...

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She's been there for weeks now.

hoary trench
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armok vision render of my fort

foggy blaze
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I can't get Armok vision to work well.

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Also my surface forts are always so blah, just a wall around a pasture and maybe a guard tower or two.

hoary trench
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i try to incorporate:
lodging and training space for militiadwarves
a surface farm if i feel fancy
ammo, armor, weapons storage
sometimes something like a temple to keep cave adaptation at bay since they got it working again
a herbalism zone

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i can do whatever i want with these and then i have a second line of defence inside of my fort

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i have a third line in this one with the keep

hoary trench
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a grandmaster is like, on par with a novice when dizzy or something. i forget how bad it is

foggy blaze
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Yeah, I need to build a surface tavern but I don't like building above ground that much. I should just do it already.

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I needed to close off the caverns though while I had the chance.

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I guess I have more than enough blocks at this point.

hoary trench
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specifically the planner because i can say "only use dacite bricks" and plan out the first set of orders and then plan out the second if i have corners or whatever and do that all in two clicks

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i guess i more just hate how dwarves hate the outside. dammit, i know you're dwarves, but sober up

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dour bastards

dreamy crescent
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surface taverns and temples are smart. I always default to digging out and rebuilding staircases (since constructions are transparent for some reason)

foggy blaze
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I got a performance troupe fisiting that's just too people.

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Also one of them is a Succubus Poet carrying a bunch of books, and the other is an elf Herbalist wearing nothing but a human hair thumb ring on her right hand.

hoary trench
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they are explorers in the most mild range of experience

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they have maybe a few sights to show you but nothing spectacular

topaz mason
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Sometimes I wonder where they get the hair for these jewelry items

hoary trench
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usually, murder

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you might find who in their legends entry but there's probably a laundry list

foggy blaze
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Ohy yeah, I remember why I didn't build a surface tavern. I wanted to put a mist generator above it but if I put it on the surface it'll freeze.

dreamy crescent
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what if you put lava above it. that sounds safe.

foggy blaze
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A significantly less terrible idea than you might think since I'm playing sucubus mod. A horrible disaster here will lead to a buncha pissed off naked colonista traumatized by the flaming corpses of nearby guests... I guess potentially drowning if its really bad...

dreamy crescent
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freezing them in carbonite obsidian is also a risk

foggy blaze
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That would require pouring water on them after pouring magma on them so like... Even more things going horribly wrong than before.

hoary trench
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i'm speaking "fire imp" in vanilla high

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if you chained/(maybe caged?) them up along the aqueduct they could function as a natural heater

foggy blaze
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There are tamed fire imps but I dunno if they're vanilla

dreamy crescent
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pretty sure that's modded. people would talk more about fire imp farms and guard imps if they were vanilla

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fun fact, I'm pretty sure fire imp vellum books are magma proof, if for some reason you need to be able to flood your library with magma

foggy blaze
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I mean I don't know if they're vanilla fire imps or not. Obviously, them being tarmed is modded.

foggy blaze
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Unless sexless creatures can just reproduce by having two of them together...

hoary trench
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might be worth seeing if their body heat is high enough to melt ice anyway

foggy blaze
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How do you do that? Just put them near ice?

hoary trench
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yeah. Potentially ON it but idk

hoary trench
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did you know: armok vision still works!

hoary trench
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... seems like "bars" are broken too

foggy blaze
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Huh, this thread disappeared for me and I had to search it to make it show up again.

loud widgetBOT
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Armok hates us

cursive flint
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Anyone got a good modlist for the steam version?

dreamy crescent
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What sort of mods are you looking for?

cursive flint
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Just the general list of qol mods and whatever content mods that people like to use

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haven't really played since the honeymoon period of the steam release wore off and I got incredibly annoyed at fitting out archers being incredibly annoying and zones not being a thing yet(I forget what they were called in the non steam version, burrows but blocked people from going outside em), are those fixed yet btw

hoary trench
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i would have suggested the long night but i can't when it has like ten ranged weapons per civ and the game expects zero

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and that's not squamous' problem because that theoretically worked before steam

cursive flint
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I'm just surprised there hasn't been a dfhack menu or something for it because I'm sure the underlying code is still there, just doesn't have a button y et

hoary trench
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i've just kind of been waiting for that long awaited military update they're doing at some point

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i think espiocracy will release before that comes out

loud widgetBOT
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Burrows work for the most part and archers are back to being about as before though you still can't chouse there ammo

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they will still dive into melle like befoer but that's got the same salution as before

cursive flint
tame horizon
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new dorf fort rig arrived

hoary trench
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it's also really the only reason you use burrows

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since i don't know if they added civilian alerts back in...

cursive flint
loud widgetBOT
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yeah that's a setting that's on a toggle

cursive flint
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definitely wasn't there at release

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And wasn't there until at the very least a bit into dfhack working on the thing cause I remember people peeking at if it'd be possible to toggle it through that

loud widgetBOT
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The workshopbutton has beent ehre seince the stream release

hoary trench
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i switched over to debian recently, and i thought it was quite fitting that dwarf fortress is the reason i'm making my first shell script

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the mods install into the wrong place, so i was gonna try making one that makes symlinks to all of them in the right place

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i'll simply have to type "urist"

hoary trench
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but the whole...
"solving simple problems in probably complex, off-hands ways" posed by this solution fits the game, a lot, huh

hoary trench
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ouuhuhhhhh i forgot about water pressure

dreamy crescent
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Many such cases

hoary trench
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yeah that's a wash (no pun intended) 😔 i thought opening a few more holes near the point of failure would maybe drain it fast enough but it just floods the world faster

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classic fuck-up

cursive flint
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Did they overhaul the military menu yet

hoary trench
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No

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it's 90% adventure mode work lately

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however, lua modding was announced

cursive flint
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oh that's huge

hoary trench
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yeah. putnam un-hardcoded certain interactions (i.e. vampires) from the sound of it too

cursive flint
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Every time I hear about putnam doing something I think they've peaked

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I'm wrong every time

hoary trench
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you haven't seen putnam at peak yet. this person reworked atmos code for some SS13 codebase, i forget, but atmos code is basically the most tangled, decrepit part of any SS13 codebase

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putnam can basically read ancient sumerian text

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i could not have thought of a better hire for bay12

cursive flint
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I know them from ss13 too

hoary trench
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oh fuck

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same primordial ooze

cursive flint
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If I ever had to hire programmers, mods, gm's, anything like that really, my first stop would be ss13 too :v

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It's such a trial by fire

hoary trench
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i do think there's this funny sort of like, loop

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bay12 -> nsv luna -> baystation -> cit -> bay12

cursive flint
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Like if nothing else, if you hire popecrunch shits gonna be interesting at the very least :v

hoary trench
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hey folks, don't forget to explore dfhack's large library of scripts

#
deep-embark --depth <layer> [<options>]

    Start monitoring the game for the welcome message. Once the embark welcome message appears, your units and equipment will automatically be moved to the specified layer.```

that's all you need to know. i recommend it
cursive flint
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I wouldn't be able to play without dfhack anymore

hoary trench
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i'd say "me neither" but i did for a while (like, irl years)

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i missed the nestbox plugin deeply

cursive flint
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Don't forget autochop and autobutcher

hoary trench
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i already know

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the two like. Most Built In Functions of dfhack

hoary trench
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found something digging through my old screenshots folder

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very. eloquent

dreamy crescent
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Does anyone have any embark profiles they like? I'd like to avoid getting bogged down optimizing the game before I start it up again, but the default loadout is just...okay.
(I wish you could just tweak the automatic profile, instead of having to go all or nothing)

hoary trench
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ymmv but 7 miners is my go to

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I usually get rid of the cheap wooden crafts and add in egg layers

dreamy crescent
#

yeah, love me some peahens

hoary trench
#

A squad of miners really help if you're embarking e.g. in a glacier or other dry biome

dreamy crescent
#

I'm mostly looking for actual embark profile files -- I can slap together something in the editor, but if I start getting bogged down I'll lose momentum

hoary trench
#

ahh

#

bear in mind animal and food availability can vary when you import those

#

one [dwarf] civ might have peacocks and the other might just have chickens

dreamy crescent
#

yeah... that's part of why I wish you could start by editing the automatic one and edit from there. Or, like, create a profile with some kind of wildcard [ANY EGG_LAYER] x 10

cursive flint
#

Also some lava safe rock just in case

hoary trench
#

newest adventure mode beta added optional structured gameplay to adventure mode and dungeons to these ends apparently

rose hamlet
#

oh this channel should be in my list hello gamers

pine dagger
#

Hello theyflower :3

vernal iron
#

whats cooking all
also this dwarf is well on his way to killing god

#

think he stabbed the last forgotten beast in half

shell lance
#

A dragon slain but at what cost (23 Dwarves)

rose hamlet
#

Inexpensive

shell lance
# rose hamlet Inexpensive

My military was reduced to two dwarves. It was horrifying once I realized my surviving militia captain who killed the dragon was covered in the molten metal of her squad’s armour!

rose hamlet
#

yooooo

shell lance
#

it actually kind of made me angry that everyone got wiped out with the dragonflame only for it to die to a single spear to the brainpan...

cursive flint
#

Did the adventure update add loadouts handing ammo for fortress mode yet?

loud widgetBOT
#

We don't fond any of those necessary so I would say that you don't need them, our millatary dwarfs dont have any real problems getting all there gear on. and we do full heavy armour

cursive flint
#

how about the merging loose bolts?

#

There's someone in the second mod saying the armor thing is still a problem from jan 5

#

What mods are ya'll using anyway

loud widgetBOT
#

We don't find loose bolts to be a problem. and the only time our military spends any real time getting there equipment on is when something gets hauled to the trade depot. and we have not used mods for DF seince the updates that added in a lot of the normal animals

#

But also we have been playing seance before the Lazy Noob Pack

Also I was wrong we were using tilesets befoer the steam update

cursive flint
#

Ah figured out a way simpler way than the more bolts mod

#

repeat --name Combine-Ammo --time 2 --timeUnits days --command [ combine all -t ammo -q ]
This just combines all the ammo every 2 ingame days or so on repeat

#

(with dfhack ofc)

hoary trench
#

i'm still waiting for a dfhack script that fixes dwarves. surely it must be possible, with eleventy years of hack

dreamy crescent
#

set geldable true

cursive flint
#

(Actually not sure if 'all' is allowed)

#

Hm found an interesting mod but not sure if it'd be overpowered

hoary trench
#

i meant archers

#

but i like "fixes dwarves"

#

mother of all uristian slips

cursive flint
#

Any of you have any good skill builds for dwarves btw? All my old builds aren't relevant anymore due to changes on what skills exist

hoary trench
#

enlightened chuddha take: nothing matters except armorsmithing and weaponsmithing

#

facilitate legends in either and don't sweat the rest that much, worry more about dividing labor

#

obviously combatants, but most migrants will come with tertiary skills in combat and you can make a great fighter out of a big batch of them in a year's time

#

the only skills they've added in forever have to do with how valuable their opinions are in literature crafting, or how well they make bonds with and entertain other folks e.g. when singing, whatever, it really does not matter in the big picture especially with how widespread these social skills are - most dwarves will be very good at telling jokes or will become good at telling jokes just from having free time

cursive flint
#

Generally I try to not make the armorsmith and weaponsmith the same person(one of them is usually the grower)

hoary trench
#

aye

#

the game's really only ever gotten easier to the point my most successful forts bring nothing but 7 miners and a bunch of gear and animals

#

every fort the game will just Hand Me legendary weaponsmiths and it's kind of strange

loud widgetBOT
#

We like to bring full smiting skill set and a dwarf who knows appraisal, but also we tend to make sure that every dwarf at least spends a month to a sessions training . but also we like to start forts near towers for a few versions and trap hallways are a bad chioce for undead as they can remember traps they saw alive

cursive flint
#

Remind me how do you do the better than stairs ramp setup again?

loud widgetBOT
#

I think that had to have been a mod or DF hack thing as even wiht the penalty to speed from hauling an overwiaght object stairs are just a shorter path then anthign you can do with ramps out side of making sloping hallways/proiding waggon access

cursive flint
#

Yeah did see that one, but it's annoying how it only goes to every second layer

hoary trench
#

i still recommend ramps because i've had people fall down stairs too often

#

permanent state of hella jeff

#

the stairs of the mighty must be lacquered with the blood of the clumsy

dreamy crescent
rose hamlet
cursive flint
#

I guess, or apartments

hoary trench
#

YAY! THERE IS A GOD!

rose hamlet
#

awesome

#

does steam df support diagonal camera movement using numpad yet?

loud widgetBOT
#

Honestaly we don't know we just got used to using two arrow keys while playing on a keboard a while back and stoped using the nupad once we got it back

hoary trench
#

what da hell

#

my 250 year old world doesn't have religion

loud widgetBOT
#

it could be the temple bit? but also like we have never seen the relgion screen become a mess after letting in like thee bards

#

UNless the world is like less then 50 years old

hoary trench
#

it might just be the temples, because the humans certainly have gods

hoary trench
#

they shed all associations and adopt that of their troupe only

#

i imagine that includes gods. anyway that's why they show up naked so often

#

essentially outsiders

loud widgetBOT
#

we just thought it was Elves and Goblins being weird becouse they are imortal or somthing

hoary trench
#

hell i figured naked performers was intentional

loud widgetBOT
#

The nude bards bit, but that dose make a lot of snece and we don't do much cheaking at bards

#

Yeah like "pair of nude goblin gimmnests" feesl like it should be a euphemism

SamJF (@e/@er, it/its, she/her) ↩️

[Reply to:](#1183094768348180570 message) hell i figured naked performers was intentional

#

the first time we noticed that was befoer 50.0 in a small fort that built next to a necromancer tower that was almost always under seige and we were only doing clothing when we needed it. they wound up being like citazens number 13 and 14 and vaulued menbers of the fort

hoary trench
#

residents love to come in clutch for me out of nowhere

#

sometimes you get monster hunters that actually rule and didn't just bring a heavy book

#

fascinating: a nocked crossbow weighs slightly more than an unnocked crossbow and separate bolt

#

phantom urists

#

i made the most hellish world possible so i can have plenty of excuse to see what all they've added to adventure mode

#

one thing i really like is how they show you your weight limit at last

#

so now the urists actually mean something rather than just being a vibes based thing

loud widgetBOT
#

we need to try adventure mode, as like we have not touched it seince befoer the 3d update. way back when there was so vary little to it

hoary trench
#

there's a little more to it, but i sort of sidelined it too until it was readded

#

they worked a little bit of myths and magic into it with healing magic i think

#

which you know is nice because a torn nerve was a run ender

loud widgetBOT
#

Oh yeah, I think city generation and quest generation has also been updated more then once seince we last did adventure mode.

hoary trench
#

yeah what i'm planning to check out is whether they fixed the infinity troll problem with goblin forts

#

ever since i started playing dark forts were just unbearable and apparently they were homes to hundreds of thousands of trolls according to legends viewer but i can't remember if that's just A Reason or The Reason

loud widgetBOT
#

I think that got fixed and the bugs from the fix have been fixed. with the lack of trolls in dark forts, and them beign readded

hoary trench
#

the band in question being me and my horse

#

my horse is deadlier than me

#

he caved a dude's head in while i was missing every shot

hoary trench
#

the night troll i was sent to fight smashed my head in one blow but the horse nearly killed it himself

#

maybe i just need to buy a bunch of horses with my points

hoary trench
#

i am glad to say they didn't remove gelding blows like i assumed they did

#

i was fighting a spoiler enemy and kicked him in the lower body hard and saw the purple text

hoary trench
#

contemptible lasher tore up my spine so now i'm looking for liar's dice to bless me\

hoary trench
#

i retired that guy and am back to doing my usual thing of looting tombs and dying
this is making me want to learn how to make some kind of interaction that trains ambusher so i can train a squad of black ops dwarves in dwarf mode

hoary trench
#

the what? horrifying

vernal iron
#

Run.

hoary trench
#

i scrolled down more and there were two zombie dragons in this world and both died but the zombie rocs were alive

#

???

#

my worldgen parameters keep making necromancers with a fetish for zombie megabeasts specifically

hoary trench
#

i never realized but if you have just one demon type no goblins spawn initially but can spawn if a dwarf civ breaches the underworld in worldgen, and i've been trying my damnedest to get a world that gives me an emerging demonic presence competent enough to have built forts during worldgen

#

the one successful world i had was from what i could tell being completely razed by a single bandit group

#

sometimes it feels like worldgen is specifically set up to have a random entity go swag mode

hoary trench
#

this is when i realize legends mode doesn't have maps anymore

hoary trench
#

all I can gather from this world i pulled up this time is that civilization has basically collapsed due to banditry which is like, huh, I guess thats a thing now. But on the year I stopped worldgen and started playing it seems every bastion of civilization set out to reclaim ransacked ruins

#

its a little eerie exploring dead towns i went into a sewer and found a bunch of rotting historical figures (????)

hoary trench
#

apparently, mercenaries (the kind you find in "human forts") are just so eager to join they won't respect usual party limits (social awareness + reputation? i never figured it out)

#

i didn't even greet most of these people

#

i'm going to ASSUME it's just because they belong to a a mercenary group, because that makes sense, and they're just tagging along for free because there's no world economy
but i did pick them up in a fort built in the middle of a sinister biome

#

(i'm riding the blind cave bear)

hoary trench
#

when the fort's so busy no one found this guy's corpse in the tavern -> temple doorway until the "dwarf's been missing for a week!" report came in

#

our crundle tavernkeeper's just been staring at it

inner badger
#

He was the life of the party

#

Taking another shot at this game, I have a bunch of structures I want to try building

#

First time I'm going in planning to do something instead of just surviving

hoary trench
#

blueprinting helps a lot, I always even used it for planning out surface foundations of surface structures with channel blueprints

loud widgetBOT
#

Like if nothing else like it helps keeps thing aligened even if your doing some sort of tessalating pattern

hoary trench
#

I guess also learning to think vertically unlocks a lot of creativity and will even improve dwarven workload depending on how you employ it but im gonna be real the best thing you can do for workflow is figuring out work orders and stuff like quantum stockpiling so dont sweat that part too hard

loud widgetBOT
#

Yeah workshops above stockpiles like cuts down a lot of hauling, espicialy if like you actualy link workshops to your stockpiles.

dreamy crescent
#

quantum stockpiling is optional, but it cuts down on bins

loud widgetBOT
#

yeah but like also having bins for most of your stuff is nice if your doing a lot of trading

dreamy crescent
#

It also helps when you need to move things out of the stockpile (to craft, build, etc.)

hoary trench
#

especially refuse though I saw someone in the kitfox discord doing it and i thought aloud "wtf have i been doing all this time"

loud widgetBOT
#

are they better then just using a trash compactor?

dreamy crescent
#

if it's something that decays into bones, maybe not. otherwise I guess they're lower risk of someone getting smashed? do refuse stockpiles eventually destroy what's in them, or does it just get progressively more damaged?

hoary trench
#

Yes its for making bone goods

#

But due to the way that works its a bunch of rotting shit too so you can shovel it all into a shart closet

#

Also refuse piles will rot a lot of things into obscurity but strangely I dont think that applies to bone stuff as a function of refuse piles themself, at any rate I modded cartilage and shit to rot like it should

#

But anyway since its a QSP you dont have to even think about it or pull levers or anything

loud widgetBOT
#

That's fair but also we like watching our FPS jump by 5-10 when we pull the lever

hoary trench
#

I dont sweat item count that much because putnam's fps profiling experiment shows intrinsic histfig stuff like relationships do a lot more to hurt frames

hoary trench
#

i have this awful, awful system where it dumps a full minecart of byproduct several z levels down into the space adjacent to the bone worker's workshop, which itself is a very busy area. it's not ideal, but i didn't make my crafts floor with this stuff in mind, so it'll have to do

#

i've designated the destination stockpile as a restricted area and the areas around it as high priority, so hopefully DOSHA doesn't get on my ass

#

we have a similarly awful dumbwaiter system that dumps empty cages into the lower cavern entry

#

it goes through the main stairway

#

that central hole isn't really relevant it's unfinished too anyway

#

we lost a single dwarf digging the dumbwaiter though

#

i didn't plan it out very well

#

the two main concerns i have with the tiny holes in my fort now are "people getting buried under mountains of skulls and bones" and "people dodging combat into the stupid cage hole"

#

we'll fix it if it causes problems

#

my strategy for #1 might just be giving everyone that doesn't have a miner/woodcutter uniform a helmet

#

should prevent the worst outcomes

hoary trench
#

we've made the hole even more dangerous by throwing heavier things down it

#

the chalk mine now throws chalk down the hole, and we throw coke down the hole from the surface

hoary trench
#

i should use these more. i'm a little surprised boulders seem to fill up my minecarts instantly

#

but it's certainly not a ruiner or anything, i have one designated stones guy right now and he just wheelbarrows a single stone to a pile and dumps that into a minecart that sends it plummeting to the bottom of the fort

#

so at least he's gathering more stones while that's happening

hoary trench
#

you're thinking of the dwarf with two pimpcanes

hoary trench
#

hm. i don't trust this guy at all

#

no military skills

loud widgetBOT
#

Yeah and like he is not a miner eather

hoary trench
#

okay he's definitely up to something

#

we need to shine a lamp in his face but i don't have any good sheriff candidates

#

he cannot possibly be a vampire, right, because this is my first migrant wave

loud widgetBOT
#

... there is nothing else that uses a civalian skill to attack? other then the pick right? And yeah maybe just throw him down the hole

hoary trench
#

i'm actually curious so i'm just going to mark the garbage pit as our interrogation room and have one of my militia dwarves talk to him

#

oh right i don't think i can until a crime happens

loud widgetBOT
#

we would be more concerned about him being a wearbeast TBH but we don't think you can get anythign but dwarfs in the forced migrant waves you get iif you embark on the right date but like we are not sure for the normal waves

hoary trench
#

this should be the first forced one, which makes it even weirder. but this would add up for some kind of night creature

#

my money rides on vampire because i don't think vampires gain skill

#

or muscle mass at least

#

i figured he'd be jacked if he could

#

he's "only" 77 years old though. weird little guy

#

aha nvm i can expel him, game was making me wait for his partner

#

.... but do i want to, now....

loud widgetBOT
#

if he was cursed then he would be a former member for the religion but yeah. night beast or bard

hoary trench
#

bard would be weird, because he has no skills at all

#

which makes his revoked mason guild membership kind of funny

#

maybe he's just useless except for wrangling beasts

loud widgetBOT
#

that is relay weird

hoary trench
#

could just be a really boring kind of conspiracist too if he's anything

#

fund embezzler johnson

#

definitely a person of interest just because he has such a long fucked up former civ list LOL

#

his wife's completely normal generic arrival too i wish i could look at legends mode in some limited way

#

all the new arrivals are pissed because they had to arrive during a blood storm

#

i had to expel one of them because they had an immediate panic attack because of the freakish weather

#

it was probably the best for them

hoary trench
#

oh my god what is this guy's problem?

#

he chased down a wild polar bear man and beat him to a pulp

#

he didn't even do anything to him

#

this is kugik still

#

i don't think he's a spy or anything i think he's just an asshole

hoary trench
#

he died before I figured out what his deal was

#

he ran into the caverns to start fights with crundles

#

it started out great but then he got swarmed and exhausted by the few that stood up and so he died of crundleitis

#

what the fuck was his problem he just liked punching wildlife into submission

#

essentually an adventure mode character

hoary trench
#

noticing weird behavior with named troglodytes (i.e. ones that have a kill and are elevated to histfig status)

#

they like to hang around people and don't seem to freak them out like the nameless horde

#

this monster slayer just has a hunting buddy now

hoary trench
#

i really regret taking maces!!! i was so sure this was gonna be a reanimatory biome knowing my luck

#

except actually no, it's not even my militia dying, it's the horde of bored human monster slayers i keep deciding to take in for some reason

#

what's wrong with me

hoary trench
#

one of our monster slayers had a particularly destructive urge, and took it upon himself to decorate the unfinished temple of wealth with his bile and corpse, as well as a wild coyote man's viscera

#

which is a better summary of how the fort is turning up than i can write

loud widgetBOT
#

yeah it's how more then a few of our fortressess have turned out

hoary trench
#

i blame the tundra this time

#

not for anything like water scarcity just the fact it's a tundra

loud widgetBOT
#

right like how when you get half your dwarfs eaten by giant hippos the problem is that you did notbuild your milatary up fast enough. not embarking in joyious wilds jungle/swamp

hoary trench
#

i think the key thing was i took blunt weapons which are in my experience basically useless unless you're fighting the undead kinda? so my militia would tire themselves out and die to anything if they couldn't kill it fast enough. it was less savage than the desert i was playing in

#

but this was a terrifying biome, so i expected reanimation again, but i was unfortunately lucky

#

but also i have a suspicion that cave vermin killed by vermin hunters from anywhere become unforbidden and i didn't burrow up my trash dwarves, and i have a mod that makes crundles the (third?) creature to hunt vermin

#

so i just had chucklelets crawling into the cavern even more than i'd like

#

as with most forts it's a cascade of issues though, and the key thing is i prepared for a different set of challenges entirely :(

#

all i got was savagery and somewhat nasty weather, but none of the huge dust clouds i was ready for

loud widgetBOT
#

Blunt wepions are weird, they can work relay well if they are heavy enough, like silver maces we find work well enough for general use. but also like they seem to be more traning dependant then cross bows

hoary trench
#

right yeah

#

but slashing weapons, like... a little bit of training and iron short swords will cleave through cave chaff

#

meanwhile Urist McChucklestick fell unconscious swinging his mace like an undisciplined buffoon

loud widgetBOT
#

Yep, and like spears are even better that way as long as like your fighting things wiht organs

#

oh also warhammers have a low chance to like cut the skin and cause some bleeding so your not reliing as much on like pulping and crushing for non-undead

hoary trench
#

yeah warhammers have a super tiny contact area i think

#

and like in terms of physical properties that makes a lot of sense, a lot of warhammers were designed to punch holes in metal so

#

why the hell didn't i take warhammers.... what the heck!!

loud widgetBOT
#

Yeah and they will mangle rigid armour at a decent rate as well if you ever have to deal with armourd undead

#

Maces are better agenst like unarmourd undead ?

hoary trench
#

hell i could've gone the dwarfy route of pickaxes and done better than i did with those maces. damn this incorrigible desert of ice and snow

hoary trench
#

the allure of evil biomes lures me back in

#

this time we still don't have tow orry about clouds, but we do have sludge muck rain that blisters skin

#

we had to have two dwarves alternating supply runs to take items off the wagon while the rest dug out the fort

#

this one is also actually a reanimating biome (maybe?), judging by the rare zombie wildlife, so.... that's fun!

loud widgetBOT
#

it could be that there is a necromancer spying on you, and reanimating when like a wild animal spooks them. we had that happen once in a fort it was weird at first, and then rappidaly became a problem when it went from random zombie rabbit to random skelaton boar

hoary trench
#

well we got onto the map and there were zombie buffalo and a peregrine falcon

#

sorry not buffalo, muskox

loud widgetBOT
#

Oh Fun

hoary trench
#

i guess we'll see when one of these monster slayer petitioners spends too long outside and beefs it

hoary trench
#

gross-ass severed raven head rolled its way into the fort

#

it had no skin or anything it was just a zombie skull

#

like it was remarkably ineffective but still maybe a bit unsettling for my poor/stupid dwarves

hoary trench
#

ah jeez, our book keeper got mauled by a zombie crocodile that slinked its way past our militia

#

i'm surprised how much of a beating dwarves can take sometimes

#

most of his body is "dented" [i.e. healing wounds]

#

i don't think he's surviving this though, he's not physically noteworthy at all besides being slow to heal

loud widgetBOT
#

Yeah we almost mised the torn atery from all the infections

hoary trench
#

he's still kicking.... somehow?

#

he's naked because we have only just now, in year 2, got the cloth industry set up

#

but he's fine except for short term stress

jovial pilot
#

good for him, sounds like a Urist who ernded there own dning room

hoary trench
#

as he is a book keeper, he shares an office and dining table with the manager, his husband

jovial pilot
#

Good for them

hoary trench
#

i should like.... probably burrow those two into the safe parts of the fort so they aren't hauling shit from the mouth of the cave entrance

dreamy crescent
#

Do dwarves only replace clothes when they haul them, or is that just how they grab jewelry and things?

hoary trench
#

they'll seek new clothes if they're available and their clothes are worn out (and maybe if they can wear more? like they'll grab cover clothes if they're wearing shirts?)

#

they only grab jewelry incidentally when hauling them, i believe?

#

bleugh word vomit

jovial pilot
#

Yeah and like that's for dwarfs like we think elves and goblins only grab clothing when they are hauling it

hoary trench
#

if you have dfhack you can enable tailor to have them queue up jobs to replace tattered clothes or you can use autoclothing to make a supply of specific clothes per dwarf
like, in my case i've made a uniform that goes hood-robes-trousers-shoes-mittens to try and get 100% coverage just out of the maybe misplaced belief that it'll insulate them against the Fetid Sludge outside that blisters you

jovial pilot
#

DF hack is the resonable way to do it

hoary trench
#

still can't use one of his hands but no longer infected

hoary trench
#

finally he's clothed

#

the manager got his arm broken by a troglodyte but i made a second entrance to the caverns just so the creatures passing through don't have to go through my damn fort all the time

loud widgetBOT
hoary trench
#

squamous has already done stuff like randomized cultures for his long night setting

#

from what he was saying in the modding forum on the kitfox discord it looks like he'll be randomizing language too

#

you can basically build DFLang into your script

ember gazelle
#

what the fuck happened to this monster hunter

loud widgetBOT
#

A necromancer

#

Like going by the name that's a necromancer experiment. intelligent undead tend to not have the possessive in there species name

ember gazelle
#

Shit, this is what I get for letting random monster hunters in

#

I can't select them for my militia to kill...they're just wandering around the caverns

loud widgetBOT
#

Yeah they are a freindly

cursive goblet
#

Oh right, we have a DF thread

#

I started playing again recently. Resumed a fort that I had started last time I was playing. It's going swell, lol.

#

Only, like, 15 dwarves died due to my incompetence before I figured out what I was doing and how various systems work again!

hoary trench
#

they do not have necromancy

#

they are very survivable like other [supernaturals] and can end up being your monarch because they're kind of potato

#

i usually turn them off just because

#

i always felt like everything necromancers do is so jank and i guess that's just b.c. the whole system might be nuked at some point when magic is more of a thing

ember gazelle
#

That's fair, thought he might have been cursed or something by a thing in the caverns

#

Also I am capturing and training a lot of elk birds and finding out they're kinda useless other than as meat

hoary trench
#

if you're looking for cave pitbulls you can try rutherers but they tend to outlive your forts

#

and by that i mean it takes ten years for a newborn to reach sexual maturity, which is about as long as my forts ever go if i play maximally

ember gazelle
#

I'll keep an eye out!

#

At least I'm now getting spore fields, so I can expand my underground farms

cursive goblet