#warhammer 40,000: rogue trader
1 messages · Page 6 of 1
I rarely take Jae for a very silly reason.
Think it's part of why Jae seems to struggle a bit compared to Cass, her kit is loaded
My first attempt at a character was 'twin pistols' and the game does not give you the options for it so they made a Special Jae Only Gunslinger Talent. XD
It's not impossible to do well but it's hard to make work super well.
Jae seems like the main protagonist of a different game set in 40k
She's set up so strangely
Also: Whey does Jae get the twin pistols talent, not Argenta?
Argenta is a Sister of Battle, the order of people with an Express Twin Pistols Martial Art Tradition
Baffling
Gestures to Seraphim
And like it's rarely the best option for Jae to actually shoot anything
Girl's Just Fellowship
'Here look, you could do 0-3 damage a few times'
I also got a bit salty about having to split my stats and she turned up with 'Yeah, I just make every skill fellowship' XD
Twin weapon is a feat now (unsure if it’s dlc exclusove tho)
Jae just has Special Better Talent
Like Jae's not a bad character but man design-wise she's this 'so many unique talents to make her better than you if you compete in her areas'
Eh, she's not even a bad 40k character, I do like her mix of faith and roguishness I just...
Her and Cassia irk me on a mechanical level.
It's part of why I struggle to make an Officer
As the two characters with the biggest case of 'Yeah, turns out we're just More Special'
the two you get are absolutely broke
Cass at least pays for it
And has logical reasons for power
what about being a conniving conwoman gives you Fellowship
It's kinda shocking that the Eldar characters are so restrained next to Jae and Cassia.
Like they're good/have unique tricks but they're less 'Rewrite The Entire Game' powerful
Idira gets a bit more Psyker Juice early on but Also the Peril Chance, and slower scaling
Their talents are all just insane
Meanwhile Argenta: "I start the game with Power Armour Training. Also: You will never see power armour until the end of the game and several suits you do see say I can't use it."
(And still somehow manages to be crazy good becuase 'Soldier Who Shoots Guns' does so well)
Keeps giving Argenta Armor/Weapons that only a Heretic can touch
it is cruelty
She doesn't even start with like Melta training
Abelard does, for whatever ungodly reason
I think there is genuinely more suits of armour for the Space Marine than there is in 'Power Armour For Argenta' in a given game.
Sorry for grumbling. I love the game a lot but man, it feels like 'game that would lead to a fantastic sequel if the devs could stay focused' 😛
I understand making companions powerful/unique, but like.. they shouldn't just be better at the Base Kit
it's why I'm fine with Cass, she's practically her own thing
I think it wouldn't be so much an issue if the main character got some extra category of stuff of their own. Like you can eventually do colony stuff to get some bonuses but they're a long way away and most NPCs are 'A standard chargen + extra stuff'.
Like if they gave you 'You're the captain, you can order the ship to provide support'.
Call down strafing runs from ship fighters or summon armsmen as limited abilities.
Boss you should make a Commissar
Commissar is real good with Officer
Oh for sure, I just meant like compared to the other NPC classes the officers you get are stacked
The problem with Cassie is you never have time to use her officer abilities because you are too busy melting people apart via direct warp exposure
Nawh mines real supportive and she's great at that too, the enemies are too busy burning to death
She gives so much goddamn movement to the team and gets so much herself, feels great as a melee RT
I want to do Psyker(Not Sure On Discipline) into the new bloody dancing path. Had been planning warrior but the new thing seems fun.
Pyromancer's been a delight in melee, seems like that's sort of the meta Dancer thing
I vote pyromancy because none of the companions get it ||unless a heretic locked one does||
Biomancy does seem fun the rare times I'll let Heiny do something
I'd been debating Divination for 'God dammit, they're dodging everything' but I'v enever used Pyromancer before
I don't know much about how they play.
Mine's very 'set myself on fire and wade into a crowd'
And if blood dancer is dodgy enough probably works out
I'm honestly tempted by Divination because it seems like a bunch of small spells per turn and Idira is so so so bad about that
Also would give her more time for Sensory Deprivation
(I could also cheat and give myself 2 base paths like Every Other Psyker Gets)
Truth
oh it must be the cheat engine that lets you respec charcters base classes
I cheated Yrliet into a soldier for a run so I could put her in the guardian armor your can get
I'm amazed about how many bits of eldar gear are just Functionally Unusable.
It's truly bizarre
It feels like an area that could have been msotly avoided if you could also get Mercs of the various non-humans.
So alongside Yrliet you could hire an Eldar Soldier or Eldar Warrior merc
Would be a nice reward for how some quests turn out
But also I do forget entirely that you can hire folks
Being able to hire eldar warriors, rangers or adepts or drukhari kabalites, wyches or flesh crafter acolytes would be fun
Maybe the second DLC will have more xenos
I kind of understand not wanting to make them easily hirable narratively
A lot of 40k games do seem to hone in a few types, I understand from like a file size idea but do miss out on the breadth
I think it's more development time constraints
Yeahyeah, especially as graphics improve n whatall
a new faction for Space Marine is an insane amount of work
For people who played the DLC: do they rebalance convictions points? Or is it easier to get them because of new dialog (or does the new content not have any conviction gaining options)?
I can't say I've noticed any sweeping changes. They could well have adjusted the numbers here and there without me noticing, I haven't exactly been keeping a tally in my head. I've also not played completely through so who knows, maybe chapter 4 they go bonkers with them.
There's some new stuff in the new content, at least
It is interesting how Yrliet feels the most recognizably humanist of all the companions
Even Iconoclast is sort of ... humanist-by-the-standards-of-the-41st millenium
She's the one who's by her very path, least set in her ways.
Meanwhile Yrliet's over here like "servitors? what the fucking fuck"
That + looking at this from an outsider's perspective likely does a lot
Do folks have a recommendation as to when to get into DLC stuff? I'm nearing the end of Act 2, I think
Uh, there's really no reason not to do it immediately
Like I had Kibellah in my party for most of Act 1
You can recruit Kibellah ASAP but as part of the early DLC quests there's a unique ability you can get that requires Dogmatic 2 specifically.
It's not super important but if you're going Dogmatic anyway, no reason not to wait until you have Dogmatic 2 first.
Do they scale the enemies or are they pushovers if you wait long enough?
i respec my Kibellah into an assassin
but I don't really use her an account of my LC being a pyro dancer
(also angered Mezaï verry much the first time i encountered him verry fun)
Oh, huh, what did I miss?
Trying to bring down that one bonus boss in act 3 without taking any injuries, while I have 3 party members and I am very, very underequipped
Sheesh, that sounds rough depending on the difficulty
Why were you trying to avoid injuries?
I dunno, it makes me happy >_>
Ah, that's a fair reason
Anyway, I discovered that Chtonos has no ranged attacks and there's an area of the map he can't get into
Whoopsie!
lmao
In other news: I like Ulfar and his introduction is rad
Hopefully now that they updated some maps he doesn't get stuck in a sad corner unable to seriously participate lol
Basically what I did to Chtonos
It’s funny that knifing and kicking people seems to be his optimal way to melee
Yeah. The knife resetting on kills plus the free kick is neat
He feels much more arch-militant because of how good both his melee and range is. Also the perk that gives strength based on health is pretty funny on him
He’s got 120 strength when otherwise the best in my team is like … 65
Which, yeah
Space Marine
I love the companion reactions when you persuade Marazhai to switch sides
Kibellah and Yrliet "what the fucking fuck"
Jusy got to commoragh loved to fucked with the trial
Will kill a sneck (anything for fucking with Dark eldar)
||I swear if yrilet wasn’t a good sniper I would jave shank her right away not sure i'm going to fpgive her
... hit her with the "not now" àd tomd argenta she will have to prove her self||
Other things I enjoy: automatically deciphering harlequin poems with Iconoclast
Alright, Act 3 complete
||should i completly forgiver Yrilet, whip her, sell her to the inquisition, or have her executed||
Iconoclast for life
I made some mistakes in my playthrough and now I’m pondering waiting for the other DLC and restarting >_>
Which would on the one hand be very stupid
But on the other hand optimizatiooooooon
This post alone makes me wanna play again
should i whip yrilet or ask her to appologies ?
You should not whip people -_-
Look ||You'll find plenty of other people here into whipping.||
Sauerbeck
If your background includes torture Sauerback finds that really hot
||Yrilet is suprisingly okay with it lol||
The reason not to do it is because that plot point is silly >.>
Though kind of even more ridiculous if ||you don't recruit her||
Well, tbf I think it could make sense in other media because you probably don't know each other that well when it happens. I think for a CRPG in particular it feels weird because normally party members trust each other with their lives basically immediately. So it messes with genre conventions in a displeasing way. But also I think it needed more foreshadowing? idk, I might be unreasonably salty about that chapter
I found it a compelling part of her arc as the player
As my character ||I gave her to Heinrix because COMORRAGH ARE YOU FUCKING CRAZY?!||
It was for sure a bad time
Had you been doing all her quests and dialogues? I felt her growing despair was quite well foreshadowed
I think the chapter was also like twice the length I want it to be
But I actually enjoyed Act 3 overall
It is very possible I am dumb
Like I didn't see it coming but I also felt it was very believable when it happened
I think if you ||actually escaped when you escaped the arena, I would tolerate it a lot more. Or if things were moved around to be about that length||
I might also be more upset at how forced the chapter start is and am letting it spill over
Honestly my main complaint about Act 3 is that ||bringing Argenta there is the only way you ever find out she murdered Theodora.||
My temptation to drop my current playthrough and restart for the second DLC is continuing to grow
second dlc ?
There's another one coming down the pipe
I think early next year?
It's gonna involve cops.
Oh, no, December
- Lex Imperialis
(coming December 2024)
The second major story expansion sees the Lord Captain join forces with a new companion — a member of the Adeptus Arbites. As the past of House von Valancius begins to present itself in a new light, the Rogue Trader faces difficult decisions that may affect the future of the entire Koronus Expanse.
Over the course of this story, you will get a chance to learn more about the collection of the Imperial Tithe, otherwise known as the Grand Harvesting. Interfere with this fundamental process of the Imperium at your own peril. Discover new areas, game mechanics, and archetypes — and of course, encounter new horrors of the Immaterium.
This expansion likewise offers 15 hours of gameplay.
Yeah I guess if it's that early I'll wait
||thanks to pyrodancer : Maz got delted in two turn, the Genestealer partiarch in 3 despite his shield. Moral of the story do not sit in my chair||
i'm in like act 3
Oh shiiiiiii
Yrliet and Marazhai getting better equipment is huge
As is new force swords
Blade dancer psyker agogo
Still going to wait for Lex Talionis but
Nice
Can finally rotate Grand Strategist zones.
Zone adjustment, a gift from the Emprah
Oh?
There weren't a lot of them in the base game, I felt
There were two
The update apparently adds 12
schweet
No new classes though right?
I'll give this to Owlcat (and many other things, to be tbh) -- they do keep supporting their games in significant ways
3 but one of them is like deep in the Heretic path.
Oh, rotating the Grand Strategist zones is pretty nice
Was really annoying trying to position just to have it rotate lol
Oh is that the sword you can assemble?
Yeah
Is Heretic like ... interesting?
The heretic choices all seem to be "I'm not sure whether to beat you to death or eat you first"
I heard it is very silly considering the rest of the plot
Which makes sense, since Iconoclast is specifically the other side of renegade behavior
Even if the Inquisitor lamp shades it about how he is going to give you a more lenient hand
They do say a similar thing for iconoclast
Yeah, but iconoclast is a bit less overtly, well, heretical lol
Though I haven't played the heretic path. But certainly some of the options were not very subtle lol
well it technically is 😛
just in a more reasonable way
I think a main complaint I saw was (Act 3 spoilers I think) ||"Why doesn't the person who shot the previous Lord Captain not just shoot you"||
Yeah I could see that being an issue for heretic
Frankly if you play as like 80-90% iconoclast and 10-20% dogmatic ||you can pretty much 100% be doing stuff that personally endears you to Argenta, so I can believe she doesn't do anything for dogmatic or iconoclast||
Harder to believe with heretic
Yeah, it's interesting how much of ||Argenta's stuff|| is Iconoclast aligned given how she is the ||Dogmatic person for first morality choice||
i think the intended read is "the guilt of blasting theodora is eating them alive and thus they're more hesitant to do it again"
like a lot of ||argenta's|storyline is about having to deal with feelings of maybe having picked the wrong thing in pursuit of her faith and ultimately having to reassemble it from the ashes, twitch reacting and blasting theodora is on a long list of What If I'ds that is making her more hestitant to act||
That's fair. I haven't done a heretical run yet, but plan too once the rest of the DLC comes out
Big same, I just run out of steam
For me it was a mix of things
Act 4 is a bit of a "tie up lose ends" feeling chapter
But hopefully when the other DLC hits I’ll be able to put some time into it
I like the game a lot
Realistically I might not be able to do a run before next summer
Grad school is rough and my attempt at a playthrough this fall did not help
Playing some more Rogue Trader. ||If I get a similar or better Iconoclast ending compared to what I got before, I think this Rogue Trader and the last, would be all too willing to join the Tau Empire in following the tenets of the Tau'va|| (ending spoilers)
||Though not sure how Nomos would feel about the Tau'va||
Rn i'm like in a dogmatic run, when next dlc hit wee atr going full heretix baby
Wére living in the worst time line
I've been waiting for Lex Imperialis to restart
so, the game is currently 45% off on steam. Is it worth it?
it's very good generally- looks nice, portrays the setting properly in both tone and style, companions are written well, and combat is quite fun (it's tactical turn-based)
downsides are that it also is quite time consuming- about 90 hrs per playthrough- and since it's an Owlcat game, there's probably going to be quite a few bugs here and there.
Absolutely

Targic

Fun fact: a death world blade dancer actually gets stronger from most traumas, and can self-inflict them with blood oath 😨
Two traumas, +50 agility, +20 weapon skill, +30 willpower
Really leaning into the "what doesn't kill you makes you stronger" adage
The class is absolutely nuts with psyker bs
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New survey asking for what you want in future dlcs
See this is what I like about the writing for this game. There's always a layer of the human doing their best under the utter madness of 40k and its societies.
i love opticon 22
he's real
(and yeah, in general, the characters are very human despite the shittiness of the galaxy- heinrix is another great example)
I can't wait for the next sale so I can play this.
Janris Danrok is another good one
Reached the point in the game where Cassia + any one DPS character can effectively stomp everything
Getting enough Momentum on your Granted Bonus Turn to earn a Third Turn, it's just wild
officers have to be one of my favorite support classes in any RPG
( though it does break the game )
It also helps that Cassia herself does silly amounts of AoE damage and is really tough
But yeah I reached exemplar so now she starts with 7 AP and uh
I truly lose track of what keeps granting her bonus toughness
That is enough for her to do a lot
There's so much
She gets to use Willpower instead of toughness for wounds iirc
'also i can move 21 spaces, and on your turns so can you'
It's just funny to see this frail little navigator walk up to a chaos space marine and stare him to death in a single turn
those nightmare experiments sure did some effective work
Apparently!
and it only costs the sanity of a few roomfuls of people a month
it's a canonically accurate level of navigator power tbh
the reason you don't see it commonly in 40k stuff is mostly that navigators are too important to risk in petty combat
Ah, so they are just generally absurd?
yes
they're specially bred uberpsykers with special abilities and very few limits legal or otherwise
it does sometimes feel silly to have her meandering around on sidequests with ya
but nice for her to see the world
the issue is you need one to make any warp jump longer than "next door"
Most of the RT's revenue should not really be going planetside to explore
so most navigators never leave shipside
Hell, the RT shouldn't be
because the risk is absurd
It's just sort of a conceit of the game
also we're a Funny New RT and we have cool new ideas
if a battleship's navigator decides to go downplanet and trips into a ravine that battleship is now functionally stranded
There should be a 40k game where you just play a navigator stuck somewhere without a ship and you Cause Problems
it does make me wonder how anyone gets anywhere, just how many navigators does the empire chew through
IIRC a lot of smaller ships do small, local warp jumps
And like Abelard's niece has a theory on how to make that easier
just need a little more sauce when you're firing a City Ship across space
I love how RT captures the scale
yes, short "safe" jumps are the standard and the vast majority of ship traffic
Well, and if you're trying to go from Cadia to Terra or whatever in one jump
the equivalent of short haul trucking
You need a Navigator
following known safe routes across short distances
the problem is that doing this to get from say, terra to cadia, yeah, would take hundreds of years
(The whole thing with the niece is she's got a theory on how to help reestablish safe routes by leaving Big Honkin Lights in convenient locations that regular ships can aim at)
ah the mini-astronomican approach
that sounds vaguely familiar
Plasma beacons
but who would ever use big honking lights to steer ships
it's a popular proposal that's been tried but uh, the psykers keep dying
Oh, no, like physical lights
and the other concepts aren't warp-visible
Oh, huh. Most Warp-capable ships don't use a navigator in the Imperium?
I'm surprised
the vast majority of warp traffic in the imperium is going back and forth between neighboring systems on safe short routes
with no navigator
You can meet her at a party at the end of Act 2 and if you encourage her she starts pulling out her Spreadsheets
Is it just that mostly the fiction is about military ships and those will all have navigators?
"Most merchant ships lack Navigators or Astropaths. Consequently, many take generations to fully complete their preset circuits, and often become home to communities of void born who never set foot on conventional worlds. These long circuits are often the only contact that the Imperium has with some of its more isolated worlds, and the Captains' reports can be the only method by which their existence is remembered. To the worlds that they visit, the arrival of the trading ships can become prophesied events of great spiritual significance."
there's such a good density of Passionate Nerds in this game
Like the system government's ships won't have them sort of thing?
yeah pdf defense boats don't have navigators
They probably don't need to wrap anywhere so that's pretty reasonable
And most folks don't really have cause to go very far
I don't think this actually makes sense if you are trading anything useful, and I didn't think Warp routes were that stable. But it is cool and that's mostly what 40k cares about lol
Also, a lot of trips aren't decades in length
They're between two neighboring system and while they won't be quick they'll be like
On the order of Age of Sail aiui
You can justify spending a few years at sea if your cargo is of sufficient value
their circuits are long but each stop is short
they're just doing like, hundreds of worlds, so each invidual world doesn't see them that often
anyway back to the point, in canon navigators can do the lidless stare and basically vaporize the mind of anybody unshielded against it
and are inhumanly tough and strong
cassia is a peak navigator and has basically their full powerset
I found Cassia was really strong early game damage wise, but falls off compared to a dedicated combat character mid-late game
oh, and it also destabilizes any warp entity in realspace, like daemons
it's just that again, usually you're not risking your navigator's ass in a petty firefight on Assend Nowhereus
You can equip her to make her damage more effective
Also Waking Nightmares is a very, very strong debuff
(mostly because a dedicated combat character is somehow more ridiculous)
For sure. It's just at some point in the game you can just kill everyone in the first turn lol
Turn 0 before they changed how officers work
It also helps that you're usually giving her Grand Strategist
Which always takes first turn
To set up its zones, and of course frontline causes enemies to take more damage o_o
Yeah, she's still really good even if she stops doing the most direct damage
Bolter/Flamer Argenta can hand out more total devastation but
The trick is pistol Argenta. But they might have fixed that one combo
I've been doing well with Arch-Militant heavy weapons argenta
She hauls around a heavy bolter and a heavy flamer and makes everything dead
the one that gave you extra attacks for pistol shots that added a shot per attack in a burst, plus the pistol that required no AP to fire. Just an absurd level of versatility stacks
Ah
In my second playthrough I decided not to give her a Heavy Bolter and I think I stumbled into something stronger lol
Something fun is that weapons that can't do single attacks and only do burst fire have some weird interactions with a lot of abilities
I did pistol argenta in my first run and it is bonkers, but that just might be the nature of the class and the gal herself
Though 'Single Pistol Shots Always Crit' is kind of gamechanging
I think the current consensus is that as of 1.3 heavy weapons are better for her?
I thiiiiink
It does mean less gear competition with Jae
I struggled to make Jae not feel outclassed by Cassia
Jae has the problem where you get her late and so she has some suboptimal choices made by the devs baked in lol
But also Cassia is ridiculous
She absolutely is, but she is also Good At Most Skills, so giving her a team slot feels reasonable most of the time
And I don’t even have any other Coercion or Commerce specialists
Master Tactician Jae is a very nice force multiplier for Argenta/Yrliet/Ulfar
Especially if you’re going iconoclast and eventually start being able to do Heroic powers pretty non-stop
That ability is incredibly good
TFW you give Assassin Yrliet a shardcarbine in chapter 3 when she is missing most of her gear and wtf did she just do 800 damage in one attack
Assassin operative is good as hell
Specifically, weapons that only have burst fire, with no single-shot option, uh
Will be used with single-shot assassin effects applied to the whole burst
Oh jeeze
Idira you can't just say that
I mean yeah but also hazing is the last marazhai deserves
She can say that to Marazhai
My only ungettable guy
I love that marazai has no good comeback to that like he normally does
Oh my phone autocorrected
I meant to say that hazing is the LEAST thing marazhai deserves
A favorite moment of my playthrough was getting Marazhai into the party, the rest of the party instantly plotting a mutiny at home base, and when I get in and there's the big tense showdown scene
I just go 'oh yeah I'm totally down with killing him now that that fights over'
I remain stunned by his popularity, internet artists seem to consider him the only character
I mean he's fundamentally a tumblr sexyman but evil and with the twink dialed up to 12
Like if the onceler was into unsafe insane and nonconsenual bdsm
Plus not a whole bunch of men in the game for that fan base to latch to, it's him and several Old Fellas
Yeah
This is just the most repugnant of the sexymen, he seems like.. that She-Ra guy but he showers less
That ain't scrung, you can't be both this smug and scrungly, it offsets itself
Hmm
Oh wait he's Zenos
I think you're right, and I'm misusing scrungly to mean endearingly wretched
Nawh i can see it, they both don't seem to consider their whole personal effect outside of "blood and violence"
It's like dark scrung
They're not just like pompous villains
Zenos dead-fish-lookin expression
So, I kinda see Zenos as like, a philosophical aesthete for the adrenal thrill of violence
When he doesn't have it, he's bored
Whereas Marazhai cares about blood and pain
Zenos would never torture, because it'd be boring
Whereas Slaaneshi has rendered the drukharii as suffering addicts.
Marazhai is more pitiful and will treat you worse
'And now I steal your body and kill your friends with it.'
The protag is Zenos' obsession instead of a more generalized murder lad but pouting while you behead villagers doesn't mean you aren't doing it
I mean that's just because he's trying to motivate us
Motivate the canonically most motivated person alive
They both get to be pitiful
I will say it was fun to utterly refuse his passion all game
yeah
incredible
Do we know when the dlc with the arbites will release?
"Spring" I believe
Oh that is wonderful.
Rogue Trader is on sale yet again on Steam.
Love how well this fits - of course a Space Wolf would be totally down with a relatively isolated people like this one, this is just like Fenrys
So I booted Heinrix off when I chatted with XC and they gave me the option to keep say no I don't want him on my ship anymore, but I guess Heinrix is now following me around in a shuttle communicating by radio or something?????
Nope, the only mod I installed is extra keybinds
Huh
Weird
Also: hit max level at the end of Act 4
I like that increasingly in CRPGs you can hit max level early and just play your build
It is nice
Or consumes the entirety of your profits respeccing cause you cant make up your mind wtf to do
Profit factor is tight for a while, but by chapter 4 I had like 190
Act 4
Also I turned the difficulty up to Unfair because I was clearing entire boss fights in one turn from Cassia
I might turn the skill check difficulty back down to daring's level though
Since just being 20% worse at skill checks doesn't seem all that interesting
You could just modify the skill check penalty, I think I saw that somewhere in there
Keep garry'smod out of my game
I could also just get into the habit of equipping all of those +skill items I've been hanging onto
It is kind of weird how like
I have 40 xeno-artefact cargos but can't do anything with them since I already maxed out the merchants I can actually give them to
Kinda wish I had known this would happen so I could have given more to the other two
No one told me I would get an enormously fuckhuge number of xeno artefacts
Your clearly a far more prodigious explorer than I, I'm sitting in chapter 4 and barely have 1 faction maxed
Huh
I found the various Problems With Drukhari gave me an incredibly huge amount of cargo
those looting bastard
I coulda sworn there was a way to convert cargo into misc cargo
maybe I am crazy
If there is I would love to know it
You know what I think that was something from a mod that was from back when the game had a steam workshop, and is now super obsolete
Ah, okay
Yeah, tbh I'm playing with Toybox for a few QoL things, I could just set the numbers higher as is
But I'm actually pretty close to completions with the Explorators and Drusians anyway
And I'm not sure I need anything else the Drusians have
tbh I don't think you'd be breaking [that much] the game balance or anything if you did it at that point in the game
I think the intent is to be able to max two plus the Navy* without ridiculous grinding
* This requires specific building choices, which I find irritating lol
IMO the big thing is just getting rid of stuff you don't need
It does?
Is there like a higher rank of Navy stuff that you can only get if you're a naval officer?
I mean planetary buildings. I think you need both of them to max out? Maybe I missed stuff on my playthrough that gives rep with them
I'm not aware of any naval officer bonus, but I won't say it doesn't exist
I mean I was able to get through the whole ladder just with trophies
I thought you meant that something adds additional rungs
huh, interesting
I have a mystery, Idera.
when she casts this on herself it seems like the bonus increases
so like, I cast it once and it move from +14 to +18
next round I cast it again and it goes to +22....etc
I suppose this means something she is doing is increasing her psy rating by 2 every turn?
but I can't for the life of me figure out what
I think it has something to do with cass casting reveal the light on her
There are various talents you might have taken that temporarily increase psy rating or the size of a bonus, but I can't think of a relevant one offhand
I tried creating a custom psycher with similar psychic talents, but I could not replicate the effect
Huh. I dunno.
Awwwwwwwww
Is she wearing Warp-Conductor's Gloves?
I noticed the same thing, and noticed my PR had been raised by them
There is definitely something that increases psy ratings on a trigger. I think it might be a talent? I don't remember who gets it, but it would make sense if Idera (but I did think it was pretty late game)
Warp Conductor's Gloves specifically increase the rating whenever Idira does perils of the warp
There are a couple of other temporary ways I can recall
There's a talent that gives you +1 when you're on fire
Idira rn
LOL
YEP it was the gloves, ty
hmph, but a sanctioned psyker cannot equip it, so I would need to make another character and have it reach 40 to use it I guess
Like start a new game? Or can mercenaries pickup the talent that turns people into unsanctioned psykers?
if I wanted to do that on my RT yeah start a new game and make sure I don't start as a sanctioned psyker
and yeah I can probably hire a mercinary and just start them off as a non-psycher
but that means I gotta spend like 20 minute leveling them up and equipping them, and while I might be playing a game with a 50 hour campaign I aint got that kind of patience
Yeah, I don't think that psyker awakening to be unsanctioned is generally worth it - if you want to do psyker stuff specifically you kind of want more of it than you can get in those last 15 levels
20 levels? I don't actually remember
Also you're missing out on Exemplar talents
Which is quite a loss
And there are enough other ways to boost PR that I don't think being unsanctioned is terribly valuable
Even without Eyes of Joyeuse
(Idira also does the job very nicely)
yeah
but sometimes I want MY special boy to do the job nicely
and tbh I play a lot of co op so we end up with parties of many mercenaries, and I don't always get to play as idera
Not even counting the Deaths From Above
Also I reached Act 5
Still not really hard on Unfair
But harder
Yeah, increasingly I am coming to the conclusion that you scale better than the enemies in the games current state
Even when there's a difficulty spike your going to get better by the end of the act
Especially tacking on Officer onto an already-well-put-together Soldiertype
Just the numbers roll together so brutally and there's a dozen items that amplify things even more
The danger of making a game that lets you freely construct cool but exploitable gimmicks on 6 characters at once
The numbers go up
I suspect part of it is that the game scales extremely well with systems mastery
It's a complex game with a lot of moving parts and Owlcat probably didn't want to require a really deep grasp of all of them
So when you do start to see how to construct beautiful machines ... things get wild.
Also not a lot of trap choices, probably for the same reason
(Act 5 spoilers) ||I just got Incendia in the party, and while dual-pistol Soldier/Master Tactician melta specialist isn't perfectly optimal compared to some characters, she is definitely wrecking shop||
I've always struggled getting meltas(and plasma) to feel effective. Even against enemies with high armor, which is what I think they are meant to be used against. Maybe cause it seems like warp powers ignore armor?
That said I have not really tried to make a fully meltas based character since the big gameplay balance changes
Plasma can be really amazing, I have Pasqal set up for it and he does a lot
I don't know if melta would be worth much before endgame
Certainly dual-pistol melta doesn't really shine until Act V
That said bolters, flamers, and drukhari burst rifles beat out pretty much everything else
Yeahhhhhh
And the burst rifles only in a very specific context
(The ones that can only fire in bursts and have no single-shot option will transfer abilities and effects that only apply to single shots normally to all of their shots)
(Assassin Yrliet can be a lot better making use of this)
I wonder how shotguns scale
I could see the double-barreled shotgun keeping pace
And there's that one shotgun pistol which is amazing
I think the former of those would need a ton of armor mitigation though
Non-burst aoe has some sort of intelligence scaling right
Yeah
And soldiers can change that to demolition
Part of why flamers can get so crazy
Demolition is what, perception?
Agility
Gotcha
My setup for Argenta goes heavy on it and alternates flamers and bolters
Same for Ulfar, although his build is a bit different
0 AP kicks are a hell of a drug
He's wild
I think Argenta is probably strictly more powerful, but
I don't think I can make a character that rivals how tanky he gets
A vanguard can surpass him, fwiw
Blade Dancer/Executioner medicine specialist kinda maybe sorta gets close-ish
But for pure HP numbers, yeah
Best in the game
Cassia is up there for tankiness, hilariously
Oh yeah absolutely
I dunno what I expected (Heretical spoilers) ||uralon the cruel to be, but commander+master tactician was not it||
||Jae but a space marine||
Sadly I couldn’t find the original artist to site
Hey wich girl can you romance in an heretic plauthrough ?
Asking for a friend i swear
Maybe Jae? I actually have no idea, none of them seem super fitting
The ruinous power is only for Aces i see
owlcat generally makes Full Assed Evil routes drive away almost all your friends
if you want the blood to flow you only get to hangg out with the other blood flowing weirdos
And tbh that's fitting
I know The Evil Route is an expectation in CRPGs and I like it when developers make it hideously unpleasant to even consider doing, with little of the bathos that traditionally accompanied it
(Some people like evil bathos and that's fine, but it's not for me)
my favorite example is the hidden path in wrath of the righteous, ||the swarm that walks. If you go down it and become, functionally, a tyranid hivemind controller, you have to kill everybody. Nobody willingly signs up to help the guy who is now a bunch of bugs that will eat the world.||
Mine is Jade Empire, which for all its flaws, has one of the most compellingly repulsive takedowns of even the idea of an evil route (as well as "no it's not an evil route what do you meeeeeeean")
Jade Empire has a couple of characters who'll stand with you if you go the biggest dickhead route but not many.
Well before then you're being The World's Biggest Asshole by playing Closed Fist, which I appreciate because Closed Fist reads like the way an asshole would self-justify
I just wanted Cool Lightning Techniques ;-;
It is a damn shame that the weather style is locked behind it, yeah
It's so much cooler than the earth style
I do think that Open Hand/Closed Fist could have been better than just 'Smug Good/Self-Righteous Evil' but the game...doesn't do that.
I think if Closed Fist had actual texture it would lose what, to me, is its thematic point
i think closed fist suffers from Having Two Points Syndrome
there was clearly a conflict in the writing between "guy who wants to make a point about selfishness and evil" and "guy who wants to make a point about philosophical ideology"
I guess to me I see the first one yielding to the second in a very satisfying way
both are potentially interesting but step on each other's toes a lot
Like I think in a game with more intent behind the philosophies as Interesting Counterparts, Open Hand would have benefitted from discussing how it's the philosophy of Good Monsters. People who don't consider themselves evil but go about day to day helping evil succeed because they put Order above Justice.
I think that would be fundamentally different though
they had actually cool philosophy behind it theoretically
and then the rest of the game just totally ignores that
I guess my view is that the way Closed Fist describes itself is an absolute pile of red flags
And I appreciate that those red flags get followed up on
While I'll admit, Open Hand was full of Red Flags for me.
it definitely has its own share of them, yes
And it not getting much follow up I found unsatisfying.
Because tbh I don't think anything the Closed Fist spirit monk does is out of keeping with the philosophy as stated
Which is very ... libertarian?
Ancap?
I'm struggling to find a word.
It's very Individualist.
my complaint is that neither of them are really aligned at all with the actual way factions break down in wuxia
which would have genuinely been a more interesting way to do it
While Open Hand is very Collectivist but it's own red flags get glossed over.
"Individuality for me but not for thee because I'll beat you up"
like genuinely the game would have worked better with an Orthodox/Unorthodox split
and maybe a secret Third Way that is some level of either out of context or evil
Aye, ultimately Jade Empire isn't especially a wuxia story, it just kinda wears wuxia aesthetics
Orthodox, Unorthodox, Hetrodox is the split Legends of the Wulin uses.
Which is a whole other issue
I do wish the more sinister bits of Open Hand had gotten more focus yeah
because I think it's a very interesting space too
Hetrodox is just another wway of saying unorthodox
but I get why they used it
the "third way" in most wuxia settings is like, an out of context problem
you have the orthodox, who are solid, principled (or at least have codes), and generally constrained by morality, but tend toward being too slow and superior to act toward those at the bottom of the hierarchy and locked into overly orderly frameworks that make no allowances for people's differences.
Orthodox are also often in power and have a stable alliance
then you have the unorthodox, who are generally more free to act and do individual things, and often have significantly more interactionn with the common man, but also therefore tend to harbor more immortal or outright monstrous people who are just too strong to gainsay, and are prone to causing chaos due to shakeups with a loose control
LOTW used Heterodoxy for 'Yeah, you are just a full on Evil Martial Art Cult Antagonist'. With Unorthodox for 'You are not a classical principled wuxia hero but you still have traits that make you a hero'. The Southern Dragon Pirates are not very Principled but they're Loyal and Courageous, with many of them quite Compassionate.
the Third Paths vary from outright evil to just weird and unmatched to local mores
The third faction, often termed "the Demon Cult" varies a lot
Sometimes the Demon Cult is full of good guys, even
classic third paths are various forms of "demonic" cultivation, which are anything from unfairly maligned weirdos to monsters who eat babies
and "blood" cults, which are almost always baby eaters
Or a mix of the two and everything in between
The big thing re: Jade Empire is that it's not like ... actually drawing on wuxia tropes even a little
There's no jiang hu
which is a shame, because the basic plot is extremely open to wuxia interpretation!
The only wuxia element it has is punching
the whole master li thiing is like, 100% classic Evil Master stuff
It was very much a game from 2005
and a giant flaw in orthodoxy
The spirit monks absolutely could have been the demon sect
"what do you do if your master turns out to be evil" is a classic and massive wuxia moral conflict
because morality pulls you in two very different directions
LOTW had like...3 different demon cults. One of them was Unorthodox, 2 were Hetrodox.
Unorthodox: The Blood Wind Cult. Assassins who avenge the innocent. Many of them have lost all they care about and temper that rage and hate into a blade against evil.
Heterodox: Vile Rain Cult. A cult that worships sickness and decay and seeks to tear down the foundations of martial society. Black Lotus. A group that want 3 mana really fast and have become alchemical drug pushers, selling addictive and dangerous drugs to those without the self-control to cultivate their own skill.
Sometimes the demon sect is Literally Just Manicheans
yeah honestly it really should have just been Ortho, Unortho, Other
hetrodox is not a sensible term lol
hetrodox generally means "somewhere in between orthodox and unorthodox"
still an amazing twist
differing from orthodoxy but not so far that it's actual heresy
It hits great, and if you go back and play again everything he says sounds different
I dunno, the term makes a lot of sense to me. Though that's mostly because I've seen it used a lot in Ecclesiarchal areas.
An easy example of IRL heterodoxy is like ... tantric practices compared to orthodox Vedic practices
The two can exist side-by-side
(And did!)
But the orthodox don't really like the heterodox in general
like the actual way I'd term the split in wuxia is Orthodox, Unorthodox, Outsiders
Yeah, that would fit
the ones who aren't either of the first two just straight up don't fit into the system
Because often the Demon Sect is Manicheans, or foreigners, or something else that interfaces with jiang hu but is not accepted in it
and very often are written as originating outside the jianghu as it was defined
I will say: I do really love the setup/telegraphing of your master in Jade Empire.
Li is so sinister if you know what's going on
In part because they give you plenty of hints but don't just outright state it.
yeah, i just wish they'd leaned more into the moral crisis this would give an orthodox martial artist
"Man you master must have been amazing to teach you a fighting style with a weakness surely no one can figure out."
it's the biggest sin possible to raise your hand against your master
'I thought I saw a weakness in your style but when I tried to make use of it, you countered. It's a clever feint' comes across for a lot of the game as just 'Man, the player character is good at this shit'.
But when you know, it sounds very different
I guess my thing is, if you stripped out the faux-wuxia aesthetic from Jade Empire, and set it in any other cultural milieu, it would still be a story I liked a lot ... but that is also an indictment of the game as a whole
like the whole weakness thing doesn't even need to exist for an orthodox guy
you straight up, if written properly, probably just let him hit you
the first time
out of moral confusion and shock
Like, hey guys, maybe don't randomly pick Chinese culture and then tell a mostly-unrelated story using its aesthetics and some sparing folklore elements!
and then the spirit world sequence can serve to free you from the bonds of obligation
or, this is how to go evil orthodox: you accept his judgement as your master, annd move to assist him
because he is your master, and also basically your father
in several senses
a perfectly coherent "evil orthodox" pathway
JE is, however, very much the result of white guys browsing wikipedia and vaguely remembering some kung fu movies and anime
i mean there are some deeper cuts in there
which just makes it weird
the entirety of the black whirlwind means someone read the water margin
and then hideously underused him
of course
It's not quite a full 10 on the L5R yikesometer, at least 😛
Or just read the Black Whirlwind's entry on wikipedia
I dunno
It did but barely. 2001 is when wikipedia came out.
the other pathway I ccould see is "playing suikoden"
Tru
So it existed but was very much in it's infancy/didn't cover basicly anything non-american.
Li Kui (the black whirlwind's) wiki page doesn't exist until July 2005
so yeah someone actually did some sort of research
I mean who knows, maybe some guy in the Bioware read The Water Margin and a book about Chinese folklore and that's where Jade Empire comes from
Or maybe some attempts at research were done
honestly I could buy that someone played Jade Empire and put his wikipeddia page up lol
XD
since that's like 2 months after the release
But yeah, I'd like either your imaginary actually-wuxia version of JE or my imaginary not-culturally-appropriating-so-stupidly version better than what actually exists
But I do like Closed Fist as a sort of deconstruction of ideologies that present themselves in that particular way
To be clear Open Palm is thoroughly meh, that's just the points I get for trying to be nice
I have no positive opinion of it
I feel like if it hadn't arrived at literally the worst time for sales (It came out and then immediately the Xbox 360 dropped), we might have seen a more involved and better sequal. As apparently microsoft was rushing them really hard.
Also: Man, I still love the Jade Golem Transformation. The game knew how to let you really feel powerful with the transformations. XD
I can believe they were being rushed, yeah. It doesn't quite have the Where Is The Third Act disease that a lot of CRPGs like that demonstrate, but you can see the edges of it.
Good old Jade Golem, the "I don't care what your gimmick is" button.
Something I will say I loved is that Sun Li also has a focus bar
Yeah, he will just go 'Look, who do you think taught you that?' and start whooping your ass.
If you invested very heavily in focus you might be able to almost outlast him
The golems, ghosts and gods pushes it more outside of traditional wuxia but I must admit those are bits I WOULDN'T want sacrificed in a hypothetical Better/More properly wuxia Jade Empire.
It also has some Magic Steampunk going on
those are kind of part of the related genre, the shenmo novel
which is roughly translated as "gods and demons"
journey to the west is shenmo
Would xianxia then be seen as sorta in between the two?
(Although with its own stuff going on, of course?)
Xianxia is sort of orthagonal
cultivating to transcend your mortal bits exists in both wuxia and shenmo in some forms, xianxia is basically that becoming the focus of the story
Gotcha
like think of journey to the west, which is classic shenmo - ol' wukong functionally cultivates himself up to heaven
but that's not the point
Aye, I would've by default assumed it was an ancestor to wuxia, but it makes sense that it's a separate genre
Jade Empire mention!
wuxia is fundamentally about people
the truly supernatural intrudes but you're not out fighting yaoguai or whatever
shenmo the gods and demons of the world interfere all the time
the red bull demon comes down from the mountain and kidnaps the local princess and someone has to go beat it with guanyin's stick
Which is more Jade Empire's deal
Lord Captains! The Lex Imperialis expansion for Warhammer 40,000: Rogue Trader is just around the corner, and today, we begin our reveals with its biggest and most exciting feature: The Familiars! From the hints we dropped in our latest AMA, and with the expansion revolving around the Adeptus Arbites, many of you have already figured out that th...
Oh good, it's a double-headed eagle
Why is there basically no documentation on the mechanics anywhere lmao
Figured out that you can shoot multiple targets with Commissar's "At All Cost!" If you have a weapon that overpenetrates, or the first target dodges, But still unsure if it applies the stacks to all of them, only one ally and one enemy, or if it stacks.
Commissar surveilant dogmatic run theb
Would go well with my psyker executor heretic run
Lord Captains and Rejects alike - worlds collide in this special collaboration between Owlcat Games and Fatshark!
From the hive cities of Atoma Prime to the vast reaches of the Koronus Expanse, the legacy of Warhammer 40,000: Darktide arrives in Rogue Trader with a new, free DLC weapon - the Sapper Shovel.
…
This feels like something that should have been released at the start of the month lol
Well
As the situation across the Koronus Expanse continues to escalate, the von Valancius dynasty is in dire need of new tactical advantages. The new second-tier archetype the Overseer as well as the new Arbites origin introduced in the Lex Imperialis expansion offer the perfect solution to this problem. Let's find out more! Meet the Overseer Oversee...
Oh cool shields
Shotguns !
I'll do an heretic campaign whike waiting for Lex imperialis
Pyro warrior into executioner
Shotgun dual wielding soldier seems extremely fun
I'm going for a heretic run which romance should i go for (preferably a woman)
I don't really know how anyone other than Jae would work for a heretic romance, and even her
Aparently kibelah if i believe the internet
You can still romance Cassia as well, right?
though I think Kibellah is probably more developed for a heretic path
as a warning, I'd say the heretic run still doesn't feel fully done, it's quite shallow
still worth doing once if you really enjoy the game though
It feels a bit like a heretic run of this game would need to have a substantially different storyline
yeah, the fourth act is a bit different but otherwise it's mostly just selecting the moustache twirling option when it's offered
Yeahhh
Chaos is
The primary antagonist at every turn aside from the you know what
So as a heretic your kind of just being a renegade maniac with no friends
You aren't like
Helping chaos
You're just making grabby hands at the evil juice that comes out after shooting them
You also get 90% of the cool heretic gear by killing other heretics. You might even get more heretic gear on other paths because of this
to be fair, the number 1 thing to do as chaos is kill chaos
"I fuckin' hate chaos" is such a powerful and ubiquitous emotion that there used to be a lesser chaos god of it until GW retconned it out
So um Owlcat has been providing content creators with a cylinder cypher and people have been solving it and it says
I don't think that this is for the rouge trader DLC (though most likely), it MIGHT be for the long rumored ||Dark Heresy game||that keeps randomly whispered
||Ave Dominus Nox is the battle cry of the Night Lords, so CSM content of some kind||
||sunless world points to that as well||
I'm finally doing Argenta's act 4 quest, and goddamn the amount of heretic only gear I'm finding
as a reminder, Argenta leaves in Act 4 if you're a heretic
Yeah one of the criticisms i have for it is that there is a bunch of loot that is just set dressing
Embrace the role of an Inquisitor in the grim darkness of the far future in a cRPG set in the rich Warhammer 40,000 universe. Start your service as an acolyte of the Inquisition: Investigate heresy, command a diverse warband, and shape the fate of the Calixis Sector in a story-rich experience where every decision has weight, justice is non-ex…
Coming soon
Oh nice
Black Crusade game when 😛
Tbh chaos route of RT is pretty close
Two new journeys await in the grim darkness of the Koronus Expanse. Claim Apperance pack DLC and both expansions for Rogue Trader at a reduced bundle price. Each story provides around 15 hours of content.
DLC III - The Infinite Museion
Delve into a secret vault curated by Trazyn the Infinite himself. Discover Trazyn’s obsession with the Vo…
$29.99
The fact that RT is getting MORE dlc is crazy
What would you like to see me I want an ork dlc
With orc Companion a freebooter or weird boy
Oh fuckin' sick
This is my mass effect 5 lol
Are we gonna get to jack Trazyn shit?!
Very interested in the new companions
Know, doing a dark heresy game is pretty smart
I imagine that the gameplay engine is going to be exactly the same as the rt
It'll just be different talents and classes
Hopefully less of a race to break the game this time
Race to break the game, but it leads to the bad (well worst) end because of all the sketchy deals with chaos you have to make
objectif : becoming a deamon prince
"I have to swear myself to a chaos god and ascend to daemon princehood in order to save the Imperium" - at least one Inquisitor, probably
i personally would do it for shits and giggles
Finally starting my first playthrough!!
if you're okay with spoilers and navigating giant google docs then this is incredible: https://docs.google.com/document/d/1JenL74LpnxLfTdwfIuLy5P_k0Jqi8YlI2SSt4p_oIPE/edit?tab=t.0
forgot to ping
|| I am really surprised you can't convert Heinrix to the dark side. It seemed really implied with how he tries to handle the messed up soul-computer||
I guess an ||inquisitor can go a very long time doing heresy without fully going chaos||
LOL that's the one i found
but thx
||I believe there was a corruption mechanic taht go cut out||
Dev time makes the most sense lol
Apparently the companion kroot is a gorl
Oh there's a kroot companion?
Wait is this for Rogue Trader or the upcoming Dark Heresy?
Dark Heresy
a Corsair Way Seeker, yeah
also the human companions are a surgeon with scalpel claws, a Catachan veteran and an augmented Ogryn formerly of the Scintillan Fusiliers (the French guard)
I look foward to Offensively French Ogryn.
"I will use ze uuuhhhh, le bonk"
...so is the Eldar your only psyker we know of?
"I am from, how you say, le space Corsica."
(Corsica has some real fucking statements about it from famous french people. Victor Hugo famously said «Each state has its slave, each kingdom drags its ball and chain. Turkey has Greece, Russia has Poland, England has Ireland and France has Corsica. Alongside each master people, a people of slaves. Poorly built building: half marble, half plaster.». Oddly enough: that line didn't make it into Disney's Hunchback.)
Considering Ogryns normally get treated as 'British Underclass' in mannerisms and stereotypes, I'm half expecting a similar thing for a French Ogryn.
Or more accurately: I 100% believe GW would write that.
I'm expecting better things from Owlcat.
I wonder if they're going to replicate Yrliet's ace romance there?
I wonder who the other party members will be, an ecclesiarch priest and a heretek could be cool
With the Adeptus Arbites becoming directly involved in the affairs of the von Valancius protectorate in the upcoming Lex Imperialis expansion, it is only logical to talk about their iconic tool - shields! Defensive Capabilities Taken to a New Level Shields are a brand new type of equipment introduced with the Lex Imperialis expansion.
ah, you can't use a two-handed weapon in either weapon slot when you're using a shield
so you can't sword and board and have a rifle in the other slot
unless you take the talent to ignore that
Makes sense. Weapon swapping is basicly free.
So being able to rifle + sword and board would make it very easy to set things up to constnatly be bringing the shield back out.
Hm, but can you have sword-and-board in one slot and dual wielding in the other?
No, thr shield takes up one slot each from both sets
So you have a shield and can swap between sword and pistol
I am curious about how Pistol and Shield will do.
As pistols were not great in Rogue Trader/Jae only made them work with a super specific unique talent
The item that gave them free reloads plus free actions per crit plus autocrits on Argenta to stack versatility made pistols pretty good >.>
Versatility could be pretty good actually. As shields are a weapon, not just a shield.
So you'd have pistol + melee weapon.
Yeah there were a few pistols that were decent, but usually on the basis of being burst or aoe and soldier existing
Soldiers could do great with machine pistols, Jae could do great with any pistols, and I actually had some late-game success with Incendia using Melta pistols (???)
Do we know about the new companion yet, btw?
Solomon, an Arbiter/Soldier focused on shotguns
don't know much about his personality though
Solomon Anthar
looking it up, I think he's dogmatic but devs have implied he's corruptible
At the end of my playthrough I had Argents switch from the multi melta she'd been rocking most of the game to dual inferno pistols, so I can see it
A couple of top-tier meltas show up right around that time, yeah
I did Burst Rifle Assassin Shenanigans with her
There's a weird interaction where you can use single-shot attacks on multiple shots if you do them with a burst-only rifle
Ahh
I think actually it was a shuriken pistol and an Eldar meltapistol
Because I found an Eldar guardian medium armor
Lex Imperialis is live
Can't wait to yell "I AM THE LEX" every time I attack.
I'm gonna have to wait until Monday to play it probably, that's when I get paid
but I'm looking forward to some shotgun gameplay
Darktide and this game both releasing arbites stuff at the same time is a bit cruel
I wonder how long I should eat for stabilization patches lol
I wonder if the arbitrators shotgun passive applies to the foehammer pistol or does it just apply to the new shotgun pistols? Or did they rework foehammer now that those exist.
I've got the DLC and I've been sitting in character creator for thirty minutes
I think I'm gonna go Soldier/Arch-Militant with shield and shotgun
or respec 12 times, one of those
Soldier is honestly a romp, can't quite miss
I always want to finagle some sort of 'lead from the front' commisar thing but the sheer murder potency of Soldier and the like is so tempt
or just leaning more into the Command Officer style is so STRONG
I'm finally in-game after figuring out a name and being horribly torn between Shadow of Torment and Brand of Shame for my Arbitrator Rogue Trader's darkest moment.
While it’s really cool i don’t really see how useful it is
Use case: push someone really really really far.
You could help a heretic achieve spaceflight with put a voidship.
the most Staunch and pious upholder of the lex
And their Girfriend https://roguetrader.wiki.fextralife.com/file/Rogue-Trader/jae.jpg
hot bisexual couple
"Oh yes my sharean and his 12 gauge shotgun"
and his dog"
the basic male Arbites looks like he has a tinder profile with pic of him holding fishes
Oh they added new portraits?
yeah, a man and a woman for the Arbites origin
love the default outfit for the Arbites, wish it came with a helmet
I'm hoping for a Redress update so I can turn off the armour I'm wearing and see the beautiful Arbites armour
Same, otherwise I gotta install a transmog mod
ah well, didn't know we had a thread for the game
have been playing it for a while and it's been overall a pretty good time.
From what I've seen people complain about commissar a lot with it being a weak class.
But you get a nice set of bonuses and I think they just shoot enemies with at all cost for some reason, instead of allies?
Also I am almost entirely sure you can shoot both using overpenetration mechanics, (or hoping one dodges)
it's not that Commissar is actually bad, it's that Psyker is really, really incredibly good
in a way that distorts all conversations about balance
until Arbiter came out only Preacher came even slightly close
Well my laptop shut down so I guess we trying the 4 hours long update from the start all over.
((someone unplugged it because "it was already charged"
oof
How do you build Yrliet so that she doesn't suck?
She's outclassed by Pasqual in every conceivable situation the way I built her... Maybe she's not Bounty hunter material.
Assassin built around dark elder burst-only rifles
They apply assassin benefits to multi-shot attacks
Sadly competes with Argenta for certain burst-fire gear but
Very strong
((it's not like Bounty Hunter is bad, cause I got Pasqual set on bounty hunter and he wipes the floor with encounters on unfair, basically hand in hand with Argenta))
NGL I mostly just want to try a team setup that doesn't cling to Pasqual Argenta and Cassia.
Tho I feel like Fish lady is inevitable.
Cassia is like having a Demigod on your team it is wild
Cassia, Jae and an Officer RT is obscene with the amount of extra turns you can churn out
I liked giving my Pyro-Warrior an extra turn because it'd usually earn enough Momentum to activate its own AP refresh and go a third time
But every combat kind of became me personally melting everyone in the room
I mostly stacked extra turns on Heavy Bolter Argenta.
I had bolt pistol/crit argenta and she got enough free actions and junk that I never felt the need I guess
Also liked using the like 29 squares of movement Cass gives on the melee folk
It's mostly cause it let me stack Militant and crit ride-ons obscenely high.
IIRC some ride on effect makes her boost minimal damage based off of dealing crits, so eventually she just...
Killed everything in one shot.
While firing bursts.
should i go power armor with shield and shot gun ? or medium armor and double shotgun ?
The shield in one slot perk opens up a 3rd forbidden option for you: Power Armor, Shield+Shotgun, AND Double Shotgun
Oh?
Shield Master is a new general perk that lets you ignore one of the big drawbacks of a shield (takes half of both weapon slots)
Shotgun mastery is a arbites exclusive perk that lets you use a shotgun in one hand
you can dual wield shotguns, for four shotguns or 3 shotguns and one shield
what are we thinking ?
like that i put one up in strenght and i cna get hevay and power armor
or should i lower my balistic skill for a bit of fellowship sonce coersion is good on arbitor
So this may be me misremembering game mechanics, but don't Area attacks like shotguns scale off of intelligence rather than ballistic skill?
though I imagine its a bit late to change it
There is a talent to make it scale off of BS, but that might be soldier only?
Thats the only one I can think of
Do spells like cass's lidless stare count as area attacks>?
I would assume so
Oh, whoops. I was thinking of that. I forgot it used Demolition
I will say that using BS instead of int sounds familiar, but I can't for the life of me place where if at all that could be found. Maybe an item?
Possibly. But a good chance I just misremembered
exactly why i have 40 in agi instead of inteligence
plus bonus to doges
well not really tah relevant in heavy/power armor
I wish there was a way to respec characteristics cause I realised I did a goof (overvalued Int, undervalued Fel on this specific character) but IIRC you can only respec the Archetype
... Might just toybox that stuff tbh cause I do not want to redo the opening again in this short of a timespan.
Demolition Engineer is incredible
You can get a fuckhuge demolition score without much trouble
Like damn that is not enough Fellowship. My girl's buffs are dog water.
I think I Clinged to INT because of the AOE focus and my dislike of save-scumming locked chests and doors.
Okay so I got myself Void Shadows in the summer sale and frankly thus far I'm not sure if I like having Kibellah around me.
she exlusively talks in occult riddles and keeps staining the floor of my ship.
She's an ok character combat wise a bit on the weaker side IMO?
but she is very entertaining.
her moveset seems rad
But then again to be on the stronger side you have to be a Pyro so.
She gets incredibly movement range.
One trait makes her gain +2 move per ally kill
Which basically means she can go anywhere if she gets her turn after Argenta or Pasqual~~
Or both.
only thing that gets a little annoying is getting her in the middle to second half of a campaign. means a lot of levelup catchup.
eh, this is still my first messy playthrough on modified easy, so it probably doesn't matter if I don't skill perfectly.
Difficulty is something I struggle with in terms of owlcat games. it tends to take a lot of tweaking and adjusting.
easy just has no resistance and normal has these weird difficulty spikes where I'm not sure what's expected from me.
Wh???
Wym?
Kibbles shows up in Rykad system.
And also all your characters level up at the same rate, there is never catchup
I'm literally filling out her entire skill tree from level 1 as we speak
All you gotta do is click through the menus
Oh, yeah, that. It's not catch-up :v
But yeah she should show up in Rykad
Like. The first system in the entire game.
Unless you loaded DLC mid campaign and she pops up then, then Iunno.
my party's level 29, so this might take a while
TBH spending half an hour leveling up a guy is part of what I consider fun, but I am probably just weird :v
nah I think those games are just more made for you
I won't lie, I tend to lose patience with some of those skill trees at some point and just pick what sounds useful at a glance.
Menus and making numbers go up my beloved <3
There are some things that I struggle with.
I am incapable of using Abelard's whole Navy captain thing.
No Idea how that works or how to make it useful.
Similarly with the fact that I seem incapable of building Yrliet :v
Like all the stuff he got buffs people close to him...
But he is never close to people because he is the melee guy.
I feel like at times the game's not that great at explaining some of its deeper mechanics. It took me a while to really get how tacticians work properly
Tactician and master strategist were the two archetypes I grasped immediately. :v
I was deeply confused about Bounty hunter initially.
I thought bounty hunter's quite straightforward. unless I'm overlooking something. iirc it's "mark target and then try murdering target"
Yeah but I kept losing the stacks because I ended up killing them with other people a lot.
I fixed my mistakes eventually :v
Firstly the "get half of buffs if someone else kills prey" is mandatory, because keeping a guy alive for your [Specil Boy] to kill is just asking for unnecessary damage and trouble.
I found counter hunter pretty weak when I played
It was funny when the bounty hunter's "take a miniturn if someone else kills the marked target" ability let you used psychic attacks. Then you wanted other people to kill the marked target
You can still use multiple bounty hunters in the same party to deploy boatloads of buffs
Overseer seems like it may displace bounty hunter tho
It is funny that a type of bounty hunter build is where you want other people to kill marked targets so you can cast more buffs. Though conceptually slightly weird
I think thats a lot easier to use than actually trying to bounty hunt
Did the first time you see Abelard after entering the warrant chamber always have a cutscene and I don't remember it? Or is that a new feature
I was never able to make bounty hunter feel worthwhile
But that was back before dlcs, I guess
And the assassin nerfs i think I heard about
if you don,'t like kibelah you can always play a pyro dancer
I keep being tempted by a Sanctic Dancer.