#warhammer 40,000: rogue trader
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Act 4 and š
Intriguing things being said about someone I did not expect them to be said about
(The top ||Emelina|| is actually my rogue trader speaking)
HAHAHAHAHAH
I legitimately think Idira is great, especially since she has access to the singular ability able to revive people in combat
My problem is usually the only person I need to revive is Idira, after she decided to summon a daemon
The summoned daemons don't scale
I couldn't care less about a 145hp plaguebearer at level 45
Even at level 31+ when you can get that ability, it's a non-issue
Yeah but it's still taking Idira out
Unless there's an ability that prevents her from going down whenever she Perils
Uh
She doesn't auto down when she perils, that's a specific roll on the table
Summoning a daemon won't automatically knock her out
...odd, she's summoned a demon and gone down from one Perils several times for me
Part of her tendency to fall down is her being mediocre toughness.
And some perils redults having 'Eat some damage' as part of it.
Maybe summoning a demon just has enough damage tacked on to ko her? I've left her behind since before I had good ways of temp wounds stacking
Potentially yeah
That does make her a more tempting choice
Though "does big damage" is a pretty contested role
She's really good because she's got solid damage and great support.
The divination buffs are nice
Being able to paste someone with +10 BS/+10 WS and +20% dodge/parry is nice
Yeah her buffs are incredible, and her damage as an assassin is just downright solid
Making my Psyker Warrior involved me doing a hair of cheating for 'Look, if both my other psykers get multiple starting paths, so do I'
I'll have to give her a second chance at some point
She gets terrifying if you get the AOE Telepathy attack
Genuinely: Telepathy has attacks that make Pyrokinesis blush.
Probably won't make it into my permanent squad, but that's just because I'm heavily specced into stacking buffs so I scale up the longer an encounter goes
And psykers don't play very well with that thanks to veil degradation
Psychic Assault is fucking whacky
(Heinrix cheats, and also has Cassia to help)
š
You get to be professor X and just traumatize everyone around you like an asshole
Hahahahah, fucking goober of an enemy.
||Dark Eldar uses his combat drugs for bonus AP and movement, runs up to pasqal and his turn instantly ends as he falls down||
Cone 7 psychic scream application, everyone affected has to pass a Willpower test or be Stunned for a round
Ah, basically Cassia's eye lasers
The big thing? Cassia's eye lasers are +30 to the test.
(Which is a terrifying thing to compare anything to)
Psychic Assault is not
So while it's not as Bullshit as Cassia's eye lasers can scale to, it's a hard debuff to a lot of people.
Bonus points if you're already stacking a bunch of Castigating on them, I'm sure
||God, I was so tempted to blow up the Warp Stifler but it would make Yrliet sad so I avoided it.|| Spoilers.
I've gotten to (Act 4) ||Quetza Temer||
||Oh Fuck Maze Puzzles With Bad Loading Times||
If they'd not already done a SOB character, it would actually be really cute with the way the system is set up to give a Hospitaler Ally.
As Warrior and Tactician both have a lot of 'Do Field Medicine' talents.
Huhh
Just found a very fascinating weapon
Drukhari two handed blaster with the usual darklight blast line attack
And a unique, two tiles long line attack with 50% extra damage
Darklight pilebunker š
Maybe I should get Argenta to be Down With Xenoheresy to try it out
The lastest patch sadly made 'Is a SOB' a 'you can't take xenos training' restriction XD
damn š
Guess its a fun second slot option for Yrliet then
(Act 4 spoilers)
||MY GOD HE'S GOT HIS OWN CRPG PARTY||
||Sslyth???||
||Why don't I get a Sslyth????||
I am still so very amused by how often Argenta and Yrliet keep going 'Look, I hate the other girl but she's got a point' (Spoilers)
That section is wild
My RT would have straight shot her in the street if not for The Circumstances
It really sells the Imperium though. XD
||I also feel like it does a great job of showing the distinction between the Sisters of Battle and the Inquisition. The SOB will 100% shoot a heretic without question but to purge an entire world because you think they are just Inherantly Corrupt, with no chance of proving otherwise? That's a step beyond what they will accept.||
||Meanwhile, the Inquisition allows this to happen purely for the sake of expediency||
||'A plea of innocence is guilty of wasting my time'||
Cripes that's a lot of damage.
bonk
My Melee Psyker is going to do some Real Nonsense with that.
Love the item which adds a tenth of your demolitions to area damage
I'm doing a second run with Argenta focusing on framers and neltas rather than burst fire
Flamers are really good tbh
Yeah, boltguns are a bit too holy to feel fair
Judex, the top tier Drusian one, is fucking cracked
It's great! I loved Argenta: " you're so graceful and alert. Pity you're existentially unclean."
Yrliet: "fuck your pity"
Flamer specialist making linear streams free on the normal flamer is sure something
Also if you respec pasqual into a Warrior he can't advance tech use
Which, gd
Yeah, I really don't like the hard coupling of class + skill
Doubly so when they're such broad classes
Heavy Flamer seems really fun, assuming that the flamer -1 AP and the 'heavy weapon -1 AP' stack
to let you fire the line version for free.
||Man, I sometimes forget that Heinrix is actually a psychic badass. I just watched him turn a guy's brain inside out with biomancy because the Inquisition soldier was impeding him.||
Oh god, I didn't realize that Orchestrated Firestorm also applies to NPC allies, not just your team.
||Giving every single eldar a bonus rapid fire into Calligos resulted in not much of him left|| Spoilers.
I specced Heinrix into dual weapon combat with two force swords because of that lol
||The eldar rangers on that planet do not fuck around AT ALL||
Closest I've got to losing a fight in a while, idira argenta and yrliet all went down before they got to take their turns in the first fight against them
Had to rely on Adelard being Mad Beef and my RT having infinite dodge to clutch things out
oh yeah, they can just oneshot you on a good day
Yeah those guys are super scary
They can one shot party members if they hit and they have the accuracy to do so
Welp the rogue trader discord is having the awfull discussion as to whether aeldari or the imperium are worse and I aināt touching that
I completely redid that planet to get the diplo solution xD
Yeah me too
I get the feeling that ||Calligos is Under A Vile Spell or something||
i didn't, he had it coming
||How do you get the diplomacy solution? I kinda...evaporated him.||
||Which means both Rogue Traders are kinda Dead||
||he has an internal counter you need to hit a certain value on, at which point he sees reason. But you have to increment it over the course of the whole planet||
Yeah its basically 'succeed at dialogue checks and don't pick any dialogues to the effect of '||AIEEEEEE XENOCIDE||'
||Oh, I guess I didn't get him to see enough reason over the planet.||
||The brain eater I just shot apart.||
||Yeah it's a combo of dialogues and choices, like pointing out his retinue is fucked up, that he killed his seneschal||
||and passing stupid high checks||
||I think I fucked it up by telling him I'm here to kill xenos, as I figured I was lying to not immediately start a fight.||
TBH
I save scum so much, and the maluses to these late game checks are so nuts, I've just had Toybox set to 'take 1 on skill checks'
That would do it yeah
I guess I should try it again, see if I can fix the situation up this time.
If your down to repeat it sure
I won't say ||Calligos DESERVES to not get blasted into a fine red mist||
||I'm sure as heck not saving the other one. She's just a wanker, not being manipulated, as far as I can tell.||
||I convinced her too uhhh||
||Judge herself||
And now argenta rocks her loot
This unfortunately uh
Displeased ||a certain priest||
Yeah I missed on my first playthrough that ||Hieronomous is her personal confessor||
||Yeah, I didn't want him to die so I got him on board with shooting her in the face.||
See
I did too š
||You can convince him to help fight her, but if she kills herself instead he's so moved by the display that he changes his mind||
||Ooof||
#justdogmaticthings
Thatās what happened to me too
The late game checks are set stupid high, they donāt feel playtested at all, Jaeās fellowship tests were basically the only ones that I stood a chance at passing, while voidborn ability came in handy a lot
it doesn't help that rerolls seem to be broken
although the majority of my late game tests seemed pretty easy, i struggled the most in act 2
i had invested heavily in making sure i couldn't fail tests by then, though
I KNEW IT
(ACT 4 SPOILERS)
Update: ||Calligos Winterscale is a cool guy||
||Kind of a dick but a cool one||
My response to the same blood moment.
You know
I didn't actually realize how messed up that line was until now
I thought the 'Rogue Trader's' bit was the only thing wrong with it lmao
Also: Completed Idira's quest
Spoilers: ||I will||
||BURN MY DREADDDD||
More liveblogging:
||Why is this the only option in a main plot quest||
||I swear if I select this and the game uses it as an excuse to have Big Scary Inquisitor Dude wave his huge dick||
yeah i was baffled by that too
i can't imagine it being a design choice, surely it's a bug
And I thought I was sick of Eldar Bullshit (Spoilers)
She truly is best girl
Have fun!
Same
Oh, snap. A xenos on Vheabos VI ||with a metal body and a single emerald eye||??
And a ||pyramid-like structure underneath||??
Not good ā¢ļø
Finished
It starts off amazing but gets weaker as it goes on
Marazai continues to be a bastard into the epilogue huh
Look, he'll literally die if he stops being a bastard.
i found myself very comfortable with that
I just uh
||jumped him with Argenta and Ulfar back at the Comorragh hideout, literally as soon as I could after 'recruiting' him||
I just wanted to divide and conquer really
||'hm, it seems to survive we must become allies despite hating one another'||
||'argh, yes, though it shames me mon keigh I must stay by your side until we have no more use for eacho-'||
||'oh all the other drukhari are gone? nice, bye lol'||
I like drukhari so I kept him around
First event of today's session was fucking
||having to have the Choose Which Romance talk between HEINRIX AND YRLIET of all people||
||Stuck with Yrliet which uhhhhh||
||Snubbing an Inquisition agent to stay with a xenos is certainly a Rogue Trader play||
||Heinrix filling out a 'Request For Exterminatus' form with the reason being 'Cuckolded By Xenos'||
Okay, that's Rogue Trader done!
||I really enjoyed my time with the game, but boy howdy does it suffer from Classic Owlcat Disease: Act 4 and 5 are a steady decline in overall quality and the combat has a lot of potential, but starts becoming a complete mess by the time you hit mid Act 2 if you're building remotely optimal||
||I like the game overall but I feel like they didn't do enough creatively with the fights. On top of yeah, the balance issues. Fights later on had bigger numbers but rarely more going on under the hood.||
||Yeah, pretty much - the closest it really got to complicated fight design was "kill a certain dude to bring down a shield" or "kill this enemy or you die instantly||
||So...not really!||
||Which is a pity, as I feel like there's a lot you could do with it but the numberscaling got a bit out of hand. Why does this enslaved human have like 50 HP? I didn't have 50 HP when I beat a chaos spawn 1v1!||
||Yeah it's super weird. They populated a lot of the fights with mooks but the mooks were Ridiculously Shit||
||Ironically, I think the best fight on a creative front is one that is entirely random. The 'You get ambushed in your quarters by Slanneshi forces' one, where it become a holdout for your friends.||
||I'd love to see them take another swing at 40k but with less D&D number scaling. As in Rogue Trader a character can be Entire Fine at combat with all of 30 in a stat but this game really made you feel like you needed 50+ before the first act was over to be remotely competent||
||I actually never got that one, interesting||
||Yeah, I would honestly like to see Owlcat tackle a lower stakes game||
||It's pretty damn fun. It's you in your bed and just this horde of Slanneshi Cultists and like 4 Daemonettes. The cultists don't rush you/only 1-2 daemonettes is approaching you to start/they're all set up about the room like they're partying. Each round after the first, one ally enters the battle to help you from the lift. So it's your friends running in to help from one end, you holding out in the other end and a horde between the two of you.||
||All three of em so far have been ridiculous scales, I would like to see them tackle...I dunno, a Dark Heresy game||
||Oooh, neat||
||One of the colony events for Superior Servitors actually gives you a couple of souped up servitors as allies in any battle in your quarters. They just obliterate cultists.||
||Honestly I don't think it's even so much about the thematic scale so much as...their previous stuff was D&D and the idea of D&D numberscaling seems to have stuck even when they moved into a game where it's much smaller a scale numbers-wise.||
||yeah I don't think you're wrong at all||
||That said: I love their handling of the tone of 40k and the scale of so much of it.||
||I do legitimately like a lot of the writing!||
||Yrielt's writing is lovely to read through for a 'different mindsets' sort of situation and her calling out the others from her craftworld doesn't feel like it's 'Eldar Suck' like a lot of 40k calling out of eldar so much as 'You particular fuckwits'.||
||Yeah I was legit impressed how they handled all her stuff||
||I was personally less impressed by her dark eldar counterpart but a few people I know are absolutely thirsting over him so they did something right XD||
||Lmao, yeah he is a very generic specimen, its true||
||But also, whatever makes people happy :p||
||Though game, stop tossing me so much medium and heavy eldar/dark eldar armour. You didn't give me characters that can use it!||
||the game does this a lot??? you get Farseer armour that's completely useless for either Eldar character, and some of the gear is just. so specific.||
||also none of the non humans can wear boots. any boots. why??||
||They also can wear like barely any gloves. For some reason. Like I know they're picky but I should be able to give them like Xenomesh or something.||
||Though the thing that amuses me the most: The gear you get off the first act space marine? Your actual space marine can't wear it, even if he did meet the heretical requirements as it's not space marine gear mechanically.||
||YUP||
lol
||Also game, there is a talent that only works with force weapons. You gave me 2 force weapons in the entire game and one is hidden behind a puzzle||
You know what gets me?
There's a missile launcher in the Von Valancius weapon rack
But no missile launcher in game
Yeah the itemization is fucked
Oddly enough, I think the Numbergrowth sorta hurt weapon variety.
If you need New, Better Bolter pretty regularly, you need to design a LOT of bolters.
And don't have as much time for 'Yes, I would like an odd weapon please'
Yeah. I feel like there was a way to narrow the numbers without making tanks not feel impactful.
Like if you've got all of 30 HP and people do 1d10+3, -5 is a lot of tanking.
I think the two things I'd have really liked on that front:
-Make Numbers Smaller
-Make Subsequent Dodges/Parries Penalized (With some talents to play with how much penalized)
To keep things reigned in and to make Hordes Of Mooks feel more impactful.
As I rarely felt like getting hosed down by Several Shitheads was scary compared to One Big Dude.
Tabletop gives you one parry or dodge per round. Which is rough
Yeah. I don't think I'd go that far.
And go more 'scaling penalty per dodge/parry'
So like if you dodge at 60 on the first, you dodge at 50 on the second etc.
Melee superiority is kinda that, but also, just take combat master to ignore
||They Shall Weep|| is just bonkers, for instance
Also: Combat Master being a general talent is a lot. XD
Feels like it should be Warrior Specific.
I think melee operatives should also get it
eh, I'm fine with it as a generic
Not that that is really a thing, I guess
The thing is that the people most likely to be surrounded in melee are....melee characters
Honestly we could have more useful general talents
I have found out that by Chapter 4 I'm running out of talents I want.
Like half my characters have taken all of the stat boosts XD
Yeah
Because 'fuck it, +5 agility won't hurt' turned up in my brain a lot
Me In Many Late Game Battles: "I SHOT HIM WITH A DARK LANCE. WHY IS HE STILL ALIVE?"
Thatās a fun event but I was over level enough that it wasnāt a threat
I didnāt like how fast things scaled, nor how much combat became a stat check as it progressed
Dark lances were fun, but the sniper I had worked with bounty hunter more so I stuck with that
I wouldāve loved to use my needle or hex rifle in endgame, love both of those
I wouldāve liked having weapon tiers with you being able to upgrade weapons up, especially since I prefer the fantasy of the cool custom gun to the cool gun you found
yeah, the gear situation is not as satisfying as it could be
I just want a unique multimelta or something
Its a little sad that the one I originally had got outscaled so quick
I am not very far in but I like this game a lot so far
It really captures the feel of 40k while still having humanistic touches
Ah. I've found the stealth section. Oh boi.
I wonder if the valves have an order or something
Luckily not! And I found a second elite blast pistol for Jae š
(not that she ever gets to shoot them...)
Quick Chapter 3 impressions: ||I enjoyed it but get why people generally don't, really underwhelmed by the Space Marine's combat efficacy, Marazhai is a bastard and a motherfucker and I love him||
marazhai as a coffee shop employee (huge thanks to @willvoiceit for his stellar contribution) #RogueTrader
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I will make his life hell
hive world origin and astra ministorum preacher both feel pretty weak
hive world has a downside on top of a not particularly strong ability, while preacher wants willpower which nobody but psykers wants
I think preacher is okay, you tend to get an odd +5 on each archetype, and you can t5hrow that into WP to get Flensing Faith going
Well, particularly on a soldier because you only really care about BS and Agi
You might be able to do something with Hive World's Weapon Personalization talent
But I don't think it's worth it just for that one thing
agi on a soldier is good to take early turns
Also to take advantage of Second Skin
Some of their talents synergise of it iirc
Yeah, Run and Gun and REvel in Slaughter, plus Unpredictable, TTT does off of dodge, and Enough Bullets for everyone,
I do kind of wanna do a soldier next playthrough
I prefer melee combat in games with a melee/ranged dichotomy but most games don't have Burst Fire
I really love how Arch-Militant encourages you to rotate weapons to build up stacks of Versatility, it makes the ranged game a lot more engaging than usual
hm, yeah, the later acts do have a bunch of issues.
I just ||tried to refuse the Inquisitor's command|| because that was literally my only option in the conversation. My character wouldn't have done that though!
i assume you're leaning iconoclast
i haven't checked myself but i have heard that the other positions have their own dialogue options, and that one is the fallback for everyone
Yeah, the first two acts are absolutely amazing but after that the cracks show really hard
No, I'm actually leaning dogmatic for this run - but only just got the third level on that.
But unlike in a certain situation on Footfall, there weren't any locked dialogue options that I missed because I wasn't leaning any way hard enough, it's literally the only choice.
||Also, man, I wish I could've taken footfall for myself|| but my RT was only dogmatic to the point where being dogmatic would've been stupid.
So I left xenos alive while they were useful, for example.
Buuut that means that I'm in the latter parts of the game and barely have enough points for Dogmatic 3, apparently.
Not quite sure I could've gotten enough to push beyond that even if I'd gone full dogmatic-stupid.
But I'll try to lean harder into Iconoclast on my next run, and for the Heretic run I'm planning to go full on Chaos worshipper, no matter how stupid that would be.
Even the third is still pretty good, minus one or two weird story choices (the reveal, the "clearly turned into a book bit for budget reasons" event...), imo.
But yeah, Act IV is starting to fray at the plot.
Oh, yeah - maybe it has to do with learning ||about the accusations against the inquisitor|| but if so, then the only way to avoid that would be to not do a certain companion quest, which seems odd? Or rather, seems like a serious restriction!
Ugh, and now during ||the planetary assault on Eufrates II,|| most checks are so penalized that 30% is a good chance of success and ||Doomscream got destroyed, and I even got a pincer of it as a trophy|| but as soon as I get to play, I'm told ||it's alive and Ulfar must hunt it down!||
...so I discovered something fucking hilarious.
You know those boss fights where if the guy takes a hit or such and he immediately takes an action?
Those reaction semi-turn things are counted as actual turns.
...and so is the going back to your character's turn.
An Arch Militant with the 'Free bonus attack each time' up will trigger it each time
I just had Argenta solo a boss fight by hosing shots into the boss, him retaliating by shooting and then it goes back to her and she can shoot again
And just looping that
Also: Man, Aeldari Psy Weapons are bad in this game.
Like I should not be finding a '10-13' 2 handled melee weapon in act 4.
An Arldari weapon with the primitive classification is funny
I think that's cause it's a staff, those have damage like that.
They just usually come with psychic powers so you don't actually care...
But it's not like there's an Aeldari psyker in the game, right?
I'm also a bit sad that Las weapons are kinda bad, unless you go for xenos weapons.
Looking at it again, if it at least counted as a force weapon and got bonus damage from Psy Rating and talents...
Weird.
there are supposedly a lot of missing tooltips so it might be better than it looks
e.g. swords all have the flat sword bonuses you see on most of them, even if they arenāt specified
Thereās an amazing lad sniper in act 4 but itās behind a low check
I was wondering about that! Because it made no sense that some swords were just worse.
Stupor? Yeah, I found that, that is cool, but that'll be for next run. It's also pretty late in the game and I feel that there's a gap between early game where las is okay, and then getting awesome late-game stuff. But again, I've not been using them much, so maybe that's not quite true.
I think so, it was really good on my sniper build, and there wasnāt much good non las snipers late game
That stun effect it has is really good
The Longlas you get super early has been a staple of my RT's kit even pretty late into act 2, but that's mostly because the better snipers have gone to other characters and it's a good way of spending a single action on a character with low BS
Ah yes, sniper weapons, famous for being a low-skill weapon
Hey, Las is just point-and-click
Yeah, funnily enough, in this game they are ^^
+20% to hit really helps.
As does the dodge reduction.
Also the long effective range
Yeah, ironically the high accuracy bonus of snipers makes them the best choice for low bs characters, which does feel wrong
Iād like to see a game were shotguns fill that niche
Yeah, shotguns have cool effects and all, but unfortunately, they don't really do "low BS" well š¦
Part of my next run will be testing alternative builds though, because right now, it feels very much like the tier list goes something like this:
SSS: Argenta with HB and Officer(s)
A: Ancient Plasma Rifle on a high INT character (as long as BS is also decent, and ideally PER too)
B: Psykers and _maybe_ 2-H Archmilitant?
C: 2-H Archmilitant
D: Anything else
Like, damage-wise, nothing comes close to the Ancient Plasma Rifle at the moment and Argenta only beats it because she fires a gajillion times while running a few laps around the map.
Psykers (Heinrix only in this run, but still) do what looks like good damage, but they can't do it as often as Argenta and they don't hit for 400-500 damage unbuffed like the Plasma does.
Put Assassin in there somewhere IMO
My Assassin Pasqal hasn't gotten enough turns to see if that does work...
I'm doing an assassin warrior as my PC and she often just kills shit in one blow, with less setup than Argenta
Tho Argenta is inarguably better for boss killing and drawn out fights
Yeah, my RT also tends to one-shot stuff, with usually no setup, and occasionally Expose Weakness to remove dodge.
Because Ancient Plasma, hooo booooyyyyy
But yeah, with Argenta, there are no drawn out fights. She gets a bunch of extra turns, maybe two regular turns and then everything is dead.
Cassia and Jae buffed her and made her go, my RT probably one-shot something and laid down some buffs, and no one else did anything.
I also feel like the ancient plasma rifle is probably just a bug
Considering every other effect in the game calls for an attribute bonus, not the Whole God Damned Attribute
I thought so too, but didn't they explicitly mention it in a patch?
+11 damage would still be nice, of course.
It is kind of hilarious how much officer lets you have Argenta's scaling "over a drawn-put fight" end up being instantaneous
Iām doing an officer psyker RT and Iām contemplating using toybox to do a full respec, Iām just feeling broadly outclassed by all my companions (the other officers, too)
Really? I would've thought that Officer goes reasonably well with Psyker?
Officer Psyker seems awkward mostly because Officer is so good, hard to skip their talents
Dunno - Cassia wants all her navigator talents, and still makes for an amazing officer.
I mean officer is unquestionably crazy strong
Officer really breaks the game, tbh. Arch-Militant is good, but not nearly so good if you remove the Officers enabling them.
Navigator, Psyker, Arch-Militant... they can all output a lot of damage, but Officer just makes them scale so hard.
Giving people three extra turns before their first turn is pretty okay, as it turns out
(Per officer)
The No Respite bug also doesn't help
which one's that?
For some reason No Respite just gives certain characters +100 to everything
#1182019271237308527 message
huh. What is No Respite, though?
It seems to happen always on Cassia and sometimes on other people, I've been having Cassia do officer stuff only because it turns out she kind of trivializes fights with these stats
Whenever theĀ Officer'sĀ abilityĀ grantsĀ action pointsĀ to an ally, that ally also gains +1 to allĀ characteristicsĀ for every action point gained until the end of combat.
ohhh
yeah, I just finally found it. I totally missed that.
Because it seemed like such a small effect. Though of course by now, characters have 7-8 AP on a turn, so it's +3 from Bring it down and +8 from Finest Hour, so it...
Still wouldn't really matter by itself.
But it would be neat, I guess.
Over multiple turns, it would probably matter.
Yeah, I took it because making Argenta scale even more seemed nice, especially since Bring it Down gives 5ap
Huh, Bring it down for me has only recently started giving 3 instead of 2, and now I've taken the "+1 AP but you take damage!" talent.
How did you get it to 5?
I have that, a hat that's +1, and... not sure about the last one, actually
(Can't check rn unfortunately)
Still, it really feels like there's "scaled out the wazoo Arch-Militant", big gap, psykers/navigators/ancient plasma, big gap, everything else.
I wanna see if that's true.
I suspect Heinrix is a bit underrated, he does a lot for enabling some of the more ludicrous Arch-Militant scaling
Partly because he covers the survivability aspect but mostly because his resolve boost really helps bootstrap the master tac cycle
I think a lot of the issues come down to burst fire being extremely dumb
Why?
She's like my one person who starts with Power Armour Training
And it's a Heavy Weapons Armour
Wat
There's like... One power armour for her, two for Pasqal and that one, right?
Or maybe one more?
The itemization is so weird in so many cases.
I do REALLY like how Yrilet gets a lot of 'she's an eldar, she's under control' but not to the point of 'she's a vulcan'. She's got emotions, they're damn strong ones, she just tries to not generally let them control her.
Yeah, I like how they did em
They have extremely strong emotions but even stronger self control
Like a pressure cooker
My servitors are Very Normal
Okay, that was very satisfying (Spoilers)
Oh, I love Ulfar's quest.
Honestly the ancient plasma rifle brought pasqual up to parity with Argenta, Yrliet and my RT in my first run
Really? I can not shoot enough with it to keep up with Argenta.
Because sure, it one-shots just about anything, but that's one or two targets a turn, unless they're nicely clustered for the area attack.
Meanwhile, Argenta shoots a dozen times and each burst takes down multiple targets...
Which is why I rate Argenta / Arch-Militant with Burst so much higher than anything else.
All the other builds can be quite excellent single-target or even area attack damage, but none of it keeps up with that sheer rate of fire...
i like idira for room clear more than anything else
argenta is great and all but you have to click a lot of buttons
although that said theyāve either patched perils of the warp or the table is noticeably worse in daring+
Maybe I'm not using navigator cc to bunch up enemies enough, but bursts don't collat for me that much
That said, I found a rune carved shuriken cannon in toybox, I'm tempted to make a yrliet heavy gunner
13 base rof and longer range than I've seen elsewhere on a rf heavy
Also, I'm pretty sure the sororities power armor you get for Argenta changes depending on her path, influenced by your dialogue
Cuz I've seen versions online that differed from the one I got
Argenta has so much movement and bolters have so much overpen I've found it hard not to blow someone away while Bursting someone else
At least when I had her with a bolter in Act 1
Honestly the only excessive movement I've seen is from cassia turn abuse and after that it's elusive shadow on assassin
There's run & gun but also when she gets arch militant, theres an ability called reckless rush that gives her loads of MP and doubles her versatility stacks for this turn
It has cooldown 1 (so 1/turn) and a talent makes it cost 0 AP
I took it because it lets me do 0 AP wildfires quicker but its also nice for lining up shots or keeping the Killstreak going
I didn't take the advances because well
Versatility gives me weaponskill by default
Do I want much else lol
Fair, but tbh I was put off by the lack of growth on versatility stacks, cause I wanted the increase crit damage from confident
i have discovered the voice of command method of fighting and I'm just envisioning everyone shouting encouragement at argenta as she just blissfully shoots everything
This is how it should be really
Everyone: 'yeah!!! woohoo argenta gooo!! your the best!!'
Argenta: 'doom music'
Argenta and the cheer squad
The best thing about Voice of Command is it gives range to everybody's Officer abilities
Not just the person who cast it
I will say, even though its kind of balance distorting
I was kind of worried she'd just be the Boring Gun Shooter from the pre release stuff
So I'm glad Argenta is this monster
I really love how Versatility makes fighting so much more interesting
Right now I have her using a bolter and the flamethrower with absurd range that sets the user on fire, makes for a fun positioning game swapping between the two
I'm running her with heavy flamer and focused melta
Turns out the focus melta is actually a multimelta
Yeah
Unfortunately by the time I got the Drusians high enough for that (Act 4) ||I beat Chorda and got her Inferno pistol which does more damage||
Fair
I did truly love the focus melta in the brief time I used it though
Lovely little death beam
Honestly the rep tracks are so awkward snd slow I just max them with toy box and let the pf cost gate me
Yeah I uh
Toy boxed them and PF!! Partway through act 4 lol
The game is dying right in front of me I may as well break it some more
(Fairly Major Act 4 Spoilers)
Now THIS is why I think Assassin can compete with Arch Militant
||My record so far is 800 ish damage||
My Assassin Rogue Trader ||Soloed Uralon, Voigtvir, and one of the chaos marines with her own Heroic Act + those of Cassia and Jae||
While my Argenta, admittedly, ||soloed the rest of the chaos space marines||
||We need to find a time machine to send Argenta back to kick Horus' ass||
i don't think anything can compete with endgame archmilitant
i say this having an assassin rogue trader who hit for over 3k
||YOU WANT ME TO FIGHT A MOTHERFUCKING DEFILER?||
i think there are some, like, very specific abuse cases where a psyker gets ganged up on by pink horrors and does absurd single action damage
but nobody universally ends fights in actual play in quite the same way
The thing about operative Assassins is that they scale with operatives
Operative Sniper Rogue Trader + Yrliet + Pasqal does sorta demolish bosses (Including the one I just mentioned)
'Pasqal will fight a dude and also just toss like 6 explots on the boss'
I don't really have Pasqal benefit from exploits much
He mostly just Fights Dudes and Provides Exploit Support for the other two
Mine is a warrior fwiw
More about spamming opening procs rather than piling on damage onto one
And accruing stacks of vulnerable with the 'direct damage causes vuln' and 'every ten damage does 1 direct damage' talents to boost their damage to extreme levels
that does ramp up to be quite capable later
on my first playthrough i made cassia my grand strategist, this time i did master tactician and it is absolutely disgraceful
i sort of miss going first but she just crushes everyone when she needs to
My next shot at it is going to be Psyker Warrior/Assassin.
i think it's hard to beat psyker origin
you don't really need all the active abilities for a lot of archetypes, they have some stellar talents and the dogmatic psyker hat is just bullshit
Voidborn is fun as an Officer, the luck talents are quietly powerful and being able to dump fellowship is kind of silly in that it means there's no downside to Desperate Measures
Kind of wish I went Psyker over Noble though
Voidborn Grand Strategist Officer is def my next playthrough
Pure int, pure support
commissar is ok now i have an extra action point to miss a gunshot with, but the commissar talents don't seem to play well with officer
i was promised extra movement, where is my extra movement
Actually unusuable weapon found š š š š
Part of that is that exploits application scale on int, and exploit use off of perception
And thatās the first fight in that place! It gets worse!
I've found it out! ||I just fought the Hellbrute.||
This also looks really fucking scary with the right armour. Turns you until a complete glass cannon but might be fun to play with.
This thing seems real good, would love to find out where it is legit:
Is there a command for 'give me shiny items'?
Toolbox, search 'n pick
12 rof? Nice
Game, I do not think this was fair spawn locations. Not at all. Spoilers.
12ROF, 18 range, slightly less damage cap than the heavy bolter
New Record on damage from an Assassin: 2800 ||It was on the Edge of Daybreak and his 5500 health||
I just got through that fight myself
My Assassin did big DPS there too but nothing like that
What weapons are you using?
I assume Dispatch was involved
Yep
I've got Dispatch and the 'Deal a full 50% of missing wounds'
With a 1/3 HP boss
Spoilers but deliberately provided without context.
Truly the darkest future
I also really like how they handle the emotions of groups that 40k writers often just treat as 'emotions don't exist. More spoilers.
I am very sad I did not bring pasqual
I was thinking about it but forgor after the narrative sequence
I knew that ||another forge world meant another Haneumann||
Ah, yes
I always spend my Act on the warrior one that gives you an extra turn worth of AP and saws your attack cap off lol
It's a great act.
Dispatch is way more situational but when it applies, it really does work
A lot of boss fights for me are basicly 'get the boss to half HP, have Yrliet and the Rogue Trader both dispatch it'
I like Daring Breach a lot, but man
Melee weapons just do not keep up with the dumb shit ranged can do later in the game
I usually end up going arch mil or officer act
But yeah, yrliet has cracked lethality
Well, that's annoying. Argenta's Act 4 Quest is Bugged and I can't complete it :S
It bugged out and has me at 'kill the fuckwit' (Not saying name due to spoilers) without ability to progress because he already is dead.
If I toybox past that step and go back to the ship I do get the 'two days later' but the scene beyond that won't play, only going 'ROGUE TRADER!' and then ending the conversation
Can you go to Argenta's flags for me and type in the following: "Humility", "Fire" and "Fury"
And tell me the value of each?
Humility 1, Fire 2, Fury 0
Okay
Go back to Fire and there should be a flag there called "Sallis_Fire", or something like that
nods
Set that to 1 and try again for me?
I think that's the flag setting what ending you get for the quest/ship dialogue
And since you're skipping past with each flag at 0 it can't call up any dialogue for it
So it goes to the failsafe and just cuts the conversation
And hey, on the plus side: I did ||Get the SOB power armour||

...and I also think the inquisition is going to kill me.
Heinrix: Pick between Me or Yyliet!
Iki: "Yyliet."
oh dear
Also: Aww, the Fire ending to her quest is wholesome.
ey, it worked?
Yep!
I'm not sure how the Humility and Fury ones go but likely worse.
||But the fire one has her be strong in her faith and emotionally at peace, none of her previous self-loathing.||
Which is nice (Spoilers)
Also: Man SOB power armour doesn't fucking skimp on the potency.
Humility: ||The ship actually rejects her, she runs away into the blizzard returning empty handed, essentially becoming a Sister Repentia at heart (she actually says this)||
Fury: ||Haven't seen this one but it's the Full Zeal option, so presumably she becomes the classic Dogmatic to the Absolute Hilt SoB||
||Ah cool so I got the 'Functional Thorian' end of the SOB, rather than the 'Monodominant Nutcase' end of SOB||
||Yup yup! For some strange reason I got Humility at the end despite my Fire being the highest?? So I had to toybox my points up, as well||
||God this makes me want to play Rogue Trader again.||
š¤
I think one of the tricky things with playing any of the 40k RPGs is sorta...getting everyone on the same page tone-wise.
Yeah. As there's a lot of variation between 'Grimdark, no hope' and 'Pulpy Sci-Fi Adventure: Catholic Edition'
Pasqal: "Yes Layman, we know you vape."
Pasqual on that ship is great
That's a hell of a boast (More spoilers)
||Fucking badass, though||
Yeah thats derfinately different power armor than I got from the ship
||Oh fuck, Soulless people. They finally introduced something that can stop the Navigator Nonsense. Took them long enough.||
||wait when do you deal with soul less people?||
||oh necrons, duh. Nav abilities still work on āem though||
Huhhh
Doing the last step of Argenta's quest now
Or rather, doing it multiple times while fucking around with flags
The writing here is odd
||The Humility route has a throughline of like, being The Right Idea, with you encouraging her to think about how her actions affect others and redeem her past mistakes by protecting the relic, but at the end of the quest she essentially condemns herself to death as a Repentia||
||While the Fire route has you feeding into her pride and vanity as 'the chosen of tera who can do no wrong' but at the end the game basically goes 'THIS IS THE CORRECT ROUTE' with her spirits up, her conscious clean, and a nice shiny suit of power armor||
||Argenta's sin being her pride|| was something I've been seeing for a while, but ||it went basically the opposite of how I expected- the ship lets her in if you allow her to ignore her hubris, and kicks her out if she's aware of it||
||Blessed is the mind too small for doubt||
Its just surprising, especially given the biggest dude in the imperial faith in the games story is all about ||recognizing your own sin||
Honestly not sure which ending I should stick with
My un-Toybox'd save shook out to ||Humility|| and I still think that's what she should be doing so I guess she can go ||strip herself naked and swing an eviscerator around|| after the game's over
Helps that I have light armor thats a hundred times better for her than the ||power armor from Fire|| :3
Yee haw š
TBH tho
||Argenta would just win every fight as a Repentia||
||Hurl herself suicidally into battle and she just crushes it no problem every time||
Just finished Pasqual's quest too
I can just tell there is some Daeran tier Flag bullshit going on there my lord
I'm fine with ||machine hivemind jesus|| tho I guess
Not really spoilers but: Abel is just the goodest techpriest.
He deserves a face art.
TRUE
Really me pushing for ||pasqual staying pasqual|| was more pushing for ||abel staying abel||
How did you guys get more interactions with ||Abel||?
Well, that's a bug. I need to restart this fight. Spoilers less for the bug and more what I'm fighting.
Oh dear
Whelp
I'm fighting act 3 boss on my second run through
First try, no reloads, no pc losses
Soldier Yrliet has emptied her 144 round Shuricannon mag
It is Turn Two.
Holy fuck
Also, dear god ||Necrons|| are comical to fight with 2 assassins in the team.
'Hey Pasqal, just...go walk around next to each of them'
keep your distance triggers like 5 times
'Well, that's their turns gone'
Yeah ||their Agility is complete shit, it's so funny||
||It's like 'Scooby Do, Where Are You: Tombworld Edition'||
||why don't the Militarum just send Assassins at the Necrons. Are they stupid??||
Urg and back a chapter I go to try and unfuck a quest.
||I didn't get the Nomos thing done where a tech priest appears when you're traveling and I think some bug is stopping it from triggering||
||But there's so many Nomos variables I can't find the one to unfuck||
In the past I've fixed anim softlocks by swapping weapon sets, the new request overrides whatever your char was doing previous
I finished the Iconoclast and Heretic route, it is worth it doing a Dogmatic route?
AIUI that is the most supported route story wise
iconoclast and dogmatic are both fairly well supported, hereticus is kind of the weak one
my natural playthrough i wound up kind of in between iconoclast and dogmatic because of the war between my "i like being nice" self and the bit of me that knows the statistics for an exterminatus in lore
AIUI?
but does Iconoclast route differentiate much from Dogmatic?
At least Heretic had ||4 people leaving you, you needing to kill 3 of those 4 in the future and 1 new whole character that is bugged to hell and feels incomplete||
As I Understand It
I'd be surprised that Iconoclast isn't the one with the most content
Like I know your 'heretical' but uhhhhhh
Yeah its the good route
oh thank
and yeha i do recommend Iconoclast
One of the ending sliders for you going full Icon is hilarious
Basically ||The Imperium goes after your ass because you were too nice and 'radical' on your ways, straying from the Imperium Dogmatic approuch of things, but since I let Nomos become the C'than chart he made impossible for hte Imperium to actually find us||
||which four? I'm guessing Marazai, Yrliet, Argenta and Ulfar?||
||You can also recruit Calligos||
apparently Argenta had fortress world background in beta, which made her even more absurd
Absurd but also at least...interesting.
Like, everyone is Imperial World.
it was apparently to deal with how silly some of the party member builds could get
It didn't help
So it turns out Yrliet's In My sights works a little differently from how it says
It doesn't end your turn and make your next attack auto hit. It ends your turn, and gives you a free attack at the start of your next turn which autohits
You only get the free attack at the start of a real turn though (not an extra turn)
I think you do get the autohit if you attack at the start of an extra turn
I was kinda hoping I could get autohit shuricannon bursts
HOW I MISSED THAT?! FRICK
||Argenta, Ulfar, Yrliet and Heinrix, after dealing with Calligos and Incendia and returning to footfall to talk to the Inquisitor they kinda unite to say they 'fuck off's to you||
Oh you had to ||reach max Iconoclast by Chapter 4 when you meet him V: That's kinda bullshit but oki||
||I think that means Iconoclast is the only path without a dedicated companion. On the other hand: It's also the path that's certain not to cost you any companions from the main set so it balances out.||
||Technically it would give you Calligos, if the guide that i saw is correct, but you need to be Votary on your convictio, but being a Votary by the time of Cha4 is haaaaaard||
My only regret in my Icon run is not murdering ||Vladaym and using the Iconoclast option to change Footfall||
Despite him being a bastard I kinda liked Vladym
heās not that bad compared to the other players
yeah sure he threw a few people out of airlocks and would again if it were socially acceptable to do so but i think weāve had enough bloody coups this week
The head state I was in during that was basically
He was running things Mostly Normal with cold trade on the side, his nastiest shit was in the past
And I don't really give a shit about the cold trade it's baby mode xenoheresy compared to the shit I pull
||Chorda|| meanwhile is introduced ||doing literal Hannibal Lecter shit||
Who does dogmatic lose you?
if you go 100% pure dogmatic you shoot all the xenos and some of the less standard ethical ones
specifically jae
and idira
he actually notes that he wants|| to minimize the retributary killings towards Chorda's men, which surprised me||
and don't forget our boi Marzipan!
he's a xenos I didn't forget
idira especially there's like 5 different points a dogmatic choice just caps her lol
at absolute best she's not making it past ||the time she summons a weird theodora hallucination from the warp||
||I would've killed her if I hadn't wanted to miss her content tbh after that||
given how we have 3 warriors, 3 adept, 2 officers and 2 soldiers, it feels likely that the next two companions will be an officer and a soldier
probably the arbites as an officer and the death cult assasin as a soldier
Don't forget that the DLC with the Arbites is coming with new archtypes so they could very well be a new one.
I wonder what new archetypes they could even add honestly
Something that makes shotgun strong
hopefully
Or something that can be on par with Officer because honestly 2 officers on your party and you can 1 turn kill almost everything with a potent sniper/burst unit
yeah optimal play is basically Pick A Burst/AoE Specialist And Have Everyone Else Tell Them To Kill Everything
cassia and argenta probably the top picks
Ulfar Heavy Weapons burst quickikly became my frontliner
and it's made worse by how the game is very much balanced as a build check arms race were going with strong builds is borderline required as the game progresses
honestly that was not my experience at all
Honestly that's my biggest weakness, I can't see myself capping a companion in this kind of game because "This is what my 'insert moral name' would do"
if you're a corner poker (and I am absolutely a corner poker) you rapidly begin to outscale encounters quite early
the hardest period is like act 1 to early act 2 and then the Murder Machine is online
and it's hard to really sabotage it other than outright picking the worst ideas
Pasqual Plasma AoE is love too
yeah, that's exactly the point I was making
i think you can play it on normal difficulty, somehow manage to miss all the busted stuff and/or stick with suboptimal choices just to see how they shake out, and still complete the game pretty easily
you might die in a couple of encounters here and there while you learn the gimmicks
yeah, like, 2 officers make 'unfair' pretty manageable
the big thing too is reading enemy passives
Oh yeah, the battle against Nurgle's BALL is a good teacher on that
honestly that one I just ran in screaming with a flamer
and it worked out
that's generally my first order when I see nurgle
Good lad
I mean it works, nurgle relies heavily on hordes of weak poxwalkers with tougher plaguebearers a lot of the time
I handled that mostly with parry stance Adelard lol
I hope bounty hunter gets buffed, as it stands it's probably the weakest class in the game due to being overreliant on buffs from killing things while lacking the bonuses to let them actually start killing things as enemies get scarier. I'd make claim the bounty a default ability personally
i managed to cobble together a pretty reasonable bounty hunter build on pascal
Yeah, Assassin too i felt
Weak
mostly just using all the buffs to make his plasma shot vaporize something
and then snowballing
also bounty hunter often feels annoying since you spend so much time building up to a single shot
but the single-target emphasis ones like assassin and bounty hunter are definitely weaker than just Surprise Everything Dies
especially since a lot of the classes that seem to be built as 'horde killers' are just better at killing bosses than the supposed boss killers
assassin is ok, %health and true damage is always in style
also being able to go invisible
I found Marazai more than able to contribute, and if fights got hard we could stick around while enemies struggled to kill Cassia and Abelard
ah yes, the classic tanking duo of gruff ex-sailor and frail sheltered psychic noble
I could never make Marazai work, sometimes I can make him deal 1 big damage per encounter
navigator makes her the opposite of frail
hilariously
take those navigator talents and she's a self-regenerating monster who can eat entire volleys from space marines
I have figured out a good bounty hunter Yrliet build but it relies on a specific item and what I am pretty sure is an exploit
Basically there is an item that marks the highest challenge tier enemy in a battle with bounty for free, and doubles the bonus for killing it
But if there are multiple enemies tied for highest, it uh
Marks all of them
So in big mook fights, like half the enemies are marked
Then I took the talent that gives Yrliet an extra turn with 2 AP whenever someone else kills a bounty
You can't attack on that turn
But you DO apply exploits
So you just stack a million exploits on everybody and on Yrliets actual turn pop off
I have that item, I'd put it on someone else to carry it since my rt had some very good other items in that slot I can't remember what they were though
expose weakness becoming permanent on a aimed shot hit is another very good item
but it's a lot harder to build than officer or arch militant
Also id say the single shot hissatsu sniper types get better late game, once you get Deathdealer off Exemplar
As killing a dude gets you a second automatic instant death bullet
I didn't grab that one but I wish that I did, it really seems like it would work well off of the high single shot damage that bounty hunter wants
The sniper that lets you attack again after a crit is very good with BH Yrliet, since you can use Claim the Bounty as a 1ap "do some damage and also reset your attack CD" - notably, you can swap to your other weapon after
Huh, what sniper is that?
Wanderer's Portent
Ugh, the ending slides.
yeah, they feel very messy
Mostly, it's pretty great - although I wonder if there would be a way to avoid some of the grimmer outcomes.
But then there's the Dargonus nobles.
I had ||the Sauerbacks executed|| but they're alive and plotting in the ending slides for decades after.
And another slide suggests that that didn't happen.
Argh.
Yeah, very messy describes them well.
There's a few that feel quite bad and like I missed something to improve the outcome, but I'm not sure there was.
Several of the slides are absolutely bugged
okay, fuckin, Soldier->Master Tactician rules
12 shots 4 hits 8 misses 3 kills
This is mostly a support character!
And orchestrated firestorm is great if you arrange right
Orchestrated Firestorm with the 'I can repeat it each round' upgrade is a terror.
I like it also with those rare weapons that are 3 AP to shoot.
I've got this Super Darklance that turns into a fucking disco ball of extra shots but it's 3 AP to shoot.
So I tend to only fire it when I get 'Make a free attack' things.
That + Firestorm does work.
Jesus
orchestrated firestorm is pretty hard to use from it's friendly fire though
i just got done clowning the hardest act 2 optional fight with argenta buffed to do more than 100 damage a shot lol
The capstone for Iconoclast is a godsend there.
Yet another piece of baffling gear:
Ah yes, for all the rifle shooting I want the Horrible Little Fellow to do.
I guess like
You could toybox him, into an archmil or something
But like
in that case just let us do full respecs on NPCs from the get go?
Maybe they're just farming some design space for future expansion?
or maybe it got orphaned by scope reduction
I feel like part of why they avoided full respecs is there might not be enough gear for every role for the non-humans.
Like if you respec the Spess Marine into an Operative, you'll find it real hard to find a Marine Sniper Rifle.
I think there's talent support to do melee operative
This makes me think that in the future you can make your own custom Drukhari so they are future proofing
Is what I hope because honeslty, love the character, but gameplay wise? I can't make him work
That would be nice
There are several good armors that are druchii only that make me think soldier marz was intended at some point
Because assassin always wants light armor to get lethality
And the bonus agi and dodge from Eldar puts them head and shoulders over monkeigh for lethality
I guess you could try a no lethality assassin but I'm not sure where that leaves you
Yeah he just feels weak honestly
I feel like melee takes a turn or two get get into melee, whereas ranged just starts firing
Yeah, If you don't have the AoE taunt melee takes too long to set up and if you aren't tanky you can get overwhelmed quickly
There's also the fact that Melee has no equivalent to burst fire, and putting them up ranged weapons that don't have it, the top tier stuff has benefits like near 100% armour pierce (melta/DE lances), large AoE (all of them), extreme single target damage (plasma)...
Melee can parry, but that's only a benefit against other melee
Yeah melee feels underdeveloped
While Psyker is fun to buff yourself up as much as possible then NUKE everything with Wrath of the Emperor
One shooting a ||C'than Shart||? EEZZZ
It definitely feels undercooked
A lot of the game feels undercooked tbh, specially stuff after Act 3
Classic Owlcat
Glad I got the 'free copy'! When the DLCs drop and many many MANY patch notes are applied I will buy the rental version š
But I did buy Darktide on release day so
F
Iād love that, letās us recruit our own custom kabalites, wyches, flesh acolytes, corsairs, guardians, rangers and warlocks
AND ORK
PLEASE
But I doubt it.
I still irked how Owlcat almost didn't add Kitsune in teh last pathfinder game because "They are too goofy"
Owlcat seems to only like the more human looking races so f me >:V
I don't think Owlcat particularly like the idea of adding an Ork companion, but it's easily one of the community's biggest requset that doesn't involve fixing or directly improving what's already here
Because they are cowards and don't admit they just don't know how to write a proper Ork -runs
I honestly just think they don't like more "monster" companions
ork and kroot are the two companions people are clamouring for the most
If they bitch enough we may get a Kroot/Ork companion
But honeslty it might just be something like the Heretic Secret companion
Can't change armor, can't change weapons, can only give acessories, mf don't even have unique helmets
Sad
||Uralon|| is probably unfinished though
there's no reason it should be intended to be that bad
it sucks that a game with such an amazing early game slowly gets messier and messier as it progresses
Yeah, it honestly made me angry how unfinished he is, like
If you go to his character backstory on his character bio, it's empty
It's actually bugged
If you change character and then change back to him, his character Bio is teh same as the last selected character
Or how his 3D model literally appeared invisible on the bridge and during missions
Made no sounds or extra dialog during missions, except a sprinting grunt
His 3D model only appeared during the 2 final fights
Imagine paying 50$ for that
Is baffling
Wait HUH
||Uralon is a companion?????? Thats why you get all the heretic only space marine stuff???||
Yes!
||Need to get all the shards and go with his ritual too||
But don't get your hopes up, he's extremley underbaked
Oh don't worry
I ain't ever doing a heresy run
Why, feel too bad for the options?
I am hesitant of doing a Dogmatic run because most of the Dogmatic options feels stupid to me
"Sorry lord, I forgot to bow to you"
"Issok, get in the execution line"
Yrliet : Hi
Dogmatic:
DIE
it's almost like being totally reliant on imperial brainwashing leads to negative outcomes
I just don't usually do evil runs in games, I don't enjoy them
They are typically 'play the game again, but this time the writing isn't enjoyable'
normally i hate this sort of thing in crpgs as well but i think given the subject matter it's done fairly well
yeeaaah, doing a second run and being berated by the companions i liked felt bad
If the twist is very unique, yeah, like in another Owlcat game you basically gets an unique archetype that is basically the bad guy's power and go hunt your companions one by one
Are all the runs in Rogue Trader evil runs
No
Iconoclast is very much a good run
||You are so good the Imperium goes after your ass||
It's fun being Iconoclast tbh
That I give Owlcat , is easy to make the 'good path' too nice and bland, Iconoclast was fun
Iconoclast is fun because half the time when you pick an Iconoclast option someone falls over out of shock because you just ordered someone to feed that beggar
IIRC there's an Icono only colony project which introduces VOTING
(on minor policy issues)
And it gives like security -5
Charter of Minimal Rights Colony Project: How to unlock, rewards, lore, tips and more for Charter of Minimal Rights in Rogue Trader!
+7 complacency at the cost of -3 efficiency and security
EFFICIENCY
It does actually logically make sense because we have several irl examples of this and they did all result in efficiency grinding to a halt- because all the angry rich people deliberately started sabotaging everything
Is that
Social comentary
In my warhammer ?! It's more likely thank you think
Efficiency is total output though
I'm really looking forward to how this Iconoclast run turns out.
I'm doing Soldier into Arch-Militant so I don't have to rely on Argenta as much (since she'll probably be too dogmatic for me) and am trying to go for las-weapons. Alternating between a sniper and something like a hotshot is the goal - or perhaps xeno-weapons, I haven't fully decided yet.
In that regard, Implacable Tempest is a great lasgun
It's on one of the act3+ reputation tracks
folks, i think these drukhari are kinda boned
Torpedos are really good
Macross Moment
Although drukhari ships are fast and mobile, so they will likely just go past you while the torpedoes try to turn around
They make really good area denial tho, in my experience
Set them where you think a drukhari ship is gonna want to be after blasting you
So like, out of your cannon's firing lines
It's funny, in my first run, I didn't use torpedoes even once.
Didn't start with any, and their damage numbers looked so low compared to what lances put out, so I just put the strongest lances I could find on my ship.
Worked excellently.
I did not realize you can put lances in torpedo slots (and vice versa)
Welp, time to do some loadout swapping next time I play
LASERS
I never had any trouble with any of the fights, tbh.
More shooty = more dead enemies.
eventually I also grabbed tricks like the warp wave to turn them around while dealing damage, but my hit rate was always just high enough to not worry about it.
I rammed enemies like... twice? Because it just lined up nicely. And one of those at least was in Act 5...
The ticket is the damage is per torpedo and they always hit if you steer them in
So they actually do Fuck You Damage
But yeah, lance spam is also neat
The dorsal lance with the 270 degree arc rules
Yeah, but 3x14 damage at the same time as me getting a lance that did 60-80 damage still seemed awfully low.
But I may have underestimated the "always hits" bit. Mostly because enemy torpedoes basically never hit me, unless I let them.
I admit I do not quite grok ship combat numbers
When I see a lance fire I see a lot of little numbers and the occasional 'miss'
And when full torpedo braces hit they tend to do appreciably more damage than lances ime
Yeah, lances apparently do a lot of little hits, so misses don't affect them a lot.
Which is why I never felt the need to get auto-hit stuff or used the high-hit low-crit auspexes.
Most shots were hits anyway.
Is a full torpedo brace a single block of x torps, or a bunch of those?
Because the former seems really odd - but of course, the numbers in this game lying is not that surprising.
(and again, the few times torpedoes hit me, they didn't do any meaningful damage either. But then, neither did enemy lances.)
Part of what makes torps great is punching straight through shields.
you can get torpps that are like, 5x30
Oh, nice. That'll be useful for this run, where I do intend to play differently.
the other thing is that some torps are AoE
if you happen to catch two ships near each other you can blast them both
I used aeldari torpedoes do to their speed and turn radius
Really enjoying the Iconoclast playthrough. And this finale of Act 4 ||Winterscale, and the Aeldari showing up to back up Saritta von Valancius and her ship against the Inquisitor's personal fleet||
shit...did I just get bugged
My attempts at diplomacy didnāt go well unfortunately
Aaaand my dogmatic playthouigh is bricked and won't let me go into act v
That said, master tactician Soldier seems really fuckin good
I'm at endgame, and on core but jesus
8 shots individually doing 100s of damage, minimum each
Where it bricked ? Have you tried toybox?
Did you run into the same issue as me? Cutscene after ||being boarded by the Inquisitorās forces and beating them|| doesnāt play? ||the portal device isnāt interactive||?
Yup
Yeah that's what stings, lots to love
but lots to hate too
Anyone else getting a ton of lag with the game? This just started recently for me but it's really irritating
Not on my end, but my PC is pretty beefy.
gags i am tempted to commission someone to draw: jae, the rogue trader, cassia, and abelard in cheerleader outfits cheering on quarterback argenta as she wipes out the enemy team
Do it
Eyy, last patch fixed my playthrough
...huh, it looks like they changed ||Chorda's|| build
art by Milleart
Can't complain with the results!
The most Chad line of dialogue in all of 40k surprisingly
It's wicked buggy but when the mechanics work it's genuinely the finest CRPG I've ever played
And bugs are a fixable problem
Nice
I'm gonna wait then
also I saw some people in here complaining that melee feels very underwhelming
and I was planning a duelist psyker
I don't agree
Arch militant burst fire is extremely strong but I'm doing melee assassin and doing very well
And I'm not even a psyker, who gets some heinous melee items
I think it's less that melee is underwhelming and more that some of the ranged builds are kind of ridiculous, and the game is set up to pretty naturally funnel you into said builds
Yeah
Arch militant ranged builds are broken out of the gate and you need slightly longer to get melee to that level
it falls behind ranged later but it's still Fine
Yeah, "falls behind ranged" is praising with such faint damns
early it's all melee and single shots because your accuracy is balls
Early melee is also helped out by the relative lack of hordes IIRC
then around late act 2 argenta the turret is fully online and you have to actively resist the urge to just hose down entire encounters before anyone else gets to act
No burst firing into 12 enemies and killing eight of them with overpens, then turning on another group and doing the same
The other factor that quickly gets going to overwhelm melee is cassia and navigator spam
She also makes positioning with melee a lot more awkward
The fact that the early companions really don't support an all- or mostly-melee party hampers it
Cassia is absurdly powerful
Yeah, and you can get the Master Tac talent that reduces all friendly fire damage by a hefty chunk, plus one on Abe IIRC?
But it takes investment
I'm gonna make a sanctic warrior
Unlike ranged where you just build stuff and win
Sanctic Warriors are fun, though there was an annoying bug with them last I played
Namely their "sac health to not cause warp stuff" thing sometimes just didn't work
Or specifically, the second half didn't
They could spend health fine
I just like the idea of holy mage warrior
Thinking of their power as an expression of holy might, which they use in exultation
Argenta and Cassia are definitely standouts but IME all of my party members were super impactful
Argenta cut down hordes of dudes with all her multiattacks
Cassia gave out extra turns then focused down individuals with master tactician stacks
My RT ran around at the speed of sound disabling everyone with prones and comboing beefy targets to death
Adelard drew tons of aggro and survived anything
Jae spammed out line attacks with her blast pistols
I generally ran a team that I called the Cheer Squad
My RT is also an Officer, so between myself, Cassia, and Jae I have three Officers
Occasionally I can get nested Final Hours if I start it on Cassia
my planned party is myself, heinrix, idira, and someone else
3 officers (me/jae/cassia), argenta, and abelard for introductions
Oh my friend
The party is six peop- yeah lol
I still need to install the "party members can chat from the ship" mod so I can have Abe on the vox just for introductions
Yrliet is real cool
Cassia seems like a lot of fun in a melee-focused party with the whole "move enemies and your allies get bonuses on their AoOs" Nav build
Plus Officers are always great
Cassia, Jae, Argenta, Pasqal, Abelard is what I'm running currently
and myself as Noble Officer
You could probably do fine without any
So me (sanctic warrior), idira (unsanctioned operative), argenta (soldier), heinrix (biomancer warrior), cassia (navigator officer), and yrliet (operative)
Alas, no Pasqal, no big hammer
Does seem like a fun lineup, though poor Idira will get bullied by everyone
all the dogmatists bullying her
my character the hardest
I may field uh
the marine
what's his name
Once I can recruit him
So my character can be cringe and go "I SPILL BLOOD AT THE SIDE OF ONE OF HIS ANGELS"
Rogue trader gives you the forbidden alchemy of action economy abuse and multiplicative scaling
The balancing is utterly fucking cracked in the players favour
It does bonk you hard if you aren't optimising, that said
yeah but usually only on the boss fights
Funny because you could do the exact same thing in Mechanicus.
Tips so someone doesn't make the same mistake...Pyro pysker and operatives is not a great combo x-x
i got my money's worth
This is maybe a weird way to ask this
If I like both Darktide and BG3, will I like this? XD
most likely
it's a lot more accessible than other owlcat rpgs
it's sort of janky in a lot of ways but it has a great deal of charm
Fuck it I'll try it
Time to play the impossible lovechild of my darktide zealot and darktide psyker
Yes š
sanctic warrior time
Ahh, time for wote.
Sanctic is interesting because it scales on resolve rather than wp, so you actually want to level your fellowship rather than wp
It's time to do independent commerce
God damn this is good so far
oh my god Idira is fucking broken
I must've been using Idira wrong haha
give her a sniper rifle
Utter hilarity
Just
crit, crit, crit, crit
gib, gib, gib, gib
I could never figure out what kind of build the game wants for 'er, does she have good snipertalents or innate Operative leaning to it
She has
Fucking amazing talents for it
mainly operative, but her psyker stuff doesn't hurt
I did also give her las expert cuz
she got a longlas
and uh
oh my god?
I'm level 9, if she crits she does like
65
I stayed mostly on single shot guns for Act 1
Though now her BS is high enough, and I have a heavy bolter for her to rinse things with
okay my party is officially very good
turns out having four warp-sensitive characters who all have buffs which feed off high warp presence is uh
good
Also both my non-psykers are bolter experts
Hilarity
Utter hilarity
i think there's a significant bump in frequency and severity of perils of the warp in higher difficulties
i did my first playthrough on normal, basically once in a while everyone would trip over and hurt themselves a bit
my second playthrough was still only on daring but idira constantly exploded and summoned really quite difficult for the level daemons
Amazing how often that flat 5% chance she has actually procs.
I did have Idira knock herself out and summon a demon on the very first use of a warp gift once
but also my party has no more psykers now (except Cassia, but Navigator powers don't care about the veil)
Operatives can be built as very good snipers
Though personally I usually run Idira as a support character and have an act 1 chara go sniper
And have her support other operatives with talents like uncanny sight
i just have her kill all the trash with her brain while argenta deals with the fatties
Honestly picking up pain channeling is great
Especially if you have a bunch of exploits ohn an enemy
because more overkill -> more splash damage
And it also works with stuff like lightning arc, and each kill pain channels
I think part of what makes psykers so nonsense is that the demons don't scale.
Oh yeah, a bloodletter is scary early on.
But later in the game it's more a 'oh, this will take an action from argenta'
Yes the hell they do lmao
I swear Iāve triggered perils sniping somebody with Held In My Gaze
So, the way it's supposed to work is sanctioned psykers worry about phenomena and perils when veil degradation is over 15. Unsanctioned payjers have a flat 5% chance at all time, and navigators shouldn't ever trigger it, though some of their powers are weakened by degradation
Sometimes npcs can also force perils rolls
Unsanctioned Psykers always having a 5% chance seems really annoying also how is Idra not dead yet then
because most of the perils aren't that bad
it's like, 5% chance to roll on the table, and 30% of the table is just silly, another 30% is mildly annoying, and another 30% is irritating but nonlethal
it's that last 10% though
that bit gets ya
Does the perils effect not scale on the veil breakage level?
They get MEANER at 15+
But unsanctioned psykers are always doing the mean ones
As they're not shielded
yeah higher veil breakage is basically a flat + to the roll
meaning you end up getting more of the worse side of the scales
Most other psykers don't give a shit until 15+
the only one I've actually notcied was 'psyker instantly dies and summons a demon'
Everyone Falls Down often rather sucks
I don't think I ever got that one, I notcied the ghost figures and a couple of minor dialogue effects like smells but that's it
I'm running myself, heinrix, and idira
so our perils are regularly over 15 lmao
There's one fight, the one with ||Aurora||, where I was at 20 the whole time
I had to be
||WHAT THE FUCK CHAOS MARINE????||
Good luck š
||I GOT THEM DOWN TO THREE HEALTH AND ONE OF THEIR ALLIES LASBURSTED THEM TO DEATH||
||AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHA||
Enemies burst firing into each other will never cease being funny to me
also other than that I was just laying into them
As soon as I got over my initial shock I just
weight of action econ and debuff-augmented attacked them to death
Yeah this game lets you break the action econ over your knee
Kind of forces you to, honestly
By endgame if you're not shattering it over your knee the enemy is
also I stumbled ass-backwards into romancing heinrix
Yeah Heinrix has Lann syndrome
Where as long as you are
A: Female
B: Are too polite to tell him 'FUCK OFF UGLY' when he acts vaguely flirty towards you
He becomes Obsessed With You
oh god damn it
My cunning plan of.. not hanging out with Hein because our builds were too similar, all coming to plan
romance dodge'd
i wish i had more opportunities to shove heinrix into an airlock
not hanging out with Heinrix because I'm Iconoclast and he's annoying about it
I'm considering switching him with Jae
jae trod on my rogue trader's toes a little bit too much first time round, and in my second playthrough i may have had her shot in a fit of pique because she and her chums gunned three of us down with automatic fire from behind when we were trying to help her
is jae's build similar to your first playthrough's?
but she's really strong
Cuz for me that's Heinrix lmao
i mean she's just sort of better at it as well
both warrior psykers
her unique traits are ridiculous
I even picked sanctic to be different from him
and he's a fucking sanctic as well
XD
Fuckit gonna go for Jae
so I have two officers and two operatives
one of each is a grand strategist lmao
pasqal and cassia
Honestly
Realizing Iām not using Idiraās psyker abilities that well
May have her switched for Heinrix
idira's early centres largely around smashing large groups with the lightning staff and poking robust single targets with whatever that one single target telepathy thing is
i don't bother with the buffs honestly
everyone's already dead
Yeah I

