#warhammer 40,000: rogue trader
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I'm at Kiava Gamma and getting my ass kicked by 5 chaos small ships
I did janus first, but am I trying this planet too early
Don't worry I endured the same thing - legit, go and do Dragonus first
It's ||basically a freebie, and if you do, you get access to a Rank 2 colony project that gives you 5k Navy rep, which is HUGE and actually means you can buy gear from the stingy bastards, along with giving you a permanent NPC buddy in space battles going forward. Research that, then get your ship a level or two, kit it out, go back||
I just did the fight with the two sylths yesterday and man that was a mess. My rogue trader went down without even taking a turn while argenta, cassia, and the unkillable Abelard ended up clutching and honestly they did extremely well
Character balance is all over the place, but honestly that fight is pretty unfair given how you are surrounded with no food cover spots. I want bounty hunter to work but anything is does arch militant does better
Argenta is VERY NORMAL
Ballistic Skill: +14
3
UI-breaking power
I should give the rest of the crew credit tho
Adelard is broken in his own way, which is that he is an immortal being that cannot be stricken down
Jae and Cassia uh
Give Argenta extra turns
Pasqual and my PC are just happy to be here 🙂
Jae as a tactician can give great momentum buffs that really help but that aren’t apparent if she isn’t down
I find it very funny that if Argenta has arch militants heroic act up, and has gotten Wildire to 0 AP
Jae can use the 'give them a free turn with 0 AP to move around some' ability on her and she still gets to let off two multimelta blasts
I’ve been using the exotic bolted I’ve found, is melta worth it?
i'm using it mostly because I like meltaguns in concept
But I'm doing real good with em on Argenta
Point Blank and Concentrated Fire means the AOE blasts do loads of damage and the insane amount of armor pen on them means overpenetration is essentially a guarantee
Which means arch militant can alternate between blasts and single shots while still keeping the crowd control up
There are a few talents that are a must, though- the one that gives -2 AP to reload as well as the one that gives -1 AP to fire heavy weapons, because otherwise its 4 AP to reload (when you have a magazine size of 4 shots) and 3 AP to fire, at least for the multi melta
I’d love a flamer for argenta but I missed the early game one
A lot of them show up in early act 2
I eventually want to get the Focus Melta that the Drusians are offering, both because it does more damage than the multimelta, but also because its aoe fire is a line
Which seems fun with the overpen on the single shot
Just double tap through lines of dudes without worrying about hitting your pals
Those are hand flamers though, I want a two hander
Those are rarer, yeah
I've seen one or two though
If you come across the rumor that's about 'a band of pirates that aren't above trading with xenos', going to the place it mentions gets you a fight with a dude with a unique flamer
Can't remember the exact system or I'd just say that
Also: I just found Yrliet
This answer, somewhat amusingly, just blew me away
Like a slap in the face
Langrenn's Rest or something, iirc
Into chapter 3
Well that was a railroad
Truly the grandest strategist, covering entire sectors of space
||the commissar is 100% a honey trap||
||I've rescued Argenta and Abelard, and since those are two of my strongest characters I should be fine for whatever upcoming combat that we have||
I was away doing an early Xmas, but heading back now. Can't wait to get back into this game soon
Oh boy
The agriworld is turning out to be a big bundle of fun
Spoilers for a major zone in Act 2: ||Elf Illuminati Elf Illuminati||
Jae is right and she should say it
That was such a good bit
Jae’s great
She just refuses to let the grim darkness get to her and instead keeps a positive attitude
I felt Janus was a bit of a mess personally
Wasn’t helped by Yrliet not spawning in
That would be a problem
I quite liked it, mostly for the plotline there
And having some wide open fights was nice
She didn’t slaw next to the gazebo like she was supposed to then just popped into existence for the final fight
I don’t know why ||she would defend a slaanesh worshipper|| either
I hope the dlc adds orks, it isn’t really 40k without orks
Tau would also be fun, I'd love to see a Human Helper or something companion just dealing with the 'Wait, the Imperium does what?'
Oh god. Oh fuck
very early Act 3 spoilers: ||Everybody quiet when da Solitaire rolls up||
Huh, she ||didn't do that at all for me||
||Maybe its tied to dialogue flags you didn't get due to the bug||
That was great
||even archons let them get away with things that would normally cause them to be flayed alive||
||I wonder when yrliet will show up again in act 3||
||I know marazai will be recruitable but I wish we had a more repentant and complicated drukhari instead of an unapologetic psychopath||
Ohhh, a colony project just netted me a real cool hexrifle
Time to make Yrliet learn how to use the Naughty Guns
I'm having a lot of fun as a sniper operative
But I feel like militarum commanders was the wrong pick
Also is there like, a good wiki?
Yeah, 'extra damage to adjacent targets for one round' has not been as impactful as I figured it would even as a melee char
I'm not sure why but I just can't get Operative. Like I know it's supposed to be good but for some reason I just can't get how it works.
I'm never sure when it's more optimal to burn stacks or not so I just tend to heap them on folks
And afaik I only see fextra
Which is uhhhh
Everyone here knows fextra
Yeah screw fextra
Fextra is at least the less annoying between Fandom
But wiki in general having a dark era
I would actually rather have a maintained Fandom wiki over fextra's shovelware excuse fora rt wiki
Like fex had okay sekiro and d4, but eugh, the rt one is bad
Fandom wikis are maintained? Everything i see is a Blitz of ads and inaccuracy
Hmm...is Operative or Soldier better for a sniper? Sniper seems to care a lot more about Autofire.
Pasqual is not super useful and idira is, frankly, dead weight, but Yrliet seems to be a pretty decent op
So for operative, analyze, critical weakness and perfect spot are kinda made for sniping?
nods
I'm in act 1 still and I'm chunking 40-50 damage sometimes with single shots
Yeah, and precise shot
Stack exploits then turn them into extra damage and acc
Which becomes extra crit chance after a point
And you can also crack armor which can be vital with high damage single hits, or that is to say, with operator
Yeahh I enjoy Idira but the Operative/Psyker combo feels strange
I keep trying various things but can't quite find what works in a fun way for me. My favorite so far had been officer/psyker but Purge Soul doesn't work with Tactician's damage boost due to a bug.
(And I keep going 'Okay but I'm not the Navigator, am I?' when it comes to supernatural stuff.)
(I really need to get a damaging navigator power OTHER than lidless gaze lol)
The only other one I've got is the AOE that makes dudes attack each other but that is not reliable
Lidless Eye just kinda evaporates every fight for me. I think I'm going to stop bringing her out of sheer 'she makes the fights less fun'. XD
perfect spot esp is really nice
Lidless gaze is good but I often find myself stunning or outright killing vast swathes of my own side with it
theres also sniper talents (something about bonuses at range) that scale with perception, which you'll want as an operative anyway
I might try a sniper operative next, see if I can get a hang of how Operative works that way.
Won't be better than the Eldar at it but snipers being Single Target Removal makes it feel like they won't step on each other's toes too much as there's plenty of single targets.
I dont really understand what the synergies on psykers are yet tbh, and how power acquisition works, but lightning and shriek are useful so far
Psyker feels like it works best with Officer or Soldier. Soldier for 'MORE SHOOT' or Officer for 'MORE BUFFS'
Respeccing a lot spooks me
As I'm told it eats profit factor after a point
I'm pretty satisfied with greataxe heavy armor '''assassin''' tho
....do Operatives stack exploits?
Yes
Oh, so having Multiple Operatives wouldn't be stepping on each other's toes, they'd be setting each other up.
That may be a good niche for idira tbh
Invest everything in psi stuff, do not interact with your Archetype save to funnel exploits for Yrliet
Familiar Kickback seems like it would be a good talent for a fortress world sniper. Sniper rifles tend to hit hard so the minimal damage is pretty high.
It's a bit harsher for pasqual because he doesn't have anything else going on really
Unless you mean idira setting up pasqual
I think part of the issue I have with Idira with operative stuff is she's...not very smart. So she doesn't teach you very well that the amount of exploits you get is based on int. XD
So for a long time I thought you got all of 1 exploit.
And pasqal made me go 'wait, operatives give a LOT of stacks?'
...man, you know I really wish the game had some more of the Variety of Odder Weapons in 40k.
Like 40k has Boltgun Sniper Rifles
But I've never seen a non-autofire boltgun in the game. XD
Yeah
The ttrpg rt had a mod for plasma weapons which made them cones
You couls put it on the plasma cannon
snrk
I get pondering this sniper and then realize that between this and not wanting to use our favorite navigator because she makes the game less fun I'm going to have...No Officers. Oh no! 😛
Can this game even be played with only one turn per round? I'm not sure.
Soldiers can shoot enough that it's basically two turns, you'll be fiiine
I got that one, ended up replacing it with a needle rifle I got from an event, which is a shame because I like drukhari weapons
I wonder what Background is best for a sniper. Astra Militarium seems like the default for a BS bonus, I suppose?
Crime boss is what I have, but sniper bounty is honestly pretty weak compared to what arch militant is capable of
Fextra has excellent fromsoft wikis
I ended up going crime boss for the silly reason of 'I like the outfit more than the others that look helpful'
I thought so as well, but none of the background talents seem to do... shit
Depends on what you're sniping with... None of them do much, but Forge World gives plasma weapons a big damage boost on the first shot, and my operative definitely likes that (and rarely finds her range too short).
But she does pair it with a sniper rifle or long-las (whichever has higher stats at the moment).
I have to admit though, so far, I'm really not impressed with most archetypes.
Operative is decent, officer is very strong, soldier is great. Second tier... Arch-Militant, if you can stack Versatility somehow, Grand Tactician is Officer+ – and everything else is kinda meh.
Bounty-Hunter doesn't really do much, Grand Strategist is neat (especially if you can properly set up Killzone Stratagem and hit a lot of not-quite-one-shots), Assassin really only works if you've stacked that dodge and even then, hitting the openings is hard to achieve...
Clearly what I need to do is to get that Narrow Line Meltagun and use that for sniping 😛
Assassin definitely wants either melee or the ability that generates an opening on a target
They can do some really fucking nasty damage though
Act 3: ||okay holy shit that space marine intro was badass||
'Never stop believing' turning your 'don't stop shooting' stacks from 0 to 1/2 WP is good if you've got a solid WP
Like even with 'just' a 40, that's keeping you at a baseline minimum of 20% chance to trigger Don't Stop Shooting each turn.
You know, I think that guy might be Dead
There was a17% chance of them surviving
And an 83% chance of your bullet somehow bouncing between every single vital organ at least twice
Bouncy Laser then 😛
This is such a minor thing but I love it every time I see it so I have to comment on it.
I love how your throne in the bridge is on a rotating platform.
So when officers come to speak to you, you rotate it to face them.
It's just this minor but so 'Yes, I do have unlimited money for stupid things' thing.
Argenta: "No, we can't do anything with xenos!"
Also Argenta: Mowing Down Things With A Splinter Cannon
It's SO cool. In a bit of a childish way, but... That's appropriate for 40k, imo. It's quite childish on some levels.
Someone high up on the dev team really loved drukhari and it shows
alright, got the drukhari. For some reason yrliet is being a super good sniper (got a 150 damage hit), while my girl is struggling to break 50
the aeldari sniper she has is part of it but it still feels a lot more than it should be
The way 99% of talents have logos which are just their initials makes it hard to spot build differences
Like, sometimes Jae gives a 3rd AP with her Take Them Down
No clue why
I imagine its a talent she has which I missed
It gives an extra ap but debuffs them if they use it
The whole ui is kind of a mess
And it makes grasping how archetypes are meant to work kind of a mess
Yeah it's very annoying
I wish the way they grouped or ordered talents had any kind of rhyme or reason
Or they displayed it differently
sometimes you can!
Filter talents by archetype, origin, warp
But only when you're granted a talent which doesn't have to be common
Afaict
Argenta's power grows
Fun fact: My Adelard is a Bastion, focused on taunting dudes
He also has a talent that makes him immune to damage from allies attacks
He does not dodge them, he gets hit. He just takes no damage.
So Argenta and her multi melta, and all the dudes clumped up to beat on Adelard.......
Wowza
Be great for stubber argenta
Especially with talents from vanguard and tactics/guns that reduce ally damage
So, how do people mitigate the doodoo accuracy and dispersion for burst fire? I feel like Argenta is my least effective member
Do you have Pasqal?
His innate ability heavily reduces the recoil on weapons of people it's used on.
Also: Are you still using her original bolter? Her original bolter is dogshit.
As in-universe it's basicly held together by hopes and duct tape.
I do have Pasqual, and I have upgraded her to a standard bolter
ANd I thought I'd been using the amchine spirit communion, but maybe I've been missing Argenta with it
ATM I'm just using arch militant's single attack spam
But it really feels lacking compared to Pasqual plasma spam or sniper MC
But yeah, between that and some BS boosts/the arch militant stacks from my experiance she turns into a complete buzzsaw.
I uh
Go point blank, and only target groups
Using my Warriors to target single dudes instead of Argenta
Since the burst fire has a few 'tracks' of traectory its shots can go down, filling every one of them with dudes guarantees a hit unless they dodge
(I am early chapter 2 now, just got to janus)
That said, its been a while since I've done burst fires with argenta, I went down the area shot road instead
So I don't know how well it scales into act 2
I mean burst fire is an area shot
I mean stuff like flamers and meltas
AH yeah
No meltas for me yet
But yeah, Pasqual, grab BS and every talent that interacts with plasma and melta, and it fuckin rules
I can direct you to one if desired 👀
No spoilers unless asked but you can get to one with 0 fighting after leaving footfall
Oh neat, yeah that'd be cool
once Arch-Militant gets a lot of the Officer synergy talents they really start fucking scything through things
Its on ||Dargonus||, one of the three main planets alongside Janus
More specifically, ||inside your office at the palace, in a locked safe: its a multimelta, to be specific||
Bonus for Janus: ||An early fight in Janus' quest chain has an enemy with a regular Meltagun, which you can also loot||
Thanks!
Act 2 "guide", minor spoilers: ||Dargonus is literally a freebie colony and I def recommend going there first, for the Multi-Melta and some very important projects||
I can atest that the multimelta utterly scythes through god damned anything in Argenta's hands, if you build for it
(*And she's an Arch-Militant, they get some key QOL Heavy Weapon talents and abilities)
I had to straight up stop using a Heavy Bolter on Argenta because it made things too easy
Unforch I'm already at ||Janus. I want the companion and food supply to footfall||
Then the regular Melta should serve you well
Its in ||the first fight after you reach the jungles Yrliet offers to take you too||
Yknow as annoying as thr lack of a good wiki is, it does make me appreciate y'all
Mood
I kinda miss the days when Knowing Things was useful, rather than just accessing the repository
The problem is this is a massive CRPG where there are a ton of Things to Know :p
Yeah
Yeah
All those star systems, so many of them with like
Bespoke dungeons with unique mechanics lmao
There's a certain amount I already (think I) know because of familiarity with the FF 40krpg systems
Knowing this is based off an actual tabletop is a double edged sword
Because I play it and go 'this is cool! I should look into the tabletop'
But then I mouse over a single attack roll and see The Calculations that occured to make that 3 damage in a burst attack happen
And I Fear
Because a human had to do that with dice at some point
Hahaha, yeah there is a lot of stuff that's been tweaked because there's a computers capacity for mental load
Getting ready for bed last night I shower thought realised that weapons and damage worked completely differently. Does melee get str mod to damage?
Melee gets STR bonus to damage yeah
Feels fairly minor when chainswords are doing like 17-23 damage but
Is Bounty Hunter or Assassin better for a sniper? Assassin seems like it would be tricky to get the directional shots off.
One of the first abilities you can get is 'create an opening on the side of the target that's facing you'
And one of the first talents is 'your first assassin ability each turn costs 0 AP'
nods
So it's not that hard
The ability is only 1 per turn but if you are building a sniper that's how often you want to shoot anyway
That said, bounty hunter also has tons of 'enhance next shot in X manner'
So it's really a matter of taste
My adelard is still rocking a plain great sword 😔
Pasqual has the thunder hammer but frankly I should take it off him
Really want to find a two hand chain weapon tho
Killing Edge seems...scary.
Lethality is an odd mechanic but yeah it's pretty cool
Not Sure! Seen advice both ways, so I'm running RT with Bhunter and Yrliet with assassin
Also jeeze, there are even iconoclast dialogues that have you summarily execute people
If it's the one I'm thinking of it IS somewhat called for
||And going past it and continuing the dialogue leads to another iconoclast option with no executions||
Yeah
I mean I'm still fairly early act 2 and argenta has been lagging a little bit
mostly because she likes getting crit, terrible hobby
My favorite opportunity for summary execution is on Dargonus
Where you can (or at least can propose) ||shooting up a crowd in an administratum office to.... skip in line||
There's a set of gloves that let you parry with a gun using ballistic skill and that helped a lot for me
I am going to imagine they parry by shooting the melee weapon so it doesn't hit them
I personally was thinking that Argenta just smacks the sword aside with her like 50 pound multimelta
I think I've finally grokked that burst fire isn't a wide line, it's a very long cone, whjere the higher your accuracy the tighter the shots will conform to the median line of the cone, rather trhan flying wildly
Yeah thats it
Shots trend towards the center
don't worry, she'll quickly become the best
my least effective member is my own rogue trader, who is a poor sniper while Yrliet is an actually very scary one
I've made my PC our melee damage dealer, to contrast Adelard, our melee tank
Abelard is my team's melee damage and tank, which parry stance is really good for
Parry stance is absurd, especially when you get the really wide aoe cleaves
Just wade in
Huh, what does parry stance do with cleaves?
Nothing, it just makes you safer diving into crowds
Oh alright
For a second I thought there was like
A talent that made parry counters into Cleaves 
Vanguards are basically unkillable after few turns
I don't think Adelard has gone down since the start of act 2
Outside of me clipping him with an infinity damage Lidless Gaze or Melta Blast anyway
God I hope the enemy comps do not start charopping as hard as we can 
he's literally not gone down for me since he became a vanguard. He's so tanky tat when I needed to reset a fight (the second room on the dark mechanicus space hulk) I tried to let him die only for him to just not. He got very close on one of my attempts at the palace fight with the navigators though (game crashed twice trying to do that one)

He didnt even go down for me in act 1 after maybe the first planet
and I was on daring
man is TANKY
I gave him the ceramite armor and some DR talents and he took about 3 bolter bursts to the face in the Act 1 finale
I wish I could figure out what's going on with my rt adept/bounty hunter build yrliet does the job so much better, much better accuary and damage
Child of Asuryan gives some flat crit chance iirc
Bounty hunter is awkward and I'm not sure how to make best use of it
I feel like it's more meant to be run and gun midrange?
part of it is that stupid good aeldari sniper that winterscale gives you (I have drukhari proficiency but not aeldari boo), as well as tide of excellence not working
I think BH more than anything wants a talent rework
They just have very few bangers
Arch Militant and Assassin talents pop off
it has so much focus on on kill effect passaives but really doesn'tgive you enough tools to get there
Oh,tide doesn't work?
no, you can see all the stacks of stuff you get on the right next to your character, and you'll notice the telling absensce of it when you check
Bounty Hunter is so sad
Because it doesn't actually get any advantage against prey, it just gets bonuses if it kills them
So often you are sandbagging so your BH can please, please engage with their classes mechanic
actually most of their actives have bonuses against prey
but yeah, the class is too focused on what happens when you kill prey rather than what you are doing to accomplish that
a lot of bounty hunter talents really aren't that great
I was aware of the bonuses tacked on to abilities, but even like
Extra armor pen or something just base on hunt prey would have been nice
Especially since you are encouraged to put it on bosses, so if you do proc the bonus the fight is uh
Already won
yeah, prey isn't a super impactfull ability compared to versatility and vanguard stacks
or the Assassin weakspots
To be fair almost nothing is an impactful as versatility.
Being a psyker is a smaller deal. :p
Also I may have missed Jae as a companion
How so?
The persona non grata quest is showing as failed
Huh
Stop by the bar and see what's up I guess
If it hasn't been long I sincerely rec going back a bit, she's cool
Desperately needed extra iconoclast backup
I like Jae
I need to actually get around to doing all the companions quests though, I've been focused on the msq
been playing for a few days now, and about halfway into the footfall quest. more or less loving the game. the dialogue writing in particular is kind of incredible.
especially taken with how they write the mechanicus. tech priests are somehow some of the funniest characters in the game.
it's a mess but I love it
as for gameplay: running a pyromancer vanguard for my rogue trader. approaching level 20 now and it's already coming online fast. once I get her into range of enemies and start popping fire powers on her, enemies start dropping like flies.
I jus wish my rt didn't feel like dead weight
I think the respec cost is one of my biggest gripes, specifically because of situations like that. the build complexity is so nuts it seems easy to make yourself useless.
half-debating installing the toybox mod at some point just for respeccing.
yeah, I've seen it recommended in a few places now. so at first inconvenience I'm probably just gonna install it.
And a lot more human than most games present them
They put emphasis on the priest over the tech
The talk with pasqual about the adeptus mechanics and their beliefs in particular is real good
oh, absolutely yeah
they delve into a lot of the differences in how their faith manifests beyond 'we worship the shiny'
like. the ||electro-priests|| were kind of fascinating
Him being like
Genuinely touched that you understand what his implants do and respect their function was great
yeah!! he gets so excitable and happy when you make an effort to respect his faith and inquire about his tech
like. he outright fanboy gushes over ||meeting the electro-priest praetor|| because it's such an incredibly rare honor to become one
definitely my favorite companion so far. idira is a close second, and argenta is just starting to open up and become interesting.
yeah, I really like how the ad mesh are protrayed in this game
the party in general is pretty good
Argenta is probably my fave
Both because lady in power armor with big gun, but also because she's one of the most pro little guy companions out there
Yrliet had a strong first impression but she has slid a little into vanilla snooty elf since
honestly yeah. even when they get on my nerves (adelard ||during the lower decks strike||) the party generally has enough depth to keep me interested in all of them. even heinrix has been intriguing and I normally hate his companion archetype.
I liked the lower decks strike a lot honestly
Because you can challenge Adelards beliefs a lot and he like
Takes it to heart
Adelard: ||This is what we've done forever, this is what Theodora did, it works||
RT: ||Theodora is DEAD because of how she ran things MFer||
Adelard: .......
that's kind of precisely how I handled it, too. and I kind of love that he just.. goes quiet, clearly taking it in, and realizes he was wrong.
abelard during that felt very complicated honestly, I wholeheartedly disagreed but he felt real in how he dealt with it. For iconoclast it's an important moment for you changing how things are, and making Abelard realize that things are different now
like it's very much a moment of him having to accept he's seneschal to a new rogue trader now, and you aren't theodora.
so far the only companions not to convince me are the elves
The writing in this game is a masterclass compared to most RPGs I've played and the lower decks are what really locked that opinion in for me
I'm loving it so far, yeah. doesn't really surprise me considering all I hear about their pathfinder games is that the writing especially is great.
there's definetly some misses, I wasn't a fan of Janus and the|| trial at Cormoragh is a bit messy||, but I'm enjoying it a lot more than not
WOTR is good, but in a more like
Marvel Movie way
Everyone is witty and cheeky and throws out funny quips
Jae is like that, but she's also the only one like that while everyone else is peak warhammer and honestly it works by foiling the rest of the cast
I quite like Yrilet's writing
Yeah she's good contrast
And also hits on Argenta all the time so I'm all here for it
Her main story stuff is good but when she chips in during stuff not directly related to her she tends to fall into the whole 'guh, these dumb mon-keighs' thing
I wonder how skeevy Jae would be if she was male
Honestly it's not like she's Super Horny
Except for Argenta
Even then she's more like
Flirty
The primary thing she compliments is her voice
I have finally gotten to Kiava Gamma
I am terrified that this will be a Puzzle Zone
I can practically see the 'hit switches to control the crane' or 'balance steam pressure levels' puzzles coming
Nah it's not, thankfully
I'm not sure, I think if you do a major quest after the initial footfall setup
Has anyone tried the co-op?
Not yet
||A'right, attempt three at this Herald of Tzeentch, tried to be nice but these people chose the wrong sewer to be in.||
...I should play mechanicus again
I do really like the space combat. It's not the most complex thing but it's pretty fun.
I'm enjoying it as well, but I'm frustrated at the slow reputation advancement on the navy getting you new toys
I hope so, but mechanics would require a lot of text rewriting
I’d love to play as a navigator, but it’ll be axed for the same reasons
Finished Kiava Gamma
||Argenta got the Melta Ultima and killed both Forgefiends before they got to take a turn with it lmao||
I'm not sure which of the colonies to visit first.
So I've mostly been bouncing around space mapping
Dargonus would be my pick of the lot, then Janus and Kiava Gamma
That's the order I did them in :3
Dargonus is, not to put too fine a point on it, a freebie and also has a bunch of very useful projects
Including one that gives you a flat 5k navy rep
(it's one of the rank 2 capstone projects and you should literally never take the other one)
It also gives you a permanent buddy in space battle
Which feels downright vital
Yeah that's the other thing
The frigate buddy isn't hugely impactful but it's a good distraction and has great range
dang, I think I screwed up and locked myself out of getting the space wolf by accident
||I didn't have the option of here's part for a favor, so I clicked, here's parts for your monster then lost them without getting anything form it and now I don't have any since I lost both of the ones that I had||
Looked up a guide and found one, then stumbled across another by complete accident
Since Yrliet's quest is bugged and uses her (dogshit, unlevalable) persuasion for a vital check, I am installing toybox to set it to 200
'Yrliet, we have sent you for a makeover to avoid failing this quest'
||is there a way to save the other humans stuck in cormoragh?||
Which one??
||Convincing the Eldar that Chorda's dudes were hounding to accept help||
Turned out not to be as important as I thought but I assume it won me some Yrliet Points on the backend
Especially as she went into a dialogue with me next jump
||do you still go through act 3 if you don't have yrliet?||
||You know Act 3 details but haven't done Yrliet's Act 2 quest?||
||??? Chorda isn't part of any of Yrilet's stuff in Act 2||
||I thought you meant something in Act 4?||
||When your trying to rescue stranded Eldar in act 2, one of the groups in trouble is getting fired on by dudes from Chorda's navy||
||And you need to convince them to stop shooting that xenos ship||
||Oh, okay, I see||
This project is desperately stupid but.... iconoclast points............
It's not that stupid
It's like a servitor repair bay rather than just discarding them
Huh
I assumed that the tech priests would be all about repairing their tools
Eh, Servitors are an Expendable Resource to most of the imperium.
Like Imperial Guard.
My first thought was like
Roomba hotel
Basic industrial servitors are very cheap to make but repairing them requires tecniques of both the flesh and machine
Straight up easier to just carve another convict's brain out and graft mass produced industrial implants on
Is this decree just going up to every tech priest on the planet and saying 'oh so what your saying is that repairing servitors is too hard for you??' until they trip a breaker
yes
I think its a case of repair the metal, replace the meat for the ad mech
I have forgotten to do everyone’s quests unfortunately and I hope I’m not locked out of them
what do profit factor, people and complacency do?
I've mostly been doing the main quest and ignoring other things that aren't random planetary encounters
Profit factor is money
People is a resource you can trade
IDK about complacency
sorry, I meant efficiency
I don't like how you can 'spend' profit factor in situations though, why does my gdp drop when I hold a welcoming party?
You are a rogue trader, and this is the imperium
If your welcoming party does not drive at least three minor noble houses to destitution you are doing a disservice to your guests
I'd prefer if giant purchases were a temporary debuff on it that would have to reaccumulate over time
Look, those entries were made on a single world, each bite the work of an entire generation of artisans. Who were, of course, executed to avoid anyone else ever tasting them and making your party less exclusive.
You can generate a lot of profit factor, especially in Act 4, so losing some isn't a massive deal outside of the early game
I'm still in act 2.
Same here
oh?
oh mb I got distracted for a sec
yeah the raw stats from the zones put in some work
Voidborn makes them scale x2 off Int
so even early on I'm seeing +20 to shooty stats for my backline, +20 armor and melee for my frontline
and the first turn absolutely locked in?
great with operative sniper
My next playthrough is probably gonna be officer grand strategist with voidborn's int-to-fel yeah
Operative Tactical Knowledge goes crazy
If only you could get the skill that lets you use int for the talky skills too 😭
the fact it stacks per operative is wild
I'm still pissy that the 'use fellowship for smarty skills' is NPC-only 😛
A minor thing: It would be really nice if your allies had more variety than 'Imperial World' for like 90% of them.
Give us an inexplicable catachan
I'm surprised we didn't get a Guardsman character
I suppose Abelard fits the bill for your "imperial everyman" character, though
I'm my own guardsman rep 😌
It's amusing because we do have a background for that and honestly it's a background that would be pretty nice to be able to just slot into a team.
1/battle 'can't hurt allies this round' is a nice bonus if you're hosing the area down with a billion bolter rounds
true!
oh man
I kinda want Argenta with Melta Ultima and Multi-Melta
but bolter is so iconic
Honestly, the multi melts isn't doing it for me
But I've picked up a heavy booter and precise volter from the drusians, so
I like flamers and meltaguns but I think the issue is that Burst Fire Is An AOE tag-wise.
So Burst Fire gets the 'boost AOE' and the 'Boost Burst Fire' stuff
Yeah
Which makes it really hard to compete with 'Just fill the area with bolter rounds'
And also just, rapid fire weapons scale in a way which isn't commensurate with the damage they do
Also, this run is so cursed
I've lost Tlass and Heinrix
I bricked his quest by accident
On the plus side: I got my sniper rogue trader to finally get all their tricks off at once and hit 180 damage.
That Blue Horror didn't know what hit it.
Heinrix said, without any sense of irony.
breakdown of this btw
oh no.
act 4 sidequest spoilers:
These are Entirely Fair and Reasonable Numbers.

Concentrated Fire's interaction with Arch-Militant is extremely fucking stupid
'Good news, your damage scales with the number of attacks you make and your number of attacks scales with the number of attacks you make'
this is fair and balanced
||I assume you know what this is, then? :p||
YEARP
||I would love to see how many folks unfamiliar with the source material whack this on with no second thought and get the inevitable You Are Turbo Fucked extra ending slide||
||Hahahah, nice. What's the ending slide say?||
||Oh, no idea, but the Device's effects are long term so I imagine there has to be something chronicling your Decline Into Superhuman Madness||
||Yup, you and you alone||
||But Dem Stat Bonuses.||
This game is making me really want to play the Rogue Trader Tabletop Game. Sadly my last two attempts both ended up stillborn. Which is a pity, I liked my PCs for that.
The last time I tried I played a very out of theme character, deliberately. One of the expansion PDFs they put out was for Tau.
I played a Former Gue'vesa...who was basicly 'What if a Star Fleet Officer Got Stuck In 40k' for this being their first Imperial Ship they'd ever been on.
The rogue trader had to personally intervene to stop his first officer getting executed in the very first sesion because her responce to 'This system isn't working' was to clamber under the bench and pull it apart to see what the problem was.
The character from the game before that (Which also sadly died) was an Unsanctioned Psyker Arch Militant.
Who was dangerously close to falling to Slannesh.
Not due to drugs or rock and roll or sex.
But because she was obsessed with the perfect sword fight.
The Rogue Trader for that game was fun. ID played her and she was...well...you can't prove she wasn't a Rogue Trader.
She has a warrant.
And the name she's going by is on that warrant.
||She was part of a scavenger team who found a rogue trader ship that had had an accident and died, then claimed she was the most recent heir to that family since the rest had all died out.||
Went for the absolute maximum ship points, absolute lowest starting profit factor to represent that.
love that
God, I just had 5 poxwalkers run at my team and all keel over from Keep Your Distance.
God, the fight against the ||Occluding Sphere|| is a meat grinder
I also Himbo-ified my Inquisitional Agent.
'Wait, I have better xenos and warp knowledge than him'
Oh, I almost feel sorry
Man, the deadeye splinter rifle is absurd, it’s a nonbo with my sniper build yet the strongest I’ve ever been
Shredding through the pox Lakers was fun
any idea how to deal with drukhari
the second fight with them is just they burst fire you for 17 damage a shot
They’re like their tabletop equivalents, extreme damage but not particularly durable
Keep an eye on initiatives and kill those that haven’t acted this turn
I feel like they're decently tough? know they take almost double warp damage but maybe my items are too weak
The comp is arch militant rogue trader, idira, argenta, abelard, yvriel, and pasqal
Double Warp damage reads 'cassia' to me
But hm, I dunno
I haven't used a lot of those chars much
I'm also playing on daring
That would do it
They’re tougher than humans but honestly everyone but my rt had theirs builds going and could handle themselves
They do hit very hard though
Yeah I hit Vheabos and Argenta and Cassia kind of just
Handled Them
what a fun game this is turning out to be
i'm currently treading a path somewhere in between naive idealist and Harry Flashman
i think it's an absolutely splendid touch that i've only had to introduce myself about twice through the whole game, abelard is doing a wonderful job of that and he seems so happy about it
I do find it funny that in the reactor you can ask Pasqal to Introduce You.
And he seems genuinely shocked that it's his job now
I generally introduce myself but I let Pasqal do it that time lmao
the writers also understand the subject matter well enough to have a bit of fun with it
i don't know if it should be winning, like, literary awards or anything but i think i'd struggle to expect a much better 40k narrative from anyone
I introduced myself the first few times and then it felt odd to have adelard do it therafter
My snooty grand strategist playthrough I'm planning on ABSOLUTELY is gonna have him on introduction duty
It’s kinda nice to have a game were the cast isn’t nine teenagers and the middle aged man
I think everyone except Cassia is at least 30.
Heinrix is somewhere in his 60s-70s according to some text.
He's just a Biomancer and 'Fuck You Aging' is like the first trick Biomancers tend to learn.
also the "basic" (for People of Means) medical care means even normal people can live fairly long lives
like Abelard has to be at least 60+ given his prior naval career and how long he served Theodora
Yeah. Life extension in the IoM if you're important enough can break a thousand years, even ruling out weird cases like biomancers
yeah, I think life expectancy in the imperium is generally just "however old the writer needs a character to be" because there's so many nonsense in-canon ways to cheat aging
Life Expectancy(Poor): No
Life Expectancy(Rich): Yes
basically. yes
a no-name foundry worker or promethium miner is probably not going to have access to rejuvenat treatments.
The sources I've seen cite 300-350 as the absolute upper limit for a standard mortal, and that's usually involving methods more exoteric than Rejuvenat
Hmm...I'll have to check, I swear I recall a couple of the high lords cracking 1000.
But eh, it's 40k. Consistency is not a thing it cares about.
Lmao yeah exactly
the like vague consensus (barring one-off freak cases) is that around 400-500 you start needing more extensive augmetic or arcane support because the body will just start failing outright, I think.
Dante, chapter master of the blood angels is 1100
Also I have a lot of Perception in my party, so drukhari get their dodge rate tanked
oh space marine ages get nonsense
Yeah I said standard mortal for a reason, Marines are functionally biologically immortal
and actually, he's been chapter master for 1100 years, he was born in 447.M40 (40,447 AD) so he's ~1565
(the most recent significant dated events are all 012.M42, besides the publication dates for in-universe books mentioned in some of the Cain novels)
yeah if we're including things like marines or tech priests, the number jumps to 'technically immortal'
that's kind of delving into splitting hairs on chronological age vs biological age, I'd think. because the person isn't aging faster or slower while in the warp, they're just displaced from the regular timeline.
sayt means sometimes warp travel does a little time travel, for funsies
right
I'm just kind of asserting that it doesn't functionally change how old someone is, biologically
yeah
arrives on Janus for the first time
God, I can't go anywhere without people immediately starting a riot, can I?
it's starting to seem like no matter where the player goes, civil unrest kicks off the moment you hit planetfall
You can just say 'oh man I can't believe theodora fucked up this bad' and absolve yourself of all guilt 😌
I mean sometimes the journey through the warp takes longer than the passage of time in the physical world between translations
Their point is that it doesn't actually make them live a longer lifespan
They just skip some realspace time
basically, that. no matter what the person is aging at a normal pace. their actual lifespan isn't changing. they're just aging asynchronously or whatever to the actual main timeline.
Yeah, sure
now people's chronological lifespans? sure, prone to absolute mayhem. no wonder the administratum has so many resources to it.
like keeping track of office birthdays when warp travel is a factor must be just. an absolute nightmare. John McImperium is 21 biologically but his birthdate passed several times while he was warp-travelling for a company retreat so now he's biologically 21 but chronologically like. 30.
...wtf i just gained like 17 njavigator's insight
How 👀

The route to a planet for Yrliets quest did not appear so I gotta use the Deadly createaroute 😔
Wait I have toybox
I don't know!
Oh, actually
I did resolve a step in Cassia's questline
Maybe it was that?
||Oh no, Eldar! Single Headshot Later Oh right, Eldar Guardian Armour's kinda mediocre.||
This on counterattack vanguard Adelard 👀
God, the damage previews is just... a fuckin lie sometimes, huh?
Point heavy bolter at an enemy '1-3 damage'
Fire: 1 hit of 22, 6 hits of 8
God, my inability to find a good heavy bolter is driving me crazy. I keep having to give Argenta Xenos weapons because they're some of the best Burst Fire weapons I have.
You can get a heavy bolter from the drusians, as well as a precise bolter, I think?
Its said you can hear her crying every night from her bunkroom
For the lack of the holy bolter
I don't have the Profit Factor yet ;-;
What colonies have you been to?
I'm at my very first one in the Garden World
Ah cool
Yeah the colony projects are by far your biggest PF sources
Have you been to Foulstone yet?
Yeah
I have not
Mild but very helpful spoilers: ||Going to Foulstone and resolving the event chain there with occupying it for yourself turns it into a freebie colony. Dargonus, in a similar vein, is also basically free||
Also man ||The battle where they start you off on top of the building surrounded by rebels was fucking hillarious for Sniper Rogue Trader + Yrielet||
Also I had I think what was a glitcvh where buying from vendors didn't subtract my PF
Nah, PF doesn't go down from 'buying things'.
That's silly 😛
PF is basicly 'I am rich enough to claim things of this value with no loss in wealth'
As an aside: I find it funny that when the non-computer Rogue trader first came out, you got all these talks about how the three things you couldn't put in a Rogue Trader team were:
||Getting these two jumps starts your PF and gear acquisition a ton, especially with Navy rep from Dargonus||
Xenos - You'd get shot by the Imperium
Inquisitoral Stuff - Rogue Traders are too untrustworthy.
Ministorum Stuff - They'd stop you doing all the fun untrustworthy stuff.
Stares at the Rogue Trader CRPG party
I just got out of sincerely one of the most mystifying planet encounters I've seen yet
Land on a planet, go through some ruins, meet a priest
aaaa! The priest is a genestealer cultist! Genestealers!!
The genestealer that spawns for the fight..... runs away
We follow it, kill it easily, a second one spawns from its corpse, we kill it before it can act
A third one spawns a room away, we go over, it takes its turn to run away
We follow it
When we enter the room its in, a cutscene plays of every party member going into the room in file, fade to black, and..... we get booted out to the Warp map????
Cursed game
Wait, the FFG TTRPG?
Yep! Before the book came out with Ork and Kroot rules there was a LOT of people going 'If you're homebrewing xenos rules you're playing the game wrong'
Because Xenos have no role on the ship
I thought one of the highlights of Rogue Trader (the system) was that yeah, RTs got to break the rules so you could have mixed parties
I deem them all Fucking Cowards
Man a kroot party member would be cool
Yep. Then the RPG put out Kroot and Ork and eventually Tau rules.
Never Eldar but Eldar sorta suffer from the RPG having some...mechanical issues it tried to square badly.
Although a Kroot Warsphere would probably be way beyond our ability to handle, alas
Actually, they did!
Not Aeldari, but Drukhari :P
I can send you that supplement when I get home, real devil to try and find
Huh, that one I missed
I remember the Tau one and the Tau having the most bullshit (In-universe but not really that game breaking) ability.
If you're a Techie Tau you can...Improve Things
With your ability to go 'hmm...I think I will pull this apart, work out which bits could be better and improve them'
An ability that Techpriests are incapable of.
Yeah. It's sorta when I made that human helper I went with 'Eh, basic pulse rifle and focus more on support stuff' than going the 'I WANNA PILOT A CRISIS SUIT!' side.
That said: Support Stuff for Tau is likely their coolest area. They're basicly a D&D 4e Warlord if they build for it.
👀
Yeah it's rad as hell
As an aside back towards the actual game- does anyone know what exactly increments colony projects? Actual time, warp jumps, encounters?
Trying to get a chainaxe from a project on Vheabos VI for my melee captain
Not a clue, I've not really got a functional colony yet.
I'm busy de-xenosing this one
It was pretty cool
Though I think my favorite of the Tau talents was basicly 'Oh god, help me friends'
All of the above, but warp jumps increment time the most
Afaik
just finished ch.3 and man did was a perfect representation of my problems I'm having with the gameplay. My sniper RT has been easily the weakest link of the party, and the few times Yrliet is with me she completely overshadows me in that niche. They only became good after getting their hands on the deadshot splinter rifle, an ar with more damage than the average sniper who's auto burst turned her into one of the party's best damage dealers despite being a total nonbo with the rest of my build. Yet come the final boss of ch.3 the RT, Yrliet and Jae went down extremely quickly due to the large number of extremely powerful enemies. Yet Cassia and Abelard were so good and unkillable that with the support of the assasin and his invisibility move they took out everyone with quite minimal effort, it wasn't even a tactical challenge, they just had enough brute force from their build to smash through everything. Even on a higher difficulty, I doubt it would've been much different, it didn't feel like a tactical challenge, just a stat check
How have you built your RT?
You keep saying Yrilet is overshadowing you, I'm just curious how you've built out in that case
from a few levels ago but it's not like it's gotten magically better, except on the back of a single super good gun
she's significantly more accurate and usually hits significantly harder and I don't know why
Does she have the same archetypes?
Upgrade acquired 😌
Been rocking that twohander since act 1
Exactly the same, which is why it’s so apparent
She still isn’t as good as Cassia, Abelard or Argenta though
Yrilet has Children of Asuryan, which I believe gives a significant crit bonus and to-hit buff, along with the Voidborn origin's Fortune passive
You should be able to see that in her talents
Children of Asuryan is a pretty significant buff
God, Argenta vs Daemonette fights are just two people laughing crazily until one falls down
Okay the chainaxe has vastly changed my RT's effectiveness
She is now Argenta levels
Yrliet has a lot of agility and a racial bonus to dodge, which means she gets more lethality stacks than your RT can easily get
Oh hey, I wasn't aware that Prince Charles got a Cameo in Rogue Trader.
where'd you get that?
There we go, I 'saved' the colony.
||Every notable character is dead.||
Tier 3 project for Vheabos VI
Ohh, I see. Maybe I got those extra navigator insights because I ahve to chart brand new, and then render safe, new routes
for like 6 insight
...man, I have no clue how to build my colonies.
In what sense? I can help
I'm noticing that some lock others off and I'm not sure if there's particular stats or things I should be building for other than 'Delicious Profit Factor'
For some it's personal preference - for others I think there are objectively better grabs
Can you show me which ones you're looking at particular?
The most important factor is the one that gives +5k navy rep
I'm looking at various things and they seem to lock each other off. Like the Mag-lev vs the Cemetary etc.
Yeup
Generally I prioritise efficiency over other stats, then complacency, then security, and stats to all colonies over everything else
nods
What's Security do?
The others give concrete numbers
But security goes 'Makes them more able to handle trouble'
And that's basicly just it
It says it influences the ability of the colony to handle events itself but I haven't seen it be a factor in anything but one event
So

Also, some projects give you replenishing items. Some are okay, others are amazing
There's a project I believe on Janus that gives you Chirurgeon Medkits, that can heal traumas
'Techpriests can't be innovative' False!!
That and the Dargonus Navy Dock are the only two mandatory projects imo
The Medkits are really useful in general and will be lifesavers later
I think I've got a bug with my colonies there.
The names/effects seem to be transposed here.
I do find it really funny how often Yrielt and Argenta agree on a thing.
They might hate each other but they hate Chaos more
Just found uh
This
What in gods fucking name
70% armor reduction???
Why does this hit harder than a multimelta
Its been struck with the bug that makes it so Yrliet can't use it so its going on Jae
Oh yeah, that's a Dark Eldar Anti-Tank PIstol
And part of it is sorta...it's something that the game doesn't quite represent.
Multi-meltas are in-universe a 2 shot weapon with range comparable to a boltgun.
Gweh?????? Bwuh???? Gah????
Why did we just get such an insane loot spike
Welcome to Drukhari Bullshit
...on the other hand: If Multimeltas did have Burst Fire (2 Shots) and bolter range, can you imagine the unlimited power that Argenta would have?
And in the same fight we have a two handed weapons whose max damage is only 2 points over that daggers min
This game is kind of uhhhh
Scuffed
Very fun tho
Melta weapons generally scale in range rather than damage with size.
But to be fair, going from 'I can throw a knife this far' to 'Full on rifle' is a good range increase 😛
Inferno pistols are funny because like, they're super rare but to employ them its like
'hide under some rubble and hope' type tank hunting madness
Yeah, there's a reason the main people who use them are Seraphim.
Who have Jump Packs
The Seraphim Anti-Tank Method is 'Jump Pack onto a tank, clamp it with melta charges, hose it down with inferno pistols and then jump away'
damnit, I have a plasma weapon that can't be equipped
Hmm?
I have a plasma rifle called the dark marchessa that I can't equip
Seriously considering replacing adelard with a master tactician offer psyker
Spam resolve gain from word of the emperor, turn that into buffs
Particularly sad because it never overheats
I am greatly afeared that my run may be dead due to a bug
I cannot interact with the ||webway gate at the end of act 2||
Saved just before it and will reload in the morning, see if it agrees with me then
Also when you report to opticon22 for exploration profit factor, you have to spam it until he greys it out to get all of it
Yeah, and there's no indication that that's what's happening, so I stopped after a bit because I worried it was a bug -.-
Since the text is identical each time.
i assume this is intentional although i don't know what happens if you waste all of your insight on making existing routes safe
I'll admit, I've been using my insight making links between my colonies.
So I can 1 jump to each of them from each of them
Meanwhile, I've been trying to get safe routes for as cheap as possible - but I want one safe route from footfall to all my colonies, since that's surely good for trade.
(I know it doesn't do anything, but I also prefer to have calm warp travel ^^)
Yeah, that was sorta my logic for spending on my colonies.
Other routes can be yellow, possibly orange, but there needs to be one green line.
'Making all my colonies 1 safe jump for each other must be good for them'
... my big fella has over 300 weapon/ballistic skill, and near 200% armor reduction.
I think I am pivoting my strat to "give the big fella as many turns as possible" which is incredibly perfect and lore accurate
oh, I guess I don't need to be vague, he's in the loading screens. SPEHSS MEHREEN
And thanks to the power of bugs, I even have two!

||OH GOD WHY ARE THERE 4 HEAVY BOLTER TURRETS WITH 100% ARMOUR?||
||I did warn you about this area :p||
||I'm real fucking glad my main character is a sniper right now. I dragged off 50% armour with exploit/expose weakness and everyone just piled on them one at a time||
||Thank god, good stuff||
||Man, they really make you feel how scary a heavy bolter is in this game||
oh my god
With enough wilffire stacks
It becomes free
So you can use it on turns you "move move move" on Argenta
Yep!
And you can also use her heroic action attacks too.
As Arch Militant's free attack each round can be used then too.
I love arch militant but it really needs a hit with a nerf hammer 😛
There is a hard limit of 11 attacks per round, IIRC
And likely make Move Move Move actively deny actions, even 0 AP actions.
It's for Moving People About, not going 'I have 2 sources of 0 AP attacks, 2 bonus turns for me' 😛
yeah
Honestly? The biggest problem with Cassia is that all her cool navigator stuff is competing for build space with her cool officer stuff
Yep
Both are Very Action Hungry and don't align with stats...at all.
So her navigator stuff kinda has to be Super Cracked to make up for it.
Like Unnatural Allure. +5 (+1 per navigator talent) Fellowship. Why yes, I would like to instantly get the most fellowship in the entire team with a single talent
Honestly they should have made payker/navigator be their own archetypes
I can sorta see why they made them backgrounds. At least, Psyker.
As you've got a big distinction between 'I throw lightning' and 'I am a melee guy with a force sword'
But Navigator could have genuinely been both her background and her Archtype and Cassia would still be fucking cracked
As it is I run her as a straight navigator who gives out turns to fuel her own stats
Which is
A choice
Master of time is so gd cracked
Definitely going to pick up move for her on third tier
The move bonus thing also seems to apply to bonus turns, I have abelard able to let people shift a few spaces but she gets like 24
I replaced her with Jae.
Okay so a thing I just had happen I really like?
||When you encounter Tarzuz's Mechanicus stuff and it very clearly turns into a brawl but not like...a war. It's classic 'The Imperium's laws go exactly as far as you can get everyone to agree they go' + 'All imperial stuff is some amount of Big Dick Context'||
Hehehe
the eldar topedos you get from a world project are amazing
Ton of damage, very maneuverable, can fire them every round
what
that last one is...huge
and isn't said on the tooltip!!!
:(
It's so fucked (postive) how there's a lot of cheap projects that are very good and also deeply morally wrong
The game actually does the satire part of 40k well
Yeah, like that is objectively a fantastic project, trading 2 of a very plentiful resource for +30% to all production of resources.
But like...
Oh god
It's horrific, but oh boy is it efficient
Holy shit instead of waiting in line I can just ||open fire on the crowd?!||
whew lad, that's a bit much no?
(I didn't pick that option, but still)
Welcome to 40k lmao
Literal Bloodletter: "BLOOD FOR THE BLOOD-"
Pascal: "Engaging Keep Your Distance. Boop."
Bloodletter Faceplants
Meanwhile the Sniper Pair of the Eldar and the Rogue Trader have discovered the perfect counter to a World Eater Berseker.
A Balcony
In other news: HOLY FUCK HALF A DOZEN BLOODLETTERS AND A WORLD EATER. THE FUCK WARP ENCOUNTERS?
Okay, the arp travel encounters where they end the combat before a new wave? Rude
I guess it resets your health, but it also resets all your tempo
||Oh god I just used an Inquisitorial Rosette to skip the line in the Administratum||
honestly? yeah. I figured out quick they had a good pulse on the satire when I saw some of the more noble-y dialogue options. you can be a right fucking dickhead in a way that fits perfect with the setting.
Honestly I just took all navigator powers and my own character is the officer
I've mostly been doing without an officer so far, barring Cassia
But also, oh boy is chapter 3 presenting some.... challenges
All navigator cassia is really good
Cassia is peak master tact
She never loses the damage bonus from press the advantage when using her powers
So she will scale infinitely in combat as long as you keep generating momentum
The fact that she can get common talents as strong as class talent is also really good. She has it will not die and swift movement but I give those to everyone
Same with swift movements, both are too good not to take
Huh. I haven't taken either of those on anyone.
Though I have a talent or something that gave everyone extra wounds based on my RT, iirc.
Yeah, I know. I haven't seen the need to take it over stuff that gives more damage output so far.
Especially after I got something that I don't remember in detail that boosted everyone's wounds.
Abelard and Heinrix could occasionally use the extra MP from Swift Movement, but not often enough to make me take it either, and everyone else barely has to move ever.
Movement is always a god stat
That really hasn't been my experience. I've only once had to move a somewhat significant distance with a character, and for that I used the blitz stratagem, which let them move into that area from 11 squares away for free.
Everything else is well covered by moving 0-4 squares and having guns... (Again, except for Abelard and Heinrix, but a 5-square charge helps a lot even then.)
I had trouble in Act 1 with movement, but it was mostly my builds
respecing to make sure I had longer range options fixed that issue
i just put movespeed on everyone, even though cassia can probably reach escape velocity across the course of one of her turns
melee operators seem to struggle the most, poor pasqal desperately waddling up to the front line
Cassia has a navigator talent that basically gives her infinite MP when she uses a power
Very useful for lining up Gaze
Do folks have any feelings for Heavy armor? Dodge seems sort of.. better, but I might not have seen decent stuff yet
It's nice against gun users
Since they tend to burst fire
And you get both percentage damage reduction and flat damage reduction
So very often a burst from a lasgun does 0 Damage
And for melee dudes you can lean on parry in addition to your DR
It feels arbitrary that it can't be worn without a talent
Isn't power armor dangit
My adelard has pumped parry wicked high and wears heavy armor and he's practically invincible
The strongest heavy armor I found also (act 4 spoilers) ||adds something like 10% of your Coercion to your Deflection||
Which is wild
yeah i feel like dodge is not reliable enough for someone who you know is gonna get punched a lot
there are some high accuracy and damage hits out there
the act 3 ||pain engine managed to slap both adelard and pasqal to death when it wasn’t even its turn||
Adelard can be downed? N-no
he just got tired for a minute and needed a little sit down
actually i think he’s been downed twice, the other time he would have been fine if the “friendly” reinforcements hadn’t accidentally gunned him down
In my game he's only gone down to friendly fire
Melta Blasts from argenta or Tactical Superiority enhanced Cassia with Lidless Gaze
Okay, fortunately the soft lock I was afraid of turned out to be nothing
I reloaded the save I made last night and the gate let me interact with it again
opposite for me
theres an acceleration talent for pasqal specifically
that gives huge mp
I have a Forge World melee character with the Mobility System and it's proving lovely
I’ve slapped mine in Heavy Armor and then gone into talents / gear to boost his damage
its realy funny to see him unload 4 attacks, then take a burst to the face and only take 3
The mobility protocol for Pasqual is a necessity if your buildin him melee yeah
My rogue trader is our melee damage gal so I've built him more into pure tank
Counterattack Stance, with the cape that makes you autododge the next attack after landing an AoO
So he parries and ripostes every attack and auto dodges the ones he can't parry
I’m still kinda early in Act 2
but I found that ring that reduces wounds and gives toughness scaling crit chance
its very fun with him
It’s only good if you’re expecting the wearer to be standing out in the open soaking up gunfire, (aka, melee) otherwise dodge is better if you want to rely on cover to be safe
Did the same to me, that boss is insane and vanguards can go down surprisingly fast on early turns were it doesn’t have stacks yet
if heavy armor doesn't get pauldrons i ain't buying it
and they better be big ones too
shoulders the size of a condo
I think I am switching my RT from heavy armor to light armor
Because dodge reduction seems mad hard to build up compared to Dodge and Assassin is so sad without good lethality
Mm, unfortunately mine is heavily invested in int/per/bs, so I don't have a huge amount of base agi.
Okay yeah this is much better
I have 110% dodge which means these always proc
And these two seem great for chunking through high armor enemies
And also uhhhhhhhhhhh
Permanent 21 damage dot that ignores armor and stacks with bleed
(Its also a Good DOT that procs at turn start and not turn end)
I think lethality might overflow though, would explain why the above 100% dodge companion has poor lethality damage
Mine is 110 and all the ability readouts here seem to be saying the correct amount of damage
Will test it out but
Why do they say what lethality is but not how it is used in the ability?
Because it does nothing on its own, I think?
Lethality doesn't do anything by itself, it only does stuff when an ability specifically says it does
Notably a lot of the numbers in Orange are the 'calculated' total of an equation that originally had (Lethality%) in there
So like, the 11 here was originally (Lethality/10), because my Lethality is 110
oooh, ok that makes more sense
Oh jesus
Doing the ceremony on dargonus and I see this is another agonizing, owlcat mandated 'you can only use your own PC's stats' section
Hm
I have finally met the other Rogue Traders
Am gonna go ahead and guess Winterscale ||Is gonna be our Khorne rep, the other three have gotten plenty of play already||
why does cassia have 200 persuasion all of a sudden
and 125% dodge, and 116 wounds when friggin abelard only has 78
is she secretly the main character?
It really is funny
All her origin talents have cracked effects and then her navigator powers are just
Better warp powers that also don't cause peril
I'm past the opening of chapter 3.
Yrliet best girl.
By which I mean that her dialogue actually provoked an emotional response out of me
I'm nearing it myself, very excited
I have heard Things
yeah it's a lot, pick your battles and/or savescum
Oh my goodness, Jae
(Chapter 3) ||Giving someone their cancer back does sound like the kind of prank a Drukhari would make||
I'd like Big Boi better if he wasn't so buggy
....man he just has generic death world origin talents?
yeah 
Hey they're pretty good tho
+10 crit chance on axes!
Its what I picked for my RT
Oh?
I find his charge craps out a lot
Like I use it and either he doesn't attack, or he moves...away from the target
I've managed to fix weird fuckups like that sometimes by switching weapon sets
Which uh
Exploits a separate bug where you can swap weapon sets mid action and that cancels said actoon
I just got him myself, by the by
Arch Militant 👀
Huh I haven't used his charge yet
wildfire go brr
Also, longshoit splinter rifle
It's a sniper and a burst gun
cuz why not
You know what would have been cool with boltguns? If they let you play with ammo types
As boltguns are famous for loads of ammo types
That could be fun
IDK if thats a thing on the non astartes one?
Also, combi weapons
Gimmie combis
Combi weapons would be cool
And also seem very possible given how the game implements weapons
Each one is a bundle of attack templates, and as noted earlier they can get kind of weird with it it like the splinter rifle with both burst and deadeye shot
So something that's, say, bolter burst and melta single shot seems very possible
...hm, Well, that a novel big boi bug:
The Big Boi is an unkillable beast that saved my ass in this last fight for chapter 3. Rough fight if not for him!
I also got double big boi bug there heh
INTENSELY ominous to see right after ||recruiting Marezhai||
||TBH I had planned to double backstab him and just slash his throat after the fight was over but that's not an option yet, surprisingly||
OH FUCK
||Argenta and Ulfar have Fucked Off||
Alright ||Marezai either escaped our attempted jumping or he died off screen||
||Also we are now a Comorragh ganglord?||
Also..............
(More chapter 3 spoilers, on a different track:) ||Someone here said a few days ago that they were surprised there was no Guardsman rep||
||Turns out that's not necessarily true with what I've learned about Jae 👀 ||
||Oh worm?||
👀
||I've already been through ch3 without her, what's she say?||
Major spoilers for her plot: ||Its revealed that her neck implants are actually a full respiratory system replacement.... meant to treat her lung cancer from a childhood in an imperial mine. She was never a princess, she was a commoner who wound up in the Imperial Guard, picked up writing piecemeal over the years, got some criminal connections, and eventually deserted||
||oh thats wild as hell||
We find this out because ||the surgeon dude pulls her augments out and grows some cancer lungs to put back into her because he thinks her original 'mutation' is interesting, and we have to convince him to swap them back||

Am I reading this right?
I have a 75% chance of success on the original test, but the reroll fails because it's mysteriously set to 0% chance?
Rogue Traders roll system is a dark mystery and I am glad it's all automated
Okay the act 3 boss is horseshit
How does she have fuckin 800 wounds on normal?
And ||TWO FUCKIN HP BARS||
||Yeah she really sucks - my biggest tip is to kill all the Incubi first because triggering her phase change basically just kills you if they're alive||
I mean she ||invariably just kills a character first round with her goddamn pistol||
||It also triggers the two turrets in the back of the arena which will 100% take you off guard if you don't know about it||
||Do you have any taunts or heavy damage reduction abilities like Wall of Rockcrete?||
Is there any way to get Assassin Pasqal to use his gun for his abilities?
Not onlyt do I not, she usually acts first
Oh, now I saw again the thing that's been boosting my wounds.
On Foulstone, I built the Thousand-Faced Relic project, which gives everyone in my party Lore(Imperium)/15 wounds.
Right now, that's +5 wounds on everyone, which so far has been plenty.
Also I am becoming a big marazhai hater
oh? I'm playing mostly dogmatic for my first run, and had enough Coercion to maximally piss him off in the first encounter (only one so far) which has been good fun xD
I mean he's a dark eldar
He's got all of Yrliet's superiority, but he's also just a deeply unpleasant sadist
That took a lot of savescumming, jesus
Slightly worried I haven't found cassia
Oh No
what happened 
Oh dearrrr
Ī can seemingly still navigate tho
I'm away from home for Christmas/Still in Act 2. Sounds like Act 3 is a fucking trip.
It is!
Aha!
if you lose your navigator you get to make a new one
oh shit you get to MAKE a new one
Yeah!
damn that rules
There are like, subclasses
You get to pick between less friendly fire, more power crit chance, or resistance tests against nav powers are penalised
So you get to choose your blaster/debuff/AOE build
...arch militant laserface
mayhap....
nay, I'm already running two of them
presumably you also do it if you hand Cassia ||over to her family in her personal quest||
Oh shit you get to chapter 4 and then suddenly theres a new tier of planetary dev and reputation score
Not in act 3? Dang.
All my colonies are maxed out on what they can build, and I have all systems explored...
I was hoping act 3 would add some stuff, but I suppose it explains how I've been breezing through encounters so far.
I mean act 3 is pretty self contained
Y'all should I ||Bomb rykar or save the people?||
Heart tells me save
But Then again
Chaos
I feel like I'm doing it the easy way
Going dogmatic
Ok I chose dog
Yeah I just brute forced that fight unfortunately
Shame you can’t play as one
Navigators are super broken though
But that’s kinda just how you have to beat the game given what is throws at you
Yeah
I do not have a great deal of fear because even if a Really Hard Fight occurs and the whole rest of my team goes down Argenta and Cassia are still gonna make it
Softlocked again, the door to the Shrieker's Den has disappeared
Thank heavens for Toybox
Oh my god the game is coming apart at the seams in act 3
I'm now in the narrative sequence where ||the winged assassin tries to kill me||, and all the skill check readouts are just
Complete lies
Yeah, I lost half my time in the first two turns of the act 3 boss yet Abelard and Cassia were so strong that they carried it with help from the assassin you pick up
I honestly wish the game was more low power so I felt like I had to be more tactical and strategic
I’m going to take a break to avoid burnout after 60 hours, especially since I’ve heard acts 4/5 are extremely rough, but I know that the combat that’s growing increasingly uninteresting to me won’t change
This was the worst of the narrative sequences for me as well. Had to savescum like five times. All the other narrative things have been wonderful
dying like a chump in a cutscene for having the wrong skills is just sad
On the upswing-
My assassin build is working out alright
yeah, there was a sudden turning point where my crime lord sniper went from wet noodle to god obliterator
which remarkably coincided with obtaining elf gun proficiency
Yeah I'm actually like, pretty comfortable with my entire crew's performance now
Jae can nuke vast swathes of the enemy with her dual Elite Blast Pistols, Cassia has her God Lazers as usual, Argenta throws out melta blasts like candy, my RT crits for a trillion direct damage, and Ulfar is Argenta's kid brother and therefore still very useful
(Also he pulls all the aggro and takes no damage due to his power armor)
Now that I'm in act 4, I might just have three officers all yelling at th Big Boi to murder everything
Also I find it very funny that Iconoclast for some reason lets you translate ||Clownese||
The gun that Winterscale gives you?
Yeah that’s one of the best in the game
I’m currently using the deadshot splinter rifle which is super good but an AR and not a sniper. The damage is higher than most snipers though on top of auto bursts
I haven’t heard anyone talk about it either
I wish you could upgrade guns to make your own custom killing machine, id love to be a character with a hex or needle rifle
I try that with Jae but she doesn’t seem to ever hit anything
I've been investing in her ballistic skill with ability and talents, rather than the ones that plug into her archetype
Because he archetype is essentially only really there for extra turns and pumping the damage on her gunshots to ridiculous levels
Las expertise also means that dodge essentially does not matter for the blast pistols
(And neither does armor!)
Fucked up that they put a pistol with 70% armor pen in the 'beats dodge' weapon group
dual wield blast pistols is pretty horrifying
really helps with the trash clearing that operatives and assassins sort of struggle with too
So at the Magna Accessio there's a statue of a "guardian of Humanity".
That's just ||Ciaphas Cain, HERO OF THE IMPERIUM||, right?
Bwahahahaha ||Marazhai getting killed unceremoniously because I resisted his little illusion|| is amazing.
Feels great.
||I only spared him since I knew he could be a party member||
||would’ve executed Idira and Yrliet if they hadn’t been as well||
I'm sad that's so hard to do
It takes, what? Willpower and Carouse? Who has both of those?
Rogue Trader Harrier Du Bois von Valancius, presumably
