#Colony Sims Talk Ahoy! (Rimworld, Dwarf Fortress, etc.)

1 messages Ā· Page 5 of 1

visual plank
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theyre basically immune to all the traps and can tank a LOT of damage

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and are good at crushing obstacles, walls, whatever you need

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cleared mech compounds by just having the mechinator and the rest of the armed colonists basically staying a room behind the vanguard mechs

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moving in after theyve triggered or disarmed any traps

fervent lantern
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OSKAR?

sullen anchor
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Oskar have no regrets and welcomes whatever may come

clear hare
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I'm enjoying the breach and clear life with all these new landmarks

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One man with chainshotgun, one man with emp grenades and a backup weapon

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My colonists descend from their ship with breach axes and a determined expression

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I am the breach raiders now

candid dock
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yeah, This DLC seriously gives you options when it comes to leaving the map and exploring.
It's been so god damn good.

oak sailBOT
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Chain shotguns our beloved 😌

Sukiā€„ā†©ļø

[Reply to:](#1176792551227924560 message) One man with chainshotgun, one man with emp grenades and a backup weapon

visual plank
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mechinators eating good with bots basically designed to breach and clear

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tunnelers are genuinely fantastic for exploring ruins

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their shields protect them from explosive traps and turrets

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they can dig through walls

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their melee attacks are really strong and theyre very well armored

candid dock
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I wish I could get more gravlite panels, but I'm not fully prepped to go into space

visual plank
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there are ground locations with them

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the gravship quests that pop up

clear hare
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(Adds an empire-esque evil megacorp and a deserter-for-mechanitors cyberpunk faction)

sacred crater
candid dock
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I've tried to go do the quests but even they are risky.

visual plank
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Well uh

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Thats how you get them

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Risky quests or asteroid mining

clear hare
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Actually the more I think about it this is fucking brutal

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My colonists are raiding an outlaw hideout station and the concept of swinging my ideo's very pointy breach axes when everyone's wearing vacsuits is nightmarish

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As if CQB in space wasn't bad enough

sacred crater
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Get vacuum exposed nerd

sacred crater
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Gotta take risks in the rim if you wanna go big

fervent lantern
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New Amberlight has been refitted with better turrets

clear hare
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One died to a cryptosleep ancient who was carrying an explosive belt

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And one fucking stepped into a doorway to emp grenade a defender turret

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And the fucking thing instakills him first shot through the brain

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Just unlucky, I've done that tactic a dozen+ times and never even been hit

fervent lantern
sacred crater
fervent lantern
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they are!

sacred crater
clear hare
small geyser
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That's a meteor strike inches away from your shell stockpile? 😬

oak sailBOT
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Those are plasteel walls too sweating

untold grotto
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the perfect mod to go with my squishables pawns

clear hare
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This is the captain of the Valentine speaking- all hands prepare to repel boarders, I repeat, all hands prepare to repel boarders. We have mechanoids incoming.

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(I love getting stuck on an orbital platform while 30+ militors break down my hull and try to breach and clear my colonists)

candid dock
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my mechanoids normally get yeeted everywhere else

clear hare
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This might be the only time outside of cave bases where the 30 militor raid is a threat

oak sailBOT
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Consider: kill the 30 militors with 30 militors

clear hare
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We are a peaceful research vessel šŸ˜‡

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(ignore the vacsuited breach raiders)

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Right now I'm turning my space ship into a space station

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which was annoying to get the grav extenders aligned to form a good circle

clear hare
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Got an outer 'airlock' ring, and then an outer ring with living quarters, rec room, hospital, workshop, lab, and shrine

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now I just gotta sort the inner ring with some space for storage and whatever else I need

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It's designed so if you're not breaching, you go have to enter via the security room, then travel to either the bedrooms or rec rooms to go 'in' a layer

sacred crater
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Oh actually yeah it’s concrete

civic mango
serene edge
visual plank
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literally watched this mf run in there and eat food in the food store instead of walking to the table

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piece of shit

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and yes, Pews count as chairs for eating at tables

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WHY ARE YOU DOING THIS

oak sailBOT
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Maybe get rid of one of the doors? It shouldn’t matter but also they shouldn’t be doing this anyway so šŸ¤·ā€ā™€ļø

visual plank
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nah its "too hot" in the room

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they wont eat at a table if the room would make them sweaty

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for some reason

sacred crater
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Unsafe temperature is a binary

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Just give them a duster

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And they’ll stop this

visual plank
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It did help get them properly inhumanized

fervent lantern
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The New Amberlight on her 11th year, with her crew

woven perch
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Everyone one gets fancy bedrooms now

visual plank
woven perch
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The way there is a corpse just hanging outside feels absurd

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In a good way

fervent lantern
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the heck do you mean catfish have toxic spines????

fervent lantern
fervent lantern
candid dock
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yeah they do have toxins in their dorsal fins

fervent lantern
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huh

sullen anchor
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Like real cats

dapper shoal
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but not like fish

ashen urchin
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Yeah catfish spines are brutal

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They're serrated

sacred crater
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And are also toxic

fervent lantern
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jesus christ

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and people eat them šŸ¤”

visual plank
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by stuffing their hands into their mouths

fervent lantern
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huh

ashen urchin
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not on any part of it that you're gonna eat either

gleaming flax
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It's just embedded in the dorsal and pectoral fins

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If you move your hand up the fish, you can get stabbed and it burns for a while, but it's not very harmful to us

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Generally

visual plank
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They stick their hands into catfish burrows and jab their hands into their mouths and grab em and haul em out

clear hare
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intentionally making myself miserable with an Anomaly start in a scarland ruined city

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spawn in
There are 54 hostile enemies on the map

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okay I did literally ask for this but wow that's a lot of bug nests

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also everything is awful, there's nearly no soil, every animal has scaria so my ghoul is almost always starving and threatening to go feral, and everything sucks forever

oak sailBOT
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we just got rimworld, we love that baby pawn's needs literally get translated from baby talk 😌

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Can they not eat rotting bodies?

Sukiā€„ā†©ļø

[Reply to:](#1176792551227924560 message) also everything is awful, there's nearly no soil, every animal has scaria so my ghoul is almost alwa…

oak sailBOT
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oh yea, is cataphract armor only available from the royalty dlc?

sacred crater
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I suppose that doesn’t help the ghoul though

clear hare
sacred crater
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Ah.

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That bad huh

clear hare
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though I can get by with planters from one of the VE mods

sacred crater
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I should visit the scarland once I’m more established the

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There’s apparently lot of loot in those ruins though

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I can’t believe Mr Samuel streamer didn’t realize he could just rotate his gravship

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When he built a gravship with a broadside only available on one side

clear hare
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Also on my other save, god, skip is so good

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I use a pawn with Skip to trigger hunter drones and just yeet them away

oak sailBOT
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We believe so

17, catgirl (it/she) | sylvania_ā€„ā†©ļø

[Reply to:](#1176792551227924560 message) oh yea, is cataphract armor only available from the royalty dlc?

errant turtleBOT
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Psst, 17 (@compact dawn), you have been pinged by @smoky birch.

visual plank
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Royalty is honestly a lot better than I remember

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It's really not hard to just enjoy the content and turn off honor quest rewards and just do quests for them for sick loot

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Since you can turn off honor rewards just like goodwill rewards

oak sailBOT
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i take it back this is mildly more concerning than normal

clear hare
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Fun fact, psychic drones scale with sensitivity

sacred crater
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That’s when I pop mind numb serums

oak sailBOT
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also how do we stop everyone from cheating on each other all the fucking time

serene edge
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Stop them from interacting with each other

visual plank
sullen anchor
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The Human Condition 😌

visual plank
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Edit their xenotype and disable flirting

candid dock
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it's difficult to do so without doing extra modding (that sometimes just don't even work)

visual plank
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make new, better humans with a new xenotype without such flaws as flirting

clear hare
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Mods like Way Better Romance

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Stops colonists acting like desperate 17 year olds

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But you will lose time to more joint social events

visual plank
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combine Way Better Romance and Intimacy for the true raunchy romance experience

fervent lantern
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SEXOOOO

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(cough)

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sorry about that

visual plank
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it is kinda mad annoying how FAST people become lovers in rimworld

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literal first day after landing on a rimworld? lovers and broken up seventeen times

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like jesus christ priorities people

fervent lantern
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big FUCKING ship

sacred crater
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It allows you to set up pipe system that automatically reloads your turret from a connected supply shelf

smoky birch
# clear hare

Before royalty this was the only purpose of psychic sensitivity

sacred crater
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Yep

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With royalty psychic sensitivity became from a purely negative stat to the god stat

clear hare
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Huh til

sacred crater
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Yeah it used to be a purely negative stat

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Long before royalty

dapper shoal
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yeah psychic dullness was also really good

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all it meant was this stupid meme event didnt crater their mood

smoky birch
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We still instinctively avoid psychic sensitivity tbh

serene edge
visual plank
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i like the mod that boosts bandwidth and mechlink range with psy sensitivity

visual plank
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the helmets and masks stay ON during the gay friendly hookup between friends

gleaming flax
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Is that Andersen Andersen and Han or Andersen and HanAndersen

visual plank
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thats han and andersen having platonic gay sex on andersens bed

fervent lantern
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well that was easy. 51 manhunting giant butterflies

woven perch
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Giant butterfly is new

fervent lantern
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they're from a mod

clear hare
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Darn it I built a village again and forgot to arm everyone to the absolute teeth and now cassy wants to kill me

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30 vikings, 15 wasters, manhunters and more

dapper shoal
fervent lantern
sullen anchor
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A raider must have been hiding underwater

ashen urchin
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Saw one on another discord where they caught a kidney

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guessing that's the same raider

fervent lantern
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my robots...

visual plank
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what mod?

sacred crater
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AOBA’s dead man switch

fervent lantern
fervent lantern
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||its a swan||

ashen urchin
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Swans are just geese that love drama too much

visual plank
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Swans are big and fly low and slow but you can't shoot them because they suck at fucking

candid dock
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wat

visual plank
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Rambling

oak sailBOT
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šŸ¹šŸ‡

clear hare
fervent lantern
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it rly puts into scale how big the carparks are in america when you see them through a bird's eye view

sacred crater
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I’m making a Rimworld mod

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Commed this art from someone

visual plank
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That's a gune

dapper shoal
visual plank
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True paradise would be rows of growth vats

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I play Rimworld like the Kaminoans

fervent lantern
sacred crater
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Thinking of making Roland’s rifle from Ruina too

sacred crater
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(Yes above is Tamaki’s sniper rifle)

dapper shoal
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it ate like a third of the map

sacred crater
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hak hak hak

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unattended gnomes won't know what hit them

oak sailBOT
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Are those engraved bullets?

sacred crater
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yes

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fancy engraved pulverization round

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explodes on impact

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meant to be used for antistructural purposes

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but it'll fuck up a person too

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if sniper rifle isn't your jam we got semiautomatic rifles/shotgun too

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in normal firing mode it just shoots your regular old railgun slug

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in CQC mode it shatters the bullet inside the barrel so it comes out as a storm of shrapnel

oak sailBOT
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Damn that logic do be atelier

sacred crater
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got the pistols too

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though I have no idea on what to make them do

civic mango
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Last image of my latest colony before the High Stellarch took them all off-world less than a quadrum later. (ignore the tiny gravship I built it like 8 years into the colony and used it maybe twice lol. the colonists hated it)

clear hare
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Nice looking colony!

oak sailBOT
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how do we get this godsdamned boomrat out of our godsdamned house without blowing it up

untold grotto
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is it a pet or a random one

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if its a random one probally tame it then give it a far away zone it cant leave then release it

oak sailBOT
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it's just a random one

visual plank
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but there is also BoomMod which stops boom-creatures from exploding from melee attacks

oak sailBOT
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Put in a firefoam popper and then blow it up?

17, catgirl (it/she) | sylvania_ā€„ā†©ļø

[Reply to:](#1176792551227924560 message) how do we get this godsdamned boomrat out of our godsdamned house without blowing it up šŸ“Ž

clear hare
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boomrats don't boom that big

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furniture can be repaired easily

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Now, don't do that with a boomalope

oak sailBOT
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ah

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yea, no, we've only had run-ins with boomalopes so far

sacred crater
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get fucking pulverized lmao

woven perch
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I think you could use one more bullet

elder aurora
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this feels like a decision from a ps3 era rpg where you can pick "be good or bad and the story changes"

last pebble
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If there's a cap on villagers these have the same incentive

elder aurora
civic mango
fervent lantern
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SICK

sacred crater
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I spent some time making this visual gag

fervent lantern
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thoroughly funny to me that my automadroids can fish

sacred crater
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Why is there a giant

fervent lantern
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why not?

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ĀÆ_(惄)_/ĀÆ

civic mango
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y'know, I thought everyone else was just small for a moment

visual plank
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Big & Small Genes?

fervent lantern
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yep

visual plank
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yahar

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love dat mod

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lets me make wolfgoats

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which idk if u know but

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kinda a big fan

fervent lantern
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WOLFGOAT

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!!!!

visual plank
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THATS A BIG RAID

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fuckin randy gives me loads of plasteel then uses that as an excuse to kill me

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when i havent even done anything with it

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i have steel plate and shotguns

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i HATE to abandon so much hydroponics

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but i have no MEDICINE

visual plank
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i wonder

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does this work like a solar flare

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because correct me if i am wrong the grave ship command console doesnt use power

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all the gravship stuff is, sensibly assumedly shielded and powered by the grav whatever

clear hare
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a number of these quests are cheesable using gravships

visual plank
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okay fourth mech cluster in a row i am starting to remember why i stopped playing with royalty

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not because the actual royalty system wasnt neat

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but because mech clusters suck

sacred crater
visual plank
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Man, the Impact weapons from the Impact weapons mod didn't really have the Impact I thought they would

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Reactive would've been a better word than Impact, if you wanted to make exploding bullets with a good name for a mod page

sacred crater
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Heheheh

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Maybe try out a Pulverization round from my mod

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I might make the effects a bit stronger

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Need more balancing passes

visual plank
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These are cool but they're so explosives they're a hazard in close combat

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Though the slugger having a chainsaw bayonet is cool

sacred crater
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Lmao

dapper shoal
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reactive bullets. they watch and react for a live audience.

visual plank
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I was just hoping for more of a high single shot damage type focus than a burst splash damage focus

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By the name "impact"

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Idk

oak sailBOT
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????????????????

sacred crater
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hey free meat and plasteel

oak sailBOT
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and 3 archite capsules????

sacred crater
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sometimes the storyteller is kind

warm rose
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Been playing a gravship start game, it’s a lot of fun being pursued by the mech hive, though I did feel the need to mod the game to make the mechs come every 10 days. The default barely pressures you at all imo

serene edge
visual plank
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with that many colonists? 12 megasloths is not a threat

sacred crater
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Yeah

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Esp with automatic weapons

civic mango
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yeah I was about to say, funny that it's marked as a 3 star quest

oak sailBOT
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haha. well. we accepted it, and then immediately got bodied by 12 megasloths, and had to reload an autosave

sacred crater
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Lmao

clear hare
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I was gonna say, 12 megasloths is A Lot Of Megasloths

warm rose
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For those who have taken down the mechhive: how prepared do I actually need to be? I’ve got a fairly late-game colony at this point but I’m not sure if Im ready to take it on

sacred crater
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Maybe make sure you have plenty of wake up and go juice and stuff

warm rose
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Well my plans are delayed for a while lol, my level 5 psycaster with no previous heart issues had a fatal heart attack

oak sailBOT
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rip

oak sailBOT
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She's usually a really good colonist too!

warm rose
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I died to 48 militors

clear hare
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Send 48 militors.
No pikemen
No centurions
Just militors
You will certainly not regret fighting 48 militors

smoky birch
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Overwhelming firepower is a valid tactic!

sacred crater
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With combat extended I just go for putting maximum ammo down range

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I usually turn up the ammo cost way higher too

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It’s fun in a different way I guess

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48 militors would terrify me

candid dock
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48 of anything is terrifying in general.

sacred crater
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Militors are easy to kill but they have a pretty powerful shotgun for their size

clear hare
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yeah the way vanilla rimworld works, numbers are incredible

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even in CE it can be a problem

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Especially with militors because holy shit shotguns cause a lot of injuries

sacred crater
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Not very useful as a player mech but on the enemy? A swarm will destroy a player squad id you let them get close enough

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Short of spacer armor anyways

candid dock
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they are very useful as a player mech
Just has the issue of how do you support that many

clear hare
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As player mechs I've only ever used them as desperation melee blockers or a distraction

sacred crater
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Yeah maybe

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I usually gravitate towards using DMS soldieroids

elder aurora
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if there were 48 scary gun enemies i would simply fly away on my gravship

warm rose
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Overheated šŸ˜”

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I was up to 80+ launch quality too

oak sailBOT
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hey, does anyone know if there's a mod that lets you, say, grow rice or haygrass in the same zone you're growing trees?

woven perch
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There is a garden mod that lets you have a garden zone that can plant anything

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Here

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Can't control the actual individual frequency of the plants though

oak sailBOT
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Hmmmm...
We think you could probably do that in vanilla by just designating the rice/haygrass in zones surrounding where the trees are actually being planted, but it would be a massive pain

17, catgirl (it/she) | sylvania_ā€„ā†©ļø

[Reply to:](#1176792551227924560 message) hey, does anyone know if there's a mod that lets you, say, grow rice or haygrass in the same zone yo…

smoky birch
# woven perch Forgot to reply

\ Replies on pluralkit proxies unfortunately do not ping, you have to react with šŸ””/šŸ›Žļø/šŸ“ insteade

errant turtleBOT
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Psst, 17 (@compact dawn), you have been pinged by @smoky birch.

woven perch
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Ooh I see

candid dock
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yeah, what I would do/have done is first set a growing zones for trees, then once all trees are planted, delete the squares from the grind that are ONLY tree squares, and then try switching the growing zone to not trees.
I assume in that case the trees will just grow along with the stuff around it.

oak sailBOT
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well, as it turns out, we're pretty sure you just. can't grow crops next to trees, period

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we tried the gardens mod, but it wasn't exactly what we were looking for

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ended up manually making a checkerboard pattern and filling in the spaces with another, different grow zone, but we can't force our grower to plant cotton next to the trees or vice-versa

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oh, hmm. we ended up trying to make it just one big garden with only trees and certain crops allowed, but then we noticed that our pawn could place crops next to trees; made the same checkerboard pattern, with only trees allowed in the odd spaces, and only crops between them, and now she's planting them like normal

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(maybe not the best thing to show off, but this does prove that it works)

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ah, this mod might be a bit bugged, actually. we don't have devilstrand unlocked yet, but our pawns are planting it anyway

fervent lantern
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mmm heat vent

clear hare
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Toasty

sacred crater
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but can we bake bread on it

civic mango
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big grill

oak sailBOT
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Hey question for those who play rimworld. What are some decent mods?

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Either interesting or just QoL improvements

fervent lantern
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I'll bring up some later. Gimme a ping since I'm in class atm

clear hare
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Vanilla expanded adds a lot of mix and match content for little overhead

azure belfry
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I just started rimworld this week

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On my third and so far most stable colony

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not really sure what to do or why at this point though, i have lots of food and guns but research is crawling along and i can't get more than 3 pawns without one dying or defecting

untold grotto
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you also need to work on their needs and make them happpier

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or they will keep having breaks

azure belfry
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hmm well i guess i could build them real rooms and bedrooms instead of putting them in 1x2 cells

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unless theres a more expedient way to make them happy

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im trying to grow drugs but the riverbank keeps flooding

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i also accidentally started in a tropical area for this one which i understand you're not supposed to do as a beginner

untold grotto
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theres advantages and disadvantages

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better farming

azure belfry
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hasnt been too bad except for one of my starting pawns getting infectious eyeball parasites that drove him insane

azure belfry
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whats like the minimum room size for them to not bitch about it

sacred crater
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not bitch about it? 3x4

azure belfry
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perfect

sacred crater
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for them to get mood bonus?

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4x4

untold grotto
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but you generally want better than that

azure belfry
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ah not too bad

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my main problem in terms of gameplay is pawns not finishing things they start

sacred crater
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4x4 also gives you enough space to put in furnishings etc

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which improves rest rate

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and thus, lowers the amount of time they spend sleeping

azure belfry
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they kinda half finish shit, and then i have to manually order them to finish the project piece by piece

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or itll never get done

untold grotto
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some stuff you just gotta wait because it takes a while

sacred crater
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yeah

untold grotto
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you also need to change prioties

sacred crater
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time is the resource

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better bedrooms actually help with this

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because pawns spend less time sleeping with better bedrooms

azure belfry
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well the problem is when i need something done urgently

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guess thats also a time problem but like

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time to build every-other block of a destroyed wall, forcing me to click and point pawns at every single wall segment to get it repaired

sacred crater
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oh you can just turn on autorepair

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it's the little hammer icon bottom right

azure belfry
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that was a more abstract example

sacred crater
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building generally is a mid-priority job

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so pawns will abandon it to do self-care etc

azure belfry
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hauling and research are also things they wont do without my direction

sacred crater
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hauling is low priority job

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research is lowest priority job

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they'll never do research if they have anything else they can be doing

azure belfry
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i set my designated researcher to do fuckall else and he's still out there farming...

untold grotto
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you need to use manutal prioties

sacred crater
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did you allow him to do farming job

azure belfry
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yes i do

sacred crater
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because if he's farming with farming task disabled on his work rota

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that's a bug

azure belfry
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it's set at 4 i guess i can literally turn off all his activities

untold grotto
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theres also diffrent jobs in terms of length

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for example having a medic be also your researcher is fine

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because medic is a low time job

sacred crater
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you also want a lot of different variety of recreation activities btw

azure belfry
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dont worry i have a tv

sacred crater
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because pawns develop resistance to particular kind of recreation activity

azure belfry
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no cable tho

untold grotto
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farming and cooking is also time consuming

sacred crater
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so they spend more and more time on it

azure belfry
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just one vhs of jerry macguire

sacred crater
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yeah that's gonna be a time sucker

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you want a few other recreational activity source

azure belfry
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when can i start to do something fun or funny

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i thought guns would be cooler than they were but now combat is just rocket tag

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i really need more recruits too

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i played around with caravans a little until i sent one guy to his doom against a swarm of somethings

sacred crater
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honestly I play with CE so combat with guns are a bit more fun I guess

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potential for the funnies depends entirely on your goals

azure belfry
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what makes it different

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i have no idea what i could even have as a goal

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the tech tree is not very inspiring at a glance

sacred crater
#

so base game, whether bullets hit target or not is based on % chance when you fire the gun

#

CE turns bullets into physics object

#

and also makes them much more lethal

#

rimworld is highly moddable so there's a lot of fun mods that can be added to expand your goals

#

the most latest DLC adds a fun playstyle that gives you a sense of progression

#

where you can, instead of building out a colony

#

build a spaceship

azure belfry
#

yeah i saw that, a little heady for me at this time maybe but something to work up to

sacred crater
#

only dlcs that i recommend is like biotech and odyssey

untold grotto
#

the bigger the clonoy the more you have to manage

#

the bigger the raids that come after you, and the more your pawns need to be happy

#

theres an expectation mood sorta thing

#

early on they don't expect more than just a barriks thats ok

#

and ok food

sacred crater
#

yeah

#

still you generally want like

#

5-6 pawns

#

and maybe a few mechs

untold grotto
#

more pawns also lets you speclize them more

#

wich becomes more important over tim as well

#

crafting starts out as a low time job

#

when your just making a few things

#

but becomes much more time conusmeing over time

#

that and the skill of the crafter affects quailty

azure belfry
#

i have a designated crafter

#

who has been pumping out lmgs

#

mostly as trade goods, god bless america

#

which is why im also trying to grow drugs

#

but anyway im already making good to exquisite meals, my crafter is also the cook lol

#

i guess i just need to up my interior decorating game

untold grotto
#

you dont want crafter to also be your cook both are time consuming jobs

azure belfry
#

i think he's back to being the cook mostly now

#

i got another random pawn from an event who had like crafting 13 but she died

#

we killed her, anyway. Somehow I got the "wanderer was secretly waiting to kill you!" resolution 3 times in a row

#

this is what i meant by pawns keep defecting

sacred crater
#

oh uh

#

crafting lmgs as trade good is

#

bad

azure belfry
#

I saw someone creating basically meat slugs full of redundant organs, this is one of the things that got me to be like "what is this rimworld thing"

sacred crater
#

you aren't getting most bang for buck

azure belfry
#

im sure of that

#

i just have a surplus of them

sacred crater
#

weapons when you are selling gets a huge malus

#

to their price

azure belfry
#

my dreams of arms trading... up in smoke

sacred crater
#

the real moneymaker is selling armor

azure belfry
#

aha

sacred crater
#

clothes

azure belfry
#

clothes are shockingly high on return

sacred crater
#

yes

#

and also trains your crafer

#

and if you are living in tropics

azure belfry
#

ive been growing cotton so i guess i can make more parkas or something

sacred crater
#

you are gonna be swimming in skins of animals

azure belfry
#

maybe, i wouldnt say animals are especially more numerous

sacred crater
#

more numerous than my desert base for sure

azure belfry
#

well yeah

#

compared to just temperate woodland, where my last 2 bases have been, its about the same

#

maybe just with some more troops of monkeys sometimes

sacred crater
#

but yeah you are gonna have plenty of fur if you just do a lot of hunting

#

there are also some other mods that add sense of progression that I think is Fun

azure belfry
#

we actually have a lot of livestock come to think of it

sacred crater
#

like aelanna's Eccentric series

#

and also rimefeller and rimatomics

azure belfry
#

we've been raising alpacas for wool

sacred crater
#

rimefeller allows you to be an oil baron

azure belfry
#

neat

sacred crater
#

rimatomics allow you to build a nuclear fission reactor

azure belfry
#

actually we have shitloads of animals now that im remembering

#

its been a few days

#

but i think we have like 6 gorillas hanging around the base

sacred crater
#

yeah

#

hunting gorillas is always a risk because they can fight back but nothing a line of lmg shooters can't deal with I think

azure belfry
#

no i just managed to tame two of them and theyve been reproducing

sacred crater
#

ah

azure belfry
#

so now i have a squad of burly gorilla defenders

sacred crater
#

well just shank a few of them for fur

#

oh i guess that works too

azure belfry
#

can i biotech the gorillas to carry guns

sacred crater
#

no

azure belfry
#

fuck

sacred crater
#

but i generally don't bother with defense animals

azure belfry
#

they are amusing but mostly useless id agree

#

i have turrets anyway

sacred crater
#

they also cause more work for colonists etc

azure belfry
#

i just send them hunting with Shootsgoodman

#

i tamed a cobra to see if i could extract venom from it, i could not

sacred crater
#

did you know that you can milk boomalope for chemfuel

azure belfry
#

i knew you could milk them for something

sacred crater
#

In CE you can also milk them for explosive compounds to make bullets that explode on impact

azure belfry
#

pew pew

#

when can i start making genetic abominations

sacred crater
#

if you have biotech

#

or vanilla genetics expanded

azure belfry
#

i have biotech

#

idk i guess im curious about what level of the game i should be able to reach before i'll be equipped to play around with the weirder dlc stuff

sacred crater
azure belfry
#

thank god combat is not yet miserable in this game

#

tho i never remember to do special abilities when i have them

oak sailBOT
#

does anyone have any tips on fighting apocrytons?

sacred crater
#

Also, dlcs

#

If you have anomaly

#

Psychic shock lance to the face

#

Instantly kills it

#

Or downs it enough to murderize it

#

If you have certain mods

#

Blasting it with a few rockets do the trick

#

Otherwise uhhh just shoot it with a bunch of charged weapons and hope for the best

oak sailBOT
#

oooh, we do have one of those

Charlie!ā€„ā†©ļø

[Reply to:](#1176792551227924560 message) Psychic shock lance to the face

#

we have everything but anomaly aaa

Charlie!ā€„ā†©ļø

[Reply to:](#1176792551227924560 message) If you have anomaly

sacred crater
#

Yeah apocryphon is very psy sensitive

#

So should probably be vulnerable to psychic shock lance

sacred crater
#

Looked it up on the wiki

#

It has special immunity to psychic shock

#

šŸ™

#

Okay so emp and heavy weapons is probably your best bet

#

Hit it with an emp launcher or a mortar and then pummel it with high damage and armor piercing attacks

#

You want to focus fire on it first since otherwise it will endlessly resurrect its adds

clear hare
#

Fight round a corner

#

Get into melee, smack it, if it jumps away pull back around the corner

#

And then yeah emp and focus fire

#

Or you can hit it with a doomsday lmao

oak sailBOT
#

does that include insanity, too?

Charlie!ā€„ā†©ļø

[Reply to:](#1176792551227924560 message) It has special immunity to psychic shock

#

er, we should probably just look it up ourselves aaa

#

we'll see what we can do wrt fighting it around a corner, the place it keeps spawning when we try to fight it is in a big empty area on the edge of our map

sacred crater
#

But it’s adds aren’t immune

#

If that makes a difference

oak sailBOT
#

hm

#

it could maybe be nice to set one of its scythers off right next to it

clear hare
#

After preparing

#

Of course that's only useful if you have walls

clear hare
#

Got my rimworld jacket today!

oak sailBOT
#

oooooh, where'd you get that? šŸ‘€

Sukiā€„ā†©ļø

[Reply to:](#1176792551227924560 message) Got my rimworld jacket today! šŸ“Ž

clear hare
#

It was one of those merch order things a whiiiile ago

#

Lemme find a link

#

Sold out rn but might return

candid dock
#

RIMWORL

oak sailBOT
#

really proud of our little hitsquad tbh :3

clear hare
oak sailBOT
#

right?? they're so cute 😌

#

tbh we've been tempted to find some mods that add more horn options and edit our save a little to customize them more

oak sailBOT
#

No Tropacana šŸ˜”

17, catgirl (it/she) | sylvania_ā€„ā†©ļø

[Reply to:](#1176792551227924560 message) really proud of our little hitsquad tbh :3 šŸ“Ž

#

he's too heavy to bring along unless we send two shuttles šŸ˜”

#

Luxury thrumbo shuttle…

#

also, huge win for the mortar team while our main fighters were away

tall escarp
#

hey remind me, do you harvest harbinger trees or do you have to cut them down for meat/bioferrite?

clear hare
#

Cut them down iirc

#

Or rather it's a harvest but it destroys the tree

compact dawn
#

s: hmm

#

s: okay, random question, but can you take your gravship with you when give up your colony in the archonexus questline?

civic mango
#

I haven't done it with a gravship myself, but my thought is no. You can take the pawns, the clothes and armor on their backs, a few animals, and ~7 items (rarely a full stack of said item, and a weapon counts against that limit). You might be able to take the gravcore if you uninstall it, but idk for sure. Typically constructables aren't allowed, even if they're quest rewards (chemreactor, psychic pulser thing, vanometrics etc)

oak sailBOT
#

right, that makes sense

#

we've just been wanting to do a run where we get every ending possible, so that means we'll probably have to pivot to doing gravship stuff this colony

oak sailBOT
#

> shoot frenzy
> the shooting in question:

tall escarp
#

the archon mod from Vanilla expanded goes kinda nuts lol

fervent lantern
#

ZAP

elder aurora
#

the game had this event that seemed so cute and slapstic "oh no! look at the beavers! they are gonna eat all the trees! you better kill them quick, before they go and eat all the trees!" and then i found out they were actually freak genetic mutant super murder beavers

fervent lantern
#

Them being called alphabeavers shoulda clued you in

oak sailBOT
#

lesson for next time: actually bother to plan out our base

#

a schoolroom wedged in next to the Evil Dark Secrets Labā„¢ is obviously a fantastic idea

#

It’s educational!

#

How else are you gonna learn about the void?

oak sailBOT
#

hmm. is it worth it to hold onto old lungs, or should we just sell them?

sacred crater
#

Just sell

#

That’s a lot of packaged meals

#

I’m guessing you are trying to save on refrigeration costs

oak sailBOT
#

If you can't make bionic lungs, it might be a good idea to keep one or two around? But definitely don't need 5 we think

#

oh, no, we just had a spare "make survival meals forever" bill stuck for after the cooks had already stocked up on other meals

#

we keep,,,, i think it's 50x lavish and 100x fine vegetarian?

#

oh, no, that's how we got those lungs in the first place lmao

Rose (It/Its) | The Labrynth Dollā€„ā†©ļø

[Reply to:](#1176792551227924560 message) If you can't make bionic lungs, it might be a good idea to keep one or two around? But definitely do…

#

Oh

#

Then yeah just sell em

#

we are not harvesting people's organs (unless you count ripscanning)

#

(Packaged survival meals don’t need to be refrigerated right?)

#

no, they don't, but we don't have a better place to put them all

#

Fair

#

tbh it's kind of worked out that we use them as, like, trade barter most of the time

#

we don't really need 700 survival meals, and they go for, like, ~1000 for every 40

#

An ethical colony economy…

#

it's fun to just rock up to someone, pick up their fanciest toy, and be able to instantly go from owing them thousands to figuring how few we need to rob them of all of their silver

oak sailBOT
tired aspen
#

pinning this thread for me

oak sailBOT
#

we stepped onto an enemy drop pod and now they aren't getting out?

#

it's letting us run at 6x speed too

#

,,,,,, i wonder if we can just bring craig over and incinerate these before they get out

#

ah, no šŸ˜”

tired aspen
#

question
should I be worrying about the position of bedrooms/the recreation area compared to colonist work areas?

fervent lantern
#

šŸ¤” depends

#

its usually a good idea to have bedrooms near recreation and away from work areas, to maximize workflow

#

i think

tired aspen
#

why away from work?

fervent lantern
#

uhh

#

šŸ¤”

dapper shoal
#

5 spaces between beds and worksites iirc

#

otherwise they get disturbed sleep

#

this is not affected by walls or LOS

#

ok ok i made that up apparently

#

wiki says don't have LOS of 7 spaces to another living being, this is affected by walls

oak sailBOT
#

should we bother busting down these walls?

#

we finished exploring the whole rest of the base, but we don't know if there might be, like, loot or something we might be missing

civic mango
#

my vote is no

sacred crater
#

They contain nothing

#

Secret rooms do exist

#

But you can tell them by existence of a vent

oak sailBOT
#

alright, we'll keep an eye out for vents in the future then

#

we've already left at this point aaa

sacred crater
#

Yeah vent rooms usually contain some good loot

oak sailBOT
elder aurora
#

i smply do not install mods

oak sailBOT
#

That also works

#

We just install mods that should have been in the game already. Mostly QoL stuff

oak sailBOT
oak sailBOT
#

> a nearby settlement

candid dock
#

ahhh only just a small jog

clear hare
clear hare
oak sailBOT
#

why do people keep giving us skulls???

sacred crater
#

Why, do you not want skulls

candid dock
#

SKULLS FOR THE TREE THRONE

oak sailBOT
#

If only thrumbos could eat those instead of the bonsais sadcowboy

fervent lantern
#

there's a mod for adding the bad to the bone riff on extracting a skull

oak sailBOT
#

THRUMBO PLUSHIE

oak sailBOT
#

We need it!

oak sailBOT
#

sure. 69 militors. that's a mechanoid raid, i guess

#

You will never regret fielding 69 militors!

oak sailBOT
#

does anyone know how to get vampires to show up? it's been 12 (in-game) years and they're still no-shows

#

Uhh… not sure honestly
We think they’re just very rare, there are two quests they are guaranteed to be part of but that’s it

#

No clue how rare the quests are though

oak sailBOT
#

rimworld, we can just never remember rimworld's name for them aaa

#

ah. this was not as funny as we thought

gleaming flax
#

Ah, yeah I think sanguophages are just super rare

oak sailBOT
#

What’d y’all get?

17, catgirl (it/she) | sylvania_ā€„ā†©ļø

[Reply to:](#1176792551227924560 message) ah. this was not as funny as we thought

#

anomaly spoilers(?), ||the dead corpse of one of our still-living colonists||

oak sailBOT
#

Ah

#

That seems bad

oak sailBOT
#

does anyone know how to calculate dps? we got a unique weapon, but we don't really know how it compares

sacred crater
clear hare
#

Looks pretty damn good

elder aurora
#

have one pawn equip a normal one and then do a side by side comparison vs a random wild animal

civic mango
#
  • 15 damage x 5 shots = 75 damage total
    divided by:
  • 1s aiming + ~0.42s (time it takes to fire 5 rounds at 720rpm) + 1.7s ranged cooldown = 3.12s
    = ~24.03dps assuming all shots hit on unarmored target
#

which is quite good! there may be some factors which change aiming or cooldown time and obviously armor, cover, range and shooting skill matter too

gleaming flax
#

You can multiply by the accuracy to get the DPS at range too

oak sailBOT
oak sailBOT
#

yesssssssssss finally

smoky birch
#

😌

sacred crater
#

Kill them all

oak sailBOT
#

D:

sacred crater
#

Don’t let the vampires suck

oak sailBOT
#

hmm, cannot decide on mods to download

light ocean
#

download them all and just leave them disabled until you want to use them :)

oblique trout
#

alright i've gotten so bored during the holiday (i finished playing swat 4 and warframe just isnt calling to me rn) im actually considering playing rimworld again

please send mod recommendations

oblique trout
#

this is what i have so far (will update as i get recommendations from elsewhere)

sacred crater
#

Oh you are running combat extended

#

Well in that case uhhh

#

Aelanna’s eccentric tech stuff

#

The combat extended guns and armor mod

#

F3 jumpsuits

#

Turkler’s generic ammo mods (remember to tick generic ammo option in combat extended On)

#

I’d get rid of run and gun for CE

#

AOBA’s deadman switch mods can be interesting and come with CE integrated patches

#

I’d also go with all the regular performance and qol mods

#

Grab rebuild door and corners ofc

oblique trout
oblique trout
#

eccentric seems a bit bloated

#

I got a recommendation from a rimworld friend for dead man's so I'll grab that

sacred crater
#

Uh

#

Dead man switch is significantly more bloated than eccentric haha

#

But yeah both are good

#

Anything in particular you are looking to experience this playthrough?

oblique trout
#

no

#

i haven't played since like, a bit after biotech came out

#

and i never even got close to endgame, just midgame at most

sacred crater
#

Hmm

#

Did you get the gravship dlc

oblique trout
#

odyssey?

#

yeah

oblique trout
#

oh god i've completely forgotten the storyteller choice to Not Suffer

sacred crater
#

There’s actually a better alternative than cameras + these days

oblique trout
#

okay something has gone wrong somewhere

some mod has made it so higher difficulties = some of the starting gear doesn't spawn???
i did phoebe on strive to survive and only the starting revolver food and components spawn but i put it on adventure story and the rifle and knife and medicine are there now

candid dock
#

well if you start it on an easier difficulty to get the necessary stuff to spawn in, then just up the difficulty, should be fine. I think.

#

unless you wish to spend another however many hours trouble shooting.

oblique trout
#

it was pawn editor

#

The mod is apparently quite buggy

#

I spawned in the missing items

sacred crater
#

Yeah I still use char editor because pawn editor feels buggy to me

oblique trout
#

forgot my biggest issue with rimworld, the pawns are so dumb they wont remove the roof before the walls

#

and thus end up killing themselves

#

i should not have to mod this in

#

nor should i have to MANUALLY designate removing the roof first

oblique trout
#

combat extended question, is there an ammo vendor or a way to add ammo to weapons vendors

sacred crater
#

Sovereignty mod gives you a faction that sends a regular flow of merchants who often carry rifle or intermediate rifle ammo

#

Which is the most useful

oak sailBOT
#

someone in our colony is an imposter

#

,,,,, does anyone know if creepjoiners can do two creeps, or do they only get the one?

sacred crater
#

Coding wise they only get One Danger

#

So if you are aware of the danger associated with the creepjoiner

#

You can clear them

oak sailBOT
#

hmm

Charlie!ā€„ā†©ļø

[Reply to:](#1176792551227924560 message) Coding wise they only get One Danger

#

then, follow up question: does ||crumbling mind|| count as a creep, then? or does that not count, since it only effects them

#

cause if not then we might have wasted a healer mech serum

#

It counts yeah

#

hmmmmmmmmmmmmm

#

s: this narrows our list of suspects down a bit then, ty

#

You got metal horrors?

#

we got metal horrors, yea

#

although we aren't supposed to know that yet

#

but! suspect one hasn't creeped yet, and suspect two is currently entubed

#

Unfortunately we haven’t done a rimworld run in a while so we don’t know how to deal with metal horrors šŸ˜”

sacred crater
#

Isolate suspect

#

Wait for them to drop flesh

#

Interrogate suspect

#

They’ll turn

#

Exterminate perp

oak sailBOT
#

suspect one seems to be in the clear -,-

oblique trout
oak sailBOT
#

we've analysed enough grey flesh to be able to do surgical inspections

#

but they're all coming up blank

#

they're all coming up blank

serene edge
#

Have you done them all with a single doctor

oak sailBOT
#

no, different doctors

#

we've done multiple inspections with different doctors on the same pawns, even

#

either literally everyone's infected or nobody is

#

i kind of regret installing anomaly now

oak sailBOT
#

FUCK

#

what are we even supposed to do about this?

#

FUCK

#

IT WAS IN THE CRUMBLING MIND CREEPJOINER

candid dock
#

nah, don't regret installing anonmaly.
Think about it like this, you have a story to tell now.

clear hare
#

played yoself

sacred crater
#

It’s possible for pawns to naturally develop crumbling minds I think

#

But odds of this happening is remarkably low

oak sailBOT
#

the metal horror was just the healer mech serum trying to get free

fervent lantern
#

mildly concerning amount of meat

fervent lantern
civic mango
#

that's SO gender

oblique trout
#

whole time i forgot to get quality builder (lets you set a quality for buildings to made to, if they're below it they will be deconstructed and rebuilt)

light ocean
#

me telling an inexperienced colonist with a passion in construction to repeatedly construct and dismantle the same piece of furniture until it's flawless (it takes them years)

clear hare
#

I don't fear the colonist who has built 1000 pieces of furniture

#

I fear the colonist who has built one piece of furniture a 1000 times...

light ocean
#

šŸ™‚ā€ā†•ļø

oblique trout
oblique trout
#

not sure where to build from here ngl, i know i need defences beyond two rifle turrets but i can't build defences for the life of me

clear hare
#

Something like this

#

and then dirt path the wall so that if it's flammable it can't spread

#

3 wide dirt blocks embers

#

leaving an open double door down by the landing pad and throwing some barricades or sandbags behind it with some traps would do you for most raids

#

I also like doing turrents to one side, surrounded by sandbags or barricades all the way round

#

even a wooden wall helps with like, manhunter packs

oak sailBOT
#

you should also take advantage of that ground around the lake in the bottom left

#

that's prime farmland

#

depending on your steel situation, consider replacing your existing conduits with hidden conduits-- they won't trigger those zap events

#

maybe consider expanding your workshop into a proper workshop storeroom

oak sailBOT
#

guess who just almost had an entire godsdamned raid dropped on her wife and newborn baby

light ocean
#

I'm getting the RimWorld Itch again šŸ˜”

#

I must plan the perfect scenario and modlist

#

and then get bored of it after a month

oblique trout
#

rate the prison layout (do note that in the finalised design i moved the heater into the hall and put vents in)

#

I was tempted to use the ReBuild cell walls and door but those don't feel appropriate for this kind of prison cell

#

Maybe as a holding cell

#

Or a "hey stop having a mental break pls thanks" cell for colonists

oblique trout
#

it's good to know that i should never interact with any mechanoid fights in CE as the lancers just cheat

#

also even if i BLOW UP the reinforcement beacon with a satchel charge, the first thing that i always do, it still goes off

#

entirely unfair

oak sailBOT
#

You’re… giving your prisoners comfortable rooms? And not just putting them in random two tile rooms with no furniture?

atlas (#1 IPS-N fan)ā€„ā†©ļø

[Reply to:](#1176792551227924560 message) rate the prison layout (do note that in the finalised design i moved the heater into the hall and pu… šŸ“Ž

candid dock
#

hey look, humane living conditions.

oblique trout
#

they are still granite rectangles, with only room for clothing, whatever the nightstand has, and a space to eat

oak sailBOT
#

😟

Rose (It/Its/She/Her) | The Labrynth Dollā€„ā†©ļø

[Reply to:](#1176792551227924560 message) You’re… giving your prisoners comfortable rooms? And not just putting them in random two tile rooms … šŸ“Ž

#

what???

#

we just put our prisoners in spare bedrooms

oblique trout
#

that's my usual early game tactic

#

but i want a dedicated prison now

oak sailBOT
#

We currently have a prisoner in the battery storage room while we put together proper rooms

candid dock
#

admittedly my normal bedrooms are the ones where I am min maxing the hell out of space because so many other rooms are more important.

oak sailBOT
#

(Tbh I always put them into a dedicated prison barracks after the early game but sometimes it’s funny to pretend I’m actually a horrible person)

17, catgirl (it/she) | sylvania_ā€„ā†©ļø

[Reply to:](#1176792551227924560 message) what???

sacred crater
#

MY PRISON BY COMPARISON

#

this way when the entities inevitably break containment

#

they die first

candid dock
#

see I couldn't do this, because I take prisoners to make them colonists.
If I don't want them, they bleed out where they got fended off from in the raid.

oblique trout
#

how does this hospital look? all hospital beds, two TVs so they're all covered, cooling and heating (protected with granite cause i am smort), autodoor, and storage for medicine/implants

#

with space to expand behind to make a genelab/rejuvenator room

civic mango
#

a single end table can service two beds (or more if you're crazy but it looks dumb imo). so you could save some room/materials and even put an extra two beds with the saved space if you move the other beds over. I also like to put a table in my hospitals for the doctors/patients to eat off of if they're mobile.

clear hare
#

but yeah slap a table and chairs in there, sometimes I do a chess table first for more recreation options

oblique trout
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user atlasrules87 reportedly forgot to make psychite production with a hussar colonist

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problem's solved now at least

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just need to get rid of her completely incompatible ideoligion

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she's a hussar but no body modification or drugs

tired aspen
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When making a base, should I overbuild by a lot, for further capcity?

candid dock
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plan for it, but don't commit till you need it.

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due to the way the game scales threats to wealth, you wanna be careful of building big base without it properly being defended...to an extent.

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unless you've tweaked the difficulty, you're generally better off being a bit more careful with wealth management, and making sure that atleast some of that goes towards keeping your base safe.

clear hare
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I mark out space for additional bedrooms and buildings but yeah, don't build them until I have the people and ability to defend them

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I also play with the Floors Are Literally Worthless mod which helps keep wealth in check

candid dock
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Yeah, checking the value of items you place also helps.
me getting flash backs to the time I used wall lights everywhere, and they inflated my wealth so bad.

clear hare
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Me, crafting a meticulous base

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The humble gold plate armour a tribal dropped and I forgot to sell:

oblique trout
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just leave a little wiggle room in case you need to expand for more colonists/new buildings

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like, i've left room behind my hospital to add a genetics lab

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but also room for more beds

oak sailBOT
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survived our first death pall

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it happened right after a raid and a devourer attack, and then we had some allies jump into help, only to get eaten by all the shamblers and turn into shamblers themselves

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in better news, our pantry is full! :D

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(unfortunately, our pantry is full sweating )

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How do you have so much meat!?

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by farming a lot of large animals, plus some amount of hunting

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We usually just stick with rice the entire game!

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(genuinely, it's been a bit of a headache to get going smoothly but it hasn't been that huge of an issue)

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your pawns are missing all their vitamins and nutrients 😤

Rose (It/Its/She/Her) | The Labrynth Dollā€„ā†©ļø

[Reply to:](#1176792551227924560 message) We usually just stick with rice the entire game!

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Delicious nutrient paste…

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most of what we do is just what we would personally do if we were ever in our pawns shoes, tbh

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only having one kind of thing in your food like. ever? seems like it'd suck

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i mean, we even have had all of our hydroponic greenhouses growing different foods

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Maybe I should get Rose to play rimworld and like

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Force her to make a colony for normal people

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it makes the game very fun and relaxing :3

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making our pawns happy makes us happy

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it's really really fun to build little communities

sacred crater
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A decent animal farm will produce more meat than you know what to do with

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Can easily acquire kibble through hay and insect meat

oak sailBOT
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hmm

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is kibble a better foodstuff for animals than hay?

civic mango
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hay is good for herbivores. kibble is actually more nutrition dense than hay, and is good for pretty much all animals and doesn't rot. however kibble is more labor intensive as it needs to be "cooked" at a butcher table, whereas hay can be eaten as a plant and after harvesting.

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note that you can actually turn hay into kibble

oak sailBOT
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hmm

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i think we might try that out, we didn't even realize we were missing it

sacred crater
civic mango
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usually I bill the following, in this order:

  • make kibble forever using insect/twisted meat and any veg
  • make kibble until you have 250 using any meat and any veg
    (for the times where there isn't any insect meat laying around; but I am a shameless mountain base addict)
    with a shelf or three in the barn dedicated to hay, kibble, and fertilized eggs (if necessary)
oblique trout
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oh my god right that's what insect meat can be used for

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I got rid of all my insect meat because colonists dont like it

sacred crater
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Yeah you just cut it with hay to make kibble

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And feed it to animals

oblique trout
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well i don't have any insect meat anymore, and i haven't had an infestation for a while

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so i'll keep it in mind

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rn i just have the uh, chest freezer mod

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installed in my barn

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with a bunch of hay

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as you can see here

oblique trout
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rate my colony (also give suggestions on what to do next as im kinda stumped)
orange: muffalo pen
purple: prison cells
black: corpse dump/crematorium
blue: dormitories
yellow: dining hall
turqoise: laboratory
magenta: kitchen/butchery
white: workshop
green: storehouse
cyan: freezer
white: infirmary

oak sailBOT
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maybe add a rec room?

atlas (#1 IPS-N fan)ā€„ā†©ļø

[Reply to:](#1176792551227924560 message) rate my colony (also give suggestions on what to do next as im kinda stumped)
orange: muffalo pen
pu… šŸ“Ž

oblique trout
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could honestly split the dining hall into a rec room/comms room

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though honestly eventually I will want that entire building to be the workshop/storeroom

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because i have rimefeller, dead man's switch and rimatomics

oak sailBOT
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we've been having one of our artists make some statues, but she just keeps making ones of her wife

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not that we can blame her tbh

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We diagnose her with terminal lesbianism

oblique trout
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wtf eva

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said chair is also in a prison cell

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also geothermal generator that ISN'T enclosed by granite 😧

oak sailBOT
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It looks like it’s in the middle of the base, so if it’s being hit things have already gone horribly wrong

oblique trout
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true

oak sailBOT
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,,, is it normal to enclose geothermal generators? we have multiple that are right in the line of fire during raids, and they've never been destroyed before

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We do it if they’re far away from the main colony

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Sometimes raiders melee them to death

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oh, huh

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i guess we've just never run into that

serene edge
oak sailBOT
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also, taking this opportunity to share what we managed to make, finally, after about 10 years worth of trying to get our artist a creative inspiration

compact dawn
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s: also also; we're taking some advice we've seen given to others, and decided to build some little defensive shooting galleries

clear hare
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niiiiiiice

oblique trout
oblique trout
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kerfur :)

oak sailBOT
oblique trout
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i need serious help how do i build defences for combat extended and rimworld in general

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i can never get this down

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and raids are getting to the point where they're becoming insufferable

oblique trout
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this is what i have right now

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three turrets, and a big perimeter wall in progress

clear hare
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so L shapes and other breaks are good

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double walls

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having internal defences is also good

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there's also a variety of kill corridors from simple to ridiculous

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this is the classic simple one

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(colonists fast path in a zig zag, enemies do not)

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Oh and in CE having a nice mix of weapons

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You want a couple people with machineguns or something that causes suppression

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a grenade launcher or something that fucks people up who ARE suppressed

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and then from there it's kinda up to you

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if your L break or cover is close to where enemies pop out you want a lot of shotguns, machine pistols, and close range fight winners

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or you can space stuff out and have more people with sniper rifles or marksman rifles and plan on picking people off as they come in

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I mostly use turrets and other stuff for distractions and drawing aggro rather than for any combat power

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Oh and smoke is a great GTFO equipment

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ideally you should have somewhere to go if it's clear things are Not Going Well

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like a second covered position inside the base

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I can give you more advice if you post a screenshot of your base during the day lmao

sacred crater
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Sniper rifle to pick off armored people

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Invaluable in my defensive Strat

sacred crater
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Guarded by heavy turrets

clear hare
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and something for mechanoids. Lots of things for mechanoids.

sacred crater
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Rocket launchers for mechs

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Disposable rocket launchers

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You can also wear one that goes to your utility slot if you have DMS

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Either that or just use auto cannon turrets or similar

oblique trout
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real weird rimworld bug going on in my save rn

[Ref 46C4AA31] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch2 (Verse.Map)
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)```
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happens for every pawn on screen, every second

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they're all currently sleeping

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everyone in bed save one person is invisible too

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when flade here gets into bed he becomes invisible too

oblique trout
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Even weirder

I load it on steam deck with the exact same save with the exact same mods and exact same mod configs

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Nothing

clear hare
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Wild

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Also god I hate the empire being mad at me

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I have an event for you

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"Is it an aerodrone bombardment"

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it's like five of them lmao

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This is why I have to live in little tunnels under a mountain like bin laden

oak sailBOT
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we just send them our trash (excess leathers and wools from farming) to buy influence

clear hare
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sadly this is a deserter playthrough so hoes mad

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but I let my visibility get too high so now they keep bombing me

sacred crater
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I just laugh in my energy shied

clear hare
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I just

oblique trout
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Awesome.

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maybe it was me resetting graphics setter

oak sailBOT