#Colony Sims Talk Ahoy! (Rimworld, Dwarf Fortress, etc.)

1 messages · Page 3 of 1

fervent lantern
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the garage grows

small geyser
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I find it amusing that you built tanks before trucks. 😄

fervent lantern
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Yep. Tbf the tanks didn't cost engines or suspension or tires. Just raw steel and components

smoky birch
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Are they from different mods or something?

sacred crater
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Yeah

fervent lantern
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Yep! The trucks are from vanilla expanded while the tanks are from Titan Vehicles (Continued)

ashen urchin
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I need to stop compacting evolution chambers

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At least I don't think I can make it any smaller now lmao

small geyser
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... I need to build some evolution chambers

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I think ranching improvements are what my first 2 planetoids will work on while I'm getting oil up and running on my 3rd

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Disappointingly, it doesn't have any volcanoes. But I think I can still make a petroleum boiler using the bottom-of-the-map magma.

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Lack of plastic is really starting to impact my plans in all areas, so that's priority #1

elder aurora
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Eventually a thermium aquatuner will provide all the heat you need

ashen urchin
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getting 3 hatch ranches up and running as early as possible helps so much

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each ranch can feed ~4 dupes

small geyser
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Yeah, hatch ranching is high on my priorities too, haha. I didn't pick a Terra start, so no hatches on either of my first 2 planetoids.

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3rd one does have them though

fervent lantern
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Tadaaa

woven perch
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Pph nice base

fervent lantern
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oh no this isn't my whole base, its just an extension of it

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but ty!

small geyser
elder aurora
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Puft ranching is a lot easier now with the separate pickup and dropoff buildings

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You can have the ranch have two dropoffs. Once Prince, seven good boys

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You could even make a side chamber for the prince where it's separated by liquid but in the same "room" and in a vacuum if you are really scarce in the gas you are trying to deposit

untold grotto
fervent lantern
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hehehehehehehehehehehehehe

fervent lantern
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My museum is coming along nicely (also Bump!)

small geyser
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Ooh, fancy!

fervent lantern
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thanks!

edgy shuttle
clear hare
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-3: ate without table

dapper shoal
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awww

small geyser
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Accurate

small geyser
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Automation is fun!

elder aurora
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Nice

small geyser
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Of course, half of the wires melted when the rocket on the right launched. sadcowboy

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Rebuilt all the exposed bits out of steel, shuffled things around to hide the wires inside tiles where possible.

ashen urchin
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hm, not sure about any other improvements I would be able to add here, other than eventually moving the hvac

small geyser
ashen urchin
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hydrogen coolings really nice yeah, since you can just have it in atmos unlike the aquatuner

elder aurora
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is that a great hall

small geyser
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Definitely make sure it's a great hall if it doesn't count yet. That's about the easiest +6 morale possible.

ashen urchin
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it's a great hall yeah

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all it needs is a planter and a water cooler

elder aurora
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there is a lot of space left of the freezer which made me worry about room size being too big

ashen urchin
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left of it isn't the same room

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it's for an eventual second great hall

elder aurora
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i dont see a door separating the mess tables from the freezer

ashen urchin
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oh good point

small geyser
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It's not a separate room though, yeah - the liquid gates don't separate rooms

ashen urchin
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can just put doors next to the liquid lock though

small geyser
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I'm curious about the shipping layout, though. One conveyor loader drops into the lower freezer, sweeper takes from there to load the grill/range; 2nd loader ships finished food to the upper freezer?

ashen urchin
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yeah

small geyser
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I should really set up freezers in my game. I'm overproducing so much food that the spoilage doesn't matter, but that's also bad efficiency. 😄

ashen urchin
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it's so incredibly easy to set up a freezer

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even if you don't wanna fuck with liquid locks, you can just use a refrigerator with a low max storage

small geyser
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I'm using a mod that makes airlocks actually seal unless they're set to Open, so I don't have to mess with liquid locks at least.

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Liquid locks always felt silly to me, so I prefer making the building called an airlock actually work as an airlock. 😉

ashen urchin
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but yeah this kinda design is what I'm going for

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Though, if I really wanna meme and make it two separate rooms

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hm, it would leech cold to the lock though I think

elder aurora
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a pneumatic door in vaccum doesn't transfer heat iirc

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can easily test in sandbox by making some 1000C steel and -100C soper coolant over the water there and placing the door though

small geyser
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An open airlock door in vacuum definitely doesn't, otherwise all the tricks for using doors as automated heat transfer widgets don't work.

fervent lantern
dapper shoal
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maybe belongs in a thus-far uncreated transport tycoonlike post, but i've been having a lot of fun with workers and resources again. (this design does not work at all because i forgot all jobs have three shifts)

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those workers are NOT resourcing

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grand total of ten guys trying to split a 30 person service job between themselves over three shifts this is peak retail

azure cargo
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Have youve considered giving them a pizza party once a year?

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Also what game is this?

small geyser
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I believe it's called Workers and Resources - IIRC it's a communist econ/industry planning game?

last pebble
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Communist econ
Reinvents capitalist job shifts

gleaming flax
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Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services – use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, tr...

Price

$39.99

Recommendations

17491

Metacritic

81

▶ Play video
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Really, really in depth city builder

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Like you have to buy every garbage truck you need and you have to pick from available models

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You can split trash into up to 7? types and then process them all differently

small geyser
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It puts the Planned Economy into economy planning games 😉

dapper shoal
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something i think a lot of people miss, is that its difficulty settings are very granular. if you'd like, you can use the preset modes, or you can, like me, toggle off certain problematic elements like water, which i find kind of tedious just because you have to take into account pipe diameter, water pressure, and gravity, all while already handling heat which already involves hot water tanks and cubic meters of water

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what it does that i find quite unique, and also something that slots it more into the colony builder niche in my brain, is that your budget is only drained when buying resources (or grown by selling commodities and raking in money from tourism.) there are no "maintenance costs," per se, only the cost of the materials needed to maintain whatever it is that needs maintained, and once you have that production chain you no longer need to buy it as long as supplies are sufficient at home and you can get it where it needs to be in time. (also, you have two currencies and you can only buy things from NATO with american dollars or from the warsaw pact with rubles)

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the workers are also given great detail. they have lifespans and very simple personalities. (do i need alcohol? do i need to go to church? what is my current education level, do i own a television?)

clear hare
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well

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time to load a save

sacred crater
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mey just fleshlings

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i think you can handle it

clear hare
sacred crater
clear hare
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but then I reloaded a save and actually full assed the fight

sacred crater
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surprised that they downed you while wearing heavy armor

clear hare
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the first time I was holding a baby and I was like 'ahhh they'll be fine'

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Flesh creatures have surprisingly good AP

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Cody my leader got a fucking brain scar through a deserter helmet

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from a toughspike

sacred crater
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ah right vanilla rimworld has different armor system

clear hare
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Ah yeah if this was CE, we would literally stand there all day

sacred crater
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then yeah get guns

clear hare
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in the world's dumbest standoff

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I once had a dude in CE legitimately nearly starve to death while being attacked by a cougar

sacred crater
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base CE makes fleshbeasts extremely trivial to kill

clear hare
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he just kept getting downed

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but it could not pen his armor

sacred crater
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lmao

clear hare
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and I couldn't even fast forward because it was just

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CLINGCLANGCLINGCLANGCLANGCLING-

sacred crater
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just send someone to kill'em

clear hare
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On a lighter note

sacred crater
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she did what now

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lmao

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this is why I give my chars Endling trait

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so that I don't have to shoot endless waves of my pawns' own relatives who are on the planet despite me having crashed on it from OUTER FUCKIGN SPACE

serene edge
ashen urchin
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I do kinda wanna get back into rimworld but that dlc tax

fervent lantern
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oh hey I have something for this

unborn frost
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Ok, I have a really good pawn. Mans is my best builder, one of my best researchers and an 11 shooter.

BUT

He has one scar on his leg that leaves him in permanent Serious Pain (-10). I just need to find a bionic leg and I can fix it, but until then, I am :|

unborn frost
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I got a bionic leg! cookieyays

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We love being able to slam out 10 normal+ longswords on a whim

unborn frost
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Sometimes I feel bad about hitting bandit camps made up of 3 dudes with poor shortbows. Then I find their rations [human meat] and I don't feel so bad any more.

barren mango
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Would Frostpunk and They Are Billions fit here?

clear hare
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Yeah!

barren mango
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Oh hell yeah

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Also Anno series.

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Anno 2070 player here. Like, the only one.

celest needle
barren mango
celest needle
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I mean same, although my most longterm 2070 colony was all three

barren mango
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Fair

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I like the Eco-Aesthetics + Tycoon Military mix.

celest needle
barren mango
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That is bootiful

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Have you done the campaign?

celest needle
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Yes, a long time ago

unborn frost
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How do people store their hay in rimworld?

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Cause it lasts around a year

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Unless you refrigerate it

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or do you just attempt to turn it all into kibble?

sacred crater
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It’s not like I face shortages of twisted meat or insect meat

unborn frost
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I.... Don't find a lot of insects. Is that normal? Also, my colony is primarily underground, so I avoid doing stuff that could upset the colonists too much more (having to butcher humans)

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But I have a stock of turtles and cows, so the amount of meat I have is always crazy high

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Like, if I just had to survive on what's in my freezer, I have years of meat

sacred crater
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Technically speaking you can place a freezer next to the animal pen

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Where you store the hay

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And animals will eat it on their own as long as you place an animal flap for them to access it

civic mango
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I'm a masochist who tries to find a sweet spot where all the hay gets used up by the time winter ends and I use kibble as a buffer until the first crop grows, usually by a make-until-you-have-X bill for the kibble. Ingredient restricted unless necessary.

clear hare
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Personally I just grow haygrass where my animals are and let them eat it and if it goes to waste oh well

ashen urchin
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You're gonna get so much more by the time the hay rots, same with herbal medicine

civic mango
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something you could do is have a dedicated shelf (or shelves) for hay in your freezer at high priority, and then have other, smaller shelves (or zones) in the barn at higher priority. So any excess hay will get put into long term storage when the barn gets filled up. At the expense of extra colonist labor hauling hay whenever the barn shelf gets used.

small geyser
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extra colonist labour
That's what dogs and dryads are for. 😉

fervent lantern
unborn frost
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86 veils (of normal+ quality) is a LOT to manufacture in 12 days time

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But I got it done

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Why does uranium weigh 1kg / item T^T It's so damn fucking heavy

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ugh, boom rats self-taming is annoying

unborn frost
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Is an Archotech eye for my cyborg sniper worth 3.5k? I'm thinking I buy it, even if it isn't, cause I'm currently sitting on like 9k+ silver and am thinking about making a bunch more shortly

unborn frost
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I need to empty my stupid fridge T^T

fervent lantern
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MORE SHELVES

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Or you can start making more lavish meals?

unborn frost
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... oh yeah, i could just go straight up to the expensive meals

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I need to expand the freezer, I think

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Cause I have shelves everywhere it makes sense to have them

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So if I need more space, I need more space

unborn frost
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possibly cause the mechs actually manage to damage my characters and the two infestation events were in my mining tunnels which is terrible for them and great for me

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so I straight up didn't take damage

woven perch
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But what if a bad double cold snap hits your colony on top of a toxic fallout and a siege and a breacher raid and one of your pawn has malaria

sacred crater
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Uranium mace is a go to for early game melee weapons for that reason

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Also consider getting adaptive storage

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It’s better for performance than vanilla shelves

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And costs less space

unborn frost
unborn frost
civic mango
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uranium is in fact one of the densest metals to exist, so it makes sense that it's heavy

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(funnily enough gold irl is slightly more dense, but it's "small pieces" currency adjacent denomination in rimworld makes it hard to justify a high mass. Each piece of gold is 8g in rimworld, meaning a full stack of 500 is 4kg)

dapper shoal
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on the forums sylvester said a uranium mace is better thought of as a depleted uranium mace, and it's 100% uranium. pure uranium mace. explains a lot

sacred crater
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Adaptive storage is a very good mod

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I had my doubts but it made my base building so much better

unborn frost
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How much... easier does it make the game?

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Also, do I keep turtles or cows?

untold grotto
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i think turtles were made pointless unmodded

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cows still give milk

sacred crater
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The real answer if you want to be fully efficient is none

woven perch
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For context you can store like 1000 rice in 4 tiles with the food barrel

candid dock
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I'll be honest it doesn't make it easier, it just makes base building not huge

fervent lantern
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it also makes your storerooms REALLY pretty

sacred crater
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yeah

unborn frost
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Dangit, I'm a sucker for pretty bases

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I'm staring at all the DLCs trying to decide if I can be a little financially irresponsible, as a treat -_-

unborn frost
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Ok, which adaptive storage mod should I be using?

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Adaptive Simple or Adaptive Ideology?

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oh, wait, do they recommend using both? EyesSquint

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the answer is both, ignore me

unborn frost
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I have just started a new Rimworld game cause I got all the DLCs

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And landed next to an ancient strider thingy

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Spooky

fervent lantern
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👀

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The strider is for unlocking mechtech

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so you can make your own mechanoids

unborn frost
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Oh, perfect for my polyamory-encouraging mechanicus cult

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is it... dangerous?

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I may have forked myself this run

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None of my colonists have an affinity for construction and none of them have more than 2 T^T

fervent lantern
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but its the only way to get the stuff to make mechs

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good luck!

unborn frost
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I would like to scream

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All of my colonists refused to eat meat, despite it being acceptable to the ideology and none of them having the Vegan trait.
So they're all hungry, two break, and then I get a mad Cobra

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So.... new colony time!

unborn frost
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.... that's not adaptive storage tho?

sacred crater
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It uses adaptive storage framework

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See required item list

unborn frost
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uses Adaptive Storage
is called AdOptive Storage

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:|

sacred crater
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But yeah Reel’s is probably the best out of the storage mods

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Just watch those load order

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Have you got rimpy?

unborn frost
sacred crater
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If you don’t know you don’t have it haha

unborn frost
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oof

sacred crater
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It’s a mod order loader

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So that you don’t have to boot up rimworld just to switch around mod order or activate new mods

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Extremely convenient if you use a lot of mods

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It’s library file and instructions on how to use it should be available on steam workshop

unborn frost
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oh, that's right

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Yeah, I tried to get it working once upon a long time ago, but got fed up with it

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Decided the like 30 sec turn around was acceptable to not fuck with rimpy

sacred crater
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more like a 5 minutes if you use a lot of mods

unborn frost
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fair enough

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I, personally, don't wanna use that many mods tho

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so

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¯_(ツ)_/¯

woven perch
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From my experience it's pretty good

woven perch
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Though there is a mod that gives bigger beds for your polycule and one that lets pawns in a polycule sleep with each other in shift

sacred crater
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Technically if you only put the beds belonging to members of the polycule in the room

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The room gets re-sorted to be a Bedroom

woven perch
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Oh neat

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Works for children too

sacred crater
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Huh does it?

woven perch
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Yeah, I remember my colonists not complaining when I make their children sleep in the same room as them

elder aurora
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Duplicants will now occasionally slip while walking over ice or puddles of oil.

candid dock
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eheheh

unborn frost
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Welp. I'm hoping 30 days of tending to this guy with the weird paralysis is worth these stats. Considering I don't have a strong doctor-type yet, it should be

woven perch
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Nice

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Worth it for the shooting and medical

unborn frost
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He's also got an animal-summon power

fervent lantern
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ooh, the furry xenotypes

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Unless that's a modded one 🤔

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the medical will definitely be helpful

unborn frost
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furry xenotype, yeah

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hmm, kinda wish I had gotten carefully prepared to make all of my starter colonists bi

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It would have been very funny

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(is there a way to induce the Bi trait in-game?)

fervent lantern
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this one, technically

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since you can add/remove traits on the fly, outside of the creation menu at the start of the game

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much better than prepare carefully, since that mod has some incompatibilities that make it very... bad.

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to the point it causes problems in late-game colonies

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alternatively, you can use this and set the commonality of every pawn to be bi

unborn frost
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sweet

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... I can't prevent child labor in my colony. I swtg

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I set the lil bugger to "all time is sleep or recreation"

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Still manages to make herself a new romper T^T

fervent lantern
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😔 yeah

unborn frost
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AND NOW SHE'S UPSET SHE HAD TO WORK

fervent lantern
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I personally see it as they're learning the ropes of the colony in their free time...
which does make me weirded out when they're blasting stuff in a smelter 🤔

unborn frost
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THE LITTLE BASTARD

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I SAVED YOU FROM RACOONS

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me @ local noble who needs me to imprison his (her?) sneaky link: "please ignore the indoctrination. we just wanna show you about cyborgs and polycules"

unborn frost
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mmm, I wish I could make "patchleather" meat :|

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It'd make life a lot easier

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mmm, there's mods for it

fervent lantern
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also I believe VE Mechanoids has a building that turns meat into ground, mixed meat

woven perch
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Should work well as your sniper or kiting gunner

unborn frost
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hmm, do I take Work Speed or Movespeed here?

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I think movespeed, especially if I plan to have them work as a doctor?

fervent lantern
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makes sense

unborn frost
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Why is everyone that wants to join my society a funking child?

fervent lantern
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the children yearn for the MACHINE

woven perch
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Rimworld is like "hey I know I just sent that cold snap your way and you are on the verge of running out of food, but look it's a child!"

sacred crater
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Children can make good laborers

unborn frost
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So, I got thrashed by xenotype soldiers T^T (how do they pay for all those alterations?? they had Very Fast + Reduced Pain + Great Melee T^T)

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Time for a new save, ig

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Time to figure out what ideology I wanna mess with

clear hare
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They pay for it with addiction to Go-Juice or they fall into a coma and die

unborn frost
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Not sure, they just rolled on me

candid dock
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basically great shock troopers/horrible to play against because they tend to come in absolutely hopped up on drugs.

candid dock
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and superior firepower is how you deal with them, but that's hard to do.

clear hare
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Yeah go-juice sets your pain to x0%

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which means they will never drop into shock from pain

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it's run them out of HP or hit something vital

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And they're usually just used by the empire so they tend to have body armor

candid dock
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and generally they don't "pay" for it, factions will have like a spawn list of gear/raid points and will assign that to the amount of pawns that will raid you.

It does suck when you're just not ready for raids.

clear hare
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it is based on wealth, so you do need to be careful how much stuff you own vs how much you can protect

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try a kill box or a classic trap corridor if it keeps happening

candid dock
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Yeah, I forgot it was based on wealth.
generally having a low wealth/most of it is focused on defence will be the way to go.
Though you can also maybe figure out different set ups with time

clear hare
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Something like this is cheesy but effective

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or something more open

candid dock
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or if you're cheeky like me, turning a base radius into deep water and having only one exit and entry.

sacred crater
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Just invest in weapons first

woven perch
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They don't get downed from pain so your only hope is dealing enough damage to either kill or immobilize them

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They run pretty fast too so no outrunning them

sacred crater
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i also invest in go juices pretty early

woven perch
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I don't tend to use go juice for much since I run killbox

clear hare
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(Not my image)

smoky birch
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🥳

sacred crater
woven perch
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Starting a new tribe going all in on ranged

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Damn they're strong

unborn frost
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I... did not realize a Grand Meditation Throne took 3,669 work to build

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This is gonna take FOREVER

unborn frost
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... do I recruit the unnaturally old child that has necromancer nanites in her body?

fervent lantern
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go go go go

woven perch
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You can incorporate a corpse box into your defense for her

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Children have the potential to be the most cracked colonists

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But they take so long to get fully online, and even then there is an awkward period where they are technically an adult but still suffer from having less HP than one

unborn frost
woven perch
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Lmao?

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Is she a timeless one or something?

unborn frost
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yeah

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also, for some reason, the new mother in my colony really likes the psychic throne room to breastfeed in. Kinda weird

woven perch
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They feed at the closest table I think

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Table with chair

unborn frost
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There's no table in there, just a BIG throne and some braziers

sacred crater
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Thrones count as comfy chair

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Build sofas in your nursery to avoid it

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Table not necessary

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But add a table and it will double up as a place people can have lunch while wandering the base

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Just click social gathering place off on the table so that your pawns don’t get sonic attacked too often

woven perch
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Sharing my current colony

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Decided to go no killbox for once

unborn frost
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I'm working towards a 50/50 solution for now: A way to funnel more invaders to fewer chokepoints, but not a true "one corridor of traps" killbox

woven perch
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AdamvsEverything has a vid that deals with raider pathing

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In a nutshell, if they can find no obvious thing to attack like an exposed colonist or an object, they will split up to attack random walls

unborn frost
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I'm trying to funnel some of them through an insect nest, cause I have like 4 or 5 of them on the map

ashen urchin
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That's why I liked CE, it really let you do stuff well without killboxes/funnels

unborn frost
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Lobotomy Corp seems designed to drive me insane :(

clear hare
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genuinely true tho

ashen urchin
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Allow me to continue to be sponsor free and keep saying naughty words: https://www.patreon.com/MrSamuelStreamer

Two Archoseeds are sent to a Neolithic human world to guide them in their journey, but the two Archoseeds have a disagreement on who should guide the humans, leading to all-out war.

This is a traditional Generations style series, whe...

▶ Play video
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starting with literally nothing, like, no research to the point where the only thing in the crafting spot is "find a nice rock to hit people with"

sacred crater
smoky birch
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Oh god

unborn frost
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I cannot decide which reward I want

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My high-shooting character could use the eye. My high-melee pawn could use the arm and the sword

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My psyker would love +10 honor

smoky birch
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High power melee pawns are really fun so I say monosword

topaz monolith
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hello ive just finished my first rimworld playthrough and id like to dabble into mods, any vanillaesque mods i should get?

clear hare
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I would advise against the Vanilla Expanded Races, they're very complex

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but factions like empire expanded, deserters, ideology, furniture, food, etc

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lots of very vanilla adjacent stuff

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Here's a big list to pick and choose from

small geyser
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I'll second the Vanilla Expanded stuff in general

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Aside from that, I think most of my mods are QoL/UI stuff

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I also always add the one that lets you research fuses & breakers, because I feel it's absurd to be able to craft bionic spines but not a basic electrical fuse.

sacred crater
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if you are feeling a bit spicy you could try Eccentric Security Systems

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for guided missiles

woven perch
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Makes forests more dense and such

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Geology adds more map type so you can have stuffs like coves or river deltas

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A bit more diverse than vanilla's maps

sacred crater
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don't install every vanilla expanded mod btw

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they might not be cross compatible

woven perch
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They all are but some of them introduce systems that aren't very vanilla-like

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Like Outposts or Trading

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And some allows straight up broken stuffs like Skills Expanded letting you have 1% aiming time or Psycasts Expanded

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The Weapons Expanded components can be straight up bloat if you don't use them

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And Accessories Expanded gives you broken stuffs like a ranged shield belt

sacred crater
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It’s more in the sense that they are balanced with respect to vanilla rumors and not the presence of other mods including other vanilla expanded mods

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So mixing and matching too much will likely have unintended consequences

fervent lantern
#

welp

#

I think my rimworld instance has crumpled under the weight of its modlist

#

time to

#

time to (sniffle) purge my mods

#

😭

woven perch
#

Nooo

unborn frost
#

Is there a way to put a tree in my prisons?

#

Pretty much all nearby factions like/love trees

unborn frost
woven perch
#

The temp loss wouldn't be too significant with just one tile, and while the cleanliness could affect your operations, you could build a separate prisoner operation room

clear hare
#

I think most Vanilla expanded mods work together

#

they're made by the same mod team

#

I (have) run them all and not seen any issues, but I think a lot of them just add too much shit

#

the races in particular I think are too complex to bother with, and outposts and skills are too strong

#

Psycast Expanded is not balanced but IS really fun and can let you do like, a magic university or a late-game tribal colony

woven perch
#

Oh yeah I can't recommend Adaptive Storage enough

#

Massively compacts the base so you have space for other stuffs

sacred crater
#

Yep

ashen urchin
clear hare
#

true yeah

#

the food and cooking and animals mods work together I know

fervent lantern
#

bump!

#

also I really like what I did here with this house

woven perch
#

Very cozy

clear hare
sacred crater
fervent lantern
#

yeehaw...

clear hare
#

If you're cold, they're cold. Let them into your chemfuel storage

smoky birch
#

I wonder what it feels like to pet a boomrat

clear hare
#

Squishy

candid dock
#

like a balloon filled with oil, and sometimes random fur.

serene edge
#

Greasy rat

ashen urchin
#

okay this sent me

#

So there's an event that makes someone from another faction propose to one of your colonists, either moving into your colony or that pawn moving to the other faction

#

There's a mod that adds orangutans and they teach people skills, which requires a social screen

#

This apparently lets them propose to your pawns using the above event

ashen urchin
#

Allow me to continue to be sponsor free and keep saying naughty words: https://www.patreon.com/MrSamuelStreamer

Two Archoseeds are sent to a Neolithic human world to guide them in their journey, but the two Archoseeds have a disagreement on who should guide the humans, leading to all-out war.

This is a traditional Generations style series, whe...

▶ Play video
#

This intro rant finally put it into words why I don't care for industrial playthroughs

candid dock
#

(I mean this is why I don't super care for modern era games in general or games that try to do a weird combination of modern influence. Be weird)

dapper shoal
#

it only bothers me when social media becomes a thing referenced

#

cities skylines twitter bird thing
ORANGE JUICE AND TOOTHPASTE

#

getting a popup every two minutes that reads "#power #outage #lol! #wtf" and feeling the dread seep in

golden inlet
#

on the subject of games with overeager references to our time and colony sims
surviving mars having legally distinct Musk rocket company as a playable faction, and the concept for Musk rocket company's big rocket as the default ship everyone uses, leaves a bad taste in my mouth now.

oak sailBOT
untold grotto
#

yeah i have a feeling if surving mars was made now musk would be a parody faction thats bad

dapper shoal
#

he is not spacex

#

i wish he was less of spacex

#

miserable work environment apparently

untold grotto
#

at the rate musk is going they might replace el diablo with musk

ashen urchin
#

Surprised the save didn't self immolate at that point

serene edge
#

You can see in the comments that in some parts it absolute has

fervent lantern
clear hare
#

Potat

clear hare
#

my rimworld pins arrived :3

fervent lantern
#

Colony Sims Talk Ahoy! (Rimworld, Dwarf Fortress, etc.)

#

there w ego

#

for ease of access

clear hare
#

I have been playing rimworld again recently

#

this time as a Sikh gurdwara

#

flexible ideo that started with Healthcare (because it forces having a hospital and at least Charity: positive)

#

then I picked up Vegan (because there's no vegetarian, and yeah I know sikhs aren't all veggies but hey)

#

and uhhh Monastic because it's basically a temple complex anyway

#

Has expanded a bit since then

#

I have Hospitality mod on but I just open tons of spare beds and set them to $0 and 'guests can take food for free'

#

and I make sure to try and save raiders

#

then I capture them and top 'em up with blood (I hemogen extract my colonists every 3 days or so), and release em

#

or convert and recruit any that seem....unsuited to raiding, or more suited to monastic life

#

also my favorite mod recently is the one that uses the food that you have in your colony to texture meals

#

So like, if you have these things in stockpiles, the meals will take on those for pictures

#

even if they still try and cook, idk, 60 nutrition of Onion

#

I really like imagining what sort of foods my colonists eat anyway, and try and not mono-crop, so this mod is my fave

sacred crater
#

So you are vampire Sikhs?

clear hare
sacred crater
#

Yeah but for what purpose

clear hare
#

like an actual red cross station, I just save the blood and use it for transfusions

#

It can save people dying of blood loss

sacred crater
#

Ah I see

clear hare
#

especially in CE

#

where it's common to see like

#

1-2 hours until death

sacred crater
#

Yeah

#

It gets rid of automatic death on down

#

But also means that you will see something like that

clear hare
#

Turns out shooting someone like 4 times does that to you

sacred crater
#

I just have a few hemogen wine for my sanguophage in her inventory

clear hare
#

my guy is slumming it

#

high stellarch of the empire visits 2 bit colony

sacred crater
#

Maybe you should detain him

ashen urchin
smoky birch
#

Welp, someone either arrest him or get the beating stick

sacred crater
#

nah

#

just order him anesthesized

#

oh wait he has to be willing for that

#

hmm

smoky birch
#

Yeah, mental breaks in scenarios like this mean the beating stick

untold grotto
#

i often see sir graffo edits but i think this is one that isnt

#

possibly

smoky birch
#

I think he started out with rimworld stuff yeah

sacred crater
#

and then just immediately release him and immediately anesthesize him

#

these days I just drag them into the biosculpter medpod

smoky birch
#

Yeh

#

But sometimes they resist arrest so 🤷‍♀️

ashen urchin
#

There's a psycast that stops mental breaks by putting the target in a brief psychic coma

#

bad news, that brief psychic coma scales with both the targets psy sensitivity and how good the caster is at it, so in modded it rolls around to being kinda useless cause a brief coma of ~a year, isn't uncommon

sacred crater
#

well if you are looking for modded solutions there's also a stungun

#

hmm

#

actually psychic shock eh?

#

never heard of it putting people in a coma of a year lmao

serene edge
#

It also has a chance to give people brain damage

ashen urchin
#

it's not psychic shock is one of the words, words of serenity maybe?

#

Also didn't happen to myself since I don't have any of the dlcs, but a playthrough I'm watching

candid dock
#

if one is looking for a mod to deal with mental breaks, I believe there's one where your social pawns can talk down the mental breakers and they'll go to their room afterwards if successful.

ashen urchin
#

I forget which mod adds it, but the execute command also works well if you use a blunt weapon, chance on kill vs down depends heavily on weapon type

ashen urchin
#

Allow me to continue to be sponsor free and keep saying naughty words: https://www.patreon.com/MrSamuelStreamer

Final Map Renders: https://drive.google.com/drive/folders/1onyjhNCr7Yv3N4FXqjQZRhIAPG62Oyde?usp=drive_link

Two Archoseeds are sent to a Neolithic human world to guide them in their journey, but the two Archoseeds have a disagreement ...

▶ Play video
clear hare
#

goddamn

clear hare
clear hare
#

Oh lord

fervent lantern
candid dock
#

I don't get it what

sacred crater
#

Play time hour

candid dock
#

Oh! I thought there was an easter egg for upcoming announcement in the banner

#

my genuine reaction

clear hare
#

with shamblers being a thing

#

I can't believe people haven't remade the zombie mods yet

sacred crater
#

I think some mod I have gives Shamblers ability to infect pawns they bite

#

Alpha genes for sure turns them into special infected from l4d

#

From spitters to boomers to tanks to hunters

#

Too bad my sanguophage melee specialist is immune to all diseases

clear hare
#

I just like the horde stuff and infection

#

I could do it myself I guess with the scenario event every X days thing

sacred crater
#

Pretty sure infection also comes from alpha genes too now that I think about it

clear hare
#

Probably does tbh

sacred crater
#

Always a bit annoying to take care of all the bodies after a shambler raid

clear hare
#

that's why god made molotovs

#

If it weren't for the acid mortar things I'd love to try making a base deliberately inside a fleshheart mass

sacred crater
#

I think I use the flamethrower from anomaly instead

clear hare
#

yeah even better

#

the hellcat rifle is great also

sacred crater
#

Bit finicky in CE though although flamethrowers are great

#

They work too well sometimes?

#

Basically sometimes they just dump their entire fuel tank at a target at once instead of a slow stream

#

Completely obliterating whatever’s on the other side

clear hare
#

oh lmao yeah I've seen that

sacred crater
#

Which is probably not intentional

clear hare
#

nice rimworld animation

#

has also made me reconsider how big an anima tree should be

coarse ice
celest needle
#

Oh my god

candid dock
#

Wild.

clear hare
#

Awesome

ashen urchin
#

I forgot which game did that to out people that were pirating it, gmod I think?

#

Just making a bogus error that can only happen on a pirated copy, ban whoever has it

azure cargo
#

Serious Sam iirc had an invincible scorpion boss that would chase you and one shot you

ashen urchin
#

Yeah I just remember some indie game using a fake error to purge their pirated users

dapper shoal
#

gmod yes

#

it was some shit like "failed to reticulate splines"

elder aurora
#

sims has articulating splines as a loading screen message

dapper shoal
#

yeah

#

i was wrong also. it was "failed to shade polygon normals" or smth

small geyser
#

Man, that's a deep cut

#

"Reticulating splines" was a loading message at least as far back as SimCity 3000

clear hare
#

It's in a lot of maxis games

small geyser
#

Yeah, it turned into a running internal reference

#

Dunno which game it started in

clear hare
#

Mansion time

#

Still a WIP in some areas

#

but coming along nicely

oak sailBOT
#

Is that eccentric tech or a different type of maid uniform?

sacred crater
#

Different

#

Eccentric tech looks more techy

candid dock
#

techcentric tech

clear hare
clear hare
#

HE'S GOT A GUN

sacred crater
#

gun gun gun

#

shoot to kill

fervent lantern
#

norm is armed and dangerous

clear hare
#

What would happen if three librarians landed on a rimworld

#

Answer: Start a library

#

Goal is 100% animal scans, max size library, 100+ books, 5+ legendary books

#

plus temporary guest housing, a child play/reading room, and social services as needed

#

so probably a walk-in clinic

#

starting condition was vanilla industrial, but with all the weapons and armor removed and replaced by 10 random books

#

and forced trait Academician

fervent lantern
#

niceeee

fervent lantern
#

Fringe what.

sacred crater
#

He probably deserves his fate tbh

clear hare
#

That's a terrible background

#

Though I think it gives +intellectual

#

....it should probably give minus

candid dock
#

it should give minus intellect and minus social

sacred crater
#

Execute that man

fervent lantern
#

🤔

fervent lantern
#

I didn't take him in, so yeah

dapper shoal
fervent lantern
#

for context, this is a hauling workdrone (not a lifter mechanoid) making coffee

candid dock
#

sometimes you just need a cup of joe before you get to hauling.

clear hare
#

What is my purpose?

#

You make coffee

#

Oh my goddddd

clear hare
#

Your Local Library

#

(slowly becoming the brotherhood of steel slightly)

#

Features: community garden and swimming pool, walk-in shelter and clinic, rec-center, multi-faith chapel, library services, gene-bank, research facilities, packaged survival meals for free, and robust defences against raiders

#

Still struggling on expanding the book count, traders really don't carry as many books as they should

#

It also runs on renewable energy :3

woven perch
#

This is so cute

fervent lantern
#

nice

gleaming flax
clear hare
#

Yes I love these videos

#

The issue is my wealth is rising steadily so I need to start militarizing my librarians

#

By necessity when the library is done they're gonna be marine armored and charge rifle carrying

sacred crater
#

I have a full team of synths on hibernation around defensive positions

#

So whenever enemies show up I awaken them and have them hold off the enemy while my combat team gets ready and civvies get sent to bunkers

#

Honestly should’ve done this earlier

#

Mech units are a lot easier to manage in CE than I thought

#

nefarious mechs

candid dock
#

R corp?

#

get out of rimworld

sacred crater
#

lmao

#

they have a mod for mechs that can wear human clothing i'm not NOT gonna use that opportunity to make me a squad of clone troopers

#

that shoot guns with EXPLOSIVE BULLETS

clear hare
#

bnunnies

sacred crater
#

The mod also has the benefit of having the solution to the one thing that gives me gripe with mechs

#

Which is that it gives some mechs command relay authority

sacred crater
#

Unfortunately the underwear mod does not include diapers

clear hare
clear hare
#

......40 days into an Ice Age purple event

#

And I just noticed my growing season is now 'Never'

#

Really glad I have 1500 survival meals packed

#

Still not gonna be enough for up to 2 years though

#

120+ days

sacred crater
#

Or heaters in hydroponics bay

#

Hunting also should work

clear hare
#

Yeah, I'm hunting everything on the map and stockpiling tradables

#

Heating hydroponics is a great idea

#

I don't normally do cold ass biome games

untold grotto
#

also mushrooms

#

they are slow doesnt require sunlamps though only heaters

oak sailBOT
#

Might want to switch to nutrient paste until the ice age is over, iwrc it’s more efficient than cooking meals

#

(If you aren’t already doing that of course)

clear hare
#

If I get down to it I'll definitely be feeding people mushroom and hydroponics sludge tho

candid dock
#

yeah, I would normally do an indoor cooking room, while expensive on electricity, it's probably one of the better decisions when it comes to managing food supplies

fervent lantern
#

ahh

#

nothing like waiting 20+ minutes for rimworld to boot up

#

only for it to freeze on loading my save

#

😔

clear hare
#

Bruh that is a MOOD

fervent lantern
#

yeahhh

#

eventually it'll load

#

eventually

sacred crater
#

Pfffffftttttt

#

Hahahaha

candid dock
#

yup, got the grippers and the grippers out

dapper shoal
#

no hands make sense if u want absolute maximum dexterity but the feet r kind of an achilles heel moment

azure cargo
#

What if you drop something and you want to pick it up with your toes

sacred crater
#

my army of rabbits are increasing in number

#

I love this mech army

#

I have 3 squads guarding various defensive dugouts around my colony

#

intended to keep enemies busy while my main force decisively clears one side

#

but if enemies come from one side the mechs can form up into one massive force and then just mow everyone down with suppressive fire

coarse ice
fervent lantern
#

it has been...

#

30-ish minutes since I booted rimworld

#

I think

fervent lantern
#

FINALLY

#

FUCK it froze

ashen urchin
#

That's the rimworld experience

clear hare
#

so uhhh

#

had to use a little fuckery

#

........turns out I had a metalhorror at some point

#

......and 1600 survival meals

#

so I narrowly survived a 6 metal horror event with 10 colonists

#

then I had to laboriously sell all the meals I ever made

#

I still had one more outbreak

#

so it MIGHT be contained now?

#

Ice Age is finally over so we're back to growing, and I have the Wastepack Atomizers up, so I can finally use mechs (I refuse to fuck around with wastepacks)

sacred crater
#

Mechs are real nice

clear hare
#

......starting to feel bad for whatever colonies got my metalhorror tainted meals, sorry guys

sacred crater
#

Yeah never trust the chefs

clear hare
#

almost everyone in my colony is a chef

#

unfortunately

sacred crater
#

I think I purposefully only make one or two pawns a chef

#

The rest of the cooking can be done by mechs

clear hare
#

because I'm forbidden from raiding, I make money by hunting, growing, and churning out survival meals from like 4 ovens

#

there's a mech that does cooking?

sacred crater
#

Fabricor can do all basic crafting including cooking

#

But you can also download mods that do it faster

clear hare
#

ahh I can't make Fabricors

#

ripscanning is kinda anti my ideo

sacred crater
#

I just rip out the brains of raiders

clear hare
#

Yeah, I would normally

sacred crater
#

But if you have moral scruples you can download DMS Synths instead

#

Which allows you to fabricate humanoid servant mechs without it

#

A bit more expensive on the neutroamine though

clear hare
#

I'm just gonna pray for no more metalhorrors

sacred crater
#

DMS synths now make the bulk of my combat forces as well

clear hare
#

The Rabbits

sacred crater
#

Ye

#

DMS came with a mech that extends command range

#

So I can just use it to deploy rabbits to defensive positions

static nebula
#

damn, i haven't looked in stardeus' direction for a few months and it's got ship to ship combat in the works now?

fervent lantern
#

i might have too much uranium

sacred crater
#

Just stack them on top of each other

fervent lantern
#

huh, good for you goldberg TransHeart

untold grotto
#

there is actully a vanilla trans backstory i beleive

sacred crater
#

Yeah

untold grotto
#

Theres two lumi and sparkles are both backer made pawns

elder aurora
#

injuries are minor

clear hare
#

Ouch

coarse ice
#

Rats rats rats rats

clear hare
#

Fun times

#

VFE Tribals run

#

made it through the tribal stage

#

now have a small herd of triceratops and 3 ankylosaurs

#

going for a cave dwelling base with a pallisade and traps

#

and I'm farming slowly

#

I have a ton of steel but for Roleplay Purposes I'm researching Bronze from VFE Classical

#

so I can pretend to be in the early bronze age

sacred crater
#

Here’s a dilemma

#

I know there’s a metal horror infestation loose in my colony

#

I already set all potentially infectious works to be done by mechs

#

(Cooking, medical, etc)

#

But concerningly no further infected flesh has been observed in… a quadrum

#

At this point I have no idea how many are infected

#

But I believe that containment procedure has been effective since they clearly haven’t gotten majority of my colonists yet

#

The problem is that currently my pop size is bloated because I have a large number of guests as part of a refugee quest

#

And if they leave the metal horrors might suddenly emerge as they might actually have majority among my original colonists

#

On the corollary it’s possible one of the refugees might be the infected

#

I’m at the point that I might start locking random colonists up and interrogating them

#

Should I do that or wait for further infected flesh

candid dock
#

start giving each colonist set paths that they can only go on, and be restricted by.
If flesh shows up in said path, it'll give you a clue if it's a specific colonist or a guest.

clear hare
#

3 pawns, all called John

#

never any more colonists, only slaves or mechs

#

John will ascend to greatness, becoming the rim's most powerful psycaster/stellarch

sacred crater
#

Excepting the worker squads you can summon from empire of course I assume

clear hare
#

will be relying on disposable gangs of Not!Johns for a little help

sacred crater
#

yeah also the combat squads you can summon from them are great help

#

if you ever need disposable troops

small geyser
#

It's him, it's John Rimworld!

gleaming flax
#

Really enjoying how they're playing with verticality and layers

sacred crater
#

me playing rimworld few days ago: "Hmm, yes, today I will summon incomprehensible horrors beyond mortal comprehension so that I can make more biodiesel"

azure cargo
#

Filled my colonist's minds with eldritch beings and now they're happy being a cannibal

#

They also make good pets, you just have make sure to -# let them in

oak sailBOT
#

-# let them in

small geyser
#

Started a new game, giving medieval overhaul a spin. Along with the prehistoric mod, so I can have Dino knights.

sacred crater
clear hare
#

What a 40k line

clear hare
#

Source: u/SatisfactionFar3614 on reddit

clear hare
#

My rimworld desk mat arrived

#

It big

clear hare
#

It rly big

dapper shoal
#

workers and resources is coming out with a low tech dlc in two days

#

Build the foundations of your glorious Soviet Republic starting from the tumultuous 30s and lead it through a time of rapid industrialization and centralization. Face off against the limitations of the era, research technologies that revolutionized the world, and establish the roots of a nation that will stand for decades to come.

Whether you…

Release Date

May 22, 2025

▶ Play video
#

i like the choo choo :)

gleaming flax
#

Oh that's cool

clear hare
#

9 soldiers away from platoon strength

#

Plus I wanna pick up a psyker

small geyser
#

I'm really glad that stone outer wall is half built, otherwise I think I might've lost the whole kitchen

clear hare
#

That's uhhh

#

A lot of fire

oak sailBOT
#

Is it enough fire though?

sacred crater
#

Not really

small geyser
#

It felt like enough. sadcowboy

#

Was a raid by imps with a couple firebows

#

By the time I took the screenshot I'd already put out all the fire joining the north & south fires

clear hare
#

So

#

Back to using rimworld as a map maker

#

partially completed map for an rpg I'm making

#

featuring a trashed bit of green park, and a Not!7-11

sacred crater
#

Maybe I can make a lancer map with rimworld

fervent lantern
#

I've seen someone on the subreddit make a dnd map using medieval mods in rimworld

#

for a campaign

candid dock
#

I've definitely done this before. it's a really good map maker when you include mods.

fervent lantern
#

SHIT

sacred crater
#

looks like exploration themed dlc

#

rip your modlists

fervent lantern
#

damnit

#

well I was hoping to make a new colony 😔

#

still

#

i'll miss omega

sacred crater
#

4 entire turbines

#

how much energy does your colony need

fervent lantern
#

not that much

#

but it was nice to make it

sacred crater
#

we should be allowed to sell excess power to the grid

ashen urchin
#

there's a mod for that

small geyser
#

Lol, of course there is

clear hare
# serene edge https://www.rxddit.com/r/RimWorld/s/v1bkGcnV1K

Random ramblings: oskar strikes again, that's an imperial shuttle from Vanilla Expanded; he has the Astropolitan culture logo on his armor; boy I hope they made caravans work better not just shuttle stuff; some kind of sciencey faction would be cool

#

Exploring derelict space stations would fit well with anomaly stuff too

serene edge
#

Yeah lmao

#

Geniunely really funny and sorta weird how Oskar is both a modder and like on the official team

sacred crater
#

isnt astropolitan in base game

clear hare
#

It is yeah, sorry I tried to divide my thoughts up

#

VE imperial shuttle is a seperate thing

#

Iirc it's the default culture for Crashlanded

sacred crater
#

Yeah

fervent lantern
#

well its a good thing that update is coming soon

#

my save keeps on crashing on load 😔

fervent lantern
#

yooooooooooo

#

Build your own gravship
Build your own ship and travel across the planet! Land anywhere you want to hunt for treasure, harvest food and fuel, and bring back souvenirs like exotic birds, long-forgotten gravtech, or a gold-plated charge rifle.

Your gravship starts small - just a grav engine, a few rooms, and enough chemfuel to lift off. But ov…

Release Date

Coming soon

sacred crater
#

yeah this looks lit as hell

fervent lantern
#

dlc SOS2... AND a buncha new stuff

sacred crater
#

yeah

#

but I love it

#

living a nomadic life is so much easier

#

when you can take your home with you

#

late game where I build a large gravship to ift myself into the stars sounds amazing

candid dock
#

holy shit looking over all these changes they are talking about, will maybe have made like a ton of iconic essential mods, useless (Which is good).
Like you can just replace a wood wall with a steel wall, without tearing down the old wood wall, then building the new steel wall

sacred crater
#

ye

candid dock
#

they added designator shapes just as a core thing now, not a mod anymore.

sacred crater
#

also fishing

candid dock
#

I don't like the scaria rework(Read positive)

#

it's now scary

sacred crater
#

zombie human raid

#

28 days lter version

candid dock
#

I like that quest joiners now showing their best skill before joining, means you can really go "no you have NOTHING mister Stinkleton, you only have 4 plants."

sacred crater
#

i only rescue kids these days

candid dock
#

I haven't played in a bit partly because I know I will lose hours of my day to it..and I need to be somewhat productive.

clear hare
#

Dude the best change is the smallest

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Multithreaded pathfinding and lighting

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That should be real good for performancr

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Love all the QoL mods just being added to the game, but I wasn't expecting them to just straight up do SoS

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The subreddit agrees with me

sacred crater
#

Wonder if I can do a full spacer run

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Live in an asteroid colony

clear hare
#

I like the efficiency buff for having benches in the right rooms, that's a nice way to encourage organic colonies

serene edge
#

Pinch me

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Am I in a dream

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Geniunely havent played Rimworld since Anomaly dropped but jesus christ Im into this so much

sacred crater
#

We can live in space

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We can have a mobile base

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We can visit alien worlds

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It’s literally everything I can ask for

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I wonder if they’ll change the “find the spaceship” mission you get for the endgame

serene edge
#

HEAVY BRDIGES

sacred crater
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Where instead of the ordinary spaceship made of connection beams and cryptocasket and a dream

#

You find an intact gravship ready for takeoff

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I think that’s a worthy reword for venturing across half the planet

sacred crater
serene edge
#

actual islands!!!!

sacred crater
#

And base game landforms!!!

serene edge
#

BETTER ANIMALS!!!

sacred crater
#

Birbs

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That actually fly!

clear hare
#

But they didnt talk about that this time

serene edge
#

No they ddi

sacred crater
#

Well there is an end game challenge

clear hare
#

Oh they did? I'm blind

sacred crater
#

Boarding the orbital machine

clear hare
#

Ohhhhhh yeah

sacred crater
#

Orbital mechhive

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And ending the mechanic threat once and for all

clear hare
#

2muchcontent2read

serene edge
#

The machine hive mind
Far above the planet, the mechhive pulses with hate. Its mechanoids reproduce endlessly, and they will never stop attacking until every human on the planet is dead. When you reach the inhuman mind behind this terror, you face a choice. Will you destroy it and shut down every mechanoid for good - or take control of its power?

clear hare
#

Man rimworld is a fucked setting

sacred crater
#

We should take control of it to kill everyone on the surface

#

On a same planet

#

You have dark void gods

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Whatever archonexus is

#

Mech hives

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Insect hives

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Cannibals

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Imperial remnants

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Space pirates

clear hare
#

Glitterworld people be doing wild shit, there are whole industry worlds, there's a fucking galactic mechanoid/insect war

sacred crater
#

Space pirate cannibals

clear hare
#

Pigmen

sacred crater
#

Mechanoid and insect war is specific to this planet I think

#

Well mechanoids happen pretty often

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Across the human civilization

clear hare
#

Insectoids are from Sorne though right?

sacred crater
#

Oh yeah that’s right

clear hare
#

And designed to fight mechanoids

sacred crater
#

I thought it was —yeah

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Bioengineered to fight mechs

clear hare
#

But yeah if the 'can you survive in the last game you played' ever happens

#

I'm Fucked

serene edge
#

Im most curious about the "unique weapon system"

candid dock
#

I think yeah in rimworld you can survive

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just the world the game takes place on is a fringe world.

civic mango
#

me getting ready to lose 500+ hours of my life

clear hare
candid dock
#

No I couldn't say that.

oak sailBOT
visual plank
#

finally we can abduct people the honest way

#

honestly the biggest part of this is just how much it shrinks my modlist

#

so much qol and vanilla+ stuff now baked into the game

sacred crater
#

Yeah

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No new animal mod or biome mod needed

#

This is all I need

candid dock
#

I'll probably still spawn in a moutainous forest regardless.

sacred crater
#

Well good news is they added landforms to base game

#

So now you can spawn in crevasses

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Craters

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Canyons

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A safe place to build up your ship I wager

#

Wonder if I can use grav ships to trade

candid dock
#

oh finally we now might have an explanation as to why we always get a drop pod of stuff.
The colony has a ship

visual plank
#

thats SO nice

elder aurora
#

oh wow that rimworld dlc looks like exactly somehting i've been wanting

#

a game that embraces the CDDA-esque mobile vehicle base

sacred crater
#

It’ll be a challenge trying to keep everything compact

sacred crater
#

how am I ever going to fit a goddamn chapel inside a ship

candid dock
#

rooms have been reworked to not be as bad

#

probably because of the ship thing

sacred crater
#

i guess my pawns will have to be satisfied with 4x4 bedrooms

visual plank
#

barracks

sacred crater
#

well i'll have a barracks oo

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For in case I have to recruit someone

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But I’m sure I can spare 3 rooms for bedrooms

visual plank
#

barracks and nutrient paste

#

or even better

#

no sleep

sacred crater
#

Nutrient paste goes without saying

#

The ship won’t have sufficient space for proper food storage

#

the most essential rooms

Engineering Bay (engine + batteries + fuel storage)
Residential block
Common Room
Life Support
Research
Manufacturing
Cargo Bay
Chapel

Would that be all?

candid dock
#

you realistically don't need a chapel except to initially make people happy they have a religious leader, so you can probably remove that and turn it ino a hospital

sacred crater
#

medical bay, right

candid dock
#

you'll need an anonmaly room to store the things you pick up for sure.

sacred crater
#

biosculpter room if i get the mod to compact that

candid dock
#

presumably, a pilot room

sacred crater
#

bridge yeah

#

comm console can be shoved wherever there's space left

candid dock
#

weapons area

#

as in ship weapons

sacred crater
#

i don't think ship to ship weapons are a thing in odyssey

candid dock
#

and or defences if that's a thing

sacred crater
#

internal turrets though maybe

candid dock
#

yeah looks like there's no ship to ship combat.
Thank fuck

#

mechanator room

sacred crater
#

Oh yeah that will save a lot of room on personnel

candid dock
#

probably like a docking bay?

#

or whatever you'd need to hop into space

sacred crater
#

Drop pod bay

serene edge
#

New 1.6. feature

candid dock
#

no stop

dapper shoal
#

you have to buy tynan's book to start a second game in a 24 hour period.........

sacred crater
#

Lmao random comic artist basically predicting everything about the odyssey dlc from one teaser image

visual plank
#

dev collusion psyop to boost ribaorld memetic saturation

candid dock
#

oh shit there IS a new tree.

sacred crater
#

Many many new trees if you count giant mushrooms

candid dock
#

uhhh

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...wait weren't giant mushrooms alreayd a thing

#

yeah timbershrooms