#Operation Winter Scar Questions

1 messages · Page 2 of 1

barren pewter
#

Basicly: The Shock Claws are way more muderous than the Empaaki's Big Fist.

dreamy eagle
#

Big Fist is for Grapples, Shock Claws are for Punch

fair hedge
#

Oh wait.

Battle Oracle: 1/round, when a hostile character misses the Amber Phantom with an
attack, it may pull a character within Sensors up to 2 spaces in any direction
If I'm not mistaken in reading this, Battle Oracle could be used to move allies as well?

dreamy eagle
#

Yes.

chrome lagoon
#

Currently yes

#

I had originally thought to make it hostiles only but I'd like to experiment with a more agnostic version

#

It won't override heavy frame so you can't use it to drag along the party Drake

dreamy eagle
#

Actually, Kai

What happens if someone's beating me up in melee (or in general) as an Amber Phantom, and then I say "no, Ronin, you are now outside of range of me"

#

What happens to the other 1-2 attacks

chrome lagoon
#

the same thing that would happen if you pushed them away (or moved yourself away) via any other triggered effect or interpositional reaction

barren pewter
#

They vanish into the Aether, if they can't be made. Like if you braced + ran away via a brace system.

dreamy eagle
#

Jesus Christ, that's powerful.

#

I like it.

#

Huge fan of "hey. you. operator. you failed your invis check and have been shunted behind a wall so you lose your other attacks. die."

mighty elm
#

singularity motivator can already do something fairly similar so it’s not really beyond the pale

chrome lagoon
#

I would have liked the movement to be a teleport to keep in line with things like the swallowtail's prophetic interjection but I don't think that's tenable with the Sunzi being a player option

dreamy eagle
#

Well, it's involuntary movement and thus doesn't trigger reactions, yeah? So that's at least one thing that could be problematic out.

chrome lagoon
#

also I think that a teleport version would have had to remain hostile only simply because I wasn't looking to make it a "move your heavy frame allies" thing, but as a pull I'm more comfortable exploring it as a general purpose effect

barren pewter
#

I think the concern is more:

Safe Harbor: When allied characters within Range 50 of the Sunzi teleport or are teleported, free spaces adjacent to the Sunzi are always valid end destinations.
chrome lagoon
#

which lets you redirect HOSTILE teleports

barren pewter
#

Where it would turn into 'If anyone misses me, I can immediately recall someone back to the Sunzi'.

#

That's fair

chrome lagoon
#

so blipping a missed attacker over to the blink anchor

#

the swallowtail uses teleports as an "actually I was over HERE the whole time" thing, and it does synergize with the sunzi (your diegesis may vary on how this works) but it has the benefit of affecting allies only

pallid girder
#

I'll agree with this, i think Sunzi is already plenty strong without it

#

lol

chrome lagoon
#

any sort of hostile forced teleportation effect has to contend with the possibility that someone will run a sunzi and let you turn so much as a "teleport this target 1 space" into "teleport this guy across the map"

steel hemlock
#

it's more feedback than a question, but it seems you have a typo in the lycan claws in the lcp, as compared to the pdf

barren pewter
#

Oh yeah, that's a wording distinction

chrome lagoon
#

In all cases consider the pdf the primary source

steel hemlock
#

i figured, but thought it useful to point at the lcp anyway

#

while on the topic, the kutuzov core is missing efficient on the lcp

spiral hound
proper rose
#

Really appreciate the level of detail and thought processes included in the change log, really helps understand what all is different and why. Hoping to actually convince my group to playtest a few of these next week

fathom shard
#

so with Kutozov's new core power, does it prevent automatic effects that provoke saves?

#

this question prompted by misremembering explosive vents as having a save, but I figure it's still worth asking just in case it comes up elsewhere

chrome lagoon
# fathom shard so with Kutozov's new core power, does it prevent automatic effects that provoke...

I'm sure there will be some sort of weird interaction I need to account for, but broadly the answer is no it doesn't. The distinction I'm drawing presently is that the core will prevent someone from, for example, tossing a grenade and forcing you to make a save (though other people in the area may be affected) and the person benefitting from the aegis walking into a mine. If they walk into a mine they don't neutralize or no-sell it assuming it's save based because it wasn't an action that someone did to them which forced a save. This is different from something like the Raleigh's Full Metal Jacket which breaks if you force any save at all, even passively

fathom shard
#

👍

chrome lagoon
#

like if the Raleigh was a more hard and fast "you CAN'T force saves" thing like it literally shut off your ability to do so, I suspect it would cause a lot of weird confusion cases, what happens to mines the raleigh had previously deployed, do they become inert, detonate without any effect, etc, I feel like it would get very strange. Since this is a more absolute shutdown type ability, I'm attempting to draw a line between someone actively doing something to someone which will force a save (an Assault's Micro-Missiles for instance) and something that just sorta happens which invokes a save

#

I'll revisit it if it turns out there are a bunch of equally weird edge cases to have to wade through

mossy rain
#

Question: Does the Kutuzov's new core power also prevent the selected characters from using drone attacks against each other?

gritty crest
#

If they take an action or reaction, force saves or involves the character (not the drone) attacking, they are blocked

mossy rain
#

Ye, I get that. I'm just curious if drones getting around that is an intended interaction.

gritty crest
#

It sounds like it broadly falls under the "you already placed a mine" exception that Kai mentioned earlier. Attacking with a drone is rare (ghast, ish, and assassin) but still blocked. Passive saves (e.g. tempest) are fine because they don't take actions, like someone stepping on a mine

chrome lagoon
#

like take the GMS Type-3 Shield which gives mutual difficulty on attacks between two people, would the Type-3 give you a difficulty penalty if you used a deployed ghast nexus to shoot someone? Yeah, so you can't use a deployed ghast nexus to skirt around this

mossy rain
#

Yeah, that makes sense.

chrome lagoon
#

Now take something like the Engineer NPC, to the best of my understanding Engineer turrets are treated as 100% their own actors, with their own attack rolls, idk maybe this has been ruled otherwise elsewhere and if so I am unaware of it, but if they are indeed as they appear to be wholly independent characters making their own attacks then the projected aegis will only interfere with said attacks if you apply it to the turret and not the engineer

mossy rain
#

I was just about to ask about that!

chrome lagoon
#

And something like a GMS turret drone, meanwhile, is neither an attack or a save

#

If someone wanders into a mine or a titan-snare drone or something, that's a save but it's not someone pointing a finger at a person and going "fuck you, micro-missile barrage" or "I choose you to be a part of this Logic Bomb"

mossy rain
#

That makes sense.

chrome lagoon
#

In a certain respect, it's similar to how "hostile actions" work in regard to things like breaking Hidden

#

not entirely similar because Hidden has a straight-up "if you force any save no matter how it happens, you aren't hidden anymore" clause so someone stepping on a mine will specifically break it for THAT reason

#

but, like, someone wandering over your caltrop patch despite taking damage from a thing you layed upon the ground with malice aforethought will not

potent girder
#

Re: Shock Claws, I know it can't be used to attack in the same turn as another heavy/superheavy, but can it be used to attack in the same turn as itself? (I.e., should the player be able to attack twice in the same turn with Shock Claws?)

#

Right now the only way to do that so far as I can tell is to asura protocol, activate core power as a full action, and then barrage as a full action, so it's a bit of a niche scenario anyways

old nimbus
#

Dumb shower thought: The new exotic that's coded in as a core bonus, why not code it in as an Indestructible 0SP system? (idk if that's much a good idea, I just kind of thought of it when looking at it earlier)

chrome lagoon
#

is asura

#

you can 100% do that

potent girder
#

neat, makes sense

chrome lagoon
old nimbus
#

huh.

#

interesting...

chrome lagoon
#

it becomes an option you can choose from, but it's not a thing on top of everything else

limber holly
#

with the new Lycan, it seems as though if you start a scene at 2 or fewer structure you can immediately Go Loud with the best (Ruined, on comp/con) profile

chrome lagoon
#

so coding it as a system wouldn't make that work because it wouldn't have that restriction

limber holly
#

but it does seem like it might affect how lycans choose to spend their repairs

old nimbus
chrome lagoon
#

if you're willing to roll the dice on going into a fight at 2 structure (or otherwise have no alternative) then I am for now willing to say go for it

chrome lagoon
old nimbus
#

¯_(ツ)_/¯

#

fair enough

chrome lagoon
#

but notably it's a thing you get in a module that runs from LL2-4

old nimbus
#

I was just a bit curious about it

chrome lagoon
#

even if it was a non-exotic core bonus, the same would be true

#

which is one of the big reasons why I didn't put any core bonus stuff in Solstice Rain as some people wondered about/suggested

potent girder
#

if you're starting a fight at 2 structure and immediately choose to go loud, you are stripped of your armor and resistances for the duration of the whole scene, which personally speaking would terrify me if i only had two structure to work with :p

chrome lagoon
#

"be at 2 structure" is not really an active game plan for this iteration of the lycan, it is essentially a quit clause/consolation effect in case of catastrophe which does not result in you getting the snake eyes roll

potent girder
#

nothing wrong with getting spicy if you're willing to blow up for it

chrome lagoon
#

like yeah I guess you could smash your face against the Smite brick wall enough times to try and make it happen, but beyond just "hey look at the damage/attack stacking stuff" the thing which was coming out from the last round of playtesting was an emerging dynamic of "the GM just sort of declines to engage the lycan because doing so powers it up," which while kind of funny in a sense is also not really a great outcome

#

hence what I'm trying is something a little more based around things like allies taking hits instead

#

meanwhile, the lycan CAN get powered up if it takes sufficient damage, but the amount required there is more of a risky/undesirable ask

#

there's some incentive for the GM to apply force to the lycan because 2 structure down is bad for anybody, that's "could get stunned, could get destroyed" territory

#

Do they decide to focus on the Lycan to go for that? Well that's attacks that aren't going elsewhere. Do they take clean shots at other people? If the Lycan is in position that could potentially dial the claws up, but would it really be worth avoiding putting a structure on someone just because of that? Etc

#

How well in practice this plays out remains to be seen given this has been live for the better part of 12 hours, but those are the thoughts behind the changes

limber holly
#

doing comparative research on the Lycan's claws has really brought into focus how pushed the funny d/d's statline is

#

slowed really is that bad huh

chrome lagoon
#

I know it's pretty common practice with Avenger NPCs to simply have the optimal strategy be "just kill the Avenger first 4head" but I think the dynamic is a little different when it's a full fledged PC mech versus an average 1 structure NPC

#

(and a further reason why there's an "if you happen to stay standing at 2 structure you can just get all the prizes" clause)

limber holly
#

of the five melee superheavies, d/d does by far the most damage - all the others are floating around roughly 14ish, meanwhile the D/D is out here at 22

chrome lagoon
limber holly
#

oh right yeah the enforced quick action

#

if you have a heavy mount a quick is worth about 7 damage, methinks

#

which brings all of the superheavy melees approximately in line with each other

chrome lagoon
#

like you can build up an OC loop with the 288 by "attack, overcharge to charge it for next round", but that incurs a lot of heat

limber holly
#

the two outliers being the colossal termo-unguis (below the line even if you treat Heat as damage, but it has threat FOUR) and the lycan claws

chrome lagoon
#

I will not say I built like

#

spreadsheets and solved universal equations, but I did some basic back of the napkin damage mathing

potent girder
#

well, combat drill can be an outlier if stress is a resource to you

limber holly
#

claws also have overkill

#

making them effectively strictly better combat drill, even with no upgrades

#

wait.

chrome lagoon
#

well the drill can continue to proc packets of damage

#

overkill DOES raise average damage

#

but when used correctly the drill GAINS additional damage

#

and is famous for sometimes just popping off and one shotting an ultra or something

limber holly
#

maximizing a die is not technically a straight upgrade because it has overkill

#

...somehow i forgot combat drill's primary trait of "delete enemy with conditions"

chrome lagoon
#

you don't take the drill just because it's 4d6 damage with overkill, you take the drill because it's one of the few things in lancer that has an exploding dice equivalent

limber holly
#

is the only thing really all that comparable to the lycan claws just the TCB, then?

#

3d6+4, so 14.5 avg damage (vs 16.5)

#

also has AP, but has +1 Threat and Knockback 2 instead of Accurate and Overkill

chrome lagoon
#

the big thing is that you get Accurate which doesn't appear pretty much anywhere in heavy/superheavy melees because of Executioner being incredibly synergistic with it, but if you do so while it's only Threat 1 then that value goes way down

#

because Executioner really wants extended threat

limber holly
#

the other consideration is that this is your core active and you don't get a second one (this scene)

chrome lagoon
#

NPCs being conveniently clumped up so you can cleave into another with a Threat 1 weapon is a lot less likely to occur than with a Threat 2 weapon

limber holly
#

everest with initiative popped can have an accurate tcb because they have accurate everything

chrome lagoon
#

now the claws can BE threat 2 but you don't start there and someone is gonna have to take a structure on the chin

#

(meanwhile the claws do have the secondary arc effect to spread some more damage out regardless)

limber holly
#

actually i think the lycan would get a lot of use out of a combat drill

#

it can just mount it as a normal weapon and then decide between it and the claws each turn once it goes loud

#

the self heat from Overkill can help make sure you trigger power flux while there's enemies in range

chrome lagoon
#

You max the claws out and you hit like a paracausal truck but my guess is doing so will probably not be a thing you can regularly plan around so much as a thing which may happen and create a moment

limber holly
#

a thought

#

starting a scene with only 2 structure on purpose is basically the lycan's castigate

chrome lagoon
#

could look at it that way

#

Not really a deliberate parallel in the sense of "yeah I did this on purpose for that" but I'm sure someone will get clever and try it and discover it's not that great of an idea, but who knows

slim plover
#

i am very excited to try these changes out, especially into the kutuzov update! thanks for putting in the work kai

#

also echoing appreciation for the changelog, if for no other reason than its really really interesting to see the logic behind each decision

#

as someone interested in game design principles in general

potent girder
#

for the Shock Claws: assuming you activated your core after multiple allies have gotten structured, is the secondary d6 deterministic damage also non-reducible? or is it just the primary damage

#

for that matter: does overkill apply to the secondary damage?

dreamy eagle
#

I assume the Genghis Fire rule applies, which is that the d6 of damage is disconnected from the weapon itself and doesn't inherit its tags

trail knoll
#

Considering trying to sketch up the Gilgamesh, is there any art references of it or similar “look” to go off of? Recalled the anime Obsolete and some of the mech designs from it to reference the type of replaceable exoskeleton.

chrome lagoon
#

though I can't say it's like a direct inspiration for anything Gilgamesh related

#

right now my tentative ideas for what the winter scar mechs might look like are a bunch of vague ideas and visual concepts stuffed into a moodboard folder, and something I will need to discuss with the artist(s) when the time comes

#

with certain mechs (like the lycan) I have some pretty clear elements that I want to see incorporated, with others it's currently a bit more vague and vibes based

#

I want each of the frames to clearly evoke the shared visual design elements of their respective manufacturers so I would expect the Gilgamesh to follow suit, it'll be an HA mech at a glance with the usual hard angled surfaces and geometric brutalist elements, etc

barren pewter
#

Yeah so even if it's a 'put together/pull apart' mech, it's likely to not look ramshackle

#

As that's more IPS-N's 'We made it in a garage' theming.

dreamy eagle
#

For what it's worth, especially with the big old kinetic battle rifle, my conception of the Gilgamesh looked like #1 there (also a big Obsolete fan) with the characteristic polyfaceted HA cockpit above the current main body + some tactical webbing and extra stowage

chrome lagoon
#

idk if I'm going to go with Big SCAR-L for the battle rifle, there's some Front Mission stuff in there too

dreamy eagle
#

Makes sense

When I was doing some preliminary description work for my new AMT character's mech, since he runs a Gilgamesh, what I ended up with was what could probably be best described as a cross between an Iskander and one of those mine-protected vehicles the US used in the Middle East - ERA, extra plating bolted on, auxiliary gear for accompanying infantry, extra cameras for situational awareness, etc

barren pewter
#

Makes sense. with the theming, it being more of a hand-held gun makes sense.

chrome lagoon
#

I would say one of the key elements that I am going to be exploring is, basically, something that evokes load-bearing backpack systems

#

The Gundam Silver Bullet Suppressor is also something I'm taking some notes on as it's a Gundam that literally has a bunch of spare arms it needs to use because one of its weapons is so powerful it destroys its arm each time it fires

round gorge
#

It would be very funny if the Amber Phantom weren't amber.

trail knoll
#

Very nice, will try and take a swing at it with these in mind.

whole vessel
#

Just a heads up, I'm not sure if it's been mentioned already but Winter Scar exotics appear to be showing in CompCon without the option selected to reveal them in the latest .lcp

chrome lagoon
#

This is before and after I toggle exotics on, the electrohydraulic claw, fusion torch, and shrapnel cannon are all showing up only after I do so

#

and I just checked systems, same thing

whole vessel
#

For me it occurs in the Hangar

dreamy eagle
#

Only happens to me with the BOUNDER when going to select mods for a weapon

#

Everything else is correctly filtered

#

(also, for reference, there's a typo in its effects)

chrome lagoon
#

Dunno then, they're all being appropriately exotic filtered in the compendium, and a glance through the code shows that they have the exotic tag

whole vessel
dreamy eagle
#

Order of Leander can't be filtered

#

if you're having a problem with BOUNDER showing up for some reason, so am I

whole vessel
#

yep

chrome lagoon
#

yeah there is no way for me to tag a core bonus with Exotic

#

I tried and it crashed

#

Hence "This core bonus counts as a piece of Exotic Gear."

#

maybe there's a super special hack or something but Comp/Con, as far as I can tell, does not let you create "unaffiliated" core bonuses the way exotic gear is unaffiliated with a particular manufacturer

limber holly
#

i'm also having bounder show up

#

when it shouldn't

chrome lagoon
#

okay I'll ask and see what's up, best I can do

verbal garnet
chrome lagoon
#

I was wondering if it might be a weird intersection of weapon mods and the exotic tag

#

If it is I'll make a note of it going forward

chrome lagoon
#

#new-content-resources message Okay it appears that comp/con simply doesn't filter for exotic weapon mods the same way as it does other gear, until someone shows me a clever trick that puts a lie to this, for now I'm operating on the assumption that this is a comp/con issue which means there's nothing I can really do about it

gritty crest
#

It'd be a really, really stupid hack, but could you make a fake Exotic manufacturer with a fake Exotic license? That'd at least stop them from showing up as GMS

chrome lagoon
#

I'll be honest, I'm kind of not going to go out of my way to worry about this stuff

#

"making an all I's dotted all T's crossed lcp" isn't actually a thing that's really my ultimate responsibility when it comes to this stuff, my job is to make the module, having a functional lcp is valuable for testing purposes but full-on comp/con compatibility stuff is someone else's job

#

so for now my advice is yeah the bounder comp/con may show up unprompted, if so just ignore it if you aren't using it

#

I recall some of the dustgrave stuff similarly being wonky until it got hammered out on the back end as well

stable ice
#

i'm sure the functionality will be added later anyway, likely won't be the first time an exotic core bonus is added to a supplement

chrome lagoon
#

Yeah I'll talk to beeftime about it later I'm sure

shrewd stratus
#

Does the Accuracy of the hydraulic claw Exotic weapon (forgot the name) stack with itself

chrome lagoon
shrewd stratus
#

The ripping open ship hulls n all that

#

The narrative rolls for those

chrome lagoon
#

Yeah, it's one +1 Accuracy regardless of how many you have equipped

shrewd stratus
#

Gotcha gotcha

#

Thanks

chrome lagoon
#

It WILL stack with Personalizations if you happen to have some that overlap with it

shrewd stratus
#

Might need the same text then as the Vishpala Augmetics then?

#

(though I haven't seen the full text for those since I'm on mobile)

jaunty condor
#

Sorry if this has been asked but I want to ask a question about the design of the MBT. I love the look of the MBT and really want to run it but I'm curious about its interaction with templates that resize it such as giving it the ship template and its directional armour. When resized should it always only take up a line 2 segment? Or is it a case of if you resize it "figure out how large you want the line to be"

chrome lagoon
#
lose the Mech tag and become a Ship instead.```
#

So rules as written, this is something that falls under the purview of "conveniently not my problem"

jaunty condor
#

Oh fair enough

chrome lagoon
#

I would say that if you want to upsize the MBT that I would have the protected facing size scale accordingly with the token footprint's size

#

i.e. a size 3 MBT would still have a protected facing running the full length of one of its sides

jaunty condor
#

Basically just "draw a line equal the size of the MBT"

chrome lagoon
#

yeah I'm sure it might get wonky at some point with how hex tokens scale up compared to squares etc

shrewd stratus
#

Or just pick a side, that should work unless you're using oddly shaped minis

jaunty condor
#

I didn't notice that interaction though with the ship and MBT so raw that interaction isn't possible... Best way to do it is "you're the GM you upscaled it, your job to figure it out" works very easily 😛

chrome lagoon
#

this is just one of those cases where I checked the most obvious "official" vector of sizing an NPC up and by the rules there's no way to take it, so I didn't really bother to sit down and go "okay does this get funky at any sizes above 2"

#

I know that a lot of GMs will ignore that stuff and fair play to them, in which case yeah, it basically comes down to "pick one side, it's armored"

#

Making it too much bigger will probably make it easier overall to flank, I would wager

inland tree
#

Ah damn, my first thought was using the Ship template to make a flying tank

fathom shard
#

I feel like flying has its own set of problems

#

because then you have to decide whether the bottom is its own facing

analog silo
#

Things can already impact the mbt from "above" but I would simply ignore elevation in these things and if an attack is originating from the "same coordinates" as the npc it probably isn't hitting the armour

noble onyx
#

Is my math right in assuming that if you have maxed out limited charges on the legion nexus you can do 9d6+18 in a turn with the drones alone assuming they all hit the target

dreamy eagle
#

You have the old LCP

proper rose
#

Legion Nexus got drastically changed, the drones don't attack on their own anymore

#

And only buff the base damage up to a max of 3d6+6

noble onyx
#

ahh okay thank you guys, i downloaded the lcp last night but i guess i still got the old one

#

is 1.2 the right one?

proper rose
#

I believe so

noble onyx
#

ah okay i see the changes now, thank you guys

round gorge
#

Small fluff question, but is the "Campbell" of the would-be BOUNDER license meant to be a specific naval figure?

shrewd stratus
#

IIRC it is, Kai made a Campbell frame once I'm pretty sure

#

Before the Caliban was made

#

Don't know which specific person it references though

peak lynx
#

Per Kai: #lancer-general message

silver quiver
#

Can the Amber Phantom pull itself with it's Battle Oracle trait?

proper rose
#

No, characters can't target themselves unless it's directly specified

shrewd stratus
#

How does Bounder work with Arc Projector? Can you apply the reroll/rebound effects to the secondary attacks or only the primary one?

hasty pollen
#

the effect is 1/round but I see no reason it wouldn't apply to the secondary attacks - it would probably also work with the annihilator's secondary attacks, too.

cold badger
#

oh wow

#

if that's true, it's super good

gritty crest
#

if an enemy starts their turn in the inner burst 1 ring of a loitering payload, moves 1 space to the outer burst 2 ring, then 1 more space outside of the burst, do they set off the payload?

analog silo
#

Yes, they voluntarily moved more than one space while within its area

gritty crest
#

that's fair. I was overthinking things, worrying about them ending up outside the burst

analog silo
#

as with overwatch "starting to move" counts as voluntarily moving

vital grotto
#

Just had a player question come up about the interaction of Demolitionist 3's grenade effect:

When you throw a Grenade, up to three characters within Range 3 of the targeted space take 2 explosive damage and are knocked back 1 space in a direction of your choice by explosive shrapnel.
and whether it applies to the Gilgamesh's Spear Charges, specifically the Anti-Armor Rocket action. The system has the grenade tag so it's definitely valid as a grenade, but it explicitly targets a single character rather than a space.

Personally as a GM I'd just say 'yeah that still works' since it seems like a bit of a fiddly wording-legalism thing and it's still obvious what location is being targeted. But figured I'd still ask - is that ability intended to interact with Demo 3?

mighty elm
#

aiui that does still work; demo3 is worded that way specifically so that it works for single target grenades as well

vital grotto
#

danke

silver hill
#

How does that work if the target is Size 2 or larger? Do you have to pick one of their spaces to check Range 3 from or can you target characters who are within Range 3 of any part of the target?

gritty crest
#

It's a weird case for sure. But it's not unique to Spear Charges, since several core grenades are single target (Mesmer, grounding), and roller grenades don't target a space. Let me see if I can dig up any discussion on Mesmer or ground charges and demo3, but roller is one case where demo3 officially doesn't work

chrome lagoon
#

Demolitionist 3 is intended to work with "target a single character" grenades like Mesmer Charges and SPEAR Charges, you can consider it a wording discrepancy but ultimately that's the intent. For consistency with things like MULE Harness and how characters don't ever occupy specific spaces of a larger actor but are simply subsumed into the whole of their footprint, the way to handle larger characters would be that you check for Range 3 from the target's own footprint

#

Roller Grenades are a very weird exception to grenades in general and have their own specific circumstances as outlined in the FAQ

#

if it comes to it I'll append further clarification to the FAQ later in regards to this, but for now, that's how it works

gritty crest
#

I always appreciate having a FAQ entry to point at in rules-questions, but I don't know how much work it is to add one

finite cypress
#

I got to play a Gilgamesh now, and I liked it. Though I never got to play with its first design with the really strong "ignore overcharge cost" version, I think the current version works well.

It stands in my head as the definitive Harrison workhorse frame now, 'cause it's more general in use than the Sherman.

It felt like I was playing a Harrison Everest, with the Core Passive and Active, in a way.

pure willow
#

Gilg!!!!

chrome lagoon
pure willow
#

Gilg is neat in that it... isn't really a heat criminal?

chrome lagoon
#

I see the Sherman as still being the more "definitive" HA frame with a broader market, while the Gilgamesh sees a lot more use internally with HA forces

pure willow
dense temple
#

It focuses on the Limited Systems part of the Engineering manufacturer more

chrome lagoon
#

The Gilgamesh is part of HA's attempts to further and further divest themselves from needing to rely on Union, the sort of thing that sees them messing around with stolen Voldaor blink tech and eventually developing things like the Michel Ney

mystic magnet
#

gilgamesh my beloved

chrome lagoon
#

and also yeah, HA is largely seen as "the heat manufacturer" but they're also the one with Integrated Ammo Feeds, the Iskander, etc

mystic magnet
#

I'm the rare guy in my social group who loves vancian casting so Limited as a mechanic speaks to me, I love that resource management shit, and gilgamesh tickles my brain in a very particular way (the same way the iskander does, spekaing of my Favorite Frame In Core)

#

the rifle in particular I've had a lot of brain worms about lately

pure willow
#

I just like Turret Drones, so anything that gives me an excuse to use them sounds pretty damn good

mystic magnet
#

turret drones are so good

dreamy eagle
#

we love the LBR in this household

hasty pollen
#

I wish the LBR was still range 15 honestly, though that's still probably too much. it gave the death's head the possibility of matching rifle ranges at range 15...

finite cypress
#

I think I wouldn't want it less than 12, but 12 is a good range for it with its utility with its limited effect.

lime wedge
#

(wrong thread. apologies.)

hasty pollen
#

as worded, it doesn't, but it feels like the Kutzhov's core power should count as a 'shield system' for its own traits. this might be unnecessary, it's not based on play data, it just feels odd that it doesn't.

pure willow
#

Might give it a needed boost, ngl. I haven't played it yet, but reading through recent playtests it does seem like it could use some sort of incentive for use

#

And that sort of mechanic exists elsewhere in the book (see: Gilgamesh)

pallid girder
#

These aren't really questions these are just wishes for what you'd like to see, which isn't really the purpose of this place here

chrome lagoon
#

It's a system and it has the shield tag

hasty pollen
#

oh this is my fault for looking at it on comp/con, oop

chrome lagoon
#

Also going to reiterate that "I haven't played it but" is never going to be a thing I am interested in, and the most recent playtest didn't even say "yeah this sucks and needs incentives" anyway, so

hasty pollen
#

I don't really mind if my feedback is ignored due to that, that's why I said I hadn't played it yet

chrome lagoon
#

That was more aimed at the literal "I haven't played it yet, but"

hasty pollen
#

oh right fair double sorry

chrome lagoon
#

The last iteration of the Kutuzov's core power wasn't working very well in terms of usefulness but so far the new version hasn't seen a lot of feedback in general which means it's kind of early for me to tell one way or another

old nimbus
#

Weird rules quirk: due to the wording of this, the character being attacked can be hit with this effect. I am unsure if this is the intent, but it does increase the damage of the Lycan's Shock Claws a great deal.

chrome lagoon
#

"Different character" being the operative term"

old nimbus
#

That is... not the most clear.

chrome lagoon
#

actually that's also in the lcp as well

#

so I'm not sure where your first screenshot is from, possibly an outdated version

old nimbus
#

I do, it is 0.1.0

chrome lagoon
#

Regardless, "different character" means exactly that

old nimbus
#

Just installed the new one, says the same thing on my comp/con.

#

LCP 1.2 enters comp/con as 0.1.0

chrome lagoon
#

yes I'm aware of that discrepancy, it'll be corrected when I put out the next version

old nimbus
#

Alright.

old nimbus
chrome lagoon
#

"Different character within range X of the target" seems pretty explanatory

#

"can it be the same character even though it says different character?" is a question with an answer that also seems pretty explanatory

#

So far I haven't had a lot of people expressing confusion over this so for now I think I'm going to leave it be

shrewd stratus
chrome lagoon
#

otherwise I wouldn't bother

shrewd stratus
#

LCP doesn't seem to have it

chrome lagoon
#

I'm aware of that too, and as always in cases like this, please refer to the pdf as a primary source over the lcp

shrewd stratus
#

Right, just making sure discrepancies have been caught

noble onyx
chrome lagoon
#

@shrewd stratus @hasty pollen and for the benefit of anyone else, I suspected this might be the case but I've confirmed that compcon doesn't allow you to put tags on core systems, which means there's no way for me to add a shield tag to the kutuzov's core system

#

I can make a note of it in the text, but that's the best I'll be able to do unless beeftime changes compcon accordingly

shrewd stratus
#

Gotcha chief

high stone
#

Might be something to give him a poke about if its gonna be a part of a first party product?

languid anchor
#

More a lore question than anything else

So at the halfway point it says Union reinforcements are 30 months out because the nearest blinkgate is that far away from Cressidium. So did the PCs take that same amount of time to reach Cressidium during OSR? OSR mentions it's a remote world, but doesn't say anything like "oh by the way the party will have known each other for two and a half years by the time this starts"

dreamy eagle
#

1: 3 months subjective experience for shipboard personnel, with 10:1 time dilation
2: they won't even have been awake for that entire period, since nonessential personnel being up from stasis just consume resources

languid anchor
#

Where can I find this info, so I can read it myself to get a full understanding? Is it just a result of near-light travel?

dreamy eagle
#

Correct.

#

Union's most common nearlight drive speed produces an approximately 10:1 realtime:subjective dilation factor.

#

(this is covered in more depth in Lancer: Battlegroup to some extent)

chrome lagoon
#

Yep, due to the theory of relativity and time dilation, the closer you get to lightspeed the more your personal frame of chronological reference separates from the "objective" timeline, or to put it in other words while traveling at near-lightspeed everything outside of your ship is advancing in time much faster than it is for you aboard the ship

#

the commonly held nearlight point of reference for drives in lancer gets you up to a speed of around 0.995c, which makes for a nice and simple 1:10 ratio of perceived time to actual time

languid anchor
#

Didn't consider that, makes total sense, thanks!

chrome lagoon
#

blinkgate travel is instantaneous from gate to gate, but to travel anywhere else means that you have to go the "slow" way, and this incurs time dilation, which does mean that union personnel who spend a lot of time aboard a ship traveling from place to place like this will experience a lot of time dilation in that regard, it's not really a thing you do a five year tour on and then go back home and nothing's changed, so to be a spacer in Lancer's setting means a certain amount of commitment

#

that said, even if you assume nobody is going to be in stasis for the travel duration, the perceived time aboard a ship traveling from wherever to Cressidium is only going to be around 3-ish months or so, not a QUICK trip by most peoples' standards but also not 30 months (to them)

#

honestly, if I wanted to I probably could have shoved cressidium somewhere even more remote, by lancer standards a 30 month objective trip might not even be considered that far, but I wanted to give a timeline that didn't blindside people with a feeling of inexorable isolation

languid anchor
#

Yeah I getcha. It's long enough that reinforcements are years away, but not so long as to be odd for the PCs

chrome lagoon
#

yep, basically why I settled on that

#

2+ years of Sovereignty tyranny is absolutely an undesired state of affairs, but it also isn't a situation where even in the worst case scenario there's no way forward

languid anchor
#

Makes sense. After all, guerilla warfare is less about winning and more about not losing (generally)

cold badger
#

So is this the place for narrative questions too ?

chrome lagoon
#

If you want though I'd ask people to be mindful of spoilers

cold badger
#

Ok, i'll take care to add those

#

I'll start with the non spoiler stuff :
Do you have plans for anything more on cressidium ? As in, is there anything you've already planned for after OWS ?
And also, do you have a name or title for that narrative arc ? Official or not, I just don't know if there's a shorter way to refer to that story arc without having to say "OSR and OWS"

chrome lagoon
#

1). nope
2). also no

cold badger
#

Good to know

dense temple
#

the cressiduo

silver hill
#

Cressidiad

cold badger
#

I do very much like the Cressiduo

#

Now, spoilers for both OSR and OWR :
||About the option of Col. Kiros having survived after OSR, i don't see how not to have him die. Other than the PCs failing at the end of OSR, since that's not guaranteed, I don't see a way to have him survive. Did you have anything particular in mind, or was that just to leave the choice up to the GM ?||
||(If so, do you have a particular stance on the Sovereignty using clones for SOU33 members ? That could also be a fun way to mess with Gerou, now that I think about it...)||

chrome lagoon
#

1). ||Yeah he can survive if you fail the mission, that's not a guaranteed victory. Some GMs arbitrarily have him survive anyway, but the most straightforward way for him to reappear is if you failed the final mission in solstice rain.||
2). ||It's not something I have strong takes on one way or another, I haven't particularly envisioned the Sovereignty as having a thing for cloning but it's also not something I think is an issue if GMs want to add it in as an extra detail either.||

cold badger
#

Nice

#

||It could be a good way to introduce and explore that part of the LANCER setting, along with the unethical and horrible ways of SecComm||

potent girder
#

How does the deterministic secondary damage of Lycan's shock claws interact with backswing cut and no escape? does it trigger in both cases?

#

e.g. say a lycan barrages with the shock claws, triggering the deterministic secondary damage, and misses. it then uses no escape to attack a different target, and hits. does it trigger the secondary damage again? and if hitting that target allows you to make a backswing cut, would that mean triggering the secondary damage a third time?

chrome lagoon
potent girder
#

mm, because no escape counts as a reroll rather than a new attack?

chrome lagoon
#

No Escape is not making another attack, it's rerolling an attack

#

Also note that Backswing Cut specifically has to be made against a different character

#

You can't Backswing Cut against an empty space

potent girder
#

dang, closed that loophole before i even spotted it 😔

#

should the secondary damage with backswing cut be halved, or would it be the full d6?

chrome lagoon
#

I THINK for the purpose of backswing cut it wouldn't be halved, backswing cut is a little weird because it refers to "if the attack is successful it deals half damage" and the On Attack effect is completely divorced from success or failure

potent girder
#

makes sense :0

livid cargo
#

Hey on page 25 of the module PDF, I think a bit of text is cut out. Specifically when describing the MBT accompaniments. Like right here

#

Has this already been brought up? And if not is this the right place to bring it up?

#

This is in v1.2 btw

chrome lagoon
#

ah yeah, looks like something cut clipped during editing, I'll go back and hit that

cold badger
#

makes me think about something else too : during the "Roll the clock forward" section of downtime : six months later, especially on page 34, obtaining Exotic gear is mentionned. Just to be sure we don't have a repeat of OSR, are reserves and skill challenges the only intended/suggested ways to acquire Exotic gear during this downtime ?

chrome lagoon
#

Yeah there's no free lunch this time, it's solely a matter of reserves and skill challenges

cold badger
#

Got it, thanks !

livid cargo
#

Just an issue I noticed as a new GM, and I'd like to preface that this is from the perspective of a GM simply drafting the Sitreps in Comp/Con for later use and a GM with no actual play experience, so my feedback should be taken with a palm of salt:

In preparing for Solstice Rain and anticipating running winter scar, I noticed that the sheer enemy variety alone was very overwhelming to myself as an inexperienced GM, especially one who plans to run a physical game.

I sought out and found a simplified versions of the encounters in Solstice Rain, but Winter Scar seems to have a similar issue with almost no repeated enemies throughout the module, not just in the same encounters but also in the same missions. Moreover, every non-grunt enemy has additional characteristics, which further increases complication. As Winter Scar is also being advertised as a beginner friendly module to players and GMs alike, I was wondering if this was an issue that is known/not actually an issue?

I understand Solstice Rain and Winter Scar are being advertised as more beginner friendly modules, but I also understand the module also needs to stay consistent with its prequel however, so simplification may not necessarily be an option.

chrome lagoon
#

It's not a thing I plan to change

#

Or rather, while encounters may change based on playtest feedback (as encounters in solstice rain did on multiple occasions) I'm not planning to change them without said playtest feedback

#

Also Winter Scar isn't really a starter module, the default assumption is you're beginning play at LL2

livid cargo
#

Fair enough

chrome lagoon
#

Also "no repeated enemies throughout the module" is, I'm sorry, not even remotely close to true

livid cargo
#

Also fair enough

#

That was a poor choice of words on my part

chrome lagoon
#

As far as solstice rain goes, I've heard this feedback before and I consider it valid, but I also got feedback from people who appreciated the spread of NPCs throughout, it wasn't a case of there being overwhelming feedback leaning in one direction or another

steel hemlock
#

are the exotic weapons meant to not have unique on them?

chrome lagoon
#

nope

#

they aren't meant to have unique

#

same as the ones in solstice rain

#

My understanding of how the exotic gear tag works is if you want to take multiple pieces of the same non-unique exotic gear you can, but you're still limited to two pieces of equipment with the exotic tag on your build period

#
GEAR tag at a time, but can own any number of
pieces with the tag.```
#

So if you want two Electrohydraulic Claws then go for it, but you can't take a third

livid cargo
#

I found a typo on page 35, highlighted in this screenshot

#

It appears the word “month” is missing

opal nexus
#

I noticed that you wanted to shut down a potential Go loud + Asura combo. Unfortunatly it still exists, as the actions taken are Go Loud and barrage. If you want to stop it, you need to explicitly state that you cannot barrage again.

chrome lagoon
#

I will look at adjustments later but at the moment I think the changelog explains the intent

old nimbus
#

Hey uh... the LCP still have Amber Phantom with 1 armor.

chrome lagoon
cold badger
#

A few questions on the Gilgamesh license :

  • With the legionnaire battle rifle, could you, if you so desired, split up the 3 charges you spend between the two effects ? For example, if I fire and choose to spend 3 charges, could I do move 2 spaces on hit with +2 reliable / move 1 space on hit +4 reliable, or would I need to do +6 reliable or 3 move on hit ? (I'm not saying it would be particularly powerful, but it's good to know at least)
  • Can multiple EMRs be used on the same brace ? if me and my friend both have an EMR, and a third squadmate braces while also having an EMR, could all three of us (if adjacent) use a charge and a repair to bring them to full hp along with removing 3 dice from the structure check, guaranteeing surviving going from 2 to 1 structure ? It's a pretty specific setup, but if the combo works I think it might just be worth it for some people...
  • Since you can deploy multiple utility drones with a single action, can you also redeploy up to two with a quick action, or only one ?
  • The Legion drones' assault position command only happens when you activate the protocol, right ? No possibility of making it happen later in the turn/round ?
    • Also, when you use the protocol, are you forced to make the movements first and then the commands, or can you choose which to apply first ? If so, can you make that choice for each individual drone ?
#

Just some basic clarifications, but still

chrome lagoon
# cold badger A few questions on the Gilgamesh license : - With the legionnaire battle rifle, ...

1). You can mix and match effects freely.
2). With the current version, the answer is yes, if somehow you have a ball of people around in the right configuration to do this you can. Each person who uses an Emergency Repair Module will have to spend the repair to use it, but presently there's no intended "this doesn't stack" clause
3). Only one can be redeployed with a quick action, as per any other drone with redeployment capabilities
4). Only during the protocol
4.5). Movement/commands can occur in any order, and you can choose per individual drone

cold badger
#

nice, thanks !

#

after the improbably dense ball of ronins, introducing the improbably dense ball of ERMs !

dreamy eagle
#

What's the intent on driving fire for the LBR?

#

Can the direction of movement be split up per charge or is it the same for all charges?

chrome lagoon
#

I can't think of anything in the game that does individual segments of forced movement that isn't just taking over someone's own standard move or something

hasty pollen
#

two Kutuzov questions

  • as a Protocol, does activating the Type-3 Projected Shield activate Parallel Projectors or Expulsion Zone?
  • does the quick action benefit of Parallel Projectors apply to involuntary movement(move through but do not end turn in obstructions)?
hasty pollen
#

(related to question 1, emperor quick tech shields aren't Activate, either)

chrome lagoon
hasty pollen
#

okay good to know, thank you!

#

oh it is a may that's neat. maybe occasionally relevant if enemies have a lot of forced movement.

chrome lagoon
#

The main other example I can think of for a "you can pass through X" which isn't tied to on-turn movement is the Atlas' Giantkiller trait

ignores engagement from larger characters and
can freely move through and share the spaces
they occupy (even if they’re hostile).``` and to my knowledge, this also include if they're involuntarily moved
cold badger
#

With the lycan , can you Shock Claws then overcharge into Heavy gunner with your normal heavy mount ?

#

It seems like it, but maybe that's not intended

chrome lagoon
cold badger
#

wait I need to double-check the exact wording on Heavy gunner

chrome lagoon
cold badger
#

yeah that's what I originally thought, hence the question

chrome lagoon
#

You cannot, explicitly, attack with the shock claws and a heavy weapon on the same turn. You can't do it by attacking with the heavy weapon first before you go loud, you can't do it by overcharging, you can't do it with weird extra action stuff, even the Prepare action counts as the action you would take, so a Prepared Skirmish is functionally a Skirmish

cold badger
#

yeah

chrome lagoon
#

if it's not an attack then it's kosher

#

and if it's not on the same turn it's also kosher, i.e. reaction attacks

cold badger
#

For a second there I believed HG had the same restrictions as prepare for some reason, so I checked first

#

but no, so it's fine

#

good to know !

chrome lagoon
#

yeah it's pretty common to both attack and use heavy gunner on the same turn with the same gun

hollow tundra
#

so there's something i wanted to note with the gilgamesh, when i check the sheet on the gilgamesh, the tags for limited seems to only refer to 5 instead of 6 on all of them, not taking into account the gilgamesh's frame trait

#

im not sure if this is just me or not, but im working with the integrated ammo feeds as well as maxed out engineering

chrome lagoon
hollow tundra
#

yeah that's what i was thinking as well

chrome lagoon
#

similar to how the BOUNDER-Class comp/con isn't hidden even though it's exotic or the Kutuzov's core active can't have the shield tag, this is a comp/con limitation

hollow tundra
#

a entirely new thing the Gilgamesh brings to the table affecting stats is bound to come with some bugs......

#

thankfully the charges still seem to work, so thats good!

#

well except for the engi weapon, but thats determined by a dice roll sooooooo

chrome lagoon
#

When things get to the point that official actual winter scar lcp work starts getting done (to be clear, the lcp that's available is not being handled by beeftime, it's being handled by me on the side) then I'll talk to beeftime and explain to him the various limitations which have popped up as a result, though how expediently they can be addressed is something I don't know because I'm not a comp/con dev guy

hollow tundra
#

Woo!

atomic beacon
#

Not sure if there's a better place for this question but:
How useful is playtest data that invloves heavy amounts of homebrew?
My current game has us messing around with quite a bit of homebrew and if I decided to test a MBT or some of the module maps on the players I wasn't sure if the feedback would still be valuable.

chrome lagoon
#

It COULD be useful but depending on the homebrew it might be significantly less so

gritty crest
#

if you notice an interaction with homebrew that breaks something first party, that might be more actionable from the homebrew side.

atomic beacon
#

Alright cool, I figured so.
Will probably still at least post feedback whenever they get to that encounter, but I'll just focus more on general feeling than specific interactions.

silver quiver
#

bit of a specific scenario popped into mind while throwing a Lycan together.

how does tracking the Go Loud shock-claws upgrade work with something like the unicomp core bonus or the spare battery reserve? If an ally gets structured, then I pop Go Loud at Damaged, and then an another ally takes a structure and I use Go Loud again, do I get Damaged again, or does it go to Ruined?

#

while specific, i don't think it's too unlikely since Unicomp is pretty popular for Effiicent core power frames.

inland tree
# atomic beacon Alright cool, I figured so. Will probably still at least post feedback whenever ...

I'd say just note when you identify clear instances where homebrew impacted how the Winter Scar material played out (i.e. a homebrew player mech counters the MBT in a way that's improbable or impossible to do with any first party frame alone), and if you want the best chance of being able to provide feedback, avoid things like putting homebrew NPC templates on an MBT or other such blatant stream-crossing things.

atomic beacon
#

Yeah I was gonna keep the NPC side of that combat free of homebrew for that very reason, and keep an eye out for any particulary strange interactions on the player's side

cold badger
#

About the MBT (I know, again), does the composite armor trait mean something like 1, 2, 3, 4, 5, or none of those ? (or basically does it cover 6 sides, 4sides, or two whole spaces on the unit ?)

silver hill
#

I think 2?

#

Maybe 1, hexes are weird

dreamy eagle
#

I believe 2

whole sable
#

my understanding is 2

#

the key wording here is 'one side of its token, 2 spaces long'.
1, 4, and 5 have the right number of hexes, but cover multiple sides of the token.
3 has two sides of the token and uses three hexes.
2 picks only one side of the token and uses two hexes.
I think it helped me mentally to draw a triangle over the MBT.

#

Each side of the triangle is a valid choice for composite armor.

untold cradle
#

I've been playing Lycan across a few sitreps now and have been really liking it, but a friend raised a question I hadn't considered and didn't have a good answer for and I was curious cause I'd reckoned this had already been thought through or explained somewhere but I didn't see it.

Is there a reason why Go Loud doesn't give an evasion bump? You trade armor and 2 traits for speed but not evasion, it hasn't been an "issue" in my test but was curious since I was asked.

late light
#

I believe it's been said that Go Loud's intent was for you to trade defensive bulk for offensive power.

dense temple
#

yeah you're meant to become extremely shootable

untold cradle
#

Ah, appriciated.

cold badger
#

triangle strat all the way

#

cleared everything up right away

#

yeah, thanks !

jaunty condor
#

Oh that's much better than I thought... I originally thought it would have been like, a length 2 line that would essentially be treated as a cover line...

#

Seeing it explained above makes me think it is MUCH more effective than what I thought!

chrome lagoon
#

This is, essentially, how it's intended to work

dreamy eagle
#

might want to pin that

chrome lagoon
#

In the finished book I'll be having Mina or somebody include some tac map examples of how the MBT's facing works

#

similar to the core book's diagrams on unit size, cover, etc

chrome lagoon
chrome lagoon
untold cradle
#

I really like it, I think it's a really good platform that sometimes I want to be too good at other things like offensive tech since the build switched from a Chomolungma. The Claws are one of the most fun weapons I've used on a build. I have a lot of fun theorycrafting variants of it because I have a lot of talents or weapons that I feel are good on it without a BIS thing but so far only two have seen real fielding

paper kettle
#

Do Javelins get around the MBT directional facing? The text of Javelins say

Choose 3 free spaces within range 15 and line of sight

But then afterwards they linger similar to mines. Does the initial volley of firing the Javelin Rockets count as "drawing a line," or do they not count as drawing lines by the time they're actually triggered?

dreamy eagle
#

They are top-attack munitions, and thus I would find it very funny if they did ignore MBT armor

paper kettle
#

Diagetically it's amusing, but me and another member of a Lancer group I'm in are having a small debate

#

I said that they wouldn't get around because they draw lines when activated, but they think that they do get around it because the actual damage effect doesn't draw a line

chrome lagoon
#

and I think keeping track of that would probably be extremely difficult

#

Probably what I will do is borrow some wording from the Iskander which talks about "mines and other proximity-based systems" to tie off that particular clause

#

That said, something to keep in mind is that ignoring the trait doesn't mean ignoring the MBT's armor entirely, because it has a base 2 armor by default

dreamy eagle
#

Still leaves Plasma Thrower unspoken-for, I think

chrome lagoon
dreamy eagle
#

(and the weird edge case of "does it matter if you drive armored side-first into the fire or get knocked back into it by Supermassive Mod, where you aren't armored")

#

Yep

#

same for "is the fire/related (like the death clouds from the Fusion Torch) victim to the and Resistance to damage from Blast, Burst, Line, and Cone attacks and effects clause"

chrome lagoon
#

Frankly as far as I can tell those are just treated as a terrain feature, I'm not sure the Iskander ignores them (if you have a ruling to the contrary I'd appreciate a link) but I also would not classify them as "an attack or effect" in either sense, the MBT likewise doesn't consider composite armor for things like dangerous terrain

dreamy eagle
#

Fair enough. Might be FAQ-bait, but I doubt there's a way to elegantly reword the thing itself to fix that.

chrome lagoon
#

It's something worth keeping in mind but I think my verdict on things like caltrops, fire patches, etc, is that they don't engage with composite armor, and for the purpose of specific "things I place on a map which trigger and explode" that I'm willing to roll javelins into the clause as well, though at best you're going to be doing 1 damage a pop with them

paper kettle
#

Alright, thank you

sand cairn
#

Does Flash Anchor trigger Kutuzov's Parallel Projectors if the reaction happens on turn?

chrome lagoon
#

so even if we assume it could activate it, as it's neither a free, quick, or full action, the bonus it grants you would be nothing

sand cairn
#

cool ok, thats how I figured it'd worked

#

thanks!

livid cargo
#

Out of curiosity, approximately how much longer will Winter Scar remain in playtest? I’m curious because I’m running through Solstice Rain with some new players right now, and considering how Winter Scar is a sequel module to Solstice Rain I’m hoping I can submit the experiences of playing Winter Scar immediately after to get some data for a niche group in playtest but will become more common for the full release. But if I don’t finish Solstice Rain before the playtest closes then it doesn’t really matter, now does it?

chrome lagoon
#

so I would say that at the absolute very least it'll be open for testing for another few months or so, maybe a little more (because no schedule ever survives contact with reality), but the further along things go the less likely I'll be making sweeping changes

#

I will say I would definitely love to get some feedback on the actual module end of things, I know eld has been interested to see some feedback on the maps and encounters, but I wouldn't want you to push yourself to try and meet a deadline at the expense of your group's enjoyment of things

livid cargo
#

That’s alright, we’re moving through Solstice Rain pretty quickly at one combat/beat per session and 1 session per week, so we should be able to hit Winter Scar soon

chrome lagoon
#

Sure, then in that case you should have time, I don't really anticipate it getting published until somewhere in the July/August vicinity

livid cargo
#

Fair, but I assume playtesting will close well before the module’s full release due to formatting, getting the art, etc

chrome lagoon
#

Not really, the time that things close is layout

livid cargo
#

Oh huh, the more you know

chrome lagoon
#

Basically how the process works is that I'll be (ideally) getting started on commissioning the art soon which will be an ongoing process (since art takes time to make), at a certain point we'll go into copyediting/proofreading which is just text adjustments, typos, formatting, etc, and only when that stage of editing is done (and we have a 100% final text) will it go into layout which is REALLY when I have to stop changing things beyond perhaps the absolute barest minimum like "change this one number to another number"

livid cargo
#

Gotcha

chrome lagoon
#

essentially, we can't go into layout until literally everything else is ready (the complete text, all the art)

#

I mean we COULD do guesstimate layouts with art blocking reserved in a vacuum, but it's better for mina to know what the art we're using is, how she can fit it to the page, etc

livid cargo
#

My thought process is that if you get feedback on stuff like the maps that you might want to act on and are already commissioning art for it, the feedback would be appreciated sooner than later to avoid having to request too many edits

chrome lagoon
#

That's also a fair point, though depending on the changes it's not actually TOO hard to do, a lot of the adjustments during solstice rain were adjusting overlay stuff rather than redrawing the actual maps, if that makes sense

#

like making a cover zone bigger, moving deployment zones, etc

#

plus a lot of the map stuff involved magnus making a bucket of assets he could quickly put together like puzzle pieces rather than hand drawing everything to spec

#

basically, I would encourage you to give whatever feedback you feel like giving, and the worst case scenario is I may have to say "idk if we can make changes to this because of X"

livid cargo
#

Fair enough. If we manage to get to it I’ll do my best to restrain my feedback to just my thoughts and feelings on the material rather than requests for change, or at the very least keep them separate. I know for a fact I a. Do not have enough experience to give nuanced suggestions, and b. When it comes to feedback suggestions on how to change things are not really helpful compared to just feelings on what was presented. In general.

chrome lagoon
#

I think that thoughts and feelings are fine as an opening to "what could the specific issue be" which in turn is a good way to drill into "should this be changed"

#

it doesn't have to be like a list of "I think you should move X to Y and have 50% less Z," but "we had trouble approaching this objective point because it felt like the terrain was too crowded" is a good indicator to look at that section of a map and go "huh, is this too crowded, would it work better to remove some obstructions or maybe make an additional route of approach" etc

livid cargo
#

Good to know! Also unrelated to balance but ||I will absolutely be playing Invaders Must Die at some point during the Typhon Raid mission, any preferences for which combat?||

chrome lagoon
#

Two or three seem appropriate

livid cargo
#

Thank you!

stone hound
#

Hello everyone. Does the +3 Heat from expanding a charge of the Thermal Blade is considered as bonus damage ?

dense temple
#

Nope

stone hound
#

Thanks for the answer !

hasty pollen
#

heat isn't damage, so things that can't do bonus damage can still do bonus heat.

chrome lagoon
#

More specifically, bonus damage can only ever be kinetic, explosive, or energy damage, defaulting to kinetic if you deal unspecified bonus damage with something that has no inherent damage of its own (like a grapple)

#

So you can never deal bonus heat or bonus burn

obsidian wadi
#

Well, you can do bonus Burn - with the Tokugawa, which specifies that's what it does.

chrome lagoon
#

specifics override generals yes, but as a general rule you can't put overpower caliber on a flamethrower and do +1d6 bonus burn

obsidian wadi
#

Yes, this is true.

dreamy eagle
#

I don't know, I think "fight systems" is appropriate for mechs

livid cargo
#

In general yeah, in this context it would imply all mechs with fight systems can fly so I don’t think that’s right

chrome lagoon
#

the latter, the PCs as a whole salvage 2 repairs which they can distribute as they see fit among themselves

livid cargo
#

Gotcha. I felt that was a tad unclear, perhaps a couple words specifying would be helpful?

dreamy eagle
#

you should be spoiling these

dense temple
chrome lagoon
#

yeah I think I would prefer that myself

livid cargo
#

My bad, did not even know that forum existed either

#

Should I delete these? Cause idk how to edit the images to be spoilered

chrome lagoon
jaunty condor
#

Just want a clarification, if an ultra MBT had argus armour how would it interact with composite armour.

My understanding is because the composite armour is "treat armour being 6 at the front" and argus is set armour to 6, it has 6 armour in every direction but has the benefits of 2 damage reduction in the direction it's facing. Then if it takes structure/stress the front facing armour remains 6 but everything else drops.

(As funny as it would be to have 12 armour in one direction which was my first assumption reading argus armour MBT, that's not how it works) is this the correct way to implement it or is there anything I'm missing?

pallid girder
#

I believe it is probably only meant to affect "the body" yeah

#

The facing would have 6 armor no matter what

chrome lagoon
livid cargo
#

The new O:WS playtest content is no longer available, is that intentional?

cold badger
#

What do you mean ?

#

I can still download it just fine

dense temple
#

What do you mean not available?
#new-content-resources message

livid cargo
#

Weird, whenever I tried to open the PDFs it always said “this content is no longer available”

#

Yep, and double checked, the old PDFs are downloadable for me

chrome lagoon
#

I can download every one of the links

#

and open them

#

so I don't know what to tell you here

#

I've had issues with downloads and discord before, I believe I fixed it by quitting out of discord and restarting it, might give that a shot

livid cargo
#

It’s probably on my end :/

chrome lagoon
#

It could be, like I said I'd give rebooting discord a try to start with and see if that doesn't fix anything

livid cargo
#

Yep, just confirmed it was

silver quiver
#

is it intended for Go Loud to proc off allied NPC mechs being destroyed? I know they're not often used. but might be a concern for GMs who like to put them in encounters or players who would take them as reserves.

chrome lagoon
#

If someone's running a lycan and bringing along allied mech NPCs to feed them into a meatgrinder, for example, that seems like an issue to be addressed at the table

cold badger
#

I mean, at some point the people would just stop volunteering

silver quiver
#

mhmm fair enough. definitely something with narrative consequences at least.

chrome lagoon
#

even beyond narrative consequences, "I'm going to bring a guy along so I can kill them like a 40K commissar" is the sort of thing I think merits an out of character conversation about expectations

#

if that's the vibe your table is going for then I can't really stop you, but at that point no amount of rules permissiveness is really going to make a difference one way or the other

jaunty condor
#

Wait that just made me think, could you use a lich/lycan combo to detonate the lich every combat and return them back as a way to proc the lycan whenever you want?

cold badger
#

Allied mech characters are allied mech characters

#

but that still implies playing the entire combat at 1 stress 1 structure

#

as a lich

#

so it's risking becoming quite a squishy team

jaunty condor
#

Lycan: "lich, I need the extra fire power!!"
Lich: "On it boss!" Activates reactor meltdown

chrome lagoon
# cold badger but that still implies playing the entire combat at 1 stress 1 structure

This is sort of my thought on the matter, broadly speaking yeah you can do this and it works, but going down to 1 stress/structure to do so is kind of a rough deal in general and I'm not sure if the tradeoff is really worthwhile, but I think that in certain moments it might be a suitably dramatic and effective play, so I'm leaving that qualifier more open-ended, thus far it doesn't really seem to have caused any serious issues in terms of people constantly self-destructing just for the full claw package

inland tree
#

People already get really antsy about being brought down to 2 structure as it is with how often we see horror stories of Direct Hit insta-KOs - I don't think you'd realistically see many people earnestly going for that kind of play

chrome lagoon
#

I can see it being a thing for some hail mary stuff which I'm okay with, I doubt it's going to become some sort of repeat strategy you use every fight

weak vine
#

in my experience people tend to prefer playing the game if possible, unless their sacrifice is either extremely funny, extremely advantageous, or some mix of both

#

so i cant imagine its somethin to be too worried about

slim dove
#

Briareos Frame Lich: "Allow me to introduce myself."

potent girder
#

Fortunately lich pilots are at the top of the list of people willing to sacrifice themselves for the bit

shrewd stratus
#

Can you take other protocols before Convergence Point? Specifically for choosing an ally to act now

chrome lagoon
#

It's like any other protocol, it doesn't have a particular bespoke timing

#

if you use it and choose an ally to act ahead of you it does immediately cut the rest of your turn off and put it into stasis until their turn is completed

#

so you can't use it, nominate an ally to go now, then use six more protocols

shrewd stratus
#

Ah alrighty, thank you

chrome lagoon
#

but you could use a couple other protocols, then use convergence point

cold badger
#

But could you use a protocol, then activate convergence point, have the ally complete their turn, and when it comes back to yours then use other protocols ?

#

It seems logical to me that you could, but I still want to make sure

mighty elm
#

by the same logic I’d assume so

dreamy eagle
#

Is an Anti-Armor Rocket (SPEAR Charges) a Ranged Attack for the purposes of the Enkidu's restrictions thereof?

#

Actually, just "using SPEAR Charges in general".

gritty crest
#

Nah. Attacks make attack rolls. If something just says an enemy makes a save, it's not an attack

chrome lagoon
#

It's not an attack, no, it's a grenade/mine system

barren pewter
#

It's a Really Reachy Grenade...yes, that

chrome lagoon
#

neither are frag grenades, havok charges, etc

dreamy eagle
#

🙂

chrome lagoon
#

you don't even need to go three levels into gilgamesh, roller charges off the barbarossa give you 1d6+3 damage out to an effective range 10 with a bunch of knockback as well, I feel that they're a pretty slept-on "non attack" option

dreamy eagle
#

on one hand, yes

#

on the other, superthermal blade is very, very good for a specific concept

#

behold: hell creature

[ LICENSES ]
  HA Tokugawa 3, IPS-N Tortuga 1, IPS-N CALIBAN 2, HA Gilgamesh 3
[ CORE BONUSES ]
  Superior by Design, Gyges Frame, Integrated Ammo Feeds
[ TALENTS ]
  Leader 3, Duelist 3, Hunter 3, Nuclear Cavalier 2, PANKRATI 2
[ STATS ]
  HULL:5 AGI:4 SYS:0 ENGI:2
  STRUCTURE:4 HP:25 ARMOR:1
  STRESS:4 HEATCAP:12 REPAIR:7
  TECH ATK:-2 LIMITED:+3
  SPD:5 EVA:12 EDEF:8 SENSE:5 SAVE:15
[ WEAPONS ]
  Integrated: Plasma Talons
  FLEX MOUNT: Torch
  FLEX MOUNT: Superthermal Blade
[ SYSTEMS ]
  ADJUTANT-Class Comp/Con, SPEAR Charges x5, External Batteries, HARDPOINT REINFORCEMENT```
#

(you can make a more normal version of this at LL6, but HELL CREATURE reaches its full potential with Threat 5 plasma talons and loitering munitions)

pure willow
#

Horrors of war lookin' ahh mech

humble mural
#

Did the Legionnaire Battle Rifle’s range get reduced to 12 again? I see a mention in the changelog that the range was increased at some point, but the v1.4 pdf says range 12.

chrome lagoon
viscid mortar
#

I'm not sure where else to ask this;

Is there any ETA on release / how finished is Winter Scar? Me and my friends are really chomping at the bit, and we're trying to figure out when we'll be able to dive in. If the story/narrative/encounters are finished, we might just get schmooving early.

chrome lagoon
#

I would not expect the narrative to change a lot between now and then

viscid mortar
#

Interesting, interesting... we might just go as-is, then!

pallid girder
#

There should be everything you need for it!

#

The maps I did blocking for aren't fancy but they should work!

viscid mortar
#

I've managed to whip my friend group into a mech-fueled frenzy and I'm not confident I could keep the hype as high as it is now until then!

dusk widget
#

was just looking at the Kutuzov and realized that Bolster isnt an action? so its kind of ambiguous whether you can Full Tech bolster/(something else) to get the Full Action benefit from Parallel Projectors

#

intuitively that feels like it Should give the quick action benefit but yknow

#

it is not a quick action at all!

chrome lagoon
#

like, I'm not sure what the actual point being made here is, sorry

#

lancer is fine subdividing the Quick Tech action into specific components for the variety of prerequisites and action triggers, hence the Spotter 2 talent specifically requiring you to use the Lock On action as opposed to just applying Lock On generically (such as via a blackspot targeting laser or something)

dusk widget
#

so what happens if you bolster twice with a full tech?

chrome lagoon
#

the question of "what bonus do you get off Parallel Projectors if you do a Full Tech action and use that to take one or two separate quick actions that could proc it, i.e. 2x Bolster or 1x Emperor Shield Quick Tech + Lock On or etc" has been raised before and my answer is that you get the Quick Action bonus, if you want the Full Action bonus you need to commit to something that takes an entire full action

dusk widget
#

neat

#

(also Spotter specifies Lock On Quick Tech in the one instance where it specifies an action)

chrome lagoon
#

yeah but that doesn't change the fact that the game regards Lock On as an action distinct unto itself

#

Bolster is in the same ballpark, hence Bolster is for all intents and purposes a quick action

#

same would go for Scan, etc

dreamy eagle
#

Actually, Kai, while you're here: the Kutuzov can disengage itself with respect to Ordnance weapons by using the GMS projected shield before shooting, right?

chrome lagoon
dreamy eagle
#

Yep.

chrome lagoon
#

Yeah that should work. It's a protocol (allowed to be done via ordnance) and it's not the Kutuzov itself moving

dusk widget
#

(core book and comp/con both label quicktech options as such and not as independent actions)

dreamy eagle
#

Good, good. The Sniper Kutuzov build gets progressively more deranged yet competent at the same time.

chrome lagoon
#

that is the only point I am addressing here

dreamy eagle
#

ah, also - does a Protocol count as a Free Action for the sake of the Kutuzov core passive?

#

I assume no, but just checking.

chrome lagoon
#

It does count

#

Page 73

#

The most common type of free action is a PROTOCOL

dreamy eagle
#

👁️ interesting

chrome lagoon
#

like, the type-3 shield is pretty much the only protocol shield anything in the game as far as I'm aware so I went into the kutuzov knowing someone could constantly keep hitting that button, which is why the free action bonus is weighed as it is, it's a pretty free way to proc expulsion zone as well but I'm also not tremendously worried about that either given the frame isn't exactly a combat powerhouse

#

It's 100% a thing you can build around and there's probably some weird shit you can get up to with it but I'm uncertain there's something too abusive lurking behind that interaction

#

I actually think the nastier tech was what someone was talking about where you use Imperial Eye off the Emperor in conjunction with Expulsion Zone to tag an ally with the disruptive charge, then knock an enemy into proximity with that ally and immediately trigger it (because it has no "arming time")

dreamy eagle
#

You're correct insofar as that being nastier, but I've sadly got no room for Emperor shields on this build.

#

Paracausal sniper rifle, ENCLAVE, and NOAH already eat up damn near everything.

chrome lagoon
#

which rifle?

#

Vulture?

#

or is this a "technically the displacer is a rifle" thing

dreamy eagle
#

Dustgrave is my friend 🙂

#

in all seriousness, this thing -- HA Kutuzov @ LL9 -- [ LICENSES ] HA Napoleon 2, HA Saladin 3, IPS-N Raleigh 2, HA Sherman 2 [ CORE BONUSES ] Superheavy Mounting, Superior by Design, Armory-Sculpted Chassis [ TALENTS ] Crack Shot 3, Grease Monkey 3, HOUSE GUARD 3, Nuclear Cavalier 2, Skirmisher 1 [ STATS ] HULL:6 AGI:0 SYS:0 ENGI:5 STRUCTURE:4 HP:23 ARMOR:2 STRESS:4 HEATCAP:15 REPAIR:6 TECH ATK:0 LIMITED:+2 SPD:4 EVA:8 EDEF:10 SENSE:5 SAVE:16 [ WEAPONS ] SUPERHEAVY MOUNT: “Sting” Heavy Anti-Armor Rifle (Paracausal Mod) MAIN/AUX MOUNT: SUPERHEAVY WEAPON BRACING [ SYSTEMS ] ENCLAVE-Pattern Support Shield, NOAH-Class NHP, Type-3 Projected Shield, Armament Redundancy

chrome lagoon
#

ah okay

dreamy eagle
#

there's a non-exotic version that shuffles some things around to use CPR and RSU instead, but that doesn't get the funny expulsion zone interaction.

chrome lagoon
#

I was wondering if it would be a superheavy weapon deal because I was like wait, I don't remember dustgrave adding a sniper rifle

dreamy eagle
#

Yeah, the ideal case is to have Sting Kutuzov paired up with a Bonded + Spotter Swallowtail or something

#

Kutuzov lays down the fire and the protection, the buddy hands out the support

spring spindle
#

Hi! I recently heard about an unofficial community patch for Winter Scar. Does anyone know where to find it or who made it? I'm interested in taking a peek.

pallid girder
#

a community patch?

#

you don't mean the latest update right?

round gorge
#

A community patch over unreleased content is very strange, and not something I've heard of

#

Also not something the official creators of it are liable to give you answers on

dreamy eagle
#

I assume as in a TF Indigo uniform patch

inland tree
#

Seems weirdly early to do something like that, thing's not even out

dreamy eagle
#

in which case it's probably in the narrative/spoilers thread

inland tree
dreamy eagle
#

That's the interpretation that makes sense, yeah

limber holly
#

...do they mean unofficial LCP???

inland tree
#

Ahhhh

inland tree
spring spindle
dreamy eagle
#

that's... extremely weird

opaque yew
#

This is an in development first party project

#

The LCP is weird and unnecessary

mighty elm
#

yeah, if someone wanted to address the balance of it the thing to do atm would be…… giving feedback, because it’s in development

dreamy eagle
#

What "things" even need balance at the moment, other than maybe some of the Exotics?

round gorge
#

I mean I get finding something unbalanced and making homebrew hot fixes for your table, but to publish that in public and advertise it would be... unnecessary, if not a little rude

bold yacht
#

It seems directly counter to the purpose of playtesting to me

inland tree
#

It's not unheard of to share house rule tweaks for official content, people have done their fair share of that on this very server - what's weird is doing that for content that is in development and actively soliciting feedback, like if you think something needs to be tweaked, now is the time to make that heard with the people actively developing the thing

bright cypress
#

I'm assuming it's due to the weird community of haters Kai has

#

They're mostly in their own server though

chrome lagoon
bright cypress
#

I mostly see them in the ban log and rarely on the Reddit

#

though I think I've seen them on the Retrograde server too

#

but I'd bet a lot of money they didn't playtest before publishing a "patch"

chrome lagoon
chrome lagoon
#

huh okay well I guess that explains the "unofficial balance patch" thing then

#

yknow, this seems like a pretty good time to bring something up that I have brought up before but I feel given the circumstances bears restating: taking feedback does not mean "everyone's feedback will 100% be incorporated"

#

I've told this before but I gave tom a lot of feedback and suggestions while lancer was in playtesting, and about 90% of it never got even close to being used, that is simply the nature of the game, and I hope that it's understood (for this module and others as well) that giving feedback is not a guarantee that changes will be made along the lines you think they should be made

#

I have read every bit of feedback on winter scar I have been given, and I have made a pretty good amount of changes to things based on it. I have not incorporated, nor will I incorporate, literally every piece of feedback I have been given

#

If people want to patch it, ban it at their tables, whatever, that's their prerogative, but I would like to clarify in case it is unclear what the nature of the playtesting/feedback giving process is, which is not "my suggestions didn't get used, time to get weird about it"

pallid girder
#

Can I add on something to this too?
While it doesn't make it a guarantee, being nice and open about feedback makes it a lot more likely that the author will be willing to hear you out.
Someone being pushy about feedback or pushing back too hard against the person that gets the feedback not agreeing right away does generally make it harder to actually want to consider that feedback.
We're people and personally i'm much more likely to listen to feedback on my end of stuff if people aren't being weird and pushy about it, that actually makes me want to listen less, while someone who stays calm and reasonable about it i'm much more likely to take seriously and actually engage with to get to the bottom of that feedback

warm lark
#

I originally made a comment for reference, but I've been asked to avoid doing so.

#

Persons involved don't want any drama and just want to chill, so that's what I'll respect.

main wren
#

So this is called "brigadeing" and is being an asshole

warm lark
#

I'll avoid doing so in the future. Apologies.

#

Going forward, I'll bring concerns directly to the administration in a more peaceable manner.

hollow tundra
#

can I ask questions about the Lycan alt frame here?

mighty elm
#

this would be the place, yeah

hollow tundra
#

so, with the themes of Lycan being used for covert operations and messing with systems in order to obscure itself, with traits like interference field and power flux, and then the notes of it switching into a more aggressive yet fragile form, why is the core power based on a integrated superheavy weapon that gets stronger with being structured or stressed or having allies be structured or stressed?

chrome lagoon
#

I don't understand the question

#

the lycan is not a "stealth frame" it is a "pretend I'm not a manticore until I have an opportunity to rip someone's head off" frame

#

As a result, the Lycan excels at ambush and counter-ambush tactics, capable of masquerading as a more conventional chassis until the opportunity presents itself, then shedding its baffle-lined outer carapace and shifting into a hyper-aggressive close-combat mode in order to dispatch its targets.

#

it powers up with people taking damage A). to create a bit of a "rubber banding" effect with its use where popping the claws early is doable but waiting until the situation is a little more dire gives you more punch and B). because I think it's cool

hollow tundra
#

fair, its more disruption and guerilla tactics rather than stealth ops

sharp lagoon
#

Yeah, it's only "stealth" by virtue of not being spotted 4 morbillion miles away like the normal Manticore

chrome lagoon
#

The point of the Lycan is that Manticores are undeniably Manticores, in a world where horus mechs are non-standardized pattern-groups the Manticore is probably the one that is most immediately recognizable because it's a walking meltdown-primed reactor wreathed in dangerous electromagnetics and lightning storms

#

You cannot bring a Manticore on a mission and pretend "oh I'm just a normal mech"

#

(obviously flavor-wise in your own games you can do what you like)

#

the Lycan exists basically to put a mask and raincoat over the Manticore and go "no sir I am an extremely normal electronic warfare frame, don't mind the weird power fluctuations" and then at an opportune moment you go "SURPRISE!" and eat someone

whole sable
#

I'm not involved in this conversation, but love the way you phrased that.

chrome lagoon
#

mechanically the lycan is somewhat derived from a 4E berserker class which similarly begins play during each combat as a Defender and then turns into more of a Striker, the difference being that the berserker didn't get to choose whether or not to do that, and also the effect was fairly negligible (it was like "add a d8/d10 of damage to your at-will attacks)

hollow tundra
#

honestly this question popped up because in another Lancer server, a few people really don't like how the core power is implemented.

for me, honestly I think its a little powerful, but compared to the Manticore's core power, its less bang for buck and more sustainable dps, and me seeing the traits mentioned before (power flux and interference field respectively) makes me immediately think about the EMP pulse system and how its a high risk high reward system similar to Go Loud here, the difference being fully committing to a superheavy barrage multiple times and stunning yourself to stun everyone else adjacent to you

not trying to start a argument, I see what you mean about the Beserker class and hiding that fact till it "Goes Loud", I just see the parallels to EMP pulse and wonder what if

#

sorry, thats a bit much

chrome lagoon
#

It's not a bit much but I'm going to level with you: "a few people on another lancer server don't like this" is not really something I am interested in engaging with

#

I am extremely aware at this point that people talk a lot of shit about the stuff I make elsewhere

#

if they have problems with it they are free to bring it to me themselves, or not, either way

hollow tundra
#

yeah, thats fair, that conversation just got me thinking on other ideas like a core power version of EMP pulse or something else cause Go Loud sounds genuinely cool and fits with the theme of werewolf

#

wait what did I just say?

chrome lagoon
#

to give some additional context: the lycan originally used to power the claws up by taking structure or stress itself, and this was changed to working off allies taking damage due to the fact that in testing this was resulting in what seemed to be a fairly unengaging dynamic where GMs simply did not want to interact with the lycan, so to make things more dynamic I switched it around to something a bit more reminiscent of the Avenger NPC, so that there now exists more of a tradeoff (you can attack the Lycan, or you can attack its friends and maybe power the Lycan up) and so that there's more to do with tactical positioning (since the Lycan wants to be within sensors of allies who get chunked, and this provides more avenues for things like counterplay, etc)

hollow tundra
#

interesting point! so its a bit of a similar dynamic to Gorgon, except with a bit more "disrupting systems" instead of "you attack my allies, you get shot MULTIPLE TIMES", and gives a way to just focus down the Lycan when it goes loud, cause it loses its main defensive trait, and fits with the theme of lycanthropy pretty damn well!

chrome lagoon
#

Also if a Defender gets shot up instead of its allies (because maybe the GM doesn't want to power the claws up) that's pretty much Defender 101

#

every bit of damage you take instead of your allies is essentially a role win

weak vine
#

the way i've tended to put it is that defenders make enemies take lose/lose situations in order to interact with you and your allies, usually by making the process of attacking allies some degree of more difficult and precarious, and attacking the defender itself mitigated by whatever defensive traits it has

hollow tundra
#

im honestly just conflicted on the difference between the mechanics consistency vs thematic consistency, cause I like the idea of a big fuck off EMP blast that temporarily disables your Slag carapce like Go Loud to have you and your allies follow up on big tech attacks and taking advantage of your enemies compromised systems

#

but obviously Werewolves don't do that

#

big claws you get from hurt allies just makes more thematic sense

chrome lagoon
#

From my perspective I don't usually design with thematic consistency as much of a major consideration, because while there are lancer mechs which definitely lean into things more (the gorgon using a weird stare to fuck people up, the minotaur and its "maze" effects, etc) a lot of them are also just kind of unconcerned with it (the pegasus which shoots guns real good and has control over probability), and the mechanical thing I was aiming for with the Lycan was "Defender that can turn into more of a Striker as a mid-combat switch"

#

there are a lot of ways to approach things from a thematic-into-mechanics perspective, there's like a zillion werewolf/lycanthrope legends and myths and pop culture references

#

the pegasus could have been an aerial frame, the goblin could have been a sneaky backstabber

#

tom had, a long time ago, hinted at a horus werewolf/lycan frame (which never went anywhere beyond vague thoughts) which, as he described it, would have been a melee hacker that infected people with a "confusion virus" (how would that work? no idea)

hollow tundra
#

like the Shock claws could of been "Infectious" by letting you invade someone when you hit them with the claws........

#

though in its current state would be overstuffing the core power currently

chrome lagoon
#

I will say that I considered "what if the claws let you melee hack" but my take on the matter is twofold in this case:
1). that actually doesn't play as well with some of the manticore's own in-license hacks, things like smite work okay but then you have stuff like beckon which are counterproductive because beckon is a gap closer and if you're in melee range you don't need to close that gap
1.5). actually also since the Lycan loses slag carapace when it goes loud, all the manticore hacks which deal self-damage now hurt way, way worse, further disincentivizing their use
2). opening that weapon up to letting you use hacks in general means having to consider every other hack available for people as well, so how well do a hack-melee shock claws play with stuff like Horos_1 or Viral Logic Suite or whatever, there's probably some cool combos there but also a lot of variables that I simply don't have the time to adequately shake out or inclination to open the doors to

barren pewter
#

It also I imagine runs into 'that would be less Striker, more Controller'.

#

As full damage and hacking would be bonus action economy

hollow tundra
#

thats fair, maybe something more like shredding enemies systems/e defense to let allies hack them better or giving some sort of condition other than slowed and impaired on hit would work better? but I understand that half of beckoner doesn't work really well here and the self damage would be detrimental given its now vulnerable state (though summon would kick ass here, if beckoner would be the only thing to consider) and figuring out all the kinks of a hack melee shock claws would be a ordeal that more fits into a unique frame/license idea rather than a Manticore alt

chrome lagoon
#

I say this having made a homebrew melee hacker whose whole thing is "hit you with a big punch that lets you hack people too"

#

I think it's a very fun design space, but I also think it works better when it stands alone as its own thing and that's all it does

hollow tundra
#

yeah, unfortunately the hack melee idea likely is better reserved for a unique frame rather than stuffing it into the Lycan, and I wanted to sort of look into something that was more "infectious debuff" rather than "enormous amounts of damage", but melee hackin aint it here

serene plume
#

this melee hacker concept sounds remarkably like the String of Pearls in Heaven Will Be Mine and I love it, even if its mostly a concept that never went anywhere lol

chrome lagoon
#

I know a few people have done lycan/werewolf horus frames of their own, though I generally try not to look at other peoples' homebrew these days (out of courtesy so there isn't any sort of "is this person looking at my stuff to rip my ideas off?" concern) so I don't really know how they work, but I'm sure people have done some interesting takes on the concept

hollow tundra
#

im just thumbs upping everything, aren't I

#

lmao, thats good

#

Im sort of curious, Kai, have you ever looked into a weapon/system that lowered the E defense of a attacked target?

chrome lagoon
#

I don't think I've ever made anything along those lines, no. I think stat debuffs like that in lancer are in an awkward spot because either time to kill is extremely low (i.e. lowering the e-defense on a normal NPC probably won't super matter as much because their expected lifespan isn't long enough to capitalize on it) or because doing so on something like an Ultra could easily result in "lower its e-defense and then heatgun it to death regardless of which NPC class it is" tactics

#

probably the closest lancer gets to something like that is Shredded, which is functionally "reduce armor to 0" but the "can't gain resistance" is probably the more tangible and impactful part of that condition

serene plume
#

isnt it also just easier to give an accuracy bonus rather than a defense penalty in most situations?

hollow tundra
#

yeah, thats fair, I was just trying to think of a way to make the Lycan's shock claws powerful other than large amounts of damage,

dreamy eagle
#

they are powerful

#

and, honestly

#

lancer is a game that's very up-front about the fact that the best defense/control/support is "the enemy is Extremely Dead"

#

there's a reason why I make builds for things like Sunzi or Kutuzov that are also very good controllers or supports but have most of their actual uptime based around dealing 4-8d6 paracausal to someone

chrome lagoon
#

also: the tempest charged blade now exists and can be put on any mech in the game

#

via a core bonus at most

#

tom has also relayed in the past that his take on integrated weapons is that they should, for their size, get to be punchier and juicier than the stuff that goes on mounts because otherwise why bother

#

I have also made a lot of tweaks and adjustments to the lycan over five drafts now, including multiple changes to the core power to situate it in a suitable and stable place

#

so to sort of bring this back around to where this whole discussion started:
1). people on other servers disliking stuff I make is not something that particularly moves me, I'm gonna be honest
2). there's a whole forum here for people to give feedback on things in development if they feel that strongly about it
3). a lot of people probably have a lot of takes and ideas on how I could, or in their estimation should, change things, but "open for feedback" does not equal "all feedback will be incorporated" and people who give feedback should be copacetic with that

#

also also: tom has been aware of the ongoing development of everything in winter scar every step of the way

#

he has given me plenty of feedback of his own, a lot of which has been incorporated or taken into account

#

at no point has he choked on his drink and gone "oh my god this is so far beyond the pale it's unacceptable, it needs to be changed immediately"

#

he's not someone who minces words when it comes to offering his takes on things and he has offered plenty

#

Now I do not think "well tom said/didn't say" equals some badge of unassailable quality, but if there's any impression that I'm simply doing whatever I feel like without any oversight from the guy whose name goes on the paycheck, that isn't the case

hollow tundra
#

sorry about bringing up other people in the first place, I honestly just wanted to present my own opinons on the shock claws, and wanted to mention the influences on me coming here, not make it a point amongst discussing balancing a core power that has gone through lots of tweaks and adjustments

dreamy eagle
#

honestly, what today has mostly come out as is "there are a bunch of people who find elements of OWS unacceptable but won't actually say what they are or what about them they find objectionable"

which is the kind of thing that makes the game designer part of my brain itch

chrome lagoon
#

I've brought this up before too: I had, during solstice rain playtesting, some comments to the effect of "the chomolungma is bad, I think it needs to be scrapped and remade"

unkempt jewel
# dreamy eagle lancer is a game that's very up-front about the fact that the best defense/contr...

In truth, this doesn't sound right in the slightest. Yes, the destruction of enemies helps, but the fact that Lancer goes out of its way to distinguish that these are different given roles with different functionalities says it's not the be-all and end-all. On one hand, it is awesome you can build a frame that's nominally a 'support' or a 'control' to do oodles of irreducible damage, and there's no fault in doing so, but on the other, if that's the case why even bother differentiate the different roles? You've basically got an Artillery with the ability to shuffle people around on occasion now.

Anyway this is besides the point of this thread

chrome lagoon
#

pretty forthright in that regard, but I'm not going to toss something out and rebuild it because someone thinks it's bad or unsalvageable through their personal lens of how they view the game

dreamy eagle
#

The Chomolungma is certainly one of the frames of all time, but my only serious objection to it is with the name

You can't type out Chomolungma every time and any way you shorten it has disturbing, amusing, or both connotations

sour fable
# dreamy eagle honestly, what today has mostly come out as is "there are a bunch of people who ...

If I can be frank, having read some of the concerns in other servers, a lot of people are afraid to comment here on their concerns with the content because

  1. bad experiences with Kai (I am making no comment on this being true or otherwise)
  2. feeling like they’ll get banned from PNet for questioning the orthodoxy.

They feel like Kai having power in the server means that if Kai doesn’t like what he’s hearing, it will be taken as a personal attack (which can be valid) and be met with retaliation.

shrewd stratus
#

Yeah I think Lycan's a bit too far into development for new things like "entire new condition on hit" to be added haha

hollow tundra
#

yeah, I think I came in here with the hope of having Nuanced conversation on this without knowing the full story and having been influenced by other people's thoughts and perspectives on things when I wanted to go in with my own clear perspective and thoughts on things

chrome lagoon
#

frankly, this sounds like some bullshit

hollow tundra
#

and Lycan is cool in a lot of aspects, me trying to influence that isn't really good without taking previously said things into account, and I just prefer for conversation to be civil and not have much emotional arguing and assuming things about other people

shrewd stratus
dreamy eagle
#

I've had some rather sharp disagreements with Kai over BG balance before, and I'm still here

#

to wit: if you aren't at least transmitting your opinions to a messenger to put them in official channels, there's no possible route to have them incorporated into the dev process

sour fable
chrome lagoon
#

how exactly am I supposed to react to "people won't give feedback because they have unspecified grievances with you"

#

like, what is my takeaway supposed to be here

sour fable
#

I came in to say what I am hearing from people
Immediately told that’s bull

#

That was me acknowledging that the well has some poison in it

shrewd stratus
#

I'm gonna be real with you king, I love you, but your bluntness is probably the reason people are afraid of you

chrome lagoon
shrewd stratus
#

I know you're a good person, others might not

chrome lagoon
#

I am allowed to say that's bullshit, sorry

#

This is not a customer service job

sour fable
#

Im not saying it’s justified or not; just that that’s the perception

hollow tundra
#

cause this whole thing I talked about started cause I wanted to see gilgamesh allowed in a server I play lancer on that already uses a lot of homebrew, and Winter Scar wasn't for everyone on that server, meaning Gilgamesh was left out, and talks about why winter scar was left out left me frustrated, leading to me trying to talk out things here

dreamy eagle
#

that does explain some things

sour fable
#

I’m not here to fight.

dreamy eagle
#

though "lycan bad so no gilgamesh" is ????

chrome lagoon
#

And me saying "frankly that's bullshit" is not me picking a fight

sour fable
hollow tundra
# dreamy eagle though "lycan bad so no gilgamesh" is ????

that was more to try and prevent LCP bloat because a lot of homebrew is being used on the server already and that not using a lot of a LCP to just a get a good frame or 2 could lead to more system load, basically it came down to more technical issues than specific frames being banned and other fine frames being caught in the crossfire

dreamy eagle
#

average westmarch moment

hollow tundra
#

yeah

sour fable
#

Though I will say that the general agreement on the server I GM for is that - because the Lycan is so powerful in a West March style game and controlling content by .lcp files is basically our only tool to prevent players from picking the Lycan - we’re probably not gonna allow Winter Scar

hollow tundra
#

I already experienced my account shitting myself, and some system issues are still persisting, and im willing to bet its partially because of how much homebrew I use

chrome lagoon
hollow tundra
#

yeah thats fine

sour fable
#

(As for why the Lycan is powerful, there’s only one combat so the Lycan’s core becomes an every combat button)

chrome lagoon
#

well it IS an every combat button

#

it's an efficient core power

sour fable
#

Oh, good to know

hollow tundra
#

its just Gilgamesh, a frame that I frankly FUCKING LOVE TO DEATH gets caught in the crossfire of winterscar being banned

sour fable
#

Not in my home game either I guess lol

hollow tundra
#

I wish Gilgamesh was in its own LCP then

dreamy eagle
#

I also heavily recommend 2-3 combats per mission on a WM anyway, because otherwise these attrition things will be hugely skewed

sour fable
pallid girder
#

I feel like what I’ve heard from other servers in terms of what they give feedback wise isn’t just folks being "concerned" tbh but taking it past this

hollow tundra
#

yeah

pallid girder
#

We have a history here of other server kinda brigading us also as well as specific users here

sour fable
opaque yew
#

I'm frankly kinda confused at the Lycan core being called too good when it gives up all of its incredible defence for more speed and a slightly above rate Superheavy, which a lot of people are very quick to call a bad weapon type

pallid girder
#

I have heard it extends past the lycan and towards kai

#

And you gotta understand when people cross that line that’s not really acceptable

hollow tundra
#

that is unfortunate to hear Jester, I wish some people could approach things with more nuance and try and actually TALK with Kai rather than just talking behind people's backs

chrome lagoon
rotund plover
# sour fable It’s reactions like this that have led to this belief. (Again, not a criticism.)

So, I'd like to clarify a couple of things.

a) Coming in to say "oh a bunch of people have personal experiences that make them hate Kai, and it's comments like this that make people do that" is a personal attack, you can't claim detachment here.

b) We don't have an "orthodoxy" here, whatever you're trying to claim. What we do have is some basic standards regarding how people are expected to interact with others and respect them. This also means coming in to post this sort of falsely-detached grandstand sucks, horrendously.

c) It's frankly insulting to present this as something to do with Kai's position as a curator. Candidly? He doesn't have the power to do this sort of thing, that's not what curators do. They're there to watch out for and help manage the space, and the mods are here to get in and solve it when things get bad. And as someone who has been doing a fair few of the bans for things like this, I (and the mod team) are doing it with the full understanding that this sort of tone and interaction pattern is unacceptable to any user, no matter how many people you think say it's cool to bully Kai.

Cut that shit out. You and anyone reading this with similar inclinations.

hollow tundra
#

I myself do have my gripes with shock claws, but its more "trade some of the damage for a interesting side affect for a frame thats called Lycan for a reason"

sour fable
hollow tundra
rotund plover
#

This pattern has gone on far too long, and from my perspective as a mod, Kai is put in a uniquely disadvantaged position, where people try to insist that it's cool to treat him like this, when, if someone did this in, say, #homebrew-design, people would be calling it out immediately.

chrome lagoon
#

I mean I dunno man, constantly being told "people in some other server think your stuff sucks and is bad and they're gonna ban it" doesn't exactly resolve a lot of tension if I'm being honest

#

it also does not feel like a productive venue for any meaningful discussion or feedback

hollow tundra
#

and Im sorry for bringing that up in the first place Kai

rotund plover
chrome lagoon
#

if people on other servers think my stuff sucks shit and they don't want to use it in their games, that's their prerogative, but it does not predispose me to go "oh man I should try to build some bridges"

rotund plover
shrewd stratus
rotund plover
#

It's a bit of a sore point because we get people coming in like this, but, you discussed your own experiences and perspectives, and you listened to and responded to what people were saying, and that's what makes a good conversation

rotund plover
pallid girder
#

Yeah no worries NP this isn’t about you, you were fine and constructive about it

chrome lagoon
#

It also feels a little like "I'm not touching you!" to be told this and expect to maintain some constant level of zen detachment, especially considering that at no point in this playtest process have I taken anybody's feedback with anything other than politeness and due consideration

hollow tundra
sour fable
shrewd stratus
rotund plover
hollow tundra
#

yeah, I agree with Ru here, given what ive seen on the matter

shrewd stratus
#

Again, sorry for the trouble, should probably eat now before I do anything else dumb

#

So uhm, anyways

#

What's the current state on the frame art? Talking to artists? Sketches?

hollow tundra
#

ooh yeah!

chrome lagoon
#

Art right now is in the "everyone has been talked to" stage and sent visual inspo, directions, etc

#

I've had some sketches and thumbnails sent back for things but none on frame art

shrewd stratus
#

Ooooh nice nice

bright cypress
#

How's the Lycan art going to work, if you have any idea

#

pre or post transformation?

shrewd stratus
#

(Also personally sorry for what I said, don't like making people uncomfortable, sorry)

chrome lagoon
#

The artist who's going to be illustrating the player-facing mechs is Theotime Galmiche who you may know from No Room for a Wallflower

hollow tundra
#

yesss Gilgamesh is gonna be depicted soon!

chrome lagoon
#

I'm giving him notes one at a time because dropping four at once seems counterproductive

dense temple
#

woooooo Theo does great work

chrome lagoon
#

first up is the Gilgamesh

shrewd stratus
#

Oh shit Theo

chrome lagoon
bright cypress
#

oh, I follow Theo on twitter

shrewd stratus
#

OH

bright cypress
#

nice

#

look forward to seeing it

chrome lagoon
#

all of the artists from Solstice Rain will be returning for Winter Scar

shrewd stratus
chrome lagoon
#

https://vxtwitter.com/Gee0Man/status/1769865226336588078 in particular, my go-to gunslinger Peyton Gee will be returning to not just handle interior art, he will also be doing the cover this time around as well

The Cressidium conflict has escalated beyond initial predictions. Union forces in the field insist a greater tier of combat platform will be required to win the day. Everest [G][K] Types have been approved for deployment.

#LancerRPG

💖 608 🔁 109

chrome lagoon
#

I have some particular stage directions in mind, we'll see if we can make it work

dense temple
#

official Everest art..... 2!

shrewd stratus
#

...Huh I vaguely remember, didn't Tom make all the cover art for the previous wave or did I hallucinate that up

dense temple
#

wait is that a pilebunker

dense temple
chrome lagoon
dense temple
#

no SSMR

#

other S module

shrewd stratus
chrome lagoon
#

Tom said he wanted to step back from doing the covers this time since he's got a bunch of stuff on his plate

#

EM Fields, Juan Gee Tan, and Gwen Williamson (who is now going by Elizabeth Brewer) will also be returning to provide interior illustrations

shrewd stratus
#

Damn one of the artists transitioned between projects? Good for her

hexed juniper
#

with the bounder comp/con in relation to Vanguard, if I shoot a target at Range 3 of an object I'm bouncing the shot off of, does it ignore cover?

chrome lagoon
hexed juniper
#

So with the Amber Phantom

Let's say as a protocol I activate my projected shield and also my rifle steady aim. Then I activate my core power and let someone else go before me.

Does that shield and steady aim end when it's my turn in the turn order, or does it continue on to my turn in the next round?

chrome lagoon
#

and then when the other person's turn ends, your turn picks up from there

#

this doesn't really affect the duration of when things end, the continuance of your turn which you put on hold is not "your next turn"

hexed juniper
chrome lagoon
#

Yes, keeping in mind that any 1/round stuff you spend will still be spent for the round when your turn resumes

hexed juniper
#

cool

chrome lagoon
#

You can activate other protocols ahead of the amber phantom's core power simply because there's no real way to have a "pre-turn, actionless" ability if that makes sense, I guess it could be parsed as some sort of Reaction to "when your turn would begin" or something but I feel that would on the whole be more confusing than having it be a Protocol

#

and I don't really foresee activating Steady Aim or a Type-3 Shield ahead of your assist partner causing major problems, or at least it doesn't appear to have resulted in any that have been relayed to me

jaunty condor
#

Hey just noticed, the MBT fully tracked trait states it ignores difficult terrain and the optional trait hover also states it ignores difficult terrain

chrome lagoon
jaunty condor
#

Oh my bad

#

My brain

#

Here I was rereading it with confidence I was reading it right 🙃

shrewd stratus
#

Hmm, is the Gilgamesh supposed to look like a mech built over a mech or is the internal mech core fully covered by the exoskeleton from the outside?

chrome lagoon
#

It probably isn't going to look like a mech wearing a mech

#

There's an inner core chassis around which things are built but it's not a secondary mech so much as an engineering conceit

shrewd stratus
#

Gotcha gotcha

#

So from the outside it just looks like any regular ol' mech?

#

(Well, as "regular" as you can get in Lancer anyways)

meager adder
#

I think one way to visualize it is like one of those Gundam kits where you build a mech skeleton, and then can snap parts over it?

cold badger
#

Five Night's at Freddy's mecha (I am ashamed of myself and so, so very sorry)

smoky silo
#

I think there's a typo in the mechanics text for "Go Loud", there's a space missing between two sentences

#

not really a question, I suppose, but I didn't think this merited an entire new thread

shrewd stratus
shrewd stratus
#

WAIT NO HARRISON ARMORY IS MASS-PRODUCING FREDDY FAZBEAR

hexed juniper
meager adder
#

HORUS and Nightmare Freddies.

wintry bane
hollow tundra
#

ISP-N mass producing balloon boy

hollow tundra
wintry bane
hollow tundra
#

Oh

ivory spire
#

does the MBT count as just 1 NPC for the purposes of encounter budgeting?

chrome lagoon
#

Yes

dreamy eagle
#

From experience using it, yes, but it really shouldn't be anything less than a Vet

chrome lagoon
#

It has no modifiers in that regard

#

And yeah you can obviously dress it up with templates etc, it's not mandatory because to be honest I don't particularly feel like imposing a mandatory template incorporation OR making it template-agnostic in some respect

#

but an unadorned MBT, no templates no nothing, is a standard NPC worth of budget

#

and for scoring purposes as well in sitreps where "type of NPC" matters

ivory spire
#

got it

chrome lagoon
#

The "only one MBT per composition" restriction exists primarily because given the facing/positioning part of Composite Armor, I feel like multiple NPCs having to track that during one fight and/or PCs having to contend with that on multiple NPCs would run the risk of being too much of a hassle

brave marlin
#

Hey up, can't find an answer via search - given the MBT'S specific wording on Stable Body:

The MBT can’t be pushed, pulled, or knocked back by smaller characters.

I take it this means Puppet Systems still works normally on the tank?

silver quiver
#

word of tom, Puppet Systems doesn't bypass Heavy Frame which has the same wording, so probably not.

smoky silo
#

flying vehicle tag MBT...intriguing

chrome lagoon
hexed juniper
#

imagining the Gilgamesh as some sort of an insectoid mech, shedding and molting

#

its exoskeleton to grow new limbs

hexed juniper
#

let's say I am an amber phantom with a stasis bolt. me and my ally is being targeted by a bombard shot, and I react with my charged stasis bolt

I win the contested check and I make it miss me. Since it missed me, I decide to move my ally 2 spaces, out of the bombard zone. Would they still able to get hit by the bombard or no?

#

similarly, a T2 operator aims for me, miss me, and I move a targeted ally character out of the Op's LoS. will they still be shot?

chrome lagoon
#

"Can an Amber Phantom use Battle Oracle to move people out of position for multi-attacks" has been asked before and my answer has been yes, or if a Ronin is multi-attacking you and they miss and you move them to where successive attacks are no longer within range, etc

#

The flipside to this is that the GM can simply target people who aren't you beforehand

#

i.e. the bombard can attack your ally first rather than attacking you first

gritty crest
#

Per Siege Spec 2, usually once you start making attack rolls in an AOE the targets are set

chrome lagoon
#

If you can knock a ronin back with some sort of interstitial attack they don't get to keep attacking you outside of threat range just because

#

Attacks do have to happen in one after another order even within aoes, they don't occur simultaneously

gritty crest
#

oh, shoot. discord was messing with me and didn't load your message: that was meant to be an answer to the bombard half of BRATTY's question.

chrome lagoon
#

I'll check and see if there's been some definitive yes/no regarding interstitial displacement and AoEs to further clarify that one, but I know that if (for example) you somehow manage to either knock a ronin back or move your own self (like with a singularity motivator) after their first attack of two/three that they don't get to keep attacking you even if they intended you to be the target

chrome lagoon
#

Siege Spec 2 is also kind of a weird talent in general in how it works and applies, and I'm not sure it serves as a broader ruling on "what happens when people are removed out of range of an ongoing AoE" but I'll look into it

past olive
#

Quickfire question: Shock Claw's "On Attack" effect would be halved on Executioner 1 despite not being explicitely an attack by virtue of being an effect tied to the attacking weapon, correct?

chrome lagoon
# past olive Quickfire question: Shock Claw's "On Attack" effect would be halved on Execution...

Last time this came up this was my response

I THINK for the purpose of backswing cut it wouldn't be halved, backswing cut is a little weird because it refers to "if the attack is successful it deals half damage" and the On Attack effect is completely divorced from success or failure```
Now I do know that somewhere there's a word of tom clarifying that backswing cut deals half damage regardless of hit or miss, you don't get a special cheesy +reliable damage exploit if you attack with a nanocarbon sword and miss, it's basically meant to operate like heavy gunner
#

But a separate "on attack" effect isn't something I'm sure would fall under that umbrella per se

past olive
#

curious, wasn't what i would of thought at first but i understand that line of thought

chrome lagoon
#

I can see a pretty reasonable argument going either way

#

It would PROBABLY be more intuitive on the whole to make it halved even though backswing cut's own writing isn't really intuitive with how it's intended to work either

past olive
#

right - a player brought the interaction up to me and I was in a similar camp of "i could believe them but also my gut feeling has doubts seeing it seems out of place with usually how half damage works"

#

either way, appreciate the response

chrome lagoon
#

There isn't a lot of "on attack" type stuff so it does fall into a bit of a grey area in terms of "how attached is this" but I think in the end it'll probably work out better to just say "yeah it gets halved" if this is what people will most intuitively assume

#

If there's any sort of ruling precedent on any other thing elsewhere I'll take a look at it

past olive
#

yeah that was what i started looking for too to see if there was some consistency to be found somewhere but came short

chrome lagoon
#

I guess the closest would be something like the gravity gun/heavy gunner interaction

old nimbus
#

The only response I could find the matter (which you posted here: #rules-questions message) was that "the reliable interaction was maybe not intended to be read that way but is a cool interaction so I don't mind it" which was in response to Executioner 3 and Exemplar 1.

chrome lagoon
old nimbus
#

Huh.

#

Interesting...

chrome lagoon
#

I'm assuming that there's something there or else people would not be answering this definitively in this manner

old nimbus
#

Eh...

#

I wouldn't be so sure. There have been instances of RAI bleeding into the RAW before without clarifications from Tom.

#

Either way. Guess I gotta go digging for the origin.

#

I mean... there's a funny ruling of some relevance, but otherwise nothing from Tom in #rules-questions
(said funny ruling: #rules-questions message)

old nimbus
#

I also figured I'd ask Tom about it, but I don't really think I'm gonna get an answer from him.

chrome lagoon
#

I'll check if the opportunity arises

unreal moat
#

Sorry if this question has been asked before but I can't figure out how to search a thread like this if that's a possibility (if so feel free to let me know and I'll do the search).

Can a mech using the Gilgamesh's Legion Nexus deploy a Legion Drone via quick action or is the only way to deploy legion drones by firing the Legion Nexus?

hasty pollen
#

only after attacking, I'm pretty sure.

chrome lagoon
#

Correct

rustic pewter
#

Questions. How does one Gilgamesh

#

I'm unsure what to lean into

dense temple
#

Drone Gilgamesh

chrome lagoon
#

kind of however you want tbh

stoic oxide
#

Greg seems like he's meant to be a generalist, but in particular likes to play with things with Limited Charges

chrome lagoon
#

the point of the gilgamesh is that, outside of its limited systems emphasis, it's largely a generalist

shrewd stratus
#

Step 1: Put two LLs into Tortuga-

chrome lagoon
#

You can absolutely do that, it's entirely legal

#

nobody can stop you

shrewd stratus
#

TEN THOUSAND DAISY CUTTER ROUNDS OF JCH

#

Also I just noticed, is the point of the combat repair ability to offset the need to spend repairs on HP/weapons/systems so you can instead spend them on GM1 or is that a coincidence

chrome lagoon
#

it's not NOT a coincidence

#

or to put it another way, the core passive exists in part as a sort of inversion of the everest's replaceable parts, where the everest has extremely efficient repair expenses during rests, the gilgamesh has limited amounts of non-repair-consuming restoration

#

that this then ties into things like grease monkey as an alternate way of spending repairs that hooks into limited equipment does work nicely with it, and grease monkey was definitely a factor foremost in mind when designing the frame

#

but in terms of chicken-and-egg, the primary consideration was wanting the gilgamesh to have a sustainability trait/passive that played in a different space from the GMS catalogue, with grease monkey facilitation coming into play after that, rather than the initial thought being "what's a way to work grease monkey into this more"

shrewd stratus
#

Ohhhh I see I see, very interesting

chrome lagoon
#

technically ANYTHING that plays around with repair/sustainability is going to tie into grease monkey in some capacity if you want it to, GMS mechs make great grease monkey platforms, I think the balor isn't a bad choice, etc

shrewd stratus
#

Yeah that makes sense

chrome lagoon
#

the primary difference is that the gilgamesh also has a strong limited system focus which sort of completes the circle

#

so the trick with the gilgamesh can absolutely be "how safe is it for me to shove all my repairs into my daisy cutter" because once you do start taking structure/stress you have to pay the full price for fixing it, but the minor stuff everyone hates spending repairs on like topping up HP or fixing broken weapons can be done cheaper

shrewd stratus
#

I see, neat

hollow tundra
#

SO MUCH DAISY CUTTER

#

ENOUGH BUCKSHOT TO BLIND GOD

versed agate
#

Gilg

#

Gilg is fun with Engineer if you're short on mounts because of a Superheavy

hexed juniper
#

let's say a situation

I, an amber phantom with stasis bolt and near 2 allies and an enemy, is targeted by a bombard. the enemy is just out of the circle

targetting whoever first, it misses due to my static bolt.

if I move a soon-to-be-shot ally out of the way, will they still get shot?

also, if I move in the enemy, will they too get shot?

jaunty condor
#

I'd assume not

gritty crest
#

#1174488469079326720 message Kai might've gotten some clarification since the last time this came up, but here's discussion from then.

bold gate
#

Very excited to see this come out, hopefully it isn't rude to ask for a possible ETA on the release. Solstice Rain has been my favorite out of the released adventures so hyped for its continuation.

chrome lagoon
#

Right now the plan is to try and get it as close to the reprint of the core rulebook as possible, but beyond that I wouldn't plan on a hard release date

#

Editing, art, revisions, etc all can take longer than a hard scheduled deadline accounts for

#

I can say: right now every artist that I want to work on the module has been contacted and is in the process of working on things (I've had sketches and thumbnails returned to me but nothing finished so far) and it's been submitted to melody watson for proofreading and editing (this doesn't forestall additional changes or revisions, they'll simply be done using the edited version)

bold gate
carmine frigate
#

Not entirely sure if this is the place to ask but couldn't think of another good spot so
What is the intended height of the sections of forest that provide soft cover and denser forest that provides hard cover in Combat 2: Walk in the Forest?

chrome lagoon
#

I'll talk with eld but probably not much taller than around a height of 2 or so

pallid girder
#

that's what its supposed to be at yeah

hot torrent
#

Regarding the MBT's Stable Body Trait: "Characters may also
Ram the MBT to change which side its armored facing is on regardless of their Size."

#

As I understand it, the default Ram action only allows one to target characters of the same size or smaller. Is the way Stable Body phrased intended to make the MBT a valid Ram target for smaller characters, overriding the general Ram restriction?

cold badger
#

"regardless of their size" really says it all IMO. Wouldn't make sense to add that in if it didn't override base ram restrictions.

#

so yea, I do think that's how it works

hot torrent
#

As expected; just seeking confirmation. I'm also curious about this part: "If a hostile effect would move the MBT 2 or more spaces or knock it Prone, even if caused by a smaller character, that character may change which side its armored facing is on after that effect resolves." The MBT is immune to Prone, so is this phrasing meant to convey that if an effect would Prone, it doesn't (b/c immunity), but it would still allow changing the facing?

dense temple
#

Yep

hot torrent
#

Neat, I like that it keeps those positioning control tools relevant.

cold badger
#

good stuff yea

meager adder
#

“Come closer, I am a Normal Mech. :)”

hasty pollen
#

can loitering payloads fly/hover/be placed midair?

livid cargo
#

Hi, I’ll be transitioning from Operation Solstice Rain to the Operation Winter Scar Playtest soon, and was looking forward to delivering feedback on it with my group.

Only problem is it turns out 2 of my players chose this transition period to say they’d be leaving the game (on good terms no worries, glad they picked now when it felt more appropriate and is easy), leaving me with 2 players.

Lancer combat in general isn’t really designed for 2 players, and OWS isn’t either. I still want to provide playtest data but I shouldn’t really modify the combats too heavily if I want to keep the data “clean.”

Any recommendations on actions I can take to make the campaign run better for two players while keeping things close enough to the module that playtest feedback is still meaningful?

#

My first thought was simply providing more tactical and mech reserves, which would be the cleanest way to skew things more appropriately but can potentially make the player side experience a little less fun as the action economy is still much greater than the players’, or worse it wouldn’t be enough of a boon to balance things. I could be wrong however

chrome lagoon
livid cargo
#

That was my first thought but also seemed, idunno, kinda lazy and would end up being clunky to play. It’ll be my first choice if I can’t find anything better but still

#

It’d definitely be a good way to make Naia, a certified side character, more of like… an actual character

livid cargo