#Eld's LL6 Playtest, Group of 5 players, Taraxacum, Tagetes and Hecatoncheires feedback

29 messages · Page 1 of 1 (latest)

limber arrow
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Alright, so here was my party comp:
1 Tagetes with, notably, Daisy Cutter and Annihilator
1 Taraxacum with Mule Harness and goblin systems
1 Hecatoncheires with an Annihilation Nexus
1 Orchis with Nail Gun and DSAS
1 Atlas with Terashima, Slag Cannon and Seismic Rippers

NPC Composition:
2 Assaults with Micromissile
2 Sentinels with Wrath Lock
1 Elite Sniper with Grapple and Selective Loader
1 Veteran Demolisher with Acrobat, Limitless and Concussion Missiles
1 Hive with Grind Maniple and Electro Nanite Cloud

Map is linked in the message

My Thoughts:

  • Tarax: I believe it needs a limit to its height when carrying people, height 6 or 5 sounds fair, I have a concern that it is currently a bit too easy for it to fly up and keep allies out of harm's way, I did my best to try and fish for falling damage with a bunch of options (as you can see in my encounter comp I had a few options), none of them really happened and the Tarax didn't make people fall off either, even if it did it spent most of the fight at height 2, making it easy to interact with, overall it seemed like an effective support.
  • Hecaton: The Swarm felt very strong, and the way it interacted with Annihilation Nexus felt like it was a bit much as it made the AOE massive, I personally think it could use either some more limit or it could be a single size 1 drone that happens to project a blast 1 area around itself, this would help with some powerful interactions it currently has with this.
  • Tagetes: This felt fine in practice, I think turning the weapon completely into a rifle is the right call instead of making it count as two things, as it really helped it feel not too strong, I personally have concerns with the trait that adds range on a rifle when consuming lock on, my player didn't share this concern to be clear, I think the added range has the potential to make people potentially make some unfun mistakes like trying to turn a DSAS into a rifle because the added range is potentially there, I don't think these are feelings worth acting on now because we have yet to see these things happen in practice, but it has been sitting in the back of my head, i think a lock on trait is good, I just wonder if the added range on it might not accidentally make people build things in a hard to play way

I don't have much thought on other traits right now, as the fight went by largely fine, nothing TOO broken was found (outside of Anni Nexus on Heca)

It is worth noting we didn't try to simulate a mission with repairs and whatnot, and the Tagetes might not have used 3 Daisy Cutter shots in an actual mission, we also didn't use sitreps but I plan on doing that when we test this again hopefully soon.

Overall i think these all felt fine and I wanna stress that I dont think any of them had any moment where we thought they were WAY too much, which is imo good, they all felt like they had weaknesses and advantages and that was good.

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(also yes, the white spaces here was the Daisy Cutter straight up removing the cover with damage)

tranquil heron
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This feedback is put together very well!

limber arrow
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Haha thanks ! I've given so much feedback on Lancer at this point I can mostly do it as a habit

heady escarp
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Yes, this is a perfect example of the sort of information that's extremely helpful to include. Thank you!

limber arrow
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Oh as a small aside

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I wanna try an encounter where I do use invisible NPCs, I didn't here specifically because I wanted to make sure it lasted long enough to get data on stuff, I considered adding in a Specter or two but realizing it would have folded to the Heca's smart weapons potentially in one hit

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i'm putting this in as an aside because I don't think not using these npcs once is good enough justification to put it as definite feedback for me

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But I wanna bring up that it did inform my composition for this fight

nimble fjord
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as a small note, tag player here, i would have used 3 daisy cutters in an actual mission

limber arrow
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lmao

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you WOULD have

placid meteor
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I'll post my build here as the Hecatoncheires player - I'm thrilled with the idea of the mech, I think the clunkiness I felt was largely in pursuit of too many actions at once (infiltrator + drone throwing + annihilation nexus) - I'd second what Eld mentioned about tweaking the razor swarm a bit, currently it feels like you wanna invest in drones and you're pulled into Hydra since drone commander is the most efficient way to move a razor swarm once you've made it. I want to give it another shot using more balor stuff, making like a Hive instead of a Lurker was kinda clunky.

I wonder if it wouldn't be better to stop splitting the difference and just go for Lurker vibes over the Hive burning swarm? The frame already encourages the less-used balor portions in a way I really enjoy, the incentive to build around drones with the core kind of almost distracts from it. The Hive is already good synergy elsewhere.

[ LICENSES ]
  HORUS Hydra 3, HORUS Balor 2, SSC Monarch 1
[ CORE BONUSES ]
  The Lesson of the Open Door, Improved Armament
[ TALENTS ]
  Centimane 3, Infiltrator 3, Drone Commander 2, EMPATH 1
[ STATS ]
  HULL:4 AGI:0 SYS:4 ENGI:0
  STRUCTURE:4 HP:19 ARMOR:0
  STRESS:4 HEATCAP:6 REPAIR:5
  TECH ATK:+5 LIMITED:+0
  SPD:5 EVA:10 EDEF:14 SENSE:10 SAVE:15
[ WEAPONS ]
  FLEX MOUNT: Sharanga Missiles (Nanocomposite Adaptation)
  MAIN MOUNT: SUPERHEAVY WEAPON BRACING
  HEAVY MOUNT: Annihilation Nexus
[ SYSTEMS ]
  PUPPETMASTER, Hive Drone, Assassin Drone, Tempest Drone, Personalizations```
amber saffron
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How did the interaction between Infiltrator and hide-breaking drones feel in practice? I've been toying with a similar build, but it seemed dicey.

placid meteor
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Ended up deploying the hive over the assassin or tempest, so it wasn't a problem there

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the bigger problem ended up being not using the Annihilation Nexus protocol on the dude I wanted to Ambush

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you can get a lot of threat on it thanks to razor swarm size but that's also not exactly clear on where you start the burst from unless I'm forgetting something - I do support the templating change eld suggested to make it behave more normally

serene canopy
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How did Daisy Cutter perform with the Rifle type applied? I can't imaging that Tangetes could get much out of it, on account of the Lock On feature not really proccing.

swift trellis
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Overkill

serene canopy
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I mean yes.

I mainly looked at the range increase and keep overlooking the overkill. That +5 makes something like the HMG far more viable on the slower chassis

nimble fjord
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I got an extra d6 for a total of 3d6+3d6 bonus damage on primary target, and i only got 4 heat out of the deal!

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overkill is a very funny tag

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and on my other daisy cutter shot that worked i got to have an accuracy to cancel out the giant cloud of smoke from my shot seconds earlier

limber arrow
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Like the fact it didn't apply didn't really come up much

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The real star of the show here imo is the accuracy and the potential added damage

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that's really strong on its own

dull magnet
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there are a few cqbs where crack shot is arguably better than vanguard for certain situations and daisy cutter just happens to be one of them

forest moss
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Cone 7 "Watch This"