Alright, so here was my party comp:
1 Tagetes with, notably, Daisy Cutter and Annihilator
1 Taraxacum with Mule Harness and goblin systems
1 Hecatoncheires with an Annihilation Nexus
1 Orchis with Nail Gun and DSAS
1 Atlas with Terashima, Slag Cannon and Seismic Rippers
NPC Composition:
2 Assaults with Micromissile
2 Sentinels with Wrath Lock
1 Elite Sniper with Grapple and Selective Loader
1 Veteran Demolisher with Acrobat, Limitless and Concussion Missiles
1 Hive with Grind Maniple and Electro Nanite Cloud
Map is linked in the message
My Thoughts:
- Tarax: I believe it needs a limit to its height when carrying people, height 6 or 5 sounds fair, I have a concern that it is currently a bit too easy for it to fly up and keep allies out of harm's way, I did my best to try and fish for falling damage with a bunch of options (as you can see in my encounter comp I had a few options), none of them really happened and the Tarax didn't make people fall off either, even if it did it spent most of the fight at height 2, making it easy to interact with, overall it seemed like an effective support.
- Hecaton: The Swarm felt very strong, and the way it interacted with Annihilation Nexus felt like it was a bit much as it made the AOE massive, I personally think it could use either some more limit or it could be a single size 1 drone that happens to project a blast 1 area around itself, this would help with some powerful interactions it currently has with this.
- Tagetes: This felt fine in practice, I think turning the weapon completely into a rifle is the right call instead of making it count as two things, as it really helped it feel not too strong, I personally have concerns with the trait that adds range on a rifle when consuming lock on, my player didn't share this concern to be clear, I think the added range has the potential to make people potentially make some unfun mistakes like trying to turn a DSAS into a rifle because the added range is potentially there, I don't think these are feelings worth acting on now because we have yet to see these things happen in practice, but it has been sitting in the back of my head, i think a lock on trait is good, I just wonder if the added range on it might not accidentally make people build things in a hard to play way
I don't have much thought on other traits right now, as the fight went by largely fine, nothing TOO broken was found (outside of Anni Nexus on Heca)
It is worth noting we didn't try to simulate a mission with repairs and whatnot, and the Tagetes might not have used 3 Daisy Cutter shots in an actual mission, we also didn't use sitreps but I plan on doing that when we test this again hopefully soon.
Overall i think these all felt fine and I wanna stress that I dont think any of them had any moment where we thought they were WAY too much, which is imo good, they all felt like they had weaknesses and advantages and that was good.