#Lancer Map Creation Tool

1519 messages · Page 2 of 2 (latest)

grizzled acorn
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couldnt wait for the recolored buildings

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but they will be a nice red to contrast against the snow better

sonic isle
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Oh those are gorgeous! Love the red. It also just adds extra visual variations too!

violet geyser
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My next mission is going to be in the mountains....probably not going to use many of these, but a few snow capped rocks will be nice....

grizzled acorn
sonic isle
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Santa's workshop

gilded vapor
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An icy crack or ravine, kind of like this?

grizzled acorn
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ill get some ice rocks

keen sand
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1/2 size snowman

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☃️

grizzled acorn
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getting a snowman, yea

keen sand
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Nice.

grizzled acorn
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just as like background stuff tho

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maybe the half sized snowman field lol

keen sand
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Like more for terrain or ground level for background?

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Ice breaker ship or a ship or mech that it stuck in the ice

grizzled acorn
rustic kettle
unique flare
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SNOWMAN WITH A GUN

fast jungle
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SNOW GUNMAN
(Not a SNOWGUN MAN)

warped hare
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snowmen: the original Non-Human Persons

honest sandal
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does anyone by any chance know the setting for a 40 by 40 on foundry?

pine forge
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This was a setup I've used that seems to work pretty well. Note though that I am not OP and have limited experience with it.

honest sandal
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i got a perfect one thats to vine on the vtt thread <:

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but thank you anyway m8tty o/ chad 😌

sonic isle
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I have maded a new map again. I couldn't find a sitrep for what I have wanted in the corebook so I will have to figure something out but I'm pretty happy about it.

Spoilering so one of my sneaky players won't accidentally look at it.

sonic isle
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I have already made an update that adds more cover.

cyan nimbus
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Love the big city vibes

sonic isle
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Thank you! I'm rather proud of this. I'm routinely astounded with how simple it is to make nice maps.

fast jungle
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What is your design process, if I may ask?

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As in, the general thought process?

sonic isle
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Well, I ask myself this: "What is here and why?"

This map is meant to represent a seat of power. So I painted the motif environment, then large pavement for vehicles to come in with dignitaries, representatives etc. Then I experiment with buildings to get the right vibes. The last thing I add are the zones.

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I hope it makes sense.

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Oh right, I often consult the corebook for appropriate sitreps to figure around.

topaz dawn
sonic isle
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I mean, I'm not a wargamer and generally poor at strategy, however I am one hell of a beast as a narrator. So my designs reflect that. And it's not necessary to be balanced either, so the fiction-first makes sense to me.

honest sandal
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how does one change the size?

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dont tell me with every, single, fricken, image, i will have to guess

fast jungle
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The size of what

grizzled acorn
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there is no way to scale imported assets

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you can also export an empty map

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and then align your assets on that

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save them to that size

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and then use them

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hope that helps

honest sandal
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o7

honest sandal
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uhm, why are the size icons not where they belong?

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i have them right in the metadata :/

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the only reason i can think of this is because of the offset, but if thats the case thats

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its an easy fix doe~

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but i got surprised by it

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...and angry

grizzled acorn
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Curious!

weary heron
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not sure how this happened but my map has a row of unerasable cars along one edge...

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not objects, not tiles, and even if I shrink the map and save it (which normally erases all assets past the new map boundary) they're still there if I load it again. Manually removing all the size half car entries from the json fixed it though

grizzled acorn
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You set cars as border clear border to clear cars

sly marsh
# honest sandal

I'm not sure why this happened, very unusual!
Without looking into it, my guess is that maybe there is no footprint configured? but even then, I don't think it should do this.
If you want me to investigate it, you can send me your asset folder and I'll have a look. Glad you found a workaround for it, sorry it upset you.

honest sandal
fierce sphinx
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This looks amazing.

unique flare
weary heron
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lmao, good idea for the future

craggy spire
honest sandal
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uhm, are the maps supposed to be exported to the LMCT folder where theres the assets folder the application itself as well as the console application? cuz mine are for some reason

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doe when i click open folder, exported maps, it takes me to a whole different place :/ :/ :/

sly marsh
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When you export a map, it is saved where you tell the app to save it
The app remembers the last place you told it to save a map and opens the export dialog there the next time you export a map
The "Open Exported Maps Folder" always takes you to the default export location, which may or may not be where you are telling it to save your maps

honest sandal
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cuz i have it at..../Users/Owner/Downloads/Lancer Map Creation Tool 1.0_windows

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sorry, was a busy since then ^ :p

sly marsh
honest sandal
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do i have to manually write it?

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cuz i believe i tried it before doe i may be wrong??

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yeah, just tried it...

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so,

honest sandal
sly marsh
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I'm a little confused about what it is you're having trouble with
if you want the export to have a certain name you have to manually write that
if you mean do you have to manually type the path, the answer is no, that's what the navigation buttons are for

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double clicking a directory will take you to that directory
the up arrow by the path selector takes you up a directory

honest sandal
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ok, my issue is that my exported maps, are not going into the exported maps folder for the LMCT, its going to the folder that you get when you first install the LMCT.

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i would like to change that to the correct folder.

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because

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if i want to load a previouslt exported map, i am unable to do so

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because

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the load directory is correct, as u can see here

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but the export directory is wrong, as u can see there ^^

sly marsh
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gotcha

honest sandal
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now, i can obviouslt just manually put the map into the folder

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but i rather fix that so its easier for future

sly marsh
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LMCT -> Open Folder -> Exported Maps Folder
Copy the path by clicking on the path at the top of the explorer window and hitting Ctrl-C
Go back to the LMCT -> File -> Export Map
Select everything in the path at the top of the Export Map window, delete it, and paste in the path you copied by hitting Ctrl-V, then hit enter
the Export Map window should now show the contents of the export folder, and if you hit Export Image, it will remember that as the folder next time you export a map

honest sandal
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👍

honest sandal
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ah nvm

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lol

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im dumb

sly marsh
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no worries, glad we got it figured out 😄

honest sandal
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hmmmm

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if i want to reload a map into the LMCT i would go to file -> load right??

sly marsh
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yes

honest sandal
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its not working :/

sly marsh
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You can't load exported images (.png), they don't store the map data
If you want to be able to load a map later, you have to save it using "File -> Save..."
that saves a .json file instead of a .png file

honest sandal
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ahhh

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ok

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thx for the help polly~~

finite eagle
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okay, currently trying to figure out how to use this thing, it's real convenient for sure

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how does one set up the deployment zone grid or whatever

sly marsh
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using the zone tool (keyboard shortcut: e)
pick a zone type and go to town 👍

finite eagle
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oh okay thanks

finite eagle
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has anyone made like, custom assets for this program already?

grizzled acorn
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i havent really seen anything, I'll be releasing some snow stuff this month

and try to do 1 expansion pack each month for 5 to 8 bucks

languid holly
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I'm very excited for the Arctic Add-on

grizzled acorn
keen sand
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Crunchy snow.

grizzled acorn
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missing size 3 and 4 buildings still

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and then some ice structures

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and then it should be ready

grizzled acorn
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chippin away at the snow terrain

grizzled acorn
keen sand
honest sandal
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lol

grizzled acorn
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all snow buildings are done

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20 size 1s
20 size 2s
15 size 3s
10 size 4s

unique flare
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😒 🫸 there's no buildings
😏 👉 there's snow buildings

golden crescent
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Is there a good way to designate a cliff? I'm trying to design a map split in half by a 3 deep vally, but i can't seem to find a quick way to do cliff walls that's easy to see

grizzled acorn
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the MCT doesnt really support holes

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which is what you are looking for

golden crescent
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eh, I'll hack something together

round token
grizzled acorn
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the map?

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the assets?

round token
grizzled acorn
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the thing this thread is for

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im just throwing together some new assets for it

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arctic

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brrr

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🥶

odd venture
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Sheeesh

crystal cradle
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Are there asset packs for indoor facilities/machinery?

grizzled acorn
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not yet

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Arctic Expansion should be out this weeked

crystal cradle
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Poggies

grizzled acorn
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got some snow piles

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just missing the walls now

grizzled acorn
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and containers

grizzled acorn
honest sandal
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if i wanna load a map back into the lmct, it has to be in the .json file right?

grizzled acorn
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yea

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arctic pack might be slightly delayed had a brainblast today

grizzled acorn
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man that was a good idea huh

keen whale
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I think so 🙂

fast jungle
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gdi, yes it was

grizzled acorn
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arctic expansion pack is now available to interpoint patrons (so they can weed out any bugs before the publi release)

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release should be wednesdayish

sonic isle
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Oh those are some siiick arboretums and greenhouses!

sly marsh
honest sandal
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its funneh

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cuz i converted into a json and still didnt work :/

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:p

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it was even on the right folder too

sly marsh
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Unfortunately, renaming files does not magically change the data stored in them 😔

honest sandal
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ah

honest sandal
sly marsh
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No worries 👍

honest sandal
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cuz you told me this before right?

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if so i had forgotten 🫠

sly marsh
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If there's any chance you want to edit a map later, I think it's a good practice to save both a png and a json

honest sandal
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i c

sly marsh
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I don't know about if you were told or not, but I believe it's in the manual 🤷
Either way, now you know

honest sandal
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yep

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thx again :p and forever so~ lol XD

fast jungle
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HAPPY CHRISTMAS IN (ALMOST) JULY

keen whale
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It's a Boxing Day -6 Month Miracle

honest sandal
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.

grizzled acorn
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,

ivory forum
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;

keen sand
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:

proper hamlet
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.

topaz storm
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!

keen sand
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Base map with no zones. Thought was for defending a heavily armored freighter ship but can also be used for say something like boarding from the asteroids.

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30x30 map

fast jungle
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tfw you import your own background and make epic happen!! Good job!!!!

grizzled acorn
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its in the works

keen sand
solid meadow
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are the settings for alignment the same as in foundry11?

fast jungle
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Shoooooould be.

keen sand
hybrid temple
# grizzled acorn

any chance we could get biodomes like this for the regular buildings as well?

ivory forum
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True actually

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Could fit right in the space expansion too, if you need an excuse

proper hamlet
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Say, how do people handle terrain destruction in Foundry? Do ya'll load in each terrain piece as its own token?

golden crescent
proper hamlet
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Ohhhh that's smart.

onyx pelican
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I have a janky little macro that generates a perfectly scaled crater tile based on the crater size

grizzled acorn
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crater overlays are the way to do it imo

random quiver
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Also, you know the stats of both the player mechs and the NPCs you deploy. You know if any of them have dedicated terrain destruction.

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And if they ask you to track HP for objects caught in area attacks, you go "Oh for fuck's sake",

fast jungle
pastel blade
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this is the way

keen sand
proper hamlet
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Political Map Overlay?

keen sand
# proper hamlet Political Map Overlay?

It's a module for Foundry that allows you to place colored hexes on a map. There's also a macro that covers those hexes into a drawing that can be labeled. Some GMs use it to mark different sized terrain or hazard zones on maps.

proper hamlet
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Ah, I'll have to pick it up then

keen sand
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The macro that can do the conversions can be found in a thread here #1092876995341328445 message

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And other useful GM macros.

proper hamlet
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*Finally Tries To Put An Interpoint Map Into Foundry*
*Interpoint's Hexes Don't Have Equal Corners*
...oh no...

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Is there a Foundry Module that lets me adjust the dimensions of Foundry's Hexes?

grizzled acorn
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Have you saved the map with the rill20 or the normal grid?

proper hamlet
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So I saved the map straight from the generator, I tried using Roll20 for a bit, but that fell apart once I had to try and do Size 2 Mechs on Roll20's system. So I took the same base map straight from the generator and put it into Foundry with the dimensions according to the map tutorial.

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I did some finicking and managed to get the horizontal sides of the hexes to match up just about perfectly, but the hexes from Interpoint's Generator are a bit vertically squashed so the further from the middle of the map it goes, the more distorted the hex placements get.

onyx pelican
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They’re not talking about something you do in the vtt, it’s part of exporting the map from the map creation tool

proper hamlet
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Ah, then in that case lemme retrace my steps

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I opened the Interpoint Generator, loaded the directory, picked the fall region, sitrep: control, scrambled a couple times, and saved the map directly via the "Save This Map..." option where the only option was to "Save As Type: All Files"

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and from there I uploaded it to Foundry via choosing the file for the map directly.

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If there was some other form of exporting the map, I am unaware of it.

keen sand
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@proper hamlet When you're saving your maps what hexagon style are you using in the Map Creation Toll? It defaults to Roll20 hexagon style, I switch it to regular when I use it for Foundry and use the community guide for adjusting the grid and map alignment.

proper hamlet
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There's no Hexagon style that I can see...

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Hold up, lemme double check something

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Is the current Lancer Map Generator on v1.2.0?

keen sand
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Tbh I'm not sure which version I'm using but hexagon style is located to the top right of the program with the wall config options.

proper hamlet
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There's nothing on the right side of the screen

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This is what I have in front of me

keen sand
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Ohhhhh

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That's the old map maker. xD

proper hamlet
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I had my hunches once people started asking what style I exported in

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My friend bought me the map generator because I was having trouble making maps for the campaign.

keen sand
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Thoughtful of them, but yeah that's the old program. :p

proper hamlet
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Why does this keep happening to me? 4th time now I run into issues because it turns out I got the old version of something.

pastel blade
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yeah that's not the lmct that's the old random map generator

proper hamlet
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Where can one find the proper version then? Because when I look up lancer map generator, it just comes up with the itch.io for this version.

keen sand
proper hamlet
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Thank

keen sand
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If you still want to continue using the old map maker these were the alignments I found on the itch.io comments.
INTERPOINT MAP SETTINGS FOR FOUNDRY V10 GRID ALLIGNMENT
Grid Type - Hexagonal
Rows Odd
Grid size - 82 Image
Dimensions - 2876w 1525h
Offset Background - 43h 5v
Padding - 0.25

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These were Foundry v10 alignments, hopefully they'll work for v11 as well.

proper hamlet
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Padding?

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I've seen all the other settings, not padding.

keen sand
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Options in foundry. Lemme get on my computer and take a screenshot for you.

proper hamlet
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Thank you again

keen sand
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When you right click on a scene and go to configure settings go under the grid option and you should find padding. It's a slider.

proper hamlet
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I see, thank you!

keen sand
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yw! Hope it helps. 🙂

proper hamlet
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Ohhh, the Padding is the amount of space outside of the actual map.

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Unfortunately, doesn't actually help me here, but very good to know. I've been wanting to reduce that.

keen sand
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If you do plan on getting the new map making tool, you can manually import the assets that is from the old program to the new one, but visuals of the assets will clash with the new ones.

proper hamlet
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So far all I've made were maps that were randomly made in-universe too. The game hasn't officially started yet, and since I'm still relatively new and so are the players, we're doing combat sims to figure out the system.

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So these maps are very much replaceable.

keen sand
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You can also look through this thread for maps in this style I've certainly posted a few maps myself for people to use for their games. 🙂

proper hamlet
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Got it, thanks for what I think is the fifth or sixth time.

keen sand
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np. 🙂

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Hope your games go well too! 😄

teal belfry
keen sand
proper hamlet
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Hey, where do I find the map I just made? I realized it went into an appdata folder and was wondering if there's a better way to find it than floundering about my documents each time.

fast jungle
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The LMCT has a button to open the folder.

proper hamlet
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and for getting a Background Image for Foundry?

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Or was that for getting the map out of the folder and to somewhere more accessible?

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Just realized it's probably not that, that feels like it'd make the map uneditable to the LMCT...

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Oh wait, I don't think I exported properly

proper hamlet
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Figured it out!

keen sand
proper hamlet
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I am in fact capable of learning every now and then, truly a milestone for me.

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It's so beautiful... seeing all the lines match up... QuQ

hybrid temple
fast jungle
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(but if you turn off the Foundry grid it doesn't even matter)

fast jungle
finite sky
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I have 4 questions, how do you make terrain raised if you can? and is there a way to have/make one and done assets overlap and disable the icon for size of the asset and drag and drop size indicators manually

mellow cargo
sly marsh
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If you feel like messing around with the metadata, you can remove size markers and footprints from every object in the metadata editor, and then use an image editing program after exporting to manually add size markers, but that's more work for you.

keen sand
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Yeah, the program sadly can't do layers.

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If anything, you could implement it as an image in the background and call it raised terrain.

neat sedge
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wonder if you could create custom transparent assets, then just create each layer as its own map

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and then layer them

grizzled acorn
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haha

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yea

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though the map doesnt save transparent

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its easier to just modify a map in photoshop i think

neat sedge
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then taking those and layering them

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i think theres ways you could sneakily cheat and use it to make layered maps, its just not made for it

rigid garnet
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you'd want to use a color that's not really used in any other asset. so like, bright, eye-blinding pink.

odd falcon
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Oh hello! I was wondering how the map tool interfaces with Foundry? Is it easy to import maps to it? If most of my assets are horizontal Hex, is it hard to swap?

golden crescent
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As for your assets, if they are objects it doesn't matter much, for Hexes you can use something like GIMP to batch rotate and scale them

odd falcon
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Hm so you think it's helpful to have as a gm and worth the money?

golden crescent
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I use it a lot!

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There are some features that I perfer from Heavy Metal Mapper, such as integrated hight support and dynamic building, but these maps look a lot nicer

valid creek
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question, can i remove the height labels from the one and done options?

valid creek
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was looking to paint or assign heights myself after import rather than prelabeled if possible

fossil current
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I've been interested in doing that too. Self-labeling heights and cover styles.

grizzled acorn
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its possible

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but not fun

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go to the metadata editor and deselect this checkmark for every asset

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maybe im overstating the effort required

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im sure it could be done in 30 minutes or so

valid creek
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thats not the worst for sure

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ty!

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its mostly so i can fake several areas as being one object rather than a chunk of a bunch of em

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so i can pinpoint the assets im specifically looking for

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and uncheck em there

fossil current
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Yeah, I tried figuring out how to do custom shapes, but I'm not smart enough to parse that out from the documentation. Removing the labels seemed like the next thing to try

violet geyser
violet geyser
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made a quick one for a weird demolition / distress signal whack a mole

topaz dawn
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I like the pathways, tbh if I had to run a “Lancer dungeoncrawl” I could see myself using a map like this thanks to its natural loops

keen sand
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My atlas player would love this

winged lion
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I just got this and love all the biomes, do people have customized biome packs? I am trying to build a space combat mission where players need to jump between ships to get to a heavy cruiser

violet geyser
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space is, I think, in the works

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you can use the old space pack if you want though making it work with the current system is going to be....maybe more effort than it would take to just do this in paint.net or something

keen sand
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How goes the stewing on the next expansion? Anymore teasers?

ivory forum
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Given Ralf's not on here anymore, at least for a while, I don't think we'll get much directly

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Not here at least

keen sand
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Oh wait, he left?

polar dragon
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He was removed for reasons detailed in the server news section.

keen sand
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Oh crap, I didn't even know.

ivory forum
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Np, that's why I mentionned it here in the first place

sly marsh
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we're working on a real space pack at the moment

Work is continuing on more asset packs! I'll probably post LMCT updates and previews here as they happen, if there's no objection from the mod team

sonic isle
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The mods don't seem to be actively monitoring this particular thread. Reading the announcement again, only the server is not permitted to be talked about. So it should be fine?

fast jungle
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Point 3 and particularly Point 4 on [the announcement](#server-news message) are relevant.

tl;dr it should be perfectly fine.

tired marsh
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The intention ain't to dissuade folk from talking about things or treating it like a taboo. The only real thing you'd be asked not to do as per point 2 in the announcement, and this one is pretty obvious, is to not post a link to Interpoint.

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Hope that keeps it pretty clear. I am only speaking for myself, but I see literally zero issues with this thread so wouldn't fret about it.

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(and now I'll return to lurking ;p. Just wanted to let folk know so they don't have to worry about it.)

topaz storm
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Ooo

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I like these

ivory forum
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Sphere

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Is nice

rigid garnet
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spess HappyPlace

rustic drift
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You can tell it's space because it's cylinders. nods

polar dragon
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Space space space

pastel blade
polar dragon
neat sedge
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Excited to see the space assets

sonic isle
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I have created a new map for my lancer game: Mining town approach.

topaz dawn
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love the vertical approach

sonic isle
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Thank you. I've only done horizontal so far. And it's been months since I did a map.

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I might make the right path a little wider.

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Because it might not accomodate big mechs

ivory forum
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depends. do you have big mechs in play ?

sonic isle
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I have nothing in play currently.

ivory forum
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I see

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fair enough then

sonic isle
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And my players are partially new, and I have no idea if they will invest in wide boi lisences.

ivory forum
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I mean, both sides can fit size 2s, and size 3s are either Barb (not gonna be moving anyways) or can just. jump

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onto the size 2/3 stuff in the middle

sonic isle
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I'm probably overthinking it

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As I am want to do.

ivory forum
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at the end of the day, you do whatever you want

sonic isle
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Absolutely.

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This is my first attempt at a more cramped map.

ivory forum
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love it

sonic isle
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Thanks!

ivory forum
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my mag clamps/bulwark mods BB would have so much fun on this

sonic isle
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I'm certain they would!

keen sand
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The solar system my players are in, made using the program and imported assets.

keen sand
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The assets used were from Dungeon Draft 2 minute tabletop

keen sand
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A little messy map, combat taking place on Taxlon, a temperate planet with burrowing fauna that causes sinkholes to appear on the terrian. Map setup for a Gauntlet style sitrep with an optional objective for a defensive mobile truck.

sonic isle
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Oh that's a sick map!

keen sand
sly marsh
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Work on the space expansion continues 👍

young snow
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Is there a sprite back anyone knows about that gives me walls built for hexes instead of walls that only do 90 degrees?

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I've got all the map packs I can find on itch.io

opal tree
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I think you need to elaborate on what you mean by "hex walls" if the built in walls aren't doing it for you

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Like can you show us an example? I remember Ralf and the dev talking about how hard it was to get walls working properly in hex format, but they did a pretty good job of it.

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Do you mean like, in this example, you'd want this wall to be connected smoothly without needing to add the connectors?

sly marsh
young snow
fast jungle
mellow cargo
sly marsh
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(I never know if discord properly embeds message links, so here's the image again 🤔)

young snow
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Is there a way to point hexes without the randomized color variation? It works well in most situations but i'm going for specific colors in specific areas and would like that kind of control

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paint not point

sly marsh
# young snow paint not point

Not easily, but it is possible - you'd have to open the asset folder, find whatever tiles you want to be able to paint individually, and either
A) Copy them to their own folder (e.g. move "Grass Hex 1.png" from Background Grass to some new folder in the Grass Tiles folder) or
B) Copy a bunch of them to an Independent Assets folder (e.g. move "Grass Hex 1/2/3.png" to a new Independent Assets folder within the Grass Tiles folder)
Either way, you'll also have to reconfigure the copied assets in the metadata editor - setting them as paintable tile objects (this might be the default, actually, so maybe this step is unnecessary 🤔)
Once you do that, they should appear as individual tiles within the paint tool, but there won't be an easy way to tell them apart from the randomized versions in the list on the left 😔

Another alternative is to paint and erase and paint and erase with the randomized versions over and over again for each hex until it's the color you want 😬
Sorry there isn't a better option 😦

young snow
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Thanks for letting me know for sure tho

mellow cargo
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does anyone have a formula or something for map settings in foundry?

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trying to find a better way of inputing the map besides battleshipping the dimentions

topaz dawn
languid holly
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Why does it have to be SO infuriating to allign the grid on Roll20? I've genuinely just turned off the grid and manually sized up all my assets when I bring them in.

golden crescent
languid holly
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Roll20...

keen sand
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I've been reacted to, wha

keen sand
# lone kraken FUCKING LIFESAVER

These settings are for the old map maker. There's two known Lancer focused map makers Lancer Map Creation Tool (Current) and the Lancer TTRPG Map Generator (Old version old assets) both made by Interpoint. If you want what I use for current you can refer to my image for my map settings later in the conversation. #1170862899418386603 message

keen sand
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Your scene dimensions may vary for how big of a map you plan on throwing out there.

last basin
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Guys

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Is anyone else having trouble exporting maps

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Cause

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It is not going where i want it to

fast jungle
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It will never go where you want it to, only where it must go.
Such is the way of the world.
(Use the "Open Export Location" button, I think it's called that? I'm on mobile I can't check)

craggy spire
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Is there somewhere I can go to make feature requests? I have one or two.

golden crescent
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The itch page is probably the best place.

sly marsh
craggy spire
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I made a post six days ago and forgot about it immediately. Thanks for the quick reply, I'll ask there.

last basin
sly marsh
# last basin Turns off

Wow, that's not ideal! If you navigate to Users\[your username]\AppData\Roaming\Godot\app_userdata\Truescale Map Creator\logs, you should be able to get your hands on a log file, and you can send that my way if you'd like me to investigate this. Also, do you happen to know if your computer supports vulkan?

last basin
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It should? Ive completely since reinstalled the app and it seems to work well enough

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Sorry the log file might've been purged

sly marsh
last basin
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Thank you, the tool is fantastic, now i just gotta wrangle my group together

hidden timber
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How do I get textures and the like to show up in the correct spots in the application? I can't figure out why I am not seeing things like cars, almost everything from the pixelart assets 1.3 pack, etc.. I'm certainly installing something wrong but I don't know what it is.

hidden timber
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also is it possible to get rid of all of these numbers so I may place them myself?

fast jungle
mellow cargo
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Since the maps get exported as png’s you could just add them in Paint

fast jungle
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That's always an option, yes.

hidden timber
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I figured it out, but it's tedious to manually disable every terrain object 😔

fast jungle
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Like I said
Complicated.

hidden timber
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Since you're here, do you know how I can get it to separate assets into individual resources to select?

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for example, it is currently randomizing every sprite in the "size 1 terrain" folder

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I would like to be able to place them independently instead of placing and deleting until I get the one I want

sly marsh
azure igloo
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Hi! How does the Lancer Pixelart Terrain packs and expansions work with the Map Creation tool?

opal tree
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Works perfectly fine, but doesn’t look as pretty. You have to do some minor manual configuration (per the MCT manual).

tight mist
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are there any good places for assets for this just bought it

opal tree
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I guess it's worth mentioning you can also use the other asset packs that were meant to be paired with the old map generator tool, but the visual design isn't as pretty or consistent with the real MCT assets.

fossil relic
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how do i get my assets to show up in the metadata editor? i followed the instructions in the manual but theyre not showing up

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i made a new folder and that doesnt show up either

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nevermind resolved

primal chasm
primal chasm
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I have so far made 40 custom size markers that I can place wherever I want on the map

primal chasm
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heres 80 of them

earnest citrus
true narwhal
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It's a shame that it seems like this isn't getting any further love from ralf and company. I have been mish mashing the old and new assets and it's... Okay (i actually prefer the style of the old ones more) but they're fairly limited in themeing

sly marsh
true narwhal
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Oh I'm sympathetic to that. It's not a criticism. I am willing to say that at least ONE consumer (me) would be willing to pay something for assets. I bought everything i could on itch. But i know time is a resource and I'm sure artists are focused on other things

fast jungle
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I just
Finish a map
Go into GIMP to do some post-processing
And voila, new theme(?)

I'm okay with waiting. For new stuff.

true narwhal
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My editing skills are passable but not good enough to make custom assets. I can stitch together and recolor mechs, but ask me to make buildings and I'll probably just shut down and cry

fossil relic
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ive just started making my own

primal chasm
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@true narwhal As shown above, I've actually started making assets for the tool myself. Would you be willing to comission any?

true narwhal
primal chasm
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and @finite sky & @fading compass , i sent you demos of the more size markers so that yall can help me make sure they work when I give them to others

primal chasm
true narwhal
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Definitely understandable. Commissions tend to be just outside of my price range usually - but i am not fully opposed to it

sly marsh
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Looks like work on the space-themed expansion is continuing now that other projects have been finished 🙌

true narwhal
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Yes. Yes please.

dreamy hamlet
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new update is also going to come out soon, says ralf

sly marsh
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I believe it's up now 👍
new version remembers whether you pick roll20 or regular hexes
also has a font size setting for folks with extreme resolutions

sly marsh
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more new space assets in the works 👀

fossil relic
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ooooo

hybrid bramble
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what does the little line over the number means?

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My guess is it indicates it also blocks LoS but im not sure

earnest citrus
# hybrid bramble what does the little line over the number means?

It figures it never got explained in the files, huh.
Circle means it's soft cover, Square means hard cover which follows the normal rules for that (blocking LoS and movement). The line above numbers dictates whether that is difficult terrian or not. That stuff is also visible if you go into the metadata editor :3

hybrid bramble
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Tyvm!

fast jungle
earnest citrus
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...oh right there's a manual. not gonna lie I didn't read it LMAO

pulsar spruce
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Does anybody have experince using the map generator in roll20?
the maps are misaligned slightly

golden crescent
pulsar spruce
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how do I check?

golden crescent
pulsar spruce
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there's an actual tool?
I thought you just slapped it together in your system of choice

golden crescent
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Yeah, this is the thread for the tool, not just the assets.

pulsar spruce
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how do I place chunks/terrain in a more controlled way?

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I have a specific idea in mind for my map and random generation wont work

ivory forum
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the random generator is the previous version of this tool

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this is another program that can do non-random placement

pulsar spruce
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where can I find that?

pulsar spruce
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this one?

pulsar spruce
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Where do I find this section of the map generator?
I redownloaded and checked the file, but I cant find the map creator

fast jungle
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Because it is literally on the left hand side of the interface.

pulsar spruce
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So it turns out I never bought the creation tool, just the packs
I figured out how to make stuff in GIMP, so that's ok

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one issue I found though is I need soem custom SITREP things
I want to be able to place deployment zones individually instead of as a whole template

true narwhal
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are you using foundry VTT?

pulsar spruce
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no, GIMP

last basin
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You are running a campaign in GIMP?

true narwhal
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oooh youre trying to add stuff to the pack?

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tgrying to understand what your goal is here

fast jungle
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Kung_fu1015 though they'd bought the LMCT, but instead had bought the previously made resources for the old random generator, so they're making their maps in GIMP instead.

arctic badger
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Hey, a question. I can't manage to make the hexes work in foundry

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The size simply doesn't match

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Any tips?

sly marsh
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Here's someone else's guide to foundry, but I have no idea if it's up to date / still works. I'm not a foundry user myself.

cedar lichen
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whenn i try place walls, i just end up with this :( the wall dropdown in the wall tab is also empty, which may be related
i am running through bottles on linux
anyone know how to fix? thank you!

sonic isle
sonic isle
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Wait are you using the walls tab at all?

cedar lichen
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so cant really

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will try with wine though

cedar lichen
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im going to work now in a min so cant really, will do when im home

sonic isle
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All good 👍

fast jungle
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i run through proton, just moved the resources to the folder that proton uses and it just works.

cedar lichen
modern cloak
# sly marsh

this does not work for me. Is it possible to have LMCT maps line up with the grid in Foundry?

dreamy hamlet
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Very possible

dense gyro
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How big is the map and could you show your Foundry Map settings?

fast jungle
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Here's the kicker: those instructions work moderately well for the LMCT's default map size. If you change the size, you just have to align them yourself, manually, the way the rest of us do it.

dense gyro
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Huh, didn't know that. Have tested out a bunch of bigger maps like a 50x50 or a 45 x 21 one and the grid did align pretty well with those settings.