#MALEGHAST HOMEBREW
8780 messages · Page 9 of 9 (latest)
That also sounds good if that's the horror, since they're fragile and fast melee units
“Ok that mofucka is looking at me menacingly with all those overgrowth tokens, so imma run this way”
Thing is if they are unable get in range for unsheathe (now changed to melee) they either die (if they have 4 overgrowth) or have to hit an ally to keep themselves alive
Them killing allies also feeds into the corpse tree mechanic
Hell, what about something like:
(Ability): Self
Effect: This unit gains 1, 2, or 3 overgrowth tokens (you choose) and then shifts that many spaces. Then, if it has 4 or more overgrowth tokens, deal 1 damage to an adjacent foe.Unsheathe: Attack, Melee
On hit: 1 damage, or (overgrowth 2+) 2 damage instead, or (overgrowth 4) 3 damage instead and inflict 1 [status effect]. Remove all overgrowth from this unit.
It keeps the horror identity as being mobile, but its movement trick involves giving it overgrowth, so enemies can play keep-away by bolting as soon as it has too much overgrowth to pursue without succumbing. Unsheathe has the biggest effect at 4 overgrowth, with an added bonus that strongly encourages playing with fire. It always removes all overgrowth, so you have to act in cycles with it, instead of being able to be overly precise with how much overgrowth you're spending so that you can get only exact kills.
_ _
Anyway, I must go now! It's been nice 'brewing with y'all, have a good one!
Honestly it seems over complicated
It’s also twice as powerful
But I appreciate the time spent brainstorming
Immediately
The thrall is scary
Like holy shit
Super armour + 5 DF + teleportation on first MOVE + all ACTS are guaranteed due to it not being an attack
And that upgrade that gains a soul
I dunno
its not that scary
SUPER ARMOR AND 5 DF ON A THRALL IS WILDLY UNBALANCED
A lot of these units are wildly powerful and ignore almost all things other factions need to survive
Like this house with one unit can just blow Deadsouls out of the water
Super arm and 5+ def is a lil much
It had 5+ def when you suggested it should have super armor xd
Oh
thats why i kept it in lmao
I should have specified for you to lower the DF lol
i'd say 3
Scum are get nerfed to 2+ def with the super arm change
I’d say so
Caligo can do too much to warrant all that armour and defence
And the 2+ DF is a bit more important to Mox than I would say these guys
not really?
They do damage in digits of 1 with some instances of ruin
Yes but they can also shroud and some can just be removed from the board
Shroud is just a binary condition that mostly just allows some additional effects
its just doomed, but the stuff it allows is weaker, but it is more accessible
They have very low movement which they offset by moving a bit every turn
which they need tokens for
Teleporting on thralls? I dont think it does much
find self requires you do kill a unit with compulsion
so a target must be shrouded, be at 1 HP, not have magic or super armor, not be curseproof, not have vitality, and you must not have weak
the moment you do it, your thrall dies
It still gives a soul tho, that’s what I’m scared of
yes, its a strong upgrade, but a situational one
Well I’ll hold my views until you’ve playtested it
Safer that way as I could be wrong in my deductions
they are also 1 HP thralls, so even with super armor the thing with that upgrade is that its likely to give you like
0 souls
because of how easy it is to lose a thrall and hard to actually kill with compulsion
@stuck canopy were you referring to thralls or frumentaria as a "deadsouls counter"?
Frumentera
I disagree, because while they can reposition and stay safe easily, theres not really much point to do it constantly
They are also inclined to be isolated and deadsouls ignore line of sight
This is much less of a counter than a penitent processing all your plague or doom into strength with no drawbacks
If they do end up needing a nerf, id say an easy one could be judt putting them into a new place imstead of map removal
I think I have House Grekonian's units initial concepts picked, but not 100% on a lot of the other mechanics.
- Necromancer needs a name, but probably going to be gladitorial,
- Thralls are ash bodies with fire instead of a head, placeholder name 'Emberbearer,'
- Scions are ash 'strongmen' or brawlers, likely men or possibly demons,
- Horrors are hellhounds with chariots attached, capable of transporting units along with, placeholder name 'Ashhounds,'
- Hunter is a former Necromancer from another house turned into an ash servant, with replacement powers fitting their new faction, placeholder name 'Trojan,'
- Tyrant, I'm still thinking about with the 'Salamander' concept.
would love to see a fiery writhe sort of charge attack
self-immolate and then squirm wormily through the enemy mass
For the Salamander I assume.
ye
Might work! Make 'em more of a mobile threat.
high mobility tyrant that only has melee and no pull
truly the painwheel of tyrants
why does the undead keep evolving into painwheels
The ash/nonTyrant/nonNecro units will all probably have Stoked Heat to give them slow yet temporary benefits, but the Necro might rely on the Horror to get him around initially, and the Tyrant itself is mobile.
painwheels are the crabs of the undead
painwheelization
Yeah, I noticed my attempts at the Horror were essentially a Painwheel unicycle. 
Spawns its own speed tokens per turn via Stoked Heat, but to drop an ally off of it, it has to charge forward.
Also considered an upgrade to that specific ability being "Bolted Axles," where it just becomes a Painwheel. :p
"Speed can become strength" for said ability.
That, and a short, 1 fire, Line 2 flame-breath is my other ACT idea for it, make it a corpse-clearer too.
It's probably the most fleshed out one, and the necroHunter is second with my experimenting.
The Stoked Heat differs between the ash units, like;
- Thrall: Vitality, MAYBE,
- Horror: Speed
- Hunter/Scion: Strength
Hunter I had the idea of a basic 1 Fire attack to keep using the Strength tokens, so that's three rounds of 2 ranged damage before they fall off.
Hunter took a while, but it finally clicked with how often I was thinking, pfft.
So many times I put them against other necromancers, and now I have a use for them! 
Now it's a matter of getting them all laid out mechanically.
i would actually suggest chariot as tyrant
I guess to elaborate further on each idea/role per unit;
- Necro is a leader who wants to get closer to hit them with their sword a la Goregrinder.
- Thralls maybe have more lifeforce with their brighter, expendable flames.
- Horror is the improved-movement transport that outclasses its allies MVs, but is squishy itself.
- Hunter probably extends the range of or can utilize SOUL for itself, being a former necromancer.
- Scion I'm thinking could be a stepping brute that's hard to shake.
- And Tyrant Salamander we just had the idea of a mobile monster.
And I wanted to put the chariot on a small unit so as to avoid overlapping with Frawg's Zeitlos Tyrant being a four-man Transport.
So a Horror chariot seemed fitting for a one-man unit.
question: what can I do to make the first action (Dancing Light) here a little more Hunter-like, while still keeping with the flavour of the unit as a whole?
for some keyword context, fairydust is the faction token, and preserved is an effect that activates when targeting a unit with 3+ fairydust
Hmm
How do you mean hunter-like?
Generally, hunters and horrors like to either do a bit of support or a bit of setup before they pop off and whack somebody
I think its fine as is, it plays well into into lead astray
I think you summed it up pretty well there. This isn't a thing that sets up Lead Astray with extra damage or accuracy, and I wasn't sure if this was like...a particularly good support thing
Hmmm
What if you made Dancing Light deal fairydust and the whisk instead?
And Lead Astray is the followup
you can take away 1 fairy damage vs preserved units from lead astray and say like
next use of lead astray deals 1 fairy damage on dancing light
an attempt at combining your suggestions. I also had a thought about it dealing 1 fairy damage for every two fairydust tokens (as like, separate instances)
What does shrouded do? Do fog tokens do anything other than grant the shrouded status?
What if the chariot Tyrant was 3x1 instead of 2x2
after a few days of consideration, i no longer hate my Orbit tag
Nah, that's too much of a deviation for the overall game imho. Some rules can be reasonably broken, like how Frawg's Zeitlos changes the house's roles a touch (two Thrall types and missing two other types as a result instead of one), but no-one has dared to deviate the existing range of unit sizes.
I will admit though, a 2x1 unit has crossed my mind.
Either a snake or another idea for a Transport trait in another house, maybe I could play on my Ashhound as a 2x1, but I don't think 3x1 or anything beyond the edges of the 2x2 of a Tyrant is going to particularly enjoy some terrain maps without being like... a Quetzecoatal(?) where it has flight, wall busting, or open terrain to stretch out on.
Oh, and movement rules so they don't go nuts with where they come from or how they rotate themselves. Spunds like a huge hassle for this game. :V
Now lead astray is useless xd
shrouded
binary condition like doomed, that does nothing on its own
fog tokens
when they are consumed by Ruin, they deal 1 curse damage each ignoring armor
Alright so i've got the concept down kinda
Thrall: Little stagehands that help set the stage up with scenes from a kingdom long forgotten(hazards)
Scion 1: The first of a actor duo that enthralls the audience, drawing them towards the stage.
Scion 2: The second of the duo, pulls centered around hazards and punishes those who interrupt the show.
Horror: Another actor that can travel through hazards to reach characters easier.
Tyrant: A vessel for the audience, hazard interaction and more forced movement.
Decided to center it around the forced movement and hazards(maybe making it the main source of damage?)
hey ever thought of not jsut making jesters
but marionette jesters
i was thinking of marionettes for kri but it feels like itd fit urs better
I had considered it, but i'm not quite sure how to incorporate the whole "necromancy" part
like do they resurrect the tree bark? Or do they infuse it with ashes
Jesters
I dont think it'd hit as hard for your house tbh, fallen warriors resurrected with the blades that killed them still lodged within their bodies is way more badass than puppets made out of wood
ye thats why im not doing it XD
Though for my house it may just work
ye
Oooh puppetry as a way of forced movement works well too
"I had strings but now im free, there are no strings on me"
How op is being able to control your opponent's movement?
Hmmm
Don’t damage on movement
Like when ur “dancing with someone”those that are not the target have a chance of hitting their own ally if targeting them
Aka hostages via dancing
make them part of the show
i like it
should it have the same die roll as miracle
the 5+
Something like if you miss the hit, the dance partner takes the graze damage instead of them
I think I should separate these two concepts seeing as now they seem to be a bit much together
the forbidden theatre and the ballroom jesters shall be separate things now
What would be a good application condition? The basic "On Hit"?
receiving damage
So the unit receives damage, the unit who inflicted the damage becomes the dance partner
Oooh it does work yeah
FINALLY decided on a soundtrack for hte moonlighters
and i'm finally actually gonna playtest them
REAL
probably won't be able to start PT until tomorrow because of real life obligations but i'm plugging them into ye olde foundry
i am the most curious to see how they stack up against carcass and grinders
moonlighters were designed to be midrange dominant so i want to see how they interact with the longrange and closerange dominant houses
love to see the soundtracks people cook up for factions
i knew i wanted to use KGLW to sone extent because i haven't used them for my other houses and they're one of my favorite bands
and lamb of god, same deal
but i wanted to find at least one piece of something approaching "cowboy metal"
and found ghoultown
hell yeah
I'm still proud of Galvaniza's selection
yeeeeeees
hell yeah ultrachurch
Composer : Dancefloor is lava
Buy the ost on steam if you like it!
I haven't composed the ost nor have I worked on the game, I simply share its amazing ost because I think everyone should be able to listen to it whenever they feel like it.
ive just realized something kind of funny
you did rickertock before galvaniza, which was a faction of scarecrows made of wood and straw
and now galvaniza has everhood soundtrack
real picture of a rickertock necromancer
so true
yknow what
im gonna try and absolutely grind the fuck out the rest of silent sanctuary today
so i can playtest them too
I do need to get around to workin more on my homebrew too
I need to figure out what I gonna do with the Leviathan rework for Thargasso
<-- also needs to finish her necro
and then maybe see about commissioning art for em
Hell ye
also picked the music for silent sanctuary (buddhist monk faction)
if you know you know
ah shit
i actually saw tool live on friday at madison square. most insane experience of my life to date
thud you have no idea what you just unleashed
i'm so jealous
then there's me putting scary monsters and super creeps on the mezo playlist
hahahaha
if you're a jojo fan and have read part seven, you'll know
pneuma was like
it HAD to be on the sanctuary's playlist
it was never not gonna be
and then i wanted to put gravity too because i just like the song and it fits the theming
and then was like fuck it, im gonna do one from puscifer too and just maynardify the whole thing
facts
imo best APC album
agreed
pound for pound i think i like APC more than tool but i still love tool
(clearly, or i wouldnt have bled my bank account dry to see them live)
so worth it
part of the reason i got so into maleghast is how musical it is because tom clearly has an affinity for metal to some degree
and most of my own personal rpojects end up involving a lot of musical references
homebrew factions are awesome because you get to see the kind of music the creators enjoy, metal or otherwise
i would love APC more than Tool, but most of that is carried by Thirteenth Step and "Counting Bodies..." tbh
and Tool just has more albums that i like, y'know
also YES
this
feel this deep in my core
for Gravedirge
Soundtrack:
Danny Baranowsky - Portabellohead
CRX - Broken Bones
Chris Christodoulu - Reaped By Death
Yeah I love figuring out theme music for characters
i keep looking at Voidborne's list and going ":( i can't cut any of this"
cause like
Harm's Way - "The Gift"
Toothgrinder - "Reality Juggernaut"
Norma Jean - "[Mind Over Mind]"
is such a strong and evocative lineup
entirely fair
need a new apc album...please...
what's gravedirge i'm not up to date
i see deadbolt soundtrack and i sit up
one of my favorite games of all time never to be dethroned
i have not actually heard of any of these and im gonna go to youtube right now to rectify that
I am very happy with the wylderot playlist, even tho its not really metal
Toothgrinder fucking rules
GRAVEDIRGE
Every final full moon of the cycle, many gather in raucous celebration, music, and battle so that their patron, the Last Breath, may hear them from beyond the Veil. The loudest chosen are stretched thin across the border between life and void, bodies turned ethereal as they are gifted the power to manipulate souls with no forms. Gravedirge necromancers are ravers, rockers, and musicians joined by hosts of specters and wraiths who gladly rehearse their rhythmic brand of battle on everything and everybody, always in preparation for their final performance.
like, their first EP + first two albums rule
No mechanics for these guys yet but they're sitting in my brain
Still unsure on caligo, although Metallica, Blind Guardian and Rhapsody do seem fitting 
I'm not a big metal guy, more a lotta electronic and rock
same
but add vgm
i kind of like every single genre of music except for classical
And yeah I love Deadbolt's OST, endless vibes
i never have the urge to listen to classical but i consistently have the urge to listen to every other genre depending on the mood or day
my spotify wrapped is always a complete clusterfuck
you were not kidding holy shit
YEAH
I still cant pick the exact song from them and rhapsody
Put in Ninth Wave and Beyond the Gates of Infinity
you can't really go wrong with blind guardian they're reall consistent imo
For metallica its for whom the bell tolls so kinda easy
imo the most in-character track for VB is "The Gift"
https://youtu.be/3JOXfRqND0Q?si=lBXCqBuA_Fo4bku-
https://youtu.be/28T5N7Z-02c?si=lXs2y0Y8PBHu-_bT
https://youtu.be/TbX-Q70cPfQ?si=VEAAI6r2THXclcDU
"Portabellohead (2-3)" from the Crypt of the Necrodancer OST
Composed by Danny Baranowsky
Releases on Bandcamp at https://dbsoundworks.bandcamp.com/album/crypt-of-the-necrodancer-ost on April 23rd!
Coming soon to iTunes/Spotify/Everything!
Album out: https://smarturl.it/dbost
Composed & produced by Chris Christodoulou
Guitars by Christos Spirakis
Drums by Thanasi Moustogiannis (www.thanasidrums.com)
Drums recorded by Nicolas Farmakalidis (www.neilaproductions.com)
Vinyl & thumbnail artwork by Dimitris Leivadiotis (https://www.instagram.com/dleivadiotis)
©℗2016 Chris Christodoulo...
Yea but they do different songs thematically, so yknow, i am trying to find something fitting
that's also true
anyway i have a balancing question off the bat
actually nevermind
i should wait to think about balancing AFTER i write everything out
must not get ahead of myself
feel that
i need to listen to more shit so i can actually fill out my faction playlists
i cant put king gizz on everyone
considering how colossal gizz's discography is you absolutely can
ok fair
put fishing for fishies on thargasso
putting classic deathcore song "Sharks Live In Water. There's Water In My Toilet. I Rest My Case." on Thargasso
you say that but Heartbeats could fit well with Thargasso
i will always encourage you to cram King 810 into playlists
its what BEF would have wanted ✊ 
TRUE
it's hard filling it out for me when I don't know shit about most metal. At least rock can somewhat suffice
yeah
The Blank Canvas - Jonah Senzel
Beelzebub - Jonah Senzel```
Here's our own soundtrack for the Artifeasters
It isn't metal, or even rock, but: they are good songs
first two units done. gonna do upgrades later before the necro once i figure out the remaining three units
i should really use fancy font colors it's not hard
mechanics too since i havent talked about silent sanctuary in forever
im changing the name of anagarika's Meditation trait to Initiated Soul because i called it Meditation basically as a placeholder
the whole idea of silent sanctuary is each unit type is at a different phase of escaping samsara
anagarikas are very big and bulky and early on in the process
interesting!
whereas the sayadaw is literally about to be done with it all
i havent fully done the lore but the idea is that they made a pact with a devil a very very long time ago where the devil grants them great power
but the devil has no ulterior motive it just wants to lull people over to its grasp mostly so it can teach them how to spread kindness and to be at peace with the world
i'm allowed to make a nice guy devil i think
silent sanctuary just sort of wander around anzen meditating and getting nearer and nearer a final true death with each time they die so they can eventually join the side of the devil they pacted with
i wanted to incorporate buddhist stuff while still havin the whole, yknow, devil bit
I'm not familiar with the theme itself, but I'm getting "My Form Empties" vibes from Limbus Company with the Karma tokens.
i love my form empties very much it's my favorite abnormality
Buddah statue boss with Karmic stacks similar to the tokens here.
i'm not of buddhist denomination myself but my parents are and as such it's been a source of great interest and fascination for me
Very nice!
and as such stuff like MFE is very cool to me
the necromancer (Bodhisattva) is going to have an ability called ya sunyata tad rupam as a direct reference (And also because that's just a really cool part of the Prajñāpāramitā sutras)
the lore for the necromancer is funny they're a soul who has already escaped samsara and is just appearing as an avatar in the real world to aid their remaining brethren
they're going to have either physical or super armor; probably physical
i feel like super armor on a necro can't r eally work out well
because you'd have to drop the health very low
but then they would die incredibly fast to AP or certain effects
i'll see if i can figure it out
no no
do it
df 3+, hp 8
do the super armor
you've got the worst of both necro defenses for the best armor
yesssss
i'm also giving the bodhisattva a reference to solomon david of kill six billion demons
because
why would i not do that
yes
the Nak Muay
giant muay thai practitioner
they are technically not even initiates in the Sanctuary yet so they're super pumped up on devil power and haven't died yet so rather than starting to wither they're just incredibly hench
i'm reminded thematically of the giant stone statue with multiple arms and faces from the Tomb Raider movie
i'm gonna give them dragon aspects
rad
i realize ih avent brought this up at all
the devil is going to have something to do with ourobouros
snake
the more times you die the more withered your body gets but the more serpentine you become
the bodhisattva is going to be a ghost basically but it will have multiple arms and an actual literal snake head
nope i read my own notes wrong
this is what i get for keeping my notes in a .txt file and reading it without my glasses
you are MORE serpentine the less you have died because you have more ourobouros devil power in you
but this is staying the same because once you reach this point you have become a direct aspect of that devil
"get snek'd, idiot"
anyway this just being a long way of saying; giant dragon dude
i don't know what they're going to do specifically yet
but i do generally
the nak muay will EAT karma instead of generating it
their trait is Vulgar Soul
i dont know specifically how it'll work but the gist is that they will use the karma they get from attacking enemies or from their allies (trait will likely be able to take karma from adjacent allies) and use it to become stronger
as opposed to just making their own karma
actually.
maybe i should put snake stuffi n the name
silent sanctuary kind of sucks i just can't think of a good portmanteau or invent a good fake word like gargamox
feel that
like, saltmeister came up with thargasso
which is absolutely genius
derpghost did galvaniza
which is absolutely genius
kinda hate voidborne as a name but i can't think of anything that isn't just lovecraftian
voidborne isn't too bad
it's like
fine
i just don't like having mine be two separate words
dig into the mythos maybe?
there's the naga
play around with words like Boddhisatva when thinking of theming
like
bodysatvas
(this is a dumb suggestion)
but you get the idea
i'm keeping the unit names because they are the actual names of things in buddhist delineation but i definitely need to change the faction name because it bugs me to no end
I do think that names for something culturally contextual are harder to make good
mhm
Wylderot are druids of decay and wylderot is just "wild rot" which is kinda funny
But then with caligo (latin for mist more ir less) i am still unsure the name works despite them being roman ghosts
i maaaay have something decent
hm
or maybe not
see it's wordplay in a language i do not even remotely speak
sunyata = emptiness/voidness in sanskrit
naga = snake
sunyaga
actually i like nagandala more
snake + circle
im gonna try and inject a little bit more snake flavor into action names and especially upgrades
the lore paragraph is going to establish that Karma in this case is literally just snake venom that builds up more and more in the bodies of the followers
but it has spiritual powers since it's the venom of a fucky devil
This idea looks really cool. I think Mantra might be too strong. Maybe granting slow to all adjacent enemies instead? Also there's a lot going on with just these two units.
yeah i have frontloaded them quite a bit
As a general game design note, less is more, but also it's harder to add than subtract so I think you're on the right track for the early drafts.
yeah i usually end up overdoing rather than underdoing to start
this might also be too strong
because
yeah no im gonna change this to the enemy unit's karma
I know its a bit of a weird criticism but thid one sounds like some cheap alcohol for a slavic ear, so i suggest you keep to nagandala
because this could very easily turn into stacking 10 slow on many enemies at once
It has a better ring to it too
yeah something about sunyaga didn't sound quite right
Sunyaga is also affected by internet brainrot
yeah that may be why it didnt sound right
since nya is japanese for meow
I think you'll never escape the wierd translation goofs so it's not worth bothering over. Chat GPT sounds like cat, I farted in french. Priary of the Orange Tree has a name for a major nation that sounds like the Japanese word for cum.
i like this version of mantra more
one time effect, still means the scion is rooted for its next turn, but now it has support properties
cool names
which is good because the remaining three units will have NO direct support at all other than debuffs
i'm also nerfing scion's karma gain to 2/turn by default because i dont want it to just turn into a vit printer by round 2
it can still turn itself very spongy very fast if you want it to
just not quite as easy
Anyway, other game design notes: I think half karma rounded up/down stuff is a lot? Also Karma gain is a lot. I'd make it so attacking a unit with karma transfers 1 karma token to the attacker. And maybe instead of at the start of every turn, they start the game with a set amount? Then certain ACTs (and probably the necromancer base passive) can grant karma on samsara. I like the "samsara: gain 1 vit if at 6 karma" direction.
hmmmmm
could you explain more what you mean about the granting karma on samsara in that last thought?
i agree with what you're saying about the rounding up/down and the way token transfer works
it'll help clean things up
So like how garg necromancer generate 2 plague and then can distribute their plague tokens to units in range.
ohhhhhhhhhhhhhhhhhh
I imagine this necromancer has something similar where they generate N karma and then can distribute it to units in range.
i havent thought about what the necro does yet to be entirely honest
the freak does that though
Yeah, I could see the freak and the necromancer being the only units that generate karma on samsara, the rest have to generate in other ways and then their samsara is something like the scion where if it has N karma, it gets a benefit like 1 vit or stepping 2 or whatever.
hmmmmm
i thnk i'm gonna keep the current system for now but i'm gonna keep this idea in mind
definitely going with the whole transfer-one-karma thing instead though
it can also let me simplify a lot of Retribution moves
can someone help me clean up the wording on this
basically the point is that whenever you move past an enemy while this effect is active they gain the mentioned tokens
but i cant thin kof a more concise way to word it in official wording besides this, and it feels clunky
in lieu of that, here's the horror
im probably gonna drop it to 3 hp because of how fucking mobile this thing is and how much it can suppress the enemy with twisted stance
which is the idea
sure it can hit you hard but it can also prevent you from hitting hard
yeah hp to 3
oh, small note, it's just "weak"
oh true thank you
also, I would say to steal the wording from the Carnifex. "all units adjacent to any space of this MOVE"
"Until the end of this unit's next turn, whenever it MOVEs, all units adjacent to any space of its MOVE gain 1 karma and 1 weak", maybe
i like that more, thank you! forgot that carnifex had a move that did that
mostly because every time i play goregrinders i do not bring carnifex
poor guy
hunter. real basic
basic but very effective
if set up right this thing can start blowing people up for 3 damage
consistently
dude I fuckin love this house already
thank you! it's very much appreciated
i haven o idea when they will actually be real because i don't have an artist attached to this but it will get real one way or another
yes it is
🤝
I take it My Form Empties was at least a partial inspo for this?
slightly - i've had a deep interest in the various branches of buddhism since i was a kid, which is part of why MFE is my favorite abnormality, but it itself has not had great influence on nagandala yet
but i do love that funny little meat statue
Is there any drawbacks to having too much karma on a unit?
on a friendly unit, no - the tyrant and necro will have ways to make use of allied karma so that you don't end up going up to like, 8 or 10 or higher karma on allied units with no benefit
on an enemy unit, the drawback is that once you have high amounts of karma it can get cashed out by nagandala units to debuff you
attacking a nagandala unit basically gets the ball rolling to have your own units kneecapped
that's what playtesting is for
true true
if it ends up being too strong then i'll prune and clip and such
which i'm sure i'll have to
but im gonna run with the general power level i have been for now
honestly, you could do it like MFE, and have too much karma built on an ally handicap you (or outright kill you)
i might just have karma cap at 8
because you never really need it to go higher than that
i'm sorry for intruding, but what is MFE? thud said "abnormality" and it set off the lobotomy corp part of my brain.
Made by the same dudes
oh it's limbus. that explains it
never got to limbus, still on ruina
actually, i'm gonna cap karma at 6. partially for weird mathematic reasons specific to buddhism and partially because that would change some of the decision making around karma in a way that would make it more interesting to play
hmm. It's not exactly a spoiler to say, but I'll just mention that the fight gimmick revolves around your units trading karma with a couple other enemy units until someone reaches 108 karma
at which point they explode
sounds like a fun balance
good puzzle fight. also depending on your team comp you can bypass it entirely and just kick the teeth of the enemy units
it also has one of my favourite attack anims to come out of an abno
granted, this is coming from someone whos favorite abno is QoH, so i'm not reliable on what's fun.
the one that hits the one with the highest karma is a sight to behold
YEE. I love that
well well we found the masochist
sadomasochist, actually
the fact that it's mouth opens up and the star at the end just ties it all together really
I've seen a good few people complain, but I personally really like the challenge. unless you bring some nuclear bombs as thud said, it really makes you think about how to distribute's everyone's attacks, especially when some of the enemies get lucky with their speed
imma be honest the only thing that kinda ruins the fight for me THEMATICALLY is the fact that it didnt have its OWN bigass follower units
just using the bosses wasnt BAD perse, it just makes me feel like there could have been better
tyrant
big fucking bastard unit
this thing is definitely gonna need down-tuning
just not sure in what way yet
at least you've got it and thats what counts
i've still gotta flesh out the gimmick of my own house
hm actually no the nak muay might be fine
it will have a way to generate strength with an upgrade but it'll still be random chance
it'll be able to turn itself into a really powerful all-rounder like a homonculus but not quite on that level
yeah im gonna avoid tuning this guy until i use him
im gonna try and do upgrades now while im in the groove and then do the necro tomorrow
which is the hard part
the only thing of note is that no unit, not even Tyrants, have two attacks
necromancers are exceptions, but I don't count them since they don't follow regular unit rules in general
homonculus does doesn't it
realizes catechism cannon isn't an attack
what the hell absorb isn't an attack?
nope, it doesn't
Weeeeird
yeh
melee is just the range
i'll just make it a push effect with melee range
and no damage
northern fang is still gonna be plenty potent for damage so it didn't really need two ways of dealing it out anyway
the nak muay is scary because of how hard it can steamroll itself into being very tanky while also being able to reaaaally jack up the karma on enemy units
and since one of the upgrades will give it potential strength gen
well
ya
i like designing scary tyrants
i want the big guys to feel like big guys
Mmmm
upgrades for tyrant
i probably wont post the upgrades for the others until the full doc is done but
idk i just like the tyrant
i lied
if the bhikkhu upgrades all seem really basic that's because they are
this thing just wants to hurl a lot of evil shit at the enemy and deal really high damage
tomorrow, the Bodhisattva
...funny thing is that since it's snake themed i am tempted to do bodhissattva
extra S for funny snake joke
maybe i will do that
man why are 1 souls the hardest to design
they have to be something that won't break the game to spam but still useful
because a lot of the 1 soul actions are SUPER good
deadsouls and carcass both have very potent 1 soul abilities
hmmm
trying to think of how to balance this more
this is a bit too strong even for what it costs
the necro has a max karma cap of 8 so you can theoretically get 8 devil damage here which is enough to one shot some necros
but then again
carcass operator has stg, which while being luck based, is not that hard to rig in your favor
the downside of this is that your necro basically loses all of their ability to do anything fancy for what's left of the match
they aren't USELESS but they can't really engage with their passives
but on the other hand i feel like you'd only use this if you're gonna blow up the necro with it anyway so that downside doesn't really matter
hrm
i don't want this to just be a straight-up less risky better version of devil impact
i want it to definitely feel devil impact adjacent but not a straight up improvement
another idea i've had is that using this removes karma from EVERYONE, and then prevents the generation of karma for the rest of the match; if you don't use eighth fang to win the match you just kneecap your entire black mass
but even that doesn't feel like enough, i dunno
hrm
the other hail mary 6 soul abilities (devil impact and final form) either obliterate your health or kill you outright
eh fuck it i shouldn't overthink things before playtesting. i'll leave eighth fang the way it is for now
especially since Nagandala has no thralls so you can't just bring a shitton of thralls and dump soul for like a second or third round Eighth Fang
max it out at 6 damage and then do the kneecapping?
iirc STG is getting turned into that as well
oh is it?
ho hum
my gunwight team is no longer as effective then
regardless i think im gonna stick with the current damage system for now of having it be off the necro's current karma but i have my finger on the trigger to nerf it if it proves too overwhelming during playtest
definitely moving to it kneecapping the entire black mass though
part of me really wants to make it going off of the TARGET'S karma, which is a maximum of 6, but there are like almost no situations where you're really gonna get an enemy to max karma i feel
it's a more difficult thing to swing
anyway here's the necro's base kit
and traits
bodhisattva doesn't have ways to generate its own karma but can steal it from people very easily instead
im gonna drop exaltation hiss to 1 damage so i can make some of the other attacks stronger
and also because a lot of the soul abilities are gonna involve attacking or damage dealing so i dont want the base ability to be a 2 damage
Soul abilities that deal damage are really really powerful
Maybe give the "gain Samsara" prompt in Intangible Soul an "Also, " to make it a bit more distinct
👍 will do
NAGANDALA IS DONE! (ish)
still have to playtest
but the bodhisattva is finished
feedback is welcomed if anything here seems a little TOO fuck-busted
We're still working on our ACT Upgrades 😔
Goddamn you work fasr
I work fast because I have very severe tunnel vision which is both a blessing and a curse
Alright, we've still gotta do upgrades for the faction Freak, but after that, we've finished our first faction.
well, take a look for yourself, because we did it! https://docs.google.com/document/d/14D7D039S7JJ3uhlPND8ojYNfY9ppjb87xhcE8iKVa4A/edit?usp=sharing
Mechanic complete! Though perhaps not entirely balanced.
Heavy gutter monster machines that eat rocks and metal for power, organized under the leadership of a Carnivore.
ooooooooooooohhhhhhhhhh
machines....Excellent
i really like these things
hyper rifle is silly in the good way
We're a little suspicious of hyper rifle but it is a 6 Soul option and an ACT, so we're hoping it's tuned alright.
it's fun seeing the way other people are doing non-thrall factions
We will be fully honest in admitting that these guys are inspired by the bots from Nuclear Throne and that we couldn't quite decide what unit to make the thrall.
So we just decided. Not to.
Heavy gutter monsters, each and every one.
gutterman/guttertank
true....
i love robot from NT so much, favorite character from that game
well, okay, technically i like rebel more
but i played more of robot
man i wish i could name things like you thud
well i'm cheating
i'm just pulling from real buddhist meditations
and then from snakes
the top four acts are based on parts of the four dhyanas and the bottom three are just mythical snakes
but still, i appreciate the compliment
naming shit for the Moonlighters (cowboy faction) was REALLY hard
im very excited to start playtesting them soon
i have a feeling that moonlighters are going to be more powerful than nagandala
because they can just spit out so much damage across the entire battlefield
ayyyyy nice 🤝
hmmm
part of me is wondering if i could change the structure of nagandala
i am happy with what i have so far, but
hr
i really do not feel like the hunter brings anything interesting
it isn't BAD per se
just not
it doesn't make me do a little smile the way the other units do
im gonna see if i can touch it up and if it feels like i can't then i might try designing a thrall
if i do do that i'll nerf the 6 soul considerably so as to not enable shenanigans
but let's not get ahead of ourselves
hm actually nevermind. the moment i started i realized that i was just acting off of tired-brain kneejerk reactions
everything will remain
I ARRIVE.
Okay I'm back after some gruelling holidays and some of the new stuff here looks really cool 👀
okay so now im realizing something
because i'm making custom tokens for both of my factions i have to figure out how to include those in the compendiums with the units and abilities and things on foundry but i have no idea how to do that
this may take some more time than i thought
eh i'll worry about that after playtesting
Yeah, the new TTS homebrews I've been seeing pop up have been boomin' quite a bit, ever since I started getting into Magna with Bullfrawg (Zeitlos' creator).
I'm working on my own, but I still need to decide mechanically on the Necro/Tyrant stuff, as they're pretty much empty outside natural stats. Not sure if I wanna toss it out here for others to check despite that or not.
...Eh, fuck it. I'm still throwing stuff at the corpses on the wall, seeing what sticks to 'em, so stuff can easily change.
https://docs.google.com/document/d/1AB0zalrrjir7IzpHplsyzko7xPU1TVGtu_zK4D7Jmck/edit?usp=drivesdk
I've been letting things kinda drift in and slowly inspire it.
i'll take a peek at this in a little bit i like seeing new homebrew
No rush, even if that's their intent. :p
Nah, just conquered foes turn to ash, reconstructed and maintained by green fire.
Greek-fire-or-Tartarus/Roman-collesseum kind of theming.
ahhhhh i see
these fellows are very mechanically intensive not that that's a bad thing
i like it
excited to see the salamander completed (i like tyrants)
I've been tweaking the non-important units a bunch.
Transport was something I wrote and Frawg cut down a bit on Zeitlos, and I wanted to try to use it myself.
Made it generic on purpose with the per-house rules line-breaked below it. Zeitlos' Dutchess tyrant carries 4 with Range tag opportunities from its riders, my Ashhound chariot carries one with Melee enabled.
- Thrall is pretty basic I feel. Still slightly unsure how I wanna finalize Give Heat.
- Hunter's secondary ACT, the Curse, I'm not 100% on either, might raise the cost to create Heat (and keep them chugging into later rounds) to "remove two enemy positives at once."
- Scion needs his ACTs (beyond [insert clever Clothsline name here]) and personal trait figured out.
- Horror might be the most complete one so far.
god i forgot how fucking annoying it is to port all of my unit stuff into foundry 😭
but it'll be worth it
Fuck, trying to think about the Tyrant, but now I wanna make a Grekonian Sellsword. 
Exportable ghouls with fallen Grekonian fighters' souls, capable of using a scrappy blade to enhance their lethality over their en-mass ghoul-horde bretheren.
Probably a Scion or another Thrall type, with a rivalry/exclusion towards Goregrinders. GGs are wild-swinging warriors, Grekonians are more disciplined colloseun fighters, and they'd nearly crack their own skulls when butting heads.
So maybe an exclusion clause from House Grekonian towards anyone with dealings with 'em, so their exports aren't wasted because a Grinder got a little too vicious around its allies.
grekonian is slightly on the nose
Yeah, that's fair. Just thought the similarity to Draconian would be what people think of more than Greco-Roman.
I'll try to think of some alternatives, even though this one's been sticking for me.
trying to figure out the vibe im going for
Oooh I dig it!
I feel like you could do with more roots sprouting out cracks in the armour ngl!
truuuu
maybe a giant tap root impaling it's center?
i was thinking of having the roots wrap around some of the sword holding arms aswell
oooh yeah yeah
make it so it looks like sakura petals are falling off the blades as they're swung
Absolutely tyrant vibes
Very tyrannical
Especially considering it looks like smaller warriors are fused into the sides, making it feel bigger.
Anyone down to do a round or two with Zeitlos or Caligo involved?
If you are still up, I can do that
Yup! Just got some food I can eat too while we brawl.
Would you like me to host then? tts or roll20?
TTS is what I'm used to.
Alrighty, give me five secs and ill be back
Any map preferences? Size and so on
Sure! I imagine 8x8 would be the 1v1 norm.
i've had fun in 1v1 10x10
i usually play 10x10 for 1v1 and 12x12 for more
Gotcha, then 10x10 it is.
i think 10x10 is better for either caligo and zeitlos play too tbh
Yeah.
here are the server detes, would you like a vc?
Yeah, I'll hop in in a few! Just getting said food warmed up a bit (leftovers, to be clear :p).
mhm!
:3
Was such a scuffed start for me... 
Three little sandy boys minding their own business, then boom, "By God's Light I Smite You" comes swoopin' in.
In other news though, Vindicators were neat. Couldn't utilize Big Bro/Tyrant and his 3 MV to the fullest in a 12x12 board, but everyone who fell on my side fueled my narrow fist-fueled finish. (Thrall-heavy Zeitlos/x4 Trenchfoot, x4 Morserteam, x1 Barghest VS one-of-each Vindicators).
Vind's Necro feels pretty powerful, tanking grazes and multi-hit pummels like a champ. If there's nothing that can stack Strength/toss Vuln, both like Vindicators do, or deal at least 2+ damage in a single hit, there's no chipping her.
It was a match with a couple starting elevation tiles on either side, a little cover for each, and an elevated bridge in the middle over a two-wide adverse river.
I was just getting used to things, putting units in the Duchess and a Barghest forward, but Eule came in swinging with 3 Penitents, Grand Communion (Necromancer ACT) and Holy Body. The Body wiped out both Morsers and a Trenchfoot with one 3 Vit + 3 Str, range 6 Indignation in the first round before they could do much of anything. (And to be fair, I did say not to go easy so we could stress-test, but I immediately regretted that, pfft). The Penitents were sticky bastards with Vit when he SUPER armor could be pierced with what attacks I had left (Bombardment from Dutchess, Ornate Pistol from Necro, Bargs weren't able to get good hits due to the elevated bridge). I was on the backfoot without much to get through three double-thick, Antipriest-giving-Delay-Judgement, Miracle'd Penitents.
In all honesty, I was stumbling around and feeling the ropes of the units and forgetting things while I gave Eule the go-ahead to get locked-and-loaded for a killshot.
you guys were using TTS, right? did she have Super Armour there?
Yeah, the Update1 PDF I have says they have SUPER too.
Oh! I thought you meant Penitents.
But yes, the current Workshop-saved Vindicators' Boss is a SUPER armored unit.
oooh. well then that's not exactly a mistake, just the TTS not entirely being up-to-date, my b
Ye and the sand gas was meant to block all ranged ACTS
Not just attacks
Mis worded doc
U got meta’d XD
Plus from what you’ve told me, the level setup was already against Zeitlos
Sand gas didnt do much, came in late
I was asked for a stress test
hmmmm maybe just giving sadgas'd peeps -1D to any attack or effect targeting the unit
the reason it didnt do much is because by the point it was applied valk was missing 3 thralls, 2 scions and half the duchess
fair
it would be devastating as is
morserteam is comically scary
let me relay the notes i gave to valk in here
Kathunk needs a rework
Reason: despite the -1d, it can be easily offset by just having elevation. because its a thrall, it leads to potential 4+ damage per turn without strength, ignoring armor, obliterating on kill
Suggested correction:
Kathunk!: Attack, Range 3-5 (one more range to represent it being artillery)
On hit: 1 damage, create a Trench under a target unit. (+5) Ignore armor. On kill: Gain 2 Accolades
Vox-Tranceiver I suggest in that case to just give +1D, staying condition as is OR allow ignoring line of sight of both their actions (the guy tells where to shoot, so it makes sense)
Duchess I think should have 3 move
Sandgas might benefit from affecting lines of sight on ranged actions (non-curse actions?) since apparently you cant shoot a guy but throwing a jar of piss is fine
Barons Retinue gives super armor for a round which is very strong
for 1 soul
You also want to add a new tag to denote your 5+ and so on thingies, since if they are intended to count off the attack roll, it is different from every other instance of this wording, as in vanilla it implies needing to roll an effect die
(just make it a headshot-like tag if thats what you are going for)
if thats not convincing enough, 2 more peopel confirmed kathunk being a bit too overtuned
question
for barons retinue
did u apply the super armour after or before the attack?
before
so the unit bodyblocking takes the damage as normal, and THEN gains super armor?
not really xd
it pars well with the baron riding the ship
i respect what ur saying but i disagree
you always want to bodyblock
9/10 scenarios, you bodyblock
i guess it depends on how early/late into the round it is
zeitlos lacks alot of token distribution that alot of others get in droves, like the insane amount of vitality tokens abhorrer gets
hence they have to focus on pack tactics
i agree kathunk needs a change tho
forgot about elevation with the dice rules
and in terms of a new headshot tag, i dont think it needs it because accolades are used mostly for the purpose of high rolls and some are unachievable without it.
Sand-gas itself was suppose to make it untargeteable by range ACTS while in the sand-gas
so that was misworded in the rewording phase
i am saying that it needs a new tag because nobody except you and your friends will know that (5+) in the text refers to your hit roll, not a separate effect die
hmmmmm
thats a fair point
i just assumed if it was On Hit: it was considered apart of the hit roll
It is still very confusing
ill keep that in mind
just do cool word: (number+) do the thing
were the necro upgrades problematic?
gonna use Ping!
ill give it a runthrough when i have time
Not particularly in my experience
I guess blitzkrieg (the one i played against) could be if given setup
hello folks, we'll be closing this thread in about a week as we have now made #maleghast-homebrew a thing !
feel free to move your stuff over there !
Oh so it’s gotten popular enough for a full channel?
yes
yaaaaaaay :D
just as a quick check, was there anything else you think could be noted?
I know you were using an outdated version, but I'd still like to hear any thoughts and see if they need to be tested in the current version as well
I think they functioned pretty fine. The map we made and the choices I did kind of strangled the movement of Big Bro, so I just don't have a proper sense of him yet.
I was doing Earthrending Kick along the way to kind of clear things up, but it's a pretty fine ability in my book. I wasn't exactly clearing the way for him though, which is on me.
Also of note from that TTS version I used, Archivist can target his own allies for cursing them with free Vengance, then scans for those same targets for his Strength distribution (1 Str for 1 Veng in range 3, 4+ is up to 2 Str, 6+ is for each in range). I take it this is unintended with how foe-focused Vengance is supposed to be utilized, going RAW on his card's stuff.
oh huh. yeah it's definitely not meant to apply to allies. I'll make a note on that

And the Zeitlos fight probably would've gone the same way anyways under PHYS armor. I was getting pinged by constant Kathunk! mortars, gas-powered rifles, fixed bayonets and ornate pistols, short of any MAG resistable damage on the Necro.
The only one who had any fire/MAG besides a certain SOUL they have (Execution By Firing Squad, necro deals X fire based on adjacent allies) is the one Barghest's Fire-Slug Launcher, or rolling high on Powerfist and dealing a Devil Damage.
He wasn't engaging the necro though.
It was a zero DP game, so none of the units had much help on -1D, 2-damage-into-grazing attacks the four mortars naturally had.
hm. I see. I suppose I didn't consider those conditions too much, since most base Houses have a good few ways of getting strength/using magic damage
Zeitlos is also getting tested, and Zero + heavy Thralldom is clearly not the way to go for them atm, not until we update them too.