#MALEGHAST HOMEBREW

8780 messages · Page 9 of 9 (latest)

stuck canopy
#

So having all those overgrowth heightens their hit but their move will be drastically lowered

#

So it’s like

sharp osprey
#

That also sounds good if that's the horror, since they're fragile and fast melee units

stuck canopy
#

“Ok that mofucka is looking at me menacingly with all those overgrowth tokens, so imma run this way”

#

Thing is if they are unable get in range for unsheathe (now changed to melee) they either die (if they have 4 overgrowth) or have to hit an ally to keep themselves alive

#

Them killing allies also feeds into the corpse tree mechanic

sharp osprey
#

Hell, what about something like:

(Ability): Self
Effect: This unit gains 1, 2, or 3 overgrowth tokens (you choose) and then shifts that many spaces. Then, if it has 4 or more overgrowth tokens, deal 1 damage to an adjacent foe.

Unsheathe: Attack, Melee
On hit: 1 damage, or (overgrowth 2+) 2 damage instead, or (overgrowth 4) 3 damage instead and inflict 1 [status effect]. Remove all overgrowth from this unit.

It keeps the horror identity as being mobile, but its movement trick involves giving it overgrowth, so enemies can play keep-away by bolting as soon as it has too much overgrowth to pursue without succumbing. Unsheathe has the biggest effect at 4 overgrowth, with an added bonus that strongly encourages playing with fire. It always removes all overgrowth, so you have to act in cycles with it, instead of being able to be overly precise with how much overgrowth you're spending so that you can get only exact kills.

#

_ _
Anyway, I must go now! It's been nice 'brewing with y'all, have a good one!

stuck canopy
#

Honestly it seems over complicated

#

It’s also twice as powerful

#

But I appreciate the time spent brainstorming

ivory bane
#

need an overview

stuck canopy
#

Immediately

#

The thrall is scary

#

Like holy shit

#

Super armour + 5 DF + teleportation on first MOVE + all ACTS are guaranteed due to it not being an attack

#

And that upgrade that gains a soul

#

I dunno

low river
#

SUPER ARMOR AND 5 DF ON A THRALL IS WILDLY UNBALANCED

stuck canopy
#

A lot of these units are wildly powerful and ignore almost all things other factions need to survive

#

Like this house with one unit can just blow Deadsouls out of the water

lost bough
#

Super arm and 5+ def is a lil much

ivory bane
lost bough
#

Oh

ivory bane
#

thats why i kept it in lmao

lost bough
#

I should have specified for you to lower the DF lol

ivory bane
#

"well if people dont say def is bad and it needs super armor..."

#

2+ or 3+ tho

low river
lost bough
#

Scum are get nerfed to 2+ def with the super arm change

ivory bane
#

i think 3+ would be good

#

I think they do less than scum

lost bough
#

I’d say so

stuck canopy
#

Caligo can do too much to warrant all that armour and defence

lost bough
#

And the 2+ DF is a bit more important to Mox than I would say these guys

ivory bane
#

They do damage in digits of 1 with some instances of ruin

stuck canopy
#

Yes but they can also shroud and some can just be removed from the board

ivory bane
#

Shroud is just a binary condition that mostly just allows some additional effects

#

its just doomed, but the stuff it allows is weaker, but it is more accessible

stuck canopy
#

Wait no misread

#

Still there’s just a metric of movement

ivory bane
#

They have very low movement which they offset by moving a bit every turn

#

which they need tokens for

stuck canopy
#

Hmmmm explaining that makes a good point

#

Tho the find self upgrade

ivory bane
ivory bane
#

so a target must be shrouded, be at 1 HP, not have magic or super armor, not be curseproof, not have vitality, and you must not have weak

#

the moment you do it, your thrall dies

stuck canopy
#

It still gives a soul tho, that’s what I’m scared of

ivory bane
#

yes, its a strong upgrade, but a situational one

stuck canopy
#

Well I’ll hold my views until you’ve playtested it

#

Safer that way as I could be wrong in my deductions

ivory bane
#

they are also 1 HP thralls, so even with super armor the thing with that upgrade is that its likely to give you like

#

0 souls

#

because of how easy it is to lose a thrall and hard to actually kill with compulsion

#

@stuck canopy were you referring to thralls or frumentaria as a "deadsouls counter"?

stuck canopy
#

Frumentera

ivory bane
#

I disagree, because while they can reposition and stay safe easily, theres not really much point to do it constantly

They are also inclined to be isolated and deadsouls ignore line of sight

#

This is much less of a counter than a penitent processing all your plague or doom into strength with no drawbacks

#

If they do end up needing a nerf, id say an easy one could be judt putting them into a new place imstead of map removal

rain musk
#

I think I have House Grekonian's units initial concepts picked, but not 100% on a lot of the other mechanics.

#
  • Necromancer needs a name, but probably going to be gladitorial,
  • Thralls are ash bodies with fire instead of a head, placeholder name 'Emberbearer,'
  • Scions are ash 'strongmen' or brawlers, likely men or possibly demons,
  • Horrors are hellhounds with chariots attached, capable of transporting units along with, placeholder name 'Ashhounds,'
  • Hunter is a former Necromancer from another house turned into an ash servant, with replacement powers fitting their new faction, placeholder name 'Trojan,'
  • Tyrant, I'm still thinking about with the 'Salamander' concept.
viscid marsh
#

would love to see a fiery writhe sort of charge attack

#

self-immolate and then squirm wormily through the enemy mass

rain musk
#

For the Salamander I assume.

viscid marsh
#

ye

rain musk
#

Might work! Make 'em more of a mobile threat.

viscid marsh
#

high mobility tyrant that only has melee and no pull

#

truly the painwheel of tyrants

lost bough
#

why does the undead keep evolving into painwheels

rain musk
#

The ash/nonTyrant/nonNecro units will all probably have Stoked Heat to give them slow yet temporary benefits, but the Necro might rely on the Horror to get him around initially, and the Tyrant itself is mobile.

low river
viscid marsh
rain musk
#

Yeah, I noticed my attempts at the Horror were essentially a Painwheel unicycle. sturmlul

#

Spawns its own speed tokens per turn via Stoked Heat, but to drop an ally off of it, it has to charge forward.

#

Also considered an upgrade to that specific ability being "Bolted Axles," where it just becomes a Painwheel. :p

#

"Speed can become strength" for said ability.

#

That, and a short, 1 fire, Line 2 flame-breath is my other ACT idea for it, make it a corpse-clearer too.

#

It's probably the most fleshed out one, and the necroHunter is second with my experimenting.

#

The Stoked Heat differs between the ash units, like;

  • Thrall: Vitality, MAYBE,
  • Horror: Speed
  • Hunter/Scion: Strength
#

Hunter I had the idea of a basic 1 Fire attack to keep using the Strength tokens, so that's three rounds of 2 ranged damage before they fall off.

kindred yoke
#

ooooh

#

you finally got it rollin!

rain musk
#

Hunter took a while, but it finally clicked with how often I was thinking, pfft.

#

So many times I put them against other necromancers, and now I have a use for them! beelz_smirk

#

Now it's a matter of getting them all laid out mechanically.

ivory bane
rain musk
#

I guess to elaborate further on each idea/role per unit;

  • Necro is a leader who wants to get closer to hit them with their sword a la Goregrinder.
  • Thralls maybe have more lifeforce with their brighter, expendable flames.
  • Horror is the improved-movement transport that outclasses its allies MVs, but is squishy itself.
  • Hunter probably extends the range of or can utilize SOUL for itself, being a former necromancer.
  • Scion I'm thinking could be a stepping brute that's hard to shake.
  • And Tyrant Salamander we just had the idea of a mobile monster.
#

And I wanted to put the chariot on a small unit so as to avoid overlapping with Frawg's Zeitlos Tyrant being a four-man Transport.

#

So a Horror chariot seemed fitting for a one-man unit.

undone sorrel
#

question: what can I do to make the first action (Dancing Light) here a little more Hunter-like, while still keeping with the flavour of the unit as a whole?
for some keyword context, fairydust is the faction token, and preserved is an effect that activates when targeting a unit with 3+ fairydust

tawdry root
#

Hmm
How do you mean hunter-like?

#

Generally, hunters and horrors like to either do a bit of support or a bit of setup before they pop off and whack somebody

ivory bane
#

I think its fine as is, it plays well into into lead astray

undone sorrel
tawdry root
#

Hmmm

#

What if you made Dancing Light deal fairydust and the whisk instead?

#

And Lead Astray is the followup

ivory bane
undone sorrel
#

an attempt at combining your suggestions. I also had a thought about it dealing 1 fairy damage for every two fairydust tokens (as like, separate instances)

distant carbon
#

What does shrouded do? Do fog tokens do anything other than grant the shrouded status?

distant carbon
viscid marsh
#

after a few days of consideration, i no longer hate my Orbit tag

rain musk
# distant carbon What if the chariot Tyrant was 3x1 instead of 2x2

Nah, that's too much of a deviation for the overall game imho. Some rules can be reasonably broken, like how Frawg's Zeitlos changes the house's roles a touch (two Thrall types and missing two other types as a result instead of one), but no-one has dared to deviate the existing range of unit sizes.

#

I will admit though, a 2x1 unit has crossed my mind.

#

Either a snake or another idea for a Transport trait in another house, maybe I could play on my Ashhound as a 2x1, but I don't think 3x1 or anything beyond the edges of the 2x2 of a Tyrant is going to particularly enjoy some terrain maps without being like... a Quetzecoatal(?) where it has flight, wall busting, or open terrain to stretch out on.

rain musk
#

Oh, and movement rules so they don't go nuts with where they come from or how they rotate themselves. Spunds like a huge hassle for this game. :V

ivory bane
kindred yoke
#

Alright so i've got the concept down kinda

Thrall: Little stagehands that help set the stage up with scenes from a kingdom long forgotten(hazards)

Scion 1: The first of a actor duo that enthralls the audience, drawing them towards the stage.

Scion 2: The second of the duo, pulls centered around hazards and punishes those who interrupt the show.

Horror: Another actor that can travel through hazards to reach characters easier.

Tyrant: A vessel for the audience, hazard interaction and more forced movement.

#

Decided to center it around the forced movement and hazards(maybe making it the main source of damage?)

stuck canopy
#

hey ever thought of not jsut making jesters

#

but marionette jesters

#

i was thinking of marionettes for kri but it feels like itd fit urs better

kindred yoke
#

like do they resurrect the tree bark? Or do they infuse it with ashes

stuck canopy
#

souls inhabiting golems/puppets

#

wait we talking about jesters or my house?

kindred yoke
#

Jesters

kindred yoke
stuck canopy
#

ye thats why im not doing it XD

kindred yoke
#

Though for my house it may just work

stuck canopy
#

ye

kindred yoke
#

Oooh puppetry as a way of forced movement works well too

stuck canopy
#

"I had strings but now im free, there are no strings on me"

kindred yoke
#

How op is being able to control your opponent's movement?

stuck canopy
#

depends

#

push and pull is normal

#

but completly controlling can be tricky

kindred yoke
#

How would you suggest balancing it?

#

the complete control i mean

stuck canopy
#

Hmmm

#

Don’t damage on movement

#

Like when ur “dancing with someone”those that are not the target have a chance of hitting their own ally if targeting them

#

Aka hostages via dancing

kindred yoke
#

make them part of the show

#

i like it

#

should it have the same die roll as miracle

#

the 5+

stuck canopy
#

Something like if you miss the hit, the dance partner takes the graze damage instead of them

kindred yoke
#

I think I should separate these two concepts seeing as now they seem to be a bit much together

#

the forbidden theatre and the ballroom jesters shall be separate things now

kindred yoke
stuck canopy
#

receiving damage

kindred yoke
#

So the unit receives damage, the unit who inflicted the damage becomes the dance partner

#

Oooh it does work yeah

supple venture
#

FINALLY decided on a soundtrack for hte moonlighters

#

and i'm finally actually gonna playtest them

lost bough
#

REAL

supple venture
#

probably won't be able to start PT until tomorrow because of real life obligations but i'm plugging them into ye olde foundry

#

i am the most curious to see how they stack up against carcass and grinders

#

moonlighters were designed to be midrange dominant so i want to see how they interact with the longrange and closerange dominant houses

tawdry root
supple venture
#

i knew i wanted to use KGLW to sone extent because i haven't used them for my other houses and they're one of my favorite bands

#

and lamb of god, same deal

#

but i wanted to find at least one piece of something approaching "cowboy metal"

#

and found ghoultown

tawdry root
#

hell yeah

supple venture
#

which suffices quite well

#

title is perfect too

tawdry root
#

I'm still proud of Galvaniza's selection

supple venture
#

yeeeeeees

lost bough
#

hell yeah ultrachurch

tawdry root
supple venture
#

ive just realized something kind of funny

#

you did rickertock before galvaniza, which was a faction of scarecrows made of wood and straw

#

and now galvaniza has everhood soundtrack

#

real picture of a rickertock necromancer

tawdry root
#

so true

supple venture
#

yknow what

#

im gonna try and absolutely grind the fuck out the rest of silent sanctuary today

#

so i can playtest them too

lost bough
#

I do need to get around to workin more on my homebrew too

#

I need to figure out what I gonna do with the Leviathan rework for Thargasso

viscid marsh
#

<-- also needs to finish her necro

#

and then maybe see about commissioning art for em

lost bough
#

Hell ye

supple venture
#

also picked the music for silent sanctuary (buddhist monk faction)

#

if you know you know

viscid marsh
#

OH I FUCKIN KNOW

#

girl's on that MJ Keenan grind

lost bough
#

ah shit

supple venture
#

i actually saw tool live on friday at madison square. most insane experience of my life to date

lost bough
#

thud you have no idea what you just unleashed

low river
#

then there's me putting scary monsters and super creeps on the mezo playlist

viscid marsh
#

oh my god

#

i've been so blind

#

i can put silent planet on my house's soundtrack

supple venture
#

hahahaha

low river
supple venture
#

pneuma was like

#

it HAD to be on the sanctuary's playlist

#

it was never not gonna be

#

and then i wanted to put gravity too because i just like the song and it fits the theming

#

and then was like fuck it, im gonna do one from puscifer too and just maynardify the whole thing

viscid marsh
#

gravity's good

#

honestly, all of Thirteenth Step is a great album

supple venture
#

facts

viscid marsh
#

imo best APC album

supple venture
#

agreed

#

pound for pound i think i like APC more than tool but i still love tool

#

(clearly, or i wouldnt have bled my bank account dry to see them live)

#

so worth it

#

part of the reason i got so into maleghast is how musical it is because tom clearly has an affinity for metal to some degree

#

and most of my own personal rpojects end up involving a lot of musical references

#

homebrew factions are awesome because you get to see the kind of music the creators enjoy, metal or otherwise

viscid marsh
#

i would love APC more than Tool, but most of that is carried by Thirteenth Step and "Counting Bodies..." tbh

#

and Tool just has more albums that i like, y'know

viscid marsh
#

this

#

feel this deep in my core

tawdry root
#

for Gravedirge

Soundtrack:
Danny Baranowsky - Portabellohead
CRX - Broken Bones
Chris Christodoulu - Reaped By Death
tawdry root
viscid marsh
#

i keep looking at Voidborne's list and going ":( i can't cut any of this"

#

cause like

Harm's Way - "The Gift"
Toothgrinder - "Reality Juggernaut"
Norma Jean - "[Mind Over Mind]"

is such a strong and evocative lineup

supple venture
#

need a new apc album...please...

supple venture
#

i see deadbolt soundtrack and i sit up

#

one of my favorite games of all time never to be dethroned

supple venture
ivory bane
#

I am very happy with the wylderot playlist, even tho its not really metal

viscid marsh
#

Toothgrinder fucking rules

tawdry root
#
GRAVEDIRGE

Every final full moon of the cycle, many gather in raucous celebration, music, and battle so that their patron, the Last Breath, may hear them from beyond the Veil. The loudest chosen are stretched thin across the border between life and void, bodies turned ethereal as they are gifted the power to manipulate souls with no forms. Gravedirge necromancers are ravers, rockers, and musicians joined by hosts of specters and wraiths who gladly rehearse their rhythmic brand of battle on everything and everybody, always in preparation for their final performance.
viscid marsh
#

like, their first EP + first two albums rule

tawdry root
#

No mechanics for these guys yet but they're sitting in my brain

supple venture
#

what the hell this is cool

#

i look forward to seeing how they unfold

ivory bane
#

Still unsure on caligo, although Metallica, Blind Guardian and Rhapsody do seem fitting o7

supple venture
#

blind guardian 🤌

#

excellent taste

tawdry root
#

I'm not a big metal guy, more a lotta electronic and rock

low river
#

but add vgm

viscid marsh
#

i fuckin' love metal

#

eat that shit UP

supple venture
#

i kind of like every single genre of music except for classical

tawdry root
#

And yeah I love Deadbolt's OST, endless vibes

supple venture
#

i never have the urge to listen to classical but i consistently have the urge to listen to every other genre depending on the mood or day

#

my spotify wrapped is always a complete clusterfuck

supple venture
viscid marsh
#

YEAH

ivory bane
supple venture
#

you can't really go wrong with blind guardian they're reall consistent imo

ivory bane
#

For metallica its for whom the bell tolls so kinda easy

viscid marsh
#

imo the most in-character track for VB is "The Gift"

tawdry root
#

"Portabellohead (2-3)" from the Crypt of the Necrodancer OST
Composed by Danny Baranowsky
Releases on Bandcamp at https://dbsoundworks.bandcamp.com/album/crypt-of-the-necrodancer-ost on April 23rd!
Coming soon to iTunes/Spotify/Everything!

▶ Play video

Album out: https://smarturl.it/dbost

Composed & produced by Chris Christodoulou
Guitars by Christos Spirakis
Drums by Thanasi Moustogiannis (www.thanasidrums.com)
Drums recorded by Nicolas Farmakalidis (www.neilaproductions.com)
Vinyl & thumbnail artwork by Dimitris Leivadiotis (https://www.instagram.com/dleivadiotis)

©℗2016 Chris Christodoulo...

▶ Play video
ivory bane
supple venture
#

that's also true

#

anyway i have a balancing question off the bat

#

actually nevermind

#

i should wait to think about balancing AFTER i write everything out

#

must not get ahead of myself

viscid marsh
#

feel that

lost bough
#

i need to listen to more shit so i can actually fill out my faction playlists

#

i cant put king gizz on everyone

viscid marsh
#

no Heartbeats 👁️👁️?

#

/bit

tawdry root
#

Nobody will stop you

supple venture
lost bough
#

ok fair

supple venture
#

put fishing for fishies on thargasso

viscid marsh
#

putting classic deathcore song "Sharks Live In Water. There's Water In My Toilet. I Rest My Case." on Thargasso

lost bough
viscid marsh
#

i will always encourage you to cram King 810 into playlists

lost bough
#

its what BEF would have wanted ✊ sadcowboy

viscid marsh
#

TRUE

undone sorrel
lost bough
#

yeah

proven orchid
#
The Blank Canvas - Jonah Senzel
Beelzebub - Jonah Senzel```
Here's our own soundtrack for the Artifeasters
#

It isn't metal, or even rock, but: they are good songs

subtle compass
#

Oooh I regonize a couple of these

#

they are good songs

supple venture
#

first two units done. gonna do upgrades later before the necro once i figure out the remaining three units

#

i should really use fancy font colors it's not hard

#

mechanics too since i havent talked about silent sanctuary in forever

#

im changing the name of anagarika's Meditation trait to Initiated Soul because i called it Meditation basically as a placeholder

#

the whole idea of silent sanctuary is each unit type is at a different phase of escaping samsara

#

anagarikas are very big and bulky and early on in the process

viscid marsh
#

interesting!

supple venture
#

whereas the sayadaw is literally about to be done with it all

#

i havent fully done the lore but the idea is that they made a pact with a devil a very very long time ago where the devil grants them great power

#

but the devil has no ulterior motive it just wants to lull people over to its grasp mostly so it can teach them how to spread kindness and to be at peace with the world

#

i'm allowed to make a nice guy devil i think

#

silent sanctuary just sort of wander around anzen meditating and getting nearer and nearer a final true death with each time they die so they can eventually join the side of the devil they pacted with

#

i wanted to incorporate buddhist stuff while still havin the whole, yknow, devil bit

rain musk
#

I'm not familiar with the theme itself, but I'm getting "My Form Empties" vibes from Limbus Company with the Karma tokens.

supple venture
#

i love my form empties very much it's my favorite abnormality

rain musk
#

Buddah statue boss with Karmic stacks similar to the tokens here.

supple venture
#

i'm not of buddhist denomination myself but my parents are and as such it's been a source of great interest and fascination for me

rain musk
#

Very nice!

supple venture
#

and as such stuff like MFE is very cool to me

#

the necromancer (Bodhisattva) is going to have an ability called ya sunyata tad rupam as a direct reference (And also because that's just a really cool part of the Prajñāpāramitā sutras)

#

the lore for the necromancer is funny they're a soul who has already escaped samsara and is just appearing as an avatar in the real world to aid their remaining brethren

#

they're going to have either physical or super armor; probably physical

#

i feel like super armor on a necro can't r eally work out well

#

because you'd have to drop the health very low

#

but then they would die incredibly fast to AP or certain effects

#

i'll see if i can figure it out

viscid marsh
#

do it

#

df 3+, hp 8

#

do the super armor

#

you've got the worst of both necro defenses for the best armor

viscid marsh
#

yesssss

supple venture
#

i'm also giving the bodhisattva a reference to solomon david of kill six billion demons

#

because

#

why would i not do that

viscid marsh
#

fuck yes

#

is there a tyrant?

supple venture
#

yes

#

the Nak Muay

#

giant muay thai practitioner

#

they are technically not even initiates in the Sanctuary yet so they're super pumped up on devil power and haven't died yet so rather than starting to wither they're just incredibly hench

viscid marsh
#

i'm reminded thematically of the giant stone statue with multiple arms and faces from the Tomb Raider movie

supple venture
#

i'm gonna give them dragon aspects

viscid marsh
#

rad

supple venture
#

i realize ih avent brought this up at all

#

the devil is going to have something to do with ourobouros

#

snake

#

the more times you die the more withered your body gets but the more serpentine you become

#

the bodhisattva is going to be a ghost basically but it will have multiple arms and an actual literal snake head

supple venture
#

this is what i get for keeping my notes in a .txt file and reading it without my glasses

#

you are MORE serpentine the less you have died because you have more ourobouros devil power in you

supple venture
viscid marsh
#

"get snek'd, idiot"

supple venture
#

anyway this just being a long way of saying; giant dragon dude

#

i don't know what they're going to do specifically yet

#

but i do generally

#

the nak muay will EAT karma instead of generating it

#

their trait is Vulgar Soul

#

i dont know specifically how it'll work but the gist is that they will use the karma they get from attacking enemies or from their allies (trait will likely be able to take karma from adjacent allies) and use it to become stronger

#

as opposed to just making their own karma

#

actually.

#

maybe i should put snake stuffi n the name

#

silent sanctuary kind of sucks i just can't think of a good portmanteau or invent a good fake word like gargamox

viscid marsh
#

feel that

supple venture
#

like, saltmeister came up with thargasso

#

which is absolutely genius

#

derpghost did galvaniza

#

which is absolutely genius

viscid marsh
#

kinda hate voidborne as a name but i can't think of anything that isn't just lovecraftian

supple venture
#

voidborne isn't too bad

viscid marsh
#

it's like
fine

supple venture
#

i just don't like having mine be two separate words

viscid marsh
#

dig into the mythos maybe?

supple venture
#

there's the naga

viscid marsh
#

play around with words like Boddhisatva when thinking of theming

#

like

#

bodysatvas
(this is a dumb suggestion)

#

but you get the idea

supple venture
#

i'm keeping the unit names because they are the actual names of things in buddhist delineation but i definitely need to change the faction name because it bugs me to no end

ivory bane
#

I do think that names for something culturally contextual are harder to make good

supple venture
#

mhm

ivory bane
#

Wylderot are druids of decay and wylderot is just "wild rot" which is kinda funny

#

But then with caligo (latin for mist more ir less) i am still unsure the name works despite them being roman ghosts

supple venture
#

i maaaay have something decent

#

hm

#

or maybe not

#

see it's wordplay in a language i do not even remotely speak

#

sunyata = emptiness/voidness in sanskrit

#

naga = snake

#

sunyaga

#

actually i like nagandala more

#

snake + circle

viscid marsh
#

nagandala's good!

#

i do like sunyaga too haha

supple venture
#

im gonna try and inject a little bit more snake flavor into action names and especially upgrades

#

the lore paragraph is going to establish that Karma in this case is literally just snake venom that builds up more and more in the bodies of the followers

#

but it has spiritual powers since it's the venom of a fucky devil

distant carbon
#

This idea looks really cool. I think Mantra might be too strong. Maybe granting slow to all adjacent enemies instead? Also there's a lot going on with just these two units.

supple venture
#

yeah i have frontloaded them quite a bit

distant carbon
#

As a general game design note, less is more, but also it's harder to add than subtract so I think you're on the right track for the early drafts.

supple venture
#

yeah i usually end up overdoing rather than underdoing to start

#

this might also be too strong

#

because

#

yeah no im gonna change this to the enemy unit's karma

ivory bane
# supple venture sunyaga

I know its a bit of a weird criticism but thid one sounds like some cheap alcohol for a slavic ear, so i suggest you keep to nagandala

supple venture
#

because this could very easily turn into stacking 10 slow on many enemies at once

ivory bane
#

It has a better ring to it too

supple venture
ivory bane
#

Sunyaga is also affected by internet brainrot

supple venture
#

yeah that may be why it didnt sound right

ivory bane
#

since nya is japanese for meow

distant carbon
#

I think you'll never escape the wierd translation goofs so it's not worth bothering over. Chat GPT sounds like cat, I farted in french. Priary of the Orange Tree has a name for a major nation that sounds like the Japanese word for cum.

supple venture
#

i like this version of mantra more

#

one time effect, still means the scion is rooted for its next turn, but now it has support properties

lost bough
#

cool names

supple venture
#

which is good because the remaining three units will have NO direct support at all other than debuffs

#

i'm also nerfing scion's karma gain to 2/turn by default because i dont want it to just turn into a vit printer by round 2

#

it can still turn itself very spongy very fast if you want it to

#

just not quite as easy

distant carbon
#

Anyway, other game design notes: I think half karma rounded up/down stuff is a lot? Also Karma gain is a lot. I'd make it so attacking a unit with karma transfers 1 karma token to the attacker. And maybe instead of at the start of every turn, they start the game with a set amount? Then certain ACTs (and probably the necromancer base passive) can grant karma on samsara. I like the "samsara: gain 1 vit if at 6 karma" direction.

supple venture
#

hmmmmm

#

could you explain more what you mean about the granting karma on samsara in that last thought?

#

i agree with what you're saying about the rounding up/down and the way token transfer works

#

it'll help clean things up

distant carbon
#

So like how garg necromancer generate 2 plague and then can distribute their plague tokens to units in range.

supple venture
#

ohhhhhhhhhhhhhhhhhh

distant carbon
#

I imagine this necromancer has something similar where they generate N karma and then can distribute it to units in range.

supple venture
#

i havent thought about what the necro does yet to be entirely honest

#

the freak does that though

distant carbon
#

Yeah, I could see the freak and the necromancer being the only units that generate karma on samsara, the rest have to generate in other ways and then their samsara is something like the scion where if it has N karma, it gets a benefit like 1 vit or stepping 2 or whatever.

supple venture
#

hmmmmm

#

i thnk i'm gonna keep the current system for now but i'm gonna keep this idea in mind

#

definitely going with the whole transfer-one-karma thing instead though

#

it can also let me simplify a lot of Retribution moves

supple venture
#

can someone help me clean up the wording on this

#

basically the point is that whenever you move past an enemy while this effect is active they gain the mentioned tokens

#

but i cant thin kof a more concise way to word it in official wording besides this, and it feels clunky

#

in lieu of that, here's the horror

#

im probably gonna drop it to 3 hp because of how fucking mobile this thing is and how much it can suppress the enemy with twisted stance

#

which is the idea

#

sure it can hit you hard but it can also prevent you from hitting hard

#

yeah hp to 3

undone sorrel
#

oh, small note, it's just "weak"

supple venture
#

oh true thank you

undone sorrel
#

also, I would say to steal the wording from the Carnifex. "all units adjacent to any space of this MOVE"
"Until the end of this unit's next turn, whenever it MOVEs, all units adjacent to any space of its MOVE gain 1 karma and 1 weak", maybe

supple venture
#

i like that more, thank you! forgot that carnifex had a move that did that

#

mostly because every time i play goregrinders i do not bring carnifex

#

poor guy

supple venture
#

hunter. real basic

#

basic but very effective

#

if set up right this thing can start blowing people up for 3 damage

#

consistently

kindred yoke
#

dude I fuckin love this house already

supple venture
#

thank you! it's very much appreciated

#

i haven o idea when they will actually be real because i don't have an artist attached to this but it will get real one way or another

kindred yoke
#

and also i just realised

#

is that the indigo elder as your pfp??

supple venture
#

yes it is

kindred yoke
#

my god another one

#

🤝

supple venture
#

🤝

kindred yoke
#

I take it My Form Empties was at least a partial inspo for this?

supple venture
#

slightly - i've had a deep interest in the various branches of buddhism since i was a kid, which is part of why MFE is my favorite abnormality, but it itself has not had great influence on nagandala yet

#

but i do love that funny little meat statue

kindred yoke
#

ahhh ic ic

#

it's funky yeah

kindred yoke
supple venture
#

on a friendly unit, no - the tyrant and necro will have ways to make use of allied karma so that you don't end up going up to like, 8 or 10 or higher karma on allied units with no benefit

#

on an enemy unit, the drawback is that once you have high amounts of karma it can get cashed out by nagandala units to debuff you

#

attacking a nagandala unit basically gets the ball rolling to have your own units kneecapped

kindred yoke
#

mmm ic

#

very interestinf

#

it does sound a bit one sided to me ngl

supple venture
#

that's what playtesting is for

kindred yoke
#

true true

supple venture
#

if it ends up being too strong then i'll prune and clip and such

#

which i'm sure i'll have to

#

but im gonna run with the general power level i have been for now

undone sorrel
#

honestly, you could do it like MFE, and have too much karma built on an ally handicap you (or outright kill you)

supple venture
#

i might just have karma cap at 8

#

because you never really need it to go higher than that

kindred yoke
#

yeah thays what I was thinking

#

maybe not outright kill but

low river
#

i'm sorry for intruding, but what is MFE? thud said "abnormality" and it set off the lobotomy corp part of my brain.

supple venture
#

it's exactly that

#

my form empties from limbus company

kindred yoke
#

Made by the same dudes

low river
#

oh it's limbus. that explains it

kindred yoke
#

oh god there are more project moon fans than I thought

#

thats cool

low river
#

never got to limbus, still on ruina

supple venture
#

actually, i'm gonna cap karma at 6. partially for weird mathematic reasons specific to buddhism and partially because that would change some of the decision making around karma in a way that would make it more interesting to play

undone sorrel
low river
#

sounds like a fun balance

supple venture
#

good puzzle fight. also depending on your team comp you can bypass it entirely and just kick the teeth of the enemy units

kindred yoke
#

it also has one of my favourite attack anims to come out of an abno

low river
#

granted, this is coming from someone whos favorite abno is QoH, so i'm not reliable on what's fun.

kindred yoke
#

the one that hits the one with the highest karma is a sight to behold

undone sorrel
#

YEE. I love that

kindred yoke
low river
kindred yoke
kindred yoke
#

i see

undone sorrel
# low river sounds like a fun balance

I've seen a good few people complain, but I personally really like the challenge. unless you bring some nuclear bombs as thud said, it really makes you think about how to distribute's everyone's attacks, especially when some of the enemies get lucky with their speed

kindred yoke
#

imma be honest the only thing that kinda ruins the fight for me THEMATICALLY is the fact that it didnt have its OWN bigass follower units

#

just using the bosses wasnt BAD perse, it just makes me feel like there could have been better

supple venture
#

tyrant

#

big fucking bastard unit

#

this thing is definitely gonna need down-tuning

#

just not sure in what way yet

kindred yoke
#

at least you've got it and thats what counts

#

i've still gotta flesh out the gimmick of my own house

supple venture
#

hm actually no the nak muay might be fine

#

it will have a way to generate strength with an upgrade but it'll still be random chance

#

it'll be able to turn itself into a really powerful all-rounder like a homonculus but not quite on that level

#

yeah im gonna avoid tuning this guy until i use him

#

im gonna try and do upgrades now while im in the groove and then do the necro tomorrow

#

which is the hard part

undone sorrel
#

necromancers are exceptions, but I don't count them since they don't follow regular unit rules in general

supple venture
#

homonculus does doesn't it

low river
#

realizes catechism cannon isn't an attack

supple venture
#

what the hell absorb isn't an attack?

undone sorrel
#

nope, it doesn't

supple venture
#

Weeeeird

undone sorrel
#

yeh

supple venture
#

hmmmm

#

okay i know what i'll do

undone sorrel
#

melee is just the range

supple venture
#

i'll just make it a push effect with melee range

#

and no damage

#

northern fang is still gonna be plenty potent for damage so it didn't really need two ways of dealing it out anyway

#

the nak muay is scary because of how hard it can steamroll itself into being very tanky while also being able to reaaaally jack up the karma on enemy units

#

and since one of the upgrades will give it potential strength gen

#

well

#

ya

#

i like designing scary tyrants

#

i want the big guys to feel like big guys

kindred yoke
#

Mmmm

supple venture
#

upgrades for tyrant

#

i probably wont post the upgrades for the others until the full doc is done but

#

idk i just like the tyrant

supple venture
#

if the bhikkhu upgrades all seem really basic that's because they are

#

this thing just wants to hurl a lot of evil shit at the enemy and deal really high damage

#

tomorrow, the Bodhisattva

#

...funny thing is that since it's snake themed i am tempted to do bodhissattva

#

extra S for funny snake joke

#

maybe i will do that

supple venture
#

man why are 1 souls the hardest to design

#

they have to be something that won't break the game to spam but still useful

#

because a lot of the 1 soul actions are SUPER good

#

deadsouls and carcass both have very potent 1 soul abilities

supple venture
#

trying to think of how to balance this more

#

this is a bit too strong even for what it costs

#

the necro has a max karma cap of 8 so you can theoretically get 8 devil damage here which is enough to one shot some necros

#

but then again

#

carcass operator has stg, which while being luck based, is not that hard to rig in your favor

#

the downside of this is that your necro basically loses all of their ability to do anything fancy for what's left of the match

#

they aren't USELESS but they can't really engage with their passives

#

but on the other hand i feel like you'd only use this if you're gonna blow up the necro with it anyway so that downside doesn't really matter

#

hrm

#

i don't want this to just be a straight-up less risky better version of devil impact

#

i want it to definitely feel devil impact adjacent but not a straight up improvement

supple venture
# supple venture hmmm

another idea i've had is that using this removes karma from EVERYONE, and then prevents the generation of karma for the rest of the match; if you don't use eighth fang to win the match you just kneecap your entire black mass

#

but even that doesn't feel like enough, i dunno

#

hrm

#

the other hail mary 6 soul abilities (devil impact and final form) either obliterate your health or kill you outright

#

eh fuck it i shouldn't overthink things before playtesting. i'll leave eighth fang the way it is for now

#

especially since Nagandala has no thralls so you can't just bring a shitton of thralls and dump soul for like a second or third round Eighth Fang

viscid marsh
#

iirc STG is getting turned into that as well

supple venture
#

oh is it?

#

ho hum

#

my gunwight team is no longer as effective then

#

regardless i think im gonna stick with the current damage system for now of having it be off the necro's current karma but i have my finger on the trigger to nerf it if it proves too overwhelming during playtest

#

definitely moving to it kneecapping the entire black mass though

#

part of me really wants to make it going off of the TARGET'S karma, which is a maximum of 6, but there are like almost no situations where you're really gonna get an enemy to max karma i feel

#

it's a more difficult thing to swing

#

anyway here's the necro's base kit

#

and traits

#

bodhisattva doesn't have ways to generate its own karma but can steal it from people very easily instead

supple venture
#

and also because a lot of the soul abilities are gonna involve attacking or damage dealing so i dont want the base ability to be a 2 damage

distant carbon
#

Soul abilities that deal damage are really really powerful

undone sorrel
supple venture
#

👍 will do

supple venture
#

NAGANDALA IS DONE! (ish)

#

still have to playtest

#

but the bodhisattva is finished

#

feedback is welcomed if anything here seems a little TOO fuck-busted

proven orchid
#

We're still working on our ACT Upgrades 😔

kindred yoke
#

Goddamn you work fasr

supple venture
#

I work fast because I have very severe tunnel vision which is both a blessing and a curse

proven orchid
#

Alright, we've still gotta do upgrades for the faction Freak, but after that, we've finished our first faction.

supple venture
#

awesome!

#

what's the theming/mechanics of it

proven orchid
#

Mechanic complete! Though perhaps not entirely balanced.

proven orchid
supple venture
#

ooooooooooooohhhhhhhhhh

#

machines....Excellent

#

i really like these things

#

hyper rifle is silly in the good way

proven orchid
#

We're a little suspicious of hyper rifle but it is a 6 Soul option and an ACT, so we're hoping it's tuned alright.

supple venture
#

it's fun seeing the way other people are doing non-thrall factions

proven orchid
#

We will be fully honest in admitting that these guys are inspired by the bots from Nuclear Throne and that we couldn't quite decide what unit to make the thrall.
So we just decided. Not to.

#

Heavy gutter monsters, each and every one.

low river
#

gutterman/guttertank

proven orchid
#

true....

supple venture
#

well, okay, technically i like rebel more

#

but i played more of robot

lost bough
supple venture
#

well i'm cheating

#

i'm just pulling from real buddhist meditations

#

and then from snakes

#

the top four acts are based on parts of the four dhyanas and the bottom three are just mythical snakes

#

but still, i appreciate the compliment

#

naming shit for the Moonlighters (cowboy faction) was REALLY hard

supple venture
#

im very excited to start playtesting them soon

supple venture
#

i have a feeling that moonlighters are going to be more powerful than nagandala

#

because they can just spit out so much damage across the entire battlefield

proven orchid
supple venture
#

hmmm

#

part of me is wondering if i could change the structure of nagandala

#

i am happy with what i have so far, but

#

hr

#

i really do not feel like the hunter brings anything interesting

#

it isn't BAD per se

#

just not

#

it doesn't make me do a little smile the way the other units do

#

im gonna see if i can touch it up and if it feels like i can't then i might try designing a thrall

#

if i do do that i'll nerf the 6 soul considerably so as to not enable shenanigans

#

but let's not get ahead of ourselves

supple venture
#

hm actually nevermind. the moment i started i realized that i was just acting off of tired-brain kneejerk reactions

#

everything will remain

winter pollen
#

I ARRIVE.

stray bobcat
#

Okay I'm back after some gruelling holidays and some of the new stuff here looks really cool 👀

supple venture
#

okay so now im realizing something

#

because i'm making custom tokens for both of my factions i have to figure out how to include those in the compendiums with the units and abilities and things on foundry but i have no idea how to do that

#

this may take some more time than i thought

#

eh i'll worry about that after playtesting

rain musk
#

I'm working on my own, but I still need to decide mechanically on the Necro/Tyrant stuff, as they're pretty much empty outside natural stats. Not sure if I wanna toss it out here for others to check despite that or not.

rain musk
#

I've been letting things kinda drift in and slowly inspire it.

supple venture
#

i'll take a peek at this in a little bit i like seeing new homebrew

rain musk
#

No rush, even if that's their intent. :p

supple venture
#

are they steam engines?

#

this is fascinating off the bat

rain musk
#

Nah, just conquered foes turn to ash, reconstructed and maintained by green fire.

#

Greek-fire-or-Tartarus/Roman-collesseum kind of theming.

supple venture
#

ahhhhh i see

#

these fellows are very mechanically intensive not that that's a bad thing

#

i like it

#

excited to see the salamander completed (i like tyrants)

rain musk
#

I've been tweaking the non-important units a bunch.

#

Transport was something I wrote and Frawg cut down a bit on Zeitlos, and I wanted to try to use it myself.

#

Made it generic on purpose with the per-house rules line-breaked below it. Zeitlos' Dutchess tyrant carries 4 with Range tag opportunities from its riders, my Ashhound chariot carries one with Melee enabled.

#
  • Thrall is pretty basic I feel. Still slightly unsure how I wanna finalize Give Heat.
  • Hunter's secondary ACT, the Curse, I'm not 100% on either, might raise the cost to create Heat (and keep them chugging into later rounds) to "remove two enemy positives at once."
  • Scion needs his ACTs (beyond [insert clever Clothsline name here]) and personal trait figured out.
  • Horror might be the most complete one so far.
supple venture
#

god i forgot how fucking annoying it is to port all of my unit stuff into foundry 😭

#

but it'll be worth it

rain musk
#

Fuck, trying to think about the Tyrant, but now I wanna make a Grekonian Sellsword. sturmlul

#

Exportable ghouls with fallen Grekonian fighters' souls, capable of using a scrappy blade to enhance their lethality over their en-mass ghoul-horde bretheren.

#

Probably a Scion or another Thrall type, with a rivalry/exclusion towards Goregrinders. GGs are wild-swinging warriors, Grekonians are more disciplined colloseun fighters, and they'd nearly crack their own skulls when butting heads.

#

So maybe an exclusion clause from House Grekonian towards anyone with dealings with 'em, so their exports aren't wasted because a Grinder got a little too vicious around its allies.

ivory bane
rain musk
#

Yeah, that's fair. Just thought the similarity to Draconian would be what people think of more than Greco-Roman.

rain musk
#

I'll try to think of some alternatives, even though this one's been sticking for me.

stuck canopy
#

trying to figure out the vibe im going for

stuck canopy
#

doodle of what i had in mind for either the Scion or Tyrant

kindred yoke
#

Oooh I dig it!

#

I feel like you could do with more roots sprouting out cracks in the armour ngl!

stuck canopy
#

truuuu

kindred yoke
#

maybe a giant tap root impaling it's center?

stuck canopy
#

i was thinking of having the roots wrap around some of the sword holding arms aswell

kindred yoke
#

oooh yeah yeah

#

make it so it looks like sakura petals are falling off the blades as they're swung

stuck canopy
#

nah too much detail on that end

#

already did for the "hair"

kindred yoke
#

hmm

#

other than said before it looks good enough to me!

#

grand job on the art

stuck canopy
#

better >:3

#

definitly feels more tyrant-ish tho

kindred yoke
#

It does look BIG

#

so yeah this is prime tyrant

ivory bane
#

Absolutely tyrant vibes

barren bluff
#

Very tyrannical

rain musk
#

Especially considering it looks like smaller warriors are fused into the sides, making it feel bigger.

rain musk
#

Anyone down to do a round or two with Zeitlos or Caligo involved?

ivory bane
rain musk
ivory bane
#

Would you like me to host then? tts or roll20?

rain musk
#

TTS is what I'm used to.

ivory bane
#

Alrighty, give me five secs and ill be back
Any map preferences? Size and so on

rain musk
#

Sure! I imagine 8x8 would be the 1v1 norm.

low river
#

i've had fun in 1v1 10x10

ivory bane
#

i usually play 10x10 for 1v1 and 12x12 for more

rain musk
#

Gotcha, then 10x10 it is.

ivory bane
#

i think 10x10 is better for either caligo and zeitlos play too tbh

rain musk
#

Yeah.

ivory bane
rain musk
#

Yeah, I'll hop in in a few! Just getting said food warmed up a bit (leftovers, to be clear :p).

ivory bane
#

mhm!

ivory bane
rain musk
#

Was such a scuffed start for me... pain

#

Three little sandy boys minding their own business, then boom, "By God's Light I Smite You" comes swoopin' in.

rain musk
#

In other news though, Vindicators were neat. Couldn't utilize Big Bro/Tyrant and his 3 MV to the fullest in a 12x12 board, but everyone who fell on my side fueled my narrow fist-fueled finish. (Thrall-heavy Zeitlos/x4 Trenchfoot, x4 Morserteam, x1 Barghest VS one-of-each Vindicators).

#

Vind's Necro feels pretty powerful, tanking grazes and multi-hit pummels like a champ. If there's nothing that can stack Strength/toss Vuln, both like Vindicators do, or deal at least 2+ damage in a single hit, there's no chipping her.

stuck canopy
#

Heard my boiz got stomped

#

Like to know how u played so I can get a good critique

rain musk
# stuck canopy Like to know how u played so I can get a good critique

It was a match with a couple starting elevation tiles on either side, a little cover for each, and an elevated bridge in the middle over a two-wide adverse river.

I was just getting used to things, putting units in the Duchess and a Barghest forward, but Eule came in swinging with 3 Penitents, Grand Communion (Necromancer ACT) and Holy Body. The Body wiped out both Morsers and a Trenchfoot with one 3 Vit + 3 Str, range 6 Indignation in the first round before they could do much of anything. (And to be fair, I did say not to go easy so we could stress-test, but I immediately regretted that, pfft). The Penitents were sticky bastards with Vit when he SUPER armor could be pierced with what attacks I had left (Bombardment from Dutchess, Ornate Pistol from Necro, Bargs weren't able to get good hits due to the elevated bridge). I was on the backfoot without much to get through three double-thick, Antipriest-giving-Delay-Judgement, Miracle'd Penitents.

In all honesty, I was stumbling around and feeling the ropes of the units and forgetting things while I gave Eule the go-ahead to get locked-and-loaded for a killshot.

undone sorrel
rain musk
#

Yeah, the Update1 PDF I have says they have SUPER too.

undone sorrel
#

mmmm

#

that's a mistake then

#

she should only have physical armour

rain musk
#

Oh! I thought you meant Penitents.

#

But yes, the current Workshop-saved Vindicators' Boss is a SUPER armored unit.

undone sorrel
#

oooh. well then that's not exactly a mistake, just the TTS not entirely being up-to-date, my b

stuck canopy
#

Ye and the sand gas was meant to block all ranged ACTS

#

Not just attacks

#

Mis worded doc

stuck canopy
#

Plus from what you’ve told me, the level setup was already against Zeitlos

ivory bane
#

I was asked for a stress test

stuck canopy
#

hmmmm maybe just giving sadgas'd peeps -1D to any attack or effect targeting the unit

ivory bane
#

the reason it didnt do much is because by the point it was applied valk was missing 3 thralls, 2 scions and half the duchess

stuck canopy
#

fair

ivory bane
#

it would be devastating as is

#

morserteam is comically scary

#

let me relay the notes i gave to valk in here

#

Kathunk needs a rework
Reason: despite the -1d, it can be easily offset by just having elevation. because its a thrall, it leads to potential 4+ damage per turn without strength, ignoring armor, obliterating on kill
Suggested correction:

Kathunk!: Attack, Range 3-5 (one more range to represent it being artillery)
On hit: 1 damage, create a Trench under a target unit. (+5) Ignore armor. On kill: Gain 2 Accolades

Vox-Tranceiver I suggest in that case to just give +1D, staying condition as is OR allow ignoring line of sight of both their actions (the guy tells where to shoot, so it makes sense)
Duchess I think should have 3 move
Sandgas might benefit from affecting lines of sight on ranged actions (non-curse actions?) since apparently you cant shoot a guy but throwing a jar of piss is fine
Barons Retinue gives super armor for a round which is very strong
for 1 soul
You also want to add a new tag to denote your 5+ and so on thingies, since if they are intended to count off the attack roll, it is different from every other instance of this wording, as in vanilla it implies needing to roll an effect die
(just make it a headshot-like tag if thats what you are going for)

#

if thats not convincing enough, 2 more peopel confirmed kathunk being a bit too overtuned

stuck canopy
#

question

#

for barons retinue

#

did u apply the super armour after or before the attack?

ivory bane
#

before

stuck canopy
#

ye i figured the wording would need work

#

super armour is meant to be applied after

ivory bane
#

so the unit bodyblocking takes the damage as normal, and THEN gains super armor?

stuck canopy
#

ye

#

its situational

ivory bane
#

not really xd

stuck canopy
#

it pars well with the baron riding the ship

ivory bane
#

its still comically good

#

this is a game about kingslaying

stuck canopy
#

i respect what ur saying but i disagree

ivory bane
#

you always want to bodyblock

#

9/10 scenarios, you bodyblock

#

i guess it depends on how early/late into the round it is

stuck canopy
#

zeitlos lacks alot of token distribution that alot of others get in droves, like the insane amount of vitality tokens abhorrer gets

#

hence they have to focus on pack tactics

#

i agree kathunk needs a change tho

#

forgot about elevation with the dice rules

#

and in terms of a new headshot tag, i dont think it needs it because accolades are used mostly for the purpose of high rolls and some are unachievable without it.

#

Sand-gas itself was suppose to make it untargeteable by range ACTS while in the sand-gas

#

so that was misworded in the rewording phase

ivory bane
stuck canopy
#

hmmmmm

#

thats a fair point

#

i just assumed if it was On Hit: it was considered apart of the hit roll

ivory bane
#

It is still very confusing

stuck canopy
#

ill keep that in mind

ivory bane
#

just do cool word: (number+) do the thing

stuck canopy
#

were the necro upgrades problematic?

stuck canopy
#

ill give it a runthrough when i have time

ivory bane
#

I guess blitzkrieg (the one i played against) could be if given setup

raw quarry
#

hello folks, we'll be closing this thread in about a week as we have now made #maleghast-homebrew a thing !
feel free to move your stuff over there !

stuck canopy
raw quarry
#

yes

supple venture
#

yaaaaaaay :D

undone sorrel
rain musk
# undone sorrel just as a quick check, was there anything else you think could be noted? I know ...

I think they functioned pretty fine. The map we made and the choices I did kind of strangled the movement of Big Bro, so I just don't have a proper sense of him yet.

I was doing Earthrending Kick along the way to kind of clear things up, but it's a pretty fine ability in my book. I wasn't exactly clearing the way for him though, which is on me.

Also of note from that TTS version I used, Archivist can target his own allies for cursing them with free Vengance, then scans for those same targets for his Strength distribution (1 Str for 1 Veng in range 3, 4+ is up to 2 Str, 6+ is for each in range). I take it this is unintended with how foe-focused Vengance is supposed to be utilized, going RAW on his card's stuff.

undone sorrel
#

oh huh. yeah it's definitely not meant to apply to allies. I'll make a note on that

rain musk
#

And the Zeitlos fight probably would've gone the same way anyways under PHYS armor. I was getting pinged by constant Kathunk! mortars, gas-powered rifles, fixed bayonets and ornate pistols, short of any MAG resistable damage on the Necro.

#

The only one who had any fire/MAG besides a certain SOUL they have (Execution By Firing Squad, necro deals X fire based on adjacent allies) is the one Barghest's Fire-Slug Launcher, or rolling high on Powerfist and dealing a Devil Damage.

#

He wasn't engaging the necro though.

#

It was a zero DP game, so none of the units had much help on -1D, 2-damage-into-grazing attacks the four mortars naturally had.

undone sorrel
#

hm. I see. I suppose I didn't consider those conditions too much, since most base Houses have a good few ways of getting strength/using magic damage

rain musk
#

Zeitlos is also getting tested, and Zero + heavy Thralldom is clearly not the way to go for them atm, not until we update them too.