#MALEGHAST HOMEBREW

1 messages Ā· Page 7 of 1

ivory bane
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I would suggest just battle damage tbh

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maybe some sort of shade leaking from the seams

stuck canopy
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already done that

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just want something above his head like dis

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but i aint feeling the rank

dense trail
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painted on skull

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Atlas style

stuck canopy
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i love it but its too much

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has to be small

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hmmm actually

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too much?

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ill just have a basic one for now

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can always ad paintjobs in future

low river
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tell me the vibe and i may be able to help

ivory bane
stuck canopy
low river
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It is taking everything i have to not suggest something egyptian

stuck canopy
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The Denizens of House Zeitlos have a thing where the more time they spend in undeath, the more their flesh turns to sand and they have to replace it with said mechanical carapaces

low river
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I'VE GOT IT

stuck canopy
low river
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the skull thing, but the eyes are gears

stuck canopy
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too ornate

low river
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oh ok

stuck canopy
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gotta be simple and crude

low river
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can't help then

stuck canopy
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like old plane paintjobs

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ill keep things in mind but till then

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Big Bro Barghest can now protect his lil brothers

proven orchid
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Maleghast brewers, we have bad news
we've been using the wrong terminology for a mechanic this whole time šŸ˜”

low river
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what is it?

proven orchid
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creating terrain

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(we have been saying "create a piece of elevated terrain" when it could have just been "create elevated terrain")

low river
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LMAO

proven orchid
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:wailing:

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we have to rewrite everything this is a core faction mechanic

low river
stuck canopy
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Pfffft

simple plaza
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A reckoning upon the community

ivory bane
# stuck canopy

I still think its funny that this guy will die faster than 1 (one) naked midget with a whip

stuck canopy
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hmmmmm perhaps

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thing is barghest is harder to hit while whippy boi is practically a guarenteed hit

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miracle is scary tho

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fuckin 4 miracles in a row is our groups highscore

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damn zealot wouldnt bloody die

proven orchid
ivory bane
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If its tankier than a penitent, its too tanky

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Because penitent is already undying

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I would suggest giving it enforcer hp-save-armor instead

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Oh yeah hold the line and steadfast too

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Ironman is near useless tho, people typically dont attack at all if it would be completely cancelled out

stuck canopy
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true

ivory bane
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Defense is more or less "how hard is it to hit" and this thing defo looks like its very easy to hit

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I would actually

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Hmmm

stuck canopy
ivory bane
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5 hp, 2+, phys

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Is what i would give it

stuck canopy
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i assumed hit is like dnd AC

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it could be either harder to hit or harder to hit meaningfully

ivory bane
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Deadsiuls have high df because they are hard to hit

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Penitent has df of 2+ because its actively trying to get hit

stuck canopy
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hmmm

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ill lower it to a 3+

ivory bane
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Enforcer has 3+ because he is very big, despite being armored and having a big shield

stuck canopy
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same is goregrinders scion

ivory bane
stuck canopy
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i wanna keep the superarmour

ivory bane
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I really, really dont recommend it

stuck canopy
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how come?

ivory bane
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  1. This is a high damage unit
  2. With accolades it gets essential +1 hp
  3. it derives counterplay
  4. its kinda annoying
stuck canopy
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hmmmmmmmm

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one sec

ivory bane
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So like the thing is, if a unit both kills you easily and is hard as hell to kill, its not really a good idea

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Making it physical adds counterplay, hence why enforcers are actually high damage units

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Penitents on other hand deal wet slaps worth of damage

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I also think it would make sense for the mechasuit to protect little against magic

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Like it stops the hits, but poison seeps through anyway, fire cooks the pilot inside, curse/holy - pure magic

stuck canopy
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more fitting?

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ill change ironman to be something mroe worth taking

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Hold the line is replaced with Wreckage, and ARM is physical

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also bumped up his hp to 4 instead of 3

ivory bane
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Whats hunker down meant to do btw?

stuck canopy
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protect the lil ones as cover and graze damage is denied

ivory bane
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Theres just no such thing as full cover xd

stuck canopy
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wait

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one sec

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just cover than

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basically Hunker down is legit just "i am rock"

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do need to word it better tho

ivory bane
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Under cover would probably mean that the bargeist gets cover and thats it

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Which is kinda wasting the action tbh

stuck canopy
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it also denies the graze damage from misses

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wait can u apply tokens to graze damage?

ivory bane
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Maybe "grants cover to allies" could fit better?
"counts as a valid source of cover for allies"?

ivory bane
stuck canopy
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i like the idea of them denying graze damage then

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thick boi

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tis but a scratch

ivory bane
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So do you want them to give cover to others or to tzemselves?

stuck canopy
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themselves

ivory bane
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I just dont see a situation rn in which hunker down is better than to just shoot :<

stuck canopy
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hunker down is a ground gaining tool

ivory bane
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True but why tho

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I guess in objective game modes?

stuck canopy
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push them up front, hunker down while your trenchfoots set their shovels to make trenches

ivory bane
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Yea but why
Hunker down just kinda
Makes your enemy ignore your guy

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But you also kinda waste an action

stuck canopy
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choke em and roadblock em

ivory bane
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Simoly because the main gun is very stronk

stuck canopy
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only if ur roll high

ivory bane
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I mean the 2 damage base

stuck canopy
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ahhhhh i see

ivory bane
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I would actually suggest switch the 3 damage bit for splash tho

stuck canopy
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doesnt carnifex have an even stronger attack?

ivory bane
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Carnifex has 1 damage 4+ 1 damage again 6+ 1 damage again

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Its conditionally strong

stuck canopy
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hmmmmmm

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one se

ivory bane
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It, for example, sucks ass against armor

low river
stuck canopy
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u have a point

ivory bane
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Way i would do it
Attack Range 2-3
On Hit: 2 fire damage, (5+) then Splash (Target) 1 fire damage (6+) ignores armor

stuck canopy
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damage nerf

ivory bane
stuck canopy
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much too strong

ivory bane
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Mhm

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Still functionally weaker than 3 base imo

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Your new take is better

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Lastly, devil damage fist...

I would actually make it an upgrade

stuck canopy
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that is one thing im adamant on

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1 punch one straight up damage, no questions

ivory bane
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Okie, i dont think its too bad, just remember that it becomes 2 damage if it ever has strength

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Devil damage is also a bit more than just true damage

stuck canopy
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i thought devil damage couldnt be fucked with?

ivory bane
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It denies a soul and a corpse too

ivory bane
stuck canopy
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aaaaaah

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adding special note then

stuck canopy
low river
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you've made a melee ushabti

ivory bane
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Are you adamant on this denying a soul btw?

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Just in case

stuck canopy
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hmmmmmm

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honestly

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yes

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i might be open to change if explained but for now yes

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i want thralls to be scared of these guys

ivory bane
stuck canopy
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i would but i wanna cut off any loopholes

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like vulnerability on an enemy

ivory bane
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Do note that it will deal devil damage on a graze and as written all other effects except damage type are lost

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So ughhhh

stuck canopy
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oooof

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true

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alrighty uve convinced me

ivory bane
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On hit: Deal 1 Devil damage; push 1. This damage cannot be increased. On graze, damage type is physical instead.

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I think this will make for a fun gimmick ability

stuck canopy
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too wordy and confusing

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ill settle for this

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its practically devil damage without the soul killing

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i am content enough with this i guess

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i can add an upgrade to add devil damage as a thingie

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or something along those lines

ivory bane
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Then its just
Press button to deal 1 devil damage

stuck canopy
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wait wait

ivory bane
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No more, no less

stuck canopy
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IDEA

ivory bane
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Sadly i have to wake in 6 hours

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:<

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So have a good one, folks

low river
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YOU MADE AN USHABTI AND NOW YOU GOTTA DEAL WITH IT, BULLFRAWG

stuck canopy
low river
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and the ushabti clause dies

stuck canopy
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watcha mean?

ivory bane
# stuck canopy

(6+) deal 1 Devil damage instead
or
(6+) damage type is Devil instead.

is closer to vanilla wording

stuck canopy
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thoughts?

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*Barghest

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oh wait no i already have a powerfist upgrade

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nevermind

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complete...i think

ivory bane
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If thats okay ill take another look at it tommorow
I think its possible to stick to the original idea without it being overwhelming

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Also hunker down

you are considered
against this unit

stuck canopy
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much more simpler for dumby brains like myself

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thankie for the help so far @ivory bane

stuck canopy
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I’ll leave it here for now, gotta focus on money commissions

strong needle
# stuck canopy

Minor thing but i noticed flame slugthrower is an attack but has no on hit thing

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So i assume its supposed to be an effect strictly

stuck canopy
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u hit, u roll the effect die

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easy peasy

strong needle
stuck canopy
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thats pretty much how most works on core

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roll hit > success > roll effect dice

strong needle
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But it has no ā€œon hitā€ effects. Its just the effect

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It’d make more sense to write it as

On hit: 1 fire damage. Effect: (4+) 2 fire damage, (6+) ignores armor

stuck canopy
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the way its read is it gains 3 damage

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only meant to be 2

low river
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less clutter for you, incomprehensible for most

stuck canopy
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there ya go

low river
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Now it makes sense

stuck canopy
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just feels like extra steps but i dont mind

strong needle
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It is yeah, but its for consistency’s sake

regal fjord
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Weird homebrew idea I had for an industrial based faction

stuck canopy
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might have already beat ya to it unless ur going more "workers unite" with pickaxes and weaponised mining equipment

regal fjord
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The idea is they are the Industry, one of Steel and Sinew.

stuck canopy
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hmmmm interesting

regal fjord
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Some Necromancer actions. Don't know if they are reasonable.

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Already disliking hidden sniper

stuck canopy
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if ya want a hidden sniper reference i can give ya mine to mull around with

stuck canopy
undone sorrel
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necromancers can have both extra acts and soul abilities

stuck canopy
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oh im aware

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i just wasnt sure if these were act upgrades or soul acts

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Hidden sniper should definitly be a (2 soul)

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also is the factory a tyrant?

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or is it its own thing?

ivory bane
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But it not having an on hit section means that ut doesnt care about hitting

stuck canopy
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Fairo

ivory bane
stuck canopy
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Perfection

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Cuz it allows for those combos where u can stack any tokens u might have put on him

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And if worse comes to worse and they feel lackluster, then I can change in future

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No biggie

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Weirdly enough House Zeitlos has several combo builds as I’ve tested with my group

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The main three have been

  • Fortifying a singular position and retreating to set up post for a counter attack (rinse and repeat)
  • Militarum style: thrall waves with covering sand-gas and attrition
  • War Thunder: pile ur weak units in the ship and have them fire downwards until it crashes and burns, then hunker down in the wreckage for a last stand
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Goregrinders of course have the easiest time breaking through the defence lines but Zeitlos just barely comes out on top, provided they get their trenches down early to slow em

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Abhorrers seem to have an advantage over them, the miracle system and the late game scaling makes it hard for Zeitlos unless they cut em down early

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Weirdly enough @ivory bane we put them up against wylderot for funzies

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Had to keep your flies at bay with Duchess bombardment so my tyrant was just on fly-killing duty for the whole game. Meanwhile the trenchfoots broke through you but got skewered but the gnat knights

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Airship got shot down but it didn’t matter cuz morserteams managed to get a lucky shot and obliterated the wild-caller

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Legit became a 1v1 necrobattle

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Wylderot came out on top since Zeitlos Necro’s abilities are reliant on mostly buffing troops

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2hp wylderot was all that was left standing besides 1 trenchfoot and a gnatknight

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All in all wasn’t bad

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Needs some slight tweaking but should be relatively balanced once zeppelin has token art

ivory bane
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Theres another wylderot rebalance incoming btw, going to make a bunch of abilities curses and probably get rid of strength on necro

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The only unit with strength is probably going to be mothman

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btw in retrospective going all into gurgled name with an upgrade is also a viable strategy

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you can do some NASTY gnat knight combos

stuck canopy
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Main reason they one is most of them have flight

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So they ignore trenches

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Darn winged bastards pain

low river
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Trench warfare ain't shit

ivory bane
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trench warfare fan vs just have wings enjoyer

low river
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wings aren't even needed, some deadsouls just levitate for no visually apparent reason

ivory bane
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deadsouls having 5+ saves is still just living in my head

stuck canopy
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Too bad I didn’t choose booby trap

ivory bane
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gonna start the homebrew arms race

stuck canopy
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I didn’t take a Barghest in the wylderot skirmish cuz it was still being tweaked, wonder how it’d feel with em

stuck canopy
low river
stuck canopy
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I just love the idea of Wlyderots tree hugging fly things vs industrious sand robots

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Also @low river don’t u have a homebrew house?

low river
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Dinosaurs

ivory bane
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i do wonder if the music ive chosen for wylderot was too obscure for people

low river
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oh right

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alongside upgrades and attacks, i need to make a soundtrack for the mezogogues!

stuck canopy
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That reminds me

ivory bane
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kay, think this update actually makes necro more important

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since a bunch of souls abilities actually have range

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and rusted blades only apply to necros attack

stuck canopy
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For u

ivory bane
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Wylderot is also semi hard-countered by curseproof now

low river
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That, but without the guy on top

stuck canopy
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If u want ideas for a mechanic why not them fuck around with corpses to make themselves bulkier or such

low river
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also, we technically don't have a tricera, but we do have a chimera with one for a head

stuck canopy
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Steal peoples bones >;3

low river
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SHIT

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MISTYPE

stuck canopy
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Last one I have in my collection

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Could always fuck around with fossil tar

low river
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Maybe one of the upgrades could let them make fossil tar adverse terrain

stuck canopy
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Create black tar pits >:3

stuck canopy
ivory bane
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rotting aura is less of a meme now

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instead of making your necro kill itself and explode, it cant slay the necro, instead making them stay at 0 hp

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if your necro is at 0 hp, every use of rotting aura will splash 2 curse damage

stuck canopy
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Not bad against melee units

low river
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ok, i'm just gonna erase the hydra unit from the horror slot and throw in like...idk...a stego or something

stuck canopy
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Hydra is a dinosaur?

low river
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it was meant to be a pile of bones that became another monster, but it just never felt right

stuck canopy
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Ooooh

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Like dis?

ivory bane
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..should mothman get magical armor....

low river
ivory bane
low river
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never really felt like it should be there

ivory bane
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8 hp+ armor is too much

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its gimmick is fine enough as is

stuck canopy
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Mothman is a bitch of a necromancer to deal with

ivory bane
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mothman is a tyrant

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mournwalker is the necro

stuck canopy
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My bad, words not connecting

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Tyrant

ivory bane
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mhm

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its a tanky artillery piece

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or it can be just a general support unit

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or it can be a budget berserker

stuck canopy
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Very flexible

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Found it hard to gain any ground against him

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But again I didn’t have Barghests so might be different to have some tanky boiz

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Also if I still have some steam after Zeitlos

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Samurai Zombies are the next faction

ivory bane
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i am still pondering another faction concept

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already explained their gimmick a few times

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ermor inspired ghost-romans

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all their big units have "fetters" deployed on board alongside them which they share hp with

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the units in question are spectral and thus are very hard to damage and walk through walls, but cant get away far from fetters

ivory bane
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it is very cluttered

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but i think its fun

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Both to play as and against

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Adds a lot of tactical elements to it

stuck canopy
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Would thought the ghost Roman’s would be more formation focused

ivory bane
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Yea but thats kinda boring

ivory bane
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they still are tho but indirectly

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since they want to protect their fetters

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whenever a ghost moves they may choose to move themselves or drag along a fetter instead

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so they are very slow

stuck canopy
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Bad thing is fetters occupy a space and in the end will basically have a unit blob

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No way for enemies to sneak into the cracks

ivory bane
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do note that you can walk through ghosts

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and mathematically you cant really put fetters in a way that is completely inaccessible

stuck canopy
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Just gotta beware the clutter

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Wait wait

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Wait I have idea

ivory bane
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Their roster would look smh like

Shade - an easy to deal with thrall that has no fetters but deals curse on hit+weakens
Spectre - a scion with a melee and ranged attack that can deploy a shield in order to stop people from advancing
Poltergeist - freak, specializes in moving enemies and environment a lot
Revenant - a hunter that marks a target and pursues it specifically
Apparation - a horror that sucks out positive tokens to buff itself
Either that or apparation could be a teleporting tyrant that debuffs people a lot
Revenant could actually steal a soul of the marked target if it lands a final blow šŸ¤”
That might fit a faction with extra soul consumption

stuck canopy
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Why not have the units deploy banners on tiles that they can fight around

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Their fetters being said banners

ivory bane
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how would that work?

stuck canopy
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Deadsouls build walls, think of it like that except perhaps they can do it manually and some can do it upon death

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The more banners u make the stronger the units become

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Destroy the banners to weaken the units back to their original power

ivory bane
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I was orienting myself around wto ghosts

stuck canopy
ivory bane
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Its not that fetters make them stronger, its without fetters they just dissipate

stuck canopy
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Hmmmm, ur adamant of them cluttering the field with fetters ay?

ivory bane
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I semi-lean on it being the best way to handle the concept

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It allows to make ghosts properly hard to kill

stuck canopy
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Mmmkay

ivory bane
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Without them being a gimmick roundabout faction like deadsouls

stuck canopy
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Got a design in mind?

ivory bane
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Hmm?

stuck canopy
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Cuz if not I recommend Roman deathmasks

ivory bane
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Visually - yea

stuck canopy
ivory bane
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I would lean into masks and veils

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I am not really set on the fetters being a thing tho

stuck canopy
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If u can find a way to avoid the clutter, I think it’ll be a good idea

ivory bane
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Could still into something along the lines of deathly fog that has shapes in it

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WOuld fit with a roman aesthetic

tawdry root
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I had a Flavor idea for a ghost faction but nothin mechanically concrete

stuck canopy
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I still think banners are cool

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Like ghost banners

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Similar to elden ring

ivory bane
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Oh, the necromancer in this concept was meant to be a very low hp unit that can take over fetters to respawn

stuck canopy
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:v

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I dunno bout that one

ivory bane
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yeaaa i think this fetter concept is weird and everybody told me that

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But i like sharing it since i didnt actually sit down to write anything yet xd

stuck canopy
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It’s not that it’s weird it just feels like the way you’ve pictured it, feels like a WoW raid

tawdry root
# tawdry root I had a Flavor idea for a ghost faction but nothin mechanically concrete
GRAVEDIRGE

Every final full moon of the cycle, many gather in raucous celebration, music, and battle so that their patron, the Last Breath, may hear them from beyond the Veil. The loudest chosen are stretched thin across the border between life and void, bodies turned ethereal as they are gifted the power to manipulate souls with no forms. Gravedirge necromancers are ravers, rockers, and musicians joined by hosts of specters and wraiths who gladly rehearse their rhythmic brand of battle on everything and everybody, always in preparation for their final performance.

Soundtrack:
Danny Baranowsky - Portabellohead
CRX - Broken Bones
Chris Christodoulu - Reaped By Death
stuck canopy
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So bard zombies

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I like

tawdry root
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bard Ghosts yeah

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I want to make this faction purely to have Thralls named Deadbeats

stuck canopy
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I still need to think up a gimmick that isn’t used for weaboo faction

stuck canopy
ivory bane
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especially when compared to wylderot whose whole deal is just

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damage self

stuck canopy
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Wait

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One sec

regal fjord
stuck canopy
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Might be adding to the already tree-centric factions in homebrew, but what about weaboo that have Sakura trees growing inside them

low river
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big fan

ivory bane
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pink is such a nice color to work with tbh, scortifiore slays so much

stuck canopy
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Here

stuck canopy
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I’m digressing

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I was thinking they are a faction that gets stronger the further into the rounds they get

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Like their tree body is quickly over growing

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But they get slower

ivory bane
stuck canopy
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Ooooooh they are pink :3

tawdry root
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But sounds neat

ivory bane
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especially if they are thematically related

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abhos are also weebs, for example

stuck canopy
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At the start they are fast but don’t do any damage, then the growth begins

tawdry root
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Well yeah but Abhorror's whole shtick is that they get stronger with time

low river
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So basically the opposite of the mezogogue gimmick

stuck canopy
tawdry root
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Stance does a couple things

stuck canopy
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Ye not talking bout stances

ivory bane
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half of abhorrers units stance on odds and on evens

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half stance as the game goes on

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inquisitor and zealot grow as the game goes on

stuck canopy
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It’s wild how much scaling they have

ivory bane
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antipriest and penitent alternate between odds and evens

stuck canopy
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Could always make weaboo house charge-up hitters

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Their gimmick can a sort of Path system where doing one paths actions empowers the other

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Making u constantly switching tactics

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Like one unit example could be for each round this unit has not attacked, their Unsheathed Strike could do extra damage

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And vice versa

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Rewards pacifism until they see red and go ham

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Aaaah I’m getting distracted, I haven’t even completed Zeitlos completely yet

low river
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such is the homebrewers curse

stuck canopy
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I’m just gonna call it the the ā€œCodeā€ mechanic and leave it to the side for now

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Also I saw mention of a Lovecraft house

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Was it ever completed?

ivory bane
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no idea :<

stuck canopy
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Maaaaan, whoever had that idea

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Was on the pulse

ivory bane
stuck canopy
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Game tracker?

ivory bane
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mhm

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it has a separate page for homebrew

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Actually, multiple

stuck canopy
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I dunno, I don’t really like keeping track of games I play for fun

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Makes it feel like homework

ivory bane
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Thats fine! I just like to know the numbers for my stuff personally

stuck canopy
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I can try and do it for homebrew from now onwards but no promises

ivory bane
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So
Coming back to ghost romans concept and "fog"

I think making them use something similar to a formation concept is good, but i dont think its a good idea to just give them formation rule

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A concept: Whenever a unit activates, it and all adjacent allied unit may step 1 in the same direction.

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Hmm
Maybe this could a separate rule

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So theyd have smh along the lines of

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Fog tokens and Discipline tokens

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DIscipline tokens can be spent on maneuvers together

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Fog tokens can be spent on protection (?)

stuck canopy
stuck canopy
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Hehehehehe

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I kid I kid

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The manoeuvre ability I like

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Dunno bout the pseudo roar ability

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Could make a list of maneouvers all units can do and their prices

ivory bane
stuck canopy
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They’d have to be small tho

ivory bane
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i think like 3 would suffice

stuck canopy
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I reckon 4 is a good number

ivory bane
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Id make them all movement focused

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Maybe like

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self+adjacent step 1 in the same direction
pull all allies in range 1
step 3 towards nearest ally

stuck canopy
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Something like spend 3 manoeuvre tokens to have this unit and all adjacent units enter a Phalanx until their next turn

#

Phalanx would basically give all of em +1DF

#

Jazz like that

ivory bane
#

I think its better to keep dicipline as a reposition tool

#

and have all their native move be like 2-3

stuck canopy
#

Mmkay

#

Wait

#

So ur building it around extra movement?

ivory bane
#

Thats the idea

stuck canopy
#

For some reason the idea of Roman biker gang entered my head XD

#

Speed Romans

#

Anyway, let me know if u wanna bounce ideas of my 5head

ivory bane
#

Fog could be smh like delayed damage
Once a a units hp is equal to the amount of fog tokens, it is consumed - slay it without leaving a corpse.

#

With most of their stuff not dealing direct damage, instead just stacking up fog

ivory bane
stuck canopy
#

I don’t even know what the fog is but discipline should be ur manoeuvre currency ye

ivory bane
#

hmmm

#

I think it will be better for mechanical purposes to just have a single token that behaves differently

stuck canopy
#

I recommend against

#

Reason 1: it’s a tad bullshit because it means all corpse will be destroyed with every kill
Reason 2: igorri is fucked

ivory bane
#

Oh yeah the corpse bit

#

hmmm

stuck canopy
#

Igorri already has a hard enough time sweating

#

Now u taking away their lunchables :3

ivory bane
#

yea ill just leave the decorpse part

stuck canopy
#

Wait wait

#

U want delayed damage right?

#

Why not do Fog brands

#

Like attacking deals brands instead of damage and when u wanna activate the brands, u can use an ability that attacks and activates them all at once.

#

1 damage per brand stacked

#

Makes it easier to bust through armour and such

ivory bane
#

Hmmm

#

Current scheme is

#

Fog kills the unit if its HP becomes equal to the amount of fog on it
Some abilities are Spectral and gain special effects against units in fog

stuck canopy
#

Problem with the fog killing at a certain amount with no outside activation kinda means it bypasses any hope to reduce it

ivory bane
#

hmmm

#

So

stuck canopy
#

If it’s stacked damage happening all at once, that makes more sense

ivory bane
#

Fog doesnt kill

Should spectral be the tag that means like
"consume all fog to deal damage to target" or?

stuck canopy
#

I think this fog needs to be explained further

#

Apparently u can consume fog, but now u can be in fog

#

Tis all confusing

ivory bane
#

i am giving a short version of the rules while i am writing the full one

stuck canopy
#

Just be careful the fog doesn’t become similar to sand-gas, otherwise it’ll have conflicting gimmicks >3>

tawdry root
#

Nahh

stuck canopy
#

I mean that in the most respectful way

tawdry root
#

to be completely honest: while outright stealing mechanics from other people is bad form, in a homebrew space trying to avoid making what somebody already did is how you end up making nothing

stuck canopy
# ivory bane

Hmmm u might need to make the token art togglable to have blue versions so u can tell who’s shrouded and who’s not

ivory bane
#

its a token

tawdry root
stuck canopy
#

What does shrouded do?

ivory bane
#

Nothing

#

Its just a condition for special effects

stuck canopy
#

Hmmmmm why not fuse fog and discipline

#

Like they are using they are moving with the fog

ivory bane
#

discipline is just a unit trait

#

that allows you to use fog tokens for maneueres

#

got i hate that word lmao

stuck canopy
#

Hehehe, foiled by the French

ivory bane
#

its so much easier in my language too
manewr

stuck canopy
#

Ok I think I get it

ivory bane
#

name pending btw

#

caligo is just a cool word

stuck canopy
#

Probably give death touch an alternate activation choice

stuck canopy
#

So if u wanna cash in the fog on the target, u can

#

Deathtouch: Melee, Curse
Effect: Inflict 1 fog on adjacent target OR Activation: Expend all fog on target.

ivory bane
#

this will be too strong on a thrall

stuck canopy
#

How so?

#

I’d assumed fog tokens are negative tokens on enemies right?

#

Some factions would be able to shut it down so I assumed u would want all ur units to be able to activate the collected tokens before some painghoul decides to delete ur precious hard work

ivory bane
stuck canopy
#

That is a fair point

ivory bane
ivory bane
undone sorrel
#

alright, after the actual playtest I've been cleaning up a couple things on the Vindicators
the most significant ones are the wording on tokens, and the Necromancer's stuff. side note, but does anything on the Boss looks like it needs to be toned down a lil?

viscid marsh
#

base two traits on a necro is

#

interesting

undone sorrel
#

it'ssss mainly a fusion of the warlord and exorcist, since Loyalty is a trait that very specifically triggers off a unit dying
open to making domineer an optional trait though

ivory bane
#

i think domineer is too hyper specific to be of significant impact

#

most people dont attack if they dont have any way to deal damage with it

#

it specifies an attack too, but there arent that many scenarios in which a person would deal 1 damage with an attack and then still decided to go through with it

#

it protects this unit against like

#

scum

#

since they have a melee attack which deal phys damage but has an additional effect

low river
#

has anyone made undead cowboys yet?

sharp sand
#

Real quick, im making a voodoo faction and have just started, but i am unsure of what to call their playstyle, its based around linking units, and self damage, when things are linked they both get the same result basically, as to what happened to the other, if one takes 2 damage so does the other, ect. any ideas?

ivory bane
low river
low river
#

Sacrifice

#

Lack of dice

#

GIVE ME MICE

sharp sand
#

😨

sharp sand
#

SCARY

ivory bane
#

dont think they were finished tho

low river
simple plaza
#

Been steadily building and testing mechanics, and workshoping stuff for the bestiary.
Some basic concepts I have so far for the groupings:

  • Shambling dead (weak, simple, lots of thralls)
  • Flesh Bandits (position locking and token stealing)
  • Roving Demons ( very nasty, no core mechanics yet, Archfiend (necromancer equivalent) can steal SOUL from players but doesn't produce it's own)
  • Crusading Heros (teamwork and randomized traits) (also possible gonna make them a full playable "house" for the regular game)
  • Nercophage (upgrade when they kill a unit, but give SOUL when slain)
    Most of these are meant to not function like the houses exactly but so much as present challenge is for them.
    Like the Archfiend's ability to reduce a player's Soul pool to add to its own.
    In a normal game that would be busted as hell, but roving demons aren't meant to be used by players.
#

There will be more groupings~

#

many many more

ivory bane
undone sorrel
ivory bane
#

its fine as is

undone sorrel
#

oh, also reading through Caligo; maybe the Mist Step on the Thrall could be anywhere within range 3, rather than 4. Its movement is 3 at base, and "remove from battlefield then place anywhere in range" already gives you more effective movement considering it's normally limited to orthogonal directions

ivory bane
undone sorrel
#

3 move isn't slow for a Thrall, it's a baseline for 3/5 of them. the only exceptions are the Warheads with 4, and the Gunwight with 2.

ivory bane
#

šŸ¤”

#

Should i nerf their move to 2 then...

#

people are suggesting i give them superarmor

undone sorrel
#

if your intention is for them to be slow for thralls, then ye. they'd be the same speed as Gunwights

proven orchid
#

(gunwight)

undone sorrel
#

hum. superarmour...
if you want them to stay at 1 hp, then probably I guess. same as the proposed Scum rework. if there's only one armour type then they're sorta swingy on how much damage they take

#

DAMN IT

pulsar rock
#

Defensive formation should probably only grant cover to allies adjacent.

ivory bane
pulsar rock
#

How I parsed that language was just that all allies on the field had cover as a result of the ability.

#

If its just like Siege Shield thats not too much at all šŸ‘

ivory bane
#

its actually worse than shieldwall, once again

#

shielwall grants omnidirectional cover if you are near

#

this ability only grants cover if you actually apply for usual rules of cover

pulsar rock
#

Right I get that now, I just misinterpreted the wording of the ability when I read it initially

ivory bane
#

the difference is that you can move after that, which means this unit can participate in manuevers, for example

pulsar rock
#

Siege Shield is the CGIS Weapon passive, I am now assuming it works kinda like that, not Shieldwall?

ivory bane
#

Correct

#

I think ill switch wording to that

pulsar rock
#

šŸ‘

pulsar rock
# ivory bane Alright, heres the first draft I really need somebody to skim through and share ...

Reading over everything for more detailed initial thoughts that might be totally wrong, but I hope they are useful!

  • Fog is cool! I like how it's a marker for Shrouded, having a binary condition like that is good space.

  • When reading page 1 I don't know what "Consumed by the mist" means in the Discipline description. Finishing the doc still unsure what that means, maybe a reference to Spectral?

  • Thrall: Mist Step starting seems somewhat redundant mechanically with Discipline units starting with Fog. I guess the reason for this is to have every unit start with fog but disallow Thralls from doing maneuvers? If so slightly increases learning complexity to remember that they are the only unit that can't use the table but not a huge deal. I like the Thralls ACT abilities a lot!

  • Scion:: With the Defensive Formation confusion cleared up this seems like a well balanced unit.

  • Freak: Seems strong but reasonable. Those Who Are About To Die is definitely scary but I do like that it rewards trying to fight this faction by breaking up their formation. If it's too good you could always nerf it by getting rid of the Curseproof later.

  • Hunter: Is Materialize supposed to buff Condemnation? It says Deathslinger but that isn't an ability on this unit. Haunted is really interesting actually I think that's super cool.

  • Horror: Stalk is a sweet ability! Extinguish seems like it will often deal 3 damage(str) + spectral + token theft + fog. That seems like way too much so that ACT ability appears OP. Especially with a great statline of 4/4/5.

  • Necro: I think this is in a good place!

  • Bonus Traits: Love Phylactery thematically. These all seem interesting so good stuff here.

  • **ACT Upgrades: ** Does Spectral on Ghastly Dash mean the necro hurts itself?

  • SOUL Upgrades: Summary Execution amuses me a lot. Join The Dead Ones seems like the strongest but not sure!

#

Ah just realized the Horror also doesn't have Discipline.

ivory bane
# pulsar rock Reading over everything for more detailed initial thoughts that might be totally...

Fog is cool!

thanks!

Consumed by mist

oops, left over from an even earlier draft. already fixed that

Thrall

Thralls and horror dont have discipline

Freak

Curseproof can move to an upgrade

Hunter

yep, deathslinger was the first name for condemnation

Horror

Any ideas how to change that up? Maybe, move some parts to upgrades

Ghastly Dash

consumes spectral on units it passes through. spectral explicitly affects foes

#

i changed up Spectral to "Ruin" in the current version because it makes wording slightly easier

pulsar rock
#

Ah ok cool šŸ‘

ivory bane
#

I think horror and thrall could actually get discipline as an upgrade šŸ¤”

pulsar rock
#

That could make sense

ivory bane
#

Horror doesnt have it because it meant to be a solitary unit of sorts

pulsar rock
#

What can the horror currently use Fog tokens for without Discipline

#

The Thrall can step

ivory bane
#

Maybe extinguish could deal damage based on the amount of fog on self? Not ignoring armor tho

#

probably too strong

pulsar rock
#

An option could be to make Extinguish cost a Fog to use and not generate it

#

So you have to Stalk beforehand

ivory bane
#

Accensi

pulsar rock
#

sick art

pulsar rock
pulsar rock
#

A lot better!

ivory bane
#

It is still a lot of damage but ill need to playtest it first tbh

pulsar rock
#

šŸ‘

ivory bane
#

Still need to figure out their lore

#

Original draft was them being constructs of the Devil of Authority, neverpeople, but i think this gives too many fascist vibes and would like to not have that with something as fasch-coded as ROMANS lmao

#

Something along the lines of the Indomitable Human Spiritā„¢ could fit instead tho

#

Maybe they are souls devoured by Devils, that came back from the other side despite not existing?
How to tie it into their aesthetic tho...

#

Def thinking power metal for their ost, rhapsody and blind guardian

stuck canopy
stuck canopy
#

It’s basically a pseudo version of bound devils thing

#

Also the house reminds me of this

ivory bane
#

They are a bit less fleshy

ivory bane
#

Like its a movement and defense tool, sure, but it also denies them their passive

#

Actually it doesnt nvm

#

I misread myself

#

I am going to sleep

undone sorrel
# stuck canopy Not gonna like intimidate seems very weak

really? I think it's rather good
it completely denies an enemy from moving away from you, a necromancer/faction with full melee focus and access to strength/vulnerable, at all.
melee foes might not mind as much, but they have to end their turn adjacent to you and thus gain vulnerable, which leaves them open to more damage

stuck canopy
stuck canopy
#

Ok

#

I’ve settled on 2 idea concepts for the Weeb faction

House Kiri (Overgrowth): undead that have bloody Sakura tree’s and sprouts growing out of them that have a mechanic called Overgrowth, as each round passes, they gain overgrowth tokens that they can use to unlock extra features in their attacks (flavour wise they are basically trimming their trees). And if they die OR they have the maximum amount of overgrowth they become corpse trees. Attacking said trees can also be harvested for overgrowth tokens. This version is built around farming overgrowth but also making sure it doesn’t get the better of you; this means they will be pinch hitters and decisive attackers that must bide their time until the battlefield becomes theirs at a moments notice

House Kiri (Karma) :same idea as the the first house but instead of overgrowth tokens it uses ā€œKarmaā€ which focuses on lethal and non lethal ACTS. Doing non lethal acts will allow you to use your non-attacks better with new effects but makes ur lethal attacks weaker. Doing lethal acts does it’s own similar effects, but what you really want is Balanced karma (no bad or good karma) which gives much better effects, making balancing your karma the main goal in this variant of House Kiri. Of course you don’t need to make balanced, instead u could go all in on either side despite the effects. (Going all good karma means u won’t deal much damage but be excellent supporters and mitigators, while bad karma will eventually sacrifice health for beeg numbah damage).

#

Could I get some thoughts on what interests you guys the most

strong needle
#

1 feels much easier to balance around personally, and I like the idea of the potential risk vs reward gameplay. Also trees are cool

#

This does bring up questions though

Do corpse trees also count as corpses or are they separate entirely, and if so do house kiri units just never drop corpses at all?

Do corpse trees have any set amount of hp or damage they can take/overgrowth that can be harvested from them? Do they also provide any other terrain advantages or disadvantages?

Additionally maybe attacking them might be a lot on the action economy. You could have it be an automatic thing that happens at the start of a unit’s turn if they’re adjacent to one or w/e.

stuck canopy
#

2, corpse trees are basically flavoured walls beyond their own mechanics, the hunter unit would be allowed to be on top of the tree but thats too early to say for now.

#

3, attacking them is just one way of gaining tokens from overgrowth, some units benefit from just being around it

#

Thinking the setup would be

Thralls: Ashigaru - Units that have splash attack by committing seppuku.
Scion: Samurai - tanky tank tank
Horror: Hermit/Ronin - The weebiest Weeb around, utilising sheathing strikes
Hunter: Shinobi - Unit based on assassination on low health targets, also can hide in corpse trees.
Tyrant: Oni - Spikey bat wielding demon gorl that focuses on giving peeps brain damage en masse
Necromancer: Cursed Heir - she is the Lorax, and she speaks for the trees

#

Also thinking if certain units kill, the slain enemies also get turned to corpse trees

#

Lore is basically The Cursed heir literally converts those killed by them into their ranks as a wandering clan

ivory bane
stuck canopy
ivory bane
#

mostly because i know the temptation but it often ends up in 2 unfinished works

#

ooh

#

okie

stuck canopy
#

Finishing touches on zepplin is all that’s left

ivory bane
# ivory bane Original draft was them being constructs of the Devil of Authority, neverpeople,...

The disgraced and forgotten, brought back not by the devious scheme of a necromancer, but by sheer will for redemption after dishonour. 6th Iron Legion was once a mercenary company financed by the Devil of Chains – an army for hire, exiled to the City of the Dead for their past failures. Yet, with the coming of CARCASS their services became unneeded. Even the Devil turned away from their former subjects, expecting them to dissipate. Yet, they found a substitute to their former power in the ghostly Fog that swallowed sections of the city`s underbelly. Is the Fog a devil in its own, or is it something far more sinister? No one has an answer.
Now known as Caligo, the unbroken open their ranks to any soul lost to time, any being dead on a path of redemption.

stuck canopy
#

Is the necromancer gonna be a very Leonidas-esque personality? (I’m aware he’s spartan, just focusing on the vibe)

#

Unyielding and stubborn >:3

stuck canopy
#

Wraithsteel Gladius sounds more Roman >:3

ivory bane
#

True

#

Doesnt roll of a tongue as well tho

stuck canopy
#

If ur ever looking for Roman names for acts and such, I’m ur man

#

Love the Romans

ivory bane
#

I need to playtest them tbh

#

without upgrades but still

stuck canopy
#

Sprinkle some Latin on dat shit >;3

ivory bane
#

it already has latin xd

#

every single unit name is in latin

#

i just changed up some of the endings to be gender neutral or feminine becaue uhhhh uhhh uhhh

stuck canopy
#

Romans never liked females in their military but this is magnagothica, and the lore says that caligo would take all types so don’t worry about it

stuck canopy
#

Shame it loses its brotherhood vibe

stuck canopy
#

Hey you know how Caesar got shanked by his council

#

Be a good idea for a soul ability

#

4 soul: force an enemy unit within range to attack a friendly unit

ivory bane
#

4 soul ability is sadly already there and pretty fun

#

Might be too strong tho

#

"Join the Dead Ones"
pull 2 all enemies in range to your necro and apply 2 fog to all of them, then splash self ruin

#

Ruin consumes the fog to deal curse damage ignoring armor

stuck canopy
#

Oooof

#

I think there should be a maximum amount of fog u can apply to a unit in that case

ivory bane
#

Might be too much but i dont feel like its a 6 soul+6 soul is also fun

stuck canopy
#

U can have multiple 4 souls

ivory bane
#

"not anymore"

#

"also we walk through walls+L+ratio"

stuck canopy
#

For the rest of the game?

ivory bane
#

I dont remember, currently on my phone xd

stuck canopy
#

Rip Deadsouls if so

ivory bane
#

To be fair all six souls except for abhorrers and igorri is a wincon

#

Igorri is meant to be a wincon it just sucks

stuck canopy
#

And Abhorrers are just better than most factions

#

Ngl

ivory bane
#

Disagree but they are pretty reliable

#

We played such a funny 2v2 a few days ago

#

Igorri+Deadsouls vs Abhorrers+Goregrinders

#

Round 3

stuck canopy
#

Igorri Deadsouls won I’m guessing

ivory bane
#

All goregrinders are dead except for necro

stuck canopy
#

They compliment each others abilities well

ivory bane
#

Half the enemy team is dead

#

Not a single abhorrer died

#

They managed to isolate a single penitent without vit and banshee used strength to kill him

#

...

#

Miracle

#

5

#

Nope

#

Still alive

#

Deadsouls just used an action AND strength to just end up give me 1 soul

ivory bane
#

Taste the Lash x3
Boiling Censer x1
Corpse Violet x1

#

My necro was at 8 hp and goregrinder was at 10

#

They could get a draw if they just started running away without fighting but thats kinda boring

stuck canopy
#

igorri and deadsouls have such good synergy

#

they each make up for eachothers weaknesses

ivory bane
#

Goregrinders and abhorrers do so too

#

Thats why we cooked after the game and thought up of Abgrinders

#

Abhorrers buuut you get a Berserker

#

Good luck killing a vitality berserker

stuck canopy
#

lining the zeppelin to simplify it but i was thinking whether there should be a figure head or ornament on the front of it

ivory bane
#

I think it works for the faction to have it be a flat plate

stuck canopy
#

hmmm then ill add some nonsense detailing and give it a nice once over

ivory bane
#

If anyone wants to playtest Caligo at spite any time in the nearest 10 hours, hit me up

stuck canopy
#

Too busy being a lazy potato

#

Apologies

stuck canopy
#

@ivory bane wait until someone makes a spartan faction and puts them up against ur Romans

ivory bane
#

Outlines, yay or nay?

glass pasture
#

nay imo

distant carbon
#

I think left yes right no

glass pasture
#

i mean if these r goin on a white bg no, theres no point

#

if theyre goin on a dark one, then yea id put a white outline but only on the purely black spots

ivory bane
#

It didnt look that good if i dont accentuate the whole cloak on the evocata

glass pasture
#

ic ic

stuck canopy
tawdry root
#

I'd say white outlines

ivory bane
tawdry root
#

it's a good stylistic choice to make sure units stay visible

stuck canopy
#

The helmet on the ascensca (can’t remember the name) feels more Greek than anything else

ivory bane
#

thats intended

stuck canopy
#

Betrays the Roman vibe a bit

#

Oooh

ivory bane
#

evocata also has a greek cavalry sword

#

while wearing a renaissance style cuirass

stuck canopy
#

I thought the evocatus were just Roman soldiers that served their tours/ honourably discharged

ivory bane
#

served a tour and came back irc

#

because they did enjoy special privelege in the army which would only make sense if they were part of it

stuck canopy
#

But why the Greek addition?

ivory bane
#

maleghast tries to avoid pinning down a house to a specific nation or tradition, as the city itself exists outside of time and is setting ambigous

#

abhorrers def are meant to reference spanish inquisition stuff but they dont even use crosses, instead having their own symbol most of the time

stuck canopy
#

So ur making a hodgepodge?

ivory bane
#

yea they are a mix of different cultures with a general legion vibe

#

i think intermixing different cultures seamlessly also helps to convey the forgotten and outside of time vibes

stuck canopy
#

Ok I get it, might find it hard to have a house identity but I’m pretty sure the mist theme will smooth that out

ivory bane
#

I think its pretty strong already, since you for example didnt notice the wrong sword and armor xd

#

They kinda fit together

#

accensi dont get a deathmask because they are kinda meant to be even more lost than others, if that makes sense

#

either without or yet to discover their identity

#

a roman helmet wouldnt fit, so i went with weird metal bits that form outline of a corinthian visor but not really

#

wouldnt fit

because it would look too specific for the concept

#

they are kinda just meant to be helmetless, with mask bits to represent a forming idea of a face

stuck canopy
ivory bane
#

Nah i just expected more technical critique xd

regal fjord
#

Maybe using a more average tone for the outline of the Accensi? Might disguise the outline while still having that definition.

ivory bane
#

deadsouls especially are essentially negative space given form by the outline

regal fjord
#

Fair.

ivory bane
#

Maskless or masked?

glass pasture
#

i vibe w/ masked

ivory bane
#

I can just add both to the tts but i need to choose the default

tawdry root
#

Masked for sure

#

more gender

simple plaza
#

I agree, mask has a stronger presence

ivory bane
#

I went with mask as default, but you can switch to maskless version on tts if you want to

#

if anyone wants to playtest this stuff at spite in the nearest 3 hours, hit me up

stuck canopy
distant carbon
#

I like the idea of one of them maskless to show what's the rest are hiding, but maybe it should be the thrall? Too abundant to bother making a mask for.

stuck canopy
#

Smart idea

#

Like they haven’t proven themselves enough to get a mask yet as a rite of passage

ivory bane
stuck canopy
#

darn

#

worth a try

distant carbon
#

I vote no mask then.

stuck canopy
#

i vote adding some eyes peeking throw the no darkness

#

maybe with monster teeth

ivory bane
#

Doesnt work well, that was the very first version

ivory bane
#

Decided to give back their legs

stuck canopy
#

might be too much detail on the far right one

ivory bane
#

I think it works fine

#

I do agree, just dont plan on fixing it xd

ivory bane
#

Freak and necromancer left

distant carbon
#

Is this a bad time I basically only identify units based on their silhouette.

ivory bane
#

What are you referring to?

distant carbon
#

When the pieces are so small on the board, fine details become minute textures so I really only look at the silhouette. I think the silhouettes are fine here but maybe a little samey

ivory bane
#

I built my perception around tts, but sameiness is part of the aesthetic
Unuts with discipline are meant to look uniform

#

Its going to be offset a bit in tts, since scions i make bigger than they are, and hunter vs thrall are pretty different

ivory bane
# ivory bane Freak and necromancer left

Frumentaria (this one) is meant to be played in separation from the blob, both lacking discipline and specializing in hiding out of sight, but i think her sillhouette is pretty distinct

distant carbon
#

nice

ivory bane
#

still whether or not i should change unit names to something more recognizable

#

accensi def gets very easily forgotten so i am thinking of bladeshade, footshade, swordshade, etc

#

for the thrall, that is

#

once again, if anyone wants to help me around with playtest at spite, ill be available for the next 5-6 hours

stuck canopy
#

Gonna be blunt

#

They all look like the same unit with different armour

#

Lil lacking in unique vibes, poses and silhouette like Grammy mentioned

#

Very hard to distinguish

#

But again I’m one person, and could be very wrong

#

Just food for thought

ivory bane
#

But poses are also a weakside of mine

low river
ivory bane
#

Nah i think its true that more couldve been done, it just doesnt fit the vibe as much

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Their concept is "ghost legion", if it was smh else but smoke people, i think it would be easier to go around

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I think horror (miss booba) and thrall look distinct enough, but once again, with hunter and scion its semi intended

low river
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I think the legionare one could have a more distinct mask

ivory bane
#

Freak is going to have an animal hide and a banner so theyd be pretty different. Currently out of ideas for a necro tho

low river
#

Have you ever played fallout new vegas

ivory bane
ivory bane
low river
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and yet they're perfect inspiration

ivory bane
#

I guess i could give the necro a lanius type mask

low river
#

that was my exact thought

ivory bane
#

I want a more ambigously gendered necro tho, but i guess as the default it would work

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I really like how the gastraphetus turned out tho

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Yknow the thing that the hunter has

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Protocrossbow

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Ironically enough its also a greek weapon

low river
#

The romans took a lot of stuff, so taking weapons seems alright. besides, not a lot will notice.

ivory bane
#

Oh i already explained how they are a mix of cultures and why

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Evocata (scion) uses a greek cavalry sword and a renaissance style cuirass

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Miss frumentaria is meant to be an infiltrator-assassin so she kinda uses generic fantasy stuff

undone sorrel
# ivory bane But poses are also a weakside of mine

mm, if sameiness in designs is intended, then i think posing is definitely important to making them distinct as units
I tried to do that with the Vindicators (with two exceptions), though I probably could have emphasised them more

ivory bane
#

I think its fine, really

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I kinda wanted them to look uniform, like they could stand together in a formation

undone sorrel
#

ah. sorry if I imposed too much, then

stuck canopy
#

hey @ivory bane where do i put zeitlos again?

stuck canopy
#

The Armada of House Zeitlos

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(personally i wanna redesign the Duchess but it'll do for now)

simple plaza
#

Can't wait to test them out with my friends

rain musk
#

And I'll probably be going up against Frawg himself one of these days, as I'm one of his Tabletop Sim buds and did clarifications/formatting on the doc just posted.

Just joined the server myself and B-lined it for the MG threads here, pleasure to meet ya all! henlo/

stuck canopy
#

@ivory bane here’s the guy u can get Wylderot critique on

rain musk
#

Heh. Could probably play the current update of them against Zeitlos. Haven't since my first try of Wylderot, which was the run that brought attention to nerfing Corpseflies' on-hit-lessness.

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Was fun 'blowdarting' flies at people near round-ends while it lasted.

simple plaza
rain musk
#

Sure, and thanks! Haven't done any 1v1ing honestly. Me and Frawg are usually brawling in free-for-alls with one or two others, pfft.

simple plaza
#

Personally I'm pretty new to the game, but I've been playing pretty regularly with my IRL friends recently.

I've not done anything larger than 1v1 yet, but a big all out brawl sounds fun~

rain musk
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I usually gotta split off my attention between two fronts and keep to little half-and-half squads or learn to carefully harass with one or two units. 1v1s would be some more valuable experience for me.

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But, back on the topic of the thread, working on Frawg's not!Thousand Kriegsmen kind of has me think of my own faction potentially.

simple plaza
#

Oh?

rain musk
#

Like I said, I'm just new to the server, so I was drip-feedin' info from Frawg without knowing how thing were going in here. One of my ideas strays a touch too close to Eule making their misty Romans; I'm thinking of green-fiery Greek-and-potentially-Roman influences with ashes and their own use of Zeitlos' "Transport" trait rules, hah.

simple plaza
#

I mean, it's homebrew.

There no reason we can take multiple swings at an theme or mechanic.

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Like, probably ask them how they feel about it first but otherwise I don't see why you couldn't as long as you're still doing your own thing.

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I'm sure my Magnagothica Bestiary will probably touch on something similar to one or two of the homebrew houses out there

rain musk
#

That's very true. I'd very much like to avoid stepping on still-connected toes.

simple plaza
#

(partly because I haven't actually looked at all of them)

rain musk
#

Like a non-humanoid bestiary I assume, or classifying ghouls, ghosts and other apparitions?

simple plaza
#

Oh no, I'm making a TTRPG to go alongside the game. I'll spare you and everyone else the details until I have something ready for beta testing.

rain musk
#

Gotcha! Scortifiore I know has their Tarasque, which is a skeletal quadruped and a moving outpost.

simple plaza
#

Is that another homebrew house?

rain musk
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Yeah, going off what exists on the Tabletop Sim bags of homebrew houses.

simple plaza
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(I don't plan to include other people's homebrew without express permission and potentially working on it to make sure the lore is right)

rain musk
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That's fair.

simple plaza
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I have been given permission by at least one person to include something they made so I'm already planning on having a spot in the book for them.

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It as for everything else I don't want to assume.

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But like I said, I'm going to mostly hold off on talking about it here until I have functioning rules and stats and other things for people to actually look at and have an opinion about.

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If you're curious and want to know more, my DMs are always open

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But the idea of a seafaring house with ghost ships sounds pretty cool regardless of what theming it takes

rain musk
#

Seafaring?

simple plaza
#

Kind of figured that's what you were going for with the Greeks having a transport

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I do apologize if I misinterpreted, I am not sober as of current

rain musk
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No worries! I know the word, but if you meant my Greco-Roman idea, I was more focused on gladitors, green Greek fire, and ashes.

simple plaza
#

Ah!

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I got cha

rain musk
#

Probably stretching into too many ideas, but I was thinking to shrink the Transport idea down to a one-man vehicle made from the Horror (speed unit, iirc) of the house.

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Zeitlos is focused on BIG carry capacity, having a Tyrant Transport.

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So four smol units or another Tyrant (alone) can climb in, while mine's about letting a unit zip around the battlefield and doubling as a meatshield for getting in.

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Blitz them now, or become dust on the wind themselves, as the gameplay idea.

simple plaza
#

nod nod

rain musk
#

A few people drawn back from ashas Thralls/Scions, and a few beasts like a hellhound drawing a chariot as the mentioned Horror/speedster, and probably a Phoenix Tyrant to complete the fire theme.

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I'm seeing a lot opposite of Eule's unified mist-warriors while I've got this mixed, flaming bag, pfft.

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Haven't started a Doc for this idea yet, but I've just been playing on the theme, a little music, and some recent things I've been playing/watching.

simple plaza
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Well that certainly sounds like a start (ā Ā ā źˆā į“—ā źˆā )

#

what tracks you got on the list so far?

rain musk
#

In order so far;

  • EΛΛAĪ£ | HELLAS [Greek Music Meets METAL] (Marc Jungermann)
  • Out of Tartarus, Second Half (HADES OST, Darren Korb)
  • Gladiator (DOOM Eternal OST, Mick Gordon)
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Out of Tartarus has been my primary jam when I'm thinking on this house.

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All stuff to blitz/ride into the fight with. It doesn't wait, it doesn't slow down, it just goes.

simple plaza
#

You should check out the Domina OST.
The sound track is great and might fit the vibe you are going for (even if the game is made by terrible horrible awful people)

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Gladius is an especially good track

undone sorrel
#

how should I word the Surprise tag better?
it's meant to be like instead of getting an effect when you roll a 5+, you get one effect when rolling a 1-3 and a different effect when rolling a 4-6

rain musk
#

Sounds a bit similar to Stances that Abhorrers have, only it's a range and not odd/even/round-count.

simple plaza
undone sorrel
#

Effect: This unit and an adjacent unit step 1. Surprise: (1-3) step 2 instead, (4-6) push unit 1 space after stepping

simple plaza
#

I mean, yeah that sound like it would work just fine

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I was planning to use something similar for some of the stuff I'm working on

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Using a range is good for adding a bit of verity while being balanced against random chance

undone sorrel
#

well I mean, this isn't a question of whether it works or not. this is a question of how to make the wording more concise while still keeping the intent

simple plaza
#

my apologies, I'm not fully present at the moment

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lets see here

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is it always a 5+, or is the trigger and range different for each unit?

undone sorrel
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the 5+ and ranges I gave were just examples. it's different between each ability

stuck canopy
#

not exactly sure what ur trying to make

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rogue faction or somdin?

simple plaza
#

is surprise meant to trigger as a bonus when using another act ability, or is it something that requires an action for use?

simple plaza
undone sorrel
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it's meant to be a semi-replacement to the effect dice that trigger on a certain number or higher, like these

simple plaza
#

So, just to clarify, when a unit that has Surprise uses an Act Ability that is affected by this trait, they roll a d6 upon using the Act Ability. The result of the D6 determins the ability's effect, favoring higher rolls

undone sorrel
#

mechanically, it's a faction with access to all the tokens, like igorri. flavour wise it's a big chaotic parade that draws people in (I tried making the name of Surprise something that'd fit the theme while still sticking mechanically, but that's all I could think of)

simple plaza
#

Okay, what is the flavor of the mechanic? That also may help with the wording here

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If suprise is an ill fitting name, what did you have in mind?

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(Wife will be home soon so my replies will be kinda spotty. But I am here and want to help if I can)

rain musk
#

Without knowing the units more in-depth, Whimsy or Chaos also sound like options.

simple plaza
undone sorrel
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ah, I think Whimsy would probably work as a replacement.

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oh uh

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"Revelrae" is the name of the faction so I don't want that to overlap

simple plaza
#

That's a great name ngl

rain musk
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Hah, nice.

simple plaza
#

in that case yeah, I second that Whimsy is the route to go

simple plaza
rain musk
#

My question is Whimsy going to be a natural thing always happening, like in place of regular "Effect:"s, or does it replace them at certain times? Slightly dumb question.

simple plaza
ivory bane
# stuck canopy hey <@181069894324846593> where do i put zeitlos again?

If you want them added to tts, there are 3 options

  1. you can make a separate mod and if you want ill just copy them from the mod to the main table
  2. you host the game so i can copy them and put them on
  3. you give me the assets so i just add the house myself like i did every other one lol
undone sorrel
rain musk
#

Oh! I can help with that, Eule. I fiddled with things for him on the TTS side, replacinng units' art and recoloring bases and making bags.

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It does not have Trench terrain tiles (just an empty infinity-bag), or art beyond the homebrew Necromancer placeholder. It has no cards or a PDF-like object either.

ivory bane
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I dont think i need help lmao, i just need the assets

rain musk
#

No, I have these saved! XD

simple plaza
ivory bane
#

Ohh

ivory bane
rain musk
#

No trenches, cards or PDF, but most everything else is an object I saved.

rain musk
#

It's all organized by bag sizes too.

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I can host it real quick and pass 'em for Frawg.

ivory bane
#

Ill be up in like 10 mins, i just woke up and am still in bed

simple plaza
# undone sorrel yyyyes, I'd say so

Alright, then my suggestion would go like this:

"The effect of this ability is determined by a D6 which is rolled when the ability is used."

Or something to the tune of that.

rain musk
#

No worries! Take your time.

simple plaza
#

And with that, I must cook for my beloved.
Adios muchachos~

rain musk
# undone sorrel yyyyes, I'd say so

My input on the concise wording would be "Surprise: Roll an effect die; only one of two effects will occur depending on a higher or lower result.

ivory bane
#

@stuck canopy kay, thanks to valkyrion, all i need from you is
trench token
knowing how to credit you. do you want a link included, and if so - what is it?

rain musk
#

Val, Valk, Mag or whatever shorthand you wanna use is fine btw! bosssalute

ivory bane
#

theres a link corner on the tts, linking to the additional creators socials and such, that they wanted to include

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I am just asking if you would like one included

stuck canopy
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nah just mah name and stuff is good

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my only social is my NSFW acount commission stuff

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also ive already credited yall in the document

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no trench token for now

ivory bane
#

Ill add a yellowish pit token to be trench for now then

rain musk
#

And there's an unclaimed bag in the Infinite Bag stuff just for the Trenches, so it's super-easy to get that set. šŸ‘Œ

stuck canopy
#

Not sure how the duchess can be abused but I hope to see how so I can fix it

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Once I see how they play I’ll add the necromancer and trench tokens

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Might just make the one necromancer tho but have an alt with tata’s

rain musk
#

Yeah, the Baron and Baroness versions.

stuck canopy
#

Right now working on my own arts :3

ivory bane
#

Zeitlos is public

stuck canopy
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Yosh >:3