#MALEGHAST HOMEBREW

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supple venture
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i am extremely happy with how they turned out

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they're like a weird mix of deadsouls and carcass; they have a lot of deadsouls's involuntary movement and movement restriction, as well as carcass's focus on ranged combat and stand-your-grounding

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but instead of walls they instead inflict slow

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and instead of having higher rolls (a la formation) they just get to attack a Lot

tawdry root
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Yeah, that's cool!

supple venture
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i am fully expecting to have to nerf some shit for this faction

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but i guess i'll find out

tawdry root
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I still gotta figure out Soul Abilities and all the ACT Upgrades for the electronecro

supple venture
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i look forward to its eventual completion so i can electrocute people

tawdry root
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They'll get done Eventually but hoof

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Soul abilities are tough and I'm dry for ideas

supple venture
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yeah i kind of let mine diverge a little from the rest of the mechanics

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they're still absolutely in line with what works for moonlighters

tawdry root
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They're more about vibes yeah

supple venture
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but they don't all directly engage the main mechanic

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yeah

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i am very happy with how the necro turned out though especially because in the other faction i've done so far, the neuromongers

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the necro is

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really not great

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i ran out of ideas very fast

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when i get around to doing the necro for silent sanctuary i hope i can keep up the ideas

tawdry root
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I feel a lot better about Galvaniza than I do Rickertock, haha

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It's just how it goes; your first product is your clunkiest

supple venture
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i suppose that's true

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although rickertock is still badass

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and very unique

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i think the big issue with neuromongers is they don't really have a special thing they do

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at all

tawdry root
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I'm glad! But I can already like, Feel how they're a little less coherent

supple venture
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like sure they create a lot of tokens and can distribute them in various ways

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but it just feels a lot less interesting than any of the base houses

tawdry root
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Can always cycle back and try and revamp later?

supple venture
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i may do, although i will say

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i was working with someone who was going to do the art for it and i haven't heard from them in lik

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e

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three weeks

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so i might jsut let that faction lie where it is

tawdry root
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ah, oof

supple venture
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and mvoe on to other things

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which is fine

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i have more interesting ideas now

tawdry root
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I'm just not stressin art right now

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any big comms I get would have to be for my Lancer stuff!

supple venture
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i already have spent quite a lot of money on lancer comms

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and will invariably spend quite a lot of money on maleghast comms

tawdry root
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lmao

supple venture
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tom is responsible for much of my financial situation

tawdry root
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it all traces back to him really

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But yeah I still gotta get art for the rest of The Scene

lost bough
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i cant come up with a good name for me funni fish people homebrew šŸ˜”

tawdry root
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What's the vibes

lost bough
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so you know how salmon keep swimming around decomposing once they finishing doing the deed?

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think that, and also they reproduce via religion

tawdry root
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fuck yeah

lost bough
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im just having trouble coming up with a maleghassy type name for them

tawdry root
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Hmmm

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Rottwater

lost bough
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Hmmm

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Neat, not sure I’m feeling it

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Like I looking for something more ā€œgargamoxā€

tawdry root
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Sure sure

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Hrmm
Putrefitide or somethin?

lost bough
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Sry I should specify

tawdry root
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Gargamoxx is a weird one to copy because it's just A Word that has like, vibes, there's no wordplay going on there

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so my brain doesn't compute on it lmao

lost bough
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I looking for that jumble that fits the vibe

tawdry root
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Mhm mhm!

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But yeah I can't turn wordplay brain off

lost bough
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That’s fair

tawdry root
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good luck tho!!!

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sounds like a cool faction

lost bough
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Ye

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Also got some neat mechanic stuff

tawdry root
lost bough
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I posted it before

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Gimme a sec

peak zodiac
lost bough
peak zodiac
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I think you could incorporate "ichthys" in some way for a fishy house

tawdry root
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Yeah alright

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So, to clarify; stepping into a Pool gives Lurk, removes the pool, and turns Lurk back off if they already have it?

lost bough
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It’s if you have lurk stepping into a pool removes it
If you don’t you gain it

tawdry root
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Mhm mhm

lost bough
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This lasts until the end of the current turn

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So if you lost lurk from a pool you gain it back

tawdry root
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Interestin

lost bough
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I should also put a clause in there that it happens before other end of turns effects

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So if you have ā€œlurk until the end of your next turnā€ and you step into a pool you still lose it at the end

lost bough
peak zodiac
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Ickthalas

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Thalasso has made me think of Sargasso also... Thargasso?

lost bough
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Yeah I dig it

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In other salt homebrew news. Kronodores a pretty close to being playtestable

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Just gotta fill some more stuff out

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Also excited to work on Danse Macabre some more

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Those guys are gonna be fun

peak zodiac
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So I understand, is Lurk basically a temporary "basement level" of the map?

lost bough
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It’s basically lancer intangible

peak zodiac
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And pools are the doors?

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Ok

ivory bane
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Wylderot necro art, coming in the next update

tawdry root
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Ooo

uneven veldt
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second one

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absolutely insane nuke on the enemy necro with very little they can do about it

supple venture
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Yeah I ended up going with the first one

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It's still strong but not bullshit

lost bough
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reworking Kronodores a tad

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got rid of the concept of extorted tokens are replaced it with something hopefully more dynamic

tawdry root
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Interestin!

lost bough
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just trimmin down some stuff

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also getting rid of Rupture on Thargasso. i dont they really need it

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Pools and Lurk are interesting enough of their own

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just taking the hatchet to a bunch of token generation on these factions (since i got the an idea for another one that does alot of token stuff)

lost bough
lost bough
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And that’s the Kronodores Necro completely filled out!

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Just gotta come up with the rest of the upgrades for the other units and they should be playtest ready

tawdry root
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Hell yeah

lost bough
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on my silly shit once more

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i will not stop

ivory bane
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Devil blood barrel+explosion

peak zodiac
lethal echo
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Custom Scenario: Totem Destruction

The yellow-marked spaces are Capture Zones, and in those zones are Totems, one for each player. Each player deploys on a side of their choice that has a totem, and that totem is their totem for the duration of the match. Totems do not fill their space, meaning units can occupy the totem's space. When a unit is adjacent to a totem, they may Act to pick it up, and it becomes a token attached to that unit. The unit must use its Act on each of its turns to continue carrying the totem, otherwise it is dropped in their space. If a unit carrying an enemy totem enters the capture zone on your side of the map, the unit's owner wins.
At the start of each round, a player may redeploy ONE of their slain units (or two, if the unit is a Thrall).

This one's a little more complex in rules compared to other scenarios, but I think the concept is self-explanatory lol.

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Also thank you to @lost bough for sharing his assets with everyone in the map Drive, this map was a lot of fun to put together with these!

tawdry root
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salt's a hero

lethal echo
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I can't wait until Salt releases the token icons for the general tokens, the faction tokens have already been a big help

viscid marsh
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Salt's a champ, yeah. dude's been going apeshit ever since Maleghast got its hooks in him

lost bough
lost bough
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Check the maleghast forum pins

lost bough
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This is probably gonna be my last one for a bit

lethal echo
lost bough
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Ye thanks!

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I will be updating those later today

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I got some small final edits i want to make

lethal echo
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Like what?

lost bough
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The biggest one is that I’m gonna updating the vit token to be slightly more visually distinct from the strength one

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Slow, retaliation, phys and super armor are also gonna get some slight changes

lethal echo
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Ahh, I see what you mean. I didn't think about how close Vit and Str's silhouettes were til I zoomed out a little lol

lost bough
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Yeah

lost bough
peak zodiac
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To be clear, I think they are really great and you did a lovely job

lethal echo
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Necrolith Wastes:

As a sandstorm approaches, you and your Black Mass seek shelter in the shadow of a towering necrolith, its corpselike visage staring unblinkingly at you as approach the darkness beneath its feet. You use an old torch to illuminate your surroundings, banishing the darkness, but you find you are not the only one seeking shelter here...

This map can be run as-is, but you may also run it using the following rules:

The white spaces surrounding the center of the map are elevated terrain. In rounds 3 and 4, they are also counted as Adverse terrain. In rounds 5 and 6, they are hazardous terrain.

peak zodiac
lost bough
slow raptor
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So, anyone got some of that

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anzenmezzeron lore

lost bough
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Here you go

lost bough
peak zodiac
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Okiedoke, crazy astrophysics cult ASTRAMAUR is ready for your scathing critiques

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It's playtestable ready and I'd like to playtest it myself but can't for a few days at least

lost bough
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necro is almost done, all units are mostly filled out

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probably gonna say upgrades for after a couple of playtests. wanna get some spite games in to see how they play cuz they are complicated

peak zodiac
lost bough
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Ozma'Gaiath Necro upgrades done

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just gotta figure out their 3rd bonus trait tho

lost bough
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ye deez dudes are pretty much playtest ready

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don’t wanna bout upgrades now

lost bough
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Although I might actually remove the damage sharing on soulbound and make that exclusive to the Polymath’s act

lost bough
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I also don’t know how defensive I should make these guys stat wise

proven adder
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enjoy! and feel free to tell me it's terrible, I've not been brewing for MALEGHAST 4 very long lol

lost bough
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updated the template

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added boxes for erratas, updates, and all unit types

supple venture
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the fucking pixelated tony soprano

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is so good

peak zodiac
tawdry root
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Incredible

lost bough
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They ready

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Gonna make some temp tokens for them

lost bough
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also some thargasso necro acts

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god im working so much

strong needle
proven orchid
lost bough
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yup thats asterius all right

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he's so cool

proven orchid
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We cannot disagree.

lost bough
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I just realized house thargasso are ending up like dd2 plagueeaters

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Lol

dark current
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Apologies if this sounds rude to some of the work - I don't mean to be dismissive - but which would you homebrewers consider the more active/nearly complete homebrew houses? I'm looking at what the scene has explored design-and-aesthetic-wise to try to steer clear from them (or at the very least give a heads up if I'm working on something similar).

ivory bane
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No idea what you mean by active but so far archive and wylderot seem the only ones that are fully finished and supplied with art
There are a bunch that are finished but dont have art, and i think one that has art but not yet finished

undone sorrel
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what are you counting as supplied with art?

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like, character tokens plus portraits?
'cause there are a couple finished houses, one of mine included, who have portraits but no tokens

dark current
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By "active" I mean in active development, including occasional tweaks. I'm not really including houses that someone published then disappeared without engaging with the community about wording, balance concerns, etc.

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Which is also why I started with an apology. I don't want to say someone's work is "not a real house" or not good enough, but I'm looking for things that are going (or at least went) through some iterations and haven't been forgotten.

proven adder
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oh cool, erm, mine are

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The CHRONOS

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no art at all, and in need of some testing

dark current
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Sounds really cool! Mind telling me a little about what they look and play like? That is, if you were making a spread like every house has in the base game, how would it be?

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(If you don't know, that's fine! I'm just trying to not step on anyone's toes here)

tawdry root
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Rickertock's mine that I'm happy to update but haven't tested yet; haunted witchy and cannibalistic scarecrows with a playstyle of being persistent debilitators

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And then there's Galvaniza which I've been slow to finish drafting; need to sit down and hammer out the soul abilities

dark current
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Neat! And thanks for the description.

proven adder
# dark current Sounds really cool! Mind telling me a little about what they look and play like?...

Temporal necromancers who command impossible creatures to rip their foes asunder ranging from the vacant and hollow bodies of those chronomancers who foolishly tried to change time too drastically and were destroyed for it, only to be returned by the city of the dead for an eternity of penance to house CHRONOS to the impossible Could-Have-Been King with terrible power to destroy foes both up close and at range, however they're all soulless and moderately fragile and so fight with hit and run tactics (aided by their time magic) and by obliterating their foes for their SOULs. They have a Thrall, a Scion, a Freak, a Hunter and a Tyrant

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Their main mechanics are the Recall tag which returns a unit to the space it started the turn on after completing the ACT, The unique Temporal Rift token which heals allied units at the end of an act but makes hostile units Step 2 in a direction of the CHRONOS' choosing after making their move and finally their factionwide ability: Something From Nothing which allows them to gain SOUL from enemy units getting obliterated but prevent them from gaining SOUL from having their own units perish

peak zodiac
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I've been working on Astramaur lately, been looking for an opportunity to playtest for the first time. A cult that worships a demon from space, astrophysics mixed with magic. Essentially the demon-induced space madness fries their brain, so they gradually build power ("frequency" tokens, tho I'm not married to that name) until they start to burn out and explode on death. A bit Gargamox, a bit Abhorrer. Particularly proud of the Oracle (Hunter) that can use the hazards it creates as sources of line of sight - essentially peering through mini black holes to snipe foes.

ivory bane
dark current
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Very cool, thanks for the write-ups!

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I've heard a lot about Archivists and Wylderot (I think those are the names). Are they done?

ivory bane
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ive got an unpushed patch of wylderot, but yes

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mainly changing their necro and a 6 soul ability, since it seemed useless

viscid marsh
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afaik Archive is released but in testing. i've played a few games with them

ivory bane
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well any faction is in testing

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i would say that archive is as finished as vanilla factions are

ivory bane
dark current
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I will, thanks. Does it include a short description of what they do? I'll read the actual mechanics, but it's always good to know what's the intended role.

ivory bane
ivory bane
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they are mostly about health management

lost bough
ivory bane
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Kronodores are also mostly done, exclusing art i think
Maybe they need extensive testing

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Jackal is also like that

lost bough
lost bough
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Thargasso Necro done

lost bough
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and donezo

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3/4 factions ready for playtests

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just danse macabre left

barren bluff
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Finally someone added fish

peak zodiac
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Exile (horror), Oracle (hunter), and Obelisk (tyrant) for house Astramaur

lost bough
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changed the occultist trait. now THIS is more interesting

lost bough
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Updated tokens of these guys (they have a new palette now!)

ivory bane
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going up to update the archive and scortifiore, anybody wants anything else included/updated in the tabletop sim homebrew?

lost bough
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Feel free to comment ideas and I’ll add them there

lost bough
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I should probably run some Kronodores playtests at some point

ivory bane
lost bough
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I meant in the doc itself lol but i see

dense trail
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Sysop, for UmbrealReaver's The Archives

unkempt wave
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Want some opinions: how much/what sort of buffs you'd expect to make a 1v3 scenario?

unkempt wave
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Munching down the rules, but i like the layout already.

unkempt wave
fringe vigil
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I wanted to start home-brewing for Maleghast, what is a good place to start.
I was thinking of making an homebrew unit type for each normal faction as training, like Hunter for GOREGRINDERS or Tyrant for GARGAMOX.
What is a good start?

ivory bane
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What do you mean by a good start?

fringe vigil
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Dunno, some tips to create new things, like what makes a faction or a unit fun to play or things like that

tawdry root
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I mean, eh

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That's not something folks can really answer for you, y'know?

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Or, hmm, well

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Maleghast is a very simple system to make stuff for; the units and mechanics are made to be simple and to fit together into a cohesive little strategic whole

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If you want to make a faction, just... make a faction!

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Get a vibe, get a set of unique mechanics you feel work out

peak zodiac
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Like most of the houses deal in one or two types of tokens, Strength and one other (speed for Goregrinders, Vitality for Abhorrers) so think about how that plays into the strategy, and then try to put a spin on it.

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And same for the units: thralls are generally expendable frontline units, hunters are weak ranged units, horrors are fragile big-hitters, scions are generalists.

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So as derp said, start with a concept, then turn that into a general strategy for the house, then think about how some units would utilize that concept.

peak zodiac
lethal echo
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We need a circus themed House and I will make it myself if I have to

lost bough
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Honk honk

lethal echo
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Okay so I have a few mechanics lined up for this faction that I think might be interesting.

The first is Laughter: A negative token that forces units afflicted with it to only be able to either Move or Act, not both. It should be a rare thing to get, like the Doom token.
The next is Performance: A tag on certain abilities that lets a unit copy one token it has and share it with an ally. This is meant to tie together with the next feature, Schadenfreude: This one I don't have any specifics for, but I plan for it to be a positive bonus to units that have a negative token attached, like Laughter. So the point is to give yourself negative tokens and get buffs from that, at the risk of being too weak or at a disadvantage

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So it's a risk/reward faction

fringe vigil
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I made units for every faction but I can't get an idea for an IGORRI Scion, got any ideas?

peak zodiac
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Yeah that's a tough one. Igorri strengths are their adaptability. Maybe a unit that can generate some other tokens (str, spd, vit) to capitalize on any mutation tokens it might gain?

lethal echo
# fringe vigil I made units for every faction but I can't get an idea for an IGORRI Scion, got ...

Not to self-advertise but a while back I made an Igorri Scion that could take any Strength or Vitality tokens its allies had and turn them into Weak/Vulnerable tokens that are then applied to an enemy. I did that to address an issue I found of some Igorri units having tons of tokens and very little burst damage.

I'm not saying to do that, but hopefully this might spark your imagination. Another thing you could do is create a Scion that can produce and share mutation tokens, buffing up nearby allies at the cost of their Act. Afaik, most sources of Mutation come from Acts that only grant the tokens to the user

fringe vigil
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I made someone that can transport Corpses and launch them

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When I get home I'll get them in a file and send them

lethal echo
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Oooh, that sounds fun as hell!

peak zodiac
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Do they damage enemies? Or are they for eating lol

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Gonna just point this guy right at my Homonculus and hold down the trigger. Lunch time.

fringe vigil
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They don't damage but he can use the one he transports to deal more damage

peak zodiac
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Phenomenal

fringe vigil
lethal echo
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In the Kill-9 stats, does Blitz require the Kill-9 to be in Formation with the target, or can it be any unit that is in Formation?

lethal echo
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I feel like more mobility really isn't what Goregrinders needed, and I'm not sure how the Treatapult fills the role of a Hunter. Hunters are generally best at single-target damage, but none of the Treatapult's abilities do single-target damage

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If you want an example of a unit that does ranged aoe damage at will, I'd look at the Aegis Weapon of CARCASS for how to balance it. The game generally doesn't like to do ranged aoe damage without some kind of drawback, such as Reload or in the case of Deadsoul's Writhing Curse, a potential way to escape it if you play smart

lost bough
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I think I might rework House Thargasso into a slow faction

lost bough
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There’s already gonna be two speed factions in core (grinders and fucked up bird faction) and slow fits into their gameplan a little better than speed

lethal echo
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Oh damn, when did Tom announce new factions?

lost bough
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Less announced, and more like early thinkering inside his head

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There’s fucked up bird faction (which is a speed faction) and vampire spider faction (which is a vit faction)

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And also silent hill faction (which is weak)

lethal echo
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Huh, I gotcha. Now I'm excited, I can't wait to see how these turn out if he does follow up on them

fringe vigil
lethal echo
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Ah, that makes more sense. In that case, then I would say that you should specify that you only can step closer to the chosen unit. Also, you could save yourself some time by just saying that the Kill-9 can Bodyblock instead of rewriting what Bodyblock does. Since it's an existing mechanic players should be familiar with, you can just refence that for the ability's effects instead of having to write it out in its entirity. So for example:

When an allied unit in range 3 is targeted by an attack, this unit may step 2 towards the allied unit and Bodyblock the attack.

barren bluff
lethal echo
fringe vigil
lethal echo
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Oh yeah, that'd certainly help haha

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Thank you!

lethal echo
supple venture
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i really need to get back to working on my homebrews; i need to playtest moonlighters sometime soon and actually do any work on silent sanctuary

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i need to play more maleghast in general but mostly just finish these projects tbh

lost bough
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the crossover you never knew you needed

proven orchid
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okay we're finally gonna get around to actually MAKING our Maleghast homebrew

flint lily
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I am now inspired. Time to add some eldritch prayers!

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Is there a guide or baseline?

tawdry root
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Fraid not, but there is formatting templates

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House design is pretty simple though

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2-3 unique mechanics/tags, 5 units (missing one of the 'classes'), and the necro plus all their upgrades

flint lily
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Cool.

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Time to make some biotech horrors.

tawdry root
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Nice

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I forgor about finishing the electric cultists actually

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I just couldn't compute any SOUL Abilities for the necro

flint lily
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I am going to make parts of dead elder gods or some corpses just jammed full of gears and tech

tawdry root
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Why not both

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God was a machine and we bear his pieces

flint lily
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Welp time to throw in a bit of Ultrakill as well then.

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Time to get to forging.

flint lily
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The Scion’s name can wait until after I actually make the units.

flint lily
tawdry root
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They were pinned in here but they changed how Pins work

flint lily
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I hate that.

tawdry root
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So now I think you'd have to trawl through the pins in the main forum

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yeah it's ass

flint lily
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Found the pins. They are in settings for some reason?

tawdry root
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hweh?

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I don't know if that's better or worse

flint lily
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At least they are here.

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The are in the normal on web/PC.

tawdry root
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yeah this pain is only on mobile

flint lily
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The mobile layout sucks but I can finally make the actual rule cards. Now time to decide if the wrought is the freak or the thrall.

lost bough
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on my bullshit once more

flint lily
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Dang that’s fast. I don’t think it’s even out yet. (The bird guys I mean)

lost bough
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all i need is vibes and i can work with anything

flint lily
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I need to tinker with my Gearborn house. I am turning them from fast tanks to attrition warfare.

tough summit
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Idea : Clown Faction

tough summit
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@lethal echo Your cirque de necros has a lot of text that's lost in the sidebar, so it is hard to read

lethal echo
tough summit
light vale
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Ey anyone know who made Fortigore? Someone just did a game and funnily enough they are the only ones to type out the word in the discord

stuck canopy
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The holy land has been found

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For whoever made Fortigore, I’ve tried it out on a good 3-way conflict and would like to give critique if your open to it.

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Also is there a template for creating your own factions and stuff like that?

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Oh nvm I found it in pins

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Was thinking of making a steampunk faction reminiscent of hellboy’s kroenen style

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You know, without the whole Nazi vibe of course

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Airships and such

lost bough
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check out the drive in the pins

stuck canopy
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Ye found em earlier, thank ye homeslice

stuck canopy
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Ok it is very bare bones and im sure alot of it is unbalanced but i need to get some opinions on House Zeitlos so i can better Nerf, Buff or Tweak certain units.

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i should mention a unit may only have 4 morale at a time. Anyways, thoughts?

flint lily
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Why do you have two thralls? You might want to pick one or the other.

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@stuck canopy

stuck canopy
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Utilising lesser units for their quantity

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Trenchfoots are ur infantrymen, frontlining until they can dig their trenches

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Morserteams are all about covering off allied units from afar with sand-gas to smoke their entry while dropping the occasional explosive, but are absolute garbage at close

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Hmmmm

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Duchess’s replace the cogs seems too powerful I think

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Probably replace it with

Replace the Cogs: Remove all negative tokens and heal 1HP on a transported unit

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Puts them into a sort of support tyrant….and maybe replace super armour with physical or have no armour but increase HP

stuck canopy
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OK! sorry to clutter, but having some tweaking and alot of changes, i have a solid framework to work with

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ive also made a doodle base of the Trenchfoot (I'll try to learn how to do the style once all is complete and add some Egyptian iconography)

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i just need some very blunt or helpful critique if anyone is offering to read through. Oh and ignore Reinforcements soul ability, I’m removing that.

stuck canopy
strong needle
#

Thats pretty sick ngl

lost bough
#

Ye that’s pretty nice art

slow raptor
#

yeah I don't have any mechanicl insight but I love the art :v

stuck canopy
#

Much obliged friends

#

Did some testing, and sand-gas deployment is broken, not because of its effect but it’s ability to deploy anywhere, so I tried testing with only deploying on allied units and it was a pretty balanced matchup

tawdry root
#

hmm okay I should probably actually finish Galvaniza

#

gonna sit down today and wrap up this necro come hell or high water

stuck canopy
#

oooo

#

may i see?

tawdry root
#

oh, sure

#

I got stuck on the necro's SOUL abilities like a month ago and just never got back to it

stuck canopy
#

question

#

so from what im getting on the thrall they get 1 voltage per round on their own?

tawdry root
#

How do you mean?

stuck canopy
#

well

tawdry root
#

All of the faction's units get a Voltage after moving

stuck canopy
#

it says flash is a move

#

is that additional to their normal move?

#

meaning they'd get 2 voltage from it?

tawdry root
#

The next time they MOVE will be Flash; it's a modifier, not an extra

stuck canopy
#

gotcha

tawdry root
#

Like how Free movement is a modifier on movement

stuck canopy
#

fair

#

so far Empolyte is good and balanced i think, having thralls be the ones u wanna keep alive to sue a battery generation is a smart idea

#

tho the Schizmatic is a little broken

#

Teslamelt and the Matyr upgrade specifically

tawdry root
#

Teslamelt I do wanna change the volt trigger on but wasn't sure what to do with it
Martyr, ehh

#

I think it's fine

stuck canopy
#

nah its just the obliteration of terrain, hazards and walls

#

your denying two houses bread and butter

tawdry root
#

I think that's fine, in my book

#

Teslamelter should do a little less of it but being able to go 'fuck you' to Hazards is not a tool anybody else has

stuck canopy
#

that means gargamoxx and deadsouls are at an extreme disadvantage

#

moreso than i think they should be

tawdry root
#

Not necessarily; they have tricks outside of those things

#

I'd rather see how a match up goes before automatically discounting it

stuck canopy
#

that is a fair point

#

now martyr

#

lemme explain why its much

tawdry root
#

1 plus 3 irreducible Splash damage for an upgrade at volt 6 and killing the unit is the kind of big damage that I think justifies itself

stuck canopy
#

Martyr basically gives you Splash Devil Damage

tawdry root
#

Nahh, Devil Damage Obliterates too

stuck canopy
#

its not the obliteration

#

its the fact nobody can do anything about it

#

its irreducable

tawdry root
#

And then it kills the unit and they also have to get to volt 6

#

(Mind you, I don't have a frame of reference for how quickly voltage can be gained in play yet but that's supposed to be a high threshold)

stuck canopy
#

just having an ability that has no counter is what some might call "bullshit"

#

(i mean this in the most respectful way)

tawdry root
#

You could say the same thing about a lot of other ACTs that Just Work

stuck canopy
#

ye but alot of those acts can be reduced or altered

#

i just hope u give it some thought when ur in the tweaking or balancing phase

tawdry root
#

I'm just of the thought that things should be allowed to go a little too hard sometimes

stuck canopy
#

that is true but ya gotta be careful of the players ability to abuse it

tawdry root
#

Martyr might see changes to make it less awkward but i doubt from it being too strong

stuck canopy
tawdry root
#

Perhaps! We shall see

stuck canopy
#

consistent hitter

tawdry root
#

But nothing in the game can reduce 3 damage to 0 anyway, I think

stuck canopy
#

hmmmm

#

its not that

#

its more for the early game when they have no voltage

#

denies weak tokens that might be put on the schizmatic

#

is there a limit to how much zappies they can hold?

tawdry root
#

Nah

#

Just like there's no limit to any other token

#

But using a Voltage trigger means it drops all of your Voltage, so it shouldn't get ridiculous and there's (mostly) no reason to make it ridiculous either

stuck canopy
#

Conduit is a very good support

#

not sure on Voltaic Mist

#

already powerful support as is and having 3 constant weak is just gonna murder any other houses chances of doing damage since almost every unit also inflicts weak

#

Surgent is straight up too powerful

#

Fulmination holy shit

#

and body electric

tawdry root
#

Fulmination is Very Funny

stuck canopy
#

its literally:

#

u can legit kill half the team turn 1

tawdry root
#

It's a lotta Splash I'll grant you that but the second attack is behind voltage 3 and you need to roll to hit for each one

stuck canopy
#

ye but that with body electric

#

even as an upgrade its scary

tawdry root
#

If you use body electric then you likely aren't using the voltage trigger for fulmination as much

tawdry root
stuck canopy
#

both options are nightmares XD

#

and voltage is so easy to gain from what ive noticed

#

might i offer an idea to prevent it from getting out of hand?

tawdry root
#

It's Intended to generally take 1-2 turns before a unit can use bigger and bigger Voltage triggers, unless you're specifically targeting boosting up one guy

#

The rates at which it can be gained is something I can't gauge without testing, frankly

stuck canopy
#

ive already figured out how to have 3 voltage on majority of the team by round 1

tawdry root
#

Yeah, then you burn that using the Abilities and would then need to spend another round of setup to get back to that point

stuck canopy
#

doesnt amtter, would have fried the enemy team by round 2

tawdry root
#

The idea is that it's a lot of power you repeatedly charge up to over the fight

stuck canopy
#

my thought is recieving damage removes 1 voltage from the target

#

making voltage a momentum sort of system

tawdry root
#

It's an Idea but I'll again wait to see testing beforehand

stuck canopy
#

making Electric Maidens Faraday gown become a snowball unit

#

once she's peaked u better run :3

#

honestly i like your house homie

#

cant wait to zap some homies when you have perfected everything ā¤ļø

#

might i ask a favour?

tawdry root
#

Sure

#

And I'm glad you like it!

stuck canopy
#

mind being as brutal for with my homebrew? i just finished the second iteration of balancing

tawdry root
#

I can look at it, sure

tawdry root
#

Trenchfoot:

I like it, a good 'build up the frontline' type of Thrall
Ration The Fallen's action cost feels too much for what it does, and Trench Shotgun feels too specific. Both upgrades are, regardless, way too weak compared to Booby-Trapped.
Moserteam:
Same deal, I like em.
Kathunk is fun but the Obliterate is real mean. Feels like the Trench should be an easier effect, too, especially if it stays at -1D.
From The Grave feels like a weird upgrade for a unit that is very slow and very long-ranged.
Barghest:
Rust Rain is real nasty; 2+ damage whacks are common for Scions, but still worth noting.
Hunker Down isn't Bad, but presuming the cover is just for you it feels a little like I wouldn't really bother to ever do this, and if it's for allies then it feels like it cops too hard from CARCASS's Enforcer.
Ironman, as written, also gives Morale to foes.
Staubbetruger:
Does Mirage mean its MOVE can be split before and after an ACT?
Does From High Command still give you the extra morale?
Duchess:
fascinating. The idea is fun but really really encourages Thrall nonsense more than anything else, which I'm not sure about.
Rust Baron:
Not sure about At The Helm. It encourages almost always taking a Tyrant unless you have the trait that just replaces this one, and also putting your Necro inside the Duchess makes the already bulky Necro, equivalent to Operator, fuckin hard to kill

#

@stuck canopy

#

not gonna dig too hard into the soul and act upgrades

#

A faction having two Thralls to choose from is something I would kinda raise my eyebrows at and maybe Moserteams would be better served as a Hunter (probably could lower their damage otherwise though)

#

But I think this works

#

Don't feel the need to reply to all this either, I'm just pointing stuff out that you can use or ignore at your leisure

stuck canopy
#

for the trenchfoot i wanna encourage different playstyles, Trench shotgun acts similiar to warhead cleave and is about doing maximum amount of damage, while Ration the fallen is all about slowly building up ur strength so u can snowball later

#

booby trap is for the cheeky cunts who prefer to roadblock and section off

tawdry root
#

Ration The Fallen does technically work as that but it's a whole action spent for one token

#

lot of lost momentum there

#

Trench Shotgun felt like it demands too specific positioning for an attack that Already wants very specific positioning

stuck canopy
#

trench shotgun is essentially a range increase aswell

#

positioning is this groups focus

#

their playstyle is mobilsation and trench warfare

#

plus a chance to ignore damage

#

good range option for cutting down thralls that get mouthy

#

but ig et what u mean for ration the fallen

#

thing is i dont wanna make it too powerful

tawdry root
#

I'd look at the similar upgrade the Carcass Gunwights have

stuck canopy
#

ooooo

#

true gunwight is similiar

#

muuuuch better

#

momentum maintained

tawdry root
#

hell yeah

#

the big trick with maleghast is that it's a game very much built to keep the ball rolling no matter what

#

you miss an attack, you still deal damage

#

most ACTs are deterministic

#

that kinda thing

stuck canopy
#

fair

tawdry root
#

any given ACT should still be letting a unit advance its gamestate or setup or whatever

stuck canopy
#

in terms of the Kathunk! i want it to be high risk and high reward, requiring you to use ur other units to make its job easier

#

also keep in mind, Booby trap cant be applied to Moserteam trenches made with kathunk!

#

and the obliterate is to counter how support based they are

tawdry root
#

they still deal 2 damage though

stuck canopy
#

like getting a hit with a -D is hard shit :3

stuck canopy
#

getting close to these fuckers usually means they arent gonna survive

#

basically they are a support crutch

#

so half the time kathunk isnt worth it

#

when u can use sand-gas blanket to cover ur allies

#

ur assessment for from the grave is right

#

its very counter to their playstyle, but thats what is so good about it

#

thralls are weak

#

they will die

#

this allows them to do a hail mary in their final moments

tawdry root
#

I would personally make it 'you can use kathunk as a melee attack and then die' as a last ditch fuck off move if somebody jumps your backline

stuck canopy
#

hmmmm

#

thats not a bad idea

#

quite like it

tawdry root
#

Giving Thralls a 'kill me, you won't' ability is always funny in my book

stuck canopy
#

in terms of Barghest, they are the crowbars to your army, the backbone as it were. The Hunker down cover is for allies directly behind the Barghest.

#

like the trench foot i wanna encourage strategy choices

#

gas thrusters if for the all in strategist ( and a personal fuck you to Gargamoxx players)

#

ironman is defence above all else

#

and bunker buster is "get off my fuckin porch"

#

Straubtruger is all about the saboteur lifestyle

#

yes they can move before AND after an act

#

allows them to be quite a nuisance with hit and run tactics

#

Yes From high command still proccs

#

reworded it because it wasnt clear

#

while the duchess

#

this took me a while to put a handle on it cuz i liked the idea of it

#

The duchess by itself usually acts as a portable headquarters

#

no armour so easy to chip away

#

and having units inside it just makes it an even larger target

#

its why it only has 1 attack

#

a Support tyrant

#

its hp might need a small nerf tho

#

ill change it to 6

#

@tawdry root

#

"A faction having two Thralls to choose from is something I would kinda raise my eyebrows at and maybe Moserteams would be better served as a Hunter (probably could lower their damage otherwise though)"

#

i gave this thought when i was making them

#

but i wanted them to be a numbers game

#

the Abhorrers reversed in that instead of an extra non-thrall unit

#

u get an extra thrall choice

stuck canopy
#

oh and @ivory bane

#

i vs'd ur forest undead peeps

#

and if ur ok with criticism

#

Corpsefly: Sap Strength is scary

#

maybe its because they can activate the round they are made

#

but wildcaller just sending in tons of corpse flies for easy damage

#

got a little salty after that cuz when i destroyed 1 corpsefly another just activates immediatly and attacks again

#

and since they activate that round its hard to prep for it

#

meanwhile u can feed the wildcaller with vitality no problem and keep making endless amounts

#

thats my crit

#

but im sure u only heard big baby noises pain

ivory bane
#

Thats why wildcallers are target prio number 1

#

just like say antipriests

stuck canopy
#

ye but they are usually way in the back and getting through them is near impossible

#

just so much flies

ivory bane
#

this didnt come up much in our test games since a wild caller either died too early, or the flies were negligible, so i personally mainly played around them as a source of fuel for other abilities.

#

but yes, flystack is real

#

i just say that it is counterable because ive seen people do it xd

stuck canopy
#

the splash is what kills me

stuck canopy
ivory bane
#

if they are summons

stuck canopy
#

i was deadsouls

stuck canopy
#

constant splashing as soon as they are spawned

#

like a windup toy

ivory bane
#

How did they put a vit token on a fly?

#

Its been some time but i dont remember ways to put vitality on others in anybody except for the fly

#

fly is not a swarmling so its only source of vit is an action spent on attacking

stuck canopy
#

extract from earth

ivory bane
#

Ohhhh

#

No?

#

Extract from earth is an upgrade to feed the soil

stuck canopy
#

ye

ivory bane
#

taking feed the soil action obliterates the fly

stuck canopy
#

:v

ivory bane
stuck canopy
#

i think they mightve forgotten that part

#

my apologies

ivory bane
#

flies accumulate vitality easily, but are pretty fragile even with it, so the idea of this action allows the fly to not waste vitality, since the factions gimmick is like

#

muliganning hp i guess

stuck canopy
#

hmmm so corpseflies are prioirty one

ivory bane
#

wildcallers, i would say

stuck canopy
#

still hard to deal with cuz sap strength is just automatic hit

ivory bane
#

it depends on the build

ivory bane
stuck canopy
#

it might just be my bad luck

ivory bane
tawdry root
#

oh, bullfrawg, if you want to test something I made that's actually done, check out rickertock
which is both in ye big homebrew folder and on the TTS (thanks eule)

stuck canopy
#

might be because deadsouls isnt a good matchup

#

i was building my fortress in that game :3

ivory bane
#

Didnt test against deadsouls sadly

stuck canopy
#

no worries

#

still loved palying deadsouls anyways

#

pacifies the gorebabies

stuck canopy
ivory bane
#

discount goregrinders

2 gnatknights and lance of mocking decay

#

really funny

lost bough
#

Woah homebrew talk

ivory bane
stuck canopy
stuck canopy
tawdry root
#

Yeah, haunted witch scarecrows that turn into thralls on death

ivory bane
#

i still need to update the archive for umbral, but ever since i finished my finals i got into cyberpunk 2077 and get out of it only to make some tea

stuck canopy
tawdry root
tawdry root
stuck canopy
ivory bane
tawdry root
#

I haven't actually updated Rickertock at all

#

Since as far as I know nobody has tested it

#

If somethin does change I'll let you know

ivory bane
#

covens key mechanic is overgrowth, which is integrated into corpses. if you hover a corpse and place 2 or 3, you will switch its states - coven mechanics

#

its another necrodruid house, but if wylderot is more about insects and animals, this one is more plant based

#

no art tho :<

stuck canopy
#

Leshy's are always cool

tawdry root
#

Rickertock's gimmick is eating allies to fuel powerful ACTs with Harvest

#

And turning into thralls when killed for the first time

stuck canopy
#

NOW I REMEMBER

#

i vs'd one of rickertock

tawdry root
#

Oh! How'd it go?

stuck canopy
#

i mean this with utter and complete respect

#

Ghoulcore is broken

tawdry root
#

How so?

stuck canopy
#

absurdly so

#

u practically have 5 additional thralls

tawdry root
#

Mhm
The thralls themselves aren't especially hot stuff, but yes

stuck canopy
#

2 hp 5+ DF thrall with MV 4

#

with splash curse +debuff and Pins and needles

#

bastards are hard to kill

tawdry root
#

The debuff does murk the thrall but making them squishier is a fair idea
What were you playing?

stuck canopy
#

i was playing Carcass and a friend was playing abhorrers while the third was rickertock

tawdry root
#

Innnterestin

stuck canopy
#

the whole ghoulcore just kinda made it impossible

tawdry root
#

Hmmm
Making Soultickers less good is fair but I also don't want to devalue them so hard that you wouldn't take them alone in a build at all...

stuck canopy
#

reccomendations:

#

nerf movement down to 3, and nerf DF to 3+

tawdry root
#

fair call yeah

stuck canopy
#

and ghoulcore only makes 1 HP variants

tawdry root
#

Hmmm
You know what, that does actually work

stuck canopy
#

i would go one step further

#

they can only use Ghoulic Overclock if they are spawned by ghoulcore

#

turns them into suicide bombers

tawdry root
#

Mmm, maybe
But good to hear that it was too strong tbh, I was worried that the cannibal economy of Harvest would make the faction too anemic

#

Though probably will need more testin

#

How often Did the player use Harvest stuff? What was the build?

stuck canopy
#

it says u have to kill an adjacent unit meaning you had to do it during the round

tawdry root
#

Right; it's part of the ACT

#

To do the ACT you murk a guy next to you

stuck canopy
#

does the unit merc them or is it as long as its dead

stuck canopy
tawdry root
#

The unit proccing Harvest is killing the ally during the ACT

stuck canopy
#

devouring form was way too much tho

stuck canopy
#

mighta been easier to understand with "while adjacent to a corpse gain harvest and discard the corpse"

#

or something like that

#

less technical and momentum dont cease

tawdry root
#

That's just Spare Parts

stuck canopy
#

as a player i like when everything simplified

tawdry root
#

But yes the idea is that you are straight up killing an adjacent ally to use a Harvest ability

stuck canopy
#

alternativly, maybe "attacking a target adjacent to a corpse procc harvest"

#

it allows u to procc harvest more constantly

tawdry root
#

Changing how Harvest triggers mixes up the entire idea of the faction, I'm afraid
I can word it more clearly, but

stuck canopy
#

and the idea of scarecrows hanging around corpse is creepy :3

tawdry root
#

The concept of Harvest is that the scarecrows are shredding each other to fuel doing big stuff with the scraps

stuck canopy
#

u can get confused easily with it

tawdry root
#

Mmm. I'll make Soultickers (and thus by extension Ghoulcore) weaker and try to figure out how to make Harvest's wording more clear

stuck canopy
#

how it procc is my advice

#

maybe they need to end their move on the corpse or something

#

i dunno

#

i do like the theme

#

gives me Fiddlesticks vibes

tawdry root
#

lmao yeah
Fiddles and MTG's scarecrows are the big reference points

stuck canopy
#

if u ever do rehaul having a sort of mark (similiar to doom) which proccs one use of ahrvest

#

or if u jsut wanna slightly change it

#

maybe having a unit slain whether it be yours or your enemies killed by one of ur units gives a harvest token

#

translation:

#

one of ur unit dies: recieve harvest token

#

one of ur units kills another unit: gain a token

#

kicker is

#

slaying ur own unit with another allied unit:

#

2 tokens

tawdry root
#

Hmm hmm. I'll get some more testing and see if the current idea just isn't gonna work

#

But if it doesn't, we'll see

stuck canopy
#

im just an idea-man >:3

#

but rewarding shredding ur own units is super cool

#

and it makes more sense of the ghoulcore (with the mentioend changes ofcourse)

tawdry root
#

Yeah, the idea is that you kill your own guys but you still have A Guy after killing them (and then you can kill that one too. as a treat)

stuck canopy
#

"as a treat"

#

same feeling as having a sneaky chocolate

tawdry root
#

sacrificial double-dipping

#

there's a reason soultickers get Last Shriek as an upgrade!

stuck canopy
#

one thing

#

ghoulcore thralls cannot gain a soul

#

that was the other broken bit

tawdry root
#

Correct, yes

#

You only get a Soul the first time something dies

stuck canopy
#

ye we made sure t cut any misunderstanding cuz it was clear in the form

#

since they arent the same unit

#

so if the document is taken at face value, theres nothing stopping ur from getting a 2 soul

#

so maybe sneak it in to the ghoulcore meaning

tawdry root
#

I thought it was tbh

stuck canopy
#

lemem doublecheck

#

i been wrong before

tawdry root
#

Nah, you're right, it's not explicit where it should be

#

as in, it's correct RAW (units don't give a second Soul for dying again, which soultickers count as)

#

but easy to misinterpret

#

if your opponent was doubledipping soul no wonder it was horrifying

stuck canopy
#

thing is

#

that wasnt the horrifying part

#

we made a house rule the second we saw rickertock

#

so she didnt get to doubledip thank god

tawdry root
#

o7

#

Yeah that's not intended

stuck canopy
#

also need a personal opinion

#

Barghests are gonna be diesalpunk mechs and was wondering what type i should do

#

ive got 3 base references

tawdry root
#

If you're drawing from WW1 aesthetical shit...

#

could cop a vibe from the Gutterman in Ultrakill

#

also Bioshock's Big Daddies, in the same vein

stuck canopy
stuck canopy
#

Their tyrant is a literal zeppelin 🤌

tawdry root
#

Fair nuff!

#

Galvaniza is a bunch of tesla coil ghoul freak cultists

#

And Rickertock is, well, haunted junk scarecrows

stuck canopy
#

Oh wait I also have the duchess reference

#

But more ballon than steel

tawdry root
#

the Electric Maiden is a person encased in a hovering iron maiden-equse shell

#

ampolytes are robed little LEDheaded ghouls, Schismatics are engineer-cultists in welder masks and a huge battery built into their back, Conduits are hooded mechanicus looking buggers with inbuilt speakers, and Surgents are fried hovering corpses with a generator in their chest and shackled limbs

stuck canopy
#

Mechanicus, gotcha XD

tawdry root
#

Conduits lean into it the most, everybody else is more scrappy than that

tawdry root
#

yeah lmao

stuck canopy
#

time to doodle big boi

stuck canopy
#

how broken would it be for a scion to be 2x2?

lost bough
#

Very

#

Also really hard to design maps in account for

#

Since people could be running 3 2x2 Units

tawdry root
#

4 actually if you still have a tyrant

lost bough
#

Yeah

tawdry root
#

I wouldn't do it

stuck canopy
#

Barghest unit placeholder

tawdry root
#

big guy

stuck canopy
#

not sure on the visible pilot but ah well

stuck canopy
#

they are the papabears of trenchfoots

#

Barghest life

undone sorrel
stuck canopy
#

Staubtruber placeholder doodle done

ivory bane
#

I love it....... 😮

#

Why placeholder tho? Seems pretty good to me, even if needs some shading

stuck canopy
#

because when i have time to copy the art style i can redo it and give it some love

#

i just do these on my lil coffee breaks

#

tho i might want ur opinion

#

@ivory bane

#

should the necromancer (Baron) be a waifu or a husbando?

ivory bane
#

Tough choice

#

I think a husbando might be clichƩ for the aesthetic youve chosen

#

Thinking gunther from scythe and such

#

Id personally go with an andro design but uhhhh thats because i always do that lmao

stuck canopy
#

hmmm

#

maybe

#

and if worse comes to worse i can just make two versions like u did with mosquito squad

#

will give the male one the ciaphas cain look

ivory bane
#

Alfabusa ciaphas look or? :p

stuck canopy
#

U know it

ivory bane
#

Mhm!

stuck canopy
#

Thinking the female is more aristocratic and strategic with a nice revolver

ivory bane
#

A revolver shot could be a fun 1 soul ability šŸ¤”

ivory bane
#

People in my experience dont seem to like playing factions with no fancy tokens

#

I am kinda proud that i made one of the first homebrew factions that had full art to them o7

I think archive was actually the first
I should ask the creator tbh

stuck canopy
stuck canopy
#

the first soul ability is telling a sniper somewhere to take a shot if someone moves

ivory bane
tawdry root
#

Figuring out Soul ACTs for Galvaniza really is kicking my ass

#

I've beaten Voltage and Extolling as a mechanic to do stuff with to death, so these are mostly just gonna be thematic things

#

But I'm absolutely dry on more thematic things to do with lightning, cyborgs and cult fervor :P

stuck canopy
#

galvanzina is pretty broken right now

tawdry root
#

Most of the balance stuff brought up I'm ruling as 'can't know until actually tested'

#

And there's no testin till the necro is done

stuck canopy
ivory bane
#

To my knowledge at least, yes

tawdry root
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I might be able to contest that claim with rickertock but it's hard to say

ivory bane
#

I think as far as people around me are aware, archive was the first ever, wylderot was the second, then its messy

flint lily
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I should show all my temp art here

ivory bane
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Sure!

flint lily
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I will need to get home because I only have the necromancer

ivory bane
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I like the design :3

flint lily
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They are Bloodborn + Ultrakill + the mechanicus combined.

ivory bane
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@stuck canopy i want to diversify wildcallers portfolio by giving them more function than just fly spam, think this will help?

stuck canopy
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What was the original?

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Need to compare functionality

ivory bane
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The logic here is to shift focus from children of the swarm

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One way to completely kill flyballing imo would be to remove the swarmling trait, but i dont think its that strong of a strategy universally

stuck canopy
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Hmmmmmm thing is it makes to wild-caller ignore it’s roll as a freak

tawdry root
#

I don't know if giving it a new offensive tool is quite the answer that's true

stuck canopy
#

Ye

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You have practically made the wild-caller even more powerful and also have made it ignore the role of a support which all freaks are

ivory bane
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True, but I am unsure on what the third ability should be

stuck canopy
#

Hmmmmm

ivory bane
#

It has a summon and a debuff. A simple give-token buff could fit, but I think it will offset the economy too much

#

Adverse terrain generation?

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As base

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And damage as upgrade

stuck canopy
#

Adverse terrain generation feels like ur plugging weaknesses

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In my biased opinion it would make wild-caller extremely hard to get to

ivory bane
#

Hmmm, true

stuck canopy
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If ur looking for a new tool

#

Perhaps ā€œFeast Swamā€ might be good

ivory bane
#

The problem is that the ability needs to be useful, so I am looking at the aspects the faction lacks currently, so you could shift focus from its role as a summoner

stuck canopy
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Feast Swarm: basically an ability that allows you to repurpose your corspeflies into something more supportive

ivory bane
#

Hmm?

stuck canopy
#

While I understand u wanna diversify, freaks usually have 2 abilities that are focused on their gimmick and one that is more or less an alternative option for their gimmick

ivory bane
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Freaks actually have 3

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Horrors and Hunters have 2

stuck canopy
ivory bane
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Oh, yea, i misread that

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Mhm

stuck canopy
#

What u need is something to repurpose corpseflies

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Convert them into tokens or an effect for teammates or something else

ivory bane
#

Maybe some more "obliterate ally" but this time for a buff of sorts? šŸ¤”

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This way all 3 "forest" units get some sort of "sacrifice ally" mechanic

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feels thematically appropriate

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Potentially broken, but since we are brainstorming
Obliterate ally to gain a soul? šŸ¤”

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Since the faction struggles with souls even more than abhorrers

stuck canopy
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Mmmmnah, it’s definitely gotta be something else

ivory bane
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Okie

stuck canopy
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Straight up receiving souls without death is always broken

#

Does wylderot suffer from covering ground?

ivory bane
stuck canopy
ivory bane
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That is true

stuck canopy
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Which u wanted to avoid

ivory bane
#

mhm....

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I am sorry, I rarely bring an idea I need help with that is so early in dev

ivory bane
stuck canopy
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Getting up close

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Like the gnat knights

ivory bane
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Does wylderot suffer when you get up close, or does it struggle with getting up close?

stuck canopy
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The second

ivory bane
#

Its a mixed answer on both

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Gnat knights, flies and mothman easily gets up close and often want to be up close, while wildcaller and hunter kinda struggle with it majorly

stuck canopy
#

Hmmmmm

#

This may be broken but maybe

ivory bane
#

actually, speaking roughly, as they are now
Gnats need to be upclose
WIldcaller and bloodtrail need to be as far as possible
Mothman and flies are ambivalent and have different uses up close and far

stuck canopy
#

An ability that converts a corpsefly within a certain range to become a hazard?

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Like create swarm nest or something

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Ur still spamming corspeflies but ur repurposing them

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Or just adverse terrain maybe

ivory bane
#

I think thats nice, but I think a single hazard is a bit too weak for the cost that is potential a potential 2 hp difference

stuck canopy
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True

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Ngl u dug ur self into a hole with this unit but we shall try to dig it out

ivory bane
#

It all comes down to math, kinda
A fly is either +1 hp to your calculation, or -0 (you pay 1 to create it, but it has 0, so net 0), but then it attacks and deals 1 damage, tipping hp scale 1 into your favor

ivory bane
#

If you think it actually needs a nerf, then making the fly activate only on next round would be fine

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But this kinda blines it into the strategy of eating flies up for abilities, while I think using them offensively should still be a valid option

stuck canopy
#

Personally ye, but that’s just my biased opinion built on corpsefly ptsd pain

ivory bane
stuck canopy
#

Still the straight up activation on spawn coupled with mourning, ooof

ivory bane
#

Even if it wasnt getting obliterated on using that action, the fly would not have vitality anyway

#

the upgrade is just like

#

"gain 1 vitality, then resolve the effect"

#

but the effect in question is

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"give all your tokens to a target in range"

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which includes the vit you just got

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its meant to be a buff for converting summoned flies into vitality, since this way they can do so turn 1

stuck canopy
#

What about buffing adjacent units with speed tokens

ivory bane
#

Oh yea theres no speed in this faction at all

stuck canopy
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Like swarm-walk or something

ivory bane
#

I wanted to avoid it tho, since they already have pretty mobile units

stuck canopy
#

Hmmmmm

#

No speed, gotcha

#

Strength is a no-go because u can just make corpseflies that much more powerful

#

Neither is vitality

ivory bane
stuck canopy
#

Rot the earth is too powerful but song of decay is decent

ivory bane
#

Rot the earth allows to extract vitality off the fly before it gets killed

tawdry root
#

I think it works personally

ivory bane
#

just in case

stuck canopy
#

What’s feed the soil do again?

ivory bane
#

the idea is that corpseflies can stock up on vitality and then poof out of existence and give vit to somebody more useful

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The problem is that I actually never ever ended up using it

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Since the flies never manage to live long enough to actually stock up

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This would provide some indirect use to it

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should sap strength be an on hit....

stuck canopy
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Hmmmm that actually makes sense

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U turn corpseflies into Uber eats

ivory bane
#

oh yeah just in case
wylderot was sitting on exact 50/50 in terms on win/loss rate

#

2 wins, 1 draw, 2 losses

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Then I nerfed it heavily

stuck canopy
ivory bane
#

Removed armor off flies and gnat knights (flies had physical armor!)

#

Now last time somebody reached out to me about the faction, they told me they lost every single game xd

#

but i genuinely think it was just a skill issue since they misread how the gnat knight works

ivory bane
ivory bane
#

Especially since flies gaining vit is now not a guaranteed effect

stuck canopy
#

Ye

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Sap strength will still get graze so still good

#

1 damage guarenteed

ivory bane
#

mhm

#

But now you NEED to actually hit to use the bloodprice

stuck canopy
#

Ye

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You’ve managed to give corpseflies an additional function rather than flies go boom

#

I like

ivory bane
#

@stuck canopy
how clear is this? replaced "no friendly fire" upgrade for sap strength with miyasis too

stuck canopy
#

Honestly with all the changes and having sap strength be melee attack

#

I think it’s justified having their defence be 3+

ivory bane
#

Sure
Is miyasis fine?

stuck canopy
#

That’s perfect

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Remember to add the attack tag

ivory bane
#

I think ill keep it at 2+, but if you ever want to test it with 3+, let me know how it goes

stuck canopy
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Sure, sent the changes to my wylderot fren

ivory bane
#

ill upload the update today, i just want to get an answer from the archive creator on whether or not they want any links included in the update

stuck canopy
#

Question

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If I finish the placeholder doodles, think I might be able to squeeze in Zeitlos?

#

It’s practically playable

ivory bane
#

On the tts?

stuck canopy
#

Ye

ivory bane
#

You dont even have to finish them, i have generic placeholders too

stuck canopy
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Or should I have the art completely done first?

#

Oh

ivory bane
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I can just add whatever art you already did and have the missing ones be supplemented with generic placeholders

stuck canopy
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Actually I’ll hold off

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I like having everything done and clean

ivory bane
#

example given

stuck canopy
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New house with spiffy tokens right outta the box

ivory bane
#

If you want anything like token art, hit me up

stuck canopy
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Nah I got that covered XD

#

But thanks for the offer

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Just gotta follow the style of the other tokens

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Their colour is definitely gonna be sand yellow

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Maybe with black bases tho

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But that’s for when it’s done

ivory bane
stuck canopy
#

All I have left is placeholder doodle for morserteam, baron, trench tiles and sand-gas tokens

ivory bane
#

But the white and black+accents makes them fit fine even despite the abstractness

stuck canopy
ivory bane
#

mhm, i get it

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i am just saying while my placeholders look like this xd

stuck canopy
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Ooooh

ivory bane
#

Oh, btw, did anyone here play with sellswords or nah?

stuck canopy
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The one with gnomes?

ivory bane
#

sellsword rules are made by the creator of the archive faction, i just felt inspired and made mercs of my own to go along with it when i decided to add it to the tts

#

so yea the gnomes

stuck canopy
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Opened up and there were only red and blue caps

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Are they their own faction or a supplement?

ivory bane
#

this page explains it

stuck canopy
#

Ok so they are supplement units

ivory bane
#

mhm

stuck canopy
#

Nah never played, only skimmed