#MALEGHAST HOMEBREW

1 messages · Page 4 of 1

ivory bane
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Ehhhhhhhhhhh

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I am really unsure it sounds fun to deal with

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Having the entirety of the goregrinder roster be hit on 2+is kinda comical

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Repel i assume you want to almost exclusively see on allies but theres not really any defense that makes it look good to me

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I assume you go with either 3+ or 4+ on your units

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With repel that would be up to 4+ or 5+

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If its up to 4+, it feels slightly overcomplicated i guess and might not feel as impactful. I think its fine tho.

If its 5+, its broken.

stark lance
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Maybe changing the removal condition would be better. Then it only applies to specific conditions. Like what if they were removed when you moved. Then you want to set it up on a specific unit and act on it immidately. Or one that has already acted this round

kind fox
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Ty

ivory bane
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So, did anybody here try out any homebrew houses made by other people?

kind fox
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Ive yet to myself

supple venture
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me neither

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still have yet to finish either of mine

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maybe i'll work on sanctuary tonight

viscid marsh
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Given that most of their damage is instances of 1 and they don't have many sources of Strength (at least at Spite) but a lot of Vulnerable spread, most of their damage gets soaked by all of Abhorrers Vitality and then they get the snot beaten out of them in return.

viscid marsh
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Quick question regarding the Archive SysOp's Monoblade ACT upgrade:
MONOBLADE: Attack, Melee. On hit: 1 damage, attack again. Synchronized: ignoring armor.
If I attack, hit, then attack and hit again, do I repeat that chain? Does that continue until I miss?

peak zodiac
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Tarasque and Herald for House Scortifiore. All that’s left is the necro 😓

sharp osprey
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Oh my goodness look at them

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That’s impeccable, those would fit right in with the mainline tokens

dark current
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I love those, great work!

peak zodiac
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Thank you!

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I'm having a lot of fun with the half-tones

peak zodiac
ivory bane
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@peak zodiac On that note, were there any mechanical updates or just art so far?

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images ported in
adjusted their position a bit so they fit nicely and not float xd

peak zodiac
peak zodiac
ivory bane
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i have no idea how much it costs in money, but in hryvnias its 279
so 8 dollars

peak zodiac
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That's a good deal

eager dove
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tts goes on sale more than anything else

lost bough
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im afraid im getting silly with it again ✊ 😔

tawdry root
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dance dance dance till you're dead

lost bough
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yeye.

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if yall having trouble understanding, basically these guys are fft mimes

digital aspen
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@ivory bane
Had three games with Archive today, thoughts are:

  • It's very hard to use drones effectively except as signal relays for Synchronize
  • It's very easy to stay in a ball and bounce Synchronize between powerful units, maybe reducing synchronize to adjacency at end of turn would make drones and other synchronize effects more powerful
  • Would buff the Lightning Claw effect chance since the Drone attack is very weak as is
  • Would increase the SOUL cost of System Interrupt
forest basalt
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It might be worth giving the thrall trait to the Synchronize mechanic itself and reworking the drone a bit, from my 1 game of playing

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Also the tyrant seems like it doesn't have a good way to get through walls rn

digital aspen
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Letting "Unmake" destroy all adjacent walls when synchronized might be good

digital aspen
# ivory bane Wdym by that?

I think it means giving the Drone an ability that lets it synchronize itself or a nearby ally, even if it doesn't already have Synchronize

forest basalt
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I was thinking making Synchronize just hop to the nearest unit when it dies or something, idk if that would ruin the strategy/counterplay but it seemed like if I managed to kill the synced unit, unless the Sysop was yet to activate or she had soul it was really hard to recover the round

digital aspen
forest basalt
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Ah ok

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Disregard then

tawdry root
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finally wrapped this gal up
now for the necro.....

supple venture
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you're a workhorse

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how do you put out shit like this so fast

tawdry root
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insanity

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this goes a lot faster than Lancer licenses do I'll give it that

supple venture
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one of these days i'll get back to work

barren bluff
hollow wave
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cannot believe how active this place is already

tawdry root
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Tis that new game goldrush

floral cargo
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Started working on the Butchery Engine

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Goregrinders get a giant monster robot

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It does funny stuff like berserk token dispensing at very long ranges

floral cargo
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Anyone got funny butchery engine abilities

marble cypress
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Maybe forced targeting?

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It's so scary that you can't shoot at adjacent units

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Though that is very strong

tawdry root
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needs a melee attack that just fucking obliterates something

marble cypress
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So maybe a 1/round taunt

tawdry root
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it's the butcher engine

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also I'm still haunted by thoughts of making a house themed around music somehow
so that I can have thralls called Deadbeats

tawdry root
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hmm.

kind fox
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Is the butchery engine a unit or like a map concept?

tawdry root
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I believe Fluffy is doing like
special NPC bossfight setups for each faction

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So it would indeed be a unit

kind fox
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Oh gotcha

floral cargo
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Yeah its a archenemy type deal

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2 vs 1

floral cargo
forest basalt
floral cargo
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I am making One higher being for each faction and then one for each of my homebrew factions

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(Because we all deserve to be self indulgent and selfish sometimes)

tawdry root
# tawdry root also I'm still haunted by thoughts of making a house themed around music somehow...
COLDGRAVERS

Every final full moon of the cycle, Coldgravers gather in raucous celebration, music, and battle so that their patron, the Last Breath, may hear them from beyond the Veil. The loudest chosen are stretched thin across the border between life and void, bodies turned ethereal as they are gifted the power to manipulate souls with no forms. Coldgraver necromancers are partygoers, musicians, and composers joined by hosts of specters and wraiths who gladly rehearse their rhythmic brand of battle on everything and everybody, always in preparation for their final performance.

Soundtrack:
Danny Baranowsky - Portabellohead
CRX - Broken Bones
Chris Christodoulu - Reaped By Death
floral cargo
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Ooooooooo

forest basalt
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Chris Christodoulou W

tawdry root
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never not goes hard

floral cargo
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Gonna work on The Expelled some more when I get home

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Wanna make a trinity

floral cargo
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Thinking about potential third factions to add to hit that sweet sweet rule of 3

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My only idea for a 3rd faction I have is kinda a meme/super out there so I’m not sure I wanna pursue it

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Thinking about a suggestion I got a while ago for decentralized necromancer

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But that might be a “you’ve highed your last concept Fluffy” situation

floral cargo
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The necromancer is a Server/Obelisk(Giga wall that isn’t a unit) which relies on a horde of possessed robots

peak zodiac
supple venture
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i'm only doing two homebrew

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one black background one white background

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one with three unique tags and one with two

lost bough
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made an updated version of the template

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now has all 5 tables for units and 1 for necros

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its in the drive

dense trail
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oh i also made a template like, a week ago hold on gfdkjnghjf

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but the docx can be opened in any program

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its a little dirty because i started using v1 to write, and then realized the issues with the template and modified it after id already written some stuff down aack

digital aspen
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@ivory bane 4th game with Archive played

  • System Interrupt need either a big soul cost boost, or needs a different effect
  • Drones really need a buff
  • Eliminators could use a slight nerf, maybe 1 less HP? Also, I've never been tempted to take Mirror Skin when the other 2 upgrades are so powerful
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something I could see for System Interrupt is choosing which of your opponent's units goes next

ivory bane
digital aspen
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👀 looking at it right now

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the changes look good, though I still think the Drone's Ferrous Claw and Lightning Claw could both use a buff, while the eliminator could still use use a slight nerf, and System Interrupt is still way too powerful

ivory bane
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correct

kind fox
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Never played with it but I think I'd enjoy some coq

ivory bane
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Its a fun game. It is kinda hillarious how long it can be and how it can end

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Let me go and update the archive on the table

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Any updates for the coven/scortifiore?

digital aspen
ivory bane
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I remember fixing the penitents weeks ago

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Oops

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Give me 20 mins to launch tabletop sim again

kind fox
dense trail
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first testrun of the full Apöstexx list
no art yet, and havent played them yet. i tried to keep it pretty balanced by eye but like
no idea gfkdjgnjdf hopefully its not horribly broken. i want to get a good grade in first drafts aack

haughty ocean
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What's the range on the Dredge's submit?

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I like the idea of giving yourself negative tokens and them flipping them to positive ones, very unique

dense trail
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the intent was range 2. thanks for catching that aack

dense trail
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and even then, a lot of effects still grant negative tokens, so even if you set it up and get all positive tokens, it wont last too long

quartz rivet
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Ok, so I need help trying to balance summoning a tyrant, I made it take 6 soul and I made the tyrant summoned try and kill the nearest unit except for necromancers of either side, any other tips

lost bough
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It should probably also not give soul when killed

ivory bane
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its a 6 soul ability, i dont think a tyrant dying and giving 1 soul back is that relevant xd

quartz rivet
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i also decided you can only do so round 4+

ivory bane
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i need someone whose better than me at doing pdfs to help style the pages like they are styled in the original book
maybe one day lmao

lost bough
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I thought I saw someone doing that a while back

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Unfortunately it’s god awful trying to search for forum posts

dense trail
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i used the libreoffice file. no idea how itll look in other programs sfevcjh

haughty ocean
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The urge to at least finish the basic units for Amperia before going to bed :')

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Also I'm thinking about changing their name but I'm not totally sure

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They could sound more metal-y

supple venture
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they electric themed?

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amprax sounds vaguely like anthrax which is a thrash metal band, and i think adding an x to the end of anything makes it sound more metal

tawdry root
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this is true

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I'm proud of Galvaniza for my electric faction

supple venture
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galvaniza is a great name

haughty ocean
supple venture
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i'm just bad at coming up with name names for things

haughty ocean
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same

tawdry root
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Names are hard!

supple venture
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i can do portmanteaus like neuromongers or just name things like an organization like silent sanctuary

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but making shit up?

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im bad at that

haughty ocean
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Anyways here is the first draft

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I still have to do the Necromancer stuff

supple venture
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maybe over this thanksgiving break i can finally work on the sanctuary now that i have their base mechanics done

haughty ocean
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But it's getting late to start coming up with 14 abilities now

supple venture
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albeit really kind of boring mechanics

haughty ocean
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Mechanics don't need to be flashy to be fun to play

supple venture
tawdry root
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Yeah I'm stumped for Galvaniza's necro too

supple venture
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it just doesn't mean anything until later down is all

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it's two "wait until the units" traits

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but it works for what they do

supple venture
tawdry root
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All the units

supple venture
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anything for the necro?

tawdry root
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Nah, nothin

supple venture
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hm

tawdry root
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Just not sure where to start with traits

supple venture
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that's fair

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traits were the easy part for neuromongers but thats just because there was a lot of mutability with the core trait

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soul abilities

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was the pain in the ass

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and actions too

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just figuring out what ideas were too powerful to be regular but then on what end of the sliding scale of power they ended up

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i still feel like the 6 soul for them is just downright bad in most matchups but igorri

tawdry root
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I still need to nail down what role the necro serves in the roster I s'pose

supple venture
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but i believe in you especially with how sick the scrapwitch turned out

tawdry root
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thank you lmao

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part of the trick is that galvaniza is hard to write Anything for because I don't know how it's core mechanic balances out in play yet

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so I might end up having to overhaul uhhh everybody

supple venture
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that happened to me

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it wasnt because a core mechanic was too good it was the opposite

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it provided nothing to the actual gameplan

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i just wanted to have a three-mechanic house

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so i axed it and changed everything but i feel much better about it now

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don't be afraid to go with one concept first and change it later

tawdry root
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I really like voltage as a concept but it has a very specific economy at work and I don't know if that economy is broke or woke atm

supple venture
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work under the assumption of weakness not strength, i find it easier to make things stronger than weaker

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but that's me

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if it ends up being too busted then retool

tawdry root
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Ultimately the balancing will be a matter of numbers

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How high/low Voltage thresholds should be, how often should Extolling happen, ect

supple venture
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i'll take a peek at this once i'm not busy

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technecrocult should be a band name in real life

tawdry root
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Be the change you want to see in the world

ivory bane
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on your question about homebrew houses

frigid laurel
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or mercenaries that anyone can take

frigid laurel
frigid laurel
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yooo cryptik looks awesome

frigid laurel
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idea i had is a vampire themed like aristocrat thing with 2 different thrall options and a lack of one of the others but im not sure which one

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i guess you have the mindthralls and the vampire spawn

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for mechanics im thinking

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BLOOD: when an ally takes damage they gain a blood token for each damage taken, at the end of their turn discard a blood token and roll 1d, on a 5+ regain a wound

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then maybe like have like LEECH to steal wounds or positive tokens or something

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just brainstorming rn

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maybe some abilities can affect how much health a unit recovers

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and maybe gives them like vitality or strength via some other abilities

hollow vine
frigid laurel
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Fair

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So take damage get vitality?

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Maybe like at the beggining of a units turn it gains vitality and some units can use vitality as other tokens

hollow vine
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yeah that could work

kind fox
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Btw @ivory bane dont forget we have a share drive for all the homebrew missions and houses if you wanna upload stuff to it

ivory bane
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Sure

kind fox
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Im also organizing stuff to separate scenarios and houses

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Or not?

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Drives weird

tawdry root
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@frigid laurel I did make rickertock which I think is pretty cool (also in the homebrew doc)
and cryptik is by @floral cargo

ivory bane
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Oh yeah was rickertock updated on any way?

tawdry root
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fraid not, playtests elude me

floral cargo
ivory bane
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If anyone wants to playtest anything in tts in the next 3 hours, hit me up

floral cargo
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Added cryptik to the folder

barren bluff
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I’m planning on eventually making a house based on abyssal fish instead

tawdry root
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abyssal fish vampires

barren bluff
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Based mortasheen enjoyer

tawdry root
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it's a classic

lost bough
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decided to clean up the kronodores soul abilities. felt like they were a bit too juiced and too wordy

ivory bane
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testing the scortifiore

tawdry root
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"He's right behind me, isn't he?"

ivory bane
peak zodiac
ivory bane
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they are very weak so far

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xd

peak zodiac
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Lmao

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Nowhere to go but up

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Are they not dealing enough damage? Dying too quick? Or just need more/better abilities?

ivory bane
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ill tell you when we are done

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contuinung insanity

ivory bane
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@peak zodiac
okay, it was fartamox vs scortifiore
here are the notes that my friend (garg) wrote there

Thralls appear a bit strong as they have ARMOR, 2 HP and a realistic way of dealing 2 damage, they ignore cover on top of that.
Appears rather strong for thralls.
Not enough ways to gain dishonor?
Armor on necro feels weird? Might be better to buff his df+
Chavalier is in an odd place, second ability is basically useless, it is nearly allways better to use the normal attack twice, instead of using it to buff.
Herald does not use honor at all? why does he buff himself? He also has a very hard time getting dishonor while being the only non tyrant source of magic damage.
lack of magic damage, and no armor ignor? Only thralls can buff to overcome
No indirect damage outside tyrant.
The ACT upgrades for the necro feel really ood, either EXTREMLY weak or just plainly not synergetic?
Soul upgrades look lovely!

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Now let me type things out too

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I think this is very weirdly worded and instead of comparing it to strength, you should just say that honor/dishonor cancels eachother out. Also, important to clarify whether or not honor and dishonor are discarded after applying their effect, because rn they are not, but it might be confusing.
Dishonor also feels like a HUGE debuff considering that faction has a lot of abilities that require one to roll good.

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This is also weirdly worded. I would suggest to clarify that what you mean is, vanguard does not affect another unit with vanguard.

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this is very strong, but imo mostly because of vanguard units. Gallants are very tanky. Their dishonor effect is kinda weak and it is nearly impossible to gain dishonor on them anyway, especially since they self honor. They are def the carries in the roster rn.

(just noticed tht the gallant profile was outdated in the tabletop, my bad. I think they are fine now)

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Scions usually have 1 trait and 3 actions. Currently the vengeful challenge feels useless and since vanguard is passive, chevaliers feel a bit unsatisfying, as the only thing they do is roll to hit. Dishonored is a huge debuff to them, since they lose on damage. They still need to hit to benefit from it, but now attack with a disadvantage.

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Exaltation is VERY bad.
Herals is one of the two sources of magical damage and he physically cannot use malediction because he self honors whenever he tries to buff people around him.
He cannot survive being targeted (the only way to gain dishonor) because he has magical armor and a save of 3+ (4+ with vanguard) so malediction is a non ability.

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Rook relies on dishonor but dies from 2 grazes, 1 if the enemy had strength.

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I think having 3 damaging abilities on a tyrant might be too much but idk

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vanguard is also very strong since tyrant has a higher adjacent range, i would actually go for replacing it with some special tyrant specific keyword, like most tyrants have

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two traits focus on honor, i think it would be better if one of them did something else instead

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I think the actions could use more inspiring names
Summons feels fine, may be even strong
Destiny sounds good but is actually really bad because wtf are you trying to hit with 3 and more dice
Penance is bad because the only source of huge numbers of dishonor on this unit is code of the basilisk, and this ability cleanses them. This is kinda just worse mea culpa.
Jealousy i think is fine.
Mace of truth is REALLY bad. its a skull crack but worse on every level AND you can have it disabled completely if your army gain dishonor. which would be a buff since you wouldnt think of using and hit with a dread lance instead
Trample doesnt work. It requires you to be dishonored, but if you are dishonor you roll with a disadvantage. You need to roll two sixes to use its secondary effect.
Javelin is literally a gunwight attack but bad

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Soul abilities are good

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I think my big overall point is that they need more ways to get dishonor.

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Throwing wind into the air, but imo dishonored should interact more with giving you strength. Since you are less likely to hit, if you want to play around dishonorability, you would need to rely to grazes or effect damage.

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Lack of magical damage is a BIG thing and they need more of it

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Maybe chevalier could get something thats like
"Dishonored: On a miss, after resolving a graze, deal 1 toxic damage to target."

floral cargo
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2 birds one stone

peak zodiac
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🥲

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Oof

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Sounds like the way Dishonor works is just Not Good

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🚮

ivory bane
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Since its a mechanic limited only to this factiob now, i really suggest making dishonor somewhat of a buff

peak zodiac
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If it’s a choice between Buff A and Buff B, that seems over complicated to me, and like it’s just gonna make the synergies be weird and frustrating

ivory bane
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Adaptive game mechanics and variability

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Instead of having to weirdly jumble together high rolling attacks and damaging curses, you can tie to them either edge

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With the goal being underatansing that if you want to go into x, you must avoid y

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This seems easy enough considering thrir gameplan is to just
Ughhh
Hit, i guess

peak zodiac
ivory bane
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Rn the honor is really just a formation but kinda worse

peak zodiac
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It’s “pretend elevation” yeah

ivory bane
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Since it can actually debuff you

peak zodiac
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Right

ivory bane
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My biggest problem tho is
lack if magic damage
dishonorable abilities are actually physically inaccessible

peak zodiac
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Originally the vision was to just build up lots of Honor, and the necro’s core feature was to utilize all that honor

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Yeah that’s definitely an oversight lol

ivory bane
peak zodiac
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Lol wow okay

ivory bane
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Boring as in

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It would be the only playstyle

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Houses try to feature multiple playtyles, either by having multiple mechanics or having those mechanics subvert themselves

peak zodiac
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We’ll keep in mind I wrote this prior to playing the game at all, so if there’s only one play style, that’s on purpose cuz I didn’t know what I was doing and hoped complexity would evolve naturally from a simple starting point

ivory bane
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Thats okay o7

peak zodiac
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Also originally, I had more abilities like the Rook’s bargain, and foresaw that being a kind of fun way to mix it up, like asking your opponent to gamble and then adapting to the outcome

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So I think I’ll go back to basics lol

ivory bane
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Its not that bad to go back to drafting imo

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The basics are there

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I think the honor edge works fine tbh

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"Have advantage on attacks, be tanky, roll high for additional effects"

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If you want to lean into the duality still, heres an idea

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Most units in the game have 3 acts

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Classify in your head those acts
1st is honorable
2nd is neutral
3rd is dishonorable

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Honor is about rolling high - so how about any action you see as fit for honorable playstyle requires you to roll a 5+ for an additional thing to happen?
So they focus on rolling high and defenses

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Neutral actions are something that your faction should always be able to use, so self buffs and token management

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And dishonorable actions could instead focus on curses and dealing magic damage, ie, doing things without rolling.

peak zodiac
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Just to clarify, in this example, are H/D still doing +/-D on attacks?

ivory bane
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Gallant and Chevallier have 2 actions instead, with theur 2nd being fairly fitting fir a neutral, and their 1st being an attack. How about effects on a graze on their attacks if dishonored?

peak zodiac
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Well every thrall only has 2, but I get what you’re saying and like that idea

ivory bane
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Do excuse for typos i am barely conscious

peak zodiac
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Lol

peak zodiac
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Haha

ivory bane
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Doesnt really matter tbh

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But irc all scions have 3 actions and all horrors have 2

peak zodiac
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Yeah that sounds right

lost bough
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I think all freaks also have 3

ivory bane
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Scions generally have
Offensive
Control
Defensive

Horrors have
Hit
Buff self

peak zodiac
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What’s generating the H/D then?

ivory bane
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Thats the hard question because idk of a good way to do this tbh

peak zodiac
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I guess that’s a big question yeah haha

ivory bane
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I think rn once you get any tokens its hars to get rid of them

peak zodiac
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I guess I’m just worried that if certain units are focusing on honor and others dishonor, then if they all follow the same rules for getting H/D then one group is always not getting what they want

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But then if it’s different rules, that’s just. Yuck. Too much.

ivory bane
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I think the only unit that should explicitly focus on dishonor could be the rook

peak zodiac
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Agreed

ivory bane
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While others sorta just get the option

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Hmmm

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Might be overcomplicated, but could it be worth it to grant dishonor based on a unit specifically?

peak zodiac
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?

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I was gonna say, if each unit just has one rule, it might not be too complicated. E.g. Chevalier gets honor on a hit and dishonor on a miss. Encourages high rolling. Or, don’t roll high and use the dishonor curse.

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I like Rook staying dishonorable, and wanted the Herald to act as a kind of Honor Siphon, moving honor tokens around to the necro or other units that need it

ivory bane
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Instead of it being given for general actions and same for everybody, your scions, say, could have Vow of a Scion, where they gain honor for rolling high and dishonor if they miss
Or Vow of a Thrall could be like, honor if they hit different targets, dishonor if they hit the same one

peak zodiac
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Mm yeah that’s a good idea for the thrall yeah. I’d maybe switch it though, for thematic reasons, unless there’s a mechanical reason to keep it that way?

ivory bane
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Not really, its your house xd

peak zodiac
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Haha

ivory bane
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Rook and herald could be the dishonor and honor unit, the problems just that others would need sources of magic damage too

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Either way, i sadly go to sleep, dorry for all of this xd

peak zodiac
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I think Chevalier could keep a dishonor magic ability

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Yeah what the heck get to bed

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Thank you, also 👍

ivory bane
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@peak zodiac on a quick note since i think i forgot about it

i think it might be better to make vanguard an active ability of some sort for the chevalier
because currently he doesnt really do anything outside of standing there and spiking. vengeful challenge is not really worth it and is situational, its just kinda unexciting.

undone sorrel
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heyo, made a first draft for a House! I have a generally poor sense of scaling, so I don't doubt there's a lot of stuff that could be improved upon here.
https://docs.google.com/document/d/1QDv_R4hvP62cJ7Vvo1YP2NgRCf1vv9NYSd2RpluOBgY/edit?usp=sharing

tawdry root
#

They seem a little underpowered if anything; abilities like Larger Than Life and Blindside are really underwhelming. (in fact, not sure what Blindside is supposed to do, because you always deal at least 1 damage with an attack, hit or miss)

#

but the art and vibes are sick

#

hard to gauge how well Vengance as a mechanic works without seeing it in play... it does require your units to die!

#

which of course happens a lot, but, y'know

#

and there's no 'reliable' way to apply it to units you need it applied to beyond the temporary Archivist effect

#

(Not that I think the idea of the mechanic itself is bad, it's just a matter of how well the units can use it ig? Weights and scaling kinda thing)

undone sorrel
tawdry root
#

Oh, I did misread that

#

A Horror needing setup from itself or allies is the trend

#

so that's not Too bad

undone sorrel
#

ahh

tawdry root
#

But even if you Graze on a Vulnerable target, they still take 2 damage

undone sorrel
#

oh. ok I thought it was just a 1 on graze all the time

tawdry root
#

Nah, it inherits tokens!

#

damage is damage even from a miss

undone sorrel
#

looking back through I see what you mean about the tokens. most of it is indirect application, bar the Archivist and Boss' stuff. gonna see where I can add more of it

tawdry root
#

yeah, needing setup to do big stuff is cool but it's also good to be wary of like
what if only 1 or 2 units on the enemy team actually kill any of your guys, or they use hazards or w/e

#

then you're relying on soul abilities and temporary application

#

course, it's fine for your faction to have counterplay to it but

#

i gotta stop feedbacking at midnight, my brain is not on enough for this

tawdry root
#

still dry for ideas on Galvanzia's necro... just not sure what role they take in the roster

undone sorrel
#

all tha portraits fully finished. idk when I'll have time to do the unit tokens themselves.
also have to find the time to test out these dudes in a battle some time
(made an error with the scion's art, sorry about that) https://i.imgur.com/GzChs60.png

tawdry root
#

Fuck yeah

#

These are great

#

I really particularly like the funky angle on the Fixer to make them seem especially fucked up, with the busted nose and sharp face

#

like a weird bug of a man

undone sorrel
#

thank you! prtyct
designing stuff is always a joy

viscid marsh
#

Archive (me) vs Goregrinders - Loathing (Goregrinders Victory)

GOREGRINDERS
Warlord - Blood Rush // Devil Impact // Furious Roar // Hellrider Kick // Frenzy Chain
Berserker // Bifurcate
Warhead x 4 // Bladed```

THE ARCHIVE
SysOp - Immortal Machine // End of Flesh // System Interrupt // Goodbye Insect
Drone
Hacker // Boosted Comms
Prime x 2 // Plasma Barrier
Hive // Storm Coils```

Biggest points of the match:

  • Having three sources of obliterate in the comp was tremendously valuable, but felt pretty cracked
  • Most of the faction having a 3+ Def stat felt oddly homogenous and could use some attention. Not necessarily in a "this needs to be changed" way, but in a "there's room for design here"
  • Sync'd super armor felt appropriate on the Hive and overtuned on the SysOp
  • System Interrupt was useful but not game-changing; GG player agreed - thought it was neat
  • Most of the faction feels as though it does not gel well without the use of its core mechanic - that being Synchronize - which may be intended but still felt a little clunky
ivory bane
viscid marsh
#

bwuh

#

yeah, gimme a bit

lethal echo
#

Would anyone be interested if I were to make and post custom special scenarios/custom maps here? I feel the current lineup is a little lacking and, apparently, has some inherent jankiness

ivory bane
#

Yep! Feel free to

viscid marsh
#

i should also add my Archive vs Abhorrers game to the list

dark current
#

Has that person trying to design six houses at once shown up around here?

proven orchid
#

Not that we have seen?

unkempt wave
#

Restarting from scratch with a clearer view in mind.

Special Mechanic:
Condemn: Ignore the penalties of Cover from Walls and Elevation, and your attacks may always destroy Walls it damages.

Special Tag:
Ruin: If this ACT causes to destroy a terrain feature, activate this effect.
Rubble: this token can be spent to activate Ruin effects as if a terrain piece was destroyed.

lethal echo
#

This is really interesting, but I'd add cover from any terrain to Condemn. Elevated platforms also add cover so I imagine the ability would be more useful if it included them

unkempt wave
#

I specifically said elevation so yeah

lethal echo
#

Oh, that's my bad! I completely misread lol

unkempt wave
#

The riding thing i was thinking earlier was cool in concept but it may be best to just focus on how the Brutamoth absolutely hates the idea of you building houses.

lethal echo
#

Considering that only one faction makes any real use of walls, I worry about how often these abilities will be used, but the idea is very intriguing and I can't wait to see what you do with it!

unkempt wave
#

Terrain in general is pretty plentiful even still, but yeah.

quaint lark
#

@undone sorrel hey I want to talk about the theming your vindicator faction

undone sorrel
#

ssssure

#

do you reckon there's something wrong with it?

quaint lark
#

do you wan to talk about this in DMs?

tawdry root
#

well, what exactly are you trying to talk about?

quaint lark
#

I find the vindicator faction not fitting in Maleghast as they lack the undead element.

tawdry root
#

I mean

#

So?

ivory bane
#

Okay???

undone sorrel
#

even if they're not like...explicitly undead, they've all taken a pact with the Justice Devil. They are all soul-bound to the Boss necromancer

ivory bane
#

Even in vanilla, abhorrers are not explicitly undead either

tawdry root
#

everybody in the city is technically undead anyway, by virtue of not Staying dead when killed

ivory bane
#

Yep

#

Lets not gate keep high quality, high effort stuff for no apparent reason

#

Or i will make a weed candy goblin house just to spite you

quaint lark
#

I know. I am not saying that the faction is bad, I actually find them quite good.

#

I do also have an idea on how to make them more undead, if you wish to hear it.

quaint lark
ivory bane
#

Then no necrogoblikon inspired weed goblins for you

quaint lark
#

):

lament kindle
quaint lark
#

ok

supple venture
#

finally getting back to work on silent sanctuary

#

took me like three days to figure out their faction tags and shit

#

i'm also working on a cowboy themed faction with one of my friends after i got them into maleghast a few days ago

#

it'll be interesting designing a ranged focus faction that doesn't step on carcass's toes and that is balanced away from reload

#

carcass has such strong ranged skills because they have to sacrifice a move to do it again

#

so figuring out how to still make ranged offensive good without just doing Reload 2 will be a fun exercise

peak zodiac
#

Weird West is an absolutely superb genre and I support this endeavor

supple venture
#

i know for sure so far what the tyrant is gonna be at least

#

big soul amalgam of a bunch of cowboys, has a big chaingun

#

or gatling gun whatever the proper term is

#

and also the thralls are going to be dogs

supple venture
#

does the wording of this make sense

#

ignore what karma is for this example, just know that it's a token that you can build on enemies

#

does the wording of the effect itself make sense

#

if they have x karma, remove it and inflict x/2 slow

peak zodiac
#

Hm. It makes sense but takes a sec to get there and feels like it could be said simpler, or even just the effect could be simplified. Why a min of 3 karma? That results in a minimum of 2 slow if you're rounding up.

#

Not that that number is bad, just feels like it could be said simpler if we boil it down some

supple venture
#

hmmm that's true

#

i'll do rounded down for one thing, because that's what i intended, i just forgot how math works because i wrote that bit during a lecture

#

i'll work on the wording when i have the time too

peak zodiac
#

Does anyone really know how math works?? Jury's still out

supple venture
#

im gonna make bounty clearable by killing a unit

#

harder to clear than doom but still clearable

#

bounty also has implications for every unit because all of their passive traits will have to do with it

tawdry root
#

Bounty is a neat idea but Hexflame... doesn't have a lot of bite to me?

supple venture
#

i'm worried about making it too strong

#

most of their attacks will have it

#

this faction's whole thing is lots of mid to long range area suppression

#

not literal area control like mox or deadsouls

#

but just a shit ton of chain damage and blanket attacks

#

what would you suggest to give hexflame a little more zhuzh

#

oh also bounty can't stack

#

because that would be stupid

#

i clarified that in the doc now

tawdry root
#

Dunno! It was just my gut thought
Maybe it'll seem like more on paper in the context of units
(also i would say Bounty should be the special mechanic and Hexflame a special tag but that's just semantics)

supple venture
supple venture
#

hm.

#

hexflame is just kind of a worse infect huh

#

i only just now realized this

#

man fuck how do i do aoe damage spread without just doing infect 2

#

you know what hold on

#

this might be way overtuned

#

but i'm still in the ideas phase

supple venture
#

so it begins

#

hellhounds serve a unique purpose among the faction in that they kind of just exist to fuck with enemy formation and generally make it harder to reach the backline where they have their heavier hitters

#

as well as being able to make said heavy hitters more effective early with stalk

#

leaving off with this for the night. would like feedback if possible

#

i want the scion's tankiness to come not from armor or excess health but from conditional defense boost

#

it's not terribly hard to apply bounty but it's also possible to remove it

#

is this appropriately tanky for a scion? it won't have any other inherent survivability boosts in its abilities either

tawdry root
supple venture
#

deadeye means im gonna have to be a little careful with effects on deadeye attacks

tawdry root
#

Right, but you have control over that

supple venture
#

can't have anything too crazy since there's always a chance it can be applied twice in one turn

#

yes

#

i'll figure it out

tawdry root
#

It helps keep a distance from Infect by connecting into the faction's interest in toying with DF

#

Which is good

#

The Hellhounds seem fine enough; set up Bounty and do a little debuffing

supple venture
#

i'm most excited to start figuring out the tyrant since i get to consider how to make a gatling gun come across through mechanics

tawdry root
#

Hah

#

Tyrants aren't my gameplay cup of tea but I can't lie that they're fun to make

supple venture
#

i love tyrants

#

that was the one reason i couldn't stick with gargamox despite loving them very much

tawdry root
#

the one I cooked up for Galvanzia

supple venture
#

i like having a big piece of shit lynchpin unit

tawdry root
#

who i'm rather proud of

supple venture
#

god voltage is still a very cool mechanic

#

new magic damage type

#

sacre bleu...

tawdry root
#

yeah these guys are heavy on the magic damage

supple venture
#

i really like this thing

#

purity in light is fucking hilarious

tawdry root
#

BEAM ATTACK

supple venture
#

every tyrant has a Fuck All Walls but this one especially feels

#

personal somehow

#

i dont know what the wall destroyer for the Undertaker (cowboy tyrant) will be but i do know what it'll be for the silent sanctuary's tyrant

#

it'll pick up the wall and throw it as a projectile

tawdry root
#

I might want to clean up Faraday Gown a bit... the intention is that at high Voltage the Maiden gets to basically use positive tokens without losing them, until they drop below the threshold again

supple venture
#

yeah the language is a lil muddled

#

what's Flash again? that's a teleport, right?

tawdry root
#

Flash movement is movement that is free and can go diagonally

supple venture
#

lord

#

a tyrant moving like that

tawdry root
#

galvaniza got schmovement

supple venture
#

love me some schmovement

#

what unit do they lack again

tawdry root
#

Horror

supple venture
#

oh really? that surprises me

#

iiiinteresting

tawdry root
#

their only dedicated Melee is the scion

supple venture
#

long range schmovers...

#

have you made any progress on the galvaniza necro?

#

i remember seeing you were a bit stumped

tawdry root
#

Not much, haven't really sat down to tackle the bugger

supple venture
#

i wish you luck

tawdry root
#

Thankee

supple venture
#

i love the process of homebrewing but i do dread both necros i have yet to do

tawdry root
#

I did retouch up the Schismatic though

supple venture
#

literally just doing the necro is almost as much work as the entire rest of the units preceding it

#

schismatic is a fantastic name

#

heretic's brand is scary

tawdry root
#

I've been looking up so many damn synonyms for electrical and religious terminology

supple venture
#

ha

#

you've done a great job of it so far

#

i've had to do so much research into buddhist terminology and structure and such for the silent sanctuary (which is fine, because 've been meaning to do that for personal reasons for a long time now)

#

i am glad i gave myself an easy out with the cowboy faction

#

naming shit for cowboys is easy

#

except for the house itself

#

fuck if i know what i'm gonna name them yet

tawdry root
#

HELLWEST

#

my first instinct was 'deadwest', which is sick but deadsouls is already there

supple venture
#

i am going to save this idea as a definite maybe
i'm working on a friend with this and he's doing msot of the flavor and lore while i do mechanics but he hasnt been able to think of a name either so i'll pitch this to him when she wakes up

#

they have a pact with a devil called the Flickering Shepherd

#

the more bounties they collect for it the greater their power grows

#

basically just liek corpse piler but candle themed

tawdry root
#

Ooh, fun

supple venture
#

everyone has some sort of candle and corpse wax theming which is why Hexflame was an original trait

tawdry root
#

Candle cowboys goes hard as hell

supple venture
#

i have a sketch of the hunter somewhere my friend did

tawdry root
#

hm, retouch on the maidens trait;
FARADAY GOWN: While at +5 Voltage, unit does not lose positive tokens except for Voltage.

supple venture
tawdry root
#

fuck yeah

supple venture
tawdry root
#

It's still a little weird because you get to go 'I have 1 Strength so all hits from Purity Of Light do 2 damage' but then after you burn the voltage you still have 1 strength

supple venture
#

every unit's passive affects how they interact with Bounty'd targets and i'm not sure what the hunter's will be yet but i know it's gonna make it deal just a fuckton of damage in some capacity

supple venture
#

it takes some amount of setup

#

and tyrants being able to do a lump of damage is by no means out of the ordinary when you look at shit like berserker or homonculus

tawdry root
#

This is true

#

The 'unlimited strength hack' is part of the intention for the record, I think that's very funny

#

tis why Divinity Engine generates it

supple venture
#

my friend had a game where his berserker hit for seven damage with one move because of two strength + three hits of rip and tear + berserk and it killed the enemy necro

#

i love the electric maiden

#

i have no idea how it would look but i'm inagining a bunch of mini tesla coils lining a big coffin instead of the spikes

tawdry root
#

Think like, somebody encased in a hovering horrible looking brass powersuit crackling with energy
like OG iron man mixed with a torture device and Victor Frankenstein's roof setup

supple venture
#

he's just along for the ride in there

tawdry root
#

CURRENTLY ASCENDING. PLEASE WAIT.

#

These guys want to convert themselves to pure energy
The girlboss is the closest step

#

With the Surgent being an almost-kinda runner up

supple venture
#

that trait good god

#

making the ranged focus unit the most mobile is so fun

#

even if this thing would make me chew my knuckles trying to deal with it

tawdry root
#

Then we got the Conduit

supple venture
#

bro is a speaker

tawdry root
#

and of course, thralls

supple venture
#

wire cross is a funny visual

#

me hotwiring my enemies

#

i might end up doing the silent sanctuary tyrant before the other units

#

it’s a reverse of every other unit

#

instead of generating karma, it consumes it; in lore the nak muay is a newly ordinated monk who hasn’t yet learned to control or moderate their power so they’re just a giant hulking fighter but they lack the same stability and peace of every other unit

#

they’re the major damage dealer

#

horrors and hunters still deal good damage but they’re still more about setting up for big repeated effect chaining via karma

#

nak muay just rolls up and beats the shit out of you

tawdry root
#

oh dunno if you saw but I did put a Reason, or at least an upside, to splashing Voltage onto enemy units
All non-Galvaniza unit ACT Abilities have Voltage 3: Then take 1 irreducible Shock damage.

tawdry root
#

it probably won't end up being an actual strategy but it's nice chip and solves the issue of having tons of Voltage stack up on enemy units thanks to getting caught in splash stuff and it doing a whole buncha nothin

supple venture
#

least effective way to kill scum

#

but the funniest

tawdry root
#

but yeah ampolytes are robed lil LEDheaded ghouls, conduits are cloaked and hunched priests with built in-speaker setups, Schismatics are engineer-looking buggers with welder masks and big ass batteries built into their backs, n Surgents are completely charred ghouls hovering and surrounded by lightning, bound in chains

tawdry root
peak zodiac
#

@tawdry root thanks for sharing your galvaniza stuff here! Are you at all worried they're... Too strong? Lol

#

I'm not an experienced homebrewer, but just lookin at em they seem terrifying

#

You seem like you've got a good handle on it though so I'm curious about how you've thought about all that

#

Reason I ask is I was toying with an idea for a faction that builds power in a similar way (but instead of electricity it's Space Madness lol) only I figured since they were building power fairly quickly, the balance would be that once they reach a threshold, they start exploding haha

supple venture
#

a la warhammer psykers

#

classic space madness overdose

peak zodiac
#

Ah, never delved into Warhammer :/

supple venture
#

that’s fair! those just have some parallels is all

#

have you posted aforementioned space madness faction in here yet or are you still in the major workshopping and writing phase

peak zodiac
#

Major workshopping phase

#

I'm kinda pleased with some of the stuff so far but just really not sure how viable the overall mechanic is

#

The lore is that there's a space demon that some folks from outside the dead city made blood pacts with, and hes told them the Ending of Death is his gateway into the world. A little lovecraftian, but avoiding the tentacles and unpronounceable words for originality's sake. And of course listening to the demon too much causes your brain to literally catch on fire.

#

Lots of astrophysics terms

#

At present the Tyrant is a slow moving black obelisk that whips pulsar beams around

supple venture
#

we love foreboding stonework in this household

tawdry root
#

I'll probably go and tone some of their numbers down

#

My big thought on them is mostly like... how to sort out the numbers for Voltage
how much of it should be gainable, how fast can a unit get to a Voltage 4 trigger, ect

#

But I think I gotta see play before I can gauge that

peak zodiac
#

It's maybe dumb but if you just add all the stat numbers together, and then count armor (either type) as 1 and superarmor as 2, you get a kind of "budget" for each unit type. All the core houses are usually within one point of an average, and galvaniza is on the higher end but certainly not too high

#

Tyrants get 11-13, for example, and the electric lady's at 13

#

But yeah, I'm very curious to see how the voltage looks in practice

#

It would be cool to help you playtest but I don't know when I'd be able 😅

tawdry root
#

No worries, I still gotta crank out the dang necro first anyhow

eager dove
#

The Cranked

tawdry root
#

that's me

#

now here is a question for y'all: should the necro be called the Missionary or the Evangelical

peak zodiac
#

Missionary, you say 😶

tawdry root
#

lmao

#

we can both use the term it doesn't matter

#

but I'm still tryin to find something that hits just right for the vibe...

#

galvaniza necro will probably end up serving as a melee bruiser type

peak zodiac
#

Also can't stray too close to Abhorrer churchy aesthetic

#

Well I shouldn't say can't

tawdry root
#

I already kinda am tbf

#

But that's fine

#

I'm going for more of a 'science cult' energy rather than 'church metal'

peak zodiac
#

Right

#

Imo the current aesthetic is well apart from Abhorrers, even if they have that religiousness to them. Doesn't feel like it overlaps

#

I wish there was a cooler term for Generator... Dynamo? Powerhouse? Any way to cultify those?

#

Conductor would work if there was a music element lol

floral cargo
supple venture
#

scion done

#

for now

#

i think i'm gonna change liquescent punch to push 1

#

push 2 is a little too mean

#

that way the enemy can get back in range of the wick but likely still not be able to push into the more fragile backline

#

banshee-breath is a good way to get around armor if it's there without having inherent damage ramp up

#

and harden is just

#

"i am a scion and i want to live"

#

upgrades too

#

foul miasma is what i am most worried about

#

i feel like that could be waaaaaaaaaaaay too overpowered

#

i just added a "does not stack" clause, but

#

even with that clause

#

-1D is a big deal

#

but i still want the wick to have something in an upgrade to make it harder to target allies

tawdry root
#

Upgrades can be a Little cranked

#

As a treat

supple venture
#

i'll roll with it for now

#

none of the faction's units have armor anyway

#

so grazes are still grazes

supple venture
#

sure as fuck not the Wick, definitely not the Hellhounds, the hunter and the freak should be (relatively) fragile

#

and the tyrant...

#

hm

#

maybe the tyrant

#

every tyrant has some kind of damage reduction method

#

hunculus gets vit and higher defense, holy body gets vit and super armor, egis has armor, berserker has blood rage, bound devil has ward

#

i'll figure out what the Undertaker gets when i get there

#

maybe not armor but definitely some kind of something

unkempt wave
#

Got a mechanical identity for a Hunter but could use some ideas for visuals

supple venture
#

Idea which I'd really love feedback on;
Tyrant with the normal 6 HP, and only 1+ DF, but the passive is that it takes 1 less damage from units with Bounty
Basically just has permanent vit against Bounty-marked targets but if you don't have Bounty you will always hit it and it has no armor

unkempt wave
#

I need some beasts that could toss a mean projectile. And i say "explodes into a line behind the main target" mean.

lost bough
#

We are now approaching the deepest pit of homebrew

#

Custom terrain homebrew

lethal echo
#

There's been a lot of talk on homebrew factions, but what about adding new units to the existing Houses? In most strategy games there's some level of redundancy in different roles, where multiple units could fill that same role but in different ways that allow for new strategies. Then of course there are units that seemingly go against the faction's gimmick but, in doing so, make that gimmick a safer strategy to use. For an example, in Command and Conquer the Brotherhood of NOD is a stealth and subterfuge faction known for hit-and-run strikes, and it also has a battle tank that seemingly goes against this idea. The tank is also the worst tank in the game in terms of stats. However, the tank is useful because it can draw the attention of enemy units while your sneakier, more vulnerable specialist units sneak around the back, so in going against the gimmick of Nod it actually makes that gimmick stronger. Applying this to Magnagothica, it'd be like giving a short-ranged but half-decent ranged unit to the Goregrinders to take advantage of maps with lots of elevation, or giving the Abhorrers a unit that's better in the first half of the match but falls of fast after the 3rd or 4th round

#

I just feel like there's a lot of room to expand the existing factions

viscid marsh
#

finally

#

CARCASS horror

#

Mox tyrant 😌

lethal echo
#

Igorri Scion!

#

But I also mean multiple options in the same category

#

Like take the CARCASS Scion

#

Imagine if you chose between the base Scion or an alternate Scion that was like a chaingunner. It could Step 2 each time it fired so it could move while saving its Move for reloading

viscid marsh
#

imo (heavy emphasis on the M), i think it'd be more fun to fill that final niche with a slightly counter-intuitive option, as opposed to adding another unit type that the House already has

viscid marsh
lethal echo
#

If it was the entire point of the unit to be able to move and shoot, and it fell short in other ways like HP or Defense, then I'd think that would be alright

viscid marsh
peak zodiac
#

Struggling to conceptualize an Igorri Scion... What's the opposite of a generalist? Everything else

#

Gargamox Tyrant gotta be Rat King - not a ball of rats, just a very very large rat. He... eats walls and hazards?

lethal echo
peak zodiac
#

Good point!

#

Tho it's not too dissimilar from chopdoc's purge or strogoi's sin eater

#

Those remove positive tokens, but it's close

lethal echo
#

Yeah, it's not something Igorri is unfamiliar with lol. I just keep thinking back to those scenarios I kept running into where I had a spare Strength token I didn't have much use for and an enemy with 3 HP that I really wanted dead. Turning one of those spare tokens into a vulnerability token would add some (in my opinion) much needed burst damage to Igorri

#

Maybe the Spare Parts effect of that ability could be to give your ally one Mutation token per body consumed, effectively replacing the now missing token

unkempt wave
#

While filling the gaps of each faction's missing unit type is nice, i still prefer factions not having everything because it reminds me of one other tactical skirmishy game about heavy metal... Which happens to be Guilty Gear Overture

lost bough
#

Wait what

unkempt wave
#

Have you never seen the gameplay of GG2:O?

lost bough
#

I know that it’s Daisuke’s weird moba child

#

Everything else I’m blind on

unkempt wave
#

Its way closer to a Musou but with a strong emphasis on actually managing your army and special units.
So, each character has an unique army themed around themselves, some armies even lacking entire unit types.
Valentine's tribe (all themed after nurse/hospital gothic lolita) lacks basic infantry and all of its units have a supportive skew, similar to Igorri, for example.

lost bough
#

Ic ic

#

That’s neat

unkempt wave
#

Sol is what if Full Frontline Warlord Goregrinders was the faction's actual gameplan, lmao

tawdry root
#
Idealouge
Galvanzia Necromancer
MV 4 DF 5+ HP 10 ARM -
Traits
Touched By Ascension: Whenever you trigger a Voltage threshold, gain 1 Strength and 1 Speed.
(Choose 1 More)

ACT Abilities
Blessed Stake (Melee, Attack)
On Hit: Deal 1 Damage and 1 Shock Damage.
Voltage 3: Deal 1 Weak.
(Choose 1 More)

finally got my brain churning on this bozo

floral cargo
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Interesting

tawdry root
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I want them to sort of fill the role of 'spooky melee chaser'

floral cargo
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Makes sense to me

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Though I have a funny suggestion

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Reduce health to 8 but increase speed

tawdry root
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That would be funny but I do want them to have a bit of durability

floral cargo
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They have the 5+ DF

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That is a lot of durability

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And speed is more valuable on necromancers

ivory bane
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another idea people had was making a necromancerless faction to run as mercenary units, sorta like infinity has

floral cargo
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Realized cryptik broke precedent 😔😔😔😔

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And not in a intended way

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Everything besides the tyrant has 2 actions

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When necromancer should have one and the scion and freak should have 3

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I will fix this

tawdry root
supple venture
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Synapse charge would make me pull my hair out

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which means it's awesome

tawdry root
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might bump up the volt cost on it to 3 but it's a very good positioning trick

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You can use it to duck back to an ally to bodyblock, gain Cover, get an extra schmoove out of an ally's ability, ect

supple venture
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it also means you can't be hit by melee so long as you have the voltage

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and aren't in a corner

tawdry root
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ohh I should rephrase it, I don't want it to completely dodge melee

supple venture
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Non-Attack ACTs then

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?

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Or just non melee

tawdry root
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The idea is that whatever is being aimed at you will still Hit something, but you get a chance to schmove next to an ally to bodyblock or w/e

supple venture
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Hmmm

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I got no idea how I'd word that but you're better at this than I am so I have faith

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still probably would be the trait I take most often

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That or wireframe

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Because

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Duh

floral cargo
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I would go wireframe

tawdry root
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Truthbringer is one that doesn't seem like much in comparison but I wouldn't sleep on it
Because half the gameplan of this faction is that they really want to Extoll to each other to build up Voltage faster

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and thus get those Sweet Triggers

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that's more value for your extoll per extoll on two units

supple venture
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I'm sure it's useful but having super armor seems like a good deal to me

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Even if you'll dip in and out of it

peak zodiac
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Alright, throwin this out there:

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Ah frick I always forget to name my documents lol

lost bough
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on my silly shit once more

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i need help ✊ sadcowboy

lethal echo
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I cannot guarantee that these are balanced but this is basically my idea

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I added the Pursuer because I wanted to make a reference to Resident Evil's Tyrants (Nemesis, Mr X, etc)

lethal echo
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I will work on upgrades here soon, once I get another break from work

lethal echo
barren bluff
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I like the ideas of making units for the unused unit types for each class. Feel like the desc for the first ability is very bulky though on the scion, then you have to find a reliable source of vitality and strength on your team.

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Nvm what I said holy

lethal echo
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I found that units like the Homunculus and the Lycan tend to have those two in good amounts, especially with a Chopdoc acting as support, but I don't have all that much experience in the game so fat

lethal echo
barren bluff
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My brain completely forgot about the token gen from igorri 💀

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Though the bulky text still stands

lethal echo
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Yeah, I couldn't think of a better way to word it. I'll work on something better here soon

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Maybe something like "Choose an allied unit and an enemy unit in range. Any number of Strength and Vitality tokens the ally has become Weakness and Vulnerability tokens (respectively) that are then granted to the enemy unit."

lethal echo
tawdry root
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Hrum hrum
I've got a decent start on the galvanzia necro but now I'm stuck on Soul abilities

lethal echo
supple venture
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befitting a very aggressive faction, the Headhunter is a very aggressive freak

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while it does still have a pretty potent ally support move most of its utility comes from the ability to fuck up enemies

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i am debating something, however. i am debating changing Next Bounty to granting you one Soul for killing the marked unit and giving no other token benefits

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which i didn't do to start with since that's extremely touchy territory, giving a way to up soul gain

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in fact i've talked myself out of it for the second time

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that miiiight be a necro act

tawdry root
# lethal echo Is there a place where someone could see your collected work on Galvanzia?
supple venture
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the reason the faction applies so much slow is because they literally jsut cover you in wax

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i also realize i dont think i posted the thrall here

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but maybe i did

tawdry root
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You did

supple venture
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my brain is full of holes

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Oops

tawdry root
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But it's a cool thrall

supple venture
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this is the design for it also

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done by my good friend @oblique nest who i am collaborating with on this

tawdry root
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ohhh love that

oblique nest
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:) we makin cowboys!!!!!!!

tawdry root
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yee haw...

supple venture
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the question now is

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if i'm making a faction with the carcass unit template (i.e. no horror) should i then also give my hunter 3 skills

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barrelform is the only hunter with 3 skills

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do i follow in the footsteps of the game at large or the faction i am hewing closely to

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okay im not gonna do the entire hunter tonight but i am just gonna ask for any feedback on this

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just as a starting point

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i feel like giving them an easy way to get 3 to potentially 4 damage per shot with the right setup is

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a lot

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but i also dont want to give them a 1 damage shot by default

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because that feels a bit limp

tawdry root
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Thing about barrelform is that one of it's ACTs is like
a neutral formshift

supple venture
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that's true

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the thing is i can't think of three separate abilities i'd give the snuffer tbh

tawdry root
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Then don't!

supple venture
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all of the debuffing is done by other units quite a lot already via headhunters or wicks or hellhounds, so there's no need for a deathmark equivalent

tawdry root
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Goregrinders has a horror but no hunter and the painwheel still only has 2 ACTs

supple venture
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i'll probably give it some kind of self buff

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yeah

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barrelform just gets to be funny as a treat

supple venture
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the faction is below average against non-bountied units but extremely dangerous against bountied ones

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so fuck it

tawdry root
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Hunters/Horrors focus on getting a bit of setup anyhow, I'd say go for it

supple venture
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this way the Snuffer can only really get to a maximum of 4 damage and that requires a LOT of doing

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as opposed to like

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five

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nvm i just thought of something for a third ability

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har har

tawdry root
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lmao

supple venture
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though

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hm

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okay

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the idea is that the snuffer can create a wisp in a certain range and it can be used as a target for deadeye in any allied unit's attack

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you dont have to roll to hit it and when you target it with a deadeye it explodes and disappears

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splashes 1 curse damage and 1 slow

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sets up for more tacked on damage and creates a sort of soft area denial

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but what the hell would i even classify that as

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it wouldn't be a wall or any sort of terrain

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hmmmmmmmmm

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fuck it i'll make it a unique status sort of thing

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on a unit instead of a space

tawdry root
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just make wisps a new special mechanic for the house

supple venture
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i would if bounty didn't already take up so much mechanical space

lethal echo
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https://docs.google.com/document/d/1w6-FUT2OTA7nHz8atCnCQaiDPSA1zBIMgNrTOcYFyxY/edit?usp=drivesdk

I gave CARCASS a Horror unit and an alternative Freak option with a more defensive playstyle.

The Shotghoul is made for finishing off enemies that were softened up by your other units, and the Sergeant is a good unit for buffing up your squad and making enemies more vulnerable at the cost of the buffs being short range.

lethal echo
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Lol the work never ends eh?

supple venture
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nope

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if it wasn't fun i wouldn't do it

lethal echo
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So what is Deadeye? Just so I have a good idea what this unit does

supple venture
lethal echo
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Ahh, that's cool!

supple venture
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thank you! im having a lot of fun designing their gameplan

lethal echo
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Based on your other work I can see that the Snuffer is great for setting up damage, and it's interesting how it is equally good at either setting up for an ally or acting on an ally's setup

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It's like half hunter, half freak

supple venture
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yeah, i wanted snuffers to be definitively the big damage dealer either off of their own attacks or by allowing their allies to lead into crazy big chains of deadeye

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especially with the fact that the Wick has an upgrade that lets it activate deadeye twice on one attack, which would stack with this, you could theoretically chain an attack four times

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onto different targets

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with the specific upgrades, obviously

supple venture
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(it's even called Headhunter, funnily)

lethal echo
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Yeah, I noticed that lol

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That's clever

supple venture
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it's a much more debuff-focused freak than most just because it basically exists to give your other units something to fill with lead

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im gonna do the tyrant tonight too because fuck it why not

lethal echo
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What ideas do you have for the tyrant so far?

supple venture
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i know what its trait will be and i have a vague idea about one of its attacks

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the trait will be that it takes 1 less damage from units with bounty, flat out

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but it only has 1 df, so attacks always hit

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it's basically like having infinite vit

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conditionally

lethal echo
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This sounds like a backline tyrant, like Holy Body

supple venture
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mhm

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it's gonna have a big chaingun

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my current idea for how the gun works is that it's a range attack that turns into a line attack after hitting the main target

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Typhonic Chaingun

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i'll figure out how it works more specifically in about a few minutes

lethal echo
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Maybe it could have a Slow effect with wax bullets, perhaps applying to units with Bounty. That'd mean that it traps Bounty units and its trait makes it so the affected unit can't fight back, effectively shutting down a unit if done right

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But that could be a bit much

supple venture
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it'll definitely have slow somewhere in the kit

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but maybe not on the main damage dealer

lethal echo
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Not without needing an upgrade at least

supple venture
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mhm

lethal echo
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I apologize if I'm being overbearing, I don't mean to intrude on your process lol

supple venture
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no no you're actually being qute helpful

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it's just like 1:30 am so i'm not terribly eloquent right now

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if i didn't appreciate the feedback or discussion i woulda stopped responding 🙏

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Undertaker lacks a Deadeye attack but instead gets to control what direction the Line comes out from

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so you can pull some 90 degree angle type shit

lethal echo
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I'm glad to help!
Also I was gonna ask about the direction of the line, it might help to state that you choose the direction cause my first thought was that it continued away from the Undertaker

supple venture
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noted, have changed

lethal echo
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Also Undertaker is a badass name for a tyrant, I can't wait to see how this lad looks >>

supple venture
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he's my favorite design of the lot

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love tyrants

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so, most tyrants have a dedicated wall-buster attack; i debated giving one of those to Undertaker, but i had a different and much stupider idea

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instead of a wall buster or a big push effect or something

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well

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give me a second to finish writing this and you'll see

lethal echo
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Well now you've got me curious, I was gonna go to bed but now I gotta wait

supple venture
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undertaker is gonna have an upgrade called hail mary i can tell you that for free

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Undertaker's role is, similar to the holy body, to be this big piece of shit ranged problem that is tasked with protecting the more fragile backliners; Fastball is just an effective way for it to make melee units piss off forcefully

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instead of bolides, you get to play baseball with someone's torso

lethal echo
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Huh, that sounds like one hell of a move. Push 4 is no joke to be sure, I don't recall anything being able to push any unit that far

supple venture
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it is the biggest push in the game iirc

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may get reduced to 3 but im gonna keep it as 4 for now because it's really, really funny to imagien throwing someone halfway across a standard arena

lethal echo
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Yeah, the idea is certainly fun, tho if you keep this I'd suggest lowering the speed of the Undertaker to like 2 or 3 because otherwise it will be annoying to chase around

supple venture
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undertaker has 3 speed

lethal echo
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Okay cool

supple venture
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4 speed tyrants like berserker and homonculus scare me

lethal echo
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Homonculus is the goat. 1 Strength token becomes a deadly thing in the hands of a Homhunkulus

supple venture
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hunculus...

lethal echo
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Hunkonculus

viscid marsh
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Archive (me) vs Goregrinders - Loathing (Goregrinders Victory)

GOREGRINDERS
Warlord - Blood Rush // Devil Impact // Furious Roar // Hellrider Kick // Frenzy Chain
Berserker // Bifurcate
Warhead x 4 // Bladed```

THE ARCHIVE
SysOp - Immortal Machine // End of Flesh // System Interrupt // Goodbye Insect
Drone x 2
Hacker // Boosted Comms
Prime // Plasma Barrier
Hive // Storm Coils```

Biggest points of the match:

  • Lucky Goodbye Insect got 4 Vuln off on the Zerker early on, but Prime failed to roll effect high enough to obliterate despite being fed Much Strength. Skill issue on my part
  • Necro got Cleaved to death.

Notes/Suggestions:

  • As nice as destroy a wall is nice for Hive's sync'd Unmake, I think it needs to just be smth like Cleave. Hit a dude next to the other dude, maybe ignoring armor or with a chance to obliterate as well, like some badass backswing cleave.
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also, grinders are fucking sauced up, jesus

lethal echo
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I've heard that Goregrinders are seriously good, and I can see why

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The damn Painwheel getting 2 free Speed after their aoe is nuts

viscid marsh
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having mini-aoe on thralls is very good

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i haven't even been painwheel'd yet

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i've just been getting seriously overwhelmed via action economy bc warheads are that good

lethal echo
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Oh yeah, Warheads are nutty

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Also quick question

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When it says Move as far as possible, is it limited to the unit's Move speed or is it saying to go in a straight line until you hit a wall?

viscid marsh
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i assume it's move speed

lethal echo
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My friends and I were confused by that

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I assume so too, on second thought, but we ran it like an infinite line

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It was not fun to deal with, considering I was playing CARCASS

viscid marsh
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You See

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that's why it can't be an infinite line

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because grinders are stacked already

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anything that buffs the grinders? evil

lethal echo
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It's funny because Goregrinders 100% have the aesthetic of being some final boss's minions in like an rpg game. Glad to hear they play like it lol

supple venture
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there we go

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has potential for very huge spread damage and enemy disruption, like the holy body (grand oath can work wonders if you manage to stack enough vit on the bastard first)

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but it can get torn apart quick at the start of the match when most enemies have yet to be Bountied and can just whale on it for full damage

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it seems very very strong on paper (And i'm sure it will be very strong in practice) but it's not without counterplay

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this faction focuses on target priority and getting residual benefits on other targets afterwards; they also force the enemy team to prioritize certain units at various phases of the match

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i did just reduce the chaingun's main target damage to 1, BUT made churn corpses give it back 2 damage on main target

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that way churn corpses is still a desirable action even if fighting has moved to close-mid range and long range attacks are no longer needed, and chaingun is not so fucking brutal out of the box

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churn corpses, in the lore/flavor text/whatever, is just the undertaker stirring up the coffin heatsink full of body parts so the gun works better

tawdry root
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revving up my Meat Washing Machine to make my gun shoot better

tawdry root
viscid marsh
# viscid marsh Archive (me) vs Goregrinders - Loathing (Goregrinders Victory) ``` GOREGRINDERS ...

having now slept since then, i think i have discovered a root issue, at least with this matchup.

even if i took a similar comp as the GG player (8 drones and 1 hive), the drones would not reliably be able to keep pace with the warheads. they don't reliably do enough damage in a wide enough range, even with the Lightning Claw upgrade.

similarly, the hive doesn't do enough damage in a wide enough range to clear hordes, even in melee. Storm Coils does a maximum of 3 damage with a strength on itself and a vuln on the target before arcing, and even then, it only arcs once. this might be enough damage against other houses, but Archive just gets mulched against GGs thanks to Blood Rage activating any time obliterate doesn't proc.

this is probably just frustration from losing against the exact same comp twice, but it's a very disheartening frustration.

tawdry root
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Hmm, unfortunate

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Also, @lethal echo, I was curious if you had any thoughts on Galvaniza?

peak zodiac
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I’ve cleaned up my Astramaur page so it’s actually viewable now. If anyone wants to take a look, feedback would be appreciated!

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Necromancer is far from done. Some things I’m wondering:

  1. does Obelisk need another ACT? Supernova seems like a pretty big thing on its own
  2. each unit has its own sorta strat, but does it seem like they’ll cooperate well? Or do they feel too different to work as a team?
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  1. will they be viable? lol this is for playtesting to decide…
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  1. frick also I gotta change the name of that demon, a quick google shows that’s the name of some chatgpt ai thing
tawdry root
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I think it's a little weird to have Entangle be a house mechanic but only the Scion does it

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You can just have that be a regular old non-keyword'd mechanic for the Scion in that case

peak zodiac
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Ah yeah that seems obvious in retrospect haha

tawdry root
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As for everybody else... all that Frequency output feels hard to gauge without seeing it in play

lethal echo
tawdry root
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hah, don't stress it

lethal echo
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I will stress it, I'm definitely intrigued by the faction so far and I can't wait to see it in play~

tawdry root
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me too sweating

supple venture
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i cannot think of a good name for this faction at all

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how does one combine candles/wax/magic hexes with cowboy terminology in one word without it sounding stupid

tawdry root
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Moonlighters

supple venture
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hmmmmmmmmmmmm

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could work with that

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@oblique nest 🧠 ?

oblique nest
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oh moonlighters actually kicks so much ass

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i’m on board

supple venture
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thank you derpghost for the name

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much appreciated

tawdry root
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lmao anytime

supple venture
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i'm working on reformatting the homebrew template in my doc to match the original pdf exactly

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will post a blank template version if i can actually get it to work

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man google docs is a pain in the ass though

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i got it about this far

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i MAY be able to get the upgrade slots to be equal width later

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and if i can do that, i'll make a blan ktemplate version with unit and necro stuff

ivory bane
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Concept bash by a friend

Houseless community-made mercenaries and mechanics to use them. Critters that dont fit other houses, exiles, etc
Doc has only the general rules made by the author of the archice, but feel free to add on with your unit profiles, ill at the very least make a bag and doc for it on tts with next update
https://docs.google.com/document/d/1dS-k1F4hF97J7UN_Qsi5uHEoXndW_NHwGouYPnVSKCo/edit?usp=sharing

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My personal cooking project for a mercenary

Necrognome
Redcap

supple venture
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for the actual eventual pdf i'll overlay images so i can get them the right size/look nicer/etc

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but for the google doc this'll suffice

supple venture
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fuuuuuuuuuuuck why i gotta have another faction idea

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thinking about unique terrain gen that isn't walls

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mining faction that creates crystals which buff its units and debuff others

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mostly because i also want a tyrant with a giant drill arm

tawdry root
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people do seem to love special terrain gen

supple venture
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base kit of the necro

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i have no fucking idea what im gonna do for 90% of the upgrades

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but i guess i'll find out as i go along

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i do know the additional traits will be called The Good, The Bad, and The Ugly

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idk what they'll do but

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it's such an obvious joke i had to make

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they'll probably all be passives that interact with Bountied units

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that each give the necro a different sort of focus

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nvm i just had a truly horrendously evil idea for one of the traits

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fucking nightmare ability

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the more you target the necro the lower your DF gets

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added a clause that unit traits relating to bounty don't stack

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because shredding your own defense is already bad enough

supple venture
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im proud of this act upgrade

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very funny ability

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a) because it's dynamite candles and b) because this could be a shit ton of damage across all units involved

supple venture
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ok im done gumming up the channel for the next few hours while i sleep

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will work on the rest of the kit tomorrow

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truly i am the bane of this channel

supple venture
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which of these is more busted

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wow the way discord does double image posts never fails to amaze with how dumb it looks huh

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anyway i'm stuck between either of these for the 6 soul

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mmmm im gonna go wit hthe 2 damage one

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it's more consistent

lost bough
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i am formulating…

supple venture
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hell crack is what i smoke

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i love these

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ultrakill reference

barren bluff
supple venture
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because that's where satanists usually hang out

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that and the hot topic

barren bluff
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Fair enough

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Icy forests do be spooky

supple venture
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now to do the soul

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the hardest part

lost bough
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Also more for the lab

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ignore the typo

supple venture
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aaaand that is the Moonlighters done!

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i will start playtesting in the near future

tawdry root
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Sick