#MALEGHAST HOMEBREW

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supple venture
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im playing with my friend later today and they arent totally new, they've done a match and we talk about maleghast a lot

eager dove
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well game is pretty easy to understand and you'd ideally want your house to be playable by a beginner

supple venture
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true

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yeah hell with it i'll playtest

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with them

eager dove
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have fun

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make notes

supple venture
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i will

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i will

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i think they're going abhorrers which will be good for me

eager dove
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it's only science if you make notes

supple venture
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need to see if the neuromongers' ability to fuck with tokens ends up invalidating holy bodies

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we'll see

eager dove
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i'd ask your friend first just to make sure

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explain it's early testing

hollow vine
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maybe play a regular game first then a homebrew one if you can?

ivory bane
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Btw if anyone wants their homebrew stuff included on the tabletop sim, feel free to hit me up

supple venture
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that way they're warmed up

kind fox
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Im also thinking that for my plantnecromancers that their overgrowth mechanic only spreads from the Necromancer and the Thralls, and all the more tough units just gain benefits from being in it, like healing and strength and the like

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This way you only have to kill chaff or the main objective to weaken the rest of the force

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And this way im not slapping an aoe heal on like a tyrant

eager dove
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i do think if you're gonna have a freak in faction they can probably get something

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since support is their thing

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though if necro is support maybe no freak

kind fox
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Ive got Thralls, Scion, Horror, Freak and Tyrant

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And yeah my plan for the Freak is to mayhaps be support, how im not sure yet. The goal being to have your thralls run out and die, as they do, create overgrowth for the others to advance with

leaden cypress
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Alright

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I wrote a custom house. its mostly lore as writing mechanics takes longer and I just thought of it

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working name: House Usuraine

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Concept: Bankers and Wall Street brokers of Souls who worship a Mad God of Time and Fate

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Gameplay idea: Can bet units in order to do powerful options, but failing a bet means a big loss; time and destiny powers

floral cargo
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Ooo that is cool

eager dove
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i'm tossing around an idea for a house focussed on secrets and spy shit

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vampiric in nature they're a library that lends out secrets and takes them back

tawdry root
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lie-eaters

eager dove
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some sort of stealth or silence effects

tawdry root
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Librarian secret-inquistors that drain knowledge is a sick vibe

leaden cypress
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its like the Dimir

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from MTG

floral cargo
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Ooo yeah

eager dove
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idea started as spy vampires and evolved from there

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their undead are raised through blood tainted with secrets even death does not wish to know

tawdry root
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maybe you could have some sort of 'knowledge' token you gain and spend

eager dove
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and their elite agents were living beings who underwent the same process

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had an idea for their fast moving unit being someone who failed to become one of the agents and is now just a shadow

tawdry root
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Funky

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Memory of a memory

eager dove
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do need to actually sit down and right it all out at some point

tawdry root
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It's a level of abstraction and conceptual fuckery that I really like

eager dove
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house sitting all weekend so might do then

ivory bane
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I personally had an idea for an insect themed house but i think people tossed it up before anyway

eager dove
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but you some effects let you remove it from the opponent hmm

tawdry root
ivory bane
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Maybe if i get actual ideas besides crawleys

peak zodiac
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I'm nearly done with the basics of a house based on a sort of medieval knightly order (pic is up there ^). I'd've gone into more detail but I spent a good while on it and passed out immediately afterward ๐Ÿ˜“

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It uses Honor, which units gain/lose in a few ways (killing a unit ๐Ÿ‘, defending your necro aka being used for bodyblock ๐Ÿ‘, destroying a corpse ๐Ÿ‘Ž, creating hazards ๐Ÿ‘Ž) and forces enemies to play honorably - which keeps the knights in check - or stick to their own house strategies and let the knights build power.

ivory bane
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Is there a benefit for the knights in losing honor?

peak zodiac
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Current mechanic is: +1D when attacking a unit with less Honor; -1D when attacking a unit with more Honor

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So you only stand to gain if you have more Honor

eager dove
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is the opponent penalized for attacking a unit with more honour?

peak zodiac
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Yes, -1D

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(I am terrified this is a dumb and over-complicated mechanic lol)

eager dove
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wasn't sure if it'd be something that'd only apply to the house or not

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since they would care about honour

peak zodiac
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Right, they introduce the mechanic to all units in play, and force opponents to either split their strategy to keep them in check, or risk giving the knights that +1D

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Lore is they're an ancient order that's reemerged due to Hell Pit Time Shenanigans and they're pissed at all these Young Upstarts for being too liberal with necromancy. The "back in my day" house.

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"Thorn" (as in the Order of the Thorn) is the working name, but it's short and not Metalโ„ข enough so I dunno

ivory bane
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I think the knights should have ways of losing honor too

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It would be semi pointless if they didnt, but also the mechanic counteracts hard key feature of igorri, potentially making the matchup unfun unless knights could be countered in some specifuc ways

ivory bane
peak zodiac
tawdry root
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I just blatantly stepped out of metal territory for my house's vibes

peak zodiac
tawdry root
ivory bane
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Guilty gear ost
Ultrakill ost o7

hollow vine
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i had ultrakill for a little while but it just didn't quite mesh

floral cargo
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I still like what I did for the Cryptik playlist

hollow vine
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i do have a cyberpunk song on there

floral cargo
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Sound Track
Celldweller: End Of An Empire
SWARM: Alpha and Omega
Bring Me The Horizon: Parasite Eve

ivory bane
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So commiting to a knightly oath is a choice

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Adds build variety

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Like hey, maybe you want to play quihotic knights that are fucking cowards and duck behind corpses hoping they dont get hit

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"hide under a corpse" thats like, idk, eat a corpse action, get vitality maybe, stuff like that

tawdry root
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I still need to playtest my haunted scarecrows But I am now possessed with thoughts about tesla coil ghouls again

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they are now perhaps also fanatical cultists that worship the idea of being able to ascend into beings of pure energy

floral cargo
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Purchase/Stream 'End of an Empire':
https://fanlink.to/eoe

Time, Love, Dreams and Death - all four chapters have been unveiled. Now begins the true End of an Empire.

After a year long production cycle, Celldweller has been slowly revealing bits and pieces of his third full length, studio artist album, which showcases a return to the more form...

โ–ถ Play video
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Would have used this but its got a bad word in the title

tawdry root
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I mean

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Does that actually matter

floral cargo
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Nah but end of an empire also probably fits a bit better thematically I just really like this one

tawdry root
floral cargo
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Girl hell ๐Ÿ˜Œ

peak zodiac
peak zodiac
supple venture
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okay so it turns out already

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carcass is a fucking nightmare for neuromongers

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AoE fire damage from egis + not a lot of tokens to manipulate on the enemies + gunwights ignoring armor

tawdry root
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rip

supple venture
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well good to know

ivory bane
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I just had a concept for a homebrew house pop up but i have no ideas even for them outside of vague concepts xd

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There were some plant necromancer concepts, and i am thinking of some beastly druud necros instead

peak zodiac
supple venture
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how it

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's going:

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literally wiped my entire offensive line on the way in

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BUT! that's fine

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bad matchups exist

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and so do lucky rolls

ivory bane
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An idea was maybe summoning insect swarms as tokens, or, idk, shapeshifting?
Problem is, shapeshifting needs to be separate both fron stances and mutation as they are factional mechanics

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Swarm tokens sound a lot like plague tho

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Another bit is maybe focusing on the wrath of nature, but it treads into goregrinders T.T

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Marking enemies for hunting sounds like deadsouls but annoying

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My personal favorite archetypes are things that are tanky and summoners, so i am pondering how bad of an idea would it be to try and do that

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Creating units during a battle does sound hard to balance

tawdry root
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I did my faction based around like, units spawning a Thrall when they die

supple venture
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yeah okay i think neuromongers are going to need a retool or i'm gonna have to run this back and see if the issue was my gameplan. because carcass literally killed all of my units before i could do anything
i killed a grand total of 2 gunwights before egis weapon and barrelform happened

tawdry root
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Hmm

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I wish thee luck

supple venture
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i expected carcass to be a problem

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but not like

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"you just lose" problem

ivory bane
tawdry root
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Really depends I think

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Maleghast is a very tight and fast-moving game on a pretty small scale

ivory bane
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Mhm

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Summoning in general is also hard to balance

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And there are not that many examples of it being done in wargames since it requires you to have minis dor what you summon

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Which suddenly becomes very expensive

supple venture
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running it back with a different gameplan

supple venture
ivory bane
supple venture
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gunwights and egis are the problem here i am realizing

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lots of AP + big aoe = Bad

tawdry root
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That's the case for most factions, really

supple venture
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it's especially bad because mongers move in clumps and their frontliners are armor not HP dependent

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my horror keeps eating shit immediately

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which sucks because the horror is like, Damage Dealer

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it may also be that mongers are not good at a "one of everything" mockup

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but this is all based on just one game where i got rolled

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i am currently doing a second game where i am getting rolled

ivory bane
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Like shieldwall from carcass

supple venture
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maybe

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i think this might genuinely just be a "you need a specific anti-carcass list for this faction" type deal

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carcass just is everything that beats mongers

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which is alright

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i am more accepting of it having played this second match

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i definitely could win if i removed a braniac, maybe an extra sentinel or two, maybe nix the drones as well in favor of another razor or sentinel

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utility in spreading and yanking tokens is not useful against a faction that does not generate very many tokens

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it would be more useful if there was an ammo goblin but they are not using an ammo goblin

supple venture
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i'll be testing more tomorrow. hopefully carcass was just a bad matchup - i would much rather that than it ends up being the concept isn't effective

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sorry to be using this channel like a sounding board i think it just helps my brain to think it out through text

hollow vine
supple venture
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yeah

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im gonna wait to rebalance anything until after i test the rest of the factions

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(abhorrers, grinders, igorri)

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i may also test deadsouls but i don't feel the need to test mox

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i am very sure that mox will be very difficult for the mongers

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though i may still do so

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we'll see

hollow vine
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mox is fairly immune to having their negative tokens flipped back on them yeah

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other than slow

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which compared to say grinders they still don't mind as much

supple venture
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it's also that infect/hazards disrupt the moving-in-groups gimmick of the neuromongers

hollow vine
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yeah

supple venture
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and toxic damage ignores armor

eternal flame
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grinders might be an interesting matchup now that they have a bit more fire damage in their kit

supple venture
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yeah

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we shall see

eternal flame
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i don't think they really tend to stockpile a lot of tokens other than the painwheels' speed

supple venture
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this is also true, which is why i'm curious

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mongers do very well at close range but i don't know that they do as well as grinders now that they have more ways around armor

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i mean, is there a world where i end up having to entirely redo the faction mechanics? yes

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it's unlikely but yes

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and if that happens so be it

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i have some other ideas i could substitute in

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but i'm keeping the faction lore and theming and everything

hollow vine
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it's good lore and theming and everything

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honestly i think everything should only need some tweaks, adjustments to ranges is probably the big thing

supple venture
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yeah

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the thing im realizing as i think about it is like

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grinders obviously don't do fantastic against carcass, it's one of their worse matchups, but from what i've seen it usually isn't a "you lose your army by the time you're able to start your offense" level of bad

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mongers lack the survivability of grinders inherently

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even if they have armor, and even if they generally have more standard defense values

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i'm not saying this means i need to change that aspect but i think that is part of why they got uberfucked by carcass, because carcass has ways to get around both of those

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but this is speculatory at best

ivory bane
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Homebrewing house concepts
Theme: druids on contract with beelzebub

Gimmick: Bloodprice. Deal 1 damage to self or adjacent ally to trigger an additional effect. Ignores armor but not vitality

Thrall - Corpsefly
1 HP, leaves no corpse and no soul on death, doesnt block enemy movement
Gains vitality every time it attacks. Bloodprice: splash self damage foes
May kill itself to give its vitality to allies in range

Scion - Gnatknight
Flies and steps before attack, with bloodprice may step after attack
Push and gain vitality

Hunter - Bloodtrail
Long range archer
Bloodprice to roll more dice.
Deal 1 devil damage to an ally. If it kills them, increase of the main attack damage by 1.

Freak - Wildcaller
Summons corpseflies with blood price.
Ranged curse: 1 weakness, bloidprice: splash target 1 weakness

Tyrant: Mothman
Flies
Gains 1 strength every time someone else uses bloodprice in range
Create 1 adverse terrain in range 3+ - 2, 5+ - 3 bloodprice: repeat once
Splash self 1 damage, then push. Bloodprice: damage type is curse instead
Obliterate adjacent ally to deal devil damage to enemy. On kill, summon a corpsefly.

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Need thoughts of actually smart people before doing anything

peak zodiac
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Well I love that it's mothman

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On paper, to a not-smart person, they seem... fragile? Like if they're hurting themselves, the opponent will be able to make short work of them. The summons would have to be very good about tipping the scales back.

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The corpseflies have a weird interaction with Bloodprice I'm struggling to define

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A fresh one attacks, gains vitality. Next turn it's still alive so it attacks again and pays Bloodprice to burn its vitality and splash damage. Now it has no need to kill itself cuz it has no vit to share. It has to attack again on turn 3 in order to gain another, and then kill itself on turn 4 to be able to share just 1 vit. Even if it doesn't pay Bloodprice, the most it's gonna get to share by killing itself is 1 vit on round 2 and 2 on round 3. With 1 hp and several allies eager to kill it for various reasons - will it even last that long?

short fossil
# ivory bane Homebrewing house concepts Theme: druids on contract with beelzebub Gimmick: Bl...

Corpsefly
You can just say "obliterated on death" i think, for the same effect (no corpse and no soul). This is a pretty hefty low-power cost, as Thralls typically give 2 souls, and these give none. The mechanic is def fun, but would probably want some extra strengths to help balance out the "loss" of 2 souls

Gnatknight
this is pretty broad so no real balance comments, but could definitely do something interesting with conditional flight! Might make sense to make the flight part of bloodprice

Bloodtrail
Seems solid and cool to me, probably just need to specify range for the devil damage so the player has to consider their choices. Also, stuff that kills allies tends to give strong bonuses, so you could even make it like "next attack ignores armor and deals +1 damage" or something! (the chopdoc is a solid reference for this, as it kills an ally and grants 2 of each token, which is wild)

Wildcaller
Now I understand the corpseflies thing lmao. You can, if you wanted, specify that corpseflies summoned this way dont have soul (like the gargamox's mox populi soul ability). I will say, as is, taking 2 Wildcallers is gonna be pretty strong, and replacing those Thralls with an extra wildcaller is a solid no-brainer, since on their first turn you can just summon two thralls, then again each round after. It, of course, will be heavily influenced by how much HP wildcallers have and how easy their access to vitality is, but just somethin to keep in mind
Also splash weak is massive, probably not broken, tbh, but strong

Mothman
Should have a million health hes mothman.
that can be a lot of adverse terrain, which isnt bad, but just something to consider in just how players need to track things. adding 6 adverse terrain is some crazy map control, especially on an 8 or 6 wide board
I like being able to choose damage type

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https://docs.google.com/document/d/1AHxYPnogdY4ibzj5s2R4uqC4c97qbRa2LdYNzM724Bw/edit?usp=sharing made a house ๐Ÿค would love to know how its broken! unfinished, cowboy vibes

peak zodiac
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Bounty is ๐Ÿ‘Œ, Liminal Moments is very neat, in all I'd be terrified to go up against these

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I like how desperado doesn't have a liminal moment action, but still capitalizes on the mechanic

short fossil
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thank you! very kind words

stark lance
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These are all awesome!

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Love me some necromancers. I think I've got an idea for a house. Some deserty skeleton vibe inspired by the Tomb Kings from warhammer fantasy/scourge necromancer from guild wars 2

stark lance
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I'm still working on the actual units, but I have a first draft of the special tags/mechanics done. If anyone has time to take a look, much appreciated

eager dove
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I think being entirely immune to hazards as a faction might be polarising

stark lance
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Hmm. Good point. Iโ€™ll take another look at the hazard rules and see if I can rejig it. Though might help that the necromancer and the thrall wonโ€™t have that tag

haughty ocean
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Has anyone written an electric kind of frankenstein-like homebrew house?

eager dove
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@tawdry root was bouncing around something like

haughty ocean
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I was thinking about writing one in that flavor and didn't want to copy anyone's work

eager dove
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But I think it was more lightning cultists

haughty ocean
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I was inspired by this Warhammer Underworlds warband

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I just like the aesthetic of zombies with tesla coils and cables

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And they could have a mechanic similar to infect but that builds a network of connected allies

ivory bane
ivory bane
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Maybe give corpseflies 2 hp, but created ones only start with 1?

ivory bane
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Heres what i cooked up so far. Not sure if anyone here needs actual unique passive traits or are they fine as they are.
Swarmlings make your damage units huddle your more alive units, or, say, necro and tyrant
A lot of mobility and control
A lot of physical armor, not that much magical armor to denote that they burn good
A lot of vitality but vitality gets spent fast to fuel abilities

floral cargo
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Which is a bit insane

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Oh wait nvm

ivory bane
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nope

floral cargo
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Yeah missed that they were obliterated

ivory bane
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I thought of changing that and saying that the summonned corpseflies just have no soul

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but unsure

floral cargo
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The Expelled
The Expelled are promising students of the arcane cast out of their colleges and apprenticeships for consorting demons and performing the black sacrament. The velvet mind being a particularly prolific recruiter among those devils which lead students off the path. They often come to the city eventually, with all their other options exhausted, to continue their studies among their fellows. The Expelled combine the baleful magic of death and souls granted by the black sacrament with Evokation, an energetic magic granted by the study and binding of stars.

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Probably needs more meat but faction concept here

eager dove
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what's the mechanical kick

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the je ne sais quoi

ivory bane
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ooo

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i could imagine them with a second currency thats kinda like soul and fuels evokations

stark lance
stark lance
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I reckon it's functionally similar but still allows for interaction

tawdry root
eager dove
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how nuts is a token that deals a damage of undecided damage type after the opponent performs an act then removes itself?

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spitballing ways to create a silence effect that aren't utterly oppressive in concept

tawdry root
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Could be interestin

eager dove
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thinking each unit starts with it on them and they gain a positive effect and then the opponent gets that effect when it's on them

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but each unit only ever generates one it just returns to them when the opponent removes it

stark lance
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So it's meant to make an opponent reluctant to perform that action? Would you classify it by move/act?

eager dove
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definitely more in favour of it just being act

ivory bane
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btw, some people in my head plague me to add homebrew stuff to the tts table, so if anyone wants it for like ease of playtest, once again, just hit me up

eager dove
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the intent is to discourage the opponent from performing ACTs yeah though

ivory bane
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You could specify say effects or curses or whatever

eager dove
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restricting it to certain types of acts is also an option

tawdry root
ivory bane
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eh ill figure something out
I could cook up some generic icons for each class

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Something abstract but itll work for testing

peak zodiac
ivory bane
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I am still debating if that a good idea

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it feels fun on paper but might be unfun to play against

peak zodiac
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Haha fair but at least it's thematic

floral cargo
# eager dove what's the mechanical kick

@ivory bane
Sidereal tokens:
Charm and Strange tokens that cancel each other out, no inherent effects but you lose one any time you take an ACT with alignment

Alignment: ACTs with alignment have additional effects depending on if they are Charm or Strange. Some alignments may require more than one token currently on the unit to trigger

They are a ranged magic damage faction that use the alignment mechanic to increase their adaptability

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Sidereal tokens function both as a mana system, and also a weird army building tool

eager dove
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interesting fr

floral cargo
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And yes I named them after the forbidden quarks

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Charm Evokation: Hot,Sanguine and Choleric, Extravagant
Strange Evokation: Cold, Phlegmatic and Melancholic, Utilitarian

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Based on the quarks

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They are on the โ€œHigh Fantasy Lichโ€ juice aesthically

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They are kinda like the Abhorrorers where a lot of the bullshit their units do isnโ€™t actually necromancy magic its a weird other thing

tawdry root
# ivory bane Something abstract but itll work for testing
peak zodiac
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Random idea: Undead IRS. Tax collectors and auditors. None of the houses have been keeping their books clean and the UIRS is going to straighten them out, the hard way

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The "Revenue" is SOUL - you're supposed to be declaring your earnings in form W-666, you knew about form W-666, didn't you??

eager dove
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huh abilities that tax soul huh

peak zodiac
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Maybe? I hadn't thought it out any further

ivory bane
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oh wait there is some art in the book that depicts generic units!

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give me a sec

tawdry root
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Color, huh
Rickertock should prolly be a good crimson color

ivory bane
eager dove
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before testing unsure but if anything is testing over you can break it down and make the strong part an upgrade

peak zodiac
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I feel that, was gonna ask the same ๐Ÿ˜…

eager dove
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i guess you can always look at abilities in core houses that are similar and lift their.... ohhhh

ivory bane
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not the unit ones yet

tawdry root
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Necromancer Act upgrades are tricky yeah

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The way I did it was like
trying to figure out a variety of weapons/attacks that interacted with the mechanics and fit vibes, and then a couple funky utility tricks

eager dove
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first will be working what you want your necro to specialise in

tawdry root
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Yeah, that too

eager dove
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and have more of those than other things

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then some of secondary things

tawdry root
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Warlord and Operator are like, offensive necros

eager dove
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then a couple tertiary things

tawdry root
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They spit out damage

floral cargo
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I do like
3-4 weapons
2-3 utility
0-2 silly

tawdry root
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Chiurgeon is much more supportively inclined

eager dove
floral cargo
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Not all Necros need or want silly

tawdry root
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I'm pretty happy with the Scrapwitch upgrade suite

floral cargo
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But adding silly is good

eager dove
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it's also important to consider what you want them to be bad at and whether you give them something to cover it

floral cargo
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Example of silly I did: Idol Of Oblivion from archeologist in my Cryptik

Actively counter to your usual game plan but potentislly insane if you do build for it

tawdry root
ivory bane
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that was also the case for some vanilla weapons

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eg, holy water flail of the abhorrers is just holy water but expanded

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oath is just blessed censer with tweaks

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etc

eager dove
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fuck it that's tomorrow's job

floral cargo
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6 soul abilities are very fun

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To brainstorm

short fossil
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Rock (6 SOUL): Throw a real rock at your opponents head

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as hard as you can

ivory bane
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Anyways heres the style ill go for placeholder tokens

Necromancer in default and in rickertock crimson

tawdry root
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Hell yeah

eager dove
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does anyone have any guidelines to designing a house?

ivory bane
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want to get that abstract vibe so people just imagine what they want it to be

tawdry root
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I do not nah
Sounds like it'd be fun to write though

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But I don't trust my design chops for this game enough yet

floral cargo
# eager dove does anyone have any guidelines to designing a house?

My advice

1: choose a thematic to keep in mind while building, the lore will be tangential but you should keep it in mind while creating and reference it whenever your running low on ideas. I also tend to make the playlist here
2: create 2-3 fundamental mechanics, but that traits, terrain, tokens, whatever, you need at least two though they can be connected.
3: choose which unit type to drop, this will correspond to your mechanical stuff though you could also do it for flavor reasons(a selfish faction not possessing freaks, a egalitarian faction not having thralls because they donโ€™t trade lives)
4. Make units that lean into these themes and mechanics
5.Necromancers oh necromancersโ€ฆ to make a necromancer you need the following

Normal unit stuff
2 soul abilities(1 costing one and the other costing any amount 3)
3 bonus traits
7 bonus ACTs
And new soul abilities in the following order
1
1
2
3
4
6

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Keep in mind Iโ€™ve only made one faction

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But this is a pretty decent template

hollow vine
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and pick which things like hazards, push pull, tokens etc you want to involve

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ofc jot down ideas you get, but generally aim to keep the roster nice and coherent by doing this

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how you decide how your units interact with their mechanics is harder to say before you have em down

ivory bane
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Thrall, tyrant, freak

unkempt wave
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Munching on some ideas for a thrall-less faction, speaking of what to drop. Felt like the natural choice as i want a core theme of BIG

ivory bane
#

Added a rickertock bag to the table ๐Ÿ‘

#

@tawdry root As feedback tho, the thralls have WAYYY too much defense

#

i dont remember a single thing in the book that has a 5+

floral cargo
#

Deadsouls has a couple 5+

ivory bane
#

Oh thats true

tawdry root
#

Yeah, deadsouls is mostly that

ivory bane
#

But not on a thrall that respawns

#

Well not respawns but spawns from other units

floral cargo
#

It is a thrall though, and graze is real

ivory bane
#

thats true

tawdry root
#

The faction definitely needs some testing, I wanna try and get that rolling this week or so

#

My actual overall worry is that the faction will end up too weak; that the synergies aren't strong enough or the economy of Harvest abilities is too pricy

#

But I wanna see how it plays before conclusions

floral cargo
#

My main concern with Cryptik is less strong or weak and more too polarizing/matchup based

#

That goregrinders and mox are going to lose too hard and carcass and dead souls are going to win too hard

hollow vine
#

hmmmmmmm

#

skateboarding monks

#

who dissect themselves to carve themselves into more enlightened forms

tawdry root
#

๐ŸคŸ

hollow vine
#

6 soul ability which is just absolutely shredding so hard that enemies can't see anything but the shred

dark ferry
unkempt wave
#

Shaman necros who specialize in reanimating animals. Core gimmick in that their army are all mounts that gets better stuff based on whether they're being mounted or not.

ivory bane
floral cargo
#

Working a bit on my very high effort homebrew scenario

ivory bane
#

think the rickertock should be up on the table now

#

they are in the bag to the south of units, the one with Homebrew written under it xd

ivory bane
ivory bane
kind fox
#

Dont i feel silly, Im working on more planty plant druids myself

#

Mine also have a vitality gaining dealio and have higher health pools overall, but lower defense to compensate

unkempt wave
#

druid gang?

kind fox
#

Druid gang

#

I was gonna leave their backstory sorta nebulous but this could also be a good time to pull out "The Demon Goat of the Black wood" as their patron, which seems fitting to me

#

The ranks so far are Dryad, Sprite, Nymph, Sylph, Dark Young and Harvester

unkempt wave
#

still munching on system ideas but i want something that feels like a menagerie.
Outright chosens of some woodlands devil to keep "where the green of the leaves meets the white of the bone"

kind fox
#

I do like the idea that there are like a half dozen druid cults in and around the wastes around Anzenmezzeron all with different cultures and the like

#

Which I am actually gonna incorporate into my backstory blurb that just...yeah theres like a buncha druid cults all with different patrons and they all have their own politics different than the major houses within

tawdry root
#
GALVANIZA
A fanatical, disorganized, and dangerous cult that has quickly sparked across Azenmezzeron, Galvaniza's believers search for a very different form of Death's End; the ascension of the body and soul to pure, unaltered energy. Their preachers and figureheads convert their bodies and followers into amalgamations of flesh, wire and lightning, in a frenzied attempt to grow ever closer to 'beings of power'. Despite its chaotic operation and nonexistent structure, Galvaniza continues to grow in numbers and influence, and rumor abounds that something is shrouded at their center, pulling the many wires towards a greater purpose.
#

Tesla coil ghoul freak cult

unkempt wave
#

shocking, i know

kind fox
#

๐Ÿฅ

#

Also decided to lean into the lovecraftian element a lil bit and made a few name changes

#

Namely that the Necromancer is now called "Black Daughter."

#

And the faction is called the Shaggrath

#

(Which funnily enough works because there's a norwegian black metal singer named Shagrath, so there ya go)

unkempt wave
#

Names so far:
Scion - Packmate
Freak - Denkeeper
Hunter - Groovestalker
Horror - Bloodhound
Tyrant - Hulk
Necromancer- Fleshwalker

ivory bane
kind fox
#

Druid cult expansion made by the community

ivory bane
#

I had a few ideas, one of them was insects, one was werewolves, so I want them to be like anime half animal people that made a pact with a Lord of Flies

unkempt wave
#

expect a lot of wolf-not-wolf skulls

ivory bane
#

So half their roster is druid people, and half are just flies

#

In retrospect they are kinda of a inscryption faction ๐Ÿ˜…

unkempt wave
#

i'm going for "only the necromancer is people, the rest are rotting direwolves/wooly mammoths"

#

it's fun to see how still everyone is getting pretty unique anyways in the same core theme

ivory bane
kind fox
#

Druid cult expansion im tellin yall

unkempt wave
#

in time

peak zodiac
hollow vine
#

working on a generic unit list, for use in campaigns and stuff, very barebones at the moment

https://docs.google.com/document/d/16QyiIrnGuxXqTzodoD9dN9wzVbU3JeObIywnIFqineU/edit?usp=sharing

#

tryna work based off of the lore bits we get from the start of the book

stray bobcat
#

im currently working on skeleton ball too

#

just too hard not to want to riff on it

kind fox
#

Oh def take a look at Mork Borg if you're trying to do rpg stuff

hollow vine
#

we exist to cherish the skeleton ball

kind fox
#

Its a really good black metal rpg

hollow vine
#

when i say campaign i mean in a wargame sense tho

kind fox
#

Fantastic

#

Oh rog

hollow vine
#

long series of fights, each fight giving objective points and stuff

kind fox
#

Take a look at Warhammer Kill team since it's a squadron based game

hollow vine
#

the main example i can think of is warhammer path to glory stuff

kind fox
#

There's also Warcry, which is Warhammer Age of Sigmar's squad campaign stuff

hollow vine
#

i'd rather base stuff off of what's in the game of focus

kind fox
#

Im just suggestin it for like ideas and stuff

#

For structure

hollow vine
#

yeah i getcha

kind fox
#

See how they did/do it kinda stuff

hollow vine
#

i have enough familiarity with it that i'm fairly confident in doing my own thing with this

kind fox
#

I like warcry's because there's is about building a campsite and adding features like watch towers and healing stuff

ivory bane
#

Added my wylderot to the tabletop

kind fox
#

My sort of planned vibe for the Shaggrath

kind fox
ivory bane
#

Binding of isaac o7

kind fox
#

Noise

ivory bane
kind fox
pure stone
kind fox
#

Still very rough draft and I have comments open for feedback on my drive page here

ivory bane
#

Yea the tabletop sim mod

pure stone
#

Ohh

ivory bane
#

I wanted to add homebrew houdes there for ease of playtest by people

kind fox
#

So any feedback on anything is appreciated, as well as suggestions

pure stone
ivory bane
#

Rickertock and wylderot are there now, so if anybody wants to try them, just do so lmao

#

I made stylized generic tokens for ease of addition as placeholders that alao look nice, with red here changing color to whatever the faction in question is

kind fox
#

Nice, nice

ivory bane
kind fox
#

Ty ๐Ÿ™‚ The Necromancer's ability is boosting how quick that happens

#

So they Seed corpses they're next to and seeded corpses just bloom into Overgrown instead

ivory bane
#

Seeded corpse and overgrown corpse

kind fox
#

๐Ÿ˜„
Thank you!

barren bluff
kind fox
barren bluff
#

Yeah

#

Theyโ€™re rly neat

barren bluff
#

They also linked a pdf for the abilities and the necromancer somewhere too in another post

kind fox
#

Found dat too

supple venture
#

im gonna actually fucking lose it

#

they have a mechanic called synchronize too

#

which mine also has

#

so i HAVE to change it

#

pis

#

AND their thrall is called a drone

#

at least their faction is really cool

#

it lessens the pain of having to change stuff

kind fox
#

I feel thine paine

#

Good news, a first pass at some abilities is comming along nicely I think

supple venture
#

changed synchronize to connect

#

less of a snappy name but it works

#

still vaguely computer-y

#

dunno the fuck i'm gonna change drone to

kind fox
#

maybe make it a dumb pun

#

Like Di-Fi

#

Like wifi but for dying

#

And do you have a unit called "Node"

supple venture
#

deathless fidelity

#

no, i'll change drones to nodes then

#

thank you

stark lance
#

Yeah I'm on another server with them. They posted a new update I think

barren bluff
#

Yeah they just sent it on the subreddit too

supple venture
#

it is very cool looking

kind fox
#

Still need to fill out all my Necromancers stuff (Which is ironically the opposite of what i had planned to do, I planned for them first, then the rest of the gang) but I think most of the gang is alright for now

#

The scion probably needs another ability but that's a later thing

tawdry root
#

I find that scions usually get 3 abilities yeah

#

As do Freaks and Tyrants;
everybody else usually gets 2

kind fox
#

Goootcha

#

It is lookin a bit like that there's a spread of 3 between abilities and traits

#

Like if a unit has 1 trait then they only got like 2 abilities

#

Give or take

eager dove
#

Thoughts on first draft of house mechanic? Probably a little over powered but have fixes in mind Secret: When a non-(placeholder) unit uses an ACT ability while it has a Secret token, after resolving that ability, it takes 1 Curse damage and discards that token. When a (placeholder) unit does not have a secret token they may Sacrifice a MOVE to gain one. Secret tokens count as a positive token for all (placeholder) units and a negative token for any other units. Each unit may only have one Secret token at a time.

stark lance
#

What benefit would it give your units?

eager dove
#

i think it would be unit to unit some units would benefit from having it some would expend it for benefit and one would probably just transfer it

stark lance
#

Ah cool,so varied between unit types . Would that be the only house mechanic?

eager dove
#

probably yes cause it's kinda complex and eats a lot of power budget

proven orchid
floral cargo
#

Tbf roboty undead covers a lot

proven orchid
#

yeah but

#

:(

#

we don't even have Any mechanics laid out yet, and this has torn our sails down pretty bad

floral cargo
#

Youโ€™ve got digital type stuff, youโ€™ve got clockwork, youโ€™ve got five nights at Freddyโ€™s, youโ€™ve got reverse cyborgs

proven orchid
#

We have an aesthetic already, and at a glance it seems pretty different, but it's still the writhing of the soul

peak zodiac
#

Still a bit of work to do. Absolutely no idea how balanced it is lol

eager dove
#

do multiple levels of honour and dishonour stack for purposes of attack dice?

peak zodiac
#

Nope. I meant for this to explain that:

"They function similar to e.g. Strength and Weak, in that they cancel out, and have a static effect regardless of the number of similar tokens."
But maybe it's poorly worded

#

I imagine it could get pretty spammy otherwise, and figure ยฑ1D is already a decent benefit

#

I imagine most units won't ever have more than a few of either token, and that Honor will be difficult to maintain, but play testing will of course prove that or not

eager dove
#

fair and true just thought i'd double check

#

does the pike check dishonoured after the unit potentially gains the honour?
Same Q for exaltation
Warhorn on herald might be a little strong given thralls can stack strength
Might have to reword murder since you've got the miss clause as part of the hit and ignoring armour might be easy to miss at the end of the attack
Why would making the damage fire matter for Barrage if you already ignore armour

peak zodiac
#

Hm, no the intent was for those actions to check for dishonored before resolving...

#

Is there precedent for things triggering on a miss? Should the Miss part just be last? A separate line? Hm

eager dove
#

i do not have answers only questions to bug creators with

peak zodiac
#

Lol

#

As for Barrage fire damage, well, I don't have any excuses haha

eager dove
tawdry root
#

I am cool so I rule (this land with an iron fist)

tawdry root
#
Special Mechanic
Voltage: Galvaniza units gain a Voltage token after a MOVE. Abilities with Voltage effects require the unit to have equal to or more Voltage as the threshold to trigger, then remove all Voltage tokens from the unit. 

Special Tags
Fanaticism: Ability effect that triggers if an adjacent unit has died this round. 

hmm. not sure about fanaticism but stumped for more special tag ideas

ivory bane
#

I will need to draw honor/dishonor tokens so need to know their colorscheme. Irc, its red again, right?

supple venture
#

debating a second homebrew even though my first one isn't near done

#

because i had what might be a very fun idea

#

faction of buddhist warrior monks (similar to abhorrers in that they're a split-off faction from a larger more standard denomination) who have karma mechanics

#

thinking about how to make "if you damage this unit take x damage" work as a faction mechanic without it being too good

#

it might end up not being as direct as that

real fjord
#

kind of like retaliation?

supple venture
#

yeah

#

becaus

#

i just remembered retaliation lmao

#

i can't JUST do that

#

it might be "if you damage this unit gain x token, next time you get hit by a certain attack you take x more damage"

#

or something

tawdry root
supple venture
#

i have not heard of the last song or group but that is a fantastic tite

#

title

ivory bane
tawdry root
#

It's a good song, even if I do get a headache if I listen to it for too long

supple venture
#

i think i will work on the monk faction tomorrow maybe

#

i'm liking the karma idea

peak zodiac
peak zodiac
#

But if it doesn't read good against backgrounds or whatever feel free to tweak it so long as it's kinda rosy and not too close to Carcass

ivory bane
#

playtesting the wylderot

ivory bane
#

2 games of playtesting concluded, I am actually unsure on how to rank them strength wise
they have a lot of conditional strengths with clear counterplay. example given - you can in theory snowball with summoning thralls, but the thralls are summoned at 1 hp and can be cleared with anything aoe, which would make it a waste of an action and potentially put you at net -2 hp (you use 1 to summon a fly, fly is at 1 hp, so its 0, then you get hit with an aoe, fly is dead, your guy is damaged, you are at -2)
the wildcaller also becomes a priority target and are not that tanky - they have low hp and low saves, although magical armor does save them, but they also damage themselves

#

if the wildcaller is not addressed, they will snowball hard, tbh just like most freaks would. antipriest if let to live will make the entire army unkillable

#

this guy will instead tilt the action economy in your favour, and start generating vitality, which means more flies, which means more vitality

#

some builds rely a lot on movement or movement through enemies which can be countered by thrall by good positioning

#

weak soul gen is also meh

#

they def feel like a faction that needs to cook before doing anything

supple venture
#

interesting

#

who did you test against? like which factions

#

i see grinders up there

ivory bane
#

2 games against goregrinders

ivory bane
supple venture
#

interesting, i look forward to hearing more about testing against other factions

#

im gonna be testing against grinders tonight too

ivory bane
#

the reasonining with wheels is since if i take armored units, warheads actually couldnt do damage to them

ivory bane
#

and its more fair to play against people with experience on their faction

supple venture
#

playtesting v grinders and i have only rolled 1s and 2s for the entire first round

#

this may be an omen

ivory bane
supple venture
#

on the brights ide having a team entirely comprised of physically armored units is detrimental to grinders

real fjord
supple venture
#

im getting barely better rolls now by abusing elevation

real fjord
#

smart

supple venture
#

i won. just fucking barely

#

but i won

#

will post the AAR in a minute

ivory bane
#

I gave my horror armor and rn i am not sure it was a good idea since goregrinders CANT DO SHIT TO HIM

#

I think ill keep it tho

#

Dealing with armor is explicitly the weakness of goregrinders and tbh it felt fine even with it

supple venture
#

nevermind i LOST

#

HELL on earth

#

two matches with neuromongers, two losses. this one was extremely close but the one against carcass was an absolute joke

#

ugh

ivory bane
#

I do want to give the guy a tankiness as an upgrade but unsure how, since it already can, very conditionally, gain 2 vitality on its turn.

supple venture
#

just fighting my friend

ivory bane
#

Oh okie

supple venture
#

SO CLOSE

#

saw toothed slayer axe is the only reason they won

#

ughhhhh i can't help but feel like the faction is the problem though

ivory bane
#

I think the problem was not having anythinb to bodyblock with lmao

supple venture
#

there WAS one

#

but uh

ivory bane
#

My condolences

#

Why is soul called resolve???

supple venture
#

icon system

#

maleghast port to foundry uses icon

ivory bane
#

Ahhh

supple venture
#

guh

ivory bane
#

So what do you think didnt work out?

supple venture
#

i'm not gonna make any faction changes until i finish testing against igorri and abhorrers next at a later date

#

but

#

i'm still feeling like there's two big problems

#

which i will elaborate on in a little bit i need some water

ivory bane
#

I am actually proud after my playtest because the wylderot feel very fun to play and not obnoxious to play against

supple venture
#

neuromongers do FEEL fun at least

ivory bane
#

They have a lot of moments that make you feel smart

#

I think they are very much an accidental inscryption faction because they tingle the same part in my brain

supple venture
#

good thing to be inspired by

ivory bane
#

"do i sacrifice a fly to do this... No, not really, but what if i activate this guy, then he gas vitality since he is already damaged, then step 2, flying up elevation, and attack, putting your guy into blood rage, and then i use bliodprice and cut vitality off an ally i am now adjacent to, stepping 2 through you and dealing 1 curse, finishing you off"

#

Its not even that hard but it makes you feel like you have brains

#

Mothman feels fun to use

#

Sitting in a corner, stacking strength, very scary

#

Might be capable of creating too much adverse teerain though

#

I made 6 in 2 rounds

supple venture
#
  1. synchronize is a huge mismatch with the majority of the faction's abilities
#
  1. taking turns to buff your army can leave a feeling of idleness / wasted time
#

for neuromongers to really get going they have to have lots of positive tokens to distribute around

#

and each form of token generation on them currently is tied to synchronize except for the sentinel

#

you move a space with your unit cluster and generate one token

#

but one token isn't a whole lot for a faction whose whole, like, thing is about constantly fucking with tokens

#

and synchronize kind of doesn't do anything for the faction, really

#

like sure, is it cool to see an entire black mass move in the same direction all at once like some sort of cattle herd? yes

#

but it doesn't actually do literally anything for the faction's gameplan beyond the first round

#

i'm sure there are some use cases where it would still be very helpful to have but not enough to where i feel like i'm gonna keep it

#

so i am going to be removing it

#

instead of replacing it with another, different faction mechanic, i'm just going to make each unit's token generation more impactful

#

i also need to toy with helpful negative token generation since Virus requires the existence of negative tokens to function and a lot of factions don't really apply negative tokens

#

carcass barely does, grinders barely do, mox does but you can't redirect plague (it'd be useless anyway), deadsouls does which actually would probably be the best use case of virus currently (doesn't work on doom but you can turn that weakness back on them), abhorrers don't, igorri don't

#

so i need to have a natural way to generate negative tokens to use as utility on my own units

#

this is all stuff i will have to spend a LOT of time figuring out

#

anyway sorry for the massive brain-dump

#

i am very passionate about this game and want to make a faction that feels fun to play without being a huge pain in the neck to play against

kind fox
#

random question, how do we feel about AI art for proof of concept stuff?

eager dove
#

Nah

kind fox
#

Just nah?

eager dove
#

Just nah

kind fox
#

Mkay

eager dove
#

Ai art models have to be fed on artists work and we discourage the use of them without explicit and informed consent of the artists

kind fox
#

rog

supple venture
#

struggling to come up with a good snappy name for a buddhist-adjacent sect

#

group of monks trying to reach enlightenment through repeated death and rebirth who also just generally try to help the especially downtrodden in anzenmezzeron

#

pacifist unless provoked or if their wards are threatened

#

wanted to do a pun on sunyata but i'm not nearly clever enough

#

temp name silent sanctuary. might keep it

stray bobcat
#

Maybe Yatra or Pilgrimage, if you wanna play on the idea of the monks travelling trhough Anzenmezzron are doing as a journey to reach enlightment rather than as an end destination

supple venture
#

hmmmmmmmm. i actually really like just calling them Pilgrimage

#

an idea i had, which is why they're called silent sanctuary, is that they don't speak

#

they hum what people assume are mantras and communicate almost entirely through gestures and other nonverbal and nonwritten means

#

they're just kind of chilling

#

comparitive to, like, goregrinders

#

who as far as the lore implies are just murder machines

eager dove
#

Silent Pilgrims?

stray bobcat
#

keep in mind, that each necromanctic house has a devil whom they have a pact with (and despite the Abhorrers having none, it's implied there is a hidden one)

eager dove
#

(They could be a house thatโ€™s devil bound them in pact because itโ€™s trying to break them)

stray bobcat
#

D.E.F.T. - Death's Eight-Fold Testament

supple venture
#

the exact idea i had was that they're basically in a long standoff with a devil

#

the devil gives them power and allows them to reach closer to their form of enlightenment but it tempts them with dark powers

#

as yet none of them have caved

#

this is a thrall-less faction, not because they don't fuck with undeath and magic, but just because they're a "newer" (in the relative sense, considering how old anzenmezzeron is that could still be countless years) faction and most of their members haven't deteriorated to the point of thralldom yet

#

that's just how i assume thralls happen, anyway

#

die too much and you stop coming back the right way

stray bobcat
#

perhaps the devil, is in their eyes good?, in that it performs the service of displaying suffering and temptation - for them to either give in and be reborn, thus learning a religious lesson, or as a way to strength their faith?

#

like the Devil is in essence an extension of an enlightenment, in that is a teacher, and death is it's ultimate discipline -- those who are disciplined to the point of the abyss are simply not worthy of enlightenment?

supple venture
#

i think part of the idea is we don't really know what they think about much of anything other than that they like to help those that they have the opportunity to help

#

but i like these ideas

#

it'll probably be the pain devil (i'll think of a good devil-y name later) because their faction mechanic is going to relate to karmic retribution in a very combative sense

stray bobcat
#

Perhaps the Ouroboros Devil? just throwing it out there -- I do like the idea of give/take mechanics

supple venture
#

maybe that too

#

i'll decide more of the lore tomorrow when it's not 2:30 am

#

they are going to be a lot about cycles and things "coming back around" - if it wouldn't be terribly unfun to play against and also just a copy of miracle i would consider a self resurrection system

#

speaking of 2:30 am i left two whole words out of that sentence initially

stray bobcat
#

I've made one rebirth mechanic, and currently, did another, and it's like miracle is the elephant typing next you as you write it

supple venture
#

may end up making it something like - instead of them reviving they leave some sort of feature or resource behind afterwards

#

but this is all for a later and more awake me

#

i do also need to find music that fits

#

maybe i'll just give them three A Perfect Circle songs for the soundtrack for the meme

supple venture
#

i may entirely go back on this decision

#

it just depends on a lot of things

#

plus i like thralls

#

i'm potentially leaning towards doing a non-scion faction just because scions require me to come up with 3 different actions and god knows my brain is barely big enough for that

#

though then i'd have to do a tyrant anyway...

#

hell

#

well whatever i'll figure it out

real fjord
south brook
#

00

#

000000โฐ00000000000

eager dove
#

uhh

#

gene?

south brook
#

00โฐ0000000000000000000000000

#

000โฐ00000000000000000000000000

#

000

eager dove
#

not a fan of this bit

eager dove
south brook
#

It was my bag.

eager dove
#

ah

ivory bane
ivory bane
#

playtest 2 about to commence

ivory bane
#

Kay so concluding the testing, i would say wylderot fairs fine against abhorrers but it really depends on the roster

#

Mothman can eat flies and dish out 2 devil damage to a single target which is, while strong, isnt really going to help with the necro

#

So the only units piercing through abhorrers at all are the hunter and the tyrant

#

Which imo is fine i guess

#

It was a draw

hollow vine
#

might make an imperial knight like faction

#

where it's oops!all 4x4's

kind fox
#

Just realized i should add my pulls to my roster so that this way enemies are closer to the overgrowth

ivory bane
hollow vine
#

oh wait 2x2's

tawdry root
#
Special Mechanic
Voltage: Galvaniza units gain a Voltage token after a MOVE. Abilities with Voltage X effects require the unit to have equal to or more Voltage as the threshold to trigger, then remove all Voltage tokens from the unit. 

Special Tags
Flash: A Flash MOVE or Step is free movement and allows the unit to move diagonally.

hmmm.

haughty ocean
#

How high are the Voltage costs usually?

hollow vine
tawdry root
#

I'm thinking along the lines of 2-4; there'll be more unit-specific ways to gain them too

#

Maybe! I don't want to cramp too hard on Goregrinder's schtick with half their units getting a 'charge' ability though

haughty ocean
#

I was just wondering bc maybe it can be a bit restricting if the costs are too high

#

Imagine saving up 3 voltage tokens and then someone killing your unit

#

Which, I guess is a form of counterplay but it's good to think about it

#

The good thing is that you can go a bit crazier with the abilities since they have a cost that you have to build up before using them

tawdry root
#

There'll be unit abilities that help build up ally Voltage and stuff like that

#

Right, it'll be an interesting space once I start digging into it

#

The playstyle vibe here is charging up to big explosive burst turns

haughty ocean
#

That's very cool

tawdry root
#

I just feel like I need another tag to 'complete' the mechanical suite

haughty ocean
#

Interesting from the enemies POV too

#

They have to think about which units are gonna use their big moves and which units to focus to prevent them from doing that

#

Pretty nice

haughty ocean
#

Like you have one mechanical niche thought out

#

But I have no idea what to do for the second one

tawdry root
#

Mhmm

#

Looking at the book's factions and thinkin about how their tags works into each other helps a bit

#

As in like
Each one puts a different angle of incentive on the faction

#

Deadsouls has Doom and Isolate
Doom is pretty straightforward; you want to slap it on enemies and make them unable to kill anything to win by stallout
Isolate is a positioning incentive; it helps reinforce The Vibes and also gives you stuff to like, do and worry about while also working with Doom

hollow vine
#

also to enable stacking Doom

#

Blood Rage is the big one for Gore Grinders, it gives you one chance to hit back, and hit back harder whilst you're at it

#

and berserk emphasises the importance of using that chance to be hyper aggressive by saying if you're not close you hit yourself

#

if you are do a splash damage

lost bough
#

Did a lil bit more work on the Kronodores (pardon the typos)

#

Gonna probably starting putting this in the template this evening

tawdry root
#

These are neat

#

though Thralls taking soul out of your pool on death is pretty mean

#

even with Extort

#

maybe it works though!

lost bough
#

Probably

#

Still in the ideaation phase on these guys

tawdry root
#

Sure sure

lost bough
#

These also donโ€™t have stats which I am working on right now

#

I could give them a bit higher defense and maybe some armor so they survive a bit longer

tawdry root
#
Special Mechanic
Voltage: Galvaniza units gain a Voltage token after a MOVE. Abilities with Voltage X effects require the unit to have equal to or more Voltage as the threshold to trigger, then remove all Voltage tokens from the unit. 

Special Tags
Flash: A Flash MOVE or Step is free movement and allows the unit to move diagonally.
Extoll: Grant an adjacent unit a copy of a token on this unit.

I think I've got myself an interesting framework for these guys now, unique-mechanics wise

lost bough
#

Hell yeah swirly lightning

#

Oh voltage is interesting

tawdry root
#

The idea here is that units build up Voltage and then have Big Burst Turns

lost bough
#

Icic

tawdry root
#

Flash is just some cool mobility, Extoll helps spread out Voltage faster (or do funkier things)

lost bough
#

I assume these guys work with speed token?

tawdry root
#

Yeah, almost certainly

lost bough
#

Yeye

tawdry root
#

Might focus on Speed and Weak?

lost bough
#

Oooh. Interesting

tawdry root
#
GALVANIZA
A fanatical, disorganized, and dangerous technecro-cult that has quickly sparked across Azenmezzeron, Galvaniza's believers search for a very different form of Death's End; the ascension of the body and soul to pure, unaltered energy. Their preachers and scientists convert their bodies and followers into amalgamations of flesh, wire and lightning in a frenzied attempt to grow ever closer to 'beings of power', proclaiming their necromancy is born from mere faith and science. Despite its chaotic operation and nonexistent structure, Galvaniza continues to grow in numbers and influence, and rumor abounds that something is shrouded at their center, pulling the many wires towards a greater purpose.

Playstyle:
Explosive bursts of power.

Soundtrack:
Dancefloor Is Lava - Why Oh You Are LOVE
Keygen Church - UltraChurch
Femtanyl - GIRL HELL 1999
supple venture
#

i love this faction already

#

electricity >

lost bough
#

Also fuck yeah ultrachurch

supple venture
#

i used master boot record for the neuromongers soundtrack so i agree good song choice

#

plus the (second) best everhood song

tawdry root
#

which one is the best everhood song??

supple venture
#

the one with the french name

#

the secret boss one

#

also by dancefloor is lava

tawdry root
#

yeah this is pretty good

supple venture
#

galvaniza is something i actually am very interested in playing so i'm excited to be watchin the development process

ivory bane
#

Made a sprite for gnatknight, the wylderot horror

tawdry root
#

oooh, love them

supple venture
#

love me some bugs

tawdry root
#

i am a Bug Guy through and through

supple venture
#

second favorite animal group for me

#

after birds

real fjord
lost bough
lost bough
tawdry root
#

Right

ivory bane
#

i wanted to go the funny route and do a similar thing to the ammo goblin nose because its a fly/mosquito and this is a fun way to do a proboscis

supple venture
tawdry root
#

hrmm. not sure which unit type galvaniza shouldn't have...

supple venture
#

though i think there's something to say about the way they influence the enemy's decision making as well

ivory bane
lost bough
#

Lol

supple venture
#

because they would likely be much more willing to actively attack thralls

#

to deprive you of soul

#

thus giving some of your other units more room to breathe

lost bough
#

Ye

supple venture
#

very curious to see how it works out in practice

tawdry root
#

Yeah

#

Soul abilities for your necro are gonna get Weird

supple venture
#

weird is fun though

lost bough
#

Oh yeah they are

supple venture
#

excited to see it develop

lost bough
#

Im playing with the devil over here

tawdry root
supple venture
#

i really like tyrants a lot but i still omitted them from neuromongers because it doesn't fit them

#

thoguh having a really giant cyborg would be cool

#

adam smasher in maleghast

lost bough
#

Also

supple venture
#

what the fuck

#

what unit has this

tawdry root
#

They're perfectly fine units mechanically and all
having a Huge Centerpiece Guy just isn't my vibe

tawdry root
#

but Rickertock losing a Hunter worked better

lost bough
supple venture
#

oh okay

#

still crazy

lost bough
#

Itโ€™s one of its upgrades

supple venture
#

but more sensible

hollow vine
#

me love centrepiece guy

supple venture
tawdry root
#

Oh absolutely

supple venture
#

having extra units to generate and spread voltage seems essential

tawdry root
#

Freak, Thrall, Horror i think are a must for them

lost bough
#

I do think tyrant could work on these guys

supple venture
#

i feel like having a really big dude who has much bigger adjacency could also be helpful for extoll

tawdry root
#

Hunter probably has a place, so perhaps boils down to Tyrant and Scion

supple venture
#

just an absolutely massive dude covered in a haywire faraday cage

tawdry root
#

Mmm, yeah there's some neat things I could do with a Tyrant in this setup and thematic, you're right

lost bough
hollow vine
#

scions tend to be mainly focused on being bruisers most of the time

lost bough
#

Which tyrant big for that

hollow vine
#

with some support there

supple venture
#

scions really are odd and they may be what i kick out of silent sanctuary because, like. they are kind of just "pretty tanky unit that does many different things" which can be hard to develop for at times

hollow vine
#

tyrant works as something to do big spend a bunch of voltage tokens on

supple venture
#

if neuromongers did have a tyrant it would be the exact same as what the scion currently is just bigger

tawdry root
#

Scions are the faction's 'everyman'

supple venture
#

yeah

#

which is why i do like scions a lot

tawdry root
#

They interact with all the mechanics and function as basically the cornerstone

#

Igorri drops them because they focus on specialization

hollow vine
#

thereโ€™s enforcers, carnifexes, rotten, penitents - all of these are super bulky, and then thereโ€™s chosen which are less bulky but harder to hit

lost bough
supple venture
#

๐Ÿค

#

love rotten

hollow vine
#

all of them also deal decent damage and do a bit of defence

lost bough
#

Heโ€™s just a guy!

supple venture
tawdry root
#

Hrum... I don't want to drop Hunter because Rickertock already did
Horror... maybe

supple venture
#

but deadsouls is, in of itself, a weird exception

hollow vine
#

yeah chosen are weird

supple venture
#

tyrant is weird, thrall is weird, scion is weird

#

the most normal units are the hunter and horror

tawdry root
#

Chosen still fit in the Scion role because they're cornerstones

supple venture
#

oh absolutely

#

they just do scion differently than every other scion

tawdry root
#

They do all the Deadsouls things, which is the key

supple venture
#

mhm

#

that's the one real uniting thing all scions do

#

they do All The Things

lost bough
# lost bough

Iโ€™m tempted to make this thing slow the user after the attack resolves

hollow vine
#

if chosen didnโ€™t exist thereโ€™d be more cohesion

supple venture
#

does this writing make sense or should i mention outright you need to roll a d6

#

i want it to be a random token you gain

#

via whatever you roll

#

havign to go back and change literally every neuromongers unit

tawdry root
#

I wish i could just take all 6 unit types for these guys they all have a solid place in the theoretical vibes ๐Ÿ˜”

supple venture
#

that's the problem i'm at with silent sanctuary

#

i have no idea which type i want to drop

tawdry root
#

I think I'll bite the bullet and scrap Scion for Galvaniza

ivory bane
tawdry root
#

They areee

ivory bane
#

because they are not your strongest unit

#

but its easy to forget about it

#

adding mr stinky to the tabletop

tawdry root
#

Beserker acts as a very nasty outright threat, Egis is acts as a big old reliable roadblock between your firing line and enemies, Holy Body is a hard as hell to kill supporter, Homunculi is a ramping powerhouse, Bound Devil is a debilitator and suprise burst damage

supple venture
#

so it begins

#

having to redo an entire segment of each unit is gonna sting but eh whatever

#

i do this stuff for fun

tawdry root
ivory bane
#

i like to use it as a bomb

tawdry root
#

It wears a lotta hats

#

Which is interesting for something with no head

supple venture
#

sentinel reworked

#

luckily i don't have to rework the brainiac at all since it didn't have anything with Synchronize before

#

the biggest victory is that sentinels still get to keep the "big arm" attack

#

just a different kind

tawdry root
#

Dropping Synchronize from the faction, or?

supple venture
#

yeah

hollow vine
supple venture
supple venture
tawdry root
#

That's fair that's fair

supple venture
#

and honestly ended up making me a muuuuch bigger target for aoe

#

like i still think carcass is a pretty tough counter against the neuromongers but much less so now that their gameplan doesn't hinge on staying in one clump

hollow vine
#

and most have some form of aoe

#

i think bound devil doesnโ€™t

supple venture
#

bound devil lacks aoe but has mobility and ways to debuff opponents

#

netweaver

#

because they lack step i made malware able to ping off of an ally in range 2 rather than adjacency

#

and kept the range to 2

#

still keeps the concept though

#

the razor

#

i feel the best about the changes i made to razor

#

kept most of the original kit just in a different context

#

it can still be a complete crazy fuck with two sword arms jumping at you

pine bramble
#

people are working on dino factions already but here's mine i guess

The Fossilmen
As necromancers journey into the centre of the city in search of the Ending of Death, they find the Fossilmen.

Whatโ€™s dead in here never dies, after all. Creatures from eons before the monkeys walked upright stalk the tomb-dry corridors and halls, memories of sweltering jungles and gushing blood running through their skulls. Hanging in perpetual undeath down here has taught them to stand upright and grasp things, but their dim memories tell them the same thing that theyโ€™ve always been told - that this place is theirs.

Intrepid necromancers who donโ€™t kill or avoid these things can sometimes tap into the Fossilmenโ€™s collective consciousness, making something akin to a demonic pact with it. This gains them control over the lumbering hulks of scales and bone - for as long as the Fossilmen dare to tolerate them.

Playstyle: Resilient but lumbering.

Soundtrack:
Gojira - The Art of Dying
Rage - Soundchaser

Faction Mechanic: Cold-blooded
Once a turn, whenever a unit with this trait receives a token from any source, it may choose to also receive a Coldblood token. Units with Coldblood tokens cannot spend, and are not affected by, other tokens. At the end of the round, a unit with a Coldblood token automatically spends all Coldblood tokens it has.

#

cold-blooded needs a stronger downside at the moment - 1 damage taken if they had any negative tokens on them when the coldblood is discarded maybe

ivory bane
#

there are not that many sources of negative tokens tho

pine bramble
#

i think there's going to be units or upgrades that can key off of having a coldblood token or the end of round spend

#

maybe they don't get it automatically and need to hit certain conditions to gain them

#

definitely thinking of a SOUL power that triggers after spending coldblood tokens to do a bunch of shit at once depending on what positive tokens they had

#

or maybe giving them to the enemy. so much for your berserk, idiot

supple venture
#

boy i just realized i still have to do the necromancer

#

fuuuuuck

#

that's so many skills and a trait i have to rework

tawdry root
#

hmmm

Ampolyte
Galvaniza Thrall

Conduit
Galvanzia Freak

Tesla Preacher
Galvaniza Hunter

Surgent
Galvanzia Horror

Lady Of Power
Galvaniza Tyrant
#

Still debating if I want to drop Scion or Horror for em

lost bough
#

it is done

#

it atleast done with working on it tonight

ivory bane
tawdry root
#

No updates nah

#

But haven't been able to playtest yet

kind fox
#

DUnno why i went so long without referencing lord of the rings in my faction

#

Considering it inspired my love of Treeple

#

But I decided to call my tyrants main attack "The Last March of the Ents" which does one damage to a normal target, but always deals 2 to a wall and an adjacent wall

lost bough
kind fox
#

Btw @ivory bane I just saw the latest Maleghast room on tts, you should put the link to this chat under the "Leave feedback" section so folks know where to actually leave feedback

lost bough
supple venture
#

the homebrew effect

lost bough
#

True!

floral cargo
#

The Expelled
The Expelled are promising students of the arcane cast out of their colleges and apprenticeships for consorting demons and performing the black sacrament. The Velvet Mind being a particularly prolific recruiter among those devils which lead students off the path. They often come to the city eventually, with all their other options exhausted, to continue their studies among their fellows. Their actual foundation as a house is up to speculation, many pinning it on some dean of one prestigious university or another falling to demonic temptation and dragging some students along with him to this city sliding into hell.
The Expelled combine the baleful magic of death and souls granted by the black sacrament with Evokation, an energetic magic granted by the study and binding of stars. Evokation is an ancient magic, not bound by Devils or by Gods but held within the sky above to be ripped down by mortal hands. The cold-white starfire it commands scorches the body and spirit alike, while the unique arts of Evokation can rival even demons in their awe inspiring power.

Expelled lore update

digital aspen
#

just popping in to say I love The Archive very much

supple venture
#

this seems like a pretty good 4 cost i'd say

#

not quite a 6 cost but definitely better than a 3 cost

#

for this faction that kind of ability is very potent

#

being able to pick what you can distribute to your allies or transfer to your enemies

eager dove
#

So you can turn all negative tokens to slow then all the positive to strength on a ranged unit?

supple venture
#

only on the necromancer, but you can then transfer those tokens at the end of the turn with uplink, yes

eager dove
#

That was just like my first thought for silly combo

supple venture
#

especially considering

#

hold on

#

this is a necromancer action

#

actually nvm wannalaugh wouldnt matter for this

#

was gonna say oh you can remove weakness

#

but

#

you can do that anyway

#

since you consume wekaness tokens before the attack to add range

#

zip bomb is a really scary attack but veeeery conditional

supple venture
#

fuckn finally

#

trait replacement

#

rework is done

#

hallelujah

#

playtesting will resume eventually

haughty ocean
#

Necromancer house that has made a pact with Xeโ€™Yzzak, the Lightning Devil. The necromancers of House Amperia act as living conduits for their Devil master, their brains half-fried and bound to its will. The blue crackling energy pouring from the coils and dynamos grafted into their flesh reanimates corpses and makes the dead surge forward with twitching movements and an eerie coordination. The static generated by this demonic technology creates a loud humming noise that accompanies the Amperia wherever they go, tainting the districts where they have established bases in a dim hue of artificial light.

Got around to writing the fluff part of my homebrew house, will probably re-write it at some point down the line since I'm not 100% sold on it

eager dove
#

shocking

haughty ocean
#

I wanted to make them distinct lore-wise from the other electric-type homebrew necromancers Derpghost made

ivory bane
#

Wildcaller, Wylderot Freak

#

Directly inspired by Kai Uwe Faust of Heilung o7

tawdry root
#

Ooo

kind fox
#

Im almost done with the Shaggroth I just need more necromancer abilities -_-

#

Gang who woulda thought game design was hard actually

tawdry root
#

me. i did. i have long been peeping the horrors

stray bobcat
#

the simplicity creates a lot of boundaries, but interesting possibilities

eager dove
#

i've long been much better at criticising homebrew than actually making it

haughty ocean
#

I have some experience doing homebrew RPG and board game stuff but wargames are freaking hard

kind fox
#

https://docs.google.com/document/d/1lKg2S2grmNsnpqxRRQlsbz9s2-L8F-4RHJxG_Yovy60/edit?usp=sharing

Okay outside of SOUL ability options and Upgrades, we're mostly ready for playtesting

#

Figure i'll hold off on upgrades right now, finish the SOUL, do some play tests and see what would be better for higher level play

#

(Also just for transparencies sake and because I asked about it the other day, to my knowledge none of the art I used is AI art)

haughty ocean
haughty ocean
#

Love me some lovecraftian horrors

kind fox
#

Figured she and her dark young would be a good vibe for some necro-druids

haughty ocean
#

Very noice

tawdry root
#

the woods! the woods!

kind fox
#

While the major houses fight within the city I like to think the several homebrew druid covens are fighting in the wilds outside of it

tawdry root
#

I'm sure there's gotta be some rad deadwood groves in Azenmezzeron or somethin

haughty ocean
supple venture
#

the way i think about it there's probably some of anything in anzen

#

if it's that old

haughty ocean
#

Corpses feed the plants so it makes sense that the flora in Anzenmezzeron is ubiquitous and lush

#

Maybe tainted with necrotic magic

#

They just feed on a corpse for six days, wait for a new one to appear and do it again

kind fox
#

Its sorta like the ring wraiths in lotr, that their lives have been stretched far beyond what is possible and now are effictivley ghosts...but for like trees

#

Ghost trees

#

Tree ghosts

eager dove
#

goats

tawdry root
#

goats

ivory bane
kind fox
#

goats

supple venture
#

i like to think there are some sort of giant pangolin wandering around anzen pulling chunks of walls off to get at hidden souls to eat them

#

i like critters and creatures

kind fox
#

3 Druids in full cermonial regalia standing around a goat excitedly pumping their fists Goat goat goat

eager dove
#

there's not really a beastly faction is there

haughty ocean
#

Not yet

kind fox
#

I was originally leaning that way but I felt the themeing was a bit weird. That said I fully believe there is a mantis shrimp like bug monster roaming the tombs, cracking open coffins of freshly remade necromancers and eating them before they awake

ivory bane
supple venture
#

i think there's an untapped market for "big fucked up animal" faction

ivory bane
#

I think somebody thought of a house that is just critters

supple venture
#

either werewolves or like, combining the bones of animals with humans before reviving them

floral cargo
#

My Cryptik faction has a lot of animals but most of them are fucked up dinosaurs

supple venture
#

to kitbash your own abomination

eager dove
#

the red

kind fox
#

I mean, Igorri kind of since they have lycan and strigori

#

But yeah no fully dedicated beasty bois

eager dove
#

gotta fight

#

for your right

#

to paaaaarrtttaaayy

kind fox
#

Begins Guitar noodling

supple venture
#

party faction

#

rave zombies

eager dove
#

that's sorta gore grinders in my brain

supple venture
#

they're party zombies in the way that actual vikings were party people

kind fox
#

Violently

supple venture
#

they did throw massive shindigs they just did so after obliterating a bunch of people

#

i think goregrinders eat something like pork al pastor or shawarma because the meat cooking on the pole looks vaguely like a pile of bodies

#

this is the sinle dumbest thought i've had

haughty ocean
#

Nah you're cooking something here

eager dove
#

no they are

#

thud is just describing how they do

kind fox
#

I was considering what other foods exsist in Anzenmezzeron besides meat dumplings, moss, and I assume dirt

haughty ocean
#

A lot of meat is up for grabs