#MAGNAGOTHICA MALEGHAST
1 messages · Page 34 of 1
Blessed Barrens
Anzenmezzeron's neighboring cities tried everything in their power, noticing the city's rise to the necromantic arts. Wards, blessings, words of power enough to rend undead flesh to dust and nullify the foulest magics. It wasn't enough.
This ruin's soil still holds lingering holy energies, and its dunes are Adverse. You may climb its rocky hills for Elevation, and its scorched woods are Hazards. Potent magic surrounds the ever-burning ward candles. Undead like yourself treat them like Walls.
Reading more of the rulebook and getting excited đ hope some of my Icon group is interested in playing this. So far only 2 questions but they might be answered later or in the update errata: can melee attacks hit adjacent diagonal spaces and can lines be drawn across lower elevations than the start?
Yup and yup
Maleghast is in all respects a two-dimensional game; elevation is more of a status than a position
Thanks!
Was the Igorri inspired partially by Fear & Hunger by any chance?
i think it was more frankenstein
Lycan Moonless â€ïž
what smakes ya say that anyways?
this, I think
"marriage" in Fear and Hunger refers to a fusion of two characters through sacrifice
Yeah that makes me 100% think is a Fear and Hunger reference
And the overall vibe i feel
there's alot of human-born abominations in Termina
Marriage was most definitely the catalyst to that statement
Without a doubt
Goregrinder have chainsawman all over their face
Which is GOOD
he already is one so i dont see why not
Deadsouls actually only has 1 form on token removal
And itâs only on omnipresence (which only affects the bound devil)
Yeah, we're more about negative token distribution to negate opponents' positives
DS give out weak like candy, and Doom are a pretty strong incentive for enemies to waste a turn burning Doom tokens offf
Simply kill the Deadsoul
Like I was saying, the THREAT of t4 Doom dropping is the most valuable part of Doom. If an enemy necro uses a turn/soul to get rid of Doom, that's action economy in the bank for DS
Modt token clears either do smh on top or are taken specifically for that purpise
What
Penitents inhale doom and process it into strength
How, it's already dead, it's in the name
Most forms of token clear are not a waste of a turn
Do it harder then
oooooh...
So that's what the strength tokens are for
Simply do not allow your Deadsouls to be killed
âOh noâ says the warlord âwhat ever shall I do with these yummy negative tokensâ
Ghosts resist holy water but not bullets.......
Dread Presence baybee
Horrifying. I wish i didn't see this
Enjoy ur gift of deku chicken bussin
Actually, how do deadsouls cope with akimbo?
having 5+ df typically
But they ARE something imposed on you by DS mechanics
LoS blocking primarily
Hope that faction whose gimmick is rolling high doesnt roll high?
Weak tokens and forcing Operators into melee range with no option to retreat
U donât gotta worry bout getting deleted much if they canât see u
You could say the same about akimbo and grinders the only difference is hopefully i'll be in their face before they get to shoot
Yes
A lot of factions have negative tokens
Its not a waste of a turn to clear them
By that logic giving out negative tokens would be a waste of a turn too
Because they got cleared
Honestly the main thing about Doom is that it doesnât feel consistent enough for me to actually scared of it
Minus Great Satania
Simply kidnap the token healer first and their ability to stop doom is over. If they double up on token healers, that's also probably good for you.
Gameplan of "kill them faster" is indeed a classic one
DS rely on distribution of negative tokens and debuffs to not get their shit rocked
Almost unilaterally having 3 hp units
Freaks are generally target prio too even if you arent deadsouls
It's honestly more psychological than a surefire way to pop off 6 devil damage
I guess not the case for igorri since you want to whap strigois but strigois are basically freaks
the least hunter hunter
The fear doesnât exist if it never occurs
They're all pretty bunk alone, but have so much potential to be terrifying when reliant on one another
Fair. Sometimes applying Doom just isn't in the cards. We should play sometime dude.
True
It's pretty easy to incidentally inflict doom. Especially when you tech for it. Like banshee wall dooming.
I want to see your anti-Doom strats
Exactly
At higher malice levels, Doom gets a lot more serious
I've stacked 3 Doom tokens on units before
That shit is just not getting cleared
U can still clear after round 4?
So Grand Satania is almost a 'must pick'?
No I mean activating doom doesn't clear doom like other negative tokens.
Great Satania seems to a be a trap for me so far.
Ooooh. I see
FRICK
So what soul abilityu you recommend for baby's first DS use?
Admittedly my experience is Deadsouls is very limited. None of the friends I know play them anymore mostly cuz they couldnât really get consistent stuff done with them
Iâd say writhing curse
That shit nutty
Activating doom literally kills any unit thats not a necromancer instantly, i dont thimk its particularly relevant that it doesnt clear after going off
Although @storm pine ,I would like to know where is most of ur doom gen coming from? Probably visigheist right?
Real talk? Disincorporate would have won me a game against Gore where I had a doom on their necromancer and I had 1 HP and neither of us had any units.
True but I just think it's neat
thank
No little german mushroom boy dont go into the doom cave
OH MEIN GOTT, THIS IS CAVE FULL OF GORMEN CULTEN
I love that meme so much
You can also twist sinews units into hazards at the start of their turn which is neat. I'm no DS expert. I mostly cyclopean wall.
I dunno. I do want to see what DS is really capable off. Cuz I donât think they are as bad as what people might think they at a first glance
They are quite strong
Generally doing doom right out of the gate is bad, u wanna do it round 3 and 4 when u can detour their plans with fear of losing units.
Then profit of the chaos by doubling down on doom or cutting into their units while they attempt to remove it
I do sorta feel that a decent chunk of their options could use some help. Just to allow a lil more list variety. Could be wrong tho
Only problematic thing about Deadsouls is they massively suffer on small battlefields
Define small
6x6?
Ye
Fair
U need walls, while the others usually just can go for the throat
8x8 is pretty small too
I prefer all my battles on 10x10 or 12x12 for my group
Just a lot leeway for everyone
Same
I mostly played on 8x8, won't 10x10 or 12x12 be too big for a 1v1?
Lots of walking
I just like 10x10 and 12x12 cuz it values everyone equally, and before anyoneâs say anything goregrinders have no trouble covering distance
I usually play with 3+ peeps tho
Yeah 3 or more players ye thatâs fair
1v1 on 10x10 I feel tends to make matches take longer? Mostly round 1 is a lot of just getting into position
9x9 might be a nice middle ground now that Iâm thinking bout it
8x8 is the recommended standard
If by lots you mean sometimes needing more than 1 move, then yes
What if you can stretch the deployment reach on a 10x10? Instead of 2 units, 4.
Honestly u should just play 8x8 at that point
8x8 in better for DS anyway. Fewer needed points to wall.
Think about how Goregrinders can go all over the place and spread after deployment
But fair
Why lmao
Thats defeats the purpose of a 10x10
To cut round 1 'repositioning' phase , it was my reasoning
But why
So you can make your warhead happy 
Thatâs honestly more an issue with furious roar then anything
Some of that ârepositioningâ is needed for some of the houses like Deadsouls and carcass
Without it, even though they have pretty good MV stats and those Charge acts if there is any terrain in the way is does limit where they can actually approach from
That's fair yeah, rethinking, it would be silly to give 4 squares
i'm gonna flambé you with garlic and onions motherfucker
đ
Saltmeister Brûlée sounds tastier :3
Depends on Malice. Spite, yeah. Double Vizigheist Shrieks are great. However, Maggot Destroyer + Doomblade is by far the most reliable Doom generation. I screen my other units and have them create cover for my Dark Priest to run around (through walls) and Doomblade until t4, then it's Maggot Destroyer GUB time.
Serpent's Kiss is good if the Chosen doesn't have any Kidnap opportunities or good spots to pop Tombraiser.
Sacrifice's Shudder has the highest chance for a non upgraded unit to proc Doom, (4+) but they die so easily they're practically a get out of Doom free card. I think their pull is more valuable.
For Loathing and higher, I love Doom Bell Banshees and Death Toll Omnipresence. Upgraded Bound Devils do an awesome job of just being super tanky hypermobile Doom token dispensers.
do you think it would be too crazy if shudder doomed on isolation instead of an effect die? Cuz right its two die checks to get that doom proc
Too crazy? Nah I'd love it
DS are one of the more undertuned Houses currently
And that would be great incentive to use Sacrifices. Right now I pretty much never do
Hmmm actually, factoring in upgrades at high malice, that could be insane haha
Walking through walls and auto-Dooming on isolation is pretty crazy for a thrall
I feel like giving a consistent doom gen to the unit that is the easiest target for clearing doom seems like a reasonable trade off
Hmmm idk. I honestly think it could make sense. They're 2 hp unarmored units. Not that tricky to just kill them and get rid of the Doom.
Exactly
I'm with you on that
And it still requires u to hit and have isolation set up
I think the only thing I would change about DS is giving Vizigheist 1 more hp
Like they have a high learning curve but I think they're really good
I love Deadsouls. I've played about 10 games with them and exactly one game not as them, haha
How many did you won with them
Hell yeah
I agree, the learning curve is high, and the payoff is high
As a mox player i have nothing but respect for our fellow brothers in map gentrification
All my fellas
Igorri can transform the map into a corpse filled graveyard too
A lot? All of my games have been with the same handful of friends, so we all learned together and played at the same relative experience level
You say you are Gargamaxxing but your name is not green
Curious /j
I'll have to check the spreadsheet
I've won a handful, drawn a few, and only lost in a 1v1v1, where I still stomped one player before getting myself stomped
oh very nice
Thanks player
I've had some insanely close games, to be fair
I don't have a table sim yet, but I'm looking into it
Let's get something together once I do
of course! I play primarely on table sim.
20 dollars atm
Why have a thrall build a wall on death when u can just build em without it
I use Miro
Exactlyyyyy
đ€
I find sacrifices beyond useless
I get their job, but itâs an easily avoidable job
U can pretty much ignore them when vsing Deadsouls, because they pose no threat on their own
They need something
I just want to date the Bound Devil 
But Bullfrawg,
you see
I am a filthy furry
I feel like Sacrifices are meant for body blocking and incidental wall creation
Especially if you take Puppet Strings
I haven't gotten to actually play yet, though, so no idea for sure yet
The problem is they're not worth the slot compared to other options.
If you think about it, they have better rate for HP than the rest of DS, but lower utility.
I still recommend them vs abhorrers but nothing else.
So if I'm interested in the DeadSouls concept and playing my first game tonight with a likewise newbie (but someone with a brain like a supercomputer so they'll probably pick up instantly) what would you suggest as a list?
For your first game? One of everything. Don't try to win, just learn the units.
Exactly I do that
For the extra ACT and SOUL I Grabbed Tear Soul and Writhing Curse
Playing a game with the respawn mechanics and going for points is fun too
Oh, a question about general action parsing with Deadsoul as an example
Can't remember which unit it is right now, but one has blahblahblah ?+ doom all affected units. All affected units with doom take 1 curse damage. That includes units doomed by the attack since it comes after, correct? Actions are not parsed with all effects simultaneous, but rather sequentially?
Visigheist ye
Iâm pretty sure that it only does the extra damage on units that were already doomed before the ACT
But that violates expectation based on reading order. If that was the case it sould be "Doomed units take 1 curse damage. Splash (self): foes gain 1 weak (5+) and are Doomed."
And I'm not finding anything in the move/act rules indicating that act effects are processed based on state at start of execution
Big agreement. 8x8 is cramped (I think 10 is the sweet spot)
Also, that reading would prevent the Mox plaguelord from detonating the plague token placed by Virulence.
Oh, nevermind. I'm now certain of my read because the Mox Rotten specifically calls out otherwise.
Vomitous Mass: Line: 1 plague. ALREADY plagued foes gain 1 slow.
I mean the order of operations is right. I just have feeling that itâs suppose to be intended this way when you look other apply doom/do dmg to doom unit effects
I feel like the Rotten's Vomitous Mass really sets the standard here now that I've noticed it.
Hmmm
Though in my opinion a language cleanup could still be done to make it even more clear, even with Vomitous Mass.
Vomitous Mass: Line: Plagued foes gain 1 slow. 1 plague.
Had to rewrite that, original version had the slow as a global effect like shriek
Iâm just lookin at like, if it just does the curse damage to the units doomed by the ability, why would it be tied to them being doomed and not just effect roll itself?
Because the damage to doomed is global
Not based on the splash
And is therefore cannot be tied to the effect roll
What do u mean global
Well, my read of it is that Horrendous Shriek weakens and potentially dooms affected enemies within the splash. THEN all doomed units on the board take 1 damage.
I highly doubt horrendous shriek is intended to work like that
I mean, that's how it's written, at least from my perspective as someone who plays a lot of card games with intricate card effects like MTG and various deck builders.
But to be fair, Tom's pretty sloppy with periods all throughout the ability descriptions
I think you shouldnt read into it as deep as counting periods
I understand that the game is the product of a two week fugue state and therefore isn't written that precisely, but that just means it could use a pass to clean up. You SHOULD be able to intuitively interpret abilities based on where fullstops are.
Horrendous Shriek should either be
"Curse: Splash (self): foes gain 1 weak (5+): and are Doomed. Doomed units take 1 curse damage."
OR
"Curse: Splash (self): Doomed units take 1 curse damage, foes gain 1 weak (5+): and are Doomed."
if it's not meant to be global, depending on whether only pre-doomed units should take the damage or units doomed by the effect do.
Wait, I retract my statement on globals.
Because I see the issue with my first one.
That makes the damage contingent on a successful effect die.
The full stop decouples the damage from the effect roll but is still bound by the splash range.
Also, if it was global it would probably have the âall units anywhereâ clause like furious roar does
So yeah, the skill as written is correct and damage does (should) apply to units doomed by the effect.
And the reason the damage isn't tied to the effect roll is it damages doomed units regardless of whether or not more units are doomed
So if you hit three enemies, one of which is already doomed, that one will take damage even if the effect roll fails.
All three will take damage if it succeeds.
You're right. A global effect would be "All Doomed units take one damage"
Also, doomed has stopped looking like a real word at this point.
Pardon me @pseudo flicker, but are you the person who has made the Maleghast TTS module? I see at the least that the token set is credited to you.
I did make the mod yea
May I DM you a request?
Of course. Why I wanted to DM instead of asking here to avoid any sort of public pressure.
@sly vine Do you mind if I DM you a request?
Is there some place where people share team compositions sorted by faction and 1v1 or teams?
The reason it doesn't hurt units that it immediately doomed is because no abilities check tokens that it creates.
If it makes a plague tokens or berserk token, it can't detonate that plague and that berserk doesn't go off at end of the ACT (if an act made it, generating berserk, then acting will still activate/check the berserk, same with plague and doom)
i think virulence can detonate the plague token it applies just because its a specific clause
although the wording on that in general is a bit odd
like when it says "detonate a plague on a unit" i assume its referring to the target?
Yeah
is there a reason that the Deadsouls lack Freaks in their roster?
y'know, aside from that being the gimmick with houses
Why buff self when debuff enemy? (Also maybe something to do with how they don't have a soul anymore)
I know that. that's why I specified a reason other than that.
CARCASS are long range so they don't have a horror. Goregrinders are melee so they don't have a hunter. Gargamox are anarchists so they don't have a tyrant. Abhorrers are bulky and limited so they don't have thralls. Igorri are generalists so they don't have a specialist scion. That's why I ask, what's up with Deadsouls?
We thought Gargamox didn't have tyrants because
like, they're... swarm guys? sneaky? we dunno, them not having a tyrant just felt right
I think it really is just like I said before. Deadsouls, in game terms, are selfish; and in lore terms they are creepy and capable of inflicting true death. They would rather debuff your attack than buff their own defences. Freaks focus on helping allies, while Deadsouls focus on making the enemies life hell
mm, I suppose that makes sense. though don't some freaks debuff as well?
Sounds right to me
In that sense, every Deadsouls unit is a debuffing Freak. Even their thralls can mess with you by pulling, and all other units in their roster have ways to inflict weak (with the exception of their horror, but horrors are all about explosive damage)
Gargamox believe in equality and are anarchists. No gods, no masters, and certainly no units called TYRANTS
Oh you said the same thing lol let's goooo
Tyrants aren't literal tyrants is the thing. The Bound Devil is just that - Bound, by contract, to the Necromancer's will. At least we think so.
probably!
But the swarm thing and punk angle still resonate with each other in a way that makes it more fitting for them to lack a Tyrant, even if the name isn't literal
Itâs also one of those things where tyrants usually have AoE tools
And all of mox already have that
someone help them the deadsouls player spent 3000 dollars on walls
Oh shit its mort
Testing out the merchant stuff?
friends of mine playing
cask of amontillado army
rootin for mort and the mort fort
cask of amontillado but the guy seals himself in the walls
Needs more walls
Hey folks, got a couple of friends together, looking for a good map for 2v2
Or any rule of thumbs for maps
Thereâs a couple of 10x10 maps in the map drive
The more mentions DS have a knack for binding and contracting with devils.
That said it's more of a bit than anything else
Oh! Where is the map drive?
Should be in da pins
awesome thank you!
Could you please point to where that's in the rulebook as an assumption/standard? Vomitous Mass very clearly calls out that it doesn't affect units that gained a token during the ability, which leads me to assume that the behavior you're stating is the standard is in fact an outlier.
Pretty sure it's in the errata
Can you point me at the errata?
its in the pins
Is Bansheeâs bale scream meant to be able to go through walls?
Yes
Yup
That makes the faction feel so much better lol
Nope, nothing about abilities not triggering off tokens placed by the ability itself in the errata
Everything as written Horrendous Shriek would do damage to units Doomed by that use of Horrendous Shriek
If you donât respect the sacrifice, youâll end up one.
Iâll get to work on your crucifix
I'm gonna be playing my first game of Maleghast tonight, how does 2x Sacrifice, 2x Chosen, 2x Banshee sounds for a Deadsouls Spite list?
Sounds good
Kinda want to play up on the "fucking around with walls" part of Deadsouls
What, taking Sacrifices?
Personal bias donât mind me
I get it. I think pain ghoul is garbag
Just better to get another non thrall because u will get more bang for ur buck
:v
Does that mean I get to float too?!
Watcha mean?
Yes, but you lose autonomy
Doesnât fit the way I play gg
I usually take one in case Iâm vsing a plague mommy or a Deadsouls
dang
Cauterise is just an instant fuck u to those factions
I mean, I'm explicitly getting them more as a nuisance choice and some incidental damage/doom/wall plus the intended purpose (my intended purpose) of setting up Isolate with Beckon and being some early SOUL when they get whacked.
3 banshees and 4 sacrifices? bold
I said goregrinders
Fairo
I like to perform a good old rushdown
U will not live
Didnt see them do shit tbh so i agree
I don't expect them to do MUCH, just pull a unit or two out of position before they "No Mister Bond, I expect you to die"
Ur all sleeping on pain ghoul >:v
Yes that's the point, we are undead /j
we do nit live, we UNLIVE
Hehe warhead go kick back.mp3
Ngl warheads are pretty neat
We don't say 'thank god' we say 'fuck you god' 'thank satania'
Just wish sacrifice had like a small chance of damage
Half the time they just get ignored for the real targets
You're allowed 2 tops
I feel like they're mostly meant for pulling things into isolation to set up for the real units, hence Beckon ignoring line of sight.
Keep them by your necro for body blocking and just yank stuff out of position
Puppet Master helps make body blocking range more feasible too
Oh Iâm aware of their function, but sometimes itâs best to not pull
And that means they just sit there
Eh, with how much Deadsouls triggers off of Isolated I feel like there should always be a good pull target, even if it's just getting someone into position for a Chosen to kidnap them through a wall. But I haven't played yet, so this is all vibes.
See how ya go ye
Frick
Gonna be playing DS vs Mox today so I can tell you how it went
No idea what I'm playing against yet.
My buddy is still reading the rulebook today
Also, I'm still having to wrap my brain around such a small board and the fact that range 2-3 is essentially a third of the board.
Or rather, a third of the length of the board
Going into this after being a Battletech player for years and years and such small numbers for range perplex and confuse me XD
How high are ranges in that?
An LRM-20 (Long Range Missile, 20 shot salvo) has a long range bracket of 15-21 hexes.
I see
Though, as a comparison the longest range shot in Maleghast is probably longer by proportion of board than anything in Battletech despite being only 2-6 range.
Though actually, if you're only playing a skirmish sized board I take that back
Probably pretty equal in proportional range now that I think about it.
Though a Battletech skirmish is even smaller in unit numbers than Maleghast, generally 4v4
Go 8x8 for the board
Thank me later
We already were going to since that's the standard board size XD
Going to be using Eule's awesome TTS module
Though I might set up IsoCON at some point
For people who have played, about how many tokens would you suggest for a physical setup? Going to be doing weak/strength as a pair (so opposite sides of the same token), vitality/vulnerable, slow/speed, then plague, mutation, doom, and berserk as separate tokens.
I think physical side tokens are tracked with colored dice
That's smart imo.
But I think you should still have enough tokens to have one for each unit in a 4-person game, some barring the user, or enough for oneself if positive.
So assuming worst case scenario of two people running full thrall setups that's 11 units a side, so say 20 of each token pair and individual token type?
20 tokens should be enough
The generic tokens (strength/speed, etc.) would be about there, yeah. Plague is for everyone, Doom is for enemies, Mutation/Berserk is usually for oneself, but there should be enough for when you inflict Berserk on others.
I want to have enough for a two person set and capable of supporting mirror matches, hence enough tokens for both sides.
Even on faction tokens
In that case, 20 to 22 of each, yeah.
Speed in particular can get a bit crazy with the Furious Roar on Goregrinders' necromancer bonus ACT options.
And soul (if tracked by tokens rather than dice) only needs 12
What's the highest number of adverse/hazardous terrain you guys have seen in play at once?
I don't usually keep track of that myself, but could play it safe with making enough to cover an 8x6 board, or about 48-50.
You think the entire board could end up adverse/hazardous?
Depending on the sides, a lot could happen.
Hmm... Maybe closer to 30-40 each?
Deadsouls is the bigger adverse creator and free movement effects, while Garg has the hazards and some immune units.
And what about walls and elevations? Elevations are only added at map setup, so shouldn't be too many I don't think, but walls I'm not sure about
soul should probably just be tracked with die, since it is a cap of 6
for hazards and walls u def want a lot of those in reserve
those factions will be turning the map into minecraft
So 40 walls (double sided, new/damaged), 40 double sided hazard/adverse?
Doublesided won't cut it for adverse/hazards.
They can exist on the same tiles, right?
If this is the case then they should also be tokens rather than full 1.5 inch square tiles, sicne you'd need to be able to see them both on the square.
I hadn't realized that, thank you
Hmmm, what do you think on elevation tiles though?
Has anyone tried to paint a mini in the Magnagothica style?
As in, black, white and only shades of 1 color?
and done
that should be pretty much everything
feel free to share this all around, and lemme know if you wanna see stuff added
PIN IT
@umbral cipher may a homie get a pin?
sure!
tyty
When you Reload does that reload all abilities on the character or do you have to reload for each ability? This is only really relevant for the EGIS and the Operator
Reload all abilities on that character
ye
So an Operator with Clutch Reload and Devil Bullet can result in an every-other-turn auto-reloading armor ignoring attack at +1D, since those will interact to reload both Akimbo and Devil Bullet
talk about pulling a devil trigger
With a limit of 6 rounds though every other turn combos don't SOUND powerful
No idea how it plays out in game yet
Nah u good
Didn't see that it was after effect
So essentially Devil Bullet is a boosted reload that consumes ACT instead of MOVE
So could do Clutch Reload + Devil Bullet to go shoot, devil bullet, shoot, shoot.
Devil bullet guarantees the headshot
Oh true ye
But only really useful in a situation where you need to move anyway. If you can hunker down in a firing line can just normal reload
Can definitely see an STG Devil Bullet as a game ender though
doing a player poll aack
Basically if Operator at 5 soul and uses Devil Bullet, you have the rest of the round to kill them or keep your Necromancer out of range.
keep in mind you can body block stg
Voted! I'd like to play more Abhorrers, but another group of mine (who were still learning) disliked them. I need to get back to 'em, tbh.
Good point
Didn't think about that
S'why I'm very likely to take Puppet Master for my necrotrait on DeadSouls
Yeah, having 24 spaces available for body blockers to stand in instead of eight is a HUGE boost
Leaves you much freer to move around
I feel like Deadsouls would be stupid good in Heresy matches because of Puppet Master. Take 2 units that fit into your game plan that have ARM with heresy picks, plus two Banshees, plus maybe a Bound Devil?
Body block onto whoever has the right type of armor.
Obviously your opponent can just not target your necromancer, but that's a downside all its own.
Maybe Rotten + Banshees? Use walls to force the enemy to path through hazards?
You know, all of the necromancer portraits are off model from the faction necromancer full body art, but the Goregrinders necromancer portrait is something else. They've got this awesome Mad Max cyborg vibe and then their Warlord portrait is a Conan villain?
Are you saying I'm wrong?
They're not "off model" they're different characters
The Operator is very close, just with visor down and some tweaks, Plaguelord is very similar just mouth closed and some tweaks, Dark Priest is almost identical just a side view portrait, though to be fair Exorcist, Warlord, and Chirugeon are very clearly different characters
But even as different characters they all rep their faction style... except the Warlord
the exorcist portrait is just that one guy from hellsing
Yeah, VERY clearly Alexander Anderson
The Plaguelords are not similar lol
On one side we got the girl who works part time at hot topic
And on the other side
Da jonkler
Dead Souls Necro plus abhorrer tyrant with puppet master would be scary af
Soulless angel is a vibe
Hey yall, heard there is a Maleghast server that is pretty active, yall have a link i could join the server with?
a dead angel, nothing more than a marionette now
Gimme just a sec
Swampyy is doing an awesome job of drawing Heresy unit standees, though they only have a couple so far.
Than k u!
Yeah, those Heresy units are great, pfft.
i feel like the lack of vitality generation would impair a Holy Body
is there a way for me to get a preset roll20 map/whatever for maleghast? im new to running roll20 so any help is appriciated
theres a couple of premade maps that folks have made
Important question. Rotton's Pustulate states that it targets a free space. Is that a space with no unit in it, a space with no terrain in it, or what?
It's a space with no Units or Walls.
@thorn sky as someone who's just gotten into the game and loves GG's what act, soul and trait upgrades do you like taking on your necro?
I also like to go ooga booga
i've only played 3 games total with a 66% winrate, my guy
only one of those games was gg
but also
nervetwitch
What are you interested in doing with them
I'm open to all play styles but I usually play against my friends who play dead souls and abhorrors
I've seen that people like to go 3 carnifex
Well 3 scion in general seems to be the move in this discord
You might be cooking
I like painwheel though and will probably use them as well fond memories from dark souls 1 and all that
My warheads are named Kick, Back, Speed, and Freak
When you use a soul ability on a turn that isn't your necromancer's turn, is the ability targetted from the unit whose turn it is or from the necromancer as they're the one with the ability?
As long as you're careful with the range, GG's Carnifex's Wild Slashes seemed pretty good for AoE shenanigans.
Slam into the front lines or cut by them and land a Berserk AoE on top of that, dish some good damage to multiple targets with anything but SUPER armor.
When Recycle is cast do you target a unit or is it on the unit whose turn it is cast on?
Because it doesn't have a range on it and just says "the unit"
SOULs usually come from the necromancer themselves, and the Turn End and wording focuses on the currently-ending unit rather than "A" unit.
Just noticed today that Gargamax is the only "house" that has no tyrant unit
I think that's a really cool design choice! I wonder if it speaks to the lore of each house too, like how the Abhorrers have no thralls.
Potentially
Garg being anarchist trash wizards it makes sense that they dont have a unit called a âtyrantâ lol
But it also speaks to how theyâre a weaker house in terms of like, head on fighting and rely a lot on plague to do most of their damage output
Trash wizards can't even summon a guy who is large. Pathetic.
They're my favorite faction, I love Garg
Theyâre very funny and I would like to play them at some point
Rn im all just igorri
Donât mess with gargamoxx, they can give you crab constellation
Gargamaxxing
Igorri is my second pick, love their aesthetic but their mechanics are a bit more complex then I'm ready for before getting more play experience
From my personal experience, igorri gameplay is complex but also somewhat simple. In that your ultimate goal is to like
Pick one or two dudes in your roster and buff the absolute shit out of them
Need to find some good brush for the halftone stippling style of artwork used in the books. I wanna draw my own necromancer tokens
The complex part is actually getting there and maintaining a steady stream of buffs to keep the pressure on your enemy while also keeping your enemy in check (units like strigoi and necro abilities like mutagen injector are good for this)
Join usâŠ
i really really need to get back into maleghast i haven't played it in like two months because of college and general laziness
carcass taking over, controlling me...
Killers and renegades, Liars and thieves
straight ghassin
1v1v1v1
Itâs ghasting time
das a lol of fuckin terrain
She she uh she ghast? On my uh she ghast on my mal until I uhhh she necromance on my she Necromance on my ghast until I magnagothica
INCORRECT BUZZER
Yeah DS and Mox were board edge neighbors
She magnagothica on my maleghast till I necromancy
We went IN on the terrain
INCORRECT BUZZER
oh ms218, i have sumthin you might like
I made a little fort to kidnap Carcass nerds into, he built S H I T R I V E R
Hell yeah, thanks Salty
Is the correct answer "the correct amount of terrain" btw
The gargamoxx convention location for 300 years straight
i've been workin on custom tokens for faction terrain gen. they are still wip but they should do nicely
YOOOOOOO these are so sick!
Some literally
Going to use my fancy teacher color printer and laminate em
Ayyyy
hell yeah
She doom on my GREAT URGAL BLADE til I curse
she be pustulating on my rotblade till i vomitous spew
Something about Malebolge and low hanging fruit
she nerve twitch on my devil bullet till I frenzy chain
She shamble on my pseudopod til I purge guts
she devil bullet in my inside out 'til i STG
read this and then checked the channel and was like "oh, this isnt weird"
"carry on"
LMAO
Oh wait looking at the pic the Mox were actually across the board from me lol
They made a shitty little pilgrimage to the center of the board
By my fort
shitty little pilgrimage
love the idea of a bunch of mox marching together, farting the whole way
and by love, i mean detest
it is the Mox ideal
"WE HAVE TO GET TO THE DEATH GRIPS CONCERT BEFORE!!"
"[scum noises]"
Me and the boys trudging through the sewers
I absolutely fucking love that every other faction is just taking this battle SO seriously
Abhorrers are on a mission from GOD
Deadsouls have never once smiled
And Gargamox
Carcass has a job to do
Don't even know they're in a fight
Garg and Gore are just having fun
Mox has only 1 thought in their mind
Leave their trash all over
and thats fecal funny
spread da good word of da devil boof
the last smoke of kings
juggalo mox
Lmao YES
god
Igorri make fucked up critters and noone likes being around them.
The Filth Devil (The Great Milenko)
not fuckin faygo drinkin Gargamox
i'm so close to pulling the trigger on ||gamzee makara|| gargamox
GOO SPINOSAURUS
i am holding this gun up to salt
gamzee would be a plaguelord
no
No honks
tell me the name of god you salty piece of shit
can you feel your heart burning?
Can you feel the struggle within?
the salt within me is beyond anything your hyperfixations can make
Wanna bet?
I'M NOT FUCKING SCARSD OF YOU
the revolver chambers itâs round, fear flowing from the trigger
Exorcist died first, Operator second, I COULD have fallen back to my fort turn 6 and drawn but I'm not a fucking COWARD so my DPriest DIED SCREAMING and swinging his
GREAT
URGAL
BLADE
Got Vile Ruptured
Or whatever the "take x damage, x being hazards in range" move
There were uuuuuuh one gorillion hazards
Unholy Vape
The holy order fell, with war soon following. The final stand of the body fell to the ever encroaching face of the second horseman
Why can I do this?
This is what happens when you legalize weed in anzenmezzeron
implying anzenmezzeron has any rules
Think about it
In a place where death is an inconvenience at worst, why wouldnât drugs be ok? Why wouldnât anything be ok?
I imagine that in Anz weed is like
A child's drug
This is for babies, infants
Gotta get you some of that GOREGRINDER DEATHMETH
We also supply devilcoke
HUFF the ROTFUMES of the GODCORPSE
OH yeah Carcass are very coke-coded
Actually came up at the table last night
All that neon pink, 80s action movie vibe
Each faction has a drug as well as a playlist
My playlist for them is all like outrun and aggressive synth and Andrew W K
Gg has meth
Yo exactly.
Carc has coke
Exactly.
Deadsouls have lsd
We have already answered this before
Yeah I see it
Saluting cowboy hat skull emoji
Abhorrors are the only sober ones, with their âdrugâ being holy wine
I like Goregrinders doing speed
Literally Motörhead
Igorri is kind of tricky. Did they cultivate a mushroom in a lab that lets you interface with god or are crushing xan bars at all times on that doctor salary
Iâd say shrooms
Every single Exorcist smokes cigarettes
It's canon I don't make the rules
You donât make something like homunculus sober
Igorri is 1 hundo percent on everything
The nuns smoke long ones with a sick ass gold filter
They makin blue
Oh no
They're gonna die lol
OH Breaking Bad blue meth
Yes
I thought you meant blues
Igorri Heisenberg
Like current year most dangerous shit there is
YO
Only house I had no idea where to start in terms of kitbashing a necro mini
I think that's it right there
Gargamoxx is just a melding of a few dozen drugs into one thing, and one hit either puts you on a direct line with god, or kills you instantly.
Had me thinking of WH40k's obscura drug for a sec.
Just fit as much as you can. Was there a winner?
Whoever won label them as the winner and detail the factions in the description
ÂŻ_(ă)_/ÂŻ
But what do the homebrew houses have for drugs?
Ah yes. Gods bullet.
The holy shit himself
Word ty
Priest with a shotgun, Carc/Abhorrer heresy
wheres that swampy art
Correct
Played my first game last night! Deadsoul (me) VS Igorri (opponent). Doom actually worked on the single unit I landed it on (their necromancer), as I stabbed him with it after he had already acted and therefore couldnât get it cleared before the end of the round (it was on round four), and he got screamed to death by a Banshee along with the Doom (yes, I know the Chirurgeon has ward, but the Banshee had been consistently screaming at walls so was still doing damage through ward).
By the end of the game both me and my opponent were down to necromancer + two units
The Almighty has mercy. I donât.
Wouldnât that be an Abhorrer/Carcass heresy instead? Abhorrer main, heresy into the Shotgun ACT upgrade?
Probably. I said it with no particular order in mind
Carcass also probably learned from Abhorrers, since they have gun-kata and a Bone Tactics Bible. 
what would Chi do if given the unbriddled power of a m1 garand?
garand ping.sfx
Donate the bullets into the enemy of the Almightyâs skulls, enjoy the choir of the garand ping
Is it possible to recreate the faith games in Maleghast
either with Deadsouls or Abhorrers
What is god to a methd up swarm of knockoff chainsaw men?
+1 Vitality
six days later, respawn.sfx played in a random catacomb
inb4 new canon Abhorrers respawn in 3 days instead of 6
Jesus does it again
God gave em the 50% discount
Talk about a [[H E A V E N]]ly [[Great prices!]]
No card found for âGreat prices!â
WHAT THE FUCK IS THAT
like a single buffed exorcist against a deadsouls priest with fuckin
Heaven
Hah!
Deadsouls Necro is Gary
Double brackets summon the MTG card fetcher
Amy is a Banshee
Chosen is Tiffany
I was letting spamton do their thing and now this happened
It's two Exorcists against half of Deadsouls
no you fool the banshee is tiffany
someone hasnt been reading up on their mort lore
lmao
See this is why we gotta put our heads together and come up eith a ttrpg maleghast
also who's mort and where do I read
i need deadsouls art
mortis.sfx
its this artist's deadsouls necro
check em out thet do good shit
Ye Mort Fort


Mortussy
Again with that! 
Mass name btw
hold on'
That's a funny way to say Necrophilia with extra steps, Imsomniac
Go take a nap
lemme get the fuckin post
It is 1:05 pm
hey Derp has asked us not to do bits like that
They have these things called afternoon naps. Should try one.
TOO BAD, NAPS DON'T CARE ABOUT WHAT TIME IT IS
frick, sorry.
Then I wonât ask my phasmophilia question then
We ask that in the fan discord instead -runs
And hypnos lays no claim to me
Sleep spore it is
Mizu used sleep spore!
the opponents Jesterwyrms Insomnia negated the attack!
A BONK TO THE HEAD IT SHALL BE
Jesterwyrm used protect!
Jesterwyrm I know you slept less than 4 hours today
What can I say? The strings were pulled and they keep ringing.
You can't blame fate about you losing sleep over an hyperfixation again
Weâre sorry, [[VALUED CUSTOMER]], but our [[Developers of Spiderman]] cannot be [[Game Over]].
No card found for âVALUED CUSTOMERâ
No card found for âDevelopers of Spidermanâ
Créature : zombie et horreur
Flash
Vol
Exploitation (Quand cette créature arrive sur le champ de bataille, vous pouvez sacrifier une créature.)
Quand l'Amalgame surchargé exploite une créature, contrecarrez un sort ciblé, une capacité activée ciblée ou une capacité déclenchée ciblée.
3/3
Now it's spamton core, help
Not just spamton [[Core Ideals]], but guess whoâs fronting? Thatâs [[Right of way!]]! The number one rated salesman!
SPAMT00:00N GET 00:00UT 00:00F THE FR00:00NT
1 fear
Voidborne has turboacid rendered from the fat of a dying astral hulk. you will come to understand your place in the universe as a creature of impulses in the lap of undivine affection before you come down to the worse crash of your life. everything is less vivid, cast in shades of gray. you must see the colors again.
https://www.youtube.com/watch?v=RBIQZSWMOz8 but this is exactly how I hear you atm
That is, in fact, his g00:00al. T00:00 s00:00und like that.
Now which house would Spamton fit in more?
My KÌ·ÌÍRÌžÌÍ OÌ”ÌÌMÌžÍÍEÌžÌÌRÌ·ÌÍ is on Igorri
Gargamox
THE ANSWER IS [[Rotting Corpse]]. GOTTA SHOW THEM ALL A [[Big Shot!]] SOMEHOW!
Because he lives in a dumpster?
.
That's genious
What can I say? When you know the man personally-lly-lly-lly, itâs easy.
If you want scryfall to stop spamming you, consider using {{}} instead.
THANK YOU {{Put you in a box, floating down the river}}!
Not again!
what have y00:00u d00:00ne
HOW ABOUT THE POWER OF [[Backslashes?]]
[[SEEK ABSOLUTION IN THE]] Perfect!
started reading Dai Dark and man, the vibe reminds me a ton of Maleghast
Stupid Transgender Gun
Read the end of the effect and you'll see it.
oh im dumb
In fact, I think I see the "S" directly below the bold text. 
Stretchy Taffy Generator đŹ
Tasty!
Set The Gourd (to rest for 45-60 minutes while you prepare the filling. Preheat the oven to 175°C. Finely chop tomatoes, b)
Scary Testing Ground...
Scatter Trout Groups
Sexually Transmitted Godliness
What are peopleâs solutions for tokens in physical play? Iâve tried printing and cutting some out with regular paper, to not so great success
Considering the singular colors for each house, you could use glass markers or color individual circles of paper for house tokens.
Put a die next to them to act as trackers of that token for a unit.
Generic tokens are trickier though.
Maybe I can design some custom unit cards that had a space for tokens where a die can sit
Probably! I kind of have an idea of how to design the area.
You have left and right columns for positive and negative sides, and each row is Strength/Weak, Speed/Slow and Vitality/Vulnerability. Doesn't have to be shaped for square dice either.
Then you just place the dice on one of six spots as needed, and find appropriate house markers in other materials+dice or just colored dice you may have.
You could also print out the unit cards and keep track of everything on there.
If you're down with a bit of investment casino chips work well for me
Come in a bunch of colors
9 bucks on Amazon
You have to search for kids ones specifically since they're just blank and have no design
I use a lamenated sheet that was available in the resource tab and draw on it with weet erase
https://youtu.be/HJTmABoalEE POV you learned what was at the center of Anzenmezzeron
Made a 10x10 map for 1v1 play. I tried to factor in Tyrant movement so that it would still be constrained but more feasible and less headache inducing. LMK if you try it what you think.
4 Towers
What color y'all think Steeplewracks are
Calling it now, their accent pop of color is BROWN
Brown or maybe a more regal dark blue.
Dark blue cus pretty
whatever happened to that alien faction?
Don't remember that one
i think the vibe was more eldritch horror(my beloved), but idr
Was it a homebrew?
of course
Then the homebrew thread will know more about it, probably
started maleghast the other day, very fun :),I've only messed around with carcass, goregrinder, and gargamox, have some questions for thought:
i feel like infect is a liiiittle strong? like you can just pop off 4 damage with rotten and plaguelord really fast with people who don't got magic armor, like especially carcass. maybe it'd make more sense if you can only start infect on an already plagued unit, and maybe even go further as to have it only be able to proc onto other plagued units as well?
Does Operator's LV4 Living Cannon have to be reloaded twice before it's used? Or does it start reloaded? It kinda seems like it's worded as such that you have to reload before you can use it the first time.
Are there situations where you can target a space on the ground and have it's splash still affect stuff? For instance with LV4 Living Cannon? In the splash section it mentions targeting spaces, but that specific weapon is a roll to hit, so just curious on that.
Can Glory Kill be bodyblocked? It doesn't say it has a target so I'm guessing it's intended to bypass a necromancer's ability to bodyblock but still worth asking I think
I think that's all I can think of for now, probably gonna try out deadsouls tmrw, thanks fellas
Living cannon is only reloaded after firing , most abilities have to target chars unless otherwise stated. Attacks specifically have to target chars (for example pustulate targets a space), I think devil impact can be body blocked?
And finally as a gargamox player
We need it

I put this together real quick and gonna give it a test run this weekend. Got a whole letter sized sheet of these each sized so that I can just put a die on top of the relevant symbol. Will probably attach it to full unit cards later so I don't need to have both printed.
Finally finished the art for my Gargamox Necromancer! Actually really happy with how it turned out, this was my first time using this style.
love the detail of the skeleton in the molotov
Right? I was thinking of what to equip a necromancer with and rat skeleton molotov sounded like such a cool idea
Ratatov
howdy! Would this be the right place for rules questions?
Couple things I'm unclear on
Yes
sweet! Mainly I'm curious about how Heresy works. When it permits you to take abilities from other Houses, can those abilities only be given to the heretical units they come from? Or can a CARCASS thrall receive Igorri thrall upgrades?
(And, when I take a heretical unit, does it count as another of my three heresies to take another of that exact unit?)
upgrades are tied to that specific unit, so no
Right, figures
the exception to this is necro upgrades
you can have ur plaguelord take furious roar for example
"abilities" refers to ACT abilities and SOUL abilities available to Necromancers, not unit upgrades
also nope!
Niiice! Alright, sweet! Danke
np
@umbral cipher she's here
vibe
i love her
eventually i need to get art of maley valk and ndem
idk what faction id put valk in cuz their core colors are blue but idk how well theyd slot into dead souls
ndem is a no brainer dead souler though
ive even done a basic photo edit for her using toms art lol
its not perfect but i think its fun at least
Fun fact: the Deadsouls art is a muscle mommy 

i mean im aware
its why ultimately this edit doesnt work super well for ndem but i wanted to test conceptually the idea of her having a ghost rider skull head for the maley version of her hologram head
but yeah im super into dead souls
Good man
but im worried shoving both my blorbos into that faction is being lazy lol
this shit fucking rules
your art's so evocative man
love myca
Heyy, when something is pulled at range by something diagonal to it, in what direction is it pulled?
You pick between the two closest spaces
Ahh, makes sense!
Also, do special battlefield spaces stack? (Can a space be elevated, adverse terrain, and have a hazard?)
Yes
Sweet
Man I keep looking away for a few days and then I come back to cool stuff.
When you swap two units (like with the Chirurgeon's Flesh Jump) and just one of them is a 2x2, how do you orient them both afterward?
As long as one of the spaces of the 2x2 unit is in the previous space of the 1x1 unit then it should be fine
And the 1x1 unit can be in any of the previous spaces of the 2x2 one
Gotcha! And do you then also have to steer yourself around units & walls?
Ye it has to be in a valid space
hey! last question
If I'm just getting started with a friend, Duel / Murder, should I just be using a blank map, or are there samples I outta choose from?
You could do one of the sample maps in the book, specifically one on an 8x8.
we got some maps in the map drive
Any advice for running a 3 person game? Doing one tmr but worried someone is gonna get teamed up on
I'm not sure what you can do to mitigate it but from what I've heard from other people, it tends to be a bit rough for whoever ends up in the "middle" deployment.
What if.... Whoever kills the first necromancer gets them on their team. All their units are obliterated (no soul gain) and they can cast soul abilities from the necromancer that killed them. (like the rule variant for 2v2)
Wouldnât that encourage you to target somebody? And despite the target winning with their killer, the target might just sabotage the team theyâre on just cause they got killed by them
Maybe if the first dead necromancer joins the team opposite their killerâŠ
That sounds much more balanced than snowballing the loser. Probably let the other player burn what's left of their SOUL doing as they please (if nothing is restricted) before having to ask the living partner for more SOUL.
Could even give them a barely-functional turn as a 'unit' to give them fair oppportunities to cast/attack with SOUL via the living necromancer, but no MOVEs/ACTs, ofc.
In the variant rules, they still gain soul at the start of a round. It doesn't say anything about sharing soul iirc
That's true, I was just considering this more on par with a 1v1 than a 2v2.
well i was specifically asking about glory kill because glory kill specifies obliterate an adjacent unit at <=1 hp, so if you body block that would the bodyblocking unit be obliterated regardless of hp? would it be rendered useless because you're technically no longer targeting something with <=1 hp?
like if you were to target a necromancer at 1 hp and they tried to bodyblock
lmao all good homie
i think you could body block it, although im not 100% sure
Art I just finished of my friend @opal prawn 's Abhorror necromancer. The Hebrew word on the sword is ŚÖčŚŚÖŒ (bohu) which means void and on the vestments is Ś Ö°Ś©ÖŽŚŚÖžÖŒŚ (neshiyyah) which means oblivion.
Niiiice. Every time I see these OC necros, I realize I still want to find a main I like, whether homebrew or base house.
Gotta keep killin' to find the one with the right flavor of putting the dead back into the ground.
I wanted to go for serious hermetic/gnostic heretic vibes for my Abhorrer
anyone know where I could go to find people to play against
I've been trying to convince my friends but so far its just been maybe laters
If you ping the Maleghast role here, you might find takers. There's also a server that gets linked from here sometimes
sweet
I'm thinkin' of having a go, actually!
Got more houses to (fully) test before I find everywhere I can hit my stride.
I've got Tabletop Sim on Steam.
Haven't tried an online VTT myself for Magna yet.
Either you grab that, or I can do Roll20 or sign up for Owlbear, hah.
Installing as we speak
One of us will be learning from the other either way. 
I've been meaning to grab tabletop sim for awhile anyway
Sweet.
Perfect. There's a workshop for the board too, though it feels a touch cramped and intentionally doesn't have the base houses' Necro upgrades.
I've got an object for all of those though!
Dunno if my Steam name is sufficent to add me (Valkyrion Super), or you can find my room in the Join > multiplayer list with the room name "FE from hell".
ok I sent an invite
Added!
what's the password?
Check your DMs.
đ
Ok just checking the wording on soul harvest, the âyou only get this the first time a unit is slain in combatâ means you get one soul, once from the first thing that dies? Or is it to say that if a unit dies and then is brought back by something like resurrection or miracle that you only get the soul from that unit dying once but each unit can provide 1 soul when it dies?
The first time a unit dies it gives you 1 SOUL. Any and all subsequent deaths afterwards donât generate anymore SOUL
so a miracled unit will die and give 1 SOUL. If it resurrects from miracle and dies after again no more SOUL.
So if a second unit dies does it generate soul or no?
It will, but again only the first time it dies
So if that second unit has miracle too then any subsequent deaths after the first generate no soul
Ah ok Iâve been running soul gen wrong then lol
Will correct that for my game today, meant to be teaching another friend to play
Made Isocon maps of the six Haunts special scenario maps from the book. These are encoded screenshots so you can save them to the maps folder to open them in the software.
Nice
Putting the dead back in the ground is pretty clearly Abhorrers
ah man what all bits is this guy made of
Can chirurgeon sample genome themselves onto themselves?
Sample Genome says 'grant them to another unit'
I would say no, since it doesnât have a self clause
However other folks rule otherwise
If a unit dies to doom, can you then use Eternal curse to transfer their doom token over and have it immediately proc the devil damage again on another unit?
doom obiliterates units it slays, which means they wouldnât trigger any "when slain" effects
I wasn't sure what you meant for a sec then so i double checked the wording on obliterate, did you mean that it Wouldn't trigger when slain effects?
Yeah sry Iâm eternally cursed by typos
no probs lol, was a better job looking than i was doing
As igorri, my necromancer got doomed by the dead souls necromancer. Then used accelerate evolution to give it back to them. Is that allowed? Both being able to move the doom token, and also deadsouls being able to be doomed
dont see why not
accelerate evolution is any token
thats one hell of a revese
Tree Line
Your quest has taken you far from Anzenmezzeron. If the constant tug of death towards hell wasn't annoying enough, then every single settlement being hostile doesn't help. The view is nice from up here in the mountains though.
This far from Anzenmezzeron's broken death, necromancy is all keeping you going. At the end of every round in which a necromancer didn't ACT to maintain their team, they and all their units gain 1 vulnerable (Round 4+) 2 vulnerable.
"ence that's not a good gameplay modifier" Well, then, I,
If it were "Spend a MOVE" a la Reload, I think it would work better.
i didnt want to hurt you but
Main body is Blackstone Fortress Ur-Ghul, and everything else (head, horn, and arm blades) is from the Kingdom Death Dragon armor kit
The horn is the dagger and the blades are the blades of the katar
Head is the helm filed down and de-necked
I have no idea about the mechanics, but this is very cool and thematic
Gaming
gaming...
How we all doing


