#MAGNAGOTHICA MALEGHAST
1 messages · Page 31 of 1
My conclusion was triggering what are normally on hit effects is extremely annoying
I think most splashes are that
If, for example, I were garg and wanted to infect jump I could just target a wall and just deterministically do it
Its weird to say walls are immune to effects but still trigger on hit effects feels kinda weird. Immune to all other effects is a tough read because is on hit effects an effect that is effecting the target or the attacker
OK THANK YOU
I was gaslighting myself into believing i was making it up!
I wish you could search threads easier in discord
Adding to errata
Oh so you don't get target splash on walls?
I guess the question is 'can you still Skull Crack a wall in one hit'
Because I'd presume that's still the idea
I mean, do splashes count as "hit effects"? They aren't labeled as "effects" after all. Or at least, it might depend on the specific ability. Like Mortar vs Bloody Slashes.
My read is that if it's not dealing direct damage to the wall it won't happen
I would imagine the On Hit is supposed to happen, or else it would mean none of the attacks work against walls at all, which we already know isn't the intent
it would just be any effects attached to the hit that wouldn't trigger
Right
so if interpreting this correctly no, if walls can not trigger on hit effects than no splash or multi hit would trigger
because it is already stated that you can't pull/push walls etc. in the book walls this is a general umbrella of no effects of an attack trigger on hit outside of base damage
that's what I said lol
How would wild slashes work against a line of enemies ending in a wall ? (no free spaces)?
Example here: ("hurt" being a wall)
all lines stop at a wall
You mean with something like Spin Out? afaik the current consensus is that you just can't do it basically
well no you could do spin out here
because painwheels can end a move in enemy spaces
just not their turn
but wild slashes would end at the antipriest because that is as far as possible
I'm not sure that's the intent, but even if it is, point still stands for if the Painwheel already moved or for Warhead's Charge or something
yup that has been my interpretation of it as well
Got a 2v2 game going 😊
noice
Drive of Token Markers
https://drive.google.com/drive/folders/1FpGSSLUP1R5t0zRcjZoXdS5u6ftuZ5em?usp=sharing
go ham freaks
Thanks for the answer. We ruled as above too 🙂
New question: regarding armor and vitality, which one is triggered first ? If I do one damage against someone with PHYS amor and one vitality, do they use their vitality?
armor
if its 1 dmg it plinks off the armor, not consuming vit
armor comes first. Vitality will only be discarded if it actually causes the damage to be reduced.
oops, didn't see you already replied
If so Holy body is incredibly resilient with a few antipriest and an exorcist giving vita
😨
It’s more squishy than you would think
For example strengthening a 2 dmg move can bypass all that protection and go straight to the meat
@pseudo flicker
mhm! they look very good
Stls?
STL files for 3D printing.
Ah
I don’t think so, I haven’t seen any word from Tom about whether or not STLs are cool yet. So while I’ve heard some people are working on them(including myself), I would think most people are going to wait to hear about whether 3rd party stuff is ok.
he posted someone's 3D printed minis on his twitter so I assumed it was ok
but I haven't heard explicit yes/no
With miracle, do you lose your tokens after coming back to life?
And can you miracle a necromancer?
RAW you lose as soon as your necromancer dies. I know some people are playing with miracle working anyway, so probably just discuss with your opponent?
With delay judgment yes
My assumption is that death clears your tokens but I don't know if that's written anywhere.
RAW, yeah, it seems like you just lose as soon as your Necromancer dies before they can Miracle back, but as mentioned some people seem to be cool with that.
most of the time I've played we've ran where death removes tokens
(Speaking of which, Bloodgrinder does list points for Necro kills; is that just for use in 3+ games?)
Comes up frequently in bloodgrinder
when I've played that mode we've just had necros come back
felt more in the spirit of the rules
Love these 😌👌
You dont win bloodgrinder by killing a necro
Wincon there is explicitly to have more points at round 6
Necros are still high prio but not instant win-lose
Yeah, figured that was the intent.
Just that if you take strict RAW in the Necromancer section, it says that if the Necro is slain you immediately lose.
Dont lose them then 
Hey, quick Q, are there any Maleghast APs somewhere? I want to check it out and maaaaaybe use them to convince people to play 👀
not as of yet
maleghast isn't really a system that lends itself well to like
normal player count APs
it's a skirmish wargame, not even a larger one
I think the best bet is a duo campaign using FITD (maybe ICON specifically) narrative and just going into 2v2s with the GM for larger battles
ap just means actual play it doesn't imply a campaign?
Yeah, I meant Actual Play
Surprised there aren't videos with skirmishes yet.... 
there seems to be some around already I think, though they are unedited hours long clip
I'm attempting to work on actual play stuff too for Maleghast, though still figuring things out
Editing down a match seems hellish to me ngl xd
In TTS how you guys usually track the tokens? Was playing with a Igorri last night and he got so many tokens on his character it became a problem when it was time to move the unit
I think you can have the unit cards on the side right?
Genuinely curious so no snark here but what makes a Maleghast video an Actual Play Vs a Battle report? It’s a skirmish game right? Isn’t “actual Play” more for TTRPGs?
Yeah we ended up doing that , so I guess more people do that. Thank!
they mean essentially the same thing yeah. just different backgrounds
a lot more ttrpgers here than wargamers
True. Very true.
Peopld do it 2 ways
Placing tokens on the unit card, or within a tile
I like tokens within a tile because it makes for funny sights
You can also toggle tokens to stack by pressing RMB and going to Custom, toggling Stackable
Then if you drop a token on a token they merge into a single object-pile
Had an insane comeback yesterday
GG had killed every DS unit but the Dark Priest at the end of turn 3
And there were 2 doom tokens on the Warlord
I was planning for a turn 4 Great Satania clutch, but instead just spent all my soul on Cyclopean Monolith to lock the Warlord in jail with my Dark Priest
Cut him off from the Painghoul
No way to clear Doom
Turn 4 DOOMHAMMER kill
pwned
Won't that be hard to keep track of how many and which tokens are in the unit?
Different tokens dont stack, and you can hover over the pile to see how many there are
Its also a physical tower of tokens so you can just tell at a glance
Absolutely poggers
Hey @real bane what’s the guide on the tiles for Crags?
I uploaded the wrong file in the OP, deleted it and posted the correct image as a separate post, so the legend won't appear in searches, but it's right above it
Cool
Btw you can put stuff like that on the drive file itself. There’s a description tab at the bottom of the details section
Ah, good to know, thanks!
Yeye
Curious about the floating stairs tho
Since on their own they don’t do anything
Yea don't worry about those, I just felt like I needed to balance the map aesthetically
Ah I see
Folks, I seek advice.
What's a better Goregrinder name: KILLMAW or RAWHEAD?
BOTH
"KILLMAW RAWHEAD"
ooohh. maybe
KILLHEAD RAWMAW
All very good words to rewordify, yes
various combinations of the four words, arranged into groups of two, changing every time
heeee
Wish my ass luck
I wish you great ass luck
Clapped the Operator of the Carcass player that won last 1v1v1 but couldn't catch the Vermin Form Plaguelord in time. Tied for first. Gg
As good an ass luck as it can get.
Some deadsouls art in progress
After a few more weeks, is the consensus that Goregrinders need a nerf?
they do, but also it's hard to nerf them without gutting the faction
I heard they could be nerfed by giving lower DEF
Tho that sucks because I want to play as them but I would feel bad for playing the OP faction A:
they already have lower def
yeah the diff between a 2+ and a 3+ is basically not there, they really don't care about getting shot
mmh.. maybe less health?
Their health isn't all that over normal. Giving them deadsouls HP without extra defenses otherwise is just going to make them miserable I think
especially against their bad matchups
(carcass. it's just carcass.)
Since I think they are suffering from something similar the Kill Team: Fellgor Ravager,
At the moment they nerfed they frenzied ability, which is similar to goregrinder bloodrage, by not allowing them to pick objectives when is active and it will die with any follow up damage.
But I can be 100% wrong
The only issue there is I don't need to play the objective as Goregrinders. I just have to kill your necro, And there are enough tools esp at 4 darkpower level to pull them away from the units on the feild.
True... Yeah I remember someone said they where playing objective against goregrinders
The goregrinder player just rushed the necromancer and the game ended in turn 2.5
Its not even really goregrinders fault in that regard honestly because thats how a lot of games with the same "leader must live" objective goes
True, do you think it would 'fix' a bit if we mix capture the objective plus the respawn pool rules?
I think playerbase should experiment with adjusted gamemodes to fix a few of them because they def have potential, Its just the action requirements for a few are way too steep
I think respawning isnt bad idea to bring in to a few but remember the whole bit of GG And abhorrors is ressurecting or raging through it
You end up hampering one and making the other better
Mmh true, maybe if we expand the map a bit to 10x10 instead of 8x8 and let the respawn pools be at the very edge only, where the main 'game' is more in the center?
making the respawning units needing some catchung up, vs respawning on the spot like GG and Ab
.
Maybe.
Please, I need this so bad
When the necros are yassified
Found the Igorri player /j
Hello I'm new to the game, what's a good list for DEADSOULS?
Playing with 4 upgrades
I think a good 'baseline' to work from is to have a Chosen, 2+ of visigheists/banshees, and beyond that as you feel like
I was thinking of going this
- 2 (4) Sacrifice w/Squirm
- 2 Chosen w/Foul Monuments
- Banshee w/Doom Bell
- Dark Priest w/Maggot Destroyer, Tear Soul, Lathean Devil Whip, Writhing Curse
That might work just fine too!
Ok thanks, by the way they told me there was a pdf full of maps, where is it?
If I had to say I might swap out one of the sacrifice pairs for another damage dealer type, but I'm also curious to see how that arrangement would run
And there's a buncha resources in the pins here
Thanks
My plan was to wall me in a part of the map and then Dooming all the enemy units
I ran a similar list at spite and it did pretty well against carcass having expendable units that can pull enemies out of position was great, and if they die I get the soul for twist sinews to do it better and adverse terrain at worst.
Making CARCASS be separated from one another really cripple them, so good thinking
i would nerf them by making Warhead's Cleave secondary damage a 4+ Effect
that's... about all i can think of
Are tokens mandatory to consume if able? Like if you deal damage, do you have to consume strength?
Yee
If you deal damage to multiple characters at once, you do get to chose how it deals out
If so, does Chirurgon’s biotoxin injector use their or the target’s tokens
Goooood question.
My gut says Chirurgeon's.
It's their action that resulted in the damage
That makes sense
Though otherwise it would feel so bad to get hit by it and spend all your strength on friendly fire
The effect removes tokens on the target
Strength tokens to amplify the damage still get spent by the Chirurgeon as normal
So if I have 3 Str tokens and I damsge three units in a splash, that means each Str token MUST be spent because it CAN be spent, or is adding the Str token to the damage against the splash victims optional?
You must
You gotta yeah
Damn, okay
What do you mean? Are you saying it’s both?
did you add it to the tracker 👁️👁️
on virulence under gargamax's necromancer, how exactly does it work because the wordings kind of weird
when it says again, does that mean you just get to do the damage again? or do you have to pop another plague token on the target to do it
also can you pop a plague token on a target you just infected with it
Does banshee’s bale scream imply it can penetrate through walls?
Yes it says May penetrate walls
@short estuary
Speaking of, how should I go about it for a 1v1v1?
4 units instead of 5 and you set up on edges as normal
Or if you feel big brained enough corners might help avoid the dog pile on the middle player but not by much.
The way I interpret it is you have to pop another token to do it
But you can pop the one you put on them as part of the action so you at least get 2 damage instances
I guess I should ping @worldly bramble
I can't read Tom's mind so I don't know if that's the intent but it seems to be based on the general intended Garg experience of rewarding plague stacking
ye thats what i thought it was like too
It does seem like you need another plague token, I will note it on the doc tho
If you're updating the doc I have another one that came up on another server: on Slime's surge ability, can you put plague tokens on allies you pass through?
It says any foe they pass through takes toxic, and then that it can pasa plague onto any affected unit
On the one hand, you could say allies aren't "affected" because you can normally pass through them anyway, on the other the fact it says affected units not foes suggests to me there's a distinction it's trying to highlight
This is also what I assume too
Also yo hey it’s snarferman
almost done...
when the Chirurgeon uses Biotoxin Injector, the splash effect should consume the Chirurgeon's tokens, just the same as a Homunculus using Flesh Whip or a CARCASS Operator using Living Cannon
Biotoxin Injector is delayed, but it's all just Splash (Target).
Oh I get the problem now
I was thinking of the other ACT it has
Mixed up the names, mb
I AM LOOKING
Yes yes hell yes oh man
Although personally the fancy text is a little hard to read?
Yes. I need to dig into google fonts to find something closer to Metal Blackletter, and work rolltemplates a little bit
Yeye. Lookin great so far tho!
thx ☺️
Thank you also for keeping the preposterous Roll20 random names for our enjoyment. "Frothefe Thoep" lol
Also question, will we be able to change the Necro portrait on the sheet?
In a 6 round game, how much aggression should I be outputting to reasonably kill the necro?
Depends on your faction tbh.
Attack em whenever you can unless there is something more pressing
All the game modes are 6 rounds too iirc
a lot
even if your opponent body blocks you still hurt/kill whatever they pawned the attack off on
Common reading is chirurgeon's tokens
how you go about that aggression is what depends on faction
Images are tied to token and avatar, it will show whatever you upload to roll20. Colors are tied to factions and it hides the token image if necromancer is selected
what does Deadsouls aggression look like?
targeting the necro with banshees through walls and then beating it to death with your necro or bound devil
it is gonna take longer to set up depending on how many walls the map you’re using has but that’s just deadsouls
Kidnapping the enemy necromancy into a Box with your necromancer.
The -1d to hit is all the protection you need
This is exactly how all of my DS victories have gone
Trapped an Operator and Warlord in two different Tombstone/Cyclopean Monolith babyjail thunderdomes with my Dark Priest
In two different games
Also, Vizigheists give good returns for hyperaggression
They can really get in there and start stabbing
And the splash weak is great
Corpses ofc
could throw a headstone in there
Kind of leaning tombstones
Bought these things
I dig the tombstones
Yeah same. Cool vibe
Just wanted to know, is there anyone who thought about creating a homebrew family ?
Whole thread for it
https://discord.com/channels/426286410496999425/1170699117454962848
UPDATE TO TOKEN MARKERS
- vit changed to now be a bit more distinct from str
- str, slow, vuln, reliate, phys armor, and super armor all got slight visual updates
that is all!
Thx
Maybe instead of nerfing Goregrinders, every other faction gets buffed

Will be adding flight, hazard, adverse, and corpse markers tomorrow
What about taking away the Blood Rage bonus Strength ?
What about dont
That strength is cool :(
Wrong message reply
Is cool but might be an extra edge they really don't need?
@glacial junco Added an all-time stat tracker to the sheet, set it up so that it should update automatically. Ever month though, someone will need to go into the column formulas for the main sheet and add a month
i.e. this formula would become ={NOVEMBER!A2:A108; DECEMBER!A2:A[last entry row]; JANUARY!A2:A}
new data for all-time
how is GOREGRINDERS so good?
played them 2 times i sucked ass
They can dish out damage and get into disrupting your team faster than any other team
And they can stick around just long enough to hurt hard with their bloodrage
If you don't have armor their multihits rip you to shreds and most of them have some function of first turn Move into Attack that also moves you
I've never been successful with em but I presumed that's because my positioning brain wasn't working with em right
i'll try them next time, me and my friend wanted to do a 10x10 Bloodgrinder Ultrahell match
We were just talking about them too. Alphastriking is real strong since most factions need at least a turn to set up
Honestly bloodgrinder might be the best way to beat them
its funny I think when the game was still a week in most people were having trouble playing as them and Carcass was the big bad, Now people understand a bit better and GoreG are the real crushers.
GoreGrinders
Ah
But good point
Rad
i never tried Abhorrers Gargamox and Igorri, what do you suggest to have fun in Bloodgrinder?
If you aren't totally comfy i always say run 1 of each unit
But if you played them once and get the vibe I like to say run 2 painwheels 1 Warhead 1Painghoul and either a zerker/carnifex
I'm still on the fence which i perfer more tbh.
Berzerkers end up getting stuck or hitting my own units more than i'd like at 0 malice
Carnifexs have a charge like ability and can pull a lot of attention and deal a good amount of damage if they don't treat him like a threat
But zerkers are REAL mean if you use em right
Especially how they can pull units 2. I like to play my team like a chess match and isolate the necromancer as much as i possibly can to hit them with the pilebunker.
So he helps out with that
<SKULLCRUSHER>
House: Goregrinder
Malice: Loathing (4) | Unit Limit: 5
[Units]
2x2 Warhead
1x Pain Ghoul
1x Painwheel (Barbed Wheel)
1x Berserker (Fuel Injectors)
[Necromancer]
Warlord
Bonus Trait: Blood Rush
[ACT Upgrades]
Pilebunker | Quench
[SOUL Upgrades]
Overclock
```
The warheads should have bladed but it bugged out
What if GG units had to roll a 4+ to get the strength at 0hp
New fonts for the sheet! Give me feedback please
looks good!
roll20
How the hell do you play Deadsouls? I can't sort it out for the life of me
isolate the enemy necro, wall them off, and then beat them to death with Great Urgal Blade or a bound devil or whatever
or just blast them with banshees
it’s just gonna take longer for you to really get the ball rolling compared to some other houses
Banshees do a lot of work apparently
getting laser beamed through walls with little counter play is pretty good
Vizigheists want an upgrade but they're very good when they have it. There's also a "Hit with Grand Satania as the last move on T4" strategy that seems to work pretty well
forgot about that
against Abhorrors and Igorri a T4 Grand Satania is your win con
and it definitely doesn’t hurt against the other houses
Whatever you do, Don't grand satania before the Chirurgeon takes a turn
That's a very different build than my prefered "3 Chosen and 2 Banshees" pod but it is critically very usable if you time it right
9 times out of 10 they will return to sender

Gorgeous. How much do I have to pay you to get this done by tonight so I can use it in a match with my friend?
Yeyeyeyeye
I'm Igorri, 1v1 vs Goregrinders at Loathing in a few hours. How boned am I?
do they have bladed warheads
bladed warheads...
salt voice: bladed warheads...
Lol don't know yet
Hopefully the stitches will provide good fodder if so
Should I go 2 Chopdocs or 2 Strigoi? Can't decide which'll be better at stripping their speed away
So I'm learning the game with some friends, and we decided to do Abhorrers vs Dead Souls for our first match with upgrades. I took Cleansing Prayer on my Antipriest and then had a power brick which shut down almost all of his abilities. We were looking at it, and his only real option was trying to use the Bound Devil to take out the AntiPriest, but unfortunately whiffed both attacks and only did 2 damage that way. We called it in the middle of round 3 cuz it just got brutal.
What other options would Dead Souls have in that situation? Other than the dice just working properly. He commited 2 chosen AND the devil to take out the antipriest, and didnt take thralls.
strigoi prob is better since they get to benefit from it more
what you do want is a lot of vit
Yeah, the stitches and Lycans have ways to generate it, but it's not reliable. Same for Necro, outside of SOUL abilities
If I go with Strigoi, chirurgeon doesn't need new material... what instead? Inject Stimulant or Biotoxin Injector?
Biotoxin
Grinders want to get in ur face, so biotoxic injector is gonna generate a lot of value
Yeah. I'm always hesitant to take attacks cuz I don't like relying on dice 😓 but it does seem like a good way to go
Just simply hit :)
Keep in mind grinders do have low def so on hit effects works well on them
Mm true
New concern is lack of mutate on chirurgeon right off the bat. Love me an Inject Mutagen right out the gate so Chir can start polyglotting it early. Maybe 1 Chopdoc, 1 Strigoi?
so I heard someone made a discord channel solely for Maleghast matches?
Ye. Need a link?
that would be nice!
thanks!
Np
should probably have it pinned imo
Igorri triumphed over Goregrinders!
Translation: I won by the skin of my teeth. GG true to their name just grinded my team into meat, positioned me away from my delicious corpses. At end of round 4, my chirurgeon was alone, warlord spine devil whipped her for 4 damage, leaving her at 1, but couldn't seal the deal, I finished him off with experimental surgery. Moral of the story is Goregrinders are terrifying.
Oh i was too late but, you can obliterate their 1 HP units by eating them with bighomo
I managed to do that once, got the carapace armor from that
Homonculus was MVP for sure but even then, GG just gave me no time to build vit
"bighomo" lol
👁️ 👁️ be sure to record your game
My chirurgeon limps back to her lab, shellshocked, in desperate need of a cigarette
TOKEN MARKER UPDATE
- added flight marker
- added hazard, adverse, and corpse markers (to help track when terrain effects are being stacked)
- added 4 homebrew markers :)
i am finally free
i may die now
The psychological exaustion of respawning must be agonizing fun!
Or not
6 garanteed days of sleep! 😄
Sorry to be late, the sheet has been submitted to Roll20. It's my first time publishing a character sheet, I hope I haven't missed anything... so I guess it would be available soon
No worries
She's my violence blorbo
Also curious what people think of the Abhorrers and Igorri
In what sense?
Abhorrors after the nerfs is very balanced
Though my Abhorror build is a bit non traditional so maybe I’m an exception to the rule or somethin
I like Abhorrers.
Not a huge fan of Stance(Odd/Even) but it does give them some occasional flexibility. Stance(N+) is usually more interesting, as is the way they grow in power over time, which I think is the real meat of their playstyle.
Miracle helps with the struggle to reach late game, but I bet its annoying to play against.
I've seen people call the holy nuke strat OP, but I'll have to play against it before I make that call; executing it felt finicky and telegraphed. I think it works more as a Vitality sinkhole to use against opponents that could try to force a draw after failing to debilitate the Abhorrer player early.
Their Necromancer, the Exorcist, doesn't impress me much. Even if their Traits only come online on round 4+ (and they are quite strong) I'm not sure the rest of the kit follows suit. They aren't bad, don't get me wrong, but they don't seem to embody the faction's design as well as the other necros.
Speaking of the Exorcist, the SOUL abilities are also a bit strange in the way they don't seem to build around the fact Abhorrers have a harder access to SOUL than other houses, since you both lack Thralls (Heresy aside) and want to keep your units alive more than other houses. This means your SOUL reserve is usually high-but-you're-in-danger (since your mass got wrecked) or high-because-you've-been-accumulating-it, but seldom both. I'm not sure, I feel there's an unexplored design angle there.
TL;DR: I like them. They're basically "Call an ambulance. Stance (4+): But not for me" and do that well.
Understandable have a nice day
Anybody up for an early morning match? (Please it's the only free time I get)
Agreed, Igorri are contending with CARCASS to be my favorite
I've only played abhorrers 3 times but I also haven't had a single miracle proc ever between those

So if an ability like the Painwheel's Spin Out allows you to move through the spaces of units, but your movement ends inside a unit, what happens?
Oh no worries, I should have clarified I was joking, didn't mean to rush you. Thank you for all your work!
It doesn't you basically move as far as you can and if your final space is interupted your new final space would be backwards until you are in a freespace
So you wouldn't move through em in that case
EX if there are 3 guys in a line and a wall in the last space you couldn't spin out in that line.
I hope that makes sense
You basically check to see what your feasible final space is before you spin out, Nothing can move while you are doing it so nothing should change after you move (Aside from maybe a dead unit but you need to finish the move before you damage)
Ah, I see. Thank you!
Same
I need more of that aesthetic
So Goregrinders have been getting the majority of the wins so far, but in my games at home they haven't had as much luck, often cause of friendly fire from Berserk. That got me wondering, are other people not accounting for friendly fire?
Maybe they scatter and flank more than walk close to each other?
I assume so, I'll run a test game by myself and try that and see how much of a difference it makes. With how cramped Maleghast maps are it's tough to say tho
Especially since the best strat is usually to isolate and surround the enemy necromancer
Lol I love CARCASS, they're always so fun to play and the Formation ability is genuinely so good
Big same, and easily my fav drip
My favorite thing to do is slap my EGIS onto some elevated ground and just mortar everything until I win
We definitely have in games I've played against them
I wouldn't say it's a major factor, more of a mild annoyance
If you're aware of it you can avoid it pretty easily and bloodrage makes GG units tanky enough a point of friendly fire here and there isn't a major determination in who wins
Makes sense, it doesn't seem like it'd be too hard to avoid once you know what you're doing
The trick to playing Abhorrors is to pray and use magical thinking when doing dice rolls
I have like a 50% success rate when rolling miracle
I go on a whole monologue before I take a shot at something with a 5+ df and ofc I will hit
:(
Have you tried: kissing your dice and closing your eyes when you throw them
i have not yet played in person
and alas
my computer looks at me weirdly when i try to kiss it
Establish a ritual, bring good luck charms
You must be on the right side of the metaphysics
Cheating is strong and all but have you considered being Gods specialist little boy and rolling 6s every time
that's wild, I played one match against abhorrers and they got miracle three times
Let’s fuckin goooooooo
Also I am not free I got one more pass I need to do
It's so immersive you have to irl pray for good luck! 😄
This is everyone's friendly reminder to fill out the game tracker sheet when you play
I am a gremlin who is sustained by statistical data
(it's in pins and is literally just four drop down menus it's super fast)
Even if it is first time players?
All data is good data
Food for the data god
i haven't been able to play for a while because of finals season but i do have a question for those who have been able to play more actively; in terms of a standard 1v1 where the objective is just to kill the necromancer, where would you divide the line between "losing" and "losing hard"
is there a point where you've taken enough of the enemy's units out/enough health off of the necro to where a match felt even
as opposed to barely making a dent
That's a pretty hard question
I feel like there's a lot of factors for that
like you could have fewer units left but if you've just finished a big setup, then you're still pretty even
I feel like losing hard, the easiest, most often accurate way, is feeling like you have no way to fight back
added
Resources remaining
Has anybody gotten good use of the Bound Devil? I feel like it requires too much setup but that could just be me
Like I could spend several turns adding walls for it to crash through, or I could just have a Vizigeist that can just deal 2 damage each turn and not stress so much
Beckon Lamb seems like it can do some damage to peoples plans
but it is also tough to use since it needs at least 3 range and tyrant has 3 move
and isolated of course
Yeah, and it can't even Doom anyone. It just feels like it's too situational in an already situational faction
I think Beckon Lamb needs to be swapped out for an "Oh Fuck" ability. Y'know, the kind of ability that forces the opponent to act or else something bad happens. Maybe not an auto-Doom ability, but maybe an aoe ability that inflicts a token and, if the opponent doesn't Move their units away from the targeted unit, everyone adjacent to the target gets Doomed
Like Writhing Doom but if Writhing Doom was also Ridley's down special
If that makes ANY sense
Or maybe it sets down two or three spaces of Adverse terrain that disappear when the Devil starts its next turn. Units that walk through it gain 1 Weak, instead gaining 1 Doom if they already have 1 Weak
This could pair with units like the Chosen to set up guaranteed Doom that doesn't rely on a dice roll but requires more setup on your end
Never came to the conclusion Bound Devil sucks, but it's not in my build nor in any of the more active Deadsouls players I know, so maybe it does lack something.
Like you mentioned, it can "sacrifice" walls for a big hit, but it's a lot of setup (positioning, number of walls, etc) for something that can miss and isn't that spectacular when it hits.
Gun to my head, if you said I have to give it a buff now, I think I'd give it +1D for wall destroyed.
That wouldn't be a bad idea, and it would certainly make it more efficient at landing that attack. Imo, it feels like the Bound Devil would be better reworked to make your opponent panic, force them to act, and fall into your other traps. It seems like Deadsouls could use a creature like that, as while the Chosen can pull enemies into traps, it doesn't seem hard to undo that much of the time unless you have a really good plan. Having the enemy counteract another threat first has, in my experience, made that easier
Deadsouls' interaction with hazards/adverse terrain is mostly incidental. They can make good use of them, but the prevalence of pulls is mostly to force Isolation, which is another cool mechanic that could use some more substantial support.
That's not necessarily what I meant, I moreso meant what you mean: Isolation. But also I've had some good interactions using pulls to drag people in position for an attack from a Banshee or Visigeist when I would otherwise struggle to land that hit without putting that unit at risk
Miracle is consumed when used right?
though you only get soul the first time any given unit dies
Agree that Bound Devil has felt underwhelming every time I've used it
Not bad per se
Just can't think of a single situation where I wouldn't have preferred to use the slot on a second any other unit
Especially double Banshees, which seems to be pretty on brand for meta
My Mass' current iteration is double Viz, double Banshee, and a Chosen
The character sheet is available in Roll20, something is broken in the description and preview but seems to be functional 🎲 Remember to set the avatar and token images to make it appear in the sheet 😉
I think bound devil's dangerous to buff bc it can just flat turn-1 oneshot units on some maps
Oh shit its ready? 
Real though, I feel like that is a great angle for a religous faction
Honestly yeah, I feel like that one ability is pretty much the major issue. It's a random chance of MAYBE one-shotting a unit at the cost of the most useful terrain to Deadsouls, with no compensation if you miss.
yeah, it's just
a feels-bad ability and super volatile
but
it's basically the only thing that can just turn-one obliterate a minion
And bring some necromancers down to half health in an instant
4 damage max, if I'm reading that right. Also, what changes would you make, if you had to?
Fair enough, I probably don't have enough experience to be throwing stones either, it's just fun to speculate on lol
i especially don't have any deadsouls experience at all
i just think that the problem with buffing the bound devil is that limb from limb is just a uniquely abrupt and high-damage ability
and while it's super variable
its presence makes it rough to give it buffs elsewhere
Maybe it could have that action replaces for one that gives it a slightly different role. The action almost feels like it belongs on a Hunter unit instead
Given that single-target annihilation is what Hunters are for
I want a 200page novel about
Them
Does Curseproof prevent curse damage from ACTs/Soul Abilities that aren't curses?
Nah
I get really good use out of the Bound Devil without too much support from banshees or chosen via the walling Soul Ability.
I just finished a game where it hit with max damage 3 times before they could kill it.
Really good against high vitality users like abhorrers and igorri
yeah that one ability is just absurd raw brute force if it hits
Sadly I can never seem to make it land lol
rip
I've definitely lost matches cause it missed once
does a unit getting forcibly moved into dangerous terrain cause immediate damage? Like if a target gets pushed onto a space, do they immediately take one, then another one at the end of their turn?
nvm got an answer
Any plans for updates in the future?
did one more update. changed a few of them so now visibility is much better on roll20. also added buff and debuff tokens as a treat (for stuff like winch and bone shards)
now
i am free
Fr this time I have nothing more to do with these things
For soul harvest, do you get 1 soul max at round or 1 soul max per unit slain?
To explain, you get 1 soul at start of every round starting at round 2
AND you get 1 soul whenever a unit you control is slain
For the first time THAT unit has been slain
You can only hold 6 soul max
So you are encouraged to spend it when your gauge is fill
Yes but first I want to play the game and test it on the ground, I have only read the rules and the idea of making the sheet came out while setting up my first game.
I'm listening to any feedback you have
Have run into a couple rules issues/questions:
-
Miracle
a. When a unit is returned to life via Miracle do they keep or discard any tokens they had on them? Doesn't seem to be covered anywhere?
b. And presumably they're supposed to return in the space they were originally occupying. What happens if that space is no longer available because its now occupied? Just the nearest available space, decided by the Abhorer player? -
Canifex's Wild Slashes
Effect: MOVE as far as possible in a straight line. Then, all units adjacent to any space of this MOVE take 1 fire damage.
a. If your straight line is blocked (bc you're adjacent to an enemy in that direction for example) and you move 0 spaces, does your current position count as a space of this movement? Or do you need to move at least 1 space for the fire damage to trigger?
b. If you do move at least one space, does the space you started in count as a space of the movement? Or only spaces that you moved into?
c. After moving, the Carnifex will usually be adjacent to a space of the movement (if you moved 2+ spaces, or if the answer to b. is yes and you moved 1 space). Is it intended that you hit yourself with the fire damage? RAW seems that you do, RAI it seems odd but ???
Well, right now you can put letters in the armor section
Or + symbols on the def one. And Necros don’t have a section for soul abilities
The main hope in the future is that you can pick the ability’s and traits for units from a drop down list
Ok that's easy, I'll change it soon. It won't substract soul automatically but I'll add a manual counter in the soul section
hell ye
Miracle
a) most people say that you lose tokens upon being slain
b) nearest available space ye
Unsure about anything with wildslashes but I highly doubt carni’s are suppose to hit themselves with it
Does Spin Out ignore terrain?o3o
Why would it?
Can Igorri steal Berserk tokens?
I mean, go past elevated terrain
It doesn’t have free movement
It you are talking about strigoi, yes!
oh good!
And so he can't go past elevated terrain? DAng
oh but i mean, in Spin Out
@primal nest those look very good!
not going to implement generic tokens, as the ones done by me are two-sided so itll be clunky to combine them, but your tokens are better than mine imo xd
I think I'm gonna make my Furry Magnagothica character either Goregrinder or Carcass
Fuck yeah
is there anything you need to make two sided tokens eule?
two sided tokens can only be round, which is kinda stupid but it is what it is
doesnt really matter as much tbh
heres the stuff added in the new update
working as intended
damn
worked on a second pass for the map assets
lil bit of prep work for the final pass

You ain’t seen nothing yet
The Roll20 Maleghast sheet is available now! Thank you very much for your work!
I thought of 3D printing the status tokens. they look really cool
New version is on the way with some bug fixing, Soul Abilities section for necromancers and a couple of extra improvements 😉
Lemme know how it goes because I'd love more physical assets to use
Hell ye
my friend says that plague still brings the unit to 0 hp so blood rage would not activate
i say that if a unit is at 1 hp, plague does no damage
ok thanks
I wonder if anyone has attempted to make designs of the devils the houses follow. Would be cool to see peoples takes
But plague isn't slaying a unit with Blood Rage when it brings it to 0 HP 🤔
Updated my asset folder with the new 2.0 crypt assets
The final pass should be coming this week if things go well
Will keep the 2.0 assets there in case the new ones aren’t printer friendly
It is not going well
Been working all day. Still a few weeks before it's ready for release but I'm getting there.
Hell ye
What platform is this for? It looks fantastic!
okay, I have now completed my first recording of a match, so I guess you can expect the first episode of Maleghast Hell Games (title still in the works) in January
hell yeah
hmmm, question, for houses with a tyrant, is it always a good idea to have a tyrant in your blackmass no matter what?
dunno. it seems more like personally choice more than anything
because to me they seem like objectively better unit compared to all other units in the house
i wouldnt know since im a mox player
and as a mox player i have found great success on exploiting their weaknessed
their size?
ye
and low df
splash target gets silly on them and they tend to get caught allot in terrain
and low df really is usefull for triggering on hit effects like necrocide
i do wanna see how tyrantless works out for people tho
nah some stuff like triple enforcer w/ gunwights and an ammo goblin are solid
same@for igorri sometimes you want to load up on a specific unit
isocon it's in the pins i believe
Tyrant does force a lot of attention at the cost of 1 unit.
The old "distraction Carnifex" as my 40k friends tell me.
How about "the Hellympics"
IsoCON is a free standalone VTT. It's in the pins like Reggie said but honestly I'd just wait for the v0.6 announcement, v0.5 maleghast support is a bit rough around the edges
I should have support for traits, actions, and upgrades done today, then it's back to testing and bugfixing
Very cool, thanks for sharing!
VTTs are... always kind of hard for me... I'm just no good with that stuff. Which is a shame cause I'm dying to try out Magnagothica Maleghast (did the community come up with an abbreviation btw?)
generally just Maleghast
Malegoose
mleghst
Magnagothica Maleghost 👻, Malegaze 👁️, Malesleep 😴,
Are there rounds of Maleghast on here, too? I'd be interested ^^
Ye
You can ping the role to see who's up for a match
i am cooking
need to figure out how to make screentones grungier and then imma let it rip
he grow big and strong
your son is becoming too strong
the more fucked up part here is why is that sacrifice rightside up
I honestly need to redo my floor tile token tbh
Good job!
anyone have suggestions on the best carcass upgrades? playing against goregrinders and gargamox. List is 2 enforcers, 1 egis, 1 ammo goblin, 1 barrelform, and necro with gun kata, sg88, and double tap
i don't know if there's upgrades that are prescriptively "the best"
what malice?
but i like bone napalm (enforcer) and gunner pivot (egis)
We're pretty sure Maleghast is well-balanced enough to avoid a definitive upgrade "meta"
4
taken both of these 🙂
the double reload seems pretty nice on ammo gob
although theres a case to make for the upgrade for bone shards since you are running double enforcers
debating between that, bone shards upgrade, and bullet sonata
will probably take bone shards upgrade bc both of my enemies do a decent bit of pushing
it died
😭
its like in horror movies someone dies in a house and it becomes evil and all the crosses flip upside down
hes already upside down so he flipped right side up when he died
how is the match going btw?
ooh it ended a while ago we tied
i got so close but i couldnt secure the kill in time 😭
damn
and my strigoi couldnt do anything because of the weak token
he got doomed at the last minute of round 4 
doodled a carnifex in the Brutal Orchestra style
yippe
him in game alongside nowak and another modded character. No idea how he got in purgatory but yeah
Based snarf igorri player
they were deadsouls i think
nah they're ig ^
ah
How can you use the Bound Devil?
I can't find a good situation to use him in, he just seems lackluster honestly
Your best bet is just waiting for opportunities to use beckon lamb to stack weak. If you’ve been good on wall generation and you need burst damage thats the other option you can go with
Ok i don't really like him honestly, I'll stick to not taking him
Thats totally fine and valid
Out of all the tyrants its the one ive seen least used
And I think its just cuz it doesnt really synch well with most ways people play deadsouls
Destroying walls for burst damage doesnt seem that enticing when you have other ways to deal high burst damage (vizigheists, great urgal blade, devil whip) without destroying the one thing keeping enemies both from seeing you and isolated
Yooo Brutal Orchestra ❤️
That game pissed me off so hard I am taking a break (for who knows how long) >:V
but is gud
It pissed me off so hard I have released over 30 characters 💀
what
W-What the HELL do you mean
megapog
I love running Deadsouls without a Tyrant
Might be because Deadsouls' tyrant's design sort of counters the design ethos of the rest of the faction
It's not a bad unit, but the others have so many more options for synergy with one another
I tried some no-tyrant carcass
was decent, been finding tyrants weird to play with just cause of their size
I think map size and layout is a huge factor for sure
Yeah, game mode def. changes some factions
Like how in the Pools of Oblivion (Respawn mechanics) Igorri is king
because corpses are just every-fucking-where
Congratulations on the engagement
The best part of Igorri is how you can marry people.
Truely the most romantic house
Ty I have good neurons
Hey me and some players are a bit in doubt about Painwheel's Spin Out: 'Move as far as possible'
Does that mean, use all of your MOVE points or just
Zip zoom as much as you can in a straight line?
move as far as your speed would allow I believe is the call on that
I assume the latter
so 4 by default 6 if you have a speed token is how we've been playing it
4? Painwheel has 5 by default MOV
5 you right sorry
I was thinking about the Warheads 4 mv
They also have a similar ability
So I got the numbers confused
Warheads the 'i don't need to roll dice, just get 1 hitted lol'
Same for spin out 
<@&1169764878454620231> anyone for a game? i have tts
If you want I can invite you to the BO server too
As for maleghast stuff I’ve now finished the Enforcer and Rotten movesets
About to work on the Chosen rn
I have a custom status effect planned for him (plague) but I haven’t coded one before nor know how too so he’s probably gonna take awhile
alright i have figured out everything i need for screentones
except custom ones but luckily tone layers are flexible enough that i can save that for last
i shall now head into my shame hole and come out with cool new map assets
Calculated this a while ago but forgot to post it. Over 1,000,000 simulations, 4+ def, average of 0.333 armor, using the below strats every round, I got this:
Conclusion: sixgun is really bad and is literally worse than just using akimbo in every way
these numbers are total damage across an entire game if you use it every single turn
which, realistically, you won't.
woops had a bug hold on
rolls were set to 0-5 lol
sixgun is still bad
best solution to the problem is either:
A) sixgun procs on 5s and headshots, which increases its avg damage to 16.0. Idea here is making sixgun more consistent, rewarding investing in it every single round better (which is hard, and will cost you tactically)
B) increase its damage bonus to +2/headshot and a maximum of 5 damage, which gives 16.4 average damage. Idea here is to push its total damage to match akimbo's. They do the same total damage, but akimbo rewards stacking strength, while sixgun has the perk of high single-target damage.
these numbers accomodate strength tokens too now
Does anything change if we presume the Operator has Formation bonuses to get more headshots?
It assumes that operator always has formation for both
berserker
I think
else he would just oneshot almost every unit thats not a necromancer or that doesn't have armor
This unit usually refer to the unit using the ability
I'm freaks
Question
If I use an antipriest to give a sacrifice miracle, and then it returns to life after creating a wall in its space
What happens
Where does he go
In the case of bone shards, uhhhhh
I'd assume he pops in somewhere as close to where he died as he can
Anyone know of an at least kind of modular plastic/resin mini that even kind of resembles the Warheads' emaciated look?
GW Ghouls are too hairy and not emaciated enough
Leaning toward Blackstone Fortress Ur-Ghuls with a head swap, blade-hand conversion, and a collar+backpack
But I don't know how well they fit the vibe
The intended wording is probably that the effect lasts until the Goblin's next turn or until the target has taken damage?
Target's next turn would also make sense (and be substantially worse for the carcass player, obvs)
Right, it would make the ability really hard to use
Because you can really only target units that already went this round
Or else they just take their turn after the Goblin and clear it
Can you Reload while loaded?
To my disgust the consensus has been yes
what are some weaknesses of Goregrinders/some factions that can exploit it?
It seems that goregrinders is weak to obliteration. I think every house has access to some sort of obliterate. Also bonus moves that target enemies on 1 or less HP seem strong too
Also, Armor. Units with ARM are strongth
I have a spite 4 game coming up where I use Dead souls against Gore and my current plan is to Great Satania on round 4 and kill everything. We'll see if it works lol
If you do a cool tacticool reload clearly you get buffed
Also question
About modles
Any idea where to start for sacrifice models?
Just played Goregrinders for the first time and I'm now understanding why they had such a high winrate last month lol
Gotta go fast
Turn 1 move berserker 3 and pulverize more than half the units on the enemy team.
Ground up bone dust
That devil blood zaza
ive been playing basically only carcass
just for ease
its pretty satisfying, but i find them hard
And that last smoke of kings
Bro I think I saw some Deadsouls in the forest
I definitely wanna write about Anzenmezzeron
But I dunno where I'd start
Maybe something similar to what Prae did with ICON
Cause i love their ICON lore
"DOCTOR! INJECT DEVIL BLOOD DIRECTLY INTO MY SPLEEN!"
This is so fucked up. Hate this consensus
I'm using the Warhammer Cursed City hanged skeletons
Tacticool Skeletons stay winning
Gonna add some arms to the gallows, make it a cross, and crucify this mf
Get boned
Rat's Head (the name is a misnomer: it is takes the form of an entire actual rat, and the head in particular has no psychoactive. Their stomach biome makes them excellent vessels for certain fungal cultures)
Regular Ass Nicotine (you can scoop out your lungs and throat if the cancer gets you and you probably don't care about second hand smoke, so you're free to smoke for the aesthetic)
Enforcer accidently threw Molotov around them
Other concept:
Carcass entering a battlefield tactically as an intro
Breaking down doors and entering like a SWAT team, descending from a Bone Helicopter...
Dann now I wanna play CARCASS
i like the reload consensus. oi think it makes sense mechanically and, more importantly, flavour wise
I just finished showing my girlfriend how to play, and she was Goregrinders vs me playing CARCASS. I won, but by the end I only had a Goblin, an Enforcer, and my necro... I shudder to think how someone with experience would have just absolutely bodied me
The damn Berserker got Retaliation and that alone dealt a good chunk of damage to my Barrelform
Major weakness for them ironically is mobility, and no wonder it is one of their core strenghts. You cant quite just move away from them, but a lot of their moves loses potency if you keep them slown down or walled off.
And an angry boy with berserk tokens but no adjacent options to waste them on burns fast.
That's true, I so badly wanna play Deadsouls against then and just wall them off with loose Berserk tokens in their ranks haha
Mox also makes life hell for them. Imagine a Painwheel running through like 3 hazards and finishing the run like a clumped ball of calcium coated in slime
Fair enough, and their Plague tokens are always great at lighting a fire under someone's ass, make them play sloppy lol
im smoking on that dark wizard bone dust, that evil undercity megadimensional space glitter
I wonder which Great House gets the best drugs?
My first thought would be Gargamox but you know Igorri have that designer shit
You know the filth devil got them GOOD symbiotes
we smokin zombie kibble
i forced every skeleton into a ball, smoked that shit and met satan himself
i'm castin different
Abhorrer choking the other necro out with the Gevinchy gloves until the holy bodies take them
I hope Dracula flow is the Necro for the spider vampire faction
So now we have the canon name of Anzenmezzeron's main drug
Abhorrer flail themselves for fun
Or just keep staring at Holy Body's many eyes for hallucinogens
He's here 👀
Considering sculpting a visor but idk. Kinda like him bare skulled
Also gonna add hella cargo pockets to multiple surfaces
nice :3c
Thanks player
Here's da Scum
Constructing every unit from every house at once is driving me actually insane
I like that
You are doing great
Tokens, Soul and auto-resize incoming
oooooooh
Although odd that speed and slow’s positions are inverted
inverted? I just followed the glossary
Oh weird
it's odd there too haha
Cuz like all the rest of the positive tokens are on the top row
There's no case where you can have both str/weak (or spd/slow, or vit/vuln) tokens at the same time, right? They could theoretically be a single positive/negative value?
correct
Autocalculation will arrive in the future, I'm learning how to code this thing from almost 0.
THere is the case with igorri discarding mutations to keep their positive tokens
Yep, that is a tricky part that should ask if you want to expend the mutation token or not
The most important question
Can you put letters in the stat boxes?
That's fine I was thinking more in terms of data storage/display and less about automation
yes but there is no much room for words
I can work with atleast 3
3 is the number
Happy to help this amazing community and make free things available for everyone. @pine crescent work with IsoCON, yours with token markers and resources, every shared map... are a great inspiration 😻
nope, a Roll20 human has to merge it
Ah
I mean if they still have opposed tokens that still triggers a removal.
Yes but if a weak auto removes a strength instead of giving the option to remove a mutation, that's a problem.
Yeah but that's a problem if weak and strong are different attributes as well as a single two way attribute. Mutation means you can't do any simple token automation.
Back at it
i see kingdom death minis XD
agree
In the process of making a spare Butcher into a Carnifex, that's probably what you see there
Yooooo wait til my Warlord is ready to post
It's almost all KD stuff, gonna be a kitbash way above my skill level haha
How does Heresy work?
Like what does it mean by abilities?
Yup
Yeah the units part I did understand it, but the abilities part confuses me
your necromancer can also take act and soul abilities from other necromancers
Oh ok thanks
Hey y'all
I hear a lot about combos, but other than the Holy Body nuke, don't hear much about specifics
What combos do you like/which have been working for you?
Garg seems ripe for that exact kind of thing
My favorite "combo," if this counts, is using Chop Docs and Stitches to continously use Marriage and stack more Strength and Vitality tokens onto a Homonculus as is physically possible
Combined with the 4 Mut tokens it starts with that aoe attack gets deadly fast
And it can never die
Good ol suppurate into swell with corruption
Works every time
What's holy body nuke?
My hand slipped
For fun and profit and jihad
It's a little more understated but with some not difficult positioning, my must successful move has been Cyclopean Monolith directly in front of a unit on a Chosen's turn -> Kidnap ->literally anything that benefits from isolation
DA LAW
DAD LAW
I'm trying to figure something out with a Corruptor Plaguelord and a couple Rotten just popping hazards everywhere all the time, slime percolating to slow units so it's harder to get away from hazards adjacent to other hazards, and Pseudopod and Slime Form yanking em right back into hazards when they think they're free
Less of a single combo and more of a general strategy/synergy
update has been merged
Update to my attempt to Great Satania on round 4. Goregrinders are too fast. We didn't even finish round 4
(I was deadsouls)
Frozen Hell and Flail were both very effective against goregrinders tho.
Still trying to figure out the rest of the team vs Gore. I thought vizigheist shriek with the obliterate ability would handle units before they blood rushed, but my 2 gheists died in round 1. Opponent couldn't let them stay on the board.
my CARCASS strat is loading up my Operator with Bone Wall and the Living Cannon and then bringing two Ammo Goblins.
She's constantly reloading, constantly getting Strength from Hot Reload and Regurgitate Ammo, and can fire off a Burst (Target) out to Range 7
It's functionally arbitrary range combined with AOE and a steady feed of Strength to make that AOE hit harder
Did you add it to the tracker sheet 👁️👁️
There's a tracker sheet? Also I'm not sure how useful data would be from something like that.
Yes! It's the second message in pins. It's been very insightful so far about trends in what people play, how they're performing, and general trends in game outcomes
like this (sorry for crunchy screenshot, I am in HDR mode)
For example, we know that goregrinders are strong right now (whether they are strong in general or because they're easier to learn), that deadsouls and abhorrers seem to be the hardest to learn (and as such have lowest winrate), and Abhorrers seem to cause draws significantly more often than most other houses
But also that Abhorrers are the least played house
We also know from December play data that goregrinders have been less dominant, so people are learning to better play against them
Yeah there needs to be hundreds more data points for this to be useful but I appreciate the effort. Who gets picked the least/most is usefull at least.
Goregrinders have been the most common in the server I play in. Abhorrers get played a significant amount as well
Oh to be certain on everything, definitely. I've written in some basic statistical confidence tests though, and some trends (like goregrinders having a moderately higher winrate) it does give as strong confidence
like the goregrinders winrate has a 98.50% confidence from a Chi Squared test
Tell them to add their abhorrer games lol, not enough are getting added to the sheet
They aren't in this server lol
It's kind of a networking effect type beat, right now the sheet isn't too useful because there isn't enough data, but we don't want people not logging games because the sheet isn't too useful yet
That's okay! It's a public sheet that is in use by multiple servers.
Oh there's also an Errata doc in pins that may be useful to you
Older pin
Am I reading this correctly? Pools of obliteration gives points for units slain, so can you kill your own units for points?
Yeah
funky
Yeah
Uhm so I can't put hazards underneath units?
the rules don't really seem to indicate that, but there's this in the update notes:
Holy Body's Bolides can no longer create hazards under characters
So no unit can do this?
Nah, not unless specified that you can
weird, but okay
I see
I'd love an iron maiden-themed ability for deadsouls that traps a unit inside a wall lol
balanced? sensible? fun to play against? hell no, but it'd be funny
Does plague token's damage consume strength on the unit to amp its damage?
Nope
That would be super weird if it did
I mean berserk also eats the unit's strength to do damage so I was wondering if the interaction was the same
Berserk doesn't cost Strength
oh I misunderstood
funky
i think the only basix token plague would actually interact with is vulnerable
Necromancer is boxed in
also that's a hazard under his feet
If your necromancer dies in Pools of oblieration, do you instantly lose, or can your necromancer respawn as per that map's mechanic?
ye
What do you mean "ye"
The latter
i see
How does Teleport Interact with Vapor Form?
Do you like MOVE, then Vapor Form so MOVE again and also teleport or MOVE then Vapor Form to teleport?
Or something else?
Oh how I love Jontron
From: https://www.youtube.com/watch?v=foXTsDKvRgc
Quick rules question - do strength tokens apply to all damage done by a line/splash effect? Or just one of the things caught in the AOE
General concensus is that one strength token can only damage one unit, but if you have more than one token and damage more than one enemy you must divide your tokens among all damaged enemies. If you have less tokens than enemies, you can pick who gets the tokens and who doesn't
tom confirmed that

)


