#MAGNAGOTHICA MALEGHAST

1 messages · Page 31 of 1

glacial junco
#

This came up a little bit ago in a garg v goregrinder game @short estuary do you remember how we got to that conclusion again?

short estuary
#

My conclusion was triggering what are normally on hit effects is extremely annoying

#

I think most splashes are that

#

If, for example, I were garg and wanted to infect jump I could just target a wall and just deterministically do it

glacial junco
#

Its weird to say walls are immune to effects but still trigger on hit effects feels kinda weird. Immune to all other effects is a tough read because is on hit effects an effect that is effecting the target or the attacker

pale echo
#

#1164643959721693184 message

#

Walls don't trigger hit effects

glacial junco
#

OK THANK YOU

#

I was gaslighting myself into believing i was making it up!

#

I wish you could search threads easier in discord

glacial junco
lethal trench
#

Oh so you don't get target splash on walls?

umbral cipher
#

I guess the question is 'can you still Skull Crack a wall in one hit'

#

Because I'd presume that's still the idea

silent sluice
#

I mean, do splashes count as "hit effects"? They aren't labeled as "effects" after all. Or at least, it might depend on the specific ability. Like Mortar vs Bloody Slashes.

umbral cipher
#

My read is that if it's not dealing direct damage to the wall it won't happen

silent sluice
#

I would imagine the On Hit is supposed to happen, or else it would mean none of the attacks work against walls at all, which we already know isn't the intent

#

it would just be any effects attached to the hit that wouldn't trigger

umbral cipher
#

Right

verbal dome
#

because it is already stated that you can't pull/push walls etc. in the book walls this is a general umbrella of no effects of an attack trigger on hit outside of base damage

silent sluice
#

that's what I said lol

still bison
#

How would wild slashes work against a line of enemies ending in a wall ? (no free spaces)?

#

Example here: ("hurt" being a wall)

verbal dome
#

all lines stop at a wall

silent sluice
#

You mean with something like Spin Out? afaik the current consensus is that you just can't do it basically

verbal dome
#

well no you could do spin out here

#

because painwheels can end a move in enemy spaces

#

just not their turn

#

but wild slashes would end at the antipriest because that is as far as possible

silent sluice
verbal dome
#

yup that has been my interpretation of it as well

thick meteor
#

Got a 2v2 game going 😊

silent sluice
#

noice

primal nest
#

go ham freaks

still bison
#

Thanks for the answer. We ruled as above too 🙂
New question: regarding armor and vitality, which one is triggered first ? If I do one damage against someone with PHYS amor and one vitality, do they use their vitality?

primal nest
#

if its 1 dmg it plinks off the armor, not consuming vit

silent sluice
#

oops, didn't see you already replied

still bison
#

If so Holy body is incredibly resilient with a few antipriest and an exorcist giving vita

#

😨

primal nest
#

It’s more squishy than you would think

#

For example strengthening a 2 dmg move can bypass all that protection and go straight to the meat

pseudo flicker
primal nest
#

ye!

#

excited to see how they turn out in tts

willow gust
#

are there any maleghast stls bouncing around right now?

#

particularly for deadsouls

primal nest
#

Stls?

shut scarab
#

STL files for 3D printing.

primal nest
#

Ah

shut scarab
willow gust
#

he posted someone's 3D printed minis on his twitter so I assumed it was ok

#

but I haven't heard explicit yes/no

thick meteor
#

With miracle, do you lose your tokens after coming back to life?

#

And can you miracle a necromancer?

grave warren
#

RAW you lose as soon as your necromancer dies. I know some people are playing with miracle working anyway, so probably just discuss with your opponent?

primal nest
lyric fog
#

My assumption is that death clears your tokens but I don't know if that's written anywhere.
RAW, yeah, it seems like you just lose as soon as your Necromancer dies before they can Miracle back, but as mentioned some people seem to be cool with that.

short estuary
#

most of the time I've played we've ran where death removes tokens

lyric fog
#

(Speaking of which, Bloodgrinder does list points for Necro kills; is that just for use in 3+ games?)

short estuary
#

Comes up frequently in bloodgrinder

short estuary
#

felt more in the spirit of the rules

pseudo flicker
#

Wincon there is explicitly to have more points at round 6

#

Necros are still high prio but not instant win-lose

lyric fog
#

Yeah, figured that was the intent.
Just that if you take strict RAW in the Necromancer section, it says that if the Necro is slain you immediately lose.

pseudo flicker
#

Dont lose them then beelz_smirk

foggy plover
#

Hey, quick Q, are there any Maleghast APs somewhere? I want to check it out and maaaaaybe use them to convince people to play 👀

devout pulsar
#

not as of yet

cinder isle
#

maleghast isn't really a system that lends itself well to like

#

normal player count APs

#

it's a skirmish wargame, not even a larger one

#

I think the best bet is a duo campaign using FITD (maybe ICON specifically) narrative and just going into 2v2s with the GM for larger battles

tacit cedar
#

ap just means actual play it doesn't imply a campaign?

cinder isle
#

oh

#

i thought

#

they meant

#

adventure path

tacit cedar
#

oH

#

haha

#

that's fair

cinder isle
foggy plover
#

Yeah, I meant Actual Play
Surprised there aren't videos with skirmishes yet.... chadthink

dense stratus
#

there seems to be some around already I think, though they are unedited hours long clip

#

I'm attempting to work on actual play stuff too for Maleghast, though still figuring things out

pseudo flicker
#

Editing down a match seems hellish to me ngl xd

dense crest
#

In TTS how you guys usually track the tokens? Was playing with a Igorri last night and he got so many tokens on his character it became a problem when it was time to move the unit

glacial junco
#

I think you can have the unit cards on the side right?

shut scarab
#

Genuinely curious so no snark here but what makes a Maleghast video an Actual Play Vs a Battle report? It’s a skirmish game right? Isn’t “actual Play” more for TTRPGs?

dense crest
tacit cedar
#

they mean essentially the same thing yeah. just different backgrounds

#

a lot more ttrpgers here than wargamers

shut scarab
#

True. Very true.

pseudo flicker
#

You can also toggle tokens to stack by pressing RMB and going to Custom, toggling Stackable

#

Then if you drop a token on a token they merge into a single object-pile

storm pine
#

Had an insane comeback yesterday

#

GG had killed every DS unit but the Dark Priest at the end of turn 3

#

And there were 2 doom tokens on the Warlord

#

I was planning for a turn 4 Great Satania clutch, but instead just spent all my soul on Cyclopean Monolith to lock the Warlord in jail with my Dark Priest

#

Cut him off from the Painghoul

#

No way to clear Doom

#

Turn 4 DOOMHAMMER kill

real bane
#

pwned

dense crest
pseudo flicker
#

Different tokens dont stack, and you can hover over the pile to see how many there are

#

Its also a physical tower of tokens so you can just tell at a glance

dense crest
#

Absolutely poggers

primal nest
#

Hey @real bane what’s the guide on the tiles for Crags?

real bane
#

I uploaded the wrong file in the OP, deleted it and posted the correct image as a separate post, so the legend won't appear in searches, but it's right above it

primal nest
#

Cool

#

Btw you can put stuff like that on the drive file itself. There’s a description tab at the bottom of the details section

real bane
#

Ah, good to know, thanks!

primal nest
#

Yeye

#

Curious about the floating stairs tho

#

Since on their own they don’t do anything

real bane
#

Yea don't worry about those, I just felt like I needed to balance the map aesthetically

primal nest
#

Ah I see

lyric fog
#

Folks, I seek advice.
What's a better Goregrinder name: KILLMAW or RAWHEAD?

foggy plover
#

BOTH

"KILLMAW RAWHEAD"

lyric fog
#

ooohh. maybe

ruby spire
#

KILLHEAD RAWMAW

foggy plover
#

All very good words to rewordify, yes

languid lotus
#

various combinations of the four words, arranged into groups of two, changing every time

lyric fog
#

heeee

storm pine
#

Wish my ass luck

lyric fog
#

Death to all and all to death!

#

slay

foggy plover
#

I wish you great ass luck

storm pine
#

Clapped the Operator of the Carcass player that won last 1v1v1 but couldn't catch the Vermin Form Plaguelord in time. Tied for first. Gg

foggy plover
#

As good an ass luck as it can get.

lavish pond
#

Some deadsouls art in progress

dense crest
#

After a few more weeks, is the consensus that Goregrinders need a nerf?

next basin
#

they do, but also it's hard to nerf them without gutting the faction

dense crest
#

I heard they could be nerfed by giving lower DEF

#

Tho that sucks because I want to play as them but I would feel bad for playing the OP faction A:

pseudo flicker
next basin
#

yeah the diff between a 2+ and a 3+ is basically not there, they really don't care about getting shot

dense crest
#

mmh.. maybe less health?

real bane
#

Their health isn't all that over normal. Giving them deadsouls HP without extra defenses otherwise is just going to make them miserable I think

#

especially against their bad matchups

#

(carcass. it's just carcass.)

dense crest
#

Since I think they are suffering from something similar the Kill Team: Fellgor Ravager,
At the moment they nerfed they frenzied ability, which is similar to goregrinder bloodrage, by not allowing them to pick objectives when is active and it will die with any follow up damage.

But I can be 100% wrong

glacial junco
dense crest
#

True... Yeah I remember someone said they where playing objective against goregrinders
The goregrinder player just rushed the necromancer and the game ended in turn 2.5

glacial junco
#

Its not even really goregrinders fault in that regard honestly because thats how a lot of games with the same "leader must live" objective goes

dense crest
#

True, do you think it would 'fix' a bit if we mix capture the objective plus the respawn pool rules?

glacial junco
#

I think playerbase should experiment with adjusted gamemodes to fix a few of them because they def have potential, Its just the action requirements for a few are way too steep

#

I think respawning isnt bad idea to bring in to a few but remember the whole bit of GG And abhorrors is ressurecting or raging through it

#

You end up hampering one and making the other better

dense crest
#

Mmh true, maybe if we expand the map a bit to 10x10 instead of 8x8 and let the respawn pools be at the very edge only, where the main 'game' is more in the center?
making the respawning units needing some catchung up, vs respawning on the spot like GG and Ab

#

.

glacial junco
#

Maybe.

dense crest
#

Like you said, something to experiment

#

2fort Magnagothica

primal flame
#

Please, I need this so bad

dense crest
primal flame
#

Also yes

nova mason
#

When the necros are yassified

dense crest
shell halo
#

Hello I'm new to the game, what's a good list for DEADSOULS?
Playing with 4 upgrades

umbral cipher
#

I think a good 'baseline' to work from is to have a Chosen, 2+ of visigheists/banshees, and beyond that as you feel like

shell halo
#

I was thinking of going this

  • 2 (4) Sacrifice w/Squirm
  • 2 Chosen w/Foul Monuments
  • Banshee w/Doom Bell
  • Dark Priest w/Maggot Destroyer, Tear Soul, Lathean Devil Whip, Writhing Curse
umbral cipher
#

That might work just fine too!

shell halo
#

Ok thanks, by the way they told me there was a pdf full of maps, where is it?

umbral cipher
#

If I had to say I might swap out one of the sacrifice pairs for another damage dealer type, but I'm also curious to see how that arrangement would run

#

And there's a buncha resources in the pins here

shell halo
#

Thanks

#

My plan was to wall me in a part of the map and then Dooming all the enemy units

austere ravine
dense crest
#

Making CARCASS be separated from one another really cripple them, so good thinking

ruby spire
#

that's... about all i can think of

thick meteor
#

Are tokens mandatory to consume if able? Like if you deal damage, do you have to consume strength?

umbral cipher
#

Yee

#

If you deal damage to multiple characters at once, you do get to chose how it deals out

thick meteor
#

If so, does Chirurgon’s biotoxin injector use their or the target’s tokens

umbral cipher
#

Goooood question.

#

My gut says Chirurgeon's.

#

It's their action that resulted in the damage

thick meteor
#

That makes sense

#

Though otherwise it would feel so bad to get hit by it and spend all your strength on friendly fire

lethal trench
#

Strength tokens to amplify the damage still get spent by the Chirurgeon as normal

compact crow
lethal trench
#

You must

umbral cipher
#

You gotta yeah

compact crow
#

Damn, okay

thick meteor
silk storm
worldly bramble
#

on virulence under gargamax's necromancer, how exactly does it work because the wordings kind of weird

#

when it says again, does that mean you just get to do the damage again? or do you have to pop another plague token on the target to do it

#

also can you pop a plague token on a target you just infected with it

thick meteor
#

Does banshee’s bale scream imply it can penetrate through walls?

glacial junco
#

Yes it says May penetrate walls

storm pine
#

Speaking of, how should I go about it for a 1v1v1?

glacial junco
#

4 units instead of 5 and you set up on edges as normal

#

Or if you feel big brained enough corners might help avoid the dog pile on the middle player but not by much.

short estuary
#

But you can pop the one you put on them as part of the action so you at least get 2 damage instances

#

I guess I should ping @worldly bramble

#

I can't read Tom's mind so I don't know if that's the intent but it seems to be based on the general intended Garg experience of rewarding plague stacking

worldly bramble
#

ye thats what i thought it was like too

silk storm
#

It does seem like you need another plague token, I will note it on the doc tho

short estuary
#

If you're updating the doc I have another one that came up on another server: on Slime's surge ability, can you put plague tokens on allies you pass through?

#

It says any foe they pass through takes toxic, and then that it can pasa plague onto any affected unit

#

On the one hand, you could say allies aren't "affected" because you can normally pass through them anyway, on the other the fact it says affected units not foes suggests to me there's a distinction it's trying to highlight

primal nest
#

Also yo hey it’s snarferman

serene ember
#

almost done...

gentle leaf
# thick meteor What do you mean? Are you saying it’s both?

when the Chirurgeon uses Biotoxin Injector, the splash effect should consume the Chirurgeon's tokens, just the same as a Homunculus using Flesh Whip or a CARCASS Operator using Living Cannon

Biotoxin Injector is delayed, but it's all just Splash (Target).

lethal trench
#

Oh I get the problem now
I was thinking of the other ACT it has

#

Mixed up the names, mb

primal nest
torn hare
primal nest
serene ember
prime portal
#

Anyone got some

#

Anzenmezzeron lore

serene ember
torn hare
# serene ember thx ☺️

Thank you also for keeping the preposterous Roll20 random names for our enjoyment. "Frothefe Thoep" lol

primal nest
#

Also question, will we be able to change the Necro portrait on the sheet?

fluid trout
#

In a 6 round game, how much aggression should I be outputting to reasonably kill the necro?

glacial junco
#

Depends on your faction tbh.

#

Attack em whenever you can unless there is something more pressing

#

All the game modes are 6 rounds too iirc

livid spindle
#

even if your opponent body blocks you still hurt/kill whatever they pawned the attack off on

silk storm
livid spindle
#

how you go about that aggression is what depends on faction

serene ember
primal nest
#

fuckin excellent

#

you are doing the god's work Sr. K

fluid trout
livid spindle
#

it is gonna take longer to set up depending on how many walls the map you’re using has but that’s just deadsouls

austere ravine
#

Kidnapping the enemy necromancy into a Box with your necromancer.

#

The -1d to hit is all the protection you need

storm pine
#

This is exactly how all of my DS victories have gone

#

Trapped an Operator and Warlord in two different Tombstone/Cyclopean Monolith babyjail thunderdomes with my Dark Priest

#

In two different games

#

Also, Vizigheists give good returns for hyperaggression

#

They can really get in there and start stabbing

#

And the splash weak is great

storm pine
#

On that note

#

What should he be standing on 🤔

foggy plover
#

Corpses ofc

livid spindle
#

could throw a headstone in there

storm pine
#

Kind of leaning tombstones

#

Bought these things

lyric fog
#

I dig the tombstones

storm pine
#

Yeah same. Cool vibe

cobalt charm
#

Just wanted to know, is there anyone who thought about creating a homebrew family ?

primal nest
#

that is all!

cobalt charm
#

Thx

primal flame
primal nest
dense crest
glacial junco
#

What about dont

glacial junco
#

Wrong message reply

dense crest
#

Is cool but might be an extra edge they really don't need?

silk storm
#

@glacial junco Added an all-time stat tracker to the sheet, set it up so that it should update automatically. Ever month though, someone will need to go into the column formulas for the main sheet and add a month

#

i.e. this formula would become ={NOVEMBER!A2:A108; DECEMBER!A2:A[last entry row]; JANUARY!A2:A}

#

new data for all-time

shell halo
#

how is GOREGRINDERS so good?
played them 2 times i sucked ass

glacial junco
#

They can dish out damage and get into disrupting your team faster than any other team

#

And they can stick around just long enough to hurt hard with their bloodrage

#

If you don't have armor their multihits rip you to shreds and most of them have some function of first turn Move into Attack that also moves you

umbral cipher
#

I've never been successful with em but I presumed that's because my positioning brain wasn't working with em right

shell halo
glacial junco
#

We were just talking about them too. Alphastriking is real strong since most factions need at least a turn to set up

#

Honestly bloodgrinder might be the best way to beat them

#

its funny I think when the game was still a week in most people were having trouble playing as them and Carcass was the big bad, Now people understand a bit better and GoreG are the real crushers.

prime portal
#

Gargamox?

#

||Gamergaters?||

glacial junco
#

GoreGrinders

prime portal
#

Ah

glacial junco
#

But good point

prime portal
#

Rad

shell halo
glacial junco
#

If you aren't totally comfy i always say run 1 of each unit

#

But if you played them once and get the vibe I like to say run 2 painwheels 1 Warhead 1Painghoul and either a zerker/carnifex

#

I'm still on the fence which i perfer more tbh.

#

Berzerkers end up getting stuck or hitting my own units more than i'd like at 0 malice

#

Carnifexs have a charge like ability and can pull a lot of attention and deal a good amount of damage if they don't treat him like a threat

glacial junco
#

Especially how they can pull units 2. I like to play my team like a chess match and isolate the necromancer as much as i possibly can to hit them with the pilebunker.

#

So he helps out with that

#
<SKULLCRUSHER>
House: Goregrinder
Malice: Loathing (4) | Unit Limit: 5
[Units]
2x2 Warhead
1x  Pain Ghoul
1x  Painwheel (Barbed Wheel)
1x  Berserker (Fuel Injectors)
[Necromancer]
Warlord
Bonus Trait: Blood Rush
[ACT Upgrades]
Pilebunker | Quench
[SOUL Upgrades]
Overclock
```
#

The warheads should have bladed but it bugged out

shell halo
#

Damn that's a lot of info

#

I'll try to make best use of them

storm pine
#

What if GG units had to roll a 4+ to get the strength at 0hp

serene ember
#

New fonts for the sheet! Give me feedback please

real bane
#

looks good!

glacial junco
#

Not illegible enough /s

#

Looks great though for real

#

Which VTT is this for?

serene ember
compact crow
#

How the hell do you play Deadsouls? I can't sort it out for the life of me

livid spindle
#

or just blast them with banshees

#

it’s just gonna take longer for you to really get the ball rolling compared to some other houses

glacial junco
#

Banshees do a lot of work apparently

livid spindle
#

getting laser beamed through walls with little counter play is pretty good

terse depot
#

Vizigheists want an upgrade but they're very good when they have it. There's also a "Hit with Grand Satania as the last move on T4" strategy that seems to work pretty well

livid spindle
#

forgot about that

#

against Abhorrors and Igorri a T4 Grand Satania is your win con

#

and it definitely doesn’t hurt against the other houses

glacial junco
#

Whatever you do, Don't grand satania before the Chirurgeon takes a turn

terse depot
#

That's a very different build than my prefered "3 Chosen and 2 Banshees" pod but it is critically very usable if you time it right

glacial junco
#

9 times out of 10 they will return to sender

terse depot
#

They sure will

#

Timing is everything lest you be parried directly back to Gormengorr

glacial junco
torn hare
primal nest
torn hare
#

I'm Igorri, 1v1 vs Goregrinders at Loathing in a few hours. How boned am I?

primal nest
#

do they have bladed warheads

ruby spire
#

bladed warheads...

primal nest
#

salt voice: bladed warheads...

torn hare
#

Lol don't know yet

#

Hopefully the stitches will provide good fodder if so

#

Should I go 2 Chopdocs or 2 Strigoi? Can't decide which'll be better at stripping their speed away

turbid rose
#

So I'm learning the game with some friends, and we decided to do Abhorrers vs Dead Souls for our first match with upgrades. I took Cleansing Prayer on my Antipriest and then had a power brick which shut down almost all of his abilities. We were looking at it, and his only real option was trying to use the Bound Devil to take out the AntiPriest, but unfortunately whiffed both attacks and only did 2 damage that way. We called it in the middle of round 3 cuz it just got brutal.

What other options would Dead Souls have in that situation? Other than the dice just working properly. He commited 2 chosen AND the devil to take out the antipriest, and didnt take thralls.

primal nest
#

what you do want is a lot of vit

torn hare
#

If I go with Strigoi, chirurgeon doesn't need new material... what instead? Inject Stimulant or Biotoxin Injector?

primal nest
#

Grinders want to get in ur face, so biotoxic injector is gonna generate a lot of value

torn hare
#

Yeah. I'm always hesitant to take attacks cuz I don't like relying on dice 😓 but it does seem like a good way to go

primal nest
#

Just simply hit :)

#

Keep in mind grinders do have low def so on hit effects works well on them

torn hare
#

Mm true

#

New concern is lack of mutate on chirurgeon right off the bat. Love me an Inject Mutagen right out the gate so Chir can start polyglotting it early. Maybe 1 Chopdoc, 1 Strigoi?

dense stratus
#

so I heard someone made a discord channel solely for Maleghast matches?

dense stratus
#

that would be nice!

primal nest
#

Beebo

dense stratus
#

thanks!

primal nest
#

Np

prime portal
#

should probably have it pinned imo

torn hare
#

Igorri triumphed over Goregrinders!

#

Translation: I won by the skin of my teeth. GG true to their name just grinded my team into meat, positioned me away from my delicious corpses. At end of round 4, my chirurgeon was alone, warlord spine devil whipped her for 4 damage, leaving her at 1, but couldn't seal the deal, I finished him off with experimental surgery. Moral of the story is Goregrinders are terrifying.

glacial junco
#

Oh i was too late but, you can obliterate their 1 HP units by eating them with bighomo

torn hare
#

I managed to do that once, got the carapace armor from that

glacial junco
#

And at 4dp he gets armor

#

Yeah

torn hare
#

Homonculus was MVP for sure but even then, GG just gave me no time to build vit

glacial junco
#

Yeah

#

good job

torn hare
#

"bighomo" lol

glacial junco
#

👁️ 👁️ be sure to record your game

torn hare
#

My chirurgeon limps back to her lab, shellshocked, in desperate need of a cigarette

primal nest
#

i am finally free

#

i may die now

real bane
#

In Anzenmezzeron? No way!

#

(thank you for your work o7)

dense crest
#

Or not
6 garanteed days of sleep! 😄

prime portal
#

anyone got any

#

Goregrinder art

serene ember
glacial junco
#

Oops sorry for the @

prime portal
#

No worries

glacial junco
#

She's my violence blorbo

prime portal
#

Also curious what people think of the Abhorrers and Igorri

tulip crane
#

In what sense?

prime portal
#

Mechanically mostly

#

And how they compare to other houses

rugged cloud
#

Abhorrors after the nerfs is very balanced

#

Though my Abhorror build is a bit non traditional so maybe I’m an exception to the rule or somethin

tulip crane
#

I like Abhorrers.
Not a huge fan of Stance(Odd/Even) but it does give them some occasional flexibility. Stance(N+) is usually more interesting, as is the way they grow in power over time, which I think is the real meat of their playstyle.
Miracle helps with the struggle to reach late game, but I bet its annoying to play against.
I've seen people call the holy nuke strat OP, but I'll have to play against it before I make that call; executing it felt finicky and telegraphed. I think it works more as a Vitality sinkhole to use against opponents that could try to force a draw after failing to debilitate the Abhorrer player early.
Their Necromancer, the Exorcist, doesn't impress me much. Even if their Traits only come online on round 4+ (and they are quite strong) I'm not sure the rest of the kit follows suit. They aren't bad, don't get me wrong, but they don't seem to embody the faction's design as well as the other necros.
Speaking of the Exorcist, the SOUL abilities are also a bit strange in the way they don't seem to build around the fact Abhorrers have a harder access to SOUL than other houses, since you both lack Thralls (Heresy aside) and want to keep your units alive more than other houses. This means your SOUL reserve is usually high-but-you're-in-danger (since your mass got wrecked) or high-because-you've-been-accumulating-it, but seldom both. I'm not sure, I feel there's an unexplored design angle there.

TL;DR: I like them. They're basically "Call an ambulance. Stance (4+): But not for me" and do that well.

glacial junco
#

Igorri Cool

#

Brain thought done

prime portal
#

Understandable have a nice day

compact crow
#

Anybody up for an early morning match? (Please it's the only free time I get)

compact crow
cinder isle
prime portal
#

I like tactical skeletons

#

So CARCASS is aesthetic™️

compact crow
#

So if an ability like the Painwheel's Spin Out allows you to move through the spaces of units, but your movement ends inside a unit, what happens?

torn hare
glacial junco
#

So you wouldn't move through em in that case

#

EX if there are 3 guys in a line and a wall in the last space you couldn't spin out in that line.

#

I hope that makes sense

#

You basically check to see what your feasible final space is before you spin out, Nothing can move while you are doing it so nothing should change after you move (Aside from maybe a dead unit but you need to finish the move before you damage)

compact crow
#

Ah, I see. Thank you!

dense crest
compact crow
#

So Goregrinders have been getting the majority of the wins so far, but in my games at home they haven't had as much luck, often cause of friendly fire from Berserk. That got me wondering, are other people not accounting for friendly fire?

dense crest
#

Maybe they scatter and flank more than walk close to each other?

compact crow
#

I assume so, I'll run a test game by myself and try that and see how much of a difference it makes. With how cramped Maleghast maps are it's tough to say tho

#

Especially since the best strat is usually to isolate and surround the enemy necromancer

dense crest
#

Carcass: Hug squad or die

#

Go on
hug him
you want that +1D, don't you

compact crow
#

Lol I love CARCASS, they're always so fun to play and the Formation ability is genuinely so good

dense crest
#

Big same, and easily my fav drip

compact crow
#

My favorite thing to do is slap my EGIS onto some elevated ground and just mortar everything until I win

dense crest
#

Mortars are fun

#

I love to use my legally distinct Agis and it's mortars

short estuary
#

I wouldn't say it's a major factor, more of a mild annoyance

#

If you're aware of it you can avoid it pretty easily and bloodrage makes GG units tanky enough a point of friendly fire here and there isn't a major determination in who wins

compact crow
#

Makes sense, it doesn't seem like it'd be too hard to avoid once you know what you're doing

rugged cloud
#

I have like a 50% success rate when rolling miracle

#

I go on a whole monologue before I take a shot at something with a 5+ df and ofc I will hit

cinder isle
#

:(

rugged cloud
#

Have you tried: kissing your dice and closing your eyes when you throw them

cinder isle
#

i have not yet played in person

#

and alas

#

my computer looks at me weirdly when i try to kiss it

rugged cloud
#

Establish a ritual, bring good luck charms

#

You must be on the right side of the metaphysics

glacial junco
#

Smh

#

The true tech is the best

#

Cheating thinkaboutit

rugged cloud
#

Cheating is strong and all but have you considered being Gods specialist little boy and rolling 6s every time

silk storm
cinder isle
primal nest
dense crest
silk storm
#

This is everyone's friendly reminder to fill out the game tracker sheet when you play

#

I am a gremlin who is sustained by statistical data

#

(it's in pins and is literally just four drop down menus it's super fast)

dense crest
#

Even if it is first time players?

torn hare
#

Food for the data god

crisp night
#

i haven't been able to play for a while because of finals season but i do have a question for those who have been able to play more actively; in terms of a standard 1v1 where the objective is just to kill the necromancer, where would you divide the line between "losing" and "losing hard"

#

is there a point where you've taken enough of the enemy's units out/enough health off of the necro to where a match felt even

#

as opposed to barely making a dent

silk storm
#

That's a pretty hard question

#

I feel like there's a lot of factors for that

#

like you could have fewer units left but if you've just finished a big setup, then you're still pretty even

#

I feel like losing hard, the easiest, most often accurate way, is feeling like you have no way to fight back

dense crest
#

added

compact crow
#

Has anybody gotten good use of the Bound Devil? I feel like it requires too much setup but that could just be me

#

Like I could spend several turns adding walls for it to crash through, or I could just have a Vizigeist that can just deal 2 damage each turn and not stress so much

glacial junco
#

Beckon Lamb seems like it can do some damage to peoples plans

#

but it is also tough to use since it needs at least 3 range and tyrant has 3 move

#

and isolated of course

compact crow
#

Yeah, and it can't even Doom anyone. It just feels like it's too situational in an already situational faction

#

I think Beckon Lamb needs to be swapped out for an "Oh Fuck" ability. Y'know, the kind of ability that forces the opponent to act or else something bad happens. Maybe not an auto-Doom ability, but maybe an aoe ability that inflicts a token and, if the opponent doesn't Move their units away from the targeted unit, everyone adjacent to the target gets Doomed

#

Like Writhing Doom but if Writhing Doom was also Ridley's down special

#

If that makes ANY sense

#

Or maybe it sets down two or three spaces of Adverse terrain that disappear when the Devil starts its next turn. Units that walk through it gain 1 Weak, instead gaining 1 Doom if they already have 1 Weak

#

This could pair with units like the Chosen to set up guaranteed Doom that doesn't rely on a dice roll but requires more setup on your end

tulip crane
#

Never came to the conclusion Bound Devil sucks, but it's not in my build nor in any of the more active Deadsouls players I know, so maybe it does lack something.
Like you mentioned, it can "sacrifice" walls for a big hit, but it's a lot of setup (positioning, number of walls, etc) for something that can miss and isn't that spectacular when it hits.

#

Gun to my head, if you said I have to give it a buff now, I think I'd give it +1D for wall destroyed.

compact crow
#

That wouldn't be a bad idea, and it would certainly make it more efficient at landing that attack. Imo, it feels like the Bound Devil would be better reworked to make your opponent panic, force them to act, and fall into your other traps. It seems like Deadsouls could use a creature like that, as while the Chosen can pull enemies into traps, it doesn't seem hard to undo that much of the time unless you have a really good plan. Having the enemy counteract another threat first has, in my experience, made that easier

tulip crane
#

Deadsouls' interaction with hazards/adverse terrain is mostly incidental. They can make good use of them, but the prevalence of pulls is mostly to force Isolation, which is another cool mechanic that could use some more substantial support.

compact crow
#

That's not necessarily what I meant, I moreso meant what you mean: Isolation. But also I've had some good interactions using pulls to drag people in position for an attack from a Banshee or Visigeist when I would otherwise struggle to land that hit without putting that unit at risk

shell halo
#

Miracle is consumed when used right?

primal nest
#

Nope

#

Only way to lose miracle is with delay judgement

silver zephyr
#

though you only get soul the first time any given unit dies

storm pine
#

Agree that Bound Devil has felt underwhelming every time I've used it

#

Not bad per se

#

Just can't think of a single situation where I wouldn't have preferred to use the slot on a second any other unit

#

Especially double Banshees, which seems to be pretty on brand for meta

#

My Mass' current iteration is double Viz, double Banshee, and a Chosen

serene ember
#

The character sheet is available in Roll20, something is broken in the description and preview but seems to be functional 🎲 Remember to set the avatar and token images to make it appear in the sheet 😉

cinder isle
#

I think bound devil's dangerous to buff bc it can just flat turn-1 oneshot units on some maps

rugged cloud
compact crow
cinder isle
#

yeah, it's just

#

a feels-bad ability and super volatile

#

but

#

it's basically the only thing that can just turn-one obliterate a minion

compact crow
#

And bring some necromancers down to half health in an instant

cinder isle
#

yeah

#

it's uhhh

#

is it 4 or 5 damage?

#

one of those

compact crow
#

4 damage max, if I'm reading that right. Also, what changes would you make, if you had to?

cinder isle
#

god i have no idea

#

i don't have enough maleghast experience

compact crow
#

Fair enough, I probably don't have enough experience to be throwing stones either, it's just fun to speculate on lol

cinder isle
#

i especially don't have any deadsouls experience at all

#

i just think that the problem with buffing the bound devil is that limb from limb is just a uniquely abrupt and high-damage ability

#

and while it's super variable

#

its presence makes it rough to give it buffs elsewhere

compact crow
#

Maybe it could have that action replaces for one that gives it a slightly different role. The action almost feels like it belongs on a Hunter unit instead

#

Given that single-target annihilation is what Hunters are for

dense crest
#

I want a 200page novel about
Them

valid wedge
#

Does Curseproof prevent curse damage from ACTs/Soul Abilities that aren't curses?

umbral cipher
#

Nah

valid wedge
#

I just finished a game where it hit with max damage 3 times before they could kill it.

#

Really good against high vitality users like abhorrers and igorri

cinder isle
#

yeah that one ability is just absurd raw brute force if it hits

compact crow
#

Sadly I can never seem to make it land lol

cinder isle
#

rip

valid wedge
#

I've definitely lost matches cause it missed once

silk storm
#

does a unit getting forcibly moved into dangerous terrain cause immediate damage? Like if a target gets pushed onto a space, do they immediately take one, then another one at the end of their turn?

#

nvm got an answer

primal nest
silk storm
#

Another Igorri W in the books 📚

#

And added to the tracker, of course

primal nest
#

now

#

i am free

primal nest
#

Fr this time I have nothing more to do with these things

shell halo
#

For soul harvest, do you get 1 soul max at round or 1 soul max per unit slain?

glacial junco
#

To explain, you get 1 soul at start of every round starting at round 2

#

AND you get 1 soul whenever a unit you control is slain

#

For the first time THAT unit has been slain

#

You can only hold 6 soul max

#

So you are encouraged to spend it when your gauge is fill

serene ember
# primal nest Any plans for updates in the future?

Yes but first I want to play the game and test it on the ground, I have only read the rules and the idea of making the sheet came out while setting up my first game.
I'm listening to any feedback you have

tribal estuary
#

Have run into a couple rules issues/questions:

  1. Miracle
    a. When a unit is returned to life via Miracle do they keep or discard any tokens they had on them? Doesn't seem to be covered anywhere?
    b. And presumably they're supposed to return in the space they were originally occupying. What happens if that space is no longer available because its now occupied? Just the nearest available space, decided by the Abhorer player?

  2. Canifex's Wild Slashes

Effect: MOVE as far as possible in a straight line. Then, all units adjacent to any space of this MOVE take 1 fire damage.
a. If your straight line is blocked (bc you're adjacent to an enemy in that direction for example) and you move 0 spaces, does your current position count as a space of this movement? Or do you need to move at least 1 space for the fire damage to trigger?
b. If you do move at least one space, does the space you started in count as a space of the movement? Or only spaces that you moved into?
c. After moving, the Carnifex will usually be adjacent to a space of the movement (if you moved 2+ spaces, or if the answer to b. is yes and you moved 1 space). Is it intended that you hit yourself with the fire damage? RAW seems that you do, RAI it seems odd but ???

primal nest
#

Or + symbols on the def one. And Necros don’t have a section for soul abilities

#

The main hope in the future is that you can pick the ability’s and traits for units from a drop down list

serene ember
primal nest
#

hell ye

primal nest
dense crest
#

Does Spin Out ignore terrain?o3o

dreamy sun
#

Why would it?

dense crest
#

Can Igorri steal Berserk tokens?

dense crest
primal nest
primal nest
dense crest
#

oh good!
And so he can't go past elevated terrain? DAng

primal nest
#

We be can

#

It just costs +1 MOVE like normal

dense crest
#

oh but i mean, in Spin Out

primal nest
#

Yes

#

Spin out is a MOVE

dense crest
#

GOOD

pseudo flicker
#

@primal nest those look very good!
not going to implement generic tokens, as the ones done by me are two-sided so itll be clunky to combine them, but your tokens are better than mine imo xd

prime portal
#

I think I'm gonna make my Furry Magnagothica character either Goregrinder or Carcass

primal nest
#

is there anything you need to make two sided tokens eule?

pseudo flicker
primal nest
#

damn

primal nest
#

worked on a second pass for the map assets

#

lil bit of prep work for the final pass

pseudo flicker
primal nest
#

You ain’t seen nothing yet

foggy plover
sudden patrol
serene ember
glacial junco
primal nest
#

the work continues...

shell halo
#

my friend says that plague still brings the unit to 0 hp so blood rage would not activate

#

i say that if a unit is at 1 hp, plague does no damage

primal nest
#

You are correct!

#

Plague cannot slay a unit

#

So therefore it cannot proc bloodrage

shell halo
#

ok thanks

clever mountain
#

Oh!

#

Any stls for deadsouls?

vapid shell
#

I wonder if anyone has attempted to make designs of the devils the houses follow. Would be cool to see peoples takes

dreamy sun
primal nest
#

Nope

#

Plague can’t kill

#

Hit ‘em with that Necrocide

primal nest
#

Updated my asset folder with the new 2.0 crypt assets

#

The final pass should be coming this week if things go well

#

Will keep the 2.0 assets there in case the new ones aren’t printer friendly

primal nest
pine crescent
#

Been working all day. Still a few weeks before it's ready for release but I'm getting there.

primal nest
#

Hell ye

fickle bough
dense stratus
#

okay, I have now completed my first recording of a match, so I guess you can expect the first episode of Maleghast Hell Games (title still in the works) in January

primal nest
#

hell yeah

dense stratus
#

hmmm, question, for houses with a tyrant, is it always a good idea to have a tyrant in your blackmass no matter what?

primal nest
#

dunno. it seems more like personally choice more than anything

dense stratus
#

because to me they seem like objectively better unit compared to all other units in the house

primal nest
#

i wouldnt know since im a mox player

dense stratus
#

more health, tougher, often powerful abili

#

ljmao

#

okay that explains a lot

primal nest
#

and as a mox player i have found great success on exploiting their weaknessed

dense stratus
#

their size?

primal nest
#

ye

#

and low df

#

splash target gets silly on them and they tend to get caught allot in terrain

#

and low df really is usefull for triggering on hit effects like necrocide

#

i do wanna see how tyrantless works out for people tho

livid spindle
#

same@for igorri sometimes you want to load up on a specific unit

clever mountain
#

Hmmm

#

Magnagothi

#

Board ready doon

#

Soon

devout pulsar
strong vector
#

Tyrant does force a lot of attention at the cost of 1 unit.

#

The old "distraction Carnifex" as my 40k friends tell me.

dense stratus
#

Helldiator

#

Hellosseum

pine crescent
#

I should have support for traits, actions, and upgrades done today, then it's back to testing and bugfixing

clever mountain
#

Helldome

#

clearly

fickle bough
compact bane
#

VTTs are... always kind of hard for me... I'm just no good with that stuff. Which is a shame cause I'm dying to try out Magnagothica Maleghast (did the community come up with an abbreviation btw?)

pale echo
#

generally just Maleghast

primal nest
#

Malegoose

umbral cipher
#

mleghst

zealous lantern
#

Magnagothica Maleghost 👻, Malegaze 👁️, Malesleep 😴,

compact bane
#

Are there rounds of Maleghast on here, too? I'd be interested ^^

pale echo
#

Ye
You can ping the role to see who's up for a match

primal nest
#

need to figure out how to make screentones grungier and then imma let it rip

primal nest
#

he grow big and strong

naive glacier
#

your son is becoming too strong

primal nest
ruby spire
#

who christianized that crucifix

#

invert that mfer

pseudo flicker
primal nest
#

thx!

#

screentones are fuckin weird

#

still got alot i need to figure out

silk storm
#

anyone have suggestions on the best carcass upgrades? playing against goregrinders and gargamox. List is 2 enforcers, 1 egis, 1 ammo goblin, 1 barrelform, and necro with gun kata, sg88, and double tap

ruby spire
#

i don't know if there's upgrades that are prescriptively "the best"

primal nest
#

what malice?

ruby spire
#

but i like bone napalm (enforcer) and gunner pivot (egis)

latent sun
#

We're pretty sure Maleghast is well-balanced enough to avoid a definitive upgrade "meta"

silk storm
silk storm
primal nest
#

the double reload seems pretty nice on ammo gob

#

although theres a case to make for the upgrade for bone shards since you are running double enforcers

silk storm
#

debating between that, bone shards upgrade, and bullet sonata

#

will probably take bone shards upgrade bc both of my enemies do a decent bit of pushing

primal nest
#

damn

#

went straight to jesus

#

had enough of this shit

worldly bramble
#

its like in horror movies someone dies in a house and it becomes evil and all the crosses flip upside down

#

hes already upside down so he flipped right side up when he died

primal nest
#

how is the match going btw?

worldly bramble
#

ooh it ended a while ago we tied

#

i got so close but i couldnt secure the kill in time 😭

primal nest
#

damn

worldly bramble
#

and my strigoi couldnt do anything because of the weak token

primal nest
#

homunculus is fucked up

#

mans be slurpin up ur lil dudes!

worldly bramble
#

he got doomed at the last minute of round 4 weh

primal nest
#

goddamn

#

thats deadsouls alright

vapid shell
#

doodled a carnifex in the Brutal Orchestra style

#

yippe

#

him in game alongside nowak and another modded character. No idea how he got in purgatory but yeah

primal nest
#

they were deadsouls i think

primal nest
#

ah

shell halo
#

How can you use the Bound Devil?
I can't find a good situation to use him in, he just seems lackluster honestly

primal flame
shell halo
primal flame
#

Out of all the tyrants its the one ive seen least used

#

And I think its just cuz it doesnt really synch well with most ways people play deadsouls

#

Destroying walls for burst damage doesnt seem that enticing when you have other ways to deal high burst damage (vizigheists, great urgal blade, devil whip) without destroying the one thing keeping enemies both from seeing you and isolated

shell halo
#

Yeah it's strange

#

I guess I'll just go 2 banshee, 2 gheist and 1 sacrifice

dense crest
#

That game pissed me off so hard I am taking a break (for who knows how long) >:V
but is gud

vapid shell
#

It pissed me off so hard I have released over 30 characters 💀

dense crest
#

what

dense crest
vapid shell
#

I’m a modder for the game

#

I have made and helped in a lot of fool packs

dense crest
#

megapog

storm pine
#

Might be because Deadsouls' tyrant's design sort of counters the design ethos of the rest of the faction

#

It's not a bad unit, but the others have so many more options for synergy with one another

vale sentinel
#

I tried some no-tyrant carcass

#

was decent, been finding tyrants weird to play with just cause of their size

storm pine
#

I think map size and layout is a huge factor for sure

dense crest
#

Yeah, game mode def. changes some factions
Like how in the Pools of Oblivion (Respawn mechanics) Igorri is king
because corpses are just every-fucking-where

primal nest
#

And also like

#

You can just keep marriaging dudes

glacial junco
#

Ay yo same

primal nest
glacial junco
#

The best part of Igorri is how you can marry people.

#

Truely the most romantic house

primal nest
#

Wedding themed Igorri reflavor when?

#

Get all elphelt in here

glacial junco
#

You are a genius.

primal nest
#

Ty I have good neurons

dense crest
#

Hey me and some players are a bit in doubt about Painwheel's Spin Out: 'Move as far as possible'
Does that mean, use all of your MOVE points or just
Zip zoom as much as you can in a straight line?

glacial junco
#

move as far as your speed would allow I believe is the call on that

primal nest
#

I assume the latter

glacial junco
#

so 4 by default 6 if you have a speed token is how we've been playing it

dense crest
#

4? Painwheel has 5 by default MOV

glacial junco
#

5 you right sorry

#

I was thinking about the Warheads 4 mv

#

They also have a similar ability

#

So I got the numbers confused

dense crest
#

Warheads the 'i don't need to roll dice, just get 1 hitted lol'

glacial junco
#

Same for spin out Shrug_Tohru

dense crest
#

yeeeeeeees

#

Just throw a blayblade on the board and who gets hits lose 1 HP /n

vale sentinel
#

<@&1169764878454620231> anyone for a game? i have tts

vapid shell
#

As for maleghast stuff I’ve now finished the Enforcer and Rotten movesets

#

About to work on the Chosen rn

primal nest
#

Hell yeah

#

Luv me rotten

#

Wonderful lad

vapid shell
#

I have a custom status effect planned for him (plague) but I haven’t coded one before nor know how too so he’s probably gonna take awhile

primal nest
#

alright i have figured out everything i need for screentones

#

except custom ones but luckily tone layers are flexible enough that i can save that for last

#

i shall now head into my shame hole and come out with cool new map assets

silk storm
#

Calculated this a while ago but forgot to post it. Over 1,000,000 simulations, 4+ def, average of 0.333 armor, using the below strats every round, I got this:

#

Conclusion: sixgun is really bad and is literally worse than just using akimbo in every way

#

these numbers are total damage across an entire game if you use it every single turn

#

which, realistically, you won't.

#

woops had a bug hold on

#

rolls were set to 0-5 lol

#

sixgun is still bad

#

best solution to the problem is either:
A) sixgun procs on 5s and headshots, which increases its avg damage to 16.0. Idea here is making sixgun more consistent, rewarding investing in it every single round better (which is hard, and will cost you tactically)
B) increase its damage bonus to +2/headshot and a maximum of 5 damage, which gives 16.4 average damage. Idea here is to push its total damage to match akimbo's. They do the same total damage, but akimbo rewards stacking strength, while sixgun has the perk of high single-target damage.

#

these numbers accomodate strength tokens too now

lyric fog
#

Does anything change if we presume the Operator has Formation bonuses to get more headshots?

silk storm
primal nest
#

Question

#

Is rip and tear based on the target hp or zerker’s hp?

analog notch
#

berserker

#

I think

#

else he would just oneshot almost every unit thats not a necromancer or that doesn't have armor

primal nest
#

U would hope so

#

The wording of “this unit” is all over the place in the book

dense crest
#

This unit usually refer to the unit using the ability

umbral cipher
#

I'm freaks

rugged cloud
#

Question

If I use an antipriest to give a sacrifice miracle, and then it returns to life after creating a wall in its space

#

What happens

#

Where does he go

umbral cipher
umbral cipher
storm pine
#

Anyone know of an at least kind of modular plastic/resin mini that even kind of resembles the Warheads' emaciated look?

#

GW Ghouls are too hairy and not emaciated enough

#

Leaning toward Blackstone Fortress Ur-Ghuls with a head swap, blade-hand conversion, and a collar+backpack

#

But I don't know how well they fit the vibe

umbral cipher
#

The intended wording is probably that the effect lasts until the Goblin's next turn or until the target has taken damage?

grave warren
#

Target's next turn would also make sense (and be substantially worse for the carcass player, obvs)

umbral cipher
#

Right, it would make the ability really hard to use

#

Because you can really only target units that already went this round

#

Or else they just take their turn after the Goblin and clear it

fluid trout
#

Can you Reload while loaded?

short estuary
#

To my disgust the consensus has been yes

fluid trout
#

what are some weaknesses of Goregrinders/some factions that can exploit it?

valid wedge
#

It seems that goregrinders is weak to obliteration. I think every house has access to some sort of obliterate. Also bonus moves that target enemies on 1 or less HP seem strong too

terse depot
#

Also, Armor. Units with ARM are strongth

valid wedge
#

I have a spite 4 game coming up where I use Dead souls against Gore and my current plan is to Great Satania on round 4 and kill everything. We'll see if it works lol

clever mountain
#

Also question

#

About modles

#

Any idea where to start for sacrifice models?

shell halo
#

someone to do a fast game?

#

<@&1169764878454620231>

spice stag
#

Just played Goregrinders for the first time and I'm now understanding why they had such a high winrate last month lol

prime portal
#

Gotta go fast

spice stag
#

Turn 1 move berserker 3 and pulverize more than half the units on the enemy team.

prime portal
#

I wonder what kind of drugs Anzanmezzeron has

#

I want some of that Goregrinder Kush

primal flame
#

Ground up bone dust

primal nest
#

That devil blood zaza

vale sentinel
#

ive been playing basically only carcass

#

just for ease

#

its pretty satisfying, but i find them hard

primal nest
prime portal
#

Bro I think I saw some Deadsouls in the forest

#

I definitely wanna write about Anzenmezzeron

#

But I dunno where I'd start

#

Maybe something similar to what Prae did with ICON

#

Cause i love their ICON lore

ruby spire
storm pine
ruby spire
#

carcass stay winning

#

welcum to da barracks

storm pine
prime portal
#

Tacticool Skeletons stay winning

storm pine
#

Gonna add some arms to the gallows, make it a cross, and crucify this mf

primal nest
#

Get boned

prime portal
#

This is just Carcass

golden wave
# prime portal I wonder what kind of drugs Anzanmezzeron has

Rat's Head (the name is a misnomer: it is takes the form of an entire actual rat, and the head in particular has no psychoactive. Their stomach biome makes them excellent vessels for certain fungal cultures)

Regular Ass Nicotine (you can scoop out your lungs and throat if the cancer gets you and you probably don't care about second hand smoke, so you're free to smoke for the aesthetic)

spice stag
prime portal
#

Other concept:

#

Carcass entering a battlefield tactically as an intro

#

Breaking down doors and entering like a SWAT team, descending from a Bone Helicopter...

#

Dann now I wanna play CARCASS

vale sentinel
#

i like the reload consensus. oi think it makes sense mechanically and, more importantly, flavour wise

compact crow
#

The damn Berserker got Retaliation and that alone dealt a good chunk of damage to my Barrelform

zinc solstice
#

Major weakness for them ironically is mobility, and no wonder it is one of their core strenghts. You cant quite just move away from them, but a lot of their moves loses potency if you keep them slown down or walled off.

#

And an angry boy with berserk tokens but no adjacent options to waste them on burns fast.

compact crow
zinc solstice
#

Mox also makes life hell for them. Imagine a Painwheel running through like 3 hazards and finishing the run like a clumped ball of calcium coated in slime

compact crow
#

Fair enough, and their Plague tokens are always great at lighting a fire under someone's ass, make them play sloppy lol

naive glacier
#

im smoking on that dark wizard bone dust, that evil undercity megadimensional space glitter

primal flame
lyric fog
#

I wonder which Great House gets the best drugs?

#

My first thought would be Gargamox but you know Igorri have that designer shit

primal nest
#

You know the filth devil got them GOOD symbiotes

languid lotus
#

we smokin zombie kibble

worldly bramble
#

i forced every skeleton into a ball, smoked that shit and met satan himself

primal nest
#

The devil?

#

From bible?

languid lotus
#

i'm castin different

primal flame
#

Abhorrer choking the other necro out with the Gevinchy gloves until the holy bodies take them

primal nest
#

I hope Dracula flow is the Necro for the spider vampire faction

dense crest
dense crest
storm pine
#

He's here 👀

#

Considering sculpting a visor but idk. Kinda like him bare skulled

#

Also gonna add hella cargo pockets to multiple surfaces

dense crest
#

nice :3c

storm pine
#

Thanks player

#

Here's da Scum

#

Constructing every unit from every house at once is driving me actually insane

glacial junco
#

I like that

dense crest
#

You are doing great

serene ember
#

Tokens, Soul and auto-resize incoming

primal nest
#

Although odd that speed and slow’s positions are inverted

serene ember
primal nest
#

Oh weird

tacit cedar
#

it's odd there too haha

primal nest
#

Cuz like all the rest of the positive tokens are on the top row

pine crescent
#

There's no case where you can have both str/weak (or spd/slow, or vit/vuln) tokens at the same time, right? They could theoretically be a single positive/negative value?

tacit cedar
#

correct

serene ember
valid wedge
#

THere is the case with igorri discarding mutations to keep their positive tokens

serene ember
primal nest
#

The most important question
Can you put letters in the stat boxes?

pine crescent
serene ember
primal nest
#

I can work with atleast 3

serene ember
primal nest
#

Hell yea

#

Appreciate the work you are doing on this man

serene ember
primal nest
#

Ye!

#

Also do the sheets automatically update when you push the update?

serene ember
primal nest
#

Ah

austere ravine
valid wedge
#

Yes but if a weak auto removes a strength instead of giving the option to remove a mutation, that's a problem.

austere ravine
#

Yeah but that's a problem if weak and strong are different attributes as well as a single two way attribute. Mutation means you can't do any simple token automation.

storm pine
#

Back at it

sudden patrol
storm pine
#

Oh hell yeah

#

Big KD fan

#

Best minis on the planet imo

sudden patrol
#

agree

storm pine
#

In the process of making a spare Butcher into a Carnifex, that's probably what you see there

#

Yooooo wait til my Warlord is ready to post

#

It's almost all KD stuff, gonna be a kitbash way above my skill level haha

shell halo
#

How does Heresy work?
Like what does it mean by abilities?

zealous lantern
#

basically you can take units from other factions

#

iirc

foggy plover
#

Yup

shell halo
#

Yeah the units part I did understand it, but the abilities part confuses me

tacit cedar
#

your necromancer can also take act and soul abilities from other necromancers

shell halo
#

Oh ok thanks

storm pine
#

Hey y'all

#

I hear a lot about combos, but other than the Holy Body nuke, don't hear much about specifics

#

What combos do you like/which have been working for you?

#

Garg seems ripe for that exact kind of thing

compact crow
#

My favorite "combo," if this counts, is using Chop Docs and Stitches to continously use Marriage and stack more Strength and Vitality tokens onto a Homonculus as is physically possible

#

Combined with the 4 Mut tokens it starts with that aoe attack gets deadly fast

#

And it can never die

primal nest
#

Works every time

primal nest
#

Step one ablutions

#

Step two: grand DAD oath

#

Step three: indignation

dense crest
storm pine
#

For fun and profit and jihad

#

It's a little more understated but with some not difficult positioning, my must successful move has been Cyclopean Monolith directly in front of a unit on a Chosen's turn -> Kidnap ->literally anything that benefits from isolation

primal nest
#

I will never not refer to grand oath as grand dad

#

It is law

dense crest
#

DA LAW

storm pine
#

DAD LAW

#

I'm trying to figure something out with a Corruptor Plaguelord and a couple Rotten just popping hazards everywhere all the time, slime percolating to slow units so it's harder to get away from hazards adjacent to other hazards, and Pseudopod and Slime Form yanking em right back into hazards when they think they're free

#

Less of a single combo and more of a general strategy/synergy

serene ember
valid wedge
#

Update to my attempt to Great Satania on round 4. Goregrinders are too fast. We didn't even finish round 4

#

(I was deadsouls)

#

Frozen Hell and Flail were both very effective against goregrinders tho.

#

Still trying to figure out the rest of the team vs Gore. I thought vizigheist shriek with the obliterate ability would handle units before they blood rushed, but my 2 gheists died in round 1. Opponent couldn't let them stay on the board.

gentle leaf
#

It's functionally arbitrary range combined with AOE and a steady feed of Strength to make that AOE hit harder

silk storm
valid wedge
#

There's a tracker sheet? Also I'm not sure how useful data would be from something like that.

silk storm
#

like this (sorry for crunchy screenshot, I am in HDR mode)

#

For example, we know that goregrinders are strong right now (whether they are strong in general or because they're easier to learn), that deadsouls and abhorrers seem to be the hardest to learn (and as such have lowest winrate), and Abhorrers seem to cause draws significantly more often than most other houses

#

But also that Abhorrers are the least played house

#

We also know from December play data that goregrinders have been less dominant, so people are learning to better play against them

valid wedge
#

Yeah there needs to be hundreds more data points for this to be useful but I appreciate the effort. Who gets picked the least/most is usefull at least.

#

Goregrinders have been the most common in the server I play in. Abhorrers get played a significant amount as well

silk storm
#

like the goregrinders winrate has a 98.50% confidence from a Chi Squared test

silk storm
valid wedge
#

They aren't in this server lol

silk storm
#

It's kind of a networking effect type beat, right now the sheet isn't too useful because there isn't enough data, but we don't want people not logging games because the sheet isn't too useful yet

#

That's okay! It's a public sheet that is in use by multiple servers.

#

Oh there's also an Errata doc in pins that may be useful to you

#

Older pin

woeful crater
#

Am I reading this correctly? Pools of obliteration gives points for units slain, so can you kill your own units for points?

pale echo
#

Yeah

woeful crater
#

funky

pale echo
#

oh wait that's a map condition

#

I was just thinking of Soul

woeful crater
#

Yeah

#

Uhm so I can't put hazards underneath units?

#

the rules don't really seem to indicate that, but there's this in the update notes:

Holy Body's Bolides can no longer create hazards under characters

#

So no unit can do this?

umbral cipher
#

Nah, not unless specified that you can

woeful crater
#

weird, but okay

woeful crater
#

I see

fickle bough
#

I'd love an iron maiden-themed ability for deadsouls that traps a unit inside a wall lol

#

balanced? sensible? fun to play against? hell no, but it'd be funny

woeful crater
#

Does plague token's damage consume strength on the unit to amp its damage?

primal nest
#

That would be super weird if it did

woeful crater
#

I mean berserk also eats the unit's strength to do damage so I was wondering if the interaction was the same

pale echo
#

Berserk doesn't cost Strength

primal nest
#

Berserk specifically has the splash self effect

#

That’s why it does

pale echo
#

oh I misunderstood

woeful crater
#

funky

primal nest
#

i think the only basix token plague would actually interact with is vulnerable

woeful crater
#

Necromancer is boxed in

primal nest
#

free them

#

they got bones to pick with you

woeful crater
#

also that's a hazard under his feet

primal nest
#

oh boy

#

this ffa?

woeful crater
#

ye

#

that hazard was from a long time ago, this just sort of happened

woeful crater
#

If your necromancer dies in Pools of oblieration, do you instantly lose, or can your necromancer respawn as per that map's mechanic?

primal nest
#

ye

woeful crater
#

What do you mean "ye"

primal nest
#

The latter

woeful crater
#

i see

shell halo
#

How does Teleport Interact with Vapor Form?
Do you like MOVE, then Vapor Form so MOVE again and also teleport or MOVE then Vapor Form to teleport?
Or something else?

vale sentinel
#

Quick rules question - do strength tokens apply to all damage done by a line/splash effect? Or just one of the things caught in the AOE

compact crow
#

General concensus is that one strength token can only damage one unit, but if you have more than one token and damage more than one enemy you must divide your tokens among all damaged enemies. If you have less tokens than enemies, you can pick who gets the tokens and who doesn't

tacit cedar
#

tom confirmed that