#MAGNAGOTHICA MALEGHAST

1 messages · Page 30 of 1

short estuary
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Although the action econ for heads heads heads seems kinda jacked up

glacial junco
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Isnt heads heads heads the one thats action econ messed up

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Yeah

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We didn't do that one well

umbral cipher
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heads! heads! heads! seems really hard to do yee

short estuary
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The math to actually pick up and drop off enough heads winds up taking a lot of turns

glacial junco
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Early access gamemode bugged (This is a joke)

silver zephyr
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question for the channel: is posting resources that use the unit images okay? I made a printable units page for each of the factions but the source images are from the units zip, which is on the paid content side.

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this sorta thing

umbral cipher
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I'd say that's just fine yeah

silver zephyr
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In that case, here's the printable units doc. Designed to fit on a 1-inch grid, should print as-is on 8.5x11 paper.

glacial junco
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You fucking rule

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This is perfect thank you so much

silver zephyr
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👍

compact crow
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Fuckin badass! This is awesome

umbral cipher
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goes hard

glacial junco
silver zephyr
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oh right - will do

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done, I think

silk storm
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add them to the sheet then 👁️👁️

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oh are you going to Pax Unplugged? Maybe I'll swing by and play a game

silver zephyr
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will be there but probably spending most of my time w/ visiting friends

silk storm
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featuring in more games should not increase the % win rate that they see, because win rate is normalized to number of games

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I am interested in doing this, but we lack enough data for a lot of it. Like last time I checked there was one, maybe two Abhorrer v Igorri matchups

grave warren
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mhm. The second thing I'm interested in is winrates for all matchups that don't include Goregrinders

silk storm
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I'd be interested in that too, maybe I'll do it

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It's kinda annoying to filter the data in a way that is still readable on the sheet though, that's why I keep adding hidden columns lol

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might do it on a private copy so I don't ruin the public sheet

compact crow
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Where could I find the public sheet to help contribute to this?

silk storm
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Data without goregrinders

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data with goregrinders

elfin ermine
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Abhorrer winrate fell

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😭

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oh wait the second is with

silk storm
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Conclusions:

  • If you assume all data to be statistically significant, Goregrinders has a positive winrate against literally every house.
  • Goregrinders has a particularly good matchup against Gargamox
silk storm
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might go stupid go crazy rn and put in calcs on statistical significance

lapis willow
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youve done good work, but imo we're too close to release with too small of a sample size to make definitive statements about balance

silk storm
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I mostly agree

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I think the variance in win rates with garg, igorri, and carcass are probably not significant

dense crest
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When two people play against each other, is all information open? As in, which ACTs the necromancers have, SOUL abilities, etc

pale echo
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Probably

silk storm
dense crest
silk storm
silk storm
dense crest
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True, but Abhorroer have stuff that only triggers on turn 5+
Some matches barely reach turn 3

silk storm
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valid

lapis willow
dense crest
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Or how he is called in the streets
GGG gets shot

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But yeah, would love to see the W/L ratio of Abhorror on matches that can go beyond 6 rounds

silk storm
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Player data would be nice, but the fact that it isn't tracked well means we should have more samples

dense crest
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I would sujest a change to be 4+ and not 5+ rounds to see how Abhorrors would fare
But yeah like I said, Abhorror playstyle usually takes more time to learn and get used to it

compact crow
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I feel like Abhorrors might need a unit that is good in the first three rounds and then gets weaker in the later rounds. Like imagine an undead paladin who, due to their oath, cannot remain undead for long and as such they only stay alive for short bursts of time, but are powerful melee scions in that short time

dense crest
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Makes sense, a way to let them play more defensively or control to build advantage

elfin ermine
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I think their necro could do some of that

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its a little passive compared to other necros, until way later

compact crow
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Some of their abilities let them treat the round as 4 for the purposes of their other abilities, but that would be tough to utilize unless you are playing above the minimum Malice level

silk storm
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update, I did confidence calcs anyways bc there was an easy function for it

storm pine
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Maybe their specific lists were ill matched and it's affecting the GG w/l rate

grave warren
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Do we have a way of isolating those games on the sheet?

silent sluice
dense crest
silent sluice
storm pine
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Yeah lol

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I'm surprised their ratio isn't shittier given that data set

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Curious to see GG and DS data with those matches removed

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Also, gotta start adding shorthand versions of the respective Black Masses in my games

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Sometimes certain units are hard counters to certain units

silk storm
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lemme look rq

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it was 6 gg wins, 2 draws, and 1 loss

pure elm
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Since Word of Tom says that walls can not be targeted by effects can they still be targeted for infect since it is a special tag?

pale echo
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infect really feels like it shouldn't work with walls

silk storm
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hmmm

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Infect does not work

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infect specifies characters

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walls are not characters

pure elm
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Tragetted like a character

silk storm
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keyword "like"

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implying it is not a character

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Also "Walls are immune to all other effects"

pure elm
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but they can take splash damage like the lycan attack or the berzerk splash

silk storm
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correct

rain ocean
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Man sure am glad I put out my rematches to generate discussion on a matchup so I can reach a state where I can actually win on a semi-consistent basis. Sure hope nobody tries to dunk on me with something like "skill issue LUL"- oh wait here it is. You didn't have to say it, or even say it like that, so now I just feel worse, very cool. So there is an explanation for the performance, but not one that leads to a conclusion like "deadsouls does even/well into goregrinders."

In practice this was not "hey I'm gonna take the same comp into the Goregrinders player over and over again to see what happens", instead it was me randomly trying deadsouls for the first time, and my opponent taking goregrinders. I hadn't put a whole lot of thought into the first matchup, just took 1 ofs to get a feel for each of the units before I actually try and craft a comp. My opponent had played Goregrinders a couple of times outside of that, so he had an idea of what comp he wanted to try already. I got rekt, figured intuitively that the matchup was difficult, and was thus inspired to rematch him over a period of time (read: this is not all at once), with different variations on the deadsouls side (asked my opponent to play a theorycrafted refined version of the list he played, which he was fine with.) He made some very slight variations on the list he ran but aside from that it was basically me trying to figure out if winning vs that list was possible.

The longest I played the exact same variation of any one composition was 2 matches, and there were days between sets of gameplay, I merely updated the list with all the ones I had played so far, knowing that it would spark some discussion on the matchup so that I could fish for ideas here. I tried out variations that people reported having success with, but the outcome was still dire.

Ffzdf reported that we had mistakenly been starting with 1 soul point instead of zero, and I did a bunch of rematches along with some carefully controlled practice matches by myself. These were not added to the dataset because I didn't feel the need to continue to tank the DS winrate much more since my goal of generating discussion so I could find a way to win the matchup had succeeded (the discussion part, I'm still 0 wins vs GG, but it's closer)

I even asked Poe about the comp that was successfully used vs GG, as well as the general strategy used in the game. I ran four rematches vs the GG player to see how it went, was 0-2-2, with the last draw I had being very close to a victory. This isn't very surprising as the list that Poe gave me was pretty close to the best list I'd theorycrafted to date, Urgal blade aside. (Not convinced on the Urgal blade really, at least not in the GG matchup since Bodyblock is a pain and so is Nerve Twitch, but in other matchups I can see it being really good.)

It was also 8 Gore vs Deadsouls, not 10. Anyway, once Ffzdf had corrected me the draw rates were looking a bit better. I was concerned that lacking access to an additional soul point at the start would make it hard to wall off as efficiently, but in practice it ended up giving me an extra turn of breathing room vs GG, since the alternative was that GG begins the unit killing snowball from turn 1 rather than turn 2. In general it would have extended out the matches I had lost another turn, and increased the draw rate significantly.

The one very close draw that I almost won was due in part to properly starting with 0 soul points, as the initial tests I did with a similar comp did not have this, and were a bit more lopsided than they would have otherwise been.

In general having looked over a lot of the dead souls data, there are a number of successful games being won due to what might be overextending the necro, or some fortunate doom application. (Fortunate because it's hard to apply and hard to get to stick from practical experience.) Not sure if this is actually what happened but that's my best guess unless we get recordings.

silk storm
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basically walls are treated like a character with respect to direct targeting and AoE, but are immune to other methods of damage

rain ocean
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That aside I don't think it's something like me just being bad or the GG player just being good, we play a bunch of other matchups together and they're really close aside from this one, we're almost dead even on wins and losses versus eachother if we exclude the Deadsouls data. Still trying to figure out the matchup and I do hope I get to the point where the two of us can just pick whatever and have a great time.

silk storm
# rain ocean Man sure am glad I put out my rematches to generate discussion on a matchup so I...

About the "skill issue lul" part, you're right, my apologies. Anonymity of screens makes it easier to clown on people on the internet, and being just numbers on a sheet really doesn't help either. You are right though, it's my bad.

As for the other background though, that's actually really helpful! It adds a lot of context to the logs. Looking at the data, it really seemed like an outlier point due to how they were all grouped together with minimal play notes. I figured it was along the lines of "deadsouls player was still figuring out how to use deadsouls," which it seems like was a correct read for those games specifically. Have you included your more recent games on the sheet? It seems like you've played a lot, it'd be interesting to see how they went.

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I'm not sure who mentioned it earlier, but someone said that GG could be really good right now because people are still figuring out how to play the game, and GG is just easier to learn, and I think what you've said here really corroborates that

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Deadsouls and Abhorrers may just be one of those higher skill ceiling, low skill floor houses

rain ocean
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Thanks, I'll try to get a little less heated about stuff like this in the future. I'll contribute some more recent games when I get the time to do more rematches, the guy I play with is stuck working most of the time, when I'm not busy I'll contribute some of my thoughts on how the matchups have gone in general, might be helpful for more discussion on the state of the game in general, or not, I'm not exactly infallible even if I have strong opinions.

silk storm
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No problem, thanks for not absolutely blowing up the discord about it lmao, its not too common to find someone who is chill like that online

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Additional play notes are really helpful though, especially for the purposes of identifying trends in reasoning

tulip crane
silk storm
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I was trying to look through the notes on why GG was winning so often, but there weren't enough solid notes to get an idea

tulip crane
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Also, thank you for the writeup, Aion. That's really helpful.

silk storm
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So having a low skill floor means that people who are new see very low performance, but low skill floors often come with high skill ceilings, meaning that players who are very experienced with it will dominate others

tacit cedar
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I think a lot of people use Skill Floor to mean sufficient skill to use the faction at all competently and Skill Ceiling to mean the amount of skill to have perfected a faction

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something with a low skill ceiling can still be overpowered just like simple

tulip crane
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I see. I always understood that as a threshold, like Pennywen just described.

silk storm
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That'd also be a valid interpretation

tulip crane
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Anyway, we're on the same page.

silk storm
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yea

tulip crane
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I find that interesting, because on first read I was sure Igorri would be the hardest house to play and possibly the one with lowest win rates early on.

silk storm
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Igorri is actually the house I played my first time around, my only knowledge going in was "stack buffs on necro with the token transfers" and it worked pretty well

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the fact that mutation tokens can stand in for any other token you currently have, almost puts your defense/offense balance on autopilot

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if you just use some vit when you get hit and some strength when you attack, it balances itself pretty easily

tulip crane
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Makes sense.

silk storm
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I fr need to go though, I have been dicking around doing data analysis when I have a major paper due tomorrow that I haven't started lmao

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have a blast, gamers

storm pine
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Thank you chef, will do

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Yeah no way infect is jumping with walls. That's absurd lol

lyric fog
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Yeah, I assume that when the rules text says "character" it means character, except specifically as far as being able to target walls.
So, yes you can hit it, no it doesn't count for avoiding Berserk hurting yourself

junior elbow
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Not by a lot

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They're very good and most of my games have been super close

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But they're heavily reliant on rng to get any Doom applications which for a mechanic that only triggers after a lot of games end and can be removed by. Playing the game, feels pretty bad

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The only surefire way to get doom onto things is your necro which is fair but the Doomblade is designed more as a payoff than a setup piece?

silent sluice
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The primary thing Deadsouls and Abhorrers share in common is having a mechanic that primarily functions in the latter half of the game. It seems to me that right now, effective DS lists will basically just ignore Doom entirely.

junior elbow
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This is true, but speaks to how Doom is underpowered

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Also Abhorrers can be super aggressive early game cause of their tankiness but there isn't really a list that allows Deadsouls to do so because A. they're squishy and 2. they require time to disrupt the opponent's units

dense stratus
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ermmmm, trying to figure out how to put the unit sheet into roll 20, but this is gonna be difficult because the entire pdf is image

dense crest
# dense stratus ermmmm, trying to figure out how to put the unit sheet into roll 20, but this is...
dense stratus
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oh thank you

dense crest
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You gonna need to put on a text block first and clean some formatting before pasting on tthe roll20 sheet

storm pine
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My record with DS is 2 wins and 1 draw against Abhorrers, and second place in a 1v1v1 with Mox and Carcass where the Carcass cleaned up the Mox and me after we went at one another

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The game feels exceptionally balanced tbh

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Maybe there's some very minor tuning to be done, but you can win with any House against any House

dense crest
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I think people will start having an easier time with more complexes houses when we have some small guides n such

dense crest
junior elbow
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Upon a little more time reviewing my last game, I think Tear Soul is super duper strong

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Deadsouls can do tremendous work with just their curses and at this point I'm a little allergic to rolling with them

junior elbow
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Tear Soul can stack So much weak on necros and tyrants and I really need to be stacking multiple weak in order to be preventing damage, which my units super need

compact crow
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I feel like Vapor Form would be better if you didn't already have the ability to move through walls

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Like it's an odd clarification to make when the Deadsouls necromancer can already do that

junior elbow
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It would be more impactful in contrast yeah, might be from an older design cycle

compact crow
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So I was just looking at Goregrinders and their Berserk tokens and thinking that if a Goregrinders player teamed up with an Igorri player then they'd be unstoppable. Just imagine a Berserker with 1 Berserk token and like 5 Mutation tokens from the Igorri player that lets it continuously splash damage all around it each round.

tulip lava
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To those who say that hazard spamming with gargamox doesn't win games: it's not about winning, it's about sending a message, and that message is 300 rats biting your ankles

dense stratus
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yeah erm, good question

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what option is there to let non-gm players spam all the hazards in roll 20? I'm trying to find the permission setting but it just doesn't exist?

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okay I think I figured out a work around with the character sheet stuff

dense stratus
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hmmm ya know what, who want to play a game of Maleghast with me right now? just to test out this roll 20 room I have made

primal nest
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Damn caught me just as I was heading off for tonight

primal nest
junior elbow
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Deadsouls gaming

primal nest
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Vapor Form also let’s you go through units

dense stratus
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hmm okay

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if nobody is available, I will try asking again a few hours later, gotta do something with my projects

craggy iron
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I could probably do one

dense stratus
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alright, lets' go

real bane
dense stratus
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well, that was fun

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I should remember how much berserk tokens goregrinders can just throw around

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and also erm, scum wave are genuinely terrifying with their physical armor

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my warhead and painwheel were almost completely useless against them

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it's just down to 2 drunk guys beating up each other by the end

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that said, it was very funny to just destroy like 4 scums at once thanks to the Berserker

craggy iron
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perhaps I would have won, if I only had more scum...

dense stratus
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the rotten also inflicted a lot of pain on me

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if it wasn't for that rotten, my painwheel might still be alive to wreck havocs

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funny how my build is designed to inflict a lot of plink damage, I ended up going against a black mass that's nearly immune to plink damage

craggy iron
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now imagine if this comes to pass

dense stratus
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nooooo

bleak folio
cinder isle
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fear

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aren't gargamox already one of the top winners?

craggy iron
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tied with Igorri for third iirc

cinder isle
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oh wack

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i thought it was like GG at a ridiculous 70% and then garg in second

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who is second?

craggy iron
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CARCASS is in second, which I can believe considering they predominantly have access to strength and vulnerable

cinder isle
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ahhh, that makes sense

dense stratus
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plus 1d from formation is probably very good too

junior elbow
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Speed that bad boy wheel up

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All of their abilities are terrifying with speed->strength tokens

dense stratus
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yeah, definitely need a painghoul somewhere

topaz orchid
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Hey, what would be the superior platform to play this? Wanted to try and i got tts so

pale echo
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There's a TTS mod for it I think

ember thistle
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Just played a match on TTS. Worked fine for me. Though placing multiple tokens on a single unit/space can get fiddly.

dense stratus
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TTS didn't really work on my older computer before, but I guess I should try to figure it out too that way

topaz orchid
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Is there an easy way to set it up on roll20 or would you have to do it by hand?

pseudo flicker
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everything else is

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isocon

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foundry

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owlbear

topaz orchid
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gotcha

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great work on the tts mod btw

pseudo flicker
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🫡

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my adhd calls me to work on caves of qud modding now sadly

dense crest
dense crest
dense stratus
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oh the Maleghast TTS looks very cool wow

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oh you work on CoQ too???

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that's cool!

pseudo flicker
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i just want to make a little town mod+quests for it

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todays goal is to make a boss

dense crest
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Oh man I should play again, last time I played was around when Seeth made the video+ a few months after that
Was able to finish the game
Psychic mutation best mutation

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and save scumming but shhhhh

dense stratus
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I have the game but I'm just plain too stupid to play any roguelite with really in depth system

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I'm glad that these days, most people recognizes Cave of Qud from just its name rather than the shitstorm video the Seeth guy made

dense crest
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Honestly, Seeth sold me the game.
Also, don't worry about the controls, taking it slow and save scumming you get used to it in a few days

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And the wiki is your friend, it has a good begginer friendly guide

dense crest
tulip crane
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Arriving late for the house-balance talk, but it seems to me Deadsouls is slightly UP and Goregrinders are slightly OP, with slightly being the key word.

Compared to other houses, Deadsouls have relatively few debuffs, AoE, and burst, none of which are entirely absent, but are less common or harder to use than what you find elsewhere. The mechanics they use (with the exception of Doom) aren't effective in securing a victory either; isolation, walls, weak, and slow are all good at preventing an opponent victory, but a draw isn't much better.

Doom is unreliable to apply, easy to remove, and the payoff is usually binary (not too many bonuses against doomed units). Walls are very hard to be used offensively (even if they're good in general terms). Isolation doesn't have enough payoffs. The same units/houses that have an easy time with Doom will find weakness trivial to deal with. Obliteration is handy, but rarely game-changing. The units' stats themselves aren't bad, nor are they impressive.

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I'm not convinced there are doomed (heh) match-ups or houses that aren't viable, but I don't think that means the game is perfectly balanced either. Not that it should be, but it could be a little better.

dense crest
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Last time I said the house need more control/Stall options, or change 'turn 5+' abillities into '4+ turn'

elfin ermine
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I also wouldn't be surprised if Goregrinders are particularly good versus new players

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mis-position versus the aggro faction, well

dense crest
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Yeah that is another factor, the game is very new so more complexes houses, like abhorror and DS can have a more steep learning curve

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Carcass might be a good middle ground atm

tulip crane
# dense crest What's your oppinion on Abhorror tho? It's the house with the most loses atm

I think the data shows something, but I'll have to get more matches with (and against!) them to be convinced they need a buff and where.
They're unreasonably strong in the late game, but I'm unsure if that's always the case (are they that threatening without Inquisitors? Or if their Holy Body died?). In theory, miracle + their ease to generate vitality should mean they're hard to rush down.

real bane
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Something that'd be cool to see in the match tracker would be the winrates of each matchup

tulip crane
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That depends on number of matches. There's hardly enough data for most match-ups (other than Deadsouls vs. Goregrinders, I suppose kek).

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But yes, it would.

dense crest
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Maybe a server tournament would help?

primal flame
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Corpse central

dense crest
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and I need to gather strength and ask for a game already after work

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That homunculy is eating good tonight

primal flame
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They sure did (absorb killed the operator)

dense crest
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o

glacial junco
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I love absorb

dense crest
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Kirby's favorite skill

glacial junco
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Ok wow, This isnt the best place to mention it but i think one of my servers emotes crashes discord

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i tested it and I type : kir and when i hit B it just crashes discord

clever mountain
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lol

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was not paying much attention oops

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to the thing

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I have a really dumb idea about making a physical version of it using like MDF chits

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as a temporary thing for the models

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But the terrain as a 3d thing

pseudo flicker
clever mountain
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Wall pieces as X tall, Elevated as x/2 tall

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and stairs as these weird x/4 pices with railings

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hmmm

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pieces

pseudo flicker
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I think in terms of "hard to get into", easiest to hardest i would rate the roguelikes i played like this
Caves of Qud, DF adventure mode, Adom, Nethack

dense stratus
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you can probably use any tall thing for wall since no unit is gonna stand on it

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there's also Dark Days Ahead

pseudo flicker
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Yep! Not necessarily even tall

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Ohhh yea cataclysm
Its harder than adom imo

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I guess zomboid could count then, despite looking very different, and i would put it between qud and df

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But i am going off topic xd

dense crest
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coq is very beginner friendly compared to DDA and Cataclysm imo

clever mountain
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Hmmmmmm

dense crest
clever mountain
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I will make isometric board for this game

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Not sure how to get it to work with

dense crest
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Admirable
but
hell

pine crescent
# pseudo flicker isocon

fwiw I'm making major revisions to isocon specifically targeting some of its weaknesses with maleghast, like multiple units in the same space, better UI with high unit counts, and easier terrain effects. Might be january before it's done though.

clever mountain
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Tyrant yet though

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Hahhaa

pseudo flicker
clever mountain
dense crest
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Isometric stuff can be hard to do and keep the isometry

clever mountain
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I mean it won't be exactly isometric

pseudo flicker
pine crescent
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Maybe that doesn't happen in maleghast, that might be something I wanted for ICON

clever mountain
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This is me dimensioning

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For like

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Physical sizing

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Hahaha

pseudo flicker
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Yea, but physical, right? xd

clever mountain
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Yeah so not isometric but

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3d cube world isometric style?

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Not sure what to call it

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Need to figure out models after figuring out the board hahaa

pseudo flicker
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Okey so i think what i did with tts is easy enough to transfer to physical
Have a single square piece and a wall/elevation sides for it
Then have stairs be just a stair thing going from half height to full height of a standard piece

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You can assemble walls by just stacking pieces on eachother

clever mountain
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72 is the wall height

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It's more for tyrants

pseudo flicker
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In retrospect i think the different sides indicating terrain wouldnt transfer well, so i suggest trying out magnets maybe?

clever mountain
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Magnets were always the plan

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A 10 by 10 board with 100 3mm magnet holes

pseudo flicker
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Well the exact height of a wall is imo not relevant xd

dense crest
pseudo flicker
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If you have building blocks you can just have fun

clever mountain
pseudo flicker
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ACTUALLY

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Lego would make good maleghast terran

clever mountain
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Hahahah

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Yeah

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But no

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I'll pay the money

dense stratus
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too bad lego costs a kidney these days

clever mountain
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Nope

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For like

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Lasercutting and magnets from shopee

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Shopee

pseudo flicker
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I never checked the price of lego <clueless

clever mountain
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So hmm 200 magnets

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Minimum probably more

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Base square is 6mm tall so the floor is technically 6mm from the bottom of the board

glacial junco
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I'm trying to find some premade 3d models for use with my printer to see if i can make some appealing modular terrain. But i don't want to just print cubes

clever mountain
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I'm just lasercutting

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Cheaper for CUBEEEE

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Gonna do a cover of glue and make a gloss black thing

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For obsidian like terraine

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Terrain

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10 by 10

dense crest
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Or fillament printer

clever mountain
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So like 400 mm by 400mm potential play area

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With 40 by 400 and 40 by 320

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To fill in the ends for 1v1

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Then lots of CUBEEEEE

compact crow
# silent sluice Heresy

I get that I'm critiquing the game but you don't have to sick the inquisition on me

(I'm kidding btw, I know what you mean lol)

ember thistle
#

Is there a general consensus on what happens to the tokens on an unit brought back by Miracle? My gut tells me they are lost, but would like to hear a second opinion.

tulip crane
#

I believe they're lost. Dieying is a very powerful cleanse.

glacial junco
#

Consensus in the past has been, since they are Slain first by default they lose all their tokens.

clever mountain
#

What happens to a big model on like 2 different levels?

glacial junco
#

They are treated as if they are on the higher level

clever mountain
#

Ah hmmm

#

How to make placing it on 3d not a nightmare

glacial junco
#

Sticky tack on the corner

#

if the base isnt too heavy

clever mountain
#

Haha

#

Mhmm

glacial junco
#

Blue tack is the DMs best friend for making scenes cooler.

#

No more balancing stuff just stick that kobold right on the wall

clever mountain
#

Tranlsuscent elevated stand

#

Hehehe done

zinc solstice
#

The sad thing del Milagro Doloroso is indeed it still is painful.

primal nest
dense crest
primal nest
dense crest
#

The real question is
When are we getting the ACT to PET the doggo?

#

Btw where we report spelling mistakes in the pdf?

zinc solstice
glacial junco
#

Black Mass: Pet Cemetery

#

"Out to a farm"

zinc solstice
#

It IS a faction entirely comprised of reanimated animals tho

dense crest
#

Will we have chimeras?

zinc solstice
#

The basic-ass Scion (no thralls) indeed is a two-headed direwolf

dense crest
#

May the necromancer have a ACT : Pet ? Maybe give vitality to a unit

zinc solstice
#

Big buff, SOUL ability, must be adjacent

dense crest
#

even better

#

It is an obvious question but better safe than sorry:
If someone Grazes (PHYS DMG) an unit that has ARM (PHYS), it is reduced to zero and nothing else happens, right?

compact crow
#

As far as the rules say on the matter: yes!

dense crest
#

thank!

compact crow
#

Though someone with actual experience in the game can correct me lol

dense crest
#

Yeah I am kinda-
Over preparing before my first game honestly

compact crow
#

Same here, I was supposed to play my first match last night but my friends ditched on me, the bastards >>

dense crest
#

sadness

real bane
#

That's correct, grazes do just 1 damage of the attack's type and nothing else

compact crow
#

I have a question of my own: If a unit kills an Abhorrer with their Act, and then Moves into the Abhorrer's space, what happens if the Abhorrer is revived at the end of that turn?

#

Would the Abhorrer be pushed into closest unoccupied space?

real bane
#

Makes sense to me

lethal trench
#

most likely

real bane
#

I don't think the book says anything on the matter

dense crest
#

If I am not mistaken the only revive effect of the Abhorrer is trigged as soon as the unit is slain, so it don't give the opposite player enough time to actually move over the corpse token.

cinder isle
#

it says it happens at the end of the turn, so

#

if they ACT first, they would be able to

lethal trench
#

Miracle happens at end of turn, yeah

compact crow
dense crest
#

To the pits I go

compact crow
#

I think it's the end of the turn so that multi-hit attacks don't instantly down them again

#

Lol

cinder isle
#

ye

silk storm
# tulip crane Arriving late for the house-balance talk, but it seems to me Deadsouls is slight...

I think the bit about getting bonuses against units with Doom would be a cool way to solve this. From a baseline, literally only Vizigeist and Dark Priest have ways of benefiting from doomed targets.

Another way that could be interesting/improved is if Doom were reworked into a stacking token. Maybe each Doom stack does 2 devil damage, can stack, and then ways to remove them remain the same.

silk storm
glacial junco
#

That seems like a cool idea

silk storm
#

it's mostly 2.5D, where higher terrain uses .25" thick pieces, and non high terrain uses .125"

#

tokens have their stats laser etched in, and a little pod for a mini d6 to track HP

#

It's a fuck ton of pieces I need to laser cut though so it's mostly that I need to make a massive illustrator file and figure out a good time to piss of lab techs lol

glacial junco
#

Idk I kinda like the MDF but maybe it looks different irl

#

You when he changes all the base stats in a few months /s

silk storm
#

Lmao

#

Hopefully he won't change too many lol

#

Now that I'm thinking about it, I need to do a paint job this week so I might take that chance to do a test paint on the egis

#

Want to try spray painting it to hit the grooves, then wiping off the top coat

glacial junco
#

I bet I could copy that idea of the board and tiles but do it in PETG print. 4 small 5x5 boards that could all connect to each other and have like, 1inchish tile slots

glacial junco
shut scarab
glacial junco
#

The plate throws me off so much haha

shut scarab
silk storm
glacial junco
#

biig

silk storm
shut scarab
glacial junco
#

At least being flat makes it all nice and easy to transport

shut scarab
silk storm
#

They're pretty big right now, my main concern is having space to both fit a mini d6, ability text, and art with reasonable resolution

silk storm
tulip crane
# silk storm I think the bit about getting bonuses against units with Doom would be a cool wa...

This is a fair solution as far as limiting unintended side effects, but it's biggest strength would be in allowing Doom to not be useless against houses that have easy access to cleanse. Doom would remain unreliable, and as a Deadsouls player you usually want to leave doomed units alone (and possibly walled up) to let time finish them off. Doom is hard to design around, and I'm not confident about making it easier to proc nor harder to remove without changing its big effect on round 4 end, so I think I'd instead look into isolation and wall bonuses.

shut scarab
tulip crane
#

By the way, did you manage to finish the paper, Mr. dot-com?

silk storm
silk storm
silk storm
lapis willow
#

I think the 2.5d approach is perfect for in-person play tbh - the game is super arcade-y for a skirmish game imo, and you really don't want it to get bogged down with weird 3D terrain interactions.

lapis willow
silk storm
#

That's a good point but it's also about DFM principles, if I made it 3D, manufacturing all of that would be a massive pain

silk storm
#

but there's no reason you couldn't make cards work

shut scarab
lapis willow
tulip crane
#

I'm unsure what you mean with "strong walls." If you mean "hard to break," I can easily see that. I just think they could use more ways to use walls like Banshees and the Bound Devil. The latter is particularly problematic because it's good in theory (sacrifice walls for a burst of damage in a burstless faction!) but in practice it's very expensive for something that might miss anyway.
(Chosen's Kidnap is really good for isolating targets so I think it's the one unit that could use better Doom chance instead of other buffs, if it were to be buffed)

silk storm
tulip crane
#

Oh, I'm sure. That's the thing about this kind of gameplay; you design thinking about how you'd use the tools to win a game, and how you'd play against them, but sometimes you forget about how good they might be at turning a defeat into a draw.

silk storm
#

Seems like that's where abhorrers seems to be near rn

#

they have a pretty high draw rate

#

could just be people haven't figured out best way to use them tho

spice stag
#

quick question. Do you have to roll a separate die for effects or is the the on hit roll the one that counts towards the effect happening?

silent sluice
#

the effect die is separate

spice stag
cobalt junco
#

It worked but it was a 1v1v1 and the other player and I drew

silk storm
#

Seeing how the meta changes at different malice levels could also be interesting, not sure we have enough data though

torn hare
# silk storm

I am very excited to see how these turn out eventually, especially with the paint and different faction colors and stuff

terse depot
#

I know that both Abhorrers and CARCASS have an extremely effective build at Spite that other factions have problems matching-this problem is much less aggrieved at 4 or higher

pseudo flicker
#

carcass has a lot of good builds

#

with higher dp they are better at doing them too

#

dp for abho is a big problem tho

#

because in their case it is much more about encouraging them to be stronger late, which is a lot of the time a luxury

glacial junco
#

just to read one of my new favorite game note from the game tracer sheet:

#

They tried to send me straight to god, I simply did it first

#

GoregrinderVsCARCASS

silk storm
#

New colors just dropped. A little gross looking, but extremely useful for debugging the analytics page, since if your entry is not the correct formatting, it will not properly highlight

glacial junco
#

You turned the google sheets GAY

#

Good job PrideHeart

silk storm
#

YEAH

#

🏳️‍🌈

#

You can change the colors if you want, I tried darker colors a bit closer to the proper faction colors, but it looked even more like vomit

glacial junco
#

Nah i was watching you do it lol

#

I wasnt sure who was doing it at first

#

But i was honestly like Yeah that looks good

silk storm
#

cool new dropdowns also

#

A bit easier bc they do automatic coloring, but can still be overridden if needed

#

Gone are the days of tracking down a spelling error somewhere to fix the analytics page

#

Also put in a dropdown for Malice level while I was at it

dense crest
#

oh yeah, i want to ask again
For spelling mistakes, art mistakes/etc from the pdf, anywhere I can post about them so Tom can correct it when possible?

pale echo
#

not specifically

#

I don't think Tom is collecting that information

#

unless it's misleading for how the game is played

hollow marsh
#

You guys run maleghast games? Am new was wondering if I could spectate a game or be able to play in one to learn.

umbral cipher
#

You can just ping the role and find somebody to brawl tbh

glacial junco
crisp night
#

after a long hiatus from the game because of being stupidly busy im finally gonna give carcass a second try

silk storm
#

lol at carcass being perfectly balanced rn

spice stag
#

<@&1169764878454620231> duel?

dense crest
#

Done, wrote the spelling mistakes I found, hope is not confusing

silk storm
dense crest
#

Look, clear as day

silk storm
#

That is so hard to notice

#

I'm just very impressed lol

dense crest
#

Why thank ya!

#

Also, looking at her again, here is also red, not magenta

#

there added

silk storm
#

oh true

proven flame
#

the original color was probably red, and then when they went over it with magenta they missed a few spots gfdkjhnkgfj
i do it all the time ._.

nova mason
#

I think the lenses being red might be intentional but Idk

silk storm
#

no idear

#

death of the author and all that

#

except the author is very much alive and sometimes will tell you that you're wrong

pure ether
#

Death of the Author but referring specifically to the Death that the Author can inflict On you

old stone
#

Abaddon means doom or destruction
Oh dear we are in trouble
"I am become Abaddon"

dense crest
broken dock
#

hi, does anyone have any tips for a gargamox player going against a goregrinder army thx

craggy iron
#

(or Leech/Rotten. basically anything that has armour will help you)

broken dock
#

thx

dense crest
#

Any tips for CARCASS?

glacial junco
#

Dont let them get close.

#

Keep your goblin alive

#

Your enforcers slap.

#

You can reload when already loaded (this is important for DevilBullet/goblin shenanigans

dense crest
#

Wait so you can stack reloads?

#

I know Goblin + Bone Gear is a kowl tactic

pseudo flicker
pseudo flicker
tacit cedar
#

barrelform mark for death

#

that's the tip

pseudo flicker
#

Barrelform is meh actually

#

Goregrinders are very easy to kill and blood rage eats up vulberable

#

Barrelform is also very vulnerable and will get run over and die

#

It doesnt have its normal range advantage as goregrinders can move through units

tacit cedar
#

lol

pseudo flicker
#

Dont forget retaliation having no range so it can die without ever being hit

#

I would suggest 2 enforcers, 1 goblin, 1 egis,
Or 3 enforcers, 2 goblins
3 enforcers, 1 goblin, 1 egis
2 enforcers, 6 wights

#

Wights are good against retaliation builds as they eat it up and give you soul

#

Egis is good as it crazy tough against goregrinders

#

With wights you want to take STG

#

Goregrinder necro tends to be in action so stg might be harder to proc as they are likely ti have bodyblocks

#

Hence why you want to take something that both takes a hit and deals aoe damage

real bane
#

#icon-resources message

No idea how isometric maps would work in any VTT, but I made a quick attempt at one with the linked tileset by @marsh anvil

dense crest
bleak folio
#

wait not a hex grid, square grid

#

basically just tuning them to be diamond shaped

real bane
#

huh, I'll give that a shot then, thanks!

glacial junco
#

This is important because it means ammo goblin can give strength to people who don't need to reload

#

and for your operator it means they can spend a turn loading a devil bullet instead of taking an offturn to shoot their weapon to become unloaded

dense crest
#

Makes sense, thank you

dense crest
pseudo flicker
#

Yep

#

Goblin is good for movement restriction and giving strength for cleanups

dense crest
#

Wait Gob is good for mov control? How I might have missed something

#

Oh yeah with destructive Glee right

pseudo flicker
#

Its a flashbang combo

dense crest
#

.
OH

#

thank

dense crest
#

Does it rhyme?

primal nest
#

a friend came up with a brilliant headcanon that Abhorrers return to life in 3 days instead of 6

silk storm
#

Based

dense crest
#

HAH

compact crow
#

Would the Penitent with the Vitality token have cover from the Strigoi here?

glacial junco
#

Is that a elevated platform?

#

in the middle

compact crow
#

The white portion is elevated, yes

glacial junco
#

I'm pretty sure it would have cover then yes

dense crest
#

For a moment I though they where dancing skellies

compact crow
#

Lol no i just forgot to download the relevant corpse tokens from the map doc so I just used a free asset from my DnD campagins

compact crow
#

Cause I assume he'd still technically have cover, then the +1D from being elevated would cancel that out, right?

silent sluice
#

elevated spaces don't provide cover from attacks made by characters on top of elevated spaces

compact crow
#

So that would be a 2d6 attack roll?

silent sluice
#

hm actually

glacial junco
#

I'm actually second guessing my cover statement rereading.

silent sluice
#

I'm not sure

glacial junco
#

ok i have reread the rules

#

And I am pretty sure the penitent has cover

#

because if you drew a line they are past that line as per cover in the book

#

Now to read the OTHER question one sec

silent sluice
#

it seems it would still have cover with the caveat that cover only applies to ranged attacks

#

but as long as you're on the other side of the line, then they have cover

compact crow
#

Right, gotcha. So the Strigoi's best bet is to get elevated to negate that cover

glacial junco
#

OK Rules as written you would have cover but they'd have accuracy so it cancels out

compact crow
#

It missed anyways 😭

dense crest
#

Just say "IT'S OVER ANAKIN I HAVE THE HIGH GROUND" for bonus intimidation tokens
||They do absolutely nothing||

primal nest
#

also pretty sure melee doesn’t care about cover?

lethal trench
#

Cover only applies to ranged IIRC, yes

compact crow
#

The Strigoi is the winged monster in the corner and it is using a ranged attack lol

primal nest
#

Ah right

valid wedge
#

Does the Vizigheist's Urgal Blade attack need to hit in order to trigger the move? Or does the effect happen even on a miss? The Effects rules on p15 seem to contradict each other.

spice stag
valid wedge
#

Man that makes vizigheists so risky. If they miss, it's easy to get cought out in the open and deleted.

spice stag
#

and also they have a 5+ defense which is insane to try and get through so they'll be fine for the most part.

torn hare
#

can someone tell me real quick what the "holy body nuke" is exactly?

spice stag
#

definitely not op in the slightest

torn hare
#

lol thx

spice stag
#

np

torn hare
#

uno mas: plague counts as a negative token, yes?

spice stag
torn hare
#

it's weird cuz they're positive tokens as far as the gargamox player is concerned. doom specifies that you can remove it as per usual negative token removal rules, but plague doesnt. nowhere does it explicitly say plague is negative

spice stag
junior elbow
#

I mean it's implied by plague being ignored by Garg effects

torn hare
#

ahh okay that makes sense yeah

junior elbow
#

"Here's this super cool and good token that you use also your faction can ignore it and nobody else can" would be a little tonally dissonant I feel

spice stag
#

The only negative token that is both simultaneously positive and negative is berserk I think

junior elbow
#

You can counter play it by just. Attacking the Holy Body

junior elbow
#

Mutation is like I can be positive and negative, or neither, when it suits me

spice stag
#

If they had to roll the hits I wouldn't care tbh

cinder isle
#

if they had to roll the hits it would probably be pretty bad

spice stag
#

I shouldn't say roll the hit but like roll an effect die, like they have to roll 3+ or 4+ or something like that

junior elbow
#

I mean it's not particularly hard to pump 3 damage hits or negative tokens onto the Holy Body

#

I haven't had too much trouble with it cause the holy nuke has to be your whole build

spice stag
#

I think thats just choked up to people not knowing how to play Abhorrers correctly cuz anytime I play against someone who even slightly optimizes their Abh list its a slog to even touch the holy body let alone kill them.

#

I genuinely think Abhorrers are like top 3 if you optimize them correctly.

junior elbow
#

Top 3 of 6?

spice stag
#

yes

rain ocean
#

was kinda surprised by the winrates, they're a little weird at first but I don't think they're super hard to do well with

spice stag
#

They essentially have priority the entire match and gain even more prio on round 4 for literally no reason lol

umbral cipher
#

Let's try to avoid slinging around terms like 'degenerate' here

spice stag
umbral cipher
#

o7

#

I just wanna head off posting that implies (intentionally or not) that playing whatever is bad and/or shitty of the player

rain ocean
#

I have some more complex thoughts to share about them, but I'll hold off on it until I have time for my full writeup

spice stag
#

Yeah, that wasn't my intention. I don't want the players to feel bad for playing them 😭

umbral cipher
#

That's good then!

spice stag
#

Obviously I have no ill will towards any player whatever house they play. I'm going through all of them myself

umbral cipher
#

It's just one of those things that gets picked up and reused a lot in the gamer sphere that's not thought too hard about, don’t stress it

spice stag
#

cool cool

junior elbow
#

Replacing it with "going goblin mode" from here on out /j

umbral cipher
#

I still gotta try out Dead Souls or Abhorrers...

junior elbow
#

Been having a blast with Deadsouls

umbral cipher
#

but i also still need to playtest my damn 'brew

junior elbow
#

Played like 4 games before I won

umbral cipher
#

Dsouls seems to be tricksy haha

junior elbow
#

They're kind of like Abhorrers but harder and more interactive

umbral cipher
#

Igorri is technically the most mechanically complex but the actual steps of play didn't quite grab me

dense stratus
#

what is the strategy to play abhorrer actually

#

get antipriest?

junior elbow
#

Stack health until round 4

#

Kill

umbral cipher
#

Seems to be 'bunker down and beef up till you slaughterhouse' yeah

#

They start just Okay but really beefy, and ramp up in offensive power as the game goes

spice stag
junior elbow
#

Penitents are so good

spice stag
#

insanely

umbral cipher
#

love me a good scion in general tbh

junior elbow
#

Mea Culpa my beloathed

cinder isle
#

all the scions are kinda cracked

spice stag
junior elbow
#

Chosen is eh I think

spice stag
#

chosen is really good imo

#

that kidnap is a gamechanger

junior elbow
#

I definitely want 1 but it's way more of a support unit

cinder isle
#

it's a "support" unit

umbral cipher
#

Chosen is pretty keystone from Dsouls from my read
But it's not quite the same as other Scions

spice stag
#

chosen is like required in half my list for kidnap alone

cinder isle
#

but that support is incredible

spice stag
#

especially in the abhorrers matchup you need a chosen

umbral cipher
#

Chosen probably leans more towards utility because Deadsouls lacks a Freak

junior elbow
#

The thing about kidnap is I only need it to go off once or twice and then the chosen is worse than a Vizigeist or Banshee

umbral cipher
#

I mean... wall gaming

spice stag
#

vizi and banshee are for dps mostly and chosen is mostly supp/utlity scion

#

and they are great for body blocking since their def is 5+ lol

junior elbow
#

Yes

#

I mean all of them are 5+

#

Puppet master w

spice stag
#

real

clever mountain
#

Deadsouls seem very funny

#

like lol rage funny

spice stag
#

they are very fun to play but they have very little build variety unfortunately 😦

junior elbow
#

They're so starved for health that they need dps to get rid of problem units and they're so starved of dps you have to run 2 Banshees and maybe a Vizigeist to get anything done

spice stag
#

Also the Deadsouls necro is just pretty weak since 99 percent of its extra ACT and Soul abilities are useless lol

#

so pretty much all lists will have 2 vizis at least 1 banshee and multiple thralls for soul gain

junior elbow
#

Interesting that people've come around on Vizigeist

spice stag
#

Did people think they were bad?

junior elbow
#

Idk about bad but they were definitely thought to be worse then Banshees

spice stag
#

I think banshees are worse dps wise due to the fact that they require way too much positioning to get dps off but its kinda balanced since its a line attack

junior elbow
#

I've come around on Banshees though 2 lets me get a pretty good wall engine going wherever I need

spice stag
junior elbow
#

I've done like, 6 damage with a single banshee attack through a wall

#

Which is plainly just more than a Vizigeist will ever do

#

Single banshee curse* I suppose

spice stag
#

I think about it terms of which is gonna get more consistent dps and Vizi will most like do that more than Banshee who has more potential dps

#

like good players will just position away from banshees or just straight up kill them early game from what I've seen

junior elbow
#

Kidnap -> strengthened Bale Scream has turned games around but I could definitely see Vizi taking that spot

#

It just has a little less utility since I've felt like 1 weak on 2 things is worse than 2 weak on 1 things

spice stag
#

I also think that vizi on loathing and higher is just straight up better cuz the terrorize bonus trait is insanely good

junior elbow
#

And good players aren't leaving units isolated if they can help it either

spice stag
#

whereas the banshees bonus traits arent that good

junior elbow
#

This is true

terse depot
#

Terrorize is very good

junior elbow
#

Terrorize into Terrorize (doom proc) would be devastating but I'ven't been able to get that much damage off the strength so far

spice stag
#

its definitely a turn 1 or 2 thing you have to do since vizi's will most likely die on turn 3 or 4 give or take based how how good you postion

junior elbow
#

Actually I shouldn't say that I cut a Holy Body with it once which allowed me to actually land a couple weak tokens with Tear Soul

#

Tear Soul is also by far the best act upgrade

spice stag
#

I def agree LOL

#

Thats what I meant when I said 99 percent of their extras are bad

#

tear soul is like one of the only good ones

junior elbow
#

This may be because my necro is cursed and I've hit like one Doomblade ever but I'm allergic to rolling with Deadsouls when I can avoid it

#

1: Tear Soul, 2: GUB

spice stag
#

Doom blade is only really good if the unit is alread ydoomed but its not worth it to try to get doom off wit hit since it mispostions you really badly

junior elbow
#

Actually Lathean Devil Whip is great with Tear Soul

spice stag
junior elbow
#

Then Great Urgal Blade

spice stag
#

GUB is also good higher levels too

#

as a supplement act since its like usless majority of the match

junior elbow
#

Mhm

#

I also don't think any of the soul upgrades are very good besides the 1 soul ones

spice stag
#

All other acts are just supps for Tear Soul really

#

I think none of them are good except 6 soul

junior elbow
#

Partially because of their effects but mostly because I want to spend 90% of my soul on monoliths

spice stag
#

writhing curse sounds good on papaer but once you run it alot you see how bad it is mostly due to it activating at the end of enemies turns instead of the begining

#

also the pull one is just bad lol

junior elbow
#

6 soul is good but the trade off is that you could've been spending that soul on filling the board with unholy amounts of walls

spice stag
#

true buts its als othe only way you'll actually be able to dps some house because without it you just lose past round 4

junior elbow
#

That's how I use it

junior elbow
#

Oh it's the devil Whip with the steel chair

spice stag
#

GUB isnt really gonna help you since without 6 soul you'll probably lose pre or on round 4 and tear soul isnt really enough to dps other necros

#

this is also especially true because necros can body block which is why you need the 6 soul because getting your tear soul body blocked round 4 plus feels BAD

terse depot
#

Gods I bet

spice stag
#

so many times I try to GUB or Tear Soul past round 4 without 6 soul and it just get body blocked and I lose lol

junior elbow
#

I suppose

#

I usually try to cask of amontillado their necro rounds 3-5 and spend 1-3 just killing as many units as I can

#

Then doing a monolith kidnap or punishing an extended necro with a banshee

#

But I'ven't played That much and every single game has been the surviving necro has 1-2 health

torn hare
#

Well I just logged the first Abhorrer defeat against Gargamox in the tracker 🙃 An embarrassing loss

#

2 leeches + slime + swell corruption is a real pain in the behind, I tell ya hwhat

junior elbow
#

Slime gaming

torn hare
#

I also positioned poorly and neither my holy boly nor my exorcist could help each other be useful

#

Yeah fr

spice stag
#

garg def top 1 imo

junior elbow
#

Infect is unhinged

spice stag
#

Agreed

junior elbow
#

I lost a game to them with Deadsouls cause even though I had their necro trapped in a closet a rotten dealt the lethal damage from like 5 spaces away around a corner

#

Also I Think it gets around body block?

spice stag
junior elbow
#

Yeah no that's what I mean

#

Same with the warheads

#

You either take it or the infect gets you

spice stag
#

I think the fact that it jumps from range two is a little insane. It should just be adjact units imo

junior elbow
#

That's my thought as well but idk

spice stag
#

I've had infect destroy my entire thrall frontline turn 1 with no counterplay and it rubbed me the wrong way ever since

junior elbow
#

There's currently very little counter positioning you can do since range 2 is a quarter of the board or more, but the mechanic might fall flat if nerfed to adjacent
You could also mess with the number of jumps and just what the effects do, since dealing damage is the most significant thing

clever mountain
#

but just

spice stag
#

I think it would do fine if it was adjacent since garg has pulls so they would be forced to actually play around positioning instead of just getting free value from across the map

clever mountain
#

ehhh

junior elbow
#

They would have other things to do besides shoving my necro in the aciD PIT AGAIN AND STACKING SLOW JUST LET ME KILL YOU

torn hare
#

It was the leech+slime ball and the rest was scum

junior elbow
#

Slime gaming

spice stag
#

I think thats because the scion is the main infect unit

junior elbow
#

That does sound like a fun build

spice stag
#

and your necro

torn hare
junior elbow
#

The infect strength thing + 4 infects passive is wild on your necro

spice stag
#

among other things lol

junior elbow
#

I kept needing to double move to get out

torn hare
#

The embarrassing thing was I accidentally trapped my exorcist with a bolide 😔

junior elbow
#

Behold! This is the power of an angel!

torn hare
#

Lol

#

I also did not get a single miracle rez

#

The Will of God is that I should just not play Abhorrers

junior elbow
#

You really weren't blessed this game huh

torn hare
#

Newp

#

Back to Igorri for me thx

#

Miracle? The only miracle is how good these corpses taste, yumyumyum

spice stag
#

lol

junior elbow
#

The good thing about Deadsouls is if the gods tell me I shouldn't be playing them (bad dice rolls) I can just use curses to not roll :)

spice stag
#

tear soul ftw

junior elbow
#

The bad news is I whiffed like 3 curses against the rotten that killed me cause they were curseproof in hazards

real bane
real bane
proven flame
#

are tokens still spent, even if they do nothing?
like, would doing an attack on a unit that only has 1 hp still spend a strength to do 2 damage total, or would it not be spent because it dies to the unmodified damage?

proven flame
#

would Gargamox Necro's 3-SOUL unholy vapors be affected by strength tokens?

real bane
#

Is deathburst affected by strength tokens?

dense stratus
#

the unit might be a bit too dead at the moment to use it?

glacial junco
dense crest
#

Hyperbeam that lv5 pidgey

glacial junco
dense crest
#

fixed slow

proven flame
#

it does not state when a unit loses its tokens. its a bit of an abstraction but i imagine that they carry them to the grave- so deathburst uses tokens. similarly, a unit retains its tokens when its revived, such as through miracle or resurrection. thats just like, going rules as written, there is no stated game check that says you clear tokens when you die

glacial junco
#

I don't fully agree but it is true that there isn't anything explictly written either way.

#

It would be weird if abhorrors could hang on to their tokens after dieing or if units in BLOODGRINDER would respawn with tokens they set up,

#

BUT

glacial junco
#

BIIG PILEBUNKER Screaming

#

ME WHEN I GET YOU grabl

dense crest
glacial junco
dense crest
#

Thank

tulip crane
#

My Abhorrer list is basically:
2x [SUPPORT]
2x [DAMAGE]
1x Holy Body
> [SUPPORT] is either Penitent or Antipriest depending if the opponent use negative tokens
> [DAMAGE] is either Zealot or Inquisitor depending if you want to go melee or ranged

Drag-n-drop faction.

latent sun
willow gust
#

Ohohoho warlord

spice stag
# real bane Elaborate on this? They look fine to me

Sorry I was asleep, but other than Tear Soul and Great Satania your extras provide little to no value especially compared to other Necros meaning your game plan is essentially gonna be the same every match.

#

Deadsouls having really bad Extras and not being able to have List variety is the only thing keeping them from being really strong and they are safely just OK compared to other houses. You can def win with them but if you fail to get 6 soul off on round 4 you are statistically going to lose every match or at least draw.

silent sluice
#

I'm surprised people have been sleeping on Twist Sinews

storm pine
storm pine
#

Sorry for all these well after the fact replies

#

On that note, yeah, Deadsouls are more dependent on positioning than any other house I think

#

Been having the most luck with a double Banshee double Vizigheist and one Chosen mass

tawny wing
storm pine
#

For sure

#

Also Cyclopean Monolith directly in front of a unit straight into a Chosen Kidnap is a generally strong move for DS. Great Satania setup or otherwise

spice stag
spice stag
#

but against other houses I have to take thralls for soul gain so I can get 6 soul which is required for like every other matchup

spice stag
#

and its only usefull after you've popped GS in order to do damage

storm pine
#

Been considering that change

#

Chosen does very little most of my games, but that one pivotal kidnap combo has been a linchpin in all my victories

#

So I'll probably keep the Chosen around no matter what

spice stag
#

2x Vizigheists
1x Chosens
2x(4)Sacrifices

#

this is my igorri list for example

#

to play against them

glacial junco
#

Good afternoon Ya'll just as a heads up the GoogleSheet where we have been tracking games for data has been updated with a new sheet for December! Just be sure to log your games in the december page!

(This is completely opt-in and only used for tracking how well factions are doing)

storm pine
#

Interesting. I haven't considered a single mass that doesn't have double Banshees. They just churn out walls and kills like nothing else.

spice stag
#

having thralls for 6 soul in order to nuke all units in round 4 is way better

storm pine
#

Haven't played with or against Igorri. Very curious to do so now

#

Thanks for the wisdom

spice stag
storm pine
#

Lol rough

spice stag
#

Deadsouls doesn't have enough dps to get through their vitality and mutation tokens unfortunately

#

which is why 6 soul is needed to circumvent that

gritty garden
#

guys im sorry, but if i have an ability or an attack with "Range 2", does it mean that i can use it only if my target is 2 spaces away from me, or i can use it even in adjacency?

pale echo
#

It's only exact range band if it says 2-2

gritty garden
#

okay, thank you ^^

pale echo
#

a 2-3 does exclude adjacency

gritty garden
silk storm
#

New December play log sheet just dropped

#

see pins

#

courtesy of theja

#

please log your games 🙂

glacial junco
#

Gmail did almost all of the prettying up and formatting lol

storm pine
#

All the Warlord ACT upgrades look so fun. Obviously I'm not gonna not pick Pilebunker but what else are y'all taking at Loathing and higher malice

#

I'm leaning Apoplexy or Quench

glacial junco
#

Whats wrong with the pilebunker (partial joke)

torn portal
#

Quench is my fav, you can turn your own berserker tokens into strenght

storm pine
#

Pile Bunker and GUB forever

glacial junco
#

Yeah I second Quench. Having a emergency cleanse is always nice

#

Furious Roar can let you fix a map real quick

spice stag
glacial junco
#

Yeah

#

oh

#

I mean the table from last month is still there

#

but that might not be what you mean

spice stag
#

I mean I want a way to see the accumulative winrates of each house

#

"What percentage did x house win last month"

glacial junco
#

Like that or

#

Oh like a pie chart?

spice stag
#

yeah thats it thanks

#

Also damn I didn't know ya'll were having that much trouble with Goregrinders

glacial junco
#

I think its really just a case of 20 people playing grinders and setup black masses getting rolled over early

#

These rates are a little off because I know there are a lot more abhorror wins hiding out somewhere

#

as in unrecorded

spice stag
#

true I havent put some of my wins for certain matches so that makes sense

silk storm
#

Also post your matches then 🙂

#

like fr please

autumn crescent
#

We're also a relatively small subsection of an existing community. We ain't exactly got thousands of games to sample from.

spice stag
spice stag
silk storm
short estuary
#

My opinyot at this point is that maleghast heavily incentivizes being as disruptive as possible as early as possible, which can make it difficult to work with factions that want more setup time (AKA like half of them)

#

Goregrinders happen to be the best at doing that because they don't really need that much setup to deal with a lot of factions

primal nest
#

gargamaxxin

#

managed to survive 2 holy nukes. leech came in clutch with swell with corruption and chump blocking the exorcist

primal nest
#

Time to type this up in the sheet since I haven’t done that yet

primal nest
#

Well first one killed all my scum

#

Then 2nd killed my rotten

pseudo flicker
#

Did they do it early and then recharged?

primal nest
#

Both did 5 dmg total to my necro

primal nest
pseudo flicker
#

Ohhh they targeted the necro

#

Imo a mistake

#

Its better to use to clean the table and then end the necro because its undefended

primal nest
#

Ye

#

I was also rolling pretty poorly

#

Didn’t hit my first necrocide and my pustulate did proc

#

It was a very close match

pseudo flicker
#

Wait is that a 0 penitent mass??

primal nest
#

Yup

pseudo flicker
#

Cool!

primal nest
#

It’s basically “press the GRAND DAD button” build

pseudo flicker
#

I really like the portrait for myca :3

primal nest
#

He swaps around one priest with a penitent on occasion

primal nest
#

It’s only temporary

pseudo flicker
#

Did you take it from somewhere or is it a piece you got for them?

primal nest
#

Still working on her art

pseudo flicker
#

Ah

#

Okie

primal nest
#

I don’t remember the artist name that drew that on the top of my head

pseudo flicker
#

Okie

#

Your mass is like
Mushroom themed?

primal nest
#

Yeah!

primal flame
#

Me when mushroom spotted

primal nest
#

This is the WIP I’m slowly chipping at

pseudo flicker
#

I need to make more mushroom stuff for tabletop sim tbh

#

The only thing i got rn is the fairie circle

pseudo flicker
primal nest
#

Just a lil homie

#

FESTER STONE (Rotten) - A dubious Devil Club bouncer that got dumbed into a ditch after a bad run in with the mob. Myca found his corpse just before his revival and used it to grow a bed of shrooms for dinner. Didn't work out right so now he just hangs out with her and carries shit. Plays a mean sax.

THE FOOTSTOOLS (Leeches) - Twin Mox Caps embedded in two bent-over-backwards corpses, always by their plaguelord's side when her feet grow weary. Their facial orifices become stuffed with eye shaped peridoles for spreading Myca's personal fungal strain. Given the names Chips and Dip by a nice elderly woman on a tour.

MOLDMEN (Scum) - More of a personal experiment than a worthy army of thralls. A gelatinous mash of yeast and bone birthed from a desire to understand the full extent of the Filth Devil's gift. Tastes like sweet and sour chicken.```
#

And this is all the background stuff

primal nest
#

- Plaguelord Myca: Corruptor, Corpse Explosion, Necrocide, Scourge, Insides Out 
- "Moldmen" Scum x4 (2 pts) 
- "Footstools" Leech x2 (2 pts) (Massive Swell) 
- "Fester Stone" Rotten (1 pt)(Catalyze)```

```Abhorrer's Black Mass: Edelweiss Wardens (Loathing)
- "Chi" Exorcist:  Violet Corpse Stance, Grand Oath, Holy Water Flail, Sword Art Drifting Blossoms
- “O’Rowan” and "John" Antipriest: Cleansing Prayer
- "Olive" and "Cross" Inquisitor: Focus
- "Noli" Holy Body: Witness```
pseudo flicker
#

I need to write doen my mass lore more proper tbh

primal nest
#

Is fun!

#

Get silly with it

primal nest
primal nest
#

And hey, I got to learn that insides out can be used on any unit in range instead of the activating one

#

That’s gonna help a lot against gore grinders

silent sluice
#

Did we get confirmation from Tom that it works that way? Because that's not how I read it at all.

primal nest
#

Ye I first assumed it was the latter, but the wording of absolution suggested otherwise

#

Since it’s also any turn, but only affects allied units

primal nest
#

hey @silk storm is there any spot to put list information on the tracker? i feel like thats something that could be worth tracking

glacial junco
#

The list might be too long but you can always shove it into the section after notes

#

Idk how to make a value hidden and tied to a cell like the character list sheet

storm pine
#

Guess what I'm converting

compact crow
#

Water to wine?

storm pine
#

No

#

It's a Rotten

#

Got the head filed down and mounted on the neck, gonna sculpt his gross slime face tomorrow

lyric fog
#

ooohhh, nice

#

what's the head from?

shut scarab
#

Beginning of a gunwight

silk storm
storm pine
storm pine
#

It's actually a piece of gear? From the Gambler's Chest expansion. Part of the Crimson Croc set

glacial junco
#

Oof expensive kitbash

shut scarab
storm pine
#

🫡

shut scarab
glacial junco
#

I guess its cuz i'm a perv that only gets the pinup figures haha

#

Joking they are nice figurines.

shut scarab
#

How do I know? I agreed to paint it for a commission which is like 3 years overdue 😭😭

storm pine
#

Yeah I even bought some extra. Using it for a lot of Ghast stuff now so

#

Worth it

shut scarab
#

Models are meant to be used!

glacial junco
#

Pfft

#

Spoken like someone who also has a 40k army in a box collecting dust SmugCat

#

(Me)

storm pine
#

lol

#

Nice

barren lintel
#

Are there any tokens for the necromancers ? I´ve only seen their portraits.

glacial junco
#

Nah but some people have some custom ones in the google drive

#

Check the pins

compact crow
#

So if an Antipriest uses Gentleness in one round, and a unit in that round gains its benefit, and that same unit ends another turn in range before the Antipriest starts its next turn, does it gain an additional Vitality token?

storm pine
#

Hey anyone have any ideas for kitbash foundations for Warheads or Banshees?

#

I have the perfect head for Warheads but I'm having trouble finding that pseudoskeletal emaciated body

#

And the Banshee pose is just such a specific vibe I'm struggling to wrap my brain around

glacial junco
#

Damn I wish forums were easier to search Disgust

lyric merlin
#

tried a game of Carcass vs Igorri and it was, uh, disastrous.

#

One side having entirely physical attacks that do multiple hits of 1 damage and one side having physical armor feels, uh. Real bad.

#

especially when most of your ways of getting Strength to overcome that are actions, which means you're spending more time not getting to deal damage while your opponent can literally make attacks that don't even hit and be effective

primal nest
#

Working on some things...

craggy iron
#

:O

pseudo flicker
#

Cyclopean monolith

pseudo flicker
primal nest
pseudo flicker
#

Okey

primal nest
#

Was just planning on making these for roll20 but if you can add them to tts that would be rad

pseudo flicker
#

I can not only add them, but have a single object be capable of switching between different versions of itself

primal nest
#

Sick!

pseudo flicker
#

So if a person likes your tokens more than mine they could press 2 while hovering over the token and itll switch to your version

#

This is how the modular tiles and damageable tokens were made

#

Like the monolith above

#

Next update i plan on adding monolith, homebrew updates, maybe alt floor tile terrain and a person gave me permission to use their retrograde minis kitbash as deadsouls alt tokens

#

I wsnt to push the qud mod first though.

torn hare
primal nest
#

Thanks!

#

Once I learn how the hell halftones work imma give these bad boys a second pass

pseudo flicker
#

I use a filter to simulate half tones o7

primal nest
#

Just got regular tokens to do

lyric fog
#

<@&1169764878454620231> Anyone up for a match?

primal nest
#

also im done with these!

#

gonna start exporting them

primal nest
#

got some edits i wanna make

#

looking alright so far tho!

shut scarab
#

Gunwight continues

obsidian mesa
#

Do walls proc splash damage e.g. if I target a wall with a hit that has a splash proc would a splash still originate from the targeted wall?

lyric fog
dense crest
glacial junco
#

Reason being because you can infect off walls and Cleave off them too RAW i believe

#

But thats mainly because they are immune to effects but not On Hit effects(?)