#MAGNAGOTHICA MALEGHAST
1 messages · Page 29 of 1
Hello ,got interested in the game recently
Got any recommendations for battle report videos/pages?
There aren't too many that I'm aware of. People should really make one.
i want to make one but i am so tired as of recent xd
part of the reason why there arent any is because most people play in roll20 and thats just not a particularly exciting thing to watch
Tabletop sim for the win babiiiiii
it does provide some spectacle but its also janky so thats that
<@&1169764878454620231> Duel
I mean, yeah.
but so is kinda janky to see people grabbing static models and moving around a map while they splice 3 different camera shots.
Is not the best ,but hey.
Other thing to keep in mind is most people aren't the most streamer mindset so the game would be incomprehensible unless someone's really taking care to elaborate every move. Gotta find someone half decent at doing battle reports to get one done
You need a director in addition to players
Too much work 
Unless it being incomprehensible is a feature not a bug
A lot of people will stream their games if you catch them playing in pnet though
i will anyways
Ritual Circle
Unfinished or otherwise abandoned ritual components rank highly among the city's litter.
This ritual circle's construction is still sound, and will eagerly perform its vigor-sapping spell anew. As long as there is a unit on the center pillar and at least one of the outer ones at the end of each round, the center one gains 1 speed and 1 vitality, and the ones on the outer pillars gain 1 slow and 1 vulnerable.
I think with proper editing it could be more incomprehensible
Everytime someone spends a strength token we get the vine boom effect
this is banger
Everytime its a wheel skeleton turn the editor makes the token drift around with eurobeat playing
I was picturing gooing dudes when they become plagued
Aka garging all over them
Maybe some mlg editing when you deal damage enhanced by token(s)
Carcass have Hit marker noises
You got a good point
And the game is extremelly new so
Take some time yeah
Tho has Tom said he will continue developing the game or it was a hallooween one hit funzies?
There are planned content releases and balance changes in a couple months or so
Zines have been mentioned
And zines
Only one balance patch so far
Maleghast for FREAKS oneday
Showcasing community made content like art minis and HB factions and stuff was what was mentioned for the zines
Zines?
While i am waiting for a tram, heres another thing nobody asked for
Doors
Open them, close them, break them down
Sickos* but close enough
damn true
Grandma Sickos mode
Its like a self published magazineish thing
Indie Magazine is the shortest way to discribe it
I assume it was literally magazines at one point
Hand wiggle emoji
I think zine is shorter actually
*Reading about the newest Maleghast news in my dentist's waiting room*
Right well I wouldn't call National Geographic a Zine by any means
Oh! Cool
I'm getting on an airplane
I would im built different
Too many syllables
Yes but I think you should try and play against someone that has played before at first.
Its easy to make a black mass (Army) and easy to understand the turn structure/rounds and the map
But it can get tricky your first game with how tokens and some abilities go if you aren't sure
I'd still say this is an easier game to learn and play than say Kill Team or Infinity (2 other skirmish wargames)
Finding someone to play against isn't hard if you want to just jump into a match either I know most people are always fiending for a game, just @.maleghast when you wanna try and learn. Most games only last an hourish
(Sorry for wordy answer lmao)
Thank you kindly!
Pnet?
Pilot NET. The server we are in 
we're where???
Alot of people use the voice chat channels when they play
I'm who?
Make the game truly Eldritch
you're on first?
"Alright So I move my Strigoi LOUD BAT SCREECH AND SCREEN SHAKE BEFORE TITLECARD OF STRIGOI PLAYS LIKE BAYONETTA CLIP
They will Regurgitate" Loud Puking Noise followed by pokemon potion sound
Those coils rule
Eule your mod is the best, just hope you know that :)
I'm consistently impressed by the art and all the nice tokens

<@&1169764878454620231> Loathing murder duel at <t:1700668800:t> today? Roll20, discord vc, the usual
looking good, where did you got them?
its some warhammer stuff i believe
I think I could use blender to change some Astra Militarum to be the some units
warhammer models
some from necromunda (far right and far left) the middle ones are from warcry
murder blender buddy system
very middle is my necromancer
yeah the corpse grinders for necromunda are like perfect for goregrinders
Finally
A use for Skaven babies models
also a chaos spawn would work well as a homonculus
hook chains are the painglove, and the far ones are carnifexes
also the Hounds of Khorne warcry team
A chaos cult kill team interests me since mutated cultists and the dark commune are sone of my favourite 40k kits
fo sho, im waiting for that new Striking scorpions kit myself, big eldari fan
but convo for a different channel
The Chaos Cult kill team mechanic is all about mutating cultists, so hey
Todays tts update is going tp feature 37 new sprites 
Shitty wooden bridge (2 states)
Floortiles (2 states)
Modular ""asphalt""road (6 states)
Manhole cover (2 states)
Pumpkin pile (2 states)
Pile of skulls (8 states)
Street lamp (6 states)
Tesla coil (2 states)
Lighting rod (2 states)
Gears visible through the floor
Big gear
Big gear
you'd need to buy 3 kits though
not if you play on tts
or have a printer
Or if you're fast
Okay I dropped a question last night but love reading why I was wrong. @rain ocean the game was a 2v2 so a lot more chaotic to replicate. I think my teammate just flubbed the dead souls for his first time trying them, also had bad rolls and never got any Doom. But very interested that @primal flame said DS is also good against Carcass because they hosed us. He took two enforcers and 4 total gunwights and locked himself down.
<@&1169764878454620231> Duel? I'd preferable want to play against Igorri so I can learn the matchup but if you want to play something else that's fine as well.
Deadsouls and Carcass are sworn enemies more than one being good against the other I think
Formation is an opposite mechanic to isolation so one side doing well directly makes the other side worse
I think Carcass has the advantage cause Carcass is. So strong. Especially at Spite, but Carcass can also blow up walls with huge aoe blasts and things
The entire matchup is determined by how well you can wall off and pull the carcass units. if you can't do that your gonna giga lose hard.
Slam that cyclopean monolith button
Writhing curse also good for splitting your opponent up, definitely my favorite soul upgrade
i know that cyclopean (probably) refers to cyclopean masonry in the name but i like to think that the wall created has an eye on it sometimes
Oh there's a masonry word? I thought they worshipped the Eye this whole time
Doors??
correct
Am I good if I’ve never played a full game of maleghast lol
Yeah im down just send me your black mass in my dms
sure
Indeed!
eule feeding us so good 👏
"Cyclopean" is one of those fun words that I can read and immediately go "oh they're doing a Lovecraft thing here."
noneuclidean
Deadsouls (me) vs Igorri. Unfortunately had to lame opponent out with walls to get a draw since I couldn't kill the Homonculus
squamous!
The City of One Billion Corpses
Are additional attacks/splashes on hit triggered upon hitting a wall?
Yep
oh hell really?
What hit effects don't trigger on wall hit?
#1164643959721693184 message
Walls do not trigger on-hit effects per word of Tom
Would 'automatically Graze, inheriting the tags and damage value' be a feasible rewording of this?
That makes sense to me🙏
Unless there are cases where Graze can trigger on-hit effects but AFAIK that isn't true
Ohhhh

Does transferring Doom tokens at the end of Round 4 with Eternal Curse mean Doom immediately procs on whatever unit you transferred Doom onto?
Doom would trigger the devil damage at the end of round 4 as normal. If the newly afflicted unit has not yet activated, they still have the opportunity to clear doomed/have doom cleared by other unactivated units.
I am HOPELESSLY reminded of the City That Never Was from Kingdom Hearts 2
That's getting so much of a discrete Space out of an 8x8, and I love it
I guess in the specific scenario I was thinking:
Say theres a unit with 2 doom on them. Round 4 ends, then doom’s damage triggers, slaying that unit. I then activate Eternal Curse because it transfers all negative tokens onto another unit when a unit is slain
So would that last remaining doom I just transferred then damage that new unit?
I wouldn't allow that tbh, because the trigger requires round 4 to end. Once round 4 ends, it cannot end again.
You could transfer the token for sure, but it wouldn't trigger devil damage.
Thats fair lol, just a funny thought
Chain of retroactive dooming would be hilarious ngl
One of those things I’d love to see just once and never again
Honestly if that was the case, friendship with grinders ended, deadsouls would be my new best friend
I love making boards that will be a hell to play but look cool 
Doom does Devil damage, which obliterates if it kills. Thus, you won't be able to activate Eternal Curse, since obliterate doesn't count as being slain.
Oh obliterate would count for your abilities too? Damn
I have also came to a conclusion that maleghast tts mod could probably work fine for ttrpgs, as long as they are gothic and edgy
Maleghast bossfight
Hear me out
...I have nothing but just imagine
"ence the normal game is a bossfight against the other necromancer and their minions"
Hm
I think @rugged cloud was working on ideas for just that actually
So it is like 4 player necroes versus a tyrant with a shit ton on actions?
mine is 2 Necros vs 1 HIgher Being who ACTs twice during their turn
each of the 2 Necros has 4 units
the Higher Being has 6 units
so the Necros still have a numbers advantage
but
The Higher Being is kinda insane
like
Is the Higher being controlled by a player?
yeah
Ah, I can't really help with that, I can only consistently get enough people for 3 person FFAs at most, so usually I just settle for 1v1s. I would probably disregard my advice entirely since I don't have any idea how 2v2 plays.
speaking off I wanna play a match would anyone be down? It would be my first game
Started kitbashing some Corpsegrinders to play irl (or just as a fun painting project if I can't convince anyone else to join me in this madness)
Also do you guys play on tabletop sim or do I need to download another application like foundry?
ping the <@&1169764878454620231> role to let people know you're interested
I think tts and roll20 are the main things I've seen play on
(i got you covered this time)
<@&1169764878454620231> anyone down to play?
Fucking sick
More pics of the bonewheel???
He looks awesome
We need a Maleghast hobby thread so the few models people post don’t get buried
Black Plague could be a neat name for a Mox/Dead Souls heresy
working on something for roll20
You are doing the dark lord's work
<@&1169764878454620231> A quick duel or 2v2 maybe?
I wonder if AbaTom ever considered the name "Good Cop" for Gunwights. They don't seem awfully alive.
Anzenmezzerom is one of those names that the more you say it, the easier it is to remember
Also
God the boooooook
Love the art so far
Question, if someone gives a full txt. of everything translated into another language to Tom, do you think he would put on a pdf and allow to be downloaded alongside the ENG one?
I wouldn't count on it
You'd have to message him yourself about it
Spite or Loathing
thank
Still needs tubes and cables connecting the "driver" to the wheel, and obviously some greenstuff work where the flames meet the wheel
Looking sweeeeet
Excited to see how it turns out
Love iiiiiit
Do grazes inherent damage type of an attack or do they always deal physical damage?
Inherent damage types
ye
("inherit")
inherit yea
I played a game against dead souls recently!
Brought a Goregrinders list again as I'm trying to figure them out and uh
Turns out they don't like walls very much
And berzerkers are incredibly destructive, both to my side and the other
Though I may have also been using strength with splash damage wrong
Does strength get used to buff everything hit by splash or do you choose the things to spend the tokens on??
I'm pretty sure it's the latter but the way it was played was the former
The latter
The latter
Good good
Glad I've figured that out
is there anyone available to help me try my first game ?
Ping the role to let more people know
ok thanks for the advice
<@&1169764878454620231>
thats the right one right?
It's a chunk of the giant plague censor ball from the Skaven Plague Furnace/Screaming Bell kit
Self-assign, role instructions are in #bot-stuff
merci : )
darn I wanted to get a game of <@&1169764878454620231> in
Do you wanna play still?
i only use roll20
that's fine I can use that too
ok well just dm black mass. I have a map set up with all tokens
what difficulty?
since I'm learning I would like to play on spite
sounds good
lemme get my team together XD
bet lemme get my headphones
Hey, by your experiences, how much a SCUM rush has worked?
i get the idea but I think he might be a bit too frail for the job, but I am probably wrong
Haven’t tried it yet. But I think it can work if you run aftermath and mox populi
Gonna way more viable when super scum drop in a couple of months
Tom is floating around a change to give them super armor and 2+ def
Holyshit yeah that will be way more viable, because those guys can easily day as is right now
but def +2 might be a bit too much imo
but we will see!
I love changes to stir up stuff and try different approaches :3
jesus hell
That's good stuff
I think Saltmeister means being hit on a 2+ tho
The sick thing it that it lets you more likely trigger your own effects with them
Not going to def 6+
oh wait
Yeah
def +2 would be good
I somehow missunderstood it
Good! Let's playtest taht
What playtest?
Playtest the scum update to see how it is compared ot the current one?
I mean it’s not set in stone
true
Dark Priest: Good luck i'm behind seven walls
Walls definitely came in clutch to stop the Berserker from getting alot of value this match.
I think my list against them is good enough
Laughs in Carcass
Super armor would definitely make them not just. Die t1 to a LV4 or EGIS but right now they do do that, especially since the Operator can have the whole map in range
After sometime and getting some markers I finished my Carcass Operator: DOLORAHYDE
Niiiice!
what format are people playing maleghast on
What’s the list? I’d like to test it out on my own time to see how consistent it is.
+General thought process on how you play the list to see if you have solved the matchup or if there are things the GG isn’t playing properly.
sorry i mean like what platform, foundry? tts?
I've used TTS, Roll20 seems popular too
ty
I have 1x(2) Sacrifices, 2x vizigheists (for dps), and 2x Banshees mostly for wall creation. My bonus trait is Maggot destroyer, Bonus ACT is great urgal blade, and soul ability is writhing curse
this is on spite
the overall game plan in to wall of the opponents core units early game (Berserkers for the most part if not the pain wheels), then just play attritionaly and kill their lower value units. If they have a Pain ghoul you'll want to kill them early so you can try to get you Doom Token wincon off against the enemy necro (Should be setting this up on round 3). If you can't get your Doom Token off at the end of round 4 you still have Great Urgal Blade so you'll just want to DPS the enemy necro down as much as possible on rounds 5 and 6.
GUB really is a lifesaver
Yeah its essentially your get outta jail free card if you fail to get Doom off
Speaking of writhing curse, given it says the foe is dealing curse damage to their allies, does the damage use your strength/weak, or strength/weak that the foe has?
Probably from the target foe
Hmm interesting
He's pogging
Living his best 2 months life
mood
He just want to spread plague and turn the rich houses into plain hazard areas
He just wants to get through the hole kicked into your fence
To me that’s insides out as well
...I use that with pollution shroud on my necromancer
so Im commanding myself to shit myself for free cover
Jesus Christ
Ok my brain might have ascended several dimensions heavensward
Either that or I'm a total fool
if I'm right, map coming... in a while
I mean listen, the shit yourself spell said 'Any target' however I have mild 'can't read-itis' and just through I could only use it on myself and that's what it was for
Oh right you can use insides out on urself
yeah figured it'd be a good counter to Carcass to grant yourself cover for a turn
Love the sheer notion.
"Why haven't you maggots gunned down that disgusting mox necromancer yet?"
"We're trying, sir! But we can't get a good shot at them!"
"And why not?"
"Because they shat themselves, sir!"
Has anyone made custom maps? What are some that yall really like?
#1164643959721693184 message here you go, grandma (F@TT reference spotted)
(very good username)
<@&1169764878454620231> Duel?
I'm up
Also update on this: I was right, Demontower of Night In The Woods fame sure looks tilable; unfortunately the game has decided to be as un-normal as possible abt pixels, so scraping it is going to be a nightmare and as such I have elected to give up
Sorry if this is the wrong thread, but I have a maybe silly question: Can you have cover by diagonally touching a tile that would grant it? I presume not because drawing diagonal lines for cover would be weird..?
You gain cover by being orthogonally adjacent to whatever is providing cover
And then you're in cover from anything past that, including characters diagonal to you
Alright, the written text in the pdf doesn't specify, just say "..by moving next to a space that grants cover.." so I figured I'd come ask, maybe someone weighed in on it before and it got clarified
If it's only orthogonal then that's as expected & easier, lol
Walls don’t trigger on hit effects
ah
Quick question, when targeting yourself for ranged attacks do you have to roll for oyur own defense?
It's decided: I am a Gargamaxxer
Shouts out to the Baba is You reference
many such maps
(like, four? at this point?)
Gargamaxxed.
Turns out Rotten are extremely good, who knew?
that's the comp I just ran, haha
Scum not being immune to hazards kind of screwed me over here, lost like three in the first round, but what can you do
esp against deadsouls
Deadsouls 🤝 Gargamox: Making every battlefield an unlivable hell
One (1) Operator navigate this hellscape challenge
fuck yeah gargamaxing
What type of thing would you call the CGIS Weapon and Ammo Goblin?
Like fused bone golem? bone machine?
Creature
lil guy
Funny dudes
tried that, but i'm not getting the same kind unfortunately on pinterest
tryna find more inspiration of fused bone structures
I imagine CARCASS calls them "Necromechanical Support Units" or something dry in official lit
oh you are looking for inspo
But everyone calls em lil (big) guys
Corpse tech
bone amalgam?
Technosjeleton
lmfao
Bone Exosuit
bone mech
i call them scared of hyenas
uuh unholy vapors
J is between the h and the K and is replacing both keys
Necrocide feels strong. I dont wanna call it too strong or i'll get beat up but
mox and deadsouls on their way to gentrify the nearest chessboard
wait I just found some wonderful inspiration, Carapace777 on twitter has bonemen designs
thanks!
runnin the funni aftermath list i see
I wanted it to rain, so I decided to make god cry
You took my joke and went one step ahead
I love it
Wanted to ask, does Magnagothica supports this? As in, different floors
everyone
maleghast is awesome
just played a match of ultrahell abhorrers vs carcass
took us 1 hour
ONE HOUR
super fast
got to round 6
there's binary elevation in the book yeah
Yes but I mean
Can different units can stay at the same square, but at different levels of elevation?
I assume not
oh no
So is Doom 1 maps, fair
You can have different floors in that you have elevated terrain but there isn't something where units can be on the same square with different elevation
Considering the game is designed for vtt
Not RAW anyway, it's designed to be played on a grid, you can always make up rules
Thank ya
game was designed for vtt which mostly dont support that, sadly
tts can maybe do that if you try hard enough
Now that got me thinking of doing MagnaGothic maps in the doom engine
mmmmh...
Oh yeah tts is love
also ye its def the strongest plaguelord act. mostly cuz it feeds into itself
A quick question that came up: in a free for all, is doom cleared when the deadsouls player dies? I said no because it was very funny to have my operator die to doom after failing to hit a stg but we were a bit stumped
I think so, if you follow the rules of a 2x2 (Possession) , for the effects of the Necromancer to continue he would need to 'posses' the ally.
unless I am 100% wrong
makes sense
Alright good then the funniest thing worked out in the end
I would say that w/o possession ongoing effects (idk if there's any in the game?) would stop along with all the units being removed from the game but that tokens are fire and forget whether or not they're faction based
So, agreeing with everyone else just with more words
Similarly plague or berserk tokens remain if a necromancer dies
<@&1169764878454620231> anyone up for a match? It'll be my second game XD
Sure, wanna do a Spite duel in about half an hour? I've got some stuff I need to do first, plus I need to set stuff up for the game
(I never got a chance to read the rules, could I spectate the game to get myself familiar with it ? if one of you can spare the bandwidth of course)
I personally don't mind, though I can't stream the game, so it's up to Kaito on both counts
Hey I don't want to do a suuuuper big announcement as I do not wish to bother others that have no interest but I started up a little Maleghast community so that all the people that play can be in one covenant location, let me know if this sparks interest with any of you (at the time of writing we have 29 members) <@&1169764878454620231>
75 games recorded! Whew thanks again ya'll. Log your games if you want to, that google sheet is pinned~
On discord?
Yes
I sent DM
Here's the invite link for anyone interested
Will join when i am out of the road, thanks!
if you edit a ping in it doesn't ping people
Interesting
Does infect still roll to hit?
Nope

rotten gaming
Had my first game yesterday, CARCASS against Goregrinders. And I learned several valuable lessons.
First, shotgun is love, shotgun is life
Second, if you have a play that will absolutely for sure kill the enemy necro, try not to roll a one to execute it four times in a row
Southern Peaks
Deep up the arid highlands, far above the tree line, the only living things are mosses and highway robbers.
Mountains are elevation, rocks are stairs, forests are adverse and camps are hazards.
On that note, <@&1169764878454620231> Loathing Murder Duel in one hour?
You're so smart I love Loop Hero
I can do that
Hell yeah!
I'll bring Deadsouls?
That works! Gargamox was my plan and it will remain as much
I'll shoot you a DM, if that's ok
hehe
Found the GG player
There's so much plague
picture in your mind's eye the "CURSE OF GARGAMOX" gif here
"Kill them with kindness" Wrong, Gargapox

Won because of Slime Form :V
They almost pulled off a necromancer assassination there
Hell yeah
Alright, how do I report the match?
Game tracker is in pins
Excellent
need some help with abhorrers, keep running into the issue where i hit round 6 and end up like 1 damage short of a necromancer kill
not having strength access makes securing kills difficult
I feel like it’s one of those things where you gotta think about chipping the necro early on
yeah i just am not sure how to reliably do it
in this match carcass blew up my holy body and I don't think i had any other source of damage on necro that wouldn't eat a body block
maybe I try holy water flail?
Flail works very well into Carcass IME
Formation also encourages them to bunch up, so you can get big value from the splash
All my fellas
Deadsouls conceded after the leftmost Host ricocheted Driving Vermin off the Scum onto the Dark Priest
gross, well done
I feel like being gross is generally in the Gargamox spirit of things, so I'll take that as a compliment all around
Pretty good winrates on the doc
I'm really hoping abhorrors just have a low game recording rate and there are some more victories hiding round somewhere
I think they need MORE super armor >:)
I can see about getting some abhorrers games in
I have a couple of victories as abh, but haven't recorded them because idr what I played vs
Lmao no worries
I forgot about Corruptor
new armor tier: superer armor
Absorbs 2 damage
i think this is an unusual sample of players (and also matches)
a lot of matches have been goregrinders
so its like running an aggro deck vs a control deck
yeah thats true
It'd be interesting to see peoples rematch comps
"Ok i died to this rush what skills do i sideboard in"
See deadsouls v goregrinders x5
Seems goregrinders are the most popular one huh
Folks like running in and hitting things
I think, although I have nothing to back this up, you more or less get a progression of "how complicated is the playstyle" as you go along the factions as listed.
@glacial junco fyi your winrate calculations seem to have some counting errors. I've attached the correct numbers. Here's what I noticed:
- Hidden column E does not count all the way down
- Data gets miscounted if there are spelling errors, or "who won" does not match either of the listed players
- It counts dittos towards winrate (for this doc, I have excluded all dittos)
- Your total number of games count is incorrect
I did this because I noticed on your graph, every winrate is over or at 50% except for Abhorrers, but Abhorrers do not make up a large amount of games.
New conclusions:
- About 1 in 5 games end in a draw.
- Goregrinders still have a large winrate, at 70% (which is too high lol). No statistically significant trend in who they lost to (not enough matches where Goregrinders lost.
- Gargamox, Carcass, and Igorri appear to be balanced.
- Abhorrers appear to have a low winrate, but this is mostly due to having the highest draw rate, at 36%. They also have a low playrate, suggesting them to be the most boring team?
- Instead, Deadsouls have the highest LOSS rate, at 63.6%, making them the worst house.
- Goregrinders are busted (very unlikely to be selection bias, with largest data pool and massive win rate)
- Deadsouls are weak (also unlikely to be selection bias, with second largest data pool)
- Abhorrers are boring (maybe)
Current House Rankings:
- Goregrinders (3.5 W/L)
- Carcass (1.25 W/L)
- Gargamox (1.14 W/L)
- Igorri (0.90 W/L)
- Abhorrers (0.50 W/L)
- Deadsouls (0.316 W/L)
Here is the link to a modified sheet, which (should lol) calculate everything properly. Note that I have deleted all dittos, FFAs, and matches with incorrect data from the set. I also deleted all game notes and added some unlabeled columns because I was having trouble getting draws to count properly. https://docs.google.com/spreadsheets/d/1MhvXkT0HY-homVh5vYwNOY5XD1dgevMypT8fjD01D-c/edit?usp=sharing
NOVEMBER
Matchup/houses,Matchup/houses,MALICE #,WHO WON,WHO LOST,ROUND END,ESTIMATED TIME,DRAW NOTE 1,DRAW NOTE 2,ADDITIONAL NOTES
GOREGRINDERS,CARCASS,Loathing (4),GOREGRINDERS,CARCASS,round 3,1 hour,,
CARCASS,GARGAMOX,Spite (0),GARGAMOX,CARCASS,round 4,1 hour,,
IGORRI,DEADSOULS,Spite (0),IGORR...
hmm its not even that abhorrers are losing too many games, it just has a larger percentage of draws
kind of makes sense, if you're playing for round 5+
Do you mean goregrinders still have a big win rate?
rip lol
I think it'd be in Tom's interest to see this but don't wanna be crucified for pinging him lol, I will let a mod do that if they deem it fit
Tom will see it if he sees it
c'est la vie
new graph
Would like to include winrates against specific houses, but it is 2:30am lol
Fr
Gargamaxxing no draws
Win or lose we finish what we start
Did some looking around at the play notes because I am a goblin who lives off datasets, it isn't super clear, but when there were clear notes made, here are some themes I noticed:
- berserk does a lot of damage
- warlord often ended at 0hp.
- being able to cross the map really fast, along with minimal "setup" time, means that bumrushing your opponent before they can set up is the meta
I can tell I need to sleep because all my sentences are way too long and use way too many commas lol
he’s already seen it #1164643959721693184 message
Yeah but that was the old tabulation with errors in the formulas
Indeed. And the one thing worse than no data is bad data.
Thank you for your service, gmail.com. Now I can choose my favorite houses.
(The least-played and lowest WR ones)
I didnt make em in the first place so as long as you updated them awesome!
Feel free to change whatever aside from the note column in the original or i'll see what I can do
We also aren't sure if those are dittos. Those appeared to be rematches.
I'd also prefer if we kept the game notes since those are important.
But since i get that yours is a different sheet I can just delete mine and we all switch over to yours if thats what people prefer. Like i said in the first place i am not good at google sheets most of the improvements to it was done by others
How much of Deadsouls' low winrate is them being bad, and how much of it is other factors? They're tied with Goregrinders for most played, and its likely that a lot of their matches were against Goregrinders.
It could be a bad matchup that skews things, it could be that they're mostly paired against an OP faction, or they could actually be bad
Side note, I still need to actually get around to playing
I genuinely do think it’s a matchup thing that’s skewing grinders and DS
Slow and grindy does tend to lose to all out aggro
Grinders also I feel has a lot of tools that can work around DS tricks
Berserk mainly coming to mind
Whats grinders token remover? Just painghoul right? (Not that its the most relevant here since getting a kill while doomed isnt the toughest)
Blood Drinker and something else I think
Quench
God quench absolutely is Deadsouls’ worst day
Oh damn Quench is just that regigigas meme.
I had to do it ...
【QRT of Marcos Perez (@MoxieBoosted):】
'Regigigas when weezing hits the field https://t.co/FgDUGf1OHw'
💖 35357
Quench is definitely too strong. That's Abhorrer/Igorri level of cleanse but getting something even better (strength or speed) out of it. The only downside is that it requires adjacency.
I'd only let them cleanse weak/slow tokens, and it would still probably be OP.
People have said Goregrinders are the aggro to Deadsouls' control, but comparison is flawed. They don't lose steam as the game goes on (and Deadsouls don't really get much stronger either, but let's focus on GG for now). GG don't really have anything that benefits them for immediately getting on the opponents face; they do it because they can, and they can because they have the movement and damage to pull it off.
Abhorrers grow stronger over the course of the match, but you can rush them to cut them off from the late game. There's no equivalent with Goregrinders; if you stop them on their tracks for a couple rounds, you are a couple rounds closer to a draw, not a victory.
They actually do grow weaker.
Goregrinders are more vulnerable than other factions and the method of engagement causes them to be easy to target, and often leaves the necromancer open.
What is correct is that their dynamic is a bit different from usual aggro
They engage you, they die, they blood rage
They dont start at their strongest, they become strongest as you kill them, and then you dispatch them easily
but because they rely on getting in, they also lose units fast, so after the first few rounds goregrinders dont really have anything left
What you have described is not them growing weaker, is them being numerically weaker. What you describe next is possibly the main reason said numerical weakness is deceptive when estimating how hard it is to kill them.
They are more prone to lose their units than everybody else.
Their game plan is to try and make you lose more until they got wiped.
Are they really? Their units have a guaranteed second wind with a strength buff, besides berserker splash damage and retaliation.
blood rage also health gates so it's often better than more health
Precisely. Low defense is bad because it allows on-hit triggers to proc more easily, but with the exception of obliterate, Blood Rage means every unit has at least one more effective HP than listed.
low durability would look more like self applying vuln in exchange for buffs or some such
Melee combat is also not inherently more dangerous, I think. If anything, having a way to deal good melee damage is a boon if your opponents main tricks are ranged abilities with min range.
I want to do winrate vs specific houses, but there's not enough data 😦
then you better play some more games
Nah, everyone's already using the current sheet, so once I get some time, I can just modify the existing one, it won't be hard.
Fr
Thanks again for point it out btw
I gotta get some mox games with ya
My eyes go cross when i'm looking at numbers when i'm not at work lmao
one thing to note is that berserk will just kill friendly gg units if they're on blood rage
meaning if you can force gg units together they just start hitting each other
omg regigigas manga real
Do share!
There’s a whole drive of them in the pins
<@&1169764878454620231> Duel?
Will this thread be promoted to whole channel?
It's also functionally a mini channel rn anyway
Forums have far more visibility than threads
Yee
much more sustainable solution than threads and less hassle n' clutter than whole new channels
has someone made magnagothica in foundry yet or is it more we improvise kinda situation
I think finaljas has made one
I don't recall about foundry but there's been stuff in Isocon and Tabletop Sim
Isocon?
do you have a link?
Nope
take a look at the pins, lots of good info there
https://github.com/delzhand/isocon should help get you started
Was taking a quick pass at updating the errata doc, for Lycan Bloodgorer, is it official whether you roll N[D] and pick the highest, or essentially trigger the ability N times for N corpses consumed?
the former
Oooooooh
That’s
Way less insane than I thought
(We were running it as the latter)
yeah no lmao
Nope
So you can attack through enemies into enemies behind them?
Do they then benefit from cover or anything like that?
(Provided you have the range
)
The Unholy Sixgun is very silly.
Yeah that thing is insane
Was pumping out just dumb amounts of damage in a 1v1v1 tonight
Oh that’s supposed to be a 1v1 map lol
Yeah, just wound up adding a square of the same type as its neighbor around the whole board to make it 10x10
Looks really fun tho!
In terms of tactics, how much you target the necromancer vs the minions?
Since some minions can straight up have 8 health and most attacks mostly deal 1 dmg per hit
disclaimer: I am extremely new to war games
kinda depends on the scenario
in, like, Murder, you should kill minions to protect yourself and to remove protection from the enemy necromancer
otherwise like in chess your ultimate goal is taking out the enemy necro
some minions job is to just be in the way and to force the enemy to waste damage on them
there is some intrinsic value to removing options from the enemy player but that is counterbalanced by the enemy gaining soul
but other scenarios have different win cons
Thank you!
:)
in general it's good practice to try and think how each action will serve the scenario objective
It's a mentality I will have to develop I think, since usually I am used to higher damage numbers and i suck ass in chess
it's a learning curve for everyone really
That makes sense, thank you again
Indeed, it depends on your house, the opponent, builds, circumstance, and scenario. For instance, between Infect and hazards, Gargamox is really good at damaging everyone, but trying to chunk the enemy Necromancer will usually not work so well ...except for Unholy Vapors, which lets you do just that if you set things up properly.
Personally, I'd suggest you to take a good look at your and the opponent's tools, find some good ways to "checkmate" them, then play around closing into one of those. That could mean setting up an attack with multiple buffed units at once, hoarding soul for a game-changing SOUL ability, or just cornering them.
Just hit em
So is a big "Know you and your foe before doing the shüt"
Got it
Finished drawing my carcass op
Oh damn, that's a baddass drawing!
Sick as hell, nice job
magenta with black and white is sick
also i hate how my brother knew from the get-go I would pick carcass
It's hard not to pick CARCASS, I know for a fact I'm gonna have to fight for it with one of my buddies once we have our first play session on Tuesday lol
His reasoning "You like edgy stuff, bones, warhammer and metal gear, lol"
Okay yeah, that explains perfectly why you like CARCASS haha
For me it has to be the military aesthetic and tactics, there's just something so cool about the idea of a necromancer military and at the same time it says a lot that an organized military group isn't the most dangerous thing in the city
A mirror match could still be interesting
Carcass cpuld actually counter carcass pretty well
True, and I could use colored rings to show who's-who
Carcass vs Carcass = Carcass wins
Or a draw
You never know
From the statistics draws seem to happen a lot
They literally have Metal Gear BONES , can you blame me? V:<
I cannot haha, and I can't wait to combine this with an Ammo Goblin to immediately destroy someone's Thralls right out of the gate with that devastating mortar attack
It feels like Aegis Weapon was made just for wiping the board of Thrall units
So the all Thrall gang would die to MGB alone
Dang
Well when every one of the MGB's attacks hits multiple targets there's no other outcome lol
Fair, fair
Hand wiggle emoji Don't forget strength damage is dealt by each point not by entire effect. So thralls will die but probably not all of them.
(This still means the Egis will wreck you if you don't spread out early)
I was actually kinda wondering about that, if the Egis had two Strength would the first token spply to the target and the second apply to anyone in the splash radius?
Yeah. First target takes the damage plus 1 strength
Yeah
Then you pick someone else in the AOE to take the other strength
(This can include walls)
Huh, I figured the Strength applied to anyone taking the damage. Damn
Or more accurately, *everyone taking the damage
An undead cyborg soldier man can dream
So it's a lot harder to deal damage in this game than I thought... this oughta be interesting to see in action
This is a good thing cuz alot of house can still kill thralls turn 1 even with lower damage lol
Sorry boneygun guys I have to interrupt with some Igorri questions:
- Does chirurgeon get to use both polyglot and accelerate evolution at turn start? Or just one or the other
- Does a lycan with vitality take damage from Autophagia? Vitality still reduces damage, so it seems like yes, but it's fairly easy for lycans to get tokens so this seems a bit broken - but I haven't tried it yet so maybe harder in theory
(Apologies if this is obvious or previously discussed)
So multianswer for 1
Accelerate evo is moved to End of turn (This is in the newer version PDF
BUT
You get to pick the order in which things happen if they happen at the same time (This happens often with igorri)
Ohhh damn I didn't realize I was looking at the old document! Lol
let me check something for #2
Yes you can use your VIT for Lycan's autophagia
This is not broken because you need every god damn edge you can lmao
The hunger lets you cheat and doubley ignore Hazards if you play your turn right
I find that corpse gen is never really a HUGE problem unless you are playing against abhorrors since they just clear bodies too fast for you to use
Yeah Autophagia would be most effective early game for the obligatory Igorri Set Up phase
yo that's awesome
No joke, Gunwight drip goes hard.
Do you think they shoot finger bones?
D-
Do you think the shotgun just shoots a bunch of hand and feet tiny bones?
DON'T POST THE CURSED TOOTHGUN
I saw it once
Worst glock ever
While this is a 100% certified carcass gun
CW: Bone being held as a gun
If a Homunculus is penned in on all sides by walls can it still use the Ball of Limbs ability to break out provided it doesn't take any other action that turn?
I.e. Can you "move" 0 spaces and then move again to trigger a "move again" ability, or does the initial move need to be at least one space?
I don't think so. If your big boy got locked in by walls I think you have to bust out the old fashioned way unfortunately.
I was gonna say no but based on the rest of the setting I can 100% see that.
Also, imagine if you will: a double barrel shotgun where the barrels are the eyes of a skull. The gun just has an entire skull on the end of it
I WANT to say yes I really do but i think to move you have to move at least one space and if you are somehow in a spot where you can no longer move than you really can't move and move again.
Kill the wall
I need this in my life
but actually well drawn
Gotta be real if you got your ball of flesh stuck in wall jail that deadsouls player must be really workin you into a corner
Deadsoul players dont expect you to just
Lol yesssss, I can't draw either otherwise I'd help XD
Hit+strength
Do you pull the jaw down so the barrels open up?
The walls WILL be torn down by penitents in one hit and YOU are going to watch it
I was thinking the skull would be at the end of the gun, so it's like a bayonet that can bite people and the eyes are the end of each barrel
< the kind of Grinder player that doesn't bring a berzerker
Homunculy "Sorry for going political but, What the FUCK is a wall?!"
Headshot the skull everytime you fire it, got it
a reminder that you should still able to break a wall by throwing an empowered holy jarate
That evoques some Brutal Orchesta vibes V:
I'd moreso call it an aggressive staring contest with your gun
And the gun always wins
damn
Okay but what if the skull was undead and could talk
Talking guns can be fun
"Bro you should see a doctor, it's literally eroding the wall."
Hell yeah
Related question: does this mean Bound Devil can't use Limb from Limb to destroy a wall if it starts its turn next to the intended wall?
Reminds me of a comic where a spy gets covered by red jarate and goes to console the enemy sniper
FOUND IT
I'm not a lawyer but I would say since it is worded "Stepping into a a wall" i'd say you can.
Since that overrules this phrase
We got confused about this last night. It says "If stepping into a wall" but obvs it can't occupy the wall's space, so if he's already next to the wall, then he can't step toward it, so he can't knock it over. He needs momentum I guess lol
I think he can since the Step text of the ACT saying INTO sorta implies Directly into. If it were any otherway I'd think it would say End Adjecent to (editing to clarify)
But I could be wrong.
That's how we ended up ruling it, cuz it happened to be the more fun way at the time
I can see both ways
We musk ask Tom "Big butt goblins" Bloom
A friend actually drew a quick sketch of it
My friend said I am getting "Dai Dark-ned"
I'm not sure what that means >>
Dai Dark is a manga from teh same creator of Dorohedoro
Dorohedoro had a heavy influence in Magnagothica
Ahhhh, I gotcha. If Dorohedoro looks anything like Magnagothica I'll have to check it out!
Yeah, one of it's song is on the carcass soundtrack
Its def a clear big inspiration for several of the art elements
I can absolutely say its worth a watch/read
I haven't caught up in a while but got some cool vibes
you can ping me directly if you have any questions
Ok
Dai Dark has EXTRA bones if you want the boney experience
but only in manga form
very bone
very dark
Much robes and gore
and religion critic but shhhhhh
This looks cool
Agreed
Do ranged abilities go diagonal or not
do you have a setup for printing the units like that? looking to get together something similar to play w/ friends at pax
They also need line of sight even if it's not an enemy your targeting like with corpse explosion
All ACT (Range typically being the keyword) are measured diagonally (except lines) All Movement is measured Orthagonally
You'd be able to target anywhere in that square yeah
So Range 2 would have this range of attack?
Yep
thank ya
including yourself iirc
Did someone have that link to the errata document for Maleghast?
Amendments To The Necronomicon: (Official Errata/Clarifications From Tom) Walls do take splash damage. You do not need to roll to hit a Wall. Strength does apply to grazes. Token spending is not optional. If you create a wall on top of adverse terrain, it is still adverse terrain if the wall is...
It's on the pinned messages
Thank you kindly!
@silent sluice First
Thank you very kindfly for the sheet!
Second,
maybe have a second tab on the sheet with some of the rules/effect? Like what reload does, what certain tokens does, etc.
Otherwise, it's perfect!
Is there a way to not die to Double Tap when it triggers?
Be goregrinders
Or body block.
Or have vitality
Remember they can't use double tap if you are already at 0 hp
(no for real RAW they can only use it when you hit exactly 1)
Yo
Goregrinders really be the tanks huh
Say hypothetically a Banshee screams through a wall and two non isolated units are in the line. Do the strength tokens get applied to that attack then and there, or are they saved for the next scream?
I mean kind of? They have no armor and are easy to hit across the board
But that not-dying thing is awesome
I used the pinned stuff and a color printer, all pretty standard
Used Salty's maps from the pinned google drive stuff
Requires some cutting and taping since the maps are bigger than you can fit on an 8.5x11
are the unit cutouts also from the pins? trying to see if there's something pre-laidout so I can save some time in printing
because doing a contact sheet for the units is stunningly annoying
might put something together in affinity then
I think they're just the unit assets you get from subscribing to the patreon
I'll check when I'm home
fair; I do have those but having them printed for being foldable is nice
How aggressive can you be with your necromancer? Like in comparison to other units, is it better to have your necromancer be actively participating in combat, or is it better to keep them safely behind your other units?
I'm sure a large part of this question is based on what faction you're playing, but I'd still like to hear your guys' thoughts on it
highly highly dependant on faction
the operator is a key combatant in carcass. their armour makes them incredibly durable and their damage output is really good
If you're playing gore grinders youre expected to be very aggressive with your warlord I think
in general the thing to look for is that your necro is too powerful to be doing nothing so wherever they need to be for their acts and cheap soul abilities is where they're intended to be
like Igorri's Chirurgeon is pretty chill just hanging out in the backline feeding mutation and other tokens to their forces
and even past their default abilities they get options of various buffs and such
while Carcass' Operator like 2/3 of their act abilities are just different attacks
yup right on the money with all that, Igorri necro can survive a beating but putting them out there is generally not something to aim to do
But Warlord as so much damage that not throwing them in is missing a key part of the flow
In the one Igorri game I played Chirurgeon was good for cleanup
Chirurgeon's got a few great ways to disrupt and damage make no mistake. Experimental surgery is just great if you get the setups too
Pop Unstable Mutation on self at the beginning of the turn, convert 3 corpses into strength, step into position and draw a line finishing off a few wounded units
The damage isn't body blockable which is nice
And you'll probably have vitality so you can survive stepping out of adjacency for a minute to position
Maybe
Thank you guys for your input, this was a lot of help! I hadn't considered how different a role each necromancer plays in their faction
If you take duplicates of a unit, do you pay both times if both take the same upgrade?
Does anyone know what CARCASS stands for?
Plaguelords want to be behind someone, but close enough to chuck Necrocides at people.
Dark priests are too fragile for direct combat unless the damage is magical-use them as a lethal assassin unit and wall dispenser
They're very strong but if a lycan gets in your face it won't end well for you
I've gotten some good use out of my dark priest focused as wall spam or Devil whipping from long range
Tear souls is also a good option if you want to weaken a target. Good against GGs
Yeah Tear Soul and Devil whip are both strong ACT options
I prefer Great Urgal Blade but it really is a "Why not both?" Situation
If you can afford it, they handle different niches
One day I will get the doom to proc
My prefered mass there is 3 Chosen, 2 Banshees, so I generally can even at four- but ~Nazgul~ Vizigheists may be a "To taste" option
I stopped using Bound Devil- Love the guy but he's not actually very good at not getting shot
But he's got more burst, and of a different type, than most of your units
Combat Assault and Recon Combined Armour Skeleton Squadron
Cool armored radical competent assualt spooky skeletons
Exorcist is mostly a support unit at lower malice but with upgrades can really do some work with holy water flail. Grand oath enables the Nuke
Starmetal shuriken is also good
It stands for "CARCASS Are Really Cool And Super Sexy"
would someone like to help me with making 6 homebrew factions(for Maleghast)?
Check the homebrew thread
Why are you making six
Six seems like a bit much
Yeah lmao
Also why are you asking for help from like, anyone? this seems like a project you'd do with friends
Well I did a lot of homebrew and one of the main things I wish I got more of was input from a variety of people. It's good to get an understanding of what the community at large wants in homebrew/likes about your work
Well, yeah, ofc.
We're not advocating against that, it just sounds like they're requesting like. Someone to work with them on the project itself.
We could be wrong on that but
rolling in with 'does somebody want to help me do this huge undertaking' is a much different energy
I do not forsee many counters on this holybody for long
As far as I can tell you are allowed to. Some of the scenario maps would be impossible if you couldn't
pretty sure you can deploy anything on anything other than a wall
Can you deploy on elevated?
yeah
Last question: Does splash damage on a tyrant deal damage to all units adjacent to the tyrant?
or just units adjacent to the hexes next to the targeted square of the tyrant
alright, who wants to get recorded
👀
If you do Splash (target) then yeah
so, a while ago, I was thinking on a battle report series on Maleghast
kinda like what a lot of wargame channels are doing
so anyway for the first episode, I'm thinking on something simple, a fight at Spite Malice level
can you bodyblock a glorykill?
wait like the context here is an aegis mortar
anyone that wants to sign up for this can just choose any houses they want, I'm still figuring things out
Hrum hrum
Yeah you have to target something, so yes
I'd be down to be in something like that, sure
it could also be in reverse, where I'm joining someone's preplanned match instead, if those playing allow it
I'm so down for this but I don't know if I could with my busy-ass schedule
anyone with an interest in partaking in this series can DM me, we can work something out afterward
actually, hmmm
Anyone with an interest, go here instead #1178881399713972336 message
nice
okay, currently trying to set up my Maleghast room in roll 20, what do I need besides the map and units, a bunch of icons for tokens?
the map creator tool is also just brilliant
okay so, map, units, sould marker, round marker, and a bunch of token icons
Although gimme a sec I am updating them
thanks, these are very useful
haha, love these guys
thanks : )
Hah@
I dig it
hell yes
different kinda heat in your kitchen
I usually don't put any reminders or rules references in my sheets if the game isn't free. I know Tom unofficially doesn't mind (but also I'm lazy). I'm glad you still find the sheet helpful ^^
okay, I think I got my roll 20 room set up for any potential quick game now
units, marker set, all done
Thanks for responding, and it makes sense, thank ya!
What's up players
Twist Sinews says "pull unit 1 in any direction"
Does that include away from the Dark Priest? Or would it then specify "pull OR push"?
The 'any' is creating some ambiguity here imo
i would presume any direction lets you do it away from the priest
Anyone got tips for a struggling dead souls player 😅
Walls mostly. No more than that. Even more. Too many walls is not enough!
revive your soul
I watched someone play yesterday, They had a good point that you should honestly pick the 6soul move
@spice stag has been on a deadsouls kick iirc
(You can beat me up for @ing you my b)
If a tyrant is in a hazard and walks into a second hazard do they still take damage?
Yes if the second one was outside any of its spaces
Will they take 2 if they walk into 2 at the same time
Weird but I get it
I haven't had the chance to try, but considering Doom:
- doesn't proc reliably
- can be easily cleansed by half the houses (which have ways to remove negative tokens and will probably field them against Deadsouls)
- can also be cleansed by the victims themselves by killing one of your units (or your Necromancer)
the best way to play around Doom is going for the 6-SOUL AoE ability, deploy a lot of Sacrifices, cage-in your opponent, and go nova as the last ACTion of round 4.
I know someone answered it already but my brain refuses to acknowledge it but it I buy the leap upgrade for 2 chosen, it only costs 1 points or 2?
As someone who wants to play gargamox, how do I optimise hazard creation besides using host, leech and rotten?
I mean
host and rotten are the units that make hazards
so I'm not sure what the question is
You've listed the 3 units best at creating hazards lol
I'm not sure the other 2 actually can
Rotten and Host can, Scum can on death with an upgrade
the plaguelord has some stuff that makes hazards
Your necromancer can take a trait that generates it after moving
And a soul ability that drops one under an enemy
When I've tried to be a hazard generator I've mostly focused on rotten and hosts
The trickier part is getting enemies to take the damage
Hosts and scum are best at pulling them into it
Hazards are more of a denial strategy than a way to actually like... kill
yeah
It makes it a pain in the ass for the enemy to do anything but they aren't a wincon alone
They aren't the strongest way to do damage, just deny entry
It can also deny your own units because not all of them are immune to hazard
Attrition only works if you use it as something reinforcing your main strat
Hosts are good at dragging people into Hazards though
And Rotten wreck shit really hard (use their hazard vomit ability to stack plague up on them)
New November play stats just dropped on the mainline tracker sheet @glacial junco
Updates:
- Much more robust handling of edge cases, particularly ditto matches
- Now calculates win rates properly
- still pretty sensitive to spelling errors
- All formulas should reach over 300 cells now
- Added some hidden columns for data processing (nobody edit them please lol)
Also, I found a set of matches where someone ran Goregrinders vs Deadsouls like 10 times in a row and won every time. I excluded duplicates of game outcomes from the dataset because honestly, skill issue on the Deadsoul's part. Is this bad statistics practice? Yes. Do I care? Not really.
Ahhh thank you so much
no problemo
Yeah can't be helped, If they want to readd them from now as they play thats fine
I am surprised garg are drawless
I think thats because we haven't added our games lmao
That's what I thought lol
I keep forgetting
I've won with garg but we had some draws
like what 2 draws both murder?
I think so
round 6 for sake of arguement (We did the monster math)
Duels seem to have a higher probability of drawing I think
And we played mostly other wincons
w/l ratio 1
didn't you win your first game with them
getting my printables set up for pax
no color because B+W laser but it's working well and should pack into a folder
Hello, I have a question: regarding the Act capacity Mutagen Injector from the Igorri Necromancer, does the spare part capacity (Reprat this effect once) is activated once regarding the number of corpses consummed, or once per corpse consummed?
nah pretty sure we timed out
Per corpse consumed
You can consume a corpse to repeat the effect but eating more won't do anything, i believe
i agree with this read
there's a lot of Spare Parts effects that specify "per corpse consumed" (e.g. Stitch's Unstable Mutation, Chop Doc's Inject Mutagen)
the Chirurgeon's Mutagen Injector doesn't specify that
That was my read too, but wanted confirmation
also, the rules for Spare Parts as a Faction Effect on pg 56 don't specify any inherent "per corpse" scaling, just that Spare Parts allows you to consume any number of corpses and then triggers the effect if you do
Don't worry i'm sure those other bodies can be used during the same turn 😌
And just a heads up Lycan doesn't get to repeat the effect either, I originally thought it did but its instead just giving accuracy(+1d keep highest) to the effect roll per consumed (Still great)
oh I got confused with Chop Doc's version
Do you roll to hit for every infect jump or is it only the first hit that needs to be rolled?
Sweet
The Homunculus' Flesh Whip does a Splash (Target) of 1 damage. Am I correct in understanding that if the Homunculus uses Flesh Whip on an immediately adjacent foe, the Homunculus takes damage?
Ye
Also hey here’s a question
How does splash (target) work on 2x2 units
Is that just a really big splash?
correct yes
that also means self targeted splash on tyrants goes far too
Any theories on why goregrinders has such a high win rate besides bloodrage?
they are the 'aggro' type
violence winners
they also feature in more games
I like 20% draw games as a factor.
And there is a particular couple of players that played a bunch of back to back to back matchs where the grinder won a lot so like the note mentions sometimes we have a hard matchup that keeps getting played.
I'd be curious what the win rates look like on a matchup basis rather than overall. Like, are Deadsouls actually losing more, or are they just a bad matchup for the popular kids (goregrinders)
I put together the Old Maggie map on Owlbear Rodeo for my game tonight. I made an expanded 4-player version in case a 3rd or 4th person joins in
oh nice
we do a little Trolling
Just a pinch 🤏 of trolling
By the way, has anyone played the Heads!Heads!Heads! Special scenario with an Iggori player? It feels like that scenario would heavily favor them
Like it seems really easy to just create a bunch of corpses right next to the special zone and start dunking the heads in as fast as you can make new corpses
That particular cheese strat did not occur to the group I played with
it was tough to
