#MAGNAGOTHICA MALEGHAST
1 messages · Page 28 of 1
power metal would probably be out of place vibe wise imo
there are like
2 directions power metal goes
the one that sounds like blind guardian
and then everything that doesnt
37 game recorded woo! Stats and data and notes 
but even then power metal prefers clean vocals which doesnt really sound like something goregrindery
Real
genre is a spook
genuinely what even is genre how do you define this shit
its nonsense
the difference between todays sabaton and blind guardian is immense for example xd
I'm a spook and I will be the stronger
most of the music i listen to i dont even put into a genre too
spotify keeps trying to do so and my overview last year apparently said that i listen to a lot of neofolk, jazz (what), ""indie"" and otacore
otacore is such a cursed name for a genre
otacore the subgenre of nerdcore hiphop or otacore the metal subgenre
And hey jazz is good
it labels ghost and pals as otacore, so vocaloid stuff
jazz in question is this
https://youtu.be/qgt1oibtp50?si=shCvlXKPxdTdRipE
Provided to YouTube by Symphonic Distribution
Mr. Capgras Encounters a Secondhand Vanity: Tulpamancer's Prosopagnosia / Pareidolia (As Direct Result of Trauma to the Fusiform Gyrus) · Will Wood and the Tapeworms
SELF-iSH
℗ 2020 Will Wood
Released on: 2020-12-25
Composer: Will Wood and the Tapeworms
Auto-generated by YouTube.
I am only now learning this term exists
Very fair

nah nerdcore gets it's own tag i believe
Also "fast cyborg skeleton who might be on fire" I think even if I listened to zero metal my choice would be made for me
I don't listen to metal much
But I do really love digging up theme songs and vibes for things
Incorrect you've shown me some cool shit
Get well soon
I also put way too much damn thought into it sometimes
tried making a playlist for a PC and spent like an hour trying to figure out what songs matched the vibe just right
no such thing as too much thought
I'm still considering what heresy would go well with my love of painwheel
I'll let it happen eventually
i'm much more in favour of fucking with malice over heresy
and i think if you're snagging a single unit from a faction the freak is usually the best
Freak or horror for sure
Every faction lacks one specialty. There may be something to gain by grabbing the one you lack to cover a weakness.
not an unreasonable opinion
You may also want to lean into something that deals magic or physical damage depending on matchup and etc.
Gargamox says "tyrant? Nah not immune to harzards
/s.
But honestly idk which tyrant would work best. I guess holy body but
Or egis just for a GUN
Unfortunately. That being said, a Holy Body could help with their squishyness.
Probably holy body
Has hazard gen and gives out vit on an already pretty Tanky faction
Make your thralls just a bit more scary/make your big bois absolutely nightmarish
Oh yeah? Mox are tanky in practice? I remember thinking their stats were on the lower side.
Their defenses are average
Over half of turn units just have a form of armor
They are not as tanky as like abhorrers but it does the job
FOUND THE NEXT PIECE TO THE COMBO
we are at 9 damage from 4 sources, 1 physical, 1 physical but it ignores armor, and 2 magical
1 vulnerable and its the oneshot on a 10hp necro
at the cost of
a lot gdfkjgnfdjgf
but still
its all worth it for the funny
i mean, not too much actually
4 strength and 1 berserk token, which in Igorri terms isnt actually a whole lot
Don't let your memes be dreams. Go for the unreliable inadvisable strat. Make it a match you won't forget (if you pull it off).
even if it messes up, you're still swinging for a huge chunk of damage off your necro, so they can one-turn almost anything including a tyrant
ancillary + pilebunker is worth it just for the free +1D to make pilebunker accurate, which it def needs
Make it a match your opponent won't forget.
recycle also works to finish off a necro
i just NEED to pull off the necro oneshot
this triggers strength right?
yes
9 damage in one turn, then the extra 2 at the end of next turn
because you cant use more than one soul ability per turn aack
homonculus is plan B. chop doc is my second source of magic damage via scour flesh
Now how much soul does this cost 
recycle is 3 soul
hellrider kick is 1 soul
its a bit of a soul sink, especially considering youre already spending 3 soul to sample genome, but
doable
So 7 total 9 if you want to accellerate it with some wild mutation
my strat so far has been chop doc marriages one of the stiches while the other stitch run forward and gets itself killed while stalling the enemy for a second
so 2 soul easy, and the +1 from turn start gets 3 soul on turn 2.
mmmm
the problem is i cant find any other reliable sources of bonus damage
vulnerable isnt really an option, so the only other source is soul abilities
hellrider kick is good for that
this actually gives enough to kill a carcass necro now
for only 1 soul
everything else will require the extra 3 souls for recycle
we finally found it
the igorri counter to carcass.
or just the homonculus to roll in and finish them
maybe the strig too
Charge in, kick, and pilebunker? I can't believe you can do a Rubiconian Handshake in Maleghast.
its a traditional goregrinder greeting
you do an extra slap for good measure too
officially calling it the painwheel combo
i still need to play armored core at some point
i also need to draw heretic necromancers
i want to mix color schemes
I feel like with 2 people with #1 igorri we are slowly infecting people
My stitches after failing to mutate into splash damage 2 times in a row
i need to try stitch rush at some point...
10 stitches. they just walk forward and mutate.
thrall rush is such a funny way to play
the only faction i think it wouldnt work with is deadsouls
my gay ass could never be purple and swelling with mutagens <suspiciously mutagen-shaped indent in neck
<@&1169764878454620231> Duel?
i just woke up from a dream where there was another maleghast update
What did you see
as soon as i woke up, i imagined a list that's
1xEnforcer ( Bone Dust Napalm )
2xAmmo Goblin
2xPainwheel ( Barbed Wheel )
Operator
Gun Kata
Armor Lock
Quench
Hellrider Kick
Frag Bullet```
no specifics, just checked the itch listing then ran to my housemate's room to tell it there was an update like it was christmas morning and my bf was like 'what the fuck is going on why are you bothering liz' and i told them it was a maleghast and my bf was like 'oh my god i thought something was wrong, i'm going back to sleep'
very realistic dream
no prophecies.....
as the name may imply, the goblins are there pretty much just for bone shards, everything else is there to do movement disruption. i just really like the idea of hellrider kick->armor lock into a crowd where there's a bunch of bone shards
oooo wait..
deadsouls with carcass heresy just for the boneshard goblins sounds good...
yeah, bone shards into kidnap into horrendous shriek also sounds good
dark priest with unholy sixgun...
painghoul giving vizigheist berserk and strength while also pulling 3...
Deadsouls + CARCASS is a list ive been dying to try. closing off lanes to force LOS, kidnapping into Enforcer/goblin krump circles, banshee + barrelform madness...
max value from Maggot Destroyer
oh that works WAY too good
maggot destroyer seems so underwhelming aack
like, if its against doomed units, theyre gonna die anyway
Alternatively, breaking all the walls to make LOS
i haven't seen a lot of games go to turn five
i have missed a lot of attacks on turn 3
exactly! only on coffee #2 so my words are lacking(:
that is too many tokens
put those back
No >:]
When rezzed, does Holy Body regain Miracle?
Holy body lacks miracle
miracless
If they gain it via antipriest, then I figure it remains yeah
If you mean vitality, then no
Oh right antipriest gives it yeag
In that case they lose miracle
They lose it at the end of their turn
They do? Isn't the "they lose it at the end of their turn" clause if they already have miracle?
Actually I don’t know if that applies to both
Cuz the 2+ effect has a clause for ending at the end of their turn
Does the Stitch Twisting Strike upgrade effect all adjacent allies or just 1?
Ty tenu that was fast
I jump at every opportunity I can
Sounds like multiple
there are a lot of typos that make some abilities sound more powerful than they are, so it's unclear
does the Ball of Limbs upgrade let the Homonculous mutate each time it destroys a wall?
Does Recycle have to go on the target unit's turn?
My read is "yes" to both.
Does Smite boost Graze damage?
I think so
Curse of Gargamox
Day 3 of playing Igorri Status Report: They still suck butt
Day 1 of playing Gargamox: Spreader Necrocide makes corpses of men
Necrocide will do that
Really? I find them really strong
If your going against a House that has armor then your unit have to sacrifice one round to be able to even hit them and if your opponent knows that then they just run your units down.
also they have no resistances so they die pretty easily
how does cover work with diagonals?
wdym?
like, if a unit is diagonally adjacent to a wall, do they get cover from it?
No they have to be parallel to it
the wall can still block los tho
orthogonal
I mean, every game of Igori I've played involves spending a turn on set-up regardless
<@&1169764878454620231> anyone for a game? I would like to play Archive if you're okay with it
homebrew faction
do you have TTS?
yes, a R20
I mean Table Top Simulator (which is a specific virtual table top)
ah, no
could do R20. If you already have a game set up with tokens for all the units, I can send you pictures for the Archive units
If you are offering a game, when's good for you?
want to voice chat? here or DMs?
here if it's okay
agreed
What tokens does Spreading Strain, the Leech upgrade, refer to? The stripped plague? The gained slow or strength? Also, are they copied, or just distributed?
For AoEs, does strength/weakness apply to all instances of the damage?
no, one per instance
the gained tokens is my read
and since it becomes an Infect, I assume that means it creates multiple tokens now
so for each plague cleared, make an Infect: 1 strength/slow?
well, tokens on multiple targets I should say
or distribute up to three of those strength/slows out through three neraby targets
My read was that the target removes the plague tokens and gets strength/slow, but instead of the plague tokens going away they spread as an infect?
& no, for an AoE you apply one strength/weakness per target in the effect, although if there are more targets than tokens you can decide how to apply them.
Cool
One more question: when a unit is pushed/pulled and there’s ambiguity on what the ending square is, who decides? Say a unit 3 spaces up and 3 spaces over, or a unit 3 spaces up and 2 spaces over
Pusher/puller.
@primal nest you still down to play some?
So am I misreading, or is Acid Blood into Swell With Corruption as much of a nonbo (on units other than Rotten and Plaguelord) as I think?
Into the breach?
Nah, though I wish Lanny was in it
Lancer frame
did you hear back from Saltmeister?
I did not, but I was specifically lookin to playtest my stuff with em
fair
my game went very short and looking for another if anyone <@&1169764878454620231> is up for it
Weird question, but who do you people consider the strongest/most "carry-like" Necromancers?
I think Warlord, Operator, and Chirugeon are all up there
Operator, and Warlord for raw "kill mans" power
ye im around
I can personally attest to Plaguelord hauling some ass too
operator has crazy kill power
Without chirurgeon I feel like most of the stuff Igorri does falls off hard
i can also attest to plaguelord being scnasty
I would put Chirugeon lower than Op and Warlord but yeah those 3 mostly
i ran clutch reload frag bullet and double barrel shotgun on operator he kilt
This is not to say the others aren't good
although i did wanna work on some art stuff before 8
But they're less traditionally murderous
Tear Soul is absolutely nasty in necro v necro
Exorcist's Grand Oath being responsible for every schenanigan ever
And Dark Priest being a vehicle for absolutely hideous curses and Souls
I have not played plaguelord but I hear good things
Still looking for a match?
Sick! Want to set up via TTS?
yeah! Do you have TTS?
sure, are you okay if I play Archive?
All good, we can slap something up in roll20 or w/e
also, VC here or in DMs?
ye roll20 works for me
Will just need to figure out substitute tokens
well
Vc here, also Archive is cool
what tokens do you need?
I finally located the doc page but didn't get to reading it too thoroughly
Just placeholders for the rickertock units
Behold, the laziest Igorri token set of all time, just actual Loop Hero sprite recolors
if you got portraits or unit art for them i can whip up something quick
in HORUS chat, and got a server up, server name is MGM666, PW is lancer
Oh those are adorable
although we do gotta make it quick. got 2v2 thing with friends in 2 hours
Hmmm, if that's the case then I won't bother you with it tonight
thankee regardless, yeah
Heeee! I dig it
Loop Hero's sprites are all-around great tbh
like, even though these are super simple, they're also very clear as to what they are, and the simplicity helps to pick them up in the mess that the map can become at times
If you like that sort of thing, look up Kenney's 1-bit sprite pack.
Also yo derp is the rickertock stuff in the homebrew drive?
Oh, forgor to put them in there, will do
fan lore
Yeye. At the very least I can make some roll20 tokens for you in the meantime
Under lenient definitions, these technically run in roll20
I like to pretend Scions are Necromancers in training. Guessing why they do what they do and how they go from the unit to the powerful King piece with a page-worth of powers is part of the fun.
Are Penitents being punished for the heresy of necromancy they will eventually commit? Food for thought.
Here's all the unit tokens with visual stats and little graphical reminders of some traits and whatnot. For those who like visual reminders 🙂
https://drive.google.com/drive/folders/1HUf8aGsRFg8otoLsT6J8_WS76XfWSpSl
Necromancers aren't in there, I'm wondering if they're just a bit too customizable to make it worthwhile
Also my custom roll20 icons are in there too 👍
these icons rule tyty
I've seen some people just use the character portraits
Yeah same, that's a good way to go
Thanks!
man igorri are scary to play against
best them as carcass but if i got unlucky with hits they would’ve steam rolled
LV4 cannon didn’t put in work like i was hoping it would
What seems to be the main igorri strat?
make a bunch of corpses for the homonculous to schlorp up, then copy all those tokens from the homonculous to your chirugeon
It doesn't seem like the chirugeon can do much damage, am I wrong?
not single target damage no, but she has access to a bunch of line effects and the ability to stack a lot of strength
I see
And they also have easy access to Strength
Are there any act upgrades that should be avoided, or one that's particularly strong?
Seems like chaos beam is pretty good
I'm a fan of the various injectors
when biotoxin explodes, does it use strength tokens from the exploding unit, or the Chirugeon?
I would presume the Chirurgeon
@pine crescent Is there a known issue with chirurgeon crashing isocon? Whenever I try to generate it, it softlocks and generates a ton of "Disconnected." messages despite being in local mode.
It's not a known issue but I'll definitely look into it
I'm getting it exclusively when trying to generate Igorri necro, have tried with different names, different art, etc. Is there a way to directly edit unit data?
I've found the issue, I think. I'll push an update here in the next hour.
I've rebuilt some stuff in v0.6 that'll make it possible to do data edits without needing players to redownload
but I'll ping you when it's fixed
Thanks!
Likely a similar issue. Should be a quick fix.
Quick question. So do all ranged action allow you to target yourself as the unit?
Hey what version do you have?
I fixed Chirurgeon but Dark Priest should have been fixed in v0.5.8
oh the pinned message is pointing at 0.5.7
I think it would work unless it specifies a minimum range
This is what I was thinking as well but I just wanted to verify.
That means with chirurgeons Clone action I could obliterate myself then reappear in a different space within range.
that runs into a similar problem as miracle on your necro. Technically you lose the instant you get obliterated
well in this case I wouldn't because the action states that the clone is created first before the obliteration takes place so I'd still be alive.
Ahhh ok that's it then
What's the best way to handle corpses on isocon?
I'll be 100% honest, the v0.5 branch is missing stuff that's pretty essential to maleghast. I've been overhauling things for a few weeks to make things like object/terrain/effects much easier
So it has maleghast support technically but the play experience isn't optimal. For corpses I'd just make a separate token or 3 and swap it out as needed
Ah okay
how do you create tokens for maleghat in isocon - need the assets pack tom posted somewhere?
That's what I'm doing right now, I think trying to use it heavily for maleghast is just exposing bugs
Like this. If you have too many units, the popup blocks the other popup, and if you scroll, the popup doesn't also shift over to match
You can fix by scaling UI tho
Yeah I ran into that too. Next big release has a whole new UI for that
In 0.5.9 one thing that should help with that is when your mark a token as ended turn it ought to shift it to the end of the list
Pondering making rat and bolide themed hazards for tabletop sim
writing homebrew
im looking over this and thinking it may be too strong as an action? or at least too complicated
the unit can semi-reliably gain strength through another action that gives them weak tokens, and then can convert those weak tokens instead into strength if it has any of the faction's specific tokens (ritual tokens)
heres the entire unit so far aack
ritual is a token that gives +1 defense that goes down when you get hit, and its inverse side is +1D to attacks that goes down when you hit an attack
invert switches all tokens on a unit to their inverse side (vitality becomes vulnerability, strength to weakness, vice versa and etc)
what's the homebrew faction's aesthetic and theming?
Looking at the similar ish ability of lycan, yea, thats too much
Debil palm ngl is an even bigger concern
they are an inverted tower on the underside of the city, reaching downwards to ensure that they are the first thing that will contact hell when the city sinks low enough. this position gives them ample access to devil contracts
If you have strength, thats 3 devil damage on a 6 from a scion
see, the balance i saw was like
if you roll 4+, you hit yourself with the splash as well
fair fair...
though, getting a 6 is a big if
could make it a horror instead?
Might need to be a bit faster if its an horror, but sure
They dont have defenaive abilities anyway
mmm but then that also brings into concenr rolling a 6, because then the 4+'s self damage doesnt matter because youre obliterarting anyway
thats fair
i actually never noticed that every scion is kinda tanky
i just took this line of text as law aack
"oh its just a unit that plays off faction effects"
melts forever
Tbh the upgrades rn could be just
Upgrade 1
Rebind gives 1 weak AND 1 slow
Upgrade 2
Devil palm on a roll of 6+ deals devil damage instead of curse
Upgrade 3
on a roll of 6+ deals 1 devil damage etc etc
the ideas i had were
Waiting Devil Kata (1)
Starts the game with an additional 1 slow, weak, or vulnerable
Knower of Ways
may choose which tokens to invert (note: all tokens on a character change when they invert)
Pact Breaker
may obliterate an adjacent ally before ACTing to set the effect dice to 6 on their action (in retrospect, this poses issues gfdkjgnfdjgf yeah this one can change)
change pact breaker with either upgrade 1 or 2
and remove the normal 6+ effect on the attacks aack
knower of ways strikes me as way too good
the purpose of the master of lies is sort of a tricky quick-damage unit
meant to basically rush down one enemy, maybe two, and then die
devil palm I think is fine on a scion since most of the scions have a way to deal two damage and it's pretty squishy
imo you'll probably just need to run a couple of playtests and see what happens
will need to playtest this aack
i wrote every unit in a few hours while waiting for jury duty gjkfnhkjfg
yeah knower of ways make it a bit too strong...
maybe remove the ability to gain vitality at all would make it usable
no more self-vulnerable, just self-weak and self-slow
better idea
Will Wood jumpscare + nice music taste
my friends unfortunately call it "funky white boy circus music" or "that emo guy" instead of jazz rip
||all i know is that when that funky white boy sings i cant help but scream the lyrics gfkjdnfjgh||
yeah this is a little wordy - I had to read it like 5 times to get it
TRUE!
okay
now
we have reliable attack
risky attack
no more vulnerable/vital generation
will still have to playtest Pact Breaker but i think it may work
effects that come after a period always trigger, even if you didnt roll the high enough result on the effect dice, right?
that's really good though
We have a home brew thread
turn one pop rebind and flip three weak turn two really either attack will do a ton of damage
and-yeah
i mean, igorri does the same thing aack
with more survivability
could start with only 1 token + ritual
fair
it is hard to tell what forums exist at a time tbh
you need to check tabletop forum and I don't think it's wrong to assume that homebrew would go here
oh my theres so many gfjkdhgbfdjkghfd
Game ended start of round 4 via:
- Chirurgeon toxic mutagen on the Exorcist (Round 3 ends)
- Chop Doc sacrifices Strigoi to grant Chirurgeon 2 of every token (Round 4 start)
2.5. Exorcist social distances itself to avoid toxic mutagen - Chirurgeon consumes 5 stength, 4 mutations, and 2 soul to nuke Exorcist with Experimental Surgery
Abhorrer was convinced I was focused on rerouting the homunculus to kill the holy body after I Sample Genomed onto it, and didn't see the Chirurgeon coming
Started as a 4 person FFA, so that's why my homunculus looks like it was sitting so far in the back lol
How are you consuming so much Strength with experimental surgery?
yeah it’s only one strength applied per instance of damage
so two damage per hit max with no vulnerability with experimental surgery
i think the only thing that can spend multiple str tokens at once without multihit is the warlord's spine blade, yeah?
yes
has anyone yet run an ULTRAHELL mission yet? And if so, any tips?
cause I've got my first lined up soon
wut vtt
Any ideas on how a bolide made hazard could look like?
Like visually?
Maybe a smoldering star shaped crater or something. Bolides are usually meteors that are real bright
that's ISOCON
a link's somewhere around on this channel
as well as in the icon resources channel, probably
ah, it's in pins here
neat
thanky
Oh I did not know that you could not spend multiple strength at once lol
Where is the rule that says you can't spend multiple
strength is never something you spend
all tokens have a static effect and a situation in which you are forced to discard them
pg. 18
Ok good when I read that report I got worried lmao
i was also wondering what you used Bonus Limbs on
oh toxin injection
my b
Okay this makes sense now lol
im trying to imagine what a heresy necro for each house combo would look like
abhorrers and gargamox is a very funny mental image
goop punk priest
igorri and grinders is a fun one; mutant and metal combined as one
igorri and abhorrer is just a biblically accurate necromancer with multiple glowing eyes and wings and hands, and a halo obviously
Igorri and Abhorrer are DMC/bayo angels/devils
so true
Buglike or seraph but alien ish
igorri and gargamox would be another capcom franchise (resident evil)
holy body is just a really juiced tyrant
umbrella figured out how to put the light of god into the syringe
i didnt mean holy body how did i mix those up
I never played DMC, let me check the designs
my brain just entirely did a 180
homonculus is just a really juiced tyrant
there we go
trying to talk about maleghast while i'm at lecture is going to give my brain a charlie horse
Look up the Devil Triggers/DMC 4 enemies especially.
:0
But also I could see Bayo angels but with more goop going on
Rats hazard token
I like this design a lot
cute
this is my bed irl
Friend shaped
carcass is the funniest aesthetic to think about with heresy because it's just slapping tacticool on top of what was there
I think Grinders and Abhorrors would look like Brutal Legend demons
gun nun
Where they are like a weird mix of BDSM and Churchy
deadsouls and abhorrers is just funny
Carcass is so unique I feel like it takes over whatever it combines with aesthetically
EXCEPT maybe Abhorrors
Since we get some equilibrium lookin Excorcist with gunkata
carcass + abhorrers = nicholas wolfwood
why isnt there a gun cross upgrade for exorcist
that's what i'm sayin
i think the only combos i really can't envision in my head are abhorrers + mox and grinders + deadsouls
On that note, once again, any ideas on how a bolide could look like? I am thinking of just eyes. Nothing else, there are just eyes staring at you from the tile now
Deadsouls and abhorrors: Vampire goths 
yesyesyes
be the change you wanna see in the world
IRL bolides are a kind of meteor, I've been assuming the holy body just throws chunks of rock. Piles of eyes and feathers would be more metal, though.
hey where did you get the assets for this?
Someone made terrain assets that features a biblically accurate bolide.
i saw that, but dont want to repeat after them xd
if an ability that does no damage, when it fails, does it deal 1 damage still?
what?
2 Warheads: Bladed Lobotomised
2 Painwheels: Endless Screaming, Barbed Wheel
1 Berserker: Machineheart, Fuel injectors
WARLORD: Nerve Twitch, Apoplexy, Spine Devil Blade, Overclock Blood Boil
Not even a 7 mutation titan could stop the pain train
Machineheart looks so good
<@&1169764878454620231> Duel?
I thought you can only run one upgrade per unit type
superhell lets you run two
Or were you running Ultrahell?
ultrahell
Oh nice, hell yeah
however it's said
Been real curious about how Ultrahell games would go
I made them
Is there somewhere we can get them?
Hey y'all
On rolls like the 5+ to doom units in the splash of the Vizigheist's Horrendous Shriek,
Do you roll individually for each unit in the zone, or roll once to cover them all?
One roll
Cool, thanks
And while I'm here and there are some Goregrinder folks around
Do you find Carnifexes are super dependent on Painghouls for strength?
Seems like a lot of Carn stuff will just bounce right off anything with armor or vitality
Phys armor really makes Goregrinders struggle yeah
Carn has the Wild Slashes which I think is pretty good if you have enemies that corner hug
or get into gaps that your wheels can't runovers
Dealing 1 fire damage and existing (a distraction) is pretty good value against the tons of armor this game has
Hell yeah
I'm pretty deadset on double Painwheels in this Mass, and I really like the idea of the Carn, should I drop a slot of Warheads or a Berserker for a Painghoul?
Or are y'all having successes without a ghoul
Don't know if it's just the skill gap between myself and my opponent in this one game, but because each unit is actually threatening (yes even thralls) if you fuck up it is much much much harder to claw it back
As for carn, depends on the enemy army
If they hug corners, out go the painwheels in comes the carns
And I usually just ignite them tbh
At the same time
I realized that I run carns without berzerker
But berzerker can pull enemies out of corners to let the wheels get in
yea like XIIV said it's more of a goregrinders issue than a carnifex issue, but i run carnifex without berzerker or warheads to okay effect. i definitely build around maximizing wild slashes more than chainsaw. i wouldn't run without the painghoul, cauterize is too good in too many matchups
and a range 3 pull 3 is never a bad thing
Also this, big time
my question about pull is: pull is an involuntary move, rules state move is orthogonal rather than diagonal, is it so that pull/push are orthogonal also? that feels wrong to me somehow but is probably right
you got it, All movement even forced is orthagonal
trying the list that came to me in a dream for my first heresy match
You get to pick the directions as they are yanked
As long as it moves closer overall
yeah, i was pretty sure that was true. more of a mismatch with the rules and what i feel in my heart than the rules feeling contradictory
just since range is counted with diagonals and moves aren't, it feels strange that 'pull 2' means 'the unit is 1 range closer to you'
aside, and this may be more of a conversation for #1170699117454962848, but is anyone distributing token packs for isocon, or are we all just making our own?
to tag onto this (sorry to not answer your question while doing this) can we add terrain tile graphics
pretty sure the push on the right could only be further to the right
and the lower one only further down
lateral moves for both of those will not push them further away
same also goes for the top pull
This is patently wrong, as the distance from the origin will increase. It's debatable if that's what the rules mean and if it's a legal move, though.
pushing the one on the right up or down does not increase distance, it would still be 3 spaces away
so to the right is the only valid push
you can only really choose the direction when you are at exact diagonals
I assuming it’s not measured by range, but instead spaces from the origin
Right gunwight is two spaces away from the origin. All push directions besides left makes it three spaces away from the origin
Atleast that’s how I’m interpreting it
it takes an additional 1 mv to move into its space since you can't move diagonally, but it's still the same distance away
I think frankly if you're aligned with a unit like that and your understanding allows you to do anything but push directly away, then that understanding is wrong
because that's a case where the intent of 'away' is clear?
Imo
Just to reiterate if it isn't clear, the way movement works has nothing to do with distance. When you move, you aren't teleporting to a space within range X using different rules for how to measure distance. You're moving a certain amount of spaces and aren't allowed to move diagonally. That has nothing to do with how distance is measured, which is what governs the direction of pushes.
Very good point.
i think there is an equally valid reading for 'further away' meaning either spaces or range. the up movement here is more spaces between them, even if it is within the same range band.
Yeah that’s what I’m referring to
It’s not exactly the most clear in the book? So I get why people think otherwise
i've been playing as distance counted in squares along orthogonal lines bc it feels more good to me, but this is a relatively simple thing to clarify in the next round of rules
Ye I just made that guide cuz one of our players was having trouble figuring out push and push stuff
so according to your interpretation, if one direction has difficult terrain, you'd be forced to push them through it since it would take more movement and thus be "further away" by your reckoning?
No because I’m not considering any movement of the unit itself
then by what basis are determining that distance is measured only orthogonally when no such ruling is in the book (that I'm aware of)
When it says “as long as each space of the pus his further away from the pushing unit or effect than the lasts pace” I’m assume that it it being measured by a space itself, regardless of any terrain or unit movement (except for elevation, which has a specific clause for blocking terrain)
Yes, there is no specific ruling in the book where it says involuntary movement is orthogonally measured. But there is also not one saying it is diagonally measured either. This is just my reading of it because it is not clear.
push explicitly ignores difficult terrain
to reword it to fit your interpretation, it would have to say "as long as each space of the push takes more spaces of movement to reach from the space of the pushing unit or effect than the last space" which would mean that, although adverse terrain wouldn't affect the amount of spaces a unit is pushed, it would still affect the direction the unit gets pushed in
thats really cool!
was there any rule that says elevated spaces can be damaged the same way walls can?
Nope
ty
Np
does a unit borrowed by heresy count as the house it comes from, or the house it's coming to? if someone's gargamaxxing and borrows a holy body, and the holy body gets a plague token, does it take damage or not?
that's the ruling we're playing
I can see why people could read otherwise. But that’s what I feel makes sense
yea it feels correct, but it also feels ambiguous
Ye
how do miracle interacts with Soul Harvest? i understand that first time it gives a soul and subsequent deaths dont, also what happens if the corpse is consumed? or if the tile is occupied?
I think heresy has to keep the old house, since otherwise no one would ever run garg units that need to self-inflict plague as heresy units
It seems like you can still revive via Miracle just fine without a corpse (although keep in mind that Obliterate will still prevent it from occurring since the unit doesn't count as slain). As far as if the tile is occupied, you'll just have to agree with something at the table. I don't think we know the intended ruling for that. Closest free space is probably a safe bet.
<@&1169764878454620231> anyone interested in kicking my ass in my first ever match of Maleghast?
sure
the dream list was pretty bad into garg+abhorrers lmao. i think just not taking quench and taking another attack, and swapping one AG for another enforcer could make it solid; having hellrider kick on operator balls out of control
Do i have to be in already in melee range to activate Limb for limb?
what happens if i step into 2 walls at the same time?
You do not and I would rule that each wall gets you a damage
https://youtu.be/R6HNWN-zbnk?si=phmeMoE3AOKE3dBD Intro to Maleghast is out!
Magnagothica: Maleghast is a two to four player skirmish war-game designed for virtual tabletop by Tom Bloom (author of Lancer RPG and others), set in the ancient city of Anzenmezzeron, the great necropolis of a billion corpses, where death is broken.
You are a necromancer, partaker of the Black Sacrament and master of the devouring dead. Fresh...
Summoning ritual
can units walk over allies?
proud of this so i kinda wanna post it here too gfdjkhngfj
but
BAD PRIEST
Hello, me like metal, wargame and Tom's artwork
Discovered this game existed cause of your video, thanks
Fantastic and impeccable as always
Tom also has a fucking child how does he do it
Igorri(me) vs Garg: We both got each other to 1 health but lost Round 5 due to to soul ability. Garg hazards came in clutch late game. Close game tho.
My first game; my first victory. Thank you very much for the match, it was a blast.
Np, was a fun one
gargamaxxing!
That's the name of the build in the Notion spreadsheet I set up, how did you guess?
Anyone else get Flesh Pounder vibes from this guy?
I had this image stuck in my head during work, now it's everyone's problem
thank u for your contribution
Wallin em up
ooohhh!
Howd you get them sized for tokens right?
Yes good
Last night I kidnapped my opponent's necro and huddled everyone up around her so she physically couldn't escape and threw up walls to make it a bunker
This Exorcist is trapped between a wall, their own antipriest, and a hazard
They have 2 Doom tokens and we're halfway through the 4th round 😎
I downloaded Salty's maps and just doubled their size before printing
Required some cutting and taping but now I have solid 8x8s
I just recorded them on a Black Mass sheet I made myself using Tom assets
GREAT URGAL BLADE CLINCH
The meat cleaver
this is such a sick way to run the game irl!
i just use a chessboard
and some character sheets i designed
Great urgal blade versus the world
ya know sometimes I really want to just yell at idiot for being idiot
one person watched the intro video and they are apparently confused on whether Maleghast is a TTRPG or wargame
I can't help people with zero reading or hearing comprehension!
it's as clear as it could get
I LITERALLY WROTE It INTO THE DESCRIPTION
that would rely on a viewer to read the description
which is, Not Common Practice for some reason
Basic media literacy challenge (Difficulty: Impossible)
hope it goes better than mine
Or just literacy in general
so!
I just decided to collect all the data gathered by the wonderful @glacial junco in their spreadsheet and produce the winrates of each faction
the results are a little shocking
GOREGRINDERS: 75%
GARGAMOX: 60%
DEADSOULS:50%
CARCASS: 53%
ABHORRORS:27%
IGORRI:53%```
(please add your game to the spreadsheet if you want to)
especially if its a W for ABHORRORS /j
That doesn't suprise me-it's self reported and primarily at low malice. If you don't know the Holy Nuke it can be rough
I guess everyone just figured out that Abhorrors are strong lategame so they just gank them early on as hard as possible
If you're not Irritating an angel you tend to eat dirt a lot
CARCASS has the most games with 19 games total
and GOREGRINDERS has the most wins total, at 12
I do feel a bit bad for GARGAMOX players
since mine and my friend's GOREGRINDER GARGAMOX games really haven't been working out for them
and without them, they'd be on top
I think its too early to be for sure, I'm also responsible for not adding games to the list from before when i made it
yeah I think once we get to around 100 games each for the factions we can really start to get an idea for which one is really tough
Still good data tho
it is!
Thank you for gathering
it's also worth evaluating the win rate vs each faction
You heard it here first folks, Mods orders, we all gotta play more MALEGHAST
oh shit that's a good idea, I'll add that field
a bad matchup might just be happening a lot
Also not to invalidate homebrew but i wouldnt count windata from games against them since they are still in more dev than most
Thanks for throwing the winrates together though!
I wish i could automate the sheet to make adding and calculating this stuff up a bit better but even at my job I avoid excell lol
want me to taike a crack at it?
i have 2 more but i dont remember them at all
I think it might be valid to make a second page thats dedicated to homebrews
Would it be rude to ask to make a separate tab/sheet for homebrew matches? I love that there are homebrew houses for the game (I'm avoiding looking into them because I want to make my own!) but I think they might skew the data.
There. Someone else said it, so it must be unanimous.
I was driving to work but good add.
I plan to probably also make a new tab each month
this, and also it might be good to just have a "date of match" column, for organization's sake
I don't want that tbh
I think getting it into the month is good enough, Getting more info that I've already gotten feels
Weird
I appreciate the input though!
haha yeah that's fair
You win, you browbeat me into making a seperate tab I hope you are happy. /s
Joking aside let me know if anything need changing or handled differently on the sheet
bless theja
Whatever makes adding things easier or more enticing, just as long as we don't start trying to track usernames and such. I only want whats there
theja
Theja please lmao
The absolute last thing i want is for this to feel like a timesheet 
what's more important theja, the DATA?? or having, like, fun or whatever...
i can add a table for win% and etc. - is it okay to remove the HB rows from the non-HB tab?
As a Pilebunker stan let me tell you about Optimal strats vs Enjoyment lmao
Is that something people would want? I think its too early to put that kinda number down only because I don't want new people to look at it and make a judgement about a faction they might wanna try right away
God only knows how it feels to get into a fighting game and learn that your favorite has a 2 in 10 matchup
i can break out spss to do some analysis when we have more data
As for the HB feel free
Is it possible to do this in another tab?
that was the plan, yes
Might as well then 
Thanks again, i'm Pretty hopeless when it comes to making the cells do what i want other than hold letters.
there u go, some basic stuff in a new Analytics tab
it'll update as more data is added, but it only looks at the November tab
anyone, feel free to fix it or make it not look dumb
Huh, wasn’t expecting that much % for Goregrinders
so the most common houses are the simplest ones and they're also winning the most
Grinders stay winning 
I'm thinking the sampling bias comes in because people are more likely to report their games when they win. So the more popular factions have a higher amount of wins reported simply by virtue of being played more often.
I think a lot more ties aren't recorded if nothing else
Since I can attest to like 2 unrecorded tie games from like the first week
nobody won so nobody felt the desire to report the game. Just my hypothesis tho
Common grinder W
maybe we should make like a little chart or somethin, report all our faction wins with so we can see who's strugglin
https://docs.google.com/spreadsheets/d/1BxEBm6RnXR06WYUrrQGrG75jplqrv2x3PabcOfx-Ue4/edit?usp=sharing
NOVEMBER
Matchup/houses,Matchup/houses,MALICE #,WHO WON,WHO LOST,ROUND END,ESTIMATED TIME,ADDITIONAL NOTES,This is purely for statistical reasons and you have no obligation to fill any field you don't want to. If there is anything you want removed shoot Theja a message on discord
GOREGRINDERS,CA...
There is a chart in the sheet on a different tab or did you mean a different sort
naw that'll do
I think I should pick up the slack and start becoming a tactical genius and show how strong Abhorrors are 
This is a lie. I am already a genius
Seeing their current situation, I very much intend on doing exactly that.
yooooo?!?!
Cooking modular terrain
i want to play irl cause i have a map thats useful for it and terrain (which i need to build and paint)
and models that are metal looking
I would die for GUB
It was the best time, and closest game I've had
Minis soon!!!!!
Suprise! GUB is I think a very powerful move on a faction who does not usually get burst damage
Might be a mobile thing, but is the report spreadsheet full?
Shouldn't be, I think its a mobile thing.
Surprised i saw nobody make tombstones as terrain


One moment, i forgot it had a lowercase r xd
I am once again out of ideas for terrain so taking suggestions 🫠
Big cogs and gears, Tesla towers and machinery like Dr. Frankenstein would have.
horticulture! thorny brambles, fountains, stacked rocks, stepping stones, flower patches, viney overgrowth, etc(:
I think ill start on thst tommorow
Todays update going to include fallen leaves (2 styles), thorny wall, fairy circle (mushrooms), tombstones (2 styles) and modular rivers (4*4 styles)
Heck ye
Oh and a ritual circle
remains of units: the blades of warheads stuck in the ground, the goo of a slime left behind after it's smashed, the shell casings of a CARCASS squad piled up and left behind, the petrified body of a holy body after death, a ratking of snakes left behind by a set of chosen or the smashed glass left behind by an IGORRI mass
You got a full plate looks like, but what about some urban stuff? Open sewer grates, cinderblocks, rebar
<@&1169764878454620231> Anyone up for a game or two?
Yeah, I wanna try deadsouls
Sure let's go
I'll send you my BM in like 5 min then just send me the link Ina DM
When you body block with a necromancer, does the attack treat as if it was attacking the minion? Like for cover or elevation
I think we treated it that way
yeah
"You can redirect it to target your minion instead regardless of range"
Makes it sound like it gets both the upside and downside associated with that
the only sticky spot is line of sight
I think if it ignores distance at that point it should ignore line of sight just to make it doable
the alternative is an annoying game of "Well you didn't position the minion to body block right since i shot you in the leg from an obtuse angle"
doesn't sound intended 
Oh well Another clarification for Maleghast for Freaks 
maleghast for freaks?
tom's Advanced Rules clarification doc he's mentioned before
ah
apparently won't be coming out until next year
not sure if that's first or Icon 1.6
First Deadsouls game (Me) vs CARCASS: Lost round 4 due to bullet hustle soul ability and vulnerable, woul'dve gotten my round 4 doom win con if not for that. Other than that it was a close game and Deadsouls are alot more fun to play than Igorri imo and their alot better too. Will definitely try them out more.
ended up needing a bit more than 4 versions 😅
Shame, seems like it was really close.
Yeah I didn't take into account his bullet rush soul ability which is really good. Also if I were to play CARCASS again I'd probably take 2 banshees instead of 1.
oh yeah I forgot to put mine in the tracker thanks for reminding me
Honestly that might explain why grinders has such i high winrate
Looking at the table, I think the Goregrinder player hurt the Deadsouls' a lot.
Feel like they have good matchup against souls
Considering none of the deadsouls units have armor yeah I can imagine
trying to find a cool term for a unique form of undeath, and wikipedia gives me this pearl
STRANGE WORD INDEED
Entry in line 63:
"[...] Abhorrer mispositioned necromancer and died to Vapors"
Seems like a common cause of death nowadays.
i feel funky because i want to put this onto a preview in the workshop but 95% of people in tabletop sim have no idea how to make it look like that lmao
I haven't had time to look into Maleghast too much yet, but I was wondering: what's the best option to set a skirmish up, VTT-wise?
roll20 and tts are the most popular ones
roll20 is free but kinda janky, but also with a lot of quality of life that makes the game easier
there's also isocon in the pins here but i've not tried that
tabletop simulator costs money and isnt as easy to use, but easier to set up a table in imo
I've been trying to get out of Roll20 now that I've come across Foundry for my Lancer games; but it IS easy to set something up quick since I know my way around it. I'll have a look at isocon, though.
foundry also has a module
there is a foundry module
Oh, it does?
idk how it is
I haven't found it looking around
I'll always recommend OwlbearRodeo when it comes to free options. Way more intuitive to use than Roll20.
you should have made her look through the pins herself :P
in terms of popularity tbh roll20 is still number 1
Thanks! Much appreciated 😁
np
Well...the thing is after spending 10 years on it and never actually completely achieving what I was trying to do, I'm trying to use R20 as little as possible ^^
Ok, wow, ReggiesWarOnEverything I owe you one because that's also how I discover there is an actual WIP ICON system too ^^
Just as I was considering starting a game for my usual group
you're welcome also you can just call me Reggie everyone else does
the icon system is pretty good
Will do, Reggie!
I'm more of a Lancer gal but honestly, new options are always good 👀
And ICON looks really interesting even if it's still not quite finalized.
It does! ^^
Means I can start playing around with it without worry!
Same goes for Maleghast, actually it might just be the thing that finally gets me playing a wargame
yeah maleghast's design is quite similar to icon's in a fair number of ways
graze is an icon thing for instance
same with orthagonal movement
and the whole "u still do stuff even if u miss"
And here she goes, jumping head first into new things and leaving behind a half-warehouse of unfinished project.
And I'm the irresponsible one.
Although, I get it, Necromancers are cool.
The entire idea that you always do something even on a miss is one of the best things I've come across, design-wise
It takes out what has been, at least from experience, the biggest source of frustration
its one of the things that attracted me to icon
Hello! Thanks for the welcome!
Yum
That's stunning!
its also such a shitty map to play on lmao
just imagine
deployment zone is not even an edge, but a corner
Only 1 solution. Winrate breakdown by matchup
Carcass wins the matchup lmao
"Here, have a trench you can shoot above"
Except here come my wheel skeletons
God I'm really stoked to introduce Maleghast at our Game Nights...
Tom read Dai Dark when designing this didn't he
I will just have to figure out how to play the Gargamox...
They are kind of parasite themed. They have a Leech unit. Look at my profile pic. I mean... I have to play them
mox is mentioned, i arrive
Gargamaxxing
I will return tomorrow and gladly be taught the way of the Gargamox 😉
hahaha i thought the same
if he hasn't that would be a hilarious coincidence
he did reference dorohedoro within the text and also visually all over the place..
no holy water?
piss lake no more
I've looking for the answer but I can't seem to find it 😅
Can a Warhead target a wall with Cleave and guarantee a hit on a enemy unit without rolling the dice?
I think the working assumption has been yes
I guess Infect from the Gargamox works the same way right?
doesnt hitting a wall not trigger effects tho?
It isn't an effect 😔
That one feels weirder
i also agree with step
especially with how strong infect effects are already
tho i think its not that difficult to reason that it triggers on hit effects but not special tags
like i doubt we out here trying to doom a brick wall
I like more that way but seems weird to me that a warhead can hit a wall and hit for free a unit in range 1 without rolling dice
I know it ain't that bad because it does only 1 damage but don't know
Adding a defense score to walls might help, but I worry about it making them too hard to remove. They do also feel a little flimsy at the moment, though.
mans just doing parkour off the joint
Well, if Graze still works I wouldn't see that much of a problem, except that a wall having defense is weird, like how do you fail to hit a wall? xD
At least it has cool roleplaying visuals
the thing with infect as well is that it specifically mentions characters and not units
Are walls characters? Never noticed there are two distinct terms at work.
I've tried that way too 😔
oh lol
man thats so weird
its not that hard to imagine like, plague infecting stone
but it also feels like im cheesing the game a little
You don't fail to hit it, you fail to land a good blow. There's more to chopping a tree than making the edge make contact with the bark.
Makes sense
Either way, I feel there's something there that could use some scrutiny. About how the rules deal with walls and etc. I haven't been Deadsouled yet, but 2HP without armor, defense, or AoE immunity makes them feel a little flimsy.
"ah yes. i have hit this rock. take 2 dmg on 3 of ur units. ggs shake my hands"
Having to spend more than two activations to break a wall would be rather obnoxious, though.
Alright, Gargamaxxers: How do you actually play the Goop to it's highest potential?
It’s a bit to explain
Basically they are a setup faction that wants to brawl a lil since most of their abilities are range 3 to melee. You do alot of chip over time and then try to setup explosive turns where you clear most of the board
It’s honestly hard to give a general overview of the faction because they are extremely flexible and a lot of their strategy is very list dependent
i think the two big things you can do are plague and hazard stacking
Yeah
That’s their two main forms of dmg. Then it’s just a matter of what you wanna lean into and how you are are gonna finish people off
Does this matter with Cleave? If you miss the enemy unit you do 1 graze damage and if you hit an adjacent wall and splash to the enemy unit you do 1 damage. There's no additional add-on effects and strength applies the same either way so I'm not sure it makes a difference.
Well if you miss the attack on a character then the on hit effect doesn’t trigger
So you can’t hit the wall
The probem comes for example with a Chosen, because he is adjacent to a wall, he can it the chosen and the wall always, while with the Graze on the Chosen at least I can keep the wall to buff my Banshees
For example, with 2 warheads you can leave a chosen with 1 hp and destroy a wall without using any dice
Walls should not trigger hit effects
Its not a horrible problem but seems weird to me, just wanted to know your opinions
Oh okay so the extra attack from the warhead should be counted as an effect
Well it’s an on hit effect
That includes splash effects too?
Ye
Now that I think about it walls activating effects would be OP especially on Gargamox with infect.
Ye
Here’s my Chirurgeon 😅
That has to be the best surname I have ever seen
I imagine they just punch the floor and grab the dead from beneath the earth to make zombies with. No need for shovel
Lol I hadn't thought of that but I like it, it's canon now
Happy to be of service 🫡
some my friends have discovered the game :))))
Its really funny to JUST update the mod with terrain and immediately see it used lmao
I love the injector gun thing
Yesss Deadsouls
I'm so soulspilled now bye Carcass these weird goths are my new best friend
That was me, I was recording all the matches I'd played since I hadn't updated the sheet with them. I had some that I forgot so I didn't list them. For the first match I tried a 1 of each list to see how the Deadsouls played, my opponent picked goregrinders and went with a double painwheel list. After I got annihilated I tried different lists based on theorycrafting and sometimes stuff that other people had success with here to see if the matchup was as one-sided as I had speculated during my first attempt.
I am a gorelad but these are two of my buds
I still have no idea how a stair token could look like for the tabletop sim T.T
Sick
Can you make wedges in tts?
Could just do a ramp 🤔 little gradient going on
Braincell
Ah I guess they'd be a little harder to stand on
Oo yeah that too
Should work fine
The innovation of stairs coming tommorow
Probably as a separate update, then ill work on some more terrain doodlets
I was creamed :'(
I don't really know how to counter dooms, they opened up with no spots on their backline I could reliably push through to and every time I had a chance to get into melee there'd be a wall in the way before I can do anything.
I just had a similar game but I think Dooms are a pretty good counter to GG who will naturally kind of separate themselves and want more open terrain.
the berserker can just annihilate walls, right?

Ye
Or well they are great at it
Or no yeah pulverized just kills walls outright
The following is advice to take with a grain of salt, I'm by no means an expert in the matchup but having played this a lot from the Deadsouls side I have the opposite perspective regarding the matchup.
If this is Deadsouls vs Goregrinders being talked about, my advice for the Goregrinder player would be to give stuff speed and berserk. Ime one of your best units vs Deadsouls is the Painwheel, if you can get speed and berserk tokens on them you can just bum rush them turn 1 and kill a unit a turn difficult to setup depending on your roster, it'll be difficult to generate berserk without ignite unless you're not giving the painwheel speed tokens with the painghoul, will likely be staggered until the second round (you might kill three units in the first round if the dead souls player plays too far forward for some reason - don't ever count on this, but you shouldn't struggle to kill at least one unit at the start). If you're struggling it might be an issue with the maps being played on (my experience is mostly with variants on vanilla maps), but generally speaking the Goregrinder player shouldn't have issues gapclosing unless the map is particularly unfavored. If you move properly you should have crossed basically the whole board with your army on turn one. On turn two and on you should feast unless the DS player gets good weakness rolls or you mispositioned somehow.
For more context on the unit a turn thing the only unit (necro aside) that has more than 3 HP is the Bound Devil which is pretty fragile ime (it has 2+ def, magic armor, and no way of generating vitality tokens within the faction, fight me), which means that even on a graze your painwheel will deal 2 damage (given that it has tokens, which it should if you're properly utilizing them), followed by 1 damage from berserk (which should kill the problematic stuff). If you really struggle you might just want to go double painwheel and furious roar (maybe even ignite one of the painwheels - not doable on turn 1 unless something dies), and spread out your painwheels so they can't block you efficiently. In general though the dead souls player has their work cut out for them since outside of an isolated banshee bale scream they don't have an efficient way to kill Goregrinder units, so the Goregrinder player can just mulch through Deadsouls units until the Deadsouls player loses to action economy diff. Bonus if you kill stuff that hasn't moved yet so the Deadsouls player loses out on more wall spamming capability for that turn.
Regarding the wall stuff generically, the deadsouls player starts with 1 soul point like anyone else whoops misread that it's 0 soul points, so there are only so many avenues of attack he can cover before you close in. Again, if the map is particularly unfavored there's probably not much you can do aside from play on maps that are less onesidedly designed. The Berserker is generically speaking just there in the matchup to kill a bunch of walls, and maybe hurt something if he can somehow gapclose. Now that said this doesn't account for the Deadsouls player getting a lot of good weakness rolls, but something like that is high variance so I can't really give any advice for that.
Aside from that I'd need to see your list/gameplay/map to give specific advice. I am curious what list the Deadsouls player was running though, if your opponent solved the matchup I'd like to test it out myself.
afaik you start with 0 SOUL and only get your first point of SOUL at the start of the 2nd round
(aside from SOUL gained when your stuff dies)
Makes the matchup a little bit more bearable...well maybe not. You don't get a free wall setup without that so I think it evens out. I think at best for the Goregrinder player it makes the initial oneshot more difficult to setup, but given that at least every round after that you kill a unit a turn (not every turn that round) and the dead souls player will struggle to kill your units while spending a lot of actions hitting you instead of walling, it's probably not as big a deal. Plus the DS player doesn't get the initial wall I thought they did, which means they're going to have some issues plugging gaps you can close into on the first round. I'll definitely have to do some more tests to see how it changes up the dynamic though.
Does Limb from Limb damage boost misses?
no, it's only on hit
Out of curiosity, what happens with doom tokens after the end of round 4?
Do they just pop immediately?
Or is it at the end of every subsequent round
They're just gone
You can still apply them, and there are some Deadsouls effects that respond to Doom tokens out of round 4
but other than that, they won't do anything on their own after round 4
Can Ammo Goblin’s regurgitate ammo be used on a unit even if they dont have any abilities to reload?
Don't see why not
I see, was just curious cuz Im not sure if anything that reloads requires you to actually have to need to reload first, thanks
<@&1169764878454620231> anyone up for a lat night duel?
yeah im down
Loathing?
Most factions have a soul ability or unit that can remove negative tokens generally I think, barring that doom tokens get removed whenever a doomed unit kills another (enemy?) unit and Deadsouls are pretty squishy
Generally a counter pick against Deadsouls as a house is a tyrant since Deadsouls creates walls and most of your problems are gonna be because there's a wall between you and those tasty tasty units
Adding on, Grinders in general are also a great counter to deadsouls. Quench in particular can just convert the doom tokens into str or spd. They also kind of just dont give a shit about walls/cover since they’re melee. Just be sure to not have them too isolated or kill the enemy faster than they can take advantage of isolated
If you've ever played with/against Carcass you kinda want to position your units similarly to formation where they're all adjacent to each other to reduce the amount of isolated units you have
I got absolutely hosed by Goregrinders every time I played cause they took 4+ thralls which are super easy to pair into buddies to prevent Isolation
tbh I just made some by shrinking the elevated terrain token, stacking them, and sticking them together. had to triple up the regular elevated terrain in order to match the height though
I saw the 11dragonkid video this looks sick
So is there like ways I can set up a match?
I wanna try this game like soon x3
But not rn
just ping Maleghast when you want a match
Don’t think theres much of a meta, at least as far as I’ve seen. Each house has their pros and cons, and while some factions have a very obvious advantage over others I would say even the most unbalanced matchups can have a comeback
Interesting
Grinders vs deadsouls for example favors grinders a lot. But conversely carcass vs deadsouls favors deadsouls more
Honestly just pick the house thats coolest to you and go from there
Each house has like 1-2 playstyles you can probably pick up on reading the units and abilities
Speaking as a (largely) grinders player I use their access to speed tokens frequently, so I like taking pain wheels and building my roster from that, as an example
What about Heresy? Is there any good combos from doing that
Goregrinders are good with literally anything that adds vulnerable
an upgraded wheel can now instakill a tyrant
The problem with that is that it will shit itself if you reload the table
ah, cause of the attachment jank? haven't noticed reload issues but maybe that's just me. does have some weird collisions with tokens though.
sometimes i hate tabletopsim...
Ooh!
Another silly question that's probably covered but I want to make sure.
So for strength tokens, if I do an action like spin out and hit 2 units with it, does the strength token apply to every instance of damage in the attack or just the first?
And for multiattacks like cleave, does strength apply to every instance of damage or just the first? Same question for stuff that requires effect die (like superheated chainblade)
Every instance
"Deal 1 damage, then 1 damage again" consumes two strength to deal 2, then 2 again
oh, right I misread
so as long as you have the tokens you can apply str to the entire attack
but each str applies to only one instance