#MAGNAGOTHICA MALEGHAST

1 messages · Page 28 of 1

pseudo flicker
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ANOTHER A4

pseudo flicker
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power metal would probably be out of place vibe wise imo

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there are like
2 directions power metal goes

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the one that sounds like blind guardian

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and then everything that doesnt

glacial junco
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37 game recorded woo! Stats and data and notes bunexcited

pseudo flicker
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but even then power metal prefers clean vocals which doesnt really sound like something goregrindery

umbral cipher
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I ascribe vibes on a song to song basis

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Genre means nothing to me

primal nest
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Real

pseudo flicker
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genre is a spook

umbral cipher
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genuinely what even is genre how do you define this shit
its nonsense

pseudo flicker
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the difference between todays sabaton and blind guardian is immense for example xd

umbral cipher
pseudo flicker
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most of the music i listen to i dont even put into a genre too

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spotify keeps trying to do so and my overview last year apparently said that i listen to a lot of neofolk, jazz (what), ""indie"" and otacore

umbral cipher
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otacore is such a cursed name for a genre

devout pulsar
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otacore the subgenre of nerdcore hiphop or otacore the metal subgenre

umbral cipher
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And hey jazz is good

pseudo flicker
candid monolith
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I will simply call all music jazz

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I refuse to be corrected

umbral cipher
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Otacore is just 'nerd music'

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Far as Spotify is concerned anyhow

pseudo flicker
# umbral cipher And hey jazz is good

Provided to YouTube by Symphonic Distribution

Mr. Capgras Encounters a Secondhand Vanity: Tulpamancer's Prosopagnosia / Pareidolia (As Direct Result of Trauma to the Fusiform Gyrus) · Will Wood and the Tapeworms

SELF-iSH

℗ 2020 Will Wood

Released on: 2020-12-25

Composer: Will Wood and the Tapeworms

Auto-generated by YouTube.

▶ Play video
candid monolith
#

I am only now learning this term exists

umbral cipher
pseudo flicker
devout pulsar
candid monolith
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Also "fast cyborg skeleton who might be on fire" I think even if I listened to zero metal my choice would be made for me

umbral cipher
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I don't listen to metal much

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But I do really love digging up theme songs and vibes for things

devout pulsar
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i only listen to bad music

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sorry

candid monolith
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Incorrect you've shown me some cool shit

umbral cipher
umbral cipher
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tried making a playlist for a PC and spent like an hour trying to figure out what songs matched the vibe just right

devout pulsar
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no such thing as too much thought

candid monolith
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I'm still considering what heresy would go well with my love of painwheel

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I'll let it happen eventually

devout pulsar
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i'm much more in favour of fucking with malice over heresy

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and i think if you're snagging a single unit from a faction the freak is usually the best

glacial junco
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Freak or horror for sure

tulip crane
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Every faction lacks one specialty. There may be something to gain by grabbing the one you lack to cover a weakness.

devout pulsar
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not an unreasonable opinion

tulip crane
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You may also want to lean into something that deals magic or physical damage depending on matchup and etc.

glacial junco
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Gargamox says "tyrant? Nah not immune to harzards

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/s.

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But honestly idk which tyrant would work best. I guess holy body but

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Or egis just for a GUN

tulip crane
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Unfortunately. That being said, a Holy Body could help with their squishyness.

primal nest
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Probably holy body

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Has hazard gen and gives out vit on an already pretty Tanky faction

glacial junco
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Make your thralls just a bit more scary/make your big bois absolutely nightmarish

tulip crane
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Oh yeah? Mox are tanky in practice? I remember thinking their stats were on the lower side.

primal nest
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Their defenses are average

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Over half of turn units just have a form of armor

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They are not as tanky as like abhorrers but it does the job

proven flame
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FOUND THE NEXT PIECE TO THE COMBO

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we are at 9 damage from 4 sources, 1 physical, 1 physical but it ignores armor, and 2 magical

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1 vulnerable and its the oneshot on a 10hp necro

devout pulsar
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at the cost of

proven flame
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a lot gdfkjgnfdjgf

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but still

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its all worth it for the funny

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i mean, not too much actually
4 strength and 1 berserk token, which in Igorri terms isnt actually a whole lot

tulip crane
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Don't let your memes be dreams. Go for the unreliable inadvisable strat. Make it a match you won't forget (if you pull it off).

proven flame
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even if it messes up, you're still swinging for a huge chunk of damage off your necro, so they can one-turn almost anything including a tyrant

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ancillary + pilebunker is worth it just for the free +1D to make pilebunker accurate, which it def needs

tulip crane
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Make it a match your opponent won't forget.

proven flame
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recycle also works to finish off a necro

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i just NEED to pull off the necro oneshot

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this triggers strength right?

devout pulsar
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yes

proven flame
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9 damage in one turn, then the extra 2 at the end of next turn

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because you cant use more than one soul ability per turn aack

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homonculus is plan B. chop doc is my second source of magic damage via scour flesh

glacial junco
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Now how much soul does this cost Smug

proven flame
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recycle is 3 soul
hellrider kick is 1 soul

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its a bit of a soul sink, especially considering youre already spending 3 soul to sample genome, but

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doable

glacial junco
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So 7 total 9 if you want to accellerate it with some wild mutation

proven flame
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my strat so far has been chop doc marriages one of the stiches while the other stitch run forward and gets itself killed while stalling the enemy for a second

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so 2 soul easy, and the +1 from turn start gets 3 soul on turn 2.

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mmmm

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the problem is i cant find any other reliable sources of bonus damage
vulnerable isnt really an option, so the only other source is soul abilities
hellrider kick is good for that
this actually gives enough to kill a carcass necro now

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for only 1 soul

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everything else will require the extra 3 souls for recycle

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we finally found it

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the igorri counter to carcass.

proven flame
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maybe the strig too

tulip crane
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Charge in, kick, and pilebunker? I can't believe you can do a Rubiconian Handshake in Maleghast.

proven flame
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its a traditional goregrinder greeting

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you do an extra slap for good measure too

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officially calling it the painwheel combo

glacial junco
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"Raven are you sure you want to do that?"

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ME HOLDING Y+LSCLICK

proven flame
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i still need to play armored core at some point

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i also need to draw heretic necromancers
i want to mix color schemes

glacial junco
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I feel like with 2 people with #1 igorri we are slowly infecting people

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My stitches after failing to mutate into splash damage 2 times in a row

proven flame
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i need to try stitch rush at some point...
10 stitches. they just walk forward and mutate.

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thrall rush is such a funny way to play

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the only faction i think it wouldnt work with is deadsouls

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my gay ass could never be purple and swelling with mutagens <suspiciously mutagen-shaped indent in neck

spice stag
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<@&1169764878454620231> Duel?

bright obsidian
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i just woke up from a dream where there was another maleghast update

pale echo
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What did you see

bright obsidian
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as soon as i woke up, i imagined a list that's

1xEnforcer ( Bone Dust Napalm )
2xAmmo Goblin
2xPainwheel ( Barbed Wheel )

Operator
Gun Kata
Armor Lock
Quench
Hellrider Kick
Frag Bullet```
bright obsidian
# pale echo What did you see

no specifics, just checked the itch listing then ran to my housemate's room to tell it there was an update like it was christmas morning and my bf was like 'what the fuck is going on why are you bothering liz' and i told them it was a maleghast and my bf was like 'oh my god i thought something was wrong, i'm going back to sleep'

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very realistic dream

proven flame
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no prophecies.....

bright obsidian
proven flame
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oooo wait..
deadsouls with carcass heresy just for the boneshard goblins sounds good...

bright obsidian
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yeah, bone shards into kidnap into horrendous shriek also sounds good

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dark priest with unholy sixgun...

spiral gale
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painghoul giving vizigheist berserk and strength while also pulling 3...

lapis willow
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Deadsouls + CARCASS is a list ive been dying to try. closing off lanes to force LOS, kidnapping into Enforcer/goblin krump circles, banshee + barrelform madness...

bright obsidian
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max value from Maggot Destroyer

proven flame
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maggot destroyer seems so underwhelming aack
like, if its against doomed units, theyre gonna die anyway

soft egret
bright obsidian
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i haven't seen a lot of games go to turn five

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i have missed a lot of attacks on turn 3

lapis willow
serene sundial
lyric fog
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that is too many tokens
put those back

serene sundial
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No >:]

fluid trout
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When rezzed, does Holy Body regain Miracle?

primal nest
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Holy body lacks miracle

serene sundial
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miracless

real bane
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If they gain it via antipriest, then I figure it remains yeah

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If you mean vitality, then no

primal nest
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Oh right antipriest gives it yeag

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In that case they lose miracle

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They lose it at the end of their turn

real bane
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They do? Isn't the "they lose it at the end of their turn" clause if they already have miracle?

primal nest
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Actually I don’t know if that applies to both

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Cuz the 2+ effect has a clause for ending at the end of their turn

soft egret
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Does the Stitch Twisting Strike upgrade effect all adjacent allies or just 1?

primal flame
primal nest
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Ty tenu that was fast

primal flame
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I jump at every opportunity I can

soft egret
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there are a lot of typos that make some abilities sound more powerful than they are, so it's unclear

soft egret
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does the Ball of Limbs upgrade let the Homonculous mutate each time it destroys a wall?

real bane
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Does Recycle have to go on the target unit's turn?

lyric fog
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My read is "yes" to both.

fluid trout
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Does Smite boost Graze damage?

pale echo
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I think so

real bane
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Curse of Gargamox

spice stag
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Day 3 of playing Igorri Status Report: They still suck butt

real bane
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Day 1 of playing Gargamox: Spreader Necrocide makes corpses of men

glacial junco
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Necrocide will do that

soft egret
spice stag
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also they have no resistances so they die pretty easily

soft egret
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how does cover work with diagonals?

spice stag
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wdym?

soft egret
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like, if a unit is diagonally adjacent to a wall, do they get cover from it?

spice stag
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the wall can still block los tho

tacit cedar
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orthogonal

soft egret
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<@&1169764878454620231> anyone for a game? I would like to play Archive if you're okay with it

next basin
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I mean sure

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what is Archive?

crisp night
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homebrew faction

soft egret
next basin
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yes, a R20

soft egret
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I mean Table Top Simulator (which is a specific virtual table top)

next basin
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ah, no

soft egret
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could do R20. If you already have a game set up with tokens for all the units, I can send you pictures for the Archive units

soft egret
next basin
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err, right now

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ASAP

soft egret
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sure

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do you have r20 set up? or should I set up for it?

next basin
#

I have one set up

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just send me your mass

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+tokens for them ig

soft egret
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want to voice chat? here or DMs?

next basin
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here if it's okay

broken dock
real bane
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agreed

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What tokens does Spreading Strain, the Leech upgrade, refer to? The stripped plague? The gained slow or strength? Also, are they copied, or just distributed?

thick meteor
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For AoEs, does strength/weakness apply to all instances of the damage?

real bane
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no, one per instance

lethal trench
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and since it becomes an Infect, I assume that means it creates multiple tokens now

real bane
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so for each plague cleared, make an Infect: 1 strength/slow?

lethal trench
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well, tokens on multiple targets I should say

real bane
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or distribute up to three of those strength/slows out through three neraby targets

lyric fog
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My read was that the target removes the plague tokens and gets strength/slow, but instead of the plague tokens going away they spread as an infect?

lyric fog
thick meteor
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Cool

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One more question: when a unit is pushed/pulled and there’s ambiguity on what the ending square is, who decides? Say a unit 3 spaces up and 3 spaces over, or a unit 3 spaces up and 2 spaces over

lyric fog
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Pusher/puller.

umbral cipher
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@primal nest you still down to play some?

real bane
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So am I misreading, or is Acid Blood into Swell With Corruption as much of a nonbo (on units other than Rotten and Plaguelord) as I think?

sly vine
real bane
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Nah, though I wish Lanny was in it

glacial junco
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Lancer frame

soft egret
umbral cipher
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I did not, but I was specifically lookin to playtest my stuff with em

soft egret
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fair

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my game went very short and looking for another if anyone <@&1169764878454620231> is up for it

tulip crane
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Weird question, but who do you people consider the strongest/most "carry-like" Necromancers?

soft egret
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I think Warlord, Operator, and Chirugeon are all up there

terse depot
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Operator, and Warlord for raw "kill mans" power

real bane
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I can personally attest to Plaguelord hauling some ass too

junior blaze
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operator has crazy kill power

glacial junco
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Without chirurgeon I feel like most of the stuff Igorri does falls off hard

primal nest
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i can also attest to plaguelord being scnasty

junior elbow
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I would put Chirugeon lower than Op and Warlord but yeah those 3 mostly

junior blaze
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i ran clutch reload frag bullet and double barrel shotgun on operator he kilt

terse depot
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This is not to say the others aren't good

primal nest
terse depot
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But they're less traditionally murderous

junior elbow
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Tear Soul is absolutely nasty in necro v necro

terse depot
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Exorcist's Grand Oath being responsible for every schenanigan ever

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And Dark Priest being a vehicle for absolutely hideous curses and Souls

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I have not played plaguelord but I hear good things

umbral cipher
soft egret
junior elbow
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Yup!

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Would you be down for Loathing?

primal nest
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puter hates it

soft egret
umbral cipher
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All good, we can slap something up in roll20 or w/e

soft egret
primal nest
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ye roll20 works for me

umbral cipher
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Will just need to figure out substitute tokens

primal nest
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well

junior elbow
primal nest
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what tokens do you need?

junior elbow
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I finally located the doc page but didn't get to reading it too thoroughly

umbral cipher
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Just placeholders for the rickertock units

real bane
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Behold, the laziest Igorri token set of all time, just actual Loop Hero sprite recolors

primal nest
soft egret
primal nest
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although we do gotta make it quick. got 2v2 thing with friends in 2 hours

umbral cipher
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Hmmm, if that's the case then I won't bother you with it tonight

primal nest
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icic

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im def free anytime tomorrow

umbral cipher
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thankee regardless, yeah

latent sun
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Loop Hero's sprites are all-around great tbh
like, even though these are super simple, they're also very clear as to what they are, and the simplicity helps to pick them up in the mess that the map can become at times

tulip crane
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If you like that sort of thing, look up Kenney's 1-bit sprite pack.

primal nest
prime portal
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How goes fellow necromancers

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Anyone got any

umbral cipher
prime portal
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fan lore

primal nest
real bane
tulip crane
# prime portal *fan lore*

I like to pretend Scions are Necromancers in training. Guessing why they do what they do and how they go from the unit to the powerful King piece with a page-worth of powers is part of the fun.

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Are Penitents being punished for the heresy of necromancy they will eventually commit? Food for thought.

torn hare
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Necromancers aren't in there, I'm wondering if they're just a bit too customizable to make it worthwhile

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Also my custom roll20 icons are in there too 👍

glacial junco
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these icons rule tyty

lyric fog
torn hare
torn hare
night hedge
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man igorri are scary to play against

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best them as carcass but if i got unlucky with hits they would’ve steam rolled

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LV4 cannon didn’t put in work like i was hoping it would

silk storm
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What seems to be the main igorri strat?

soft egret
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make a bunch of corpses for the homonculous to schlorp up, then copy all those tokens from the homonculous to your chirugeon

silk storm
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It doesn't seem like the chirugeon can do much damage, am I wrong?

soft egret
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not single target damage no, but she has access to a bunch of line effects and the ability to stack a lot of strength

silk storm
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I see

umbral cipher
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And they also have easy access to Strength

silk storm
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Are there any act upgrades that should be avoided, or one that's particularly strong?

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Seems like chaos beam is pretty good

umbral cipher
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I'm a fan of the various injectors

silk storm
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Biotoxin injector seems fun

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And mutagen

soft egret
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when biotoxin explodes, does it use strength tokens from the exploding unit, or the Chirugeon?

umbral cipher
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I would presume the Chirurgeon

silk storm
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@pine crescent Is there a known issue with chirurgeon crashing isocon? Whenever I try to generate it, it softlocks and generates a ton of "Disconnected." messages despite being in local mode.

pine crescent
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It's not a known issue but I'll definitely look into it

silk storm
pine crescent
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I've found the issue, I think. I'll push an update here in the next hour.

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I've rebuilt some stuff in v0.6 that'll make it possible to do data edits without needing players to redownload

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but I'll ping you when it's fixed

silk storm
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Weirdly, there's also no necro option for deadsouls, I just noticed

silk storm
pine crescent
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Likely a similar issue. Should be a quick fix.

clever latch
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Huh?

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Wait

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IsoCON maleghast?!

spice stag
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Quick question. So do all ranged action allow you to target yourself as the unit?

pine crescent
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I fixed Chirurgeon but Dark Priest should have been fixed in v0.5.8

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oh the pinned message is pointing at 0.5.7

lyric fog
spice stag
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That means with chirurgeons Clone action I could obliterate myself then reappear in a different space within range.

pine crescent
grave warren
#

that runs into a similar problem as miracle on your necro. Technically you lose the instant you get obliterated

spice stag
silk storm
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What's the best way to handle corpses on isocon?

sly vine
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holy shit what's isocon

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this looks rad

pine crescent
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I'll be 100% honest, the v0.5 branch is missing stuff that's pretty essential to maleghast. I've been overhauling things for a few weeks to make things like object/terrain/effects much easier

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So it has maleghast support technically but the play experience isn't optimal. For corpses I'd just make a separate token or 3 and swap it out as needed

silk storm
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Ah okay

sly vine
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how do you create tokens for maleghat in isocon - need the assets pack tom posted somewhere?

silk storm
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That's what I'm doing right now, I think trying to use it heavily for maleghast is just exposing bugs

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Like this. If you have too many units, the popup blocks the other popup, and if you scroll, the popup doesn't also shift over to match

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You can fix by scaling UI tho

pine crescent
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Yeah I ran into that too. Next big release has a whole new UI for that

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In 0.5.9 one thing that should help with that is when your mark a token as ended turn it ought to shift it to the end of the list

pseudo flicker
#

Pondering making rat and bolide themed hazards for tabletop sim

proven flame
#

writing homebrew
im looking over this and thinking it may be too strong as an action? or at least too complicated
the unit can semi-reliably gain strength through another action that gives them weak tokens, and then can convert those weak tokens instead into strength if it has any of the faction's specific tokens (ritual tokens)

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heres the entire unit so far aack
ritual is a token that gives +1 defense that goes down when you get hit, and its inverse side is +1D to attacks that goes down when you hit an attack
invert switches all tokens on a unit to their inverse side (vitality becomes vulnerability, strength to weakness, vice versa and etc)

willow gust
#

what's the homebrew faction's aesthetic and theming?

pseudo flicker
#

Debil palm ngl is an even bigger concern

proven flame
#

they are an inverted tower on the underside of the city, reaching downwards to ensure that they are the first thing that will contact hell when the city sinks low enough. this position gives them ample access to devil contracts

pseudo flicker
#

If you have strength, thats 3 devil damage on a 6 from a scion

proven flame
proven flame
pseudo flicker
#

Might need to be a bit faster if its an horror, but sure

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They dont have defenaive abilities anyway

proven flame
pseudo flicker
#

I would move 6+ effects to an upgrade

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2 separate ones, actually

proven flame
#

thats fair

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i actually never noticed that every scion is kinda tanky
i just took this line of text as law aack

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"oh its just a unit that plays off faction effects"

pseudo flicker
#

Its a tank xd

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Dk why tom gave them such a weird description

proven flame
#

melts forever

pseudo flicker
#

Tbh the upgrades rn could be just

Upgrade 1
Rebind gives 1 weak AND 1 slow

Upgrade 2
Devil palm on a roll of 6+ deals devil damage instead of curse

Upgrade 3
on a roll of 6+ deals 1 devil damage etc etc

proven flame
#

the ideas i had were
Waiting Devil Kata (1)
Starts the game with an additional 1 slow, weak, or vulnerable

Knower of Ways
may choose which tokens to invert (note: all tokens on a character change when they invert)

Pact Breaker
may obliterate an adjacent ally before ACTing to set the effect dice to 6 on their action (in retrospect, this poses issues gfdkjgnfdjgf yeah this one can change)

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change pact breaker with either upgrade 1 or 2

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and remove the normal 6+ effect on the attacks aack

rancid girder
#

knower of ways strikes me as way too good

proven flame
#

the purpose of the master of lies is sort of a tricky quick-damage unit
meant to basically rush down one enemy, maybe two, and then die

rancid girder
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devil palm I think is fine on a scion since most of the scions have a way to deal two damage and it's pretty squishy

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imo you'll probably just need to run a couple of playtests and see what happens

proven flame
#

will need to playtest this aack
i wrote every unit in a few hours while waiting for jury duty gjkfnhkjfg

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yeah knower of ways make it a bit too strong...
maybe remove the ability to gain vitality at all would make it usable
no more self-vulnerable, just self-weak and self-slow

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better idea

elfin ermine
#

my friends unfortunately call it "funky white boy circus music" or "that emo guy" instead of jazz rip

proven flame
#

fglkjhfgkl

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why not both?

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funky white boy jazz

elfin ermine
#

true and wise

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I dont even think of Self-ish as jazz lol

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it might be!

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idk genre

proven flame
#

||all i know is that when that funky white boy sings i cant help but scream the lyrics gfkjdnfjgh||

elfin ermine
proven flame
#

okay
now
we have reliable attack
risky attack
no more vulnerable/vital generation

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will still have to playtest Pact Breaker but i think it may work

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effects that come after a period always trigger, even if you didnt roll the high enough result on the effect dice, right?

rancid girder
#

that's really good though

devout pulsar
#

We have a home brew thread

rancid girder
#

turn one pop rebind and flip three weak turn two really either attack will do a ton of damage

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and-yeah

proven flame
#

i mean, igorri does the same thing aack

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with more survivability

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could start with only 1 token + ritual

rancid girder
#

fair

umbral cipher
proven flame
#

oh theres a homebrew forum gkjdfhgnfjhkgf

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sorry sorry

willow gust
#

it is hard to tell what forums exist at a time tbh

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you need to check tabletop forum and I don't think it's wrong to assume that homebrew would go here

proven flame
#

oh my theres so many gfjkdhgbfdjkghfd

silk storm
#

Game ended start of round 4 via:

  1. Chirurgeon toxic mutagen on the Exorcist (Round 3 ends)
  2. Chop Doc sacrifices Strigoi to grant Chirurgeon 2 of every token (Round 4 start)
    2.5. Exorcist social distances itself to avoid toxic mutagen
  3. Chirurgeon consumes 5 stength, 4 mutations, and 2 soul to nuke Exorcist with Experimental Surgery

Abhorrer was convinced I was focused on rerouting the homunculus to kill the holy body after I Sample Genomed onto it, and didn't see the Chirurgeon coming

#

Started as a 4 person FFA, so that's why my homunculus looks like it was sitting so far in the back lol

soft egret
night hedge
#

yeah it’s only one strength applied per instance of damage

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so two damage per hit max with no vulnerability with experimental surgery

cinder isle
#

i think the only thing that can spend multiple str tokens at once without multihit is the warlord's spine blade, yeah?

next basin
#

yes

#

has anyone yet run an ULTRAHELL mission yet? And if so, any tips?

#

cause I've got my first lined up soon

pseudo flicker
#

Any ideas on how a bolide made hazard could look like?

primal flame
#

Like visually?

#

Maybe a smoldering star shaped crater or something. Bolides are usually meteors that are real bright

cinder isle
subtle nest
#

Neat

#

is it free

cinder isle
#

yes

#

it's got a github download

subtle nest
#

is there a "but"

#

oh cool

cinder isle
#

a link's somewhere around on this channel

#

as well as in the icon resources channel, probably

#

ah, it's in pins here

subtle nest
#

neat

cinder isle
subtle nest
#

thanky

silk storm
#

Where is the rule that says you can't spend multiple

tacit cedar
#

strength is never something you spend

#

all tokens have a static effect and a situation in which you are forced to discard them

#

pg. 18

glacial junco
#

Ok good when I read that report I got worried lmao

#

i was also wondering what you used Bonus Limbs on

#

oh toxin injection

#

DumbDog my b

silk storm
next basin
#

first ULTRAHELL write up!

#

I wish it was more exciting

glacial junco
#

Looks like grinders got in and crushed some skulls

#

What was your list?

crisp night
#

im trying to imagine what a heresy necro for each house combo would look like

#

abhorrers and gargamox is a very funny mental image

#

goop punk priest

#

igorri and grinders is a fun one; mutant and metal combined as one

open vessel
#

igorri and abhorrer is just a biblically accurate necromancer with multiple glowing eyes and wings and hands, and a halo obviously

glacial junco
#

Igorri and Abhorrer are DMC/bayo angels/devils

crisp night
glacial junco
#

Buglike or seraph but alien ish

crisp night
#

igorri and gargamox would be another capcom franchise (resident evil)

#

holy body is just a really juiced tyrant

#

umbrella figured out how to put the light of god into the syringe

#

i didnt mean holy body how did i mix those up

open vessel
#

I never played DMC, let me check the designs

crisp night
#

my brain just entirely did a 180

#

homonculus is just a really juiced tyrant

#

there we go

#

trying to talk about maleghast while i'm at lecture is going to give my brain a charlie horse

glacial junco
#

Look up the Devil Triggers/DMC 4 enemies especially.

open vessel
glacial junco
#

But also I could see Bayo angels but with more goop going on

pseudo flicker
#

Rats hazard token

open vessel
#

I like this design a lot

open vessel
crisp night
glacial junco
#

Friend shaped

crisp night
#

carcass is the funniest aesthetic to think about with heresy because it's just slapping tacticool on top of what was there

glacial junco
#

I think Grinders and Abhorrors would look like Brutal Legend demons

glacial junco
#

Where they are like a weird mix of BDSM and Churchy

crisp night
#

deadsouls and abhorrers is just funny

glacial junco
#

Carcass is so unique I feel like it takes over whatever it combines with aesthetically

#

EXCEPT maybe Abhorrors

#

Since we get some equilibrium lookin Excorcist with gunkata

crisp night
#

carcass + abhorrers = nicholas wolfwood

#

why isnt there a gun cross upgrade for exorcist

#

that's what i'm sayin

#

i think the only combos i really can't envision in my head are abhorrers + mox and grinders + deadsouls

pseudo flicker
# pseudo flicker Rats hazard token

On that note, once again, any ideas on how a bolide could look like? I am thinking of just eyes. Nothing else, there are just eyes staring at you from the tile now

glacial junco
#

Deadsouls and abhorrors: Vampire goths FemmeHeckYeah

spiral gale
night hedge
grave warren
visual root
#

hey where did you get the assets for this?

vocal star
#

Someone made terrain assets that features a biblically accurate bolide.

pseudo flicker
#

i saw that, but dont want to repeat after them xd

blissful walrus
#

if an ability that does no damage, when it fails, does it deal 1 damage still?

pseudo flicker
#

what?

umbral cipher
#

Abilities that aren't attacks can't fail

#

They just happen

next basin
# glacial junco What was your list?

2 Warheads: Bladed Lobotomised
2 Painwheels: Endless Screaming, Barbed Wheel
1 Berserker: Machineheart, Fuel injectors
WARLORD: Nerve Twitch, Apoplexy, Spine Devil Blade, Overclock Blood Boil

#

Not even a 7 mutation titan could stop the pain train

glacial junco
#

Machineheart looks so good

next basin
#

I couldn't say

#

Never popped

#

Fuel injectors was funny

spice stag
#

<@&1169764878454620231> Duel?

storm pine
#

I thought you can only run one upgrade per unit type

devout pulsar
#

superhell lets you run two

storm pine
#

Or were you running Ultrahell?

devout pulsar
#

ultrahell

storm pine
#

Oh nice, hell yeah

devout pulsar
#

however it's said

storm pine
#

Been real curious about how Ultrahell games would go

sudden patrol
junior elbow
#

Is there somewhere we can get them?

storm pine
#

Hey y'all

#

On rolls like the 5+ to doom units in the splash of the Vizigheist's Horrendous Shriek,

#

Do you roll individually for each unit in the zone, or roll once to cover them all?

primal nest
#

One roll

storm pine
#

Cool, thanks

#

And while I'm here and there are some Goregrinder folks around

#

Do you find Carnifexes are super dependent on Painghouls for strength?

#

Seems like a lot of Carn stuff will just bounce right off anything with armor or vitality

junior elbow
#

Phys armor really makes Goregrinders struggle yeah

glacial junco
#

Carn has the Wild Slashes which I think is pretty good if you have enemies that corner hug

#

or get into gaps that your wheels can't runovers

#

Dealing 1 fire damage and existing (a distraction) is pretty good value against the tons of armor this game has

storm pine
#

Hell yeah

#

I'm pretty deadset on double Painwheels in this Mass, and I really like the idea of the Carn, should I drop a slot of Warheads or a Berserker for a Painghoul?

#

Or are y'all having successes without a ghoul

next basin
#

As for carn, depends on the enemy army

#

If they hug corners, out go the painwheels in comes the carns

#

And I usually just ignite them tbh

glacial junco
#

At the same time

#

I realized that I run carns without berzerker

#

But berzerker can pull enemies out of corners to let the wheels get in

bright obsidian
#

and a range 3 pull 3 is never a bad thing

bright obsidian
#

my question about pull is: pull is an involuntary move, rules state move is orthogonal rather than diagonal, is it so that pull/push are orthogonal also? that feels wrong to me somehow but is probably right

glacial junco
#

you got it, All movement even forced is orthagonal

bright obsidian
glacial junco
#

You get to pick the directions as they are yanked

#

As long as it moves closer overall

bright obsidian
#

just since range is counted with diagonals and moves aren't, it feels strange that 'pull 2' means 'the unit is 1 range closer to you'

#

aside, and this may be more of a conversation for #1170699117454962848, but is anyone distributing token packs for isocon, or are we all just making our own?

sly vine
lethal trench
#

and the lower one only further down

#

lateral moves for both of those will not push them further away

#

same also goes for the top pull

tulip crane
lethal trench
#

pushing the one on the right up or down does not increase distance, it would still be 3 spaces away

#

so to the right is the only valid push

#

you can only really choose the direction when you are at exact diagonals

primal nest
#

I assuming it’s not measured by range, but instead spaces from the origin

silent sluice
#

those are the same thing

#

you are confusing movement rules with distance

primal nest
#

Right gunwight is two spaces away from the origin. All push directions besides left makes it three spaces away from the origin

#

Atleast that’s how I’m interpreting it

silent sluice
#

it takes an additional 1 mv to move into its space since you can't move diagonally, but it's still the same distance away

tacit cedar
#

I think frankly if you're aligned with a unit like that and your understanding allows you to do anything but push directly away, then that understanding is wrong

#

because that's a case where the intent of 'away' is clear?

#

Imo

silent sluice
#

Just to reiterate if it isn't clear, the way movement works has nothing to do with distance. When you move, you aren't teleporting to a space within range X using different rules for how to measure distance. You're moving a certain amount of spaces and aren't allowed to move diagonally. That has nothing to do with how distance is measured, which is what governs the direction of pushes.

tulip crane
#

Very good point.

bright obsidian
#

i think there is an equally valid reading for 'further away' meaning either spaces or range. the up movement here is more spaces between them, even if it is within the same range band.

primal nest
#

Yeah that’s what I’m referring to

#

It’s not exactly the most clear in the book? So I get why people think otherwise

bright obsidian
#

i've been playing as distance counted in squares along orthogonal lines bc it feels more good to me, but this is a relatively simple thing to clarify in the next round of rules

primal nest
#

Ye I just made that guide cuz one of our players was having trouble figuring out push and push stuff

silent sluice
#

so according to your interpretation, if one direction has difficult terrain, you'd be forced to push them through it since it would take more movement and thus be "further away" by your reckoning?

primal nest
#

No because I’m not considering any movement of the unit itself

silent sluice
#

then by what basis are determining that distance is measured only orthogonally when no such ruling is in the book (that I'm aware of)

primal nest
#

When it says “as long as each space of the pus his further away from the pushing unit or effect than the lasts pace” I’m assume that it it being measured by a space itself, regardless of any terrain or unit movement (except for elevation, which has a specific clause for blocking terrain)

Yes, there is no specific ruling in the book where it says involuntary movement is orthogonally measured. But there is also not one saying it is diagonally measured either. This is just my reading of it because it is not clear.

bright obsidian
#

push explicitly ignores difficult terrain

primal nest
#

That as well yes

#

Forgot to mention

silent sluice
#

to reword it to fit your interpretation, it would have to say "as long as each space of the push takes more spaces of movement to reach from the space of the pushing unit or effect than the last space" which would mean that, although adverse terrain wouldn't affect the amount of spaces a unit is pushed, it would still affect the direction the unit gets pushed in

visual root
junior cliff
#

was there any rule that says elevated spaces can be damaged the same way walls can?

junior cliff
#

ty

primal nest
#

Np

bright obsidian
#

does a unit borrowed by heresy count as the house it comes from, or the house it's coming to? if someone's gargamaxxing and borrows a holy body, and the holy body gets a plague token, does it take damage or not?

primal nest
#

I assume that means gargamox specific units

#

So a holy body would take plague

bright obsidian
#

that's the ruling we're playing

primal nest
#

I can see why people could read otherwise. But that’s what I feel makes sense

bright obsidian
#

yea it feels correct, but it also feels ambiguous

primal nest
#

Ye

blissful walrus
#

how do miracle interacts with Soul Harvest? i understand that first time it gives a soul and subsequent deaths dont, also what happens if the corpse is consumed? or if the tile is occupied?

grave warren
#

I think heresy has to keep the old house, since otherwise no one would ever run garg units that need to self-inflict plague as heresy units

silent sluice
tulip crane
#

<@&1169764878454620231> anyone interested in kicking my ass in my first ever match of Maleghast?

bright obsidian
blissful walrus
#

Do i have to be in already in melee range to activate Limb for limb?

#

what happens if i step into 2 walls at the same time?

rancid girder
#

You do not and I would rule that each wall gets you a damage

junior elbow
#

Oh hey new 11dragonkid

#

Whoa

dense stratus
#

Magnagothica: Maleghast is a two to four player skirmish war-game designed for virtual tabletop by Tom Bloom (author of Lancer RPG and others), set in the ancient city of Anzenmezzeron, the great necropolis of a billion corpses, where death is broken.

You are a necromancer, partaker of the Black Sacrament and master of the devouring dead. Fresh...

▶ Play video
junior elbow
#

Summoning ritual

blissful walrus
#

can units walk over allies?

bleak folio
proven flame
#

proud of this so i kinda wanna post it here too gfdjkhngfj
but
BAD PRIEST

steep rune
#

Hello, me like metal, wargame and Tom's artwork

steep rune
junior elbow
junior elbow
spice stag
#

Igorri(me) vs Garg: We both got each other to 1 health but lost Round 5 due to to soul ability. Garg hazards came in clutch late game. Close game tho.

tulip crane
#

My first game; my first victory. Thank you very much for the match, it was a blast.

spice stag
#

Np, was a fun one

tulip crane
#

That's the name of the build in the Notion spreadsheet I set up, how did you guess?

primal nest
#

I didn’t

#

It’s just nice a see a fellow mox player get their footing it

steep rune
#

Anyone else get Flesh Pounder vibes from this guy?

grave warren
#

I had this image stuck in my head during work, now it's everyone's problem

pale echo
#

thank u for your contribution

storm pine
#

Wallin em up

lyric fog
#

ooohhh!

glacial junco
#

Howd you get them sized for tokens right?

junior elbow
#

Yes good

#

Last night I kidnapped my opponent's necro and huddled everyone up around her so she physically couldn't escape and threw up walls to make it a bunker

storm pine
#

This Exorcist is trapped between a wall, their own antipriest, and a hazard

#

They have 2 Doom tokens and we're halfway through the 4th round 😎

storm pine
#

Required some cutting and taping but now I have solid 8x8s

glacial junco
#

Oh sorry reversed

#

how did you size the tokens

storm pine
#

I just recorded them on a Black Mass sheet I made myself using Tom assets

#

GREAT URGAL BLADE CLINCH

junior elbow
#

The meat cleaver

coarse turtle
#

i just use a chessboard

#

and some character sheets i designed

patent steeple
#

gonna be playing my first ultrahell match

#

shits gonna be insane

terse depot
#

Great urgal blade versus the world

dense stratus
#

ya know sometimes I really want to just yell at idiot for being idiot

#

one person watched the intro video and they are apparently confused on whether Maleghast is a TTRPG or wargame

#

I can't help people with zero reading or hearing comprehension!

#

it's as clear as it could get

#

I LITERALLY WROTE It INTO THE DESCRIPTION

bleak folio
#

that would rely on a viewer to read the description

#

which is, Not Common Practice for some reason

open vessel
#

Basic media literacy challenge (Difficulty: Impossible)

next basin
open vessel
#

Or just literacy in general

next basin
#

so!
I just decided to collect all the data gathered by the wonderful @glacial junco in their spreadsheet and produce the winrates of each faction

#

the results are a little shocking

#
GOREGRINDERS: 75%
GARGAMOX: 60%
DEADSOULS:50%
CARCASS: 53%
ABHORRORS:27%
IGORRI:53%```
glacial junco
#

(please add your game to the spreadsheet if you want to)

next basin
#

especially if its a W for ABHORRORS /j

terse depot
#

That doesn't suprise me-it's self reported and primarily at low malice. If you don't know the Holy Nuke it can be rough

dense stratus
#

I guess everyone just figured out that Abhorrors are strong lategame so they just gank them early on as hard as possible

terse depot
#

If you're not Irritating an angel you tend to eat dirt a lot

next basin
#

CARCASS has the most games with 19 games total

#

and GOREGRINDERS has the most wins total, at 12

#

I do feel a bit bad for GARGAMOX players

#

since mine and my friend's GOREGRINDER GARGAMOX games really haven't been working out for them

#

and without them, they'd be on top

glacial junco
#

I think its too early to be for sure, I'm also responsible for not adding games to the list from before when i made it

next basin
#

yeah I think once we get to around 100 games each for the factions we can really start to get an idea for which one is really tough

glacial junco
#

Still good data tho

next basin
#

it is!

devout pulsar
#

too low

#

more games

next basin
#

Thank you for gathering

devout pulsar
#

it's also worth evaluating the win rate vs each faction

next basin
#

oh shit that's a good idea, I'll add that field

devout pulsar
#

a bad matchup might just be happening a lot

glacial junco
#

Thanks for throwing the winrates together though!

#

I wish i could automate the sheet to make adding and calculating this stuff up a bit better but even at my job I avoid excell lol

pseudo flicker
pseudo flicker
tulip crane
#

Would it be rude to ask to make a separate tab/sheet for homebrew matches? I love that there are homebrew houses for the game (I'm avoiding looking into them because I want to make my own!) but I think they might skew the data.

#

There. Someone else said it, so it must be unanimous.

glacial junco
#

I was driving to work but good add.

#

I plan to probably also make a new tab each month

torn hare
glacial junco
#

I don't want that tbh

#

I think getting it into the month is good enough, Getting more info that I've already gotten feels

#

Weird

#

I appreciate the input though!

torn hare
#

haha yeah that's fair

glacial junco
#

Joking aside let me know if anything need changing or handled differently on the sheet

devout pulsar
#

bless theja

glacial junco
#

Whatever makes adding things easier or more enticing, just as long as we don't start trying to track usernames and such. I only want whats there

devout pulsar
#

theja

glacial junco
#

Theja please lmao

glacial junco
torn hare
#

what's more important theja, the DATA?? or having, like, fun or whatever...

torn hare
glacial junco
glacial junco
next basin
#

fun is more important, however, I also have fun when data

#

so pwease gimbe data

glacial junco
#

God only knows how it feels to get into a fighting game and learn that your favorite has a 2 in 10 matchup

devout pulsar
#

i can break out spss to do some analysis when we have more data

glacial junco
#

As for the HB feel free

glacial junco
torn hare
glacial junco
#

Might as well then shrug
Thanks again, i'm Pretty hopeless when it comes to making the cells do what i want other than hold letters.

torn hare
#

it'll update as more data is added, but it only looks at the November tab

#

anyone, feel free to fix it or make it not look dumb

fluid trout
#

Huh, wasn’t expecting that much % for Goregrinders

devout pulsar
#

so the most common houses are the simplest ones and they're also winning the most

primal flame
#

Grinders stay winning SmugSeer

silent sluice
#

I'm thinking the sampling bias comes in because people are more likely to report their games when they win. So the more popular factions have a higher amount of wins reported simply by virtue of being played more often.

glacial junco
#

I think a lot more ties aren't recorded if nothing else

#

Since I can attest to like 2 unrecorded tie games from like the first week

silent sluice
#

nobody won so nobody felt the desire to report the game. Just my hypothesis tho

next basin
small locust
#

maybe we should make like a little chart or somethin, report all our faction wins with so we can see who's strugglin

devout pulsar
glacial junco
#

There is a chart in the sheet on a different tab or did you mean a different sort

small locust
#

naw that'll do

glacial junco
#

I think I should pick up the slack and start becoming a tactical genius and show how strong Abhorrors are ojo
This is a lie. I am already a genius

tulip crane
#

Seeing their current situation, I very much intend on doing exactly that.

zealous lantern
#

i have bought the rule book

#

this looks so fun

pseudo flicker
#

Cooking modular terrain

zealous lantern
#

i want to play irl cause i have a map thats useful for it and terrain (which i need to build and paint)

#

and models that are metal looking

storm pine
storm pine
#

Minis soon!!!!!

terse depot
#

Suprise! GUB is I think a very powerful move on a faction who does not usually get burst damage

storm pine
#

Might be a mobile thing, but is the report spreadsheet full?

glacial junco
#

Shouldn't be, I think its a mobile thing.

pseudo flicker
#

Surprised i saw nobody make tombstones as terrain

next basin
storm pine
pseudo flicker
pseudo flicker
#

I am once again out of ideas for terrain so taking suggestions 🫠

glacial junco
#

Big cogs and gears, Tesla towers and machinery like Dr. Frankenstein would have.

pseudo flicker
#

Oooooooo

#

Good idea

lapis willow
#

horticulture! thorny brambles, fountains, stacked rocks, stepping stones, flower patches, viney overgrowth, etc(:

pseudo flicker
#

I think ill start on thst tommorow

#

Todays update going to include fallen leaves (2 styles), thorny wall, fairy circle (mushrooms), tombstones (2 styles) and modular rivers (4*4 styles)

small locust
#

Heck ye

pseudo flicker
#

Oh and a ritual circle

next basin
torn hare
#

You got a full plate looks like, but what about some urban stuff? Open sewer grates, cinderblocks, rebar

wet sinew
#

<@&1169764878454620231> Anyone up for a game or two?

spice stag
wet sinew
spice stag
#

I'll send you my BM in like 5 min then just send me the link Ina DM

wet sinew
#

When you body block with a necromancer, does the attack treat as if it was attacking the minion? Like for cover or elevation

glacial junco
#

I think we treated it that way

#

yeah

#

"You can redirect it to target your minion instead regardless of range"

#

Makes it sound like it gets both the upside and downside associated with that

silent sluice
#

the only sticky spot is line of sight

glacial junco
#

I think if it ignores distance at that point it should ignore line of sight just to make it doable

#

the alternative is an annoying game of "Well you didn't position the minion to body block right since i shot you in the leg from an obtuse angle"

#

doesn't sound intended think

#

Oh well Another clarification for Maleghast for Freaks freakit

devout pulsar
#

maleghast for freaks?

pale echo
#

tom's Advanced Rules clarification doc he's mentioned before

devout pulsar
#

ah

silent sluice
#

apparently won't be coming out until next year

#

not sure if that's first or Icon 1.6

devout pulsar
#

next year isn't far

#

nothing is in the grand scheme of things

spice stag
#

First Deadsouls game (Me) vs CARCASS: Lost round 4 due to bullet hustle soul ability and vulnerable, woul'dve gotten my round 4 doom win con if not for that. Other than that it was a close game and Deadsouls are alot more fun to play than Igorri imo and their alot better too. Will definitely try them out more.

pseudo flicker
#

ended up needing a bit more than 4 versions 😅

tulip crane
spice stag
glacial junco
#

Christ there are like 9 GrindersVSouls matches in a row

#

Who hurt who

spice stag
#

oh yeah I forgot to put mine in the tracker thanks for reminding me

primal nest
tulip crane
#

Looking at the table, I think the Goregrinder player hurt the Deadsouls' a lot.

primal nest
#

Feel like they have good matchup against souls

spice stag
pseudo flicker
#

trying to find a cool term for a unique form of undeath, and wikipedia gives me this pearl

#

STRANGE WORD INDEED

tulip crane
#

Entry in line 63:

"[...] Abhorrer mispositioned necromancer and died to Vapors"
Seems like a common cause of death nowadays.

pseudo flicker
pseudo flicker
#

i feel funky because i want to put this onto a preview in the workshop but 95% of people in tabletop sim have no idea how to make it look like that lmao

spark saffron
#

I haven't had time to look into Maleghast too much yet, but I was wondering: what's the best option to set a skirmish up, VTT-wise?

pseudo flicker
#

roll20 is free but kinda janky, but also with a lot of quality of life that makes the game easier

devout pulsar
#

there's also isocon in the pins here but i've not tried that

pseudo flicker
#

tabletop simulator costs money and isnt as easy to use, but easier to set up a table in imo

spark saffron
#

I've been trying to get out of Roll20 now that I've come across Foundry for my Lancer games; but it IS easy to set something up quick since I know my way around it. I'll have a look at isocon, though.

devout pulsar
#

foundry also has a module

patent steeple
#

there is a foundry module

spark saffron
#

Oh, it does?

devout pulsar
#

idk how it is

spark saffron
#

I haven't found it looking around

foggy hound
#

I'll always recommend OwlbearRodeo when it comes to free options. Way more intuitive to use than Roll20.

devout pulsar
#

#1164643959721693184 message

#

i gotchu starlight

silent sluice
#

you should have made her look through the pins herself :P

devout pulsar
#

i could have

#

but i had to double check it was pinned

pseudo flicker
#

in terms of popularity tbh roll20 is still number 1

spark saffron
#

Thanks! Much appreciated 😁

devout pulsar
#

np

spark saffron
#

Well...the thing is after spending 10 years on it and never actually completely achieving what I was trying to do, I'm trying to use R20 as little as possible ^^

spark saffron
#

Ok, wow, ReggiesWarOnEverything I owe you one because that's also how I discover there is an actual WIP ICON system too ^^
Just as I was considering starting a game for my usual group

devout pulsar
#

you're welcome also you can just call me Reggie everyone else does

patent steeple
spark saffron
#

Will do, Reggie!
I'm more of a Lancer gal but honestly, new options are always good 👀
And ICON looks really interesting even if it's still not quite finalized.

patent steeple
#

ill take any moment to shill icon

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but its content complete if that helps

spark saffron
#

It does! ^^
Means I can start playing around with it without worry!
Same goes for Maleghast, actually it might just be the thing that finally gets me playing a wargame

patent steeple
#

yeah maleghast's design is quite similar to icon's in a fair number of ways

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graze is an icon thing for instance

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same with orthagonal movement

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and the whole "u still do stuff even if u miss"

regal krakenBOT
#

And here she goes, jumping head first into new things and leaving behind a half-warehouse of unfinished project.
And I'm the irresponsible one.

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Although, I get it, Necromancers are cool.

spark saffron
#

The entire idea that you always do something even on a miss is one of the best things I've come across, design-wise

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It takes out what has been, at least from experience, the biggest source of frustration

patent steeple
#

its one of the things that attracted me to icon

primal nest
#

Also welcome

regal krakenBOT
#

Hello! Thanks for the welcome!

pseudo flicker
#

i have officially cooked

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i will now lay down

glacial junco
#

Yum

regal krakenBOT
#

That's stunning!

pseudo flicker
#

its also such a shitty map to play on lmao

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just imagine

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deployment zone is not even an edge, but a corner

fluid trout
pseudo flicker
#

map is cut in half by adverse terrain

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except 1 elevation in the middle

glacial junco
spark saffron
#

"Here, have a trench you can shoot above"

pseudo flicker
#

but hey the rivers look so fucking cool

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i am very proud

glacial junco
#

Except here come my wheel skeletons

compact bane
#

God I'm really stoked to introduce Maleghast at our Game Nights...

patent steeple
#

ive done so my playgroup

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its a blast

glacial fable
#

Tom read Dai Dark when designing this didn't he

compact bane
#

I will just have to figure out how to play the Gargamox...

patent steeple
#

i still have not played mox

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i should

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but abhorrers calls...

compact bane
#

They are kind of parasite themed. They have a Leech unit. Look at my profile pic. I mean... I have to play them

primal nest
#

mox is mentioned, i arrive

pseudo flicker
#

Gargamaxxing

compact bane
#

I will return tomorrow and gladly be taught the way of the Gargamox 😉

sly vine
#

if he hasn't that would be a hilarious coincidence

#

he did reference dorohedoro within the text and also visually all over the place..

junior blaze
#

piss lake no more

quasi plover
#

I've looking for the answer but I can't seem to find it 😅
Can a Warhead target a wall with Cleave and guarantee a hit on a enemy unit without rolling the dice?

pale echo
#

I think the working assumption has been yes

quasi plover
#

I guess Infect from the Gargamox works the same way right?

primal nest
#

doesnt hitting a wall not trigger effects tho?

quasi plover
#

It isn't an effect 😔

pale echo
primal nest
#

i also agree with step

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especially with how strong infect effects are already

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tho i think its not that difficult to reason that it triggers on hit effects but not special tags

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like i doubt we out here trying to doom a brick wall

quasi plover
#

I know it ain't that bad because it does only 1 damage but don't know

tulip crane
#

Adding a defense score to walls might help, but I worry about it making them too hard to remove. They do also feel a little flimsy at the moment, though.

primal nest
quasi plover
quasi plover
primal nest
#

the thing with infect as well is that it specifically mentions characters and not units

tulip crane
#

Are walls characters? Never noticed there are two distinct terms at work.

primal nest
#

oh lol

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man thats so weird

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its not that hard to imagine like, plague infecting stone

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but it also feels like im cheesing the game a little

tulip crane
tulip crane
#

Either way, I feel there's something there that could use some scrutiny. About how the rules deal with walls and etc. I haven't been Deadsouled yet, but 2HP without armor, defense, or AoE immunity makes them feel a little flimsy.

primal nest
tulip crane
#

Having to spend more than two activations to break a wall would be rather obnoxious, though.

terse depot
#

Alright, Gargamaxxers: How do you actually play the Goop to it's highest potential?

primal nest
#

It’s a bit to explain

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Basically they are a setup faction that wants to brawl a lil since most of their abilities are range 3 to melee. You do alot of chip over time and then try to setup explosive turns where you clear most of the board

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It’s honestly hard to give a general overview of the faction because they are extremely flexible and a lot of their strategy is very list dependent

night hedge
#

i think the two big things you can do are plague and hazard stacking

primal nest
#

Yeah

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That’s their two main forms of dmg. Then it’s just a matter of what you wanna lean into and how you are are gonna finish people off

tawny wing
primal nest
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Well if you miss the attack on a character then the on hit effect doesn’t trigger

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So you can’t hit the wall

quasi plover
#

For example, with 2 warheads you can leave a chosen with 1 hp and destroy a wall without using any dice

naive glacier
#

Walls should not trigger hit effects

quasi plover
#

Its not a horrible problem but seems weird to me, just wanted to know your opinions

quasi plover
primal nest
#

Well it’s an on hit effect

spice stag
#

That includes splash effects too?

primal nest
#

Ye

spice stag
#

Now that I think about it walls activating effects would be OP especially on Gargamox with infect.

primal nest
#

Ye

torn hare
#

Here’s my Chirurgeon 😅

quasi plover
steep rune
#

I imagine they just punch the floor and grab the dead from beneath the earth to make zombies with. No need for shovel

torn hare
steep rune
#

Happy to be of service 🫡

candid monolith
#

some my friends have discovered the game :))))

pseudo flicker
#

Its really funny to JUST update the mod with terrain and immediately see it used lmao

junior elbow
junior elbow
#

I'm so soulspilled now bye Carcass these weird goths are my new best friend

rain ocean
# glacial junco Who hurt who

That was me, I was recording all the matches I'd played since I hadn't updated the sheet with them. I had some that I forgot so I didn't list them. For the first match I tried a 1 of each list to see how the Deadsouls played, my opponent picked goregrinders and went with a double painwheel list. After I got annihilated I tried different lists based on theorycrafting and sometimes stuff that other people had success with here to see if the matchup was as one-sided as I had speculated during my first attempt.

candid monolith
pseudo flicker
#

I still have no idea how a stair token could look like for the tabletop sim T.T

junior elbow
junior elbow
#

Braincell

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Ah I guess they'd be a little harder to stand on

pseudo flicker
#

Maybe like half a tile long thing?

junior elbow
#

Oo yeah that too

pseudo flicker
#

Should work fine

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The innovation of stairs coming tommorow

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Probably as a separate update, then ill work on some more terrain doodlets

candid monolith
#

I am gonna say I hate that you can move after acting

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I am getting kited

candid monolith
#

I was creamed :'(

candid monolith
#

I don't really know how to counter dooms, they opened up with no spots on their backline I could reliably push through to and every time I had a chance to get into melee there'd be a wall in the way before I can do anything.

empty ocean
#

I just had a similar game but I think Dooms are a pretty good counter to GG who will naturally kind of separate themselves and want more open terrain.

proven flame
#

the berserker can just annihilate walls, right?

glacial junco
#

Ye

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Or well they are great at it

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Or no yeah pulverized just kills walls outright

rain ocean
#

The following is advice to take with a grain of salt, I'm by no means an expert in the matchup but having played this a lot from the Deadsouls side I have the opposite perspective regarding the matchup.

If this is Deadsouls vs Goregrinders being talked about, my advice for the Goregrinder player would be to give stuff speed and berserk. Ime one of your best units vs Deadsouls is the Painwheel, if you can get speed and berserk tokens on them you can just bum rush them turn 1 and kill a unit a turn difficult to setup depending on your roster, it'll be difficult to generate berserk without ignite unless you're not giving the painwheel speed tokens with the painghoul, will likely be staggered until the second round (you might kill three units in the first round if the dead souls player plays too far forward for some reason - don't ever count on this, but you shouldn't struggle to kill at least one unit at the start). If you're struggling it might be an issue with the maps being played on (my experience is mostly with variants on vanilla maps), but generally speaking the Goregrinder player shouldn't have issues gapclosing unless the map is particularly unfavored. If you move properly you should have crossed basically the whole board with your army on turn one. On turn two and on you should feast unless the DS player gets good weakness rolls or you mispositioned somehow.

For more context on the unit a turn thing the only unit (necro aside) that has more than 3 HP is the Bound Devil which is pretty fragile ime (it has 2+ def, magic armor, and no way of generating vitality tokens within the faction, fight me), which means that even on a graze your painwheel will deal 2 damage (given that it has tokens, which it should if you're properly utilizing them), followed by 1 damage from berserk (which should kill the problematic stuff). If you really struggle you might just want to go double painwheel and furious roar (maybe even ignite one of the painwheels - not doable on turn 1 unless something dies), and spread out your painwheels so they can't block you efficiently. In general though the dead souls player has their work cut out for them since outside of an isolated banshee bale scream they don't have an efficient way to kill Goregrinder units, so the Goregrinder player can just mulch through Deadsouls units until the Deadsouls player loses to action economy diff. Bonus if you kill stuff that hasn't moved yet so the Deadsouls player loses out on more wall spamming capability for that turn.

Regarding the wall stuff generically, the deadsouls player starts with 1 soul point like anyone else whoops misread that it's 0 soul points, so there are only so many avenues of attack he can cover before you close in. Again, if the map is particularly unfavored there's probably not much you can do aside from play on maps that are less onesidedly designed. The Berserker is generically speaking just there in the matchup to kill a bunch of walls, and maybe hurt something if he can somehow gapclose. Now that said this doesn't account for the Deadsouls player getting a lot of good weakness rolls, but something like that is high variance so I can't really give any advice for that.

Aside from that I'd need to see your list/gameplay/map to give specific advice. I am curious what list the Deadsouls player was running though, if your opponent solved the matchup I'd like to test it out myself.

silent sluice
#

afaik you start with 0 SOUL and only get your first point of SOUL at the start of the 2nd round

rain ocean
#

ahhh

#

starting with the second

silent sluice
#

(aside from SOUL gained when your stuff dies)

rain ocean
#

Makes the matchup a little bit more bearable...well maybe not. You don't get a free wall setup without that so I think it evens out. I think at best for the Goregrinder player it makes the initial oneshot more difficult to setup, but given that at least every round after that you kill a unit a turn (not every turn that round) and the dead souls player will struggle to kill your units while spending a lot of actions hitting you instead of walling, it's probably not as big a deal. Plus the DS player doesn't get the initial wall I thought they did, which means they're going to have some issues plugging gaps you can close into on the first round. I'll definitely have to do some more tests to see how it changes up the dynamic though.

fluid trout
#

Does Limb from Limb damage boost misses?

silent sluice
#

no, it's only on hit

jovial tulip
#

Out of curiosity, what happens with doom tokens after the end of round 4?
Do they just pop immediately?

#

Or is it at the end of every subsequent round

pale echo
#

They're just gone

lyric fog
#

You can still apply them, and there are some Deadsouls effects that respond to Doom tokens out of round 4

silent sluice
#

but other than that, they won't do anything on their own after round 4

primal flame
#

Can Ammo Goblin’s regurgitate ammo be used on a unit even if they dont have any abilities to reload?

umbral cipher
#

Don't see why not

primal flame
#

I see, was just curious cuz Im not sure if anything that reloads requires you to actually have to need to reload first, thanks

soft egret
#

<@&1169764878454620231> anyone up for a lat night duel?

spice stag
soft egret
#

Loathing?

spice stag
#

sure

#

ill dm you my stuff

junior elbow
#

Generally a counter pick against Deadsouls as a house is a tyrant since Deadsouls creates walls and most of your problems are gonna be because there's a wall between you and those tasty tasty units

primal flame
junior elbow
#

If you've ever played with/against Carcass you kinda want to position your units similarly to formation where they're all adjacent to each other to reduce the amount of isolated units you have

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I got absolutely hosed by Goregrinders every time I played cause they took 4+ thralls which are super easy to pair into buddies to prevent Isolation

junior cliff
pearl relic
#

I saw the 11dragonkid video this looks sick

charred glacier
#

Haha welcome welcome

#

It is, indeed, sick as hell

pearl relic
#

So is there like ways I can set up a match?

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I wanna try this game like soon x3

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But not rn

spice stag
pearl relic
#

Baller

#

Okay so

#

What's the meta lookin like

primal flame
#

Don’t think theres much of a meta, at least as far as I’ve seen. Each house has their pros and cons, and while some factions have a very obvious advantage over others I would say even the most unbalanced matchups can have a comeback

pearl relic
#

Interesting

primal flame
#

Grinders vs deadsouls for example favors grinders a lot. But conversely carcass vs deadsouls favors deadsouls more

#

Honestly just pick the house thats coolest to you and go from there

#

Each house has like 1-2 playstyles you can probably pick up on reading the units and abilities

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Speaking as a (largely) grinders player I use their access to speed tokens frequently, so I like taking pain wheels and building my roster from that, as an example

pearl relic
#

What about Heresy? Is there any good combos from doing that

next basin
#

Goregrinders are good with literally anything that adds vulnerable

#

an upgraded wheel can now instakill a tyrant

pseudo flicker
junior cliff
#

ah, cause of the attachment jank? haven't noticed reload issues but maybe that's just me. does have some weird collisions with tokens though.

pseudo flicker
#

sometimes i hate tabletopsim...

slim sinew
#

anyone got any cool homebrew houses theyve made?

#

i wanna see them

jovial tulip
#

Ooh!
Another silly question that's probably covered but I want to make sure.

So for strength tokens, if I do an action like spin out and hit 2 units with it, does the strength token apply to every instance of damage in the attack or just the first?

And for multiattacks like cleave, does strength apply to every instance of damage or just the first? Same question for stuff that requires effect die (like superheated chainblade)

real bane
#

Every instance

#

"Deal 1 damage, then 1 damage again" consumes two strength to deal 2, then 2 again

elfin ermine
#

well- yeah

#

its only the first but you spend str per instance of damage

real bane
#

oh, right I misread

elfin ermine
#

so as long as you have the tokens you can apply str to the entire attack

real bane
#

but each str applies to only one instance

elfin ermine
#

but if you only have one, it applies on the first

#

if multiple people get hit at once, you choose which one takes 2 instead

jovial tulip
#

I was just about to ask lol

#

I'm glad I got this one right in my recent game