#MAGNAGOTHICA MALEGHAST
1 messages · Page 27 of 1
It's got a lot of character for sure! I don't really enjoy it because setup can take ~30mins and a match can end after 15 minutes if your warband fails their route test and everyone retreats.
i feel like ever aesthetic i can think of one of the real houses does the same thing but better
wait that’s amazing
Tyrant is the cat from the Hang in There poster
oh thats painful
route tests are bleh
i think a fungus/nature/decay themed house with brown as it’s color would be cool
Frostgrave is an amazing spiritual successor to Mordheim tho!
Mordheim does a lot of really good stuff though with warband building. Similar to Maleghast tbh with very limited unit rosters.
U lose some of the crunchy weirdness but it plays way smoother imo
Mordheim is also one of those games that you really want a good group for and sap every ounce of the competitive mindset from your brain before you start.
Its about the narrative and the story you roll up as you play with your buds.
it’s crazy how much more fun wargames are when you give your opponents a little grace and just play for fun
narrative wargames are just so good, im v much looking forward to long-form maleghast, whether its community made or smth i bash together lmao
idk if it would actually work but for a while i’ve been thinking about a roguelike inspired wargame where you choose/unlock equipment and abilities as the round goes
or build your team as the round goes
so like half of the strategy would be counterpicking your opponent’s build in real time
does anyone know about any games that work like that?
I’ve got a samurai / oathbound knights one on the backburner too
i'll try one sometime
You should take a look at Necropolis 28 for ideas. It takes a much different approach to the core concept aesthetically and mechanically, but the game is essentially a more narrative focused Iteration on the Necromancer Duels idea.
is tts mordheim popular
You can probably find people to play with. But the vast majority of people I feel like play IRL because half the game is the kitbashing and scenery.
fair fair
Dead souls pulls on it a little, but maybe a house around Shadows / Shades of the living?
peter pan or egyptian myth style
Definitely on the list! I'm fortunate enough to have a very lively wargame community nearby - speaking of... do you think you'll be selling your original CARCASS designs as digital downloads?(:
they said they’re not going to unless they get permission from Tom, because they’re so close to his original drawings
fair! ty i missed that(:
We will see. The original stuff which diverges heavily from Tom's designs is a maybe. The ammo goblin like I said earlier is a no unless I get permission. But to be honest I would feel weird selling anything Maleghast related even something I did based on my own designs without knowing Tom was cool with that kind of 3rd party content for the game.
I hope you get permission. Would be so sick
Quick rules question: If I have a Warhead at 0 HP and a berserk token that ends its charge in a hazard, would the berserk token splash or would it just die?
huh
IDK that I have an answer other than "I'd let it pop because that's pretty metal"
That's our instinct as well
by the rules you’d take the damage as soon as you enter, so no berserk imo. but getting berserk anyway is pretty freaking metal.
We let it pop cause it is indeed metal
Quick question for mutation tokens. Are units who have them just able to transform 1 into whatever token they want during their turn or how does it work?
when you lose a token you can lose a mutation instead
like when the token is 'used' or if another token tries to cancel it out
ok I see so if I have a mutation token then a strength token my mutation token is used first
yeah basically
ok I get it thanks
So, I don't know enough about metal, but I'm sure someone with a deeper knowledge of its fractal subgenres can conjure up some nice, fitting aesthetics for the game. Horror and fantasy are not really pivotal to what Maleghast is doing, and instead are more like side-effects, so you'll want to try to block them out as best as you can when trying to come up with something that fits.
Instead, the best direction is focusing on the aesthetics of death, undeath, and necromancy, in descending order of importance, and the relation of your house with each of them.
Here are some quick examples:
- Oriental religions, especially non-Theravada Buddhism, has a close relationship with the notion of resurrection. The iconography is great, and can be either as heretical, corrupted monks (Sekiro did a marvelous job at that) or played straight, with the monks being keepers of the "turning of the wheel;" anti-necromancers like Abhorrers
- Nature has its own cycle as was mentioned by others, with scavenging animals and fungi repurposing dead bodies into something plants can use, starting the food chain again. There are also the "mind control" fungi, which would fit nicely.
- Put the "law" in "natural law" and have a house of legislators, judges, and bureaucrats trying to put order in the city and keep track of who's killing/unkilling who (or otherwise trying to forbid them of doing so)
- The circus suggestion is also quite good; a lot of cultures have something along the lines of Danse Macabre. Look into the Rakdos guild from MTG for more inspiration
i think you could make a whole house based just on Sleep's album Dopesmoker. sci-fi desert religious metal that's mostly based around doing bong rips
the necromancer would probably have to be called The Weedian
fuck that owns actually i gotta get my housemate on that
there are a bunch of metal bands that lean on mythos stuff, i can think of like... three albums that are way into Chambers, and not just the king in yellow
these are all such good ideas
im considering making two mirroring houses? one nature/mushroom/plant themed one and one digital/cyberpunk/cyborg themed one? dark druids and techomancers
and then i can look into folk-influenced and electronic-influenced metal subgenres for aesthetic inspiration
Check out cy/borg and by extension kill/sample/process for art inspo!
your mutation token MAY be used first. they are the only token that you can choose when to spend them, by my understanding.
someone correct me if i’m wrong!
They are the only token with an inherent ability to choose whether or not to use them, yes, though there are specific units that May use tokens in specific ways
Ye
Keep in mind that with mutation tokens you Must use the effect, so if you have 1 vitality and 1 mutation you Must use 1 of them to reduce incoming damage but it may be either the mutation or the vitality
I didn't lose the game exclusively for this reason, but I do gotta acknowledge that it did a ton of damage to me round 1.
Been thinking that Agalloch would be good for a wilderness/carion beast themed faction
There's also a homebrew thread if anyone's interested https://discord.com/channels/426286410496999425/1170699117454962848
I will be honest its so funny that you went for carnival of all things warhammer when you thought of clowns
I cant even think of a funny analogy
falloch could work for that too
I have a 6 gunwight, 1 doc, 1 homonculous heresy list I enjoy
Is it Igorri or Carcass?
It's currently built out as CARCASS but i've been curious to try it with a Chiurgeon
I don't think i'm making the best use of the Operator's kill potential?
The Operator is a lot tougher I think
Well, the Operator is def more killy.
I feel like magic armor + so many tokens + 10HP can make the Chirurgeon pretty spongey
Ye chirurgeon is a tank
They also have lower defense and might struggle to get mutation tokens with a split list
Mutation/vitality
They're definitely strong though, I could go either way
hi, loving the tts version so far, but does anyone know if there is a way to expand the circle of light a bit?
not very experienced with tts, sorry
Yeah. And like, mutate on the operator is hideous and extremely killy. I could try both, see where it goes
I just played my first game (2v2 Igorri/Goregrinders vs Mox/Abhorrers) and joined here. I think I played my Chirurgeon a little wrong, didn’t have enough tokens. But we didn’t do our team distribution right and it let the abhorrer really ramp up
abhorrers are nasty holy moly
They put the holy in holy moly
vitality can build real fast
yeah just finished my first match vs them as Carcass
did not go well
bad map, bad initial layout on my part
did manage to slap holy mass with -7 vitality +3 vulnerability in single move which is pretty funny
(then STG it)
If you have 2 Barrelforms (like I do) then you can double transform to gun and and get past the armor And vitality with their attacks
And deal the last bit of damage with your akimbo
Mark for death also completely blanks them
yeah, i have
but i positioned them poorly
next to eachother
and then enemy hid behind a wall
oop
Gunwights, fire on the wall
<@&1169764878454620231> Anyone up for a quick game?
I’m up to play you if you’re willing to go against someone who’s only played a round irl
hell yeah
mark for death?
@junior elbow
That's cool!
I have it set up on r20 if you wanna give me your mass
Spite I assume?
Yeah that’s the one I have a list for, just dmed it to you
we be doing alot of important work here
young man
:)
Hey quick question, if a unit is slain, but then is revived due to Miracle, do they keep or lose the tokens they had on them before they died originally?
<@&1169764878454620231> Duel?
I would say no, since they have been slain and revive at the end of turn
Dying is a very powerful cleanse.
I would kill or die for Painwheels
yes
I have killed with painwheels
my first attack with them that wasn't spin out won me the game
Painwheels are a great solution to "I can't get past armor"
ARMOR? SCARY UNITS? HIT THE BRICKS!
SPINS-OUT AWAY
Overclocking a painwheel also feels so thematically cool
just krumped a set of slimes with them
I KNOWWWWW!!!
it's pogger
can you use strength on grazes?
stab a man to life smh
I'd love to Reggie
It was self defense
i'm a self offence guy
and what does that mean reggie
Don't let the other guy hit back first
He uses "defense" in the same way as the Department of Defense.

what are you a narc?
yeah
capitalism tears us apart yet again
My phone has been blowing up

Found this today, thinking it could make a decent Barrelform with minimal conversion work
Grobnik Sentries are foot soldier class among robotic guardians of Nekroplanet's graves. Some tombs contain entire armies of them!
They were manufactured by an ancient interplanetary civilisation to guard their dead and the lavish riches in their tombs. Even though their masters are long extinct, Grobniks still protect the Nekroplanet from spac...
Cloak/hood/ammo pouches
Maybe a bonier rifle
Hehehe Ana reaching outside of the small IndieMinis community on instagram. I love to see it.
The Grobniks are incredible.
you tweet something dope julian?
She is also writing a skirmish game about raiding the Nekroplanet's Treasures 🙂
Just the pics of my Ammo Goblins I've been posting
That sounds so sikk
Lots of hidden treasures in the sculpting community
We are a mysterious bunch
I was looking for some of your stuff but could only find one .stl on myminifactory. Is there a place I can buy physicals?
I unfortunately don't have a physical print shop yet. I'm planning on it when I get back from my trip at some point, I've got some new stuff that I want to put up. Right now my shop is hosted on Gumroad, the link is in my bio.
Had to delist some stuff to fix supports, so there is only one model currently on there. More coming soon if the winds of art are favorable haha
play unrelated game
poison strats
poison strats are actually busted
stonks.omif
murmur "curse of gargamox" whenever I get a good turn in
I should get around to playing garga one of these days
Kill them with kindness? Wrong, curse of gargamox
SLIMED
<@&1169764878454620231> Duel?
Sure
Cool, DM black mass and I'll send you the link
Thank again for the games saved to the Google Sheets link~ I also like the brief breakdown some of ya'll have been adding. Not required but absolutely insightful! 
Np, reminded me to add the much closer re-rematch I had with that GARGAMOX player
(We don't talk about the first rematch)
Man I really still gotta try this game, just noticed someone made a TTS mod for it
Grinding these gores
When you order the spicy option for your food but it's just a little too spicy
LOL
The high waisted furnace pants rock so hard
"I've heard of having a fire in your belly..."
I'm curious about your Sacrifice take
Would
I just don't like em. If you want pull, Chosen have that. They doom frequently-but they're really easy to kill, and have short range, making them the obvious target.
Never got a lot of use out of the ones I used, but I haven't tried upgraded ones consistently
Yeeeeeeeeeeahhhhhhhhh
Yeah I've only ever played Spite.
Mine got lucky and popped Doom a few times
Generates a lot of pressure
I just like high roll making walls with them
But yeah, I'd never take more than 1 slot worth
They're easy to kill which means a free Doom token clear
Yeah. They seem to more than pull their weight for me.
Removing doom through kills is rather annoying as a mechanic, but the walls, occasional doom, and souls may justify occupying two slots in some match ups.
Do you guys ever do a teaching game of this? I'm so curious to see how it actually plays
I love the beckon on sacrifices. that and soul is great
C.A.R.C.A.S.S Doesn't seem as fun as GOREGRINDERS tbh
PAINWHEEL
It seems to be the consensus that CARCASS is just kinda really strong
PAINWHEEL CHAIN
Ive played I think only twice against them but lost pretty bad both times
Before I joined the server I had heard CARCASS was kinda weak... but the players only ever had bad rolls in all 3 matches 
I played my first Igorri game against Carcass and oh man. 2 damage base on almost everything is crazy
Yeah I fought them as Igorri and Gargamox. The garg fight went better by virtue of just having consisten magic damage, but yeah as Igorri I didn't even kill a single thrall and was down to my necro and a goon by round 3
I killed 1 thrall and also lost by round 3.
(Well surrendered cuz I could see thr writing on the walls)
Carcass are insane. I played my first game Carcass vs Carcass so I didn’t think they were that strong but I realise how wrong I was
lol also surrendered.
And it's hard to pinpoint exactly where I think they're strong besides...the whole thing
Cuz that isnt helpful and is kinda reductive
But...yeah the range power and the free +1d for adjacenecy is pretty dang good
When you push and pull, as long as it’s towards/away from the source, can you move them diagonally?
i think so yeah
Each step must be orthogonal, but the overall movement can be diagonal
Yeah carcass just does a lot of damage. Real quick too
I believe that CARCASS is only strong because it's the only house that doesn't need time or setup to become effective
Like, depending on the size and the amount of obstacles on the map, they're already in a good position from turn 1 of round 1
Every other house needs a little bit of time to really get into the game
At least thats how my games went
CARCASS are also notably the most effective at power 0
they need the fewest upgrades to get rolling
and yeah you can control the entire board from your deployment zone
on a 8x8 a living cannon can hit the opponent's deployment zone turn 1
get 2 barrelforms and blast every unliving thing inside the killzone on round 2
Bonewall LV4 can hit every tile on the board not blocked by line of sight
does anyone know if there is plain text for the factions rules? i want to print them off without destroying my black ink cartridge
The first mistake is that you're using ink cartridges; you were doomed from the start.
Cheeky comment aside, AFAIK there isn't, but you may find an OCR that does a good enough job for you to finish it manually.
going to a comic con at the start of december and one of the stalls does these, might see how they are for irl maleghast stuff
Sick those look pretty good. I’m hoping to have the time to make a Maleghast board and bring it to adepticon in 2024
It’s in Chicago. Schaumburg
pain </3
Not the most economical maybe if you already have a printer but I printed rules and icons out at staples for like $10-15 total
<@&1169764878454620231> Duel Anyone?
sure
On all the Goregrinder ACTs that mention moving in a straight line "as far as possible", is the realm of possibility limited to the respective unit's move stat?
Or can Warheads for example charge a full 10 spaces if no terrain gets in their way?
limited to their move stat, and whether or not they can move through foes
Yeah, just means they can't choose to stop before they've reached the end of their movement.
Oh I’ve been playing those wrong this whole time then lmao
I would move them across the fucking map if unimpeded lmao
How would giving your exorcist miracle work? Would you not lose if you revive?
It doesnt work
Only in free for all, if you are the first one to go
Probably
Maybe not even then
The reason why it doesnt work is because per default duel rules when necromancer is slain, the game ends
Miracle happens after the guy is slain
In a ffa i guess it might work? Idk
Maybe in a 2v2 it could be argued but
I think another reason it might not work is because irc it specifies that the moment you die, you lose
So all of your minions are gone
Either way just bodyblock harder
Its like miracle but better and funny
Exorcist even grants a bonus to miracle
To adjacent, yes
Igorri (Me) vs Abhorrers Overall thoughts: This matchup is abysmal to play as Igorri and I would say it a 2:8 matchup in favor of Abhorrers. Holy Bodies indignation is insane especially since you don't have to roll for hit.
really? I'm a little surprised to hear that given how much debuffing stuff the igorri have, though I guess my igorri build is specifically built around debuffs so I might have more than average
I'd still think between Sin Eater from the Strigoi and Purge from the Chop Doc you could get rid of a good amount of Vit
just have your doc go after the holy body, purge it, follow up before next round preferably
Haven't really seen anyone mention that they had an easy time fighting Abhorrers
Abhorrers seem, really rough
Abhorrers are very much like
If you dont get the jump on them quick all the vitality will rack up super fast, they just punish you for taking your time
And even then the super armor itself is a little difficult to get through
I think carcass probably has a decent to good matchup into them
I don't particularly think they should have super armor
And gore grinders
Yeah, shelling the hell out of them is your best bet
Even with update 1, the Holy Body seems obscenely hard to kill
abhorrers really like to be adjacent so AoE hurts them a lot
though the holy body needs either token removal or just a lot of focus fire to kill
Only Penitent and Holy Body have super armor
The rest don't have any armor
Even the Exorcist only gets it at round 4+
With a specific trait
How’s the output on the holy body? Is it even worth trying to kill?
You need to kill it early game or you just insta lose round 4
indignation carries abhorrers. that move is what people think DBSTG is
If you don't have a way to strip tokens or ignore armor, probably not IMO
Stripping the Vit does at least mean they can't use Indignation as much though, yeah
But Bolides is also a great move tbh
Body also great for bodyblocking for the Exorcist
when i enter multiple hazards in a move (like several hazards in a line) do i take damage for each hazard i enter, or just 1 overall?
You take multiple for each 1 if your units isn't a tyrant
so a tyrant can move multiple times through multiple hazards?
Tyrants can only take 1 hazard damage regardless if they are stepping on two hazards
okay but like
okay specific scenario
trying to walk in a straight line through all these hazards
3 damage total I'm p sure
You take each instance of damage I believe
yeab
the tyrant thing is like, if one space of movement puts you on two hazards simultaneously, it just 'counts' as 1 hazard
yeah
The "holy nuke" trick is probably what people use the Angel for
grand oath -> 2 holy aoe?
its useful for a few other things, but yeah
You do the antipriest thing first, but broadly, yeah. Fire it once for quick damage, charge multiple turns for a win condition
so hmmm
a match in Maleghast usually lasts for like an hour right?
or even less really
Just a little over an hour
Fuckin uhhh operator sketch
Good sketch
they look ready for the skeleton war
This owns so hard
Love the skeleton arm cloak holding all the extra guns
Oooo thaat's sick
I'm currently thinking of some kind of battle report series for Maleghast to show people how to play the game
though, I won't be the one playing, much like with Running Mech (if anyone still remember that), I will be recording battle between two players and explain things from it
or I dunno, go full comedy
Hell yeah
still an idea for now, but I think it's very doable
Yeah shouldn’t be too hard at all
Does miracle get removed after the unit die and resurrect?
Nope
You need a co-commentator, give it some real professional wrestling vibes
nah
Oh do link me please when you do
maybe in about a month
i will probably tweak aoe token gain down a little including aoe vit gain from things like antipriests
probably look at this game balance again in a mo. or two maybe release the merchants in a little update
merchants?
Like unique, random shops for upgrades
@dense stratus used the reply function to link back to it's relevant mention by tom
ah
Lmao game tracker. "Holy body nuked everone"
same matchup assumedly different players literally right after
"Chirurgeon and Homonculous sweeped team Igorri got more use outta vit tokens"
The dicotomy of skeletons
Meatspider be like
How many Gunwights is a generally good number to have? 1AP on a Thrall seems nuts
As many is required
I don’t actually put out that much vitality in my abhorrors setup, I just make a ton of hazards and deal a ton of damage
0~2 (2 or 4 bodies) if you are just starting imo
They are good, they die easy though
So you need to make sure you dont go overboard since body blocking is key
i love gunwights i'm bringing four to every fight i'm ever in
i think enforcers are nice to bring for their ranged push on flashbang to clear enemies away from the necro if you're doing STG stuff
Don't misunderstand me, I still haven't played, but at least in a conceptual level I really like Thralls; fodder, souls, and some support to whatever your house does. I suppose they're usually too tame at Spite, though.
I wouldn’t say so, especially with Carcass
yeah thralls are usually pretty good
Blobs of gunwights are remarkably threatening
How would folks feel about tokens like these for Roll20, with visual indicators of the stats?
i've just been using symbols on roll 20
It would be cool though i'm sure some people wouldn't mind having em
Yeah my thinking was:
- you have to click on a unit to see the number counters
- the basic token set on roll20 sucks
I am working on a Maleghast-specific token set as well, color coded and very clear as to what tokens mean what
My current carcass heresy pile uses 6 with scavenge ammo and some igorri support
But this was more for the visual folks like myself who tend to forget things if they can't see them :/
v fair
Do the heartss go down automaticaly?
heresy remains something i'm not really sure on
Idk how much automation you can cram into roll20
Same
I feel like heresy adds too much for my peabrain to get
Except 1 thing
Wheel skeleton/aegis on most teams
I am willing to fight heretics with my normal army
I hold the position that heresy isn’t actually that big of an advantage
double tap and recycle
Whats the soulcost on DT again?
Like 1
Also yeah now that you mention it PB+bonus limbs would be fun
Other factions freaks tend to be better, because they are very good at giving you buffs you can’t bring yourself
castigate has it
so if you can get an opponent down to 2 you can kill
operator can do that from the opponent at five life
though that is like... four soul
4 soul kill confirm isnt too bad
Its a lot but its not unreasonable
You still have to contend with body block and armor
Nah, it's all static :/ But it'd just show the max. With health, the roll20 HP bars are pretty decent actually
i believe recycle and DT ignore armour
Not so much automation as just visual reminders
I can't confirm from phone though
Yeah I'm sure someone would appreciate it. Not 100% sure I'd use it only because we have our solution working for now
I think a token set though
That'd be nice
you're nice
For sure. I've got most of it done, I'll share it later today
I have been known to be a gracious queen 
painwheel don't care about armor
hey @naive glacier how do you feel about people getting tattoos of your work? do you ask for a commission charge? seriously considering a painwheel tattoo
Painwheel cares a little bit about armor
yea, for exfoliate especially. the speed to strength thing is just so delicious.
I got all the tokens, plus a "turn done" indicator, and i tried to get all the conditional statuses like Reload and Retribution and stuff. Didn't want to include permanent things like Miracle or Blood Rage, as that would muddy the waters. too many tokens and they start to shrink and it gets busy.
this page has instructions on how to use custom tokens in roll20, about halfway down: https://help.roll20.net/hc/en-us/articles/360041536313-Token-Marker-Sets#id-2020-01-07ReleaseNotes-CreatingTokenMarkerSets
if/when you upload them, be sure to organize them by name/number, because as i recall, roll20 keeps that sorting, and it's nice to have them grouped in the little token pop-up
Sick I'll add them to our board later
I need to roll to hit with my splash?
Which one are you thinking if?
The same for this big boy
You dont need to roll for Pulverize
Bloody slashes only goes off if you hit.
Same fore fleshwhip
Thinking logically.
If splash on lycan happened regardless of whether or not you hit, this ability wouldnt need to be an attack at all, since it would do as much damage as a graze with nothing on top.
If an effect is written under an attack you have to hit. For the effect to kick off.
So the structure. On hit: 1 damage. Effect: splash
Means that you still need to get the hit to othe splash
So if I hit with bloody slashes, my splash is 100% hit chance?
Yes
Alright, thank u
You typically dont need to roll to hit line and splash, unless you need to hit the attack first
Anything that isn't an attack or doesn't have an effect roll Just Happens
<@&1169764878454620231> anyone want to have a loathing duel?
I was just upgrading my Deadsouls to Loathing
Any particular program?
Anyone played Ultrahell yet?
nah I'm fine with anything you want to play on
but I do have a personal R20, which might take a while to set up
soon™️
I can run my r20 thing if you send me your mass
alright!
GOREGRINDERS:
WARLORD: Nerve Twitch, Apoplexy, Overclock, Spine Devil Blade
Warhead:
2x Painwheel: Endless Screaming
Berserker: Bifurcate
Pain Ghoul:
Painwheeling and dealing
Whoa!! Where did you get that map setup? It is gorgeous!!
House: Deadsouls
Malice: Loathing (4) | Unit Limit: 5
[Units]
2x Sacrifice <Candles> <Sparks>
1x Chosen <Hand of Jon>
1x Vizigeist <BITN>
- Terrorize
2x Banshee <Jude Perry> <The Furnace>
- Freeze Soul
[Necromancer]
Dark Priest <Agnes Montague>
Bonus Trait: Puppet Master
[ACT Upgrades]
Unholy Summoning
Tear Soul
Lathean Devil Whip
[SOUL Upgrades]
Writhing Curse```
Deadsouls... Ono
This border is incredible! Where might I find it? >.>
I forget who in the server made it but here you go.
Also when puting this in roll20 make the map size 14 by 14
Tfinnbarr
Yeah him, thanks
You liking the Lathean Devil Whip? I couldn't really think of a time I'd prefer it over most of the other ACT upgrades
<@&1169764878454620231> Duel?
I like it with Tear Soul to actually deal damage, though I never ended up using it
Ooh, good synergy
how to defeat carcass?
Igorri
all my stuff other than my necro is physical
and also stacking vitality doesnt work when they can remove it very quickly and easily
they are. very hard to kill and very hard to survive aack
i mean, even getting into their face doesnt work
they had two enforcers aack
Enforcers are the bane this is true
what was your list? and what was theirs?
having a melee unit with push really makes min-range "get in their face" a bit difficult aack
FINAL FORM BAIT
1x Chop Docs
1x Stitch Group
2x Strigoi
1x Homonculus
Chirurgeon
-Ancillary Limbs
-Mutagen Injector
-Final Form
their list was
2x enforcers
1x barrelfrom
1x egis
1x ammo goblin
I'm assuming living cannon as well?
necro had bone wall, living cannon, and frag bullet
yeah that tracks
strigoi sin eater should focus the operator because the operator is going to be generating 3-4 strength tokens per turn so stealing those is super useful
reload wasnt an issue when they never really had to move, since anyone who got close could just be clubbed away, and anyone that straggled a bit would just get ammo goblined
necro was unkillable all game because my only splash was physical and they just could take cover and bodyblock from the same unit
but it generates them so quickly that its hard to keep them down
yup
it's a build that's focused on the operator
you'll either need to try to burn down the others quickly or hit them with AoE of your own
Its a rough matchup and you kind of have to get stuff like Biotoxin to hurt em lots
and i couldnt even target the operator because of bodyblock aack
im genuinely curious if theres a way through aack
or if this build is just. too strong
ye
yeah so the EGIS living cannon build is probably one of the strongest available spite lists
i mean, something with lots of magic could do it but
then you have to have magic aack
and I keep evangelizing it in this channel too
You kinda just have to stack buffs first round then play attritionally no matter how bad it feels. Igorri is just weak rn
Imo unless you're Goregrinders getting into their face is not super effective, you want to keep your distance to force them to spend their moves instead of shooting you
yeah thats my plan
stack a bunch of shit onto the homonculus and then copy genome onto the necro
the issue is that the living cannon covers the entire board from carcass deployment
6 tile range
7 with Bone Wall
So you can use that on yourself?
I don't find bone wall worth it on the cannon tbh
you don't really need more range
yeah it just says another unit. doesnt specify
and it hits like a truck because you'll be generating 3-4 strength tokens on the operator per turn
Thats good to know
But yeah playing long game into stacked final form is the only way to go tbh
but yeah against carcass specifically you'll want biotoxin
does carcass just need to get errata'd aack
Igorri can't play proactively which is why they are bad
thats what i did but even then. bodyblock was unbreakable
There this a deployment set up you can do to mitigate turn AoE cheese
Me trying to convince my friend Igorri isnt strong but i still tie games way too often
carcass is really good against primarily physical damage lists and also at spite

because their upgrades are the least good
igorri can get so many tokens dude
I suspect that at higher darkness levels carcass is much more vulnerable though I've also been evangelizing the living cannon build which might not be super healthy
i went 2-1 in a spite level 0 tournament just now aack
token copying onto the necro and then gat'ing down with the mutagen gun, dealing 4 damage to anything without magical resistance fucked people up
have you seen a chirurgeon just fucking whip a dude's head off with a devolve > experimental surgery
because i have
yeah gkjfdjg
you can quickly stack strength onto the necro with homonculus shenanigans
Chirurgeon isnt weak its just mostly all other units lol
Thats what i meant lol
But still I'm just not experience enough also i guess
I need to get more games in
my game plan is basically
- marry a stitch to the homon
- regurgitate several more corpses near the homon
- eat all 5 corpses now there to gain 6 more tokens
- sample genome onto necro
- wipe board with 2 omniboosted tanks
It's mostly for the cover for me
And buffing Akimbo
The main problem I've seen playing as them and against them is that their base damage is really bad into armored units and REALLY bad against units with vitality.
you can only consume one strength token so it doesnt really matter how many mutation tokens you have
out of all my games so far, dealing damage has been the hardest for me aack
which is whuy i need to stack those strength tokens
That could also just be my flaw is i only ever fight Carcass Gargamox and Abhorrors
gargamox went really well tbh
But again I could also just have skill issues 
it was abhorrers and carcass i struggled with
Like they have a shit ton of utility but that doesn't really matter all that much in this game when the main goal is to dps the necro down
I'll try Devolve next game
you guys have played so much maleghast lol
maybe standard play should be around objectives rather than murder gfdkljgnkfljhgf
if your units are bad a dpsing then they aren't going to be good regardless of utility
And yet still not enough
wellllll
Devolve def feels like it could help me GET a motherfucker
I'm feinding for more matches Tom
lol
devolve is also so expensive aack
yeah because its fucking busto!
you get to just tell a dude 'fuck you!'
i will do some minor balance adjustments with the base game in a couple mo.s
idk. i feel like igorri would benefit from a lil bit of vulnerable to throw onto enemies
which i guess where Heresy into CARCASS comes into play aack
It's pretty dang good as it is
Pls give Igorri attacks that do more than base 1 dmage plsssssssss pretty pls with a cherry on top
yeah Biotoxin injector also looks good and I need to give it a shot
I think I'm only losing with Deadsouls because I'm playing them as aggressively as I play Carcass
heh
Oh I get it
Since both EGIS weapon and living cannon are attacks they have to target units, so this way they can only hit 2 units at a time
Still forces you in range of gunwrights if they deploy frontwards tho
Shot 
mutagen injector is so good
1 damage and 1 damage again works really well with all the igorri token shenanigans
deadsouls is a very slow-play army aack
Biotoxin injector is really strong against non armored units
other than that Mutagen is the way to go regardless of most matchups
i def feel like a damage 2 is needed somewhere
make Absorb on the tyrant a damage 2 aack
i barely ever do absorb anyway since i take ALL tokens the nemy had
including negative ones 
Tyrant and Lycan need base to imo
igorri has pretty easy access to str so
Next time I'll try making a bunker in the corner with Banshees and using my Chosen to Kidnap people and stab them to death with a Vizi
true but the problem comes going against armor tho so they still only do lik 1 damage in those matchups or none with vitality
Igorri gets so much strength man
And has ways to clear vit off people with strigoi and chop doc
damage 2 with strength doesnt do much
Everyone has health in increments of 2 anyway, so dealing 3 damage is like. i killed this hp2 unit anyway, and this 4hp unit is still alive anyway. i can kill a tyrant in 2 hits, and i do a lil more to necros
it helps to bust through armor+vitality, something that igorri can never hope to conquer
don't sleep on token clear either
mmm fair fair
Their token clear is really good I'll admit thats why I wouldn't mind Strigoi staying at 1 base damage
there's only two factions with vit and that's abhorrers and igorri
Yeah I know i complained about it but strig doesn't need to 2 damage ranged attack lol
Thats too much
i think people don't like the feeling of plinking off a bunch of super amor penitents w/ vit tokens lol
strig might actually need two damage ngl
Yeah lol
don't worry im looking at vit gen in the next update
i just think it probably needs to be costed a little more
I have a personal vendeta against Holy Body Indig
i do definetly think igorri at least need more magical damage aack
we are all physical that if we fight anything with normal armor its just like. well guess ill suffer.
specifically against the carcass artillery list you want biotoxin to hit the EGIS
make the strigoi 1 curse damage instead of 2 physical
holy body is actually very squishy if you can hit it after it spends its tokens
since splashing the EGIS goes through armor and hits 50% more tiles than it would otherwise
I have to live that long
Also you can do funny Biotoxin on your Chopdoc and have him run into units
that too
holy body dies ridiculously fast to barrelforms
but also I think carcass might be a bit overtuned specifically at the spite level
You hate penitents for stacking a bunch of vit on super armor
I hate penitents for clearing all my plague tokens
We are not the same
i cant wait for my necro to single-man the entire carcass list + their own necro
mox gaming hours
Anything that deals 2 damage can just jump past the vitality and armor with a strength token to deal direct damage
because they've got basically all their tools with no upgrades while the other factiosn really want a couple unit upgrades
For real ✊
i think the merchant stuff will help switch the game up too since it gives you a (randomly generated) universal upgrade list
that will add weird shit like giving you an immortal thrall unit
Can't wait for that
Also is the Doom build real? Cause Doom feels like it gets cleared way faster and easier than I can put it on things
or making your units explode on death
oh shit planned expansion already?
no just some minor content
What is this merchant you speak of
I want to put out a little thing called Maleghast for Freaks periodically with some rules clarifications + minor content and showing off fan made stuff
ill take it im SO HUNGRY
this game has been my hyperfixation for the past few weeks gkjdfhngjf i need to make more unit art aaaa
the style so good...
Same
WAH
Yeah in my group’s experience doom (and honestly all of DS’s effect) feel really inconsistent
I'm freaks
Considering I'm a freak and am addicted to Maleghast I would definitley read this
At least for anything not on dark priest
doom is basically just like
a submechanic gkjdfgnjfd
its fun when it goes off but youre barely ever thinking about it
isolated is where its at aack
is the fan stuff handpicked or are you looking for people gkjdfgjfd
incidentally, anyone up for a game? I want to test out an abhorrers list
Banshee scream is more of a wincon than doom imo lol
Swampy fan zine got it
lmao
Your art is cool and good
i literally just copied tom's style gdfkjghnfjhnfjdfgnkh
It’s weird cause like, it has intended counterplay with clearing on doom and token clear in general
And has effects that interacts with it
so, as someone who has played quite a bit of the carcass living cannon list, I think what really counters it is specifically magical AoE, which igorri largely doesn't have
It’s weird
I'll throw my Deadsouls at it
so you're reliant on either stacking strength on flesh whip or biotoxin injector for the majority of your damage
theres only one way to get doomed to proc consistently- which is fair, tbh. its so strong that you dont want it to be consistent
Aye but you did it well
tts or roll20?
Just look at Theja
yeah im taking mutagen injector for more single-target elimination aack
Do you have a preference?
and anything with magical armor is targeted by the stacked homonculus instead
Hmm
Hey I've got a night with nothing happening
Anybody want to help me playtest my scarecrow faction
imo this is a game where you have to list build against the faction you're playing against
and against carcass you want to stack as much magic damage as possible
specifically changing my setup for one list sucks though gkjdfngjfdhnfkj
Prolly should <@&1169764878454620231> huh
Its me Art absorber. Let me have more 
but like
you cant change your list after youve already seen t he other list, can you?
Build against the faction
the way I normally do it is that I announce factions then pick lists
im melting 😔
Art soup
oh that works tbh
so you go in knowing that it's carcass vs igorri so as igorri you'll need magic damage
Realistically if you wre playing best 2 out of three style the loser could change their list like fighting game tournaments do
or if it's carcass vs abhorrers I should probably take a barrelform or two
thats a better way to do it i wish the rules specified that aack
Best 2 of 3 would take a long time
3 games of maleghast 
my fuckin time is slipping away
If its before hand then I guess you could anoucnce your house first then you makes your lists after that
i prefer that a lot tbh
So you still have a good idea what your going against but not the specifics
poifect
im assuming above spite 0 you'd also say what house youre heretic'ing from?
yeah
higher malice doesn't inherently mean heresy
so you say Main house then sub house
heresy is its own opt-in
I like loathing as the malice level the most so far
agreed
<--- (Hasn't played past that)
imagine not heresy'ing
Havent yet cuz I wanna see how base house values their units
loathing so good
I much prefer monohouse tbh
heresy makes shit weiiird
I'm not sure I'm particularly confident with the game at spite tbh but Malice has been so far in my 1 game of it
loathing is that perfect mix with just a few extra rules + heresy access that gives listbuilding so much fun aack
i feel like Loathing and Ultrahell are the two best malice levels
Havent played ultrhell yet
ultrahell has so much stacking
still need to hop in one
i wanna do ultrahell with 5 thralls and a necro stacked with 10 upgrades
lol
5 thrall groups*
I'm hestitant on heresy because it makes listbuilding kind of a mess
also opens up a lot of corner cases
thats whats so fun about heresy
i LOVE LISTBUILDING
when im bored i just read warhammer indexes and build lists gkjfdngjfd
i do this with every game
i have many heresy ideas i need to try
Eh Playtesting woes 
i like hatred more than loathing just because even if you have multiple different unit types you can still have pocket change left over for a lot of necro upgrades
Nothign to be done about it but struggle through
Theoretically its there to make up for any supposed weaknesses within your house but I'm not sure if that works intended
or at least a little
it gives a shitload of combo potential
some houses work together WAY too well
Igorri and Caracass.....
I was just thinking this the other day too...
i want to try Gargamox and Deadsouls for the ultimate terrain fuckery
they stack so much shit
give your gunwights the upgrade that lets them treat corpses as cover and youve got The Fuckin Squad
wait
nvm
misremembering
it lets you reload and gain strength though
super mobile and lots of damage
yeah
For heresy I just want Bonus limbs and Pilebunker
Corpse cover is Lycan
its the lycan that has the malice upgrade to treat corpses as cover aack
same brain cell
I WILL hit you you WILL die
OUGH
could use Ancillary Limbs instead
heyyyy
thats one way to get damage 2 into Igorri 
dealing 5 FUCKING DAMAGE with my necro
god bless
Ancilliary Limbs gives you advantage on the attack
Not extra damage
ye
to avoid the -1d that pilebunker already has
Ohhh
im talking aobut all the strength stacking that igorri can already do
Wait can you do that
ancillary limbs + living cannon imo
so much strength stacking
You can give other houses' necro options??
with Heresy, tyes
heresy says units or abilities
There's no way to sugarcoat this 6 2 3 + P
Yeah cuz their allied units

Oh its a Fighting game bit
For electric Wind God Fist from tekken
Its a dumb meme
oh fghkjfgnhjfdnjhfg
Parry with some poor soul standing next to you
bodyblocks and my beautiful enforcer gets turned into a fine pink mist.
GOOD
GOOD
Oh man I fucking DUSTED a ammo goblin with the PB
Feels so fucking good
BLOCK OR DIE
if you get a berserk token onto your necro then that can stack up to 6 (potentially 7, if you have a 3rd strength token) damage to just oneshot a tyrant
or dig almost entirely through a necro
bring along a pain ghoul :V
the 7 damage necro bomb
can get those strength tokens using the classic homonculus sample geneome strat
1x chop doc (for marriage)
1x pain ghoul (for berserk)
1x strigoi (for corpses)
1x stitch group (marriage bait)
1x homonculus (the big man)
necro has pilebunker and ancillary limbs
homonculus buffs up, then you sample genome in round 2 and go ham
maybe take spine devil blade as a last resort weapon too
I want to play a 2v2 at somepoint with Grinder/Igorri on same team
out of interest, why not run it the other way round? and have a warlord?
ancillary limbs
plus, mutation generation works really well
and you can only take 3 choices from your heresy option. homonculus only really works well with all the corpse generation
OH and sample genome is a basic soul ability, not an upgrade, so other houses cant take it
it could work but 1. i dont think itd work as well, and 2. i am biased because i love igorri a lot gdfkjhgnkfjhngf
Igorri, Grinders are my 2 favs
i like igorri and deadsouls
deadsouls fit that niche of "hard to play faction" that i like, and igorri fits my "hard to play, but not as hard" and also "PURPLE WEIRDOS YEAAAAHHHHH 💜💜💜💜💜"
CARCASS is my fav for obvious reasons
I'm honestly thinking getting Hexmaniac art as her as like a deadsouls necromancer honestly (Your fault you made me think about it with your PFP lol)
i would be very happy to draw deadsouls hexmaniac oh shit
and also sorry i havent gotten to drawing your comm yet sjfjgjfk ive been swamped and fatigued 😔
god maleghast is. so good
quick pickup game that doesnt require meeting up irl
its like. the perfect niche aack
No worries no rush
if you get some vulnerable onto the target, then you can one-turn a necromancer with this omg
only sources of vulnerable between igorri and goregrinders is the Devolve soul ability, which is less than ideal for only one token
chaos beam too
or if they somehow self inflict
igorri, with goregrinders as heresy, taking the pilebunker
have 3 strength and 1 berserk
hit with the pilebunker to deal 2+1 physical damage and 1+1 fire damage for the first 5. then, berserk triggers, dealing splash 1+1 physical
Gotta get a Berserk granter nvm i see the painghoul now
take igorri for sample genome to get to 3 strength and 1 berserk a lot quicker.
painghoul
if you could get vulnerable on them too, that 7 can go as high as high as 10. enough to oneshot any necro
even something with physical armor would only remove 2 damage total, just bringing it down to 8 total. every necro with physical armor lives
ironically enough, the only one to survive would be another igorri necro. they have magic armor with 10 hp
exorcist could live if it had winter sprout
if a necro could gain superarmor that works too
taking a homonculus and stacking shit onto it and then gene sampling onto your necro is a quick and easy way to get a big omniboost onto them
a personal fave is the marriage stitches
I see, that’s pretty cool
My favorite strategy for Igorri
chaos beaming for some vuln could work...
but, that deals damage, so you're no longer one-shotting :V
killing so early is still really good aack
devolve also works for 1 extra damage, but all 8 hp necros have armor aack
just do a 2v2 and play with a carcass player aack
but then theres also the issue of bodyblock, so its not an easy-peasy oneshot aack
just
ough
big fuckin damage
if youre looking to maximize crowd damage, then living cannon chirgeon is also good...
igorri is just. very good for heresy aack
devil bullet round one, living cannon the next
then you have experimental surgery for lines, or chaos beam if you want
You are trapped
literally in daedalus's labyrinth
i havent played maleghast in a week im going through withdrawals
but college has a stranglehold on my free time
I chose to describe the last half of the game as "marshmallow fight" due to weak, vit tokens, armor, etc
and I did not realize how few actions you actually get when stanced up due to the turn 6 draw
exorcist only gets two swings with the empowered sword
yep
oh is this tabletop simulator?
yeah
list was double inquisitor, double zealot, holy body and I did not have the damage output to clear the walls
cool
did your inquisitors get popped early
one did, one survived
wall clear feels difficult for anyone without good aoe and abhorrers only have aoe on certain turns
well not ONLY but yknow what i mean
where walls are easy splash targets and also fairly easily cleared
carcass is really good
straightforward game plan, very few instances of "oh I'm out of range" and lots of damage output
and they do the best on spite imo
i think i'd want to play them more if they weren't played so often which is such a stupid reason but it's true
i still haven't tried igorri yet
I did have doom proc on my exorcist which really stung
ouch
i think it's almost definite that gargamox is my favorite faction
they just scratch my itch
#tabletop-discussion message
Damnit I posted in the wrong channel
anyway i have put the right inquisitor in the infinte hazard torment nexus
i had a match against a friend with abhorrers where they pulled one of my own zealots into the hazard created by the fiery chain upgrade and he died to it
but kept reviving
technically he survived the match
i just didn't have a way to pull him out so he stayed there and we kept rolling for miracle at the end of the round because it was funny
survived from round 3 to the start of round 6
deadsouls vs abhorrers is so fuckin funny
1hp exorcist oh no
there is a hazard under every unit (except zealot)
Friend unfortunately got confused by rules and slightly built his abhorrers wrong
This definitely could be cleaned up a bit more
I think i keep forgetting that you start with 3 soul abilites
oh yes i see how they could misread that
not 2 wait no i don't i'm fine
did you create the hazards under their feet?
Insides out go brrrrrrrt
you don't need to specifiy the trait act and soul you gain at base, they're already on the card
good lord 
Right i forgot
And corruptor and Corspe Explosion
That poor inquisitor tho
Got yoinked by a scum into a hazard
yeah cuz i just learned that create effects cant make things under a unit unless it specifies otherwise aack
<the dumb
Immediately died and res’d
Now he’s just stuck there
In the infinite torment nexus
oh good lord
(He could get vit but still)
Thoughts: man, even as a new player abhorrers without penitent is WAAAAYY easier to deal with as mox
Also I gargamaxxed so hard
Aside from the failed pustulate roll I got to do everything I wanted
But yeah, despite his first game friend did well
Update: he has found the holy body nuke 💀
Is Maggot Destroyer for the Dark Priest +1D on all attacks against all units and ignore cover for Doomed units, or +1D and ignore cover against doomed units?
the second one, there would be a period after "+1D on attacks" otherwise
also @proven flame makes bomb ass art, that is all I came to say
And I didn't even WIN
Slippery bastard
If you deal damage to yourself with beserk, do you have to use the str token on you?
I think so, at least I’ve been doing it that way, given berserk’s wording is “you deal 1 damage” to yourself over just “you take 1 damage”
wait wha
oh my god
aaaaaaaaaa
I've been playing this game wrong the entire time
err
wait no
you get your stock abilities and then one extra of each
yeah
ok good I'm not going crazy
if it helps I didn't win either
Aw hell nah
So if you put weak on a unit that has aoes, they can just direct the weak onto walls within their aoes, right?
Yes
as the Archive (homebrew) player, holy nuke's fucking insane.
it's so easy to generate vit and strength to power that machine lmao
It's morning and I'm unusually cranky so prepare grains of salt, but is Carcass/Goregrinders or Carcass/Igorri at all winnable at spite/loathing? It feels like it doesn't matter that you can line up a good magic splash when you can pull that off maybe twice per round, meanwhile your units are taking two damage constantly. Between Berserk effectively only doing friendly fire, and Igorri needing strength to do anything (let alone a lasting impact) I just feel like the game's as good as over as soon as you announce houses.
it's somehwat list dependent but as goregrinders you basically need to build a ton of fire damage and AoE
carnifex wild slashes hit a huge area
also berserking their EGIS/centerpiece units can also be helpful
Carnifex wild slashes do hit a large area, if you can manage to line it up right thanks to these bastards clinging to each other and the back wall. The other day I got a good AoE in, did one damage each (out of four) to the opponents three enforcers, then promptly ate shit because I was in the middle of three enforcers
Didn't take a pain ghoul, only had self berserk
If you're at Loathing I wouldn't leave home without Apoplexy/Pilebunker
If they're getting cheeky run up and one shot them
One of the Painwheel upgrades also lets them pull a unit within 3 one space when they Spin Out
Again, no real way to move through them when they're hugging the back wall in groups
And pulling the front guy out of formation just to deal one fire damage to them is...
Do they have any Barrelforms or actual long range units?
lmaooo... I can't play Deadsouls, its just so frustrating to have your own mechanics counterplay themselves
Also, like, you pick a guy that's already activated then bully the shit out of them
Not in that game
How? I'm never safe to get any one of them because they'll always be surrounded by allies
Four damage on a -1D hit is nice, though it is a two-turn combo, and meanwhile that remaining Berserk will give you trouble if you don't angle your MOVEs right
Take two Painwheels with the upgrade, yank em out twice, surround and kill them
Also if you stack Speed tokens that can be 2 damage instead
If you want you can also just
Problem: They die end of round one because they're now surrounded by enemies
Stay back and purely buff
If you draw CARCASS into a buffing war you win that
Apoplexy, Rev, empty Spin Outs, Pain Frenzy, Building Rage
Berserk is going to kick my own ass, and all the while I'm getting Mortar'd and LV4'd
Break LoS and don't take Berserk tokens
They're almost all avoidable
If you're referring to your Warlord, spend the Berserk token as Speed on an empty move
Tom has clarified units non-Berserk units gaining Berserk tokens from actions don't immediately spend them
You'd use Pain Frenzy on Speed for your Painwheels
So you can liquidate them as Strength later
Like, I get your frustration here
But it's also not an impossible task to crack the block open
Blegh. Sorry, last match just left me in a bad mood. Thanks for taking the time to talk it out.
It's alright, I get it
Also, "slap the Operator with Pain Frenzy" is a fun time.
You definitely need to kinda rat it out if the opponent is bringing a tri-Enforcer comp
Body block
It's worth nothing Pain Ghouls can Pull 3, which is definitely one way to disrupt the formation
It effectively pulls 2, doesn't it? Because it's also range 3
or, right, in case of diagonals
Deadsouls seems a bit complicated to play, what's their gameplan? Wait till round 4?
anyways
<@&1169764878454620231> Duel Anyone?
Also can do a 2v2
The way I’ve see it deadsouls is more about the wall generation than anything. Applying doom’s mostly secondary or something you hold off until you get closer to round 4, esp given most of the things that apply it outside the dark priest are random
Walls and banshees basically. The Priest is your only shot at applying it consistently and you only do that at the end of round 4 lest it be cleansed, so by and large-walls, banshees, isolation
Thoughts on the archive?
i know this is unrelated but love the username!
Also putting on doom metal makes you play souls 20% better
great suggestion: black sabbath by black sabbath
I expected Deadsouls' music to be more along the lines of Sunn O))).
"Cry yourself to ash"
- Deadsoul Priest after obliterating a random thrall
Partially it's just because I already listen to a lot of slow metal, and i'd rather set "unending chorus of banshee screams" to Agalloch or such
pulling units away from everything else and tearing them apart
(I'm a designer, but I haven't played it yet, so this is based on what I hear people say and what I infer from the mechanics)
They're complicated indeed, particularly in the way they don't have mechanics that have straightforward returns like most other houses.
For malice over Spite, you can get Doom on units with decent consistency but you'll always have to play with probability. A 4+ roll to Doom is a 50% chance, not bad for a delayed almost-sure kill. AoEs that apply Doom at 5+ will have even better efficiency if the AoE hit more than one enemy unit.
However! Waiting for round 4 can be rough, and some houses can cleanse very effectively, so you have some tools for surviving and for non-doom damage:
- Weak helps to defang more dangerous enemy units
- Walls provide cover
- Pull makes it easier to single-out units (or prevent body blocking)
And those two last tools aid with Isolation, an amazingly strong but tricky tool. Don't forget by default you want to isolate Necromancers so they won't body-block your attacks.
Finally, Doom has another benefit: there are attacks/skills that have extra effects/damage against doomed units. That means you don't have to wait for Doom to proc, you can lean into the possibility of "bursting" down a doomed Necro.
Re: music stuff in relation to Maleghast, I mostly listen to like, classic, thrash, and power metal
I think goregrind can fit that vibe just because let's face it, if I called a band Flaming Chainsword none of those genres would feel out of place
I am in fact pretty sure there's a non zero chance Flaming Chainsword is a band
Wasn’t the one playing it
Friend felt they really struggle against abhorrers
Ah, I think i received that report, yea
I already relayed it to the creator
Fun fact, tumblr maleghast community actually hosted a tournament recently
Trying my best to no look into the existing homebrew before I play the base game and make my own "expansion." The game's design is tantalizing (kudos to Abadtom!) and besides reigniting my desire to make a tactics game, it also makes me want to design something for Maleghast itself.
Man had second match yesterday
So good
CARCASS and abhorrer vs gargamox and giregrinder
10x10 map
I was CARCASS and positioned badly - gore got in my face immediately
But operator is so strong
Is there any actual way to contact the creator?
I lost everything but my operator by the end, but my op had the most individual kills by far
Also having an abhorrer friend feeding you vit/str is very nice
you can do so through me and some other discords, but they wanted to stay away from pilot net for personal reasons, so i dont think it will be respectful to share their contact info in here
Speaking of, been having trouble drumming up people to playtest my own stuff
I could be down to playtest today derp
Friend group is running a 2v2 tonight so I’m in a maleghast mood
Plus, I haven’t played with any of the PNET folks yet
real
Sick then! I can definitely jam some this afternoon/evening
Ye I’m good for the afternoon
i really want to help people playtest but i have a lot of housework for the uni and wanted to paint minis today too
Ye I’ve been stuck on that necro art grind so I haven’t been doing much maleghassin
Hope the housework stuff goes well Eule
I can duel in like 30 minutes if your still available
its shit, just annoying, especially with my adhd
i open my assignment and its just "translate this primitive ass text taking the whole a4 page"
like wow coole
whats the next one