#MAGNAGOTHICA MALEGHAST

1 messages · Page 27 of 1

sly vine
#

Office worker theme

#

Devils in suits and ties, briefcases

lapis willow
#

It's got a lot of character for sure! I don't really enjoy it because setup can take ~30mins and a match can end after 15 minutes if your warband fails their route test and everyone retreats.

coarse turtle
#

i feel like ever aesthetic i can think of one of the real houses does the same thing but better

coarse turtle
sly vine
#

Tyrant is the cat from the Hang in There poster

junior blaze
#

route tests are bleh

coarse turtle
#

i think a fungus/nature/decay themed house with brown as it’s color would be cool

lapis willow
#

Frostgrave is an amazing spiritual successor to Mordheim tho!

shut scarab
#

Mordheim does a lot of really good stuff though with warband building. Similar to Maleghast tbh with very limited unit rosters.

lapis willow
#

U lose some of the crunchy weirdness but it plays way smoother imo

shut scarab
#

Mordheim is also one of those games that you really want a good group for and sap every ounce of the competitive mindset from your brain before you start.

#

Its about the narrative and the story you roll up as you play with your buds.

coarse turtle
#

it’s crazy how much more fun wargames are when you give your opponents a little grace and just play for fun

lapis willow
#

narrative wargames are just so good, im v much looking forward to long-form maleghast, whether its community made or smth i bash together lmao

coarse turtle
#

idk if it would actually work but for a while i’ve been thinking about a roguelike inspired wargame where you choose/unlock equipment and abilities as the round goes

#

or build your team as the round goes

#

so like half of the strategy would be counterpicking your opponent’s build in real time

#

does anyone know about any games that work like that?

elfin ermine
#

I’ve got a samurai / oathbound knights one on the backburner too

junior blaze
#

i'll try one sometime

shut scarab
junior blaze
#

is tts mordheim popular

shut scarab
#

You can probably find people to play with. But the vast majority of people I feel like play IRL because half the game is the kitbashing and scenery.

junior blaze
#

fair fair

elfin ermine
#

Dead souls pulls on it a little, but maybe a house around Shadows / Shades of the living?

#

peter pan or egyptian myth style

lapis willow
coarse turtle
#

they said they’re not going to unless they get permission from Tom, because they’re so close to his original drawings

lapis willow
#

fair! ty i missed that(:

shut scarab
storm pine
#

I hope you get permission. Would be so sick

valid wedge
#

Quick rules question: If I have a Warhead at 0 HP and a berserk token that ends its charge in a hazard, would the berserk token splash or would it just die?

lyric fog
#

huh
IDK that I have an answer other than "I'd let it pop because that's pretty metal"

valid wedge
#

That's our instinct as well

spiral gale
#

by the rules you’d take the damage as soon as you enter, so no berserk imo. but getting berserk anyway is pretty freaking metal.

valid wedge
#

We let it pop cause it is indeed metal

spice stag
#

Quick question for mutation tokens. Are units who have them just able to transform 1 into whatever token they want during their turn or how does it work?

tacit cedar
#

when you lose a token you can lose a mutation instead

#

like when the token is 'used' or if another token tries to cancel it out

spice stag
#

ok I see so if I have a mutation token then a strength token my mutation token is used first

tacit cedar
#

yeah basically

spice stag
#

ok I get it thanks

primal nest
#

You get to choose too

#

Whether you want to spend a mutation for it or not

spice stag
#

oh thats cool

#

very versatile

tulip crane
#

So, I don't know enough about metal, but I'm sure someone with a deeper knowledge of its fractal subgenres can conjure up some nice, fitting aesthetics for the game. Horror and fantasy are not really pivotal to what Maleghast is doing, and instead are more like side-effects, so you'll want to try to block them out as best as you can when trying to come up with something that fits.
Instead, the best direction is focusing on the aesthetics of death, undeath, and necromancy, in descending order of importance, and the relation of your house with each of them.
Here are some quick examples:

  • Oriental religions, especially non-Theravada Buddhism, has a close relationship with the notion of resurrection. The iconography is great, and can be either as heretical, corrupted monks (Sekiro did a marvelous job at that) or played straight, with the monks being keepers of the "turning of the wheel;" anti-necromancers like Abhorrers
  • Nature has its own cycle as was mentioned by others, with scavenging animals and fungi repurposing dead bodies into something plants can use, starting the food chain again. There are also the "mind control" fungi, which would fit nicely.
  • Put the "law" in "natural law" and have a house of legislators, judges, and bureaucrats trying to put order in the city and keep track of who's killing/unkilling who (or otherwise trying to forbid them of doing so)
  • The circus suggestion is also quite good; a lot of cultures have something along the lines of Danse Macabre. Look into the Rakdos guild from MTG for more inspiration
bright obsidian
#

i think you could make a whole house based just on Sleep's album Dopesmoker. sci-fi desert religious metal that's mostly based around doing bong rips

#

the necromancer would probably have to be called The Weedian

#

fuck that owns actually i gotta get my housemate on that

#

there are a bunch of metal bands that lean on mythos stuff, i can think of like... three albums that are way into Chambers, and not just the king in yellow

coarse turtle
#

these are all such good ideas

#

im considering making two mirroring houses? one nature/mushroom/plant themed one and one digital/cyberpunk/cyborg themed one? dark druids and techomancers

#

and then i can look into folk-influenced and electronic-influenced metal subgenres for aesthetic inspiration

lapis willow
coarse turtle
#

someone correct me if i’m wrong!

junior elbow
#

They are the only token with an inherent ability to choose whether or not to use them, yes, though there are specific units that May use tokens in specific ways

primal nest
#

Ye

junior elbow
#

Keep in mind that with mutation tokens you Must use the effect, so if you have 1 vitality and 1 mutation you Must use 1 of them to reduce incoming damage but it may be either the mutation or the vitality

primal nest
#

Rotten on that neutralizing gas type beat

valid wedge
soft egret
junior elbow
pseudo flicker
#

I will be honest its so funny that you went for carnival of all things warhammer when you thought of clowns

#

I cant even think of a funny analogy

bright obsidian
terse depot
#

I have a 6 gunwight, 1 doc, 1 homonculous heresy list I enjoy

junior elbow
#

Is it Igorri or Carcass?

terse depot
#

It's currently built out as CARCASS but i've been curious to try it with a Chiurgeon

#

I don't think i'm making the best use of the Operator's kill potential?

junior elbow
#

The Operator is a lot tougher I think

lyric fog
#

Well, the Operator is def more killy.
I feel like magic armor + so many tokens + 10HP can make the Chirurgeon pretty spongey

primal nest
#

Ye chirurgeon is a tank

junior elbow
#

They also have lower defense and might struggle to get mutation tokens with a split list

#

Mutation/vitality

#

They're definitely strong though, I could go either way

junior cliff
#

hi, loving the tts version so far, but does anyone know if there is a way to expand the circle of light a bit?

#

not very experienced with tts, sorry

terse depot
#

Yeah. And like, mutate on the operator is hideous and extremely killy. I could try both, see where it goes

empty ocean
#

I just played my first game (2v2 Igorri/Goregrinders vs Mox/Abhorrers) and joined here. I think I played my Chirurgeon a little wrong, didn’t have enough tokens. But we didn’t do our team distribution right and it let the abhorrer really ramp up

junior elbow
#

Abhorrers must be destroyed without hesitation

#

I wish for the mouse to live

sly vine
#

abhorrers are nasty holy moly

junior elbow
#

They put the holy in holy moly

sly vine
#

vitality can build real fast

junior elbow
#

They also all have super armor

#

RIP Goregrinders

sly vine
#

yeah just finished my first match vs them as Carcass

#

did not go well

#

bad map, bad initial layout on my part

#

did manage to slap holy mass with -7 vitality +3 vulnerability in single move which is pretty funny

#

(then STG it)

junior elbow
#

If you have 2 Barrelforms (like I do) then you can double transform to gun and and get past the armor And vitality with their attacks

#

And deal the last bit of damage with your akimbo

#

Mark for death also completely blanks them

sly vine
#

yeah, i have

#

but i positioned them poorly

#

next to eachother

#

and then enemy hid behind a wall

#

oop

junior elbow
#

Gunwights, fire on the wall

junior elbow
#

<@&1169764878454620231> Anyone up for a quick game?

elder fog
#

I’m up to play you if you’re willing to go against someone who’s only played a round irl

coarse turtle
#

mark for death?

elder fog
#

@junior elbow

junior elbow
#

That's cool!

junior elbow
#

Spite I assume?

elder fog
#

Yeah that’s the one I have a list for, just dmed it to you

primal nest
#

we be doing alot of important work here

devout pulsar
#

young man

primal nest
#

:)

sterile quarry
#

Hey quick question, if a unit is slain, but then is revived due to Miracle, do they keep or lose the tokens they had on them before they died originally?

wet sinew
#

<@&1169764878454620231> Duel?

wintry quartz
tulip crane
#

Dying is a very powerful cleanse.

next basin
#

Painwheels really are just...

#

Something else

storm pine
#

I would kill or die for Painwheels

spiral gale
#

yes

next basin
#

I have killed with painwheels

#

my first attack with them that wasn't spin out won me the game

glacial junco
#

Painwheels are a great solution to "I can't get past armor"
ARMOR? SCARY UNITS? HIT THE BRICKS!
SPINS-OUT AWAY

#

Overclocking a painwheel also feels so thematically cool

next basin
#

just krumped a set of slimes with them

next basin
#

it's pogger

next basin
#

can you use strength on grazes?

glacial junco
#

yes

#

You have to in fact

next basin
#

oh good

#

I haven't just stabbed a man to death illegally

devout pulsar
#

stab a man to life smh

next basin
#

I'd love to Reggie

storm pine
#

It was self defense

devout pulsar
#

i'm a self offence guy

umbral cipher
#

and what does that mean reggie

terse depot
#

Don't let the other guy hit back first

tulip crane
#

He uses "defense" in the same way as the Department of Defense.

storm pine
devout pulsar
umbral cipher
#

yeah

devout pulsar
#

oh

#

i will not tell you

umbral cipher
#

capitalism tears us apart yet again

storm pine
#

@shut scarab with the Tom repost!

#

Let's goooo

shut scarab
storm pine
#

Found this today, thinking it could make a decent Barrelform with minimal conversion work

#
#

Cloak/hood/ammo pouches

#

Maybe a bonier rifle

shut scarab
#

Hehehe Ana reaching outside of the small IndieMinis community on instagram. I love to see it.

#

The Grobniks are incredible.

devout pulsar
#

you tweet something dope julian?

shut scarab
#

She is also writing a skirmish game about raiding the Nekroplanet's Treasures 🙂

shut scarab
devout pulsar
#

ahh

#

still sick

storm pine
#

Lots of hidden treasures in the sculpting community

shut scarab
storm pine
#

I was looking for some of your stuff but could only find one .stl on myminifactory. Is there a place I can buy physicals?

shut scarab
#

Had to delist some stuff to fix supports, so there is only one model currently on there. More coming soon if the winds of art are favorable haha

real bane
#

play unrelated game
poison strats
poison strats are actually busted
stonks.omif
murmur "curse of gargamox" whenever I get a good turn in

#

I should get around to playing garga one of these days

terse depot
#

Kill them with kindness? Wrong, curse of gargamox

shut scarab
#

SLIMED

spice stag
#

<@&1169764878454620231> Duel?

vivid yew
spice stag
glacial junco
#

Thank again for the games saved to the Google Sheets link~ I also like the brief breakdown some of ya'll have been adding. Not required but absolutely insightful! o7

next basin
#

Np, reminded me to add the much closer re-rematch I had with that GARGAMOX player

#

(We don't talk about the first rematch)

twilit pivot
#

Man I really still gotta try this game, just noticed someone made a TTS mod for it

primal flame
#

Grinding these gores

small locust
primal flame
#

LOL

shut scarab
primal flame
#

Hell yeah

#

Popularizing the latest fashion trends in Anzenmezerron

lyric fog
#

"I've heard of having a fire in your belly..."

storm pine
#

I'm curious about your Sacrifice take

hexed horizon
#

Would

terse depot
#

I just don't like em. If you want pull, Chosen have that. They doom frequently-but they're really easy to kill, and have short range, making them the obvious target.

#

Never got a lot of use out of the ones I used, but I haven't tried upgraded ones consistently

next basin
storm pine
#

Yeah I've only ever played Spite.

#

Mine got lucky and popped Doom a few times

#

Generates a lot of pressure

stoic gate
#

I just like high roll making walls with them

storm pine
#

But yeah, I'd never take more than 1 slot worth

storm pine
#

They're easy to kill which means a free Doom token clear

#

Yeah. They seem to more than pull their weight for me.

tulip crane
#

Removing doom through kills is rather annoying as a mechanic, but the walls, occasional doom, and souls may justify occupying two slots in some match ups.

twilit pivot
#

Do you guys ever do a teaching game of this? I'm so curious to see how it actually plays

spiral gale
#

I love the beckon on sacrifices. that and soul is great

next basin
#

C.A.R.C.A.S.S Doesn't seem as fun as GOREGRINDERS tbh

candid monolith
#

We want to run we want to fight we want to explode

#

Painwheel my beloved

next basin
#

PAINWHEEL

small locust
#

It seems to be the consensus that CARCASS is just kinda really strong

next basin
#

I've yet to see it

#

but then again I'm turn 1 into a slow game

spiral gale
#

PAINWHEEL CHAIN

small locust
#

Ive played I think only twice against them but lost pretty bad both times

tulip crane
#

Before I joined the server I had heard CARCASS was kinda weak... but the players only ever had bad rolls in all 3 matches kek

spiral gale
#

I played my first Igorri game against Carcass and oh man. 2 damage base on almost everything is crazy

small locust
#

Yeah I fought them as Igorri and Gargamox. The garg fight went better by virtue of just having consisten magic damage, but yeah as Igorri I didn't even kill a single thrall and was down to my necro and a goon by round 3

spiral gale
#

I killed 1 thrall and also lost by round 3.

small locust
#

(Well surrendered cuz I could see thr writing on the walls)

spiral gale
#

Carcass are insane. I played my first game Carcass vs Carcass so I didn’t think they were that strong but I realise how wrong I was

#

lol also surrendered.

small locust
#

And it's hard to pinpoint exactly where I think they're strong besides...the whole thing

#

Cuz that isnt helpful and is kinda reductive

#

But...yeah the range power and the free +1d for adjacenecy is pretty dang good

empty ocean
#

When you push and pull, as long as it’s towards/away from the source, can you move them diagonally?

small locust
#

i think so yeah

junior elbow
#

Each step must be orthogonal, but the overall movement can be diagonal

terse depot
#

Yeah carcass just does a lot of damage. Real quick too

analog notch
#

I believe that CARCASS is only strong because it's the only house that doesn't need time or setup to become effective

#

Like, depending on the size and the amount of obstacles on the map, they're already in a good position from turn 1 of round 1

#

Every other house needs a little bit of time to really get into the game

#

At least thats how my games went

rancid girder
#

CARCASS are also notably the most effective at power 0

#

they need the fewest upgrades to get rolling

#

and yeah you can control the entire board from your deployment zone

#

on a 8x8 a living cannon can hit the opponent's deployment zone turn 1

analog notch
#

get 2 barrelforms and blast every unliving thing inside the killzone on round 2

real bane
solemn apex
#

does anyone know if there is plain text for the factions rules? i want to print them off without destroying my black ink cartridge

tulip crane
#

The first mistake is that you're using ink cartridges; you were doomed from the start.
Cheeky comment aside, AFAIK there isn't, but you may find an OCR that does a good enough job for you to finish it manually.

junior blaze
#

going to a comic con at the start of december and one of the stalls does these, might see how they are for irl maleghast stuff

shut scarab
#

Sick those look pretty good. I’m hoping to have the time to make a Maleghast board and bring it to adepticon in 2024

junior blaze
#

oo that sounds amazing

#

where is adepticon held? i've alwyas wanted to go

shut scarab
#

It’s in Chicago. Schaumburg

junior blaze
#

pain </3

empty ocean
wet sinew
#

<@&1169764878454620231> Duel Anyone?

spice stag
storm pine
#

On all the Goregrinder ACTs that mention moving in a straight line "as far as possible", is the realm of possibility limited to the respective unit's move stat?

#

Or can Warheads for example charge a full 10 spaces if no terrain gets in their way?

craggy iron
#

limited to their move stat, and whether or not they can move through foes

storm pine
#

Nice

#

Thanks

lyric fog
#

Yeah, just means they can't choose to stop before they've reached the end of their movement.

primal flame
#

Oh I’ve been playing those wrong this whole time then lmao

#

I would move them across the fucking map if unimpeded lmao

wet sinew
#

How would giving your exorcist miracle work? Would you not lose if you revive?

pseudo flicker
#

Only in free for all, if you are the first one to go

#

Probably

#

Maybe not even then

#

The reason why it doesnt work is because per default duel rules when necromancer is slain, the game ends

#

Miracle happens after the guy is slain

#

In a ffa i guess it might work? Idk

glacial junco
#

Maybe in a 2v2 it could be argued but

pseudo flicker
#

I think another reason it might not work is because irc it specifies that the moment you die, you lose

#

So all of your minions are gone

#

Either way just bodyblock harder

#

Its like miracle but better and funny

junior elbow
#

Exorcist even grants a bonus to miracle

pseudo flicker
#

To adjacent, yes

junior elbow
#

Yes, to the units you're body blocking with

#

Which have to be adjacent

spice stag
#

Igorri (Me) vs Abhorrers Overall thoughts: This matchup is abysmal to play as Igorri and I would say it a 2:8 matchup in favor of Abhorrers. Holy Bodies indignation is insane especially since you don't have to roll for hit.

magic basalt
#

really? I'm a little surprised to hear that given how much debuffing stuff the igorri have, though I guess my igorri build is specifically built around debuffs so I might have more than average

#

I'd still think between Sin Eater from the Strigoi and Purge from the Chop Doc you could get rid of a good amount of Vit

primal nest
#

Yeah I was gonna mention purge

#

That can def shut a holy body down

magic basalt
#

just have your doc go after the holy body, purge it, follow up before next round preferably

storm pine
#

Haven't really seen anyone mention that they had an easy time fighting Abhorrers

magic basalt
#

Abhorrers seem, really rough

primal flame
#

Abhorrers are very much like
If you dont get the jump on them quick all the vitality will rack up super fast, they just punish you for taking your time

And even then the super armor itself is a little difficult to get through

devout pulsar
#

I think carcass probably has a decent to good matchup into them

magic basalt
#

I don't particularly think they should have super armor

devout pulsar
#

And gore grinders

terse depot
#

Yeah, shelling the hell out of them is your best bet

storm pine
rancid girder
#

abhorrers really like to be adjacent so AoE hurts them a lot

#

though the holy body needs either token removal or just a lot of focus fire to kill

lethal trench
#

Only Penitent and Holy Body have super armor

#

The rest don't have any armor

#

Even the Exorcist only gets it at round 4+

#

With a specific trait

devout pulsar
#

How’s the output on the holy body? Is it even worth trying to kill?

spice stag
#

indignation carries abhorrers. that move is what people think DBSTG is

lethal trench
#

Stripping the Vit does at least mean they can't use Indignation as much though, yeah

#

But Bolides is also a great move tbh

#

Body also great for bodyblocking for the Exorcist

proven flame
#

when i enter multiple hazards in a move (like several hazards in a line) do i take damage for each hazard i enter, or just 1 overall?

spice stag
proven flame
#

so a tyrant can move multiple times through multiple hazards?

spice stag
proven flame
#

okay but like

#

okay specific scenario

#

trying to walk in a straight line through all these hazards

real bane
#

3 damage total I'm p sure

spice stag
#

You take each instance of damage I believe

arctic solar
#

yeab

#

the tyrant thing is like, if one space of movement puts you on two hazards simultaneously, it just 'counts' as 1 hazard

terse depot
#

The "holy nuke" trick is probably what people use the Angel for

cinder isle
#

grand oath -> 2 holy aoe?

elfin ermine
#

its useful for a few other things, but yeah

terse depot
#

You do the antipriest thing first, but broadly, yeah. Fire it once for quick damage, charge multiple turns for a win condition

dense stratus
#

so hmmm

#

a match in Maleghast usually lasts for like an hour right?

#

or even less really

devout pulsar
#

Just a little over an hour

lavish pond
#

Fuckin uhhh operator sketch

devout pulsar
#

Good sketch

cinder isle
#

they look ready for the skeleton war

primal flame
#

Love the skeleton arm cloak holding all the extra guns

inner finch
#

Oooo thaat's sick

dense stratus
#

I'm currently thinking of some kind of battle report series for Maleghast to show people how to play the game

#

though, I won't be the one playing, much like with Running Mech (if anyone still remember that), I will be recording battle between two players and explain things from it

#

or I dunno, go full comedy

devout pulsar
#

Hell yeah

dense stratus
#

still an idea for now, but I think it's very doable

devout pulsar
#

Yeah shouldn’t be too hard at all

dense stratus
#

I might probably die if I'm narrating a 4 players battle though

#

coughs

tulip crane
#

Does miracle get removed after the unit die and resurrect?

umbral cipher
#

Nope

grave warren
junior blaze
#

yes

#

make it like the 2 blood bowl commentators

dense stratus
#

nah

twilit pivot
dense stratus
#

maybe in about a month

naive glacier
#

i will probably tweak aoe token gain down a little including aoe vit gain from things like antipriests

#

probably look at this game balance again in a mo. or two maybe release the merchants in a little update

dense stratus
#

merchants?

wintry quartz
#

Like unique, random shops for upgrades

#

@dense stratus used the reply function to link back to it's relevant mention by tom

dense stratus
#

ah

glacial junco
#

Lmao game tracker. "Holy body nuked everone"
same matchup assumedly different players literally right after
"Chirurgeon and Homonculous sweeped team Igorri got more use outta vit tokens"

#

The dicotomy of skeletons

terse depot
#

Meatspider be like

fluid trout
#

How many Gunwights is a generally good number to have? 1AP on a Thrall seems nuts

primal nest
#

As many is required

rugged cloud
#

I don’t actually put out that much vitality in my abhorrors setup, I just make a ton of hazards and deal a ton of damage

glacial junco
#

They are good, they die easy though

#

So you need to make sure you dont go overboard since body blocking is key

rugged cloud
#

STG focused builds should bring more

#

Thralls are great if your soul hungry

ruby spire
#

i love gunwights i'm bringing four to every fight i'm ever in

devout pulsar
#

i think enforcers are nice to bring for their ranged push on flashbang to clear enemies away from the necro if you're doing STG stuff

tulip crane
#

Don't misunderstand me, I still haven't played, but at least in a conceptual level I really like Thralls; fodder, souls, and some support to whatever your house does. I suppose they're usually too tame at Spite, though.

rugged cloud
#

I wouldn’t say so, especially with Carcass

devout pulsar
#

yeah thralls are usually pretty good

terse depot
#

Blobs of gunwights are remarkably threatening

torn hare
#

How would folks feel about tokens like these for Roll20, with visual indicators of the stats?

devout pulsar
#

i've just been using symbols on roll 20

glacial junco
#

It would be cool though i'm sure some people wouldn't mind having em

torn hare
#

I am working on a Maleghast-specific token set as well, color coded and very clear as to what tokens mean what

terse depot
#

My current carcass heresy pile uses 6 with scavenge ammo and some igorri support

torn hare
#

But this was more for the visual folks like myself who tend to forget things if they can't see them :/

devout pulsar
#

v fair

glacial junco
#

Do the heartss go down automaticaly?

devout pulsar
#

heresy remains something i'm not really sure on

glacial junco
#

Idk how much automation you can cram into roll20

#

Same

#

I feel like heresy adds too much for my peabrain to get

#

Except 1 thing

#

Wheel skeleton/aegis on most teams

rugged cloud
#

I am willing to fight heretics with my normal army

#

I hold the position that heresy isn’t actually that big of an advantage

devout pulsar
#

double tap and recycle

glacial junco
#

Whats the soulcost on DT again?

terse depot
#

Like 1

rugged cloud
#

Necromancer stuff is definitely the strongest thing you can bring

#

That and Freaks

glacial junco
#

Also yeah now that you mention it PB+bonus limbs would be fun

rugged cloud
#

Other factions freaks tend to be better, because they are very good at giving you buffs you can’t bring yourself

devout pulsar
#

castigate has it

#

so if you can get an opponent down to 2 you can kill

#

operator can do that from the opponent at five life

#

though that is like... four soul

glacial junco
#

4 soul kill confirm isnt too bad

#

Its a lot but its not unreasonable

#

You still have to contend with body block and armor

torn hare
devout pulsar
#

i believe recycle and DT ignore armour

glacial junco
#

And recycle is only on their turn Iirc

#

The target units turn*

torn hare
glacial junco
#

I can't confirm from phone though

#

Yeah I'm sure someone would appreciate it. Not 100% sure I'd use it only because we have our solution working for now

#

I think a token set though

#

That'd be nice

devout pulsar
#

you're nice

torn hare
glacial junco
#

I have been known to be a gracious queen ojo

bright obsidian
#

hey @naive glacier how do you feel about people getting tattoos of your work? do you ask for a commission charge? seriously considering a painwheel tattoo

junior elbow
#

Painwheel cares a little bit about armor

bright obsidian
#

yea, for exfoliate especially. the speed to strength thing is just so delicious.

torn hare
#

I got all the tokens, plus a "turn done" indicator, and i tried to get all the conditional statuses like Reload and Retribution and stuff. Didn't want to include permanent things like Miracle or Blood Rage, as that would muddy the waters. too many tokens and they start to shrink and it gets busy.

#

if/when you upload them, be sure to organize them by name/number, because as i recall, roll20 keeps that sorting, and it's nice to have them grouped in the little token pop-up

glacial junco
#

Sick I'll add them to our board later

dusty urchin
#

I need to roll to hit with my splash?

pseudo flicker
#

Which one are you thinking if?

dusty urchin
#

The same for this big boy

glacial junco
#

You dont need to roll for Pulverize

#

Bloody slashes only goes off if you hit.
Same fore fleshwhip

pseudo flicker
glacial junco
#

If an effect is written under an attack you have to hit. For the effect to kick off.

pseudo flicker
#

So the structure. On hit: 1 damage. Effect: splash

Means that you still need to get the hit to othe splash

dusty urchin
#

So if I hit with bloody slashes, my splash is 100% hit chance?

glacial junco
#

Yes

dusty urchin
#

Alright, thank u

analog notch
junior elbow
#

Anything that isn't an attack or doesn't have an effect roll Just Happens

next basin
#

<@&1169764878454620231> anyone want to have a loathing duel?

junior elbow
#

I was just upgrading my Deadsouls to Loathing

junior elbow
storm pine
#

Anyone played Ultrahell yet?

next basin
#

but I do have a personal R20, which might take a while to set up

next basin
junior elbow
#

I can run my r20 thing if you send me your mass

next basin
#

alright!
GOREGRINDERS:
WARLORD: Nerve Twitch, Apoplexy, Overclock, Spine Devil Blade
Warhead:
2x Painwheel: Endless Screaming
Berserker: Bifurcate
Pain Ghoul:

#

Painwheeling and dealing

charred glacier
next basin
#

the map google drive thingy is pinned here!

#

tons of great maps

junior elbow
#
House: Deadsouls
Malice: Loathing (4) | Unit Limit: 5

[Units]
2x Sacrifice <Candles> <Sparks>
1x Chosen <Hand of Jon>
1x Vizigeist <BITN>
- Terrorize
2x Banshee <Jude Perry> <The Furnace>
- Freeze Soul

[Necromancer]
Dark Priest <Agnes Montague>
Bonus Trait: Puppet Master

[ACT Upgrades]
Unholy Summoning
Tear Soul
Lathean Devil Whip

[SOUL Upgrades]
Writhing Curse```
next basin
#

Deadsouls... Ono

charred glacier
spice stag
#

Also when puting this in roll20 make the map size 14 by 14

primal nest
spice stag
storm pine
spice stag
#

<@&1169764878454620231> Duel?

junior elbow
storm pine
#

Ooh, good synergy

proven flame
#

how to defeat carcass?

rancid girder
#

fire

#

also as what faction?

proven flame
#

Igorri

#

all my stuff other than my necro is physical

#

and also stacking vitality doesnt work when they can remove it very quickly and easily

#

they are. very hard to kill and very hard to survive aack

glacial junco
#

Yup

#

Just mash strength :/ And get into their face

#

You have to play disruptive

proven flame
#

i mean, even getting into their face doesnt work
they had two enforcers aack

glacial junco
#

Enforcers are the bane this is true

rancid girder
#

what was your list? and what was theirs?

proven flame
#

having a melee unit with push really makes min-range "get in their face" a bit difficult aack

proven flame
#

their list was

2x enforcers
1x barrelfrom
1x egis
1x ammo goblin

rancid girder
#

I'm assuming living cannon as well?

proven flame
#

necro had bone wall, living cannon, and frag bullet

rancid girder
#

yeah that tracks

#

strigoi sin eater should focus the operator because the operator is going to be generating 3-4 strength tokens per turn so stealing those is super useful

proven flame
#

reload wasnt an issue when they never really had to move, since anyone who got close could just be clubbed away, and anyone that straggled a bit would just get ammo goblined
necro was unkillable all game because my only splash was physical and they just could take cover and bodyblock from the same unit

proven flame
rancid girder
#

yup

#

it's a build that's focused on the operator

#

you'll either need to try to burn down the others quickly or hit them with AoE of your own

glacial junco
#

Its a rough matchup and you kind of have to get stuff like Biotoxin to hurt em lots

proven flame
rancid girder
#

fair

#

I'm assuming you're playing at spite?

proven flame
#

im genuinely curious if theres a way through aack
or if this build is just. too strong

proven flame
rancid girder
#

yeah so the EGIS living cannon build is probably one of the strongest available spite lists

proven flame
#

i mean, something with lots of magic could do it but
then you have to have magic aack

rancid girder
#

and I keep evangelizing it in this channel too

spice stag
junior elbow
proven flame
rancid girder
#

the issue is that the living cannon covers the entire board from carcass deployment

#

6 tile range

junior elbow
#

7 with Bone Wall

spice stag
rancid girder
#

I don't find bone wall worth it on the cannon tbh

#

you don't really need more range

proven flame
rancid girder
#

and it hits like a truck because you'll be generating 3-4 strength tokens on the operator per turn

spice stag
#

But yeah playing long game into stacked final form is the only way to go tbh

rancid girder
#

but yeah against carcass specifically you'll want biotoxin

proven flame
#

does carcass just need to get errata'd aack

spice stag
#

Igorri can't play proactively which is why they are bad

proven flame
primal nest
#

There this a deployment set up you can do to mitigate turn AoE cheese

glacial junco
rancid girder
#

carcass is really good against primarily physical damage lists and also at spite

glacial junco
rancid girder
#

because their upgrades are the least good

naive glacier
#

igorri can get so many tokens dude

rancid girder
#

I suspect that at higher darkness levels carcass is much more vulnerable though I've also been evangelizing the living cannon build which might not be super healthy

proven flame
#

i went 2-1 in a spite level 0 tournament just now aack
token copying onto the necro and then gat'ing down with the mutagen gun, dealing 4 damage to anything without magical resistance fucked people up

naive glacier
#

have you seen a chirurgeon just fucking whip a dude's head off with a devolve > experimental surgery

#

because i have

proven flame
#

yeah gkjfdjg
you can quickly stack strength onto the necro with homonculus shenanigans

spice stag
glacial junco
#

Thats what i meant lol

#

But still I'm just not experience enough also i guess

#

I need to get more games in

proven flame
#

my game plan is basically

  1. marry a stitch to the homon
  2. regurgitate several more corpses near the homon
  3. eat all 5 corpses now there to gain 6 more tokens
  4. sample genome onto necro
  5. wipe board with 2 omniboosted tanks
junior elbow
#

And buffing Akimbo

proven flame
#

yeah cover is busted

#

reducing/adding dice is a slept on mechanic
so good

spice stag
#

The main problem I've seen playing as them and against them is that their base damage is really bad into armored units and REALLY bad against units with vitality.

#

you can only consume one strength token so it doesnt really matter how many mutation tokens you have

proven flame
#

out of all my games so far, dealing damage has been the hardest for me aack
which is whuy i need to stack those strength tokens

glacial junco
#

That could also just be my flaw is i only ever fight Carcass Gargamox and Abhorrors

proven flame
#

gargamox went really well tbh

glacial junco
#

But again I could also just have skill issues fingerguns

proven flame
#

it was abhorrers and carcass i struggled with

spice stag
#

Like they have a shit ton of utility but that doesn't really matter all that much in this game when the main goal is to dps the necro down

glacial junco
#

I'll try Devolve next game

naive glacier
#

you guys have played so much maleghast lol

proven flame
#

maybe standard play should be around objectives rather than murder gfdkljgnkfljhgf

spice stag
#

if your units are bad a dpsing then they aren't going to be good regardless of utility

junior elbow
rancid girder
#

wellllll

glacial junco
#

Devolve def feels like it could help me GET a motherfucker

spice stag
#

I'm feinding for more matches Tom

naive glacier
#

lol

proven flame
#

devolve is also so expensive aack

naive glacier
#

yeah because its fucking busto!

proven flame
#

im so tired i cant play anymore

#

true

naive glacier
#

you get to just tell a dude 'fuck you!'

#

i will do some minor balance adjustments with the base game in a couple mo.s

proven flame
#

idk. i feel like igorri would benefit from a lil bit of vulnerable to throw onto enemies
which i guess where Heresy into CARCASS comes into play aack

junior elbow
#

It's pretty dang good as it is

spice stag
#

Pls give Igorri attacks that do more than base 1 dmage plsssssssss pretty pls with a cherry on top

glacial junco
#

yeah Biotoxin injector also looks good and I need to give it a shot

junior elbow
#

I think I'm only losing with Deadsouls because I'm playing them as aggressively as I play Carcass

glacial junco
#

heh

junior elbow
#

Oh I get it

primal nest
glacial junco
#

Shot gay_syringe

proven flame
#

mutagen injector is so good
1 damage and 1 damage again works really well with all the igorri token shenanigans

#

deadsouls is a very slow-play army aack

spice stag
#

Biotoxin injector is really strong against non armored units

#

other than that Mutagen is the way to go regardless of most matchups

proven flame
#

i def feel like a damage 2 is needed somewhere
make Absorb on the tyrant a damage 2 aack

#

i barely ever do absorb anyway since i take ALL tokens the nemy had
including negative ones smug

spice stag
#

Tyrant and Lycan need base to imo

naive glacier
#

igorri has pretty easy access to str so

junior elbow
spice stag
primal nest
#

Igorri gets so much strength man

And has ways to clear vit off people with strigoi and chop doc

proven flame
#

damage 2 with strength doesnt do much
Everyone has health in increments of 2 anyway, so dealing 3 damage is like. i killed this hp2 unit anyway, and this 4hp unit is still alive anyway. i can kill a tyrant in 2 hits, and i do a lil more to necros
it helps to bust through armor+vitality, something that igorri can never hope to conquer

naive glacier
#

don't sleep on token clear either

proven flame
#

mmm fair fair

spice stag
#

Their token clear is really good I'll admit thats why I wouldn't mind Strigoi staying at 1 base damage

naive glacier
#

there's only two factions with vit and that's abhorrers and igorri

glacial junco
#

Yeah I know i complained about it but strig doesn't need to 2 damage ranged attack lol

#

Thats too much

naive glacier
#

i think people don't like the feeling of plinking off a bunch of super amor penitents w/ vit tokens lol

rancid girder
#

strig might actually need two damage ngl

naive glacier
#

don't worry im looking at vit gen in the next update

#

i just think it probably needs to be costed a little more

spice stag
#

I have a personal vendeta against Holy Body Indig

proven flame
#

i do definetly think igorri at least need more magical damage aack
we are all physical that if we fight anything with normal armor its just like. well guess ill suffer.

rancid girder
proven flame
#

make the strigoi 1 curse damage instead of 2 physical

naive glacier
#

holy body is actually very squishy if you can hit it after it spends its tokens

rancid girder
#

since splashing the EGIS goes through armor and hits 50% more tiles than it would otherwise

spice stag
rancid girder
#

that too

#

holy body dies ridiculously fast to barrelforms

#

but also I think carcass might be a bit overtuned specifically at the spite level

primal nest
#

You hate penitents for stacking a bunch of vit on super armor

I hate penitents for clearing all my plague tokens

We are not the same

proven flame
#

i cant wait for my necro to single-man the entire carcass list + their own necro

junior elbow
#

Anything that deals 2 damage can just jump past the vitality and armor with a strength token to deal direct damage

rancid girder
#

because they've got basically all their tools with no upgrades while the other factiosn really want a couple unit upgrades

primal nest
naive glacier
#

i think the merchant stuff will help switch the game up too since it gives you a (randomly generated) universal upgrade list

#

that will add weird shit like giving you an immortal thrall unit

spice stag
#

Can't wait for that

junior elbow
#

Also is the Doom build real? Cause Doom feels like it gets cleared way faster and easier than I can put it on things

naive glacier
#

or making your units explode on death

proven flame
#

oh shit planned expansion already?

naive glacier
#

no just some minor content

junior elbow
#

What is this merchant you speak of

naive glacier
#

I want to put out a little thing called Maleghast for Freaks periodically with some rules clarifications + minor content and showing off fan made stuff

proven flame
#

ill take it im SO HUNGRY
this game has been my hyperfixation for the past few weeks gkjdfhngjf i need to make more unit art aaaa

#

the style so good...

glacial junco
#

Same

primal nest
umbral cipher
#

I'm freaks

spice stag
primal nest
#

At least for anything not on dark priest

proven flame
#

doom is basically just like
a submechanic gkjdfgnjfd
its fun when it goes off but youre barely ever thinking about it
isolated is where its at aack

#

is the fan stuff handpicked or are you looking for people gkjdfgjfd

rancid girder
#

incidentally, anyone up for a game? I want to test out an abhorrers list

spice stag
proven flame
#

hush

#

.///.

glacial junco
#

lmao

junior elbow
#

Your art is cool and good

proven flame
#

i literally just copied tom's style gdfkjghnfjhnfjdfgnkh

primal nest
#

And has effects that interacts with it

rancid girder
#

so, as someone who has played quite a bit of the carcass living cannon list, I think what really counters it is specifically magical AoE, which igorri largely doesn't have

primal nest
#

It’s weird

junior elbow
rancid girder
#

so you're reliant on either stacking strength on flesh whip or biotoxin injector for the majority of your damage

proven flame
#

theres only one way to get doomed to proc consistently- which is fair, tbh. its so strong that you dont want it to be consistent

junior elbow
rancid girder
junior elbow
#

Just look at Theja

proven flame
junior elbow
rancid girder
#

I like the TTS board

#

err

#

TTS board

proven flame
#

and anything with magical armor is targeted by the stacked homonculus instead

umbral cipher
#

Hmm
Hey I've got a night with nothing happening
Anybody want to help me playtest my scarecrow faction

rancid girder
#

imo this is a game where you have to list build against the faction you're playing against

#

and against carcass you want to stack as much magic damage as possible

proven flame
#

specifically changing my setup for one list sucks though gkjdfngjfdhnfkj

umbral cipher
glacial junco
proven flame
junior elbow
#

Build against the faction

rancid girder
#

the way I normally do it is that I announce factions then pick lists

proven flame
junior elbow
#

Art soup

rancid girder
#

so you go in knowing that it's carcass vs igorri so as igorri you'll need magic damage

spice stag
rancid girder
#

or if it's carcass vs abhorrers I should probably take a barrelform or two

proven flame
#

thats a better way to do it i wish the rules specified that aack

glacial junco
#

Best 2 of 3 would take a long time

proven flame
#

my fuckin time is slipping away

spice stag
#

If its before hand then I guess you could anoucnce your house first then you makes your lists after that

proven flame
#

i prefer that a lot tbh

spice stag
#

So you still have a good idea what your going against but not the specifics

proven flame
#

poifect

#

im assuming above spite 0 you'd also say what house youre heretic'ing from?

spice stag
#

yeah

umbral cipher
#

higher malice doesn't inherently mean heresy

spice stag
#

so you say Main house then sub house

umbral cipher
#

heresy is its own opt-in

glacial junco
#

I like loathing as the malice level the most so far

spice stag
#

agreed

glacial junco
#

<--- (Hasn't played past that)

proven flame
#

imagine not heresy'ing

spice stag
#

Havent yet cuz I wanna see how base house values their units

proven flame
#

loathing so good

umbral cipher
#

I much prefer monohouse tbh
heresy makes shit weiiird

junior elbow
#

I'm not sure I'm particularly confident with the game at spite tbh but Malice has been so far in my 1 game of it

proven flame
#

loathing is that perfect mix with just a few extra rules + heresy access that gives listbuilding so much fun aack

#

i feel like Loathing and Ultrahell are the two best malice levels

spice stag
#

Havent played ultrhell yet

proven flame
#

ultrahell has so much stacking

spice stag
#

still need to hop in one

proven flame
#

i wanna do ultrahell with 5 thralls and a necro stacked with 10 upgrades

spice stag
#

lol

proven flame
#

5 thrall groups*

rancid girder
#

I'm hestitant on heresy because it makes listbuilding kind of a mess

#

also opens up a lot of corner cases

proven flame
#

thats whats so fun about heresy

#

i LOVE LISTBUILDING

#

when im bored i just read warhammer indexes and build lists gkjfdngjfd
i do this with every game
i have many heresy ideas i need to try

glacial junco
crisp night
#

i like hatred more than loathing just because even if you have multiple different unit types you can still have pocket change left over for a lot of necro upgrades

glacial junco
#

Nothign to be done about it but struggle through

spice stag
#

Theoretically its there to make up for any supposed weaknesses within your house but I'm not sure if that works intended

crisp night
#

or at least a little

proven flame
#

it gives a shitload of combo potential

#

some houses work together WAY too well

#

Igorri and Caracass.....

spice stag
proven flame
#

i want to try Gargamox and Deadsouls for the ultimate terrain fuckery

proven flame
#

wait

#

nvm

#

misremembering

#

it lets you reload and gain strength though

#

super mobile and lots of damage

spice stag
#

yeah

glacial junco
#

For heresy I just want Bonus limbs and Pilebunker

junior elbow
#

Corpse cover is Lycan

proven flame
#

its the lycan that has the malice upgrade to treat corpses as cover aack

proven flame
glacial junco
proven flame
#

OUGH

#

could use Ancillary Limbs instead

#

heyyyy
thats one way to get damage 2 into Igorri smug

#

dealing 5 FUCKING DAMAGE with my necro

#

god bless

junior elbow
#

Ancilliary Limbs gives you advantage on the attack

proven flame
#

shit i need to do that now

#

holy shit

junior elbow
#

Not extra damage

proven flame
junior elbow
#

Ohhh

proven flame
#

im talking aobut all the strength stacking that igorri can already do

junior elbow
#

Wait can you do that

rancid girder
#

ancillary limbs + living cannon imo

proven flame
junior elbow
#

You can give other houses' necro options??

proven flame
#

with Heresy, tyes

rancid girder
#

heresy says units or abilities

glacial junco
spice stag
#

Yeah cuz their allied units

junior elbow
proven flame
#

what is this string of digits

#

<the dumb

glacial junco
#

Oh its a Fighting game bit

#

For electric Wind God Fist from tekken

#

Its a dumb meme

proven flame
#

oh fghkjfgnhjfdnjhfg

spice stag
proven flame
#

beautiful

#

simply parry the pilebunker

glacial junco
#

Parry with some poor soul standing next to you

proven flame
#

bodyblocks and my beautiful enforcer gets turned into a fine pink mist.

glacial junco
#

GOOD

proven flame
#

GOOD

glacial junco
#

Oh man I fucking DUSTED a ammo goblin with the PB

#

Feels so fucking good

#

BLOCK OR DIE

proven flame
#

if you get a berserk token onto your necro then that can stack up to 6 (potentially 7, if you have a 3rd strength token) damage to just oneshot a tyrant

#

or dig almost entirely through a necro

#

bring along a pain ghoul :V

#

the 7 damage necro bomb

#

can get those strength tokens using the classic homonculus sample geneome strat

#

1x chop doc (for marriage)
1x pain ghoul (for berserk)
1x strigoi (for corpses)
1x stitch group (marriage bait)
1x homonculus (the big man)

necro has pilebunker and ancillary limbs

#

homonculus buffs up, then you sample genome in round 2 and go ham

#

maybe take spine devil blade as a last resort weapon too

glacial junco
#

I want to play a 2v2 at somepoint with Grinder/Igorri on same team

proven flame
#

👁️👁️

#

when.

night hedge
proven flame
#

and you can only take 3 choices from your heresy option. homonculus only really works well with all the corpse generation

#

OH and sample genome is a basic soul ability, not an upgrade, so other houses cant take it

#

it could work but 1. i dont think itd work as well, and 2. i am biased because i love igorri a lot gdfkjhgnkfjhngf

glacial junco
#

Igorri, Grinders are my 2 favs

proven flame
#

i like igorri and deadsouls
deadsouls fit that niche of "hard to play faction" that i like, and igorri fits my "hard to play, but not as hard" and also "PURPLE WEIRDOS YEAAAAHHHHH 💜💜💜💜💜"

spice stag
#

CARCASS is my fav for obvious reasons

glacial junco
proven flame
#

i would be very happy to draw deadsouls hexmaniac oh shit

#

and also sorry i havent gotten to drawing your comm yet sjfjgjfk ive been swamped and fatigued 😔

#

god maleghast is. so good
quick pickup game that doesnt require meeting up irl
its like. the perfect niche aack

proven flame
#

only sources of vulnerable between igorri and goregrinders is the Devolve soul ability, which is less than ideal for only one token

#

chaos beam too

#

or if they somehow self inflict

clever latch
#

Wait

#

How does the 7 damage combo work?

proven flame
#

igorri, with goregrinders as heresy, taking the pilebunker
have 3 strength and 1 berserk
hit with the pilebunker to deal 2+1 physical damage and 1+1 fire damage for the first 5. then, berserk triggers, dealing splash 1+1 physical

glacial junco
#

Gotta get a Berserk granter nvm i see the painghoul now

proven flame
#

take igorri for sample genome to get to 3 strength and 1 berserk a lot quicker.

proven flame
#

if you could get vulnerable on them too, that 7 can go as high as high as 10. enough to oneshot any necro

#

even something with physical armor would only remove 2 damage total, just bringing it down to 8 total. every necro with physical armor lives

#

ironically enough, the only one to survive would be another igorri necro. they have magic armor with 10 hp

#

exorcist could live if it had winter sprout

#

if a necro could gain superarmor that works too

#

taking a homonculus and stacking shit onto it and then gene sampling onto your necro is a quick and easy way to get a big omniboost onto them

#

a personal fave is the marriage stitches

clever latch
proven flame
#

chaos beaming for some vuln could work...
but, that deals damage, so you're no longer one-shotting :V

#

killing so early is still really good aack

#

devolve also works for 1 extra damage, but all 8 hp necros have armor aack

#

just do a 2v2 and play with a carcass player aack

#

but then theres also the issue of bodyblock, so its not an easy-peasy oneshot aack

#

just
ough
big fuckin damage

#

if youre looking to maximize crowd damage, then living cannon chirgeon is also good...
igorri is just. very good for heresy aack

#

devil bullet round one, living cannon the next

#

then you have experimental surgery for lines, or chaos beam if you want

rancid girder
#

does zealot smite apply to misses?

#

OH MY GOD THE WALLS

#

AAAAAAAA

junior elbow
#

You are trapped

crisp night
#

literally in daedalus's labyrinth

#

i havent played maleghast in a week im going through withdrawals

#

but college has a stranglehold on my free time

rancid girder
#

I chose to describe the last half of the game as "marshmallow fight" due to weak, vit tokens, armor, etc

#

and I did not realize how few actions you actually get when stanced up due to the turn 6 draw

#

exorcist only gets two swings with the empowered sword

crisp night
#

yep

dense stratus
#

oh is this tabletop simulator?

rancid girder
#

yeah

#

list was double inquisitor, double zealot, holy body and I did not have the damage output to clear the walls

dense stratus
#

cool

crisp night
#

did your inquisitors get popped early

rancid girder
#

one did, one survived

crisp night
#

wall clear feels difficult for anyone without good aoe and abhorrers only have aoe on certain turns

#

well not ONLY but yknow what i mean

rancid girder
#

yeah

#

I miss playing carcass

crisp night
#

ha

#

everyone seems to love carcass

rancid girder
#

where walls are easy splash targets and also fairly easily cleared

#

carcass is really good

#

straightforward game plan, very few instances of "oh I'm out of range" and lots of damage output

#

and they do the best on spite imo

crisp night
#

i think i'd want to play them more if they weren't played so often which is such a stupid reason but it's true

#

i still haven't tried igorri yet

rancid girder
#

I did have doom proc on my exorcist which really stung

crisp night
#

ouch

#

i think it's almost definite that gargamox is my favorite faction

#

they just scratch my itch

primal nest
#

#tabletop-discussion message

#

Damnit I posted in the wrong channel

#

anyway i have put the right inquisitor in the infinte hazard torment nexus

crisp night
#

i had a match against a friend with abhorrers where they pulled one of my own zealots into the hazard created by the fiery chain upgrade and he died to it

#

but kept reviving

#

technically he survived the match

#

i just didn't have a way to pull him out so he stayed there and we kept rolling for miracle at the end of the round because it was funny

#

survived from round 3 to the start of round 6

#

deadsouls vs abhorrers is so fuckin funny

primal nest
#

friend unfortunately got gargamaxxed

proven flame
#

1hp exorcist oh no

primal nest
#

there is a hazard under every unit (except zealot)

#

Friend unfortunately got confused by rules and slightly built his abhorrers wrong

#

This definitely could be cleaned up a bit more

glacial junco
#

I think i keep forgetting that you start with 3 soul abilites

devout pulsar
#

oh yes i see how they could misread that

glacial junco
#

not 2 wait no i don't i'm fine

proven flame
#

did you create the hazards under their feet?

primal nest
devout pulsar
#

you don't need to specifiy the trait act and soul you gain at base, they're already on the card

proven flame
#

good lord dead_toda

glacial junco
#

Right i forgot

primal nest
#

And corruptor and Corspe Explosion

#

That poor inquisitor tho

#

Got yoinked by a scum into a hazard

proven flame
#

yeah cuz i just learned that create effects cant make things under a unit unless it specifies otherwise aack
<the dumb

primal nest
#

Immediately died and res’d

#

Now he’s just stuck there

#

In the infinite torment nexus

proven flame
#

oh good lord

primal nest
#

(He could get vit but still)

#

Thoughts: man, even as a new player abhorrers without penitent is WAAAAYY easier to deal with as mox

#

Also I gargamaxxed so hard

#

Aside from the failed pustulate roll I got to do everything I wanted

#

But yeah, despite his first game friend did well

primal nest
#

Update: he has found the holy body nuke 💀

primal flame
sacred pivot
#

Is Maggot Destroyer for the Dark Priest +1D on all attacks against all units and ignore cover for Doomed units, or +1D and ignore cover against doomed units?

vague elbow
#

the second one, there would be a period after "+1D on attacks" otherwise

#

also @proven flame makes bomb ass art, that is all I came to say

junior elbow
#

Slippery bastard

wet sinew
#

If you deal damage to yourself with beserk, do you have to use the str token on you?

primal flame
#

I think so, at least I’ve been doing it that way, given berserk’s wording is “you deal 1 damage” to yourself over just “you take 1 damage”

rancid girder
#

oh my god

#

aaaaaaaaaa

#

I've been playing this game wrong the entire time

#

err

#

wait no

devout pulsar
#

You have the two printed

#

And pick one

rancid girder
#

you get your stock abilities and then one extra of each

#

yeah

#

ok good I'm not going crazy

rancid girder
junior elbow
#

You ate doom!!

#

That's supposed to be the END

primal nest
#

its pretty good

primal flame
#

Aw hell nah

sacred pivot
#

So if you put weak on a unit that has aoes, they can just direct the weak onto walls within their aoes, right?

primal nest
#

Yes

ruby spire
# primal nest

as the Archive (homebrew) player, holy nuke's fucking insane.

#

it's so easy to generate vit and strength to power that machine lmao

real bane
#

It's morning and I'm unusually cranky so prepare grains of salt, but is Carcass/Goregrinders or Carcass/Igorri at all winnable at spite/loathing? It feels like it doesn't matter that you can line up a good magic splash when you can pull that off maybe twice per round, meanwhile your units are taking two damage constantly. Between Berserk effectively only doing friendly fire, and Igorri needing strength to do anything (let alone a lasting impact) I just feel like the game's as good as over as soon as you announce houses.

rancid girder
#

it's somehwat list dependent but as goregrinders you basically need to build a ton of fire damage and AoE

#

carnifex wild slashes hit a huge area

#

also berserking their EGIS/centerpiece units can also be helpful

real bane
#

Carnifex wild slashes do hit a large area, if you can manage to line it up right thanks to these bastards clinging to each other and the back wall. The other day I got a good AoE in, did one damage each (out of four) to the opponents three enforcers, then promptly ate shit because I was in the middle of three enforcers

real bane
tiny fulcrum
#

If you're at Loathing I wouldn't leave home without Apoplexy/Pilebunker

#

If they're getting cheeky run up and one shot them

#

One of the Painwheel upgrades also lets them pull a unit within 3 one space when they Spin Out

real bane
#

Again, no real way to move through them when they're hugging the back wall in groups

#

And pulling the front guy out of formation just to deal one fire damage to them is...

tiny fulcrum
#

Do they have any Barrelforms or actual long range units?

sacred pivot
# primal nest Yes

lmaooo... I can't play Deadsouls, its just so frustrating to have your own mechanics counterplay themselves

tiny fulcrum
real bane
real bane
real bane
tiny fulcrum
#

Also if you stack Speed tokens that can be 2 damage instead

#

If you want you can also just

real bane
#

Problem: They die end of round one because they're now surrounded by enemies

tiny fulcrum
#

Stay back and purely buff

#

If you draw CARCASS into a buffing war you win that

#

Apoplexy, Rev, empty Spin Outs, Pain Frenzy, Building Rage

real bane
#

Berserk is going to kick my own ass, and all the while I'm getting Mortar'd and LV4'd

tiny fulcrum
#

Break LoS and don't take Berserk tokens

#

They're almost all avoidable

#

If you're referring to your Warlord, spend the Berserk token as Speed on an empty move

real bane
#

Building Rage? Pain Frenzy?

#

Also, LoS is extremely lenient in this game

tiny fulcrum
#

Tom has clarified units non-Berserk units gaining Berserk tokens from actions don't immediately spend them

#

You'd use Pain Frenzy on Speed for your Painwheels

#

So you can liquidate them as Strength later

#

Like, I get your frustration here

#

But it's also not an impossible task to crack the block open

real bane
#

Blegh. Sorry, last match just left me in a bad mood. Thanks for taking the time to talk it out.

tiny fulcrum
#

It's alright, I get it

lyric fog
#

Also, "slap the Operator with Pain Frenzy" is a fun time.

tiny fulcrum
#

You definitely need to kinda rat it out if the opponent is bringing a tri-Enforcer comp

tiny fulcrum
#

It's worth nothing Pain Ghouls can Pull 3, which is definitely one way to disrupt the formation

real bane
#

It effectively pulls 2, doesn't it? Because it's also range 3

#

or, right, in case of diagonals

wet sinew
#

Deadsouls seems a bit complicated to play, what's their gameplan? Wait till round 4?

#

anyways

#

<@&1169764878454620231> Duel Anyone?

#

Also can do a 2v2

primal flame
#

The way I’ve see it deadsouls is more about the wall generation than anything. Applying doom’s mostly secondary or something you hold off until you get closer to round 4, esp given most of the things that apply it outside the dark priest are random

terse depot
#

Walls and banshees basically. The Priest is your only shot at applying it consistently and you only do that at the end of round 4 lest it be cleansed, so by and large-walls, banshees, isolation

pseudo flicker
novel galleon
terse depot
#

Also putting on doom metal makes you play souls 20% better

novel galleon
#

great suggestion: black sabbath by black sabbath

pseudo flicker
#

Any slow metal fits well

#

Hence why i suggest stone of duna and the necromancers

tulip crane
#

I expected Deadsouls' music to be more along the lines of Sunn O))).

#

"Cry yourself to ash"

  • Deadsoul Priest after obliterating a random thrall
terse depot
#

Partially it's just because I already listen to a lot of slow metal, and i'd rather set "unending chorus of banshee screams" to Agalloch or such

austere ravine
tulip crane
# wet sinew Deadsouls seems a bit complicated to play, what's their gameplan? Wait till roun...

(I'm a designer, but I haven't played it yet, so this is based on what I hear people say and what I infer from the mechanics)
They're complicated indeed, particularly in the way they don't have mechanics that have straightforward returns like most other houses.
For malice over Spite, you can get Doom on units with decent consistency but you'll always have to play with probability. A 4+ roll to Doom is a 50% chance, not bad for a delayed almost-sure kill. AoEs that apply Doom at 5+ will have even better efficiency if the AoE hit more than one enemy unit.
However! Waiting for round 4 can be rough, and some houses can cleanse very effectively, so you have some tools for surviving and for non-doom damage:

  • Weak helps to defang more dangerous enemy units
  • Walls provide cover
  • Pull makes it easier to single-out units (or prevent body blocking)
    And those two last tools aid with Isolation, an amazingly strong but tricky tool. Don't forget by default you want to isolate Necromancers so they won't body-block your attacks.
    Finally, Doom has another benefit: there are attacks/skills that have extra effects/damage against doomed units. That means you don't have to wait for Doom to proc, you can lean into the possibility of "bursting" down a doomed Necro.
candid monolith
#

Re: music stuff in relation to Maleghast, I mostly listen to like, classic, thrash, and power metal

#

I think goregrind can fit that vibe just because let's face it, if I called a band Flaming Chainsword none of those genres would feel out of place

#

I am in fact pretty sure there's a non zero chance Flaming Chainsword is a band

primal nest
#

Friend felt they really struggle against abhorrers

pseudo flicker
#

Ah, I think i received that report, yea

#

I already relayed it to the creator

#

Fun fact, tumblr maleghast community actually hosted a tournament recently

tulip crane
#

Trying my best to no look into the existing homebrew before I play the base game and make my own "expansion." The game's design is tantalizing (kudos to Abadtom!) and besides reigniting my desire to make a tactics game, it also makes me want to design something for Maleghast itself.

sly vine
#

Man had second match yesterday

#

So good

#

CARCASS and abhorrer vs gargamox and giregrinder

#

10x10 map

#

I was CARCASS and positioned badly - gore got in my face immediately

#

But operator is so strong

primal nest
sly vine
#

I lost everything but my operator by the end, but my op had the most individual kills by far

#

Also having an abhorrer friend feeding you vit/str is very nice

pseudo flicker
umbral cipher
#

Huh

#

But alright

umbral cipher
#

Speaking of, been having trouble drumming up people to playtest my own stuff

primal nest
#

I could be down to playtest today derp

#

Friend group is running a 2v2 tonight so I’m in a maleghast mood

#

Plus, I haven’t played with any of the PNET folks yet

ruby spire
#

real

umbral cipher
#

Sick then! I can definitely jam some this afternoon/evening

primal nest
#

Ye I’m good for the afternoon

pseudo flicker
#

i really want to help people playtest but i have a lot of housework for the uni and wanted to paint minis today too

primal nest
#

Ye I’ve been stuck on that necro art grind so I haven’t been doing much maleghassin

#

Hope the housework stuff goes well Eule

spice stag
pseudo flicker
#

like wow coole

#

whats the next one