#MAGNAGOTHICA MALEGHAST
1 messages · Page 26 of 1
“Its so hard being me…”
-Chirurgeon w/ +2 STR, VIT, SPD, and like +4 mutations
-Chirurgeon who sample genome’d the homunculus into giving himself 8 Vit, 3 Str, 2 Spd
Having a scorpion tail on my chirurgeon would look pretty sick actually 
Like mechanical lookin
With fleshybits underneath
There was some other game where the guy had a scorpion tail coming off him I'm trying to remember what it was 
have a question about operator. their trait says they get strength when they reload; does that only apply to them sacrificing movement to reload, or would it also apply to ammo goblin
Any Reload they get I believe
operators are Built
They're prolly the most outright offensive necromancer
And get Phys armour to boot
if you heresy gargamox and carcass is it a sloperator
I am simply not going to consider that word
gargass
<@&1169764878454620231> Duel?
carcamox
depends on which necromancer you use
its always gargass
question is, how much slime will be on the field with it.
thats it
or rats
assamox
Gargass
i don’t know what carcass stands for but in my mind the last two words are Skeleton Squadron
or something similar
Carapace Armored something something something Skeleton Squadron
Carapace Armored Recon, Combat, and Assault Skeleton Squadron
Cool Ass Cats About to (W)reck Some Stupidos
Vizigeist my beloved
"Mastery of necromantic and gun arts provides unmatched client solutions for the hazards of the modern necropolis."
It just occurred that the C.A.R.C.A.S.S. flavor text about how their skeletons grow and fuse over time can be read in two subtly different ways.
As in?
Milk (liquified bones)
"Their skeletons" could mean either the skeletons of their own bodies or "the skeletons that they happen to own."
Normally this would be fairly unambiguous but in the case of necromancers it could go either way.
I mean, half their units are literally exoskeletons
Does it really matter in a city of billion corpses lmao
It gives off some specific, horrific (compliment) vibes
Like "oh they steal skeletons to grow armor" is not that bad whwn half the population are already mindless zombies
I'm picturing them forcefully enlarging and reshaping some poor sod from inside out to build an EGIS like trimming a bonzai
For CARCASS would milk be a combat enhancer?
Mandatory suplement to every gunwight, refusal to take will br met with being processed into it for your bigger units
STOP PLAYING CARCASS
- Skeletons were not meant to be given guns
- YEARS of fantasy, yet no REAL-WORLD use found for modern mil-spec aesthetics
...it is past midnight, and I ran out of steam on this joke partway through
I think you're cooking
You wanted to give ranged options to your skeletons? That's called THROWING RIBS!
"Yes please have my bony boys throw flashbangs." "Please construct a bone mech." - Statements dreamed up by the utterly deranged
Gif was annoyingly fast despite its preview
"Yes I'd like to Sacrifice a MOVE action"
Wanted to OBLITERATE target units anyway? We had a Tool for that: Devil Damage
(These are REAL lists, built by REAL Carcass players)
picture of 10 gunwights
Speak for yourself, i personally make rosters of skeleton archers
LOOK at what Kancerkarionii have been demanding your respect for all this time, with all the calcium and colagen we produced for them
Yes i would like to TRANSFORM TO GUN please
Ok, i'm satisfied
<@&1169764878454620231> I finally have some time to try this game out for the first time tonight, anyone available in about two hours?
yeah im down
Cool! I have to put a toddler to bed so who knows when exactly I'll be ready but I figure 2hrs is a decent window. Roll20?
SOunds good and yeah I have roll20.
are you gonna DM or do you want me to? I have dueling map setup and all the pieces ready for you to set
thats where most people play it
Oh fair fair, I've been playing on tts
yeah tts is like the second most used vtt for it
but roll20 is free so most people just use that
Oh nice nice, how does it go on roll20? Is it easy to get up and going and stuff?
yeah its pretty easy
Roll20 is also significantly less processor intensive
True I could probably run roll20 on my 3ds
maleghast is a pretty simple game so all the features Roll20 has works perfect
the hardest part is learning how characters work so you an set them up
Fair fair
Why don't you, if that's okay, until I get a feel for it
sure thing. whenever your ready just DM me your black mass and your bonus trait, action, and soul ability
Its hella janky but free
The hardest part of setting it up for me was importing all the character tokens
I do like free stuff
You already paid for tts xd
Shhh
Liking free things doesn't exclude one from partaking in non free things
true
My non free things other people pay for
Theres also this btw
#1164643959721693184 message
Tts is also in the sort of uncanny valley of usability for me where it's a lot better to use than roll20 but it's Barely Off with like, the physics and tokens and ctrl z that makes it deeply more frustrating to me
Never press ctrl z
Will do. What's protocol for voice chat? Or do folks generally not
Just dont
I know this but I press before I realize
Yea that happens
what if you weaponise ctrl z against your opponent
What's control z do
Tries to rollback the gamestate to a few seconds back
The keybind is for undo on just about every computer and every program
But it needs to reload the entire map
Ohh so it's just an undo that screws the board
So a lot of stuff just shits izself
I like it
But because tts is a physics simulation it can't reverse the steps that've just happened and restores a previous autosave
Not autosave
I have no idea what it restores actually
You can rollback roughly every 10 seconds or so
Well my game crashed and then I could reload it from an autosave a few seconds before so I assumed
It tracks some specific actions
We can vc in this server if you want
It barely works in that part so i dont look there
👍
But regarding tokens, i consider them a feature xd
I'm a chump, I pay for roll20 😦
I like my little fiddlecoins and they add a bit of soul to the game
You can pay for roll20?
I'm learning so much
What do you get for it?
I have too many maps and assets in the d&d campaign I run, I have to pay so I dont have to delete them
My dnd gm is really funny
He bought an illwinter mapmaker, but doesnt want to pay for roll20
That makes sense
It's cheap, I don't mind
Storage space, you need it as a dm
But also
Ughh
I sure do wish paying for it made it not janky tho 🙄
Dynamic lighting?
I can't even deal with it
Think thats it
I just got really quick with the polygon-revealing
Oh yeah roll20 shits itself if you zoom in wrongly i cant imagine it working as advertised on a lighthing engine lmao
I would like them more if every token was a bucket and they were in a pile and there was No snapping
Also for some reason it uses a shit ton of gpu lol
You can... You can just do that? xd
Several snap points is best but bucket universe is where I want to live cause them snapping on top only to tip over and fall is so disappointing
Like you can edit things as you want them to be
This takes time knowledge and effort
Snapping is in toggles but i think i dont have snspping for tokens by default anyway
Only for minis and terrain
Bucket.....
Whats a bucket....
dear God

But yeah rmb
You will see "toggles*
Go there
Find snapping and grid
That should fix it
Does it save to the game or do I have to re toggle the bags every time
The bags?
Sorry, i am struggling to understand what you are referring to rn
What do you want to achieve?
I may've skipped some steps in my mind
The question I'm asking is do I have to make the tokens non snapping every time I create the board? If I launch Maleghast module then close it then launch again are the tokens gonna be snapping again cause that's the default?
Tokens arent snapping on my board by default
I made terrain and units snapping tho, if thats what you mean
That and corpses
But to answer your question, yes, if you make changes to tokens, say, switch them to snap to no snap, close it, and open the board again by opening your subscriptions in workshop, you will load a new board.
To actually keep the changes, you want to load your edited board from savegames.
Alternatively you can save the edited parts separately by selecting them all and saving them as custom object
You then load a board from workshop and merely insert them
Ah that answers my question
Thanks
Yeah I can make the right token bags with non snapping and save them
Yep!
Except i still have no idea what tokens you are referring to xd
Since none of them snap
Strength vitality doom etc
But they dont snap...
They snapped to the center on top of units, same as units and terrain snapping to the board
This could be old info
actually
Are you the one making the mod
Which tabletop mod are using
If not, i apologize for confusion, i sorta just go with assumption that if people play in tts, its on my table, because according to stats thats just the case
Thankies ^w^
Oh, about the message I sent you yesterday, the last time I played, the Chosen standee was called the "Cultist" and the false priest Standee only had 2HP. Not sure if you've fixed it since
Didnt fix the chosen, fixed the antipriest. Oops
Strange request, but does anyone here record or stream their matches? I'm a game designer, so besides wanting to play the game myself, watching people play it would help seeing what it has to offer and learning what it does well (and what it doesn't).
I found a match on Youtube but the players immediately get some rules wrong. 
Given people seem to ping a lot for matches, you might be able to get away with spectating their games if you ask
trying to make the most RANDOM (ie lots of effect die rolls) igorri build
thinking about not running a homocolus and running double stick instead
thoughts?
quick question: does Igorri Recycle target any unit at any range?
The unit that just ended their turn specifically, but otherwise yes
hii, does anyone wanna play maleghast on tabletop sim with me :D
made this map but then my friend had to bail
we got a role for it if u wanna tag folks
just wrapped an Owlbear Rodeo match with a friend. I definitely put way too many walls down (used to building Lancer maps, so I was thinking about cover cover cover). Goregrinder's painwheels chewed through my entire line, but Carcass whittled their Warlord down to 0, then, again, to 0.
Still finessing the tokens and SOUL clocks but happy with the setup.
<@&1169764878454620231>
make sure to put the results of games in the pinned google sheet so we can keep track of matchups! ^^
@wispy hare I'm just making some tea, but if no one else wants in I'm game when it's done
nice!
nobody's taken up on it yet so when ur ready u can lmk :D
what faction are you running?
im wanting to play igorri for the first time
oh dope
i was thinking of doing just a regular duel and one side has a statue that gives u a vitality token if u roll +3 next to it or smth
i just started playing, ive played 3 times so far
and just learned how most of the rules work lol
Cool cool
can you hit a Tyrant in an adjacent square with a 2-4 ranged attack? cuz like one of their occupied spaces is technically 2 range away..
time sensitive ask my opponent is set that it does work but i feel like it doesn't? but idk
i think it does personally
i assume effect range works like movement range
when i play at least
okay!
are you saying can a tryrant attack someone adjacent to it with an attac kthat has 2 range?
I'm good calling or using one of the voice chats.
cause melee isn’t diagonal and those work as like 1 distance away functionally right?
Melee works diagonally
You just can't move diagonally
yeah
cool! i’ll go in activity 2
no can he be attacked with a ranged attack even though you're adjacent to him
ooo wait rly? i been playing wrong then
yeah Range is diagonal!
Yeah, you can attack diagonally, you just can't move diagonally
damn im not sure actually
I assumed you couldnt but i dont know
You have line of site to the square occupied by the unit, two spaces away from you. units don't block line of sight, generally
so in a sense you can make ranged attacks at melee range aganst tyrants?
interesting!
That's my read on it, at least
I'd say you can, its a bit funky but i mean it lines up with the logic
is there a place in the maleghast TTS mod that allows you to see all the necro upgrades?
Loller's suggestion, which I've made, has been to make a note card item and put the upgrades on the card.
Thanks again @wispy hare !
i got cleaned up 😭
and then punched into a hazard after doing enough to burn thru my vitality and kill me at 4hp
gg @lyric fog :D
gg!
the card was a good idea
Cursed Sixgun pulled its weight this game.
& you didn't get cleaned up. You were putting a lot of pressure on the Operator, just maybe focusing a bit too tightly on him over the rest of the Mass.
igorri carcass is a tough matchup!!
What isn't a tough matchup against Carcass
Also this is the second game where my Necro has killed the enemy Tyrant with a "reduced to 1HP" effect.
Which is fun!
I fucking hate double tap with a burning passion lol it has fucked me up so many god damned times
It does look quite funny
Good idea!
I have some questions about translation of this rule book. anyone know how can I get in touch with TOM?
I'm thinking of trying
Clutch reload
Double barrel shotgun
And frag bullet next time I play carcass
Just have to think abt the actual people going in
is this something i am too abhorrer to understand
Thats a very cool map btw :3
Very cool map!
also silly question, do line attacks from tyrants cover both tiles or do you just pick one
Just pick one
awesome
How do people actually play Deadsouls? My three times playing them have felt like struggles where I need to just gun for a cheeky assassination win because I end up down on unit count. I dig their aesthetics, but their gameplay has felt really rough
they and igorri are harder factions to get into
I went from Deadsouls to Igorri and Igorri clicked really well with me, felt great and have won once and tied in the two times* I played them
I would actually place igorri above deadsouls in terms of difficulty
There's a lot to juggle, but Vitality + Mutate go brrrr
The problem is that igorri give you opportunities to waste turns doing mostly nothing, but also punish hard if you do that xd
But if it works, it works
Anyways the Silent Tomb is up on the map drive
yeah i layed igorri once and they went crazy
just the amount of corpses i could absorb for effects
Igorri can be complicated but the gameplan is pretty straightforward
Get corpses --> eat corpses to buff up your damage dealers --> go crazy
Just stack as many tokens on lycans and homonculus as you can
The corpses are for buffs, which you get from the eating of the stiches
If you're not playing Malice you can upgrade homonculus to avoid obliterating the stitches
i had a lycan that got like, atleast 1 of each token turn 1
and then just ran across the map
Yum yum, (checks notes) 1 strength
i had that too
they got run over by painwheels and then got hit by the enemy necro 
pain
it was a blood grinder
Did the ability change? The version I have says all tokens
Which would include all the tokens a stich can get
so lycan respawns
but i have to build the tokens up again
thats the problem mostly
I use my friends copy so havent got the update yet
I had a Homonculus with 8 different tokens on them, then the enemy Gargamaxxer used unholy vapors to make it take 9 damage
:')
It's a thrall, you have like one chance to roll well on Unstable Mutation before it dies anyway
Flew too close to the sun
and that's a 50/50 to just be left with one strength
my fault for not focusing their hosts
igorri have to spend turns of the unit to build up tokens, while most other factions generate them passively or have specialized token printers
cut abhorrer antipriests
too pure for this world
abhorrers are especially notable because their token gen is almost exclusively aoe
but they can build tokens faster and better, like generally a unit will generate 1 token and do a thing. But a Igorrii wil generate multiple tokens on one turn not doing anything else
correct, but from action economy perspective that often puts igorri at a disadvantage
Don't eat them when you roll bad for their token gen
The point is that a 1 health stitch with a bunch of tokens isnt as useful as those tokens are on a homonculus
Am I the only one who is a bit pissed off that the Homonculus isn't named Homunculus?
the most extreme nitpick but it rubs me the wrong way
i stand for gay monsters
Amongulus
Fair. Guess I've just got to play Igorri more to really tell how common "a bunch of tokens" is on stitches.
i googled homunculus and the first image that shows up is hillarious
an iconic figure
meant to scale each organ proportional to its sensitivity to touch
iirc
yep
i despise you
To not comprehend something is to never know its true horror
And sadly I comprehend this horror
fair
<@&1169764878454620231> Duel Anyone?
How long do matches usually take?
(general question, not just for DogBone)
Depends on how well people know the rules
My matches are usually under an hour
So very fast for a wargame
roughly an hour a little over maybe
fast for skirmish for sure
grid does a lot for speed
Yeah you are not measuring line of sights and distances
That matches my expectations. I wouldn't call it a simple game, but it's not very complex for its genre. The limits on number of units, rounds, and board size also work quite well for that end.
yeah limiting rounds does a lot
decided to mix up my first igorri list.
CC
I've got a question about the Blood Rage tag, does damage reduced to 0 still count as damage for the purposes of killing the unit or nah?
stands for Criminal Criminal
i believe it does not
poggers
simple effects and low numbers
Indeed.

are you running a one of each list there?
i like that a one of each list is never the worst idea for a faction
yeah pretty great design choice
like it's not optimal but you're not walking up hill both ways ya know
I think its actually fair to call it simple for a skirmish wargame
I cant think of a one thats easier tbh
Killteam i would put into medium complexity, infinity into high
Guildball is high for sure
Frostgrave high-ish i guess i didnt read the rules
Killteam drifts slightly to high when you are getting into it because gw decided to speak in pictograms to represent distances and i have no fucking why
God bless if pictures made sense
But no, a square, figure with 4 points, is actually 3" irc
Triangle, a figure with 3, is 2"
Like why
anyone have any tips for a first time goregrinders player? I really like the faction but I want to do the house proud (even if it is my first match ever)
Wait i am wrong
Triangle (3 points) is 1 inch, circle is 2", square is 3", pentagon is 5"
why
Whats the mass (roster) you plan on cooking?
yeah the heiroglyphs are so
spooky
Warhead (2)
Painwheel (1)
Berserker (1)
Carnifex (1)
Warlord with Nerve Twitch, Apoplexy and Overclock
the idea is to have 1 set of warheads in a death korp parade formation (being my meatshields) while we go in a kill shit before they can stop us
I think my opponent is going to be running Gargamox if that helps
I think you made a good choice with 1 painwheel against Garg, they are stupid good but i've dreaded running into more than 1 hazard a turn with spinouts
Make sure you use pulverized and WildSlashes against rotten since both deal firedamage in some form
They are the 1 armored unit and the strongest DPR on their team
interesting, something to make note of then
Againdt everything else, just note that they will prolly infect your units easily and you WILL lose warheads way quicker than against some enemies, use Charge to make them focus on them (since they phase through enemies when charging,) that way your thralls are disruptive as they die and if you space em far enough they can't be bounced
Untested theory but thats what I think is a good idea.
Infecting with Vermicide or necrocide i cant remember the name
The gargs strongest attack tool i've seen
Just prioritize disrupting them more than worrying about the bounce, with as small as the board is it'll be tough to avoid
fair
But you could try at least for the oppening turns
Oh
yes it is two newbies having a spite duel
Hey, Eules goregrinder buddy here:
Theja just gave you most of the relevant stuff.
As much as it feels off, try reacting for the first turn. If they are new, you should not expect to get punished harshly for this. Just space units apart if they bring Rotten, pustulate can be very hurtful.
You can build up some tokens with Rev up, Build rage, apoplexy and spin out. You warheads will sadly crumble really quickly to garg.
Scum and Rotten come with physical armor, just remind yourself of that before charging your warheads trough them. Either come at them with strengh, or choose different targets.
Scum only have 1 HP, this makes them very vulnerable to fire damage (berserker and painwheel)
Rotten deal a surprising amount of damage, if they have plague tokens, don't count on a unit surviving a hit from them, and since they deal damage twice in one hit, they can go trough your blood rage, so watch out for that
Fascinating. I'm new to tabletop wargames, but have some experience with video games with comparable mechanics.
Do other people here know of any simpler wargame?
In light of this I might trade my warheads for some more quality units
(carnifex or pain ghoul)
what would you say to that course of action?
I figure the less things there are to infect the less they'll infect
ah well, time's up
guess we'll see how I do
Pain ghouls are never bad
Ghouls are goo
Pull 3 is very good if nothing else but since this is ya'lls first game I figure you'll be fine
Good luck!

Deadsouls are rough. With no upgrades you really have to spam those walls- but it' s not unworkable, especially with two banshee
If at any point you can kidnap their necro you do that and plant your cursed sword and or grand morgul blade in their spine
Be sure to throw the match details into the sheet if you don't mind!
I still havent played with deadsouls at the same board
...getting doomed then immediately bladed as t4 rolls over to 5 is the funniest thing in the world. Highly recommended
I'm frankly getting very scared of them just due to their mystery
Hey Abhorrer players whats the Holy Nuke?
you the player
It's uh...activation 1 Antipriest, activation 2 grand oath, activation 3 Holy body indignation
This gently, lovingly, turns your board to ash
I've never actually gotten doom to ever proc while playing Deadsouls. For the effect die methods I've only rolled successfully with a sacrifice once and it was immediately killed by the carnifex it afflicted and the other time it just got cleared by a PainGhoul - and those are the two times I've managed to apply doom
I was close to getting doom but ab have a soul ability which lets them treat the round as round 1. so yeah… doom moment. much bigger fan of isolation tactics
So some Deadsouls notes:
Wow you have no real doom without malice aside from Dark Priest
Don't try to land Dooms until like t3-t4. Functionally it is something you do to off a unit with Priest
Cyclopean Monolith is the dark god you honour by listening to Sub Rosa on repeat, use it literally every chance you get
Your real faction mechanic is having a million walls and screaming people to death through them
Bound Tyrant is your only real source of burst
Sacrifices are a trap
Great Urgal Blade just annihilates anything instantly at late game, good for hail marys
Surprise Kidnappings work well
Also you have a lot of ward. It leaves you very hard to burn
Hmm, Twisted Sinews (I think it's called) felt solid when I had used it, but is Cyclopean Monolith just better outside of the niche cases?
Twisted Sinews is good! It's really useful and worth taking I find
I just get a lot of use out of more walls. No more than that
I'll have to try walling more and playing with Banshees
Weak tokens really will save your bacon
I feel like they'd be really solid against non strength stackers. Against strength I def felt like I'd just get chipped through anyway by grazes
Yeah. Your best bet against CARCASS is to advance through cover, negate formation, and when you get the chance, pull the operator into The Pit
Good matchup for you otherwise though
Can you throw down multiple of the same soul ability on the start of round trigger? (And if yes, can you wait to see the results of another?)
I played against Carcass twice and did not see how it was a good matchup at all. Strength on grazes and high dice rolls just tore me apart both times
The only trick is walling them out. If you can't...well. You have no armor and poor health
I'm not saying I got high rolled, formation puts in work
As tannistena explained
Its a heavily telegraphed move that deals 6 damage across the board, ignoring los
There 2 variations, one of them is just getting it out as fadt as possible, the other is stacking for several rounds to do it multiple times in a row
Thank you for the notes btw, I'll keep at it and see if I can get Deadsouls to click! I really want to vibe with them 💪
Bullets hurt, and if they get the shot, you die. Your frail little goth bones will not withstand phys damage
My frail goth bonessss
I do round 1 nuke, then run up with strengthened penitents and throw piss at its targets. This kills any 4 health unit if they dont have magic armor, round 1
I mean Carcass does have the best chance of hitting those shots
Vitality also helps survive it
Yeah. Have to use walls to deny them the chance to fire at all
"slow" nuke however is a wincondition
But in the MU I should actually pay attention to sightlines more I'd imagine to deny them free reloads
A single unit dealing 12 damage to your entire army in 2 rounds is just a loss
True if possible
Yeah. I know it's very uh...best case.
The dual aoe trick is actually less scary for you?
wow, I was way more worried than I should've been
If abhorrers take witness its also just an overkill
It was a slight stomping (I lived on 3hp)
Since 4+ each round it will deal 9 damage
stfu jo
glory to the goregrinders baby!!
It feels hard to spot, but I'm probably getting punished for not messing with their reload mechanic by placing walls to force them to move
Gargabros, its over 
Strength from grand oath
So it brings that damage to 2 instead of 1 for each unit it hits
Holy body starts at 4 vit
Censer gives +1=5
Oath gives +1=6, then we convert 3 to strength
2 damage 3 times
On 3 different units
Total of 6
no no
I don't think thats how it work,
It says remove up to 3 vit to deal 1 to THAT MANY units in range, It doesnt say that Many Times to units in range
No no you pick a number of Units In Range of the attack equal to the vit tokens Removed*
Yeah but it still qualifies for strength, as you deal damage
It would only bring that damage up to 2 for each unit hit
Yeah, with strength, you deal 2 to each unit hit
Correct.
So up to 3 instances of 2 damage
Right but that doesn't kill peoples 4hp units
So health economy shifts 6 in your favour
Yes
Then you activate penitents
Run up
And jarate
You want them to be caught in grand oath
AND censer
So they have at least 1 strength
They then deal 2 damage to finish off damaged units as effect
Ok
I misunderstood I was under the assumption you meant the TYRANT did the 6 damage on its own
You can also run inquisitors and shoot damaged units instead
And I was like no fuckin way.
Well it did???
ok but not to one unit,
Summed up, i mean
Yea not to one
You can also go for a big nuke fast, but you need to lose units which is a challenge xd
Theres a 3 soul ability that allows ypu to select a unit and allow it to treat a round as 4 or 1
If you take witness, it means that you can prock it early, but you only get 3 soul naturally on turn 4
I would suggest taking penitents and just suicide charging instead
They have a lot of aoe damage from excruciate
1 of them dies, you can fire on turn 3
2 od them die, round 2
Because you took witness, holy nuke will deal 3 damage to each target
Meaning that if they GRAZED, they just die
Sounds annoyingly solved.
Only recourse is to hope you have a token clearer
in range
I think it needs a nerf tbh
Like there is counterplay, its just very specific and the return is stupid good
Return of pulling it off*
Sure, its telegraphed, but say igorri in this time just print a bunch of tokens, not literally charge up a superweapon
I guess goregrinders have something similar with a Berserker but its easier to deal with
In general terms, as a gut feeling, which would you say are the most and least popular houses?
Carcass seems to be very popular
I have only seen a handful of people, myself included, talk about playing Gargamox but I feel like most of the game screencaps I've seen have had carcass on one side
Not a lot of igorri but I feel like slightly more igorri than garg
i don't hear a lot about deadsouls
I'd wager deadsouls yeah
well i do but from the same folks
I feel like I've seen a few deadsouls in games but this is vibes based
In game screenshots in here*
Carcass are probably the most popular though
Carcass and goregrinders are the default factions people go with i feel like
Yup Gun Skeletons probably the overall fav
generic ranged vs generic melee
I think abhorrers are more popular than that but without real data hard to say authoritatively
There's only 4 games in there lol
I'm fine with just vibe-based answers for this instead of hard data. Let's not forget maybe someone loves an unpopular house and got a dozen games with it.
And I'm pretty sure they're all Theja and me
Deadsouls Georg
There is 8 or 9 now
And we haven't added our backlog yet
check again
2 are from me
oh like 17*
1 igorri, 1 abhorrers
i will forget everything
5 Igorri matches
Maybe it just isn't rendering right cuz on my phone it still only has 4
lmao 4 of the 5 were against carcass or goregrinders. As with all things this is a very very rough survey
@short estuary Ay we should play a game by post :V
I want to make you suffer in slowed time
lmao
Based on those data it seems like deadsouls and Garg are neck and neck (with 3 if I can count)
More igorri than I expected
Playtime 4 hours (Played by post)
Let me ask you maleghastlies (affectionate) something else, if you'll indulge me:
Is your favorite house aesthetics-wise the same as your favorite gameplay-wise? Which are they?
I am a mox loyalist and I just like slime
I haven't tried all the houses but I like the horrors that go in a line and slime all over people, which might be all of them but garg slime and goregrinders painwheels both stand out to me
The concept of slowly whittling people down is cool if not slightly difficult to pull off since my perception has been maleghast heavily incentivizes dee pee arr and alpha strikes
My favourite aesthetic house is not the same as my favourite house to play. Goregrinders look the best to me especially with painwheel being an awesome souls reference but Deadsouls are the most fun to play.
Infect is cracked (unless your enemy has ward in which case I cry)
Inside me are two Gremlins.
One wants to play Umbrella scientist/Be an Igor pulling big lever.
The other wants to rip tear kill and just keep goring and thrashing around.
my favoruite overall is carcass just cause bones and bullets
the two greatest things in existence
I think you were thinking of slime and swamps but close
two wolves inside of you, one likes bones and bullets, the other likes slime and swamps
my enforcer is now named vangarre cause funny
Xenoblade reference good
Well, I haven't played a whole lot, but I'm enjoying mixing it up a lot.
I did like playing CARCASS and I am very happy with the name I thought up for my Necro ("Xi, Prince of Black Waters") and I'm gonna keep saying it until other people think I'm as funny as I do.
my roommate runs a deadsouls mass that i can’t beat with anyone other than goregrinders and even then it’s close
she runs 3 chosen 2 banshees and just makes a shit ton of walls to control the board and then uses Abduct and the banshee’s Line attack to wear everyone down
evil
I love the igorri
Interesting~ I've been trying out the Vizigheists but they've been hit or miss. Do you find doom is something you have to worry about much at all fighting them?
^
from the 3 times i’ve played her doom has been used more for effects that trigger extra on DOOMed opponents iirc but there was one game where my operator got abducted and doomed it was pretty embarrassing
but it definitely isn’t the primary mechanic she plays around
i need to try some more carcass lists
Skull crack HURTS
my most recent was
(1) gunwight
(2)enforcer
(1) ammo gobby
(1) egis weapon
I do
- 2× Gunwight
- 1× Enforcer
- 1× EGIS
- 1× Ammo Gob
skull crack is actually mean. every time it hits I feel it
Sharing my igorri chirurgeon art, this game is SICK
i love gunwights they are my favorite
skull crack evil
that looks incredible
tbf gunwights ignoring armour is great
Icic. Yeah, the kidnap necromancer Strat has seemed alright. Getting to a state of having no adjacent units to redirect to is a bit tough, but Twisting Sinews pulls seem good for setting up for those surprise kidnaps
thats amazing!!
That looks awesome!
so coool!!
I actually have an explanation for that
Suprise! It's time for funeral doom
People filling out this form tend to be active community members and not casual players
more likely to play the weird ones
Correcto
i tried goregrinders last night for the first they're so fun. i just ran one of each unit to get a feel for all of them, and the team comp felt pretty nice TBH-- is there any obvious drawbacks or things a mass with one of each is missing out on?
Less specialized
yeah, if you someone dies you lose their function
you also can't hammer in on abusing an option
also malice upgrades are more valuable with multiple copies of a unit
I feel like it also depends on matchup. My one Goregrinder game was against armor-heavy CARCASS and my warheads' main function was to flail around uselessly.
wait do malice upgrades affect all units of the same type?
Like, "the other player avoided killing them because the Soul token would have more impact on the outcome"
ohhh cool! for some reason i assumed that it was unit-by-unit
but that makes sense
ive only ever played at spite
Also that's sick as hell
coats as capes fuck
so real
Adjacency (e.g. for isolation effects) count diagonals, right?
Yes.
yup adjacency is everything in range 1
Thank you.
So I think I've seen this asked, but I'm not quite sure on what the conclusion was
If an Operator has, say, three ACTs with the reload tag, does using one mean they need to reload to use the others?
And does taking a reload action mean that any of them can be used?
Sad my friends the deadsouls got nerfed. It was nice playing top tiers in a game for once….
Using any reload act spends your load, and then after your reload you can use any of them again (except for the LV4, but you can shoot with other weapons in between your 2 reloads)
Dope dope
Ty
Consider this situation: there are walls in a2 and b1, unit A is on a1, and unit B is on b2.
Are A and B adjacent?
they would be adjacent but you couldn't target them through the walls no?
They are adjacent but I’d like to add there is no LOS which i’m pretty sure most abilities need unless it says otherwise like banshee. Someone correct me if I am wrong on this.
thats what I thought as well
oh, i misread
my bad
melee doesn't require los right?
no no you are right. it is adjacent. me and Xoe are just adding extra context
its still requires los it just doesn't have the negative roll pentaly against people in cover
ty
Glad I asked. I wouldn't have considered them adjacent without LoS.
What nerf did Deadsouls get?
Deadsouls
Chosen can no longer move through walls
Chosen's Foul monuments grants range 3 to tombraiser instead of granting additional wall creation
Chosen's Kidnap is now a curse
Vizigheist's Soul Frost no longer has a chance to leave a wall
Banshee's Bale Scream is line 4
Banshee's Freeze Soul no longer has a chance to leave a wall
Bound Devil's Beckon Lamb gains mininum range of 2
Bound Devil's Limb from Limb now increases damage instead of applying it multiple times.
Dark Priest's Doomblade is now range 2 instead of 1-2
Dark Priest's Unholy Summoning is now a curse
Dark Priest's Frozen Hell no longer creates walls, has range 2, and deals damage to units standing in adverse terrain in range instead
Dark Priests' Bloody Flail is now range 2-2
Dark Priests' Lathean devil whip is now range 2-3
Dark Priests' Twist Sinews is now a curse
Oh yeah, that. Not a huge deal all told- you just can't freeze the entire map
It is still like, the Strat
<@&1169764878454620231> Duel?
I'm down
f'sho
One more reload question: can units reload if they're already reloaded?
that’s 100% more bullet
Are you trying to stack reload so you can attack 2 rounds in a row?
I think they're asking if their operator can get the bonus for reloading
From like a goblin
Yeah, like the Operator or Goblin reload bonus.
well
yes you can reload even if you don't need to
goblin gives strength in addition to a reload so I don’t think that effect is conditional to reloading.
wait really
Operator is insane 💀🦴
whast the difference between range 1-2 and range 2?
no difference, if something has a single range number then minimum range 1 is implied
but if something is, say, range 2-4, then that means the minimum range is 2 so you cant use it on adjacent units
is a unit in a diagonal tile at range 2?
nope its still range 1!
range works like this:
0 being self
ohhhh
Heh, so the Range 6 really is a solid chunk of the board
in what page is that explained?
Just L shape the number of squares for the range
here!
if you include diagonals, it ends up working like the diagram i drew.
Oh hey, one more question:
Can a Necro Body Block a line attack?
no because it does not specifically target the necro
"If your necromancer is the primary target of an ability [...]"
Oh damn
That... might have changed the outcome of my match with @wispy hare the other night
splash and line work pretty much the same and the rules for body block specifically rule out splash being body blockable so i think it would follow it applies to line too
I mean they are different in that splash has a primary target.
I'd honestly say everything in the line is a primary target
Because those X squares are what is being targeted.
im not sure about that... i think primary target would denote that theres specifically targeting going on, and by my understanding Line is just a long AoE box
I'm way too late, but:
YEAHHHHHHH BABYYYYYYY
I mean the primary is the important thing, the spaces of a splash are secondary targets
This would be correct IMO, as you don't target a unit, you target the space
syntax matters, so the language of "all units are affected" rather than "all units are targeted" leads me to believe that body block wouldnt work? because like how could you even offload a line onto a different unit thatn your necromancer...
Yeah I thought of it as a targeted attack and shifted the damage off, but if it is like "long splash" then yeah I would've been eating some damage there
i dont mean to argue or dogpile this is just how i would read the rules
I take the fact it says splash specifically rather than aoe abilities to mean that it's due to being a secondary target rather than it being an aoe ability
i still disagree, because if you could body block a line you would have to move the whole hitbox, which could result in the line not originating from the acting unit
but i recognize i might not be able to change your mind about this, so if you disagree that's okay. i dont consider lines as having any primary targets, because the word target is never used when talking about them and they specify a direction and not a square or unit
Thats how i and everyone ive played read it too
The Line is still where it is it's just the effects happen to the guy to the side of it who you pulled in the way
I agree with this one. That's how it worked with a similar ability in Icon
Just dropping my thoughts here, please feel free to point out any flaws:
Any ability that specifically calls for a unit being targeted before it is resolved has a primary target. This Target is the focus of the interaction. See all normal single target attacks, they NEED a primary target.
Any ability that does not NEED a give target, does not have a primary target.
This would be stuff like LINE, SPLASH, Pain-wheels spin out, Warhead charges, etc. etc.
If you would declare I'll shot my (INSERT LINE ABILITY) at your (INSERT NECROMANCER) than it would work, but you don't you select a given space that will be effected, then the effect is applied to everyone in this line.
You never denote, I target X Y Z. Just like splash targets the space around a Target, and then effects units on those spaces instead of targeting these units directly.
yes. that is how it works, by my understanding. SPLASHes do have a listed primary target, either (self) or (range), except the guys affected around the splash aren’t primary targets.
Correct! My words were poorly chosen, I meant the AOE part of splash
so i guess theoretically if someone targeted your necro with a splash ability that caused damage to adjacent minions, you could Body Block to make one of the minions the primary target and have it deal damage to the necro lol
but if anything, the ACTing unit is equivalent to the “primary target” of a line and the line is equivalent to the splash area
You mean since the line originates from it?
yeah. sort of an awkward way to phrase it and i don’t think it’s necessarily mechanically sound, but line and splash are grouped together in the book so it makes sense in my head to think of them as equivalent
i just don’t think lines have any primary target, like you said
if line only affected the first unit it hit i could see an argument for bodyblock, but that's not the case
so a slow token basicaly overrides the Movement value to 1?
Besdides we see in an example that a line literally goes through enemies
what about Operator's Akimbo? If I target a Thrall and hit a 4+, can I choose to hit the enemy necro for 1 un-Body Blockable damage?
That is correct RAW
damn really? i thought that that added additional primary targets, but that makes sense
until the next time the unit decides to move, yep
Have more than one primary target defeats the point of a primary target imo
But I also had to read trough the block a few times to come to my conclusion
That one IDK
The line thing makes sense, but the Akimbo secondary is still targeting a unit with an ability.
(I took "primary target" to specifically refer to things like splash)
It is, but body block specifically says "primary target of an ability"
The problem with akibo is:
when you use it, you target a unit, this is the primary target.
On a 4+ 6+ you get extra targets, but it is still the SAME ability
This makes the new targets secondary
as they came after the first
irc stuff should specify if it doesnt require that
CARCASS strat continues to be "just roll high"
devil bullet hehe
formation, elevation
you can casually enough get 3 dice to roll, and under special circumstances even 4
Watch me roll 4 1s
GG EZ
hold on, im really not sure about this akimbo thing— if the secondary hits are unbodyblockable, would you be able to use it with devil bullet for free S.T.G.?? surely not, right?
gimme 2 sec have to look inot the wording of stg
Akimbo's 4+ and 6+ just apply 1 damage, no other effects
stg is on primary target irc
Ohhh that is VERY interesting, since it does not call for a PRIMARY target, just ANY target
okay yeah so stg is just on the unit that got headshotted
Like ig you could STG the primary target but that would be a thrall in this case yeah
i think
correct
definitely a hilarious power move tho
Obliterating a thrall right next to the necro
okay yeah i forgot stg is it’s own attack and not a multiplier that adds to an ability
Ahh yeah that makes sense, since it triggers on the head-shot, which can only occurs on the primary target
no i actually think that you can obliterate any unit after hitting a headshot, but that doesn’t interact with the seperate hits of the akimbo at all so stg is still fully bodyblockable
It shows that I don't like CARCASS that much 😄
so for it to be a win condition you have to make sure the opponents necro is isolated
what?
thanks baton and flashbang :)
nonsense message im speaking in tongues
Insert image of an enforcer bashing a necros head in with more joy that any goregrinder dares to bring to the battle
This has a truly occult and esoteric counterplay
Its called
Walk
Most units if double moving can cover the entire or most of the map
true true but that’s why you gotta play ur turns right and move the necro after she’s already gone that turn
i’ve hit the holy STG two seperate times with my 6 gunwight carcass mass :3 they’re called the bullet horde
it’s one of those things where if you get hit with it then you make sure it never happens again but it’s a fun combo to pull on someone who doesn’t expect it
my opponent was like why are u batoning me this is nothing and i was like hehe die
Ammo goblins emerge from the ossuarific vats ready to dispense bullets
Ah the bone goo
Woah those are cool! Where did you find the STLs for these?
Also what resin is that?
I made the STLs for these haha
Just Elegoo ABS like grey
I think it’s the 2.0 version tho
It looks weird because I’ve got them drying out in a low light room before I finish curing and removing supports
Are they for sale? They don't appear in your shop for me ^^''
No. I won’t be selling them or releasing them for free unless I get permission from Tom. They’re my sculpts but basically exact replicas of their drawing.
how long a game lasts usually? for 2 and 4 players
So for now just personal use for me.
Very much valid 👍
Ive only done like 2 player games but they rarely last over an hour
But then i also do all the map stuff prior so we can just get right into it
Your first few games will take longer
question: if you have two sources of armour (physical and super armour for instance) what happens if you take a hit
Defer to the better of the two
Only 1 armor can be used
great, thought i'd read that but wanted to confirm
I think it's under the armor section
i would say 1.5 hours at most
ough they’re so fleshy
really really good work with these i’m so jealous!
i hope you get the means and permission to sell or release these someday i would love to use them!
Round 6 Draw. I wasn't able to kill the Igorri necro by the end of round 6. Close match tho.
Ah I see your mistake, you didn't bring enough "Gun"
Try more "Gun" next time!
lol
Hit da bricks meme but for the Operator with Grenade Jump
You can just leave
- Isolated by Dead Souls
- Surrounded by Hazards
- Goregrinders if you're quick
If it sucks, blow yourself up
Ill be updating some stuff on the table, anyone wants to playtest something homebrew afterwards?
Thanks 🙂
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
GOREGRINDERS FOREVERRRR
(I WILL keep this chain going if given the chance)
For example
You, @grizzled mirage 🫵
(same, no one can stop the line)
Currently working on something, if I'm quick maybe
YEEEEEEEAAAAHHHHH, PAINWHEEL 6 DAMAGE POG
If you are quick enough, we might even playtest your stuff lmao
BERSERKER 9 DAMAGE IN ONE TURN? COMING RIGHT UP! YAEHAEHEAHEAHHEA
HEHEWHOWHO RIP AND TEARRRRRR
HUEHUEHUE 6 DEVIL DAMAGE TO MY FACE
BOMB, I AM A BOMB AND THE BOMB IS ME
Just went through the update1 pdf removing all fixed errors from the errata document
Unsure of what rule errata/clarifications have and havent been pushed to the update1 pdf, if you notice one has been fixed, please leave a comment or ping me 🙂
Thanks again for tracking ya'lls game with the excell sheet
oh right, I should probably do that
Its got funny messages like "Ammo goblin did the explode"
SPLISH SPLUSH SPLASH EVERYWEHERE WUHUHUHUH
I didnt put in most of my games because i uhhh dont actually remember them
Thats ok i'm guilty of that too
How dare you...
WE HAD SOO MANY GAME!
i put in all the ones i played so far in
Go and put them in stinky
Also if ya'll want me to add any columns or stuff let me know
To quote you: "Grrrr", "Shut up"
Although i guess anyone could do that 
maybe things for like, special map rules?
I'm trying to print some of @primal nest 's maps, how would y'all go about that?
Aiming to make the squares as close to 30mm as possible
I'm waiting for the CARCASS game that says, Round 1 headshot with S.T.G, game ended
Aw man
I mean for the carcass game
What If you shot all your units with your own units
Yeah I dunno much about printing maps out since I just do vtt
10 gunwights just spawn turn to eachother and start blasting
All gunwights that get painwheeled to death
do pushes go diagonal
No you choose an orthagonal direction
How we swinging 9 dmg?
Inquiring minds here
It must attempt to be pulled closer to you but you get to pick which of the 2 directions
Technically should be, if you manage to lose 6 gunwights
In round 1
but all movement no matter forced or not must be orthagonal. Even push/pull
Without activating your necro
Ye I figured it out eule lol
stack 4 strength on the berserker,
get to 1 hp
hit Rip and tear for 2+1 1+1 1+1 = 7
Berserk for splash 1+1 = 2
7+2 = 9
T1 STG Def requires some cooperation of enemy team OR you getting lucky like that one chess gambit
So yeah THEORETICALLY you could whop a 8hp necro in one activation.
But there are much better ways to do that
Regardless you still need to roll a 6 too since you can't DB same turn
It should be possible against the holy nuke if your opponent is clueless
And it have to not be body blocked
Hey so I think my first example was unclear and I've got misunderstood. I still can't wrap my head how Free Move interacts with Slow tokens on Chosen and Lycan. Here is a clearer example. I want to move and attack the painghoul. The Chosen has a Slow token, how does it interact with the granted free move as soon as I step out of wall adjacency ?
Turn 3 - 3 gunwights, then there are 3 units with strength left, likely at least one of them is penitent
any of them grazes a wight, you get a soul
this is also assuming the opponent can’t just bodyblock stg
oh wait someone already said that
Correct
It is technically possible lmao
if both teams were working together to try to get it to work it’s doable LOL
My read on Tom's response was that you start the move adjacent to the wall so the whole move is free move.
If it was a videogame, i would make it an achievement. Not killing an enemy necro, but just getting the stg to fire round 1
i still don’t really understand freemove either
I think it was read as both arrows being separated moves while it was supposed to be one, so Tom's answer was correct but I wasn't really clear in the first place x)
also it's worded "While adjacent to a wall" so I guess you're supposed to lose it when you step out
My biggest gripe is that it says "movement cannot be reduced" (for free move) without this discord I would have assumed it only affected Slow tokens, since adverse and elevation doesn't reduce movement, it just costs extra
they're no longer fleshy!
great job on these, you captured their character so well
theyre really cute
Now they’re bone-ified!
Dad-tier punsmanship over here
They got them dainty lil toesies
Indeed. I was worried they were going to be too dainty, but they’re really quite strong
These look SO good, oh my god
wow i didnt realize they are even in different poses, too! soo sick
are you going to make any other units?
Right! Exposing those fangs
Yep! I drew my operator already who’s going to get sculpted. I’m also planning the others. But I’ve got to think more on them, I don’t want to copy Tom’s drawings for everything. Plus I think my gunwights and enforcers will be heavy on the carapace due to the backstory I have for my necromancer
Which printer model do you use btw? I'm looking to pick up a resin printer next (or a replacement i mean)
I use the Elegoo Saturn 2 and Mars 3. These came off the mars
the google doc is fun now theres enough entries to sort of see patterns
this game is really matchup-dependent
carcass' win ratio is insane
Carcass stronk
carcass fun
goregrinders are doing really well to against everyone but carcass
get boned
They shoot you and you die
i wonder how the matchups will change when everyone starts playing on higher malice levels
not enough data imo
I think carcass might also just have a larger presence tbh
never enough data
not enough data for real analysis but enough to say hehe fun
fair
I don't want to start tacking on playernames or anything though so hard to tell*
we need more
🫡
I would not be surprised if they had a larger presence. They're probably one of the most different and striking things about Maleghast compared to other games about undead fighting each other.
Also they're the first faction you see.
they also look the most simple on paper
I wish deploying against them wasn't the most stressful game of chess I have to do lmao
>Quickly< doing mental math to avoid max damage mortar shots
EYEAH
Quickly* More like 5 mintues of brain frying noises
I god a pretty decent setup that works (in theory) but it also you in gunwight range
depends on the map
I'll take a gunwright over a Egis blast if i can help it
Also yeah
I've found the Carnifex and Warheads are my best opening tools to disrupt
here is setup
I don't know if I like berzerkers yet only because I haven't taken em yet
berserker seems real good
im still mixed on tyrants, they're pretty big
was really buggin' me barrelforms didn't have Gun form tokens
In one of our friend good games deadsouls locked a homunculus in baby jail with walls
"Left hand blue" lookin pose 
Looks sick tho fr
love it
Still lost unfortunately since they only landed a doom once and the chirurgeon immediately cleared it 😔
also set it up in my roll20 game so you can toggle the token back and forth
transformationnn
!? How, what sorcery is this
i need to know as well
ayo how do you do toggle stuff in roll20?
Did you know Chirurgeon can give your doom tokens back to your units at the end of their turn if they picked the first avalible trait?

😮
What the fuck
God
On god?
maybe…maybe DS could use a smidge of help
"I normally use this to progress my projects form, but in your case I'm afraid you are an evolutionary dead end" 

it’s cool how the houses are laid out from least-most complex
Has someone already made a printable token sheet for Standees?
YOOOOOOOO
this is so cool may i take it for the tabletop sim? 
Doin some sketches for my warband before I get to sculpting
I've been going back and forth on whether I want my EGIS to be the Bone Carapace Toyota Technical or if thats just going to be a display piece for the warband
I think the sizing doesn't work out very well. 4 Squares is big, not sure it works out how I want it to though.
I would pay $$$ for a reasonably accurate Banshee stl
Having the worst time trying to figure out a decent conversion for that one
These look so sick
If an effect or attack has splash does it include the primary target of that attack?
No
If the Lycan uses spare parts for Blood Gorger, do the effects from multiple dice stack, or do they pick the highest?
Pick highest, Tom weighed in on it
Julian, those sketches look very Guyver in the best possible way
In the case of bloody slashes the splash does hit the original target
Yeah thats an interesting one to find a suitable conversion for... I'll keep my eye out for miniatures that have that vibe.
Thanks! I had the manga Abara out while thinking about them haha. I think theres a lot of similar aesthetic connective tissue there
We ended up in a draw because I killed their inquisitor before it started dealing 4 damage a turn
But Igorri and Abhorrers proving once again to just be too tanky for this earth
Does the Slime's Surge ability replace its MOVE? Or does it allow it to MOVE again as an ACTion?
its in addition
saying its a Move just means it moves its speed and is normally affected by stuff that affects Moves
Delightful. Thank you.
My minis shelf is now overrun with ammo goblins
oo a gundam, and scary things
oh wheres the doc? I can add some of my games
its in the pinned messages
does anyone have any ideas for other fantasy/metal/horror tropes and aesthetics that i could use for a homebrew great house? the only thing i can think of is like Knight/royalty theme and iirc someone here is already working on one like that
ooh, circus troupe is fun. opera or other theater performers might be a cool thing to explore too
Circus Troupe would be pretty easy to find models for, too. Thats a common theme for a specific branch of Chaos worshippers in Warhammer
I was talking about the Carnival of Chaos actually.
THis comes from the Mordheim rulebook
ohh so true! killer clown/puppet/jester theme
Very compelling undead Circus vibes
the aesthetics of the houses are so goddamn cool
especially deadsouls
kabuki would be v sick in maleghast style
another theme could be lean into the old old Christian beliefs about the dead and saints. Specifically I think the idea of Reliquaries and saintly bodies being propped up and worshipped past their deaths. Holy oil being created by pouring olive oil over a saint's bones entombed in a reliquary.
Abhorers have a very catholic vibe to them. Someone could make a branch based on early christianity and their practices.