#MAGNAGOTHICA MALEGHAST
1 messages · Page 25 of 1
Yeah
In my experience in this game, dealing with your terrible matchup doesn't look like pulling out a win, it looks more like forcing a draw
or do you go sorta general good stuff hoping you don't run into the bad matchups
I feel like unit lists being fixed but dark power being modular works
that i could get around maybe
I agree
Because a lot of upgrades are made as sort of counterpicks
idk i just like forcing people to make meta calls
That's kinda bad imo
i think it's interesting
But also to be frank
Suffuse vs Dead Souls, Burning Chain vs Garg
knowing the environment you're playing in is a skill i value
Not like you are going to actually fix it
I feel like counterpicking upgrades could be fun for meta knowledge
Love some deck building skill
I think counterpicking upgrades is fine
Agreed
this is of course all hypothetical
until someone runs tourneys none of this matters
Everyone lives in such off kitler timelines, I think it'd need to be a league instead
Report your wins and losses sort of point thing
what is a tourney but a league on a shorter scale
My proposed tournament is double elimination
Each round increasing in Malice
a growing malice tourney is one i'd considered
Ultrahell finals 
Exactly
Just no heresy please
Now that i'm thinking it, Igorri could make SCARY support for a goregrinder strike team, bonus points in using mutations to repeat/clone berserk tokens.
Also important but minor: Warlord can ignite any unit or necro with MAG/SUPER without causing them damage.
Bring Carcass anyway 
I imagine they need playtesting and organized approval
True
Lol
Community source some quality homebrew, turns out Abhorrors win anyway
Speed read the enemy homebrew before match
Trick
You are not allowed to play a faction you made 
i'd like to have a normal tourney first
Massive cartel operation
Ofc
I want more data on the existing factions W/L ratios and vibes before I introduce homebrew to our table but that is just a Boring Me thing.
But we dont have that much fully fleshed out homebrews
I would say my wylderot and umbral reavers archive are the closest to actually finished
Cryptik are done but need art and play testing
Expelled need… everything they are just a concept
Everyone makes joke factions and wins by watching some hapless idiot having to suffer through what you made
I am not good enough at this game to represent the true potential of mox
I domt consider the faction finished without playtesting xd
Very fair very fair
I currently have 5 games under wylderot tho
2 wins, 2 losses, one draw
And Cryptik being a faction balanced around a downside makes them…. Weird
To look at in a white room
1 win against gorefrinders
1 win against carcass
1 loss against goregrinders
1 loss against carcass
1 draw against abhorrers
If you have a leech you can convert all of that into strength tokens
Requires some planning tho
What Lancer mech would an EGIS Weapon be?
What lancer mech is most chickem
Thinking of barbarossa or pegasus
I would honestly say tort
I dont remember what tortuga does 
It has siege ram and guardian
Given size context it could verily be a size-1 mech with house guard protecting a bunch of size-1/2s
I usually see egis be an artillery so was thinking of BIG GUN frames

BIG BULK
BIG CANNON
BIG BOMBING
i have learned that a chessboard is actually really nice for playing 1v1 irl
ye
im working on some sort of character/black mass sheet with spaces for all the tokens to make running irl a little more streamlined and require less printing, i’ll post it here when im done but also was wondering if anyone else has made one
I haven't seen any, I think that would be a cool idea.
I think for IRL play my group i'm going to laminate the unit cards so we can use dry erase on them
<@&1169764878454620231> quick duel?
Can do that game I had to reschedule yesterday now if you're still looking?
sure thing. whenever your ready just send me your BM
it's pretty basic but i want to try using this sheet in person to track counters. if your black mass is more than 6 total units, you can print off another sheet
So hyped on these. Incredible work.
Going to buy asap
Meanwhile, I've been converting some stuff
Got a Penitent going here
Working on some Rotten out of Putrid Blightking bits, and a smattering of necros out of all kinds of stuff
Thanks player
REALLY want to kitbash a couple of Painwheels, but chopping up GW skeletons to fit that pose sounds like a nightmare
I'd buy a boxed Maleghast in a heartbeat, however I am deeply happy to see it become this sort of distributed print-and-play board game
It means everyone is getting an utterly unique copy of the game and I think that's beautiful and very zine-y
Deadsouls v C.A.R.C.A.S.S, Deadsouls victory. Was worried the Operator was about to S.T.G. my Dark Priest at a moment towards the end, but she needed to reload. My strategy ignored Doom entirely, which I think was the right choice because Doom is very hard to take advantage of
kidnap banshee scream came in clutch
Idk how to go about excell sheet things but I think this will work good enough
https://docs.google.com/spreadsheets/d/1BxEBm6RnXR06WYUrrQGrG75jplqrv2x3PabcOfx-Ue4/edit?usp=sharing
Feel free to throw any game's yall remember into it I'll do the same over time
might want to do separate columns for each side, to allow for easier analysis
I'll see what i can do, work internet down lmao
OMG, theres so much support in such a short time, my brother and I were just about to play today and i find out theres already a foundry module and tons of other stuff!
I know S.T.G is Straight to the Grave but my brain always reads it as "Send to God"
it can also mean that tbh
The results are the same but the implications feel very different for some reason
Send to God is the abhorrers heresy version
The beserkers get "You are going to Brasil"
for the Plaguelord's Virulence ability, does the effect deal extra damage for detonating a single plague token, or let you detonate extra plague?
like, if a unit has 1 plague, and I roll a 6 on the effect, do I deal 3 damage, or just 1?
Just 1
If it has additional plague on it you could do 3 instances of 1
Although I'm pretty sure you can order it such that you instantly detonate the plague you put on it as part of the ability
Unfortunately detonate is not a defined game term but that's how I've been interpreting it
yay!!! glad to see they’re of use :) i think in the next version of them i definitely want to add a space for Malice Level , i totally forgot that 😅
and the space for abilities is a little tight, but if you have the pdf pulled up as reference alongside the sheets they should work great just as a place to keep track of which guys you have and what tokens are on them.
Yup! Thats what I figured I'd use em for
If I Melt a tyrant, does that make a hazard in every space of the tyrant?
Me and Splat have been playing that you get to pick which of the 4 spaces gets the hazard until told otherwise.
Since A hazard sounds like it would imply just 1 space
Yeah that's how we've been interpreting it generally for hazard generation under tyrant feet
It makes them way more powerful if they do all four and wording isn't clear
i would think you just choose one square, seeing as that’s how difficult terrain/elevation works for tyrants
can S.T.G. target necromancers? i have a carcass mass with 6 gunwights to grind SOUL and Devil Bullet to activate STG but i want to make sure that that would actually work as a win condition
Yes
Terrain rules for 2x2 units are strange
We been just running it like icon where they just don’t care about elevation
ive been running it like a normal thing, like if 1 square of the tyrant is on elevation he gets the bonus, but only gets it once
some clarification would be nice
it is a wincon, but can be bodyblocked
ohhhh true i forgot about bodyblock
if a painwheel would die when moving into a unit's space using Spin Out, does it still deal damage to that unit?
just finished a rematch of my friend and i's mox vs abhorrers match
super fun
i love abhorrers
i love antipriest
i love holy body
Its weird but i'd say yes because on a similar note You choose order of activation of things that activate at the same time during the start of your turn
So i think keeping it consistent and saying "If two things would happen at the same time its player turns controller that picks order"
EX start of turn steps and hazards
extremely close game, went to round 6, ending with the Plaguelord (at 2HP) melting the Warlord, and no other units on the map
Thats a good looking hazard token
Thanks! It comes in 4 variations xd
Theres a clean one, a blooded one, and one with yellow, one with green, to give optiins to gargamox and abhorrers
Theres also fires as a hazard token, i think they come in holy toxic and normal variation too
yknow, i feel like the strongest faction against abhorrers is abhorrers lol
given that they get high damage single attacks to get past armour and vit
Cooking more terrain
tbf, how easily/frequently they can end up surviving forever at literally 1 hp?
i was about to say once but miracle doesn't actually have a cap
Another fire themed hazard
these alone are giving me so many map ideas…
Idea for a map - railings act alternate between acting as normal spaces and acting as hazards
something that might be cool as if they activated after someone walked over them. would be a lot of fun with goregrinder charges lol
if there are uneven numbers of units on the board, does the side with more go multiple times in a row before the round ends?
Yup
ok cool so its like lancer!
if one of the tiles is on terrain it counts
I want you all to imagine EGIS perching over a pillar of high terrain like a cat trying to climb a wall
More terrain things
Water, acid, piss HOLY water, blüd
Jarate confirmed
Thats what penitents do
They just jarate your ass
Oh and a deserty map background
PISS
we leaving 2fort with this one.
omg i needed this so much. god bless
I still need to recolor walls and elevation in its colors for it to work
exciting
Doesnt need to be explicitly in yellows, but some terracotas could be nice
This is mainly inspired by a deserty loophero sprite msp someone posted, so i could play smh similar, with water as drinkable oasises
I use my existing walls as a base, recolor blacks and sides to darkest color on the map, then copy the remaining pallete for inner part
Next update going to come with 12 new sprites total then 
omg i meant end up map building more than playing

noice
I should build some map templates but i always cook on the spot xd
I’d really like to make a mini document of map templates.
but yeah I just wing it too… usually turns out fun… usually.
ok
Is there a shared place where everyone's putting their map assets? I'm the Sabrina pancakes meme over here lol
If by map assets you mean like terrain sprites, i just put them in my mod
If you mean maps, theres an archive in pins
Ye there’s a google drive
can anyone add to that?
lol
That private!
valid
I'm going to shove the game roster to the map drive too
I did mean terrain sprites, yes
I post mine here regularly
Do both of Rotten's effects from pustulate target the same location? i can think of good reasons for both interpretations
uhhh maybe dont add the unit assets in there
that is paid content
Let me rephrase
The Registery
My bad I used wrong term
Its where you track your games,
But also we have a different googlesheets that has the unit assets anyway and its pinned
And speaking of usage of assets
maybe it would be rad to make a full cloth community pack of tokens for the TTS port?
Wdym by full cloth?
Also no splash effects are around the target
Not on them
what im asking is, is the splash around the space you target or just somewhere else?
If its splash target, thrn yes
Ye it’s around the space you target
ty
There are 2 splashes
Splash (target) and splash (self)
All of them affect all adjacent splashes. Splash target =all places adjacent to target
Splash self = all places adjavent to self
not to be rude, but you dont understand the question
i was asking if the target for the splash was the same as the target for the rest of the ability, because i am easily confused and it is a page away from a create multiple hazards ability and that obviously doesnt all happen on the same tile
Ill be real its very late and i need to sleep, i just saw the reply and didnt even read the question
Sorry 
it happens, i do appreciate that you did your best to help
i don’t think tom cares since he said pirating the game is fine, either way it’s not a big deal, he can say something if he cares i’m sure
That's good philosophy and all but even with Tom's Word we can't advertise pirated content on here
discord TOS stuff
i know, just saying that it’s probably fine to include the official asset art in a public resource document, and that there’s no reason to be playing hall monitor about it either way
derpghost is on the mod team
not who i was talking about. anyways not trying to derail the conversation further with this.
speaking of asset tokens, been thinking of making some kitbashed ones for playing heresy
how does infect interact with strength tokens? if you have enough strength, can you power up the initial hit and all 3 infect jumps? can you only use one on the initial hit and one on one of the infect jumps?
I would imagine it works like how str interacts with splash/line effects, in that you must use up as many str tokens as possible per instance of unit affected by infect, but can choose who gets affected specifically?
So if you got 2 str and use infect on 3 units, at least 2 of the affected units MUST have str spent on them, but you can choose who specifically
Initial target would also have str spent on them too i imagine, assuming the initial hit does damage at all
Infect does have an order, so you would have to use str tokens in order
Since each target depends on the previous target
yeah
This doesn't Always matter since it's pretty easy to reconfigure your path through a tight group
Ah that makes sense yeah
Line I'm pretty sure is unordered and splash definitely is just whichever one's you like as long as you're using max tokens
oh so you're saying you have to use strength on each infect jump sequentially until you run out?
Yeah
does this apply to rotten's plague tokens as well?
May treat plague tokens as strength
since it says "may"
Given it says “may” im inclined to believe that is only if you want to
alrighty thanks!
some unit names and default HPs need updating, not sure if you're aware
Could I request an alternate sprite for stairs at some point?
quick question, for armor and vitality, is there a set order of operations? (ie, can i throw 1 damage at someone with both vitality tokens and armor to chip away the vitality tokens? or does the armor reduce damage 1st?)
I think the armor reduces first.
So if you did 1 damage and your target has armor, they take 0 damage and no vitality is spent
Pretty sure that's right, yeah.
Armor reduces the damage you take, and then instead of taking HP damage you lose a vitality
Yep
Thats what I thought, but just wanted to clarify, thanks!
Hey all, if my Zealot Pushes the necromancer in this case, can I push it into the swamp, or can I not push it at all?
when you deploy units, does the "2 spaces from the side" include the edge row or not? in other words, on a chess board can i deplor in rows 1-2 or 1-3?
An important note I think, Zealot is pushing two. My argument was that a push 1 would fail as the necromancer is still range 1 away from zealot and not "further away" but a push 2 would work as he now ends up further distance from zealot
made a maleghast board, feel free to use if ya want 🤠
(I'll make tokens for terrain eventually too but who knows when)
oh holy shit thats sick as fuck
Will definitely be using
Hell yeah
thanks!
@silent sluice hey, the phrasing on Writhing Curse in the maleghast roster spreadsheet is inaccurate to the pdf!
thx for letting me know
does armor happen before vitality? i'm assuming so
yes
Brother and I finished our 1st game tonight, we both enjoyed it. It was EXTREMELLY close. We played Pools of Obliteration as Abhorrents V Igorri, and i won 19:18 pts.
My biggest takeaway was every action, both defensive and offensive felt REALLY strong. When I pulled off a cool move It.was devastating, when my brother pulled off a big move I thought there was no way that's legal.
Which, is a good thing, every action felt important and made the game very swingy and impactful, which a fun small scale skirmish game should feel like.
Fuck yeah
You inspire me
If an ammo goblin with hot chamber regurgitates ammo to 2 units, does each unit gain a Strength (no effect die), or just 1 of them?
i believe the former
If an operator fires their LV4 Living Cannon, can they make other reload attacks after a single reload?
i believe reload is tied to the specific act
reload ability description says that reload applies to all ACT abilities with reload
Speciol. effects Some effects from ACT abilities have special, tagged effects. For example: . The reload effect is the CARCASS faction effect. It means this ability cannot be used again until reloaded, which requires sacrificing a MOVE.
page eighteen
though i do see something different in the carcass section
so an Operator that attacks with Unholy Sixgun would need to reload before using Akimbo if I'm reading this correctly, but LV4 has a confusing interaction with this
i'm gonna say you'd need to reload twice
so to fire Akimbo, you need to reload twice after firing the LV4?
yes i think so
no wait
it specifies must reload twice before This is usable on the LV
don't know what that means though
You can use other Reload acts between yes
ohh we're misreading any ability beehive
doesn't mean all
it means any as in any one ability that has this tag
it should say "an ability" instead of "any ability" then
probably but the game was written in like a month
so there's bound to be errors like that around
So you could for example do
Lv4, Reload, Akimbo, Reload, Lv4
could you do this though?
Akimbo, Sixgun, SG88
Not without reloading in between
okay, that makes more sense
Reload affects all your Reload abilities
your first message about this was confusing to me
Okay I see it yes
Basically we asked Tom of the two reloads for LV4 need to be consecutive, and he said no
wanting to run a teamcomp that uses 2 bullet goblins to fire the LV4 every turn
Also valid
You only need the one honestly, since you can use your move for another Reload
And with 2-6 range you likely won't need to move
true
gives more flexibility though, and the 2nd can support an Egis Weapon or Barrelform if not needed for the Operator
for sure
don't doubt the Enforcers though
don't forget every time the Op reloads it generates a str
i just played 2 duel rounds against my roommate who was playing abhorrers and i ended the game with a STG both times 🤭
the devil bullet telegraphs it pretty hard
enforcer’s flashbang and the gun wights baton just move/wall off the opponents necromancer so they can’t body block
yeah it does but both times i devil bulleted at the end of one round and STG’d at the beginning of the next so there was only 1 turn to react
my interpretation is that you need to reload twice after firing the LV to use any reload action
and nevermind chat moved my bad
you only need one and it's really good
the EGIS can largely reload itself since you don't actually move all that much
Gun Kata/Level 4 Cannon/Frag bullet, EGIS, 2x Enforcer, Barrelform, Goblin
Is my CARCASS artillery list
I think you can rule as four initiatives, to keep it a player from ending a round and immediately going again.
that wouldn't happen in 2 initiatives either, right? because it'd always be the other side who goes next
if there are multiple sides play and deployment procedes clockwise or in the case of a VTT top to bottom/left to right
page 11, initiative and deployment
mm. that page also says "Most of the time, Maleghast is played as two sides (1v1 or 2v2)"
so I wasn't sure
the way I"ve been running it is that the four players go in sequence alternating activations
so team 1 player 1 -> team 2 player 1 -> team 1 player 2 -> team 2 player 2
that's also the way we've been doing it. it's fairly straightforward, but can be a tiny bit weird when one player has fewer activations than their teammate
When you start getting into lopsided unit count territory you gotta kind of drop people out of the initiative as the round goes and put them back next round
It's weird but it could be worse
I like how in 1v1s, when someone drops out of the initiative, they get to go first on the next round
kind of a consolation prize
in 2v2s it's a little bit iffy though
if player C has low units, it goes...
Round 1: A B C D ... A B D
Round 2: A B C D ...
so even though they were out of initiative, the order remains the same
whereas, if D has low units, it goes
Round 1: A B C D ... A B C
Round 2: D A B C ... D A B C A B C
I'd say team based makes things run a bit more smoothly
I might suggest team based next time
Maybe not as balanced but doesn't make rounds drag on for forever
Maleghast games are already quite long
I still play pretty slowly. but it feels like I'm slowly getting faster
Maybe it's my playgroup, we're used to overthinking shit
That is true
We used to have Warhammer games that took 4 hours just because of the measuring and moving of everything
In comparison Maleghast is pretty quick
guildball was my skirmish of choice and it was regularly 2+ hours
yeah its the big thing with Kill Team games
measuring can still be fiddly even if they've streamlined it
turns out squares are nice and easy
even if people prefer free measure for some reason
That's why I love Underworlds so much
once units started dying we prioritized alternating teams over turn order
Crisis protocol isn't too bad with the sticks
Quick games, hexes, 3 rounds only
with the goal being to avoid going twice in a row as much as possible
6 rounds max for maleghast is also dope especially since rounds will get shorter and shorter
yeah and it means that infinite stuff has less value because you've only got six rounds to execute in
yeah it's hard to bunker up and stall
though there might be something there for like... what's the kills score game mode?
i've only been playing murder
so that does inform my opinions
What did i miss?
Regarding stair, i just kinda dont know what to draw 😅
<@&1169764878454620231> Duel anyone?
Moving alt styles of terrain pieces to states, just click a number to get what you need
sure
I really need to learn how to do this
you select multiple objects and right click them
theres a new option that appears, called create state
Oh, that easy
i learned this by googling

i think theres more to it but as far as i can tell they are merged in order of selection
so if you want something specific, you can either arrange them left to right and be sure to select them from left to right, or use ctrl+lmb to select specific ones in order that you need
kay, new terrain update is out, heres a map made with it
grills alternate betwene flaming in the centre and flaming on the sides every round. when they flame, they count as hazards, when they dont - they are normal spaces
coffins are just decorations, but if arranged symmetricaly, they make for nice elevation. or you could count them as corpses and cover.
terrain flipping
Undying Woods
Its trees don't burn. A day's logging regrows overnight. Every attempt at felling these woods has failed, and every day it grows thicker.
Forest tiles are adverse and grant cover. Thick forests additionally block line of sight through, into and out of. River's adverse. There is no hospitality to be found in the forest's huts and camps. Buildings are hazards.
More terrain
The statue is planned to be a standee token
Want to try making a "damaged" state for walls when they are at 1 hp
Oh i hope the trees stand too thatd be fun
They are just a hazard, so flat
Them standing would be annoying
I can make standing ones later tho
Fair enough
damaged walls is genius.
i am sad
there isn't a funny portmanteau of abhorrers and gargamox for heresy purposes
abhorrers and goregrinders? abgorrers
igorri? igorrers
no one wants to fight abba
it's funny sounding it just doesn't flow together like the others
having the time of your life
i've already decided my abhorrer mox heresy team is gonna be called Bad Baptism
wondering if these guys fit for an abhorrer vibe
Igorri is pretty good, def bring a strigoi
Good list is honestly 1 of each unit. Maybe 2 lycans if you dont like thralls.
Abhamox is pretty fine
Ab-ha-mox
my biggest issue with carcass is just that like
Goreass
normally i really like the ranged supremacy character types
but for a game like this it doesn't work for me
i don't like sitting in a corner for most of the game
they work fine
My first try with strigoi was a Homonculous, 2 lycans, a stitch and a strigoi
It was against carcass so they all died before even dropping anyone but still i thought it was fine
(Seriously i didnt even kill a thrall, it was really bad)
carcass is very strong i just don't know if they're for me
but i think the fact that i played at spite colored my perception
may try them at a higher level
Carcass at Spite is solid but get funky at higher Malice yeah
i also may just build for more aggressiveness
What was your squad?
Yeah the range at lower levels makes then very strong. And yeah def bringing a chop doc next time
my first list was two barrelforms, two goblins, and egis
And yeah Igorri really really wants a chopdoc
And chaos beam
which basically was the most "sit your ass here" build possible
might do two enforcers four wights and an egis some other time
If you dont bring a doc you need to take New Material Act which feels like strigoi but harder
Becuase CORPSE MAGIC~
Corpse magic tho
I'm genuinely not sure if Igorri really 'works' without one
4 HP and ward yeah
I may actually try and really refine my garg play, i wanna be really good with them because i love da slimes, sludges, molds, mucus, detritus and dirt
Chop Docs are real nice
Antipriest's 2 hp was a typo haha
Cuz they get vitality and self revive also
It has 4 in the updated pdf
there's a few things i've noticed which i missed which are mostly like
minor spelling or definition things
but that's going to annoy me that i missed that
forever

No no we can go back to 1.0 I want 2 damage bat again (joking)
My own go-to carcass comp is 4 gunwights, an Enforcer, two goblins
drop a Goblin in big games
then split them into two little formation squads (the necro goes to the one without the enforcer)
intriguing
i need to consider deployment more
so far i've just done blobs
though i do at least consider what unit goes where in each blob
i love Formation it’s so fun to send my little carcass guys around in groups
i run 6 gunwights and a barrelform and an enforcer it actually works pretty well
going on a field trip
I should probably try a game with a Barrelform at some point I know they're strong
i should make an armored core themed carcass team actually. because fuck it
barrelform is great against abhorrers to wear down vitality
And yeah tbh, a lot of gunwights with a couple fellas to back them up is a very strong gameplan in and of itself
10 gunwight economy
How we liking the Pile Bunker?
Building a Spite Goregrinder list and feel obligated to take one on principle
people did math and it's apparently more consistently better than the default warlord attack but this could be me misremembering badly
i remember the math part not the result
tbh 10 gunwights with a STG combo build wouldn’t necessarily be bad
I wouldn't run 10 gunwights because then you run into issues with having no bulk and losing everybody to AOE
This is true
and you get fast soul
But yes, Gunwights win the prize for like
Strongest Thrall offensively
They just pay for that with absolute ass mobility
stitches are also strong no
what with token generation
they do require setup thogh
baton is so silly last game i played i was able to line up my gunwights just right for them to use baton and just pass my opponent’s exorcist to each other like 5 spaces
Dont need to move if you can just blast em
which wights do not
maleghast version of the peasant railgun
I love it i will always take it for the chance to fucking MURDER a tyrant/necromancer thats alone
And its a Pilebunker
How can i NOT take it
You can deal 3 damage and then 1 more if you are berzerk and you will almost always have strength if you are playing your cards right
Shattered Crags
The rocky crags out east still bear the glassy scars from the temporal collapse.
Stones are stairs, mountains elevation. The glassy shards of crystallized time are hazards, and bend time around them. Units that enter their spaces on their turn or start their turn in them gain 1 speed and +1D on their next attack.
ooohhh
What's the best way to load up? Ignite is super useful, obvs, but it is giving yourself damage as you go
These came out nice Eule
Ignite and Overclock were my 2 picks
i can't stop building lists around painwheel. all i want is painwheel.
p-dubz out here having a fantastic time

Where u get that
Painwheels my beloved
i too love my fromsoft boys
<@&1169764878454620231> Anyone up for a loathing murder duel on roll20 with discord vc at <t:1700074800:t>
Ay yo pizzas here!
I am not joking
Rn igorri physically cant do anything against my abhorrer mass
You need a base damage of 2 to scratch penitents
Without it you are just scraping off vitality
please add results to that excell sheet 
Igorri has a lot of tools to scrape off Vitality though
Chop Doc's Purge, Strigoi's Sin Eater, Necro's Mutagen Injector
damn i wish I could count
Which excel sheet?
That's a matchup that I'm hopefully going to try soon, though my partner usually prefers Gargamaxxing to trying out other factions
Its in the Map folder but I'll see if we can get it pinned
@devout pulsar Can we pin the game tracker google sheet for ease of access?
Nah u good
where is it
Yeah but unless you roll 6s you still need to spend multiplr actions doing nothing but stripping vitality per target while abhorrers give it out in aoe
#1164643959721693184 message
Thank you 
for abilities with the text "That damage cannot slay them." like Ignite and a few others, does that mean "the effect cannot be applied if it would slay the target" or is it "the effect is applied and the damage is negated if it would slay the target"
I still think it applies it just cant drop their health to 0
So if they're at 1 when you use it, they remain at 1
(but the effect otherwise applies)
Like garg plague would still be useful because there are abilities that deal separate damage using plague
Drawing that Great Urgal Blade at turn 5 feels very Dark Souls second boss phase, lol
But is it sikk enough to pick over Unholy Summoning
🤔
That's what I've assumed.
I'm also not sure if it can drop Goregrinders to 0. I'm inclined to think it can, because all it says is that it can't slay them and dropping to 0 doesn't slay them.
I think thatd be the logic
Gonna be real, there's almost no way you get to round 5 in Murder unless you're playing against a very slow Abhorrers mass
Also, I feel like there's a really important issue we've never addressed.
What House is Penny in? I think she might be CARCASS but I'm not sure. Is she geared up for the CARCASS iconic image?
she's CARCASS😌😌
Carcass ☠️
she's carcass for sure. she has the same eye makeup every time we see her, including that shot of her in the operator armor
nice
why is slaughter under basic scenarios and not basic modes? im assuming its a formatting error
can't see why not
a token's a token
It's a token
doesn't specify positive or negative nor does it specify ally or enemy
i figured, just making sure
for sure
God
"I normally use this to progress my projects form, but in your case I'm afraid you are an evolutionary dead end" 
That’s just what that matchup is huh?
Ah
I've only played one game, it was against Abhorrers, and over turn 3, so you might be on to something here
It's just so COOL
was with @umbral cipher
Me an my garg opponent normally stop the game before it hits round 6 because our tools are so consistent that we can generally math out if its a tie or not. (normally doesn't end up this way though just to clarify but twice so far)
How did that go for y’all?
BIG URGAL GANG
it was fine tbh
Still avail for this, in case anyone's up
It is!
Im down
I'd definitely pick it in other gamemodes or at higher malice levels, I'm more particular to Vapor Form at Spite though
Had my eye on the vape
It's certainly in the running for ACTs, especially at Spite
I need to figure out the most effective ways to build up doom tokens to fully capitalize on things like Vape Form
Right know I'm kind of just relegated to Doom Blading anyone I can after kidnapping them. Don't want to run more than one slot of Sacrifices because they're easy kills to clear doom tokens
yes if you can ruin the enemy’s day with enough walls until turn 5
My first game was no Bound Devil and double Banshee. I made hella walls and just screamed through them. My new Mass has a Devil but double Banshee was so fun i'm considering dropping a Vizigheist for a second Bansh
Vizigheist is so useful though. Idk. Hard choice
double banshee, vizigheist, devil, sacrifices
position the enemy necro near walls
bound devil an ultra combo move smashing every wall and blitz em
or just play igorri and get 10 vitality on ur hero and homunculus by turn 3 🤤
I like double chosen. kidnapping mancers in duel is the funniest thing ever
.
that statue goes so hard 🙏
i do think that coffin goes harder xd
ngl my favourite new piece is the grills.
everytime i see the grills i think of everhood lmao
my roomate runs 3 chosen 2 banshee and absolutely embarrased my carcass mass the first time i played against her
Everhood 😌
THATS INCREDIBLE
Hell yeah
beautiful list
she abducted my op, killed my enforcer, and then just built a wall that blocked out literally all of my grunts
and i spent the whole game just doing 1 damage at a time to the walls with my gunwights trying to get through 😭
using its music for one of my homebrew faction soundtracks was a must
i have mixed feelings on everhood
Tis a solid game, banger tunes, I give it two one thumbs up
On one hand, the game is beautiful and was very fun, with clever narrative
On other hand, the philosophy isnt as deep as it pretends to be, so the ending of the game is kinda
ugh
I really like what its goin for tbh
It does linger on the point a bit too hard and could maybe have afforded to like... let it end a moment or two before it did
I think they wouldve benefited from making the ending shorter, and stretching the character buildup more
and imo the ending also derived from the message and feel of the second half of the game
Perhaps yeah
But for what it is, tis a good time, and it's always cool to see little indie stuff hit it pretty big
pretty much sums up my first deadsouls game
those souls are dead
when you come to it and you can't go through it and you can't knock it down
SUPPPREEEEME SWORD ART
MERCIFUL SNOWDROP CUT
lol since I got 0 kills they had low soul and they had to keep 3 to treat the round as round 1 as to not die to doom.
Soundtrack: Dancefloor Is Lava - Why Oh You Are LOVE Keygen Church - UltraChurch Femtanyl - GIRL HELL 1999
very proud of this vibe selection tbh
Zamn
Heilung as soundtrack 
Hitting them with a “Hi welcome to chilis” as you build them the chilis
strictly no pets allowed
Naming my Dark Priest Montresor lol
@spiral gale since you seem to be using my terrain a lot, question
do you prefer having the preset wall heights that i made, or would you be fine with me just giving the building blocks, and letting people build walls as tall as they want them to be?
I heard it through the grapevine that people organize Maleghast matches in a channel in this very server. Is this the place, or is here just for general discussion?
the reason i am pondering that is because the walls as they are not actual solid pieces, but several separate pieces attached to eachother, which gets VERRRY unstable overtime
i tried using gismo to physicall stretch the piece but it doesnt carry over when copying which annoys me to hell and back
Yeah you can pug here
this is the place. you can ping the maleghast role when you're looking for games
and get it yourself to be pinged if someone's looking
The other maleghast channel is for homebrew shenangians
i know i personally would prefer that when building maps, since its not a hassle but i also would hate to see people place a minimum height wall lmao
so the pros are basically
its more modular
its easier to mod when i get to add new environments
cons are
Playing Goregrinders versus CARCASS, pray for me
hmm I like the preset since it lets you quickly have walls of varying height without any fuss. However I understand it would optimise the table and make more room for more terrain pieces so it’s a worthy sacrifice imo
you need to copy more tokens
you can just stack multiple smaller pieces on top of eachother since this is what the presets already were
but i get your point
ill make some presets 
speaking for my own personal use if I am honest i have saved copies of some of my boards so i can always just use the older pieces from them.
the reason i dont like the presets is because they hate being saved actually
eachtime i had to lad the games they broke entirely
wall update coming soon btw
oh yeah that’s true. unless i lock them i end up having to re-place a lot of my pieces
actually nvm i cant even get the presets to work now
they just fall through the table
sehr coole
well if that’s the case I think it’s worth getting rid of them
yeah sorry idk whats the actual issue here is т.т
nothing to be sorry for :>
anyways heres another mockup with the new terrain
GOD DAMN THE SUN
makes sense
its actually technically less bright than black and white maps because white color lmao 
those all white background maps be giving me a headache lol
that was the reason why i decided to make the default map a gradient of grey to white instead of pure white+black
If a Berserker attacks with berserk but is blocked by armor does berserk deal damage to himself since it failed to "damage a unit".
yes
uh oh
wait does that count for vitality too?
vitality reduces damage dealt
as its worded
so you hit for say
1 damage
guy has armor and vitality
1 damage gets eaten by armor
no damage is dealt, so vitality doesnt reduce anything and stays there
berserk hits you in the face
2 damage
guy has armor and vitality
1 damage gets eaten by armor
i meant does berserk count for self dmg if you hit a dude who has vit
like say an igorri unit
1 damage goes through, gets reduced by vitality, but because of how it is worded, it de-facto applies only after already dealing this damage
so you dont hit yourself
This conclusion seems pretty intuitive imo. A lot of the same type of question popping up.
even though de-facto you dealt no damage, but de-jure it counted
at least that how i rule it
well you dont have to rule it that way, but i think as far as it is worded in the game, thats the case
Yeah, that's how I've read it at least.
If an attack's damage is entirely blocked by armor, it didn't do damage. If it took out a vitality, it did damage, it just didn't apply to the HP total.
I could be wrong but that's how it reads to me.
correct, i think
Decided to make a little swampy map for a playtest I have with my Homebrew tonight, ty for the new terrain bits I love em 🙂
Wowee, I set myself up for failure. Conceded round 1 due to not being able to do any damage basically or getting anywhere
No small part of that being the map, true, but good golly, omnipresent armor makes berserk exclusively a curse
Also there’s another question I got but I need visuals on this
Enforcers are just tough period
Yeah carinfexs aren't great against enforcers
Unless you can do magic damage they're a real pain
Its was a loathing match as well so my enforcers had the napalm unit upgrade so they were essentially mini egis weapons lol
(be sure to add your game to the tracker its a great statistical tool
)
oh is it in the pined?
Ye
I added it
Tyty 
So big guy moves to the left 1, cost +1 movement to get onto the elevated terrain
would moving to the left 1 again also cost +1 movement? because his remaining 2 tiles are still on grounded terrain?
I don't believe so since having 1 tile already counts ans being on elevated terrain
Yeah if your tyrant is on at least 1 Space they are on elevated terrain
I think the rule of thumb is that if a tyrant has 1 tile on any kind of terrain it interacts like regular units. the only difference being you can't take 2 hazard damage at the start of its turn.
the rules say that tyrants are only effected by one of any given tile type at a time
Yeah you count all the tiles the tyrant as on as effecting him once, so since one leg is basically on the elevation, moving the rest of him on it isn't extra movement because he's already on elevated terrain
i do think garden of the dead board would look better
think of it as a binary state of elevated/not elevated
yeah and moving into hazards only counts for damage if it was outside any of it's spaces
Oh snap didn't even see that
ty
so long as the unit is elevated it doesn't pay the cost for moving onto elevated terrain
correct
ok ty gang
thats incredible
what are those trees?
another suggestion
you can make thorns slightly transparent so they mix in better
you can do that by right clicking them and going into color editing
alpha determines transparency
i set it to 200 usually
Are the statues supposed to be walls or are they just destructable cover?
Made the statues bigger too
Which thanks to the ruined version I can treat them like walls and have their ruined variants be their 1hp variants, the coffins can act as elevated terrain
Im picturing this being a foresty overgrown area where a recent flood has reveled some ancient ruins.
A place or honor, or a mass grave, either way the Abhorrors are coming to investigate
Like it used to be a park in the city before it start to slide down with the rest of it*
Lol yeah something mundane like that
mass grave is a very broadly applicable term in the city of the dead
CITY OF ONE BILLION CORPSES
Also true, but more 'we threw a bunch of corpses in a pile' rather than 'we carefully buried these bodies in tombs'
One has a buncha pissed off ghosts, the others probably some prime zombie material
you want nice mummifed remains, they last longer, were probably perfumed, and dont smell like shit
i am surprised nobody tried making a ghost faction tbh
like proper spooks and spectres
Im sorta thinking about rewording some of the Shaggrath lore to be implied that ghosts are possessing these sort of wooden bodies
But yeah not like proper ghosts like the deadsouls have
Deadsouls are close?
Deadsouls lean into more of a Exorcist or Evil Dead energy
Night haunts are a good inspo for a ghost faction for sure
they're haunted as shit but still haunting Bodies
Hell what were the evil dead zombies called again
No clue
Deadites
i dont want to expand on the lore of wylderot a lot, but i imagine most of them actually just being EXTREMELY bitter spirits of the forest folk
they are no actually shambling corpses with flesh and stuff, they are wights formed from earth itself around anybody unlucky enough to die within or be carried to the corpsegradens of beelzebub.
A full spook n' specter faction could be neat but it needs a little something something extra for spice
Some proper spooky shit
yea they are less so spook and spectres and more so exorcist i am crawling on the wall stuff
Right
i am unsure how to represent their spectrality
Not to go too far off the convo but its so fucking cool that we have a zombie show where the zombies where like Legit malicious bastards that were just mean and evil. (that being evil dead)
A keyword that messes with how they interact with terrain probably
I was thinking the Shaggrath necromancers are some proper witchy hags that steal youth from other necromancers and yeah pull malicious forest spirits who wanna protect the forests from rot and death into bodies made of wood and bone
Maybe you could do a hit and run skirmisher playstyle fed into by “John walks through walls”
wild ideas to throw into the pile
Full armor faction
Walk through walls faction
Have everyone be tied to a fetter. Fetter is easier to damage, if fetter is dead - ghost is also dead. Ghost cant leave too far from the fetter, but may move it instead of moving itself.
Said the igorri, bitterly
penichad jumpscare
Joking of course i knew what you mean
teleportation, creating LoS blockers, making duplicate clone mirror images, inflicting lots of negative tokens, physical armor
I feel like that would be better for like… a single unit, maybe even the tyrant

i feel like deadsouls is almost spook n spectre
pretty close with the whole “go thru walls” thing
They dont have like a proper spooky sheet ghost tho
a lot of that is deadsouls gimmicks and i think it would be fun to separate them, if one wants to do a faction themed around that fantasy
See, if i was to make a ghost faction I would need another concept to fuse into it
I actually think it could be fun if everyone was like that ngl
Look at that, look how spooky that is
would make for a faction that is slow and plays a lot with positioning
It could be but that is also very complex
homebrew factions tend to be complex, i dont think that its that problematic
Fair
imo as far as i can think, "defend a fetter" is also simpler to grasp than igorris gameplan
i’m thinking more pirate and/or desert ghosts that conjure mists/sandstorms that you can move through but block LoS
I’m just a little wary, its a cool idea
Could make it a faction that cannot be affect by terrain in anyway
Sort of a catch 22, no negative but no positive benefits
again deadsouls already has so much ghostiness going for it it’s hard to separate fully
but lean more into the ghostly themes of fighting indirectly and sapping the will to live over time and u can have something
and be annoying with positioning/duplication/LoS blocking
another idea: a controller faction that can respawn its units after death and the only way to put them down is to destroy a stationary core unit
like puppets or something
you are already doing that mostly xd
My previous faction was Dinosaur bones+necromancy but like in the waking up the old things way
My current faction I am working on is Lichcore, where they know how to do magic other than necromancy and are mixing disciplines
Ok I don't normally enjoy homebrew stuff...
But you did mention puppets 
but yeah the way id do it
roman/greek style, units are armored and armored "shadows".
slow movement through everything
units, except thralls, are tethered to special objects that they must protect and are hard to kill
objects are easy to kill
Good soul gain, big soul use.
necromancer is something along the lines of a lich. Maybe low health, but instead of dying it may destroy a fetter (and kill its own unit) to respawn in its place. Maybe make that cost 1 soul.
Idk how that'd feel.
heavily inspired by ughhh
ermor
You have to understand that units dying and staying dead is a huge factor on action economy.
i felt that and approve viciously
dominions in general is just great inspo fuel
No-no, the units die and dont respawn. Its just that to kill them fast, you need to target a fetter they carry around as a token, and not the unit itself.
You can bruteforce and kill a ghost, especially with magic damage
II also think thralls shouldnt have that
So its less stuff to manage
What I do think they must have is the mechanic i already used in my homebrew, ie, enemies can freely walk through them
your description of Lichcore makes me think about…a faction that gets extra Soul economy and uses it differently to other factions. like most strong abilities are “mana” based spellcastjbg
their units have some ACTs that could cost SOUL
:)
alright
a faction that only has one unit that is modified instead of building an army
like a magician at the center of a customizable spellstorm or a military commander riding a modular mega-spider-tank
Hmm. If I had to try and take a spin on a ghost house I might try and tie them into something like... I dunno, music
I wanna work on a third house at some point for rule of 3 reasons so I can package them all together
I have a third faction idea but it is cursed and would probably be better as a joke faction or something
a house of eternal and ethereal partygoers
the bit is that I’m working on a homebrew faction with similar mechanics.
I do have the haunted scarecrow house; their Freak is the Rope Doll
hmmm
Haunted robots work ok
Haunted robots are always rad but also I am sideyeing you very hard
Understandable
If you wanted to spin the concept away from 'goofy' you could try drawing on stuff like SOMA
you mean the daemon
😮
i better see some straight up wizardry son
some straight up
frogging
that’s interesting. no necromancer, just every unit has to die and the necromancer’s ACT and SOUL abilities can be cast from any units space
shit I could call the thralls 'Deadbeats', that's too good to leave alone
Ultron-style
Oooo that is a very cool idea
A bit high concept but I can work with that
Thank youuuuuu
Faction flavor text. Playstyle Financial Investment Faction Soundtrack Baile de Violetas - Carlos Viola B C Special Mechanic: Extort: Abilities with Extort gives +1 Soul when used on a unit, afterwards giving them an Extorted token. Extort effects do not work on units with Extorted tokens. Specia...
ribbit
oooh
the only person is the necromancer and everything else is just spells
they are still wip
I don't think having the necro and no units really works for this game
Scarecrows are cool and so a robots but I really just want cursed porcelain dolls or ball jointed models
Very fair
oh no, they would technically be units, but the unit is like
a firestorm
the cultists from endless legend
Ohh, I see, the units are treated as like, animate spells then?
Both from a mechanical standpoint and visual standpoint. Absolutely my favorite besides the necro bugs
Endless legend is so sick
yes exactly. Units are just discreet effects that the necro can use one at a time
You can say that they use souls to power spells, so those spells operate like constructs essentially. not fully elementals, but still
other than that idk
See that is what I think wouldn't really work
Due to just like, the sheer action economy issues that raises
You’d still have the same action economy and same amount of turns
Sure, right, but said singular necro needs to be way tougher than any assumption the game would be prepared to make to survive being the sole target against 5 units
heya everyone, i'd like to remind y'all we do have a homebrew forum for this kind of discussion https://discord.com/channels/426286410496999425/1170699117454962848
alright i’ve posted my insanity there
Slime Times
Garglenuts is fun
Garg is neat but the games I've seen with it had a hard time like, enforcing their wincon?
My Garg army is a rotten spam army
Like they cover the entire map in Hazards and slap Plague on everything like mad
and then the game just sorta stalls
It’s mainly just dealing with ward/super armor with vit is fucked
Course, it's possible we were all just playing wrong haha
Yes but it doesn’t remove vit
what about the vapors ability as a finisher after the entire map is covered in hazards?
Plague is irreducible but way slow
And it can’t kill
Hazards can get through armour but can get Vit-blocked
Works well if you are running a lot of hazard spam
But mox got more than 1 list
And unitwise only Rotten and the Necro can properly get through phys/ward
Well
My friend did this exact thing to me and hit me with like 10 dmg and killed me instantly
Rotten doesn’t have phys dmg
(A leech can try and Evolve Strain on a Slime which is quite effective but that's a chunk o' setup)
Like the only units with phs dmg on mox side is host, necro, and scum
Yeah
Part of the reason why mox into Igorri tends to stall out
Cuz that necro is CHUNKY
like gotdayum
Yeah mox/iggori is fated to just stall
I’m gonna be running scourge now to see if that fairs better
Because mox can kill your bruisers like Lycan and Homonc easy
Yup
But they cannot crack a tokened up Chirurgeon lategame
Or atleast shut them down fast
Its a tie game the like 3 times we've played but
With a ton of slow
If there is a map objective its a fine matchup
Map objectives would probably fix it easily yeah
Higher Malice ain't a bad idea either
I lose more than i've won with map objectives
Higher malice gives them way mor advantage than igorri gets IMO but I'm clearly biased
Yeah I have only played spite so far unfortunately
Necrocide just murders anything not my doc or my chirurgeon
And setting up is hard to do quickly enough
My Igorri friend didn’t even pick his necro upgrades and it still stalled out 
I was playing a iggori/mox game as said Iggori and it was like
round 5, they Foul Vapored my ass and I was about to take like 14 damage
until my turn swung around and I could just speed token Scooby-Doo skedaddle out of there
burning Vit to just walk through the hazard wall
I honestly thing taking stiches and just killing one turn one with marriage for lycan/Homon is the plan
Yep
Thatway you also get 1 soul to use with wild mutagen for whoever goes next with the corpses
Then you sample genome the homunc to another unit
Sample is 3 i thought
Uggg i wish i could do all that without being annoying as hell to my opponent but its just the best thing to do any deviation just ends up kneecapping you
Thats been the group complaint is that as soon as I get any tokens Its the most annoying thing in the world and all I can do is go 
Like popeye eating his spinach
Because to not is to DIE
Ye
~~I avoid getting complaints about igorri’s token stacking by simply losing/drawing every match I play as igorri
~~
Honestly drawing is more infuriating to me than losing
I have enough humility where taking a loss only just encourages me to get better
I prefer draws if i cant win. I didnt win but i didnt lose either
Fuck that I live up to the malice level spite. You didnt win! /S

Drawing makes me go: damn i could be drawing instead
Me an igorri player with max vit
Lol
Lmao.

