#MAGNAGOTHICA MALEGHAST

1 messages · Page 25 of 1

spice stag
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You lock in your houses first then you can decided what bonus abilities to take fornthe specific match up

rugged cloud
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Yeah

short estuary
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In my experience in this game, dealing with your terrible matchup doesn't look like pulling out a win, it looks more like forcing a draw

devout pulsar
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or do you go sorta general good stuff hoping you don't run into the bad matchups

rugged cloud
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I feel like unit lists being fixed but dark power being modular works

devout pulsar
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that i could get around maybe

rugged cloud
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Because a lot of upgrades are made as sort of counterpicks

devout pulsar
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idk i just like forcing people to make meta calls

spice stag
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That's kinda bad imo

devout pulsar
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i think it's interesting

pseudo flicker
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But also to be frank

rugged cloud
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Suffuse vs Dead Souls, Burning Chain vs Garg

pseudo flicker
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No faction is equal

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Let the unbalance be present

devout pulsar
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knowing the environment you're playing in is a skill i value

pseudo flicker
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Not like you are going to actually fix it

rugged cloud
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I feel like counterpicking upgrades could be fun for meta knowledge

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Love some deck building skill

glacial junco
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I think counterpicking upgrades is fine

spice stag
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Agreed

devout pulsar
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this is of course all hypothetical

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until someone runs tourneys none of this matters

glacial junco
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Everyone lives in such off kitler timelines, I think it'd need to be a league instead

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Report your wins and losses sort of point thing

devout pulsar
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what is a tourney but a league on a shorter scale

rugged cloud
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My proposed tournament is double elimination

Each round increasing in Malice

devout pulsar
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a growing malice tourney is one i'd considered

pseudo flicker
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Ultrahell finals beelz_smirk

rugged cloud
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Exactly

glacial junco
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Just no heresy please

spice stag
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Top 8 would be just full malice matches

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Pretty fun

glacial junco
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That throws way too much into the pot to think about

pseudo flicker
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I want to host a homebrew tournament one day lmao

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Ah well

rugged cloud
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That would be very fucking funny

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I would bring cryptik

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My babies

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My children

glacial junco
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Somehow an infinite combo had been found

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Or a game lockout

short estuary
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Make broken homebrew, bring to tourney

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Profit

zinc solstice
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Now that i'm thinking it, Igorri could make SCARY support for a goregrinder strike team, bonus points in using mutations to repeat/clone berserk tokens.

Also important but minor: Warlord can ignite any unit or necro with MAG/SUPER without causing them damage.

glacial junco
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Bring Carcass anyway thinkaboutit

rugged cloud
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I imagine they need playtesting and organized approval

short estuary
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True

rugged cloud
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Ok hear me out

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Homebrew vs Normal tournament

spice stag
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Lol

rugged cloud
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Community source some quality homebrew, turns out Abhorrors win anyway

short estuary
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Speed read the enemy homebrew before match

pseudo flicker
rugged cloud
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Oooooo

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I like that

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Very good

devout pulsar
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i'd like to have a normal tourney first

rugged cloud
glacial junco
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I want more data on the existing factions W/L ratios and vibes before I introduce homebrew to our table but that is just a Boring Me thing.

pseudo flicker
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But we dont have that much fully fleshed out homebrews

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I would say my wylderot and umbral reavers archive are the closest to actually finished

rugged cloud
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Cryptik are done but need art and play testing
Expelled need… everything they are just a concept

zinc solstice
devout pulsar
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i definitely want more data

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i love data

rugged cloud
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Yeah

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I would be down to Join such a tournament were it to ever occur

short estuary
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I am not good enough at this game to represent the true potential of mox

pseudo flicker
rugged cloud
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Very fair very fair

pseudo flicker
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I currently have 5 games under wylderot tho
2 wins, 2 losses, one draw

rugged cloud
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And Cryptik being a faction balanced around a downside makes them…. Weird

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To look at in a white room

pseudo flicker
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1 win against gorefrinders
1 win against carcass
1 loss against goregrinders
1 loss against carcass
1 draw against abhorrers

primal nest
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If you have a leech you can convert all of that into strength tokens

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Requires some planning tho

rustic maple
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What Lancer mech would an EGIS Weapon be?

primal nest
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What lancer mech is most chickem

pseudo flicker
primal nest
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I would honestly say tort

pseudo flicker
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I dont remember what tortuga does sadcowboy

primal nest
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It has siege ram and guardian

zinc solstice
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Given size context it could verily be a size-1 mech with house guard protecting a bunch of size-1/2s

pseudo flicker
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I usually see egis be an artillery so was thinking of BIG GUN frames

zinc solstice
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You know what

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EGIS is a Barbarossa

pseudo flicker
zinc solstice
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BIG BULK
BIG CANNON
BIG BOMBING

coarse turtle
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i have learned that a chessboard is actually really nice for playing 1v1 irl

rancid girder
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ye

coarse turtle
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im working on some sort of character/black mass sheet with spaces for all the tokens to make running irl a little more streamlined and require less printing, i’ll post it here when im done but also was wondering if anyone else has made one

glacial junco
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I haven't seen any, I think that would be a cool idea.

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I think for IRL play my group i'm going to laminate the unit cards so we can use dry erase on them

spice stag
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<@&1169764878454620231> quick duel?

soft egret
spice stag
coarse turtle
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it's pretty basic but i want to try using this sheet in person to track counters. if your black mass is more than 6 total units, you can print off another sheet

storm pine
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So hyped on these. Incredible work.

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Going to buy asap

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Meanwhile, I've been converting some stuff

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Got a Penitent going here

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Working on some Rotten out of Putrid Blightking bits, and a smattering of necros out of all kinds of stuff

shut scarab
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Excited to see where it goes

storm pine
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Thanks player

glacial junco
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Office job perks SmugCat

storm pine
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REALLY want to kitbash a couple of Painwheels, but chopping up GW skeletons to fit that pose sounds like a nightmare

pure ether
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I'd buy a boxed Maleghast in a heartbeat, however I am deeply happy to see it become this sort of distributed print-and-play board game

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It means everyone is getting an utterly unique copy of the game and I think that's beautiful and very zine-y

soft egret
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Deadsouls v C.A.R.C.A.S.S, Deadsouls victory. Was worried the Operator was about to S.T.G. my Dark Priest at a moment towards the end, but she needed to reload. My strategy ignored Doom entirely, which I think was the right choice because Doom is very hard to take advantage of

spice stag
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kidnap banshee scream came in clutch

glacial junco
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Idk how to go about excell sheet things but I think this will work good enough

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Feel free to throw any game's yall remember into it I'll do the same over time

devout pulsar
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very cool theja

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good idea

soft egret
glacial junco
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I'll see what i can do, work internet down lmao

modest badger
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OMG, theres so much support in such a short time, my brother and I were just about to play today and i find out theres already a foundry module and tons of other stuff!

small locust
night hedge
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it can also mean that tbh

small locust
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The results are the same but the implications feel very different for some reason

primal nest
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Send to God is the abhorrers heresy version

small locust
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The beserkers get "You are going to Brasil"

pseudo flicker
soft egret
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for the Plaguelord's Virulence ability, does the effect deal extra damage for detonating a single plague token, or let you detonate extra plague?

short estuary
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Both

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Depending on your effect roll

soft egret
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like, if a unit has 1 plague, and I roll a 6 on the effect, do I deal 3 damage, or just 1?

short estuary
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Just 1

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If it has additional plague on it you could do 3 instances of 1

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Although I'm pretty sure you can order it such that you instantly detonate the plague you put on it as part of the ability

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Unfortunately detonate is not a defined game term but that's how I've been interpreting it

coarse turtle
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and the space for abilities is a little tight, but if you have the pdf pulled up as reference alongside the sheets they should work great just as a place to keep track of which guys you have and what tokens are on them.

glacial junco
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Yup! Thats what I figured I'd use em for

soft egret
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If I Melt a tyrant, does that make a hazard in every space of the tyrant?

glacial junco
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Me and Splat have been playing that you get to pick which of the 4 spaces gets the hazard until told otherwise.

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Since A hazard sounds like it would imply just 1 space

short estuary
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Yeah that's how we've been interpreting it generally for hazard generation under tyrant feet

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It makes them way more powerful if they do all four and wording isn't clear

coarse turtle
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i would think you just choose one square, seeing as that’s how difficult terrain/elevation works for tyrants

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can S.T.G. target necromancers? i have a carcass mass with 6 gunwights to grind SOUL and Devil Bullet to activate STG but i want to make sure that that would actually work as a win condition

pale echo
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Yes

primal nest
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Terrain rules for 2x2 units are strange

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We been just running it like icon where they just don’t care about elevation

small locust
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ive been running it like a normal thing, like if 1 square of the tyrant is on elevation he gets the bonus, but only gets it once

primal nest
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some clarification would be nice

pseudo flicker
coarse turtle
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ohhhh true i forgot about bodyblock

soft egret
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if a painwheel would die when moving into a unit's space using Spin Out, does it still deal damage to that unit?

patent steeple
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just finished a rematch of my friend and i's mox vs abhorrers match

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super fun

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i love abhorrers

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i love antipriest

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i love holy body

glacial junco
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So i think keeping it consistent and saying "If two things would happen at the same time its player turns controller that picks order"

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EX start of turn steps and hazards

soft egret
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extremely close game, went to round 6, ending with the Plaguelord (at 2HP) melting the Warlord, and no other units on the map

glacial junco
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Thats a good looking hazard token

pseudo flicker
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Theres a clean one, a blooded one, and one with yellow, one with green, to give optiins to gargamox and abhorrers

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Theres also fires as a hazard token, i think they come in holy toxic and normal variation too

night hedge
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yknow, i feel like the strongest faction against abhorrers is abhorrers lol

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given that they get high damage single attacks to get past armour and vit

pseudo flicker
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Cooking more terrain

zinc solstice
night hedge
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i was about to say once but miracle doesn't actually have a cap

pseudo flicker
spiral gale
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these alone are giving me so many map ideas…

pseudo flicker
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Idea for a map - railings act alternate between acting as normal spaces and acting as hazards

spiral gale
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something that might be cool as if they activated after someone walked over them. would be a lot of fun with goregrinder charges lol

coarse turtle
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if there are uneven numbers of units on the board, does the side with more go multiple times in a row before the round ends?

real bane
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Yup

coarse turtle
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ok cool so its like lancer!

rancid girder
zinc solstice
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I want you all to imagine EGIS perching over a pillar of high terrain like a cat trying to climb a wall

pseudo flicker
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More terrain things
Water, acid, piss HOLY water, blüd

zinc solstice
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Jarate confirmed

pseudo flicker
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Thats what penitents do

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They just jarate your ass

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Oh and a deserty map background

zinc solstice
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PISS

spiral gale
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we leaving 2fort with this one.

spiral gale
pseudo flicker
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I still need to recolor walls and elevation in its colors for it to work

spiral gale
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intensifeyes exciting

zinc solstice
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Doesnt need to be explicitly in yellows, but some terracotas could be nice

pseudo flicker
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This is mainly inspired by a deserty loophero sprite msp someone posted, so i could play smh similar, with water as drinkable oasises

pseudo flicker
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Next update going to come with 12 new sprites total then intensifeyes

spiral gale
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omg i meant end up map building more than playing sweating sweating

zinc solstice
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noice

pseudo flicker
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I should build some map templates but i always cook on the spot xd

spiral gale
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I’d really like to make a mini document of map templates.

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but yeah I just wing it too… usually turns out fun… usually.

primal nest
torn hare
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Is there a shared place where everyone's putting their map assets? I'm the Sabrina pancakes meme over here lol

pseudo flicker
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If by map assets you mean like terrain sprites, i just put them in my mod

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If you mean maps, theres an archive in pins

primal nest
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Ye there’s a google drive

spiral gale
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can anyone add to that?

primal nest
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Yep!

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Just not in my map folder

spiral gale
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lol

primal nest
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That private!

spiral gale
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valid

glacial junco
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I'm going to shove the game roster to the map drive too

torn hare
pseudo flicker
viral spoke
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Do both of Rotten's effects from pustulate target the same location? i can think of good reasons for both interpretations

primal nest
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that is paid content

glacial junco
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Let me rephrase

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The Registery

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My bad I used wrong term

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Its where you track your games,

primal nest
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ahhh that

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ye thats fine

glacial junco
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But also we have a different googlesheets that has the unit assets anyway and its pinned

zinc solstice
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And speaking of usage of assets
maybe it would be rad to make a full cloth community pack of tokens for the TTS port?

pseudo flicker
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Wdym by full cloth?

primal nest
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Not on them

viral spoke
pseudo flicker
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If its splash target, thrn yes

primal nest
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Ye it’s around the space you target

viral spoke
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ty

pseudo flicker
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There are 2 splashes

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Splash (target) and splash (self)

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All of them affect all adjacent splashes. Splash target =all places adjacent to target

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Splash self = all places adjavent to self

viral spoke
pseudo flicker
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That happens with me sometimes, sorry 🫠

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Ah it was rotten specific

viral spoke
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i was asking if the target for the splash was the same as the target for the rest of the ability, because i am easily confused and it is a page away from a create multiple hazards ability and that obviously doesnt all happen on the same tile

pseudo flicker
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Ill be real its very late and i need to sleep, i just saw the reply and didnt even read the question

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Sorry sadcowboy

viral spoke
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it happens, i do appreciate that you did your best to help

bronze jetty
# primal nest that is paid content

i don’t think tom cares since he said pirating the game is fine, either way it’s not a big deal, he can say something if he cares i’m sure

umbral cipher
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That's good philosophy and all but even with Tom's Word we can't advertise pirated content on here

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discord TOS stuff

bronze jetty
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i know, just saying that it’s probably fine to include the official asset art in a public resource document, and that there’s no reason to be playing hall monitor about it either way

pale echo
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derpghost is on the mod team

coarse turtle
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my carcass op is named doomgirl

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good name i think

bronze jetty
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speaking of asset tokens, been thinking of making some kitbashed ones for playing heresy

junior cliff
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how does infect interact with strength tokens? if you have enough strength, can you power up the initial hit and all 3 infect jumps? can you only use one on the initial hit and one on one of the infect jumps?

primal flame
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I would imagine it works like how str interacts with splash/line effects, in that you must use up as many str tokens as possible per instance of unit affected by infect, but can choose who gets affected specifically?

So if you got 2 str and use infect on 3 units, at least 2 of the affected units MUST have str spent on them, but you can choose who specifically

lethal trench
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It works like other AoE is my assumption

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So one token per instance

primal flame
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Initial target would also have str spent on them too i imagine, assuming the initial hit does damage at all

junior elbow
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Infect does have an order, so you would have to use str tokens in order

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Since each target depends on the previous target

lethal trench
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yeah

junior elbow
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This doesn't Always matter since it's pretty easy to reconfigure your path through a tight group

primal flame
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Ah that makes sense yeah

junior elbow
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Line I'm pretty sure is unordered and splash definitely is just whichever one's you like as long as you're using max tokens

junior cliff
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oh so you're saying you have to use strength on each infect jump sequentially until you run out?

primal flame
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Yeah

junior cliff
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does this apply to rotten's plague tokens as well?

May treat plague tokens as strength

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since it says "may"

primal flame
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Given it says “may” im inclined to believe that is only if you want to

junior cliff
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alrighty thanks!

soft egret
modest badger
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quick question, for armor and vitality, is there a set order of operations? (ie, can i throw 1 damage at someone with both vitality tokens and armor to chip away the vitality tokens? or does the armor reduce damage 1st?)

primal flame
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I think the armor reduces first.

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So if you did 1 damage and your target has armor, they take 0 damage and no vitality is spent

lyric fog
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Pretty sure that's right, yeah.
Armor reduces the damage you take, and then instead of taking HP damage you lose a vitality

umbral cipher
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Yep

modest badger
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Thats what I thought, but just wanted to clarify, thanks!

nimble parrot
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Hey all, if my Zealot Pushes the necromancer in this case, can I push it into the swamp, or can I not push it at all?

coarse turtle
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when you deploy units, does the "2 spaces from the side" include the edge row or not? in other words, on a chess board can i deplor in rows 1-2 or 1-3?

modest badger
tepid quarry
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made a maleghast board, feel free to use if ya want 🤠

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(I'll make tokens for terrain eventually too but who knows when)

primal flame
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oh holy shit thats sick as fuck

spice stag
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Will definitely be using

nova mason
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Hell yeah

tepid quarry
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thanks!

craggy plover
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@silent sluice hey, the phrasing on Writhing Curse in the maleghast roster spreadsheet is inaccurate to the pdf!

silent sluice
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thx for letting me know

coarse turtle
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does armor happen before vitality? i'm assuming so

soft egret
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yes

modest badger
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Brother and I finished our 1st game tonight, we both enjoyed it. It was EXTREMELLY close. We played Pools of Obliteration as Abhorrents V Igorri, and i won 19:18 pts.

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My biggest takeaway was every action, both defensive and offensive felt REALLY strong. When I pulled off a cool move It.was devastating, when my brother pulled off a big move I thought there was no way that's legal.

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Which, is a good thing, every action felt important and made the game very swingy and impactful, which a fun small scale skirmish game should feel like.

primal nest
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You inspire me

soft egret
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If an ammo goblin with hot chamber regurgitates ammo to 2 units, does each unit gain a Strength (no effect die), or just 1 of them?

devout pulsar
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i believe the former

soft egret
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If an operator fires their LV4 Living Cannon, can they make other reload attacks after a single reload?

devout pulsar
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i believe reload is tied to the specific act

soft egret
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reload ability description says that reload applies to all ACT abilities with reload

devout pulsar
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Speciol. effects Some effects from ACT abilities have special, tagged effects. For example: . The reload effect is the CARCASS faction effect. It means this ability cannot be used again until reloaded, which requires sacrificing a MOVE.

page eighteen

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though i do see something different in the carcass section

soft egret
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so an Operator that attacks with Unholy Sixgun would need to reload before using Akimbo if I'm reading this correctly, but LV4 has a confusing interaction with this

devout pulsar
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i'm gonna say you'd need to reload twice

soft egret
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so to fire Akimbo, you need to reload twice after firing the LV4?

devout pulsar
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yes i think so

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no wait

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it specifies must reload twice before This is usable on the LV

soft egret
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don't know what that means though

lethal trench
devout pulsar
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ohh we're misreading any ability beehive

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doesn't mean all

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it means any as in any one ability that has this tag

soft egret
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it should say "an ability" instead of "any ability" then

devout pulsar
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probably but the game was written in like a month

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so there's bound to be errors like that around

lethal trench
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So you could for example do
Lv4, Reload, Akimbo, Reload, Lv4

soft egret
lethal trench
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Not without reloading in between

soft egret
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okay, that makes more sense

lethal trench
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Reload affects all your Reload abilities

soft egret
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your first message about this was confusing to me

lethal trench
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Okay I see it yes

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Basically we asked Tom of the two reloads for LV4 need to be consecutive, and he said no

soft egret
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wanting to run a teamcomp that uses 2 bullet goblins to fire the LV4 every turn

lethal trench
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Also valid

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You only need the one honestly, since you can use your move for another Reload

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And with 2-6 range you likely won't need to move

soft egret
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true

devout pulsar
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you can also use the bullet slide soul power

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one soul to step one and reload

soft egret
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gives more flexibility though, and the 2nd can support an Egis Weapon or Barrelform if not needed for the Operator

devout pulsar
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for sure

elfin ermine
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str stacking works on the LV well too

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so two can put in work

devout pulsar
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don't doubt the Enforcers though

devout pulsar
coarse turtle
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i just played 2 duel rounds against my roommate who was playing abhorrers and i ended the game with a STG both times 🤭

devout pulsar
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to the grave with them

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was it devil bullet STG?

coarse turtle
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yessir! 🫡

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i’m running 8 gun wights and and enforcer lol

devout pulsar
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the devil bullet telegraphs it pretty hard

coarse turtle
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enforcer’s flashbang and the gun wights baton just move/wall off the opponents necromancer so they can’t body block

coarse turtle
rancid girder
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my interpretation is that you need to reload twice after firing the LV to use any reload action

and nevermind chat moved my bad

rancid girder
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the EGIS can largely reload itself since you don't actually move all that much

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Gun Kata/Level 4 Cannon/Frag bullet, EGIS, 2x Enforcer, Barrelform, Goblin

Is my CARCASS artillery list

fathom phoenix
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does 2v2 have two "sides" or four "sides"?

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for e.g. initiative purposes

wintry quartz
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I think you can rule as four initiatives, to keep it a player from ending a round and immediately going again.

fathom phoenix
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that wouldn't happen in 2 initiatives either, right? because it'd always be the other side who goes next

rancid girder
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page 11, initiative and deployment

fathom phoenix
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mm. that page also says "Most of the time, Maleghast is played as two sides (1v1 or 2v2)"

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so I wasn't sure

rancid girder
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the way I"ve been running it is that the four players go in sequence alternating activations

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so team 1 player 1 -> team 2 player 1 -> team 1 player 2 -> team 2 player 2

fathom phoenix
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that's also the way we've been doing it. it's fairly straightforward, but can be a tiny bit weird when one player has fewer activations than their teammate

umbral cipher
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When you start getting into lopsided unit count territory you gotta kind of drop people out of the initiative as the round goes and put them back next round

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It's weird but it could be worse

fathom phoenix
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I like how in 1v1s, when someone drops out of the initiative, they get to go first on the next round

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kind of a consolation prize

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in 2v2s it's a little bit iffy though

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if player C has low units, it goes...
Round 1: A B C D ... A B D
Round 2: A B C D ...

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so even though they were out of initiative, the order remains the same

devout pulsar
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i'd do team based personally

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Team A activates then Team B does

fathom phoenix
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whereas, if D has low units, it goes
Round 1: A B C D ... A B C
Round 2: D A B C ... D A B C A B C

open vessel
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I'd say team based makes things run a bit more smoothly

fathom phoenix
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I might suggest team based next time

open vessel
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Maybe not as balanced but doesn't make rounds drag on for forever

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Maleghast games are already quite long

devout pulsar
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not for a skirmish game ime

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thought i've not played teams

fathom phoenix
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I still play pretty slowly. but it feels like I'm slowly getting faster

open vessel
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Maybe it's my playgroup, we're used to overthinking shit

devout pulsar
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entirely possible

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this game is quick imo due to the measuring being very simple

open vessel
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That is true

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We used to have Warhammer games that took 4 hours just because of the measuring and moving of everything

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In comparison Maleghast is pretty quick

devout pulsar
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guildball was my skirmish of choice and it was regularly 2+ hours

tiny fulcrum
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yeah its the big thing with Kill Team games

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measuring can still be fiddly even if they've streamlined it

devout pulsar
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turns out squares are nice and easy

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even if people prefer free measure for some reason

open vessel
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That's why I love Underworlds so much

rancid girder
devout pulsar
#

Crisis protocol isn't too bad with the sticks

open vessel
#

Quick games, hexes, 3 rounds only

rancid girder
#

with the goal being to avoid going twice in a row as much as possible

devout pulsar
#

6 rounds max for maleghast is also dope especially since rounds will get shorter and shorter

rancid girder
#

yeah and it means that infinite stuff has less value because you've only got six rounds to execute in

devout pulsar
#

yeah it's hard to bunker up and stall

#

though there might be something there for like... what's the kills score game mode?

#

i've only been playing murder

#

so that does inform my opinions

pseudo flicker
wet sinew
#

<@&1169764878454620231> Duel anyone?

pseudo flicker
#

Moving alt styles of terrain pieces to states, just click a number to get what you need

craggy iron
hexed horizon
pseudo flicker
#

theres a new option that appears, called create state

hexed horizon
#

Oh, that easy

pseudo flicker
#

i learned this by googling

#

i think theres more to it but as far as i can tell they are merged in order of selection

#

so if you want something specific, you can either arrange them left to right and be sure to select them from left to right, or use ctrl+lmb to select specific ones in order that you need

#

kay, new terrain update is out, heres a map made with it
grills alternate betwene flaming in the centre and flaming on the sides every round. when they flame, they count as hazards, when they dont - they are normal spaces
coffins are just decorations, but if arranged symmetricaly, they make for nice elevation. or you could count them as corpses and cover.

#

terrain flipping

real bane
#

Undying Woods

Its trees don't burn. A day's logging regrows overnight. Every attempt at felling these woods has failed, and every day it grows thicker.

Forest tiles are adverse and grant cover. Thick forests additionally block line of sight through, into and out of. River's adverse. There is no hospitality to be found in the forest's huts and camps. Buildings are hazards.

pseudo flicker
#

The statue is planned to be a standee token

#

Want to try making a "damaged" state for walls when they are at 1 hp

small locust
pseudo flicker
#

They are just a hazard, so flat

#

Them standing would be annoying
I can make standing ones later tho

small locust
#

Fair enough

spiral gale
#

damaged walls is genius.

crisp night
#

i am sad

#

there isn't a funny portmanteau of abhorrers and gargamox for heresy purposes

#

abhorrers and goregrinders? abgorrers

#

igorri? igorrers

short estuary
#

Gargorrers

#

Abbamox

devout pulsar
#

no one wants to fight abba

crisp night
#

it's funny sounding it just doesn't flow together like the others

devout pulsar
#

having the time of your life

crisp night
#

i've already decided my abhorrer mox heresy team is gonna be called Bad Baptism

keen ravine
#

wondering if these guys fit for an abhorrer vibe

crisp night
#

i still need to try igorri

#

tried carcass, they're exactly what i expected

small locust
#

Igorri is pretty good, def bring a strigoi

glacial junco
#

Good list is honestly 1 of each unit. Maybe 2 lycans if you dont like thralls.

pseudo flicker
#

Ab-ha-mox

glacial junco
#

GarGrinder

#

Goremaxxers

crisp night
#

my biggest issue with carcass is just that like

glacial junco
#

Goreass

crisp night
#

normally i really like the ranged supremacy character types

#

but for a game like this it doesn't work for me

#

i don't like sitting in a corner for most of the game

devout pulsar
small locust
#

It was against carcass so they all died before even dropping anyone but still i thought it was fine

#

(Seriously i didnt even kill a thrall, it was really bad)

crisp night
#

carcass is very strong i just don't know if they're for me

#

but i think the fact that i played at spite colored my perception

#

may try them at a higher level

umbral cipher
#

Carcass at Spite is solid but get funky at higher Malice yeah

crisp night
#

i also may just build for more aggressiveness

glacial junco
#

Need that ChopDoc

#

Dont forget they drop bodies when they move50/50

umbral cipher
small locust
#

Yeah the range at lower levels makes then very strong. And yeah def bringing a chop doc next time

crisp night
#

my first list was two barrelforms, two goblins, and egis

umbral cipher
#

And yeah Igorri really really wants a chopdoc

small locust
#

And chaos beam

crisp night
#

which basically was the most "sit your ass here" build possible

#

might do two enforcers four wights and an egis some other time

glacial junco
#

If you dont bring a doc you need to take New Material Act which feels like strigoi but harder

#

Becuase CORPSE MAGIC~

small locust
#

Corpse magic tho

umbral cipher
crisp night
#

how much health does the doc have

#

i know it has ward

umbral cipher
#

4 HP and ward yeah

small locust
#

I may actually try and really refine my garg play, i wanna be really good with them because i love da slimes, sludges, molds, mucus, detritus and dirt

crisp night
#

4 and ward???

#

damn

#

why does the antipriest get 2 and ward

clever latch
#

Chop Docs are real nice

umbral cipher
#

Antipriest's 2 hp was a typo haha

small locust
umbral cipher
#

It has 4 in the updated pdf

crisp night
#

oh my god i just never changed that in the updated foundry files

#

Man

small locust
#

Oh pff

#

Thatll do

crisp night
#

there's a few things i've noticed which i missed which are mostly like

#

minor spelling or definition things

#

but that's going to annoy me that i missed that

#

forever

umbral cipher
glacial junco
#

No no we can go back to 1.0 I want 2 damage bat again (joking)

umbral cipher
#

My own go-to carcass comp is 4 gunwights, an Enforcer, two goblins
drop a Goblin in big games

#

then split them into two little formation squads (the necro goes to the one without the enforcer)

crisp night
#

intriguing

#

i need to consider deployment more

#

so far i've just done blobs

#

though i do at least consider what unit goes where in each blob

coarse turtle
#

i love Formation it’s so fun to send my little carcass guys around in groups

#

i run 6 gunwights and a barrelform and an enforcer it actually works pretty well

crisp night
#

going on a field trip

umbral cipher
#

I should probably try a game with a Barrelform at some point I know they're strong

crisp night
#

i should make an armored core themed carcass team actually. because fuck it

coarse turtle
#

barrelform is great against abhorrers to wear down vitality

umbral cipher
#

And yeah tbh, a lot of gunwights with a couple fellas to back them up is a very strong gameplan in and of itself

crisp night
#

10 gunwight economy

storm pine
#

How we liking the Pile Bunker?

#

Building a Spite Goregrinder list and feel obligated to take one on principle

crisp night
#

i remember the math part not the result

coarse turtle
#

tbh 10 gunwights with a STG combo build wouldn’t necessarily be bad

crisp night
#

for now

#

until stg gets nerfed

#

but that ahsnt happened yet

#

so i may do that

umbral cipher
#

I wouldn't run 10 gunwights because then you run into issues with having no bulk and losing everybody to AOE

crisp night
#

true, but consider this;

#

it's really funny

umbral cipher
#

This is true

coarse turtle
#

and you get fast soul

umbral cipher
#

But yes, Gunwights win the prize for like
Strongest Thrall offensively

#

They just pay for that with absolute ass mobility

crisp night
#

stitches are also strong no

#

what with token generation

#

they do require setup thogh

coarse turtle
# coarse turtle and you get fast soul

baton is so silly last game i played i was able to line up my gunwights just right for them to use baton and just pass my opponent’s exorcist to each other like 5 spaces

small locust
#

Dont need to move if you can just blast em

crisp night
#

which wights do not

crisp night
zinc solstice
glacial junco
#

And its a Pilebunker

#

How can i NOT take it

#

You can deal 3 damage and then 1 more if you are berzerk and you will almost always have strength if you are playing your cards right

real bane
#

Shattered Crags

The rocky crags out east still bear the glassy scars from the temporal collapse.

Stones are stairs, mountains elevation. The glassy shards of crystallized time are hazards, and bend time around them. Units that enter their spaces on their turn or start their turn in them gain 1 speed and +1D on their next attack.

lyric fog
#

ooohhh

lyric fog
glacial junco
#

Ignite and Overclock were my 2 picks

warm geyser
#

i can't stop building lists around painwheel. all i want is painwheel.

#

p-dubz out here having a fantastic time

glacial junco
#

Where u get that

candid monolith
#

Painwheels my beloved

glacial junco
#

i too love my fromsoft boys

real bane
#

<@&1169764878454620231> Anyone up for a loathing murder duel on roll20 with discord vc at <t:1700074800:t>

small locust
pseudo flicker
#

You need a base damage of 2 to scratch penitents

#

Without it you are just scraping off vitality

glacial junco
#

please add results to that excell sheet yagiplease

elfin vortex
glacial junco
#

They have 1 if they have a chopdoc

#

And even then

elfin vortex
#

Chop Doc's Purge, Strigoi's Sin Eater, Necro's Mutagen Injector

glacial junco
#

damn i wish I could count

elfin vortex
#

That's a matchup that I'm hopefully going to try soon, though my partner usually prefers Gargamaxxing to trying out other factions

glacial junco
#

Its in the Map folder but I'll see if we can get it pinned

#

@devout pulsar Can we pin the game tracker google sheet for ease of access?

real bane
#

It's in the maps drive folder iirc

#

oh you are aware

#

mb

glacial junco
#

Nah u good

devout pulsar
#

where is it

pseudo flicker
glacial junco
#

#1164643959721693184 message

glacial junco
#

Thank you bunthankyou

warm geyser
#

for abilities with the text "That damage cannot slay them." like Ignite and a few others, does that mean "the effect cannot be applied if it would slay the target" or is it "the effect is applied and the damage is negated if it would slay the target"

small locust
#

I still think it applies it just cant drop their health to 0

real bane
#

So if they're at 1 when you use it, they remain at 1

#

(but the effect otherwise applies)

small locust
#

Like garg plague would still be useful because there are abilities that deal separate damage using plague

storm pine
#

Drawing that Great Urgal Blade at turn 5 feels very Dark Souls second boss phase, lol

#

But is it sikk enough to pick over Unholy Summoning

#

🤔

lyric fog
small locust
#

I think thatd be the logic

junior elbow
devout pulsar
#

i had a game go to turn 6

#

Gargamox vs igorri

lyric fog
#

Also, I feel like there's a really important issue we've never addressed.
What House is Penny in? I think she might be CARCASS but I'm not sure. Is she geared up for the CARCASS iconic image?

lapis willow
#

she's CARCASS😌😌

tacit cedar
#

Carcass ☠️

coarse turtle
#

she's carcass for sure. she has the same eye makeup every time we see her, including that shot of her in the operator armor

lyric fog
#

nice

coarse turtle
#

why is slaughter under basic scenarios and not basic modes? im assuming its a formatting error

solemn apex
#

i can give a doom thats been put on this character to an enemy with this, right?

devout pulsar
#

can't see why not

tired bolt
#

a token's a token

real bane
#

It's a token

solemn apex
#

hilarious

#

thanks

devout pulsar
#

doesn't specify positive or negative nor does it specify ally or enemy

solemn apex
#

i figured, just making sure

devout pulsar
#

for sure

primal nest
glacial junco
primal nest
#

That’s just what that matchup is huh?

devout pulsar
#

it was both our first times playing the houses

#

so maybe not

#

but also maybe yes

primal nest
#

Ah

storm pine
#

It's just so COOL

devout pulsar
#

was with @umbral cipher

glacial junco
#

Me an my garg opponent normally stop the game before it hits round 6 because our tools are so consistent that we can generally math out if its a tie or not. (normally doesn't end up this way though just to clarify but twice so far)

primal nest
#

How did that go for y’all?

storm pine
#

BIG URGAL GANG

devout pulsar
#

it was fine tbh

real bane
junior elbow
spice stag
junior elbow
#

I'd definitely pick it in other gamemodes or at higher malice levels, I'm more particular to Vapor Form at Spite though

storm pine
#

Had my eye on the vape

#

It's certainly in the running for ACTs, especially at Spite

#

I need to figure out the most effective ways to build up doom tokens to fully capitalize on things like Vape Form

#

Right know I'm kind of just relegated to Doom Blading anyone I can after kidnapping them. Don't want to run more than one slot of Sacrifices because they're easy kills to clear doom tokens

stoic gate
storm pine
#

My first game was no Bound Devil and double Banshee. I made hella walls and just screamed through them. My new Mass has a Devil but double Banshee was so fun i'm considering dropping a Vizigheist for a second Bansh

#

Vizigheist is so useful though. Idk. Hard choice

stoic gate
#

double banshee, vizigheist, devil, sacrifices

#

position the enemy necro near walls

#

bound devil an ultra combo move smashing every wall and blitz em

#

or just play igorri and get 10 vitality on ur hero and homunculus by turn 3 🤤

spiral gale
#

I like double chosen. kidnapping mancers in duel is the funniest thing ever

pseudo flicker
spiral gale
#

that statue goes so hard 🙏

pseudo flicker
#

i do think that coffin goes harder xd

spiral gale
#

ngl my favourite new piece is the grills.

pseudo flicker
#

everytime i see the grills i think of everhood lmao

coarse turtle
umbral cipher
#

Everhood 😌

umbral cipher
#

Hell yeah

spiral gale
#

beautiful list

coarse turtle
#

she abducted my op, killed my enforcer, and then just built a wall that blocked out literally all of my grunts

#

and i spent the whole game just doing 1 damage at a time to the walls with my gunwights trying to get through 😭

umbral cipher
pseudo flicker
#

i have mixed feelings on everhood

umbral cipher
#

Tis a solid game, banger tunes, I give it two one thumbs up

pseudo flicker
#

On one hand, the game is beautiful and was very fun, with clever narrative
On other hand, the philosophy isnt as deep as it pretends to be, so the ending of the game is kinda

#

ugh

umbral cipher
#

I really like what its goin for tbh

#

It does linger on the point a bit too hard and could maybe have afforded to like... let it end a moment or two before it did

pseudo flicker
#

I think they wouldve benefited from making the ending shorter, and stretching the character buildup more

#

and imo the ending also derived from the message and feel of the second half of the game

umbral cipher
#

Perhaps yeah
But for what it is, tis a good time, and it's always cool to see little indie stuff hit it pretty big

spiral gale
#

pretty much sums up my first deadsouls game

devout pulsar
#

those souls are dead

umbral cipher
#

when you come to it and you can't go through it and you can't knock it down

pseudo flicker
#

MERCIFUL SNOWDROP CUT

spiral gale
#

lol since I got 0 kills they had low soul and they had to keep 3 to treat the round as round 1 as to not die to doom.

umbral cipher
#

Zamn

pseudo flicker
#

Heilung as soundtrack o7

small locust
spiral gale
#

strictly no pets allowed

small locust
#

“Dont worry ill bring my cask of amontiadllo to you”

#

-Deadsouls

storm pine
#

Naming my Dark Priest Montresor lol

pseudo flicker
#

@spiral gale since you seem to be using my terrain a lot, question
do you prefer having the preset wall heights that i made, or would you be fine with me just giving the building blocks, and letting people build walls as tall as they want them to be?

tulip crane
#

I heard it through the grapevine that people organize Maleghast matches in a channel in this very server. Is this the place, or is here just for general discussion?

pseudo flicker
#

the reason i am pondering that is because the walls as they are not actual solid pieces, but several separate pieces attached to eachother, which gets VERRRY unstable overtime

#

i tried using gismo to physicall stretch the piece but it doesnt carry over when copying which annoys me to hell and back

tired bolt
#

and get it yourself to be pinged if someone's looking

small locust
#

The other maleghast channel is for homebrew shenangians

pseudo flicker
#

so the pros are basically
its more modular
its easier to mod when i get to add new environments

#

cons are

real bane
#

Playing Goregrinders versus CARCASS, pray for me

spiral gale
pseudo flicker
#

you need to copy more tokens

spice stag
#

lol

#

Im taking grenade jump as my extra act ability

pseudo flicker
#

but i get your point

#

ill make some presets o7

spiral gale
#

speaking for my own personal use if I am honest i have saved copies of some of my boards so i can always just use the older pieces from them.

pseudo flicker
#

the reason i dont like the presets is because they hate being saved actually

#

eachtime i had to lad the games they broke entirely

#

wall update coming soon btw

spiral gale
#

oh yeah that’s true. unless i lock them i end up having to re-place a lot of my pieces

pseudo flicker
#

actually nvm i cant even get the presets to work now

#

they just fall through the table

#

sehr coole

spiral gale
#

well if that’s the case I think it’s worth getting rid of them

pseudo flicker
#

yeah sorry idk whats the actual issue here is т.т

spiral gale
#

nothing to be sorry for :>

pseudo flicker
#

anyways heres another mockup with the new terrain
GOD DAMN THE SUN

pseudo flicker
#

its a desert

#

deserts are bright

spice stag
#

makes sense

pseudo flicker
#

its actually technically less bright than black and white maps because white color lmao o7

spice stag
#

those all white background maps be giving me a headache lol

pseudo flicker
#

that was the reason why i decided to make the default map a gradient of grey to white instead of pure white+black

royal socket
#

If a Berserker attacks with berserk but is blocked by armor does berserk deal damage to himself since it failed to "damage a unit".

lyric fog
#

yes

real bane
#

uh oh

primal nest
#

wait does that count for vitality too?

pseudo flicker
#

vitality reduces damage dealt

#

as its worded

#

so you hit for say

#

1 damage

#

guy has armor and vitality

#

1 damage gets eaten by armor

#

no damage is dealt, so vitality doesnt reduce anything and stays there

#

berserk hits you in the face

#

2 damage

#

guy has armor and vitality

#

1 damage gets eaten by armor

primal nest
#

i meant does berserk count for self dmg if you hit a dude who has vit

#

like say an igorri unit

pseudo flicker
#

1 damage goes through, gets reduced by vitality, but because of how it is worded, it de-facto applies only after already dealing this damage

#

so you dont hit yourself

storm pine
#

This conclusion seems pretty intuitive imo. A lot of the same type of question popping up.

pseudo flicker
#

even though de-facto you dealt no damage, but de-jure it counted

#

at least that how i rule it

primal nest
#

ok good

#

i was gonna be worried for my goregrinders friend

pseudo flicker
#

well you dont have to rule it that way, but i think as far as it is worded in the game, thats the case

lyric fog
#

Yeah, that's how I've read it at least.
If an attack's damage is entirely blocked by armor, it didn't do damage. If it took out a vitality, it did damage, it just didn't apply to the HP total.

#

I could be wrong but that's how it reads to me.

pseudo flicker
#

correct, i think

small locust
#

Decided to make a little swampy map for a playtest I have with my Homebrew tonight, ty for the new terrain bits I love em 🙂

real bane
#

Wowee, I set myself up for failure. Conceded round 1 due to not being able to do any damage basically or getting anywhere

#

No small part of that being the map, true, but good golly, omnipresent armor makes berserk exclusively a curse

primal nest
#

Also there’s another question I got but I need visuals on this

spice stag
#

Enforcer units are pretty op against GG's

#

rough matchup for sure

small locust
#

Enforcers are just tough period

glacial junco
#

Yeah carinfexs aren't great against enforcers

small locust
#

Unless you can do magic damage they're a real pain

glacial junco
#

You get Wild Slashes

#

And kinda gotta lean in with that and your wheel

spice stag
#

Its was a loathing match as well so my enforcers had the napalm unit upgrade so they were essentially mini egis weapons lol

glacial junco
#

(be sure to add your game to the tracker its a great statistical tool yagiplease )

spice stag
#

oh is it in the pined?

glacial junco
#

Ye

real bane
#

I added it

spice stag
#

will do

#

oh ok cool

glacial junco
#

Tyty BunnyLove

primal nest
spice stag
glacial junco
#

Yeah if your tyrant is on at least 1 Space they are on elevated terrain

spice stag
#

I think the rule of thumb is that if a tyrant has 1 tile on any kind of terrain it interacts like regular units. the only difference being you can't take 2 hazard damage at the start of its turn.

stoic gate
#

the rules say that tyrants are only effected by one of any given tile type at a time

small locust
#

Yeah you count all the tiles the tyrant as on as effecting him once, so since one leg is basically on the elevation, moving the rest of him on it isn't extra movement because he's already on elevated terrain

pseudo flicker
rancid girder
#

think of it as a binary state of elevated/not elevated

primal nest
small locust
#

ty

rancid girder
#

so long as the unit is elevated it doesn't pay the cost for moving onto elevated terrain

primal nest
#

ok ty gang

pseudo flicker
small locust
#

Added alittle toxic smog for effect

#

Bog smog

#

If you will

pseudo flicker
stoic gate
#

what are those trees?

pseudo flicker
#

another suggestion
you can make thorns slightly transparent so they mix in better

#

you can do that by right clicking them and going into color editing

#

alpha determines transparency

#

i set it to 200 usually

glacial junco
#

Are the statues supposed to be walls or are they just destructable cover?

small locust
#

Made the statues bigger too

#

Which thanks to the ruined version I can treat them like walls and have their ruined variants be their 1hp variants, the coffins can act as elevated terrain

pseudo flicker
#

Have fun!

small locust
#

Im picturing this being a foresty overgrown area where a recent flood has reveled some ancient ruins.

#

A place or honor, or a mass grave, either way the Abhorrors are coming to investigate

glacial junco
#

Like it used to be a park in the city before it start to slide down with the rest of it*

small locust
#

Lol yeah something mundane like that

pseudo flicker
lyric fog
#

CITY OF ONE BILLION CORPSES

small locust
#

Also true, but more 'we threw a bunch of corpses in a pile' rather than 'we carefully buried these bodies in tombs'

#

One has a buncha pissed off ghosts, the others probably some prime zombie material

#

you want nice mummifed remains, they last longer, were probably perfumed, and dont smell like shit

pseudo flicker
#

i am surprised nobody tried making a ghost faction tbh

#

like proper spooks and spectres

small locust
#

Im sorta thinking about rewording some of the Shaggrath lore to be implied that ghosts are possessing these sort of wooden bodies

#

But yeah not like proper ghosts like the deadsouls have

lyric fog
umbral cipher
#

Deadsouls lean into more of a Exorcist or Evil Dead energy

small locust
#

Night haunts are a good inspo for a ghost faction for sure

umbral cipher
#

they're haunted as shit but still haunting Bodies

glacial junco
#

Hell what were the evil dead zombies called again

umbral cipher
#

No clue

small locust
#

Deadites

glacial junco
#

DEADITES RIGHT

#

Damn thats so cool

pseudo flicker
umbral cipher
#

A full spook n' specter faction could be neat but it needs a little something something extra for spice

small locust
#

Some proper spooky shit

pseudo flicker
umbral cipher
#

Right

pseudo flicker
glacial junco
#

Not to go too far off the convo but its so fucking cool that we have a zombie show where the zombies where like Legit malicious bastards that were just mean and evil. (that being evil dead)

rugged cloud
small locust
rugged cloud
#

Maybe you could do a hit and run skirmisher playstyle fed into by “John walks through walls”

pseudo flicker
#

wild ideas to throw into the pile
Full armor faction
Walk through walls faction
Have everyone be tied to a fetter. Fetter is easier to damage, if fetter is dead - ghost is also dead. Ghost cant leave too far from the fetter, but may move it instead of moving itself.

glacial junco
#

Armor
No no more armor

#

Armor scary and bad

small locust
#

Said the igorri, bitterly

pseudo flicker
glacial junco
#

Joking of course i knew what you mean

stoic gate
rugged cloud
#

I feel like that would be better for like… a single unit, maybe even the tyrant

glacial junco
stoic gate
#

i feel like deadsouls is almost spook n spectre

#

pretty close with the whole “go thru walls” thing

small locust
#

They dont have like a proper spooky sheet ghost tho

pseudo flicker
umbral cipher
#

See, if i was to make a ghost faction I would need another concept to fuse into it

pseudo flicker
small locust
#

Look at that, look how spooky that is

pseudo flicker
#

would make for a faction that is slow and plays a lot with positioning

rugged cloud
#

It could be but that is also very complex

pseudo flicker
rugged cloud
#

Fair

pseudo flicker
#

imo as far as i can think, "defend a fetter" is also simpler to grasp than igorris gameplan

stoic gate
rugged cloud
#

I’m just a little wary, its a cool idea

small locust
#

Could make it a faction that cannot be affect by terrain in anyway

#

Sort of a catch 22, no negative but no positive benefits

stoic gate
#

again deadsouls already has so much ghostiness going for it it’s hard to separate fully

#

but lean more into the ghostly themes of fighting indirectly and sapping the will to live over time and u can have something

#

and be annoying with positioning/duplication/LoS blocking

#

another idea: a controller faction that can respawn its units after death and the only way to put them down is to destroy a stationary core unit

#

like puppets or something

pseudo flicker
#

you are already doing that mostly xd

rugged cloud
#

My previous faction was Dinosaur bones+necromancy but like in the waking up the old things way

My current faction I am working on is Lichcore, where they know how to do magic other than necromancy and are mixing disciplines

glacial junco
#

Ok I don't normally enjoy homebrew stuff...
But you did mention puppets eyes

pseudo flicker
#

but yeah the way id do it
roman/greek style, units are armored and armored "shadows".
slow movement through everything
units, except thralls, are tethered to special objects that they must protect and are hard to kill
objects are easy to kill
Good soul gain, big soul use.
necromancer is something along the lines of a lich. Maybe low health, but instead of dying it may destroy a fetter (and kill its own unit) to respawn in its place. Maybe make that cost 1 soul.

glacial junco
#

Idk how that'd feel.

pseudo flicker
#

heavily inspired by ughhh
ermor

glacial junco
#

You have to understand that units dying and staying dead is a huge factor on action economy.

stoic gate
#

dominions in general is just great inspo fuel

pseudo flicker
#

II also think thralls shouldnt have that

#

So its less stuff to manage

#

What I do think they must have is the mechanic i already used in my homebrew, ie, enemies can freely walk through them

stoic gate
#

your description of Lichcore makes me think about…a faction that gets extra Soul economy and uses it differently to other factions. like most strong abilities are “mana” based spellcastjbg

#

their units have some ACTs that could cost SOUL

stoic gate
#

alright

#

a faction that only has one unit that is modified instead of building an army

#

like a magician at the center of a customizable spellstorm or a military commander riding a modular mega-spider-tank

umbral cipher
#

Hmm. If I had to try and take a spin on a ghost house I might try and tie them into something like... I dunno, music

rugged cloud
#

I wanna work on a third house at some point for rule of 3 reasons so I can package them all together

#

I have a third faction idea but it is cursed and would probably be better as a joke faction or something

umbral cipher
primal nest
# primal nest :)

the bit is that I’m working on a homebrew faction with similar mechanics.

umbral cipher
umbral cipher
rugged cloud
#

Haunted robots work ok

umbral cipher
#

Haunted robots are always rad but also I am sideyeing you very hard

rugged cloud
#

Understandable

umbral cipher
#

If you wanted to spin the concept away from 'goofy' you could try drawing on stuff like SOMA

rugged cloud
#

Oooo very true

#

What if they have some sort of artifical demon

umbral cipher
#

you mean the daemon

stoic gate
#

i better see some straight up wizardry son

#

some straight up

#

frogging

stoic gate
umbral cipher
stoic gate
#

Ultron-style

rugged cloud
#

Oooo that is a very cool idea

#

A bit high concept but I can work with that

#

Thank youuuuuu

primal nest
#

ribbit

pseudo flicker
primal nest
#

they are still wip

umbral cipher
#

I don't think having the necro and no units really works for this game

glacial junco
#

Scarecrows are cool and so a robots but I really just want cursed porcelain dolls or ball jointed models

umbral cipher
#

Very fair

pseudo flicker
#

a firestorm

stoic gate
pseudo flicker
#

and necro can recast it to place it near itself again

#

etc

umbral cipher
#

Ohh, I see, the units are treated as like, animate spells then?

pseudo flicker
#

yea

#

throwing words at the wall btw

glacial junco
#

Endless legend is so sick

stoic gate
pseudo flicker
#

You can say that they use souls to power spells, so those spells operate like constructs essentially. not fully elementals, but still

#

other than that idk

umbral cipher
#

Due to just like, the sheer action economy issues that raises

stoic gate
#

You’d still have the same action economy and same amount of turns

umbral cipher
#

Sure, right, but said singular necro needs to be way tougher than any assumption the game would be prepared to make to survive being the sole target against 5 units

tired bolt
umbral cipher
#

ah right thanks ashley

#

back to the base game for here

stoic gate
#

alright i’ve posted my insanity there

primal nest
#

So

#

Gargamaxxing

umbral cipher
#

Slime Times

rugged cloud
#

I was considering getting in garg

#

I’ve only ever played Abhorrors

primal nest
#

Garglenuts is fun

umbral cipher
#

Garg is neat but the games I've seen with it had a hard time like, enforcing their wincon?

primal nest
#

Do like combo?

#

Garg is do combo faction

#

It definitely is hard

rugged cloud
#

My Garg army is a rotten spam army

umbral cipher
#

Like they cover the entire map in Hazards and slap Plague on everything like mad
and then the game just sorta stalls

rugged cloud
#

3 rotten

#

Who just beat the shit out fo you

primal nest
#

It’s mainly just dealing with ward/super armor with vit is fucked

umbral cipher
rugged cloud
#

Doesn’t plague make it through those?

#

Or is it just armor

primal nest
stoic gate
#

what about the vapors ability as a finisher after the entire map is covered in hazards?

umbral cipher
#

Plague is irreducible but way slow

primal nest
#

And it can’t kill

umbral cipher
#

Hazards can get through armour but can get Vit-blocked

primal nest
#

But mox got more than 1 list

umbral cipher
#

And unitwise only Rotten and the Necro can properly get through phys/ward

primal nest
#

Well

primal flame
primal nest
#

Rotten doesn’t have phys dmg

umbral cipher
primal nest
#

Like the only units with phs dmg on mox side is host, necro, and scum

umbral cipher
#

Yeah you're right i forgor

#

It's Ward that gets tricky

primal nest
#

Yeah

#

Part of the reason why mox into Igorri tends to stall out

#

Cuz that necro is CHUNKY

#

like gotdayum

umbral cipher
#

Yeah mox/iggori is fated to just stall

primal nest
#

I’m gonna be running scourge now to see if that fairs better

umbral cipher
#

Because mox can kill your bruisers like Lycan and Homonc easy

glacial junco
#

Yup

umbral cipher
#

But they cannot crack a tokened up Chirurgeon lategame

primal nest
#

Or atleast shut them down fast

glacial junco
#

Its a tie game the like 3 times we've played but

primal nest
#

With a ton of slow

glacial junco
#

If there is a map objective its a fine matchup

umbral cipher
#

Map objectives would probably fix it easily yeah

#

Higher Malice ain't a bad idea either

glacial junco
#

I lose more than i've won with map objectives

#

Higher malice gives them way mor advantage than igorri gets IMO but I'm clearly biased

primal nest
glacial junco
#

Necrocide just murders anything not my doc or my chirurgeon

#

And setting up is hard to do quickly enough

primal nest
#

My Igorri friend didn’t even pick his necro upgrades and it still stalled out pain

umbral cipher
#

I was playing a iggori/mox game as said Iggori and it was like
round 5, they Foul Vapored my ass and I was about to take like 14 damage
until my turn swung around and I could just speed token Scooby-Doo skedaddle out of there

#

burning Vit to just walk through the hazard wall

glacial junco
#

I honestly thing taking stiches and just killing one turn one with marriage for lycan/Homon is the plan

primal nest
#

Yep

glacial junco
#

Thatway you also get 1 soul to use with wild mutagen for whoever goes next with the corpses

primal nest
#

Then you sample genome the homunc to another unit

glacial junco
#

Sample is 3 i thought

primal nest
#

It is

#

But honestly that not hard to setup up round 2

glacial junco
#

Uggg i wish i could do all that without being annoying as hell to my opponent but its just the best thing to do any deviation just ends up kneecapping you

#

Thats been the group complaint is that as soon as I get any tokens Its the most annoying thing in the world and all I can do is go shrug

primal nest
#

It is so hard to clear off tokens off of Igorri

#

They get so many so fast

primal flame
#

Like popeye eating his spinach

glacial junco
#

Because to not is to DIE

primal nest
#

Ye

primal flame
#

~~I avoid getting complaints about igorri’s token stacking by simply losing/drawing every match I play as igorri SmugSeer ~~

glacial junco
#

I mean same honestly

#

I still fight on with my lads angwy_cry

primal nest
#

Honestly drawing is more infuriating to me than losing

#

I have enough humility where taking a loss only just encourages me to get better

primal flame
#

I prefer draws if i cant win. I didnt win but i didnt lose either

glacial junco
#

Fuck that I live up to the malice level spite. You didnt win! /S

primal flame
primal nest
#

Drawing makes me go: damn i could be drawing insteadSmugSeer

glacial junco
#

Me an igorri player with max vit
Lol
Lmao.