#MAGNAGOTHICA MALEGHAST
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against what?
Carcass
strength tokens basically
you're going to have to grind through their armor the painful way
Yeah
I took stitch fix lmao
You are feeling the pain every igorri player feels
Its almost nessicary against most armies to grab one of the magic damaging acts if they are going to have armor or vit
Because powering through via setup takes, A lot of setup which carcass doesnt give you time to do
Is it just a duel? or is there an objective
Really want to run a double Carnifex and double Painwheel setup. Let me know how your GGs do
Duel
Yeah I learned thar fighting carcass as Igorri is super rough
Honestly I wouldn't touch anything that give vit tokens, You make enough already
Oh yeah. Pile Bunker is absolutely the premier tyrant killer
Or well Normally do
I want to get that fuckin REAL good hit in chief, Please let me hit them I'm normal and just want to hit them with the PB . :feralcatgirl:
bio injector's quite good as a carcass counter imo
since it breaks up their formation and does AoE magic
pair that with ancillary limbs and you actually have really potent long range capabilities
Anyone have physical Maleghast setups yet?
Curious to see boards particularly but kitbashes welcome too! I wanna see what everyone is doing!
Eyyy!! FIST player here in the Malaghast chat? Centipede no less?? Hell yeah!
yeah im playing hostile architecture with ripley
also was in immortal coil as vitruvian :~)
I could see Mutagen Injector doing work on Carcass too
with a corpse and 2 strength, that's 4 magic damage, plus gets rid of op/goblin strength if applicable
Which of the Operator and the Chirurgeon voluntarily closed with one another?
Absolute legend
The Chirurgeon's acts are kind of the only way to do magic damage so Carcass Igorri matchups are quite difficult
Oh, that makes sense. I just kinda uh.. thought you just had to hit em really hard >.>
[sounds of maxed Lycan spam approaching at great speed]
two
you can have at most two hunters
er, horrors
(well both, but the point still stands)
Fleshwhip did put in work though
centered on the EGIS, and with loads of strength, let me recycle the enforcer
(my only magic damage ability
)
recycle?
my brain says to make the suburbs act as adverse terrain that grants cover for wordcount sake
beware all your warheads proccing berserk at once on your warlord lmao
Its the 3 soul ability that lets you hit something for 1 toxic at the end of their turn. also makes corpses IIRC
Its an expensive way to finish off something weak if you are desperate lmao
and desperate I was
the leech on the sideš
I gotta finish designing my Plaguelord, but for now he looks good with just the ski mask lol
ski mask season
I still think I'm gonna stick with him having like a normal-sized bone hammer or something.
But who knows what'll happen. By the time I finalize his design, he may not even be a he anymore.
can't wait to see the final design
Dunes of Mezherron
The winds are hot, and the sun's rays burn your withered skin. Dead or not, to some extent you still need water.
Low dunes are stairs, high ones are adverse and elevation. Cacti are hazards, the river is adverse, and the ziggurats are walls. Any units ending a MOVE adjacent to a ziggurat are blessed with foolhardy flightiness, getting 1 speed and 1 vulnerable. Units can drink by ACTing in a river tile. A unit that has drunk can leave combat by spending 1 space of movement on the east or west side of the map. The first side to do this with their necromancer and two other units wins.
GARGAMAXING
IT WAS RIGHT THERE
HOW DID I NOT SEE IT š š š
Yo, these fucking slap btw š
Spitballing names for Necros of different factions:
-Xi, Prince of Black Waters
-The Unloved Scion of the Bitter Tears by the Nameless Mourner at the Forgotten Tomb
-KILLMAW
(I considered listing who was which but I feel like if I have to say that I've failed.)
CARCASS, Deadsouls, Goregrinders?
Exactly!
cooked on the basis of molt of jormungand by saltmeister
hell ye
wow
Very rough necromancer sketches (Grinders and Igorri respectively)
They like to collect things and put them in jars 
yo these are sick
Thank you both 
Hoping i can like actually finish them
Instead of tossing them in the big WIP pile
Hello hello. Just wanted to hop in to say:
-Love the art of the game
-Love the character and faction design
-Am gonna try to get my gaming group interested.
-Do ping me if it ever gets its own discord server.
I tend to silently follow games like this just to get news on the cool update. Thank you for making this, 6.66 dollars well invested.
give yourself the maleghast role if you were ever interested in playing with someone from the server! it gets pinged for duels pretty regularly from what iāve seen
speaking of which <@&1169764878454620231> does anyone want to run a quick duel?
I'd be up for one in 10-15 minutes
sounds good. do you have a malice level you'd like to play on?
probably spite for now
alright just dm your bonus trait, act, and soul ability whenever your ready and I'll send you the link
quick question for the server, if you have 1 MOVE left, can you move out of adverse terrain?
nope
unless through other effects you haven't moved at all
will have to raincheck actually, but may be able to play later today or tomorrow
all g. i'll be available later tonight if you decide you wanna play
One more rough sketch for the road. Gargamox (though I may change the pose cuz the X crossed arms makes me think too much of CARCASS)
this is my Loathing list, with heavy swing & barbed wheel as essential upgrades & the pain ghoul upgrade & necro upgrade switching up based on opponent. i've had pretty good results!
it would be funny to keep a google sheet going so we could track stats
been getting vibes from the chat about gargamaxxing being good, but numbers are fun
of the people who i've played with my housemate who gargamaxxes has the highest win rate i think
but i've been able to stuff gargamox pretty routinely with abhorrers
That sounds about right
i play abhorrers & goregrinders and have never beaten gargamox with goregrinders & have never lost to them with abhorrers so
my guess is that it would shake out to none of them being universally oppressive, since theres so many variables and counter picks
but this is my GG list so even without plague the hazards alone would kill me (ćļ¹ć)
yeah that would be rough
Abhorrers does well against garg due to there area denial and vitality stacking so that makes sense.
if your whole deal is "move seven in straight lines every turn" it's tough to manage terrain
we still have a pretty limited number of games, my intuition is that garg & igorri are meaningfully better than the other houses, but not so much so that they're unbeatable by any stretch of the imagination
the only thing we've made any house rules about is devil bullet + stg
i don't know that DBSTG is actually like. impossibly broken but what is required to play around it doesn't feel fun for our group
thats fair
its only op on higher malice levels. on spite its whatever
agreed
stg will probably be changed in an update to deal 4 devil damage instead
so its not always a one shot for necros
i think even at 6 devil damage it would be sensible. being able to one-tap full health tyrants still feels okay, it takes a fair bit of setup to land the combo
but always being able to one shot necros is rough
i think 6 would be better if where talking about the DBSTG combo specifically
and get around vitality and what-all
cuz if its 4 then your can get 4 damage consitently with shotgun ammogoblin every round
then there wouldn't be any point in taking it
true
and it obliterates
oh for sure, devil damage has as many good anti-mitigation things as oblierate does
so it would be like a soul denial tool
or deal with Miracle triggers
yeah 4 DD for 6soul feels... i'm not sure i would run it
it feels like a 4 souls ability maybe 5
I mean, Devil Impact is 6 but it deals 6 back
to be fair "deal 6 devil damage" already exists as a 6 soul and its the "take 6 devil damage too" one
^
devil impact doesn't require headshot
so it probably makes sense the one that can be done at range and without any further downside should be lower
which, yeah, devil bullet is there to mitigate the headshot requirement but that means it takes two turns and there's some telegraphing
headshotting is easy when you abuse formation and high ground
which is kinda the point of CARCASS
even on 3 dice it's not guaranteed
takes 2 turns can only realistically do it round 4+
most matches don't go past round 3
dice are fickle. "must roll 6" is definitely more of a downside than "must have 7 health," even in the 'takes a lot of damage' faction
the only time CARCASS goes to round 6 to pull of DBSTG is the mirror match
and it's on an-hit effect so you have to have range/los/not get bodyblocked like i think it's pretty well balanced with devil impact tbh
agreed I think 6 Devil damage would be fine for it. your only gonna use it once if at all during the match so it justifies the cost.
I think you need to buff Devil Impact if it's 6 imo
whys that?
Because it's pretty clearly the better ability at that point
question about devil impact;
if you have less than 6 health as warlord and devil impact the enemy necromancer who also has less than 6 health, is it technically a draw
or do you get the moral victory for having obliterated them first
i don't know that there needs to be perfect parity
i say this, personally. draw but everyone know who, like, really won
The enemy takes 6 first, dies, and they immediately lose
your saying if STG was 6 DD it would be better that Devil Impact?
The 6 recoil damage never happens because it's deliberately sequenced after the damage you deal
I'd have to disagree since it requires setup and its still not even guaranteed to land with devil bullet.
Devil impact doesnt need alot of triggers to activate it and it can hit adjacent targets.
actually it doesn't need any triggers lol
literally the only thing DI cares about are "are you next to me and are you isolated"
literally lol
STG needs LOS & a die roll & headshot
both of which carcass are good at mitigating but they still exist
yeah pretty much
but it's luck
Can you body block soul abilities?
i do think having it be an instant obliterate is a bit much
you can body block any targeted ability i believe
i think so yes
huh
Well for stg you would block whatever ranged attack thats required to activate it first
which is why i would never devil impact a necro with adjacent units
Right, just thinking for Devil Impact
because that would fuck me
yeah, that's how I feel about STG as well
it's got the same sort of counterplay as the Deadsouls stuff that keys off Isolated
if you have 1 move left - no, if you ahve to say step 1 or be pushed 1 - you can
Enforcer's Flashbang is solid setup for it, but the timing there is weird if you hit the enemy necro with it since if any of the pushed units haven't activated yet they can just walk back adjacent to their necro
both devil impact and stg should have counterplay tho
if you dont bodyblock, they are just instant win buttons
Yeah so you'd have to save your necro DBSTG combo for last
which would allow for your opponent to play around it if they're smart
They can bodyblock it too, doing the push from one of said allies, potentially still leaving it adjacent to another ally
plus you Devil Bullet Reload the round before to guarantee it, except that's the biggest possible telegraph
even then its not really a garuntee just higher odds
that's true, since it stil requires a hit to automatically trigger the Headshot ability, but DB + Formation is a solid hit chance
obviously if your in formation with DB buff you get +2D so its a really good chance but I've had really bad roles so its still luck at the end of the day
does elevation provide cover against a unit standing on elevation?
i know itās designed for vtt, but whatās running MM like irl?
it seems playable. People in here have posted about games they've run
Hardest part is probably just tracking all the tokens
iām just looking for a wargame or rpg to try this weekend with my roommates and i like tomās games but i canāt decide if would be better to try mm or icon
both are good, but ICON is best with a bit of numbers, depending on how many mates you got
is the sacrifice's on-hit doom if it hits on a 4+, or do you need to roll an effect die for it?
Damage 1 onhit, effect die 4+ for it to doom
so you gotta BOTH first hit, then confirm if does doom or not.
I'll see if our group can compile the info from our games. I might see about making one because i too love stats
does the lycan splash 1 damage even if it misses?
i think 4 devil damage is enough for STG to work given itāll one tap every non necromancer bar tyrants and those are usually gonna have taken at least 2 damage by the time you have 6 soul
I mean the thing there is you'll probably also be doing damage with whatever headshot, so yeah
that tracks
6 souls to one tap a regular unit is not worth it when you can do that with cheaper abilites
itās super useful for the abhorrers match up imo
or late game where thereās say, a low health berserker about to shred something
itās just
instant kill
with no downside bar 6 soul
sure itās not the instant obliterate it is now
Most matches don't go past round three and your not getting 6 souls until 4+ its not worth the investment
but goregrinders get devil impact which is hella strong as is and it has more downsides
no it does not
this is called taking more grunts lol
Only one thrall can die per round for you to get the soul so its not really gonna get you souls that much faster plus your arent even getting value from other units
idk gunwights are honestly hella good
they are i agree
cause they stack vulnerable and ignore armour
so youāre not losing masses of value
take like 4 and youāre doing fine for soul
if you lose multiple per round your losing soul gain value and sacrificing value of other units you couldve taken
and lets say you get soul round 3 some how 4 DD still is not good for that cost when other abilities have more consistent damage for cheaper
itās a trade off, either prioritising getting soul to pull off soul stuff or prioritising keeping units alive to gain value from their acts
4 DD is really good against units that get vitality or can ignore death
e.g gore grinders, abhorrers, igorri
True but kill 1 per round for 6 soul is not really worth when compared to other abilities is what im saying
its good in a vacuum not as a whole compared to other abilities
iād say itās definitely more of a luxury pick now but iād also say that indicates itās now more balanced compared to the other soul options
STG is already pretty balanced due to the fact that its entirely luck based and requires multiple rounds to set up the full combo thats why its being 6 DD wouldn't be a problem
it was only OP due to insta kill no matter what health you have
i think the main issue is the threshold at which it kills a necromancer would be too high at 6, chip damage isnāt hard to manage with splash effects for carcass, but down to 4 means that youāve played to the win con well enough itās earned yknow
DD?
Luck? You get a 50/50 base with devil bullet dont you?
Getting them down to 6 would mean you played the win con well too lol
Requires multiple rounds to set up the combo
Mmmm
if you get the necro down to 6 health and get 6 soul round 4, activated devil trigger before hand. then got the on hit that seems balanced enough.
Thats also IF you get 6 soul round 4 (you're most likely not)
devil damage
Ah
Thats only 3 soul through minion deaths tho
Since you get soul passively by round
Idk what the thread is honestly i'm lost on the point now that i type that out
Tom is most likely gonna nerf STG
so were talkingabout wether or not it should do 4 DD or 6 DD
I said 6 because 6 soul for 4 DD is way too low imo
and your only gonna use the ability once per round
They get strength passively through reloading and ammo gobbo
They WILL get the killing shot with it if they are aiming to dome the enemy necro
I could see it if it were on hit rather than on headshot but that seems like it'd make the ability too generic
Its just less lamely because they would need to try to plan for it over the match
Where as 6 is easy
And 4 is an evil number with a gun 
imo pulling of the DBSTG isn't really that easy especially on lower malice levels
its a late game win con that get beat out by hard rushround and map control
and its not even garunteed to hit
You have to sacrifice a lot of general utility to make it work
Also i think the only reason people think its easy to pull of cuz they play on maps with little to no walls
Reload slides, necro dps, probably not trying to map control
Honestly I've had time to think about it. I could go either way six or four
In general the 6soul game plan is relatively easy to counter once you know it's happening, I think a lot of people just don't check or forget about it (<- talking about myself) and especially if it's like, one of the only matches you've played of Maleghast at all it might seem oppressive
But combo is combo, go hard to face and they're forced to concede the combo if they want to survive
I think the abhorrers holy nuke is so much harder to counter than stg lmao
Though idk, in general as Carcass it feels to the Carcass player like they're right on the edge of defeat and to the other player it feels like they got dismantled with no hope of victory
I have experience with Carcass but also bias
I play against carcass like every second game
They are popular
Holy nuke?
Holy nuke
I play fast nuke, a friend of mine played long nuke and idk how to counter it if you are not something specific
Nuke is
Holy body
Turn 1 - antipriest censer
Turn 2 - grand oath, 3 vit inti strength
Turn 3 - indignate 3 targets, dealing 2 holy damage to each ignoring walls
Thats the fast nuke
What my friend did was
Turn 1 censer
Turn 2 censer
Turn 3 oath
Turn 4 ablutions
Round 2 was also ablutions with desire to chain multiple indignations into themselves on roun 3+
Yea the holx nuke xd
Which ill be real, is just a wincon
also this is wrong, any time a unit dies for the first time provided it's not obliterated you get soul. no limit on number of times a round this can happen
I am unsure what to do with it if you are not like, carcass
oh right yeah strength applies. in that case you're easily sitting at 5 devil damage there just from trait, let alone ammo goblin stuff
Carcass can snipe the Holy Body out of existence but otherwise yeah
No need to snipe even, one lucky deathmark makes it unusable
Also true
Most other houses struggle to get past 1 damage, let alone get to 3
gore grinders can chip through vitality with warheads, painwheels get tonnes of strength, berserker can generally shred stuff
but it's also a hella tough match up
like, no two ways around it
there's ways to play for a win but it's at disadvantage
at least blood rage gives strength when going to 0
If 2 thralls count as 1 unit then wouldn't you only get 1 soul for them dying per round?
More thralls = more soul
it's kinda the point of them to be generating soul yeah
Hm I see
Most high soul builds have a thrall squad
yeag
As a gargamox player this scares me
Just survive to round 3 :)
you want them thralls to die at a steady pace so you can distract your foes while setting up for the big fuck you moment of your choice
such as: DEVIL IMPACT
Wait
well its mostly just like
MOX POPULI is so so so good
penitents dunk on plague
yeah by vit
i feel rushing down the exorcist with scourge might be the best play against abhorrers
Ah you run leech and give strength
yeah
Success
an then you just stop bopping
But yeah it's also like, you have to make a counter build
ye its weird
I managed to get a max populi but by that point iād let the lycan buff up with vit and str⦠pretty fun ability though
well there goes most of my damage output
They snort it up just like they snort glue
Let's not do gluesniffer jokes here, please
the hazard setting with them is crazy. itās a pretty great counter to blood rage in the goregrinder match up
Replace glue with any other drug because them injecting antrax to get positive tokens out of it is silly
They are in general silly
In a fun way
Goofy goobers
pentitent vs garg
Theyd enjoy it
true
Great Satania? more like SNOOOOORT
i havenāt tried garbanzo yet but howās their matchup against abhorrers?
*gorgamox lol
Pretty hard Iād say
Arent they actually straight up immune to plague?
Mea culpa can clear plague tokens
I mean damage from plague
Is it unreducable?
Yup
Makes sense, wouldve been very silly if it wasnt
The major point is that Penitents gotta be careful in how much poison they're sucking else any bad roll makes you explode
Theyd still be down to 1
And just clear it all lol
Either way, even if plague gets them
Since nothing is reduced, no vitality gets removed
Yep
So you still need to deal 3 damage at once to dent them
And then still gotta deal with miracle
And then its miracle time
Yeah garg unfortunately has none of that
Which depending on how telegraphed you make your move might be just 2+
The max dmg on any move is 1, and strength is hard to come by on those guys
i guess you just have to rely on SOUL at that point
which is evidently my mantra every time i fight abhorrers
Tom said he was looking at AoE vit gain
tbh prob their vit economy is their cheesiest sticking point
every game i get a line of penitents and anti priests buffing the whole front with vitality
The major thing Gargleblaster could do against Abhorers is plaguing itself instead of trying to poison them
i wouldnāt say abhorrers are broken tho they just have good matchups against more factions than most do
Although if scum ever get that super armor changeā¦
Igorri here, may i please have a 2 damage move i'm normal and can be trusted
Strength plus bloody slashes
I wont call them broken too
kid named physical armor:
Its just that either mathematically some factions kinda end up sitting there
And while yes it does get dunked on by armor
"What is this thing twitching under your jacket, Igorri"
"A perfectly normal third arm with nothing added to it, trust me"
And are physically unable to deal even a single point of damage
It also makes me very afraid
No for real
Like we have 2 magic attacks and one is an upgrade and the other is a necro ability
But maybe i've just rolled bad
There is always that possibility
My dogs dont preform well.
while understandable, the major thing always will be: Igorri is 100% capable of just springing too many fake-strenght dice out of nowhere and clap gods by sheer numbers regardless of resistances.
have you tried 5 dogs at once
Kid named max two dogs:
Yeah that could also affect too
My deadsouls friend has just had terrible luck
Barely any doom or weak proca
Scour Flesh, Biotoxin Injector, Mutagen Injector and Chaos Beam?
Doesnt work on abhorrents as well tho
The only counter igorri have is strigois suck
2 chop docs with upgrades
Yeah strigoi seems ignorable for the most part
simple igorri strategy: by turn 4 have combined 16 tokens on your homonculus/necromancer and sample genome it onto your lycan
lycan dies round 1
Seems like you just take em to regurgitate turn 1 to set up lycan bloodgorger
Still
Kid named 8 Stitches and an Humunculus:
I'm glad i'm not the only one struggling
5 rounds of regurgitate, 1 round of sun eater last night
My matchs have been against garg so maybe I need to expand my games to other players than the normal gaming group
In actually curious as to how well garg is doing here?
i'll see about changing it up. I just feel like Igorri while still my favorite have been solved in terms of players knowing how to kneecap me
@short estuary
I want to playtest my homebrew with more people š«
Cuz I got dunked on by Igorri on first game with them
Oh i got dunked so hard lmao
So did he, but he's really been crushing me ever since
Granted, I didnāt realize how dangerous homunc and lycan were
Licherrally same
But even still
yeah I got dunked by Igorri too
I feel like I only recently "figured them out" and by that I mean ran necrocide
And 2 rotten
Actually finishing off the chirurgeon as mox seems really goddamn hard
I think it's not actually possible assuming they have reasonable vit gen
Cuz of 10 hp and ward +vit
I think killing my necro should be hard
I'm a bit bias there tho
Since they are a support peice vs like Opeprator or warlord
Counterpoint
You got a cool necro token
I dont want to kill them :<
Tempted to see how I fair not that Iām running scourge
now that i'm properly reading them, tho
funny to see that the Chirurgion has a transporter
Operator is such a mongrel dog of the empire like holy moly
Exorcist 90% is just a fat antipriest while this mf ignores bodyblocks and is in general a killing machine
Actually question
Yeah I basically didn't get any Doom to proc in my game until right at the end of round 4 where I Doomed the Operator.
Can you use sample genome to give tokens from an ally to the necro?
Or a shitton of mutation and vit
Ok sure yes but that means strength isnt being generated
Which means i'm not killing
Yeah
Which is almost always needed to be happening
It just seems really easy from what I experience to what I heard from others for moxvs Igorri to end in a draw
It does and has but not for objective games
Like Bloodgrinder
which might be why there is a disconnect here, we normally play more than just duels
Yeah we have mostly been playing duels in our friend group
mainly because our matches have been taking so long
fuckin 2 hours to round 3
Yup
honestly, the only issue for me in Abhorers is the random but possibly recurring nature of Miracle.
i prefer the current state of miracle over say the state of reanimation protocols
as a killteam necron player
How does that work in killteam?
to put it shortly, it is very strong xd
when a guy dies for the first time, you may use what is essentially a free soul action to mark them for reanimation
and they will come back eventually
they roll to return every round start until they return
the downside is that you can only mark one guy per round and only once per guy
bit rusty on the rules now
it just created such panic in the opponent because necrons are kinda hard to kill already, and kill you very easily
Ahhh
example given, a sergeant in my team, despotek, killed 4 models in enemies roster in 2 rounds. alone
then he died
and immediately came back
bfksjdjsk take an @ back, dummy
and he can come back in "conceal" which mean you cant shoot at him
and then its his turn
and he flips from concealment
and shoots you
the fact that the only way he doesnt come back after being marked is if the game itself ends is extremely silly
it fits the necrons a lot tho
but yea i think miracle is fine as is?
i find miracle as a high-roll invuln save to be hilarious
A 30% chance to come back (with a way to make it way more likely) on what are already very durable units is pretty sick
the 4+ adjacent to necromancer can be a bit scream-throw-a-chair-inducing tho
I'd like it to not be recursive/be guaranteed but only once, but in some way that isn't just Bloodrage
in aā¦goodā¦way
i think a fine nerf would be just moving it up 1 degree
6+ normally, 5+ with necro, 3+ with delay judgement
ill be real i had my units die like uhhh
6+? seems harsh to me as a gut reaction
Necro 1 "I'm gonna kill you"
Exorcist: *Bodyblocks* "lol no"
Penitent being used as a meatshield: *Miracles* "lol neither"
I mean there's the other side where people have reported games with 0 Miracle triggers
it's just rng
if your penitent miracles that has to be some incredibly chonky damage in the first place
rng in my dice game??
i just played a carcass match in which they hit zero shots š«
they rolled snake eyes TWICE
Yeah insta-obliterate abilities and whatnot are godsends against Abhorrers
Otherwise good luck can make 'em damn-near impossible to drop.
this is where goregrinders tend to clutch up
but Miracle does only proc on a 5+ unless they're next to their Necro
Igorri too
goregrinders perform the worst against abhorrers in my experience as abhorrers
Hugemonculus' Absorb says hello
it physically cant damage a penitent one with vitality
Question, how do you handle Miracle if someone is standing on top of the corpse?
Corpse stack
Set yourself up for it then
you have to frontline your necro and tyrant as goregrinders or itās tough to beat abhorrers i will say
Or use the Chirurgeon's funny Recycle move if it's something you really want gone
Oh wait no I see what you mean now
but i have something in my brain with pain wheels and pain ghouls thatās cooking
ill be real i just bullied the berserker as much as i could with holy water xd
yeah that one works
you just run over the necro until they die
prob just reject their movement as if the unit were still alive
oh also, as written, you don't need a corpse for Miracle to trigger, right? Obliterate just prevents it because it doesn't count as being slain
Yeah obliterate ignores on kill effects in general
I'm thinking of other things like the ones that turn the corpse into a hazard or a wall
whatās that one do again?
select armor on turn 4
warheads are also countered by positioning
Oh god right
yeah yikes. youāll still be doing at least 1 damage with strength tokens tho no? for the painwheels
well there goes rushing down necro as mox lol
if the antipriest is dead, sure
Unless they have Vitality
its just
not really effective xd
my goregrinder friend says its viable-ish but also very boring
because theres not really any interaction happening
you just run over hoping to chip away mr incredible
Mr. Incredible?
i read miracle as an invuln save so i wouldnāt say they can be corpse-manipulated til after miracle resolves because theyāre not fully slain.
The other alternative is letting the miracleād unit play as a wall walking around
That's gonna stick in my brain the next time I fight Abhorrers
Yeah donāt you know Mr incredible is a devout catholic
It was brought up in the 2nd movie
Honestly I've just been referring to the Catholic Abhorrer Necro as Bishop Alexander
Iiiii never got around to watching the second movie
Probably should
This is a bit btw lol
oh i have a full on twitter oc for an abhorrer necro lmao
Honestly I was ready to just believe you lmao
no youāre thinking of that one zootopia fan comic
I have OCs for my CARCASS and Igorri necros
Oh youāre right
Damn
I donāt wanna think about that
here we go
this is the Wingtaker
She is a masochist that collects wings of the dead angels and grafts them to her body in order to become divine 
Imma just not thing about that
I run 3 penitents in her mass
That is exceedingly cool and the art is excellent
i call a lot of people that
i would usually call a penitent one that but since i got 3 its kinda redundant
in killteam i often jokingly called my despotek mr incredible
Just call them similar names
Monsieur Unbelievable
in one match he managed to kill 2 custodes, 1 of which in melee, died, got up, started running, outran the last one, and then charged him with a bayonet and murdered the guy
like holy shit what was this guy on
Seven kinds of Necrocoke by the sound of things
my goregrinder warlord is named Linux Goreblade. Her mother was a slayer of gods who taught her from a young age how to repurpose every magical part of a personās bones and sinew into weapons of war. Her father was a software engineer who often cited āsorry guys itās not compatible on protonā as a reason for not playing League with his friends
its 3 penitents, an antipriest and a holy body
I need to get faster at this
thankies
i added her and factional recolors as necromancer styles you could run on the tabletopsim mod xd
š Iiiinteresting
For now calling my warlord SPINEBREAKER and he's just that sort of thrillseeker hooligan willing to prove he can and will overcome any drunk bet. Including soloing the sorts of abominations you can find lurking in the deeper ends of the city.
you know what this game needs imo
front lining your warlord is the way
Wha
sick art
Iirc a long while back Tom talked about solo and coop modes
I dont remember if frostgrave features metaprogression, but i think it does, and frostgrave feels like a big inspiration for maleghast
Frostgrave?
frostgrave is a skirmish wargame in which you control a mage and a squad of dudes that they command
Playlist for my Deadsouls roster https://www.youtube.com/playlist?list=PL1XTboTpPId9P_B0RKWL3DvmbMyvC3qYU
Damn that is a description lmao
I didn't make it lol
Y A N K I N
it also features a lot more narrative driven games, as in, it is less of "kill the other guy" and more of "heres a dungeon full of traps in which you are fighting"
The layers between both being a faction heavily focused on pulls and you being completely dead inside are impecable.
ence these are ingenious... love to see loop hero assets used for this tbh
@primal nest Ey we are using your map whats the Coffins on your maps?
Elevated terrain
So they are elevated terrain and so is the Darker gray zones the stairs go into?
Just like in the book
You playing on greater necropolis?
Throw em my way please~
Here you go
Darker gray tiles are lowered spaces. The stairs here are low stairs
Hope yāall have fun!
Gotta make that key doc at some point
this seems crazy. are the coffins just adverse terrain?
gotcha ty
i feel like maybe this is an obvious call, but a wall isn't a unit, right? you couldn't use a warhead's Cleave on a wall to automatically hit and splash "another unit" for 1 damage?
question, are units allied with themselves?
what counts as a ally?
i cant tell if this is in the book, and im just blind
Allied units are all units in your Black mass
so something that targets "an allied unit", can target itself?
i would say no, probably. generally speaking a unit is not its own ally i n games
thanks!
...hm
I don't actually see why not? Walls can be targeted like units, Cleave automatically hits... unless I'm missing something I feel like this should work?
You can do that actually
You can't attack an empty space with Egis Mortar can you?
Follow up Can strigoi target a space for puking on it since its not an attack?
Idk haven't played them yet
Unsure about this as well though Iāve targeted allies with it if that counts
Since it doesnt deal damage, relatively safe option if you ask me
aw hell really? i felt like i got competely crushed playing deadsouls vs goregrinders cuz of that
Plus if means spare parts can just be used immediately
Walls can be targeted for attacks which means all effects go off on it like any other unit. All walls have 2 health.
also walls have no defense so all attacks just auto hit them
Has Tom said that. I thought all attacks had to have a unit to target?
Huh
I figured you could do something like that
That makes mortar way less scary than I thought
Its still scary but it shouldn't rule the battlefield imo
Wait so you can just attack an empty space?
Yeah thatās what I saw
Ah
Alright y'all, I think I remember someone saying units are only effected by terrain once, if I am trying to slog my tyrant across adverse terrain does that mean it costs me +1 move for every space across it that I try to move?
What the difference between an attack an ability?
Pustulate stays winning
Anything with an attack keyword
Non-attacks don't have to roll to hit baybee
So mortar can't attack free space then?
since i have the book in front of me...
Now this means thereās a deployment setup i can do that only has one of my scum die
and while im at it, i find it funny that terrain types stack. i think this means technically walls stack with other things, so corpses dont vanish for igorri purposes
nor do hazards for gorgamox SOUL purposes
if uh...a wall is created
thank you!
We are playing it as if Attacks cant target empty spaces because otherwise things get dumb
But willing to accept other information if it becomes clearer
Thats how I've been playing it but would love to see what Tom says
there
Its Igorri gargamox, vs Abhjorrers and carcass
my scummen are safe
Gargamox has lost both rotten by round 2
oh that is unfortunate
Feels like bad
what do they have left?
round 11?
2
i like the corpse tile
Sorry we didn't use your map salt we ended up wanting something with more walls
thats fine lol
For good reason
it is a more open ended map
im considering giving scum super armor for the memes
YESSSSS
gargamaxxing
Tom can I attack an empty space?
Tom real quick can you target empty spaces for attacks
devious ploys will be had
ooh and can you also give goregrinders all 2 damage attacks too
in lieu of tom, i think the rules say pretty clearly that attacks are able to target characters (or exception targets like walls)
let's goooo
OK y'all, which triggers first, Obliterate or Blood Rage?
Obliterate
It just straight up bypasses things that would trigger on that unit dying
(or going below 1 HP, I guess)
It specifies that effects don't trigger from "being slain or reduced to 0 hp"
Right
yeah š
The big trick for that matchup is to try and just ignore the Enforcers and Egis and murk anything else
Because Goregrinders suck at getting through armour but they can shred the rest of the firing line
PAINWHEEL
Yeah
Painwheels are stellar for this yes
I have to rely on painwheel for that fire damage
But it looks like they are going to skull crack em lots
Skullcrack does 2 damage š«
Ive yet to try berserking enemy units successfully, I tried it against abhorrers and it didnt go well lol
You seem to be doin pretty well here tbh
I'm worried lol
Whoof, ok, so this was a rough game for the Goregrinders for a lot of reasons, but for real, how am I supposed to deal with a three stack of Rotten? They are both So Thick but also So Hazard Generating
Rotten are nasty buggers yeah
And in a three stack they are pretty formiddable wall
I took the match
But
It was close
I got by with Overclock
And good bodyblocks
nice
Grinders SWEEP
Like skin of my teeth
all terrain types stack with each other, but you can't create things where walls are
Painwheels did indeed carry with Overclock
I also landed a pilebunker hit
That felt good
Trappedr egis first turn by running my carnifex into the line like i posted then the Warhead can charge which SLAPS
i want to run pilebunker but it seems so tough to land
Its not worth it. But I love it u3u
I've never run it, but it seems like it'd pull its weight punching Tyrants
Apparently, the pilebunker is better than the chainblade mathematically as long as the target has 4+ or lower defense
Although I'm a little curious to know if the Spine Devil Blade might be better
So in other words dont take pilebunker against deadsouls
I'd consider Flesh Whip with STR alright against clumps of Abhorrers
requires some set up though
but Abhorrers like to clump
Abhorrer versus Igorri really seems like a matchup where whoever pulls ahead can just crush
Ime the Igorri necro can do some surprising dps once it gets going
more than garg or dead souls
not as much as operator though
I can somewhat back this up, because i often spent a little too much setting up before getting comfortable playing igorri v abhorrers, and it has resulted my opponent getting enough vitality to outpace my damage
Based on the attacks section it seems that attacks are a subset of abilities, which seems like would indicate that they follow the rules for abilities. Which given that abilities can target units or spaces seems that it would imply that attacks being a category of ability can also target units or spaces. Just what I think anyway.
Edit: Though it does specify in that same section that melee attacks can attack adjacent characters and ranged attacks can attack characters within their listed range. Which would imply you have to hit characters.
Edit 2: and yeah in the wall section it has a specific exception for walls being targetable, so I think that itās pretty heavily implied that attacks have specific character targeting restrictions + walls.
This was a draw but, effectively a loss lmao
I dont like it because its almost too random to be useful
the odds it'll come up + be super relevant doesn't seem that high compared to some of the garunteed traits
fantastic corpse(?) tokens lmao
They were hazards actually LOL
my opp had the blessed censer upgrade to deny me corpses for spare parts so the whole map is actually almost corpse free
well what if you create a wall where things are (deadsouls)
Id assume so
yeah
thanks
I'm trying to figure out how an attack on an empty square could resolve.
Walls automatically hit, I get that, but I don't see any rules on attacking nothing and so I don't know that there would be a way to trigger any effects.
I think you arenāt supposed to be able to attack empty spaces based on what I posted above.
I've played it to where you have to target units for attacks. it makes the most sense that way.
i think it clearly says attacks can attack characters, but abilities can target any target within range and line of sight
If you deal damage with a splash/line effect and you have strength tokens, do you spend a strength for each unit hit, or just 1 for the whole splash/line
1 for each unit hit, though if I recall you can choose which hit units to spend the tokens on
Just as long as you actually spend them
So if you got like a line 4 ability and are hitting 3 units with 2 str tokens
You must spend those 2 str tokens on at least 2 of those units in the line, but you can choose which of them to spend the tokens on
who's the source of damage for Bone Shards damage? is it the ammo goblin, the pusher/puller, or the unit themselves? like, if the goblin had Strength and used bone shards on a target, and then another unit pushed that target, would the Strength apply?
For a melee focused Exorcist what traits/act/soul abilities would yall recommend? Mostly for spite malice but up to loathing too
Figuring I build around a roster of 2 penitents, 2 zealots, and 1 antipriest
Drew up a concept for my Carcass operator.
winter rose stance is the best trait if you have a lot of support with vitality already imo
idk about the other ones
the holy water flail seems neat
Havent really considered the flail, it does kinda look neat. Thats at least guaranteed hazards at R4+ taking winter rose stance for sure
Also considered the relic lance, means guaranteed 2 damage at R4 before the godsword gets 3 damage at R5 if paired with winter rose
Holy Water Flail is great IME
in the statblock for each necromancer, it says "add one more" for each section (traits, soul, active). is that free or does that cost dark power.
Thats free
The first one is free
ok.
Its after you take those, ACT and SOUL abilities start costing dark power
So you get one extra trait, Act, and Soul
wow necromancer are going to be very full of stuff when you get to 10 or 12 dark power.
Yeah
Yeah, I havent played ultrahell yet and I can only imagine the amount of shit you gotta track given you got 12 dark power on TOP of 2 possible upgrades per unit
Though action economy and Soul restraints mean the added power from more options isn't as much of an increase
specifically at 10 that means you have at minimum 5 upgrades from DP, 2 from free upgrades, and then the 2-3 base active/soul abilites.
thats what i was thinking.
You actually can, the question is why would you do that
You are already guarantees to deal this 1 bit of damage with a graze even if you miss
clearing 2 weak on one act without having to disengage :'[
i would pat you on the back for being smart if you did that xd
abhorrer necro rough sketch
thats is so cool....
Channeling all my 40k energy into this one
Is that a chainsword made of shuriken?
Yeah i tried to make the blades emulate the whole star shape theme the abhorrers seem to have going
that fukken owns
thank you
here i got an update
is that cross shaped top surgery
It totally could be
v cool
<@&1169764878454620231> Could do a game or two in TTS, could also do roll20 but I don't know how to set up there
Theyāre so coool
Sure i can play
Chain sword is a nice touch
TTS works fine what malice level?
I just write whatever upgrades i get on the table directly xd
You can also spawn in a notepad tool
A friend of mine writes them in ujit6name or desc
thats so fuckin cool
Im glad yall seem to like my funny lil guy
(i still have yet to name them)
Do what I did make him have an extraordinarily stupid name
Randomizing a bunch of cool sounding words and frankensteining them together lmao
My mans ćšš“š½ šš·š¾ššš°š½š³ šš°š²ššøšµšøš²š“š šš¾ šš·š“ š°š»šš°š š¾šµ šš·š“ š·š°š½š¶š“š³ š¼š°š½ć (birth name redacted)
That is rad as fuck
One must be maximum edge at all times
I just like being comically over the top
Valid, i've named my blorbo SPINEBUSTER and have no right to criticize.
Getting a bit of pose variety going for my ammo gobs
Bust dem spines
Gargamaxxing hard rn, Infect is ridiculous against CARCASS
My carcass commander is The White Hand, he is headless and his left hand is a mega buster with something resembling a skull at the end
Definitely a mouth
Quick question, when does the army building phase of the game happen? Do you guys have an army built beforehand knowing what the opponent is playing, or do both players build an army accounting for the map and opponent
Usually the former
yeah i kinda have a default list which is what i played in our game
we both pick factions and build lists in private after looking at the map
Also. How long usually a match lasts?
an hour to 2 for my group
1 or 2 hours. We do a lot of mid match discussion.
yeah this map boned me
which is weird carcass normally do the boning
I was surprised our CarcassVGrinders game was as quick as it was but tbf its like chess with those 2 factions.
Wild Slashes seems REALLY good.
anyone here played a 2v2 game yet? Iām curious as to what they are like.
I've played in a few
Things die very fast
It feels like it wants to collapse to effectively a 1v1 + 1 extra necro on each side very quickly
my only game so far was a 2v2 lol
Our 2v2 games feel bad for one player at the start. in both cases
I also think it has the potential for more interesting cooperation between the sides but that hasn't materialized yet
"Lets gang up this guy first" effect?
I think if you're doing 2v2 you want to build your lists with your teammate
yeah i think co-operative roster building is a cool challenge
imo 2v2s feel a lot slower even if it only lasts an hour or 2 of gamin
When one of the guys is carcass with an egis yes lol
:Hand Wiggle Emoji:
would you say you enjoy 2v2 or does the game work better as 1v1??
I personally like 1v1 better
I'm not sure I know enough to say it works better that way
Dead souls+Abhorrers vs Carcass+Goregrinders seems like a fun matchup
i've not yet played 2v2
Gargamaxxing vs Penichad
oh yeah for sure still early days. thanks for answering my questions yall
Its hard to say.
Carcass and Gargamox seems like it could do some work too
Garg can maintain a perimeter to prevent dives
Making SURE this game hits turn 6
I think I prefer 1v1 gameplay wise but I'm a big proponent for team skrimish games so
I want to like 2v2 more.
Let the carcass just blast
Problem with garg is that their allies interact with plague in a bad way
I definitely like free for alls (3foralls in particular) least
Don't get plague on your allies
Since plague specifies not damaging GARGAMOX, not ALLIES
2v2 and 1v1v1v1 hits the territory where the game stops being just about Murder Chess and becomes necropolitics
I think 2v2 needs an objective like GET BONES or DUDES RESPAWN.
In general I think duel is the least interesting wincon too lol
Gargamox has a lot of death farts
So yea carcass seems like the only viable ally
Or don't run those units
Otherwise its just kinda kicking oneguy while the other tried to either help them recover/Build up their force (Which then has to fight 2 teams)
Or you cam be based
as someone who really enjoys Deadsouls, I really like duel 
Garhamaxxing+goregrinders
but yeah infect is rough on carcass
Run im with deathfarters
Run them over with painwheels
So I guess thats what my take away is, 2v2 deathmatch not as fun as 1v1 deathmatch. but 2v2 objective is fun
i don't have a shrek emoji i like rip
I have a few but I am nitroless
Anyway Painwheels rule. I love my fromsoft friends
YES. Seeing the reference warmed my heart.
Pilebunker rules, It should be buffed to do devil damage too (This is a joke)
Double Garg
Both run an army of 8 scums
Both run Mox Populi
Interesting thought but I'm more interested in 6 rotten
Valid
2 slimes as a treat
Deadsouls: "anyways, here's wall"
i'd decided if i were to run a tournament i'd decide all the maps for rounds beforehand to show the players so they know what they're building for but randomise the rounds for the maps
then require all lists to be submitted before round one
I have not fought deadsouls but if infect can jump to and from walls I think I have some ideas about dealing with them
so like a map pool?
Although they're covered in ward which makes them a mox counter
yeah basically cc
it'd suck to build a team then struggle into a map
Gargs fart, abhorrers mra culpa
at least with a pool you've some idea what you could run into
just checked and infect references characters. so depends how much personality your walls have
You can attack walls and attack text references characters
well there are people in my walls
I was thinking the same thing yesterday. I always give my opponent the map before they send their Black Mass
it'd be the only way that'd be fair if you're requiring fixed lists
I cook my map on the spot and always end up fucking myself over by it xd
which is what i think would be right for tourneys
I don't think you need to have a fixed list before hand but only a fixed house
I think fixed lists are fine
Then you roll initiative and players can place their pieces
i like fixed lists requires you to build in such a way thinking about what could show up
Oh yeah and fixed act/ability upgrades
fwiw i don't think fixed houses is wrong just like fixed lists more
Fixed lists could work if all sides know what each other are taking
Some lists feel like pretty hard counters to others is my main concern
Exactly
well that's part of the skill of building for fixed lists
Frankly some houses feel like pretty hard counters to others
If i take the wrong bonus trait/act/ability it would suck
Heres a cracked idea
Have semi finals be a 2 v 2,and finals a 1v1 between winning team
In theory but in practice I'm not sure you can actually overcome some of the counters
It sure does
Not really
I think it's less so but I think there's still some there
if the premise splattin puts forth is true yeah
Goregrinders + Igorri
and you're always gonna have tougher matchups
All houses counter others and get countered by others
Having it be fixed lists sponsors people cooking up a way to defend themselves, as instead of going full in on a combo "oh its garg, i can make a roster that disabled them completely" you kinda just cope
when you build your list do you do it so you can deal with your terrible matchups
