#MAGNAGOTHICA MALEGHAST

1 messages Ā· Page 24 of 1

real bane
#

strength is good but these attacks all do 1 damage base

devout pulsar
#

against what?

real bane
#

Carcass

devout pulsar
#

did you take biotoxin on your necro?

#

or chaos beam

rancid girder
#

strength tokens basically

#

you're going to have to grind through their armor the painful way

glacial junco
#

Yeah

real bane
#

I took stitch fix lmao

glacial junco
#

You are feeling the pain every igorri player feels

#

Its almost nessicary against most armies to grab one of the magic damaging acts if they are going to have armor or vit

#

Because powering through via setup takes, A lot of setup which carcass doesnt give you time to do

glacial junco
storm pine
#

Really want to run a double Carnifex and double Painwheel setup. Let me know how your GGs do

real bane
#

Duel

small locust
#

Yeah I learned thar fighting carcass as Igorri is super rough

real bane
#

This map

#

(flower tokens was Igorri central, but it didn't save me)

glacial junco
#

Honestly I wouldn't touch anything that give vit tokens, You make enough already

storm pine
#

Oh yeah. Pile Bunker is absolutely the premier tyrant killer

glacial junco
#

Or well Normally do

#

I want to get that fuckin REAL good hit in chief, Please let me hit them I'm normal and just want to hit them with the PB . :feralcatgirl:

rancid girder
#

bio injector's quite good as a carcass counter imo

#

since it breaks up their formation and does AoE magic

devout pulsar
#

agreed loller

#

the line on chaos beam can also do some work

rancid girder
#

pair that with ancillary limbs and you actually have really potent long range capabilities

shut scarab
#

Anyone have physical Maleghast setups yet?

#

Curious to see boards particularly but kitbashes welcome too! I wanna see what everyone is doing!

charred glacier
#

Eyyy!! FIST player here in the Malaghast chat? Centipede no less?? Hell yeah!

real bane
#

i'm in so many shambles rn (because igorri)

#

why can't I hold all these corpses

solid vapor
#

also was in immortal coil as vitruvian :~)

real bane
#

I could see Mutagen Injector doing work on Carcass too

#

with a corpse and 2 strength, that's 4 magic damage, plus gets rid of op/goblin strength if applicable

charred glacier
real bane
#

Operator is the one moving in

#

Gun Kata

#

"style points"

charred glacier
#

Absolute legend

magic basalt
#

The Chirurgeon's acts are kind of the only way to do magic damage so Carcass Igorri matchups are quite difficult

charred glacier
#

Oh, that makes sense. I just kinda uh.. thought you just had to hit em really hard >.>

glacial junco
#

Doing fleshwhip is a good way to get damage in on the Grunts

#

Since it splashes

charred glacier
#

[sounds of maxed Lycan spam approaching at great speed]

real bane
#

two

#

you can have at most two hunters

#

er, horrors

#

(well both, but the point still stands)

#

Fleshwhip did put in work though

#

centered on the EGIS, and with loads of strength, let me recycle the enforcer

#

(my only magic damage ability videogames)

rancid girder
#

recycle?

stoic gate
#

my brain says to make the suburbs act as adverse terrain that grants cover for wordcount sake

#

beware all your warheads proccing berserk at once on your warlord lmao

glacial junco
# rancid girder recycle?

Its the 3 soul ability that lets you hit something for 1 toxic at the end of their turn. also makes corpses IIRC

#

Its an expensive way to finish off something weak if you are desperate lmao

real bane
#

and desperate I was

autumn crescent
#

I spent an unreasonable amount of time on this

spice stag
autumn crescent
#

I gotta finish designing my Plaguelord, but for now he looks good with just the ski mask lol

devout pulsar
#

ski mask season

spice stag
#

He looks really good already.

#

he just needs a comically large weapon to top it off.

autumn crescent
#

I still think I'm gonna stick with him having like a normal-sized bone hammer or something.

#

But who knows what'll happen. By the time I finalize his design, he may not even be a he anymore.

spice stag
#

can't wait to see the final design

primal nest
#

Stay gargamaxing

real bane
#

Dunes of Mezherron

The winds are hot, and the sun's rays burn your withered skin. Dead or not, to some extent you still need water.

Low dunes are stairs, high ones are adverse and elevation. Cacti are hazards, the river is adverse, and the ziggurats are walls. Any units ending a MOVE adjacent to a ziggurat are blessed with foolhardy flightiness, getting 1 speed and 1 vulnerable. Units can drink by ACTing in a river tile. A unit that has drunk can leave combat by spending 1 space of movement on the east or west side of the map. The first side to do this with their necromancer and two other units wins.

autumn crescent
#

IT WAS RIGHT THERE
HOW DID I NOT SEE IT šŸ’€ šŸ’€ šŸ’€

autumn crescent
lyric fog
#

Spitballing names for Necros of different factions:

-Xi, Prince of Black Waters
-The Unloved Scion of the Bitter Tears by the Nameless Mourner at the Forgotten Tomb
-KILLMAW

#

(I considered listing who was which but I feel like if I have to say that I've failed.)

elfin vortex
#

CARCASS, Deadsouls, Goregrinders?

lyric fog
#

Exactly!

pseudo flicker
#

cooked on the basis of molt of jormungand by saltmeister

primal nest
#

hell ye

spiral gale
#

wow

primal flame
#

Very rough necromancer sketches (Grinders and Igorri respectively)

glacial junco
#

hellyeah

#

I love the Chirurgeons pets they've got there

primal flame
#

They like to collect things and put them in jars SmugSeer

primal flame
#

Thank you both wonder

#

Hoping i can like actually finish them

#

Instead of tossing them in the big WIP pile

quartz garden
#

Hello hello. Just wanted to hop in to say:
-Love the art of the game
-Love the character and faction design
-Am gonna try to get my gaming group interested.
-Do ping me if it ever gets its own discord server.
I tend to silently follow games like this just to get news on the cool update. Thank you for making this, 6.66 dollars well invested.

stoic gate
#

give yourself the maleghast role if you were ever interested in playing with someone from the server! it gets pinged for duels pretty regularly from what i’ve seen

spice stag
#

speaking of which <@&1169764878454620231> does anyone want to run a quick duel?

pseudo flicker
soft egret
spice stag
soft egret
#

probably spite for now

spice stag
soft egret
#

quick question for the server, if you have 1 MOVE left, can you move out of adverse terrain?

spice stag
#

nope

austere ravine
#

unless through other effects you haven't moved at all

soft egret
spice stag
primal flame
#

One more rough sketch for the road. Gargamox (though I may change the pose cuz the X crossed arms makes me think too much of CARCASS)

bright obsidian
#

this is my Loathing list, with heavy swing & barbed wheel as essential upgrades & the pain ghoul upgrade & necro upgrade switching up based on opponent. i've had pretty good results!

vague elbow
#

it would be funny to keep a google sheet going so we could track stats

#

been getting vibes from the chat about gargamaxxing being good, but numbers are fun

bright obsidian
#

of the people who i've played with my housemate who gargamaxxes has the highest win rate i think

#

but i've been able to stuff gargamox pretty routinely with abhorrers

primal nest
#

That sounds about right

bright obsidian
#

i play abhorrers & goregrinders and have never beaten gargamox with goregrinders & have never lost to them with abhorrers so

vague elbow
#

my guess is that it would shake out to none of them being universally oppressive, since theres so many variables and counter picks

bright obsidian
vague elbow
#

yeah that would be rough

spice stag
bright obsidian
#

if your whole deal is "move seven in straight lines every turn" it's tough to manage terrain

bright obsidian
#

the only thing we've made any house rules about is devil bullet + stg

#

i don't know that DBSTG is actually like. impossibly broken but what is required to play around it doesn't feel fun for our group

vague elbow
#

thats fair

spice stag
#

its only op on higher malice levels. on spite its whatever

bright obsidian
#

agreed

naive glacier
#

stg will probably be changed in an update to deal 4 devil damage instead

#

so its not always a one shot for necros

bright obsidian
#

i think even at 6 devil damage it would be sensible. being able to one-tap full health tyrants still feels okay, it takes a fair bit of setup to land the combo

#

but always being able to one shot necros is rough

spice stag
#

i think 6 would be better if where talking about the DBSTG combo specifically

bright obsidian
#

and get around vitality and what-all

spice stag
#

cuz if its 4 then your can get 4 damage consitently with shotgun ammogoblin every round

#

then there wouldn't be any point in taking it

naive glacier
#

yeah but devil damage is very good

#

its not ignorable

spice stag
#

true

naive glacier
#

and it obliterates

spice stag
#

oh yeah i forgot about that

#

that is pretty good

bright obsidian
#

oh for sure, devil damage has as many good anti-mitigation things as oblierate does

spice stag
#

so it would be like a soul denial tool

bright obsidian
#

or deal with Miracle triggers

spice stag
#

that could be pretty fun to make comps for

#

would it still be 6 souls tho?

bright obsidian
#

yeah 4 DD for 6soul feels... i'm not sure i would run it

spice stag
#

it feels like a 4 souls ability maybe 5

tiny fulcrum
#

I mean, Devil Impact is 6 but it deals 6 back

chrome dome
#

to be fair "deal 6 devil damage" already exists as a 6 soul and its the "take 6 devil damage too" one

tiny fulcrum
#

^

bright obsidian
#

devil impact doesn't require headshot

chrome dome
#

so it probably makes sense the one that can be done at range and without any further downside should be lower

bright obsidian
#

which, yeah, devil bullet is there to mitigate the headshot requirement but that means it takes two turns and there's some telegraphing

chrome dome
#

headshotting is easy when you abuse formation and high ground

#

which is kinda the point of CARCASS

bright obsidian
#

even on 3 dice it's not guaranteed

spice stag
#

most matches don't go past round 3

bright obsidian
#

dice are fickle. "must roll 6" is definitely more of a downside than "must have 7 health," even in the 'takes a lot of damage' faction

spice stag
#

the only time CARCASS goes to round 6 to pull of DBSTG is the mirror match

bright obsidian
#

and it's on an-hit effect so you have to have range/los/not get bodyblocked like i think it's pretty well balanced with devil impact tbh

spice stag
#

agreed I think 6 Devil damage would be fine for it. your only gonna use it once if at all during the match so it justifies the cost.

tiny fulcrum
#

I think you need to buff Devil Impact if it's 6 imo

spice stag
#

whys that?

tiny fulcrum
#

Because it's pretty clearly the better ability at that point

crisp night
#

question about devil impact;
if you have less than 6 health as warlord and devil impact the enemy necromancer who also has less than 6 health, is it technically a draw

#

or do you get the moral victory for having obliterated them first

bright obsidian
#

i don't know that there needs to be perfect parity

bright obsidian
tiny fulcrum
crisp night
#

epic win

#

devil impact win

spice stag
tiny fulcrum
#

The 6 recoil damage never happens because it's deliberately sequenced after the damage you deal

spice stag
#

I'd have to disagree since it requires setup and its still not even guaranteed to land with devil bullet.

#

Devil impact doesnt need alot of triggers to activate it and it can hit adjacent targets.

#

actually it doesn't need any triggers lol

bright obsidian
#

literally the only thing DI cares about are "are you next to me and are you isolated"

spice stag
#

literally lol

bright obsidian
#

STG needs LOS & a die roll & headshot

#

both of which carcass are good at mitigating but they still exist

crisp night
#

ultimately STG is still luck based

#

you can rig the luck pretty hard in your favor

spice stag
#

yeah pretty much

crisp night
#

but it's luck

real bane
#

Can you body block soul abilities?

crisp night
#

i do think having it be an instant obliterate is a bit much

bright obsidian
#

you can body block any targeted ability i believe

crisp night
real bane
#

huh

spice stag
bright obsidian
crisp night
#

which is why i would never devil impact a necro with adjacent units

real bane
#

Right, just thinking for Devil Impact

crisp night
#

because that would fuck me

elfin vortex
#

yeah, that's how I feel about STG as well

#

it's got the same sort of counterplay as the Deadsouls stuff that keys off Isolated

pseudo flicker
elfin vortex
pseudo flicker
#

if you dont bodyblock, they are just instant win buttons

spice stag
#

which would allow for your opponent to play around it if they're smart

real bane
elfin vortex
#

plus you Devil Bullet Reload the round before to guarantee it, except that's the biggest possible telegraph

spice stag
elfin vortex
spice stag
#

obviously if your in formation with DB buff you get +2D so its a really good chance but I've had really bad roles so its still luck at the end of the day

soft egret
#

does elevation provide cover against a unit standing on elevation?

primal nest
#

yes but it cancels out

#

so you just roll flat

coarse turtle
#

i know it’s designed for vtt, but what’s running MM like irl?

short estuary
#

it seems playable. People in here have posted about games they've run

#

Hardest part is probably just tracking all the tokens

coarse turtle
#

i’m just looking for a wargame or rpg to try this weekend with my roommates and i like tom’s games but i can’t decide if would be better to try mm or icon

zinc solstice
#

both are good, but ICON is best with a bit of numbers, depending on how many mates you got

soft egret
#

is the sacrifice's on-hit doom if it hits on a 4+, or do you need to roll an effect die for it?

zinc solstice
#

Damage 1 onhit, effect die 4+ for it to doom

#

so you gotta BOTH first hit, then confirm if does doom or not.

glacial junco
soft egret
#

does the lycan splash 1 damage even if it misses?

lethal trench
#

no

#

only if you hit

night hedge
#

i think 4 devil damage is enough for STG to work given it’ll one tap every non necromancer bar tyrants and those are usually gonna have taken at least 2 damage by the time you have 6 soul

chrome dome
#

that tracks

spice stag
#

6 souls to one tap a regular unit is not worth it when you can do that with cheaper abilites

night hedge
#

it’s super useful for the abhorrers match up imo

#

or late game where there’s say, a low health berserker about to shred something

#

it’s just

#

instant kill

#

with no downside bar 6 soul

#

sure it’s not the instant obliterate it is now

spice stag
#

Most matches don't go past round three and your not getting 6 souls until 4+ its not worth the investment

night hedge
spice stag
#

no it does not

night hedge
spice stag
#

Only one thrall can die per round for you to get the soul so its not really gonna get you souls that much faster plus your arent even getting value from other units

night hedge
#

idk gunwights are honestly hella good

spice stag
#

they are i agree

night hedge
#

cause they stack vulnerable and ignore armour

#

so you’re not losing masses of value

#

take like 4 and you’re doing fine for soul

spice stag
#

if you lose multiple per round your losing soul gain value and sacrificing value of other units you couldve taken

#

and lets say you get soul round 3 some how 4 DD still is not good for that cost when other abilities have more consistent damage for cheaper

night hedge
#

it’s a trade off, either prioritising getting soul to pull off soul stuff or prioritising keeping units alive to gain value from their acts

#

4 DD is really good against units that get vitality or can ignore death

#

e.g gore grinders, abhorrers, igorri

spice stag
#

True but kill 1 per round for 6 soul is not really worth when compared to other abilities is what im saying

#

its good in a vacuum not as a whole compared to other abilities

night hedge
#

i’d say it’s definitely more of a luxury pick now but i’d also say that indicates it’s now more balanced compared to the other soul options

spice stag
#

STG is already pretty balanced due to the fact that its entirely luck based and requires multiple rounds to set up the full combo thats why its being 6 DD wouldn't be a problem

#

it was only OP due to insta kill no matter what health you have

night hedge
#

i think the main issue is the threshold at which it kills a necromancer would be too high at 6, chip damage isn’t hard to manage with splash effects for carcass, but down to 4 means that you’ve played to the win con well enough it’s earned yknow

junior elbow
#

DD?

glacial junco
#

Luck? You get a 50/50 base with devil bullet dont you?

spice stag
#

Getting them down to 6 would mean you played the win con well too lol

junior elbow
glacial junco
#

Mmmm

spice stag
#

if you get the necro down to 6 health and get 6 soul round 4, activated devil trigger before hand. then got the on hit that seems balanced enough.

#

Thats also IF you get 6 soul round 4 (you're most likely not)

spice stag
junior elbow
#

Ah

glacial junco
#

Thats only 3 soul through minion deaths tho

#

Since you get soul passively by round

#

Idk what the thread is honestly i'm lost on the point now that i type that out

spice stag
#

Tom is most likely gonna nerf STG

#

so were talkingabout wether or not it should do 4 DD or 6 DD

glacial junco
#

Makes sense.

#

It should be 4 probably

spice stag
#

I said 6 because 6 soul for 4 DD is way too low imo

#

and your only gonna use the ability once per round

glacial junco
#

They get strength passively through reloading and ammo gobbo

#

They WILL get the killing shot with it if they are aiming to dome the enemy necro

junior elbow
glacial junco
#

Its just less lamely because they would need to try to plan for it over the match

#

Where as 6 is easy

#

And 4 is an evil number with a gun JojoRef

spice stag
#

imo pulling of the DBSTG isn't really that easy especially on lower malice levels

#

its a late game win con that get beat out by hard rushround and map control

#

and its not even garunteed to hit

junior elbow
#

You have to sacrifice a lot of general utility to make it work

spice stag
#

Also i think the only reason people think its easy to pull of cuz they play on maps with little to no walls

junior elbow
#

Reload slides, necro dps, probably not trying to map control

glacial junco
#

Honestly I've had time to think about it. I could go either way six or four

junior elbow
#

In general the 6soul game plan is relatively easy to counter once you know it's happening, I think a lot of people just don't check or forget about it (<- talking about myself) and especially if it's like, one of the only matches you've played of Maleghast at all it might seem oppressive

#

But combo is combo, go hard to face and they're forced to concede the combo if they want to survive

pseudo flicker
#

I think the abhorrers holy nuke is so much harder to counter than stg lmao

junior elbow
#

Though idk, in general as Carcass it feels to the Carcass player like they're right on the edge of defeat and to the other player it feels like they got dismantled with no hope of victory

#

I have experience with Carcass but also bias

pseudo flicker
#

I play against carcass like every second game

junior elbow
#

They are popular

pseudo flicker
#

Holy nuke

#

I play fast nuke, a friend of mine played long nuke and idk how to counter it if you are not something specific

#

Nuke is

#

Holy body

#

Turn 1 - antipriest censer

#

Turn 2 - grand oath, 3 vit inti strength

#

Turn 3 - indignate 3 targets, dealing 2 holy damage to each ignoring walls

#

Thats the fast nuke

#

What my friend did was

junior elbow
#

So just Indignation, then?

#

The Indignation build

pseudo flicker
#

Turn 1 censer
Turn 2 censer
Turn 3 oath
Turn 4 ablutions

#

Round 2 was also ablutions with desire to chain multiple indignations into themselves on roun 3+

pseudo flicker
pseudo flicker
night hedge
pseudo flicker
#

I am unsure what to do with it if you are not like, carcass

night hedge
junior elbow
#

Carcass can snipe the Holy Body out of existence but otherwise yeah

pseudo flicker
junior elbow
#

Also true

pseudo flicker
#

But wtf fp like

#

Goregrinders do lmao

junior elbow
#

Most other houses struggle to get past 1 damage, let alone get to 3

night hedge
#

gore grinders can chip through vitality with warheads, painwheels get tonnes of strength, berserker can generally shred stuff

#

but it's also a hella tough match up

#

like, no two ways around it

#

there's ways to play for a win but it's at disadvantage

#

at least blood rage gives strength when going to 0

spice stag
night hedge
#

two units per slot with thralls

junior elbow
#

More thralls = more soul

night hedge
#

it's kinda the point of them to be generating soul yeah

spice stag
#

Hm I see

junior elbow
#

Most high soul builds have a thrall squad

zinc solstice
#

yeag

primal nest
junior elbow
zinc solstice
#

you want them thralls to die at a steady pace so you can distract your foes while setting up for the big fuck you moment of your choice

#

such as: DEVIL IMPACT

junior elbow
#

Wait

primal nest
night hedge
#

MOX POPULI is so so so good

junior elbow
#

Melt can still be reduced

#

Hmmm

night hedge
#

i had my opponent pull it on me and just

#

goddam

primal nest
#

penitents dunk on plague

night hedge
primal nest
#

i feel rushing down the exorcist with scourge might be the best play against abhorrers

junior elbow
#

Ah you run leech and give strength

primal nest
#

yeah

junior elbow
#

Success

primal nest
#

an then you just stop bopping

junior elbow
#

But yeah it's also like, you have to make a counter build

primal nest
#

ye its weird

spiral gale
#

I managed to get a max populi but by that point i’d let the lycan buff up with vit and str… pretty fun ability though

primal nest
#

mea culpa just like

#

fuck

junior elbow
#

Or find some way to ignore the Holy Body

#

Don't stand in the fire

primal nest
#

well there goes most of my damage output

pseudo flicker
umbral cipher
#

Let's not do gluesniffer jokes here, please

spiral gale
#

the hazard setting with them is crazy. it’s a pretty great counter to blood rage in the goregrinder match up

pseudo flicker
#

Replace glue with any other drug because them injecting antrax to get positive tokens out of it is silly

#

They are in general silly

#

In a fun way

#

Goofy goobers

primal nest
#

i wish to put them in the pear wiggler

#

to atone for their crimes

night hedge
#

pentitent vs garg

pseudo flicker
primal nest
#

true

stoic gate
#

i haven’t tried garbanzo yet but how’s their matchup against abhorrers?

#

*gorgamox lol

primal nest
#

Pretty hard I’d say

pseudo flicker
primal nest
pseudo flicker
#

I mean damage from plague

primal nest
#

No

#

It goes through vit

pseudo flicker
#

Is it unreducable?

primal nest
#

Yup

pseudo flicker
#

Makes sense, wouldve been very silly if it wasnt

primal nest
#

You will get your curse of gargamox

zinc solstice
#

The major point is that Penitents gotta be careful in how much poison they're sucking else any bad roll makes you explode

primal nest
#

Well

#

They could roll a six

pseudo flicker
#

Theyd still be down to 1

primal nest
#

And just clear it all lol

pseudo flicker
#

Either way, even if plague gets them

#

Since nothing is reduced, no vitality gets removed

primal nest
#

Yep

pseudo flicker
#

So you still need to deal 3 damage at once to dent them

primal nest
#

And then still gotta deal with miracle

pseudo flicker
#

And then its miracle time

primal nest
pseudo flicker
#

Which depending on how telegraphed you make your move might be just 2+

primal nest
#

The max dmg on any move is 1, and strength is hard to come by on those guys

stoic gate
#

which is evidently my mantra every time i fight abhorrers

pseudo flicker
#

I lowkey think abhorrers are probably gonna get nerfed

#

Although idk how

primal nest
#

Tom said he was looking at AoE vit gain

stoic gate
#

tbh prob their vit economy is their cheesiest sticking point

#

every game i get a line of penitents and anti priests buffing the whole front with vitality

zinc solstice
#

The major thing Gargleblaster could do against Abhorers is plaguing itself instead of trying to poison them

stoic gate
#

i wouldn’t say abhorrers are broken tho they just have good matchups against more factions than most do

primal nest
#

Although if scum ever get that super armor change…

glacial junco
#

Igorri here, may i please have a 2 damage move i'm normal and can be trusted

primal nest
#

No

#

You will take you 4 damage lycan and you will like it

glacial junco
#

How can lycan deal 4?

#

Am i missing something?

primal nest
#

Strength plus bloody slashes

real bane
#

kid named physical armor:

pseudo flicker
#

Its just that either mathematically some factions kinda end up sitting there

primal nest
#

And while yes it does get dunked on by armor

zinc solstice
#

"What is this thing twitching under your jacket, Igorri"
"A perfectly normal third arm with nothing added to it, trust me"

pseudo flicker
#

And are physically unable to deal even a single point of damage

primal nest
#

It also makes me very afraid

glacial junco
#

Like we have 2 magic attacks and one is an upgrade and the other is a necro ability

#

But maybe i've just rolled bad

#

There is always that possibility

#

My dogs dont preform well.

zinc solstice
#

while understandable, the major thing always will be: Igorri is 100% capable of just springing too many fake-strenght dice out of nowhere and clap gods by sheer numbers regardless of resistances.

stoic gate
#

have you tried 5 dogs at once

real bane
#

Kid named max two dogs:

primal nest
#

My deadsouls friend has just had terrible luck

#

Barely any doom or weak proca

real bane
glacial junco
#

Ok good

#

so

#

How many of those can i use in a round

pseudo flicker
real bane
#

with two chop docs

pseudo flicker
#

The only counter igorri have is strigois suck

glacial junco
#

2 chop docs with upgrades

primal nest
#

Yeah strigoi seems ignorable for the most part

stoic gate
#

simple igorri strategy: by turn 4 have combined 16 tokens on your homonculus/necromancer and sample genome it onto your lycan

real bane
#

lycan dies round 1

primal nest
#

Seems like you just take em to regurgitate turn 1 to set up lycan bloodgorger

zinc solstice
#

Still
Kid named 8 Stitches and an Humunculus:

glacial junco
stoic gate
primal nest
#

Damn lol

#

Man’s need some pepto bismol

glacial junco
#

My matchs have been against garg so maybe I need to expand my games to other players than the normal gaming group

primal nest
glacial junco
#

i'll see about changing it up. I just feel like Igorri while still my favorite have been solved in terms of players knowing how to kneecap me

glacial junco
pseudo flicker
#

I want to playtest my homebrew with more people 🫠

primal nest
#

Cuz I got dunked on by Igorri on first game with them

pseudo flicker
#

Oh i got dunked so hard lmao

glacial junco
#

So did he, but he's really been crushing me ever since

primal nest
#

Granted, I didn’t realize how dangerous homunc and lycan were

short estuary
primal nest
#

But even still

spiral gale
#

yeah I got dunked by Igorri too

short estuary
#

I feel like I only recently "figured them out" and by that I mean ran necrocide

#

And 2 rotten

primal nest
#

Actually finishing off the chirurgeon as mox seems really goddamn hard

short estuary
#

I think it's not actually possible assuming they have reasonable vit gen

primal nest
#

Cuz of 10 hp and ward +vit

glacial junco
#

I think killing my necro should be hard

#

I'm a bit bias there tho

#

Since they are a support peice vs like Opeprator or warlord

pseudo flicker
#

Counterpoint
You got a cool necro token
I dont want to kill them :<

primal nest
#

Tempted to see how I fair not that I’m running scourge

zinc solstice
#

now that i'm properly reading them, tho
funny to see that the Chirurgion has a transporter

pseudo flicker
glacial junco
#

Ty @proven flame did it for me check em out

#

Ih shit sorrt for @ lmao

pseudo flicker
#

Exorcist 90% is just a fat antipriest while this mf ignores bodyblocks and is in general a killing machine

primal nest
austere ravine
primal nest
#

Can you use sample genome to give tokens from an ally to the necro?

glacial junco
#

Yeah

#

But for like one really strong beam.

primal nest
#

Or a shitton of mutation and vit

glacial junco
#

Ok sure yes but that means strength isnt being generated

#

Which means i'm not killing

primal nest
#

Yeah

glacial junco
#

Which is almost always needed to be happening

primal nest
#

It just seems really easy from what I experience to what I heard from others for moxvs Igorri to end in a draw

glacial junco
#

It does and has but not for objective games

#

Like Bloodgrinder

#

which might be why there is a disconnect here, we normally play more than just duels

primal nest
#

Yeah we have mostly been playing duels in our friend group

#

mainly because our matches have been taking so long

#

fuckin 2 hours to round 3

glacial junco
#

Ours do too lmao

#

Deep thinkers

primal nest
#

Yup

zinc solstice
#

honestly, the only issue for me in Abhorers is the random but possibly recurring nature of Miracle.

pseudo flicker
#

i prefer the current state of miracle over say the state of reanimation protocols

#

as a killteam necron player

primal nest
#

How does that work in killteam?

pseudo flicker
#

to put it shortly, it is very strong xd

#

when a guy dies for the first time, you may use what is essentially a free soul action to mark them for reanimation

#

and they will come back eventually

#

they roll to return every round start until they return

#

the downside is that you can only mark one guy per round and only once per guy

#

bit rusty on the rules now

#

it just created such panic in the opponent because necrons are kinda hard to kill already, and kill you very easily

primal nest
#

Ahhh

pseudo flicker
#

example given, a sergeant in my team, despotek, killed 4 models in enemies roster in 2 rounds. alone

#

then he died

#

and immediately came back

proven flame
pseudo flicker
#

and he can come back in "conceal" which mean you cant shoot at him

#

and then its his turn

#

and he flips from concealment

#

and shoots you

#

the fact that the only way he doesnt come back after being marked is if the game itself ends is extremely silly

#

it fits the necrons a lot tho

#

but yea i think miracle is fine as is?

stoic gate
#

i find miracle as a high-roll invuln save to be hilarious

umbral cipher
#

A 30% chance to come back (with a way to make it way more likely) on what are already very durable units is pretty sick

stoic gate
#

the 4+ adjacent to necromancer can be a bit scream-throw-a-chair-inducing tho

zinc solstice
#

I'd like it to not be recursive/be guaranteed but only once, but in some way that isn't just Bloodrage

stoic gate
#

in a…good…way

primal nest
#

It also does kinda lead into the fantasy of it

#

It’s a ā€˜miracle’ afterall

pseudo flicker
#

i think a fine nerf would be just moving it up 1 degree

#

6+ normally, 5+ with necro, 3+ with delay judgement

#

ill be real i had my units die like uhhh

stoic gate
#

6+? seems harsh to me as a gut reaction

pseudo flicker
#

twice i think

#

and i played 5 or so games of abhorrers

zinc solstice
silent sluice
#

I mean there's the other side where people have reported games with 0 Miracle triggers

#

it's just rng

pseudo flicker
stoic gate
#

rng in my dice game??

pseudo flicker
#

they rolled snake eyes TWICE

last crow
#

Yeah insta-obliterate abilities and whatnot are godsends against Abhorrers

#

Otherwise good luck can make 'em damn-near impossible to drop.

stoic gate
last crow
#

but Miracle does only proc on a 5+ unless they're next to their Necro

last crow
pseudo flicker
#

goregrinders perform the worst against abhorrers in my experience as abhorrers

last crow
#

Hugemonculus' Absorb says hello

pseudo flicker
silent sluice
#

Question, how do you handle Miracle if someone is standing on top of the corpse?

primal nest
#

Corpse stack

last crow
stoic gate
last crow
#

Or use the Chirurgeon's funny Recycle move if it's something you really want gone

primal nest
stoic gate
#

but i have something in my brain with pain wheels and pain ghouls that’s cooking

pseudo flicker
primal nest
#

Someone moving onto the corpse

#

Huh

pseudo flicker
#

you just run over the necro until they die

stoic gate
silent sluice
#

oh also, as written, you don't need a corpse for Miracle to trigger, right? Obliterate just prevents it because it doesn't count as being slain

pseudo flicker
#

but its countered by corpse violet stance

#

fuck thats a shitty typo lmao

primal nest
silent sluice
#

I'm thinking of other things like the ones that turn the corpse into a hazard or a wall

stoic gate
pseudo flicker
#

warheads are also countered by positioning

primal nest
stoic gate
primal nest
#

well there goes rushing down necro as mox lol

pseudo flicker
pseudo flicker
#

its just

#

not really effective xd

#

my goregrinder friend says its viable-ish but also very boring

#

because theres not really any interaction happening

#

you just run over hoping to chip away mr incredible

last crow
#

Mr. Incredible?

stoic gate
last crow
#

That's gonna stick in my brain the next time I fight Abhorrers

primal nest
#

It was brought up in the 2nd movie

last crow
#

Honestly I've just been referring to the Catholic Abhorrer Necro as Bishop Alexander

#

Iiiii never got around to watching the second movie

#

Probably should

primal nest
pseudo flicker
#

oh i have a full on twitter oc for an abhorrer necro lmao

last crow
stoic gate
last crow
primal nest
#

Damn

#

I don’t wanna think about that

pseudo flicker
primal nest
#

Imma just not thing about that

pseudo flicker
#

I run 3 penitents in her mass

last crow
pseudo flicker
#

in killteam i often jokingly called my despotek mr incredible

primal nest
#

Monsieur Unbelievable

pseudo flicker
#

in one match he managed to kill 2 custodes, 1 of which in melee, died, got up, started running, outran the last one, and then charged him with a bayonet and murdered the guy

#

like holy shit what was this guy on

last crow
#

Seven kinds of Necrocoke by the sound of things

primal nest
#

Smoking that robo bonez zaza

#

Had to remind them that he’s him

stoic gate
pseudo flicker
real bane
#

I need to get faster at this

primal nest
#

Ty ence

#

You are a real one

pseudo flicker
primal nest
#

I do gotta finish art for my mox necro at some point

#

Been slowly chippin away at it

zinc solstice
#

For now calling my warlord SPINEBREAKER and he's just that sort of thrillseeker hooligan willing to prove he can and will overcome any drunk bet. Including soloing the sorts of abominations you can find lurking in the deeper ends of the city.

pseudo flicker
#

you know what this game needs imo

stoic gate
#

front lining your warlord is the way

primal nest
#

Wha

pseudo flicker
#

campaign/specops/crusade/whatever you call it rules

#

I love silly metaprogression

primal nest
#

Iirc a long while back Tom talked about solo and coop modes

pseudo flicker
#

I dont remember if frostgrave features metaprogression, but i think it does, and frostgrave feels like a big inspiration for maleghast

primal nest
#

Frostgrave?

pseudo flicker
#

frostgrave is a skirmish wargame in which you control a mage and a squad of dudes that they command

silent sluice
primal nest
#

Damn that is a description lmao

silent sluice
#

I didn't make it lol

zinc solstice
#

Y A N K I N

pseudo flicker
#

it also features a lot more narrative driven games, as in, it is less of "kill the other guy" and more of "heres a dungeon full of traps in which you are fighting"

zinc solstice
dusky jetty
glacial junco
#

@primal nest Ey we are using your map whats the Coffins on your maps?

glacial junco
#

So they are elevated terrain and so is the Darker gray zones the stairs go into?

primal nest
#

Just like in the book

primal nest
glacial junco
#

Yeah

#

2V2

#

Looks busy

primal nest
#

Oh ye that map has some custom rules lol

#

Forgot to put them in the drive

glacial junco
#

Throw em my way please~

primal nest
#

Here you go

#

Darker gray tiles are lowered spaces. The stairs here are low stairs

#

Hope y’all have fun!

#

Gotta make that key doc at some point

stoic gate
# primal nest

this seems crazy. are the coffins just adverse terrain?

primal nest
#

No coffins are elevated

#

Bones are adverse

stoic gate
#

gotcha ty

dusky jetty
#

i feel like maybe this is an obvious call, but a wall isn't a unit, right? you couldn't use a warhead's Cleave on a wall to automatically hit and splash "another unit" for 1 damage?

solemn apex
#

question, are units allied with themselves?

#

what counts as a ally?

#

i cant tell if this is in the book, and im just blind

spice stag
#

Allied units are all units in your Black mass

solemn apex
#

so something that targets "an allied unit", can target itself?

bright obsidian
#

i would say no, probably. generally speaking a unit is not its own ally i n games

solemn apex
#

thanks!

lyric fog
glacial junco
#

You can't attack an empty space with Egis Mortar can you?

glacial junco
#

Follow up Can strigoi target a space for puking on it since its not an attack?

spice stag
#

Idk haven't played them yet

primal flame
#

Unsure about this as well though I’ve targeted allies with it if that counts

#

Since it doesnt deal damage, relatively safe option if you ask me

dusky jetty
primal flame
#

Plus if means spare parts can just be used immediately

spice stag
#

also walls have no defense so all attacks just auto hit them

primal nest
#

I’m pretty sure you can target empty spaces for splashes

spice stag
#

Has Tom said that. I thought all attacks had to have a unit to target?

primal nest
#

Huh

#

I figured you could do something like that

#

That makes mortar way less scary than I thought

glacial junco
#

Its still scary but it shouldn't rule the battlefield imo

stoic gate
spice stag
primal nest
stoic gate
#

attacks smack characters, abilities smack anything they can

primal nest
#

Ah

charred glacier
#

Alright y'all, I think I remember someone saying units are only effected by terrain once, if I am trying to slog my tyrant across adverse terrain does that mean it costs me +1 move for every space across it that I try to move?

spice stag
#

What the difference between an attack an ability?

primal nest
#

Pustulate stays winning

stoic gate
#

an attack will have the keyword attack

#

in the tags

primal nest
charred glacier
#

Non-attacks don't have to roll to hit baybee

spice stag
#

So mortar can't attack free space then?

stoic gate
primal nest
stoic gate
#

nor do hazards for gorgamox SOUL purposes

#

if uh...a wall is created

charred glacier
glacial junco
#

We are playing it as if Attacks cant target empty spaces because otherwise things get dumb

#

But willing to accept other information if it becomes clearer

spice stag
#

Thats how I've been playing it but would love to see what Tom says

primal nest
#

there

glacial junco
#

Its Igorri gargamox, vs Abhjorrers and carcass

primal nest
#

my scummen are safe

glacial junco
#

Gargamox has lost both rotten by round 2

primal nest
#

oh that is unfortunate

glacial junco
#

Feels like bad

primal nest
#

what do they have left?

glacial junco
#

Here one sec

#

Red dots have gone (Or denote stacked corpses

spice stag
#

round 11?

glacial junco
#

2

spice stag
#

or 2

#

lol

#

mb

primal nest
#

i like the corpse tile

glacial junco
#

Sorry we didn't use your map salt we ended up wanting something with more walls

primal nest
#

thats fine lol

glacial junco
#

For good reason

primal nest
#

it is a more open ended map

naive glacier
#

im considering giving scum super armor for the memes

primal nest
#

YESSSSS

naive glacier
#

gargamaxxing

glacial junco
#

Tom can I attack an empty space?

spice stag
#

Tom real quick can you target empty spaces for attacks

primal nest
#

devious ploys will be had

stoic gate
#

in lieu of tom, i think the rules say pretty clearly that attacks are able to target characters (or exception targets like walls)

charred glacier
#

let's goooo

charred glacier
#

OK y'all, which triggers first, Obliterate or Blood Rage?

umbral cipher
#

Obliterate

#

It just straight up bypasses things that would trigger on that unit dying

#

(or going below 1 HP, I guess)

lyric fog
#

It specifies that effects don't trigger from "being slain or reduced to 0 hp"

umbral cipher
#

Right

glacial junco
#

Fun fact

#

Goregrinders vs carcass hurts the goregrinders

umbral cipher
#

yeah šŸ˜”

#

The big trick for that matchup is to try and just ignore the Enforcers and Egis and murk anything else

#

Because Goregrinders suck at getting through armour but they can shred the rest of the firing line

lyric fog
#

PAINWHEEL

glacial junco
#

Yeah

umbral cipher
#

Painwheels are stellar for this yes

glacial junco
#

I have to rely on painwheel for that fire damage

#

But it looks like they are going to skull crack em lots

#

Skullcrack does 2 damage 😫

umbral cipher
#

also, try putting beserk on the egis or operator

#

fucks plans up quickly

primal flame
#

Ive yet to try berserking enemy units successfully, I tried it against abhorrers and it didnt go well lol

glacial junco
#

Round 2 starting

umbral cipher
#

You seem to be doin pretty well here tbh

glacial junco
#

I'm worried lol

charred glacier
#

Whoof, ok, so this was a rough game for the Goregrinders for a lot of reasons, but for real, how am I supposed to deal with a three stack of Rotten? They are both So Thick but also So Hazard Generating

umbral cipher
#

Rotten are nasty buggers yeah

charred glacier
#

And in a three stack they are pretty formiddable wall

glacial junco
#

I took the match

#

But

#

It was close

#

I got by with Overclock

#

And good bodyblocks

primal nest
#

nice

primal flame
#

Grinders SWEEP

glacial junco
#

Like skin of my teeth

bright obsidian
glacial junco
#

Painwheels did indeed carry with Overclock

#

I also landed a pilebunker hit

#

That felt good

#

Trappedr egis first turn by running my carnifex into the line like i posted then the Warhead can charge which SLAPS

bright obsidian
#

i want to run pilebunker but it seems so tough to land

glacial junco
#

Its not worth it. But I love it u3u

bright obsidian
#

you've convinced me

#

putting it in my list

lyric fog
#

I've never run it, but it seems like it'd pull its weight punching Tyrants

silent sluice
#

Apparently, the pilebunker is better than the chainblade mathematically as long as the target has 4+ or lower defense

#

Although I'm a little curious to know if the Spine Devil Blade might be better

primal flame
#

So in other words dont take pilebunker against deadsouls

elfin ermine
#

requires some set up though

#

but Abhorrers like to clump

#

Abhorrer versus Igorri really seems like a matchup where whoever pulls ahead can just crush

elfin ermine
#

more than garg or dead souls

#

not as much as operator though

primal flame
rain ocean
# spice stag What the difference between an attack an ability?

Based on the attacks section it seems that attacks are a subset of abilities, which seems like would indicate that they follow the rules for abilities. Which given that abilities can target units or spaces seems that it would imply that attacks being a category of ability can also target units or spaces. Just what I think anyway.

Edit: Though it does specify in that same section that melee attacks can attack adjacent characters and ranged attacks can attack characters within their listed range. Which would imply you have to hit characters.

Edit 2: and yeah in the wall section it has a specific exception for walls being targetable, so I think that it’s pretty heavily implied that attacks have specific character targeting restrictions + walls.

primal flame
#

This was a draw but, effectively a loss lmao

elfin ermine
#

the odds it'll come up + be super relevant doesn't seem that high compared to some of the garunteed traits

elfin ermine
primal flame
#

They were hazards actually LOL

#

my opp had the blessed censer upgrade to deny me corpses for spare parts so the whole map is actually almost corpse free

stoic gate
spice stag
#

does killing you own units give you soul?

#

I assume yes?

primal flame
#

Id assume so

elfin ermine
#

yeah

spice stag
#

thanks

lyric fog
#

I'm trying to figure out how an attack on an empty square could resolve.
Walls automatically hit, I get that, but I don't see any rules on attacking nothing and so I don't know that there would be a way to trigger any effects.

rain ocean
#

I think you aren’t supposed to be able to attack empty spaces based on what I posted above.

spice stag
#

I've played it to where you have to target units for attacks. it makes the most sense that way.

stoic gate
# stoic gate

i think it clearly says attacks can attack characters, but abilities can target any target within range and line of sight

soft egret
#

If you deal damage with a splash/line effect and you have strength tokens, do you spend a strength for each unit hit, or just 1 for the whole splash/line

primal flame
#

Just as long as you actually spend them

#

So if you got like a line 4 ability and are hitting 3 units with 2 str tokens

You must spend those 2 str tokens on at least 2 of those units in the line, but you can choose which of them to spend the tokens on

fathom phoenix
#

who's the source of damage for Bone Shards damage? is it the ammo goblin, the pusher/puller, or the unit themselves? like, if the goblin had Strength and used bone shards on a target, and then another unit pushed that target, would the Strength apply?

devout pulsar
#

Goblin imo

#

But I don’t think you can apply strength to the damage

primal flame
#

For a melee focused Exorcist what traits/act/soul abilities would yall recommend? Mostly for spite malice but up to loathing too

Figuring I build around a roster of 2 penitents, 2 zealots, and 1 antipriest

shut scarab
#

Drew up a concept for my Carcass operator.

stoic gate
#

idk about the other ones

#

the holy water flail seems neat

primal flame
#

Havent really considered the flail, it does kinda look neat. Thats at least guaranteed hazards at R4+ taking winter rose stance for sure

#

Also considered the relic lance, means guaranteed 2 damage at R4 before the godsword gets 3 damage at R5 if paired with winter rose

lethal trench
#

Holy Water Flail is great IME

timid orchid
#

in the statblock for each necromancer, it says "add one more" for each section (traits, soul, active). is that free or does that cost dark power.

lethal trench
#

The first one is free

timid orchid
#

ok.

primal flame
#

Its after you take those, ACT and SOUL abilities start costing dark power

lethal trench
#

So you get one extra trait, Act, and Soul

timid orchid
#

wow necromancer are going to be very full of stuff when you get to 10 or 12 dark power.

lethal trench
#

Yeah

primal flame
#

Yeah, I havent played ultrahell yet and I can only imagine the amount of shit you gotta track given you got 12 dark power on TOP of 2 possible upgrades per unit

lethal trench
#

Though action economy and Soul restraints mean the added power from more options isn't as much of an increase

timid orchid
#

specifically at 10 that means you have at minimum 5 upgrades from DP, 2 from free upgrades, and then the 2-3 base active/soul abilites.

tiny fulcrum
#

10 imo, definitely leads to bloat

#

12 ironically won't due to double unit upgrades

timid orchid
#

thats what i was thinking.

pseudo flicker
#

You are already guarantees to deal this 1 bit of damage with a graze even if you miss

dusky jetty
pseudo flicker
#

i would pat you on the back for being smart if you did that xd

primal flame
#

abhorrer necro rough sketch

pseudo flicker
primal flame
#

Channeling all my 40k energy into this one

hexed horizon
#

Is that a chainsword made of shuriken?

primal flame
hexed horizon
#

that fukken owns

primal flame
#

buckethotaru thank you

primal flame
#

here i got an update

night hedge
#

is that cross shaped top surgery

primal flame
#

It totally could be

night hedge
#

v cool

wet sinew
#

<@&1169764878454620231> Could do a game or two in TTS, could also do roll20 but I don't know how to set up there

inner finch
small locust
devout pulsar
#

TTS works fine what malice level?

pseudo flicker
#

I just write whatever upgrades i get on the table directly xd

#

You can also spawn in a notepad tool

#

A friend of mine writes them in ujit6name or desc

candid monolith
primal flame
#

Im glad yall seem to like my funny lil guy buckethotaru (i still have yet to name them)

candid monolith
#

Do what I did make him have an extraordinarily stupid name

primal flame
#

Randomizing a bunch of cool sounding words and frankensteining them together lmao

candid monolith
#

My mans ć€Žššƒš™“š™½ ššƒš™·š™¾šš„šš‚š™°š™½š™³ šš‚š™°š™²ššš™øš™µš™øš™²š™“šš‚ ššƒš™¾ ššƒš™·š™“ š™°š™»ššƒš™°šš š™¾š™µ ššƒš™·š™“ š™·š™°š™½š™¶š™“š™³ š™¼š™°š™½ć€ (birth name redacted)

primal flame
#

That is rad as fuck

zinc solstice
#

Aka

#

"Unleash your inner Abyssal Exalted player"

candid monolith
#

One must be maximum edge at all times

zinc solstice
#

Or be exceedingly horny

#

Possibly both

candid monolith
#

I just like being comically over the top

zinc solstice
#

Valid, i've named my blorbo SPINEBUSTER and have no right to criticize.

shut scarab
#

Getting a bit of pose variety going for my ammo gobs

wet sinew
#

Gargamaxxing hard rn, Infect is ridiculous against CARCASS

devout pulsar
#

My carcass commander is The White Hand, he is headless and his left hand is a mega buster with something resembling a skull at the end

#

Definitely a mouth

wet sinew
#

Quick question, when does the army building phase of the game happen? Do you guys have an army built beforehand knowing what the opponent is playing, or do both players build an army accounting for the map and opponent

zinc solstice
#

Usually the former

devout pulsar
#

yeah i kinda have a default list which is what i played in our game

spiral gale
#

we both pick factions and build lists in private after looking at the map

zinc solstice
#

Also. How long usually a match lasts?

glacial junco
#

an hour to 2 for my group

spiral gale
#

1 or 2 hours. We do a lot of mid match discussion.

bleak folio
#

yea 1-2 hours seems to be the consensus

#

more players = more time spent

devout pulsar
#

which is weird carcass normally do the boning

glacial junco
#

I was surprised our CarcassVGrinders game was as quick as it was but tbf its like chess with those 2 factions.

#

Wild Slashes seems REALLY good.

spiral gale
#

anyone here played a 2v2 game yet? I’m curious as to what they are like.

short estuary
#

I've played in a few

#

Things die very fast

#

It feels like it wants to collapse to effectively a 1v1 + 1 extra necro on each side very quickly

bleak folio
#

my only game so far was a 2v2 lol

glacial junco
#

Our 2v2 games feel bad for one player at the start. in both cases

short estuary
#

I also think it has the potential for more interesting cooperation between the sides but that hasn't materialized yet

zinc solstice
short estuary
#

I think if you're doing 2v2 you want to build your lists with your teammate

devout pulsar
#

yeah i think co-operative roster building is a cool challenge

bleak folio
#

imo 2v2s feel a lot slower even if it only lasts an hour or 2 of gamin

short estuary
glacial junco
spiral gale
#

would you say you enjoy 2v2 or does the game work better as 1v1??

short estuary
#

I personally like 1v1 better

#

I'm not sure I know enough to say it works better that way

rugged cloud
devout pulsar
#

i've not yet played 2v2

pseudo flicker
spiral gale
#

oh yeah for sure still early days. thanks for answering my questions yall

glacial junco
#

Its hard to say.

rugged cloud
#

In general Dead Souls+Abhorrors seems like great friends

#

The religon boys

short estuary
#

Carcass and Gargamox seems like it could do some work too

#

Garg can maintain a perimeter to prevent dives

rugged cloud
#

Making SURE this game hits turn 6

glacial junco
#

I think I prefer 1v1 gameplay wise but I'm a big proponent for team skrimish games so

#

I want to like 2v2 more.

short estuary
#

Let the carcass just blast

pseudo flicker
#

Problem with garg is that their allies interact with plague in a bad way

short estuary
#

I definitely like free for alls (3foralls in particular) least

short estuary
pseudo flicker
#

Since plague specifies not damaging GARGAMOX, not ALLIES

zinc solstice
#

2v2 and 1v1v1v1 hits the territory where the game stops being just about Murder Chess and becomes necropolitics

glacial junco
#

I think 2v2 needs an objective like GET BONES or DUDES RESPAWN.

short estuary
#

In general I think duel is the least interesting wincon too lol

pseudo flicker
short estuary
#

Skill issue

#

Do not die

pseudo flicker
#

So yea carcass seems like the only viable ally

short estuary
#

Or don't run those units

glacial junco
#

Otherwise its just kinda kicking oneguy while the other tried to either help them recover/Build up their force (Which then has to fight 2 teams)

pseudo flicker
#

Or you cam be based

spiral gale
#

as someone who really enjoys Deadsouls, I really like duel intensifeyes

pseudo flicker
#

Garhamaxxing+goregrinders

devout pulsar
#

but yeah infect is rough on carcass

pseudo flicker
#

Run im with deathfarters

devout pulsar
#

oh you're all wrong

#

double one faction

#

double up

pseudo flicker
#

Run them over with painwheels

short estuary
#

Double garg

#

The dream

#

This is our swamp

glacial junco
#

So I guess thats what my take away is, 2v2 deathmatch not as fun as 1v1 deathmatch. but 2v2 objective is fun

#

i don't have a shrek emoji i like rip

short estuary
#

I have a few but I am nitroless

glacial junco
#

Anyway Painwheels rule. I love my fromsoft friends

spiral gale
#

YES. Seeing the reference warmed my heart.

glacial junco
#

Pilebunker rules, It should be buffed to do devil damage too (This is a joke)

zinc solstice
#

Double Garg
Both run an army of 8 scums

Both run Mox Populi

short estuary
#

Interesting thought but I'm more interested in 6 rotten

zinc solstice
#

Valid

short estuary
#

2 slimes as a treat

zinc solstice
#

Deadsouls: "anyways, here's wall"

devout pulsar
#

i'd decided if i were to run a tournament i'd decide all the maps for rounds beforehand to show the players so they know what they're building for but randomise the rounds for the maps

#

then require all lists to be submitted before round one

short estuary
#

I have not fought deadsouls but if infect can jump to and from walls I think I have some ideas about dealing with them

spiral gale
#

so like a map pool?

short estuary
#

Although they're covered in ward which makes them a mox counter

devout pulsar
#

yeah basically cc

pseudo flicker
#

Abhorrers and garg could also work fine

#

Actually very good

devout pulsar
#

it'd suck to build a team then struggle into a map

pseudo flicker
#

Gargs fart, abhorrers mra culpa

devout pulsar
#

at least with a pool you've some idea what you could run into

spiral gale
#

just checked and infect references characters. so depends how much personality your walls have

short estuary
#

You can attack walls and attack text references characters

devout pulsar
#

well there are people in my walls

spice stag
short estuary
#

Without further clarification it's not 100% clear

#

Need maleghast for sickos

devout pulsar
pseudo flicker
#

I cook my map on the spot and always end up fucking myself over by it xd

devout pulsar
#

which is what i think would be right for tourneys

spice stag
pseudo flicker
#

I think fixed lists are fine

spice stag
#

Then you roll initiative and players can place their pieces

devout pulsar
#

i like fixed lists requires you to build in such a way thinking about what could show up

spice stag
#

Oh yeah and fixed act/ability upgrades

pseudo flicker
#

Makes it more fun

#

And creates an idea of a narrative

devout pulsar
#

fwiw i don't think fixed houses is wrong just like fixed lists more

spice stag
#

Fixed lists could work if all sides know what each other are taking

short estuary
#

Some lists feel like pretty hard counters to others is my main concern

devout pulsar
#

well that's part of the skill of building for fixed lists

short estuary
#

Frankly some houses feel like pretty hard counters to others

spice stag
#

If i take the wrong bonus trait/act/ability it would suck

pseudo flicker
#

Heres a cracked idea
Have semi finals be a 2 v 2,and finals a 1v1 between winning team

short estuary
devout pulsar
#

ok but then the same problem exists for fixed houses

#

so like

short estuary
#

It sure does

spice stag
#

Not really

short estuary
#

I think it's less so but I think there's still some there

devout pulsar
#

if the premise splattin puts forth is true yeah

zinc solstice
#

Goregrinders + Igorri

devout pulsar
#

and you're always gonna have tougher matchups

pseudo flicker
devout pulsar
#

when you build your list do you do it so you can deal with your terrible matchups