#MAGNAGOTHICA MALEGHAST
1 messages · Page 23 of 1
i think the funniest 0 upgrades mox list is 6 scum and 2 leeches with mox populi as the bonus soul ability. probably not good, but very funny
idk who to play next
Thats the case for most factions
Abhorrers, you can go full in on the clock, delay attacks to make them stronger
Or be based/basic and go full in on vitality and tankiness
Then some of their builds can just be played differently depending on the mood
You can take vitality roster and go full in on hazards
i need to play abhorrers
Make it feel like you are a mox player
My personal black mass is
Holy body, 3 penitents, 1 antipriest
Grand oath
Everything else depends on the mood xd
even post vitality nerf holy body seems too good not to take
i will always bring a tyrant i think
is grand oath the only strength generation in abhorrers
bc it feels so... non negotiable
its by design
abhorrers come online a little slow
you guys have played so much maleghast guys
Tyrants are always fun zo take imo
I havent played enough. I'm addicted
Doesnt mea culpa grant strength or is it also vitality
I have never actually played with Grand Oath, I just sit there and be resilent
and wait
it does grant str but i think i forgot bc ive only played against a spite goregrinder
Slowly, Sharply
it's hilarious how many messages this channel has
Abhorror
Spite
The Brotherhood Of Boiling Wax
Necromancer:Vitus Harris(Winter Rose Stance,Starmetal Shuriken, Supreme Sword Art: Safflower Cut)
Lord Fireside: Holy Body
Brother Rose: Zealot
Brother Velvet: Inqusitor
Brother Lavender: Pentient
Brother Apple: Pentient
this is my army
I like the Blasphemous vibes of the abhorrer units
I still call penitents "penitent ones" every time
I'm still trying to rotate the necromancer builds in my mind
Exactly
their core traits a little more reactive than Mox or Igorri, isn't so much something you can build around / will turn games consistently
so I'm still trying to figure out if keeping them back or keeping them bunched up with the melee tanks is the play
Winter Rose + Shuriken 🤝
tell me how it ends up playing for you, I haven't had much success with it lol
ABHORRERS v GARGAMOX, GARGAMOX victory thanks to Unholy Vapors dealing a total of 6 Damage to the Excorsist
THE GOOP
DA GOOP
Oh I have been doing pretty great!
My friend and I's post Garg V Abhorrors pre-game convo
So <@&1169764878454620231> anyone up for a game? I have the rules but I've never played.
sure
Sorry if this has been answered already but I can’t seem to find a clear statement on how a unit with 1 HP and Blood Rage interacts with damage that cannot slay units, any insight?
they stay at 1 hp and dont activate blood rage
cannot slay just means cannot reduce hp to 0
if you step 1 while you're in adverse terrain, you can't move anywhere, right?
cuz it's technically not a MOVE
What’s the exact wording on adverse terrain
I’d say you can’t move anywhere yeah
movement refresher
Cause adverse terrain doesn’t specify the penalty is on move
there's that rule that says "a character can always move at least one space when they MOVE, even if the total movement cost to do so would be too high"
but step isn't a MOVE, so
Yeah
that's also my reading
so igorii Stitch Fix on a unit in adverse terrain doesn't actually move it anywhere lol
tyyy
sorry if someone's already asked this but is this playable hex or only square? searching is weird in forum threads
as far as I am aware square only
CARCASS vs Goregrinders: 8x8, 5 slots, 0 DP
CARCASS: Gun Kata/Level 4 Cannon/Frag bullet, EGIS, 2x Enforcer, Barrelform, Goblin
Goregrinders: Blood Rush/Apoplexy/Blood Boil, Berzerker, 2x Painwheel, 2x Warhead, Pain ghoul
Result: CARCASS victory turn 3 by Necromancer kill
Thoughts:
- Painwheels hurt a lot. They're very fast and spin out deals a lot of armor piercing damage. In the future against double painwheel lists I might consider forming a brick in the corner to deny movement
- Against anti-CARCASS goregrinder lists I might want to put in more focus fire. A carnifex using wild slashes in the wrong place could hit my entire roster.
- Enforcer flashbangs are golden. Guaranteed hit effects (AoEs on walls, flashbangs, deathmark) are generally strong because of their consistency.
- Living cannon shots on deploy zone are still really good
Can painwheel hit a unit with spinout if that unit is standing in a corner tile? With the way its worded i don't think so?
nope
lol i thought so. not that it matters dps wise since its melee attack is better. i just think thats pretty funny.
true and its melee is only potentially better since it requires effect rolls for maximum damage.
lol true. three hits of nothing
so theoretically a single squared unit with armor could sit the corner and the painwheel couldn't damage it at all lol
Theoretically. The Painwheel can gain Speed and use it as Strength though
it can spin out to get speed then exfoliate the next turn
Then the Painghoul gives it two Speed tokens and it hits for 2 instead
does it gain the 2 speed regardless if it hits a unit?
Yes
Painwheels can also pull via Barbed Wheels once upgrades enter the picture
Loller have all your games been at Spite so far?
I think one game at malice that I didn't write an AAR for
but generally yes
honestly I'd like to play a game at malice just to start playing around with unit upgrades
I suspect that CARCASS might have an advantage at spite because the faction is the most fully online of any of them at 0 upgrades
which is probably also why I'm struggling to find stuff that I want to pick
That's definitely part of it :p
Hatred is 10?
hatred is 7
Ah
lot of upgrades though
I’m not used to the names I just use the numbers
I think the game is probably gonna get played at Hatred
4 or 7
No I’m saying I think it’ll be played at 4 or 7
Oohh
Yeah
Ironically I can see 12 too
Because double unit upgrades wraps right around to not bloating the Necro too much
Which I think 10 falls victim to
12 just feels excessive but double upgrades does offset it
Once folks get a healthy amount of experience, who knows
I agree
Realistically it’ll just depend on the TO
since that's all the units and like, five to six necromancer upgrades
err
five units, 10 tokens
I am not good at math
Late night again?
ive been blasting the risk of rain ost while making a carcass list and it's influencing my decision making
must not make full cqc operator build
Had my first game (thanks again Loller) & I do have to say, I didn't win but I feel like Goregrinder was a lot of fun and I did pretty well (although I did lose) while also being very characterful (ie I wound up dealing damage to my own side a good bit)
And while I did lose (Necro got Flashbanged into a fire hazard) I did get my Necro a Glory Kill on an EGIS which is, I think, a sort of moral victory.
it absolutely is
Flashbang so good
(also do we know what EGIS stands for, or...?)
Pun on aegis
ahhh
Extreme Gun Interdictor Skeleton
Does anyone have experience with goregrinders on a 6x6 map? Because honestly an 8x8 sometimes felt difficult to maneuver around so I wouldn't hit my own guys with berserk, and I may just have to drop the berserker from my roster for a 6x6
Egregiously Gorgeous, Incredible Shot
Enter Gun Into Skeleton
Also, was it the correct reading that a Lycan with Bloody Slashes deals 1 damage to primary target, then one damage to everything around it including the primary target again? And so can apply strength to each instance of the damage?
Yes
Then it could be classified as a "bad idea" to tell my friend with the lycan this, leading to me being nuked for half my hp, understood 🫡
Yeah but tell 'em anyways so you can have them fuck on your other friends
Also because it's nice
What is Ward? I see it referenced in a move that says it ignores ward, but can't find ward anywhere else in the book
Ward is Magic Armour
That makes a lot more sense now thank you
so when something says "ignores armor", does that not automatically include magic armor?
I think it does
I did, it lost me the game but it was a lot of fun and got them back into it after feeling like they had few options
are walls my enemy for antipriest's censor
'cause they fuckin' feel like my enemy
yeah they used to be called just Armor and Ward, and this was changed to be a bit clearer
so now anything that references armor is understood to interact with all applicable types
i’m so glad the update changed that.
go on itch io and at the top right you can open a menu where there should be a My library button. Should take you to a page where you just click download under maleghast and it will give you a list of the downloads.
I think you always move at least 1 square if you are moving, and steps irc are free movement
Late addition to the topic, but that's one of the reasons Barbed Wheel exist
Love Maleghast being made as "oh this is a fun quick little thing" and then smashcut to us fucking inhaling this game
Yes
Joined this server just to say I am in love with this game it's very cool 👍
Welcome!! Mery Ghasting! 
Ty ty I'm hoping I can find some people to play with here 
like a maleghast ping role? I would take it 
Ooh, could I get one of those
oh hecc, love ur pfp
thank you! I just played a game with holy body and oh boy I like your pfp now
thank you 🦧
I'd like a maleghast role too pls :3
Holy Body is such a Vibe
super armor and vitality is no joke
Never had the mechanical experience of floatng through a room muttering the name of god and the heavens raining down quite like I do with the Holy Body
my first game involved a surrealist double-antipriest Holy Body vs Carcass matchup in which I ensured a hellish immortal stalemate, it was wild
DOUBLE ANTIPRIEST. that sounds insane
The list could not deal damage, but by the hells could it NOT Die
I also had hte Necro spamming Grand Oath almost every turn
I have uh... learned a lot since then
we were playing on the old maggie mode so when I played I was very nervous about reaching round 6
for a king of the hill game mode you wouldn't need to kill
The secret was that I didn't know how to use the penitents in my list, which was really hampering me
I think I eitehr need to replace them with Zealots or try out these Inquisitors and just have the rest of the list play frontline defense for them, let the Inquisitors do all the damage behind a wall of unholy light
I played deadsouls against abhorrent and just kidnapped the leader and spammed walls. very funny game
so hyped for deadsouls, they are the next faction for me to figure out
I thought they looked kind of lame and not my style but after playing they might be one of my favourites
I wsa honestly waiting for the nerf I heard was coming down the pipe anyway
the trick is I gotta figure what cool thing I want their wall to look like
Pile of Skulls? Inverted cross made of rebar? Giant spike of stone? Ruptured chunk of Cathedral?
I gotta figure out their vibe
or the vibe of that ability in particular
They definitely want malice, but then so does everyone but CARCASS
idk, I've had real luck with everyone at level 0 *so far
The meme Igorii list ripped and tore like nothing else when I figured out how to make the engine go
the trick is that the Stitches are actually just the necrotic equivalent of pumpkins full of hamburger meat for the Lycans to bat about their enclosure
A littttle lost on what a good 0 Malice list for them would be, but I imagine that Monolith Every Round and as nany banshee as you can take is a good start
Put on Sub Rosa, unleash the Wall
What was the meme igori list?
I took 2 chosen. Kidnap is pretty amazing and having 2 gives you better chances to catch your opponent near a wall. I only took 1 banshee but the ranged wall place is sooo good. I'd definitely take 2 the next time I play them.
^ this.
Chirurgeon
+Accelerated Evolution
+New Maerial (I barely used it so a more optomized list might not need to take it)
+Recycle(The funniest way to kill a necromancer)
2x Lycan,
1x Strigoi,
6xStitch
The first turn I had the chance to have the Strigoi spit corpses, and max out one Lycan, then just start duping the tokens and festooning the board in corpses
the final boardstate was an incredible "no enemy units slain, enemy necro finished with a recycle"
the meatwall was unreal
Incredible. I mixed Igorri into a four malice CARCASS list to really make a blob of gunwights hit like trains
I even had a special super jacked stitch trying to chase their necro acros the board
That sounds rad as hell
What's the community's verdict on Chop docs? I just love the concept of the Marriage ability
I'm running
2x Chop doc
1x Lycan
1x Homonculus
2x Stitch
Because I don't value my thralls
i've yet to play any heresy
Except for dog chow for the lycan
My game plan is killing the stitches turn 1, then sculpt flesh + bloodgorger to create two abominations and just rip and tear
But I do play against Gargamox a lot so maybe 2 chop docs are only good on my meta
Plague is scary
6 Gunwights - Recycle Ammo
1 Chop Doc
1 Homunculus
Operator with: Clutch Reload, New Material, Shotgun, Devil Bullet, Double Tap, STG
Chop docs can also marriage themselves which jsut seems Real Good
You never really notice how much Strength carcass has until you mutate them
Carcass does So Much Damage
tbh, I really wanna see if I can make the sixgun work
A gun for every hand, claw, and tentacle!
Alternatively, why are the gunwights fast now
My favorite part is the Gunwight push. It is so funny, so beautiful, so not-technically-an-attack-and-therefore-you-don't-have-to-roll
Gunwight push into STG is the single best thing in the world
i'm a flasbang loyalist
Flashbang is the incredible, and frankly, much more practical variant
Flashbangs Great
Flashbangs are So Good
They almost stole my Holy-Body stalemate from me
tbh, they would have done a lot more if I hadn't set the holy-body on top of that 2x2 spike pit for the express purpose of deactivating it
Think fast chucklenuts
My favourite Abhorrers strat has to be the Enrage is near one
Where you simply anger the angel until everyone is dust
This has vibes
me irl
Using this as homebrew inspiration or something
Paranormal investigator seeking curiosity collector for long term or short term arrangement. Any Urban legends please send pics.
I thiiiink- First guess, Zero Malice Deadsouls:
2 Banshee
2 Chosen
1 Bound Devil
Dark Priest w/ Puppet Master, Great Urgal Blade, Writhing Sinews
With 4 Malice, You'd want like...Doom Bells on the Banshee, Tombraiser on the Chosen, Death Toll on the Tyrant, and frozen hell on the Priest
It is kind of hard to doom someone at zero malice and your faction has poor damage, so spam a billion walls, pick off straglers, and get used to using your Priest a lot
Unrelated to anything, but I do kind of love how specific the Bone Carapace Devil is as a concept for one of the big Houses.
They do bones
How would you feel about sacrifices over a bound devil? I think the soul advantage, decent pull with beckon and terrain they generate are pretty useful for isolating units. Perhaps I'm underestimating the usefulness of the Bound Devil though.
I definitely thought about it-and you could always use more SOUL to burn
Cyclopean Monolith is sooo good imo. so getting extra uses of that makes them pretty good, well, sacrifices lol
I find the bound devil is sort of the best / only way for burst damage on deadsouls, so it's useful if you're up against super armor or the like
Aside from doomed of course
against Abhorrent I had no real way to get past the vitality and super armor with Vizighoul being my best damage. So I just kidnapped the mancer and spammed a bazillion walls. I haven't used bound devil so I'm definitely not educated on its usage
but damn deadsouls are fun.
Hey y'all, I've been thinking about potentially streaming some Malaghast on Twitch, but I haven't seen anyone else do any self-promo style styff abd U wabt ti ve respectful of folks and of the space. If I was perhaps going to stream Malaghast on twitch, where might I post that (if indeed I where to post it at all)
I wanna make sure I'm doin good by ppl, I just feel like folks would enjoy both the lets play and the supervillain monologues this game reduces me and my pals to instantaneously
could absolutely chuck a link in here
wow that sounds super fun. looking forward to it
??
I haven't seen anyone do maleghast content online, I'd kill for some videos or streams
^^^ I'd love to watch some battle reports or faction analysis. All I've seen so far are reviews
idk if anyone has enough experience for full on faction analysis but some battle reports would be cool
oh yeah that’s totally true.
River is adverse, tall dunes are elevation and adverse, cacti are hazards. Didn't have anything in mind for the short dunes.
cool!
Goregrinder question: if an ACT grants Berserk, does it trigger after the ACT that granted it?
I would've assumed yes but that would make Ignite and Building Rage a lot less useful
Still insane how pretty Loop Hero is
Tom has said it doesn't
<@&1169764878454620231> hmm, alright, anybody interested in playtesting some of my homebrew faction Rickertock with me today?
depends on time but id be up for it
I've got all day, really
When works for you?
I can play later too
in like an hour or two
I can do so now 
whats this -> <t:1699830044:t> for u
Bout 5:00 PM
should work if nothing comes up
alr alr id be up for a game at <t:1699831806:t> then
o7
in the meantime,
Yeah sure let's rock
magical girl maleghast
Now I'm wondering which Faction would work best as magical girls.
And I'm thinking it might be Deadsouls.
"The power of the dead god Gormengorr will punish you!"
PC / Computer - Loop Hero - Landscape Tiles - The #1 source for video game sprites on the internet!
My sheet got approved!!
(sorry, kind of tangential to Maleghast, it's just relevant to myself and others who use the game as a tileset for maps)
oh rad
imo CARCASS!
It's why I grabbed these to print up as Operator options for in-person games(:
carcass transformation but it's just growing a bone suit of armour
I reckon that's how their power armour that's mentioned works
like the bone bits of the iconic are an actual skeleton bone-saied into power armour
What are these I need them
this implies carcass would also make for an excellent sentai/power ranger team
it would
boneger
making your own is always an option
True!
"The Bone Ranger" also works as a cowboy joke, meaning it applies to C.A.R.C.A.S.S. on multiple levels
i'd bone loud gunshot
Here's the creator & the collection they're a part of!
https://www.myminifactory.com/users/Marchen Atelier/collection/magical-girl-assault
Collection MAGICAL GIRL ASSAULT by Marchen Atelier | STL files for 3D designers and makers, share free and paid guaranteed 3D printable models. Download high-quality 3D print files for tabletop gaming, toys, gadgets and more for your 3D printers.
So people who've played Goregrinder vs CARCASS:
Which Necro Trait do folks think is the most useful? I played last night & picked Blood Rush, the worst one (I somehow had the idea that retaliate ignores armor).
I could see either of the other two coming in handy
Blooming Peaks
Living, blooming flowers still exist, painting the mountain chain north of the City in a variety of colors.
Stones are stairs, mountains are elevation, and mountain peaks are walls. The flowers have a mellowing effect. Characters ending their turn in a blooming meadow space gain 1 weak and 1 vitality.
ohh, pretty
cool loop hero tiles !
ence, do u have your tiles compiled some place? your maps are so good! (Also I love the short description🫶)
I just got them posted to The Spriter's Resource, actually!
This is such a good resource, ty!!
Pondering Abhorers, and all the token ACTs on the Exorcist are super cool and probably useful, I just can't help feeling that blessed shuriken are a) super cool and b) even more Alexander Anderson than the concept already is.
if i want to play a game or two, would i post that here?
Ye
Ping the Maleghast tag for an alert
You can indeed! We have a role for the game you can ping
great
i played my first game last week and enjoyed it so ive been looking for a game group
Hell yeah
dealing 9 damage off a berserker in blood rage is funny, but i get the feeling goregrinders aren't remotely the best faction
They're fast and can take out priority targets early
that's fair, i also still havent tried the 2 painghoul + 3 painwheel dream team yet
The factions seem fairly on the bar with each other, there's just poorer matchups than others
Looking at it, I do feel like Goregrinders might be the most direct of the factions.
i will say it was fun to run all the warheads at my friend full force, and blood rage was a nice balance against miracle
but wow if he put his holy body on the front line isntead of sandwiched at the back i wouldve got wiped. super armor is p good
someone should start collecting match report data
and seeing how stuff actually fares statistically
honestly tho you still just go around it with your warheads
you have the movement to and they just. aren't gonna touch it
only things you have that can put a dent in it are warheads, berserkers and some variants of warlord
it was a 2v2 so i imagine it was tighter than a usual 1v1 game
i definitely want to try the soul doom guys next
building walls and then banshee screaming through them seems fun
molotov cocktails of the SLIME
Those are actually just how they're supposed to be drank, free plague token won the back of every bottlecap
<@&1169764878454620231> Anyone up for a quick duel on Roll20?
In like 45 minutes I should probably be good.
alrighty sounds good. Do you have a malice level youd like to play at?
I've planned two games and both were cancelled, so I've got no experience. Spite preferred. 
Alrighty. I'll send you my black mass and the map well play on in the dms then you can send me your and i'll send you the link in 45 mins
I'm in a dnd game atm, so I'll hit you back when I get a sec
np
feel free to ping the maleghast role if you're looking for people to play with rn
Just want to throw out how much I love these little things in Tom's artstyle.
The whole anachronistic mash-up in Anzenmezzeron, a lot like Throne, where you have sword martial artists and sorcery along with zippered patched jackets and fancy sneakers
Is ttsim free?
I'm kind of a brokie rn so I don't think I can buy it. Also I don't have any free for for all maps ready on roll20 unless you do
Also I think it's her first match so I think she would probably want to start with the 1v1
r20 resources have been flung around here a bit I don't remember if they're pinned
You mean the map maker?
Yeah plus it's kind of easy to just go like
"red squiggle is hazard"
Make your tokens on like the free stamp makers etc
Nice
Every rpg and wargame ice done in r20 is the most jank shit ever produced by humankind
But it works
Once you learn how tokens work well and the ruler tool it becomes pretty intuitive
it is still majorly janky
i personally currently play in a dnd game and in a dark heresy game
dnd is run with tableplop, dark heresy through roll20
its on the technical side imo that the problem lies, roll20 just has those weird artifacts like visual bugs here and there depending on your zoom, random elements that are unnecessarily complicated, etc
i would say that its just consequences of it being old af
roll20 is jank but it is free
owlbear is a solid tabletop but I have no clue how to track hp or tokens on the board
Tabletop Simulator is just a good investment when you can
Since you can play, well, anythin on it
I personally don't like Tabletop Simulator for RPGs
It's great for wargames and boardgames but I usually do roll20 for that
For an RPG I don't think it works no
And it's almost too much for maleghast
But for board games, card games, ect, tis the dream
i dont like tabltopsim for rpgs because its basically impossible to make a 3d map in it, which in turn makes it weird
roll20 is already a 2d environment and theres a ton of tools to work with that
So roll20 works better for me
my gm for dh makes maps for us in illwinter map designer
Maleghast works in TTS but tokens are a bit too fiddly
i think tokens in tts maleghast are fun
they are fiddly in a good way
i like my funny coins
I don't mind having a pile of em to stack up but they don't easily stack like, on the units nor is there somewhere else to put them
I put them on the unit cards
But it might not be visually clear to some people
I play mostly Igorri so I need a lot of space to put tokens hahaha
unit cards.....
Yeah but then moving them gets weird
Especially if there's other stuff on that space
same vibe
the fact there is enough strength on that board to beat 2 final forms and then some
we were playtesting my homebrew faction and kinda ended up both cooking for the entire first TWO rounds xd
the holy body was so scary
cool lighting
thankies
I usually set up a grid of unit cards then put the tokens to the left of the cards
Macrat's Frigid Crypt
Sworn to protecting the crypt, bound souls emit petrifying beams from their holding crystals.
The crystals share 12 HP and have def 2+. At the end of the round, both the top and bottom pair each emit a line 3, aiming at wherever will hit the most units, with effect: units gain 1 slow (5+) 999 slow. Whichever side lands the killing blow on the crystals wins.
Gargamox v C.A.R.C.A.S.S. Gargamox win round 4 with slime.
definitely need to take gun kata against them for mid game.
https://www.youtube.com/watch?v=jbcWGVsAvOY This is what Maleghast is, to me
TIMESTAMPS
00:00 - Margit
00:20 - Godrick
00:37 - Rennala
01:36 - Radahn
02:20 - Morgott
03:03 - Fire Giant
05:24 - Godskin Duo
06:05 - Maliketh
07:09 - Placidusax
10:28 - Astel
11:30 - Rykard
13:44 - Mohg
14:17 - Malenia
16:49 - Sir Gideon Ofnir
17:17 - Godfrey
18:03 - Radagon
18:58 - Elden Beast
#eldenring #bossfight #gaming #darksouls
LOL
a 4vBoss mode could be cool
tyrant with alot of health and crazy abilities?
probably multiple actions too
definitely have to be a larger map as well
maybe something like the old maggy scenario but with extra rules
Anyone got anything for Foundry cooking yet?
I tried setting up all the tokens and maps, but I was struggling to create all the cards/tokens/terrain without a dedicated system.
I'm also not a foundry pro 😔
tehre is a couple of things on the pins but they are not easy to set up
at least I had problems with it, but I'm not a foundry pro either
👍, might just stick with TTS then (I haven not actually gotten to try playing yet lol)
I followed this tutorial, and while I had to figure out some stuff myself, it worked
a couple questions, since I can't search them up in the book:
one, do corpse tokens do anything beyond being fuel for actions and soul abilities?
two, is engagement (+1 movement to leave a space adjacent to a foe) still a thing?
- no
- no
at least as far as im aware corpses don't do anything but be useful for gargamox or igorri
but i do know for sure there's no engagement
gotcha, thank you
corpses also look cool
Foundry would be nice but tbh TTS gets the job done. A foundry plug-in would make it more video gamey tho which would be neat
@bleak folio oh almost forgor
You still wanna do a bit o' playtesting or nah
somethin just came up unfortunately
no worries!
Friends, a question:
Would giving a C.A.R.C.A.S.S. operator the soubriquet "Prince of the Black Water" be in exceptionally poor taste?
nah I think it's on-brand
Hey is the Homonculopus flesh whips effect determined by an effect roll or it's hit roll?
My read is that on a hit it does the splash damage automatically, and then you roll an effect roll to determine number (if any) of corpses.
I think the only effect that goes off the hit die result, rather than an effect die, is Headshot.
(Aside from the ones that always trigger on a hit)
Second question
thank you so much!!!
If I have two strength tokens is it 2 damage + 2 splash damage, or just 2 damage+ 1 splash
Strength is consumed per unit hit
So it’s 2 dmg+2 dmg on a unit in the area+ 1 to the rest
gotcha
Bound Devil is the way to go- The problem with sacrifices is that they're an easy way to un-doom yourself
can antipriest give your necromancer miracle
i'm assuming it can i'm just checking
i know it goes away at the end of the next turn and all but this is still an important factoid to know
as it stands, you can give it to them, but we just aren't 100% that miracle actually works on your Necro. I think most people are treating it as working for now tho
I don't think it goes away unless you "supercharge" the Miracle
does Obliterate negate Blood Rage?
yes
Blood Rage is an effect that triggers when you reach 0 HP, which is what Obliterate ignores
playing abhorrer v grinders
damn penitents can really fuck with grinders huh
you want to berserk me? mea culpa time
you want to hurt me? super armor time
yep
this abhorrers shit is serious
im starting to realize that having units as buff as they are makes up for lack of numbers
WOOOO MALEGHAST W
Abhorrorrs win!!!!
Anti-Deadsouls taactics were on the dot
I even comboed the enemy necromancer
Safflower Cut+Relic Lance+(next turn) Starmetal Godsword
i'm about to have an abhorrers win here in a minute too
this is the first time i've killed every enemy unit
good god
I killed everyone except their Chosen
can you attack empty spaces with an attack?
no but you can attack walls
that doesn't include the edges of the map i assume?
haw haw haw
warlord made a last ditch attempt to kill me with a hellrider kick into self ignite into the slayer axe which dropped me to 2 health but i proceeded to then cut their head off
very very fun though
abhorrers have shot up very high on my list despite their lack of thralls which was originally waht turned me off from them
They are very fun
I love your background pattern there
And yeah I just lost to abhorrers earlier, they're... interesting to play against
As deadsouls I ended up just focusing the exorcist and trying to get the super armor'd vitality'd immortal juggernauts out of the way with walls
i just slapped it together with one of these tilesets in google drawings https://drive.google.com/drive/folders/1uCjWO3_QPlRIY5Yk4DkTf7TV4TCZFpYi
i did not create these tilesets
Oh sick, thank you
my first match ever was souls v abhorrers
🤝
Souls vs Abhorrers is a very fun matchup
i only won by dragging the exorcist through a wall with kidnap and kicking the fuck out of them before their zealots could break the wall down
Sorta pushes both out of their comfort zone
Do grazing blows trigger Strength?
It's the way for sure, I had sort of the opposite there where I was hiding the dark priest and kidnapping it out of a wall to attack and then run back
Yes
i feel like heresy mox and abhorrers would be absolutely asinine
My big anti Dead Souls tech is actually penitents
literally just as many hazards as feasibly possible
I don’t run anti priests because they don’t really fit my game plan
i ran one to give more vitality to the body as ammo and to the exorcist for defense
it did however get its skull shattered by a berserker
I have Holy Body, Double Penitents, 1 Zealot and 1 Inquisitr
I’ve actually considered swapping the zealot out before for more inquisitors
i tried to move it out of the way of approaching warheads and it opened it up for the berserker to walk in and crack it over the head
i want to make a ranged focus abhorrer team
Gonna try that tomorrow now
inquisitors are terrifying
Its definitely possible, inquisitors are very good
Actually hit me up tomorrow if you want to try it
every abhorrer unit is very good tbh
Big annoying thing is their 2-3 default range
they make up for lack of numbers by just being incredibly buff
Yeah, even anti priest is probably good despite it not really fitting my game plan
Which is “offensive god necromancer round 4+”
my ranged focus would probably be holy body, two inquis, two penitents
penitents to form a defensive line to give the inquisitors and body time to rain hell
Antipriest is good for running a ton of penitents IMO
I wasn't super impressed by Inquisitors but I only really made them my centerpiece against pre-nerf strigoi
melee focus would be the same but zealots instead of inquisitors
so they just seemed worse in comparison
different exorcist abilities and traits for each too
for melee focus list i'd make the exorcist better at range and support
for ranged focus i'd make the exorcist better at melee and damage
They are Abhorrors one way of dealing 2 damage
well until late round
Without conditionals or prep
yeah
They are for when you just need to chunk someone with large physical damage
but the default 2 damage is good enough
Yeah
they were quite literally invincible in my grinders match earlier
because they had vitality all the time from grand oath
and uhhhhhh whatever the 1 soul ability is
absolution?
I run my penitents mostly as supports when fighting dead souls
point is there were 3 invincible bastards wandering around throwing holy water at their necromancer the whole time
its like when a cat misbehaves
Just run around telling the Devil worshippers to Mea Culp and Seethe
Mea culpa was the bane of my existence in that last match


I got exactly one unit doomed to death and only with a really good soulfeed to drown it out with weak tokens
Doom is better as a threat than an actual wincon imo
Yeah, and the extra damage from the one attack
I never actually got a doomed token my entire previous match, I’ve kinda figured out the anti deadsouls tactics
doom is weird
in my match as deadsouls i only applied it once and it was already round 5
Which is “if they are using more effort to isolate you then to attack you your winning”
I’ve died to it before
it is still a threat
i played a match AGAINST souls yesterday as mox and i got doomed midway through round 4 and ended up panicking
but the panic won me hte game
so
who's really the genius
i was originally saving soul to mox populi but i ended up using it to slime form through the enemy necro
dragged them into a hazard, dropped them to 1 health and they didn't have a unit in range that could pull them out of it before their turn
and they hadn't gone yet that round
Getting Mox Populi and Corpse Explosion on a Igorri still seems very good
oh extremely
I find it super hard to use the 6 soul abilities
depends on your setup
Do you run several sets of thralls for that?
Yeah
my goregrinders list is literally 8 thralls and one berserker
so i can get devil impact ASAP
Its thrall spam support
Incredible
it worked
dropped the enemy necro to 5 health earlier and then i just sprinted up to them and devil impacted
and won
The gunwight army has a lot of flaws but STG maxing does win if you can do it
but mostly it's funny
i may do carcass as literally just ten wights
and bloat my necro as much as possible with different options
I see the STG strategy, that's very funny
Does splash use a Strength for every enemy hit by it?
all of Carcass' 1 soul options are pretty great
yes
and you burn a strength for each enemy?
Yep
operator in general is just very strong
every necro has things that make them scary in their own way
but operator has a lot of really good combat options
havent tried carcass at all
The exorcist is scary but only late game
Operators are very spooky
Until then they are made to be chokeslammed
the STR tokens are no joke
but with the shotgun and gun kata and overwatch i feel like cqcperator could actually work out well
Also Operators can deal 2 damage with their basic attack
yeah I noticed Exorcists are a lot less self-contained than the other necros
Yep, combo with ammo goblin curse whatever that's called
3 damage default ability in the godsword is no joke
especially with vitality generation
Ooooooh
Mox, Igorri, and Carcass all generate tokens for themselves or allies, but Exorcists are really playing for round 4+
i may take starmetal shuriken on my exorcist
more reliant on their other units to get there
I have gotten a lot of spectacular use out of it
i'm gonna take lance on the inquisitor team and shuriken on the zealot team
That or relic lance
That's the other funny about abhorrers v deadsouls, they're both stalling and then great urghal blade + stances come out
im glad i like abhorrers gameplay because they quite frankly are my favorite faction in almost every aspect
Oh yeah its great
favorite soundtrack, favorite aesthetic, favorite lore
Has anyone made a youtube playlist of all the soundtracks yet?
blaring opeth as i hit the enemy with a round 6 merciful snowdrop cut into starmetal godsword
Gonna go look that up
Gunwight blobs are really all or nothing. Enforcers require much less support?
i think that 10 gunwights is too much of a meme for me to go for but i might do that anyway
because it's funny
6 Gunwights 2 enforcers
Is pretty good
Give you your soul battery
While giving you staying power
Six gunwights with Scavenge ammo, a doc, and a homunculus for heresy, also pretty good
Strongwights
Heresy Garg + Carcass
Ammo Goblins
Hosts
call that Gym Rats
might actually be something with boneshards and the amount of push tbh
and giving strength tokens to use with driving vermin and infect
mhm
Yeah boneshards is kind of brutal with push or pull
Works well
literally just snipers and their SAM turret
Grand Oath is grand Oath
this also
i literally tried to kill ONE inquisitor last week and he miracle'd 6 times
dying is a skill issue
holy hell
literally
my antipriest earlier did revive with miracle after being krumped by a berserker but then a warhead ran up and cut him in half
he didnt get up after that
just use weighted dice
DOOM (2016) moment
changing the code of dice tray in foundry to only roll 5 and 6 when i'm rolling
i had to rip his soul out with the warlord 3 SOUL ability to finally put him down
CARCASS has some really good options
my preferred list generally opens games by dropping an AoE into the enemy deployment
i have not felt this pain yet
every scum stops existing at once
but having played two games as mox
aoe has been a biiig fucky wucky
once against deadsouls in which banshee eliminated two of my four scum at once
and another against carcass where thank god my opponent forgot to use mortar
or i would have lost my offensive line immediately
i do hope scum get super armor eventually
it would be awesome and also really funny
would def make that Garg 6 Soul even scarier
oh very
I cant wait for the scum change
Not even the super armor. The def nerf lets you do funny things with infect
YEAH
How should I get sone in person games going? I have sone friends who are interested
fucking attacking your own scum or own unit so you can get free infect on enemies
i have never considered that
EVER
why don't i just do that???
why don't i do that literally all of the time
You still gotta hit
I’m pretty sure you do?
But in cases where you can only hit 3 foes smacking your scum first is almost always gonna be the better play
Unless you wanna use a strength token
Imma be scum maxing so hard you don’t even know
first game went interesting
friend was Igorri and accumulated a massive amount of vitality + mutations and I couldn't do anything so we tied
Old Maggie ate us
is this confirmed? because i find scum already plenty annoying without super armor hahaha
who were you playing sheep
no. tom has tossed the idea around for whenever he does another balance update
yeah thats igorri lmao
who were you playing?
WiP of my Carcass Necro
Love her
Goregrinder. My big hitters were removed so I was stuck with my necro and warheads so it was not really possible to do damage
I quickly learned a big problem with tyrants: They are really really big and get in the way
if feel like grinders you gotta leverage berserk more to clear through vit
since its an extra ping of dmg
It was rather hard to get the zerk damage without nuking my own guys
but even then igorri is fucking nasty, and comes online way faster than i expected
ok im currently doing a 2v2, someone help me make the most toxic (pun) gorgamox or deadsouls army possible
and/or igorri
how toxic we talking?
Valid, but consider: nuking your own dudes as Goregrinder is totally on brand.
well you could go full on hazard spam
My comp was X2 Warhead, berserker, painghoul, carnifex.
The painghoul felt very underwhelming TBH
what was the igorri running?
actually guess that isn't true, the round 1 I got where I got a big 3 man berserk proc was strong
im down but we're doing spite, so no scum hazard spam
1 of each
yeah thats exactly what i faced
my friend just used sample genome whenever he got it and it fucked me up so bad
Yeah that's what mine did
What’s the mod to use for tts?
used Wild Mutation to get a few initial tokens, then spammed that
Igorri can come online in a round or two easy with the right units
The Pain Fiend Pull is handy for set-ups, and don't forget that you can use Pain Frenzy on opponents to break up their formation.
Huh yeah I didn't think to berserk my opponent
Chop Doc on a Thrall, spend the Soul
that actually would have helped
and you're golden
ye, berserk also uses their strength tokens
you can do similar funny things with suppurate
if an abhoror unit is slain, comes back to life with miracle, and dies again, does that generate 2 soul for the necromancer?
Wild Mutation was the standout in our games, its so consistent with any corpses
and scales really well
only the first death counts for Soul, so its just 1 overall
and you get it the first time
oh god ye
its honestly so hard to actually clear off tokens on igorri units
you kinda just gotta kill em fast
if you let them set up, they get tokens
killing their guys also gets them tokens
cries in gargamox
Abhorrers question, but can the Zealot’s Zealotry trait procc off of Whirling Chain’s stance effect? The one where you can MOVE again after making the attack?
Yes
the Exorcist who just had to stab themselves to get a lucky 2 vitality tokens watching the Homonculus shovel thralls into its mouths and double its STR and VIT while mutating
Igorri feels less like "Oh I'm adaptable" and more "Good luck I'm behind 7000 vitality tokens"
its often the best thing to adapt for lol
dont underestimate the speed and str though
when they need to do a finishing blow they can absolutely move a Homunculus 6 spaces and do a big 2 splash aoe
I think it more “i just have every single buff online at once” and less picking and choosing what they want
I like strength but the lack of armour in faction means vit is important to make str pop off
oh thats just because mutation is whatever is best for whenever they need it
(imo Igorri seemed like the strongest faction overall in my groups playtests, but we still don't have that many games so I'm not making a hard stance. The other factions also do fucked up stuff)
I do gotta play against gorri more since I only played 1 match again them and it was at spite
Hopefully taking scourge actually lets me chew through chirurgeon
Malice to me didn’t look like it’d be too impactful on igorri but maybe I’m missing something
The guy who I played against didn’t pick any abilities for his necro and it worked out fine
So I say so lmao
Rule Q: I use Strigoi to create corpses via Regurgitate. It targets a unit surrounded by 3 other units. It makes...9 corpses? or it makes 3, then chooses 2 other targets to regurgitate?
Yeah
You also can’t create corpses on occupied spaces
As per the creation effects clause
Np
Np I also read it like that the first time I used it
Corpses don’t count as occupying a space right?
Ye I knew that
But I was just making sure cause there’s some effects that let you put corpses anywhere
yeah the creation clause specifies spaces unoccupied by units or walls
so corpses should be fine
alright, a fuller update, anything more I should tweak for her?
Don't think so. Thats pretty dope
Just got the rules, this seems SO awesome, i wanna play it so bad.
it is very awesome
Legendary match between Garg (@autumn crescent) and Abhorrers (@potent junco). Garg came back with a clutch 3 soul slime walk at the end.
round 5 end
So, I got the game from Itch, whats the easiest way to set this up on a VTT? like TTS or foundry?
roll20 is the vtt that most people use
after the leap from roll20 to foundry, i always ask as its been way better for other TTRPGs i played DND5e, PF2e, lancer. but roll20 being free is really nice haha
Alright folks, here she as as a PNG so she can be used as a mini
Maleghast is a pretty simple game so all the features in r20 work really well with it
Honestly, I've had a lot of luck with Owlbear, just using the Witch Dice extension for a roller
Roger that, ok ill hop back to R20 and try and set this up!
(CARCASS Necromancer: Xi, Prince of Black Waters)
10x12 "church" map, where the special zones are "king of the hill" (three altars & the entrance); at the end of round 6, whoever controls the most zones based on # of units in the zones.
thinking that elevated hazards at the bottom could be a brazier of fire, a baptismal pool of hazardous material, a profane idol that attacks those treading upon it's shrine, etc.. --- whatever spin the map needs it to be
the adverse terrain is simply pews for the congregation, but it livens up the map for MOVE purposes
that's cool!
What is a strong Goregrinders loadout at 0 or 4 malice?
I uh, embarrasingly, have never played a melee primary faction in ah, anything
can you bodyblock curses
maybe uh like 1 Pain Ghoul, 2 Carnifex, 2 Painwheels - just to be a little nasty - but there's probably a better load out
Largely depends on who I’m fighting personally, but generally speaking I’ve had decent success with 2 Pain Wheels and 1 Pain Ghoul, with the rest filled with your personal preferences (I like carnifexes and berserkers)
Necro abilities, fierce roar and overclock are suggested to keep speed on the Pain Wheels and get everyone else in a closer position
Generally though, Blood Boil’s also a very good one.
actually nvm there's nothing to suggest you can't bodyblock curses
The bonewheels definitely look pretty strong
I’ve also won a match with Devil Impact, but you really need to play around using it. Warheads pair well with that since you gain more soul potentially quicker
you should be able to bodyblock curses that target you
Usual rule of it has to specifically… loller beat me to it
what happens if you create a hazard on another token like adverse terrain?
They stack I believe
Another Abhorrer question but if you got two Antipriests with gentleness active and the auras overlap, that nets a unit 2 vitality each time they end their turn in the area right?
Do effects trigger if the attack doesn't land (ie. stitch Twisting Strike's Mutate)
nope, you only graze for 1 damage
I see, thank you.
I asked because the Pilebunker has a clause that says "this attack rolls -1D" but I guess that's just an example of specific > general
under an 'effect:' clause like twisting strike it occurs regardless of the hit roll
only things following a 'hit:' clause require a hit
I see, thank you
But wouldn't this mean that the effect only triggers on a hit?
It doesn't make a lot of sense that you mutate regardless of if you hit or not
This is what I'm seeing
yes
Yeah, some attacks have their "effects" after the on hit: and some don't
All the abhorrers dont have Effect: on their attacks for example
I generally assume that all effects are on-hit for attacks
Yeah, that's what I do too
Otherwise half of the attacks in the game don't actually have to hit to work
The Bound Devil for example makes sense since the effect is written before the on hit
So the effect happens wether you hit or not
thats the goregrinders problem
they are especially troubled by the penitents in my experience
Ye I think that's a good way to tell
well im noticing a trend
igorri vs deadsouls vs abhorrers, called it a draw on turn 9
Games end in a draw at the end of round 6
igorri necromancer Edelweiss Saint Sainai ended the game with 17 vitality and a boatlad of other tokens
good to know
Don’t have the book in front of me to quote a page
i think the natural state in an igorri vs abhorrers match is a draw\
page 11
Tbh I think the forced draws are a strength of the system
Are you all mostly playing Duels or using the scoring scenarios/game modes?
Mostly duels
I need to implement forced draws more in my games
I am largely not sold on the feasibility of most of the scenarios
they're neat in concept but broadly speaking take far too much time and/or actions to complete
most of the scenarios are just normal matches
And the ones that arent feel like they could be over very quickly
like bone feeder feels like it could be over by like round 2
heads heads heads seems like it could be difficult but at the same time I think it's like if you wanna win you gotta prioritise the mission haha
the last two specials are just like 'do funky stuff with the maps'
i think the other modes on page 22 are worthwhile
(blood grinder and treasure hunt)
my issue with heads heads heads is that completing the mission takes minimum seven actions assuming corpses are available and you're stacking all the heads on one unit and if you burn seven actions on not damaging your opponent they've probably killed you
well, actually more than seven because you can't do seven actions before the forced tie so you'll have to split it between units
well yes but both sides are in the position is the thing
If your opponent chooses to not do the objective, then yes they will kill you
And then they will lose because they did not do the objective
so equally if you burn all your activations on killing the enemy and take so long you no longer have 2 turns to turn in all the heads, you lose anyway
and somewhat importantly, a head holder on the objective can't be killed without saving your opponent an activation
like it's tricky but the entire point of not just playing murder is to force other ways of playing? I mean Tom has stated that the special scenarios aren't like meticulously thought out but even still
<@&1169764878454620231> Anyone wanna do a game on TTS?
my view on it is it doesn’t matter because the moment your necro dies the game is over
I'm at work or I definitley would, sorry friend
i've had a day or i'd be down
Hey folks, has anyone else done screenshots of all the current (update 1) unit cards to put on their VTT? I just want it for personal use and I don't wanna have to do all that minutae manually myself if someone has already done it. I just want my coplayers to have a better time, why does it gotta require so much admin T-T
@pseudo flicker might have for tts?
If you mean to put them in tts, sure, just grab and save them from my table
If you mean to put them anywhere else, sorry , i only have them on my pc and they are unnamed so ill die if i have to send them xd
Its 36 or so cards so very annoying for this purpose
No worries
I thought of copy-pasting eachone, but that was almost the same if not more work -_-
Oh, for sure. I was mostly looking at seeing if I could make an owlbear version work
for which I kinda just need the raw image folders
I just made screenshots from the book 
bleh, silly wording
yea, mostly it ends up being more work than making my own screenshots by hand
and I was wondering if anyone had already done that
that's all :p
Anzenmezzeron Downtown
While fighting in populated parts of the city is generally frowned upon, the act nonetheless makes up a kind of spectacle to its inhabitants.
Suburb tiles are elevation you can optionally move through. Standing inside grants cover, but not elevation benefits. Dense suburbs are additionally adverse terrain either way. All other buildings are walls. Units ending their turn adjacent to a forge workshop are fitted with ill-fitting armor, gaining 1 vitality and 1 slow.
<@&1169764878454620231> Anyone up for a loathing murder duel on Roll20 in 35 mins, at the turn of the hour?
Are there any good VODs of Maleghast?
not yet that i know of but if you do come across any feel free to chuck them in here
I could stream some sessions
I'll watch if I'm around
Honestly I wouldn't be surprised if dragonkid did some videos on maleghast stuff
but a vod is a good idea
I'm not very good at Maleghast but I wouldn't mind being in one
I assumed Interpoint would've done some by now, since they iirc made ICON videos, but it appears not
I haven't played a lot n I don't really know how to use roll20 but I'm down
What do y'all think is more valuable in a Deadsouls mass with one of everything/ a mass with no Bound Devil and 2 Banshees
Twist Sinews or Eternal Curse?
Anyone knows what the acronym S.T.G. means in the soul ability (6 souls) from the Operator?
straight to grave
i assume Send to god
STRAIGHT TO THE GRAAAAAVE
oh that works too
but also it's a pun on the stg assault rifle I assume
Sorry for
Tparty
Grocking
i train with a guy who's ring name is STG meaning this
I get a lot of value out of twist sinews
Nice
Especially with double banshee for extra walls to wall people in
Deadsouls are so so dependent on positioning
Seems wise to get as many pull abilities as possible
Only had one game, won round three with the double banshee sandwich. They were easily MVP. Having more ability to slide enemies around would certainly be cool
Set complete, now is to get home
oho! loop hero tiles?
ye it's made quite a few maps using them
color palette edit of my FIST character, which im using for my igorii necromancer
Hell yeah
well that fucks
has anyone drafted necromunda style gang war rules
looks like a persistent campaign with advancement for your gang? I haven't seen anything like that, but I've definitely been thinking it would be a cool format for a sort of league game
yeah, also stuff like "taking" territory in the city would be cool
race to the center of the city
so like every round of a tournament you play a higher malice level?
Has anyone made terrain assets? I have a laminator at my job and want to try printing some stuff
kind of,
thing about necromunda is that taking territory for your gang or having units that survive makes them stronger
What if SOUL were persistent 👀
that'd be the simplest way to do it. I was thinking about something like the merchant system Tom mentioned a while ago: regular upgrades, but also features a little orthagonal to the usual upgrade flow. And/or a territory system like DOGFRIEND said, maybe making the ultimate goal to get enough hold over other "gangs" to capture their headquarters
oh? merchant?
how they work: #1164643959721693184 message
who they are: #1164643959721693184 message
niceee
oh? worm?
TBD if and when we'll see them, but Tom's thinking about them
yeah mixing malice/gold/merchants would probably be the way to go for campaigns
Always fun to see some good pixels in action
because I am the way I am, I think it'd be fun to do something like Blades in the Dark's turf mechanic: have upgrades tied to space in the city. Challenge each other over turf, maybe have specific scenarios tied to each location.
yeah thats how it usually goes with necromunda
🫡
Looking at a Goregrinder army idea, so a question: how well they can handle a team mostly based on being fodder to the warlord, providing utility while they handle the hard work?
Considering something like 6 Warheads & 2 Pain Ghouls
But I'd probably include something else that generates a lot of threat
So your opponent has other priority targets
Pondering on either a Carnifex for steady power or the Berserker for "uhoh two bosses" vibes
Is there any way to increase the dice rolled for Pilebunker aside from Elevation in Goregrinders naturally?
do remember the default game mode ends when your necro dies so just be careful
I'm not seeing any but I may be blind
carnifexes offer a lot of threat and wild slashes can deal with armor where the warheads can't
my concern would be your warlord being hit with AoE and all your warheads dying
not that i can see
There is none. At most there is Heresy but that has to be agreed with your oponent
so you'd roll 2 dice and take the lowest
No yeah I know
I'll still take it because I'm a slut for PB and its going to be useful against tyrants and other low DF units
but shame I can't use shenanigans to make it a flat roll
it's what potentially five damage?
Rolls for 2 and then 1 more fire so yeah.
Good sized hit if you are strengthed up (understatement)
then an additional one from your berserk after
The spirit of "all or nothing" is so hard i'm actually banking on that and running Devil Impact so losing Warheads = potential oneshot
If I heresy its going to be Goregrinders and igorri for that sweet sweet BONUS LIMBS
Wait
nvm that uses mutate as cost
you'd have to get a mutate on them
chop doc can do it easy
and with a corpse can chuck a strength on

also you may want to run a carnifex over a berzerker because you will already have problems with unit clog with 6 warheads
and to a lesser extent deployment
please to help I can't get through armor
Deal magic damage
What are you running?
Spite Igorri