#MAGNAGOTHICA MALEGHAST
1 messages · Page 22 of 1
Yeah 6gun and STG were both “the big funny boolet” options
penny's the CARCASS poster necro
same tattoos
Original carcass poster girl actually wasnt her
I'm honestly not the biggest fan of sixgun just because it's too slow
When i looked at the book i noticed she looks different and realized its penny in power armor
you either take devil bullet and only get three shots off or you don't and are at the mercy of RNG
do u guys have a map pool or something. how do you creat maps? just throw something together ?
I think Shotgun is pretty good
I've been drafting terrain where we agree on a set number of terrain pieces and alternate placement outside deployment zone
though that tends to benefit factions that can make the best use of terrain (carcass)
cannon is busted imo
There is a pool in pins i think
since range 6 means that you can pitch shots into enemy deployment turn 1 which almost always lets you get good shots off
Smh like this is my default layout
its a cat
Miau
There are a few to pick from in book
I'm not the biggest fan of the book terrains
thorn forest without any houserules is an utter nightmare
I don't disagree with that at all
and 6x8s in general jsut feel cramped
That was a nightmare for both melee and ranged units
I think thorn forest would be better if you could destroy the thorns by shooting them like walls
also on invigorating spirits you can't deploy tyrants
at all
Haven't looked at it. Is it just cuz walls
man i would be so down for a tournament or something in this game.
gotta get some games in on the weekend.
but ill go to bed now :3
Yeah the game seems neat I just need to actually play it with someone on the weekend
Also I’m swapping the 6gun for the double barrel
man blood boil is so insane
my friend used it on his berserker who exploded and killed 4 units
I need some clarification on push/pull, y'all. Say I have a unit with a push/pull ability. They use it on an enemy unit 3 squares in a straight orthogonal line from them. Can they move that targeted enemy laterally, at a right angle? Or does it have to be directly toward/away from the unit using the ability?
it was a goregrinders mirror match
Toward or away unit pulling/pushing if possible
I'm pretty sure i'm reading your question right
What if they're diagonal?
You choose orthagonally the direction
As long as it ends up trying to be pushed or pulled and moves orthagonally
Theres an erratta that might word it better in the pins
stg can activate on necromancers right
Yeah
i'm so fucked
Go out screaming my friend
friend built a carcass team (almost) entirely around activating a headshot and having enough soul for stg
we'll see
i'm testing my homebrew faction so i'm especially unsure how this will swing
Oh you can bodyblock it pretty sure
Okay wait fuck question
whenever she has six soul im gonna make sure i am adjacent to shit
So walls can be targeted
Yeah
Lol me and Ence dis that too. I think it's carcasses strongest win con.
And are automatically hit by all attacks
Especially if you use lv4 cannon
they're hit by splash and line effects too
You must consume str tokens if you hit them too 
Can walls be a target of splash target attack and would that splash hit enemies around them?
yup
TF2 demo logic
Can penitents whip walls to generate vitalityfor themselves?
i just imagine it as the operator whipping out a single-shot grenade launcher and direct impacting the target
yup
no remains to speak of
It's harder to pull off in spite but loathing and higher it's stupid easy
Unhinged, i love it

I think there are worse weapons than a single grenade that get casually shrugged off in this game xd
yeah but what if it's a single grenade full of devil juice
Thats so real
Does a Lycan with Hunch standing on top of a corpse have cover from all directions?
so you do need to be behind a corpse, neato
oh yeah it won me a game
it's crazy good when used on a berserker
thought for a 0 DP list:
Abhorrors: Winter Rose/Grand Oath/Snowdrop Cut, Holy body, 2x Pentitent, 2x Inquisitor
game plan is to just turtle with the pentitents and holy body as a frontline and the inquisitors taking shots
Are there any 0 Malice lists that work okay for Deadsouls?
this bodes well for the future game
Whoa, how do you do attack macros?
i have a root macro for attacks set up to do the roll itself
and then just refer back to that for any move that's an attack so i don't have to keep rewriting it
now normally you can cheat and nest the question inside the roll, but that doesn't play nice with 0 cos roll20 doesn't know how to do that
so you have to spell it all out like that
are we allowed to make homebrew resources for maleghast and upload them to itch :?
Yeah probably
Happy October. Thanks to Daniel, Tom, and Chloe, their channels are below! • Get CuriosityStream + Nebula and my Original for just $2.99/month here: https://curiositystream.com/tomscott
Thanks to Charles Yarnold who built the Crime-Solving Skeleton: he's a creative technologist who can build all sorts of odd things! https://charlesyarnold.co.uk...
CARCASS interrogation device
Question - there's no upper limit on dice you can roll in an attack, but is there a feasible upper limit? 4 dice I can imagine reaching with a little set up
carcass can pretty consistently reach 3d6 with high ground + formation
the 4th would be more character specific. barrel form can get extended barrel
Grow Bonus Limbs
ok i will
Good
Alrighty, my gut feeling was to code up to four dice for my roll20 macro
I think the theoretical cap in 1v1 would require 2x strigoi to spam corpses, a homunculus to eat the corpses and make mutation tokens with Ball of Limbs, then on turn 6 your chirugeon Samples that Genome over to your heretical barrelform (sitting here this whole time) who then Grows eleventy billion Bonus Limbs and shoots the enemy necromancer
Can you push/pull diagonally?
No
If you want to pull but your foe is on a diagonal, choose either of the directions you could push in, and move them the opposite way of a push
definitionally yeah
Hello, hello, I'm a brazilian player of Maleghast and I'm little confused about the rules of attacks with effects. The dice of effect is the same of the attack or I need to roll tow dices?
effect dice and attack dice are separate, you roll two dice
Thank u
Strength works on each instance of damage and has to be spent on each, correct? One token per?
As opposed to by attack.
correct each instance of damage
1 strength token per instance
Grazes too?
yes
Oh I remembered one more doubt. Why would I use Carnifex's Rev ACT? The buff is only useful if someone strike him
Gotta go fast
also because retaliation is really good
if he gets tagged he does one back regardless of range
Using Rev lets you increase your movement and strength at the same time. It's an alternative to Move twice, even if you don't proc Retaliate
Aaahh, so the Strenght and Speed lasts after the next turn?
Yep
Gain and keep those, like other tokens
stg might be tweaked to just deal a big chunk of devil damage instead so its not instant death at full health
probably 4 or 6 so it will still one tap most units
my savior
actually youre my friends savior, he keeps using STG and if that kept happening id murder him
If stg get nerfed then shotgun ACT might be a more viable win con
may i use the assets you made in that folder for a TTS table i'm working on?
eh I think STG is fine as it is
it's 6 soul for an ability that can be bodyblocked and is something like 30% to actually eb able to fire
hell yea ty
I think its probably a fair deal to nerf it namely because its a bit hard to deal with it if you build around getting a lot of soul
it can turn you losing into an instant victory if the other player doesn't see it coming (or if you have an enforcer with a flashbang ready)
The nerf seems fine imo, it being a potential instant win button can be a problem
Formation clarification question, but it cant stack right?
You cant have 3 allies adjacent and gain +3D right?
Nah yeah you only get +1d total
its not per unit
its basically "as long as you have one unit adjacent, take +1d"
well doesn’t “if the other player doesn’t see it coming” apply to all victories? (not to sound nit picky lmao) is it common to play with rosters hidden?
I don't think have an instant win condition is good to have anyway, hidden roster or not
Alright cool, uuuh follow up question then is there like any rule thing that specifically states that some effects dont stack or not?
even if it isn't hidden you have ways to make it happen if you want to
a nerf to 6 damage seems reasonable, but the body block thing is a pretty big deal. my general strategy is "if you don't have an adjacent friendly your necromancer can die any turn"
when its not on tokens, its usually implied
I see, thanks a bunch!
But if you have multiple like
headshot effects they do stack
most stuff is clear on its own imo if it stacks or not
for example formation gives you two statements
"are you adjacent to an ally ? If yes, gain +1D"
wait now I am doubting myself I can see the confusion here, but I do think its not meant to give more than one
it only checks if you are adjacent to an ally. if it was the +1D per it would say something like "for each gain +1D"
Hey, quick question if anyone's available! No pressure if not! I have a Zealot. I did the Smite stance, which gives my next use of Whirling Chain +damage equal to half the round, rounded up. I assumed that was only on a hit. But it doesn't actually specify. Am I correct in that read?
(I suggested we just assume the additional damage was only on a hit and not a graze, and we went with that. The match is over so no hurry (b'-')b )
Came up in our games, we allowed it on Graze
I'm thinking, for the same reason thst it increases damage based on current round, and not the round of the whip, that it increases the graze damage too
Whip's effects don't trigger on a graze, but Smite's do, is my thinking
Ahhhh gotcha--I wanted to be safe instead of it feeling like I got an advantage based off an incorrect reading. The other player actually agreed with that read a;sdlkf;laskdfkl We'll definitely keep it in mind going forward, getting second and third opinions is always helpful 🙂 Thanks y'all!
we also read next use versus next hit
It's a good question! Happy to help
Yeah, that's what the original thinking with the other player was. We were just like hmmmm we just need to rule and move on we're so close to the end, but it's good to know for the future 😄
Lol my bad a bit late to reply, but yeah I was just making sure because some of my friends thought STG could get pretty insane if formation could stack
Anyways I played like 4 games in a row just now
Deadsouls can get absolutely crazy
Yeah? What was your build?
Oh no I was fighting against deadsouls lol
I was grinders for like three games, then igorri
Against deadsouls, drew on the first, won the second, then lost the third one as Igorri
And somewhere inbetween i lost to Carcass
how do yall rule elevation with tyrants? if they have a toe on there do they get the benefits? do they have to measure from that square specifically? whatchu think
Me personally I’ve just been having it so as long as one space of a tyrant is in elevated it counts
Probably not the most balanced and a little weird but nothing really bad’s come of it (yet)
take 8 thralls and surround your necromancer for 9d6 attack rolls
the flipside of "toe on elevation than it counts" is "toe in adverse terrain than it takes the movement penalty" so its balanced methinks
Quick question, can Chirugeon’s Stitch Fix be used on self? Or is it strictly other units in range
i'd say yeah, it says 'a unit' rather than 'an ally'
you could probably even do something goofy and use it on an enemy. Highly situational but imagine just yoinking away all of a goregrinders berserk tokens.
That would be really funny ngl
I have yet to play AGAINST grinders so it would be interesting if that comes up
One of my friends loves using plague tokens on Rotten so thats also a possible idea I suppose
oh yeah that's actually a much more plausable usecase.
Hey gang, sorry for asking a question Im sure has been asked before. Whats the best/fastest way to get maleghast up and running so I can play it online with a friend?
Roll20 and tabletop sim are both pretty fast
Do you already have a favorite VTT?
eh, not really I shop around, but I got access to a foundry license 🙂
I would argue that the game runs better in TTS than it does in roll20
it's a lot easier to handle all the tokens and eule's mod is really well made
I actually had the inverse experience
And roll20 is free while not everyone owns tts
fair
idk fiddling around with all the tokens in roll20 took a bit
though I guess it's group dependent

There are also some abhorrer plays in which they benefit from negative tokens
That's tight af
teehee
@glacial junco you have someone challenging your title
would anyone have a good example of a 10x10 map
running a 2v2 in the morning and am not feeling the juice to make a map
There are a few in the map folder in the pins
"Greater Necropolis" and "Bloodletters Pit" are 10x10.
from Ence's folder there is MLGST_FOREST.PNG thats a good 10x10 too
i think ill go with the super bloodletters pit
any idea what the bone piles represent
Uhhh Dunno really, Could be adverse terrain? Might be aesthetic dressing.
I'd probably treat it as just pretty terrain rather than anything adverse but hard to tell the intention. (Same with coffins without a legend)
Ah I believe from looking at other maps its adverse Terrain
i think its meant to be based on the battlefield thing in the book
so bones are adverse, coffin is elevated
huh, odd thats its in the deployment zone
not necessarily
elevated terrain in deployment
elevated terrain and adverse in deployment
Nice, is that Will Kirkby? Reminds me of Eat the Reich
Ye its a comm I got from him
I have more art from him
Awesome
anyone down for a spite game no heresy
Devil damage overrides blood rage, yes?
bone feeder
That's a really nice maggie
this rules
Quick question. Does splash damage get applied to allied units in range of the splash damage?
Yes
i thought so, thanks.
cooking up a "temple" map as asked by a friend
fires on top of walls are just a decor xd
Here's a tomb I was working on
Do the Purge ACT of the igorri's Doc remove ALL instances of one token type of the units choice, ALL tokens on the unit or ALL tokens of the unit's choice on a 5+?
Yesterday my friend ended up removing all Mutates on her Homunculus because she couldn't figure it out and thought it meant removing all tokens on the unit
I would say all tokens of their choice
I agree with Derpghost. It never says "of one type", just "of this unit's choice". So 5+ actually reads "Remove all tokens of this unit's choice"
Yeah thats what I thought
But i wanted to check with people that knows more than me
thanks!!
Just adding myself to the general consensus that it's "all tokens of the unit's choice"
yea it modifies the "one" in "one token of the unit's choice"
i wonder if "any" would be better
What up gamers.
Been lurking for a while and I got my first Maleghast game today! Very excited 
Have fun
hell yeah, good luck
“Super” Bloodletter’s Pit
The super part is really important
I don't play strategy games, so I'll need it lol
My team is Gargo + CARCASS and we're fighting DeadSouls and Abhorrers.
Currently trying to figure out my strat for keeping their asses off the backline.
Also I need to the include the custom rules for greater necropolis
Also yes it is adverse terrain
I should make a key doc for that
Something that Might be helpful (something i do for my catalog in VTTs) Is add the grid size in the filename
Like GRAVEYARD_8X8
Might be a little less appealing visually but it def helps if you have them all grouped together. but thats just a personal thing I guess I can just change it as I import it
I do it's been nice usin em
gonna play a 3 player match in 20 mins.
What do you think of my List
Malice: Loathing:
House: Goregrinder
List :
Necromancer Warlord:
Trait: Blood Rush
1Soul: Nerve Twitch
Acc Upgrade: Saw Tootehd Slayer Axe
Soul Upgrade:
Hellrider Kick
Units:
2x 1Unit Warheads 1 Soul: Lobotomized (CurseProof)
2X Painwheel 1Soul: Endless Scream
1x Berserker 1Soul: Fuel Injector
Should i trade 1 painwheel for 1 painghoule ?
Can akimbo be bodyblocked? I say that it can, but the bodyblock specifies "if necromancer is the primary target of an ability"
oh thats some weird wording. You are technically targeting the necro but they aren't the primary target of the main ability so I don't really know.
I would say yes for consistency but I have to see what Tom says.
you mean the ability part of it?
i lean towards no
i don't think you can bodyblock because it's incidental damage
Can someone remind me on the wording for akimbo
Mmmmm
Akimbo my beloved
I wouldn't really say its incidental like splash damage cuz you have to pick a target when you roll effect but i can see it either way tbh
I'd say no from RAW
You should be able to body block the attack itself but I think the followup effect though, Well thats interesting because what if you roll a 4
then you are the only target of the effect
But I'd not be mad if someone ruled it either way
I would say the same; much like you can't bodyblock Splash damage
Or Warhead's Cleave chip or whatever
yeah i could see either way not being allowed to just felt more intuitive to me
it's not an attack to block
I suppose if you can at least body block the attack its fine.
Yee
That sounds fair yeah
the attack is definitely something you can body block
Though hmm by this logic you also can't bodyblock, say, Rotten's Infect trigger
That begs the question if you can't body block other effect damage instances as well even if you body block the first instance?
Which is interesting
🤔

i think the thing is the rotten thing is all one target right?
I'm not smart enough for this
while akimbo is mandatory different targets
Well, you can hit somebody with Rotblade
And then Infect triggers
Can you block the damage from the Infect bounce?
Bodyblock doesn't affect AoE stuff, right? So if an opposing Necromancer is caught in a Splash(self) from one of my units, or in a Line ability, they can't Bodyblock that?
no because that's not an attack
correct
Yeah you have to target the necro for it
Important note Bodyblock reads Ability, I still agree that maybe the bounce doesn't count as blockable though
attacks are abilities too but its important because it means you can bodyblock say, Chopdoc purge (I'm just clarifying to people don't only think its attacks only because DAMN i wish i remembered that more often)
Yeah tracks
you're right that's true theja
note the pdf is an image so it's unsearchable and it makes me weep
Cyan made a searchable version Not IIRC i know he did because i have it
Nice
Nice
wait am i lying
oh that discussion the other day about hazards has a concrete answer
oh?
bottom of page numbered eighteen
ah good
So it works off lancer protocols (Closest equivelent i know)
Thats great because that makes saving a unit with Igorri soul abilities viable.
Granted i have to either get lucky or be on a corpse but thats the plan
but yeah i don't think you could body block the incidental damage from akimbo or infect but that's just a hunch
I'd agree yeah
Makes sense to me
yeah this is my ruling
it makes high powered aoe on of the best necro-killers
When Deadsouls doom a unit, is that a binary condition? Like, you're either doomed or you're not? Or can you have multiple doom tokens, which would necessitate clearing them multiple times?
you can have multiple tokens irc
yes there also effects which care about number of doom tokens
Ngl 1 v 1 v 1 i am not really enjoying
One side always ends up squished from both directions and both times it was me and thats not really fun to experience
first time i was playing igorri so the second i got in between the two, i died
this time i was abhorrers and it still wasnt fun
like sure i can live in the corner but like bro
yeah I was in a 3 player free for all and I was the middle player. That inate disadvantage sucks even on larger maps.
we played on a 12x12
I think free for only work with 4 players but you might as well play 2v2 at that point
well 2v2 is fine tho
its fun and different
we kinda lack a fourth player in our usual games 
i have yet to play it but i do want to get into one tho. it sounds fun
Do 2v1 with three unit slots for each team and six for solo
hey, does anyone know what brush tom used for the halftone in the book's art? asking for a friend
I like traditional 1v1
same
I think 1v1s are where the game's texture shines the most, but it's good the game supports multiplayer
If only I knew
i'll lyk if I find out anything though
2v2s get interesting tacticswise
2v2 does have some interesting stuff in pure comp building yeah
Like you can even further specialise from there
Giving a read rn.
Is Suppurating an EGIS (or most tyrants) exactly as much as a dick move as i'm reading?
hitting any tyrant with splash does allow you to hit a lot more spaces yeag
It also just looks at CARCASS and says "nice walking fortress you got there capable of getting your entire team in formation. Btw i've set it to rot and explode."
a lot of strong moves are telegraphed
theres one funny round 1 move you can do as abhorrents that is a fucking raid boss attack and has two whole turns of telegraphing
sure but i think it's not that strong really
like not more than plenty of other things
Putting supperate on tyrants is pretty funny
Another fun trick; use Goregrinder's Pain Ghouls to put Beserk on carcass formations
L + Ratio + Splash: 1 Vitality + Grand Oath + THE POWER OF AN ANGEL
does strength also increase grace damage ?
Nope
they'll take garunteed damage if they start their next turn on the tile which will most likely happen if that unit already used their turn.
Question about the thralls : when it says "Can be activated two at a time". Can I then MOVE Thrall A, MOVE Thrall B, ACT Thrall A, ACT Thrall B ?
yes
okay thanks so my first list is going to be 6 Gunwights and 2 ammo goblins XD
GUN:GUN
Totally new to this kind of game, so is there any kind of general ‘theory’ about what to consider when building a team (wincons, what makes a given unit supplement a team better or worse, how much variety to have, etc.)?
Theory 1: Have a solution for everything. Deterministic damage for high defense, physical for Ward, magic for Armor, token clear, etc.
Theory 2: Find a bit and commit to it
take 1 of each
then you'll know what you like or what works and what you don't like or doesn't work
Also the only thing really puzzling me is free movement, for the Chosen especially "Has free movement while adjacent to a wall" what happens as soon as I step non-adjacent to the wall ? And the Lycan's ability seems to suggest it ignores movement penalty from terrain, because otherwise it seems the slow condition is the only thing reducing movement or did I miss something ?
adverse terrain impedes movement
Free movement simply means that as long as you're near one, you dont take penalties, but you drop it if you step away. So count each step of movement individually.
Taking the Chosen example: they can wallride over a slime pit for 1 movement as normal, but if they step away from the wall and try to climb a ledge, 3 movement.
Okay what about this case, the Chosen has a slow token, the first move is still adjacent to a wall so I'm still good, what happens on the second move, do I instantly stop moving because of the slow token or do I still have one more square to move ?
I'd say you stop on the spot since you already took 1 space of movement
what's creating the hazard? bottom of p.18 says "when something is created by an ACT ability, it must be created in space in line of sight and range that is currently unoccupied by a unit or a wall". Jury's still out on Corruptor on the Gargamox necro since that's not an ACT though.
alright I'm gonna be tryin to do some playtests with Rickertock next week, but if anybody gives it a shot on their own via the TTS add or whatnot, let me know! i hunger for feedback!
I am yet to upload the update I think 😅
I wanted to get my own guys in too, but stuck at sould abilities
There are still abilities that explicitly create a hazard under another unit - the Gargamox necro's Scourge ACT ability, for example, or the Insides Out SOUL ability
The way I've run it is that no, they do not take the damage instantly because they did not move into it, but they do take it if they start their turn there
Which seems to be consistent with the way hazard damage is worded
yeah

And thank you, by the by!

Corruptor is a clear case of Specifics Beats General Nvm, thought it was the unit ACT upgrade
also i'm sure i'm not the only one to see it, but the realization that the CARCASS helmet in Penny's portrait actually has a cat ears headset instead of devil horns just hit me
my interest in CARCASS just doubled
nyaa~
Horrible holy lasers, all day errday
How's the combo go? Stacking strength and vit on the Angel so you get massive damage via indignation?
yeah
I am so glad someone else finally pointed it out
Turn 1 Blessed censer
Turn 2 Oath. Convert 3 into strength
Turn 3. Indignation, hit 3 enemies for 2 damage
Awful!
Yeah I had that happen to me as Gargamox
I enjoy very much that the Host and the Leech look like two Fucked-Up Brothers
I felt like I had no possible response honestly
as carcass I had to hard focus the holy body and I still almost lost
Gabriel Ultrakill Noises ensue
the first move is adjacent to a wall, you discard the slow token, it does not slow you since you have free movement
second move does not have free movement since its through a space not adjacent to a wall but you no longer have a slow token
Funky
oh cool tom's here what happens if you run out of deployment space?
you die

uh i'd rule you can deploy units by moving them in off the map as if their first space of movement was onto the map as long as there is now free space
Hey Tom, if a unit without Berserk tokens gains them from an ACT it performs, like a Carnifex's Rev with the Rile upgrade or a Berserker's Building Rage, does it immediately proc afterward?
how does one run out of deployment place with unit limits?
Assuming it had none before
lot of Thrall spam and a tyrant on wall-heavy maps mostly
on multiplayer it can happen
on a 2v2 on a 10x10 you can run out of deployment space if both players take a tyrant and a unit of thralls and/or if there's terrain in the deploy zone
since it's 2 necros and 8 unit slots but only 4 additional tiles
no
we should really start compiling the word of tom btw
i think
I assume the map also has walls and other shit in the deployment space as well?
have to examine that
Okay!
generally things that generate tokens don't use them as part of the thing that generates them
I was also leading towards no myself
2 necromancers is two spaces, two tyrants is 8 spaces, two slots of thralls is 4 spaces, 4 additional units is 4 spaces and you are at 18 out of 20 deployment spaces consumed
Otherwise it'd make Pulverize and Building Rage weirdly similar
play on a bigger map
i see
so if you take extra thralls or something you can hit ten+ spaces per person
The errata document is still being updated, right?
no idea
one other thing that came up recently
if a unit starts its turn on a hazard, can you use Soul abilities that trigger at start of turn before the damage from the hazard happens? ex to apply Vitality
or alternatively on something like invigorating spirits there is physically nowhere for a tyrant to deploy if you're doing north-south
anti tyrant gaming
well they're gonna have to destroy the walls
and i think, sometimes, there doesn't need to be a tyrant - some maps aren't suited for them - so it plays into the strat of building your team, so you can maneuver efficiently
that map specifically is the 6x6 map which are for quick scenarios so yeah tyrants aren't really needed
I wouldn't agree
tyrants aren't some big thing that you pull out for big games, they're just as valid to take as any other unit available
and having a map that's just "no tyrants period" like this isn't great imo
it shouldn't be hard to adapt, methinks, but i get the feeling
well in this case you physically can't place a tyrant
either move/break a wall or resize the map a bit
it's not a matter of adaptation it's that until tom ruled today you physically could not deploy a tyrant on this map without making changes to the map
i meant as adapt the map
fair
it's not hard to fix but it's a pretty good example of deployment problems imo
I maintain a document in pins that covers these, but I have not updated it for Update 1, since I've been busy this week. It is open to comments though, so if you see something out of date, feel free to change 🙂
Can Holy Body’s Ablutions be used alongside Exorcist’s Grand Oath to give another adjacent unit more strength tokens?
Like say you got a Zealot adjacent to both a Holy Body (with Ablutions active) and an Exorcist who uses Grand Oath. Can the Zealot spent the Holy Body’s vitality tokens to gain more strength from Grand Oath?
vitality token spending isn't really voluntary, it just happens
which is to say, the vitality tokens are still on the holy body, the zealot may just spend them when it takes damage
ergo as the zealot has no vitality tokens wrt ablutions, they can't
@opaque socket

Yes
Howdy folks. Not yet played sadly, but wondering: at what point do people pick everything out - the necro's additional choices, exact roster, upgrades, etc... Before knowing what the matchup is going to be? After deciding map and opponent? After deciding malice/heresy? Alongside the opponent, conversationally?
My opponent and i declare factions, then we make our lists in secret, then we build the map and then reveal the units
^^ I more or less do the same (though I roll for which faction I’m using).
For me, the rosters are not secret but the necro’s traits, act, and soul abilities are.
Malice and heresy are typically chosen after
oh yeah after we reveal units we share and explain the upgrades we took
Most people pick their units and abilities before the match kinda blind picking. then whoever is hosting choses the map.
Got it, thank y'all 🙂
its mostly up to yall tho so have fun wit hit
Didn't see an answer scrolling through so hopefully i'm not repeating questions, but had two come up.
First can multiple terrain types exist in one space or does the space just count as the most recently spawned terrain type? (Had a Gargamox v Dead souls game so lots of hazard and walls)
Additionally what happens when I spawn a wall in an occupied space? (Eg. Using the Frozen Hell ability from deadsouls)
do you mean like hazards ontop of adverse terrain?
An issue we had was my opponent spawned a Hazard on a spot, my sacrifice died to it spawning adverse terrain. So we weren't sure if it was just adverse now, or adverse and hazardous
well i mean I think adverse terrain and hazzards can be on top of each other but I don't think you can spawn walls on occupied space tho with the way they work.
lmao
i wouldn’t keep any information about the roster secret from your opponents; wargames revolve around open information
Ah, found the answer to that one. It's mentioned under creation effects that you can't create things in spaces with units or walls. We'd just missed that.
Follow-up, and apologies for my ignorance, but what's the protocol for putting out a "looking for match" type thing?
just ping Maleghast in this channel and then ask if anyones available
does bolides have to place hazards in free spaces?
oh wait
i see something right above
oh, also, does the bound devil's limb from limb count on number of walls destroyed or number of times you stepped?
"each time the devil smashed a wall" sounds like it should count walls destroyed, rather than the number of potential wall-smashing steps
that's what i thought, yeah, just wanted to double-check
Can you place walls on adverse terrain outside of Frozen Hell?
The Creation effects section only mentions spaces occupied by walls or unit as invalid spots.
How does range work? Can my gunwright (range 2-3) fire at a unit with a 1 space gap away
Yeah, that works. Range 0 is the originating unit. Range 1 is any space next to the unit (including diagonals). Range 2 is any space next to one of those spaces. And so on.
Range 2-X means "more than 1 space away, but no more than X spaces away"
Thanks!!
Just finished a game of Abhorrers vs Gargamox, Abhorrers seem really strong and a rough matchup for Gargamox. A few questions came up:
- on the Plaguelord, are the plague-token-detonating effects of Virulence multiple instances of damage, or one instance of variable size?
- on the Zealot, does Smite trigger off the round in which Smite was used or the round in which the next Whirling Chain use happens?
Abhorrers are a rough matchup for gargamox and goregrinders imo
Virulence is multiple instances of damage, note how it says "again" instead of +1. Not sure about smite
Irc the smite goess off the round in which the chain is used, yes
You use it on turn 1, on turn 2 you just run to get zealotry, and then your whirling chain in turn 3 and its 1.5 rounded up, so 2 bonus damage or something like that
Ending up with an attack that dealt 3 damage
Or you could hit 3 times with the same effect mathematically, but it depends on what you are fightinh
I've seen people say otherwise, that it counts the turn you use Smite, but I'm not really convinced either way.
Its weird
yeah, my partner is looking for tips on how to push damage through as Gargamox - so far I think the best bet is Rottens with Rotblade since they can power it up with Plague tokens and the Infect on hit strips Vitality (usually) with better action economy than generating it
Then its worthless lmao
I didnt play gargamox, sorry
Rotblade and Necrocide are both pretty strong from what I've heard
follow up question on Plaguelord's Virulence: are we assuming "detonate" a token is just a flavorful way of saying "remove"? And should "detonate a plague token on a unit" be the target, or just literally any unit?
I'm like 90% sure you remove the tokens and that it's only on the target unit
RAW you would lose the game before Miracle has a chance to proc, but we're not sure what the RAI is.
Has me wondering why the update changed Doomblades to range 2
similar to the detonate question, when Stitch's Unstable Mutation says "explode for splash (self) damage", is that just flavor?
what was it before? range 2 (without a second value) effectively means range 1-2
if you use Ignite on a 1 hp gg unit, does it send them to 0 because blood rage specifically says going to 0 doesn't Slay
or not?
sending them to zero sounds reasonable to me, but I'm not sure about RAI. My gut feeling is that "this doesn't slay" is standing in for a whole bunch of edge cases that would be hard to capture in one box, without just saying "this doesn't do damage to units at HP 1 or below".
it's very funny to me that a Warlord with retaliate needs to be really careful about igniting themselves, although at least Retaliate doesn't trigger itself for infinite damage (I don't THINK it counts as an ability?)
Oh, so you can use it on an adjacent enemy? I had it figured wrong then
It doesn't say melee
Which makes me think it's 1 square away or not at all
yeah. "abilities have a mininum range of 1 by default"
np! the lack of a melee tag is because in MM melee effects are only adjacent, even when they're flavored as a sword.
Are you asking like if it destroys the Stitch or something? afaik it doesn't, it just causes the splash effect. Otherwise it would say to slay or obliterate it.
gonna have my first 1v1v1 tomorrow
just a simple 0 dark power match
running goregrinders
how have 1v1v1 games gone in peoples experience
For goregrinders specifically, I've heard it's a bit harder since they kinda lack staying power
Also, whoever gets the "middle" deployment kinda gets the short end of the stick
clearly the solution is to make a hexagonal map
does STG trigger on any attack roll of 6, or does it specifically have to be on an attack that has a headshot trigger (i.e. akimbo wouldnt count)
thats fine! im the vet in the group so i want the others to shine
i think technically everything triggers headshot, there's just no special effects for most
Won a 1v1v1 as Gargamox in the middle deployment vs Goregrinders and Abhorrers.
Goregrinders player went for the throat when I was spamming hazards. Changed his mind when the abhorrer player was uncontested for too long, but died very shortly thereafter.
Abhorrer player didn’t stand in range of body block so I killed him with Unholy Vapors. He had the 2+ (pointed out to me that we misread the ability) miracle from Antipriest and rolled a 1.
Ah wait neither of us read that part
That’s good to know. Won anyway though so didn’t end up mattering that we forgot about that bit.
Actually you could also apply the miracle at the end of a round then apply it again at the start of the new one to get the 2+ with only one.
Edit: also yeah miracle rai on necro is not clear but we ran with it not losing them the game for fun.
i run 2xPainwheel, 1xPainghoul, 2xCarnifex and having two Painwheels owns. although i run them with Barbed Wheel for a little more board control, without that 2xPainghoul might be better
staying power is definitely the issue in GG, if i don't go after the necro hard i end up with unit advantage but losing anyway
Do corners count as being adjacent?
Yes
oh that's so cool
If I may ask, how was the experience playing on actual tabletop? I've really been wanting to try it since all my friends I can force to play these games despise using VTT for some reason
ence makes asymmetric map, asked to leave #1164643959721693184
Anyway, Loop Hero time
Mountains are walls, rocks are elevation, burning forests are hazards and the river is adverse
That's a pretty cool map
much obliged
For melee attacks, does 'adjacency' count only orthogonally? So you can't attack a guy diagonal from you?
nope
Haha yes I phrased it rather confusingly
Adjacency: A unit is considered adjacent for targeting if it is within 1 space, even diagonally. on pg sixteen
Superb, cheers
I will endeavour to leave your bones alone
it also means that adjacent/range 1/splash/etc/etc of tyrants is bigger
tyrants are tyranical
targetting this guy with splash target would affect 8 squares
Huge Lads
tyrants affect twelve?
this and the fact that you can target walls and trigger on hits automatically against them, are very cool details to think about for outplays xd
yeah i've made massive use of bone dust napalm flashbangs on tyrants in starting positions
Wait heck I messed up the animation on the vertical segment in the middle
flash bangs + LV4 + mortar
+L+Ratio
saltmeisters thorn forest with my new terrain
I did replace the hazars with adverse terrain for demonstration sake
glows
glows are not from my table, i just have them saved and dd when playing 
they do a lot ot make a map look good and are customizable
heres the table i take my glows from
https://steamcommunity.com/sharedfiles/filedetails/?id=2848754494
i used them a lot when playing kill team too 
With Banshee's can they damage enemy units through walls? Because lines can't penetrate walls, but the Banshee's wail says it gets 2 strength when it passes through a wall.
I think the intention is that soul sight is meant to allow lines through walls
Banshee specifically can go through walls
Thanks. The section on lines just says lines "Don't penetrate through walls" without mentioning line of sight, so I was unsure
Most houses have abilities that "break" rules so you just gotta keep that in mind
Ooooh, that's neat!!
Yeah it specifically says in the description for Bale scream it can pass though walls and doesn't damage them.
If yours doesn't say that then you are using an out of date version.
hello fellas, is it alright if we got a question?
(dunno if this is the place for it.)
Enemy unit deals 1 damage to my Holy Body with 1 Vitality.
Does Superarmor eats the damage and we're left with 1 Vitality still,
or does Vitality get eaten before damage is reduced by superarmor?
You still got the Vitality yeah
this is absolutely the place for it
Armor'd always take priority yeah?
Feel like some houses like gargamox have a real hard time getting the KO on superarmor units (mostly because their attacks mostly just do 1 damage).
maybe not so much a rules question at this point but any of you know an endgame from Gargamox v Abhorrers perspective?
not a tonne of units with super armour but mox seem to have a problem all round against the horrers
Magic armor and vitality were a huge struggle when i played Gargamox against Igorri
Gameplan seems to kinda be prevent them from building up vitality in the first place or get in before it snowballs
if you play a king of the hill format or something that's not duel you may have better matchup
or with some malice
just spitballing though since i don't play either faction
Yeah, I totally messed up and let them build up vitality and mutation. Even with corpse explosion and turning corpses into scum it wasnt enough to slow them down.
was hella fun though
Low key been trying to figure out what this setting would feel like as a roleplaying game tbh tbh
Given it was originally part of one of Tom's campaigns iirc
mfw magic armor blocks the slime's triple death burst
ye blades i think
Nice
a roleplaying game in this setting sounds crazy fun
was dnd
Ah
ah
Fuck ye loop hero
Also hell ye
I do need to point out tho that map was originally from another user here
Oh wait ence made that map lmao
Could someone explain the idea behind Stich's Twisting Strike inflicting Mutate? Outside of targeting PHYS allies, it seems to be an attack that buffs the target
I believe the intent is that it mutates itself?
ahh
the mutate is on itself yeah
thatll do it
It could be lil clearer
Does Skull Crack push 2 on headshot or 2 + the 1 from on hit?
its a little unclear. you could make and argument for either ruling.
id run it as push 2 but push 3 is also a valid interpretation and makes sense as written.
given the game was written in like a month i'm surprised there's not more ambiguity tbh
its pretty good after the update
Oh I love the lesbian warhead pfp
when first looking at the book i read it as wardead
i cant read the font for the life of me
but it is sick
very sick
hey peeps, I have created a LoRa for Magnagothica to help people make easily customized art for their black mass (units, leader etc). A lora is a "finetune" of stable diffusion. Is it OK to post a link here?
No we don't really allow/encourage Ai art stuff
aight
what did you cook on my table :о
how did you rule the bridges? Can you have multiple units on a tile with them?
I kept it simple, 1 block is elevated(can climb), 2 is a wall (can’t climb).
The bridges didn’t have any special rules but if I were to play the map again I definitely would allow them to be cut on either end and have a weight limit
Thank you so much for the table. Me and my friends are having a lot of fun building maps for it!!
Is that an old screenshot or did you fetch a white map from the bag?
Oh yeah 2 days old is enough xd
My adhd is currently fixated on this so i ship out a few random updates in a day usually
Thats very cool!
yeah me and my friends got pretty hyped when the board got updated between games
xd
much better hazards now than dancing engineer
i added a forest themed map and walls-adverses in todays thingie
well that and 3 homebrew houses for people to test if they want
well the map was here for a while actually, i just added walls and such*
hell yeah
you can see me cook with it here
yeah I took a look this morning. hella hyped to use those special forest tiles from the book with it
a machine forge themed map could be sick
I think one idea i had is making 2 tile long elevation tokens that look like coffins
yeah sci fi/urban pieces would be pretty cool
yea but how do i represent it with the floor texture 😅
I am going for the more abstract style with my stuff so its more multipurpose
perhaps shadows of wiring? cogs and other bits?
ill think of something
Another problem is that imo maps like that would benefit more from detailed walls, while i only know how to do flat color+top/bottom
I like the abstract pieces since I end up interpreting the map based on gameplay and structure. For instance my first map which was a 8x8 version of Invigorating Spirits felt like an urban backstreet shoot out Carcass vs Carcass.
alot of damn fun
i do gotta get around to finishing this necro art so i can go about updated my crypt tileset
then after that its faction tileset time
does graze take on damage type
Yes
ok
it does keep the damage type of the attack yeah
inherits is the verbiage the book uses i think
yeah
oh did anyone ever ask tom if detonate means the relevant tokens are removed?
can you bodyblock infect
i targeted a unit adjacent to the necro, the attack succeeded, if infect jumps to the necro can they bodyblock with something else next to them or no
didnt think about it, but this adverse trrain looks very nice even stretched
we discussed this earlier and it's genuinely unclear
Piss
i lean towards no but if you rule yes that's also fine
Yeah I consider effect as like a weird aoe, in terms of how targeting works
starts here on a related topic
yeah that was my stance thud
akimbo here referencing it's extra damage
I would also agree Infect can't be bodyblocked
Does anyone know if strength applies to splash damage (I.e. does strength just buff the centre shot from an AEGIS mortar, or does it also boost the fire splash damage)
i have an idea
let me cook for a sec
so say you have 2 Strength and shoot the mortar at a target with two others adjacent
you'd deal 2 to the main target, then choose one of the two in the splash to deal 2 to, the other takes 1
good example
one last rules clarification
for plaguelord's corruptor trait, can you create that hazard in a spot occupied by a unit
it doesn't say it has to be a free space
creation effects have to place in free space as a general rule
Hazards have to be created in free spaces unless specifically clarified
The exclusion is not a specific clarification
yeah it can only create things under a character if it says it makes it under them specifically
Yeah for example scourge has the create under target clause
from page eighteen Creation effects Some effects from ACT abilities create things, like walls, corpses, or special terrain spaces. When something is created by an ACT ability, it must be created in a space in line of sight and range that is currently unoccupied by a unit or a wall
Insides out as well
Can you Spare Parts a corpse covered by a wall?
Now that is question I would like to know the answer to (since it game up in one of our games)
what do you mean
I dont think you can?
I think they mean does having a wall on top of the corpse blocks los to it for spare parts effects
i'd say yes
how'd a wall get there doomsouls?
but yea, i cooked
this looks very nice
I would still make separate coffin style elevation since people seem to like it tho
Ye it was a deadsouls vs Igorri match
thats is VERY cool
I know right!! Stuff like this makes me want to buy some foam and go crazy
The 3 abilities at the bottom of each character aren’t upgrades right??
Okay they are upgrades
Checked the rulebook
Yeah you only get them if you play at higher malice
Each level of malice gets you points to spend on upgrades, be they to yout units or necro
Unless you are playing ultrahell, you are not allowed to buy multiple upgrades for the same unit. If you pick an upgrade, they are applied to all units of the type
So if you upgrade a penitent one with Taste the Lash and have 3 of them in your list, all 3 of them get the upgrade
forgot to take a screenshot but i finished a mox v souls match earlier
mox sweep 💪
i won because i panicked, funnily
got doomed at the beginning of round 3 and ditched my plan to save up for mox populi, used slime form to gtfo and ended up being able to drag the necro into a hazard
they only had one health left after being pulled onto the haz, and even though a sacrifice could have pulled them out of there, i had a plaguelord waiting with a strength token right next to them
mox is so stupid i love them
It's an original one too, no relation to Tom's Thorn Forest
You runnin corruptor on that?
Irc the hazard only does damage if you enter it ON YOUR TURN or start your turn within it
yup
corruptor and corpse explosion (spite
two rotten four scum one host
full hazmaxxing
you love to see it
i cant wait to try out my list now that i actually know how corruptor works
i did something very funny which may have been illegal
oh?
i corpse exploded under a bound devil because there was a scum corpse under it
I love corpse explosion. soo much fun
it couldn't be pushed because there were two walls blocking both directions
so the hazard just spawned under it
we ruled that it didn't take the damage until the actual start of its turn because it felt a little cheap otherwise
but it was still funny
yeah no that seems legal to be
it was just very funny
Thats how hazards work RAW, isnt it?
crouching hazard hidden scum
i just didnt know if you COULD do corpse burst without moving the enemies off of it
well
the corspes explosion effect is a splash
so if theres a single unit standing on the corspe they wont be knocked out of it
well yeah thats how it works
It gets weird (and funny) with tryants
corpse exploding a tyrant is like
it's a soul-cleansing experience
true joy
4 hazards for free
does Bolides work under characters?
I absolutely love it. That said, I come from a decades long Warhammer/DND background and this is what I'm used to. Really hyped about the hobby aspect too. Going to kitbash like crazy, and build up some terrain.
You need explicit permission to create effects underneath characters
Bolides doesn't have that anymore
Can a range 2-X ability be used on an adjacent Tyrant?
I'd say no
Does Weak get deducted if the attack would already deal 0 damage?
If I was gonna hit somebody with 1 damage but was weak and they have armour, then yeah the armour blocks it, then there's no damage to reduce so I don't lose the weak
I think it’s only 1 hazard?
I think so anyhow
i just assumed since the corpse takes up 4 spaces it leaves 4 hazards
That sounds like it would get really dumb with acid blood into swell with corruption
acid blood only generates the hazard on actual death isn't it
it's "create a hazard instead of a corpse" not "create a hazard"
Trip report: depsite his best efforts, CARCASS rookie B0n3s M4l0n3 meets a grisly end against the Lady of Mists and her Deadsouls
well he was obliterated with doom
he'll be back(?)
He's on respawn cooldown 💔
this is tearing at my brain. since a tyrant leaves a big corpse does corpse explosion replace it with a big hazard or a regular hazard in one of the squares it occupies...
i'm going with big hazard
everything about corpse explosion suggests the ENTIRE corpse becomes hazard
including tyrants
The only thing we majorly forgot is the roll to see if a sacrifice turned in to a wall or just adverse terrain.
I love the thought of a big hazard it's so funny
I mean it doesn't really make much difference it still is 4 squares which are hazards
True true
sorry if it wasn't clear. I'm referring to one big hazard covering 4 squares or 1 regular hazard covering a single square. since the wording is 'replace it with a hazard'
its the spirit of the thing
How would that work for the gargamox thing that brings scum out, would it class as one hazard or multiple
the big hazard would just be 1 for the sake of that soul ability.
since you get 1 for every corpse or hazard you replace.
er thanks have a monkey 🦧

If a unit has both Strength and Mutation tokens, then receives Weak, can it discard Mutation in place of Strength?
Yup
Wait seriously, idk why, but lancer order of operations would make me think it would proc on the attacker side first before reductions are taken into account
I'm not super sure tbh
It would be nice to get an order of operations to understand when str/weak and vit/vuln are applied relative to armor
I believe Tom confirmed it’s armor first
The beginning of a Carcass squad… begins…
First game was a turn three victory but we fucked a lot of rules up. Lost my Vizigheist and a Sacrifice, but weathered their Exorcist down with double Banshee screams and a sick triple dice Doomblade finisher.
Abhorrers are insane.
YOOOOOO THIS RULES
How did you get this?!?!?
Sculpt?
Yeah I sculpted it and 3D printed it
Incredible stuff.
I’m going to diverge quite heavily from the drawings for the rest of my carcass squad but the Ammo Goblin was so fucking charismatic I needed to sculpt it.
I want to make my thralls more bone armor Tsutomu Nihei’s Abara then tacticool soldiers
Fun stuff
A little difficult to run in paper without dedicated tokens but we managed to make do somehow, I played the gores and did a lot of damage but definitely overextended and got slaughtered by a 3 strength Lycan + a recycle by round 3
Thank u! I only just saw this but now I've already tried and can only agree
Really helps to get people who don't usually enjoy this sort of game into it by tricking them into thinking it's a regular board game
Yeah
i have a fascinating question. well, less of a question and more of a hypothesis
if you heresy igorri and gargamox together could you theoretically use mutate to prolong plague stacks on your own units
i.e. a rotten with plague and mutate using mutate to keep plague tokens used as strength, or a slime with plague and mutate being hit by swell with corruption and spending the plague tokens to do a big damage deathburst
Gargamox units don't discard plague at end of turn anyway
But yeah that scenario does work
do you have access to loop hero tiles somewhere? or did you make that in game?
I've spent some time the last couple days painstakingly ripping sprites from the game. If all goes well, I'll post them to thespritersresource soon
awesome thank you (:
Loop Hero sprites go so hard...
I found this as a hypothetical change to armor first, but didnt actually see any later commit that it had been changed.
#1164643959721693184 message
He did rewrite the vit and vuln descriptions to account for it in the most recent update
can you attack your own units?
my friend wants to do strigoi sin eater on a friendly and we couldn't think of a reason why not
if it doesnt say target an enemy, then yes
any ability that is not targetting an enemy can target your own unit
you can also attack walls
and spaces irc
attacks target a thing in range
let me check
Okay, so!
Thing with the attack tag just roll the attack die and compare it to foes defense
Which actually tells us that if you attack allies, you do the on hit i guess? Because you dont compare it to their defense
But it in general might be beneficial to sometimes kill a unit you would lose anyway and get a soul early, but its rare
their first turn was marry one stitch onto the other, sin eat the tokens off of the stitch, then absorb it now that it's on 1hp
we'll see if that's actually good instead of just complicated and fun!
well its not something that can happen in one turn, but round - sure
round, yes
sorry for being snobby 
no it's an important distinction!
do moves like warhead's charge or painwheel's spin move all the way across or just their movement speed
As far as their movement speed
for example if this warhead used charge would it end up right in front of the unit (4 spaces, its standard movement speed) or go all the way across
okay
thought so
thank you!
I thought that the Move included in those abilities counted for it
If it says move, not step, then yeah I figure that uses speed then lol
It wouldn't for Step yeah
it was not
But was it fun
I have no names but my own right now, but i hope this indicates clearly this is the sort of guy who'll Devil Impact at Spite level
hell yeah
had my first maleghast 1v1v1 tonight
goregrinders vs igorri vs mox
i was the first to go out but it was a tense fight
got into politics negotiations near the end, was so much fun and reminded me of my edh nights
we did 3 rounds in 2 hours
mainly cuz the igorri player took super long turns
Tends to happen
I dont enjoy the 1v1v1 since one person always ends up ganged up on xd
nah this happens in all of the games we play with him lol
And its not really that fun
ah i dont think ill be able to read the rules, ill pick it up as we go
gets to game time
takes 30 minutes for each of his turns as he reads all of his abilities, asks what they all do/mean, then reads all of OUR abilities
ah nah this wasnt the case with us
it was a really nice split
i just went for the throat against the mox player as goregrinders
did some skirmishing against the igorri player
but still wanted to go a lil easy on him
since it was his first time playing
Omg he sounds like me I also am that igorri player lmao
1v1v1 was pretty fun when we did it
hes a cool dude, it just frustrates me sometimes haha
my friends are very "dont think about the game until game time" types
maleghast definitely seems like the kind of game where experience can speed up rounds drastically
it does
my first game was like 2 and a half hours for 4 rounds (barely, ended turn 2 of round 4)
but
the 4 round game i had earlier was an hour and a half
and my opponent was new
he just read up a lot i think
ill be playing a match tomorrow
i read up a lot before my first game and it still took like 2 hours. then i died because i forgot about homunculi having absorb
its gonna be awesome
we have 2 games under our belt now
so im excited to see how fast it goes
yeah after every match my friend and i plan another
i literally lost a match today by a hair's breadth
didnt mention it here since it's a homebrew playtest but still
it was insane
i really need to try carc
i need to try everyone
so far mox is my favorite but i also really like grinders and deadsouls still
ive played every faction but mox
mox isnt really my vibe
i liked carcass when i played them
i gotta give abhorrers a second go
i played mox for my second game and was very impressed with the rotten and the rat dude. infect stronk
rotten is fucked and also my favorite mox unit
it kind of does everything
plague aoe? hazard spawn? infect with toxic damage? being very very durable?
Rotten has your back
my mox comp is two rotten four scum and a host
hazardmaxxing
After seeing the Necrotide and Virulence I def got respect for mox
Absolutely great necro actions
i like mox because of how many different ways you can build for it
And the leech does a lot of work with slimes
like you can build different ways for every faction but


