#MAGNAGOTHICA MALEGHAST

1 messages · Page 22 of 1

glacial junco
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They can be in any one you pick thinkaboutit

dull wagon
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Yeah 6gun and STG were both “the big funny boolet” options

rancid girder
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penny's the CARCASS poster necro

pseudo flicker
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Yea!

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It was kinda interesting

rancid girder
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same tattoos

inner crane
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oh

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i missed that

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fair

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i take everything back

pseudo flicker
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Original carcass poster girl actually wasnt her

rancid girder
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I'm honestly not the biggest fan of sixgun just because it's too slow

pseudo flicker
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When i looked at the book i noticed she looks different and realized its penny in power armor

rancid girder
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you either take devil bullet and only get three shots off or you don't and are at the mercy of RNG

inner crane
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do u guys have a map pool or something. how do you creat maps? just throw something together ?

glacial junco
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I think Shotgun is pretty good

rancid girder
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I've been drafting terrain where we agree on a set number of terrain pieces and alternate placement outside deployment zone

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though that tends to benefit factions that can make the best use of terrain (carcass)

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cannon is busted imo

glacial junco
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There is a pool in pins i think

rancid girder
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since range 6 means that you can pitch shots into enemy deployment turn 1 which almost always lets you get good shots off

pseudo flicker
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Smh like this is my default layout

inner crane
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its a cat

pseudo flicker
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Miau

glacial junco
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There are a few to pick from in book

rancid girder
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I'm not the biggest fan of the book terrains

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thorn forest without any houserules is an utter nightmare

glacial junco
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I don't disagree with that at all

rancid girder
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and 6x8s in general jsut feel cramped

glacial junco
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That was a nightmare for both melee and ranged units

rancid girder
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I think thorn forest would be better if you could destroy the thorns by shooting them like walls

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also on invigorating spirits you can't deploy tyrants

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at all

glacial junco
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Haven't looked at it. Is it just cuz walls

rancid girder
inner crane
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man i would be so down for a tournament or something in this game.
gotta get some games in on the weekend.
but ill go to bed now :3

glacial junco
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shrimple

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Dont pick North South deployment

dull wagon
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Yeah the game seems neat I just need to actually play it with someone on the weekend

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Also I’m swapping the 6gun for the double barrel

patent steeple
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man blood boil is so insane

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my friend used it on his berserker who exploded and killed 4 units

storm pine
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I need some clarification on push/pull, y'all. Say I have a unit with a push/pull ability. They use it on an enemy unit 3 squares in a straight orthogonal line from them. Can they move that targeted enemy laterally, at a right angle? Or does it have to be directly toward/away from the unit using the ability?

patent steeple
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it was a goregrinders mirror match

glacial junco
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Toward or away unit pulling/pushing if possible

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I'm pretty sure i'm reading your question right

storm pine
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What if they're diagonal?

glacial junco
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You choose orthagonally the direction

storm pine
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Nice

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Thank you

glacial junco
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As long as it ends up trying to be pushed or pulled and moves orthagonally

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Theres an erratta that might word it better in the pins

crisp night
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stg can activate on necromancers right

glacial junco
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Yeah

crisp night
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i'm so fucked

glacial junco
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Go out screaming my friend

crisp night
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friend built a carcass team (almost) entirely around activating a headshot and having enough soul for stg

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we'll see

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i'm testing my homebrew faction so i'm especially unsure how this will swing

glacial junco
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Oh you can bodyblock it pretty sure

crisp night
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oh TRUE

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thank you for putting bodyblock out there

pseudo flicker
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Okay wait fuck question

crisp night
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whenever she has six soul im gonna make sure i am adjacent to shit

pseudo flicker
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So walls can be targeted

glacial junco
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Yeah

spice stag
pseudo flicker
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And are automatically hit by all attacks

spice stag
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Especially if you use lv4 cannon

pseudo flicker
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They only get damaged by them tho and not affected by other effects

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Question

rancid girder
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they're hit by splash and line effects too

glacial junco
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You must consume str tokens if you hit them too sadcowboy

pseudo flicker
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Can walls be a target of splash target attack and would that splash hit enemies around them?

rancid girder
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yup

glacial junco
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TF2 demo logic

pseudo flicker
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Can penitents whip walls to generate vitalityfor themselves?

crisp night
crisp night
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no remains to speak of

spice stag
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It's harder to pull off in spite but loathing and higher it's stupid easy

pseudo flicker
pseudo flicker
crisp night
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yeah but what if it's a single grenade full of devil juice

pseudo flicker
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Thats so real

hexed horizon
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Does a Lycan with Hunch standing on top of a corpse have cover from all directions?

silent sluice
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no

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just like how standing on top of an elevated space doesn't grant you cover

hexed horizon
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so you do need to be behind a corpse, neato

night hedge
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it's crazy good when used on a berserker

rancid girder
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thought for a 0 DP list:

Abhorrors: Winter Rose/Grand Oath/Snowdrop Cut, Holy body, 2x Pentitent, 2x Inquisitor

game plan is to just turtle with the pentitents and holy body as a frontline and the inquisitors taking shots

terse depot
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Are there any 0 Malice lists that work okay for Deadsouls?

dark shoal
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this bodes well for the future game

spice stag
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Whoa, how do you do attack macros?

dark shoal
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i have a root macro for attacks set up to do the roll itself

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and then just refer back to that for any move that's an attack so i don't have to keep rewriting it

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now normally you can cheat and nest the question inside the roll, but that doesn't play nice with 0 cos roll20 doesn't know how to do that

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so you have to spell it all out like that

proven flame
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are we allowed to make homebrew resources for maleghast and upload them to itch :?

pale echo
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Yeah probably

prime portal
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CARCASS interrogation device

dark shoal
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Question - there's no upper limit on dice you can roll in an attack, but is there a feasible upper limit? 4 dice I can imagine reaching with a little set up

tired bolt
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carcass can pretty consistently reach 3d6 with high ground + formation

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the 4th would be more character specific. barrel form can get extended barrel

arctic solar
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Grow Bonus Limbs

tired bolt
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ok i will

arctic solar
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Good

dark shoal
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Alrighty, my gut feeling was to code up to four dice for my roll20 macro

arctic solar
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I think the theoretical cap in 1v1 would require 2x strigoi to spam corpses, a homunculus to eat the corpses and make mutation tokens with Ball of Limbs, then on turn 6 your chirugeon Samples that Genome over to your heretical barrelform (sitting here this whole time) who then Grows eleventy billion Bonus Limbs and shoots the enemy necromancer

terse depot
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Can you push/pull diagonally?

arctic solar
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No

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If you want to pull but your foe is on a diagonal, choose either of the directions you could push in, and move them the opposite way of a push

dull wagon
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Does push always have to be away?

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And does pull always have to be towards?

languid lotus
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definitionally yeah

dusty urchin
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Hello, hello, I'm a brazilian player of Maleghast and I'm little confused about the rules of attacks with effects. The dice of effect is the same of the attack or I need to roll tow dices?

languid lotus
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effect dice and attack dice are separate, you roll two dice

dusty urchin
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Thank u

autumn gale
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Strength works on each instance of damage and has to be spent on each, correct? One token per?

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As opposed to by attack.

spice stag
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1 strength token per instance

autumn gale
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Grazes too?

spice stag
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yes

autumn gale
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Nice

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ty

dusty urchin
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Oh I remembered one more doubt. Why would I use Carnifex's Rev ACT? The buff is only useful if someone strike him

pale echo
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Gotta go fast

rancid girder
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also because retaliation is really good

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if he gets tagged he does one back regardless of range

pale echo
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Using Rev lets you increase your movement and strength at the same time. It's an alternative to Move twice, even if you don't proc Retaliate

dusty urchin
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Aaahh, so the Strenght and Speed lasts after the next turn?

pale echo
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Yep
Gain and keep those, like other tokens

dusty urchin
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Now it makes sense

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Thank u

naive glacier
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stg might be tweaked to just deal a big chunk of devil damage instead so its not instant death at full health

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probably 4 or 6 so it will still one tap most units

brazen pine
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my savior

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actually youre my friends savior, he keeps using STG and if that kept happening id murder him

spice stag
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If stg get nerfed then shotgun ACT might be a more viable win con

bright obsidian
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may i use the assets you made in that folder for a TTS table i'm working on?

primal nest
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Absolutely!

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Get cracking

rancid girder
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eh I think STG is fine as it is

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it's 6 soul for an ability that can be bodyblocked and is something like 30% to actually eb able to fire

bright obsidian
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hell yea ty

opaque socket
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I think its probably a fair deal to nerf it namely because its a bit hard to deal with it if you build around getting a lot of soul

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it can turn you losing into an instant victory if the other player doesn't see it coming (or if you have an enforcer with a flashbang ready)

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The nerf seems fine imo, it being a potential instant win button can be a problem

primal flame
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Formation clarification question, but it cant stack right?

You cant have 3 allies adjacent and gain +3D right?

opaque socket
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Nah yeah you only get +1d total

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its not per unit

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its basically "as long as you have one unit adjacent, take +1d"

bronze jetty
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well doesn’t “if the other player doesn’t see it coming” apply to all victories? (not to sound nit picky lmao) is it common to play with rosters hidden?

opaque socket
primal flame
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Alright cool, uuuh follow up question then is there like any rule thing that specifically states that some effects dont stack or not?

opaque socket
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even if it isn't hidden you have ways to make it happen if you want to

bright obsidian
opaque socket
primal flame
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I see, thanks a bunch!

opaque socket
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But if you have multiple like

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headshot effects they do stack

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most stuff is clear on its own imo if it stacks or not

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for example formation gives you two statements

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"are you adjacent to an ally ? If yes, gain +1D"

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wait now I am doubting myself I can see the confusion here, but I do think its not meant to give more than one

bright obsidian
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it only checks if you are adjacent to an ally. if it was the +1D per it would say something like "for each gain +1D"

opaque socket
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yeah that is my read too

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def been how I played it

strange temple
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Hey, quick question if anyone's available! No pressure if not! I have a Zealot. I did the Smite stance, which gives my next use of Whirling Chain +damage equal to half the round, rounded up. I assumed that was only on a hit. But it doesn't actually specify. Am I correct in that read?

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(I suggested we just assume the additional damage was only on a hit and not a graze, and we went with that. The match is over so no hurry (b'-')b )

elfin ermine
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Came up in our games, we allowed it on Graze

pale echo
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I'm thinking, for the same reason thst it increases damage based on current round, and not the round of the whip, that it increases the graze damage too

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Whip's effects don't trigger on a graze, but Smite's do, is my thinking

strange temple
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Ahhhh gotcha--I wanted to be safe instead of it feeling like I got an advantage based off an incorrect reading. The other player actually agreed with that read a;sdlkf;laskdfkl We'll definitely keep it in mind going forward, getting second and third opinions is always helpful 🙂 Thanks y'all!

elfin ermine
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we also read next use versus next hit

pale echo
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It's a good question! Happy to help

strange temple
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Yeah, that's what the original thinking with the other player was. We were just like hmmmm we just need to rule and move on we're so close to the end, but it's good to know for the future 😄

primal flame
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Anyways I played like 4 games in a row just now

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Deadsouls can get absolutely crazy

terse depot
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Yeah? What was your build?

primal flame
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Oh no I was fighting against deadsouls lol

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I was grinders for like three games, then igorri

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Against deadsouls, drew on the first, won the second, then lost the third one as Igorri

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And somewhere inbetween i lost to Carcass

brazen pine
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how do yall rule elevation with tyrants? if they have a toe on there do they get the benefits? do they have to measure from that square specifically? whatchu think

primal flame
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Me personally I’ve just been having it so as long as one space of a tyrant is in elevated it counts

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Probably not the most balanced and a little weird but nothing really bad’s come of it (yet)

brazen pine
magic basalt
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the flipside of "toe on elevation than it counts" is "toe in adverse terrain than it takes the movement penalty" so its balanced methinks

primal flame
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Quick question, can Chirugeon’s Stitch Fix be used on self? Or is it strictly other units in range

zinc sorrel
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i'd say yeah, it says 'a unit' rather than 'an ally'

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you could probably even do something goofy and use it on an enemy. Highly situational but imagine just yoinking away all of a goregrinders berserk tokens.

primal flame
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That would be really funny ngl

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I have yet to play AGAINST grinders so it would be interesting if that comes up

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One of my friends loves using plague tokens on Rotten so thats also a possible idea I suppose

zinc sorrel
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oh yeah that's actually a much more plausable usecase.

crystal fox
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Hey gang, sorry for asking a question Im sure has been asked before. Whats the best/fastest way to get maleghast up and running so I can play it online with a friend?

devout pulsar
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Roll20 and tabletop sim are both pretty fast

pale echo
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Do you already have a favorite VTT?

crystal fox
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eh, not really I shop around, but I got access to a foundry license 🙂

rancid girder
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it's a lot easier to handle all the tokens and eule's mod is really well made

devout pulsar
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I actually had the inverse experience

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And roll20 is free while not everyone owns tts

rancid girder
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fair

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idk fiddling around with all the tokens in roll20 took a bit

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though I guess it's group dependent

pseudo flicker
prime portal
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I just realized

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I can use this art I got for a CARCASS Necro

hexed horizon
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That's tight af

hexed horizon
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teehee

devout pulsar
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@glacial junco you have someone challenging your title

glacial junco
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Not if he knows what's good for his laboratory he isn't

teal anchor
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would anyone have a good example of a 10x10 map

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running a 2v2 in the morning and am not feeling the juice to make a map

glacial junco
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There are a few in the map folder in the pins

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"Greater Necropolis" and "Bloodletters Pit" are 10x10.

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from Ence's folder there is MLGST_FOREST.PNG thats a good 10x10 too

teal anchor
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i think ill go with the super bloodletters pit

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any idea what the bone piles represent

glacial junco
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Uhhh Dunno really, Could be adverse terrain? Might be aesthetic dressing.

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I'd probably treat it as just pretty terrain rather than anything adverse but hard to tell the intention. (Same with coffins without a legend)

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Ah I believe from looking at other maps its adverse Terrain

pseudo flicker
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i think its meant to be based on the battlefield thing in the book

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so bones are adverse, coffin is elevated

teal anchor
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huh, odd thats its in the deployment zone

pseudo flicker
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not necessarily

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elevated terrain in deployment

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elevated terrain and adverse in deployment

tawny wing
prime portal
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I have more art from him

tawny wing
small locust
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anyone down for a spite game no heresy

sly vine
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workin on more mapz

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old maggie

pearl fulcrum
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Devil damage overrides blood rage, yes?

sly vine
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bone feeder

pearl fulcrum
sly vine
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maggie

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more tilez

grave warren
tired bolt
spice stag
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Quick question. Does splash damage get applied to allied units in range of the splash damage?

lethal trench
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Yes

spice stag
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i thought so, thanks.

pseudo flicker
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cooking up a "temple" map as asked by a friend

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fires on top of walls are just a decor xd

small locust
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Here's a tomb I was working on

pseudo flicker
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I hope you like new terrain tokens! ^w^

analog notch
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Do the Purge ACT of the igorri's Doc remove ALL instances of one token type of the units choice, ALL tokens on the unit or ALL tokens of the unit's choice on a 5+?

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Yesterday my friend ended up removing all Mutates on her Homunculus because she couldn't figure it out and thought it meant removing all tokens on the unit

umbral cipher
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I would say all tokens of their choice

grave warren
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I agree with Derpghost. It never says "of one type", just "of this unit's choice". So 5+ actually reads "Remove all tokens of this unit's choice"

analog notch
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Yeah thats what I thought

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But i wanted to check with people that knows more than me

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thanks!!

candid monolith
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Just adding myself to the general consensus that it's "all tokens of the unit's choice"

bleak folio
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yea it modifies the "one" in "one token of the unit's choice"

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i wonder if "any" would be better

autumn crescent
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What up gamers.
Been lurking for a while and I got my first Maleghast game today! Very excited bustin

candid monolith
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Have fun

real bane
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hell yeah, good luck

primal nest
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The super part is really important

autumn crescent
# real bane hell yeah, good luck

I don't play strategy games, so I'll need it lol

My team is Gargo + CARCASS and we're fighting DeadSouls and Abhorrers.
Currently trying to figure out my strat for keeping their asses off the backline.

primal nest
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Also I need to the include the custom rules for greater necropolis

primal nest
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I should make a key doc for that

glacial junco
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Something that Might be helpful (something i do for my catalog in VTTs) Is add the grid size in the filename

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Like GRAVEYARD_8X8

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Might be a little less appealing visually but it def helps if you have them all grouped together. but thats just a personal thing I guess I can just change it as I import it

small locust
inner crane
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gonna play a 3 player match in 20 mins.
What do you think of my List

Malice: Loathing:
House: Goregrinder
List :
Necromancer Warlord:
Trait: Blood Rush
1Soul: Nerve Twitch
Acc Upgrade: Saw Tootehd Slayer Axe
Soul Upgrade:
Hellrider Kick

Units:
2x 1Unit Warheads 1 Soul: Lobotomized (CurseProof)
2X Painwheel 1Soul: Endless Scream
1x Berserker 1Soul: Fuel Injector

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Should i trade 1 painwheel for 1 painghoule ?

pseudo flicker
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Can akimbo be bodyblocked? I say that it can, but the bodyblock specifies "if necromancer is the primary target of an ability"

spice stag
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oh thats some weird wording. You are technically targeting the necro but they aren't the primary target of the main ability so I don't really know.

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I would say yes for consistency but I have to see what Tom says.

devout pulsar
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you mean the ability part of it?

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i lean towards no

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i don't think you can bodyblock because it's incidental damage

candid monolith
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Can someone remind me on the wording for akimbo

devout pulsar
glacial junco
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Mmmmm

cerulean crag
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Akimbo my beloved

spice stag
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I wouldn't really say its incidental like splash damage cuz you have to pick a target when you roll effect but i can see it either way tbh

candid monolith
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I'd say no from RAW

glacial junco
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You should be able to body block the attack itself but I think the followup effect though, Well thats interesting because what if you roll a 4

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then you are the only target of the effect

candid monolith
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But I'd not be mad if someone ruled it either way

umbral cipher
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Or Warhead's Cleave chip or whatever

devout pulsar
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yeah i could see either way not being allowed to just felt more intuitive to me

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it's not an attack to block

glacial junco
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I suppose if you can at least body block the attack its fine.

umbral cipher
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Yee

candid monolith
devout pulsar
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the attack is definitely something you can body block

umbral cipher
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Though hmm by this logic you also can't bodyblock, say, Rotten's Infect trigger

spice stag
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That begs the question if you can't body block other effect damage instances as well even if you body block the first instance?

umbral cipher
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Which is interesting

candid monolith
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🤔

glacial junco
devout pulsar
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i think the thing is the rotten thing is all one target right?

candid monolith
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I'm not smart enough for this

devout pulsar
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while akimbo is mandatory different targets

umbral cipher
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Well, you can hit somebody with Rotblade

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And then Infect triggers

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Can you block the damage from the Infect bounce?

elfin vortex
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Bodyblock doesn't affect AoE stuff, right? So if an opposing Necromancer is caught in a Splash(self) from one of my units, or in a Line ability, they can't Bodyblock that?

devout pulsar
candid monolith
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Yeah you have to target the necro for it

glacial junco
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attacks are abilities too but its important because it means you can bodyblock say, Chopdoc purge (I'm just clarifying to people don't only think its attacks only because DAMN i wish i remembered that more often)

umbral cipher
devout pulsar
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you're right that's true theja

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note the pdf is an image so it's unsearchable and it makes me weep

glacial junco
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Cyan made a searchable version Not IIRC i know he did because i have it

candid monolith
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Nice

devout pulsar
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Nice

glacial junco
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wait am i lying

devout pulsar
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oh that discussion the other day about hazards has a concrete answer

glacial junco
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oh?

devout pulsar
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bottom of page numbered eighteen

glacial junco
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ah good

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So it works off lancer protocols (Closest equivelent i know)

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Thats great because that makes saving a unit with Igorri soul abilities viable.

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Granted i have to either get lucky or be on a corpse but thats the plan

devout pulsar
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but yeah i don't think you could body block the incidental damage from akimbo or infect but that's just a hunch

umbral cipher
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I'd agree yeah

candid monolith
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Makes sense to me

elfin ermine
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it makes high powered aoe on of the best necro-killers

storm pine
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When Deadsouls doom a unit, is that a binary condition? Like, you're either doomed or you're not? Or can you have multiple doom tokens, which would necessitate clearing them multiple times?

pseudo flicker
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you can have multiple tokens irc

austere ravine
storm pine
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Niccccce

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Thanks y'all

pseudo flicker
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Ngl 1 v 1 v 1 i am not really enjoying

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One side always ends up squished from both directions and both times it was me and thats not really fun to experience

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first time i was playing igorri so the second i got in between the two, i died

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this time i was abhorrers and it still wasnt fun

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like sure i can live in the corner but like bro

spice stag
pseudo flicker
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we played on a 12x12

spice stag
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I think free for only work with 4 players but you might as well play 2v2 at that point

pseudo flicker
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well 2v2 is fine tho

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its fun and different

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we kinda lack a fourth player in our usual games sadcowboy

spice stag
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i have yet to play it but i do want to get into one tho. it sounds fun

sly vine
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Do 2v1 with three unit slots for each team and six for solo

keen mulch
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hey, does anyone know what brush tom used for the halftone in the book's art? asking for a friend

devout pulsar
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I like traditional 1v1

spice stag
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same

tiny fulcrum
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I think 1v1s are where the game's texture shines the most, but it's good the game supports multiplayer

real bane
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i'll lyk if I find out anything though

umbral cipher
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2v2s get interesting tacticswise

devout pulsar
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2v2 does have some interesting stuff in pure comp building yeah

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Like you can even further specialise from there

zinc solstice
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Giving a read rn.
Is Suppurating an EGIS (or most tyrants) exactly as much as a dick move as i'm reading?

devout pulsar
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hitting any tyrant with splash does allow you to hit a lot more spaces yeag

zinc solstice
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It also just looks at CARCASS and says "nice walking fortress you got there capable of getting your entire team in formation. Btw i've set it to rot and explode."

devout pulsar
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you gotta kill it or use swell with corruption

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but it's plenty telegraphed

pseudo flicker
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a lot of strong moves are telegraphed

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theres one funny round 1 move you can do as abhorrents that is a fucking raid boss attack and has two whole turns of telegraphing

devout pulsar
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sure but i think it's not that strong really

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like not more than plenty of other things

zinc solstice
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Ok, tiny but complex. Some fun ideas can be had.

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Its faction time.

primal nest
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Putting supperate on tyrants is pretty funny

umbral cipher
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Another fun trick; use Goregrinder's Pain Ghouls to put Beserk on carcass formations

elfin ermine
inner crane
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does strength also increase grace damage ?

tiny fulcrum
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sure does

#

Then consumes the token

inner crane
#

thx :3

#

if a hazard is created under my unit does it immediatley hit the unit ?

pale echo
#

Nope

spice stag
#

they'll take garunteed damage if they start their next turn on the tile which will most likely happen if that unit already used their turn.

azure aurora
#

Question about the thralls : when it says "Can be activated two at a time". Can I then MOVE Thrall A, MOVE Thrall B, ACT Thrall A, ACT Thrall B ?

torn portal
#

yes

azure aurora
#

okay thanks so my first list is going to be 6 Gunwights and 2 ammo goblins XD

zinc solstice
#

GUN:GUN

fluid trout
#

Totally new to this kind of game, so is there any kind of general ‘theory’ about what to consider when building a team (wincons, what makes a given unit supplement a team better or worse, how much variety to have, etc.)?

pale echo
#

Theory 1: Have a solution for everything. Deterministic damage for high defense, physical for Ward, magic for Armor, token clear, etc.

#

Theory 2: Find a bit and commit to it

rocky stump
#

take 1 of each

#

then you'll know what you like or what works and what you don't like or doesn't work

azure aurora
#

Also the only thing really puzzling me is free movement, for the Chosen especially "Has free movement while adjacent to a wall" what happens as soon as I step non-adjacent to the wall ? And the Lycan's ability seems to suggest it ignores movement penalty from terrain, because otherwise it seems the slow condition is the only thing reducing movement or did I miss something ?

rocky stump
#

adverse terrain impedes movement

zinc solstice
#

Free movement simply means that as long as you're near one, you dont take penalties, but you drop it if you step away. So count each step of movement individually.

Taking the Chosen example: they can wallride over a slime pit for 1 movement as normal, but if they step away from the wall and try to climb a ledge, 3 movement.

azure aurora
#

Okay what about this case, the Chosen has a slow token, the first move is still adjacent to a wall so I'm still good, what happens on the second move, do I instantly stop moving because of the slow token or do I still have one more square to move ?

zinc solstice
#

I'd say you stop on the spot since you already took 1 space of movement

elfin vortex
umbral cipher
#

alright I'm gonna be tryin to do some playtests with Rickertock next week, but if anybody gives it a shot on their own via the TTS add or whatnot, let me know! i hunger for feedback!

pseudo flicker
#

I am yet to upload the update I think 😅

#

I wanted to get my own guys in too, but stuck at sould abilities

tawny wing
short estuary
#

The way I've run it is that no, they do not take the damage instantly because they did not move into it, but they do take it if they start their turn there

#

Which seems to be consistent with the way hazard damage is worded

lethal trench
#

yeah

umbral cipher
pseudo flicker
zinc solstice
#

Corruptor is a clear case of Specifics Beats General Nvm, thought it was the unit ACT upgrade

#

also i'm sure i'm not the only one to see it, but the realization that the CARCASS helmet in Penny's portrait actually has a cat ears headset instead of devil horns just hit me

azure aurora
#

my interest in CARCASS just doubled

zinc solstice
terse depot
#

Horrible holy lasers, all day errday

#

How's the combo go? Stacking strength and vit on the Angel so you get massive damage via indignation?

rancid girder
#

yeah

rugged cloud
pseudo flicker
terse depot
#

Awful!

cerulean crag
#

Yeah I had that happen to me as Gargamox

pure ether
#

I enjoy very much that the Host and the Leech look like two Fucked-Up Brothers

cerulean crag
#

I felt like I had no possible response honestly

rancid girder
#

as carcass I had to hard focus the holy body and I still almost lost

terse depot
#

Gabriel Ultrakill Noises ensue

naive glacier
#

second move does not have free movement since its through a space not adjacent to a wall but you no longer have a slow token

umbral cipher
#

Funky

naive glacier
#

i mean thats as written

#

its pretty clear cut

rancid girder
#

oh cool tom's here what happens if you run out of deployment space?

naive glacier
#

you die

rancid girder
#

oh

#

aww

umbral cipher
naive glacier
#

uh i'd rule you can deploy units by moving them in off the map as if their first space of movement was onto the map as long as there is now free space

tiny fulcrum
#

Hey Tom, if a unit without Berserk tokens gains them from an ACT it performs, like a Carnifex's Rev with the Rile upgrade or a Berserker's Building Rage, does it immediately proc afterward?

spice stag
#

how does one run out of deployment place with unit limits?

tiny fulcrum
#

Assuming it had none before

umbral cipher
lethal trench
rancid girder
#

since it's 2 necros and 8 unit slots but only 4 additional tiles

rancid girder
#

we should really start compiling the word of tom btw

naive glacier
#

i think

spice stag
#

I assume the map also has walls and other shit in the deployment space as well?

naive glacier
#

have to examine that

tiny fulcrum
#

Okay!

naive glacier
#

generally things that generate tokens don't use them as part of the thing that generates them

tiny fulcrum
#

I was also leading towards no myself

rancid girder
tiny fulcrum
#

Otherwise it'd make Pulverize and Building Rage weirdly similar

naive glacier
#

play on a bigger map

spice stag
#

i see

rancid girder
#

so if you take extra thralls or something you can hit ten+ spaces per person

tiny fulcrum
rancid girder
#

no idea

lethal trench
# naive glacier have to examine that

one other thing that came up recently
if a unit starts its turn on a hazard, can you use Soul abilities that trigger at start of turn before the damage from the hazard happens? ex to apply Vitality

rancid girder
#

or alternatively on something like invigorating spirits there is physically nowhere for a tyrant to deploy if you're doing north-south

spice stag
#

anti tyrant gaming

wintry quartz
#

well they're gonna have to destroy the walls

#

and i think, sometimes, there doesn't need to be a tyrant - some maps aren't suited for them - so it plays into the strat of building your team, so you can maneuver efficiently

spice stag
#

that map specifically is the 6x6 map which are for quick scenarios so yeah tyrants aren't really needed

rancid girder
#

I wouldn't agree

#

tyrants aren't some big thing that you pull out for big games, they're just as valid to take as any other unit available

#

and having a map that's just "no tyrants period" like this isn't great imo

zinc solstice
#

it shouldn't be hard to adapt, methinks, but i get the feeling

rancid girder
#

well in this case you physically can't place a tyrant

zinc solstice
#

either move/break a wall or resize the map a bit

rancid girder
#

it's not a matter of adaptation it's that until tom ruled today you physically could not deploy a tyrant on this map without making changes to the map

zinc solstice
#

i meant as adapt the map

rancid girder
#

fair

#

it's not hard to fix but it's a pretty good example of deployment problems imo

silk storm
primal flame
#

Can Holy Body’s Ablutions be used alongside Exorcist’s Grand Oath to give another adjacent unit more strength tokens?

#

Like say you got a Zealot adjacent to both a Holy Body (with Ablutions active) and an Exorcist who uses Grand Oath. Can the Zealot spent the Holy Body’s vitality tokens to gain more strength from Grand Oath?

night hedge
#

vitality token spending isn't really voluntary, it just happens

#

which is to say, the vitality tokens are still on the holy body, the zealot may just spend them when it takes damage

#

ergo as the zealot has no vitality tokens wrt ablutions, they can't

primal flame
#

Darn, but understandable

#

Would’ve been funny (to me at least)

#

Thank you!

elfin vortex
#

this is the only thing I can see when I look at the Leech, I'm very sorry

umbral cipher
#

@opaque socket

languid lotus
primal nest
torn hare
#

Howdy folks. Not yet played sadly, but wondering: at what point do people pick everything out - the necro's additional choices, exact roster, upgrades, etc... Before knowing what the matchup is going to be? After deciding map and opponent? After deciding malice/heresy? Alongside the opponent, conversationally?

rocky stump
#

My opponent and i declare factions, then we make our lists in secret, then we build the map and then reveal the units

primal flame
#

^^ I more or less do the same (though I roll for which faction I’m using).

For me, the rosters are not secret but the necro’s traits, act, and soul abilities are.

#

Malice and heresy are typically chosen after

rocky stump
#

oh yeah after we reveal units we share and explain the upgrades we took

spice stag
torn hare
#

Got it, thank y'all 🙂

spice stag
#

its mostly up to yall tho so have fun wit hit

knotty delta
#

Didn't see an answer scrolling through so hopefully i'm not repeating questions, but had two come up.

First can multiple terrain types exist in one space or does the space just count as the most recently spawned terrain type? (Had a Gargamox v Dead souls game so lots of hazard and walls)

Additionally what happens when I spawn a wall in an occupied space? (Eg. Using the Frozen Hell ability from deadsouls)

spice stag
knotty delta
#

An issue we had was my opponent spawned a Hazard on a spot, my sacrifice died to it spawning adverse terrain. So we weren't sure if it was just adverse now, or adverse and hazardous

spice stag
#

well i mean I think adverse terrain and hazzards can be on top of each other but I don't think you can spawn walls on occupied space tho with the way they work.

opaque socket
bronze jetty
knotty delta
torn hare
#

Follow-up, and apologies for my ignorance, but what's the protocol for putting out a "looking for match" type thing?

spice stag
#

just ping Maleghast in this channel and then ask if anyones available

cinder isle
#

does bolides have to place hazards in free spaces?

#

oh wait

#

i see something right above

#

oh, also, does the bound devil's limb from limb count on number of walls destroyed or number of times you stepped?

grave warren
#

"each time the devil smashed a wall" sounds like it should count walls destroyed, rather than the number of potential wall-smashing steps

cinder isle
#

that's what i thought, yeah, just wanted to double-check

fluid trout
#

Can you place walls on adverse terrain outside of Frozen Hell?

knotty delta
#

The Creation effects section only mentions spaces occupied by walls or unit as invalid spots.

granite karma
#

How does range work? Can my gunwright (range 2-3) fire at a unit with a 1 space gap away

grave warren
#

Yeah, that works. Range 0 is the originating unit. Range 1 is any space next to the unit (including diagonals). Range 2 is any space next to one of those spaces. And so on.

#

Range 2-X means "more than 1 space away, but no more than X spaces away"

granite karma
#

Thanks!!

elfin vortex
#

Just finished a game of Abhorrers vs Gargamox, Abhorrers seem really strong and a rough matchup for Gargamox. A few questions came up:

  • on the Plaguelord, are the plague-token-detonating effects of Virulence multiple instances of damage, or one instance of variable size?
  • on the Zealot, does Smite trigger off the round in which Smite was used or the round in which the next Whirling Chain use happens?
pseudo flicker
#

Abhorrers are a rough matchup for gargamox and goregrinders imo

silent sluice
#

Virulence is multiple instances of damage, note how it says "again" instead of +1. Not sure about smite

pseudo flicker
#

You use it on turn 1, on turn 2 you just run to get zealotry, and then your whirling chain in turn 3 and its 1.5 rounded up, so 2 bonus damage or something like that

#

Ending up with an attack that dealt 3 damage

#

Or you could hit 3 times with the same effect mathematically, but it depends on what you are fightinh

silent sluice
#

I've seen people say otherwise, that it counts the turn you use Smite, but I'm not really convinced either way.

pseudo flicker
#

Its weird

elfin vortex
pseudo flicker
silent sluice
#

Rotblade and Necrocide are both pretty strong from what I've heard

grave warren
#

follow up question on Plaguelord's Virulence: are we assuming "detonate" a token is just a flavorful way of saying "remove"? And should "detonate a plague token on a unit" be the target, or just literally any unit?

granite karma
#

Also can you use miracle on an exorcist?

silent sluice
#

I'm like 90% sure you remove the tokens and that it's only on the target unit

#

RAW you would lose the game before Miracle has a chance to proc, but we're not sure what the RAI is.

storm pine
grave warren
grave warren
cinder isle
#

if you use Ignite on a 1 hp gg unit, does it send them to 0 because blood rage specifically says going to 0 doesn't Slay

#

or not?

grave warren
#

sending them to zero sounds reasonable to me, but I'm not sure about RAI. My gut feeling is that "this doesn't slay" is standing in for a whole bunch of edge cases that would be hard to capture in one box, without just saying "this doesn't do damage to units at HP 1 or below".

#

it's very funny to me that a Warlord with retaliate needs to be really careful about igniting themselves, although at least Retaliate doesn't trigger itself for infinite damage (I don't THINK it counts as an ability?)

storm pine
#

It doesn't say melee

#

Which makes me think it's 1 square away or not at all

grave warren
#

yeah. "abilities have a mininum range of 1 by default"

storm pine
#

Oh cool

#

Thanks

grave warren
#

np! the lack of a melee tag is because in MM melee effects are only adjacent, even when they're flavored as a sword.

silent sluice
olive pagoda
#

People at my board game club were playing maleghast tonight

#

seemed pretty neat

patent steeple
#

gonna have my first 1v1v1 tomorrow

#

just a simple 0 dark power match

#

running goregrinders

#

how have 1v1v1 games gone in peoples experience

silent sluice
#

For goregrinders specifically, I've heard it's a bit harder since they kinda lack staying power

#

Also, whoever gets the "middle" deployment kinda gets the short end of the stick

cinder isle
#

clearly the solution is to make a hexagonal map

granite karma
#

Close game but Maggie ate us all

#

Sad ):

proven flame
#

does STG trigger on any attack roll of 6, or does it specifically have to be on an attack that has a headshot trigger (i.e. akimbo wouldnt count)

patent steeple
cinder isle
rain ocean
#

Won a 1v1v1 as Gargamox in the middle deployment vs Goregrinders and Abhorrers.

Goregrinders player went for the throat when I was spamming hazards. Changed his mind when the abhorrer player was uncontested for too long, but died very shortly thereafter.

Abhorrer player didn’t stand in range of body block so I killed him with Unholy Vapors. He had the 2+ (pointed out to me that we misread the ability) miracle from Antipriest and rolled a 1.

silent sluice
#

How did he get a 2+ from the Antipriest?

#

I guess if you had two Antipriests?

rain ocean
#

Ah wait neither of us read that part

#

That’s good to know. Won anyway though so didn’t end up mattering that we forgot about that bit.

#

Actually you could also apply the miracle at the end of a round then apply it again at the start of the new one to get the 2+ with only one.

Edit: also yeah miracle rai on necro is not clear but we ran with it not losing them the game for fun.

bright obsidian
#

staying power is definitely the issue in GG, if i don't go after the necro hard i end up with unit advantage but losing anyway

storm pine
#

Do corners count as being adjacent?

arctic solar
#

Yes

rancid girder
#

yes

#

adjacency is also drawn diagonally

#

same with range

storm pine
#

Nice, thank you

#

Thought I had this fool isolated smh

dense stratus
#

oh that's so cool

turbid gyro
# storm pine

If I may ask, how was the experience playing on actual tabletop? I've really been wanting to try it since all my friends I can force to play these games despise using VTT for some reason

real bane
#

ence makes asymmetric map, asked to leave #1164643959721693184

#

Anyway, Loop Hero time

#

Mountains are walls, rocks are elevation, burning forests are hazards and the river is adverse

candid monolith
#

That's a pretty cool map

real bane
#

much obliged

pure ether
#

For melee attacks, does 'adjacency' count only orthogonally? So you can't attack a guy diagonal from you?

devout pulsar
#

nope

pseudo flicker
#

you can irc?

#

One sec

devout pulsar
#

oh sorry

#

was replying to the first question

#

which is the opposite of the second

pseudo flicker
#

adjacent is anything in range 1

#

essentially

pure ether
devout pulsar
#

Adjacency: A unit is considered adjacent for targeting if it is within 1 space, even diagonally. on pg sixteen

pure ether
#

Superb, cheers

pseudo flicker
devout pulsar
#

you're welcome please never be in melee range of my bones

#

good diagram

pure ether
#

I will endeavour to leave your bones alone

pseudo flicker
#

it also means that adjacent/range 1/splash/etc/etc of tyrants is bigger

devout pulsar
#

tyrants are tyranical

pseudo flicker
pure ether
#

Huge Lads

devout pulsar
#

tyrants affect twelve?

pseudo flicker
#

this and the fact that you can target walls and trigger on hits automatically against them, are very cool details to think about for outplays xd

devout pulsar
#

yeah i've made massive use of bone dust napalm flashbangs on tyrants in starting positions

real bane
night hedge
#

flash bangs + LV4 + mortar

devout pulsar
#

+L+Ratio

pseudo flicker
#

saltmeisters thorn forest with my new terrain
I did replace the hazars with adverse terrain for demonstration sake

devout pulsar
#

glows

pseudo flicker
#

glows are not from my table, i just have them saved and dd when playing sadcowboy

#

they do a lot ot make a map look good and are customizable

#

i used them a lot when playing kill team too o7

knotty delta
#

With Banshee's can they damage enemy units through walls? Because lines can't penetrate walls, but the Banshee's wail says it gets 2 strength when it passes through a wall.

tacit cedar
spice stag
#

Banshee specifically can go through walls

knotty delta
#

Thanks. The section on lines just says lines "Don't penetrate through walls" without mentioning line of sight, so I was unsure

spice stag
#

Most houses have abilities that "break" rules so you just gotta keep that in mind

austere ravine
#

If yours doesn't say that then you are using an out of date version.

devout narwhal
#

hello fellas, is it alright if we got a question?

(dunno if this is the place for it.)

Enemy unit deals 1 damage to my Holy Body with 1 Vitality.
Does Superarmor eats the damage and we're left with 1 Vitality still,
or does Vitality get eaten before damage is reduced by superarmor?

umbral cipher
#

You still got the Vitality yeah

devout pulsar
#

this is absolutely the place for it

devout narwhal
#

Armor'd always take priority yeah?
Feel like some houses like gargamox have a real hard time getting the KO on superarmor units (mostly because their attacks mostly just do 1 damage).

brahmlul maybe not so much a rules question at this point but any of you know an endgame from Gargamox v Abhorrers perspective?

devout pulsar
#

not a tonne of units with super armour but mox seem to have a problem all round against the horrers

spiral gale
#

Magic armor and vitality were a huge struggle when i played Gargamox against Igorri

devout narwhal
#

Gameplan seems to kinda be prevent them from building up vitality in the first place or get in before it snowballs

devout pulsar
#

if you play a king of the hill format or something that's not duel you may have better matchup

#

or with some malice

#

just spitballing though since i don't play either faction

spiral gale
#

Yeah, I totally messed up and let them build up vitality and mutation. Even with corpse explosion and turning corpses into scum it wasnt enough to slow them down.

#

was hella fun though

candid monolith
#

Low key been trying to figure out what this setting would feel like as a roleplaying game tbh tbh

#

Given it was originally part of one of Tom's campaigns iirc

spiral gale
#

mfw magic armor blocks the slime's triple death burst

devout pulsar
candid monolith
#

Nice

spiral gale
#

a roleplaying game in this setting sounds crazy fun

tired bolt
#

was dnd

candid monolith
#

Ah

devout pulsar
#

ah

primal nest
primal nest
#

I do need to point out tho that map was originally from another user here

#

Oh wait ence made that map lmao

fluid trout
#

Could someone explain the idea behind Stich's Twisting Strike inflicting Mutate? Outside of targeting PHYS allies, it seems to be an attack that buffs the target

primal nest
#

I believe the intent is that it mutates itself?

fluid trout
#

ahh

lethal trench
#

the mutate is on itself yeah

fluid trout
#

thatll do it

primal nest
#

It could be lil clearer

ruby dagger
#

Does Skull Crack push 2 on headshot or 2 + the 1 from on hit?

devout pulsar
#

3 total

#

since if it was just 2 it'd say instead

#

i think

spiral gale
#

its a little unclear. you could make and argument for either ruling.

devout pulsar
#

yeah

#

i'd rule 3 but wouldn't begrudge someone trying to rule otherwise

spiral gale
#

id run it as push 2 but push 3 is also a valid interpretation and makes sense as written.

devout pulsar
#

given the game was written in like a month i'm surprised there's not more ambiguity tbh

spiral gale
#

its pretty good after the update

junior elbow
#

Oh I love the lesbian warhead pfp

spiral gale
#

thank you 🙏

#

warhead just speaks to me

devout pulsar
#

when first looking at the book i read it as wardead

spiral gale
#

i cant read the font for the life of me

devout pulsar
#

but it is sick

spiral gale
#

very sick

limpid sage
#

hey peeps, I have created a LoRa for Magnagothica to help people make easily customized art for their black mass (units, leader etc). A lora is a "finetune" of stable diffusion. Is it OK to post a link here?

devout pulsar
#

No we don't really allow/encourage Ai art stuff

limpid sage
#

aight

pseudo flicker
spiral gale
#

I kept it simple, 1 block is elevated(can climb), 2 is a wall (can’t climb).

The bridges didn’t have any special rules but if I were to play the map again I definitely would allow them to be cut on either end and have a weight limit

#

Thank you so much for the table. Me and my friends are having a lot of fun building maps for it!!

pseudo flicker
#

Is that an old screenshot or did you fetch a white map from the bag?

spiral gale
#

it’s 2 days old now.

#

better picture of the map

pseudo flicker
#

Oh yeah 2 days old is enough xd
My adhd is currently fixated on this so i ship out a few random updates in a day usually

pseudo flicker
spiral gale
#

yeah me and my friends got pretty hyped when the board got updated between games

pseudo flicker
#

xd

spiral gale
#

much better hazards now than dancing engineer

pseudo flicker
#

i added a forest themed map and walls-adverses in todays thingie

#

well that and 3 homebrew houses for people to test if they want

#

well the map was here for a while actually, i just added walls and such*

primal nest
#

hell yeah

pseudo flicker
spiral gale
#

yeah I took a look this morning. hella hyped to use those special forest tiles from the book with it

pseudo flicker
#

I am actually mostly out of ideas for now so ill add what people ask me to add

primal nest
#

a machine forge themed map could be sick

pseudo flicker
#

I think one idea i had is making 2 tile long elevation tokens that look like coffins

spiral gale
#

yeah sci fi/urban pieces would be pretty cool

pseudo flicker
#

yea but how do i represent it with the floor texture 😅

#

I am going for the more abstract style with my stuff so its more multipurpose

primal nest
#

perhaps shadows of wiring? cogs and other bits?

pseudo flicker
#

ill think of something

#

Another problem is that imo maps like that would benefit more from detailed walls, while i only know how to do flat color+top/bottom

spiral gale
#

I like the abstract pieces since I end up interpreting the map based on gameplay and structure. For instance my first map which was a 8x8 version of Invigorating Spirits felt like an urban backstreet shoot out Carcass vs Carcass.

#

alot of damn fun

primal nest
#

i do gotta get around to finishing this necro art so i can go about updated my crypt tileset
then after that its faction tileset time

crisp night
#

does graze take on damage type

pale echo
#

Yes

crisp night
#

ok

lethal trench
#

it does keep the damage type of the attack yeah

devout pulsar
#

inherits is the verbiage the book uses i think

lethal trench
#

yeah

devout pulsar
#

oh did anyone ever ask tom if detonate means the relevant tokens are removed?

crisp night
#

can you bodyblock infect

#

i targeted a unit adjacent to the necro, the attack succeeded, if infect jumps to the necro can they bodyblock with something else next to them or no

pseudo flicker
#

didnt think about it, but this adverse trrain looks very nice even stretched

devout pulsar
crisp night
#

Piss

devout pulsar
#

i lean towards no but if you rule yes that's also fine

crisp night
#

i feel like it's no

#

it's not just targeting them

#

infect is odd

primal nest
#

Yeah I consider effect as like a weird aoe, in terms of how targeting works

devout pulsar
#

yeah that was my stance thud

#

akimbo here referencing it's extra damage

lethal trench
#

I would also agree Infect can't be bodyblocked

granite karma
#

Does anyone know if strength applies to splash damage (I.e. does strength just buff the centre shot from an AEGIS mortar, or does it also boost the fire splash damage)

lethal trench
#

it does

#

you discard Strength on a per target basis

pseudo flicker
lethal trench
devout pulsar
#

good example

crisp night
#

one last rules clarification

#

for plaguelord's corruptor trait, can you create that hazard in a spot occupied by a unit

#

it doesn't say it has to be a free space

tacit cedar
#

creation effects have to place in free space as a general rule

pale echo
#

Hazards have to be created in free spaces unless specifically clarified

crisp night
#

drat

#

ok

pale echo
#

The exclusion is not a specific clarification

lethal trench
#

yeah it can only create things under a character if it says it makes it under them specifically

primal nest
#

Yeah for example scourge has the create under target clause

devout pulsar
#

from page eighteen Creation effects Some effects from ACT abilities create things, like walls, corpses, or special terrain spaces. When something is created by an ACT ability, it must be created in a space in line of sight and range that is currently unoccupied by a unit or a wall

primal nest
#

Insides out as well

fluid trout
primal nest
#

Now that is question I would like to know the answer to (since it game up in one of our games)

devout pulsar
#

what do you mean

pseudo flicker
#

I dont think you can?

primal nest
#

I think they mean does having a wall on top of the corpse blocks los to it for spare parts effects

pseudo flicker
#

ohhhhh

#

yeah, i would say so

devout pulsar
#

i'd say yes

pseudo flicker
#

it crosses a tile with a los blocker

#

so no los

devout pulsar
#

how'd a wall get there doomsouls?

pseudo flicker
#

but yea, i cooked
this looks very nice

#

I would still make separate coffin style elevation since people seem to like it tho

primal nest
spiral gale
#

that looks great

spiral gale
#

I know right!! Stuff like this makes me want to buy some foam and go crazy

granite karma
#

The 3 abilities at the bottom of each character aren’t upgrades right??

#

Okay they are upgrades

#

Checked the rulebook

pseudo flicker
#

Yeah you only get them if you play at higher malice

#

Each level of malice gets you points to spend on upgrades, be they to yout units or necro

#

Unless you are playing ultrahell, you are not allowed to buy multiple upgrades for the same unit. If you pick an upgrade, they are applied to all units of the type

#

So if you upgrade a penitent one with Taste the Lash and have 3 of them in your list, all 3 of them get the upgrade

crisp night
#

forgot to take a screenshot but i finished a mox v souls match earlier

#

mox sweep 💪

#

i won because i panicked, funnily

#

got doomed at the beginning of round 3 and ditched my plan to save up for mox populi, used slime form to gtfo and ended up being able to drag the necro into a hazard

#

they only had one health left after being pulled onto the haz, and even though a sacrifice could have pulled them out of there, i had a plaguelord waiting with a strength token right next to them

#

mox is so stupid i love them

real bane
pseudo flicker
crisp night
#

corruptor and corpse explosion (spite

#

two rotten four scum one host

#

full hazmaxxing

primal nest
#

i cant wait to try out my list now that i actually know how corruptor works

crisp night
#

i did something very funny which may have been illegal

primal nest
#

oh?

crisp night
#

i corpse exploded under a bound devil because there was a scum corpse under it

spiral gale
#

I love corpse explosion. soo much fun

crisp night
#

it couldn't be pushed because there were two walls blocking both directions

#

so the hazard just spawned under it

#

we ruled that it didn't take the damage until the actual start of its turn because it felt a little cheap otherwise

#

but it was still funny

primal nest
#

yeah no that seems legal to be

crisp night
#

it was just very funny

analog notch
#

Thats how hazards work RAW, isnt it?

crisp night
#

crouching hazard hidden scum

#

i just didnt know if you COULD do corpse burst without moving the enemies off of it

primal nest
#

well

#

the corspes explosion effect is a splash

#

so if theres a single unit standing on the corspe they wont be knocked out of it

crisp night
#

ohhh

#

that's also true

#

i didn't thunk about it that way

pseudo flicker
primal nest
crisp night
#

corpse exploding a tyrant is like

#

it's a soul-cleansing experience

#

true joy

#

4 hazards for free

fluid trout
#

does Bolides work under characters?

tiny fulcrum
#

Nope

#

Page 18, Creation Effects

storm pine
tiny fulcrum
#

You need explicit permission to create effects underneath characters

#

Bolides doesn't have that anymore

fluid trout
#

Can a range 2-X ability be used on an adjacent Tyrant?

rancid girder
#

I'd say no

fluid trout
#

Does Weak get deducted if the attack would already deal 0 damage?

umbral cipher
#

If I was gonna hit somebody with 1 damage but was weak and they have armour, then yeah the armour blocks it, then there's no damage to reduce so I don't lose the weak

primal nest
umbral cipher
#

I think so anyhow

crisp night
primal nest
#

That sounds like it would get really dumb with acid blood into swell with corruption

crisp night
#

acid blood only generates the hazard on actual death isn't it
it's "create a hazard instead of a corpse" not "create a hazard"

dark shoal
#

Trip report: depsite his best efforts, CARCASS rookie B0n3s M4l0n3 meets a grisly end against the Lady of Mists and her Deadsouls

austere ravine
#

well he was obliterated with doom

dark shoal
#

he'll be back(?)

junior blaze
#

He's on respawn cooldown 💔

spiral gale
crisp night
#

i'm going with big hazard

#

everything about corpse explosion suggests the ENTIRE corpse becomes hazard

#

including tyrants

austere ravine
#

The only thing we majorly forgot is the roll to see if a sacrifice turned in to a wall or just adverse terrain.

junior blaze
#

I love the thought of a big hazard it's so funny

austere ravine
#

I mean it doesn't really make much difference it still is 4 squares which are hazards

junior blaze
#

True true

spiral gale
#

sorry if it wasn't clear. I'm referring to one big hazard covering 4 squares or 1 regular hazard covering a single square. since the wording is 'replace it with a hazard'

dark shoal
#

its the spirit of the thing

junior blaze
#

How would that work for the gargamox thing that brings scum out, would it class as one hazard or multiple

spiral gale
#

the big hazard would just be 1 for the sake of that soul ability.

#

since you get 1 for every corpse or hazard you replace.

junior blaze
#

Aaesome

#

You are truly a well of knowledge

spiral gale
#

er thanks have a monkey 🦧

junior blaze
fluid trout
#

If a unit has both Strength and Mutation tokens, then receives Weak, can it discard Mutation in place of Strength?

primal nest
#

Yup

analog bear
umbral cipher
#

I'm not super sure tbh

analog bear
#

It would be nice to get an order of operations to understand when str/weak and vit/vuln are applied relative to armor

primal nest
#

I believe Tom confirmed it’s armor first

shut scarab
#

The beginning of a Carcass squad… begins…

storm pine
#

First game was a turn three victory but we fucked a lot of rules up. Lost my Vizigheist and a Sacrifice, but weathered their Exorcist down with double Banshee screams and a sick triple dice Doomblade finisher.

#

Abhorrers are insane.

storm pine
#

How did you get this?!?!?

#

Sculpt?

shut scarab
#

Yeah I sculpted it and 3D printed it

storm pine
#

Incredible stuff.

shut scarab
#

I’m going to diverge quite heavily from the drawings for the rest of my carcass squad but the Ammo Goblin was so fucking charismatic I needed to sculpt it.

#

I want to make my thralls more bone armor Tsutomu Nihei’s Abara then tacticool soldiers

primal nest
#

I’ve been using infect so wrong

#

I could have been hitting an extra dude with it

turbid gyro
#

Fun stuff

#

A little difficult to run in paper without dedicated tokens but we managed to make do somehow, I played the gores and did a lot of damage but definitely overextended and got slaughtered by a 3 strength Lycan + a recycle by round 3

turbid gyro
turbid gyro
#

Really helps to get people who don't usually enjoy this sort of game into it by tricking them into thinking it's a regular board game

storm pine
#

Yeah

crisp night
#

i have a fascinating question. well, less of a question and more of a hypothesis

#

if you heresy igorri and gargamox together could you theoretically use mutate to prolong plague stacks on your own units

#

i.e. a rotten with plague and mutate using mutate to keep plague tokens used as strength, or a slime with plague and mutate being hit by swell with corruption and spending the plague tokens to do a big damage deathburst

tiny fulcrum
#

Gargamox units don't discard plague at end of turn anyway

#

But yeah that scenario does work

crisp night
#

i may need to try igorri out

#

i'm having...Ideas....

bright obsidian
real bane
#

I've spent some time the last couple days painstakingly ripping sprites from the game. If all goes well, I'll post them to thespritersresource soon

bright obsidian
#

awesome thank you (:

latent sun
#

Loop Hero sprites go so hard...

analog bear
primal nest
bright obsidian
#

can you attack your own units?

lethal trench
#

it's a bit unclear

#

but I'd say yes

bright obsidian
#

my friend wants to do strigoi sin eater on a friendly and we couldn't think of a reason why not

pseudo flicker
#

any ability that is not targetting an enemy can target your own unit

#

you can also attack walls

#

and spaces irc

bright obsidian
#

it just uses the attack tag

#

huh!

pseudo flicker
#

attacks target a thing in range

#

let me check

#

Okay, so!

#

Thing with the attack tag just roll the attack die and compare it to foes defense

#

Which actually tells us that if you attack allies, you do the on hit i guess? Because you dont compare it to their defense

#

But it in general might be beneficial to sometimes kill a unit you would lose anyway and get a soul early, but its rare

bright obsidian
#

their first turn was marry one stitch onto the other, sin eat the tokens off of the stitch, then absorb it now that it's on 1hp

#

we'll see if that's actually good instead of just complicated and fun!

pseudo flicker
#

well its not something that can happen in one turn, but round - sure

bright obsidian
#

round, yes

pseudo flicker
#

sorry for being snobby o7

bright obsidian
#

no it's an important distinction!

crisp night
#

do moves like warhead's charge or painwheel's spin move all the way across or just their movement speed

umbral cipher
#

As far as their movement speed

crisp night
#

for example if this warhead used charge would it end up right in front of the unit (4 spaces, its standard movement speed) or go all the way across

#

okay

#

thought so

#

thank you!

umbral cipher
#

Plus the +2 if they have a speed token

#

(which will spend it)

real bane
#

Isn't that only when they MOVE?

#

(are those abilities MOVEs, I don't recall)

umbral cipher
#

I thought that the Move included in those abilities counted for it

real bane
#

If it says move, not step, then yeah I figure that uses speed then lol

umbral cipher
#

It wouldn't for Step yeah

umbral cipher
#

But was it fun

zinc solstice
#

I have no names but my own right now, but i hope this indicates clearly this is the sort of guy who'll Devil Impact at Spite level

glacial junco
#

hell yeah

patent steeple
#

had my first maleghast 1v1v1 tonight

#

goregrinders vs igorri vs mox

#

i was the first to go out but it was a tense fight

#

got into politics negotiations near the end, was so much fun and reminded me of my edh nights

#

we did 3 rounds in 2 hours

#

mainly cuz the igorri player took super long turns

pseudo flicker
#

Tends to happen

#

I dont enjoy the 1v1v1 since one person always ends up ganged up on xd

patent steeple
#

nah this happens in all of the games we play with him lol

pseudo flicker
#

And its not really that fun

patent steeple
#

ah i dont think ill be able to read the rules, ill pick it up as we go
gets to game time
takes 30 minutes for each of his turns as he reads all of his abilities, asks what they all do/mean, then reads all of OUR abilities

patent steeple
#

it was a really nice split

#

i just went for the throat against the mox player as goregrinders

#

did some skirmishing against the igorri player

#

but still wanted to go a lil easy on him

#

since it was his first time playing

glacial junco
#

Omg he sounds like me I also am that igorri player lmao

#

1v1v1 was pretty fun when we did it

patent steeple
#

hes a cool dude, it just frustrates me sometimes haha

#

my friends are very "dont think about the game until game time" types

haughty locust
#

maleghast definitely seems like the kind of game where experience can speed up rounds drastically

crisp night
#

it does

#

my first game was like 2 and a half hours for 4 rounds (barely, ended turn 2 of round 4)

#

but

#

the 4 round game i had earlier was an hour and a half

#

and my opponent was new

#

he just read up a lot i think

patent steeple
#

ill be playing a match tomorrow

haughty locust
#

i read up a lot before my first game and it still took like 2 hours. then i died because i forgot about homunculi having absorb

patent steeple
#

its gonna be awesome

#

we have 2 games under our belt now

#

so im excited to see how fast it goes

crisp night
#

this game is like

#

addicting

#

i've been playing almost a match a day

patent steeple
#

yeah after every match my friend and i plan another

crisp night
#

i literally lost a match today by a hair's breadth

#

didnt mention it here since it's a homebrew playtest but still

#

it was insane

patent steeple
#

gonna be running carcass

#

love rolling lotsa dice

crisp night
#

i really need to try carc

#

i need to try everyone

#

so far mox is my favorite but i also really like grinders and deadsouls still

patent steeple
#

ive played every faction but mox

crisp night
#

i want to pick two factions i like best

#

and focus on them

patent steeple
#

mox isnt really my vibe

#

i liked carcass when i played them

#

i gotta give abhorrers a second go

haughty locust
#

i played mox for my second game and was very impressed with the rotten and the rat dude. infect stronk

crisp night
#

rotten is fucked and also my favorite mox unit

#

it kind of does everything

#

plague aoe? hazard spawn? infect with toxic damage? being very very durable?

#

Rotten has your back

#

my mox comp is two rotten four scum and a host

#

hazardmaxxing

glacial junco
#

After seeing the Necrotide and Virulence I def got respect for mox

#

Absolutely great necro actions

crisp night
#

i like mox because of how many different ways you can build for it

glacial junco
#

And the leech does a lot of work with slimes

crisp night
#

like you can build different ways for every faction but