#MAGNAGOTHICA MALEGHAST
1 messages · Page 21 of 1
oh always take double tap
on the cannon I prefer frag bullet
which sounds kinda weird but it's mostly to armor crack
if you're taking goblin might i recommend vomit bullets
you apply the vuln after you hit them with something
ik it either sets up for the other AOE or some other attack
also works well with all the guaranteed damage
broadly speaking I don't think the build needs more chaff clear I think it needs more targeted or anti-resist damage, hence the barrelform and frag bullet
i like vomit bullets cause it's an easy couple of damage on turns where you don't need a reload
yeah but the goal of the build is to fire the cannon every turn
The goblin exists to reload the gun and provide 2-3 strength tokens
That's it
There's gonna be scenarios where you don't want to do that
Have yet to run into one tbh
Well, at least until like turn 4
Really on point positioning by say, Goregrinders, is gonna see them adjacent to a lot of your units to gum up your firing opportunities
Always depends on the list, I suppose
gore grinders tend to move through you and not stay adjacent so i am not sure gun kata-death mark really work
vulnerability also doesnt really matter as much against blood rage
more that every unit can still contribute even up close
and that turn one shot into the enemy deployment zone is a killer
I think thats something that'll only work once against folks
they're physically forced to
On a 8x8 board you have maximum 16 deployment tiles and even a min size force will take up six by takin 0 thralls or tyrants
I've noticed Tyrants are very board heavy
yeah
a fourth of your deployment is just that
and you often want to have some units grouped up
Add in any terrain and there will be a good shot
Maybe
In 2v2 it actually gets better because you see a 67% increase in deployed units but only 25% more deployment tiles
the other big thing is that if they deploy specifically just to counter your cannon thats a win for you
you never need to actually spend the action if its not effective
Yeah if they space to avoid the cannon that's already a win
while they had to completely deploy around it
and if a shot ever appears, you just take it
And tbf dealing one or two fire damage turn one isn't actually that bad
but dealing four or five with the possibility of mass vuln is fantastic
Like, two "reasonable" lists in a 2v2 will frequently fail to fit deployment if both players took a tyrant
Or if there's walls in spawn
2v2 lists should be built in conjunction with your teammate
real quick, what's the significance of Death Mark against melee-centric factions? Just that it's an option without a min range?
Also vuln is good
Against goregrinders specifically the list is so arm-skewed that if you deathmark the things that can actually hurt you you can largely get away with ignoring stuff like carnifexes and warheads
No like the math doesn't work out for deployment
that's what i'm saying
You're deploying two necros and 8 slots with only four additional tiles
you should work out what you're gonna bring together to avoid that issue
fundamentally a 10x10 board does not have the space to fit all of those units
Carnifexes have fire damage now on Wild Slashes
They will be hurting you
Best case scenario with extremely skewed lists you are consuming 50% of the available space
So, that's an Abhorrers and a CARCASS list. We got any Mox or Grinder mains in here?
Add one tyrant each and you are at 16 tiles taken up
Yeah that's fair but even then it's relatively slow AoE
after the one 2v2 game we tested we decided to deploy each player to a zone
you don't need aoe depending on the game mode
And unless they've taken like, all carnifex/painwheel you get my point
instead of 2 players to one zone
hard focus the necro
theres just literally not enough room
Goregrinders struggle to hard focus the necro because the carcass necro is armored
Also getting a deploy entirely to hard counter you happens rarely
So carnifexes without buffs do literally no damage
Also go second
Depends on the comp
Like the thinh is, its not really a competitive game
Well it is but not as much
Its likely youll be playing with a friend or a person thats here to have fun
It's not 40k, we don't have a bracket going, there's a bunch of edge cases that need to be answered
At least while its fresh
I've actually been curious on people's thoughts about going first vs second
Going first is really nice but being able to counter deploy can be key for stuff like goregrinders that want to target down specific units
good deployment is so nice
I've found that it's roughly even between the two for the arty list because I can drop the brick and be done with it to guarantee a turn one shot but being able to counter deploy is really nice
not yet
and I'd expect that stall abhorrors really don't care because their goal is to stall
This game would kinda rule as a competitive thing ngl
I think the rules are a bit counteracting it, as they are often written in iffy ways
Games get fast and snappy with two experienced players
Welcome to wargaming
Don't read Warhammer, it's often times even worse
Ah, thanks
But for real that's the consequence of this being a one man show and Tom rushing to push this out for a Halloween release
It'll get there
we'd need refs
I played a lot of killteam, but no, generally speaking maleghast is more unclear
Its also made in like a month and i watched it go "from haha cool gal i made" to a full fledged game while losing my mind lmao
honestly a pnet bracket to just record all the house rulings would be a neat community patch
I wanted to make a box of common houserules part of my tabletop sim mod
Was one of the reasons i joined here ngl xd
there are some good tts versions out there
I am so proud because mine rn is top 1 popular mod this week
Thankies
the fact games regularly end before the 6 rounds and each round is hardly any activations and each one doesn't take a long time
fantastic for tournament sets
I am bad at automation and dont really use it, so i did quality of life that i could think of
Oh! That makes sense
Really proud of all the tokens
I'll gauge interest in a bracket tomorrow ig
if I'm to offer any feedback, a reload token for CARCASS would be nice
And yet the game still has plenty of relative depth
It's great
I've been using the special tokens to indicate loaded status
given timezones i probably wouldn't be able to compete in a bracket unless it's over a couple days
There are a bunch of abilities that could use one but dont use a token as per rules
I made special tokens for that
fsir
I don't have enough games to have a super strong opinion on it yet, but I'm hoping for some Abhorrer sauce esp for their Necro. Even if they need their other options toned down they're a little janky feeling compared to the others.
*fair
Ill be real, no idea what to draw on a reload token
bullet
A skull chewing on a bullet maybe?
maybe a gun?
I'm also a complete goblin with using tokens for everything so that might just be me
Oh yeah it could be like a bullet tbh
So when you reload you put a bullet near your guy
I could make it bullet shaped
An easy way on first glance would be a big hot pink X over a bullet for reload or cartridge
it would make more sense to have a "spent" token rather than a reload token
since being loaded is the default state
maybe a flippable token
one side is a bullet, the other is a bullet with an X over it
Ooo that’s a sick idea
off-topic but have you seen new mech game Celestial Bodies
Making it flippable in tt would require making it a tile irc which doesnt support transparency
I'm like two more weeks of unemployment away from trying to make neon glowy clothes
Ie it will need to be a circle with a bullet in it, not a bullet shaped token
I have ! I’ve been following it and it looks super fun
if you want it less readable but just as thematic - could also make the X's bones
Yea but it would also be cool
reload token thats a bullet on the front and a sobbing skeleton on the flipped side
X marks the spot yarrr 🏴☠️
I need a job so I can make bad decisions on buying fun clothes for the winter, so I understand
I love the sobbing skeleton idea lol
I got lucky so I'm financially pretty set it's just the boredom that's getting to me
well, "set" insofar as I have savings to soak it
Yea, I hope your next job is more fun and pays better
How would that work for "Loaded" token?
Just like me frfr, I think a skeleton rolled up into a ball would also be good
Oooo holy shit that’s coool
Meant to be a bone bullet, but itll be small so not really that noticeable in drtail
You could tilt it so it looks like it’s casing escaping the gun with smoke behind it too
Yea fair
love it
And on the unit card to signify its loaded
Oh right yea it’s going to get lost
If there’s too much
I think it’s super good as it is
Then
It’s so coool
Lets see how bad is it in game lmao
lol let us know how it is
On rails shooter with 20 different undead safari animals coming after you
It's him, the devil bullet
i think its fine actually
easy enough to read
ooohhh
heres a way i could suggest making it work
you could put it on the ability in the unit card
and if it needs reload, you remove it and put it near your unit
i dont really care how people use it exactly but that sounds cool
tomorrow having a treasure hunt match
nvm its a bit too big for the unit card
That still looks pretty cool, what kind of set up you have on tts?
just as the goregrinder gods intended
yesss
sour candy build real
Rip and tear until it is done. I need to make my army of painwheels now thinking about it
Wdym?
Oh just like is there a steam workshop mod out there that people use for Maleghast? Or is it just alot of importing? But I haven’t used it passed pathfinder or playing Kingdom Death
I was talking about Deadsouls earlier this week and was tossing around the idea that Deadsouls scales way higher up in power with the first 4-7 malice than a faction like Carcass cause the upgrades solve specific issues that you run into like needing to get into melee/close range, not applying enough Doom, not making enough terrain, etc which helps you build super specialized units
Idk if you've played at higher malice level or not, I've only played spite games, and I'd appreciate insight from yourself or anyone else into how Deadsouls compares at Loathing or higher. I'm not convinced it needs any kind of overhaul or rework it just does a much more subtle thing than most other factions
Used bycicle wheel gang wooo
this is the maleghast table i made
https://steamcommunity.com/sharedfiles/filedetails/?id=3072216046
Ooo sweet thank u!
you love to see it
There's a handful of Established workshop mods you can subscribe to and have all the pieces available
in particular if dead souls wants to do the ranged game they need banshees
otherwise its yoink and bonk
Banshees are wild
thing i am actually very proud of is making necromancer tokens
and then i saw that nobody here uses them and just imports a generic portrait, very sad 
I'ven't been able to pop off yet but they do incredible work I feel
I use the special necro standees
That’s pretty rad
Is it easy to import your own?
I do very much enjoy Vizigeists for their stab and scram plan
i actually need to rework the deadsoul style one since it doesnt really look all that nice
I offer every time!
they were picked in the 2v2
nobody chose their factions though lol
yea you press right mouse button and you have the option to edit the custom part of the model
those are standees so you jsut give url to the image
imo deadsouls are the most difficult to play because their gameplan is the least intuitive
My friend pulled my Gargamox necro past a wall and stabbed them to death before I could get 3 soul to get out. It was real nasty lol
carcass is just form line and shoot people
Stack Doom or spread it?
Ooo sweet thank u again
I might've played against that player, someone was definitely telling me a story about that
Carcass beloved
Real
The GMS HMG of Maleghast
hell my list barely even moves
Do you go LV.4 Mortar with 2 goblins?
I drop a brick of armor into my deployment zone and rely on my range six artillery to force people to come to me
one goblin
but yeah
for whatever reason the game decided to mangle the bullet token if i do it without the triple outline
oh well
Deadsouls kinda have a few different strategies you can go with and it seems to me like you're best off picking 1 or 2 to focus on
I posted a slightly meme-tier wall list a few days ago but I guess I never reported how my game went. I actually won despite it being my first time. Was playing against Goregrinders and managed to snipe the enemy Necro in round 2 after he got aggressive, although I lost all 3 of my Chosen.
nah i used them the third one there fucks
I saw it in action
My artillery build just leaves the operator in a corner with her range 7 (Bone Wall) mortar and a single ammo goblin for her and the EGIS
Reload sliding as necessary
Range 7 LV4 I should say
that literally hits the entire map, right? I guess other than adjacent squares
Ngl playing the game i found myself listening to less extreme metal, simply because it doesnt really fit a turn based thing to have extremely active music going on
my personal favorites to play during melaghast session are the necromancers and stone of duna
and well batushka
Ooo those do sound fun, I have a playlist of all the songs in the book when I play
Now thinking about it Ichika Nito would fit pretty well for Abhorrers weirdly enough
Rules clarification question regarding vitality
If you take 0 damage from something and have a vitality token, does that still count as “taking damage” for the sake of discarding the vitality token?
nope, it's been clarified in update 1 (the one with spreads)
You now only discard a vitality token after reducing damage with them
I see, thank you!
so if a unit with armor gets hit and eats the damage, the vitality doesnt get discarded?
if the hit only deals 1 damage, then it wouldn't be discarded
ill go and jupscare my goregrinder friend with it
if the hit dealt 2 or more damage, then you'd reduce it to 0 (-1 from armor, -1 from vit), then discard a token
it's a change/clarification from 1.0
Actually which page is it that I can find this
I ask because no search function on the pdf (sad)
I guess it could still be unclear bc the rules don't specify if armor or vit is applied first
Thats sort of what I was wondering yeah
but the intent has always been that if armor reduces the damage to 0 first, then you don't need to discard a vit token
I see
and yeah, goregrinders don't like armor. Gotta use strength and/or fire damage to bust through it or ignore it
I’ve learned this the hard way playing grinders against my friend playing abhorrers
Berserk can kind of help in reducing the vitality tokens faster but you gotta be real quick about capitalizing on it before they regain vitality
The last time I played Warhams I opened the game with 75 shooting rolls.
So of course I like Carcass 😄
pull my devil trigger
That song is unironically on my CARCASS playlist
Terrifying, have a nice day
no
Embrace the darkness within meeeee
Wait is your avatar Nagoriuki as the hollow knight protagonist
ye someone posted it in the fighting game fan art thread
Amazing.
My condolences
I enjoy giving myself a neck injury while playing boardgames
Mileage may wary, but I get how it can be a tad distracting
Pain enchances experience
Hell ye iggori player
Yeah caught up on the thread. A bracket would be cool but whew so far what i've seen this game has such a timezone spread for this group. Also i know my game would take way longer than most. Might only be like 2 games in a day max
It would need to be handled like a match or 2 a week point league
yeah that's sorta where i'm at
well where i'm at is down under
which is the issue
Also we'd need to organize rules on team setup and changes. If anything handling it like a grow league isnt the worst comparison. Week 1~2 Spite Week 3~4 4 malice points.
My goregrinder friend is asking for tips against my mass
I am playing abhorrers - holy body, 3 penitents, anti priest, grand oath
I must be tired as I read that as holy boly
💤
painwheels and berserker, also pilebunker
warheads can also take out the antipriest
also intentionally getting down to blood rage to gain strength can be worth it
now that i read it in detail and think about it a bit, damn penitents are strong.
could also maybe take carnifexes and pain ghouls, and just pull penitents out of formation and hope you roll good with the chainsaw.
or you roll a 4 right? or does each "1 damage again" count as its own seperate source?
separate instances
huh ok, well yeah then that wont work.
carnifexes still don’t have much of a niche far as i can tell, i’d generally rather take a painwheel p much every time
although i should probably check upgrades
That's what Bolides should be called imo
A house made out of the units the core houses don't have
The theoretical carcass horror, the goregrinder hunter, the igorri scion, mox tyrant, deadsouls freak and abhorrer thrall
The trick is that the new house has no necromancer 
The "Rejected Unit Support Group" house
All of them are the necromancer
Voltron house.
What combos do y'all like for Deadsouls?
I want to run them, but they seem so dependent on careful positioning that I'm just way too stupid for
Might go Goregrinders and embrace stupid
Ive played against dead souls more than I’ve played as them
@harsh gorge probably has good advice for them though
AH
deadsouls
Im not good at combos but my advice is spending the early rounds using your abilities to separate and scatter the team and then round 3-4 trying to bring the hammer down.
Ideally getting some doom tokens in
i think souls get better with any malice
Doom tokens dont often pop
But
They’re very scary so opponents usually wanna get rid of them.
Round 3-4 is a good time to do this
But also don’t just rely on opponents being afraid you gotta actually do some shit
So yeah scatter and split up early on and try to beat them up later
Also yeah souls with ANY malice have more options
Great urgal blade is a great option for your necro in the later game
And also being able to have your devil cause doom
Funy
i think the roughest part is isolating any enemy units
Yeah.
Chosen is super good for that and so are the thralls
Chosen and sacrifices are real good for trying to isolate and pull apart units.
Having a devil in there maybe as well can further punish isolated units.
Im sad I’ve never gotten vizigheist value tho
It just keeps missing it’s knife
in the other minis game i played one team was infamous for kidnapping a single enemy at a time and dragging them to the rest of their team who would then curb stomp them
Bro is just not lucky
it was very frustrating to deal with
You said and I quote
“The right move I think is to pretend I wanted this to happen and deep strike”
This was, as you can imagine, not the right move
Alright alright the problem was I went in with my sword instead of going even farther into your backline with my shuriken
if your unit is being kidnapped might as well send them deep deep to hurt the necromancer
one thing i like is the forced turn limit
Well the unit that got kidnapped was my necromancer
motivates players to not stall too much
Yeah
oh no fluffy
Necromancer + devil ganged up on them and they had 6 hp at the end of round 4
+L+Ratio
Also I actually keep my necro away from my back line
Yeah Dead Souls necromancers like to be in the thick of it doing assassin shit with the rest
Also I adore spamming writhing curse
Exorcists without malice perfer the backline, but if you have a higher malice level they can be terrifying front runners
Straight up styling on people
We stand for the unionized zombies
i find the differences based on different levels of malice super interesting
Shuriken for long range, Holy Water and Lance(Lance also works close) for Midrange, and you still got your sword
i like screaming the name of every ability i use to scare the opponent into submission, and abhorrers are perfect for that
Carcass is funny because at higher Malice they just get better at doing the same thing: Firing Line
My fights against dead souls have taught me that Abhorrors who bunker down are scary Abhorrors
at a certain point things level off for carcass
like you get more options but you don't need them
"i d-double tap..."
SUPREME SWORD ART: MERCIFUL SNOWDROP CUT, STANCE SIX PLUS
I'm trying to figure out what my game plan is at higher spite levels, I think its just "Get more options"
just you wait i'm going for a melee build
3 enforcers 2 ammo goblins
bash they goddam skull in
ok but enforcers do rock
The artillery Abhorrors are really good, all their units have solid range and stuff
ill be real i played at loathing and i already had no idea what to pick lmao
ammo goblins projectile vomiting .22 ammo directly into the flash bangs
my first pick with malice is upgrading their flashbangs
and more importantly using bone shards
oh absolutely the grenades are amazing
Yeah like Igorri have a lot of really cool abilities but I never feel like i'm capitalizing on them well
More experimentation needed
vomit bullets is underrated imo
vomit bullets is great i love it
fitting
i just prefer using it for gunline stuff
or keeping the LV4 firing
meanwhile boneshards is stupid good when combined with enforcers
i think there's some sort of midrange play in there for carcass
if i was to rank houses in how hard they are to learn, i would go
Easy: Carcass, Abhorrers, Goregrinders
Medium: Gargamox
Hard: Igorri, Deadsouls
that seems about right tbh
Carcass is imo the easiest and seem like something people default to a lot
goregrinders is simpler imo
just wish the sixgun was better
just roll better reggie
just roll 6's smh
Goregrinders have to think a little harder about positioning or else they shred themselves
I wish Bonus Limbs wasn't 2 soul since it also removes Mutate Tokens as a cost >:/
tactical reload + sixgun + just rolling 6's
Carcass have no such issue
Abhorrors have a lot of weird token management I’d put them at medium
Goregrinders have some mechanics that might not fit for a first time player, since you need to be brave and stupid
derp and becs i'm going to bash you with this comically large thigh bone i found
their token management is mostly just pulling vitality out of their ass
you fool, this slightly larger thigh bone will be your downfall
Bonus legs makes sense though since it also gives Free movement
Nice. Chosen look like a lot of fun for snatching people
The harder part of abhorrers is imo their soul abilities
Like a horror movie
Because they are not that good tbh
Isolate em up
I feel like your mixing up easy and strong
I need to start taking notes during my fights so i have a clearer list of feedback
No, the hard part is that they dont get souls as easy as others
Maybe start getting combat logs
and yet you will still have to roll to hit
good idea theyja
I haven't played yet and this is exactly why I'm eyeing them
I am dumb as shit
Invent chess notation but for maleghast
But it makes them easier to learn since you partially get to overlook one part of the game
I usually just take mental notes and half of my games have been with or against Theja so I already have the designated notetaker
I would still put them at easy because i am la stupida and i have a blast with them
I once again started a wargame and defaulted to its analogue of necrons
sunday sunday sunday
i wanted to like igorri more but they lacked the oomph i wanted from the customisation/adaptation
Yea that was kinda my opinion
My first with igorri was like
i vomited in the corner for a round
Igorri is sick but are less complex than they seem
then i lost my entire roster
Yeah thats all thoughts i've had frfr
My first game went off really well because it was a 2v2 and I had a turn to just kind of prep
For push/pull, is the direction directly away from/directly toward?
I'm still hitched to the wagon though so I will fight on for science no matter what comes 
Can you push/pull laterally?
You regurgitate on the lycan, the lycan has a little snack
2v2 i think they're much better yeah
How am I supposed to use lycans
do need to get a 2v2 game in at some point
rip and tear
only if it says you can pull/push in any direction
lycans are the only real strong unit imo
Lycans are pretty weak on their own merit, but with enough strength stacked they shred everything
rush their support units with them
But they're also Igorri's only big damage source so you have to be careful
i think the homunculus is pretty nuts if you put a single strength on it
just splash a bunch of damage
Homunculus is the other big bruiser yeah
The big threats I've seen when fighting Theja playing igorri has been homunculus
starting with several mutation tokens is a big deal
It seems like lycan gets owned quickly
My lycan never gives me much of what I ask
Perhaps just need to throw more at me at once?
Lycans really need a good bloodgorge to do much
what do you play splattin?
i am thinking of alternative adverse/hazard terrain tokens, what do you think about a pit?
i'm trapped
i'm in a hole
Igorri's comp lacking Scions makes them really weird haha
I might try double Lycan single strig and one homonculous (that i almost keep shortening the word)
They don't really get a 'general' unit, because they focus on specializing
I would bring a chop doc instead of the homonc or second lycan
Chopdocs are Good
Do you think it would work for an adverse terrain? 
Oh i mean chop homoncu 2 lycna and strig
that second one yeah
o7
Forgot to put chopdoc because i was caught up on not shortening homonculous
mm this makes me crave a dungeon crawler
Big fear
I'm big homo
here i come
Chopdocs are pretty vital to what igorri does I feel
Inject Mutagen just is never not gonna be a good option
Marriage is costly but good in a pinch, and when you need purge you Need purge
Marriage is just point denial in Blood Grinder but the cost is wasted actions for a buff and a backstep on the board
not just point denial
Its a big buff too dont get me wrong
if you've got a unit about to die it's almost always worth it
Gargamox
Yeah. I'll give double dog a try
I've only really had one game where I felt like I played them competently and got what I wanted out of them and most of it was just me spamming necrocide and running 2 rotten lol
Oh and misreading a leech ability to accidentally bluff very hard
rotten are scions right?
Them having infect does help
But Garg can also get hard countered by ward and any vit because they really only have 1 damage pings of toxic
:goes help:
I imagine gargVdeadsouls is a pain
I haven't played against them
If they do phys they will have a hard time against rotten or scum
Or we can just do an area denial-off with hazard v walls
Hazards ignore armour, y/n?
Yeahhh, that'd have to be your main strat against DS then
"pit" adverse terrain vs "puddle" adverse terrain
And plague damage Ignores everythin, but is of course slow
Are they all warded?
All but the thralls
Cringe
Yeah I'd probably want to run something like 2 rotten 2 host and a leech to just set up a hazard wall at mid and drag them through it
need ideas for a new hazard token though 
Or maybe scum instead of leech
Nah i shouldnt form too strong an opinion yet. I still haven't fought em
all the scions are kinda wild huh
They are elite units
Rotten and the Plaguelord with Necrocide can also punch through magic armor
And they all lean harder into the gimmick
Do deadsouls have vit gen?
If they do that can be potentially problematic even with good rotten and necrocidery
Don't believe so
Ya'll think I can use a soul ability that triggers on start of a turn BEFORE the Hazard does damage at a units start of turn?
Like Wildmutation to try and nab a Vit Token to block the hazards damage?
I'd say yeah I think
I guess allied effects go first as a general rule right?
Or at least allied soul effects
The only timing thing we have is that your own Soul triggers before enemy Soul if its your turn
i'd say yes but that's very tentative
I think that if you're spending soul on it it has a cost that should let you take precedence
I would think hazard would trigger first since its a static start of turn trigger rather than an ability
Since it's not just something you can do for free all the time
the problem is i find both those reasonings compelling
Whose will is stronger
My salt is definitely stronger
My fire burns brighter
Starts button mashing DP Wakeup
Who has the question document at this point lmao
Have like a google spreadsheet of rule questions that we get responses on / vote if it comes to it 🤔
idk is that too much?
I might be game fixating too hard.
there's an errata document in the pins
You need to have started a turn for start of turn trigger effects to be able to happen and you take a damage from hazards at when you start a turn.
They both trigger start of turn though
yeah
yeah but hazards are a start of turn trigger effect they happen when you start a turn in a hazard
yes and you can trigger the soul ability when you start your turn
But that doesn't give it anymore inherient priority, as written atm*
these are simultaneous timings
yeah you start the turn then you can chose but when you start a turn the hazard just goes off
The thing that I noticed watching her play DS (I help run games for my friend) is that so much of their effects outside dark priest are effect rolls
Like I look at what I play, Mox, and those guys have a decent enough amount of options deterministically apply plague
The game that we played last night was also on loathing
but the exact timing for wild mutation is turn start
time for damage is turn start
why does one have preference
until we have an exact timing breakdown there's no definite answer
I think this is an unsolvable point with arguments for both being fair. We need a grand arbiter.
well the damage is part of starting a turn in a hazard space, wild mutation triggers from starting a turn but isn't inherently part of starting a turn
I'll keep it in mind to ask next time we see Tom posting here (I don't want to ping the guy for every rules question)
Setting up a Roll20 game of this with some buddies and noticed there weren't any necromancer portraits so I redrew the house chapter cover folks in tiny/lower detail forms to match the other unit sprites
if any folks are interested
I'm looking forward to seeing them squished down to square
Those are nice and I will probably nyoink them
These are fantastic
my setup has them all plopped on an isometric map
You can do isometric in roll20?
snipped all bits apart to make my own maps in tiled
no, just turn grid off unfortunately
and then move bits around as needed
I see
this looks both extremely cool and a pain in the ass to do in roll20 😅
Does taking Bloody Flail replace a Dark Priest's Doomblade?
Or do I get to pick which one I attack with
yep it just gives you a second act
canonically, your necromancer has a golfbag of different weapons
pull out your bloody flail like a nine iron
Fuck yeah. Love that
where are these from?!
Should pain wheel's Hurtle upgrade read "at 1 hp", or "at 1 hp or lower"?
just had an idea for some art for a necro
Still only get to use one per turn, right?
hmm
For my Abhorrer I have him manifest his out of thin air as he uses them
yep
still only get one act just get to choose which
also have tokens if folks want em
(strength, weak, vitality, vulnerability, haste, slow, doom, berserk, infect, mutate)
Niccccce
from the handbook
megaman style blaster but it's an open jaw/skull mouth at the end
hell yeah
!!
one on right is from book
good snipping, tex
not without some finagling - you'd have to place a wall token and place them behind it
roll20 is very much not set up for this but SACRIFICES NEED TO BE MADE for aesthetics
Do you have a way of displaying these (and the number of them a unit has) above/at the base of that unit in Roll20?
Yeah I assumed you have to make a wall token instead of it being a map token.
so, yes and no. You can set your own token markers up so you can display them at base of unit, but you can only toggle them on and off
so what i'll need to do is make several of them with 1,2,3 etc on them
it's a bit of a pain
no if you press a number key on a status marker you set it to that number
Sounds like a pain indeed 🫠
It does look very cool tho
I still have no idea how to signify a hazard token proper and really dont like the one i did before
these are great but why is mutate not purple 😔
oh damn
I'm really unfamiliar with Roll20, is all this something I could set up with a free account?
This looks rad as hell!
yep
I am really proud of my factional tokens because of color coding 
mouseover the condition icon, and press a number key
it'll give a number to it
yeah you can add token marker sets in any of your games
and custom icon sets are I believe always available
i did keep messing up and putting plague tokens instead of mutate
cause mutation is a green effect in my brain
I haven't checked the latest update, but have you tried adding them as custom poker chips in tts? It will make them auto-stack and show you the number a pile has when you mouse over it
@dark shoal in case you don't have token marks for sunday already
It'd be rough to get the plague instead of mutating...
Anyone wanna play this afternoon?
Oh, i just dont like them stacking
So i disabled it xd
Im fairly new so id be requesting a no heresy 0 point game
that feel when everyone's fairly new
you can enable it by rmb+custom
What time you tryna play
True, i only got one game under my butt
I've managed two in person games already, the dream is real
Thanks, I don't think Sunday is going ahead sadly because of real life stuff cropping up 😦
In the end it doesnt really matter what tokens you use, as long as you people agree that they are what they are 👍
ah
Hence why i am added bullet and miracle tokens and just suggested how they could be used
Could almost hear that tone
But we can reschedule, and actually Saturday night might work if you still wanna play?
I might be free I think my saturday game might not be going ahead
Disappointing other people does more damage to me than a doom token
Im thinkin in like 3ish hours? I got class for another hour and a half then i gotta stop by groceries, so wanna say abouts 3Pm est?
yeah I know that feeling all too well
Ok so that'll be 3 for me which works. I'll send you my Black Mass in like 2 hours so you can get it set up in roll20.
Mkay
Firing the 4Damage Carcass sixgun got me like
https://youtu.be/GoVMsD97iZY?si=K95gRu_IFzlLSNVC
🤔
Rig: DogSayingWoosh
Rig model: Insurgency Sandstorm
Revolver model: Thanez
Sounds: Insurgency, CrystalSynthX (CSX)
here we go
new hazard and adverse terrain
hazards in 2 styles, with adverse terrain featuring an alt side to be less repetitive if you have a lot of it
bottom are old ones
Played some GOREGRINDERS for the first time last night
Hey each faction I’ve played so far is fun as hell
Love you CARCASS and IGORRI and GOREGRINDERS
And you too GARGAMOX but idk how to actually win with you
Slime
no slime
Some slime
anthrax is powder not slime smh
yeah you said no slime
ahhh

i thought you were threatening me with anthrax
@spice stag, it kinda supports it, but it's much better supported in foundryvtt.@sly vinesuper cool, did you draw all those tiles?
the handbook had a little map example and i just took it apart
i have since drawn a bunch of other tiles but don't have them on this computer
goal is to draw up all the Haunts and also a few generic 6x6 8x8 and 10x10 maps
...necromancer who dresses all of their minions in mascot outfits
We can grease him up
His gun hands are necrocide though
We have the technology
Gritty is the Goregrinder mascot
I want that beast greased
Spider-Man grease his jays
awesome
Doing a 12x12 for something special - and I'm basing this on the line from Anzenmezzeron's intro that there's a rail-line going through the city - and have a special hazard, where if a unit ends it's turn on it (or some other condition like ending certain rounds) the unit rolls a d6 and on 1 it takes 666 damage; or on a (5+) catches the train to one of the stars. The stars are "interactables" that units can spend their MOVE to swap to an unoccupied star ("station"). --- just looking to get edits or critique, cause this looks like it could be really hard to move through
as for the 666 damage, willing to get rid of that, but really wanted the joke value of it
the elevated terrain in the middle is meant to be a tunnel the train travels through, for extra context
and the walls are pillars supporting or aligned to the track
Bloodrage through the pain
I don’t know digimon lol
Try suicide bombers
i think it looks pretty cool :3
not a massie fan of that phrasing
Try an intense focus on deathblow*
Slimes getting in deep and daring enemies to kill them to trigger deathblow can work
bit better stroodle
that looks so cool in ttsim
sadly i dont have tokens that would work for the rails so i just went with generic hazard
It works even better when a leech can make them trigger deathblow without killing them
Leeches feel nessicary
I did actually do a slime rush and wiped out most of my opponents thralls
So that was fun
Slimes are way more usable when they get the ability to generate plague from surge
But percolate surge loops work ok
part of the trick is that intentionally getting your units killed means you have less units
Yeah I've never had units that I actually wanted to die, the deathblows act more as deterrents
Which can then be taken advantage of by leech
actually, heres how i would do it
But if I play my cards right so do they
just draw the little rail
You might but assuming your slime is at 3 plague you're doing 3 toxic tops. If you somehow manage to stack str on there it's possible but my experience is at best you might set up a kill for someone else
But then why wouldn't you just use them to do damage normally instead of them dying
It works on thralls I guess
Well in my case there were 4 carcass in a bunch and my slime had one hp left
So, it was that or have him shot and do nothinf
That's capitalizing on the bad situation which is good
it looks great! and I do like repositioning on the south-eastern hill wall/pillar
I actually just placed it incorrectly 
but i also like having space for the tyrant to pass through
update: ill be playing goregrinders mirror match
against 3 painwheels
1 pt of warheads
and a berserker
Can't take 3, only two
ill have to tell him that
Hunters have a 2x team limit
only scions are up to 3
Aren't they horrors? Still limit of 2 tho
i wonder how braindamaged would be full thrall rosters
Yeah scions get 3 for some reason
Depends on the thrall
ill tell you when i run my list
with heresy it could even sound semi viable
i have 5 pts of warheads
Gunwights are pretty good
warheads
Warheads may not pay off lol
they are funny tho
the problem is that if theres too much of them they will not be able to charge lmao
Scum are a little too frail if you ask me to be workable
well their job is to die so that makes sense
i think gunwights+warheads might be good tho
i dont play gargamox
i oppress them with immense autoflagellation
I'm thinking im a Carcass gamer
If you pull a guy standing on stairs, can he be pulled onto an elevated space?
I think if you read the rules really strictly no but I don't think that's intentional
Oh, hi, Femonk
Didnt know you were on this server 
Hi Serente
Cant you pull a guy onto an elevated space anyway?
I was gonna tell you in the other server I was looking into maleghast but i noticed you were here so it seemed better to talk here
If it a valid space to pull/push into, if a unit moves in any way, it always moves at least 1
No there's specific wording
no
Yeah
ohhhh i missed it
I would agree you could pull units up elevation is they're on stairs since it makes sense logically.
Yeah I'm with xoe on that
Its just more intuitive
as long as the stairs are adjacent to whatever elevation your pulling them on obviously
I would agree but I am a r.a.w proponent so i'd talk to my opponent first
xoe how do you pronounce your name
its like Zoey (Zoh ee)
it would make sense but i think its not specified because it would be kinda silly
np
like Zoe I would presume since X can be a Z sound
you cant pull an enemy up the elevation except when they are on that specific tile where they can be pulled up
Yeah I just wanted to be extra when naming myelf
nah its fun
oh yeah
i don't know why
but after I read through the rules I wrote like
a custom house
oh a few people did that
oh we have a thread for that
I mean it just follows the logic of stairs bybassing the elvation penalty so i think its intuitive for most players
maleghast homebrew
oh perfect
i saw one of them being very interesting and i thought about it like fuck yeah plant zombies, so i want to make a new board and set of terrain to fit them
Is there a separate thread for minis/conversions?
I think I'm mostly using Warhammer and Kingdom Death bits, but I definitely want to see what other ideas folks have
you could maybe put it in the homebrew thread but here is good too
yeah not fussed about that but here's probably best bet?
so the bind for me is that what is the scale that people will use irl?
cause if i'm using my models for play i'll need them based and that requires knowing the right base size
i dont think theres a universal scale
since the game measures distance in squares/tiles its not realy relevant either
as long as the model is small enough to fit into the tile of your board, its fine
I more mean if I were to primarily use like warhammer as the models for my kitbashing, it doesnt really work if I make a scion that takes up 4 squares on a grid rather than one
so I would need to determine a size
so if it were me i'd go for warhammer bases which are roughly dnd scale anyways?
I think so
I think 4x4 ends up terminator scale bases?
you know the ones for HQs and elites that aren't quite big enough to warrant the big boy circles
its 32mm as the standard base size I would think for 1 square
right
This is a skirmish game
we arent dealing with the real large or the pie plates
... thunk of it, how big are the necromunda scale?
You could also place thralls on 25mm based of you wanted to be big-fancy
Or perhaps put corpses and hazards on 25mm so that they are easy to tell apart
given the size of the game you're likely gonna be able to sort out what folks are playing on locally
if you're looking to base your own
i'd not go higher than 32mm
(From Travis Pasch @ spikeybits)
If you have spares or based units already
then get a battlemap and check the sizing on theree
and 40 - 65 for the tyrants to cover 4 spaces
theres warcry and underworlds
yeah underworlds was the one
these use spaces
and that beefy lad seems to take up a bit
there we go less chunky
yeah it is on a grid (although its hexes not squares)
hexes are squares
do you think that's air you're breathing
my point is i think the scale is similar
yeah I'm agreeing
yeah ogors are larger but not huge in comparison to other units
House: Gargamox
Malice level: Hatred
Dark Power: 7
Slots: 5
Orthodox
Carpath and Rentym 2x Scum: aftermath
Brother Carlisle, Sister Catherine 2x Rotten: catalyse
Stockhom and Syndrome 2x Hosts toxic avenger
Plaguelord: Trentillilax, The Poser
Trait: Corrupter
ACT: Scourge, Ceaseless spew, Corpse Explosion
SOUL: Insides Out, Mox Populi, Praise the Filth```
hopefully this should work decently
Stockholm and Syndrome
Whats their lore
The necromancer is quite isolated and those two are the most cognizant of the dead, so trentillax has made up lore for those two
knife monkey. I have a new vision for goregrinders 
Hello folks, I have a question. When you use a strength token, for example, in the ACT Ability of Rotten's "Rot Blade," does this add 1 Toxic damage? Or in the case of using the strength token, would it deal 1 Toxic damage and 1 Physical damage?
It inherits damage type
Thanks!
wait now that i think about it
devil impact can benefit from strength i think
including to damage yourself
Maybe I'm just too used to enemies having vit from fighting igorri but I would probably bring more str gen
Either with necrocide to make your necro the kill confirmer or carniphagous plade to hand it out to your lads
Getting strength on hosts will be good I think
I'm just chuckling at the idea of "orthodox" necromancy as opposed to heretical necromancy lol
i mean, heresy is a thing
the other person i play with irl is an abhorrers main so i'll take you up on that
swapped ceaseless spew for carphaginous blade
Orthodox Gargamox does sound conceptually funny
only dead souls and abhorrers really make sense being called orthodox
although abhorrers are explicitly unorthodox
Orthodox being the opposite of heretical
I got it immediately
Garg v abhorrers might be a special kind of hell because I think there will be times where you straight up cannot damage them because they have super armor or ward
Can you use mutation to stop tokens from mutually anhillating if for some reason you want both a strength and a weakness token?
Penitent in particular
I just like the idea of reject rebel sewer punks gatekeeping someone for commiting the heresy of bringing a gun or smh like that
I think you have to drop one
You definitely can keep str by spending a mutate to cancel a weak
hazards ignore that
What if I have two mutate
Fluffy why would you do this
vitality does work on hazards tho
Not vit
"thousand plagues be upon you"
"Thanks"
And hazards only do 1
yeah but i intend to do many
i
I dunno
Well no you still have to clear one
if you get a token and then they clear then they'll clear as long as you have both
If you have one of each opposite token they start to clear, then the trigger to spend mutate instead happens
whereas if they clear instead of gaining the token you never get the weak in the first place
Yes
so you'd just spend all your mutate
I think the second is more accurate but either way it's not a thing
and then they'd cancel out
Its mostly relevant for a homebrew faction mechanic idea I have if you do a little bit of heresy
I’m glad mutate won’t break the mechanic
[[Insert Black Mass Name]]
House: CARCASS
Malice level: Hatred
Dark Power: 7
Slots: 5 , Orthodox
THRALLS: 2
Unit ID - LCK 3142 & Unit ID - STK 3421 "Lock & Stock"
Gunwights. Brace
SCIONS: 1
Unit ID - DAZ 4534 "Dazwell"
Enforcer, Shield Charge
FREAK: 1
Aux ID - GrTL 10032 "Grattlebug"
Ammo goblin, Vomit Bullets
HUNTER: 1
Unit ID - RIP 4439 "Riplan"
Barrelform, Caliber Up
TYRANT: 1
Unit ID - VUT 105 "VUTTUZ"
EGIS weapon, Fortify
Trait: Clutch Reload
ACT: Living Cannon, Boomstick
SOUL: Frag Bullet, S.T.G
My first build
Or you spend one mutate and keep the objectively good one lol
yep
Good is a subjective term
But it definitely has enough dee pee arr to pose a threat
quick question. i was playing a game with carcass against a friends deadsoul.
and i just could not damage them. i endet up losing because of their 5+ saves and doom tokens.
is carcass just weak against them ? are they on the stronger side? or did i just play stupid.
yesterday we tried igori vs goregrinder and it felt balanced
also the goregrinder warheads attack the enemy unit and 1 adjectant unit.
adjectant to the warhead or the target of the attack
seems solid, one thing is that sixgun is fairly unreliable without devil bullet to set it up, and S.T.G also likes having devil bullet, but you don't need it either
(For context the faction mechanic of this faction involves two good tokens that mutually anhillate, therefore being able to maintain both would be very strong)
highly list dependent imo
Did you have str on your units?
Carcass struggles a bit against deadsouls
did you still deal graze damage? and don't forget strength works on grazes
barely got taken away
I'd be surprised about being unable to damage them because I thought they didn't have any vit and mostly had magic armor not phys
Dead souls are weakness city
I thought most carcass attacks did phys
yeah but he could creat walls ^^
That makes it potentially problematic
you can also tag the walls with AoE attacks to guarantee hits
since you don't need to roll for splash effects
Yeah
carcass barely has them ^^
I haven't seen dead souls in play yet so I don't know their tricks
list dependent
egis is also useful for the match up
Carcass has quite a few
EGIS/living cannon is a lot of magical AoE
the splash effects also tend to deal fire right?
Egis weapon does but yeah if you didn't bring that not much
they all deal fire
you can also use your AoEs to kill the walls
we just took the 5 basic units and he focused my egis down with banshee line attacks und his necromancer
walls have 2 HP and are auto hit, they're not actually that durable
Walls only have 2 hp
still costs me as carcass a turn and then i have to reload and cant move
Can you headshot walls?
lul
no you don't roll
Damn
but you also shouldn't need to move that much as carcass
you have guns for a reason
This might be case of what normally dooms people against dead souls and that is over extending
In some respect or another
haha dooms
You have to huddle together against dead souls, like children around a fire during a blizzard
i guess ill just play goregrinder. seems funnyer to me :3
also question to goregrinders warheads.
the main attack targets 1 unit and 1 adjectant : adjectant to the warhead or the target unit
Warhead I believe
the rules aren't clear, idk if we've gotten word from tom yet
the right carcass list can be really good
imo just taking one of each unit usually isn't the way to go for list building
Add it to the qeustion block
i believe so :3 wer in the " we try out" phase
question block?
are future updates, new houses etc planned ?
Carcass are probably the best swarm faction which is funny
Tom has talked about stuff
Ye unspecified when
Month or more
artists should always take their time :3
But def planned he said
i need the necromancer from the cover in a warband 🌝
Thats the trick
