#MAGNAGOTHICA MALEGHAST

1 messages · Page 21 of 1

rancid girder
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bone dust napalm just to triple down on the AOE theme, ranged push for crowd arrangement stuff, then double tap to combo with all the AoEs you're throwing around and STG as a game-ender

devout pulsar
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oh always take double tap

rancid girder
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on the cannon I prefer frag bullet

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which sounds kinda weird but it's mostly to armor crack

devout pulsar
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if you're taking goblin might i recommend vomit bullets

rancid girder
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usually not necessary imo

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the goblin exists to reload the operator

devout pulsar
rancid girder
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ik it either sets up for the other AOE or some other attack

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also works well with all the guaranteed damage

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broadly speaking I don't think the build needs more chaff clear I think it needs more targeted or anti-resist damage, hence the barrelform and frag bullet

devout pulsar
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i like vomit bullets cause it's an easy couple of damage on turns where you don't need a reload

rancid girder
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yeah but the goal of the build is to fire the cannon every turn

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The goblin exists to reload the gun and provide 2-3 strength tokens

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That's it

tiny fulcrum
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There's gonna be scenarios where you don't want to do that

azure nebula
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Game #1 in the books!

rancid girder
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Well, at least until like turn 4

tiny fulcrum
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Really on point positioning by say, Goregrinders, is gonna see them adjacent to a lot of your units to gum up your firing opportunities

rancid girder
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gun kata/death mark/ double enforcers

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The list does pretty well into goregrinders

tiny fulcrum
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Always depends on the list, I suppose

pseudo flicker
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gore grinders tend to move through you and not stay adjacent so i am not sure gun kata-death mark really work

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vulnerability also doesnt really matter as much against blood rage

rancid girder
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more that every unit can still contribute even up close

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and that turn one shot into the enemy deployment zone is a killer

tiny fulcrum
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I think thats something that'll only work once against folks

rancid girder
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they're physically forced to

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On a 8x8 board you have maximum 16 deployment tiles and even a min size force will take up six by takin 0 thralls or tyrants

elfin ermine
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I've noticed Tyrants are very board heavy

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yeah

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a fourth of your deployment is just that

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and you often want to have some units grouped up

rancid girder
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Add in any terrain and there will be a good shot

tiny fulcrum
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Maybe

rancid girder
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In 2v2 it actually gets better because you see a 67% increase in deployed units but only 25% more deployment tiles

elfin ermine
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the other big thing is that if they deploy specifically just to counter your cannon thats a win for you

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you never need to actually spend the action if its not effective

rancid girder
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Yeah if they space to avoid the cannon that's already a win

elfin ermine
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while they had to completely deploy around it

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and if a shot ever appears, you just take it

rancid girder
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And tbf dealing one or two fire damage turn one isn't actually that bad

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but dealing four or five with the possibility of mass vuln is fantastic

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Like, two "reasonable" lists in a 2v2 will frequently fail to fit deployment if both players took a tyrant

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Or if there's walls in spawn

devout pulsar
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2v2 lists should be built in conjunction with your teammate

silent sluice
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real quick, what's the significance of Death Mark against melee-centric factions? Just that it's an option without a min range?

rancid girder
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Also vuln is good

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Against goregrinders specifically the list is so arm-skewed that if you deathmark the things that can actually hurt you you can largely get away with ignoring stuff like carnifexes and warheads

rancid girder
devout pulsar
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that's what i'm saying

rancid girder
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You're deploying two necros and 8 slots with only four additional tiles

devout pulsar
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you should work out what you're gonna bring together to avoid that issue

rancid girder
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fundamentally a 10x10 board does not have the space to fit all of those units

tiny fulcrum
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They will be hurting you

rancid girder
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Best case scenario with extremely skewed lists you are consuming 50% of the available space

terse depot
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So, that's an Abhorrers and a CARCASS list. We got any Mox or Grinder mains in here?

rancid girder
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Add one tyrant each and you are at 16 tiles taken up

rancid girder
elfin ermine
devout pulsar
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you don't need aoe depending on the game mode

rancid girder
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And unless they've taken like, all carnifex/painwheel you get my point

elfin ermine
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instead of 2 players to one zone

devout pulsar
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hard focus the necro

elfin ermine
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theres just literally not enough room

rancid girder
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Goregrinders struggle to hard focus the necro because the carcass necro is armored

pseudo flicker
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Also getting a deploy entirely to hard counter you happens rarely

rancid girder
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So carnifexes without buffs do literally no damage

rancid girder
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fair but you get what I meab

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A lot of their options are constrained

pseudo flicker
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Well it is but not as much

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Its likely youll be playing with a friend or a person thats here to have fun

rancid girder
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It's not 40k, we don't have a bracket going, there's a bunch of edge cases that need to be answered

pseudo flicker
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At least while its fresh

silent sluice
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I've actually been curious on people's thoughts about going first vs second

rancid girder
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Going first is really nice but being able to counter deploy can be key for stuff like goregrinders that want to target down specific units

elfin ermine
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good deployment is so nice

rancid girder
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I've found that it's roughly even between the two for the arty list because I can drop the brick and be done with it to guarantee a turn one shot but being able to counter deploy is really nice

rancid girder
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and I'd expect that stall abhorrors really don't care because their goal is to stall

tiny fulcrum
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This game would kinda rule as a competitive thing ngl

pseudo flicker
tiny fulcrum
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Games get fast and snappy with two experienced players

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Welcome to wargaming

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Don't read Warhammer, it's often times even worse

real bane
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Ah, thanks

tiny fulcrum
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But for real that's the consequence of this being a one man show and Tom rushing to push this out for a Halloween release

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It'll get there

pseudo flicker
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I played a lot of killteam, but no, generally speaking maleghast is more unclear

Its also made in like a month and i watched it go "from haha cool gal i made" to a full fledged game while losing my mind lmao

rancid girder
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honestly a pnet bracket to just record all the house rulings would be a neat community patch

pseudo flicker
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I wanted to make a box of common houserules part of my tabletop sim mod

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Was one of the reasons i joined here ngl xd

rancid girder
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there are some good tts versions out there

pseudo flicker
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I am so proud because mine rn is top 1 popular mod this week

rancid girder
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I think I'm running Eule's

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and it's very well made

pseudo flicker
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Yea

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Thats me

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I am eule

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Xd

rancid girder
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nice

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its a good table

pseudo flicker
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Thankies

devout pulsar
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fantastic for tournament sets

pseudo flicker
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I am bad at automation and dont really use it, so i did quality of life that i could think of

terse depot
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Oh! That makes sense

pseudo flicker
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Really proud of all the tokens

rancid girder
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I'll gauge interest in a bracket tomorrow ig

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if I'm to offer any feedback, a reload token for CARCASS would be nice

tiny fulcrum
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It's great

rancid girder
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I've been using the special tokens to indicate loaded status

devout pulsar
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given timezones i probably wouldn't be able to compete in a bracket unless it's over a couple days

pseudo flicker
rancid girder
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fsir

elfin ermine
# tiny fulcrum It'll get there

I don't have enough games to have a super strong opinion on it yet, but I'm hoping for some Abhorrer sauce esp for their Necro. Even if they need their other options toned down they're a little janky feeling compared to the others.

rancid girder
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*fair

pseudo flicker
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Ill be real, no idea what to draw on a reload token

rancid girder
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bullet

inner finch
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A skull chewing on a bullet maybe?

rancid girder
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maybe a gun?

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I'm also a complete goblin with using tokens for everything so that might just be me

pseudo flicker
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Oh yeah it could be like a bullet tbh
So when you reload you put a bullet near your guy

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I could make it bullet shaped

rancid girder
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that's honestly what I was thinking

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a brassy cartridge shaped token

inner finch
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An easy way on first glance would be a big hot pink X over a bullet for reload or cartridge

silent sluice
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it would make more sense to have a "spent" token rather than a reload token

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since being loaded is the default state

rancid girder
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maybe a flippable token

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one side is a bullet, the other is a bullet with an X over it

inner finch
rancid girder
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i do love how the tacticool guns faction is hot pink

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great look imo

inner finch
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Hot pink on black and greyscale is so good

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I want clothes like that irl lol

pale echo
pseudo flicker
rancid girder
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I'm like two more weeks of unemployment away from trying to make neon glowy clothes

pseudo flicker
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Ie it will need to be a circle with a bullet in it, not a bullet shaped token

inner finch
elfin ermine
pseudo flicker
elfin ermine
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reload token thats a bullet on the front and a sobbing skeleton on the flipped side

inner finch
inner finch
inner finch
rancid girder
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well, "set" insofar as I have savings to soak it

elfin ermine
inner finch
pseudo flicker
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How would that work for "Loaded" token?

inner finch
# elfin ermine

Just like me frfr, I think a skeleton rolled up into a ball would also be good

inner finch
pseudo flicker
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Meant to be a bone bullet, but itll be small so not really that noticeable in drtail

inner finch
pseudo flicker
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I think itll be too much

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Its just a small token you place near model

inner finch
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Yea fair

rancid girder
pseudo flicker
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And on the unit card to signify its loaded

inner finch
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Oh right yea it’s going to get lost

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If there’s too much

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I think it’s super good as it is

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Then

pseudo flicker
inner finch
pseudo flicker
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Lets see how bad is it in game lmao

inner finch
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lol let us know how it is

prime portal
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Maleghast FPS when

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I wanna play a Carcass FPS

inner finch
junior elbow
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It's him, the devil bullet

pseudo flicker
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i think its fine actually

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easy enough to read

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ooohhh

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heres a way i could suggest making it work

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you could put it on the ability in the unit card

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and if it needs reload, you remove it and put it near your unit

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i dont really care how people use it exactly but that sounds cool

patent steeple
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tomorrow having a treasure hunt match

pseudo flicker
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nvm its a bit too big for the unit card

elfin ermine
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I put the tokens on the cards on tts

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yeah

patent steeple
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running 5 pts of warheads and a supped up warlord

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wish me luck

silent sluice
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oh boy

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let us know how it goes lol

patent steeple
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its gonna be insane

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either ill win instantly or lose horribly

inner finch
patent steeple
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just as the goregrinder gods intended

bleak folio
inner finch
patent steeple
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i shouldve run painwheels

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ngl

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ZOOM

inner finch
# pseudo flicker Wdym?

Oh just like is there a steam workshop mod out there that people use for Maleghast? Or is it just alot of importing? But I haven’t used it passed pathfinder or playing Kingdom Death

junior elbow
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I was talking about Deadsouls earlier this week and was tossing around the idea that Deadsouls scales way higher up in power with the first 4-7 malice than a faction like Carcass cause the upgrades solve specific issues that you run into like needing to get into melee/close range, not applying enough Doom, not making enough terrain, etc which helps you build super specialized units
Idk if you've played at higher malice level or not, I've only played spite games, and I'd appreciate insight from yourself or anyone else into how Deadsouls compares at Loathing or higher. I'm not convinced it needs any kind of overhaul or rework it just does a much more subtle thing than most other factions

inner finch
elfin ermine
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oh wow I went to go pull it up and

elfin ermine
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you love to see it

junior elbow
rancid girder
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otherwise its yoink and bonk

junior elbow
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Banshees are wild

pseudo flicker
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thing i am actually very proud of is making necromancer tokens
and then i saw that nobody here uses them and just imports a generic portrait, very sad o7

junior elbow
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I'ven't been able to pop off yet but they do incredible work I feel

rancid girder
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I use the special necro standees

inner finch
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Is it easy to import your own?

junior elbow
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I do very much enjoy Vizigeists for their stab and scram plan

pseudo flicker
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i actually need to rework the deadsoul style one since it doesnt really look all that nice

elfin ermine
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they were picked in the 2v2

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nobody chose their factions though lol

pseudo flicker
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those are standees so you jsut give url to the image

rancid girder
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imo deadsouls are the most difficult to play because their gameplan is the least intuitive

inner finch
rancid girder
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carcass is just form line and shoot people

inner finch
junior elbow
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I might've played against that player, someone was definitely telling me a story about that

junior elbow
junior elbow
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The GMS HMG of Maleghast

rancid girder
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hell my list barely even moves

inner finch
rancid girder
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I drop a brick of armor into my deployment zone and rely on my range six artillery to force people to come to me

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one goblin

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but yeah

pseudo flicker
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for whatever reason the game decided to mangle the bullet token if i do it without the triple outline
oh well

silent sluice
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Deadsouls kinda have a few different strategies you can go with and it seems to me like you're best off picking 1 or 2 to focus on

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I posted a slightly meme-tier wall list a few days ago but I guess I never reported how my game went. I actually won despite it being my first time. Was playing against Goregrinders and managed to snipe the enemy Necro in round 2 after he got aggressive, although I lost all 3 of my Chosen.

devout pulsar
junior elbow
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My artillery build just leaves the operator in a corner with her range 7 (Bone Wall) mortar and a single ammo goblin for her and the EGIS

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Reload sliding as necessary

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Range 7 LV4 I should say

silent sluice
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that literally hits the entire map, right? I guess other than adjacent squares

maiden hatch
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And

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That's all she wrote

pseudo flicker
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Ngl playing the game i found myself listening to less extreme metal, simply because it doesnt really fit a turn based thing to have extremely active music going on
my personal favorites to play during melaghast session are the necromancers and stone of duna

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and well batushka

inner finch
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Ooo those do sound fun, I have a playlist of all the songs in the book when I play

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Now thinking about it Ichika Nito would fit pretty well for Abhorrers weirdly enough

primal flame
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Rules clarification question regarding vitality

If you take 0 damage from something and have a vitality token, does that still count as “taking damage” for the sake of discarding the vitality token?

silent sluice
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nope, it's been clarified in update 1 (the one with spreads)

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You now only discard a vitality token after reducing damage with them

primal flame
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I see, thank you!

pseudo flicker
silent sluice
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if the hit only deals 1 damage, then it wouldn't be discarded

pseudo flicker
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ill go and jupscare my goregrinder friend with it

silent sluice
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if the hit dealt 2 or more damage, then you'd reduce it to 0 (-1 from armor, -1 from vit), then discard a token

cinder isle
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it's a change/clarification from 1.0

primal flame
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Actually which page is it that I can find this

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I ask because no search function on the pdf (sad)

cinder isle
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in the abhorrer reminder text rules and also the token rules

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pages 18 and 50

silent sluice
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I guess it could still be unclear bc the rules don't specify if armor or vit is applied first

primal flame
silent sluice
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but the intent has always been that if armor reduces the damage to 0 first, then you don't need to discard a vit token

primal flame
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I see

silent sluice
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and yeah, goregrinders don't like armor. Gotta use strength and/or fire damage to bust through it or ignore it

primal flame
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Berserk can kind of help in reducing the vitality tokens faster but you gotta be real quick about capitalizing on it before they regain vitality

terse depot
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The last time I played Warhams I opened the game with 75 shooting rolls.

So of course I like Carcass 😄

devout pulsar
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pull my devil trigger

terse depot
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That song is unironically on my CARCASS playlist

devout pulsar
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i know

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i can read your mind

terse depot
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Terrifying, have a nice day

devout pulsar
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no

inner finch
terse depot
#

Wait is your avatar Nagoriuki as the hollow knight protagonist

devout pulsar
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ye someone posted it in the fighting game fan art thread

terse depot
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Amazing.

maiden hatch
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Mileage may wary, but I get how it can be a tad distracting

pseudo flicker
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Pain enchances experience

glacial junco
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Yeah caught up on the thread. A bracket would be cool but whew so far what i've seen this game has such a timezone spread for this group. Also i know my game would take way longer than most. Might only be like 2 games in a day max

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It would need to be handled like a match or 2 a week point league

devout pulsar
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yeah that's sorta where i'm at

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well where i'm at is down under

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which is the issue

glacial junco
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Also we'd need to organize rules on team setup and changes. If anything handling it like a grow league isnt the worst comparison. Week 1~2 Spite Week 3~4 4 malice points.

pseudo flicker
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My goregrinder friend is asking for tips against my mass
I am playing abhorrers - holy body, 3 penitents, anti priest, grand oath

dreamy sun
#

I must be tired as I read that as holy boly

devout pulsar
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holy broly

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wait it's like 2am for you

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go to sleep smh

dreamy sun
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💤

night hedge
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warheads can also take out the antipriest

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also intentionally getting down to blood rage to gain strength can be worth it

zinc sorrel
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now that i read it in detail and think about it a bit, damn penitents are strong.

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could also maybe take carnifexes and pain ghouls, and just pull penitents out of formation and hope you roll good with the chainsaw.

night hedge
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chainsaws don’t get through super armour

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unless you have strength

zinc sorrel
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or you roll a 4 right? or does each "1 damage again" count as its own seperate source?

night hedge
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separate instances

zinc sorrel
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huh ok, well yeah then that wont work.

night hedge
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carnifexes still don’t have much of a niche far as i can tell, i’d generally rather take a painwheel p much every time

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although i should probably check upgrades

hexed horizon
real bane
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A house made out of the units the core houses don't have

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The theoretical carcass horror, the goregrinder hunter, the igorri scion, mox tyrant, deadsouls freak and abhorrer thrall

glacial junco
vivid yew
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The "Rejected Unit Support Group" house

gloomy shell
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All of them are the necromancer

glacial junco
#

Voltron house.

storm pine
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What combos do y'all like for Deadsouls?

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I want to run them, but they seem so dependent on careful positioning that I'm just way too stupid for

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Might go Goregrinders and embrace stupid

rugged cloud
harsh gorge
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AH

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deadsouls

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Im not good at combos but my advice is spending the early rounds using your abilities to separate and scatter the team and then round 3-4 trying to bring the hammer down.
Ideally getting some doom tokens in

devout pulsar
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i think souls get better with any malice

harsh gorge
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Doom tokens dont often pop

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But

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They’re very scary so opponents usually wanna get rid of them.

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Round 3-4 is a good time to do this

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But also don’t just rely on opponents being afraid you gotta actually do some shit

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So yeah scatter and split up early on and try to beat them up later

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Also yeah souls with ANY malice have more options

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Great urgal blade is a great option for your necro in the later game

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And also being able to have your devil cause doom

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Funy

devout pulsar
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i think the roughest part is isolating any enemy units

harsh gorge
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Yeah.
Chosen is super good for that and so are the thralls

rugged cloud
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Kidnap is… very good at that

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Yeah

harsh gorge
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Chosen and sacrifices are real good for trying to isolate and pull apart units.
Having a devil in there maybe as well can further punish isolated units.

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Im sad I’ve never gotten vizigheist value tho

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It just keeps missing it’s knife

rugged cloud
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You’ve been using it correctly and everything

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Bro just ain’t lucky

devout pulsar
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in the other minis game i played one team was infamous for kidnapping a single enemy at a time and dragging them to the rest of their team who would then curb stomp them

harsh gorge
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Bro is just not lucky

devout pulsar
#

it was very frustrating to deal with

rugged cloud
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That is dead souls yeah

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That kidnap into beckon lamb into necromancer doom combo

harsh gorge
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You said and I quote

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“The right move I think is to pretend I wanted this to happen and deep strike”

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This was, as you can imagine, not the right move

rugged cloud
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Alright alright the problem was I went in with my sword instead of going even farther into your backline with my shuriken

devout pulsar
#

if your unit is being kidnapped might as well send them deep deep to hurt the necromancer

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one thing i like is the forced turn limit

rugged cloud
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Well the unit that got kidnapped was my necromancer

devout pulsar
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motivates players to not stall too much

harsh gorge
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Yeah

devout pulsar
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oh no fluffy

harsh gorge
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Necromancer + devil ganged up on them and they had 6 hp at the end of round 4

devout pulsar
#

+L+Ratio

harsh gorge
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Also I actually keep my necro away from my back line

rugged cloud
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Yeah Dead Souls necromancers like to be in the thick of it doing assassin shit with the rest

harsh gorge
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Also I adore spamming writhing curse

rugged cloud
#

Exorcists without malice perfer the backline, but if you have a higher malice level they can be terrifying front runners

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Straight up styling on people

pseudo flicker
devout pulsar
#

that's a yugioh card

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or close to

devout pulsar
rugged cloud
#

Shuriken for long range, Holy Water and Lance(Lance also works close) for Midrange, and you still got your sword

pseudo flicker
umbral cipher
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Carcass is funny because at higher Malice they just get better at doing the same thing: Firing Line

rugged cloud
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My fights against dead souls have taught me that Abhorrors who bunker down are scary Abhorrors

devout pulsar
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at a certain point things level off for carcass

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like you get more options but you don't need them

pseudo flicker
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"i d-double tap..."
SUPREME SWORD ART: MERCIFUL SNOWDROP CUT, STANCE SIX PLUS

glacial junco
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I'm trying to figure out what my game plan is at higher spite levels, I think its just "Get more options"

night hedge
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3 enforcers 2 ammo goblins

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bash they goddam skull in

devout pulsar
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ok but enforcers do rock

rugged cloud
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The artillery Abhorrors are really good, all their units have solid range and stuff

pseudo flicker
night hedge
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ammo goblins projectile vomiting .22 ammo directly into the flash bangs

devout pulsar
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my first pick with malice is upgrading their flashbangs

night hedge
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and more importantly using bone shards

night hedge
glacial junco
#

Yeah like Igorri have a lot of really cool abilities but I never feel like i'm capitalizing on them well
More experimentation needed

devout pulsar
night hedge
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vomit bullets is great i love it

night hedge
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i just prefer using it for gunline stuff

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or keeping the LV4 firing

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meanwhile boneshards is stupid good when combined with enforcers

devout pulsar
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i think there's some sort of midrange play in there for carcass

pseudo flicker
night hedge
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that seems about right tbh

pseudo flicker
#

Carcass is imo the easiest and seem like something people default to a lot

night hedge
#

goregrinders is simpler imo

devout pulsar
umbral cipher
#

just roll better reggie

night hedge
#

just roll 6's smh

short estuary
#

Goregrinders have to think a little harder about positioning or else they shred themselves

glacial junco
#

I wish Bonus Limbs wasn't 2 soul since it also removes Mutate Tokens as a cost >:/

night hedge
#

tactical reload + sixgun + just rolling 6's

short estuary
#

Carcass have no such issue

rugged cloud
pseudo flicker
devout pulsar
#

derp and becs i'm going to bash you with this comically large thigh bone i found

pseudo flicker
night hedge
#

you fool, this slightly larger thigh bone will be your downfall

glacial junco
#

Bonus legs makes sense though since it also gives Free movement

storm pine
pseudo flicker
#

The harder part of abhorrers is imo their soul abilities

storm pine
#

Like a horror movie

pseudo flicker
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Because they are not that good tbh

storm pine
#

Isolate em up

rugged cloud
glacial junco
#

I need to start taking notes during my fights so i have a clearer list of feedback

pseudo flicker
#

No, the hard part is that they dont get souls as easy as others

glacial junco
#

Maybe start getting combat logs

umbral cipher
devout pulsar
#

good idea theyja

storm pine
#

I am dumb as shit

short estuary
#

Invent chess notation but for maleghast

pseudo flicker
#

But it makes them easier to learn since you partially get to overlook one part of the game

devout pulsar
#

i've been taking notes on my games

#

because i'm an analysis gremlin

short estuary
#

I usually just take mental notes and half of my games have been with or against Theja so I already have the designated notetaker

pseudo flicker
#

I would still put them at easy because i am la stupida and i have a blast with them

#

I once again started a wargame and defaulted to its analogue of necrons

devout pulsar
#

sunday sunday sunday

pseudo flicker
#

It happens everytime

#

I started ASOIAF and first ithing i play?

#

rose knights

devout pulsar
#

i wanted to like igorri more but they lacked the oomph i wanted from the customisation/adaptation

pseudo flicker
#

My first with igorri was like

#

i vomited in the corner for a round

umbral cipher
#

Igorri is sick but are less complex than they seem

pseudo flicker
#

then i lost my entire roster

glacial junco
#

Yeah thats all thoughts i've had frfr

umbral cipher
#

My first game went off really well because it was a 2v2 and I had a turn to just kind of prep

storm pine
#

For push/pull, is the direction directly away from/directly toward?

glacial junco
#

I'm still hitched to the wagon though so I will fight on for science no matter what comes angwy_cry

storm pine
#

Can you push/pull laterally?

umbral cipher
#

You regurgitate on the lycan, the lycan has a little snack

devout pulsar
glacial junco
#

How am I supposed to use lycans

devout pulsar
#

do need to get a 2v2 game in at some point

devout pulsar
austere ravine
pseudo flicker
umbral cipher
#

Lycans are pretty weak on their own merit, but with enough strength stacked they shred everything

devout pulsar
#

rush their support units with them

umbral cipher
#

But they're also Igorri's only big damage source so you have to be careful

devout pulsar
#

just splash a bunch of damage

umbral cipher
#

Homunculus is the other big bruiser yeah

short estuary
#

The big threats I've seen when fighting Theja playing igorri has been homunculus

devout pulsar
#

starting with several mutation tokens is a big deal

short estuary
#

It seems like lycan gets owned quickly

glacial junco
#

My lycan never gives me much of what I ask

short estuary
#

Perhaps just need to throw more at me at once?

umbral cipher
#

Lycans really need a good bloodgorge to do much

devout pulsar
#

what do you play splattin?

pseudo flicker
#

i am thinking of alternative adverse/hazard terrain tokens, what do you think about a pit?

umbral cipher
#

i'm trapped

devout pulsar
#

i'm in a hole

umbral cipher
#

Igorri's comp lacking Scions makes them really weird haha

glacial junco
#

I might try double Lycan single strig and one homonculous (that i almost keep shortening the word)

umbral cipher
#

They don't really get a 'general' unit, because they focus on specializing

umbral cipher
#

Chopdocs are Good

pseudo flicker
#

Do you think it would work for an adverse terrain? pain

glacial junco
#

Oh i mean chop homoncu 2 lycna and strig

devout pulsar
#

that second one yeah

umbral cipher
#

o7

glacial junco
#

Forgot to put chopdoc because i was caught up on not shortening homonculous

gloomy shell
glacial junco
#

Big fear

devout pulsar
#

you can call it the big homo

#

we'll know

glacial junco
#

I'm big homo

devout pulsar
#

ding ding

#

reggie predicted this response

glacial junco
#

gay_syringe here i come

umbral cipher
#

Chopdocs are pretty vital to what igorri does I feel
Inject Mutagen just is never not gonna be a good option

glacial junco
#

Yeah

#

Marriage or purge always feel more useful

umbral cipher
#

Marriage is costly but good in a pinch, and when you need purge you Need purge

glacial junco
#

Marriage is just point denial in Blood Grinder but the cost is wasted actions for a buff and a backstep on the board

devout pulsar
#

not just point denial

glacial junco
#

Its a big buff too dont get me wrong

devout pulsar
#

if you've got a unit about to die it's almost always worth it

short estuary
glacial junco
#

Yeah. I'll give double dog a try

short estuary
#

I've only really had one game where I felt like I played them competently and got what I wanted out of them and most of it was just me spamming necrocide and running 2 rotten lol

#

Oh and misreading a leech ability to accidentally bluff very hard

umbral cipher
#

Gargamox feels weird to me

#

Maybe I'm just playing too slow with em though

devout pulsar
#

rotten are scions right?

umbral cipher
#

Yep!

#

They also hit like trucks with a bit of work

glacial junco
#

They hit like a truck and die like a thing that doesnt die easily

#

Bear

short estuary
#

Them having infect does help

#

But Garg can also get hard countered by ward and any vit because they really only have 1 damage pings of toxic

glacial junco
#

:goes help:

short estuary
#

Typo in the maleghast chat

#

Get his ass

glacial junco
#

I imagine gargVdeadsouls is a pain

short estuary
#

I haven't played against them

#

If they do phys they will have a hard time against rotten or scum

#

Or we can just do an area denial-off with hazard v walls

hexed horizon
#

Hazards ignore armour, y/n?

short estuary
#

Yeah

#

Not vit tho

hexed horizon
#

Yeahhh, that'd have to be your main strat against DS then

pseudo flicker
umbral cipher
#

And plague damage Ignores everythin, but is of course slow

short estuary
#

Are they all warded?

hexed horizon
#

All but the thralls

short estuary
#

Cringe

#

Yeah I'd probably want to run something like 2 rotten 2 host and a leech to just set up a hazard wall at mid and drag them through it

pseudo flicker
#

need ideas for a new hazard token though SmugSeer

short estuary
#

Or maybe scum instead of leech

glacial junco
#

Nah i shouldnt form too strong an opinion yet. I still haven't fought em

devout pulsar
#

all the scions are kinda wild huh

short estuary
#

They are elite units

lethal trench
#

Rotten and the Plaguelord with Necrocide can also punch through magic armor

short estuary
#

And they all lean harder into the gimmick

#

Do deadsouls have vit gen?

#

If they do that can be potentially problematic even with good rotten and necrocidery

lethal trench
#

Don't believe so

short estuary
#

Yeah looks like not really

#

They do have some curse damage

glacial junco
#

Ya'll think I can use a soul ability that triggers on start of a turn BEFORE the Hazard does damage at a units start of turn?

#

Like Wildmutation to try and nab a Vit Token to block the hazards damage?

short estuary
#

I would prefer if you didn't lol

#

IDK I'm not sure rulestext is clear

lethal trench
#

I'd say yeah I think

glacial junco
#

They both trigger at start of turn so

#

Mmm

short estuary
#

I guess allied effects go first as a general rule right?

#

Or at least allied soul effects

lethal trench
devout pulsar
#

i'd say yes but that's very tentative

turbid gyro
#

I think that if you're spending soul on it it has a cost that should let you take precedence

austere ravine
#

I would think hazard would trigger first since its a static start of turn trigger rather than an ability

turbid gyro
devout pulsar
#

the problem is i find both those reasonings compelling

glacial junco
#

Right

#

And I'm biased about this lmao

#

"I want my guy to live"

short estuary
#

So am I lel

#

I want him dead

#

Artistic differences

glacial junco
#

Whose will is stronger

short estuary
#

My salt is definitely stronger

glacial junco
#

My fire burns brighter

#

Starts button mashing DP Wakeup

#

Who has the question document at this point lmao

#

Have like a google spreadsheet of rule questions that we get responses on / vote if it comes to it 🤔

#

idk is that too much?

#

I might be game fixating too hard.

devout pulsar
#

there's an errata document in the pins

austere ravine
#

You need to have started a turn for start of turn trigger effects to be able to happen and you take a damage from hazards at when you start a turn.

lethal trench
#

They both trigger start of turn though

devout pulsar
#

yeah

austere ravine
#

yeah but hazards are a start of turn trigger effect they happen when you start a turn in a hazard

devout pulsar
#

yes and you can trigger the soul ability when you start your turn

glacial junco
#

But that doesn't give it anymore inherient priority, as written atm*

devout pulsar
#

these are simultaneous timings

austere ravine
#

yeah you start the turn then you can chose but when you start a turn the hazard just goes off

primal nest
#

The game that we played last night was also on loathing

devout pulsar
#

but the exact timing for wild mutation is turn start

#

time for damage is turn start

#

why does one have preference

#

until we have an exact timing breakdown there's no definite answer

glacial junco
#

I think this is an unsolvable point with arguments for both being fair. We need a grand arbiter.

austere ravine
#

well the damage is part of starting a turn in a hazard space, wild mutation triggers from starting a turn but isn't inherently part of starting a turn

glacial junco
#

I'll keep it in mind to ask next time we see Tom posting here (I don't want to ping the guy for every rules question)

sly vine
#

Setting up a Roll20 game of this with some buddies and noticed there weren't any necromancer portraits so I redrew the house chapter cover folks in tiny/lower detail forms to match the other unit sprites

#

if any folks are interested

short estuary
#

I'm looking forward to seeing them squished down to square

#

Those are nice and I will probably nyoink them

devout pulsar
#

These are fantastic

sly vine
#

my setup has them all plopped on an isometric map

spice stag
sly vine
#

snipped all bits apart to make my own maps in tiled

sly vine
#

and then move bits around as needed

spice stag
#

I see

pseudo flicker
sly vine
#

it IS

#

but its about aesthetics dammit

storm pine
#

Does taking Bloody Flail replace a Dark Priest's Doomblade?

#

Or do I get to pick which one I attack with

devout pulsar
#

yep it just gives you a second act

grave warren
#

canonically, your necromancer has a golfbag of different weapons

#

pull out your bloody flail like a nine iron

storm pine
#

Fuck yeah. Love that

gloomy shell
hexed horizon
#

Should pain wheel's Hurtle upgrade read "at 1 hp", or "at 1 hp or lower"?

devout pulsar
#

just had an idea for some art for a necro

storm pine
#

Still only get to use one per turn, right?

devout pulsar
#

hmm

rugged cloud
#

For my Abhorrer I have him manifest his out of thin air as he uses them

devout pulsar
#

yep

devout pulsar
sly vine
#

also have tokens if folks want em
(strength, weak, vitality, vulnerability, haste, slow, doom, berserk, infect, mutate)

storm pine
#

Niccccce

sly vine
devout pulsar
sly vine
sly vine
#

one on right is from book

gloomy shell
#

good snipping, tex

spice stag
# sly vine

Are you able to make your units go behind the wall?

sly vine
#

not without some finagling - you'd have to place a wall token and place them behind it

#

roll20 is very much not set up for this but SACRIFICES NEED TO BE MADE for aesthetics

charred glacier
spice stag
#

Yeah I assumed you have to make a wall token instead of it being a map token.

sly vine
#

so what i'll need to do is make several of them with 1,2,3 etc on them

#

it's a bit of a pain

austere ravine
#

no if you press a number key on a status marker you set it to that number

pseudo flicker
#

Sounds like a pain indeed 🫠

#

It does look very cool tho

#

I still have no idea how to signify a hazard token proper and really dont like the one i did before

umbral cipher
sly vine
charred glacier
# austere ravine

I'm really unfamiliar with Roll20, is all this something I could set up with a free account?

#

This looks rad as hell!

sly vine
#

yep

pseudo flicker
lethal trench
#

it'll give a number to it

austere ravine
#

yeah you can add token marker sets in any of your games

lethal trench
#

and custom icon sets are I believe always available

devout pulsar
#

i did keep messing up and putting plague tokens instead of mutate

#

cause mutation is a green effect in my brain

charred glacier
austere ravine
#

@dark shoal in case you don't have token marks for sunday already

dawn goblet
#

It'd be rough to get the plague instead of mutating...

small locust
#

Anyone wanna play this afternoon?

pseudo flicker
#

So i disabled it xd

small locust
#

Im fairly new so id be requesting a no heresy 0 point game

dawn goblet
#

that feel when everyone's fairly new

pseudo flicker
#

you can enable it by rmb+custom

spice stag
small locust
#

True, i only got one game under my butt

dawn goblet
#

I've managed two in person games already, the dream is real

dark shoal
pseudo flicker
#

In the end it doesnt really matter what tokens you use, as long as you people agree that they are what they are 👍

austere ravine
#

ah

pseudo flicker
#

Hence why i am added bullet and miracle tokens and just suggested how they could be used

dawn goblet
dark shoal
#

But we can reschedule, and actually Saturday night might work if you still wanna play?

austere ravine
#

I might be free I think my saturday game might not be going ahead

dark shoal
#

Disappointing other people does more damage to me than a doom token

small locust
austere ravine
#

yeah I know that feeling all too well

spice stag
#

Ok so that'll be 3 for me which works. I'll send you my Black Mass in like 2 hours so you can get it set up in roll20.

small locust
#

Mkay

charred glacier
pseudo flicker
#

here we go
new hazard and adverse terrain
hazards in 2 styles, with adverse terrain featuring an alt side to be less repetitive if you have a lot of it
bottom are old ones

cerulean crag
#

Played some GOREGRINDERS for the first time last night

#

Hey each faction I’ve played so far is fun as hell

#

Love you CARCASS and IGORRI and GOREGRINDERS

#

And you too GARGAMOX but idk how to actually win with you

candid monolith
#

Slime

devout pulsar
#

no slime

pseudo flicker
prime portal
#

Some slime

devout pulsar
#

anthrax is powder not slime smh

pseudo flicker
#

yeah you said no slime

devout pulsar
#

ahhh

pseudo flicker
devout pulsar
#

i thought you were threatening me with anthrax

short estuary
#

Slimes are good sometimes

#

But not always

#

I like slimes

solid kestrel
sly vine
#

the handbook had a little map example and i just took it apart

#

i have since drawn a bunch of other tiles but don't have them on this computer

#

goal is to draw up all the Haunts and also a few generic 6x6 8x8 and 10x10 maps

grave warren
primal nest
#

I have found the mascot of gargamox

#

This is Gargomon

short estuary
#

Too clean

#

Not greasy enough

grave warren
#

...necromancer who dresses all of their minions in mascot outfits

primal nest
short estuary
#

His gun hands are necrocide though

primal nest
#

We have the technology

grave warren
#

Gritty is the Goregrinder mascot

short estuary
#

I want that beast greased

primal nest
#

Spider-Man grease his jays

glacial junco
#

Posting digimon like the head digimon of Gargamox WOULDN'T be Numamon

#

lmao

pseudo flicker
wintry quartz
#

Doing a 12x12 for something special - and I'm basing this on the line from Anzenmezzeron's intro that there's a rail-line going through the city - and have a special hazard, where if a unit ends it's turn on it (or some other condition like ending certain rounds) the unit rolls a d6 and on 1 it takes 666 damage; or on a (5+) catches the train to one of the stars. The stars are "interactables" that units can spend their MOVE to swap to an unoccupied star ("station"). --- just looking to get edits or critique, cause this looks like it could be really hard to move through

#

as for the 666 damage, willing to get rid of that, but really wanted the joke value of it

#

the elevated terrain in the middle is meant to be a tunnel the train travels through, for extra context

#

and the walls are pillars supporting or aligned to the track

primal nest
small locust
pseudo flicker
devout pulsar
small locust
short estuary
#

Slimes getting in deep and daring enemies to kill them to trigger deathblow can work

devout pulsar
#

bit better stroodle

wintry quartz
pseudo flicker
#

sadly i dont have tokens that would work for the rails so i just went with generic hazard

short estuary
#

It works even better when a leech can make them trigger deathblow without killing them

glacial junco
#

Leeches feel nessicary

small locust
#

So that was fun

short estuary
#

Slimes are way more usable when they get the ability to generate plague from surge

#

But percolate surge loops work ok

umbral cipher
#

part of the trick is that intentionally getting your units killed means you have less units

short estuary
#

Yeah I've never had units that I actually wanted to die, the deathblows act more as deterrents

#

Which can then be taken advantage of by leech

pseudo flicker
small locust
pseudo flicker
#

just draw the little rail

short estuary
#

But then why wouldn't you just use them to do damage normally instead of them dying

#

It works on thralls I guess

small locust
#

Well in my case there were 4 carcass in a bunch and my slime had one hp left

#

So, it was that or have him shot and do nothinf

short estuary
#

That's capitalizing on the bad situation which is good

wintry quartz
pseudo flicker
#

I actually just placed it incorrectly o7

#

but i also like having space for the tyrant to pass through

patent steeple
#

update: ill be playing goregrinders mirror match

#

against 3 painwheels

#

1 pt of warheads

#

and a berserker

tiny fulcrum
#

Can't take 3, only two

patent steeple
#

ill have to tell him that

tiny fulcrum
#

Hunters have a 2x team limit

pseudo flicker
#

only scions are up to 3

short estuary
#

Aren't they horrors? Still limit of 2 tho

pseudo flicker
#

i wonder how braindamaged would be full thrall rosters

short estuary
#

Yeah scions get 3 for some reason

short estuary
patent steeple
pseudo flicker
#

with heresy it could even sound semi viable

patent steeple
#

i have 5 pts of warheads

short estuary
#

Gunwights are pretty good

pseudo flicker
#

warheads

short estuary
#

Warheads may not pay off lol

pseudo flicker
#

they are funny tho

#

the problem is that if theres too much of them they will not be able to charge lmao

short estuary
#

Scum are a little too frail if you ask me to be workable

pseudo flicker
#

well their job is to die so that makes sense

#

i think gunwights+warheads might be good tho

short estuary
#

Maybe your scum's job is to die

#

Mine is to tug people and spread the plague

pseudo flicker
#

i dont play gargamox
i oppress them with immense autoflagellation

dull wagon
#

I'm thinking im a Carcass gamer

hexed horizon
#

If you pull a guy standing on stairs, can he be pulled onto an elevated space?

short estuary
#

I think if you read the rules really strictly no but I don't think that's intentional

pseudo flicker
dull wagon
#

Hi Serente

pseudo flicker
dull wagon
#

I was gonna tell you in the other server I was looking into maleghast but i noticed you were here so it seemed better to talk here

pseudo flicker
#

If it a valid space to pull/push into, if a unit moves in any way, it always moves at least 1

short estuary
#

No there's specific wording

dull wagon
#

no

short estuary
#

Yeah

pseudo flicker
dull wagon
#

technically stairs don't count as elevated

#

hence RAW you cant pull a dude on stairs

spice stag
#

I would agree you could pull units up elevation is they're on stairs since it makes sense logically.

umbral cipher
#

Yeah I'm with xoe on that

spice stag
#

Its just more intuitive

#

as long as the stairs are adjacent to whatever elevation your pulling them on obviously

dull wagon
#

I would agree but I am a r.a.w proponent so i'd talk to my opponent first

devout pulsar
#

xoe how do you pronounce your name

spice stag
#

its like Zoey (Zoh ee)

devout pulsar
#

that's what i thought

#

ty

pseudo flicker
spice stag
#

np

dull wagon
#

like Zoe I would presume since X can be a Z sound

pseudo flicker
#

you cant pull an enemy up the elevation except when they are on that specific tile where they can be pulled up

spice stag
dull wagon
#

nah its fun

#

oh yeah

#

i don't know why

#

but after I read through the rules I wrote like
a custom house

pseudo flicker
#

oh a few people did that

devout pulsar
#

oh we have a thread for that

spice stag
devout pulsar
#

maleghast homebrew

dull wagon
#

oh perfect

pseudo flicker
#

i saw one of them being very interesting and i thought about it like fuck yeah plant zombies, so i want to make a new board and set of terrain to fit them

storm pine
#

Is there a separate thread for minis/conversions?

#

I think I'm mostly using Warhammer and Kingdom Death bits, but I definitely want to see what other ideas folks have

pale echo
#

you could maybe put it in the homebrew thread but here is good too

devout pulsar
#

yeah not fussed about that but here's probably best bet?

storm pine
#

Word

#

Anybody kitbashing anything?

dull wagon
#

so the bind for me is that what is the scale that people will use irl?

#

cause if i'm using my models for play i'll need them based and that requires knowing the right base size

pseudo flicker
#

i dont think theres a universal scale

#

since the game measures distance in squares/tiles its not realy relevant either

#

as long as the model is small enough to fit into the tile of your board, its fine

dull wagon
#

I more mean if I were to primarily use like warhammer as the models for my kitbashing, it doesnt really work if I make a scion that takes up 4 squares on a grid rather than one

#

so I would need to determine a size

gloomy shell
#

so if it were me i'd go for warhammer bases which are roughly dnd scale anyways?

dull wagon
#

I think so

gloomy shell
#

I think 4x4 ends up terminator scale bases?

#

you know the ones for HQs and elites that aren't quite big enough to warrant the big boy circles

dull wagon
#

its 32mm as the standard base size I would think for 1 square

gloomy shell
#

This is a skirmish game

dull wagon
#

we arent dealing with the real large or the pie plates

gloomy shell
#

... thunk of it, how big are the necromunda scale?

dull wagon
#

thats what i'm trying to figure out

charred glacier
#

You could also place thralls on 25mm based of you wanted to be big-fancy

#

Or perhaps put corpses and hazards on 25mm so that they are easy to tell apart

devout pulsar
#

given the size of the game you're likely gonna be able to sort out what folks are playing on locally

gloomy shell
#

if you're looking to base your own

#

i'd not go higher than 32mm

#

(From Travis Pasch @ spikeybits)

dull wagon
#

yeah 32 for scions and such

#

maybe smaller for thralls

gloomy shell
#

If you have spares or based units already

#

then get a battlemap and check the sizing on theree

dull wagon
#

and 40 - 65 for the tyrants to cover 4 spaces

gloomy shell
#

failing that, the AoS boxed tactics game

#

warcry was it?

dull wagon
#

theres warcry and underworlds

gloomy shell
#

yeah underworlds was the one

#

these use spaces

#

and that beefy lad seems to take up a bit

#

there we go less chunky

dull wagon
#

yeah it is on a grid (although its hexes not squares)

gloomy shell
#

hexes are squares

#

do you think that's air you're breathing

#

my point is i think the scale is similar

dull wagon
#

yeah I'm agreeing

gloomy shell
#

wow he isn't that big

#

the box makes him look way bigger

dull wagon
#

yeah ogors are larger but not huge in comparison to other units

night hedge
#
House: Gargamox
Malice level: Hatred
Dark Power: 7
Slots: 5
Orthodox

Carpath and Rentym 2x Scum: aftermath
Brother Carlisle, Sister Catherine 2x Rotten: catalyse
Stockhom and Syndrome 2x Hosts toxic avenger

Plaguelord: Trentillilax, The Poser
Trait: Corrupter
ACT: Scourge, Ceaseless spew, Corpse Explosion
SOUL: Insides Out, Mox Populi, Praise the Filth```
hopefully this should work decently
pseudo flicker
#

Stockholm and Syndrome

Whats their lore

night hedge
#

The necromancer is quite isolated and those two are the most cognizant of the dead, so trentillax has made up lore for those two

grave warren
small forge
#

Hello folks, I have a question. When you use a strength token, for example, in the ACT Ability of Rotten's "Rot Blade," does this add 1 Toxic damage? Or in the case of using the strength token, would it deal 1 Toxic damage and 1 Physical damage?

short estuary
#

It inherits damage type

small forge
#

Thanks!

night hedge
#

wait now that i think about it

#

devil impact can benefit from strength i think

#

including to damage yourself

short estuary
#

Either with necrocide to make your necro the kill confirmer or carniphagous plade to hand it out to your lads

#

Getting strength on hosts will be good I think

silent sluice
night hedge
#

swapped ceaseless spew for carphaginous blade

pseudo flicker
#

Orthodox Gargamox does sound conceptually funny

night hedge
#

only dead souls and abhorrers really make sense being called orthodox

#

although abhorrers are explicitly unorthodox

short estuary
#

Orthodox being the opposite of heretical

#

I got it immediately

#

Garg v abhorrers might be a special kind of hell because I think there will be times where you straight up cannot damage them because they have super armor or ward

rugged cloud
#

Can you use mutation to stop tokens from mutually anhillating if for some reason you want both a strength and a weakness token?

short estuary
#

Penitent in particular

pseudo flicker
#

I just like the idea of reject rebel sewer punks gatekeeping someone for commiting the heresy of bringing a gun or smh like that

short estuary
#

You definitely can keep str by spending a mutate to cancel a weak

rugged cloud
#

What if I have two mutate

umbral cipher
#

Fluffy why would you do this

night hedge
#

vitality does work on hazards tho

short estuary
pseudo flicker
short estuary
#

And hazards only do 1

night hedge
#

yeah but i intend to do many

patent steeple
#

oh my god

#

this treasure hunt is insane

rugged cloud
night hedge
#

i suppose?

#

they cancel out on the first instance of damage

short estuary
#

Well no you still have to clear one

tacit cedar
#

if you get a token and then they clear then they'll clear as long as you have both

short estuary
#

If you have one of each opposite token they start to clear, then the trigger to spend mutate instead happens

tacit cedar
#

whereas if they clear instead of gaining the token you never get the weak in the first place

night hedge
#

oh wait wouldn't they just

#

always try and clear each other

short estuary
#

Yes

night hedge
#

so you'd just spend all your mutate

tacit cedar
#

I think the second is more accurate but either way it's not a thing

night hedge
#

and then they'd cancel out

rugged cloud
#

Its mostly relevant for a homebrew faction mechanic idea I have if you do a little bit of heresy

#

I’m glad mutate won’t break the mechanic

dull wagon
#

[[Insert Black Mass Name]]
House: CARCASS
Malice level: Hatred
Dark Power: 7
Slots: 5 , Orthodox

THRALLS: 2
Unit ID - LCK 3142 & Unit ID - STK 3421 "Lock & Stock"
Gunwights. Brace

SCIONS: 1
Unit ID - DAZ 4534 "Dazwell"
Enforcer, Shield Charge

FREAK: 1
Aux ID - GrTL 10032 "Grattlebug"
Ammo goblin, Vomit Bullets

HUNTER: 1
Unit ID - RIP 4439 "Riplan"

Barrelform, Caliber Up
TYRANT: 1
Unit ID - VUT 105 "VUTTUZ"
EGIS weapon, Fortify

Trait: Clutch Reload
ACT: Living Cannon, Boomstick
SOUL: Frag Bullet, S.T.G

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My first build

short estuary
night hedge
#

yep

sly vine
#

would 10 gunwights be a good build

#

feel like it would just be wacky

short estuary
#

Good is a subjective term

#

But it definitely has enough dee pee arr to pose a threat

inner crane
#

quick question. i was playing a game with carcass against a friends deadsoul.
and i just could not damage them. i endet up losing because of their 5+ saves and doom tokens.
is carcass just weak against them ? are they on the stronger side? or did i just play stupid.
yesterday we tried igori vs goregrinder and it felt balanced

also the goregrinder warheads attack the enemy unit and 1 adjectant unit.
adjectant to the warhead or the target of the attack

night hedge
rugged cloud
#

(For context the faction mechanic of this faction involves two good tokens that mutually anhillate, therefore being able to maintain both would be very strong)

short estuary
umbral cipher
#

Carcass struggles a bit against deadsouls

night hedge
inner crane
short estuary
#

I'd be surprised about being unable to damage them because I thought they didn't have any vit and mostly had magic armor not phys

rugged cloud
#

Dead souls are weakness city

short estuary
#

I thought most carcass attacks did phys

inner crane
short estuary
#

That makes it potentially problematic

rancid girder
#

you can also tag the walls with AoE attacks to guarantee hits

#

since you don't need to roll for splash effects

rugged cloud
#

Yeah

inner crane
short estuary
#

I haven't seen dead souls in play yet so I don't know their tricks

rancid girder
#

list dependent

night hedge
glacial junco
#

Carcass has quite a few

rancid girder
#

EGIS/living cannon is a lot of magical AoE

silent sluice
#

the splash effects also tend to deal fire right?

short estuary
#

Egis weapon does but yeah if you didn't bring that not much

rancid girder
#

you can also use your AoEs to kill the walls

inner crane
#

we just took the 5 basic units and he focused my egis down with banshee line attacks und his necromancer

rancid girder
#

walls have 2 HP and are auto hit, they're not actually that durable

short estuary
#

Walls only have 2 hp

inner crane
glacial junco
#

Can you headshot walls?

inner crane
#

lul

rancid girder
#

no you don't roll

glacial junco
#

Damn

rancid girder
#

but you also shouldn't need to move that much as carcass

#

you have guns for a reason

rugged cloud
#

This might be case of what normally dooms people against dead souls and that is over extending

#

In some respect or another

silent sluice
#

haha dooms

rugged cloud
#

You have to huddle together against dead souls, like children around a fire during a blizzard

inner crane
#

i guess ill just play goregrinder. seems funnyer to me :3

also question to goregrinders warheads.
the main attack targets 1 unit and 1 adjectant : adjectant to the warhead or the target unit

umbral cipher
#

Warhead I believe

rancid girder
#

the rules aren't clear, idk if we've gotten word from tom yet

rancid girder
#

imo just taking one of each unit usually isn't the way to go for list building

glacial junco
inner crane
rancid girder
#

question block?

inner crane
#

are future updates, new houses etc planned ?

rugged cloud
#

Carcass are probably the best swarm faction which is funny

#

Tom has talked about stuff

rancid girder
#

tom is planning new content Eventually iirc

#

but there's nothing concrete

glacial junco
#

Month or more

inner crane
#

artists should always take their time :3

glacial junco
#

But def planned he said

inner crane
#

i need the necromancer from the cover in a warband 🌝

glacial junco
#

Thats the trick