#MAGNAGOTHICA MALEGHAST

1 messages · Page 20 of 1

cinder isle
#

also, devil damage bypasses blood rage, right?

silent sluice
#

yeah because it obliterates

cinder isle
#

since it's an override of "obliterate them on 0 hp"

#

instead of "ignore death effects"

#

cool cool

silent sluice
#

just to clarify, obliterate already ignores effects that happen when a unit is reduced to 0 HP, and the consensus is that Blood Rage falls under that category

#

so it's not something exclusive to devil damage

cinder isle
#

ah, that also makes sense

real bane
#

8x8 thorn forest

real bane
cinder isle
#

baba is lich

#

you are expendable

#

lovely maps

real bane
#

Forgot to post this one with the earlier tileset btw

real bane
#

Its Lordship's Gardens

Fallen into disrepair, on account of the lord's most unfortunate accident. It needs help finding its scattered soul vessels.

Look for the lost soul vessels in the garden's leaf piles. ACT while standing in a leaf pile (which are also adverse terrain) to search, finding a soul vessel on a 4+. When a unit with a soul vessel slays another unit, the target is instead obliterated and the soul vessel becomes unusable. Units can drop or pick up soul vessels by ACTing and drop them when they are slain. The first side to obliterate 3 units this way wins.

#

<@&1169764878454620231> Anyone up for a loathing, no-heresy duel in two hours-ish?

charred glacier
#

Ooh, what setup is this? I love how you have the tokens set up!

devout pulsar
glacial junco
#

I like that your walls are tokens

#

Thats smart

charred glacier
#

Is there anyone who has exported all the unit cards as images for the new update yet? I could screenshot each of them by hand to import into my VTT, but I'd rather not repeat work someone else already did -_-

primal ermine
#

Absolutely love how cool everyone followin Tom's work are, tyvm to whoever made the Tabletop Simulator mod, everyone loved it last night, some the mechanics, others the style, didn't take a screenshot when the 3 of us were playing but here's the board either way

Also, cool playlist on spotify as well BlobCatLove

devout pulsar
#

Ok played Carcass

#

I may not be an igorri man

gloomy shell
#

thatt didn't take long

short estuary
#

The siren's song of overwhelming firepower

real bane
#

Gunwight army sweep

devout pulsar
#

i did get owned

#

but flash bangs work

#

and bone weapons are a vibe

short estuary
#

What was the other faction?

real bane
#

Won end of round 2 by way of tremendous LV4 and OL45 violence

#

Carcass ditto

short estuary
#

Lol

real bane
#

(not pictured: one EGIS per side, both consumed for ammo)

short estuary
#

Understandable

devout pulsar
#

if it didn't win then i win next activation

#

well next two

glacial junco
#

pets homonculus soothingly its ok its ok we'll find you a new friend

devout pulsar
#

i definitely don't hate igorri but it did feel a bit slow

glacial junco
#

New house recuitment tech, Guilt

#

They def need set up

devout pulsar
#

jokes on you i'm immune to guilt

glacial junco
#

And that understandably is the most boring part for people

devout pulsar
#

my therapist is very worried about it

glacial junco
#

/fustrating

devout pulsar
#

flashbang with the upgrade is very silly

real bane
#

extremely

#

autohit lv4-lookin

devout pulsar
#

it was my main source of damage i think

#

fuck i should've used bullet time

#

seems pretty good in the ditto

real bane
#

Would've got those gunwights pretty good

#

...although can a miss still headshot?

short estuary
#

Is there a situation where a headshot can be a miss?

devout pulsar
#

it's gotta hit to apply headshot i think

devout pulsar
short estuary
#

Oh ok forced misses

#

I would assume you still need to hit but I'm not sure that edge case is specifically addressed

real bane
#

Fair, attack effects are usually all on hit anyway

devout pulsar
#

on headshot of gunwight gun it inflicts vulnerable

real bane
#

will update as I make more

devout pulsar
#

oh sick map btw

#

dunno if i said it

devout pulsar
#

one thing might be worth including a legend with the maps

real bane
#

I could do that

gloomy shell
#

Baba IS Tomb

devout pulsar
#

it's not necessary but it's a nice little helper

real bane
#

Especially as I use stuff like grass and bricks on the baba maps that is just part of the ground and not interactible

last crow
#

Contemplatin' Heresy stuff and

#

Apoplexy on the Chirurgeon tempts me something fierce

rugged cloud
short estuary
#

I think about gnosticism a lot too

last crow
#

Sometimes I, too, be thinking

#

Rarely though.

short estuary
#

One day I'll try a heresy game

#

Maybe

#

It will be the only way for me to reach the promised land of vit on mox units

rugged cloud
#

Mox but with anti priests

last crow
#

My roommate and I have now played three games and at least seen each faction in play

#

It's time to get fucky with things

#

and maybe think about the rad homebrew people are coming out with

short estuary
#

I still haven't seen deadsouls but I've seen or played or played against all the rest

devout pulsar
#

heresy isn't for me i don't think

last crow
#

I played Deadsouls but I mostly just did a funny meme

#

That almost worked

night hedge
rugged cloud
devout pulsar
#

i wanna give higher malice levels a play at least before considering heresy

#

but four felt like a really nice level of malice

glacial junco
#

Heresy seems like a headache

rugged cloud
#

I am personally a Hell fan

#

Though I haven’t gotten to use it yet

short estuary
#

Hatred is the highest I've played and I liked it

glacial junco
#

Hatred was our 7 right?

short estuary
#

Ya

#

Hatred being 7

devout pulsar
#

7 also seems cool

glacial junco
#

That felt fine. Having all your guys have an upgrade seems fair

devout pulsar
#

hell and superhell just seem excessive

last crow
#

Four feels quite nice for Malice imo

devout pulsar
#

yeah just played that and i kinda fw it

#

it's enough for a bit more customisation but not to the point of adding stuff that doesn't do anything

short estuary
#

Yeah I like having enough dp to upgrade all my units

#

I don't really at 4 unless I'm doing only thrall memes

rugged cloud
#

I feel like I get value out of all my necromancer upgrades on hell

devout pulsar
#

interesting

#

different strokes etc

glacial junco
#

Maybe its because the role chirurgeon fills but I never feel like i need more than 1 or 2 more upgrades to the list of upgrades for them. Or i guess because the others aren't as useful for my matches so far

rugged cloud
#

Tbf all of exorcist weapons are insanely useful

short estuary
#

Playing mox I really feel like I need more tools

devout pulsar
#

chirurgeon definitely performs a much more supportive role than some

short estuary
#

My units do their thing but what actually gets the kills seems to be the necro

devout pulsar
#

so you mightn't get value stacking stuff on them

glacial junco
#

I think Bioinject is one i'm going to grab next time for sure

short estuary
#

Or handing out str

glacial junco
#

Now, Goregrinders necro is a realass combat unit

#

I was looking at them with big envy

short estuary
#

It seems like most of the necros are more focused on being combat units

glacial junco
#

There are some crazy agressive moves that can be capitalized on

rugged cloud
#

Could always do a chaos beam build or something like that

short estuary
#

The chirurgeon seems to be the main exception but it does have combat options

rugged cloud
#

Exorcists aren’t very good combat units until round 4

short estuary
#

Yeah I remember taking a chaos beam in one game

#

It was unpleasant

glacial junco
#

I wish I had a hand wiggle emote because thats how i feel about using my ACTS for attacks as chirurgeon

short estuary
#

Is that a good hand wiggle or a bad hand wiggle

glacial junco
#

because the moment she stops being a support is when I have to kinda start saccing other units

#

Its a handwiggle denoting both emotions

devout pulsar
#

did you know that the operator is the only necro who without any other act abilities can hand out 2 damage per act

short estuary
#

No but that doesn't surprise me

#

I think mox can do two instances of 1 guaranteed

#

But that is not 2

rugged cloud
#

The Dead Souls person can deal 2 curse if they are doomed

devout pulsar
#

other's have extra damage conditionally while operator is 2 at base with more conditionally

rugged cloud
#

Makes sense

devout pulsar
#

i thought the warlord might be able to but no

glacial junco
#

I wish I had another unit on my roster that did magic damage, Other than PURGE, Scour flesh.

rugged cloud
#

Pilebunker deals 2 doesn’t it?

glacial junco
#

Maybe I will pick up the chaos beam again

#

Pilebunker does 2 then 1fire

devout pulsar
#

with only their base act

rugged cloud
#

Ah ok

glacial junco
#

Thats only my necro still

#

Which again isnt bad but

devout pulsar
#

i know the base only is a bit of a nonsense comparison since necros are never base only

glacial junco
#

Truely I might have, A skill issue

short estuary
#

There were definitely ways I chose to build my units that were suboptimal

#

Like I wound up getting literally nothing out of my curseproof rotten

glacial junco
#

Oh right they were curseproof

short estuary
#

In retrospect I really should have picked a different leech upgrade

short estuary
#

I tried to keep them there for that reason

#

Misreading what evolve strain did made that whole game kinda weird

devout pulsar
#

yeah i'm definitely not taking unholy sixgun again

real bane
#

reading over Igorri, what does Regurgitate (Strigoi) do if there isn't enough room?

glacial junco
#

It doesnt say freespace for the corpses

devout pulsar
#

suboptimal build decisions are likely to be common on early lists

real bane
#

ah

glacial junco
#

So i've been sliding them under spaces

real bane
#

fair point

glacial junco
#

Or stacking them

short estuary
#

They can stack

#

Which is bizarre

#

One man standing on pile of corpses

glacial junco
#

¯_(ツ)_/¯

short estuary
#

If they couldn't even weirder shit would happen

lyric fog
short estuary
#

But the mental image is still funny

short estuary
glacial junco
#

Whats funnier is the unit about to just eat them all like a snake in order to evolve

short estuary
#

Very orderly

glacial junco
#

Walking around like an Eddededdy character with a skull instead of a jawbreaker in their mouth

short estuary
#

Where do strigoi keep all those corpses they puke

grave warren
#

cheek pouches, like a hamster

glacial junco
#

They have a purple sac on their throat so maybe they look like storks when they show up

short estuary
#

Hrg I'm so full of corpses

glacial junco
#

And the image is after that since they normally puke first turn thinkaboutit

primal ermine
real bane
#

Legends you say?

#

Bonus objective: win

lethal trench
#

So you put a unit there and then touch them? 😛

real bane
#

When moving into the space of TEXT, it is first pushed 1

devout pulsar
#

ence is legend

real bane
#

Much obliged

ruby dagger
#

Are a house's bonus traits always available to a necromancer?

real bane
#

(obviously this neeps a map without the "is" and "win" because if you actually play with that, then you need those to be tokens)

umbral cipher
real bane
#

right, yeah, choose one

ruby dagger
#

Thank you

#

Has anyone started working on a digital tool or anything for this game? I'm curious as I just started reading through the PDF today and I feel like this would be a lot of fun to play online against people. I'm thinking about beginning to build something

lethal trench
#

There's a module to add compendiums of the data to the ICON system in Foundry

#

People have also made some stuff for TTS

gloomy shell
#

There's a little map maker

#

I'm working on giving it themes

spice stag
devout pulsar
#

tried both Roll20 and TTS and Roll20 was much nicer

spice stag
#

yeah its alot easier to get the hang of and its free which is nice.

ruby dagger
#

Ty to the folks who answered

spice stag
#

np

ruby dagger
#

Is there a link to the map maker?

real bane
#

Pinned

#

here

ruby dagger
#

ty

opaque socket
#

I wanna try an ammo goblin/enforcer carcass black mass

#

one day

#

You probably want superkick on your necro for that one

devout pulsar
#

only ammo goblins and enforcers?

opaque socket
#

Yeah

devout pulsar
#

they both have some rude stuff through upgrade

real bane
#

Unstable Mutation on Stitch. If it rolls 6, is the strength spent immediately?

opaque socket
#

Goblins have this nasty trick that straight up upgrades any hit the enforcers do

#

if you set it up right

opaque socket
#

You can probably set up a 4 damage turn with both

devout pulsar
#

Upgraded bone shards and upgraded flashbangs are both surprising damage dealers

opaque socket
#

mmmh

#

If I do this tbh i'd actually take this

#

One goblin uses bone shards

#

the other uses this before the enforcers attack

#

probably with shield charge too

devout pulsar
#

skull crack hits for 2 plus this plus the bone shards push

opaque socket
#

on the enforcers

#

yeah

devout pulsar
#

makes sense

tired bolt
#

plus the strength

devout pulsar
#

goblins are pretty fragile though so you'd have to be careful

umbral cipher
#

No gunwight carcass squad sounds fascinating, go for it

spice stag
#

if the enemy is smart theyll take them out first

opaque socket
#

They thankfully tend to not get targeted much in my games

spice stag
#

most people dont seem to get how much value they give yet

opaque socket
#

They tend to have room to breath in the back of the frontline

tired bolt
#

enforcers will still be schnasty without them though

opaque socket
#

yup

tired bolt
#

like if you’re only taking out the goblins you’re still getting your skull cracked

opaque socket
#

Enforcers are def my favorite carcass unit overall tbh

opaque socket
umbral cipher
#

me!!!!

tired bolt
#

yayy

umbral cipher
#

(Please help my lycans are dying)

devout pulsar
#

i definitely think i don't bring a barrelform but i think 2x gunwight 2x enforcer and an ammo goblin might be worth a try

opaque socket
#

i've only had 2 games

#

one I didn't bring a barrelform

#

the other one I brought one

#

it died before it could do anything

#

lol

umbral cipher
#

I've been messing with 4 gunwights, enforcer, two goblins

spice stag
#

barrelform value depends on the map layout

#

so they're hit or miss

opaque socket
#

next time i'm bringing 2

#

smh

umbral cipher
#

Barrelforms do damage but their biggest value comes from deathmark

#

Especially if you got thralls

devout pulsar
opaque socket
#

4 Gunwight is honestly solid

#

tbh

devout pulsar
#

unfortunately true

opaque socket
#

like its been hard for me to NOT justify it

umbral cipher
#

I split them into two 'squads', the one without the Enforcer gets the necro

opaque socket
#

Me making a black mass: I don't need it

#

I don't need it

#

I NEEEED IT

devout pulsar
#

i definitely did mess up building my operator

#

6 gun wasn't worth it

opaque socket
#

I also wanna try the most obnoxious mass ever

#

just gunwights

#

Operator is a hard one to build

#

tbh

#

I think its because you're like, okay its true for other factions

#

but

#

you're like

#

THE damage dealer in your mass

devout pulsar
#

i think it was all good aside from that

#

but my eyes were opened to the living cannon

opaque socket
#

LC is nuts

devout pulsar
#

also my feeling is that any house that can take a double tap style soul ability really should

opaque socket
#

Sixgun is probably incredibly strong with clutch reload and devil bullet

#

imo

devout pulsar
#

so you're spending two acts there to bring it up to par with your base gun

#

consider that but with the LC where same scenario means next turn you can fire the LC again by saccing move

opaque socket
#

For the first hit sure

real bane
#

<@&1169764878454620231> Loathing, no heresy, duel, murder, Roll20, Discord VC, <t:1699470000:t>. Anyone up?

devout pulsar
magic basalt
#

I think sixgun would be good if you actually just relied on getting more dice naturally instead of using devil bullet weirdly enough

opaque socket
#

That's fair

#

I def think clutch reload is the play with it tho

devout pulsar
#

for sure

magic basalt
#

Absolutely

devout pulsar
#

i really like clutch reload in general

opaque socket
#

See

#

I like it

#

i'm not gonna take it again for a bit

tired bolt
#

clutch reload goes hard

#

one might say

#

it comes in clutch

opaque socket
#

I gambled too hard

#

I gambled too far

#

and in the end, it didn't even matter

devout pulsar
#

and you're probably right ciri it just doesn't feel particularly solid

#

unfortunately

magic basalt
#

🫡

#

Oh yeah it's not it's always gonna be a gamble

#

But I think it could be fun to make a build around

opaque socket
#

I forgot who got it to max damage

#

in a game

#

Also its worth remembering that for the low cost of one soul, you can gain strenght on your operator

prime portal
#

Anyone got any uh

#

CARCASS art?

devout pulsar
#

i'm surprised the game wasn't over at that point

prime portal
#

I love my tacticool skeletons

opaque socket
devout pulsar
#

ye

tired bolt
opaque socket
#

There's the max damager

devout pulsar
#

one went to 6 turns and one ended turn 2

tired bolt
#

unholy six gun epic

opaque socket
#

It was a 2v2 right Ashley ?

tired bolt
#

1v1

opaque socket
#

oh damn

tired bolt
#

unholy sixgun gets more value in longer game

opaque socket
#

Ashley what the fuck is your dice luck actually

tired bolt
#

and we were doing the game mode where your blrobos resurrect start of each round

#

so it was guaranteed to go to round 6

#

ergo i got a lotta bang for my unholy sixbuck

tired bolt
short estuary
#

Blood grinder will do that

#

There is no early endcon unless you all do the math at round 4 and decide nah

glacial junco
#

Maybe we should handle bloodgrinder that way too

short estuary
#

Or it's past everyone's bedtime

magic basalt
#

Very funny that you can just start oneshotting units with it

devout pulsar
#

that's a very fair consideration but it only gets more value when you're lucky

glacial junco
opaque socket
#

Ashley the unholy sixgun maxer
Ashley the "i roll a 6 twice on that one ability I forgot the name of"

tired bolt
#

i devil bulleted it only once for it

short estuary
#

I thought Tom chimed in specifically it just happens instantly but we could try it that way next time

tired bolt
#

the rest was all accuracy stacking to shoot epic

opaque socket
#

it has a fair bit of "are you lucky" thing going on with it

magic basalt
#

I don't think it's the hardest thing to get a 6 on 3 dice. Not guaranteed but it's a lot more likely certainly

opaque socket
tired bolt
#

it was fun i'd just initiate operator turn, delete someone from the turn order, end operator turn

opaque socket
#

the carcass playstyle

devout pulsar
#

i dunno there's some pretty luck free infuriating stuff

short estuary
#

It feels like it might snowball harder if your units start losing turns from dying

short estuary
opaque socket
devout pulsar
#

like the base gun doing 2 is pretty reliable and bone dust napalm flashbangs are just free damage

opaque socket
#

its great

spice stag
#

quick question. does Devil bullet trigger the S.T.G soul ability?

bleak folio
#

all-warheads black mass call that a pack of sour candy

devout pulsar
#

yes xoe

spice stag
#

awesome, thanks

versed ravine
devout pulsar
#

it's 6 soul and 2 actions and still a roll

#

thank god

spice stag
#

I'm gonna try to pull it off soon lol

opaque socket
#

I dunno I don't think its unfair to say carcass has a bit more of luck tied to it compared to other factions, that's fine to me

#

that's like, very much about being lucky still to me

versed ravine
#

I am writing a list for the sole purpose of pulling off devil bullet stg

lethal trench
#

Carcass has some luck mechanics, but they aren't reliant on headshots is what I'd say

opaque socket
#

There's absolutely stuff that works nonetheless

lethal trench
#

but yeah if you do get lucky with headshots its a big boost

opaque socket
#

but its like

#

the critfish faction

#

to me

spice stag
#

Carcass is mostly reliant on getting reload value not headshots

#

headshots are just icing on the cake

devout pulsar
#

yeah that's fair eld

spice stag
#

and since they have formation they can get it more consistantly

opaque socket
#

"carcass has an element of luck" does not mean it has the whole faction centered on it, thank god

devout pulsar
#

i'm just always gonna try to minimise the influence of luck

umbral cipher
#

smh reggie doesn't believe in the heart of the cards

devout pulsar
#

particularly on a high range high damage faction

opaque socket
#

Reggie you are talking to a chronic ttrpg gambler here, you are not going to persuade me NOT to gamble with dice luck

#

i'm sorry

#

i'm beyond saving

#

can't help but play carcass like i'm fishing for those sweet six dots

#

one more spin of the wheel baby

#

this time for sure

devout pulsar
#

that's fair

#

i like the damage and control range gives me

prime portal
#

Anyone got a cutout of the Operator art?

rugged cloud
#

Abhorrors also has a lot of gambling

prime portal
#

Or should I crop it myself

opaque socket
#

every time I see her

#

I can't help but think of the among us shoe image

#

same energy

magic basalt
spice stag
#

LOL

#

I woun't be able to unsee that now

devout pulsar
#

part of the reason i'm down with Carcass is bone weapons rule

umbral cipher
prime portal
#

I like Tacticool Skeletons

devout pulsar
#

kimimaro was a formative character for me

prime portal
#

Maybe I should work on that design in my head

#

Furry CARCASS operator

grave warren
#

ROADKILL

tired bolt
#

wdym. the standard operator already has lil kitty ears

real bane
tired bolt
rustic maple
real bane
#

that'd be fun

rustic maple
#

For extra fun, add PUSH.

lyric fog
#

So just a thought
The regional dish of the City is supposed to be the meat dumpling
...are there herd animals, or are the dumplings what we're all thinking they are?

prime portal
#

They're Meat

lethal trench
#

don't worry about it

tired bolt
#

it's fine

grave warren
#

Impossible Burger, but not for the usual reason

vivid yew
#

Ethically sourced meat

#

The source is still happy and alive

grave warren
#

...huh, yeah. Without even getting into "haha cannibalism", farming in the City is simultaneously more ethical and significantly more existentially unsettling

sand bear
#

Guys, the meat is fine. Its from local cows they raid for. You should be more worried about the dumpling.

maiden hatch
maiden hatch
#

Goregrinders were relatively easy to find songs for. It just gotta go fast and eat ass (positive).

lyric fog
#

they are relatively straightforward

candid monolith
#

Tfw really wanna play with people but also socialization scary

short estuary
#

You could play it like playing chess by yourself

#

You are both sides

devout pulsar
#

tony anywhere between twelve to twenty hours from now i can play a game with you if you like

candid monolith
#

Sadly that is 0140 onward for me

umbral cipher
#

tony. socialize with me tony

candid monolith
#

I'm at work rn but I'll post when I'm home

glacial junco
candid monolith
#

Which will be in about 4 hours

brazen pine
#

@charred glacier im glad you like the setup! i just threw together something in Owlbear Studio for simplicity, but these should work fine in whatever vtt you might use, theyre all just simple tiles

maiden hatch
elfin ermine
#

love that each one is thirteen songs exact

real bane
#

She Devil on my Bullet til I S.T.G.

#

LV4 and Bone Wall were MPVs for allowing me to do just that from literally across the map

spice stag
#

Your setup is definitely better for that win con. I gotta try it next time I play.

real bane
#

be my guest!

candid monolith
#

Behold, 🦴 🛞 charge

last crow
#

One of my roomates made me a lil tileset for me birfday :3

grave warren
inner finch
last crow
#

Right? She did such a good job!

spice stag
#

@real bane do you have the thread link to where you got those tile sprites?

real bane
storm pine
#

Looking forward to more

storm pine
#

Tempted to curate some myself

#

Word, doing it

#

Is there a specific place for minis y'all are considering using/converting?

cerulean crag
#

I have thoughts on unholy six gun but I'm trash at math so i'm asking my GF to do it for me. Get you a love like that.

lethal trench
#

sixgun is a gambling weapon

inner finch
lethal trench
#

though if you set it up with Devil Bullet once, it's just decent with the possibility of getting better

cerulean crag
lethal trench
#

but Operator has a bunch of strong weapons, so not sure if its worth it

tired bolt
#

yea but think about how funny it'll be if you reach max damage

cerulean crag
tired bolt
#

don't you wanna roll the dice?\

lethal trench
inner finch
#

Just roll 6 4head

tired bolt
lethal trench
#

the moral victory

cerulean crag
#

Oh to be clear yes absolutely

#

but then my brain was like... how insanely busted would it become if it was a 5+ instead of on a headshot

#

so i'm tryna do math on the idea of like.

Your operator will pretty much always have at least 2d6 on the roll. And you wanna hit max damage before the final turn to get the value. So how likely is it to happen just on headshot, and how likely is it to happen if it's on 5 & 6

#

BUT

#

I'm not the kinda of neurospicy that lends itself to being good at math. Just communications. BUT my gf IS the math kinda neurospicy

lethal trench
#

quick anydice of 1, 2 and 3d6

cerulean crag
#

OH wow that's a complex calculator

lethal trench
#

for one die, you have ~ 16% of a 6
two dice ~ 30%
three dice ~ 42%

spice stag
#

The zip file is missing the stairs for some reason.

lethal trench
#

if it activated on a 5+, the odds would be 33.3%, 55.5%, and 70% respectively

proven flame
#

does the lycan's Bloodgorge effect give you tokens for each dice roll?
evidence against: similar abilities, like the homonculus, specifically state when the effect happens multiple times
evidence for: similar abilities, such as the stitch's state when the effect DOESNT happen multiple times

cerulean crag
lethal trench
vague elbow
#

^

proven flame
#

ah okay

vague elbow
#

yeah rip

lethal trench
#

if you know how to output what you want

cerulean crag
#

Oh so if you rolled a 6... wait sorry actually how would this work on a 6+

sand palm
#

I need it once a blood moon and have to relearn the whole thing each time

#

but other than that, it's great

cerulean crag
#

like on a 6 you'd get 2 mutate, a Str, a speed, and a vit? or 2 mutate and a str

glacial junco
#

yeah

#

Oh

#

The first one

cerulean crag
#

Dope okay

glacial junco
#

2MUT,1STR,1SPD,1VIT

cerulean crag
#

I did not accidentally cheat last ight then

vague elbow
#

Igorri Necro OC Idea: literally just the woman described in Short Skirt / Long Jacket by Cake

terse depot
#

CARCASS with Igorri support is brutal

short estuary
#

Yes it is

#

Too many str tokens

lethal trench
#

Carcass has more Strength gain than I thought at first

glacial junco
#

Tbf ANYONE with carcass support or Igorri support are super good

lethal trench
#

especially the Operator

short estuary
#

I do think carcass with mox support could be tough too because the mox can keep you from closing in

terse depot
#

6 gunwights with mutate say what-

short estuary
#

Yeah carcass has a surprising amount of str gen

terse depot
#

Catholics is probably good support as well, but I'm interested in a Deadsouls/Abhorrers build- really helps you last long enough from the looks

short estuary
#

C-catholics?

terse depot
#

I can never unsee the exorcist as this guy :

cerulean crag
#

It’s gonna be the hellsing guy

short estuary
#

Are you calling abhorrers Catholics?

#

I was confused because you called them abhorrers in the same post

terse depot
#

Largely as a joke yes. I just woke up and haven't had my coffee yet

lyric fog
terse depot
#

But adding a holy body should help get to the point where doom triggers, then use Abhorrer tech to clean up

maiden hatch
pure ether
#

Folks who've played physically - How many tokens (Weakness, Strength, etc) do you have on hand?

#

I'm printing out some cheapo cutout tokens for tabletop play, and I'm taking a wild stab at 16 of each

terse depot
#

16 should be fine- I had a stack of poker chips in various colours

pure ether
#

Banging, cheers

#

Yeah, I felt it would be enough to account for at least two Painwheels

grave warren
#

If you're getting to really large stacks, you could always use differently colored dice

pure ether
#

I considered it, though as I'm doing every unit in the flat style (Pictured, kinda like the unit tokens in the board game 'Smallworld') I was thinking of keeping every token as flat as possible

#

Also, ha, my current dice collection is a bit too eclectic to be really cohesive enough to use as tokens

grave warren
#

that's fair. poker chips (or something else chunky enough for its color to be seen from the side) would be fun in a Small World style -- stack each unit on top of a teetering tower of tokens

pure ether
#

Right? It'd be dynamite to handle, I reckon

maiden hatch
chrome dome
#

probably the spot to bring this but: any idea what i was supposed to really do in this scenario

tiny fulcrum
#

Shoot the wall, hope you get a 4+ effect to deal 1 to the necromancer, double tap them

chrome dome
#

didn't have double tap 😔

#

i will admit i didn't think of the Akimbo secondary effect to chisel down

#

i was primarily baffled by the infinite monoliths

#

necromancer vs necromancer got silly fast

maiden hatch
terse depot
#

Necromancer duels get extremely silly very fast. You can see why they bring minions

chrome dome
#

alas, all of ours mutually annihilated one another

ruby spire
#

and then a bunch of other stuff, but my Operator is also a little freak

#

i keep looking at this 26 song playlist and going "oh wait, that's quintessential CARCASScore"

#

looking at the Mox playlist you have, i'm not sure the Carc stuff i've got will do it for you, but i hope you can find music that you like that fits their vibe!

undone kestrel
#

No Carcass? “Keep on Rotting in the Free World” and “Heartwork” are fucking classics

ruby spire
#

WHO

lapis bone
#

I don't know if I said this already but I think No Love by Death Grips fits Deadsouls super well

maiden hatch
real bane
#

Things are heating up

primal nest
#

Wawa

#

How we all doing

terse depot
#

Glorying in landing the STG

quasi bridge
#

I might genuinely start putting a key on my maps baba-style

primal nest
primal nest
elder osprey
#

Won my first game! Woo!! Gargamox made a metric fuckton of hazards. Just so many hazards.

proven flame
#

anyone looking for a game tonight? i am scared of strangers but i will put myself out there for the sake of hyperfixation aack ._.

proven flame
#

what time are you available 👁️👁✨

#

i am available like
any time dnsbfkhsks

spice stag
#

I can play now. Are you tryna host or looking for the invite?

proven flame
#

i have a room. gimme like, 5 minutes
wanna voice call? idk where aack

spice stag
#

Just do the horus hangout also your using roll20 right?

proven flame
#

okay
and yes

spice stag
#

@proven flame You good?

pseudo burrow
#

can you push/pull ppl up stairs?

spice stag
pseudo burrow
#

cool

small forge
#

Heyo guys, I'm a bit confused. Does anyone know where in the book it explains what "vigor" is? I can't seem to find it because I can't use Ctrl+F.

pale echo
#

What page is it mentioned?

small forge
tacit cedar
#

probably just a slip

pale echo
#

gotcha
Probably a typo for Vitality tokens

spice stag
#

I think Tom meant to put Vitality

#

I don't think vigor is a mechanic

glacial junco
spice stag
#

She left abruptly so I didn't get to play her unfortunately

small forge
languid lotus
#

vitality is a separate thing from hp

pale echo
#

I would play it as "gain 1 Vitality token"

languid lotus
#

it's a type of token that's spent when hit to reduce damage by 1

small forge
#

oh right gotcha

#

thanks guys

pale echo
#

Which are described on p18

worldly agate
#

hola

small forge
#

yeye, i get it now! thanks alot

pseudo flicker
#

I updated the unit cards today and added 2 new alt styles for the necromancer tokens, 1 made by me, 1 clipped from a random guy in a book

#

Ngl for the next update i kinda want to try and make alternative styles for maps and tokens
So instead of playing on generic black and white, you could also play in a foresty environment

inner finch
#

improved the visibilty on the text

lyric fog
#

nice!

rocky radish
#

Working on a wip for my clowny warlord

chrome plover
#

Ooh, very nice

lyric fog
#

I like!

inner finch
#

do they ride around on a painwheel unicycle?

lavish verge
#

Is there a Foundry VTT package for Maleghast?

pseudo burrow
#

so my first game ended in stalemate?

#

drifting blossoms on round like 6+ being impossible to keep up with, but if ever approaches and stays adjacent will die? only necromancers alive?

rocky radish
pseudo flicker
#

Stalemates happen sometimes, yea

#

First game a friend of mine played was a draw

#

Because he ran away like a bitch and i couldnt reach his operator on last hp

pseudo burrow
#

hey that was me

pseudo flicker
#

I could safflower cut them but operator has armor so it would do nothing
Very sad

#

We actually had a rematch tonight and he surrendered on round 1

pseudo burrow
#

lmao

pseudo flicker
#

I brought along the holy body and did the evil combo

inner finch
#

Gargaox hazard square wip.
Y'all have any suggestions on what to add in the soup pit?

pseudo burrow
#

the evil combo?

pseudo flicker
#

Turn 1 Censer
Turn 2 Grand oath, 3 vitality into strength
Turn 3 bolides

#

Well its actually turn 1 turn 3 turn 5 but shush

pseudo burrow
#

creating some number of hazards?

#

or do you mean indignation

pseudo flicker
#

I meant indignation, sorry

pseudo burrow
#

ah

#

lmao

#

p good

pseudo flicker
#

I also had penitents on cleanup duty

#

After the biblically accurate angel jumpscare, they still have 1 vitality and 1 strength from what you just did

#

So they can just run up and cleanup

pseudo burrow
#

taking notes on horrible awful abhorrer strats

pseudo flicker
#

Oh i have a horrible awful abhorrer band

#

My mass is
2 penitents
1 antipriest
1 holy body

Optionally either another penitent or an inquisitor

#

This is my necrogal o7
The Wingtaker
I included her tokens on the tabletop sim mod

pseudo flicker
#

Or use deathmark, thats a big counter too

gritty jackal
pseudo flicker
#

I wanted my thing to be something akin to a flagellant march if anything and i think i succeeded

pseudo flicker
#

Narratively i style them as this radical sect that harvests wings of dead angels to graft them onto the body of the necromancer, hence her name, the Wingtaker

terse depot
#

Incredible, I love her already

cinder isle
#

it just kind of...nails the vibe, honestly

#

something about the needle-point arms and legs just really fits

terse depot
#

The blindfold made of angel wings is a nice touch

cinder isle
#

yeah that's rad

small forge
#

A question, hehe, sorry for the questions, it's to be well-informed.
In the case of having, for example, 3 strength tokens, can I use all 3 strength tokens in one instance of damage?
For example, if my attack was a Graze, and it would only cause 1 damage, can I use all 3 strength tokens to make a total of 4 damage, or can I only use 1 strength token per instance?

pale echo
#

Nope

spice stag
#

Its only 1 strength per instance.

#

you can't stack them

#

The only time I'd think that would work is if your using the Operators SG88 two barrel shotgun since it hits on two separate occasions.

small forge
#

Thanks people!

cinder isle
spice stag
#

yeah that too

small forge
cinder isle
#

i think there are a few more things, like the abhorrer necro's shuriken

#

but ggs are the big "several hits against the same target" faction

inner finch
glacial junco
strange temple
#

I have a possibly obvious/silly question. Does Bone Wall affect melee abilities, or only abilities that specify a range?

glacial junco
#

Melee is always only adjacent squares by the text i'm pretty sure

grave warren
#

yeah, I think melee is range-not-found, not range: 1

strange temple
#

Gotcha, thanks y'all!

lyric fog
cinder isle
#

hm

#

does the inquisitor's heart destroyer upgrade carry over to graze damage?

#

since it's not an Effect

terse depot
#

Oh wow. Ammo goblins from Carcass make Deadsouls very happy

grave warren
#

depends on how strongly you read "no other effects", maybe? I'm inclined to read Heart Destroyer as basically extending the On Hit effect of ReP, and Graze as trying to say "ignore On Hit, do 1 damage"

primal nest
cerulean crag
#

Question about the Zealot's smite. The way it's worded does it apply damage on a graze?

rancid girder
#

as well as akimbo multishot

terse depot
#

And getting mutate from out of faction has obvious benefits

#

(More hands, more guns)

cinder isle
#

for the banshee, does its line Effect occur after the damage is dealt, or can it occur before and add the strength?

#

also, does the penitent's mea culpa only add strength if you roll a 6?

tacit cedar
#

probably after damage; and probably doesn't require a 6

rancid girder
#

I swear to god every time I look at this thread I expect the title to have been changed to malewife

#

I don't know why but the internet has done horrible things to my brain

elfin ermine
#

shout out to the magnagothica malewifes in here keeping it real

#

😤

rocky stump
#

Malefactor, Maleghast, Malewife

vivid yew
#

<@&1169764878454620231> Anyone interested in playing a game in TTS? Spite, 5 Units, Duel, No Heresy

rancid girder
#

sure

vivid yew
#

Alrighty!

rancid girder
#

does holy water on a tyrant create a size 1 hazard or a 2x2 hazard?

pale echo
#

Size 1 I think

turbid gyro
#

I would also have ruled size 1, placed in a space of the attacker's choosing (still throws the same amount of holy water, but can choose where to toss it?)

primal nest
#

What is the range on recycle?

granite turret
#

context

devout pulsar
#

my assumption is anywhere

rocky stump
#

looks like any range to me boss

lethal trench
#

Doesn't specify, so I guess just unlimited

devout pulsar
#

most double tap style effects seem to any range

silent sluice
#

it's 3 soul after all, so not like something you can spam really

devout pulsar
#

unlike the one soul version carcass have

silent sluice
#

well also the Carcass one kinda has to be in range of one of your Necro's other damage dealing abilities anyways bc of how it works

vivid yew
#

Question: If your Necromancer dies do you automatically lose before Miracle has a chance to save them?

rancid girder
#

CARCASS vs Abhorrers: 8x8, 0 DP, 5 unit slots
CARCASS: Gun Kata/Living Cannon/Frag bullet, EGIS, 2x Enforcer, 1x Goblin, 1x Barrelform
Abhorrers: Corpse Violet Stance (Magical)/Grand Oath/Grace, 2x Penitent, 2x Antipriest, 1x Holy Body

Result: CARCASS Victory round 9 by Necromancer Assassination

Summary: Holy body was focused down round two. Enforcers died to juiced penitents rounds three and four, everything else died round five-six, board chase ensued followed by necromancer assassination round 9

Thoughts:

  1. First game I've played that went to round 9
  2. Game ended with a penitent and antipriest chasing the operator who was chasing the Exorcist.
  3. The CARCASS double AoE (EGIS/Living cannon) build really suffers into mass armor/vit/both. Lots of my shots, even boosted, were being eaten by tokens or keywords.
  4. Reload slide came in clutch at multiple points. Allows the living cannon to be fired every turn even without goblin, gives a bit of extra mobility albeit inefficiently, also produces extra strength tokens due to the operator strength on reload trait
  5. Frag bullet's actually pretty good. Reasonably efficient way to clear vit tokens plus vuln is always good
  6. Armor was useless because all the damage was boosted holy
  7. Abhorrors can really drag out the game. Reaching turn 4+ is very much within reach
  8. Once formation is lost not rolling two dice really stings. Lots of grazes late in the game
  9. The living cannon being able to fire into the enemy deploy zone turn 1 is really gross even though it didn't actually do all that much this game
lethal trench
#

Double Antipriest, interesting

vivid yew
#

Honestly it depended on the strategy of using a Holy Body as an Artillery

lethal trench
#

Use the priests to put more Vit on the Body?

rancid girder
#

they overcommitted the body early and it got focused down

devout pulsar
vivid yew
#

Stack 3 strength on Holy Body with Blessed Censer x2 + Grand Oath, which can convert any amount of Vit into STR

#

Use Holy Body's attack to deal 2 damage to up to 3 separate units

devout pulsar
rancid girder
#

this is the first game I've had that went to turn 5

#

err

#

round 5

devout pulsar
#

games end at the end of round 6 right?

vivid yew
#

Honestly im impressed the strategy did so well even if the Holy Body got snuffed out pretty early

junior elbow
#

Yes, if not ended before

arctic solar
#

yeah
there's a forced tie

rancid girder
#

I don't think duel has a forced end

#

oh it does

#

oops

devout pulsar
#

everything is force ended at the end of round 6

rancid girder
#

well, we played to round 9 because I forgot the forced draw was a thing

devout pulsar
#

ok makes sense

#

you can see my confusion

cinder isle
#

man, I barely scraped out a game to draw

#

because I got nugged with the "take 6 weak from that one deadsouls necro action" on mine

#

poor exorcist couldn't one-tap anything

devout pulsar
#

scraping out a draw from a behind position is a win in my book

pseudo flicker
pseudo flicker
pseudo flicker
#

at least if you play through running through people

cinder isle
#

i and a friend played our first game a couple days ago, yeah, and I brought a very bad carcass comp for their aoe, yeah pain

pseudo flicker
#

carcass-goregrinders matchup is kinda funny
carcass likes to say together and goregrinders like you stand together

cinder isle
#

yeah

#

but carcass also has some armor

pseudo flicker
#

goregrinders deal a lot of 1 fire damage or 1 physical damage tho so depending on what you have you might also ignore them or perish

cinder isle
#

and most of gg hates that

#

I just uh

pseudo flicker
#

oh my goregrinder friend HATES my abhorrers lmao

cinder isle
#

brought goblins and thralls and got dicked on

#

because 3 hp thrall :(

pseudo flicker
cinder isle
#

and gg thralls fucking eat carcass thralls, i suppose

granite turret
#

have further tested deadsouls.
have concluded that this is a faction two sides, and those two sides are actively fighting. it want's to be 1. grindy, attritional, gameplay and 2. melee.
this runs into conflict with the damage output of enemy factions. igorri and goregrinders both easily one-tap your units, and you don't have meaningful damage in return.
this game, like many wargames, is extremely snowbally. the first to get a big kill usually wins.

conclusion with medium testing:
deadsouls is a faction that badly needs a revision of its main mechanics, and a think-through on how they ought to interact with each other.
its power at the moment is largely carried by how unbelievably strong cyclopean monolith is.

please don't @ me, but feel free to discuss.

pseudo flicker
#

the guy runs through them with a chainsaw, they just cheer him up and pick their guts back up

granite turret
cinder isle
#

I also had a hot 0 miracle triggers in my only abhorrer game so far

pseudo flicker
#

well its kinda like reanimation protocols isnt it

#

you either proc it every time or dont proc it at all

cinder isle
#

armor doesn't need to actually stop damage to be good

#

in most systems, and seems like this one too

pseudo flicker
cinder isle
#

long as it stops actions from being good

#

exactly

pseudo flicker
#

they look like they should counter what i do directly

cinder isle
#

like I was playing priests vs deadsouls and my opp just got to not care about grouping, because all of my aoe punish was magic

pseudo flicker
#

they are a weird faction tho

cinder isle
#

(actually it blocked 2 damage because I used holy water twice)

#

but it still got the soft damage reduction of "lol, lmao, no you can't use that ability for splash"

pseudo flicker
cinder isle
#

I don't think that makes ward bad, it just means that armor/ward are bad into different comps

pseudo flicker
#

you could go into zealots and inquisitors instead

#

or play the body around hazards instead of making it a jumpscare

cinder isle
#

yeah it was a mistake on my part to not use more zealots, I just really wanted the doom/weak cleanse of uhh

#

whatever the scion is called

pseudo flicker
#

penitent

cinder isle
#

and they can still deal phys

pseudo flicker
#

i call him penitent one because blasphemous reference

cinder isle
#

it was just a good faction armor value

#

oh yeah, did inquisitors get renamed? I thought they were like

granite turret
cinder isle
#

called hunters or something

pseudo flicker
cinder isle
#

huh

#

maybe it was just previews and the art filename, then

pseudo flicker
#

its their class

#

they are an abhorrer hunter

silent sluice
cinder isle
#

oh wait, exorcist

#

that's what the token art calls them

#

i keep applying the class names to random units in that class pain

pseudo flicker
#

yea thats a mixup with the necro

cinder isle
#

i keep thinking of berserkers as "the tyrant"

#

and inquisitors as "the hunter"

devout pulsar
cinder isle
#

it's just a bart, boss

devout pulsar
silent sluice
cinder isle
#

oh, i thought delay judgment's first clause was basically just to be there for heresy

pseudo flicker
silent sluice
#

yeah I think that's reasonable

cinder isle
#

and not for the necro

pseudo flicker
#

your holy body lacks miracle so you can give it to them

cinder isle
#

oh right

#

oh, speaking of

pseudo flicker
#

additionally, the judgement as worded WILL remove the miracle from your units

cinder isle
#

how does miracle work with tokens?

#

do all tokens get knocked off a unit when they die?

pseudo flicker
#

so your penitent one gets delayed judgement, revives on 2+, and then loses their miracle

cinder isle
#

and then miracle brings em back with nothing

#

or are they remembered?

pseudo flicker
cinder isle
#

and miracle like

#

isn't a token, yeah? so it can technically trigger multiple times

#

or, not technically

pseudo flicker
#

unless it gets removed by an ability, yes

cinder isle
#

just can

pseudo flicker
#

the game is too fast for it to matter imo

elfin ermine
#

I've done a few abhorrer games and never had miracle be clutch yet

cinder isle
#

tfw all 1s and 2s on miracle procs

pseudo flicker
#

its not clutch, yea
if you play through penitents and vitality stacking your units dont really die either

elfin ermine
#

units either

  • didn't proc it (L)
  • did proc it, died / didn't particularly matter (Aoe ping the one health guy or sweep)
  • didn't proc it (my units never died)
#

yeah

pseudo flicker
#

i lost 1 guy at the end of a 3 player game

cinder isle
#

yeah zealots seem like fucking beasts

#

er

#

penitents

pseudo flicker
#

it did proc once but the guy died immediately anyway lmao

elfin ermine
#

yeah they can get real tanky with some set up

cinder isle
#

zealots also seem like fucking beasts tho tbh

pseudo flicker
elfin ermine
#

Grand Oath or Antipriests and a free turn

#

and you can just go to town

pseudo flicker
#

they have 6 effective hp

#

by the get go

cinder isle
#

more'n that since they just kinda casually generate vit

elfin ermine
#

Absolution can help too, but it costs Soul

#

ime Holy Water is actually the Goat ability

pseudo flicker
cinder isle
#

i gotta get more games under my belt, because my only priests game was against a zero-thrall ds pain

#

which means holy water was "5+ deal 1 damage"

pseudo flicker
#

considering that abhorrer builds can be focused on printing it, it can be very easy to have a situation in which a guy tanks 9 actual damage

#

and then they have miracle

cinder isle
#

walls are fucking bonkers though

#

it's kinda wild how this is post-wall nerf

pseudo flicker
#

its very likely theyll come back with a 3+ giving them a 3+ chance to end up having like fucking 11 actual hp

#

which is deranged because its not actually broken

#

its just fun

rancid girder
#

I won today's game by shooting a wall

elfin ermine
#

honestly of Abhorrers the only unit thats not put in some work for me has been the Exorcist's base kit

#

and even then you can pick up Grand Oath or Holy Water Flail and do some nonsense

terse depot
#

So, what are some of the popular builds, right now?

elfin ermine
#

everyone in my group plays Gunwight Carcass, at least a bit

pseudo flicker
#

they are kinda boring

elfin ermine
#

Zealots are the other unit I'm ehhhh on

#

move, smack someone for two, double move + vitality is alright

rancid girder
elfin ermine
#

but I think for buffing melee assassins I'd rather have a Lycan

pseudo flicker
#

you could slap people for 3 and for 4 if you time your turns, which i guess is nice but its also

#

ehhhhhh

#

they are very hard to think around imo

elfin ermine
#

I'd also usually get those smacks out tbh

terse depot
#

(I'm preparing some premade lists to introduce it to my VTT, you see)

rancid girder
#

living cannon can hit the enemy deployment zone which usually means some very good shots turn 1, goblin + operator means you can fire every round and generate three strength tokens a turn, 2x enforcer + EGIS are a really tanky frontline that notably all have guaranteed hit attacks

devout pulsar
rancid girder
#

and the barrelform is easily dropped but is also just stupid long ranged damage

devout pulsar
#

instead of gunkata

elfin ermine
#

you really want some dps early to disrupt your opponent

#

and Inquisitors are miles better at that

rancid girder
#

you've got reload slide if you need ammo after the gobbo dies

#

and gun kata lets you deal with close up enemies without nuking your own formation

#

plus it's a lot more reliable than headshot even with CARCASS' extra dice

devout pulsar
#

oh this is at no malice

#

yeah that effects things

terse depot
#

Yeah this is for base- i'll also have a 4 malice, heresy allowed tier

rancid girder
#

if upgrades are on the table a lot of stuff changes but at power 0 this is pretty good imo

#

against non-warded boards the AoE is really vicious

devout pulsar
#

drop the barrelform for some thralls imo

rancid girder
#

and goregrinders look at the armor skew and weep

pseudo flicker
#

good job

rancid girder
#

I'm souring on gunwights

#

they're very slow

#

the barrelform isn't fast either but it can hit something like 80% of a 8x8 from the back row so it gets a pass

devout pulsar
#

yeah but it has no impact and the wights are more bodies for formation

rancid girder
#

wdym it has tons of impact

pseudo flicker
#

although to be honest the only unit in my usual compo that will get damaged by the living cannon would be my necro

#

if you win the initiative

rancid girder
#

oh also it's a way to clear vit tokens which you really want to enable focus fire

pseudo flicker
#

i usually clamp everyone up on deploy for a holy censer but even if you hit all of them, do remember that living canon is fire

devout pulsar
rancid girder
terse depot
#

The current build I haven't played yet is ( 4 malice, Heresy)
6 Gunwights, Scavenged Ammo
1 Chop Doc
1 Homunculus
Operator with New Material, clutch reload, Devil Bullet, STG. Which should be fine, if not optimal

rancid girder
#

it's really good

tiny fulcrum
#

i feel like the living cannon is pretty straightforward to counter if you aren't doing an abhorrers deathball

pseudo flicker
terse depot
#

But for 0 i'm definitely using that carcass build

rancid girder
#

also why I want the barrelform around to use death mark for 3 damage hits and potential vit clear

devout pulsar
#

wights can also supply anti vit (forgor name

terse depot
#

Vulnerable?

pseudo flicker
cinder isle
#

what's new material?

#

oh wait

rancid girder
cinder isle
#

igorri ability

pseudo flicker
#

i do think itll be irritating to face so good job

terse depot
#

Adds mutate and spawns corpses, Chiurgeon ability

rancid girder
#

I mean the setup is basically "put operator on board"

cinder isle
#

headshot applies 1 vuln

#

on their gun

devout pulsar
rancid girder
#

oh

#

yeah but how often do you actually roll headshots

cinder isle
#

50% of the time

#

either you do or you don't

pseudo flicker
devout pulsar
#

off two or more dice it's not hard

rancid girder
#

it's 1/12 on two dice

devout pulsar
#

no?

pseudo flicker
#

i am thinking primarily in comparsion to my main compo

devout pulsar
#

you keep highest

rancid girder
#

yeah

#

the odds of rolling a six in two dice are one in 12

tiny fulcrum
#

that's not one in 12

cinder isle
#

what

#

no??

rancid girder
#

thirty six possible results, three sixes

#

err

devout pulsar
#

it's at min 2 in twelve

rancid girder
#

hold on no I'm going crazy

cinder isle
#

the odds of rolling a six on one d6

#

is double 1/12

pseudo flicker
cinder isle
#

on two it's better

#

not worse

devout pulsar
#

loller are you ok?

pseudo flicker
#

gargamox will care heavily

rancid girder
#

it's almost 3 I'm a little cooked

devout pulsar
#

please sleep then

pseudo flicker
rancid girder
#

11/36

cinder isle
#

so about 1/3

rancid girder
#

so roughly 1 in 3

pseudo flicker
#

getting a six with an advantage is roughly 1/3, yes

rancid girder
#

30.5%

devout pulsar
#

that's not bad odds

rancid girder
#

it's not

#

I think part of it for me is that the barrelform is less vulnerable than the wights

devout pulsar
#

especially with two gunwights

#

the wights have more flexibility than the barrelform to me

rancid girder
#

the wights are more flexible in terms of occupying space and acting as blockers but I've got the double enforcers for that and the barrelform controls more of the board because 6 range once transformed into gun

tiny fulcrum
#

It's also screwed if something gets in its face though

rancid girder
#

eh I can keep it in the back rank and have it shoot other targets if it gets engaged

tiny fulcrum
#

Where Wights are disambiguated across two bodies and have a push

rancid girder
#

4 hp backed with a 4+ is reasonably durable

#

for me 2x enforcers + EGIS are enough frontline and getting the extra ranged control is worth it imo

pseudo flicker
rancid girder
#

totally a judgement call imo

devout pulsar
pseudo flicker
#

barrelform is very strong against certain comps tho

rancid girder
#

and again, this build already has a lot of frontline

pseudo flicker
#

deathmark on holy body is disgusting

elfin ermine
#

not entirely sold on these Exorcist picks

devout pulsar
#

oh my build has 2x enforcer one lot of wights a goblin and a egis

rancid girder
#

I'm also a big fan of guaranteed effects so I might be overrating death mark a bit but it is very useful to have deterministic options

devout pulsar
#

enforcers are sick

elfin ermine
#

Holy Body / Penitent / Grand Oath / Antipriest is wild if you can get off some of the vitality triggers

cinder isle
#

enforcers seem mandatory against GG

elfin ermine
#

you mostly just gotta play smart about which one you use in which match

rancid girder
pseudo flicker
rancid girder
#

because the thing is that units in melee don't suffer penalties for shooting out of melee so if your line is engaged you can just have units shoot across it

pseudo flicker
#

if you transform to gun only to deathmark you would sacrifice TWO TURNS doing no damage for example

devout pulsar
#

enforcers have my favourite upgrade that i think loller would like

cinder isle
devout pulsar
#

bone dust napalm for their flashbang

rancid girder
#

yup

devout pulsar
#

deterministic aoe damage

#

shit rocks

rancid girder
#

yeah bone dust is really good

#

right but the odds that the gunwights actually do damage turn two isn't great

devout pulsar
#

on a faction that's mostly phys damage too

rancid girder
#

they're very slow and if you're committing them that far up the board they're probably dead

cinder isle
#

honestly

#

i feel like carcass has the best damage type split?

#

not mostly phys

rancid girder
#

two enforcers EGIS mortar and living cannon are all fire

cinder isle
#

bc the weapon has easy access to both types, but is primary fire

rancid girder
#

so having the barrelform for physical is pretty good imo

devout pulsar
#

i'm a bit more aggressive with my operator

cinder isle
#

enforcers have both, barrelforms are all phys, gunwights don't really care about damage type

devout pulsar
#

i like the base 2 damage on akimbo

pseudo flicker
elfin ermine
#

lmao

rancid girder
#

the cannon can do extremely funny things against some lists and you can feed it giant piles of strength tokens

pseudo flicker
#

like if i compare it to my experience in killteam

devout pulsar
#

also loller if you get some malice games clutch reload devilbullet living cannon

rancid girder
#

devil bullet takes too long

#

it's an action so you're only firing the cannon every other turn

pseudo flicker
#

hierotek circle WILL ALWAYS wreck pathfinders or trash factions
but WILL ALWAYS get wrecked by phobos team because they can just be non targeatable

rancid girder
#

good tech option into armor skew though

pseudo flicker
#

here there are specific comps that skewer other specific comps

rancid girder
#

I think for malice upgrades: bone dust napalm, heavy caliber cannon or caliber up, double tap + STG