#MAGNAGOTHICA MALEGHAST
1 messages · Page 20 of 1
yeah because it obliterates
since it's an override of "obliterate them on 0 hp"
instead of "ignore death effects"
cool cool
just to clarify, obliterate already ignores effects that happen when a unit is reduced to 0 HP, and the consensus is that Blood Rage falls under that category
so it's not something exclusive to devil damage
ah, that also makes sense
8x8 thorn forest
7x8
Forgot to post this one with the earlier tileset btw
Its Lordship's Gardens
Fallen into disrepair, on account of the lord's most unfortunate accident. It needs help finding its scattered soul vessels.
Look for the lost soul vessels in the garden's leaf piles. ACT while standing in a leaf pile (which are also adverse terrain) to search, finding a soul vessel on a 4+. When a unit with a soul vessel slays another unit, the target is instead obliterated and the soul vessel becomes unusable. Units can drop or pick up soul vessels by ACTing and drop them when they are slain. The first side to obliterate 3 units this way wins.
<@&1169764878454620231> Anyone up for a loathing, no-heresy duel in two hours-ish?
Ooh, what setup is this? I love how you have the tokens set up!
it'd be my second game but i'd be down if you'll have me
Is there anyone who has exported all the unit cards as images for the new update yet? I could screenshot each of them by hand to import into my VTT, but I'd rather not repeat work someone else already did -_-
Absolutely love how cool everyone followin Tom's work are, tyvm to whoever made the Tabletop Simulator mod, everyone loved it last night, some the mechanics, others the style, didn't take a screenshot when the 3 of us were playing but here's the board either way
Also, cool playlist on spotify as well 
thatt didn't take long
The siren's song of overwhelming firepower
Gunwight army sweep
What was the other faction?
Lol
(not pictured: one EGIS per side, both consumed for ammo)
Understandable
Thats ok
tears up
Guns are cool too

pets homonculus soothingly its ok its ok we'll find you a new friend
i definitely don't hate igorri but it did feel a bit slow
jokes on you i'm immune to guilt
And that understandably is the most boring part for people
my therapist is very worried about it
/fustrating
flashbang with the upgrade is very silly
it was my main source of damage i think
fuck i should've used bullet time
seems pretty good in the ditto
Is there a situation where a headshot can be a miss?
it's gotta hit to apply headshot i think
with bullet time
Oh ok forced misses
I would assume you still need to hit but I'm not sure that edge case is specifically addressed
Fair, attack effects are usually all on hit anyway
on headshot of gunwight gun it inflicts vulnerable
https://drive.google.com/drive/folders/1ptHsAI_yCcoQXDsJR2TomdJ0BARWQKWv?usp=sharing Put all my Maleghast maps in a folder btw
will update as I make more
Can you link said playlist?
one thing might be worth including a legend with the maps
I could do that
Baba IS Tomb
it's not necessary but it's a nice little helper
Especially as I use stuff like grass and bricks on the baba maps that is just part of the ground and not interactible
Me, a scientist in the 3rd century about to disagree with the church about something
I think about gnosticism a lot too
One day I'll try a heresy game
Maybe
It will be the only way for me to reach the promised land of vit on mox units
Mox but with anti priests
My roommate and I have now played three games and at least seen each faction in play
It's time to get fucky with things
and maybe think about the rad homebrew people are coming out with
I still haven't seen deadsouls but I've seen or played or played against all the rest
heresy isn't for me i don't think
yeah i think if i've played for a lot longer i might be tempted, but as is it's not too interesting to me
Me when I don’t want to get beheaded
i wanna give higher malice levels a play at least before considering heresy
but four felt like a really nice level of malice
Heresy seems like a headache
Hatred is the highest I've played and I liked it
Hatred was our 7 right?
7 also seems cool
That felt fine. Having all your guys have an upgrade seems fair
hell and superhell just seem excessive
Four feels quite nice for Malice imo
yeah just played that and i kinda fw it
it's enough for a bit more customisation but not to the point of adding stuff that doesn't do anything
Yeah I like having enough dp to upgrade all my units
I don't really at 4 unless I'm doing only thrall memes
I feel like I get value out of all my necromancer upgrades on hell
Maybe its because the role chirurgeon fills but I never feel like i need more than 1 or 2 more upgrades to the list of upgrades for them. Or i guess because the others aren't as useful for my matches so far
Tbf all of exorcist weapons are insanely useful
Playing mox I really feel like I need more tools
chirurgeon definitely performs a much more supportive role than some
My units do their thing but what actually gets the kills seems to be the necro
so you mightn't get value stacking stuff on them
I think Bioinject is one i'm going to grab next time for sure
Or handing out str
Now, Goregrinders necro is a realass combat unit
I was looking at them with big envy
It seems like most of the necros are more focused on being combat units
There are some crazy agressive moves that can be capitalized on
Could always do a chaos beam build or something like that
The chirurgeon seems to be the main exception but it does have combat options
Exorcists aren’t very good combat units until round 4
I wish I had a hand wiggle emote because thats how i feel about using my ACTS for attacks as chirurgeon
Is that a good hand wiggle or a bad hand wiggle
because the moment she stops being a support is when I have to kinda start saccing other units
Its a handwiggle denoting both emotions
did you know that the operator is the only necro who without any other act abilities can hand out 2 damage per act
No but that doesn't surprise me
I think mox can do two instances of 1 guaranteed
But that is not 2
The Dead Souls person can deal 2 curse if they are doomed
other's have extra damage conditionally while operator is 2 at base with more conditionally
Makes sense
i thought the warlord might be able to but no
I wish I had another unit on my roster that did magic damage, Other than PURGE, Scour flesh.
Pilebunker deals 2 doesn’t it?
with only their base act
Ah ok
biotoxin injector?
i know the base only is a bit of a nonsense comparison since necros are never base only
Idk Maybe i'm asking too much and not playing my team strongly enough. I did make a bunch of misplays last time and could probably think about my options on a round by round basis instead of the turn by turn scale my brain has been on
Truely I might have, A skill issue
There were definitely ways I chose to build my units that were suboptimal
Like I wound up getting literally nothing out of my curseproof rotten
Oh right they were curseproof
In retrospect I really should have picked a different leech upgrade
Only while they were standing in hazard but yeah
I tried to keep them there for that reason
Misreading what evolve strain did made that whole game kinda weird
yeah i'm definitely not taking unholy sixgun again
reading over Igorri, what does Regurgitate (Strigoi) do if there isn't enough room?
It doesnt say freespace for the corpses
suboptimal build decisions are likely to be common on early lists
ah
So i've been sliding them under spaces
fair point
Or stacking them
¯_(ツ)_/¯
If they couldn't even weirder shit would happen
you say this like it isn't entirely in line with Maleghast's aesthetic.
But the mental image is still funny
In this case the pile is more like a stack
Whats funnier is the unit about to just eat them all like a snake in order to evolve
Very orderly
Walking around like an Eddededdy character with a skull instead of a jawbreaker in their mouth
Where do strigoi keep all those corpses they puke
cheek pouches, like a hamster
They have a purple sac on their throat so maybe they look like storks when they show up
Hrg I'm so full of corpses
And the image is after that since they normally puke first turn 
So you put a unit there and then touch them? 😛
When moving into the space of TEXT, it is first pushed 1
ence is legend
Much obliged
Are a house's bonus traits always available to a necromancer?
(obviously this neeps a map without the "is" and "win" because if you actually play with that, then you need those to be tokens)
Nah, you choose one of those bonus traits when making the necro
Not by itself
right, yeah, choose one
Thank you
Has anyone started working on a digital tool or anything for this game? I'm curious as I just started reading through the PDF today and I feel like this would be a lot of fun to play online against people. I'm thinking about beginning to build something
There's a module to add compendiums of the data to the ICON system in Foundry
People have also made some stuff for TTS
Most people just use Foundry or Roll20 for DMing games and map making
tried both Roll20 and TTS and Roll20 was much nicer
yeah its alot easier to get the hang of and its free which is nice.
Ty to the folks who answered
np
Is there a link to the map maker?
ty
I wanna try an ammo goblin/enforcer carcass black mass
one day
You probably want superkick on your necro for that one
only ammo goblins and enforcers?
Yeah
they both have some rude stuff through upgrade
Unstable Mutation on Stitch. If it rolls 6, is the strength spent immediately?
Goblins have this nasty trick that straight up upgrades any hit the enforcers do
if you set it up right
yes
You can probably set up a 4 damage turn with both
Upgraded bone shards and upgraded flashbangs are both surprising damage dealers
mmmh
If I do this tbh i'd actually take this
One goblin uses bone shards
the other uses this before the enforcers attack
probably with shield charge too
skull crack hits for 2 plus this plus the bone shards push
makes sense
plus the strength
goblins are pretty fragile though so you'd have to be careful
No gunwight carcass squad sounds fascinating, go for it
if the enemy is smart theyll take them out first
They thankfully tend to not get targeted much in my games
most people dont seem to get how much value they give yet
They tend to have room to breath in the back of the frontline
enforcers will still be schnasty without them though
yup
like if you’re only taking out the goblins you’re still getting your skull cracked
Enforcers are def my favorite carcass unit overall tbh
who up getting they skull cracked
me!!!!
yayy
(Please help my lycans are dying)
i definitely think i don't bring a barrelform but i think 2x gunwight 2x enforcer and an ammo goblin might be worth a try
i've only had 2 games
one I didn't bring a barrelform
the other one I brought one
it died before it could do anything
lol
I've been messing with 4 gunwights, enforcer, two goblins
Barrelforms do damage but their biggest value comes from deathmark
Especially if you got thralls
if it's no malice that might be where it's at
unfortunately true
like its been hard for me to NOT justify it
I split them into two 'squads', the one without the Enforcer gets the necro
I also wanna try the most obnoxious mass ever
just gunwights
Operator is a hard one to build
tbh
I think its because you're like, okay its true for other factions
but
you're like
THE damage dealer in your mass
i think it was all good aside from that
but my eyes were opened to the living cannon
LC is nuts
also my feeling is that any house that can take a double tap style soul ability really should
so you're spending two acts there to bring it up to par with your base gun
consider that but with the LC where same scenario means next turn you can fire the LC again by saccing move
For the first hit sure
<@&1169764878454620231> Loathing, no heresy, duel, murder, Roll20, Discord VC, <t:1699470000:t>. Anyone up?
ok so you do it again that's four actions to make it better than your base weapon
sure thang
I think sixgun would be good if you actually just relied on getting more dice naturally instead of using devil bullet weirdly enough
for sure
Absolutely
i really like clutch reload in general
and you're probably right ciri it just doesn't feel particularly solid
unfortunately
🫡
Oh yeah it's not it's always gonna be a gamble
But I think it could be fun to make a build around
I forgot who got it to max damage
in a game
Also its worth remembering that for the low cost of one soul, you can gain strenght on your operator
i'm surprised the game wasn't over at that point
I love my tacticool skeletons
reload slide?
what type of games have you played thus far ? 1v1 ?
ye
meeeeeeeeeeee
There's the max damager
one went to 6 turns and one ended turn 2
unholy six gun epic
It was a 2v2 right Ashley ?
1v1
oh damn
unholy sixgun gets more value in longer game
Ashley what the fuck is your dice luck actually
and we were doing the game mode where your blrobos resurrect start of each round
so it was guaranteed to go to round 6
ergo i got a lotta bang for my unholy sixbuck
the world loves me
Blood grinder will do that
There is no early endcon unless you all do the math at round 4 and decide nah
Maybe we should handle bloodgrinder that way too
Or it's past everyone's bedtime
Very funny that you can just start oneshotting units with it
that's a very fair consideration but it only gets more value when you're lucky
Respawn at round start*
Ashley the unholy sixgun maxer
Ashley the "i roll a 6 twice on that one ability I forgot the name of"
i devil bulleted it only once for it
I thought Tom chimed in specifically it just happens instantly but we could try it that way next time
the rest was all accuracy stacking to shoot epic
I think in fairness that is kinda the thing with carcass
it has a fair bit of "are you lucky" thing going on with it
I don't think it's the hardest thing to get a 6 on 3 dice. Not guaranteed but it's a lot more likely certainly
it was fun i'd just initiate operator turn, delete someone from the turn order, end operator turn
the carcass playstyle
i dunno there's some pretty luck free infuriating stuff
It feels like it might snowball harder if your units start losing turns from dying
Replying to this other parallel convo
I said it in our game, i'm saying it again: Tom took the blades in the dark roll mechanic framework and applied it to a wargame and I think that's hilarious
like the base gun doing 2 is pretty reliable and bone dust napalm flashbangs are just free damage
its great
quick question. does Devil bullet trigger the S.T.G soul ability?
all-warheads black mass call that a pack of sour candy
yes xoe
awesome, thanks
You found it, the gigacheese
I'm gonna try to pull it off soon lol
I dunno I don't think its unfair to say carcass has a bit more of luck tied to it compared to other factions, that's fine to me
that's like, very much about being lucky still to me
I am writing a list for the sole purpose of pulling off devil bullet stg
Carcass has some luck mechanics, but they aren't reliant on headshots is what I'd say
There's absolutely stuff that works nonetheless
but yeah if you do get lucky with headshots its a big boost
Carcass is mostly reliant on getting reload value not headshots
headshots are just icing on the cake
yeah that's fair eld
and since they have formation they can get it more consistantly
"carcass has an element of luck" does not mean it has the whole faction centered on it, thank god
i'm just always gonna try to minimise the influence of luck
smh reggie doesn't believe in the heart of the cards
particularly on a high range high damage faction
Reggie you are talking to a chronic ttrpg gambler here, you are not going to persuade me NOT to gamble with dice luck
i'm sorry
i'm beyond saving
can't help but play carcass like i'm fishing for those sweet six dots
one more spin of the wheel baby
this time for sure
Anyone got a cutout of the Operator art?
Abhorrors also has a lot of gambling
Or should I crop it myself
every time I see her
I can't help but think of the among us shoe image
same energy
This time the goblin will definitely give them 2 strength this time for sure
part of the reason i'm down with Carcass is bone weapons rule
They do it's true
I like Tacticool Skeletons
kimimaro was a formative character for me
ROADKILL
wdym. the standard operator already has lil kitty ears
(oh, by the by - may I have my map folder pinned?)
there's a folder anyone can add a new folder with their maps in the pins, if you don't mind adding yours there. it's a bit handier than having a pin for every person's folder
What if STOP SLOW and HURT blocks, as well as nouns and copula, were acessible?
that'd be fun
For extra fun, add PUSH.
So just a thought
The regional dish of the City is supposed to be the meat dumpling
...are there herd animals, or are the dumplings what we're all thinking they are?
They're Meat
don't worry about it
it's fine
Impossible Burger, but not for the usual reason
...huh, yeah. Without even getting into "haha cannibalism", farming in the City is simultaneously more ethical and significantly more existentially unsettling
Guys, the meat is fine. Its from local cows they raid for. You should be more worried about the dumpling.
I made a playlist for the Goregrinders, and will make one for each faction. https://open.spotify.com/playlist/2pK9nSNV73yhIi3Zp1xGaI?si=04238def5d6b4145
Tight
Goregrinders were relatively easy to find songs for. It just gotta go fast and eat ass (positive).
they are relatively straightforward
Tfw really wanna play with people but also socialization scary
tony anywhere between twelve to twenty hours from now i can play a game with you if you like
Sadly that is 0140 onward for me
tony. socialize with me tony
I'm at work rn but I'll post when I'm home
New crossover merchant idea, Obliterate-my-own-soul Dibbler.
Which will be in about 4 hours
@charred glacier im glad you like the setup! i just threw together something in Owlbear Studio for simplicity, but these should work fine in whatever vtt you might use, theyre all just simple tiles
Abhorrer playlist.
https://open.spotify.com/playlist/4Swi2FitOHbjQCFpoJ34xB?si=ee54166504984d58
love that each one is thirteen songs exact
She Devil on my Bullet til I S.T.G.
LV4 and Bone Wall were MPVs for allowing me to do just that from literally across the map
Your setup is definitely better for that win con. I gotta try it next time I play.
be my guest!
Behold, 🦴 🛞 charge
One of my roomates made me a lil tileset for me birfday :3
*extremely loud incorrect buzzer noise* *Wilhelm scream* *exploding skeleton xylophone noises*
Yo that’s sick
Right? She did such a good job!
@real bane do you have the thread link to where you got those tile sprites?
PC / Computer - Baba Is You - The #1 source for video game sprites on the internet!
Slaegt is so sick
Looking forward to more
thanks!
Tempted to curate some myself
Word, doing it
Is there a specific place for minis y'all are considering using/converting?
I have thoughts on unholy six gun but I'm trash at math so i'm asking my GF to do it for me. Get you a love like that.
sixgun is a gambling weapon
In local hobby shops they usually have a bits bin you can dig through for parts. They usually have a give one take one kind of thing so it’s good to ask
though if you set it up with Devil Bullet once, it's just decent with the possibility of getting better
Oh it is but I just gotta know the real chances
but Operator has a bunch of strong weapons, so not sure if its worth it
yea but think about how funny it'll be if you reach max damage
I hear youn but TBH Operator is just so good I really don't think it's worth slowing down for it
don't you wanna roll the dice?\
Ashley gonna live the high of reaching max damage sixgun for the rest of its days 😛
Just roll 6 4head
in a sense, i am the one who won that match
the moral victory
Oh to be clear yes absolutely
but then my brain was like... how insanely busted would it become if it was a 5+ instead of on a headshot
so i'm tryna do math on the idea of like.
Your operator will pretty much always have at least 2d6 on the roll. And you wanna hit max damage before the final turn to get the value. So how likely is it to happen just on headshot, and how likely is it to happen if it's on 5 & 6
BUT
I'm not the kinda of neurospicy that lends itself to being good at math. Just communications. BUT my gf IS the math kinda neurospicy
OH wow that's a complex calculator
for one die, you have ~ 16% of a 6
two dice ~ 30%
three dice ~ 42%
The zip file is missing the stairs for some reason.
if it activated on a 5+, the odds would be 33.3%, 55.5%, and 70% respectively
does the lycan's Bloodgorge effect give you tokens for each dice roll?
evidence against: similar abilities, like the homonculus, specifically state when the effect happens multiple times
evidence for: similar abilities, such as the stitch's state when the effect DOESNT happen multiple times
This is both really cool and something I won't tell my GF about cause she needs a win and I want her to have fun doing math and bragging about doing it good
Thanks!
Tom has said Bloodgorger is also supposed to be take highest
^
ah okay
yeah rip
anydice is very useful for dice math like this
if you know how to output what you want
Oh so if you rolled a 6... wait sorry actually how would this work on a 6+
I need it once a blood moon and have to relearn the whole thing each time
but other than that, it's great
like on a 6 you'd get 2 mutate, a Str, a speed, and a vit? or 2 mutate and a str
Dope okay
2MUT,1STR,1SPD,1VIT
I did not accidentally cheat last ight then
Igorri Necro OC Idea: literally just the woman described in Short Skirt / Long Jacket by Cake
CARCASS with Igorri support is brutal
Carcass has more Strength gain than I thought at first
Tbf ANYONE with carcass support or Igorri support are super good
especially the Operator
I do think carcass with mox support could be tough too because the mox can keep you from closing in
6 gunwights with mutate say what-
Yeah carcass has a surprising amount of str gen
Catholics is probably good support as well, but I'm interested in a Deadsouls/Abhorrers build- really helps you last long enough from the looks
C-catholics?
I can never unsee the exorcist as this guy :
It’s gonna be the hellsing guy
Are you calling abhorrers Catholics?
I was confused because you called them abhorrers in the same post
Largely as a joke yes. I just woke up and haven't had my coffee yet
okay but it's also 100% right
But adding a holy body should help get to the point where doom triggers, then use Abhorrer tech to clean up
Folks who've played physically - How many tokens (Weakness, Strength, etc) do you have on hand?
I'm printing out some cheapo cutout tokens for tabletop play, and I'm taking a wild stab at 16 of each
16 should be fine- I had a stack of poker chips in various colours
Banging, cheers
Yeah, I felt it would be enough to account for at least two Painwheels
If you're getting to really large stacks, you could always use differently colored dice
I considered it, though as I'm doing every unit in the flat style (Pictured, kinda like the unit tokens in the board game 'Smallworld') I was thinking of keeping every token as flat as possible
Also, ha, my current dice collection is a bit too eclectic to be really cohesive enough to use as tokens
that's fair. poker chips (or something else chunky enough for its color to be seen from the side) would be fun in a Small World style -- stack each unit on top of a teetering tower of tokens
Right? It'd be dynamite to handle, I reckon
probably the spot to bring this but: any idea what i was supposed to really do in this scenario
Shoot the wall, hope you get a 4+ effect to deal 1 to the necromancer, double tap them
didn't have double tap 😔
i will admit i didn't think of the Akimbo secondary effect to chisel down
i was primarily baffled by the infinite monoliths
necromancer vs necromancer got silly fast
If anyone got any recommendations for something that fits Carcasses vibe, I would love to hear them. From the examples Tom gave it really isn't within my usual range and taste.
Necromancer duels get extremely silly very fast. You can see why they bring minions
alas, all of ours mutually annihilated one another
My Operator's playlist is currently
- "No Sudden Movement" -FFDP
- "No Knock" - All That Remains
- "Make Me Famous" -Kim Dracula
- "Counting Bodies Like Sheep to the Rhythm of the War Drums" -A Perfect Circle
- "Civil War" -Body Count ft. Dave Mustaine
- "I Am The Enemy" -King 810
- "Gangster's Paradise" -Like A Storm
- "Acme Death Machine" -3Teeth
and then a bunch of other stuff, but my Operator is also a little freak
i keep looking at this 26 song playlist and going "oh wait, that's quintessential CARCASScore"
looking at the Mox playlist you have, i'm not sure the Carc stuff i've got will do it for you, but i hope you can find music that you like that fits their vibe!
No Carcass? “Keep on Rotting in the Free World” and “Heartwork” are fucking classics
WHO
I don't know if I said this already but I think No Love by Death Grips fits Deadsouls super well
A Perfect Cirlce more than fits, and I like "No Knock and Acme Death Machine"
Added
Things are heating up
Glorying in landing the STG
this is kind of genius actually
I might genuinely start putting a key on my maps baba-style
Hell ye
Ye I was a fool to make my prerelease maps in Wargroove instead of Baba
Won my first game! Woo!! Gargamox made a metric fuckton of hazards. Just so many hazards.
anyone looking for a game tonight? i am scared of strangers but i will put myself out there for the sake of hyperfixation aack ._.
What time you tryna play?
I can play now. Are you tryna host or looking for the invite?
i have a room. gimme like, 5 minutes
wanna voice call? idk where aack
Just do the horus hangout also your using roll20 right?
okay
and yes
@proven flame You good?
can you push/pull ppl up stairs?
yeah
cool
Heyo guys, I'm a bit confused. Does anyone know where in the book it explains what "vigor" is? I can't seem to find it because I can't use Ctrl+F.
What page is it mentioned?
probably just a slip
gotcha
Probably a typo for Vitality tokens
Ah dang I woulda fought you. GL in your struggle!
She left abruptly so I didn't get to play her unfortunately
Oh, so would it give you 1 HP to end the turn in the special zone? Or is it something else? Sorry for bothering, it just confused me a bit.
vitality is a separate thing from hp
I would play it as "gain 1 Vitality token"
it's a type of token that's spent when hit to reduce damage by 1
Which are described on p18
hola
yeye, i get it now! thanks alot
Thats me! I did that
I am glad you liked it :3
I updated the unit cards today and added 2 new alt styles for the necromancer tokens, 1 made by me, 1 clipped from a random guy in a book
Ngl for the next update i kinda want to try and make alternative styles for maps and tokens
So instead of playing on generic black and white, you could also play in a foresty environment
improved the visibilty on the text
nice!
Ooh, very nice
I like!
Is there a Foundry VTT package for Maleghast?
so my first game ended in stalemate?
drifting blossoms on round like 6+ being impossible to keep up with, but if ever approaches and stays adjacent will die? only necromancers alive?
thassa good idea
Stalemates happen sometimes, yea
First game a friend of mine played was a draw
Because he ran away like a bitch and i couldnt reach his operator on last hp
hey that was me
I could safflower cut them but operator has armor so it would do nothing
Very sad
We actually had a rematch tonight and he surrendered on round 1
lmao
I brought along the holy body and did the evil combo
Gargaox hazard square wip.
Y'all have any suggestions on what to add in the soup pit?
the evil combo?
Turn 1 Censer
Turn 2 Grand oath, 3 vitality into strength
Turn 3 bolides
Well its actually turn 1 turn 3 turn 5 but shush
I meant indignation, sorry
I also had penitents on cleanup duty
After the biblically accurate angel jumpscare, they still have 1 vitality and 1 strength from what you just did
So they can just run up and cleanup
taking notes on horrible awful abhorrer strats
Oh i have a horrible awful abhorrer band
My mass is
2 penitents
1 antipriest
1 holy body
Optionally either another penitent or an inquisitor
This is my necrogal 
The Wingtaker
I included her tokens on the tabletop sim mod
The idea here is, to damage most things in this mass, you need to deal at least 3 damage
Or use deathmark, thats a big counter too
I made an awful build for the Abhorrers that’s 2 antipriest, 1 penitent, and 1 holy body that just focuses on generating infinite vitality tokens on the holy body and then converting them to strength with Grand Oath on my necro :3
I wanted my thing to be something akin to a flagellant march if anything and i think i succeeded

Narratively i style them as this radical sect that harvests wings of dead angels to graft them onto the body of the necromancer, hence her name, the Wingtaker
Incredible, I love her already
i really like the extremely aggressively stylized limbs
it just kind of...nails the vibe, honestly
something about the needle-point arms and legs just really fits
The blindfold made of angel wings is a nice touch
yeah that's rad
A question, hehe, sorry for the questions, it's to be well-informed.
In the case of having, for example, 3 strength tokens, can I use all 3 strength tokens in one instance of damage?
For example, if my attack was a Graze, and it would only cause 1 damage, can I use all 3 strength tokens to make a total of 4 damage, or can I only use 1 strength token per instance?
Nope
Its only 1 strength per instance.
you can't stack them
The only time I'd think that would work is if your using the Operators SG88 two barrel shotgun since it hits on two separate occasions.
Thanks people!
goregrinders also have a bunch of multihits
yeah that too

i think there are a few more things, like the abhorrer necro's shuriken
but ggs are the big "several hits against the same target" faction
I love the aberratedw wing motifs!
This rules
I have a possibly obvious/silly question. Does Bone Wall affect melee abilities, or only abilities that specify a range?
Melee is always only adjacent squares by the text i'm pretty sure
yeah, I think melee is range-not-found, not range: 1
Gotcha, thanks y'all!
Also stuff like Splash, if you hit 3 targets and had 3 strength tokens you would do 2 damage to each.
hm
does the inquisitor's heart destroyer upgrade carry over to graze damage?
since it's not an Effect
Oh wow. Ammo goblins from Carcass make Deadsouls very happy
depends on how strongly you read "no other effects", maybe? I'm inclined to read Heart Destroyer as basically extending the On Hit effect of ReP, and Graze as trying to say "ignore On Hit, do 1 damage"
SHE
Question about the Zealot's smite. The way it's worded does it apply damage on a graze?
the cannon loves strength tokens
as well as akimbo multishot
for the banshee, does its line Effect occur after the damage is dealt, or can it occur before and add the strength?
also, does the penitent's mea culpa only add strength if you roll a 6?
probably after damage; and probably doesn't require a 6
I swear to god every time I look at this thread I expect the title to have been changed to malewife
I don't know why but the internet has done horrible things to my brain
Malefactor, Maleghast, Malewife
<@&1169764878454620231> Anyone interested in playing a game in TTS? Spite, 5 Units, Duel, No Heresy
sure
Alrighty!
does holy water on a tyrant create a size 1 hazard or a 2x2 hazard?
Size 1 I think
I would also have ruled size 1, placed in a space of the attacker's choosing (still throws the same amount of holy water, but can choose where to toss it?)
What is the range on recycle?
context
my assumption is anywhere
looks like any range to me boss
Doesn't specify, so I guess just unlimited
most double tap style effects seem to any range
it's 3 soul after all, so not like something you can spam really
unlike the one soul version carcass have
well also the Carcass one kinda has to be in range of one of your Necro's other damage dealing abilities anyways bc of how it works
Question: If your Necromancer dies do you automatically lose before Miracle has a chance to save them?
CARCASS vs Abhorrers: 8x8, 0 DP, 5 unit slots
CARCASS: Gun Kata/Living Cannon/Frag bullet, EGIS, 2x Enforcer, 1x Goblin, 1x Barrelform
Abhorrers: Corpse Violet Stance (Magical)/Grand Oath/Grace, 2x Penitent, 2x Antipriest, 1x Holy Body
Result: CARCASS Victory round 9 by Necromancer Assassination
Summary: Holy body was focused down round two. Enforcers died to juiced penitents rounds three and four, everything else died round five-six, board chase ensued followed by necromancer assassination round 9
Thoughts:
- First game I've played that went to round 9
- Game ended with a penitent and antipriest chasing the operator who was chasing the Exorcist.
- The CARCASS double AoE (EGIS/Living cannon) build really suffers into mass armor/vit/both. Lots of my shots, even boosted, were being eaten by tokens or keywords.
- Reload slide came in clutch at multiple points. Allows the living cannon to be fired every turn even without goblin, gives a bit of extra mobility albeit inefficiently, also produces extra strength tokens due to the operator strength on reload trait
- Frag bullet's actually pretty good. Reasonably efficient way to clear vit tokens plus vuln is always good
- Armor was useless because all the damage was boosted holy
- Abhorrors can really drag out the game. Reaching turn 4+ is very much within reach
- Once formation is lost not rolling two dice really stings. Lots of grazes late in the game
- The living cannon being able to fire into the enemy deploy zone turn 1 is really gross even though it didn't actually do all that much this game
Double Antipriest, interesting
Honestly it depended on the strategy of using a Holy Body as an Artillery
Use the priests to put more Vit on the Body?
they overcommitted the body early and it got focused down
oh does it have to be your necro dealing damage? that read as unclear
Stack 3 strength on Holy Body with Blessed Censer x2 + Grand Oath, which can convert any amount of Vit into STR
Use Holy Body's attack to deal 2 damage to up to 3 separate units
do your games normally end sooner than 9 activations?
games end at the end of round 6 right?
Honestly im impressed the strategy did so well even if the Holy Body got snuffed out pretty early
Yes, if not ended before
yeah
there's a forced tie
everything is force ended at the end of round 6
well, we played to round 9 because I forgot the forced draw was a thing
man, I barely scraped out a game to draw
because I got nugged with the "take 6 weak from that one deadsouls necro action" on mine
poor exorcist couldn't one-tap anything
scraping out a draw from a behind position is a win in my book
i do them a lot xd 
also thankies
they also have the most aoe indirect damage as far as i can see
at least if you play through running through people
i and a friend played our first game a couple days ago, yeah, and I brought a very bad carcass comp for their aoe, yeah 
carcass-goregrinders matchup is kinda funny
carcass likes to say together and goregrinders like you stand together
goregrinders deal a lot of 1 fire damage or 1 physical damage tho so depending on what you have you might also ignore them or perish
oh my goregrinder friend HATES my abhorrers lmao
el goblino :с
and gg thralls fucking eat carcass thralls, i suppose
have further tested deadsouls.
have concluded that this is a faction two sides, and those two sides are actively fighting. it want's to be 1. grindy, attritional, gameplay and 2. melee.
this runs into conflict with the damage output of enemy factions. igorri and goregrinders both easily one-tap your units, and you don't have meaningful damage in return.
this game, like many wargames, is extremely snowbally. the first to get a big kill usually wins.
conclusion with medium testing:
deadsouls is a faction that badly needs a revision of its main mechanics, and a think-through on how they ought to interact with each other.
its power at the moment is largely carried by how unbelievably strong cyclopean monolith is.
please don't @ me, but feel free to discuss.
there was a moment in which a carnifex run through my entire army and dealt not a single point of damage
the guy runs through them with a chainsaw, they just cheer him up and pick their guts back up
additional note: ward blocked 1 damage in a four turn game.
I also had a hot 0 miracle triggers in my only abhorrer game so far
well its kinda like reanimation protocols isnt it
you either proc it every time or dont proc it at all
I mean, ward blocked 0 damage in the game I played, but it sure blocked a lot more actions than that statistic would imply
armor doesn't need to actually stop damage to be good
in most systems, and seems like this one too
yea because if it does no damage, people often just dont use the ability
but also, i am unsure
i am yet to see deadsouls and i am afraid xd
they look like they should counter what i do directly
like I was playing priests vs deadsouls and my opp just got to not care about grouping, because all of my aoe punish was magic
they are a weird faction tho
(actually it blocked 2 damage because I used holy water twice)
but it still got the soft damage reduction of "lol, lmao, no you can't use that ability for splash"
magical armor ignored 75% of abhorrers damage
depends on the build tho
I don't think that makes ward bad, it just means that armor/ward are bad into different comps
you could go into zealots and inquisitors instead
or play the body around hazards instead of making it a jumpscare
yeah it was a mistake on my part to not use more zealots, I just really wanted the doom/weak cleanse of uhh
whatever the scion is called
penitent
and they can still deal phys
i call him penitent one because blasphemous reference
it was just a good faction armor value
oh yeah, did inquisitors get renamed? I thought they were like
i specifically requested you didn't @ me.
called hunters or something
they were inquisitors in day 1 edition
yes, confirmed by Tom
oh wait, exorcist
that's what the token art calls them
i keep applying the class names to random units in that class 
thats true lmao
yea thats a mixup with the necro
oh good to know ty
it's just a bart, boss
@real bane for double tap
imo Miracle should work on the Necro. That's part of the point of Delay Judgement after all, but idk what the RAI is. RAW, you lose instantly when your Necro dies, so no Miracle proc
oh, i thought delay judgment's first clause was basically just to be there for heresy
we still rule it as if it does work
yeah I think that's reasonable
and not for the necro
oh, no, its not for heresy
your holy body lacks miracle so you can give it to them
additionally, the judgement as worded WILL remove the miracle from your units
how does miracle work with tokens?
do all tokens get knocked off a unit when they die?
so your penitent one gets delayed judgement, revives on 2+, and then loses their miracle
it is said directly that miracle only happens after the unit is slain, and it doesnt say that they come back with tokens on, so we read it as the unit being bare on revive
and miracle like
isn't a token, yeah? so it can technically trigger multiple times
or, not technically
unless it gets removed by an ability, yes
just can
the game is too fast for it to matter imo
I've done a few abhorrer games and never had miracle be clutch yet
tfw all 1s and 2s on miracle procs
its not clutch, yea
if you play through penitents and vitality stacking your units dont really die either
units either
- didn't proc it (L)
- did proc it, died / didn't particularly matter (Aoe ping the one health guy or sweep)
- didn't proc it (my units never died)
yeah
i lost 1 guy at the end of a 3 player game
it did proc once but the guy died immediately anyway lmao
yeah they can get real tanky with some set up
zealots also seem like fucking beasts tho tbh
they are extremely funny, yes
more'n that since they just kinda casually generate vit
Absolution can help too, but it costs Soul
ime Holy Water is actually the Goat ability
each point of vit gives them additional 1 effective hp, yes
i gotta get more games under my belt, because my only priests game was against a zero-thrall ds 
which means holy water was "5+ deal 1 damage"
considering that abhorrer builds can be focused on printing it, it can be very easy to have a situation in which a guy tanks 9 actual damage
and then they have miracle
its very likely theyll come back with a 3+ giving them a 3+ chance to end up having like fucking 11 actual hp
which is deranged because its not actually broken
its just fun
I won today's game by shooting a wall
honestly of Abhorrers the only unit thats not put in some work for me has been the Exorcist's base kit
and even then you can pick up Grand Oath or Holy Water Flail and do some nonsense
So, what are some of the popular builds, right now?
everyone in my group plays Gunwight Carcass, at least a bit
for me those were zealots ngl
they are kinda boring
Zealots are the other unit I'm ehhhh on
move, smack someone for two, double move + vitality is alright
CARCASS: Gun Kata/Living Cannon/Frag bullet, EGIS, 2x Enforcer, 1x Goblin, 1x Barrelform
but I think for buffing melee assassins I'd rather have a Lycan
you could slap people for 3 and for 4 if you time your turns, which i guess is nice but its also
ehhhhhh
they are very hard to think around imo
I'd also usually get those smacks out tbh
(I'm preparing some premade lists to introduce it to my VTT, you see)
living cannon can hit the enemy deployment zone which usually means some very good shots turn 1, goblin + operator means you can fire every round and generate three strength tokens a turn, 2x enforcer + EGIS are a really tanky frontline that notably all have guaranteed hit attacks
i think clutch reload is worth considering there
and the barrelform is easily dropped but is also just stupid long ranged damage
instead of gunkata
you really want some dps early to disrupt your opponent
and Inquisitors are miles better at that
you've got reload slide if you need ammo after the gobbo dies
and gun kata lets you deal with close up enemies without nuking your own formation
plus it's a lot more reliable than headshot even with CARCASS' extra dice
Yeah this is for base- i'll also have a 4 malice, heresy allowed tier
if upgrades are on the table a lot of stuff changes but at power 0 this is pretty good imo
against non-warded boards the AoE is really vicious
drop the barrelform for some thralls imo
and goregrinders look at the armor skew and weep
ill be real ill shit myself i had to play against that
good job
I'm souring on gunwights
they're very slow
the barrelform isn't fast either but it can hit something like 80% of a 8x8 from the back row so it gets a pass
yeah but it has no impact and the wights are more bodies for formation
wdym it has tons of impact
although to be honest the only unit in my usual compo that will get damaged by the living cannon would be my necro
if you win the initiative
oh also it's a way to clear vit tokens which you really want to enable focus fire
i usually clamp everyone up on deploy for a holy censer but even if you hit all of them, do remember that living canon is fire
depending on the game mode that's all you need
I mean I started today's game by hitting four units with vulnerable from a cannon headshot
The current build I haven't played yet is ( 4 malice, Heresy)
6 Gunwights, Scavenged Ammo
1 Chop Doc
1 Homunculus
Operator with New Material, clutch reload, Devil Bullet, STG. Which should be fine, if not optimal
it's really good
i feel like the living cannon is pretty straightforward to counter if you aren't doing an abhorrers deathball
yea but for 1 damage thats not really much
But for 0 i'm definitely using that carcass build
the other part of the thing is that you're generating 3-4 strenght tokens a turn on the operator so you can kinda just brute force your way through armor
also why I want the barrelform around to use death mark for 3 damage hits and potential vit clear
wights can also supply anti vit (forgor name
Vulnerable?
yea but that needs some setup, and your enemies also benefit from that
no they can't
igorri ability
i do think itll be irritating to face so good job
Adds mutate and spawns corpses, Chiurgeon ability
I mean the setup is basically "put operator on board"
off their gun on a headshot
by setup i mean strength tokens
off two or more dice it's not hard
it's 1/12 on two dice
no?
i am thinking primarily in comparsion to my main compo
you keep highest
that's not one in 12
it's at min 2 in twelve
hold on no I'm going crazy
goregrinders i think would really not care about your build because theyll be in melee range on turn 1 already
loller are you ok?
gargamox will care heavily
it's almost 3 I'm a little cooked
please sleep then
since itll pop their scum early
11/36
so about 1/3
so roughly 1 in 3
getting a six with an advantage is roughly 1/3, yes
30.5%
that's not bad odds
it's not
I think part of it for me is that the barrelform is less vulnerable than the wights
especially with two gunwights
the wights have more flexibility than the barrelform to me
the wights are more flexible in terms of occupying space and acting as blockers but I've got the double enforcers for that and the barrelform controls more of the board because 6 range once transformed into gun
It's also screwed if something gets in its face though
eh I can keep it in the back rank and have it shoot other targets if it gets engaged
Where Wights are disambiguated across two bodies and have a push
4 hp backed with a 4+ is reasonably durable
for me 2x enforcers + EGIS are enough frontline and getting the extra ranged control is worth it imo
in terms of hp, they are the same
2 gunwights will be capable of doing less if 1 of them is dead, but they could be harder to hit than a single guy
totally a judgement call imo
combos with bone shards on the goblin if it doesn't need to apply reload
barrelform is very strong against certain comps tho
but you also need to commit them farther up the board where they're more likely to take hits
and again, this build already has a lot of frontline
deathmark on holy body is disgusting
ABHORRERS: WR Stance / Grand Oath / SA: DB, Holy Body, 2x Penitent, 1x Antipriest, 1x Inquisitor
not entirely sold on these Exorcist picks
oh my build has 2x enforcer one lot of wights a goblin and a egis
I'm also a big fan of guaranteed effects so I might be overrating death mark a bit but it is very useful to have deterministic options
enforcers are sick
Holy Body / Penitent / Grand Oath / Antipriest is wild if you can get off some of the vitality triggers
enforcers seem mandatory against GG
you mostly just gotta play smart about which one you use in which match
you can get away without them but the armor is really nice
it depends on what you are playing against
because the thing is that units in melee don't suffer penalties for shooting out of melee so if your line is engaged you can just have units shoot across it
if you transform to gun only to deathmark you would sacrifice TWO TURNS doing no damage for example
enforcers have my favourite upgrade that i think loller would like
i got reamed by warhead spam so i don't think i can 
bone dust napalm for their flashbang
yup
yeah bone dust is really good
right but the odds that the gunwights actually do damage turn two isn't great
on a faction that's mostly phys damage too
they're very slow and if you're committing them that far up the board they're probably dead
ironically, my CARCASS list runs into the issue of most of my damage being fire
two enforcers EGIS mortar and living cannon are all fire
bc the weapon has easy access to both types, but is primary fire
so having the barrelform for physical is pretty good imo
i'm a bit more aggressive with my operator
enforcers have both, barrelforms are all phys, gunwights don't really care about damage type
i like the base 2 damage on akimbo
thats 1 to 1 my comp, am i basic bitch :с
lmao
the cannon can do extremely funny things against some lists and you can feed it giant piles of strength tokens
i like that a lot of counters in the game are extremely situational
like if i compare it to my experience in killteam
also loller if you get some malice games clutch reload devilbullet living cannon
devil bullet takes too long
it's an action so you're only firing the cannon every other turn
hierotek circle WILL ALWAYS wreck pathfinders or trash factions
but WILL ALWAYS get wrecked by phobos team because they can just be non targeatable
good tech option into armor skew though
here there are specific comps that skewer other specific comps
I think for malice upgrades: bone dust napalm, heavy caliber cannon or caliber up, double tap + STG