#MAGNAGOTHICA MALEGHAST

1 messages · Page 19 of 1

last crow
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RIP my boy Billiam Workin', that Tyrant put in some work

silent sluice
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interesting, in the game I was watching earlier tonight, the Igorri player didn't really have a chance to use Clone or Recycle. Although it was a Blood Grinder so maybe that had something to do with it

last crow
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Got to Absorb a Berserker

silent sluice
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nice

devout pulsar
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i was against garga so there were a lot of hazards

silent sluice
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lol that game was also Igorri vs Garga

devout pulsar
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being able to teleport a unit around them or get them off the hazard before they activate had value for me

silent sluice
#

makes sense

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I only caught the second half of the game unfortunately

humble citrus
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So, Igorri are all-rounders?

devout pulsar
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that was how i played them yeah

last crow
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If you ever played Legend of the Five Rings they're kinda like Dragon Clan

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You make a couple of units REAL big

silent sluice
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From what I've seen and how they've been described to me, I guess maybe they're a bit more setup focused than the other houses? I guess all the houses need a little setup in one way or another, but Igorri is the most reliant on it. But Igorri get access to all 3 positive token types, which makes them more versatile in that sense. It's just that they really need to the tokens to function properly. If anything, maybe they're just slightly lacking in damage output? But I'm not comfortable enough with the game to say that definitively.

real bane
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Has science gone too far?

rich scarab
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Baba is Risen

real bane
#

ROLL20 SUPPORTS IT

serene sundial
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Less fukin go

real bane
#

necromancer is you

night hedge
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goregrinder team that’s 4 warheads 2 painwheels and a necro, with the warheads acting as a pit crew for the warheads who then go screaming off after getting their wheel changed

grim drift
#

Question on attacks that have a parenthesized die roll but don't specify it as an effect (specifically Shudder)

On hit: 1 damage and (4+) Dooms unit.
Is that an effect that requires a separate die roll, or would it use the attack roll?

night hedge
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separate die roll

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same for all effects

last crow
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So is it just an inconsistent wording thing or

real bane
#

How so?

last crow
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All but two attacks have the Effect key word when they have an effect activating

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Shudder and Flesh Whip do not

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They just have (4+)

real bane
#

"Effect:" effects happen regardless of the attack hitting or not, iirc

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Whereas they otherwise need a hit then a successful effect die to go off

last crow
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Ahh okay

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That makes some sense

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Well wait

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Effects attached to an attack typically only trigger on hit

grim drift
#

Usually those are also prefaced by "On hit" anyway

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I think it's probably inconsistent wording based on the game being made in less than 2 weeks

naive glacier
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man its been very fun reading people playing and noodling strategy over maleghast this last week

torn portal
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its been very fun playing maleghast this last week

naive glacier
#

one of the things i am enjoying is how easy it has been for people to grasp the game

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and also how easy it has been for people to make maps for it

real bane
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Speaking of, do you have any pointers for map design? What's a good ratio of open terrain to stuff? Are formations of terrain types or a spread of them better?

devout pulsar
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i read the book in like ten mins then was capable of playing

gloomy shell
#

the illustrations really helped

candid monolith
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This is the only wargame I've felt confident I could play on the same day I picked it up

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(I am not a smart man)

gloomy shell
#

Oh, i meant to ask - is the game meant to be only double spreads now? the last update forced the two page layout

hexed horizon
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What would be very nice is some sort of collection of maps people have made

last crow
glacial junco
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I'm Necroing this post to say I'm pretty confused if it was only keep highest becuase if it was than this makes the lycans first ability the Stitches but with no splash and instead 2 mutate

night hedge
glacial junco
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Which isn't terrible but kinda of not worth it

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I think i'll try 2 Strigoi and 2 lycan and 1 chop doc next time.

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The stitches kept getting killed by infect chains and lost me the most points in bloodgrinder overall

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Also never taking stichfix again if i have a doc.

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I feel like I didn't use purge or stitchfix because the Gargplayer was way too ontop of token gen

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And stitchfix doesn't help if they have 4 plague since it replaces the plague with mutate tokens

night hedge
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yeah plague doesn't meaningfully interact with mutate

glacial junco
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And using it on my guys when I could instead kill em off and get more value was easier.

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It does if you are garg

night hedge
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true

glacial junco
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Clone, as usual, is clutch for getting a tyrant out of a corner

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I think Biotoxin will be my pick next time. at least I will have reliable toxic damage (the necromancer being the only one who can do magic)

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It was still a fun fight all in all

devout pulsar
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yeah i also hurt for magic against garg

glacial junco
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I had toxic damage on purge for my chopdoc maybe my plan should have been to skip the lycan and try buffing them as a combatant.

devout pulsar
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Doc does have magic armour too

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Hmm

real bane
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Dumbest comp ever has entered my brain inspired by a strat posted about here once or twice

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On that note, anyone up for a loathing duel tomorrow

short estuary
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I am extremely curious about the dumbest comp ever and wonder if it's dumber than the trollcraft carrier

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I think our time zones will make dueling difficult to impossible

night hedge
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with heresy the dumbest comp possible becomes dumber

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1 of every thrall black mass

tired bolt
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heresy still has restrictions

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only one other house, only 3 things from that house

short estuary
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That's enough for a lot of goofiness but yes the point stands

night hedge
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only 5 houses have thralls, so would need to drop 1 set of thralls

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v sad

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i think scum would be the ones to get dropped cause plague ruins the rest of the mass lol

crisp night
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carcass and grinders heresy

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four wights six gunheads

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Warheads

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Well now i know the name of that comp

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gunhead

opaque socket
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Nah you can only still pick one other house

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but you could do some fun stuff with carcass goregrinders

crisp night
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so far grinders are my favorite

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gargamox very close behind

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i think i just dont like deadsouls as much because it was my first match and i wasnt very good at the game though

night hedge
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THRALLGAMING
House: Goregrinders
Malice: Hatred
Dark Power: 7
Slots:5
HERESY

4x Warheads: Bladed

2x Gunwights: Scavenge Ammo

2x Sacrifices: Dead Grasp

2x Stitches: Spread Mutate

Warlord: love my lil dudes

Traits
Blood Drinker

ACT upgrades
Furious Roar
Pile Bunker

SOUL upgrades

Overclock
Blood Boil
Devil Impact```
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THRALL GAMING

opaque socket
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Becs that's not a legal composition

night hedge
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ohh

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ah well

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big sad

bleak folio
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yea no multi-house thrall gang

opaque socket
#

that's what it do Yugi

arctic solar
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Heresy level: MegaBlasphemy

nova mason
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The goregy

gloomy shell
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Hmmm

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Mercenary Faction

night hedge
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carcass are mercenaries

rugged cloud
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I think they more mean in the wargame sense of mercenary faction

night hedge
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although once i've done first draft for velgarii i intend to do a bunch of generic upgrades and units that can get used for campaigns

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yeah

ivory burrow
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Hello again! I have trouble in understanding how miracle works. You have like one time round revive try, or you can make rolls every round? And how hazard work on units with revive from miracle?

lethal trench
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You roll once on the turn the unit dies

versed ravine
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If the unit keeps dying you roll every time until they’re gone

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I believe

lethal trench
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Yes, I meant if you fail the roll you don't keep going

versed ravine
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Oh yeah was just clarifying

ivory burrow
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Thank you, necromancers! I will return when i will have another question!

arctic solar
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hazard on units that die from miracle will re-kill them immediately when they take their turn as I understand it

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so you want to give them a Vitality token before they take their turn

hexed horizon
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WHY NEW PDF SO WEIRD 2 PRINT

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tom must answer for these crimes

glacial junco
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You could always print the old copy. just insert the changelog as a page

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(Which works out since the file is uneven and leaves 1 blank page)

hexed horizon
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ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

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you're right

glacial junco
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I always am ojo

rancid girder
glacial junco
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Just never forget what your unit does (They say forgetting and losing because they forgot how opponents units work)

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Nah I think there is a way to split the pages in half via a pdf reader

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And then basically booklet print from there

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or you could try and make a weird fucked up book where you have a super wide book

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Like, Coffee table sized

hexed horizon
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w i d e book is appealing...

glacial junco
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Landscape them and then print them back to back and just holepunch/staple

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Disclaimer I use my jobs office printer I can't speak for the feasiblility or cost of this in anything other than passable grayscale

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I'll give it a shot later because i'm curious how it'd look honestly

glacial junco
pseudo burrow
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gonna get the minis printed today and then i'm gonna get to play with my partner soon

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v hype

primal nest
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This a good place to post maps?

devout pulsar
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absolutely

primal nest
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Map making is hella fun

umbral cipher
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oh sick

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haha, old maggie

devout pulsar
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bone horse?

primal nest
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Ye she kinda looked like a horse to me prerelease lol

devout pulsar
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who did?

primal nest
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Old Maggie

jovial tulip
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Hey Derp, lemme know what mod you're using if you can
I'm still trying to find a good one

devout pulsar
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idk about that mod

umbral cipher
devout pulsar
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it was fine

umbral cipher
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Yeah the one we used was Okay but a bit janked

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Next time I'm just gonna roll20 tbh

jovial tulip
#

Oh hey isn't Mari Lywd the funny Christmas terror

devout pulsar
jovial tulip
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It was made for VTTs after all

umbral cipher
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yeah a skeleton horse ghost that comes up to your house, challenges you to a rap battle, and if you lose it will come in and drink all your alcohol

jovial tulip
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Roll20 definitely feels a bit better than TTS for this stuff

umbral cipher
#

Yee
Even if you're just like, using a gdoc elsewhere to track health and tokens

jovial tulip
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Yesss the funny Christmas skeleton horse
At least it's not the icelandic Christmas ogres that just.. eat you

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Or was that Greenland?

devout pulsar
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you can track health on roll20 pretty well, i assume you could use statuses for tokens

latent sun
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Google Sheets works well for tracking unit lists, based on our experience with Battlegroup, though you might need to do some finangling to get it all the way down.
can also just have a channel on Discord, depending on who you're playing with

umbral cipher
primal nest
rich scarab
jovial tulip
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That's what Mari Lywd would say

grave warren
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are there any guides for running Maleghast on roll20, or is it just "look up generic roll20 instructions"? Are there macros?

short estuary
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If there's a guide I haven't seen it but I haven't felt particularly compelled to make macros as the vast majority of the time you're rolling 1-2 d6

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When I've set it up I usually have each token have HP in a green bar, and defense in the blue bar so you can just see it

grave warren
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fair. I'm still trying to entice my wargamery friends to try it out, so I figured I should work out VTT

short estuary
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I also usually make everyone I'm playing with a GM but you can set up the viewer and controller permissions to not have to do that

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You also may want to either upload a token marker set or make a new token marker set that has a subset of the full roll20 pallette to create an agreed upon token convention

undone kestrel
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EGIS Weapon WIP is taking shape.

raw coral
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It just seemed like a lot of tokens for one unit to make, but maybe that' iggori's thing shrug

glacial junco
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It is but also remember that the lycan WANTS to leave some corpses behind since they have Lope and Hunch

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its a trade off. But also you got it in one, Obscene token gen if you set up/Eat all the corpses late game

glacial junco
glacial junco
exotic plank
# primal nest

Dang, how are you making all these? What’s your asset list?

jovial tulip
real bane
short estuary
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Unfortunately I will be at my cringe job getting my cringe income during that time

real bane
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We need to eradicate jobs so we can play more Maleghast

short estuary
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Maybe some weekend eventually. This weekend is no bueno

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What if we make maleghast our job

raw coral
undone kestrel
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Others closer to finishing. Deciding how to pose the Enforcer yet.

austere ravine
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Bale Scream on the Banshee doesn't have the may penetrate wall and does not damage walls clause

raw coral
undone kestrel
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Hand-sculpting is fun as heck.

gloomy shell
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Alright i finally got around to making a crew

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I picked Igorri

silk storm
devout pulsar
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igorri be winning

gloomy shell
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I named the necromancer Arklay Blue

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a DEEP and MEANINGFUL name

undone kestrel
gloomy shell
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Spincasting?

gloomy shell
exotic plank
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Perfect! My friend and I were struggling to find great assets last time we played

gloomy shell
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that and the Kenney ones seem to be doing well

short estuary
exotic plank
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Thank you so much Salt!

primal nest
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Np

short estuary
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Could potentially work with Gore grinders instead but slimes feel more troll

primal nest
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All I ask if that your share what y’all come up with them

primal nest
exotic plank
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Did you slot them into just Paint.Net? Or a different tool?

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Or did you just load them into Roll20 directly

primal nest
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The latter

short estuary
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Garg with vit seems like a good combo in general

primal nest
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Yeah

short estuary
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I don't think they gen any vit on their own for probably good reason

exotic plank
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Makes sense!

primal nest
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You have so much access to different armor

short estuary
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But most of them just have armor so non phys damage can melt stuff

undone kestrel
short estuary
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Nah only leeches have ward

primal nest
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Yeah

short estuary
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Rotten and scum both get phys armor

primal nest
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But having both ward and phys is great for necro bodyblocking

short estuary
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That is true

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It's never come up for me because usually my rotten are in the pit and my necro is blasting from the back with necrocide

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Leech can body block if he wants

primal nest
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What do you run?

short estuary
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My most successful run was last night with 2 rotten 2 slime and a leech

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The first time I played it was 2 slime 1 rotten 1 host and 2 scum but double rotten appears to be a requirement at this point

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I could probably do a version with 2 rotten 1 leech and 2 host

silk storm
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So I figured I'd ask lol

short estuary
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I just think slimes are neat

crisp night
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i havent used slimes

primal nest
crisp night
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they do seem very cool but

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i'm going for a hazard build

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so hosts and rotten end up being more useful

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and lots of scum

primal nest
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Want this shit looking good

crisp night
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if hazard mox ever gets nerfed though i'd gladly swap to a more plague/toxic damage focused thing because slimes are fascinating units

short estuary
#

Slimes get better when you have the upgrade where they get plague from passing through with surge

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And leeches being able to proc death bursts makes them get goofy quick

devout pulsar
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yeah i imagine different things are differently viable depending on upgrades

short estuary
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They are workable without it but you want to do percolate/surge and repeat so they need a little more setup

crisp night
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i just like hazards because i like rotten

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more rotten more good

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hit enemy with pipe. life good

short estuary
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My scum get deleted too quickly when I use them but I've also played a lot of 3foralls

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Having only 1hp hurts

devout pulsar
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i've only played the once and with the igorri

crisp night
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1hp armor sounds fun when you think about it at first but then you realize it's usually not terribly hard to bypass armor

devout pulsar
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i'm either playing them or carcass next time i play

crisp night
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and then they just

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pop

short estuary
#

Yeeep

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Now if they had super armor...

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Or a source of vit...

crisp night
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i think super armor would be both funnier and better

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you'd still need to expend strength or a high damage attack to kill them

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but i feel like mox with vit is just

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tterrifying

short estuary
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Heresy here we come

crisp night
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this is true

devout pulsar
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what have folks mostly been playing? format and housewise

short estuary
#

I've played a lot of blood grinder

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What we usually do is pick a special scenario map and decide if we want to use the wincon

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Often we do not

crisp night
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so far all 3 of my matches were just 1v1 kill the other necro matches lmao

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i want to do more complex ones though

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actual scenarios and/or playing with more than 2 people

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i'm ready now

short estuary
#

And then we stretch the map so it works for our player number which involves some artistry

devout pulsar
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i mean that and i guess at what level

crisp night
#

having never played warsims before i wanted a solid brick of introductory matches

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all on spite

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but i have teams setup ofr everything up to hell

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i have not touched superhell

short estuary
#

We played a couple spite but I just tried a hatred last night

crisp night
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i do not want to think about superhell yet

short estuary
#

I liked hatred better

crisp night
#

more options = more funner

glacial junco
#

i didn't tired

short estuary
#

But I also think mox benefits more from more options

devout pulsar
#

hatred is the level above spite right?

short estuary
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Two levels

crisp night
#

yeah

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hatred is 7 dp

short estuary
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7 dark power

crisp night
#

loathing is 4 dp

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which is above spite

devout pulsar
#

ahh ty

short estuary
#

We played a loathing too

crisp night
#

fear and loathing in anzenmezzeron

short estuary
#

I should just say the numbers remembering the damn spite levels is confusing

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Malice levels?

crisp night
#

malice levels

zinc solstice
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Considering some nonsense before i get home

crisp night
#

this is good nonsense to be considering

short estuary
#

We should try a duel next time

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Or wait are you trying a different faction next time

crisp night
#

devil impact is so hilarious im just thinking about it again

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i felt weird bringing a 6 soul ability to a spite game last night but it worked

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since it's literally the whole gameplan

short estuary
#

Only thrall for soulgen

crisp night
#

4 stacks of warheads

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one berserker

short estuary
#

Unhinged

crisp night
#

i got the deadsouls necro to 5 health

devout pulsar
#

i like all the double tap soul abilities they seem really useful given the general low damage

crisp night
#

sprinted up to them across the map

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Devil Impact (6 SOUL)

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GG

undone kestrel
crisp night
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in my mind devil impact is like a buster wolf from fatal fury but you blow yourself up with the backblast

glacial junco
#

Grab your opponent and Izuna drop em

crisp night
#

izuna drop....

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so true

primal nest
#

No more blowing up all my scum with a turn one indignation

crisp night
#

or living cannon

primal nest
#

Although that might thrall spam really dumb

crisp night
#

i think obviously units and factions should have weaknesses but frankly part of me would almost rather have the scum go up to 2 hp and lose armor

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or go to super armor

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rather than keep their current form

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but this is from the perspective of someone who does not know very much about balancing

primal nest
#

I do like them being 1 hp tho cuz it means you can pop em whenever with your hazards

crisp night
#

idk aoe just can completely stop your gameplan before it starts especially with the range on living cannon or even with other lower range units who can still walk up turn 1 round 1 and drop a shell into your formation

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that is true

short estuary
#

Have to spread out your scum a lot

crisp night
#

especially because, and this is me just guessing because i cant look at the pdf

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aren't most ranged aoe elemental

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and not physical

primal nest
#

Yep

crisp night
#

egis mortar, living cannon, enforcer flashbangs,

short estuary
#

I don't know that's a general rule

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But a lot are yeah

crisp night
#

banshee line is a curse which deals curse damage

devout pulsar
#

i know that the aoe off homunculus isn't

primal nest
#

There’s bloody slashes

crisp night
#

yeah but those are melee aoe im talking like

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range x splash

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or line

primal nest
#

Oh

crisp night
#

egis also has the line cannon

short estuary
#

Slimes used do phys when they exploded which meant they wouldn't kill your scum or rotten but now they do toxic

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So friendly fire is more of an issue

primal nest
#

There’s that chirurgeon attack

crisp night
#

that one is physical

primal nest
#

Ye

devout pulsar
#

i guess the point is you look at your opponent's comp and try not to bunch up in the ways they can best exploit

crisp night
#

thankfully

devout pulsar
#

sadly

primal nest
crisp night
#

not to say mox is helpless it is just a little saddening to see your unit economy get pulped

devout pulsar
#

give chirurgeon better things

primal nest
short estuary
#

Mox isn't helpless but it feels more sensitive than other factions to alpha strikes

primal nest
#

Every other thrall can survive an splash hit turn 1

crisp night
#

yeahhh

short estuary
#

But I'm not sure a lot of factions will stand up to being shelled by a buffed egis weapon

topaz orchid
#

Question, damage that multitargets like akimbo or splash like living cannon, would it consume strength for each damage instance or the whole effect would have increased damage with one token?

primal nest
#

Each instance

short estuary
#

Need 1 token per damage instance

primal nest
#

You pick who takes it

short estuary
#

You pick the order of application tho

topaz orchid
#

That's nice

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Ty

devout pulsar
#

homunculus can do wonders with it's starting mutation tokens a single strength and it's aoe off it's melee

primal nest
#

I think if scum ever gets super armor it should def get a defense nerf

crisp night
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agreed

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but i do think super armor would really help it

primal nest
#

Ye

crisp night
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plus

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then we get mox havin one of each

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one ward one armor one super

primal nest
#

Scum with super armor

crisp night
#

i feel like if you slapped a scum's head it would wobble and make a funny noise

primal nest
#

Yes!

rich scarab
#

I think if you slapped a Scums head you would catch a terrible desease

crisp night
#

that's ok

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worth it for the wobble and funny noise

devout pulsar
#

what does super armour do again?

crisp night
#

resists physical and magic

rich scarab
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It effects both curse and phys

primal nest
#

Yep

crisp night
#

it's just both armor types in one

devout pulsar
#

ok that's what i thought

rich scarab
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it's just super

primal nest
#

And the super armor is nice cuz it helps scum get into position

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Which is super key to utilizing them well

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Im just trying to think how this affects certain matchups

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I think the main concern is deadsouls? But I need to see that faction in play more

short estuary
#

I haven't played against them

primal nest
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Cuz a single scum slap is 1 dmg and plague

short estuary
#

I have played against every faction except them and mox actually

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Mox mirror match would be cbt

primal nest
#

Mox mirror is some real kusoge shit

devout pulsar
#

deadsouls and the one after them are the ones that seem strangest to me

primal nest
#

I unironically adore it

devout pulsar
#

abhorrers

primal nest
short estuary
#

I didn't get to see a lot of abhorrers' gimmicks but penitents are extremely annoying

prime portal
#

Gargamaxxing

short estuary
#

Having super armor and vit makes them hard to get rid of

short estuary
#

And it's not like they're a thrall

primal nest
#

Mea Culpa clears plague

short estuary
#

Even better

naive glacier
#

i have thought about giving scum super + 2+ df

primal nest
#

I want to turn those fuckers into soup

naive glacier
#

in any future balance patch I am also looking at aoe vit gain

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and any kind of ability that feeds itself str (ie the strigoi, necrocide, etc)

devout pulsar
#

tom this game fucks and the art rules

naive glacier
#

that wont be for a few mos. though

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I think the thing that I'm gonna drop with the first zine update + balance patch is 6 merchants

devout pulsar
#

6 merchants?

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another house?

naive glacier
#

no merchant system is a mutator system

short estuary
devout pulsar
#

ahh

glacial junco
#

Quick question with mox
If a unit is at 1 HP and they have 1 toxic do they remove the token?

naive glacier
#

you roll for one before a fight

spice stag
#

Tom just wanted to say thanks for creating the best unit in the game, AmmoGoblin

naive glacier
#

lol

grave warren
#

oh hey, Tom, quick rules clarification if you've got time: Lycan's Bloodgorger: is it meant to work as written where each corpse = another separate set of tokens, or is it supposed to be roll 1+corpses dice and keep highest?

naive glacier
#

1+corpses dice and keep highest

glacial junco
naive glacier
#

thats the rule for spare parts

glacial junco
#

Into the trash with you lycan

#

Stitches new best friends

naive glacier
#

anyway merchants are roll a d6 for a merchant

short estuary
#

We both lost some things this day igorri scum

naive glacier
#

you get 3 black gold pieces to spend

#

on upgrades

#

pre match

#

but you don't know what the merchant will be

devout pulsar
#

interesting

naive glacier
#

so its a way to shake things up

#

it can be things like 'all your units gain deathburst: 1 plague'

patent steeple
#

oh nice so its like roster wide upgrades

#

thats sick

naive glacier
#

or you can buy from The Man in Black and make a thrall immortal

#

shit like that

devout pulsar
#

two other questions: in your mind is there a preferred way to play the game? like in terms of malice and is there any intent for more houses down the line at some far flung point

torn portal
#

wow merchants do sound fun

naive glacier
#

first 6 merchants are Mushroom Selling Woman, Man in Black, Shady Arms Dealer, Corpse Cart Driver Henry, The Twins, and Grate Horror Marat

torn portal
#

would they also have a little lore?

naive glacier
#

you can speculate as to what they sell

#

yeah

#

they will have shop art and a line or two of lore

torn portal
#

I will guess that mushroom selling woman sells mushrooms

short estuary
#

I'm guessing the mushroom lady sells herbs

torn portal
#

fuck i like that theory better

short estuary
primal nest
#

Oh fuck

#

Another mushroom lady

torn portal
#

I wanna meet Corpse Cart Driver Henry and be his friend

prime portal
#

There will be at least one (1) clown merchant

torn portal
#

and call him CCDH

prime portal
#

That's my guess

naive glacier
#

i will probably add yvette at some point also

#

yvette and marat are recurring characters from my rpg campaigns

prime portal
#

Does Anzenmezzeron have clowns

naive glacier
#

marat is a giant, unseeable bug horror that is stuck behind a grate and will barter with you and possibly kill you if you get too close to the grate

#

yvette is a traveling chop doc, she's a prototypical igorri, she has a deformed twin named Sasha fused to her back that takes over when she wants to sleep

torn portal
#

calling them an horror sounds mean

devout pulsar
#

is this a setting from your rpg campaigns?

naive glacier
#

she will perform syorgery on you

#

and she says it just like that

glacial junco
#

Like sticking your head very near a lion

naive glacier
#

yeah they are npcs from my campaigns lol

latent sun
#

Well. Everyone's gotta eat.

naive glacier
#

for years

prime portal
#

I think the question was if Anzenmezzeron was one of your campaigns

naive glacier
#

yes anzenmezzeron was in a dnd campaign of mine

glacial junco
#

Characters that stick with DMs are always fun to see in a friend group or authors work frfr

naive glacier
#

maleghast is its own thing though

#

yeah marat is way nicer in icon and a normal person

#

and not a horror from behind reality or possible just a huge beetle

devout pulsar
#

it's a cool setting very much reminds me of the works of Q Hayashida

glacial junco
#

OH thats who marat was in ICON? Man they threw us off hard when we met them in our run

silk storm
glacial junco
#

So sus lmao

prime portal
#

I wish I had the creativity to make settings like you, Tom PensiveCowboy

#

Any advice you have Tom?

short estuary
#

Sometimes it's just a normal guy

naive glacier
#

in my blades campaign they traded the severed head of a vampire to marat for a ghost killing sword

glacial junco
#

What did Marat use the head for? thinks

prime portal
#

Wouldn't you like to know

devout pulsar
#

company i assume

silk storm
#

I ran Marat in such a way that, when the party didn't believe he could "leave whenever he wanted", he got fed up and just phased through a wall out of deeptower

#

The party got no potions

glacial junco
#

Lmao, i don't know what I expected

silk storm
#

Based

#

Everyone's favorite sewer goblin

crisp night
#

merchants sound awesome

patent steeple
#

making games to insert your blorbos into other games

#

genius

silk storm
#

I would be extremely interested in seeing how Tom runs ICON

prime portal
#

If I may ask, what's next Tom

silk storm
#

Any plans on maybe recording a session to see the professional at work?

short estuary
#

Is it not icon lol

prime portal
#

Heaven's On Fire? ICON Update? Something else?

short estuary
#

And zines for this game apparently

silk storm
#

Then maybe Heaven's On Fire, iirc

crisp night
#

oh yeah sorry to bother about another rules thing tom, but for actions that give berserk like rile upgraded rev, or building rage; does berserk pop after the act or do acts that give berserk not pop it on the same turn

torn portal
#

wtf is a K6BD and a Heaven's On Fire?

arctic solar
#

k6bd is Kill Six Billion Demons, a webcomic by Tom

crisp night
#

it's extremely good

arctic solar
#

Iirc Heavens On Fire is a cyberpunk RPG (also by Tom)

patent steeple
#

its a blades hack

torn portal
#

wow Tom can't stop creating (i knew k6bd just didn't knew that was how people called it)

elfin ermine
#

Abhorrer gang I come with questions: What role should I fill with the Exorcist.
Whats worked for you?

#

seems like you can build them a few ways

devout pulsar
#

what malice level

cobalt junco
#

Important Caveat: I have not won with him yet

#

but I really like Grand Oath as an Act

#

also Sword Art Drifting Blossoms helped since I think his positioning is pretty important, whether it's staying alive early or hunting late

#

Last game I ran with Merciful Snowdrop Cut, which helped clear a lot but was really soul expensive

elfin ermine
#

the lower levels

crisp night
#

loathing

clever hound
#

is there a reason Maleghast is such a big file? it's 116,000 kb for 69 pages when the Lancer core book is 78,000 kb for 431 pages, that seems huge

cobalt junco
#

Unrelated but I played a 1v1v1 against two Goregrinders and made the mistake of building with two inquisitors. I would have had a much better time swapping for Penitents I think

#

grinders fast

languid lotus
clever hound
#

yeah i figured, it seemed like a case of unmerged layers and high-def images

crisp night
#

i for whatever reason cannot remember if this exists; is there a unit, ability, or soul that gives something similar to Overwatch like in dnd or lancer

#

i swear i remember reading something somewhere that was like "until the end of whatever turn anyone who passes through adjacency takes damage"

short estuary
#

Nope

#

Not that I know of at least

crisp night
#

i am really losing it

vague elbow
#

good GoreGrindset ability, but I dont think so

short estuary
#

Closest is building a hazard wall around yourself

willow gust
primal nest
#

Seems like DS?

short estuary
#

It seems like they could work for basically any faction except maybe Gore grinders?

#

Or carcass I guess

#

Neither really have nature vibes

crisp night
#

aHA

#

i knew it was somewhere

#

thank you

rancid girder
#

does devil bullet reload or make you need to reload?

crisp night
#

reloads

#

you sacrifice an act for a buff reload

short estuary
#

Oh ok it's a soul ability

#

That makes sense

elder fog
#

I think this game is pretty good

primal nest
#

fuck yeah

lavish verge
#

For infect, does the ability have to attack again?

#

Or does it just spread with no extra rolls necessary

torn portal
#

No extra rolls i believe

crisp night
#

yeah it just goes

#

infect is funny

lavish verge
#

I just got a turn 2 KO against some Ahorrors

#

Necrotide gave my Necromancer 3 strength, then I got a lucky role on Virulience and blew the Exorcist up

crisp night
#

necrocide is really funny

short estuary
#

It sounds like it's on the nerfing block and honestly it should be

#

With spreader it's even stronker

crisp night
#

plaguelord be like

heavy compass
#

Can a Host create a Hazard on top of a unit?

arctic solar
#

No- the general case is you can't make terrain where there's a unit

heavy compass
#

Okay, cause the Rotten specifies that it has to be an empty space, so we're a bit confused by that

night hedge
umbral cipher
#

gargamox igorri game ends in a draw because they numerically cannot kill my sole Chirurgeon

#

but I can't kill them either because all my units spent the game getting shredded by hazards

#

rip the lycans

silent sluice
night hedge
#

i assume because you have vitality and gain mutate every turn?

raw coral
#

Literally tabled eachother and she ran around my hazards with like 4 vit tokens + mutates + speed

umbral cipher
#

They tried to Unholy Vapor me for like 10 damage but I was able to Speed hard enough to just book out

#

tryin to figure if my list of 2 Lycans, 2 Strigoris and a Chopdoc is workin for me

#

even if that game was a weird one

#

Strigois are weird because being Corpsepuker 9000 is a good role for Igorri but their actual attack isn't all that great shakes

gloomy shell
#

I instinctively grabbed 2 Stitch, 2 Lycans a Chop and Homonculi

umbral cipher
#

That sounds like a solid list as well!

#

I probably should throw stitch or homunculi back in there but also ehhh
they just don't spark joy

gloomy shell
#

the stitches are mutation generators

#

especially with Accell Evolution

umbral cipher
#

They are, but they haven't a solid way to give that mutation to everybody else

night hedge
gloomy shell
#

that's the necromancer's job

umbral cipher
#

I prolly should

night hedge
#

like a homonculus or some stitches

gloomy shell
#

wait- i misread evolution

#

final form is a meme right

night hedge
#

kinda, same way that devil impact is

#

actually devil impact is slightly less of a meme

#

but it’s same premise

#

which is big cost big potentially game winning gain

rancid girder
#

imo devil impact is actually really strong

night hedge
#

like devil impact in late game will deterministically kill the enemy necro if they don’t have body block

#

it’s just an i win button if the pre reqs are met

rancid girder
#

yeah it's just "are you on six health and do you have a shield y/n"

night hedge
#

final form is less that but if you need to survive one more turn it’s fine

night hedge
rancid girder
#

I mean body block

gloomy shell
#

a meatshield

rancid girder
#

someone to throw in front of the devil impact

night hedge
#

ah right

rancid girder
#

because otherwise it's just a deterministic kill and because it's SOUL you can move twice before popping it

chrome plover
#

Or even make an attack to make sure they're in lethal range

night hedge
#

final form is just like, every possible buff but you die next turn right?

arctic solar
#

end of next turn

night hedge
#

like mutate + vit + str + spd + super armour

#

or something along those lines

umbral cipher
#

Pretty much yeah

night hedge
#

i’m on phone so can’t check

arctic solar
#

super armor, curseproof, def becomes 6+, 6 strength tokens

#

no speed or vit but you don't need vit with stats like that

#

and you can get speed via polyglot

night hedge
#

yeah you’re never gonna take damage other than from carcass generally

#

ig if the game ends in a turn or two and you’re trying to avoid death

#

it’s great

primal nest
umbral cipher
#

Perhaps lmao

primal nest
#

It’s so hard to get through ward and vit as mox

short estuary
#

Yeah the necro having ward makes it suck

#

Now that basically all garg is toxic

primal nest
#

Scum has phys

#

By most of them are gonna be dead by then

short estuary
#

More used to have phys in v1

primal nest
#

Yeah

short estuary
#

Like slime deathburst

primal nest
#

If you can stick a enough slow on the necro tho in theory endgame becomes alot more manageable since most of their attacks are lines

short estuary
#

I think the basic necro act is phys too? But the secondary bursts are toxic

primal nest
#

For igorri ye

#

For mox the only thing plaguelord has that is phys is scourge

umbral cipher
#

Hmm, I thought Rotten did some physical but maybe thought wrong

short estuary
#

No it does toxic now

primal nest
#

It never did phys

short estuary
#

Cringe

#

I could have sworn it did

gloomy shell
#

How long does a game of maleghast take?

primal nest
real bane
#

Hour or two ime

primal nest
#

My group on average is 2

#

We are just starting out tho

gloomy shell
#

aight

heavy compass
#

Damn

#

Devil Bullet STG sure exists

versed ravine
#

lmfao i keep hearing about this

#

i gotta make a list just to make devil bullet stg trickshots

patent steeple
#

2 hrs took us 5 rounds

#

1 hour for 3 rounds

gloomy shell
#

no time tonight

undone kestrel
#

Devil Bullet STG is hilarious in part because the setup is just annoying enough that you feel like it’s an earned victory when pulled off.

primal nest
#

Rotten when you hit them with that 8 plague fecundity

#

Also yo what are the rules about creating a new forum?

pale echo
#

Will discussion benefit from a dedicated space?

umbral cipher
#

We technically don't really have any rules on it

primal nest
#

I was mostly thinking of creating a forum for sharing maleghast maps, since you can specifically search’s for images in a forum so they tend to get lost in the pile

umbral cipher
#

If there's a space you wanna make to talk about a game you can kinda go for it
And if it doesn't see enough activity it kinda sinks to the bottom

primal nest
#

Maybe also talking bout map design

umbral cipher
#

Well, you could probably chat map design in here

#

And we could try and set up a gdoc repository for maps

#

Or somethin similar

primal nest
#

The later could work too ye

#

Tho I dunno anything bout that

umbral cipher
#

Could make a big ol folder for people to drop maps into perhaps

lethal trench
#

a central gdrive can probably work well enough yeah

#

similar to the WF community resources

primal nest
#

Alright I’ll cook something up in a sec

#

bop

#

i dunno if people have editing access or not

#

oh there we go

#

Mind if someone pins this?

primal nest
#

Tyty

#

hopefully it works

elfin ermine
#

Infect just always hits up to 3 other guys in a chain?

#

thats wild

#

I just smacked a carcass frontline and all their wights are rotting lol

#

or do I need to roll for each infect?

pale echo
#

No it just happens

elfin ermine
#

thats so fucked up I love it

hexed horizon
#

Gargamaxxing continues

elfin ermine
#

I feel kinda bad I rolled randomly for a team and got this against my new-player friend's carcass team

opaque socket
#

we did a carcass mirror match

#

very funny

pale echo
#

ooooh

opaque socket
#

I died very fast

#

i didn't field an Egis

#

I should have

elfin ermine
#

I underestimated the Operator

#

that Double can Tapping

vague elbow
#

@proven flame you mind if I dm you for a necro commission

proven flame
#

i do not mind at all gjkfdnhfgj

hexed coral
#

<@&1169764878454620231>, alright, I've got some free hours and I've yet to actually get a match of this going. If anyone's free, lemme know!

clever latch
#

I hope this is the right chat cause I have an urgent question about BERSERK and ACTing

#

does BERSERK trigger after using a Soul Ability?

tiny fulcrum
#

nope

clever latch
#

WOOOO

tiny fulcrum
#

It's not an ACT ability

obsidian mesa
#

i had her at 1 hp at round 6

hexed coral
#

😔

clever latch
#

ok thank you!

obsidian mesa
#

another question, does strength apply to graze?

rugged cloud
#

yep

obsidian mesa
#

ok, ty

fathom phoenix
#

when using plaguelord Slime Form, you still can't end your movement on an enemy unit, right? you end your movement in a free space, then push other units? or can you pop up on top of a unit and then push it away?

junior elbow
#

Movement can never end on top of a space with a unit (or wall), yes

#

You have to end your movement in a space without a wall or unit

fathom phoenix
#

tyyy

junior elbow
#

Which is probably what you mean by "free space" but you could sit yourself on a hazard or adverse terrain or whatever

#

You could stand on a corpse

fathom phoenix
#

mhm

#

i was wondering about the corpses cuz i couldn't remember where they were in the book. they seemed like the sort of thing you could step on tho

lyric fog
#

Actually reminds me, when something says to move "as far as possible" in a line, does that mean you can run into another unit and get stuck there, or do you have to use a line with room for your full movement?

spice stag
#

@hexed coral you still free?

hexed coral
#

Oh me, yeah I'm good

spice stag
#

are you DMing or looking for a game

hexed coral
#

I've never hosted this or played it, so I suppose either

#

I'd caution against my hosting it, though

#

Australian connection

spice stag
#

what vtt you use I mainly use roll20 but have forge free

elfin ermine
#

Round 6

#

close match

#

I got double tapped.....

hexed coral
#

Oh ack

junior elbow
hexed coral
#

good game though

hexed coral
lavish verge
#

Anyone have a decent Deadsouls lineup?

lyric fog
lavish verge
#

I am struggling to make a comp that can reliably apply doomed

spice stag
#

other than that im good

hexed coral
#

Ah, not particularly? I mean it should be fairly intuitive

elfin ermine
night hedge
hexed coral
#

It'll be easy enough to figure out

elfin ermine
#

I blew unholy vapors early

#

so the Ultrakill Cosplayer I was fighting just slid-reload and moved to the other side of the map

spice stag
#

and we can vc if you want or not

hexed coral
#

Yeah all good, we can do vc

#

Oh what level do you want

spice stag
#

we can do spite unless you wanna go higher

#

havent played a higher lvl yet

hexed coral
#

Oh spite's fine

spice stag
#

aight

hexed coral
#

Gimme one mo

#
<PERFECT HOST>

House: Deadsouls
Malice: Spite (0) | Unit Limit: 5

[Units]
1x 2 Sacrifice
1x  Banshee
2x  Chosen
1x  Bound Devil

[Necromancer]
Dark Priest <BEHEADER>
Bonus Trait: Maggot Destroyer

[ACT Upgrades]
Vapor Form

[SOUL Upgrades]
Writhing Curse

@spice stag here you are

spice stag
#

aight give me a sec and ill ping you

hexed coral
#

Mhm

small forge
#

Can someone correct me if I'm wrong? When it mentions transmitting the plague tokens to "Units," does this mean it affects only my units or also the enemy's units?

pale echo
#

Allies and enemies yeah

small forge
#

Thanks!

spice stag
hexed coral
#

Yep! Saw that

spice stag
#

Round 4 game. Mortar+Double Tap came in clutch at the end

elfin ermine
#

oh yeah is Double Tap for any unit dropping a target to exactly 1, or just your necro?

spice stag
#

its any unit that drops to 1

elfin ermine
#

it uses the You wording and not the A Unit wording

#

I was treating it like the Goredrinkers "You slay a Unit" trigger

#

or Frag Bullet triggering only off the Operators attacks

spice stag
#

Thats what the "Any Turn" clause is for I think. Cuz that wouldn't makes sense if my Operator was required to activate it only on his turn.

elfin ermine
#

oh good point

#

you do have ways to set up an Overwatch to deal operator damage off turn, but hmmm

silk storm
#

@elfin ermine @spice stag it only affects your necro, as per Tom

#

#1164643959721693184 message

spice stag
#

damn

#

so do all soul abilities just work with your necro?

hexed coral
#

Oh so I might’ve lived that eh?

#

Oh well, good game on both ends

#

Banshees are scary, as are aegis weapons

#

Those things are nuts

fathom phoenix
#

for Driving Vermin on Host, do you evaluate Infect range before or after executing the pull?

spice stag
#

yeah you wouldve lived if I knew that

elfin ermine
#

I think its wording based

#

Unit versus You

fathom phoenix
spice stag
#

If it requires your necro to activate then why would it say any turn when it only going to be your own turn when it activates. Kind weird wording.

grave warren
# fathom phoenix

I'd probably read Infect as kind of like a weird AOE? Basically treat the whole Infect block as a single effect, evaluated simultaneously, and measure from their pre-pull positions. But it's a good question for Tom.

naive glacier
#

double tap should only work with your necro's stuff

#

it might have odd wording atm ill fix that in an update

rancid girder
#

I have been interpreting double tap as necro only

#

mostly because the other way would be probably a little too good

spice stag
silk storm
#

Made some samples for a physical board set 🙂

Still getting the bugs worked out, better visibility, having issues getting etching to work properly, and the printer putting extra lines around every image

spice stag
silk storm
#

Yes

spice stag
#

nice

silk storm
#

Thank you!

chrome plover
#

That's very cool. I assume the hole in the top left is for a die to slot in?

silk storm
#

I have a concept of etching half way through the top left corner, allowing you to put a lil mini d6 there for HP

#

Yep

#

But I'm having issues getting it to etch properly without crashing the software lol

#

So for now it's just cut out

#

Main issue right now though is figuring out material selection. MDF has better visibility, but acrylic looks way nicer

#

Difficult to read unless it's good lighting

silent sluice
#

re Double Tap there's stuff like Overwatch that lets your Necro deal damage out of turn, thus it has the Any Turn timing to allow you to use it at any time, just like other reaction type SOUL abilities

silk storm
chrome plover
#

Could see that working, yeah

elfin ermine
#

like say you ping a 1 hp phys-armored unit with Akimbo's back half - could you Double Tap that?

terse depot
#

What are some good Heresy options for CARCASS anyways?

elfin ermine
#

Holy Body?

#

keeps your backline way tougher

#

Grand Oath works well with gunwight clumps, Penitent's trade forced movement for debuff clear and sustain

#

Lycan could be fun if you snipe some squishier units in the first round

terse depot
#

Catholic Gun SPARTANS. Awful, I love it

elfin ermine
#

Mutation tokens actually seem really good with Operator

#

you already get STR

#

and Armor + Vitality from something like a Chop Doc makes you real tanky against some teams

terse depot
#

🤔

proven flame
#

Does the painwhee;'s spinout use the Painwheel's movement for the turn, or is it it's own separate movement?

elfin ermine
#

seperate afaik

#

you can move and Spin Out

terse depot
#

The only question is getting a good source of mutation tokens. Doc's a good pick, maybe one of the Chiurgeon ACTs as well?

elfin ermine
#

New Material has some funny combo potential with Gunwight's Scavenge Ammo

#

otherwise Stitch Fix or Inject Stimulant could work

#

or this to do some funky positioning tricks even while reloading

terse depot
#

Oh that's hilarious. Operator, Doc, 6 Gunwights, and a free slot. That'd be a riot

proven flame
#

does this just instant-kill a 4 hp unit with no armor?

pale echo
#

You have to hit

elfin ermine
#

and be damaged, but yeah

pale echo
#

oh

#

"this unit" refers to the user, not the target

warped mirage
#

yeah its ragemode

pale echo
#

That makes sense

warped mirage
#

you get max power when you're in bloodrage

elfin ermine
#

its incentive to pump damage into the berserker all at once

#

instead of slowly chipping it down

#

which leaves your painwheels and thralls free to act

elfin ermine
#

just a big meatwall that does everything you want

#

makes corpses for ammo, eats low health but buffed gunwights, tanky frontline

terse depot
#

That's a good suggestion, it'll hold up goregrinders if nothing else

#

I know I want clutch reload-and I think I want Bone Wall, since I do have the wall of gunwights

terse depot
#

...brain fried, you only get one trait. Super shotgun it is

lavish verge
#

Are tokens expended even on misses?

#

Like strength tokens?

pale echo
#

Yes (your graze damage goes up)

lavish verge
#

Cool

brazen pine
#

when something says it targets a character, are walls valid targets? For example, Infect jumps between characters, can it jump to walls? And can units attack a wall to prevent self damage from Berserk? my friends are truly torn

crisp night
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i’m 90% sure berserk damaging walls prevents it from hurting yourself since that is damage you’re dealing

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regardless of the type you are hitting something that isn’t open air

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on infect i’m not sure though

lyric fog
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I think "character" is reserved for units, not walls?

brazen pine
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walls specify that they can be "targeted as characters"

crisp night
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does the language in berserk say character specifically actually

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i forget and can’t check

brazen pine
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"a wall can take damage and be targeted like a character"

fathom phoenix
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does Infect actually target things?

brazen pine
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berserk says "if the effect does not damage other characters..." so the question is whether walls are considered characters

pale echo
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It seems... unintentional that walls would be able to jump Infect

pale echo
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I am confident that damaging walls wouldn't satisfy Berserk

brazen pine
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I partially agree, but also feel like it makes sense in the spirit/flavor of "berserk" for it to satisfy, just in the sense of "you act recklessly and violently", but thats not exactly a hard argument lol

wintry quartz
crisp night
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my big berserk question is still whether or not it activates after an action that gives it to you

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i.e. building rage

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or rev with rile

bronze jetty
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you have the token by the time your ACT ends, i've been reading it as activating after the action that gives it to you

crisp night
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i could go either way on it

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whenever tom pops into chat next i need to remember to ask him if i’m around

bronze jetty
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taking this back tentatively though because i could see the interpretation that a unit must ACT from start to finish while having the token

crisp night
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yeah

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again i can go either way on it

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i just want to know definitively

bronze jetty
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agreed, feels like one of those things that players can just agree on before the game to me

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but yes

dense lion
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yeah same

crisp night
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yeah, that’s where i lie on a lot of stuff

queen nebula
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Does cover work diagonally?

lyric fog
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Yes. If you take the line between the character and the wall, anyone on the wall's side is attacking into cover, anyone on the character's side is not.

bronze jetty
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yeah and since cover is only against ranged attacks, it won't be on the direct diagonal (usually)

turbid gyro
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I never really talk in this server but I wanted to ask two real quick questions about maleghast, a) what are you guys using as a VTT system to play if you do? And b) do we know if it's okay to use stuff like unit art as icons for discord or other social media? I'm rlly in love with the art style

pale echo
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I don't think Tom minds
There's several users with Maleghast art avatars now

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I've seen Foundry, Roll20, and Owlbear all used

languid lotus
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a) i've most often seen r20 and owlbear, b) several people are using the art for such and no issue has come up, probably fine

brazen pine
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how would you rule, does the Holy Body have line of sight on the visgeist

crisp night
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i say it doesn’t

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since technically the two corners of the walls would be touching

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that’s how i think about it anyway

bronze jetty
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yeah without diagonal movement i read that as a solid wall

unreal fulcrum
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same

silent sluice
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The last time I played, we treated the same situation as being able to hit since it's in adjacency, but after looking at the Line of Sight rules, it says you don't have line of sight even if the line between two corners just touches a corner of an LoS blocker. Meaning if they were one space further from each other, they wouldn't have LoS. So that probably shouldn't change just because they're next to each other.

unreal fulcrum
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if anything, vizigeist has double cover relative to the holy body

cinder isle
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this seems incredibly mean, so i'd imagine not: can you S.T.G. the necro?

junior elbow
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You can

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That's the main point

cinder isle
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oh that's fucked

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luv it

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hate it

junior elbow
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Their primary defense is body blocking

lethal trench
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You totally can yeah

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Just keep body blocking in mind yeah

junior elbow
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Devil Bullet/STG is a strat

lethal trench
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Especially if you use Devil Bullet to enable it,which makes it really telegraphed

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So you need to isolate their necro

silent sluice
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You can also look through the pins for Foundry stuff if that's your jam

brazen pine
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friends and i have taken to saying "Tom!" in an accusatory tone when some shit happens in maleghast thats fucked up (this time was a holy body creating a million vitality)

pale echo
rancid girder
terse depot
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I find STG works really well as something you threaten more than use?

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Like, using devil bullet to force your opponent to play around it, then respond to that. And of course if they don't...

brazen pine
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Possession, do you get soul for all the units that dissolve when your necromancer dies?

rancid girder
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since the flashbang autohits and pushes

terse depot
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Getting gently pushed by a gunwight before an operator on twelve kinds of wizard coke abruptly removes your face:

cinder isle
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can melee attack diagonally?

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i believe so

pale echo
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Yep

silent sluice
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yes adjacency includes diagonals, and range is also measured with diagonals

cinder isle
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👍

elfin ermine
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Elevation never blocks LoS right?

pale echo
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Correct

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just Walls

oak quest
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So... Is DOOM useless after round 4?

brazen pine
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the banshee's bale scream, do you let it pierce elevation?

terse depot
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Doom doesn't do damage, but a lot of deadsouls stuff is still more effective on doomed targets

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Adding Catholicism to your mix can help you close out a game afterwards

arctic solar
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and bale scream isn't an attack so cover doesn't matter anyway

brazen pine
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its a line, elevation stops lines

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wait

arctic solar
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oh shoot, TIL

brazen pine
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I actually cant find text that says that

arctic solar
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p. 17, found it

brazen pine
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My question returns

arctic solar
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Wacky

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I think RAW is pretty clear but RAI may not be

pale echo
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I don't think it would overcome elevation block RAW

silent sluice
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it's hard to tell if it's intended and yeah seems kinda weird for it to be blocked. I actually assumed the Banshee ignoring line of sight would get around it but I guess Lines don't actually care about line of sight as written

cinder isle
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oh, for triggered SOUL abilities

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if i take the operator's double-barrel shotgun and Double Tap, can you trigger double tap in the middle of the action?

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so as to get by the goregrinders' bloodrage

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or can it not interrupt?

analog notch
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Since walls can be targeted as characters and are automatically hit

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Can i use the goregrinder thrall to slice an enemy unit automatically?

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attacking the wall instead of it?

silent sluice
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There's nothing special about double tap tho, I'm not sure why you'd need to interrupt the shotgun to "get around" blood rage

cinder isle
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oh, as in

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i'm attacking a 2 hp goregrinder unit (full warhead, weakened anything else)

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i use the SG88 to reduce them to 1 hp. can I Double Tap in between the first shot and the second to reduce them to 0?

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which then allows me to clean up the unit's blood rage with the second shot of the gun

silent sluice
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oh I see what you're saying

analog notch
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I don't think so?

cinder isle
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is that action resolution legal, or do triggered SOUL abilities have to be after a full action resolves?

analog notch
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Double Tap specifically says you reduce a unit to 1 HP

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So even if you could interrupt the shotgun I don't think you could double tap him twice

cinder isle
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no

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you don't double tap twice

pale echo
cinder isle
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the shotgun has two hits

analog notch
cinder isle
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i'm asking if the resolve order can be "first ping -> double tap interrupting second ping -> second ping"

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i believe it does

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because right below it's contrasted with frag bullet

analog notch
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Oh i get it now

silent sluice
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SOUL abilities say they can be used at any point during a turn, so I'd read it as happening immediately when the trigger occurs

cinder isle
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which applies vuln after the ability resolves

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but i wanted to double-check because it's a kind of tricksy and fucky action resolution

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on the topic of ggs: does apoplexy double all strength and berserk on self or everywhere?

silent sluice
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on the Necro

cinder isle
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thought so, but had to ask

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uh, hm.

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reading it, plague can drop goregrinders to 0 hp, can't it?

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because plague can't slay, but goregrinders explicitly don't treat "going to 0" as being slain, yeah?

silent sluice
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I don't think it's intended

cinder isle
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fair enough

silent sluice
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it would probably be good for Tom to clarify anyways

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could be reworded to "this damage can't reduce a unit below 1 HP" or something like that, if that's the intent