#MAGNAGOTHICA MALEGHAST
1 messages · Page 19 of 1
interesting, in the game I was watching earlier tonight, the Igorri player didn't really have a chance to use Clone or Recycle. Although it was a Blood Grinder so maybe that had something to do with it
Got to Absorb a Berserker
nice
clone was good in the early game for me and for positioning on turns that weren't that units
i was against garga so there were a lot of hazards
lol that game was also Igorri vs Garga
being able to teleport a unit around them or get them off the hazard before they activate had value for me
So, Igorri are all-rounders?
that was how i played them yeah
If you ever played Legend of the Five Rings they're kinda like Dragon Clan
You make a couple of units REAL big
From what I've seen and how they've been described to me, I guess maybe they're a bit more setup focused than the other houses? I guess all the houses need a little setup in one way or another, but Igorri is the most reliant on it. But Igorri get access to all 3 positive token types, which makes them more versatile in that sense. It's just that they really need to the tokens to function properly. If anything, maybe they're just slightly lacking in damage output? But I'm not comfortable enough with the game to say that definitively.
Has science gone too far?
Baba is Risen
Less fukin go
necromancer is you
goregrinder team that’s 4 warheads 2 painwheels and a necro, with the warheads acting as a pit crew for the warheads who then go screaming off after getting their wheel changed
Question on attacks that have a parenthesized die roll but don't specify it as an effect (specifically Shudder)
On hit: 1 damage and (4+) Dooms unit.
Is that an effect that requires a separate die roll, or would it use the attack roll?
So is it just an inconsistent wording thing or
How so?
All but two attacks have the Effect key word when they have an effect activating
Shudder and Flesh Whip do not
They just have (4+)
"Effect:" effects happen regardless of the attack hitting or not, iirc
Whereas they otherwise need a hit then a successful effect die to go off
Ahh okay
That makes some sense
Well wait
Effects attached to an attack typically only trigger on hit
Usually those are also prefaced by "On hit" anyway
I think it's probably inconsistent wording based on the game being made in less than 2 weeks
man its been very fun reading people playing and noodling strategy over maleghast this last week
its been very fun playing maleghast this last week
one of the things i am enjoying is how easy it has been for people to grasp the game
and also how easy it has been for people to make maps for it
Speaking of, do you have any pointers for map design? What's a good ratio of open terrain to stuff? Are formations of terrain types or a spread of them better?
i read the book in like ten mins then was capable of playing
the illustrations really helped
This is the only wargame I've felt confident I could play on the same day I picked it up
(I am not a smart man)
Oh, i meant to ask - is the game meant to be only double spreads now? the last update forced the two page layout
What would be very nice is some sort of collection of maps people have made
You did a VERY good job on it and my roommates and I are having a wonderful time doing stupid necromancer shit at each other
I'm Necroing this post to say I'm pretty confused if it was only keep highest becuase if it was than this makes the lycans first ability the Stitches but with no splash and instead 2 mutate
i'm loving the goregrinders strategy of chainsaw murdering the irl opponent
Which isn't terrible but kinda of not worth it
I think i'll try 2 Strigoi and 2 lycan and 1 chop doc next time.
The stitches kept getting killed by infect chains and lost me the most points in bloodgrinder overall
Also never taking stichfix again if i have a doc.
I feel like I didn't use purge or stitchfix because the Gargplayer was way too ontop of token gen
And stitchfix doesn't help if they have 4 plague since it replaces the plague with mutate tokens
yeah plague doesn't meaningfully interact with mutate
And using it on my guys when I could instead kill em off and get more value was easier.
It does if you are garg
true
Clone, as usual, is clutch for getting a tyrant out of a corner
I think Biotoxin will be my pick next time. at least I will have reliable toxic damage (the necromancer being the only one who can do magic)
It was still a fun fight all in all
yeah i also hurt for magic against garg
I had toxic damage on purge for my chopdoc maybe my plan should have been to skip the lycan and try buffing them as a combatant.
Dumbest comp ever has entered my brain inspired by a strat posted about here once or twice
On that note, anyone up for a loathing duel tomorrow
I am extremely curious about the dumbest comp ever and wonder if it's dumber than the trollcraft carrier
I think our time zones will make dueling difficult to impossible
That's enough for a lot of goofiness but yes the point stands
only 5 houses have thralls, so would need to drop 1 set of thralls
v sad
i think scum would be the ones to get dropped cause plague ruins the rest of the mass lol
carcass and grinders heresy
four wights six gunheads
Warheads
Well now i know the name of that comp
gunhead
Nah you can only still pick one other house
but you could do some fun stuff with carcass goregrinders
so far grinders are my favorite
gargamox very close behind
i think i just dont like deadsouls as much because it was my first match and i wasnt very good at the game though
THRALLGAMING
House: Goregrinders
Malice: Hatred
Dark Power: 7
Slots:5
HERESY
4x Warheads: Bladed
2x Gunwights: Scavenge Ammo
2x Sacrifices: Dead Grasp
2x Stitches: Spread Mutate
Warlord: love my lil dudes
Traits
Blood Drinker
ACT upgrades
Furious Roar
Pile Bunker
SOUL upgrades
Overclock
Blood Boil
Devil Impact```
THRALL GAMING
yea no multi-house thrall gang
that's what it do Yugi
Heresy level: MegaBlasphemy
The goregy
carcass are mercenaries
I think they more mean in the wargame sense of mercenary faction
although once i've done first draft for velgarii i intend to do a bunch of generic upgrades and units that can get used for campaigns
yeah
Hello again! I have trouble in understanding how miracle works. You have like one time round revive try, or you can make rolls every round? And how hazard work on units with revive from miracle?
You roll once on the turn the unit dies
Yes, I meant if you fail the roll you don't keep going
Oh yeah was just clarifying
hazard on units that die from miracle will re-kill them immediately when they take their turn as I understand it
so you want to give them a Vitality token before they take their turn
You could always print the old copy. just insert the changelog as a page
(Which works out since the file is uneven and leaves 1 blank page)
I always am 
but then you have to correct all the unit cards and such
Just never forget what your unit does (They say forgetting and losing because they forgot how opponents units work)
Nah I think there is a way to split the pages in half via a pdf reader
And then basically booklet print from there
or you could try and make a weird fucked up book where you have a super wide book
Like, Coffee table sized
w i d e book is appealing...
Landscape them and then print them back to back and just holepunch/staple
Disclaimer I use my jobs office printer I can't speak for the feasiblility or cost of this in anything other than passable grayscale
I'll give it a shot later because i'm curious how it'd look honestly
Check your DM's here in a second. I'm almost finished chopping it for print.
gonna get the minis printed today and then i'm gonna get to play with my partner soon
v hype
This a good place to post maps?
absolutely
bone horse?
Ye she kinda looked like a horse to me prerelease lol
who did?
Old Maggie
Hey Derp, lemme know what mod you're using if you can
I'm still trying to find a good one
idk about that mod
it's Mari Lywd I think
it was fine
Yeah the one we used was Okay but a bit janked
Next time I'm just gonna roll20 tbh
Oh hey isn't Mari Lywd the funny Christmas terror
that was my thought too
It was made for VTTs after all
yeah a skeleton horse ghost that comes up to your house, challenges you to a rap battle, and if you lose it will come in and drink all your alcohol
Roll20 definitely feels a bit better than TTS for this stuff
Yee
Even if you're just like, using a gdoc elsewhere to track health and tokens
Yesss the funny Christmas skeleton horse
At least it's not the icelandic Christmas ogres that just.. eat you
Or was that Greenland?
you can track health on roll20 pretty well, i assume you could use statuses for tokens
Google Sheets works well for tracking unit lists, based on our experience with Battlegroup, though you might need to do some finangling to get it all the way down.
can also just have a channel on Discord, depending on who you're playing with
You could but it gets a little goofy on the tokens front
Yep
It's not a terror, it's a very nice little guy and you should give them some beer
That's what Mari Lywd would say
are there any guides for running Maleghast on roll20, or is it just "look up generic roll20 instructions"? Are there macros?
If there's a guide I haven't seen it but I haven't felt particularly compelled to make macros as the vast majority of the time you're rolling 1-2 d6
When I've set it up I usually have each token have HP in a green bar, and defense in the blue bar so you can just see it
fair. I'm still trying to entice my wargamery friends to try it out, so I figured I should work out VTT
I also usually make everyone I'm playing with a GM but you can set up the viewer and controller permissions to not have to do that
You also may want to either upload a token marker set or make a new token marker set that has a subset of the full roll20 pallette to create an agreed upon token convention
EGIS Weapon WIP is taking shape.
Re-necroing to say yeah, I think it makes sense with multiple rolls because you NEED to have corpses, since it's 1d per corpse, not +1d, I'll probably waffle back and forth on it and compare it to similar units when I get home
It just seemed like a lot of tokens for one unit to make, but maybe that' iggori's thing shrug
It is but also remember that the lycan WANTS to leave some corpses behind since they have Lope and Hunch
its a trade off. But also you got it in one, Obscene token gen if you set up/Eat all the corpses late game
Don't forget that Igorri don't have anyone that can deal 2 points of damage naturally so all those tokens get spent fast
You do the texture so well I love to see your WIPs
Dang, how are you making all these? What’s your asset list?
Gun creature!
I can be available between <t:1699426800:t> and <t:1699477200:t>
Unfortunately I will be at my cringe job getting my cringe income during that time
We need to eradicate jobs so we can play more Maleghast
Maybe some weekend eventually. This weekend is no bueno
What if we make maleghast our job
Yeah I don't think it seems too powerful anymore, I just initially went "woah that's a lot of tokens". I was mentally stuck on the idea that bloodgorger sidesteps the dice pool system if it is indeed separate 1d rolls per corpse, but it makes sense to me now
Others closer to finishing. Deciding how to pose the Enforcer yet.
Bale Scream on the Banshee doesn't have the may penetrate wall and does not damage walls clause
Daaaaaang ok! Hand sculpted is crazy cool
Hand-sculpting is fun as heck.
What's the trollcraft carrier?
These are awesome! Do you plan on scanning them or anything once you're done?
igorri be winning
I might make physical casts, but not scanning. I’m a bit old school when it comes to minis and have posed them with spincasting in mind.
Spincasting?
I have a google drive of them that I made!
Bwop
Troublesome Minions get stuck in the MODEL SPINNER
Perfect! My friend and I were struggling to find great assets last time we played
that and the Kenney ones seem to be doing well
A meme build with heresy:
The origin concept was garg heresy with abhorrers
1x holy body
2x slime
2x (4x) scum
Thank you so much Salt!
Np
Could potentially work with Gore grinders instead but slimes feel more troll
All I ask if that your share what y’all come up with them
Giving vit to scum is REALLY funny
Did you slot them into just Paint.Net? Or a different tool?
Or did you just load them into Roll20 directly
The latter
Garg with vit seems like a good combo in general
Yeah
I don't think they gen any vit on their own for probably good reason
Makes sense!
You have so much access to different armor
But most of them just have armor so non phys damage can melt stuff
Traditional vulcanized rubber molds, spun at high speeds and with molten metal poured i.
Nah only leeches have ward
Yeah
Rotten and scum both get phys armor
But having both ward and phys is great for necro bodyblocking
That is true
It's never come up for me because usually my rotten are in the pit and my necro is blasting from the back with necrocide
Leech can body block if he wants
What do you run?
My most successful run was last night with 2 rotten 2 slime and a leech
The first time I played it was 2 slime 1 rotten 1 host and 2 scum but double rotten appears to be a requirement at this point
I could probably do a version with 2 rotten 1 leech and 2 host
Ah I see. I'm interested in making a physical maleghast board/piece set, but I'm stuck with 2D tokens since there are no 3D models available :/
So I figured I'd ask lol
I just think slimes are neat
i havent used slimes
Also, gonna be updating these in the near future. Editing some of the darker colors to be more high contrast and doing some visual changes to pretty much all of them. After that is adding more tile variants and after THAT is a final pass where I add some screen tone shading
they do seem very cool but
i'm going for a hazard build
so hosts and rotten end up being more useful
and lots of scum
Want this shit looking good
if hazard mox ever gets nerfed though i'd gladly swap to a more plague/toxic damage focused thing because slimes are fascinating units
Slimes get better when you have the upgrade where they get plague from passing through with surge
And leeches being able to proc death bursts makes them get goofy quick
yeah i imagine different things are differently viable depending on upgrades
They are workable without it but you want to do percolate/surge and repeat so they need a little more setup
i just like hazards because i like rotten
more rotten more good
hit enemy with pipe. life good
My scum get deleted too quickly when I use them but I've also played a lot of 3foralls
Having only 1hp hurts
i've only played the once and with the igorri
1hp armor sounds fun when you think about it at first but then you realize it's usually not terribly hard to bypass armor
i'm either playing them or carcass next time i play
i think super armor would be both funnier and better
you'd still need to expend strength or a high damage attack to kill them
but i feel like mox with vit is just
tterrifying
Heresy here we come
this is true
what have folks mostly been playing? format and housewise
I've played a lot of blood grinder
What we usually do is pick a special scenario map and decide if we want to use the wincon
Often we do not
so far all 3 of my matches were just 1v1 kill the other necro matches lmao
i want to do more complex ones though
actual scenarios and/or playing with more than 2 people
i'm ready now
And then we stretch the map so it works for our player number which involves some artistry
i mean that and i guess at what level
having never played warsims before i wanted a solid brick of introductory matches
all on spite
but i have teams setup ofr everything up to hell
i have not touched superhell
We played a couple spite but I just tried a hatred last night
i do not want to think about superhell yet
I liked hatred better
more options = more funner
i didn't 
But I also think mox benefits more from more options
hatred is the level above spite right?
Two levels
7 dark power
ahh ty
We played a loathing too
fear and loathing in anzenmezzeron
I should just say the numbers remembering the damn spite levels is confusing
Malice levels?
malice levels
Considering some nonsense before i get home
this is good nonsense to be considering
You'll run it back igorri scum
We should try a duel next time
Or wait are you trying a different faction next time
devil impact is so hilarious im just thinking about it again
i felt weird bringing a 6 soul ability to a spite game last night but it worked
since it's literally the whole gameplan
Only thrall for soulgen
Unhinged
i got the deadsouls necro to 5 health
i like all the double tap soul abilities they seem really useful given the general low damage
Oh yeah, totally get it. I just don’t have good 3d scanning and getting good resolution scans/cleaning them for release is enough of a hurdle that it’s be easier to just do the sculpts in zBrush.
in my mind devil impact is like a buster wolf from fatal fury but you blow yourself up with the backblast
Grab your opponent and Izuna drop em
God yeah
No more blowing up all my scum with a turn one indignation
or living cannon
Although that might thrall spam really dumb
i think obviously units and factions should have weaknesses but frankly part of me would almost rather have the scum go up to 2 hp and lose armor
or go to super armor
rather than keep their current form
but this is from the perspective of someone who does not know very much about balancing
I do like them being 1 hp tho cuz it means you can pop em whenever with your hazards
idk aoe just can completely stop your gameplan before it starts especially with the range on living cannon or even with other lower range units who can still walk up turn 1 round 1 and drop a shell into your formation
that is true
Yeah that's been my experience
Have to spread out your scum a lot
especially because, and this is me just guessing because i cant look at the pdf
aren't most ranged aoe elemental
and not physical
Yep
egis mortar, living cannon, enforcer flashbangs,
banshee line is a curse which deals curse damage
i know that the aoe off homunculus isn't
There’s bloody slashes
Oh
egis also has the line cannon
Slimes used do phys when they exploded which meant they wouldn't kill your scum or rotten but now they do toxic
So friendly fire is more of an issue
There’s that chirurgeon attack
that one is physical
Ye
i guess the point is you look at your opponent's comp and try not to bunch up in the ways they can best exploit
thankfully
Yeah
sadly
Well you can’t do that against holy body lmao
not to say mox is helpless it is just a little saddening to see your unit economy get pulped
give chirurgeon better things
It mostly sucks to see that happen turn ONE
Mox isn't helpless but it feels more sensitive than other factions to alpha strikes
Every other thrall can survive an splash hit turn 1
yeahhh
But I'm not sure a lot of factions will stand up to being shelled by a buffed egis weapon
Question, damage that multitargets like akimbo or splash like living cannon, would it consume strength for each damage instance or the whole effect would have increased damage with one token?
Each instance
Need 1 token per damage instance
You pick who takes it
You pick the order of application tho
homunculus can do wonders with it's starting mutation tokens a single strength and it's aoe off it's melee
I think if scum ever gets super armor it should def get a defense nerf
Ye
Scum with super armor
i feel like if you slapped a scum's head it would wobble and make a funny noise
Yes!
I think if you slapped a Scums head you would catch a terrible desease
what does super armour do again?
resists physical and magic
It effects both curse and phys
Yep
it's just both armor types in one
ok that's what i thought
it's just super
And the super armor is nice cuz it helps scum get into position
Which is super key to utilizing them well
Im just trying to think how this affects certain matchups
I think the main concern is deadsouls? But I need to see that faction in play more
I haven't played against them
Cuz a single scum slap is 1 dmg and plague
I have played against every faction except them and mox actually
Mox mirror match would be cbt
Mox mirror is some real kusoge shit
deadsouls and the one after them are the ones that seem strangest to me
I unironically adore it
abhorrers
That’s gonna melt through a lot of their units
I didn't get to see a lot of abhorrers' gimmicks but penitents are extremely annoying
Gargamaxxing
Having super armor and vit makes them hard to get rid of
They are
And it's not like they're a thrall
Mea Culpa clears plague
Even better
i have thought about giving scum super + 2+ df
I want to turn those fuckers into soup
in any future balance patch I am also looking at aoe vit gain
and any kind of ability that feeds itself str (ie the strigoi, necrocide, etc)
tom this game fucks and the art rules
that wont be for a few mos. though
I think the thing that I'm gonna drop with the first zine update + balance patch is 6 merchants
no merchant system is a mutator system
Get a feeling so complicated
ahh
Quick question with mox
If a unit is at 1 HP and they have 1 toxic do they remove the token?
you roll for one before a fight
yes
Tom just wanted to say thanks for creating the best unit in the game, AmmoGoblin
lol
oh hey, Tom, quick rules clarification if you've got time: Lycan's Bloodgorger: is it meant to work as written where each corpse = another separate set of tokens, or is it supposed to be roll 1+corpses dice and keep highest?
1+corpses dice and keep highest

thats the rule for spare parts
anyway merchants are roll a d6 for a merchant
We both lost some things this day igorri scum
you get 3 black gold pieces to spend
on upgrades
pre match
but you don't know what the merchant will be
interesting
so its a way to shake things up
it can be things like 'all your units gain deathburst: 1 plague'
two other questions: in your mind is there a preferred way to play the game? like in terms of malice and is there any intent for more houses down the line at some far flung point
wow merchants do sound fun
first 6 merchants are Mushroom Selling Woman, Man in Black, Shady Arms Dealer, Corpse Cart Driver Henry, The Twins, and Grate Horror Marat
would they also have a little lore?
you can speculate as to what they sell
yeah
they will have shop art and a line or two of lore
I'm guessing the mushroom lady sells herbs
fuck i like that theory better
It's a double bluff, too obvious
I wanna meet Corpse Cart Driver Henry and be his friend
There will be at least one (1) clown merchant
and call him CCDH
That's my guess
i will probably add yvette at some point also
yvette and marat are recurring characters from my rpg campaigns
Does Anzenmezzeron have clowns
marat is a giant, unseeable bug horror that is stuck behind a grate and will barter with you and possibly kill you if you get too close to the grate
yvette is a traveling chop doc, she's a prototypical igorri, she has a deformed twin named Sasha fused to her back that takes over when she wants to sleep
calling them an horror sounds mean
is this a setting from your rpg campaigns?
I love this. Very unnerving because they are able to be bartered with,
Like sticking your head very near a lion
yeah they are npcs from my campaigns lol
Well. Everyone's gotta eat.
for years
I think the question was if Anzenmezzeron was one of your campaigns
yes anzenmezzeron was in a dnd campaign of mine
Characters that stick with DMs are always fun to see in a friend group or authors work frfr
Oh shit Marat escaped Deeptower
maleghast is its own thing though
yeah marat is way nicer in icon and a normal person
and not a horror from behind reality or possible just a huge beetle
it's a cool setting very much reminds me of the works of Q Hayashida
OH thats who marat was in ICON? Man they threw us off hard when we met them in our run
ohhhh, so that's where they came from!
So sus lmao
I wish I had the creativity to make settings like you, Tom 
Any advice you have Tom?
Sometimes it's just a normal guy
in my blades campaign they traded the severed head of a vampire to marat for a ghost killing sword
What did Marat use the head for? 
Wouldn't you like to know
company i assume
I ran Marat in such a way that, when the party didn't believe he could "leave whenever he wanted", he got fed up and just phased through a wall out of deeptower
The party got no potions
snack
Lmao, i don't know what I expected
merchants sound awesome
its just registering in my mind now that you would have ur own icon campaign lmfao, this is sick
making games to insert your blorbos into other games
genius
I would be extremely interested in seeing how Tom runs ICON
If I may ask, what's next Tom
Any plans on maybe recording a session to see the professional at work?
Is it not icon lol
Heaven's On Fire? ICON Update? Something else?
And zines for this game apparently
I think he said ICON update, K6BD
Then maybe Heaven's On Fire, iirc
oh yeah sorry to bother about another rules thing tom, but for actions that give berserk like rile upgraded rev, or building rage; does berserk pop after the act or do acts that give berserk not pop it on the same turn
wtf is a K6BD and a Heaven's On Fire?
k6bd is Kill Six Billion Demons, a webcomic by Tom
it's extremely good
Iirc Heavens On Fire is a cyberpunk RPG (also by Tom)
its a blades hack
wow Tom can't stop creating (i knew k6bd just didn't knew that was how people called it)
Abhorrer gang I come with questions: What role should I fill with the Exorcist.
Whats worked for you?
seems like you can build them a few ways
what malice level
Important Caveat: I have not won with him yet
but I really like Grand Oath as an Act
also Sword Art Drifting Blossoms helped since I think his positioning is pretty important, whether it's staying alive early or hunting late
Last game I ran with Merciful Snowdrop Cut, which helped clear a lot but was really soul expensive
loathing
is there a reason Maleghast is such a big file? it's 116,000 kb for 69 pages when the Lancer core book is 78,000 kb for 431 pages, that seems huge
Unrelated but I played a 1v1v1 against two Goregrinders and made the mistake of building with two inquisitors. I would have had a much better time swapping for Penitents I think
grinders fast
my hypothesis is that the entire document is composed of uncompressed, high-resolution images, including the text. that jacks things up quick
yeah i figured, it seemed like a case of unmerged layers and high-def images
i for whatever reason cannot remember if this exists; is there a unit, ability, or soul that gives something similar to Overwatch like in dnd or lancer
i swear i remember reading something somewhere that was like "until the end of whatever turn anyone who passes through adjacency takes damage"
i am really losing it
good GoreGrindset ability, but I dont think so
Closest is building a hazard wall around yourself
what faction are they suppoesd to be?
Seems like DS?
It seems like they could work for basically any faction except maybe Gore grinders?
Or carcass I guess
Neither really have nature vibes
carcass has overwatch
I think this game is pretty good
fuck yeah
For infect, does the ability have to attack again?
Or does it just spread with no extra rolls necessary
No extra rolls i believe
I just got a turn 2 KO against some Ahorrors
Necrotide gave my Necromancer 3 strength, then I got a lucky role on Virulience and blew the Exorcist up
necrocide is really funny
It sounds like it's on the nerfing block and honestly it should be
With spreader it's even stronker
plaguelord be like
Can a Host create a Hazard on top of a unit?
No- the general case is you can't make terrain where there's a unit
Okay, cause the Rotten specifies that it has to be an empty space, so we're a bit confused by that
spite duels with gore grinders and carcass on my part, abhorrers and gargamox for my opponent
gargamox igorri game ends in a draw because they numerically cannot kill my sole Chirurgeon
but I can't kill them either because all my units spent the game getting shredded by hazards
rip the lycans
Thx for letting me know! It was an undocumented change in update 1. Let me know if you notice anything else 👍
lmao
i assume because you have vitality and gain mutate every turn?
That's literally how my game last night ended lol, I was playing gargamox
Literally tabled eachother and she ran around my hazards with like 4 vit tokens + mutates + speed
They tried to Unholy Vapor me for like 10 damage but I was able to Speed hard enough to just book out
tryin to figure if my list of 2 Lycans, 2 Strigoris and a Chopdoc is workin for me
even if that game was a weird one
Strigois are weird because being Corpsepuker 9000 is a good role for Igorri but their actual attack isn't all that great shakes
I instinctively grabbed 2 Stitch, 2 Lycans a Chop and Homonculi
That sounds like a solid list as well!
I probably should throw stitch or homunculi back in there but also ehhh
they just don't spark joy
They are, but they haven't a solid way to give that mutation to everybody else
maybe swap a strigoi for something else
that's the necromancer's job
I prolly should
like a homonculus or some stitches
kinda, same way that devil impact is
actually devil impact is slightly less of a meme
but it’s same premise
which is big cost big potentially game winning gain
imo devil impact is actually really strong
like devil impact in late game will deterministically kill the enemy necro if they don’t have body block
it’s just an i win button if the pre reqs are met
yeah it's just "are you on six health and do you have a shield y/n"
final form is less that but if you need to survive one more turn it’s fine
devil damage ignores shield
I mean body block
a meatshield
someone to throw in front of the devil impact
ah right
because otherwise it's just a deterministic kill and because it's SOUL you can move twice before popping it
Or even make an attack to make sure they're in lethal range
final form is just like, every possible buff but you die next turn right?
end of next turn
Pretty much yeah
i’m on phone so can’t check
super armor, curseproof, def becomes 6+, 6 strength tokens
no speed or vit but you don't need vit with stats like that
and you can get speed via polyglot
yeah you’re never gonna take damage other than from carcass generally
ig if the game ends in a turn or two and you’re trying to avoid death
it’s great
It’s seems like that’s just what this matchup is
Perhaps lmao
It’s so hard to get through ward and vit as mox
More used to have phys in v1
Yeah
Like slime deathburst
If you can stick a enough slow on the necro tho in theory endgame becomes alot more manageable since most of their attacks are lines
I think the basic necro act is phys too? But the secondary bursts are toxic
Hmm, I thought Rotten did some physical but maybe thought wrong
No it does toxic now
It never did phys
How long does a game of maleghast take?
Depends
Hour or two ime
aight
lmfao i keep hearing about this
i gotta make a list just to make devil bullet stg trickshots
1 to 2 hrs
2 hrs took us 5 rounds
1 hour for 3 rounds
no time tonight
Devil Bullet STG is hilarious in part because the setup is just annoying enough that you feel like it’s an earned victory when pulled off.
Rotten when you hit them with that 8 plague fecundity
Also yo what are the rules about creating a new forum?
Will discussion benefit from a dedicated space?
We technically don't really have any rules on it
I was mostly thinking of creating a forum for sharing maleghast maps, since you can specifically search’s for images in a forum so they tend to get lost in the pile
If there's a space you wanna make to talk about a game you can kinda go for it
And if it doesn't see enough activity it kinda sinks to the bottom
Maybe also talking bout map design
Well, you could probably chat map design in here
And we could try and set up a gdoc repository for maps
Or somethin similar
Could make a big ol folder for people to drop maps into perhaps
a central gdrive can probably work well enough yeah
similar to the WF community resources
Alright I’ll cook something up in a sec
Google drive for sharing various maleghast maps
https://drive.google.com/drive/folders/1AT05B6OR9nzGNcUJ1IQwaHJM6O08ca2E?usp=sharing
bop
i dunno if people have editing access or not
oh there we go
Mind if someone pins this?
Infect just always hits up to 3 other guys in a chain?
thats wild
I just smacked a carcass frontline and all their wights are rotting lol
or do I need to roll for each infect?
No it just happens
thats so fucked up I love it
Gargamaxxing continues
I feel kinda bad I rolled randomly for a team and got this against my new-player friend's carcass team
ooooh
@proven flame you mind if I dm you for a necro commission
i do not mind at all gjkfdnhfgj
<@&1169764878454620231>, alright, I've got some free hours and I've yet to actually get a match of this going. If anyone's free, lemme know!
I hope this is the right chat cause I have an urgent question about BERSERK and ACTing
does BERSERK trigger after using a Soul Ability?
nope
WOOOO
It's not an ACT ability
😔
ok thank you!
another question, does strength apply to graze?
yep
ok, ty
when using plaguelord Slime Form, you still can't end your movement on an enemy unit, right? you end your movement in a free space, then push other units? or can you pop up on top of a unit and then push it away?
Movement can never end on top of a space with a unit (or wall), yes
You have to end your movement in a space without a wall or unit
tyyy
Which is probably what you mean by "free space" but you could sit yourself on a hazard or adverse terrain or whatever
You could stand on a corpse
mhm
i was wondering about the corpses cuz i couldn't remember where they were in the book. they seemed like the sort of thing you could step on tho
Actually reminds me, when something says to move "as far as possible" in a line, does that mean you can run into another unit and get stuck there, or do you have to use a line with room for your full movement?
@hexed coral you still free?
Oh me, yeah I'm good
are you DMing or looking for a game
I've never hosted this or played it, so I suppose either
I'd caution against my hosting it, though
Australian connection
what vtt you use I mainly use roll20 but have forge free
Oh ack
The warheads and painwheel (and warlord?) all specify that they can move Through units I believe, so they can go as far as they like through units in a Line but otherwise you'd stop at the first enemy unit
good game though
roll20 works just fine
Anyone have a decent Deadsouls lineup?
hah that is close
TY
I am struggling to make a comp that can reliably apply doomed
I could host but I'm still not sure how to work effect token in roll20 unless you know
other than that im good
Ah, not particularly? I mean it should be fairly intuitive
it came down to rolls against cover versus fishing for plague detonations lol
everyone who's mentioned it loves doubletap
It'll be easy enough to figure out
I blew unholy vapors early
so the Ultrakill Cosplayer I was fighting just slid-reload and moved to the other side of the map
aight well you can send me your black mass and I can set every thing up and send you the link
and we can vc if you want or not
Oh spite's fine
aight
Gimme one mo
<PERFECT HOST>
House: Deadsouls
Malice: Spite (0) | Unit Limit: 5
[Units]
1x 2 Sacrifice
1x Banshee
2x Chosen
1x Bound Devil
[Necromancer]
Dark Priest <BEHEADER>
Bonus Trait: Maggot Destroyer
[ACT Upgrades]
Vapor Form
[SOUL Upgrades]
Writhing Curse
@spice stag here you are
aight give me a sec and ill ping you
Mhm
Can someone correct me if I'm wrong? When it mentions transmitting the plague tokens to "Units," does this mean it affects only my units or also the enemy's units?
Allies and enemies yeah
Thanks!
i sent you a dm
Yep! Saw that
Round 4 game. Mortar+Double Tap came in clutch at the end
oh yeah is Double Tap for any unit dropping a target to exactly 1, or just your necro?
its any unit that drops to 1
it uses the You wording and not the A Unit wording
I was treating it like the Goredrinkers "You slay a Unit" trigger
or Frag Bullet triggering only off the Operators attacks
Thats what the "Any Turn" clause is for I think. Cuz that wouldn't makes sense if my Operator was required to activate it only on his turn.
oh good point
you do have ways to set up an Overwatch to deal operator damage off turn, but hmmm
@elfin ermine @spice stag it only affects your necro, as per Tom
#1164643959721693184 message
Oh so I might’ve lived that eh?
Oh well, good game on both ends
Banshees are scary, as are aegis weapons
Those things are nuts
for Driving Vermin on Host, do you evaluate Infect range before or after executing the pull?
yeah you wouldve lived if I knew that
this one def doesn't
I think its wording based
Unit versus You
If it requires your necro to activate then why would it say any turn when it only going to be your own turn when it activates. Kind weird wording.
I'd probably read Infect as kind of like a weird AOE? Basically treat the whole Infect block as a single effect, evaluated simultaneously, and measure from their pre-pull positions. But it's a good question for Tom.
double tap should only work with your necro's stuff
it might have odd wording atm ill fix that in an update
I have been interpreting double tap as necro only
mostly because the other way would be probably a little too good
sounds good 👌
Made some samples for a physical board set 🙂
Still getting the bugs worked out, better visibility, having issues getting etching to work properly, and the printer putting extra lines around every image
wow those look sick. You laser etched those?
Yes
nice
Thank you!
That's very cool. I assume the hole in the top left is for a die to slot in?
I have a concept of etching half way through the top left corner, allowing you to put a lil mini d6 there for HP
Yep
But I'm having issues getting it to etch properly without crashing the software lol
So for now it's just cut out
Main issue right now though is figuring out material selection. MDF has better visibility, but acrylic looks way nicer
Difficult to read unless it's good lighting
re Double Tap there's stuff like Overwatch that lets your Necro deal damage out of turn, thus it has the Any Turn timing to allow you to use it at any time, just like other reaction type SOUL abilities
Ooh maybe I can spraypaint the acrylic and then etch through the paint
Could see that working, yeah
was it clarified if you have to actually reduce the health before trigger?
like say you ping a 1 hp phys-armored unit with Akimbo's back half - could you Double Tap that?
What are some good Heresy options for CARCASS anyways?
Holy Body?
keeps your backline way tougher
Grand Oath works well with gunwight clumps, Penitent's trade forced movement for debuff clear and sustain
Lycan could be fun if you snipe some squishier units in the first round
Catholic Gun SPARTANS. Awful, I love it
Mutation tokens actually seem really good with Operator
you already get STR
and Armor + Vitality from something like a Chop Doc makes you real tanky against some teams
🤔
Does the painwhee;'s spinout use the Painwheel's movement for the turn, or is it it's own separate movement?
The only question is getting a good source of mutation tokens. Doc's a good pick, maybe one of the Chiurgeon ACTs as well?
New Material has some funny combo potential with Gunwight's Scavenge Ammo
otherwise Stitch Fix or Inject Stimulant could work
or this to do some funky positioning tricks even while reloading
Oh that's hilarious. Operator, Doc, 6 Gunwights, and a free slot. That'd be a riot
does this just instant-kill a 4 hp unit with no armor?
You have to hit
and be damaged, but yeah
yeah its ragemode
That makes sense
you get max power when you're in bloodrage
its incentive to pump damage into the berserker all at once
instead of slowly chipping it down
which leaves your painwheels and thralls free to act
maybe a Homunculus?
just a big meatwall that does everything you want
makes corpses for ammo, eats low health but buffed gunwights, tanky frontline
That's a good suggestion, it'll hold up goregrinders if nothing else
I know I want clutch reload-and I think I want Bone Wall, since I do have the wall of gunwights
...brain fried, you only get one trait. Super shotgun it is
Yes (your graze damage goes up)
Cool
when something says it targets a character, are walls valid targets? For example, Infect jumps between characters, can it jump to walls? And can units attack a wall to prevent self damage from Berserk? my friends are truly torn
i’m 90% sure berserk damaging walls prevents it from hurting yourself since that is damage you’re dealing
regardless of the type you are hitting something that isn’t open air
on infect i’m not sure though
I think "character" is reserved for units, not walls?
walls specify that they can be "targeted as characters"
does the language in berserk say character specifically actually
i forget and can’t check
"a wall can take damage and be targeted like a character"
does Infect actually target things?
berserk says "if the effect does not damage other characters..." so the question is whether walls are considered characters
It seems... unintentional that walls would be able to jump Infect
Walls are not characters, but they can be targeted like them
I am confident that damaging walls wouldn't satisfy Berserk
I partially agree, but also feel like it makes sense in the spirit/flavor of "berserk" for it to satisfy, just in the sense of "you act recklessly and violently", but thats not exactly a hard argument lol
I think "like" in that sentence is doing the heavy lifting of separating it from being classified as a character
my big berserk question is still whether or not it activates after an action that gives it to you
i.e. building rage
or rev with rile
you have the token by the time your ACT ends, i've been reading it as activating after the action that gives it to you
i could go either way on it
whenever tom pops into chat next i need to remember to ask him if i’m around
taking this back tentatively though because i could see the interpretation that a unit must ACT from start to finish while having the token
agreed, feels like one of those things that players can just agree on before the game to me
but yes
yeah same
yeah, that’s where i lie on a lot of stuff
Does cover work diagonally?
Yes. If you take the line between the character and the wall, anyone on the wall's side is attacking into cover, anyone on the character's side is not.
yeah and since cover is only against ranged attacks, it won't be on the direct diagonal (usually)
I never really talk in this server but I wanted to ask two real quick questions about maleghast, a) what are you guys using as a VTT system to play if you do? And b) do we know if it's okay to use stuff like unit art as icons for discord or other social media? I'm rlly in love with the art style
I don't think Tom minds
There's several users with Maleghast art avatars now
I've seen Foundry, Roll20, and Owlbear all used
a) i've most often seen r20 and owlbear, b) several people are using the art for such and no issue has come up, probably fine
how would you rule, does the Holy Body have line of sight on the visgeist
i say it doesn’t
since technically the two corners of the walls would be touching
that’s how i think about it anyway
yeah without diagonal movement i read that as a solid wall
same
The last time I played, we treated the same situation as being able to hit since it's in adjacency, but after looking at the Line of Sight rules, it says you don't have line of sight even if the line between two corners just touches a corner of an LoS blocker. Meaning if they were one space further from each other, they wouldn't have LoS. So that probably shouldn't change just because they're next to each other.
if anything, vizigeist has double cover relative to the holy body
this seems incredibly mean, so i'd imagine not: can you S.T.G. the necro?
Their primary defense is body blocking
Devil Bullet/STG is a strat
Especially if you use Devil Bullet to enable it,which makes it really telegraphed
So you need to isolate their necro
Thanks so much!
You can also look through the pins for Foundry stuff if that's your jam
friends and i have taken to saying "Tom!" in an accusatory tone when some shit happens in maleghast thats fucked up (this time was a holy body creating a million vitality)

it plays pretty well in TTS as well
I find STG works really well as something you threaten more than use?
Like, using devil bullet to force your opponent to play around it, then respond to that. And of course if they don't...
Possession, do you get soul for all the units that dissolve when your necromancer dies?
also enforcer-devil bullet-STG is usually good enough to deliver it
since the flashbang autohits and pushes
Getting gently pushed by a gunwight before an operator on twelve kinds of wizard coke abruptly removes your face:
Don't think so
Yep
yes adjacency includes diagonals, and range is also measured with diagonals
👍
Elevation never blocks LoS right?
So... Is DOOM useless after round 4?
the banshee's bale scream, do you let it pierce elevation?
Doom doesn't do damage, but a lot of deadsouls stuff is still more effective on doomed targets
Adding Catholicism to your mix can help you close out a game afterwards
yes? elevation doesn't block LOS, it just gives cover
and bale scream isn't an attack so cover doesn't matter anyway
oh shoot, TIL
I actually cant find text that says that
p. 17, found it
My question returns
I don't think it would overcome elevation block RAW
it's hard to tell if it's intended and yeah seems kinda weird for it to be blocked. I actually assumed the Banshee ignoring line of sight would get around it but I guess Lines don't actually care about line of sight as written
oh, for triggered SOUL abilities
if i take the operator's double-barrel shotgun and Double Tap, can you trigger double tap in the middle of the action?
so as to get by the goregrinders' bloodrage
or can it not interrupt?
Since walls can be targeted as characters and are automatically hit
Can i use the goregrinder thrall to slice an enemy unit automatically?
attacking the wall instead of it?
There's nothing special about double tap tho, I'm not sure why you'd need to interrupt the shotgun to "get around" blood rage
oh, as in
i'm attacking a 2 hp goregrinder unit (full warhead, weakened anything else)
i use the SG88 to reduce them to 1 hp. can I Double Tap in between the first shot and the second to reduce them to 0?
which then allows me to clean up the unit's blood rage with the second shot of the gun
oh I see what you're saying
I don't think so?
is that action resolution legal, or do triggered SOUL abilities have to be after a full action resolves?
Double Tap specifically says you reduce a unit to 1 HP
So even if you could interrupt the shotgun I don't think you could double tap him twice
I think that's technically legal
the shotgun has two hits
kinda busted if it is
I think that checks out
i'm asking if the resolve order can be "first ping -> double tap interrupting second ping -> second ping"
i believe it does
because right below it's contrasted with frag bullet
Oh i get it now
SOUL abilities say they can be used at any point during a turn, so I'd read it as happening immediately when the trigger occurs
which applies vuln after the ability resolves
but i wanted to double-check because it's a kind of tricksy and fucky action resolution
on the topic of ggs: does apoplexy double all strength and berserk on self or everywhere?
on the Necro
thought so, but had to ask
uh, hm.
reading it, plague can drop goregrinders to 0 hp, can't it?
because plague can't slay, but goregrinders explicitly don't treat "going to 0" as being slain, yeah?
I don't think it's intended
fair enough

