#MAGNAGOTHICA MALEGHAST
1 messages · Page 17 of 1
the homunculus in the game i just played ate 9 corpses in one action. the player talked like the Count "one corpse, ah-ah-ah, TWO corpses, ah-ah-ah"
bodies piled to the sky
and then we dogpiled the homunculus and killed it the round after because it was a 4 way game and we were having None of that
it ended with the other player conceding because I had managed to get a fresh stack of tokens on my last few units and they were down to their necro
both of my games so far have been deeply Silly :)
sixgun starts dealing out five damage hits
main things I learned: -Thralls Good -Homunculus does not have a dedicated wallsmash because flesh whip and strength/mutation tokens are all it needs -Igorri only needs like 2 units in endgame and a chance to eat a lot at once to flip things around
first game was a 1v1 i could BARELY damage the enemy necro but i was able to body-block and wall her in as deadsouls, and she was carcass with no melee option so i stabbed her with my vizigheist for 15 rounds (i rolled real bad, and she insisted on making me play it out)
oof
second game was a 4-way king of the hill match and i only lost a single Penitent as Abhorrers
how does one igorri anyway
i politicked real well to get everyone to kill each other while i built up enough vitality that nothing could touch me
Homunculus gaming
one igorris by genome sampling from your homunculus to either a lycan or strigoi (I used lycans) and watching the carnage
ideally with a lot of stitches to throw as the first wave against your opponent
yea lycan is probably better for that
since it can use up that strength faster
yea no that lycan killed egis weapon nearly by itself
do not fuck with bloody slashes and enough damage boost tokens
you can juice the shit out of a homunculus and watch as it eats half the board
seconding that second and third point
what i'm hearing is that you need a homunculus
my homunculus was stuck behind a tight gap for far too long but genome sampling carried
one of those units can be your necro
the lycan's going to take something like three turns to kill an EGIS solo
that's. the entire faction tbh
Okay I think I got a build I'm pretty happy with and willing to try out. Anyone up for a quick game in TTS?
Igorri should be called Homunculus
and that's assuming it's just inhaling strength tokens
your homunculus is both a monster truck and a goddamn token factory
I don't think a Homunculous is 100% necessary for Igorii but its a very obvious and natural anchor
I find it hard to say that a tyrant is a bad use of a slot in most cases
having a big tanky brick is more useful than not imo
Definitely
the main issue with homunculus is that you gotta manage its tokens very carefully since you have to both use it as an anchor for genome sampling but also let it burn its own tokens for attack and defense, but, like, that's not a problem so much as the only reason it's not totally overwhelming
the starter 4 helps
I haven't tried dead souls yet so I can't comment on it
chop doc on a stitched for the homuculus?
I think awkward is the word for it
wew
the starter 4 helps a lot
like a full stacked Limb from Limb is awesome! shame you probably can't do it again for the rest of the game, and moving a tyrant around that much is a pain anyways
though I think the Bound Devil is more setup reliant than the rest
opposite of the angel tbh
the angel just works in the background, its fun
since you need walls to eat
It's a unit with a lot of potential but its the least self contained Tyrant by a long shot
sometime it wins games
ludonarrative consonance
it also notably blows right through armor
sometimes it buffs the line, sometimes its just chilling
since it's + damage not extra attacks
i rolled sooooo ass with all my Bolides, but it was a king of the hill game so the few hazards i put down where my opponents were trying to get onto the point put in WORK
You just don't have "funny beefy lad that anchors team" like the others do
yea, which is great, but then the rest of the unit is. not particularly exciting
pulling a unit that's already isolated does fuck all for deadsouls
and omnipresence is cool i guess 🤷♀️
bound devil sorta seems like it demands a whole lot of Sacrifices
tyrants throw me because 1) there's high incentive to block los to them given low df but it's difficult to actually do so because of the size and 2) the biggest guy on your team is automatically the biggest target for the other team bar your necro
since it'll generate more soul for cyclopean monolith and a chance for extra walls on death
yea Sacrifices are fucking awesome
omnipresence I think is more useful for moving around your own units
just leave em somewhere inconvenient and wait
since it doesn't say isolated enemy it just says isolated
oh yea omnipresence definitely seemed more like a weird enabler
yea i used it to get to the backline at one point, but like. it deals 1 damage it doesn't do anything in the backline
bound devil seems like one of the most support-y tyrants, weirdly enough
sure i'm next to their barrelform but whatever
no I meant moving around your own line
since you can teleport to your own isolated units
i know, i'm saying that using it aggressively is lame
If they're trying to focus your tyrant that's frankly a W for every faction that has one, Deadsouls included
the mileage out of just repositioning greatly exceeds the mileage out of dropping it somewhere in the enemy line
it sorta depends on how many walls you have set up
i mean yea if the Bound Devil dies i'm not complaining
that's +1 wall babey
since it's not doing a lot in the back line without being in position to satanic kool-aid man someone
Berserkers get way more dangerous the more they get hit, EGIS Weapons are armoured and its taking pressure off your real damage dealers, Holy Bodies are the most durable unit pound for pound in the game, Homunculi can also dramatically tank up
Holy Body :))))
esp if you get that absorb
and your stack of mutation tokens does the rest
yeah Igorri token gen is no joke
i had a holy body being given vitality enemas by an antipriest and my necro with grand oath
you ever see a Homunculus 4 STR token flesh whip a wall? I have
If a Homunculi takes Form Carapace and gets a successful Absorb off its as durable as a Holy Body against everything but magic damage
as CARCASS honestly having the tyrant around is great because it makes splashes 50% splashier
and they're usually pretty easy to hit too
wait do splashes hit all spaces adjacent to a tyrant and not just a specific space of the tyrant?
yep
i'm still unnerved by 2 df across the board bar homunculus in particular
goregrinders felt real bad in the game i just finished, tho a 4-way king of the hill is probably not their ideal scenario
it hits 50% more spaces on a 2x2 than on a 1x1
my current theory is that goregrinder's strengths play best into 1v1s
wdym it's a 4+
in 2v2s/FFAs you want to go for slower plays instead of screaming into the enemy backline where all your shit gets focused and dies
i'm talking about tyrants
oh
oh absolutely
their staying power just. isn't great
Do you have to declare body blocking when you're targeted with an ability or can you wait until the roll
the EGIS is armored, the zerker is secretly seven health and benefits from taking damage, the holy body has super armor, 4 vit tokens and ways of getting more, the bound devil has mage armor
defense is nice but a lot of enemies will be able to do 2 damage on a miss if they've got any strength tokens
on target imo
the 6 HP is huge
yeah it's just big chunks of HP usually backed by some form of damage mitigation
in my mind, "high hp low df" means "focus that fucker you'll deal more damage", though i may be off base
so it's more that it's easy to proc effects on them
right but they've got damage mitigation so even focus fire isn't super effective
which CAN mean more damage but you can still focus down and mulch high DF units
and 6 HP means focus fire takes a LOT of focus fire
a holy body can soak 2 damage four times before taking health damage with its starting vit tokens
holy bodies i make an exception for, holy bodies are bullshit and i mean that as a compliment
even then the EGIS is armored and most factions don't have ways of really stacking up the magical damage
it would have been even more of a 1-sided stomp
oh yeah I had to brute force the egis weapon with tokens
I need to remember to bring a magic damage option in my squads
1.0 holy body was the entire reason i picked Abhorrers. i looked at it and knew in my heart that it was bullshit
not to mention if you burn like a round or two on the EGIS the rest of CARCASS has done so much damage that you've probably lost
and it was still stupid post-nerf!
well in my case the lycan and homunculus were doing enough splash to simply make the rest of CARCASS not exist
yea in my game vs CARCASS i hit a full stacked Bound Devil Limb from Limb and that did most of the job
Egis is bringing a metal gear to a skeleton fight
thank you for forming up and being in convenient mulchable clumps shootybang skeletons
ironically i only came around to holy body shortly before the nerf what because 3 hp
carcass being the skeleton war faction still makes it my favorite
right but you're burning a full finisher on that and while that's fair, what else could you have done that too, right?
and more importantly how many chances have you given me to hit something important
i saw 1-3 unavoidable chip damage and area denial and i would have fielded that thing if it had 1 hp no vitality
basically none because cyclopean monolith is great at blocking important sight lines
the vitality spending chip is still solid when you need it
oh absolutely i took out a bunch of shit with that
it's only the one wall
and you can break down walls
the Apobunker Combo can one tap an EGIS but whether that's worth it varies game to game
it's just one wall but boy howdy one wall is a massive pain in the ass sometimes if you need to spend a turn to blow past it
the what 👀
does it?
if the CARCASS player is losing games to cyclopean monolith walls with an EGIS they have fucked up imo
oh definitely
It's a two turn setup for tyrant busting on Goregrinders
T1 Ignite your Warlord -> use Apoplexy adjacent to the Tyrant
Which take you to 4 Berserk and 4 Strength
soul accumulation doesn't start until turn 2 iirc
Consuming 1 of each to dome the Tyrant for 2
turn one of the two turn setup
Turn 1 of the combo my guy
ah. i am not thinking very well as it stands, it would seem
Consume 3 strength for 3 phys, 2 fire, 2 phys berserk
that won't kill an EGIS btw
doesn't egis have phys-armor
6 HP
5 vs armor yea
It sure will
The first zerk when you Apoplexy deals 1
Then the 5 from the Bunker turn kills it
oh shit yea!
ah
i don't know how i miscounted that
It will one tap any Tyrant baseline and do 1 damage to a Holy Body but strip every Vit it has
Which leads to an easy Glory Kill setup later if you bonk it with a zerker or something
anyway, I'm interested in playing a game of carcass vs dead souls* because I think the right carcass list can deal with the walls pretty easily
*tomorrow because it late
This combo isn't available at Spite because you need a second ACT upgrade yeah?
oh probably. that one was not the list
I think it's very worth taking starting at Loathing though, because it can seriously crack a formation
And only needs your Warlord while the rest of your dudes go and liquidate anything unarmoured
tho also it's not about denying every hit. just, like, "oh hey nice barrelform that can't move without breaking formation. you don't get to see me this turn"
I mean against barrelforms sure but CARCASS can throw out a lot of AOEs
i am evidently not tactical enough for maleghast
or at least, my particular list can
yea that just. was not the list
CARCASS: Gun Kata/Living Cannon/Frag bullet, EGIS, 2x Enforcer, 1x Goblin, 1x Barrelform
this list, specifically
str berserk seems like the best way for GG to get around armor
because living cannon might actually a bit overtuned
yea living cannon seems crazy
Grazes will do it as well but yeah generally
I mean you can get both
a 6 range AoE backed by 3-4 strength tokens every turn seems extremely good
Maybe but the Ammo Goblin is a very real weak point there
goregrinder noises intensify
Sure can!
I mean so far I've yet to have a game make it to round 5 so I'm honestly pretty sure that the goblin's durable enough
goblins are definitely priority targets and if your opponent starts treating them like one it could definitely become a problem
with my list getting to the goblin can be fairly tricky
in my mox v carcass game earlier the only reason my opponent's goblins lived so long was because i was focusing the egis but as soon as it died i tried to smash them to pieces
double enforcer EGIS is a very solid wall
infect + suicide scum + virulence helped a lot
hows carcass versus GG?
generally i think carcass has been winning htat matchup
so far very significantly favors carcass
GG needs to specifically take tools to crack armor and if you don't you make contact and kinda splat
besides the two games lollerisms played aerlier i remember seeing a report of carcass vs goregrinders at some other point where carcass was able to blow their offensive line apart pretty solidly
that might also have been mine
carcass particularly can just shoot across the line to focus down units
i think it kind of makes sense for the tankier ranged turtle faction to have an easier time against the bullrush berserkers
and warheads are broadly speaking not capable of injuring armor on their own
i really wonder how gg vs deadsouls would pan out in a 1v1
i feel like gg would just slide in there before enough adverse terrain or walls have been put up to keep them out and just eat them alive
deadsouls are squishy if you do a lot of phys
mhm
i did a deadsouls v abhorrers as my first ever match and besides the pre-nerf holy body putting hazards under everyone almost all of my casualties were due to the two zealots sprinting past my walls and bludgeoning me
deadsouls does not do well in open combat they rely upon trickery and, well, skirmishing
you put a chosen vs another faction's scion like an enforcer or carnifex or a rotten and it'll fold in half
yea
Deadsouls v abhorrers has been interesting because its very unit based
definitely
Holy Body or penitent heavy builds find it hard to break the Mag Armor
i only won that aforementioned match because of an insanely clutch cyclopean monolith into kidnap on their necromancer
but inquisitors just chunk
literally dragged them into a walled off corner of the map and curbstomped them
lmao
if i didn't i was going to die to indignation and their remaining zealot; all i had left at the end of the match was one chosen and my necro
bound devil got his ass beat, the vizigheist was the one hazard casualty, and my sacrifices and other chosen got beat down by zealots
i think part of it is that i was using the gheist wrong though
i did too much in-your-facing with it and not enough hit and run
especially considering that if you can shank an isolated target it can then teleport away and fuck off to another part fo the map
Inquisitors are terrifying if you let them run their game plan
(do not let them do that)
hell, even just 2 AP after the first few turns
winch two turns in a row and then crossmap them
i think it's funny that
abhorrers really can go one of two ways
you have holy body and inquis which are literally like fighting artillery cannons aimed at your dome
and then you have penitent and zealot who will just stand in front of you and dare you to fuck with them
zealot's defense nerf and penitent's token clear nerf still taken into account they're very scary to deal with
i had both, and a grand oath necro + antipriest sitting in the middle buffing everyone to shit
and then there's exorcist and the antipriest who can help out either playstyle
it was disgusting i lost 1 penitent in a 5-round 4-way FFA
i was initially most interested in abhorrers but the thing that turned me off from them is a lack of thralls
which is also, funnily, what is slowly turning me away from deadsouls
sacrifices are kind of
EH
E*
h
fuck sake
Eh
there we go
capital E lowercase h don't forget it
eH
i must be really tired im messing up everythang
regardless
sacrifices feel very eh
even when they die they don't give you a whole lot unless you get lucky
they pull alright
i just left them places i didn't want people walking and let them be someone else's problem
but they arent as sauced as some of the other thralls
yeah
you can do funky things with two activations and their pulls
penitents r thralls 2 me. good, tanky thralls with support abilities and respectable damage output
scum, gunwights, stitches, and warheads are all much more effective at Doing things
sacrifices are by no means useless
but
their name is very apt
they work best to just be hurled as far back into enemy lines as their low movespeed can take them and die so they maybe erect a wall or at least slow terrain close to the enemy
Sacrifices are 1 extra cyclopean monolith that you wouldn't have had otherwise <3
or you just keep them hovering around your necro for extra pull
eeeexactly
that's why i would bring them anyway
cyclopean monolith is so incredibly clutch
it's so fucking good
i'm not gonna say something like "oh it's the best default cost 1 soul action" but it's like
Really good.
the weakness notwithstanding being able to plop a wall down on an opponent's turn is so good
i feel like for the forseeable future i'm gonna stick with gargamox
im just keeping the dark priest profile picture because i like how it looks
yea deadsouls aesthetic is peak
I'm looking at abhorrers because 1. I like the white and gold with the hidden faces and 2. they seem very durable
i looooove abhorrers
flesh and metal
also because I probably listened to too much powerwolf in high school
i just sat around being tanky until no one could do anything about me
the other reason i was drawn to abhorrers originally is because i almost always go for faith builds in games where it's available
Abhorrers are very durable but they need to stall for that durability so they can cook later
i like causing holy smite and etc
in my experience a lot of their tools help tilt midrange in their favor
the abhorrers can turn an even match in their favor fast
abhorrers was a very interesting experience because i couldn't do shit about anything but nothing could do shit about me
my goal is to pick two factions that i'm definitively interested in gameplay wise and stick to those two; that way whenever i play the rare heresy match i'll just slap them together
until suddenly i was God
yeah
which is why i might do carcass and gargamox
they want to lock horns with you until you break
i think for heresy abhorrers tossing in some thralls would be real nice
i want to like grinders but i'm a paranoid fuck and the non-durability throws me
either scum or warheads
gunwights could be fun
scum if i can get the "leave a hazard"
gunwights would be nice too yea
the chip damage of them + penitents
would go real nice
Antipriest and Gran Oath to get gunwights with vitality and str
start plinking away
picture it; two Hosts, an Egis or Enforcer, and four gunwights
make a perimeter of hazards and gun them down on their way in
maximum turtle
i never used the convert vitality to strength thing lol i just didn't care about damage enough
if they kill your thralls, spend that soul on big anime sword arts
imo for heresy just take an EGIS or barrelforms
which offer hitting power you don't otherwise have
kinda same - Its real good situationally though
heresy is still too brainbending for me right now
if they are ignoring your holy body and you built stacks?
like, barrelforms are basically just better inquisitors
you have to find a happy compromise between each faction's focus and mechanics
3 Str, threaten the auto 2 pings on 3 units
get that mother fucker
what faction should i play next? i'm gonna stop doing spite games but i still want to keep trying everyone
i have left goregrinders carcass and igorri
it's doubtful i'll play igorri long term but i wanna try em
if you want to try igorri then try igorri
roll a d3, or go in alphabetical order
true
forgot about dice even though i was literally not ten minutes ago playing a game that is about nothing but rolling dice
what act and soul does your plaguelord have
slime under my rotten procted my necro from a nasty brutal slashes
corpse explosion and insides out
corpse exploding a tyrant is the most satisfying thing on earth
and i hope you get a chance to do so
seeing that big ol token turn into four hazard spots is
🤌
is it four hazards?
i mean yeah
the corpse takes up four spaces
i would assume it turns all four spaces into hazards
who do I talk to about getting 1KB added to the image size:
probably tom lmao
devil impact is such a funny ability
it is literally just a "fuck you forever" option
i mea obviously you wouldnt use it unless it's to blow up a very problematic enemy or to finish off the enemy necromancer or something but still
funny ass ability
assert dominance Devil Impact the scum
Wants some thoughts for the beautiful GARGAMOX players in here.
How y’all feel about a double Slime loadout?
rush 12 thralls through multiple hazards, sprint up to the nearest two enemies, and nuke yourself out of the game instantly
Wait was 12 thralls not a mistype
depends on what else oyure bringing besides the slime
it is a mistype sadly if only we could bring 6 units
12 thralls is the minimum necessary for 2 turn 1 devil impacts
though i guess anything is possible really
it's not doable
but in my beautiful world
you bring 12 thralls and blow the fuck up
i think double slime can certainly work yo just have to bring abilities and other units to help capitalize on the accentuated plague generation
i think a leech is necessary
being able to activate vile rupture manually with swell with corruption is
Insane
yea
That’s what I’m thinking too
slimes are weird as horrors go
slam a bunch of strength on your slime, cowabunga it into the enemy line, and then bam bam bam
this is also very true
Idk I kinda seem em like Lycans in a way
strength is hard to come by for mox though
yeah but lycans can deal like
a billion damage
Prep. Run in there. Boom
not to say slimes can't buti think the benefit of slimes is their ability to disrupt rather than destroy
they can come gurgling through an enemy's backline, plague everything, and depending on how much plague it has left/if it gets to percolate then killing it becomes a bad idea for the enemy
especially since mox has plenty of ways to box them in so running away from the slime isnt an option
god i love gargamox
Yeah. I’ve been playin a good deal of carcass so now I’m lookin to try out either Itorri or Mox
im gonna try carcass next
i think in all likelihood i will end up dual maining carcass and mox unless goregrinders really wows me
goregamox might be really weird
How do you like regularly rolling 3d6
as a heresy
im trying to think if there's literally any situation in which goregrinder+gargamox heresy is like
good
like, mox with carcass, yes, mox with deadsouls, yes, mox with abhorrers, yes, mox with igorri, less yes than the others but still some yes
grinders and mox don't feel compatible to me
i think taking mox units in general as a heresy is difficult to justify
they need a lot of insular setup
You say that about Igorri but I think there’s some real self kill options with Mox
Taking grinder units into mox, on the other hand, I think is really nice
i think bringing one or two hosts on a carcass team can be quite effective if you're forcing the opponent to run through hazards to get to the offensive firing squad of wights or whatever else
Grinders need the least setup of any faction in the game
that is true
they just kindof
GO
go
Go
there we go
lord i cannot type tonight
They cover your initial setup weaknesses
deadsouls and gargamox is an extremely funny heresy but i wouldnt play it because i would genuinely feel like an asshole
Other factions do it better but a distraction berserker can never do you wrong
like oh you wanted to play a game? too bad. every fucking terrain type at once
play 5D power move chess by moving a sacrifice onto a hazard, letting it die, and getting a wall there so no one can step on the hazard
the big reason i want to try carcass is that, aesthetically, they’re my favorite. as much as every other faction has incredible stuff that appeals to me in some way
tacticool skeletons trumps basically all of it
AND they’re pink
AND they have breakcore in their soundtrack along with metal
it’s literally peak
they're really the most transgender of factions <3
^ wise words
I CANT FUCKING KILL THIS GUY
the munculus, i assume
^ my abhorrers necro
Senora Maria de la Benemerita Orden de la Calavera Dorada
she's 370 years old, has never smiled, and frequently dies of lung cancer because she "smokes cigars in a god-honoring way"
as god intended
not to be a total ass or anything, but cigars tend to give mouth cancer rather than lung cancer because you don't inhale the smoke. that is unless inhaling cigar smoke is god-honoring
i don't smoke so i guess i'll say yeah it's heretical unless you get a lungful
we had a great bit last game:
- "I attack Senora Maria de la Benemerita Orden de la Calavera Dorada"
- "You attack Senora Maria de la Benemerita Orden de la Calavera Dorada?"
- "Yeah, I attack Senora Maria de la Benemerita Orden de la Calavera Dorada"
- "Okay, I assume you mean my Senora Maria de la Benemerita Orden de la Calavera Dorada?"
- "Yes, your Senora Maria de la Benemerita Orden de la Calavera Dorada"
- "Got it. I was wondering if you were attacking some other Senora Maria de la Benemerita Orden de la Calavera Dorada, but you mean to say you're attacking my Senora Maria de la Benemerita Orden de la Calavera Dorada."
that went on for like three minutes
(the attack didn't do shit because i had armor and vitality for days)
I'm just theorycrafting here but I imagine Goregrinders/Abhorrers heresy would be good? Add some VIT to the Goregrinders
Shame you can't have one of each tyrant lol
I guess Abhorrers and Goregrinders on the same team in a 2v2 might work
i'd like to see a hyper aggro Abhorrers list with like. zealots, penitents, and a berserker
and you just get in there and Fuck Shit Up
relic lance fuck it we ball
How long are matches taking for new players?
my games have been between 1.5 and 3.5 hours (tho the 3.5 was a 4-way free for all with above-recommended-size armies)
Him and the necro
And now the humun is using sculpt flesh to absorb 10 corpses
It’s so joever
This is gonna end in a draw
oh good god
Thinkin on the double slim Garg set up. Kinda thinkin 2 Rottens, 2 Slimes, 1 Leech
plague can eat a homonculus down to 1 health but if you don’t have a way to bypass vit you’re fucked
damn
Also callng my Necromancer Death Rider and naming my black mass the Bubonic Combat Club
that is my one mox concern is their inability to really punch through vit outside of very specific scenarios
my definitely expert advice: heresy in a barrelform and pray
Scarp that Necroname. Callin em Jon Mucksley
I see you, salt, sneaking mox tech from the discord
Of fucking course I am
Don’t worry i’m actively detrimental when providing tactical advice
slime can hit really hard with deathburst, plaguelord can hit really hard if they get lucky with necrocide, rottens can deal 2 damage pretty consistently
the answer is always to bring more rottens
Scions good 👍
silently judging you
in my match earlier i had a rotten with 3 strength and i hit 3 units with a 2 damage move at once
rotblade with infect used all 3 plague tokens on the rotten as strength
fucking workhorse of a unit
Unironically I think a good garg team is 3 rottens + whatever
This man has ward and so much vit I can’t do jack shit
It ignores ward
I get strength and actually can kill their necro
But first I need to kill that fucking chop doc
Fuck that guy
chop doc is so funny
necrocide to get strength into virulence can be veeeeeeery scary
On reflection, 4-way FFA feels a lot like a good game of EDH
if set up right, which obviously easier said than done
like, my FFA win was entirely political
it’s like EDH but without the risk of someone going infinite at any fucking moment
what faction is the closest to Esper control
But yes, Igorri with tokens is pretty scary
have you seen the Igorri though
Not that much dmg early rounds tho. Need to leverage my necro more
i feel like hard focusing the homonculus early might be a good idea, if hard to execute, and it obviously leaves you open to being fucked with by the other units
just because
every game i’ve seen with a homonculus ends with it still at 4-6 health and covered in tokens
Not in a 4-way lol
That thing picked up 9 tokens and everyone collectively said Fuck That
It had like 12 HP and we one-rounded it
Also, I got corruptor wrong
I though it was you previous space before moving was a hazard
It is…way better than that
nah it’s after you reach the endpoint right
Like, genuinely the enemy homunculus won me the game because it took so much heat off my back
Abhorrers don’t look so scary next to the Munculus
And in ANY adjacent space
That can really help set up kill confirms
And let me clear though vit tokens
basically a free melee double tap
Abhorrer/Gargamox hazard build goes crazy
eary thoughts on Mox vs X matchups
Carc: havent played
Grinders: seems pretty in Mox's favor. Gotta play it smart tho
Mox: havent played. sounds REALLY funny.
Deadsouls: havent played
Abhorrers: played it before update. seems alot even now both sides
Igorri: you better be on your A game or this shit will fuck you up
is grinders’ only good matchup deadsouls?
So far they’ve seemed not great but it could be mostly because we’re all bad <3
i think mox can fuck up carcass if played right because you can disrupt formation or punish them for it with infect+hazards
- suicide scum
- etc
if they want to clump up they can die together
I tabled Igorii in under two rounds today
christ
grinders need no setup so against factions that need more setup i feel like they have an edge
they just start the match and come screaming at you
Yes
i feel like grinders v deadsouls would be a huge meme
They were so unfathomably underwhelming in a 4-way
The strengths of goregrinders are significantly more emphasized in 1v1s
Also people aren't taking enough Painwheels
The Painwheels put in some work
everything else didn’t do shit. berserker killed an enforcer and then folded to a carcass barrage
Yeah see I keep saying this
Goregrinders are 80% target prioritization
All the heavy duty CARCASS damage units that aren't the Operator are unarmoured
Charge them to shit and they die very fast
also painghoul
yank shit out of formation
or berserk an enemy
i feel like i don’t see people talking about painghoul enough
it seems very strong
One Pain Ghoul is very good to take yeah
i’ll play grinders after carcass
i don’t think i’ll end up doing ten warheads. but it’s tempting
in all likelihood it’ll be four warheads and one of each unit besides berserker
berserker is cool but i dunno
i’m not sold on it
berserker is an important unit imo
it gains strength easily and is your one native armour punchthrough
besides Pilebunker
beloved pilebunker
maybe i’d ditch carnifex then. or go for a classic one of each
idk i just really like warheads
i like fexes but i also think there are more important units you need to bring
<bzzzzztttt>
House: Goregrinder
Malice: Loathing (4) | Unit Limit: 5
[Units]
1x2 Warhead
1x Pain Ghoul
2x Painwheel (Endless Screaming)
1x Berserker (Machineheart)
[Necromancer]
Warlord <king biffo the second>
Bonus Trait: Blood Rush
[ACT Upgrades]
Pilebunker | Apoplexy | Furious Roar
[SOUL Upgrades]
Blood Boil
what i brought today for ref
unfortunatelly cannot spectate this match between my two friends because i must eeb
hope they have fun tho
That map is literal Hell for tyrants
Monch Monch
I feel like so a fool for messing that up my eyes have been enlightened
To note the space must still be free
Page 18, creation effects
You need explicit wording to place things underneath units
Which Corruptor doesn't have
Did we ever sort out whether "adjacency" in the Warhead's Cleave attack meant adjacency to the Warhead or the target?
Not yet
Definitely
Although would be it be before or after the slime form pull/pull? 🤔
I think you can choose can you?
I think you can
Yeah
I've been wondering if 2x Pain Ghouls, 2x Painwheels would be a move, to just REALLY stack up the buffs on the wheels (and then 1x whatever)
But the second freak might be diminishing returns
2x Pain Ghoul makes you very vulnerable to your Painwheels getting hard focused
And then you have 2 support units that do nothing on your own
Mmm that makes sense
she cleared the walls with the warheads then ran the tyrant into my line. conceded round 2.
presently 0/2 to her.
Used the hazardous space before the Vizigheist to pop steaming rage, and then Rip and Teared the Bound Devil for 4 damage + 1 more from berserk
which did like 3 damage to all my dudes lmfao
Can you use a Loading ability every round if you keep not MOVEing?
hey guys, any advice for playing Igorri?
homunculus
can you body block doom token damage?
no, once the token is there it’s there
you’d need to body block the thing that applies it, if possible
ngl i can’t really think of a scenario where it’s worth taking a carnifex over a berserker bar the fex being a bit quicker
berserker just puts in insane amounts of work
and bar painwheels and pilebunkers is the main way to get past armour
ourple
yees
I need to get in on this when payday comes
Tom has encouraged pirating it
Ohh hmm
lets fuckin go
quick question, does this proc when the first unit dies, then no other, or is it first time each unit dies, and then not again for that unit, ie you are running bloodgrinder scenaios
i figured miracle wouldnt proc it, but it does?
damn
oh right
i misremembered the wording on miracle
sweet
thanks
me and a mate are planing of making little standies for the units and playing irl
and i wanna make sure i know the basics beforehand
Ayo I made some Hazard tokens for Gargamox to use. Feel free to use it for whatever you wish!
I may make some rat ones some time when I'm procrastinating
again
oh forgot topost how it looks on a vtt
bit hard to peep the text
Mustamche
so, i'm playing deadsouls, out of a yearning for playgroup variety, and me and my friend from this game are both in agreement that deadsouls feels quite undertuned. i've run three games of them, with a variety of builds.
the board control is definitely a strong suit, and a useful one, but it feels like every unit does less damage than they should. it's a weird powerstate where Cyclopean Monolith feels like it should be two more soul points, but all of their units feel both weak and fragile. high Df and MAG armor are useful in some matchups, but the universal mechanic graze really makes these weak hitpoint pools show.
chosen feel like a mistake to pick, 9 times out of 10. the bound devil feels incredibly weak, as a tyrant. he has to have isolated units and a number of walls to feel useful, where other tyrants just do their damage. comparing bound devil to holy body or berserker makes him feel really quite weak.
i would propose these balance changes:
vizigheist - horrendous shriek: "...(5+) and are Doomed." > "...(3+) and are Doomed." this would buff the spread of doom, which is mandatory to get any meaningful damage out of your necromancer, and bring vizigheist more in line with the other horrors in terms of aoe damage as well as deadsouls' slower playstyle.
sacrifice - shudder - "On hit: 1 damage and (4+) Dooms unit." > "On hit: 1 damage and Dooms unit." considering doom very rarely goes off, with the long turn count and the ability to clear it, i feel treating it more akin to gargamox's plague on scum is appropriate.
i would also consider removing the isolation requirement on the bound devil's beckon lamb and modifying doomblade to feel more meaningful, but i'm less solid on those proposals.
please refrain from pinging me at this time, it's quite late.
thanks.
Yea I should probably highlight it with something underneath it
i mean main damage is meant to come from doom for dead souls, yes?
and 4 turns isn't too hard to reach in 2 player games in my experience
At the very least, against goregrinders, the end of round 4 is a luxery for deadsouls
i haven't played the match up so do not speak from specific experience, but having played goregrinders my thoughts are that they're relatively easy to put down given they get hit on a 3+, so if you use adverse terrain to keep say, berserkers or carnifexes in place you can kill painwheels and warheads p quickly
painwheels especially tend to easily isolate themselves because they're so damn quick
go goregrinders
I feel so out of touch with matchup discussions because I keep thinking
"WHY DOES NOT THE ENEMY SIMPLY GAIN VIT TOKENS?"
<--- Hasn't won a single objective based map
lmao
i do love goregrinders tho
up late at night grinding solid blood with a buzzsaw
After seeing chainsaw dude run up after reving I too know fear
I've mostly played goregrinders and they are so fun
they are not as simple as they may seem at first
mm there's a good chunk of complexity and timing for using their abilities
yeah
I felt like I got an anime power up moment when I realized mid-fight that I could convert Berserk tokens to Strength using Quench with my Warlord
Suddenly I could deal up to 6 dmg in a single blow with just 1 turn prep (and the help of a Painghoul)
Shoot me all you want splat but I won't feel the damage. I have 3 mutation points still
<@&1169764878454620231> Anyone up for a duel at <t:1699297200:t> tonight? Thinking Spite and no heresy. Still just my second game, haha
huh the art in maleghast really reminds me of dai dark
More damage mitigation means more gore to be grinded 
I think it's inspired a bit by dorohedoro, same mangaka
Always picking the gyoza for my loose item 😇
yea that makes sense
I learned that absorb steals the cool tokens goregrinders put on em so my HugeSon can learn to berzerk. Also RAW absorb doesn't let gore grinders have that last bit of 0 hp
i just like dai dark more
Which i still think is absolutely bonkers but I'm not complaining 
Dai dark rules
that's what obliterate tech is for!
I'll be available then
Hell yeah, I'll DM you if that's ok
Sure!
Elavorate on that!
I don't need to roll to hit, Homunculus will almost always have strength so its 2 damage. And it obliterates removing any catchup to react to it
Thats true
And also important note, RAW i don't need to KILL the goregrinder. Just reduce them to 0
Sounds pretty op vs grinders
Which while doesn't techinically kill you, Does trigger the rest of the words
It would ignore miracle also, right?
Yeah
because obliterate
granted most their stuff has armor and doesnt hurt themselves as often though
Obliterate ignored dead-triggered effects or was devil damage only?
Obliterate doesn't trigger death effects
Devil damage also Obliterates should it kill*
Is bloodrage considered a death effect?
Cause it triggers when you hit 0 hp not when you die (RAW)
It does say they are not slain. So i wouldn't consider it a death effect persay
So i guess if your berzerker gets doomed at full health they could survive the devil damage and stick around at 0
Thats how I interpret it
I re read obliteration and specify reduced to 0 or slain
So no, a obliterated grinder won't go bloodrage
But like…being at 0 is dead, right?
not necessarily for goregrinders
Oh you are right
Shame.
Oh gotcha
Blood rage being able to eat a obliterate hit would be cool if it was just enough to get them to 0 and not past
Gore says 0 HP is the secret extra HP
But guess it ain't easy to obliterate normally either
yeah I think the point of obliterate is to be anti blood rage or miracle or death burst tech
and by extension devil damage in being anti everything
Yo now I have another doubt. Devil damage can't be reduced or ignored but it can be increased, right? A goregrinder 6 soul ability which deals 6 devil damage to yourself and the target can become 6 to you 7 to them if you have strenght?
(8 if they also have vulnerable)
Suppose so. it is damage
yeah or 7 each if you have 2 strength
Lol true xD
Can soul abilities be redirected with bodyblock?
Cause it would suck to have Devil Impact redirected to a thrall when you have 2 str xD
goregrinders start counting at 0
I think I have been sleeping on Inject Stimulant honestly.
Being able to chain step Eat corpse mutate repeat is really strong
But i guess the caveat is that it needs to end the step ON the corpse.
thats easy if you are a big fuking tyrant
except if you have been gorging on them corpses too much during the match
Mmm less than you'd think to be truthful. By the time there is enough natural corpses you'd be hard pressed to move most of the time
Whats makes spareparts so usable is that its adjecency
But then again I might be reflecting the fact that i played more 3foralls than 1v1s
I wanna try Igorri but they feel a little hard to me xD
They aren't that complex you mostly just have to like, do a bit of math
I hope someone smarter than me can use Final Form. Def not as fun as STG or Great Satania
Final Form is funky
It's not a bad ability but it's competeting hard with using Sample Genome
It adds +1d for attacks and 6 strength but like You had to set up even having a good ACT upgrade which i mean. The two there (Bioinject/mutagen) are kinda just OK but not worth going hulk for
Survivability isnt hard with sample genome yeah
And wild mutation
Def an igorri vibe for sure though. "Time to go full Birkin"
in general I fing low cost Soul abilites too good to save your soul for a 6 cost ability
Maybe if Final Form gave you more time to make use of it
might be busted because getting 6 soul isn't tough when you have so many ways to eat (Ignoring absorb since this obliterates without the upgrade) your own dudes and get value. Risky balance act.
Oh sure
Maybe thats why its not nearly as universally usable as the others
I hesitate to call it bad becuase df+6 just hurts some factions more than others.
oh speaking of eating your own dudes, how does that work on Blood Grinder mode?
You don't score for killing your own guys
But you do get to deny enemy kills if you snipe your guy fast enough
but deny the enemy from scoring points?
(Which i did)
okey thats what I thought
that sounds pretty op with Igorri
and with Devil Impact (you can kill the enemy necromancer while denying them from killing yours)
I dunno I think it's less op than it sounds but it is definitely annoying
I still have to kill your units
Killing my own leaves me less and less ways to do so
Cut off the hand lose the sword
It could let you do timeout shenanigans if you have a lead and just want to be a bastard
yeah but you can use your low HP units to buff a unit with area attacks like homunculous or the lycan
Honestly i need to try lycan again
I dropped him after he didn't work for me first match because he got trapped in the front line with my stitches
And god forbid i hit ALL my units
Yeah it seems like it wants to dive backline
And Against an opponent where the floor is lava moving hurt
(like most horrors)
I much prefer the strigoi
Get fucked igorri scum
Gargamox Filth
which house is simplest for new players with moderate skirmish game experience?
Carcass or GoreGrinders
"You have 2 options, Move Or Shoot. Or Move Shoot, Then reload shoot next turn. Or move shoot reload move"
Its blissfully simple and fun
we gore boys in this house
Abhorrers might not be too bad either
nvm i found my house
which one
which is?
igorri
i can see it
No another one falls
I'll fight you tonight splat and if you want a runback against igorri thats fun but I could also try Sisters of mercy Deadsouls
HELL YEAH
Reggie needs enough hands for everyone
I just want to try mox again
Igorri for life!
We are for life because we make too many vit tokens to die
i have a thing for specialisation
The enemy doesn't really matter but I will be saltier if you play igorri
i must try igorri
Hopeful you seem 
Probably very stupid
Grindy
tbf all the houses seem dope hence why i asked about ease of use
Plague becomes a non factor so you just need to hit armored enemies with toxic
Oh yeah huh Igorri does line up with reggie's ideal superpowers
cause if they're all cool might as well start with easiest
I don't think it would be grindy cuz mox don't really have much enhanced survivability
Any tips for playing Igorri? I did a few games against CARCASS and it was really rough, lotta armor and the extra dice from formation was really tough, not to mention the Operator with the shotgun dealing like 4 damage a turn with all the free STR
Both lists were 1 of each unit because it was first meet up for us
Iggori wants to spend the first round kind of just prepping up
Sacrifice whoever you can to disrupt Carcass gunline early while you set up your Hugemonculus
Get as much vitality on you as you can. I think a lot of carcass units can't shoot immediately adjacent to them so you might need a bumrush
Use your Strigoi to vomit corpses all over your own units
Then spare parts like mad to build up
Lycan and Homunculous are your big killers but they gotta ramp
Typically my first 3 turns looks a little like this
Move Stitches/Lycan in
Strigoi move puke on necro or homoculus
Homonculus scupt flesh move or Necro use corpses to do one of ACT that have spare parts
Thats the most vaccum i can get though
Polyglot seems like a sick trait
Yeah I was super pumping with the first turn buffs, that's about what my first turns looked like
Its a damn good skill and with Accelerate Evolution you can use your necro as the most strong support early
Basically setting up anyone with whatever token they need and get it TO anyone on the map pretty reliably
First game was a draw but only barely because my Necro was the only thing left and barely standing while they still had an EGIS and Enforcer. Second game I had to take the Bioinjector ACT on my necro so I could have an attack that didn't get swamped by armor
Unfortunately it does seem like all igorri damage is phys so yeah beating carcass armor is tough without a bunch of str
Luckily you have ways to get a bunch of str
Necro gets a few toxic options
Swamps are important for ecological health
This is the wrong channel but km keeping that
so true
Mox approved
Get in my swamp boy
Your necro is def better for moving your troops with their ACT with Clone and Chaos beam feels stronger than the injectors if you are looking for just Damage and Value
BUT
Thats just how I play personally
yeah looking at what the necro has available definitely feels favoured towards support
Stack enough Strength on yourself and the difference becomes negligible 
Goodnight sweet prince
What's Final Form again and can I put it on Goregrinder Necros
Ah
Fun
Can't take it with Goregrinders 
I can't make my Goregrinder Necro into the ultimate melee berserker
abhorers and deadsoul seem... weird
as in i don't really get what they're going for
Fluffwise or mechanically?
mechanically
Curseproof makes a unit immune to damage from curses but not to curse-type damage from attacks like, say, the vizigheist's urgal blade, correct?
per Tom, Deadsouls are attrition and control (ala MtG's Blue/Black control archetype). Make it punishing for your opponent to do anything, then explode them late in the game
Heresy is always a thing-
Unless that's only units?
I forget
let me rephrase: it says what they're aiming for but i do not know how they achieve it for deadsouls
You can take necro upgrades on heresy pretty sure
But heresy is also an optional rule and does have the potential for goofy shit
I guess this is an example of goofy shit
Now I'm wondwring what would a Final Form Goregrinder Necromancer would.look like on the battlefield
Very strong for the one turn they exist
Birkining out
Super strong and fast. Extremely telegraphed attack, Huge "SURVIVE 1 MINUTE" text on screen
Yiiking out hard
Final Form targets self iirc
Yes
And then the turn after
Igorri goregrinders could be funny in that you feed your large sons to murder people and then eat them to fuel your other sons
(Colorized, Image of my chop doc taking me in my final form home to my new aquarium)
We had a 2v2 and it was igorri Carcassvs Gorgamox bloodgrinders
My chopdoc was at one point solely feeding corpses into the Egis weapon
Carcass Gargamox seems like hell to get in on
carcamox
If you're playing carcass you don't need to get in
no no i mean in a 2v2
So Dead souls uses movement manipulation and wall generation to draw out the game while chipping away at people and putting out a bunch of weak tokens which in addition to evasive, magic armored units make them very hard to damage . Dead souls stops you from playing the game and then beats the shit out of you while your busy caring about doom
Abhorrors support each other to ensure no one dies by all being very durable, and then as the game advances they grow stronger until in the late game they can overwhelm their opponents with sheer force
Abhorrors also lock down the terrain with hazards to stretch stuff out but the hazards are more of a sub theme
on the last round, any abhorrers still standing are a complete and utter menace
I think abhorrers are just generally space marine style bruisers
Tanky as shit, beats the hell out of you
Both get worse after round 4+
in the 4-way king of the hill game i played last night my Abhorrers just turtled in a corner while everyone else fought each other, and then butchered everyone in the later half of the game
wait for turn 4? wrong, grand oath+holy body
i was doing grand oath shenanigans yes
i lost a single penitent in the 5 rounds it took me to force everyone to surrender
Consider the following: spamming Ablution-Absolution in a corner to just pass out vitality like cheap cigars
Inquisitor is such a good finisher unit
my inquisitor last game died round 2
I tend to keep my inquisitor near my necro
I do want to try something stupid and funny with redempta and antipriests
that's 10 free vitality tokens
i kept Everything near my necro. death ball of vitality
got a bit scary with a homunculus flesh whip
but actually it made everyone else see me as less of a threat, so the huge munculus was a benefit for me
wait how
redempta lets you used health to generate vitality tokens, one anti-priest gives miracle to your exorcist prior, the other uses the same ability to buff the miracle roll to a 2+
Or, erh
Communion rather
lmao
body block with an adjacent unit and then spend your necro's HP to reduce the damage...
it's brilliant
Grand Oath that into 10 strength
and then Holy Body 2 holy damage to three targets

if only it could hit the same thing multiple times and i could send an aegis weapon straight to hell
It's probably not all that viable considering how vulnerable it makes your lynchpin unit but boy if it's not funny
Funny way to win the game, funny way to lose it too
oh yea it sounds terrible but it would be a blast
thought of the meanest heresy comp ever
gargamox/goregrinders
6 warheads, mox populi
One thing I have realizing is that Gargamox in 2v2 is a bit dangerous
Because people can explode your scum
yeah
<RUSTMOSH>
House: Gargamox | Heresy: Goregrinder
Malice: Loathing (4) | Unit Limit: 5
[Units]
3x2 Warhead (Bladed)
1x Painwheel (Endless Screaming)
1x Slime (Rotten Surge)
[Necromancer]
Plaguelord <Isodore, Entropy Bitch>
Bonus Trait: Spreader
[ACT Upgrades]
Carniphagous Blade | Corpse Explosion
[SOUL Upgrades]
Mox Populi
behold
You're one point over the Heresy limit
Three points depending on how upgrades for Heresy units are counted, it's not totally clear
Yeah you only get 3 heretical units/powers total
the secrets of the universe are laid bare before me
consider the following:
exorcist, antipriest, communion
you take magical, bodyblock
antipriest takes physical, commu- wait crap that's not how it works
nevermind
worth noting miracle doesn’t work on your necromancer really
cause the second they die the game ends for you
carcass/goregrinders with the pile bunker is also pretty nifty
<RUSTMOSH>
House: Gargamox | Heresy: Goregrinder
Malice: Loathing (4) | Unit Limit: 5
[Units]
3x2 Warhead (Bladed)
1x Rotten
1x Slime (Rotten Surge)
[Necromancer]
Plaguelord <Isodore, Tetanus Queen>
Bonus Trait: Corruptor
[ACT Upgrades]
Carniphagous Blade
[SOUL Upgrades]
Hellrider Kick | Mox Populi
Pretty sure that's 4 again
Right but there's 3 sets of warheads and then hellrider kick
Haha sorry to be the bearer of bad news
ur good
another interesting combo for gargamox/goregrinders is using quench on a gargamox necromancer
because plague tokens count as negative tokens
<RUSTMOSH>
House: Gargamox | Heresy: Goregrinder
Malice: Loathing (4) | Unit Limit: 5
[Units]
2x2 Warhead
2x Rotten
1x Slime
[Necromancer]
Plaguelord <Isodore, Tetanus Queen>
Bonus Trait: Spreader
[ACT Upgrades]
Carniphagous Blade | Quench
[SOUL Upgrades]
Mox Populi | Fecundity
this is fun
i think this is legal, just 2 warheads and quench
book doesnt say if plague tokens are negative but id assume they are
