#MAGNAGOTHICA MALEGHAST
1 messages · Page 16 of 1
okay, got it. i'm saving all of this into a text file so i have the instructions for myself later
Anyone wants to play on TTS in about... 15 minutes?
When all the edits are made you can press here to make a module
okay, got it
Then add in compendiums here
At least the names
Then load the module into your game, where your compendiums appear
Then in the game click on export to compendium
And pick the desitnation pack
That's it done
got it
Just export the new module folder from the modules folder into a zip and thassit
👍
it'll be a little while since i have work in 20 minutes but i'll definitely get it done by the end of today
Awesome
i just finished the leech glowup
i'm also gonna have to manually go in and replace Ward and Armor with Magic Armor and Physical Armor too
drat
oh well that won't be hard just a lil tedious
for each unit, i mean
yeah
deadsouls are less wallhungry and can get more value out of the less walls they make
abhorrers got
nerfs
i havent read abhorrers really
mox also got some good qol stuff
Very nice that itch informs me of these things...
it's actually good that i'm learning how to do this now
since once my homebrew is done i'll have to do something similar
if a bit more involved
Abhorrers mostly has less def.
But if you need help don't be afraid to ask
no worries! i'm just sorry it'll take me so long
gargamox done
let's see if i can speedrun the rest of this shit
Changes should be easy to implement
yeah it's just changing text fields
oh my god they made indignation ignore line of sight?
holy body is even more of a sam turert now
but at least bolides can't spawn bear traps under people now
Iggori is way more fun than I expected them to be
abhorrers done
just gotta do igorri, then once i get back from work i'll package it into a json and send it here
i'm gonna be late for work but fuck it
It just feels really good to look somebody in the eye and go 'I have 5 Strength 3 Vitality and 4 Mutation. There is nothing you can do to stop me.'
I had the world's most jacked Chirurgeon against a now alone death priest and operator and their only hope to kill me was to S.T.G.
(They landed it, which was so fuckin sick that I can't even call that a loss)
igorri can be really scary
<@&1169764878454620231> anyone wants to play on tts?
(spite) how bad an idea is deploying ten warheads on a goregrinder comp
speaking of, cleave specifies 1 damage and 1 damage to another adjacent unit. does it mean adjacent to the warhead or to the target?
Though, you'll really, really struggle with armored units
To the Warhead I presume
yeah grinders seem to really struggle with physical armor
There's ways around it via Strength or fire damage but warheads alone got nothin against them until they get Blood Raged, and even then are only dealing 1
can you make a wall on adverse terrain?
can you choose when to spend your strength tokens?>
You must spend strenght always.
Yes
We also don't really have armor, barring a 1hp berserker with the right upgrade, though having 2hp thralls helps
The carcass experience
sending over a painwheel with several rolls of duct tape
Rule’s question for CARCASS but, Formation’s effect can’t stack right? (say you’re adjacent to 2 allies, its still only +1D not +2D right?)
its binary yeah
Cool cool, thanks
elevation would give +2d6 though yeah?
yes
There we fuckin go
this operator has 7 strength
get rattled
I'm kinda using this an an excuse to rant about a bugbear I'm having with some of the maps, but sometimes less terrain is more
particularly on this layout tyrants just....can't deploy
there are three possible spots on either side to deploy a tyrant and two of them the tyrant physically cannot leave
not to mention that you've got walls significantly constraining LoS and a giant pit of doom in the middle
Do walls count as units for the purposes of the Homonculus doing Form Carapace?
no
thanks
watching goregrinders run into a wall of super armor vitality
its just not getting anything through
Goregrinders really hate armour 😔
oh and the gunwrights just did 5 hp worth of damage
"goregrinders hate this one simple trick"
if you don't move, can you reload then use a loading act in the same turn?
yeah
Can you move and then reload as per the ability to move and then move again?
ye
I'm pretty sure you can even reload twice as your turn, like for the operator to build up strength if you've got nothing better to do
i cant tell if the mispell is from being too ICONpilled
IT IS
lmao
I'VE DONE IT 3 TIMES NOW
it fucked me up too
It sucks because I kept calling wrights wights
dw ive said gunwright instead of gunwight multiple times lol
because skeletons
they do be
I can't wait for the ICON/Maleghast crossover where we finally get Wightwrights
icon legend: oops all scum
it dies by round 4
Good luck I'm behind 10 Gunwights
loads mortar
Clarification for token discarding,
Is it if you gain a positive token that cancels another token, you discard 1 of the canceled token (and vice versa)
OR
If you gain a positive token you can discard any 1 negative token of your choice (and vice versa)
all-gunwights i do think would fair better
managed to chew through it and beat abhorrers as goregrinders earlier, the strat for me was use warheads to eat vitality then hit with berserker and warlord
u discard both
you discard the cancelling pair
ya
so if you have a strength and a vuln you discard both
Oh i see ok
hence "cancel each other out"
managed to keep the berserker going for a while, and gave it speed so it could get right to killing
Wait so why do some tokens only cancel certain tokens then if it doesnt matter?
https://vxtwitter.com/garden4gnostic/status/1698034129516876006/photo/1 average igorri necros
wdym?
If a character dies in the middle of an action, such as a step taking it into a hazard, does it still resolve?
Like if i gain 1 strength while i have 1 vuln, and i can just discard both
Why does it specify that strength only cancels weak?
oh loller just mispoke i think
Oh i see lol
yeah
Follow up question then, for the sake of doom does it not matter what positive token you gain?
nope
It didn't end up mattering, but still, what's y'alls verdict on this?
Personally I'd say not
Got a lil greedy and paid for it, sadge
Operator had me at <3 HP for the longest time, and I only managed to eke out a win by putting the EGIS at 1 and surrounded by hazards, and the op at 1 and on a hazard
Corpse Violet came in clutch, Starmetal Godsword's 5+ came in clutch, Will of God came in clutch,
could have gone with something other than winter sprout tho
doom is not cleared by any tokens, only by its own method or by abilities that clear tokens
Antipriest sure is a unit you can use though
He's lucky he could do any damage and I could use Grand Oath on 'im
when i was using an egis it got 1 mortar shot off then died the turn after lol
I found getting past carcass' armor real tedious
especially when it had 6 HP underneath and was a non-critical unit
The thing about Egis is that it doesn't actually deal a ton of damage, it is just real damn beefy
for me its actually made my game a complete sweep lol
It's a giant wall of a unit
idk mortar is really good
big boy get a elevation here?
generating 2 vitality on penitents makes them incredibly hard to kill
i believe so yes
Oh no it absolutely is
otherwise getting elevation for tyrants would be super hard
But Egis doesn't absolutely murder things like Beserker or Homonculous does
true yeah
Whats the command to get the Maleghast role?
berserker is a murderblender and homonculous is great at getting buffs to be a murder blender
Oh sure, but
- Absolution already did that
- They were hardly attacking mine
- Spite
- Even-numbered turns kept getting in the way
I count it only if you draw the attack from that space
if its from anywhere else, nah
i have given it to you
Homonculous can steal berzerk tokens and its mean
Ty
May I too please?
the first ability is situational, but the trick is that it can generate two turns worth of vitality actions, since its based on its turn
I love my huge son. He kills and eats and grows strong
turn 1 Gentleness can give everyone 2 vitality
hm, true
I do think its situational tho
Done
Got a good head on his shoulders even if its not entirely his
usually I'd take the instant vit
single target is bad but it can really punish grouping with the mortar and the linegun notably doesn't need to roll to hit
I guess the clutch Delay Judgement is good too, even if it never ended up paying off here
the line gun is cool
and it's a really sturdy brick
Yeah
nowhere to hide
merci beaucoup
It is reliable and it is big
(since I managed to kill the freshly revived Inquisitor myself with a poorly placed Excoriate)
And that is what you need sometimes
EGIS kind of rules in a CARCASS ditto? big aoes, big fire damage
Delay Judgement is interesting because Miracle doesnt go away
so it can just keep someone alive an absurd amount of time
Barrelform done apart from final curing. Should be good to go as a one-part cast.
it does?
(if they already have Miracle)
It literally does
yeah, they can keep being saved by that 2+
2+ chance to come back
Oh i see, i thought the whole “clearing normally” part in its description meant you could gain any 1 pos token and you could just clear 1 doom
if they come back, 2+ chance to come back
That makes. A little more sense lol
I still think its a little niche, you dont want to rely on spending actions and having your units die multiple times lol
but it could be interesting
yeah it's super good, forces formation to break up
yeah it means clears normally as in it's own method isn't an exclusive replacement to other token clear
catch me using Delay Judgement to give the holy body miracle
then it just never getting attacked
holy body is usally like the last thing to target
(aside from one wholly absorbed Catachism devil cannon)
it's just Too Damn Bulky
is this free spaces?
or
can you create the spaces, but only deal damage if they were already in range?
or is it budget Holy Body's artillery
ah ty
I think enforcer flashbang + devil bullet STG is probably a solid finisher
you can only create stuff under a unit if it says so explicitly
flashbang to prevent body block
damn yeah that's good
devil bullet straight to the grave takes a while to pull off but damn is it cool
no more walls...
massive amounts of wall creation too stronk
the walls were still annoying in current form in the game I just finished
but uhhh it was a huge sweep
what was the match up?
walls should still be annoying just not annoying on the entire arena
Is this Tabletop Simulator?
yup, used one of the boards up
Goregrinders + Dead Souls vs Abhorrers + Carcass
Suddenly questioning the 5 months I've put into IsoCON
I didn't want 2v2s but I got outvoted: most other players ended up unhappy rip
I took a double penitent, antipriest, holy body team comp
The Dead Souls Abhorrers teamup seems very synergistic
goregrinders could not get through at all
I'm working on a ocr'd and file size reduced pdf
Is there any ok way to share that?
Dead Souls found it hard to doom in a 2v2
and I focused the units that could do it anyway early
by round 2 it was pretty much over - it didnt end until round 4
Wild Mutation, necromancer's turn, can they apply the token to an ally within range 4
yeah i think if my opponent today had a penitent i wouldn't have gotten through as quick as i did - super armour got hands
they did not find it fun
that's, not great but may be a team comp issue
he did an Igorri sweep the other day too
so far he's 2 for 2 for games that are effectively finished early round 2
Goregrinders is honestly 80% target prioritisation tbh
In that team comp you gank the Antipriest then fly over to the Deadsouls which you can murder with extreme efficiency
yeah exactly
this was a 2v2, goregrinders was with the dead souls player
honestly they had some antisynergy too
walls and adverse terrain, berserk
Carcass, then
goregrinders doesn't have a great match up vs carcass or abhorrers compared to how they fare against other factions, but even so that's mostly target priority
my abhorrers didnt have much damage, to be fair
like ignore enforcers and egis and focus the wights goblins and barrel forms
it took turns to finish off the dead souls necromancer, and I bounded off the demon
but yeah I was able to frontline for my ally
ignore penitents and focus zealots inquisitors and antipriests
the teams were randomly flipped too, it mightve just been a rough match
Grinders also get significantly better against those two factions with upgrades
true yeah
Especially with the Pilebunker/Apoplexy combo
most of what I did early was antipriest + grand oath the gunwights
and just block easy access to the backline
No Painwheels on their end?
nope
Yeah that's definitely part of the problem
berserker, double pain ghoul, carnifex, aggresively specced warlord
dead souls was chosen, demon, 4 sacrifices
kind of a support overload
do u mean spine devil blade combo?
Nah
I mean you could do that
But Pilebunker kills you significantly less
true
it was also tough with default deployment for 2v2 to fit everyone on a side of the map
i'm not personally a big fan of pilebunker cause -1D is really significant
i prefer some reliability
I'd probably run 2v2 as each player gets a side
It's a tyrant/low def buster
If you ignite -> apoplexy T2 then T3 Pilebunker you one tap any non-Holy Body tyrant baseline
goddam
Ignite needs a soul, so you'd need something to die
ahhh played it wrong today
you don't gain Soul from round in the first round yeah
idk why but we thought first turn you start with 1 soul, which it clearly states isn't the case
yeah
didn't make too big a difference so no biggy
admittedly if you play super aggressive with warheads and use your necromancer last you can do it in 1 turn
Double Pain Ghoul is particularly confusing to me
I do think this was a team comp thing
pain ghoul is decent but like, double?
Painwheels I find are very important against Carcass
speed and berserk are decent but not worth doubling up on application for that unless you have pain wheels
i think this build could handle them given how it dealt with abhorrers
House: GOREGRINDERS
Malice: Spite
Slots: 5
2x Warheads
2x Warheads
2x Warheads
Pain Ghoul
Berserker
Warlord Lily-Anne
- Nerve Twitch
- Frenzy Chain
- Blood Boil```
yeah he was frustrated by the end because he started thinking you need thralls on most of these team comps
thralls are good but like, never necessary if you're not doing big soul stuff
just experienced devil bullet + STG on my full hp necromancer 😔
oof
R.I.P
btw I love Penitents
such a good unit
officially off work, gonna finalize the 1.1 update files fo foundry
mixed damage sources, the hazard always helps
some support and aoe options, good range, super armor
just a workhorse
I split the difference with zealots until their minor nerf
but double penitent is pretty good in most matches, and brutal against people who find it hard to break armor
huh. funny thing i just discovered is that the foundry egis weapon doesn't say it has armor
@silent sluice your Roster has an error, the Goregrinder Warlord's Blood Boil SOUL upgrade reads the target as "Your Necromancer" when it should be "Unit"
well it will now
Unclear, we happened on this too yesterday
I think personally Winter Rose should win out, but it's really hot clear either way
i'd say split the difference and just make it a normal roll to hit
Came out pretty nice its text searchable and 22 mb
I've changed it to "target unit" but the intent isn't clear.
Hmm I guess just prove you bought it and I can send it or something
It would be awful if it was only intended to target your Necro, not to mention the final text would be useless
Your necromancer obliterates and you lose before the fire damage ever happens
99% sure its just "any unit"
Winter rose stance states that "all misses turn into hits" and bullet time states that "ranged attacks automatically miss"
Therefor:
- Ranged attack made against operator, is considered a miss due to bullet time.
- Winter rose stance converts the miss into a hit.
- Ranged attack hits operator.
at least as far as I can tell
that makes sense
Do I just dm you about it, CYAN?
its kinda rules lawyery and might be reading too much into specific wording here, but its the best answer I can get 🤷♀️
yeah turns all misses into hits makese sense
No I think that checks out
i think that being specified may actually be because of bullet time
Yeah I think that's best (rip my dms for the next couple days lmfao)
that's my interpretation as well
I've changed it to "any"
Coolio!
dies to goregrinders bc you rolled bad and your Special Sexy Tokens just didn't happen
this game is good bc losing can still be fun i just led a friend of mine on a loony-toons wild goose chase through a labrynth even though i knew i wasn't going to win
I must simply bumrush the enemy before they have the chance to defeat me. The walls have taught me well
updated Foundry data for Maleghast 1.1! This is for the ICON system, not for Simple Worldbuilding!
this is for the icon system, just fyi
@brittle otter was a massive help and i literally would have had no idea what to do with this without them
oh yeah doy
yeah it's an update for the icon one
not simple worldbuilding
Do also add that it's for the ICON system in the orignal now pinned message @crisp night
👍
do I just replace the module folder with this data?
It all works the same, just different data, so just replace the module yeah
all i changed was some values, descriptions, and added deathwash
none of the guts are different
So, the Pilebunker is actually just as reliable as the Chainblade - and does more damage - for any DEF value below 5+. Below 4+ the Pilebunker is actually more reliable
Think about it this way. Attacking a target with DEF 4+:
- With the Pilebunker, you roll two dice and take the lower, so you need to roll a 4+ on both dice. If you miss, you do 1 damage. If you hit, you do 3 (2 phys + 1 fire)
- With the chainblade, you roll one dice and hit on a 4+. If you miss, you do 1 damage. If you hit... you do 1 damage. The same as a miss, and the same as a miss with the pilebunker. Then you roll an effect die, and only if that is also a 4+ do you get another 1 fire damage. Same sequence of rolls, one less damage than the pilebunker.
5+ DEF and no armor is where the Chainblade starts to shine, because the chainblade's second roll is independent of the targets DEF while the Pilebunker's is. This also means that the Pilebunker actually gets its damage boost more often against lower-def targets than the chainblade does.
That's not taking into account the Pilebunker's greater utility against armored targets
Chain blade is arguably better with strength I think(might be forgoring something)
you know I've kinda been avoiding them because Banshees make me horribly uncomfortable but maybe there's something to this Deadsouls thing
ahhh gotcha
yeah i agree there
Even taking into account the chainblade's additional damage on a six, the Pilebunker always does either more or the same amount of average damage against any target with a def value lower that 5+
3 strength and it'll out damage the pile bunker on a good effect roll
No matter how many strength tokens you have. With 3 strength tokens, the chainblade's max damage is higher though
Here's the thing, that isn't even actually true
The Warlord gets a free Berserk token every turn
(Again, not factoring in armor)
If you factor the Berserk in a 3 Str Pilebunker hit does 3 - 2 - 2
Also for those of yall on tabletop sim, i would recommend looking up warhammer: cursed city for some fun tiles to use for the map layout
Where a Chainblade does 2 - 2 - 2 - 1
Bunker is just better into armour in that scenario and it only needs to hit
Not hit then 6+
Good point, pilebunker does still have a use for that third token
I'd forgotten
You'd need four strength tokens to tip the balance, and even then that assumes only one target for berserk
I think it might be harder than I'm expecting to keep that per-round berserk token around though, since you're forced to blow it on your move if you're not already adjacent to a target or already have a speed token
Beautiful board
It's a May, not a Must
So you don't have to
Ty, like i said it uses Warhammer Quests Cursed city tiles and then maleghast tokens
i think skaven and gargamox would get along
yeah I see that one more as you can consume it as Speed if you don't want the Berserk effect happening
Yup, that's where I'm at
how long are games taking for people who are more expeirenced at this point? what about higher player count like 2v2s?
i had a 1 hr game that lasted 3 rounds, and a 1.5 hr game that lasted 4 rounds
both 1v1
first game was abhorrers vs mox
second was carcass vs deadsouls
nice nice
bahhhh hell with it, i've got time
anyone up for a match? spite, since it's only my second one and i want just one more match to get acclimated to things
i have foundry and forge so i'll host it
can spine devil blade damage go up to 5 semi easily? 1 strength used as a normal strength token, + 3 berserk spent on boosting damage
with the three berserk being from self gen + painghoul
I have a forge account I can play. first time using the vtt tho
I realize it is still early in the game's life, but what experiences has everyone had with the different houses?
Every game I have played had the Igorri winning with almost little competition
that's totally fine, it's only my second game anyway and i'm a foundry novice
i can run you through stuff
send me your team and i'll plug it into the world, get stuff set up then i'll tell you when i'm ready
sounds good its my second game to lol
perfect
gore grinders plays exactly as they're meant to, hyper aggression pays off but is also risky
+1D from formation for carcass lets headshot happen a lot
gargamox can pull some really scary stuff
That's not how I'd initially read it but I definitely prefer that reading
abhorrers is also super tanky
5
alrighty , [Units]
1x Egis Weapon
2x Barrelform
2x Ammo Goblin
but you activate those 2 at a time so same number of turns
yeah that'd work
cool, and necromancer trait/act/soul?
[Necromancer]
Operator <2Pick>
Bonus Trait: Bone Wall
[ACT Upgrades]
Devil Bullet
[SOUL Upgrades]
Frag Bullet
take your time
okay, it's all set
wanna hop in a vc or would you rather do it through the in-game chat in foundry
also quick ruling question. Is the reload specific to individual acts or does it apply to all acts that have the reload trait
Do Infect effects that are their own clause require a hit?
horus hangout, favorite manufacturer from lancer
all acts
it's a binary
which is why living cannon is a little bit confusing
thats what i thought, thanks
It says "may" in the text, I don't think it gets too much clearer than that
By my reading, Graze means you only get the 1 damage
no extra effects
TIL grazes inherit damage types
yep
if it says 'effect:' it doesn't require a hit, otherwise it does
for attacks
so yeah I think cause from a brief look all infect is part of an 'on hit:'
noted
heresy sauce, perhaps? ```
<Punk Tactics>
House: Gargamox | Heresy: CARCASS
Malice: Loathing (4) | Unit Limit: 5
[Units]
1x2 SCUM (Aftermath)
2x Barrelform (Caliber Up)
2x Rotten (Invigorating Viscera)
[Necromancer]
Plaguelord
Bonus Trait: Spreader
[ACT Upgrades]
Carniphagous Blade | Superkick
[SOUL Upgrades]
Purge Guts
Huh. Athermath and barrel forms but no catalyze?
Yeah, no, I agree with you. For some reason my brain was stuck on "must spend"
catylyze?
The other rotten upgrade
ok
Makes vomitous mass deals 1 toxic when targets are in a hazard
and i guess insides out would be better than purge guts then?
Ye
ok
anything else?
i know gargamox herersy CARCASS is buncha hazards, barrelforms
melee units to protecc the barrelforms
I say that cuz vomitous mass has no to hit roll, which means with death mark and plague up that’s a guarantee’d 3 toxic
any other better options?
No. this seems pretty solid
ok
so this?
<Punk Tactics>
House: Gargamox | Heresy: CARCASS
Malice: Loathing (4) | Unit Limit: 5
[Units]
1x2 SCUM (Aftermath)
2x Barrelform (Caliber Up)
2x Rotten (Catalyze)
[Necromancer]
Plaguelord
Bonus Trait: Spreader
[ACT Upgrades]
Carniphagous Blade | Superkick
[SOUL Upgrades]
Insides Out
Yeye
ok
Gargamaxing
Invigorating Viscera, while cool, is a lot better if you are running a leech
Atleast in theory
yeah id rather have the extra melee unit
Ye ye, and losing the scum is not ideal cuz then your hazard and plague gen is pretty low
any particularly good archetypes for nonheresy gargamox and CARCASS on loathing?
also im curious on necromancer builds for both of those on the basic spite "take one of each unit" lists. this is what ive got rn.
House: Gargamox
Malice: Spite (0) | Unit Limit: 5
[Units]
1x2 SCUM
1x Rotten
1x Leech
1x Host
1x Slime
[Necromancer]
Plaguelord
Bonus Trait: Pollution Shroud
[ACT Upgrades]
Scourge
[SOUL Upgrades]
Purge Guts
House: CARCASS
Malice: Spite (0) | Unit Limit: 5
[Units]
1x2 Gunwight
1x Enforcer
1x Ammo Goblin
1x Barrelform
1x EGIS Weapon
[Necromancer]
Operator
Bonus Trait: Bone Wall
[ACT Upgrades]
SG88 Double Barrel
[SOUL Upgrades]
Double Tap
Came off the Deadsouls gaming? I'm not such a big fan, how's their gameplay holding up?
I have some fun ones I came up with
it's VERY fun so far
about as much fun as i had with deadsouls
dont worry i still love the souls
- Plaguelord Myca: Spreader, Necrotide, Carniphagous Blade. Fecundity, Purge Guts
- Fester Clone" Rotten x3 (3 pts) (Invigorating Viscera)
- "Footstools" Leech x1 (1 pt) (Massive Swell)
- “Funguys” Host x1 (1 pt) ```
You could swap out the host with a slime
You setup up the rotten death ball and let your leech do the funny
ok
I also think swapping out a rotten for another leech could work as well
but the main thing for this list is the rotten deathball?
Ye it’s mainly if you want a lil more strength gen to help break through armor
ok
is there a more standard gargamox list at loathing?
I feel like one of everything it what people usually say for that
ah ok fair
Unfortunately I do not have anything for that cuz I’m a silly lil guy that likes his silly lil builds
Playable version of the Shape in the Corridor when
Are y'all just playing gargamox now
I genuinely surprised to see so many people playing mox
From my experience what mox really need is the ability to break through armor and vit, so you probably want to double up on Rotten
As the guy that normally plays the niche setup screen control builds it brings a tear to my trap laying eye
Or take necromancer optionals that let you have str, either the blade or using necrocide
I've seen a lot of carcass myself
It's really good to see some diversity in terms of preferences
Or melt
That shit crazy now
I'm a mostly gargamox main at this point
I really want to play all of them, not big on maining personaly
Carcass is fun but I really liked Iggori
Proove it Fight me now
I am busy but I would
i'm in love with goregrinders tbh
living cannon w/ goblin to shoot every turn
I've yet to find a proper game buut
dam lollerisms got hands
Deadsouls are where it's at
that's a really neat tech
mox populi with 2 units of scum
because 6 tile range will reach out to your opponent's deploy zone and I've noticed that people tend to clump that early
took this, it was amazing
so you can reach out real damn far
fought it, it was terrifying
also if your opponents brings a tyrant splash effects on a tyrant hit 50% more squares than otherwise
Anyone playing in TTS right now? I'd be interested in playing
Iggori is exactly like, the level of complexity texture that feels really good to me
i only won the fight cause my opponent blundered
I'd be up for it
anyone else?
what other units/upgrades?
frankly only reason I won was because my buddy greeded instead of just blasting me to hell
frag bullet pairs well with living cannon imo
since you've got so much range
double tap because you're chucking big AoEs downrange
imo EGIS/Cannon is enough ranged firepower so you can dip two enforcers to put up a really nasty frontline
I body blocked the last unit that was near me to get the mox populi off, meaning I was open for almost a full turn
STG is always solid as an endgame wincon
@vivid yew hop into voice, I can get the board set up
then gunwights?
Alrighty
gunwights are a bit fragile and the list imo doesn't need the ranged capability if you're running EGIS/cannon
ok, but what about the fifth unit?
goblin to reload the cannon
so 2 goblins, 2 enforcers, egis weapon?
one goblin, 2 enforcers, EGIS
oh five slot game
eh pick your preference
barrelform probably isn't bad, gunwights to fill space, /shrug
House: CARCASS
Malice: Loathing (4) | Unit Limit: 5
[Units]
1x2 Gunwight
2x Enforcer
1x EGIS Weapon
1x Ammo Goblin
[Necromancer]
Operator
Bonus Trait: + Choose One More
[ACT Upgrades]
LV4 Living Cannon
[SOUL Upgrades]
Frag Bullet | Double Tap | S.T.G.
2 more upgrades?
also, clutch reload or bone wall?
victory
the sludge is coming
there was once an egis weapon on this board but if you see the little square of hazards that is what it turned into
corpse explosion didnt get used much but damn was it funny turning a tyrant into a map feature
somehting like this? ```
House: CARCASS
Malice: Loathing (4) | Unit Limit: 5
[Units]
1x2 Gunwight
2x Enforcer (Bulwark)
1x EGIS Weapon (Gunner Pivot)
1x Ammo Goblin
[Necromancer]
Operator
Bonus Trait: Bone Wall
[ACT Upgrades]
LV4 Living Cannon
[SOUL Upgrades]
Frag Bullet | Double Tap | S.T.G.
clutch reload could be nice for giving yourself some movement options, although i suppose that's what bullet slide is for
bone wall is also really nice for durability
make sure to not discount using akimbo whilst you have the LV4, it's really good damage
and range 2-5 when you're behind cover with bone wall
heavy caliber is also a potential switch out for the egis just for wall destruction
my mox team comp worked shockingly well; though i will say i got lucky
my opponent didn't hit me with egis's mortar or cannon which would have turned my offensive line of scum into a chunky green paste instantly
three rotten is a lot of high-damage beefy utility, being able to swap between plague distribution or hazard placement or just slapping someone with poison damage with strength from plague is awesome
i am not considering changing the three rotten strat; i am considering changing the four scum strat
maybe picking up a slime or a leech
or maybe i will ignore my own advice, pick up mox populi, and cackle
Alright y'all, I tried a totally different strategy, phynx progress 2
but, smth like this?
House: CARCASS
Malice: Loathing (4) | Unit Limit: 5
[Units]
2x Enforcer (Bulwark)
1x Ammo Goblin
1x Barrelform
1x EGIS Weapon (Gunner Pivot)
[Necromancer]
Operator
Bonus Trait: Bone Wall
[ACT Upgrades]
LV4 Living Cannon
[SOUL Upgrades]
Frag Bullet | Double Tap | S.T.G.
cool cool cool
"cannot be reduced or ignored for any reason"
Nope. "[Devil Damage] can't be reduced or ignored for any reason"
FUNNY
ye ye yeey eyeyye
sorry the abhorrer necro has a doom on 6 hp and its round 4
so
theyre thinking of ways to see if they survive
were checking all of this
Sweet! gg
i can't lie to you polke
i think i like gargamox more
i might start gargamaxxing

Do they have an Antipriest or Penitent with activations left?
Or the ability to kill something?
Can't believe I'll have to kill you now
don't worry i'll just come back as a scum
I mean, Exorcist can move to the penitent
Time for me to obliterate you then smh. No coming back from that
YESSS
True...
Doom is end of round, not end of turn
i'll definitely still play deadsouls but not as much
Big brained chess menuvers
gargamox full rotten team is too funny
Ah. Then they can die in glory
DOOOOOOM
U love to see it
Someone should do a thralls only tournament
A AHAHHAHAHAH
Or maybe use Resurrection?
Find the optimal thrall
thralls only tournament but you get 1 thrall and nothing else, no necromancers or anything
I'm honestly not a fan of any of the gunwight upgrades
those are traits
oh
I'd just want to see two sets of "Oops, All Warheads" mulching each other
brace seems fun in combo with an egis
gives you flexibility if enemies close on you
Cover anywhere you want it
brace runs into the issue that being behind the EGIS is kinda hard
since the map is small and the EGIS wants to be shooting and reloading
I mean you are in cover when next to the egis
Even if you dont have cover from anything shooting at you
Like you dont need to have cover from whatever you're shooting at to benefit from brace
Stand in front of or beside the egis and benefit from extra range
Idk if that would actually be good but if im not mistaken thats how it works
oh right true
if berserk hits only armored targets does it do self damage
[2;32mVERMINTIDE[2;37m
Gargamox Black Mass - Hatred
[2;32m[2;32m[2;32m[2;32m[2;32m[2;32m[2;32m[2;32m[0m[2;32m[0m[2;32m[0m[2;32m[0m[2;32m[0m[2;32m[0m[2;32m[0m[2;32m[0m[2;37m[2;32mCobra-Spit Connie[0m[2;37m ([2;32mPlaguelord[0m[2;37m)
[2;32mTRAITS [2;37m|[0m[2;32m [0m[2;37mBlessed with Filth, Corruptor
[2;32mACT [2;37m| Virulence, Corpse Explosion, Necrocide, Vermin Form[0m[2;32m[0m[2;37m
[2;32mSOUL [2;37m| Infest, Insides Out, Slime Form, Unholy Vapors, Mox Populi[0m[2;32m[0m[2;37m
[2;32mBernard[2;37m[2;32m,[0m[2;37m[0m[2;32m Barnabas[2;37m[2;32m,[0m[2;37m[0m[2;32m Billy[2;37m[0m[2;32m[2;32m, [0m[2;32m[2;37mand[0m[2;32m Bobby [2;37m(Scum x4)
[2;32mBenjamin [2;37mand[0m[2;32m Barry[0m[2;37m ([2;32m[0m[2;37m[2;37mRotten [0m[2;37mx2)
[2;32mPaul[0m[2;37m (Host x1)[0m[2;32m[0m[2;37m[0m[2;32m[0m
my mox hatred list
sacrificed a rotten f
Fucking forgot upgrades
one sec
that's a good question; i would say yes
same
GREEN
wrong reply target
[2;32mVERMINTIDE[0m
[2;32mGargamox[0m Black Mass - Hatred
[2;32mCobra-Spit Connie[0m ([2;32mPlaguelord[0m)
[2;32mTRAITS[0m | Blessed with Filth, Corruptor
[2;32mACT[0m | Virulence, Corpse Explosion, Necrocide, Vermin Form
[2;32mSOUL[0m | Infest, Insides Out, Slime Form, Unholy Vapors, Mox Populi
[2;32mBernard, Barnabas, Billy,[0m and [2;32mBobby[0m (Aftermath Scum x4)
[2;32mBenjamin[0m and [2;32mBarry[0m (Catalyze Rotten x2)
[2;32mPaul[0m (Defiler Host x1)
THERE we go
as much as i wanted to keep the three rotten
host is just too good for hazard-focused gameplans
Without Strength tokens yes
With the change to Vit it's clear 0 damage = no damage
CARCASS vs Goregrinders: 8x8 board
CARCASS: Gun Kata/Living Cannon/Double Tap, EGIS, 2x Enforcer, 1x Goblin, 1x Barrelform
Goregrinders: Nerve Twitch/Sawtooth/Hellrider, 2x Carnifex, 4x Warhead, 1x Pain Ghoul
Result: CARCASS victory round 3 by necromancer kill
Thoughts:
- Goregrinders really need things to punch through armor in matchups that have armor. I was able to ignore a lot of my opponent's stuff because it was unable to deal with armor
1a. Goregrinders are generally able to make it to melee contact turn 1 - Living cannon can hit the enemy deployment zone turn 1, which lets you get really good AOEs and just generally hit the entire board. Also with the operator + strength on reload and a goblin I was gaining three strength tokens a turn
- I need to stop taking double tap
- EGIS is really, really good
- Okay I might have slept on enforcers. They are very durable and the guaranteed flashbang damage is very good
- Nerve twitch would be a lot better if CARCASS didn't have two units that don't need to roll to hit
nobody ever saw me say goredrinkers it never happened and any evidence to the contrary isn't real
in unrelated news league is destroying my brain
What was your list?
CARCASS
Double Tap rocks but goregrinders specifically beat it lmao
No like, your full unit comp
second line
Ah
I need to test out Carcass vs Goregrinders but I think you need to be extremely careful giving them anti-armour options
Because they can do absolutely fucked damage
❤️
That's mostly it yeah
And they're the fastest faction in the game, and they need the least setup
I was thinking in terms of listbuilding
against carcass you need something to crack armor
Yeah that list brought no Painwheels and no Berserker
Super rough for them to crack your line
Painwheels are vital yeah
Hey for Gargamox, do I add a plague token to my necromancer each round or at the start of my every single turn?
The situation gets better at higher Malice as well
Necro's turn only
Goootcha
.........
@vivid yew we forgot that body block was a thing
you probably could have survived a lot more of that second game if I remembered that that was a rule
shit lol
man i forgot about body block too
Yeah there's a few rules I probably had a bit of a spotty memory on
i need to put like a post it note in the corner for every game i play
I shot their necromancer to death and then as I'm writing the AAR went "hold on this seems a bit-oh hell"
That is The Most Important Rule yeah :p
Game 2: CARCASS v Abhorrors:
CARCASS: Gun Kata/Living Cannon/Frag bullet, EGIS, 2x Enforcer, 1x Goblin, 1x Barrelform
Abhorrers: Corpse Violet/Decree of Forbiddance/Sword art safflower, Holy Body, 2x Zealot, 1x Antipriest, 1x Inquisitor
Result: CARCASS victory round 2 by necromancer kill (we forgot that body block is a rule)
Thoughts:
- Ok carcass might be too good.
1a. On a 8x8 board, living cannon is able to fire into the enemy deployment zone turn 1 which usually means a two or three unit hit minimum. It is real good. Also, that is a lot of strength tokens.
1b. Enforcer flashbangs are guaranteed range 3 1 fire 1 vulnerable and honestly that's worth quite a bit. Also, batons hurt. I slept on this unit and it's a really sturdy surprisingly hard hitting lineman. - Ammo goblins are actually pretty squishy. Against opponents with ranged damage I might want to hide it in the back given how important it is to the build
- Splashes just destroy walls
yeah I keep forgoring BB too
I kept firing at range with all of the bullshit and had body block been a thing that game probably would have gone very differently
my bad
Nah it's good I still had a lot of fun
also, the game runs surprisingly well in TTS compared to roll20
Could've done better if I wasn't gungho with my Necromancer/used my Holy Body a bit better
being able to drag around physical unit cards and tokens is pretty convenient
also living cannon....good
range six AoEs are a hell of a thing
carcass does seem really scary yeah. the only reason i won my match vs them earlier was because my opponent forgot to use egis weapon's attacks first round
it could have just barely clipped my necro
and then the splash from mortar would have obliterated most of my thralls
but i proceeded to hard focus it and beat it into the floor because i was worried of that exact thing
I'm not sure if either Carcass has a little too much armor for being a ranged faction or if Goregrinder has too little for the melee faction
my opponent also rolled horribly unlucky a lot of the time. if they hadn't grazed so much i would have lost i'm sure
Well Carcass has like what, 3 units with armor
I think carcass is just partially the armour faction
one of them is the necro
Gunwights have no armor
its only the Egis and Enforcers that do
yeah necro and egis are both one offs
I took a pretty armor skewed list
Enforcers kinda need it cause they are basically a frontline
two enforcers one egis
Fair
whereas goregrinders get blood rage which is survivability but in a way that suits the themes
did you use Necro move and Ammo Goblin to reload it continuously?
The thing about Goregrinders is your units all have +1 HP
yup
fire once a turn and generate just endless piles of strength tokens while doing so
and that also stacks a ton of Strength, yeah seems pretty good
3-4 Strength every turn
Goregrinders starting at Loathing can also take builds that can one tap Tyrants or other low def units reliably
Also the secret, imo, is that you can apply berserker as a token to Carcass units
:)
Like they definitely aren't defenseless into armour
Yeah it's a scary maneuver to Pain Frenzy the Egis or something
Egis especially since it spalshes and splashes on 2x2 units are wild
does splashing a wall consume strenght tokens?
offensive berserker tokens are like ultimate anti carcass
If its the only thing you can target, i'd say yes
no like, I attack a unit next to a wall, and the splash also hits a wall
I'd assume so, yeah
every single aspect of it is stuff carcass hates
since the wall takes damage, does that consume a strength token
you have to spend the token when you deal damage, you just chose on who if there's more than one target
fair
you can kind of play around it I think
depends on if you self damage with Berserk if the splash hits an armored unit
i would think so
oh that works a bit diffrent than I thought, strength +aoe not hitting the entire aoe is reasonable though
since it specifies damage and not like. affect
ignite carcass unit for 1 soul haha
its magic damage and gives beserk
it gives strength but a lot of carcass is getting more strength than they can get rid of so you have a good chance of the strength making it to the beserk proc
I believe so
Shit I didn't realize Carnifexes could actually deal Fire damage since the cards in VTT/book I was using were outdated
painwheel spin out too, looks like
yup
That always did fire
Yeah I definitely had more options to damage than I probably realized in my first time playing lol
oh huh, didn't notice
Would Strength on Wild Slashes boost damage to all targets the attack would hit?
it spends Strength per target, like all other AoE
No, I don't believe so.
You get to spend the tokens as you choose if there are multiple triggers at once, but it's 1 token=1 damage on 1 target
Ah I see
Oh THAT'S why I kept calling them Gunwrights
do recall that token expenditure is mandatory
So you would have to spend as many Tokens as there are Targets in the AoE
ye
You can choose which ones they go on I think though, as long as it's still within the order things happen (a Then b etc)
Like if you have 2 strength in a splash with 3 targets, there isn't a forced order and you can choose which 2 get the strength
but if you do have three strength you have to use all of it
Well just played my first game
Went alright, lost but hey still enjoyed it, Gargamox v CARCASS
Same for my first two
carcass can pump out so much damage
Carcass beloved
i really put the fear of got into my friend in one match by oneshotting his berserker with my necro
i lost that match bc i used up all my resources too quickly tho jkagkshgklsjg
Gun: ?EXTRUDE !1g&un
My best counter in the second game as Abhorrer was to use a Holy Body and Necro with Forbiddance to just spam the fuck out of Hazards
My plan next time, A. Remember scum can pull up to range 3
I need to remember to reload
B. Maybe have more scum accompany the necromancer
And also that my operator gets strength when doing so
Still up for another game if anyone's interested
She should've been killing so many more things
slide reload is so good never forget to use it
I always forget to use it 😔
also i feel like ammo goblins are like. mandatory. you need at least one they're just too useful
Idek why since I don't save my soul for anything
they are. the rest of your units are pretty bad without them. AmmoGoblins are goated
Repeatedly missing lethal in digimon and maleghast 😎
C. Slimes are great suicide bombers
like they provide strength for free AND bone shards gives you a THIRD way to juice your damage on top of the two you already have
I don't run any I just leave my units in the same place most of the time
hmmm. weird question: if you have strength and weakness tokens and execute an aoe with more targets than each token type, would it be possible (within the bounds of the pigeonhole principle) to have the strength tokens and weakness tokens target different units?
as an example, say i have a carnifex with 2 strength and 1 weakness run a wild slashes that catches three units in the area, two enemies and my own necromancer. would i be able to apply the weakness token to the necromancer damage (thus reducing it to zero) and the strength tokens to the enemies' damage?
Strength and weakness can't be held on the same unit
can carcass shoot through their own units. as in LoS doesn't count for your guys?
thought the cancel was of effects
only carcass does with trait
Cover doesn't block los
egis weapon specifies it's cover, so i assume the norm is not doing it
does EGIS block friendly LoS?
no it doesn't block LOS at all
it just provides cover to allies behind it, so attacking them is -1d
it can be used as cover by friendly units
Walls, which provide cover, blocks los but you can get cover from elevation and stuff without los penalty
but also yeah my interpretation has been that unless they have a rule that nothing blocks LoS
ah
except walls
Los is very forgiving
if ever i make a grid tactical game i will not distinguish cover and los, just to streamline
So can you not shoot at enemies in cover at all? Or do you shoot through walls
Walls can't be shot through
los means no shoot, cover means -1d on shoot
if LoS is blocked you cannot shoot them, but if you can draw an LoS to them but they're still standing next to a wall they gain cover and are harder to shoot
I'm talking about this hypothetical wargame
hold on
you have to draw a line from any corner to any other corner that doesn't intersect with a LoS blocker
oh
oh
skfjks
ah
meanwhile in CARCASS land we just mortar the wall and call it a day
Good work, team
because walls can't dodge
my mind goes to just having "no shoot unless otherwise specified"
my boss gave me a catechism devil cannon and by god im going to use it
Maleghast is there a way to give players the ability to copy and paste tokens?
In a vtt?
There should be in TTS
depends on your vtt, unless you're talkin abt mechanics
Igorri has mutate, which is effectively a copy of another token the creature has
Igorri seems so sick
Beyond my paygrade but I hope to one day get obliterated by them
i mean sample genome, the soul ability, literally does just. copy all of one units positive tokens onto another unit
Does this Antipriest ability permanently remove a unit's Miracle at the end of their turn or does it just reset it back to 5+ instead of 2+
iirc the tom ruling was just loses the 2+ miracle
Can you find a link for that?
Because it looks to me like the same as Emperor's Overshield bow in Lancer
my read would be a permanent loss
you can supercharge it but if you get the timing wrong you lose it all
Can you attack your own units?
Does anyone know if the infect tag in Gargamox can affect individuals who are adjacent to the target?
If you can find the link to that we can addit to the errata
i cannot find it so i may be wrong
my searches in this channel are at least not yielding anything
i definitely remember this discussion coming up before but i cant find it
Can you just attack your own units
I'm pretty sure you can but it's been brought up
i don't see a reason why not
I think you can
you could theoretically argue that you can't because of the wording in the attack action here
but thats dumb
masterful gambit
I think it's relevant for Gargamox
This was in the context of going 'can a Homunculus absorb an ally'
they have some stuff that makes it actually somewhat useful to do
oh yeah Absorb on ally is another
that one I definitely think is allowed
Which I think absolutely should be a thing that can happen
In that case I'm pretty sure Homonculus can
i mean im fairly certain that homunculi are absolutely supposed to absorb allies
when i read absorb that was the first thing i thought of doing skfjskfj
Relevant I think
It's technically not even an attack
oh right absorb doesnt require an attack roll
oh thats actually huge i hadn't considered that
Because you can attack to clear doom
I assume you can also generally attack
like your own units
I had the opposite issue where I didn't realize Painghoul's ability could be used to harm an enemy
Just because it synergized with Blood-Rage and removed negative tokens
Does anyone know if the infect tag in Gargamox can affect individuals who are adjacent to the target or is it only units that are 2 spaces away? I'm not sure where to look for clarity on this
in range 2 means within, so it can target adjacent units as well
If something says "Range X" it's up to that range
"in range 2"
so anywhere inside range 2
default minimum range for all ranged affects is 1 unless otherwise specified
effects
stuff only has min ranges if it specifies
This is an example of exact range
What's the average length of a match in your guys' cases? I'm wondering how worth it Stance related abilities are so far
Depends on the match up really
yeah
Abhorrors are good at stalling it out
i think all 3 matches i played ended in round 5
round 4 to 5 sounds regular
Abhorrers are going to naturally extend match lengths because they're very good at stall tactics
And want to stall to amp power
which abhorrers have armor
Penitents and the Holy Body have Super Armour
Exorcist can get Phys or Magic armour Round 4+ if they pick the right trait
I'd recommend Inquisitor
inquistor, antipriest?
Maybe two Inquisitors
Nothing the Antipriest really does that none of the other Abhorrers also do
it can give miracle to the exorcist
left guy Pulls right guy, is he pulled left, or can the left guy choose whether they are pulled left or up
True, but only until the end of that unit's turn
yeah?
Just sounds too risky to fall back on for your Necromancer
Not quite
its good for getting vitality onto your penitents
You get Miracle permanently if you didn't have it before, it's the "surge" that removes it
Boiling Censer gives it legitimately scary scaling
Left guy gets to choose.
Just as long as every space moved is closer than before.
pulls are orthogonal
so it's only left unless it's a multi space pull
It can stack in the sense that you give a unit miracle then give it miracle (2+) but that's it
up is, technically, closer to the left target, and pulls only stipulate that the target is moved closer to the attacking unit
isn't up a wall
Does Delay Judgement strip your units of miracle after their turn ends?
Right guy is the one getting pulled
yeah isn't the terrain above right guy a wall
the big X
oh sorry, thats the icon my friends and i use for hazards
They're both the same distance?
Up is technically also closer but left is a move from range 3 to range 2
if I'm trying to read intent I suspect moving to a closer range is what's intended but I don't have much of an RAW argument
thats the question my friends and i are basically asking lmao, is it "closer" in terms of movement, or "closer" in terms of range
i dont think theres an explicit answer to be found
It has to be movement at least in certain cases or perfect diagonals wouldn't allow shoves
But I suspect that's more of a tiebreaker than a premise
thats a good point!
old convo, but in the match i had, goregrinder necromancer used their tyrant to kill themselves and get 5 points to win the match on the final round - thus denying points
Tom did clarify that, if they're on a diagonal, you can pull in either direction
Right, that's what I'm saying
#1164643959721693184 message
The question is whether that's a "tiebreaker" only when moving to a closer Range isn't possible, or if that also applies when there's a choice between moving closer in a more efficient way vs a less efficient way
actually reviewing the question a perfect diagonal wasn't specified
so actually, go nuts
we're back where we started thats what i like to hear
What would reduce damage first, Armor or Vitality?
Armor
armor then vit
just to check, we still haven't gotten an answer on what happens if you run out of deployment space?
quick question. so Heresy can let you pick up abilities from other necros, right? does that include those default abilities every necro of that type has?
just upgrades i think
Nope, only upgrades
😔 no Cyclopean Monolith Abhorrers 😔



