#MAGNAGOTHICA MALEGHAST

1 messages · Page 16 of 1

crisp night
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oh shit i just realized i have to create the deathwash trait entirely

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okay, got it. i'm saving all of this into a text file so i have the instructions for myself later

serene sundial
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Anyone wants to play on TTS in about... 15 minutes?

brittle otter
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When all the edits are made you can press here to make a module

crisp night
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okay, got it

brittle otter
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Then add in compendiums here

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At least the names

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Then load the module into your game, where your compendiums appear

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Then in the game click on export to compendium

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And pick the desitnation pack

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That's it done

crisp night
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got it

brittle otter
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Just export the new module folder from the modules folder into a zip and thassit

crisp night
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👍

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it'll be a little while since i have work in 20 minutes but i'll definitely get it done by the end of today

brittle otter
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Awesome

crisp night
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i just finished the leech glowup

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i'm also gonna have to manually go in and replace Ward and Armor with Magic Armor and Physical Armor too

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drat

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oh well that won't be hard just a lil tedious

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for each unit, i mean

brittle otter
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Also, update?

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Lemme fetch the 1.1 pdf then

crisp night
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yeah

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deadsouls are less wallhungry and can get more value out of the less walls they make

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abhorrers got

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nerfs

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i havent read abhorrers really

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mox also got some good qol stuff

brittle otter
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Very nice that itch informs me of these things...

crisp night
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it's actually good that i'm learning how to do this now

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since once my homebrew is done i'll have to do something similar

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if a bit more involved

brittle otter
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I would have done it immediately if I knew~

serene sundial
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Abhorrers mostly has less def.

brittle otter
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But if you need help don't be afraid to ask

crisp night
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no worries! i'm just sorry it'll take me so long

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gargamox done

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let's see if i can speedrun the rest of this shit

brittle otter
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Changes should be easy to implement

crisp night
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yeah it's just changing text fields

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oh my god they made indignation ignore line of sight?

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holy body is even more of a sam turert now

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but at least bolides can't spawn bear traps under people now

umbral cipher
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Iggori is way more fun than I expected them to be

crisp night
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abhorrers done

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just gotta do igorri, then once i get back from work i'll package it into a json and send it here

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i'm gonna be late for work but fuck it

umbral cipher
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It just feels really good to look somebody in the eye and go 'I have 5 Strength 3 Vitality and 4 Mutation. There is nothing you can do to stop me.'

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I had the world's most jacked Chirurgeon against a now alone death priest and operator and their only hope to kill me was to S.T.G.

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(They landed it, which was so fuckin sick that I can't even call that a loss)

tacit cedar
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igorri can be really scary

serene sundial
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<@&1169764878454620231> anyone wants to play on tts?

languid lotus
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(spite) how bad an idea is deploying ten warheads on a goregrinder comp

junior elbow
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Warheads are one of the better ones to do it with

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They're tough and fast

languid lotus
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speaking of, cleave specifies 1 damage and 1 damage to another adjacent unit. does it mean adjacent to the warhead or to the target?

umbral cipher
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Though, you'll really, really struggle with armored units

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To the Warhead I presume

languid lotus
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yeah grinders seem to really struggle with physical armor

umbral cipher
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There's ways around it via Strength or fire damage but warheads alone got nothin against them until they get Blood Raged, and even then are only dealing 1

fiery orbit
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can you make a wall on adverse terrain?

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can you choose when to spend your strength tokens?>

serene sundial
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You must spend strenght always.

serene sundial
candid monolith
real bane
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I'm getting scrambled pls help

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wait no it's carcass

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I'm getting perforated

candid monolith
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The carcass experience

languid lotus
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sending over a painwheel with several rolls of duct tape

primal flame
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Rule’s question for CARCASS but, Formation’s effect can’t stack right? (say you’re adjacent to 2 allies, its still only +1D not +2D right?)

patent steeple
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its binary yeah

primal flame
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Cool cool, thanks

elfin ermine
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elevation would give +2d6 though yeah?

patent steeple
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yes

grave warren
candid monolith
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There we fuckin go

real bane
robust python
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CALL THAT THE IGORRI BUFFET

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DOGS EATIN GOOD

rancid girder
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I'm kinda using this an an excuse to rant about a bugbear I'm having with some of the maps, but sometimes less terrain is more

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particularly on this layout tyrants just....can't deploy

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there are three possible spots on either side to deploy a tyrant and two of them the tyrant physically cannot leave

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not to mention that you've got walls significantly constraining LoS and a giant pit of doom in the middle

robust python
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Do walls count as units for the purposes of the Homonculus doing Form Carapace?

rancid girder
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no

robust python
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thanks

elfin ermine
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watching goregrinders run into a wall of super armor vitality

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its just not getting anything through

umbral cipher
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Goregrinders really hate armour 😔

elfin ermine
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oh and the gunwrights just did 5 hp worth of damage

brazen pine
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"goregrinders hate this one simple trick"

elfin ermine
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LORD

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rip Berserker

real bane
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if you don't move, can you reload then use a loading act in the same turn?

elfin ermine
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yeah

latent sun
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Can you move and then reload as per the ability to move and then move again?

tacit cedar
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ye

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I'm pretty sure you can even reload twice as your turn, like for the operator to build up strength if you've got nothing better to do

bleak folio
elfin ermine
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IT IS

bleak folio
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lmao

elfin ermine
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I'VE DONE IT 3 TIMES NOW

patent steeple
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it fucked me up too

elfin ermine
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It sucks because I kept calling wrights wights

patent steeple
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gunwights have pierce

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😌

bleak folio
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dw ive said gunwright instead of gunwight multiple times lol

elfin ermine
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because skeletons

rancid girder
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gunwights are solid

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two damage per turn per slot

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and they pierce armor

bleak folio
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they do be

grave warren
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I can't wait for the ICON/Maleghast crossover where we finally get Wightwrights

patent steeple
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icon legend: oops all scum

bleak folio
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it dies by round 4

shy forum
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Good luck I'm behind 10 Gunwights

rancid girder
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loads mortar

primal flame
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Clarification for token discarding,

Is it if you gain a positive token that cancels another token, you discard 1 of the canceled token (and vice versa)

OR

If you gain a positive token you can discard any 1 negative token of your choice (and vice versa)

bleak folio
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all-gunwights i do think would fair better

night hedge
rancid girder
bleak folio
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ya

rancid girder
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so if you have a strength and a vuln you discard both

primal flame
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Oh i see ok

bleak folio
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hence "cancel each other out"

night hedge
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managed to keep the berserker going for a while, and gave it speed so it could get right to killing

primal flame
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Wait so why do some tokens only cancel certain tokens then if it doesnt matter?

keen ravine
real bane
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If a character dies in the middle of an action, such as a step taking it into a hazard, does it still resolve?

primal flame
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Like if i gain 1 strength while i have 1 vuln, and i can just discard both

Why does it specify that strength only cancels weak?

bleak folio
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oh loller just mispoke i think

tiny fulcrum
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That was a typo

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Loller meant Strength and Weak

primal flame
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Oh i see lol

bleak folio
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yeah

primal flame
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Follow up question then, for the sake of doom does it not matter what positive token you gain?

rancid girder
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err sorry I meant strength and weak

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or vit and vuln

primal flame
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I see, thank you!

real bane
pale echo
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Personally I'd say not

real bane
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Fair

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also: update:

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I managed to clutch it out, gamers

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(necro arts by c--iiii6w6)

spice stag
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Got a lil greedy and paid for it, sadge

real bane
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Operator had me at <3 HP for the longest time, and I only managed to eke out a win by putting the EGIS at 1 and surrounded by hazards, and the op at 1 and on a hazard

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Corpse Violet came in clutch, Starmetal Godsword's 5+ came in clutch, Will of God came in clutch,

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could have gone with something other than winter sprout tho

tacit cedar
real bane
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Antipriest sure is a unit you can use though

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He's lucky he could do any damage and I could use Grand Oath on 'im

night hedge
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when i was using an egis it got 1 mortar shot off then died the turn after lol

real bane
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I found getting past carcass' armor real tedious

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especially when it had 6 HP underneath and was a non-critical unit

umbral cipher
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The thing about Egis is that it doesn't actually deal a ton of damage, it is just real damn beefy

elfin ermine
umbral cipher
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It's a giant wall of a unit

brazen pine
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big boy get a elevation here?

elfin ermine
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generating 2 vitality on penitents makes them incredibly hard to kill

night hedge
umbral cipher
night hedge
umbral cipher
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But Egis doesn't absolutely murder things like Beserker or Homonculous does

night hedge
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true yeah

glacial junco
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Whats the command to get the Maleghast role?

night hedge
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berserker is a murderblender and homonculous is great at getting buffs to be a murder blender

real bane
elfin ermine
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if its from anywhere else, nah

tired bolt
glacial junco
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Homonculous can steal berzerk tokens and its mean

glacial junco
hexed horizon
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May I too please?

elfin ermine
glacial junco
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I love my huge son. He kills and eats and grows strong

elfin ermine
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turn 1 Gentleness can give everyone 2 vitality

real bane
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hm, true

elfin ermine
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I do think its situational tho

umbral cipher
glacial junco
elfin ermine
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usually I'd take the instant vit

rancid girder
real bane
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I guess the clutch Delay Judgement is good too, even if it never ended up paying off here

tacit cedar
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the line gun is cool

rancid girder
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and it's a really sturdy brick

tacit cedar
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nowhere to hide

hexed horizon
umbral cipher
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It is reliable and it is big

real bane
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(since I managed to kill the freshly revived Inquisitor myself with a poorly placed Excoriate)

umbral cipher
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And that is what you need sometimes

real bane
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EGIS kind of rules in a CARCASS ditto? big aoes, big fire damage

elfin ermine
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Delay Judgement is interesting because Miracle doesnt go away

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so it can just keep someone alive an absurd amount of time

undone kestrel
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Barrelform done apart from final curing. Should be good to go as a one-part cast.

real bane
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it

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it does though?

elfin ermine
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it does?

real bane
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(if they already have Miracle)

tiny fulcrum
elfin ermine
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at the end

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of their next turn

real bane
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oh right

elfin ermine
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but until the end of their next turn

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if they die

real bane
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yeah, they can keep being saved by that 2+

elfin ermine
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2+ chance to come back

primal flame
elfin ermine
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if they come back, 2+ chance to come back

primal flame
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That makes. A little more sense lol

elfin ermine
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I still think its a little niche, you dont want to rely on spending actions and having your units die multiple times lol

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but it could be interesting

night hedge
tacit cedar
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yeah it means clears normally as in it's own method isn't an exclusive replacement to other token clear

real bane
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catch me using Delay Judgement to give the holy body miracle

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then it just never getting attacked

night hedge
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holy body is usally like the last thing to target

real bane
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(aside from one wholly absorbed Catachism devil cannon)

night hedge
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it's just Too Damn Bulky

elfin ermine
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is this free spaces?

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or

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can you create the spaces, but only deal damage if they were already in range?

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or is it budget Holy Body's artillery

tiny fulcrum
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Page 18, Creation Effects

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Free spaces only

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Bolides is also free spaces only now

elfin ermine
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ah ty

rancid girder
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I think enforcer flashbang + devil bullet STG is probably a solid finisher

lethal trench
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you can only create stuff under a unit if it says so explicitly

rancid girder
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flashbang to prevent body block

night hedge
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devil bullet straight to the grave takes a while to pull off but damn is it cool

latent sun
night hedge
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massive amounts of wall creation too stronk

elfin ermine
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the walls were still annoying in current form in the game I just finished

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but uhhh it was a huge sweep

night hedge
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what was the match up?

crisp night
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walls should still be annoying just not annoying on the entire arena

pine crescent
elfin ermine
elfin ermine
pine crescent
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Suddenly questioning the 5 months I've put into IsoCON

elfin ermine
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I didn't want 2v2s but I got outvoted: most other players ended up unhappy rip

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I took a double penitent, antipriest, holy body team comp

rugged cloud
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The Dead Souls Abhorrers teamup seems very synergistic

elfin ermine
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goregrinders could not get through at all

halcyon wharf
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I'm working on a ocr'd and file size reduced pdf

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Is there any ok way to share that?

elfin ermine
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Dead Souls found it hard to doom in a 2v2

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and I focused the units that could do it anyway early

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by round 2 it was pretty much over - it didnt end until round 4

brazen pine
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Wild Mutation, necromancer's turn, can they apply the token to an ally within range 4

night hedge
elfin ermine
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they did not find it fun

night hedge
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that's, not great but may be a team comp issue

elfin ermine
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he did an Igorri sweep the other day too

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so far he's 2 for 2 for games that are effectively finished early round 2

tiny fulcrum
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Goregrinders is honestly 80% target prioritisation tbh

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In that team comp you gank the Antipriest then fly over to the Deadsouls which you can murder with extreme efficiency

night hedge
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yeah exactly

elfin ermine
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this was a 2v2, goregrinders was with the dead souls player

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honestly they had some antisynergy too

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walls and adverse terrain, berserk

tiny fulcrum
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Carcass, then

night hedge
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goregrinders doesn't have a great match up vs carcass or abhorrers compared to how they fare against other factions, but even so that's mostly target priority

elfin ermine
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my abhorrers didnt have much damage, to be fair

night hedge
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like ignore enforcers and egis and focus the wights goblins and barrel forms

elfin ermine
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it took turns to finish off the dead souls necromancer, and I bounded off the demon

elfin ermine
night hedge
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ignore penitents and focus zealots inquisitors and antipriests

elfin ermine
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the teams were randomly flipped too, it mightve just been a rough match

tiny fulcrum
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Grinders also get significantly better against those two factions with upgrades

night hedge
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true yeah

tiny fulcrum
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Especially with the Pilebunker/Apoplexy combo

elfin ermine
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most of what I did early was antipriest + grand oath the gunwights

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and just block easy access to the backline

tiny fulcrum
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No Painwheels on their end?

elfin ermine
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nope

tiny fulcrum
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Yeah that's definitely part of the problem

elfin ermine
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berserker, double pain ghoul, carnifex, aggresively specced warlord

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dead souls was chosen, demon, 4 sacrifices

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kind of a support overload

night hedge
tiny fulcrum
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I mean you could do that

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But Pilebunker kills you significantly less

night hedge
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true

elfin ermine
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it was also tough with default deployment for 2v2 to fit everyone on a side of the map

night hedge
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i'm not personally a big fan of pilebunker cause -1D is really significant

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i prefer some reliability

elfin ermine
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I'd probably run 2v2 as each player gets a side

tiny fulcrum
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It's a tyrant/low def buster

night hedge
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mm, true

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that makes more sense now actually

tiny fulcrum
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If you ignite -> apoplexy T2 then T3 Pilebunker you one tap any non-Holy Body tyrant baseline

night hedge
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goddam

tiny fulcrum
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And that leaves the Body at 2hp 0 vit

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Easy Glory Kill setup

night hedge
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you can ignite apoplexy turn 1 and move

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then pile bunker t2

tiny fulcrum
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Ignite needs a soul, so you'd need something to die

night hedge
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ahhh played it wrong today

lethal trench
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you don't gain Soul from round in the first round yeah

night hedge
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idk why but we thought first turn you start with 1 soul, which it clearly states isn't the case

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yeah

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didn't make too big a difference so no biggy

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admittedly if you play super aggressive with warheads and use your necromancer last you can do it in 1 turn

tiny fulcrum
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I do think this was a team comp thing

night hedge
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pain ghoul is decent but like, double?

umbral cipher
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Painwheels I find are very important against Carcass

night hedge
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speed and berserk are decent but not worth doubling up on application for that unless you have pain wheels

night hedge
elfin ermine
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yeah he was frustrated by the end because he started thinking you need thralls on most of these team comps

night hedge
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thralls are good but like, never necessary if you're not doing big soul stuff

brazen pine
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just experienced devil bullet + STG on my full hp necromancer 😔

spice stag
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oof

elfin ermine
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such a good unit

crisp night
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officially off work, gonna finalize the 1.1 update files fo foundry

elfin ermine
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mixed damage sources, the hazard always helps

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some support and aoe options, good range, super armor

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just a workhorse

night hedge
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yeah penitents get shit done

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terrified of fighting them, tbh

elfin ermine
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I split the difference with zealots until their minor nerf

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but double penitent is pretty good in most matches, and brutal against people who find it hard to break armor

crisp night
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huh. funny thing i just discovered is that the foundry egis weapon doesn't say it has armor

tiny fulcrum
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@silent sluice your Roster has an error, the Goregrinder Warlord's Blood Boil SOUL upgrade reads the target as "Your Necromancer" when it should be "Unit"

crisp night
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well it will now

real bane
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Bullet Time and Winter Rose Stance, who wins

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(Operator and Exorcist, respectively)

lethal trench
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Unclear, we happened on this too yesterday

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I think personally Winter Rose should win out, but it's really hot clear either way

night hedge
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i'd say split the difference and just make it a normal roll to hit

halcyon wharf
silent sluice
halcyon wharf
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Hmm I guess just prove you bought it and I can send it or something

crisp night
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👍

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updated 1.1 json for foundry coming in the next few minutes

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just gotta export

tiny fulcrum
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Your necromancer obliterates and you lose before the fire damage ever happens

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99% sure its just "any unit"

stray gate
# real bane Bullet Time and Winter Rose Stance, who wins

Winter rose stance states that "all misses turn into hits" and bullet time states that "ranged attacks automatically miss"

Therefor:

  1. Ranged attack made against operator, is considered a miss due to bullet time.
  2. Winter rose stance converts the miss into a hit.
  3. Ranged attack hits operator.

at least as far as I can tell

real bane
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that makes sense

real bane
stray gate
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its kinda rules lawyery and might be reading too much into specific wording here, but its the best answer I can get 🤷‍♀️

night hedge
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yeah turns all misses into hits makese sense

night hedge
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i think that being specified may actually be because of bullet time

halcyon wharf
lethal trench
silent sluice
tiny fulcrum
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Coolio!

tired bolt
warped mirage
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dies to goregrinders bc you rolled bad and your Special Sexy Tokens just didn't happen

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this game is good bc losing can still be fun i just led a friend of mine on a loony-toons wild goose chase through a labrynth even though i knew i wasn't going to win

candid monolith
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I must simply bumrush the enemy before they have the chance to defeat me. The walls have taught me well

crisp night
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updated Foundry data for Maleghast 1.1! This is for the ICON system, not for Simple Worldbuilding!

patent steeple
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this is for the icon system, just fyi

crisp night
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@brittle otter was a massive help and i literally would have had no idea what to do with this without them

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oh yeah doy

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yeah it's an update for the icon one

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not simple worldbuilding

brittle otter
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Hope peeps are getting good use out of it

brittle otter
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Do also add that it's for the ICON system in the orignal now pinned message @crisp night

crisp night
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👍

lethal trench
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do I just replace the module folder with this data?

brittle otter
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It all works the same, just different data, so just replace the module yeah

crisp night
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all i changed was some values, descriptions, and added deathwash

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none of the guts are different

thick sphinx
# night hedge i'm not personally a big fan of pilebunker cause -1D is really significant

So, the Pilebunker is actually just as reliable as the Chainblade - and does more damage - for any DEF value below 5+. Below 4+ the Pilebunker is actually more reliable

Think about it this way. Attacking a target with DEF 4+:

  • With the Pilebunker, you roll two dice and take the lower, so you need to roll a 4+ on both dice. If you miss, you do 1 damage. If you hit, you do 3 (2 phys + 1 fire)
  • With the chainblade, you roll one dice and hit on a 4+. If you miss, you do 1 damage. If you hit... you do 1 damage. The same as a miss, and the same as a miss with the pilebunker. Then you roll an effect die, and only if that is also a 4+ do you get another 1 fire damage. Same sequence of rolls, one less damage than the pilebunker.

5+ DEF and no armor is where the Chainblade starts to shine, because the chainblade's second roll is independent of the targets DEF while the Pilebunker's is. This also means that the Pilebunker actually gets its damage boost more often against lower-def targets than the chainblade does.

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That's not taking into account the Pilebunker's greater utility against armored targets

rugged cloud
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Chain blade is arguably better with strength I think(might be forgoring something)

real bane
#

you know I've kinda been avoiding them because Banshees make me horribly uncomfortable but maybe there's something to this Deadsouls thing

thick sphinx
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Even taking into account the chainblade's additional damage on a six, the Pilebunker always does either more or the same amount of average damage against any target with a def value lower that 5+

night hedge
#

3 strength and it'll out damage the pile bunker on a good effect roll

thick sphinx
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No matter how many strength tokens you have. With 3 strength tokens, the chainblade's max damage is higher though

tiny fulcrum
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Here's the thing, that isn't even actually true

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The Warlord gets a free Berserk token every turn

thick sphinx
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(Again, not factoring in armor)

tiny fulcrum
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If you factor the Berserk in a 3 Str Pilebunker hit does 3 - 2 - 2

small locust
#

Also for those of yall on tabletop sim, i would recommend looking up warhammer: cursed city for some fun tiles to use for the map layout

tiny fulcrum
#

Where a Chainblade does 2 - 2 - 2 - 1

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Bunker is just better into armour in that scenario and it only needs to hit

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Not hit then 6+

small locust
thick sphinx
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Good point, pilebunker does still have a use for that third token

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I'd forgotten

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You'd need four strength tokens to tip the balance, and even then that assumes only one target for berserk

small locust
crisp night
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hmmmmm i've reaaaally been itching to play

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might be open for a game in a bit

thick sphinx
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I think it might be harder than I'm expecting to keep that per-round berserk token around though, since you're forced to blow it on your move if you're not already adjacent to a target or already have a speed token

thick sphinx
tiny fulcrum
#

So you don't have to

small locust
crisp night
#

i think skaven and gargamox would get along

lethal trench
tiny fulcrum
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Yup, that's where I'm at

vague elbow
#

how long are games taking for people who are more expeirenced at this point? what about higher player count like 2v2s?

umbral cipher
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Big 2v2s can go up to about 3 hours

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Smaller games are 1.5-2

patent steeple
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both 1v1

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first game was abhorrers vs mox
second was carcass vs deadsouls

vague elbow
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nice nice

crisp night
#

bahhhh hell with it, i've got time
anyone up for a match? spite, since it's only my second one and i want just one more match to get acclimated to things

#

i have foundry and forge so i'll host it

night hedge
#

can spine devil blade damage go up to 5 semi easily? 1 strength used as a normal strength token, + 3 berserk spent on boosting damage

#

with the three berserk being from self gen + painghoul

spice stag
lavish verge
#

I realize it is still early in the game's life, but what experiences has everyone had with the different houses?

#

Every game I have played had the Igorri winning with almost little competition

crisp night
#

i can run you through stuff

#

send me your team and i'll plug it into the world, get stuff set up then i'll tell you when i'm ready

spice stag
#

sounds good its my second game to lol

crisp night
#

perfect

night hedge
#

+1D from formation for carcass lets headshot happen a lot

#

gargamox can pull some really scary stuff

thick sphinx
spice stag
#

4 or 5?

night hedge
#

abhorrers is also super tanky

crisp night
#

5

night hedge
#

5 for 1v1, 4 for 2v2

#

although 2 thralls count as 1 slot

spice stag
# crisp night 5

alrighty , [Units]

1x Egis Weapon
2x Barrelform
2x Ammo Goblin

night hedge
#

but you activate those 2 at a time so same number of turns

night hedge
crisp night
spice stag
crisp night
#

👍

#

give me just a little bit and i'll get back to you when it's ready

spice stag
#

take your time

crisp night
#

okay, it's all set

#

wanna hop in a vc or would you rather do it through the in-game chat in foundry

spice stag
#

also quick ruling question. Is the reload specific to individual acts or does it apply to all acts that have the reload trait

real bane
#

Do Infect effects that are their own clause require a hit?

spice stag
#

yeah ill hop in vc

#

which one

crisp night
#

horus hangout, favorite manufacturer from lancer

crisp night
#

it's a binary

#

which is why living cannon is a little bit confusing

spice stag
tiny fulcrum
pale echo
#

no extra effects

real bane
#

TIL grazes inherit damage types

lethal trench
#

yep

tacit cedar
#

if it says 'effect:' it doesn't require a hit, otherwise it does

#

for attacks

#

so yeah I think cause from a brief look all infect is part of an 'on hit:'

real bane
#

noted

short cloud
#

heresy sauce, perhaps? ```
<Punk Tactics>

House: Gargamox | Heresy: CARCASS
Malice: Loathing (4) | Unit Limit: 5

[Units]
1x2 SCUM (Aftermath)
2x Barrelform (Caliber Up)
2x Rotten (Invigorating Viscera)

[Necromancer]
Plaguelord
Bonus Trait: Spreader

[ACT Upgrades]
Carniphagous Blade | Superkick

[SOUL Upgrades]
Purge Guts

primal nest
#

Huh. Athermath and barrel forms but no catalyze?

thick sphinx
short cloud
primal nest
#

The other rotten upgrade

short cloud
#

ok

primal nest
#

Makes vomitous mass deals 1 toxic when targets are in a hazard

short cloud
#

and i guess insides out would be better than purge guts then?

primal nest
#

Ye

short cloud
#

ok

#

anything else?

#

i know gargamox herersy CARCASS is buncha hazards, barrelforms

#

melee units to protecc the barrelforms

primal nest
short cloud
#

any other better options?

primal nest
#

No. this seems pretty solid

short cloud
#

ok

#

so this?

<Punk Tactics>

House: Gargamox | Heresy: CARCASS
Malice: Loathing (4) | Unit Limit: 5

[Units]
1x2 SCUM (Aftermath)
2x  Barrelform (Caliber Up)
2x  Rotten (Catalyze)

[Necromancer]
Plaguelord
Bonus Trait: Spreader

[ACT Upgrades]
Carniphagous Blade | Superkick

[SOUL Upgrades]
Insides Out
primal nest
#

Yeye

short cloud
#

ok

primal nest
#

Gargamaxing

#

Invigorating Viscera, while cool, is a lot better if you are running a leech

#

Atleast in theory

short cloud
#

yeah id rather have the extra melee unit

primal nest
#

Ye ye, and losing the scum is not ideal cuz then your hazard and plague gen is pretty low

crisp night
#

playing gargamox

short cloud
#

any particularly good archetypes for nonheresy gargamox and CARCASS on loathing?

#

also im curious on necromancer builds for both of those on the basic spite "take one of each unit" lists. this is what ive got rn.

House: Gargamox
Malice: Spite (0) | Unit Limit: 5

[Units]
1x2 SCUM
1x  Rotten
1x  Leech
1x  Host
1x  Slime

[Necromancer]
Plaguelord
Bonus Trait: Pollution Shroud

[ACT Upgrades]
Scourge

[SOUL Upgrades]
Purge Guts
House: CARCASS
Malice: Spite (0) | Unit Limit: 5

[Units]
1x2 Gunwight
1x  Enforcer
1x  Ammo Goblin
1x  Barrelform
1x  EGIS Weapon

[Necromancer]
Operator
Bonus Trait: Bone Wall

[ACT Upgrades]
SG88 Double Barrel

[SOUL Upgrades]
Double Tap
hexed coral
primal nest
crisp night
#

about as much fun as i had with deadsouls

#

dont worry i still love the souls

primal nest
#

- Plaguelord Myca: Spreader, Necrotide, Carniphagous Blade. Fecundity, Purge Guts
- Fester Clone" Rotten x3 (3 pts) (Invigorating Viscera)
- "Footstools" Leech x1 (1 pt) (Massive Swell)
- “Funguys” Host x1 (1 pt) ```
#

You could swap out the host with a slime

#

You setup up the rotten death ball and let your leech do the funny

short cloud
#

ok

primal nest
#

I also think swapping out a rotten for another leech could work as well

short cloud
#

but the main thing for this list is the rotten deathball?

primal nest
#

Ye it’s mainly if you want a lil more strength gen to help break through armor

short cloud
#

ok

short cloud
primal nest
#

I feel like one of everything it what people usually say for that

short cloud
#

ah ok fair

primal nest
#

Unfortunately I do not have anything for that cuz I’m a silly lil guy that likes his silly lil builds

candid monolith
#

Playable version of the Shape in the Corridor when

hexed horizon
#

Are y'all just playing gargamox now

primal nest
#

I genuinely surprised to see so many people playing mox

short estuary
#

From my experience what mox really need is the ability to break through armor and vit, so you probably want to double up on Rotten

primal nest
#

As the guy that normally plays the niche setup screen control builds it brings a tear to my trap laying eye

short estuary
#

Or take necromancer optionals that let you have str, either the blade or using necrocide

hexed coral
#

I love my deadsouls for walls but tbh

#

I expected way more Carcass players

short estuary
#

I've seen a lot of carcass myself

hexed coral
#

It's really good to see some diversity in terms of preferences

vague elbow
#

people love the gargamaxxing

#

I played them my second game and it was really fun

short estuary
#

I'm a mostly gargamox main at this point

vague elbow
#

I really want to play all of them, not big on maining personaly

umbral cipher
#

Carcass is fun but I really liked Iggori

glacial junco
short estuary
#

I am busy but I would

night hedge
#

i'm in love with goregrinders tbh

rancid girder
hexed coral
#

I've yet to find a proper game buut

night hedge
hexed coral
#

Deadsouls are where it's at

night hedge
#

that's a really neat tech

night hedge
rancid girder
#

because 6 tile range will reach out to your opponent's deploy zone and I've noticed that people tend to clump that early

vague elbow
rancid girder
#

so you can reach out real damn far

night hedge
rancid girder
#

also if your opponents brings a tyrant splash effects on a tyrant hit 50% more squares than otherwise

vivid yew
#

Anyone playing in TTS right now? I'd be interested in playing

umbral cipher
#

Iggori is exactly like, the level of complexity texture that feels really good to me

night hedge
rancid girder
#

anyone else?

short cloud
vague elbow
#

frankly only reason I won was because my buddy greeded instead of just blasting me to hell

rancid girder
#

frag bullet pairs well with living cannon imo

#

since you've got so much range

#

double tap because you're chucking big AoEs downrange

#

imo EGIS/Cannon is enough ranged firepower so you can dip two enforcers to put up a really nasty frontline

vague elbow
rancid girder
#

STG is always solid as an endgame wincon

#

@vivid yew hop into voice, I can get the board set up

short cloud
#

then gunwights?

vivid yew
#

Alrighty

rancid girder
short cloud
#

ok, but what about the fifth unit?

rancid girder
#

goblin to reload the cannon

short cloud
#

so 2 goblins, 2 enforcers, egis weapon?

rancid girder
#

one goblin, 2 enforcers, EGIS

#

oh five slot game

#

eh pick your preference

#

barrelform probably isn't bad, gunwights to fill space, /shrug

short cloud
#
House: CARCASS
Malice: Loathing (4) | Unit Limit: 5

[Units]
1x2 Gunwight
2x  Enforcer
1x  EGIS Weapon
1x  Ammo Goblin

[Necromancer]
Operator
Bonus Trait:  + Choose One More

[ACT Upgrades]
LV4 Living Cannon

[SOUL Upgrades]
Frag Bullet | Double Tap | S.T.G.

2 more upgrades?

#

also, clutch reload or bone wall?

crisp night
#

victory

#

the sludge is coming

#

there was once an egis weapon on this board but if you see the little square of hazards that is what it turned into

#

corpse explosion didnt get used much but damn was it funny turning a tyrant into a map feature

short cloud
#

somehting like this? ```
House: CARCASS
Malice: Loathing (4) | Unit Limit: 5

[Units]
1x2 Gunwight
2x Enforcer (Bulwark)
1x EGIS Weapon (Gunner Pivot)
1x Ammo Goblin

[Necromancer]
Operator
Bonus Trait: Bone Wall

[ACT Upgrades]
LV4 Living Cannon

[SOUL Upgrades]
Frag Bullet | Double Tap | S.T.G.

night hedge
#

bone wall is also really nice for durability

#

make sure to not discount using akimbo whilst you have the LV4, it's really good damage

#

and range 2-5 when you're behind cover with bone wall

#

heavy caliber is also a potential switch out for the egis just for wall destruction

crisp night
#

my mox team comp worked shockingly well; though i will say i got lucky

#

my opponent didn't hit me with egis's mortar or cannon which would have turned my offensive line of scum into a chunky green paste instantly

#

three rotten is a lot of high-damage beefy utility, being able to swap between plague distribution or hazard placement or just slapping someone with poison damage with strength from plague is awesome

#

i am not considering changing the three rotten strat; i am considering changing the four scum strat

#

maybe picking up a slime or a leech

#

or maybe i will ignore my own advice, pick up mox populi, and cackle

charred glacier
#

Alright y'all, I tried a totally different strategy, phynx progress 2

short cloud
#

but, smth like this?

House: CARCASS
Malice: Loathing (4) | Unit Limit: 5

[Units]
2x  Enforcer (Bulwark)
1x  Ammo Goblin
1x  Barrelform
1x  EGIS Weapon (Gunner Pivot)

[Necromancer]
Operator
Bonus Trait: Bone Wall

[ACT Upgrades]
LV4 Living Cannon

[SOUL Upgrades]
Frag Bullet | Double Tap | S.T.G.
harsh gorge
#

do vitality tokens block devil damage?

#

just rq

crisp night
#

dont think so

#

devil is kind of just "you take this much damage fullstop"

harsh gorge
#

cool cool cool

pale echo
#

"cannot be reduced or ignored for any reason"

harsh gorge
#

in a skirmish rn

#

so thigns are being

thick sphinx
#

Nope. "[Devil Damage] can't be reduced or ignored for any reason"

harsh gorge
#

FUNNY

#

ye ye yeey eyeyye

#

sorry the abhorrer necro has a doom on 6 hp and its round 4

#

so

#

theyre thinking of ways to see if they survive

#

were checking all of this

hexed coral
crisp night
#

i can't lie to you polke

#

i think i like gargamox more

#

i might start gargamaxxing

thick sphinx
#

Or the ability to kill something?

harsh gorge
#

their penitent is too far away

#

and i have too many hazard

hexed coral
harsh gorge
#

>:)))))

#

>:33333

crisp night
thick sphinx
#

I mean, Exorcist can move to the penitent

hexed coral
harsh gorge
#

YESSS

crisp night
#

True...

thick sphinx
#

Doom is end of round, not end of turn

harsh gorge
#

yes

#

but uh

#

the exorcist already went

crisp night
#

i'll definitely still play deadsouls but not as much

harsh gorge
#

>:)

#

AHAAHAHHAHAH

glacial junco
#

Big brained chess menuvers

crisp night
#

gargamox full rotten team is too funny

harsh gorge
#

YESSSS
YESSSSSSSSSSS

#

DOOOOOOOOM

thick sphinx
#

Ah. Then they can die in glory

harsh gorge
#

DOOOOOOM

glacial junco
#

U love to see it

timber onyx
#

Someone should do a thralls only tournament

harsh gorge
#

A AHAHHAHAHAH

thick sphinx
#

Or maybe use Resurrection?

timber onyx
#

Find the optimal thrall

patent steeple
#

heresy perhaps?

brazen pine
#

thralls only tournament but you get 1 thrall and nothing else, no necromancers or anything

rancid girder
short cloud
#

those are traits

rancid girder
#

oh

thick sphinx
#

I'd just want to see two sets of "Oops, All Warheads" mulching each other

rancid girder
#

OH

#

gun kata imo

timber onyx
rancid girder
#

gives you flexibility if enemies close on you

timber onyx
#

Cover anywhere you want it

rancid girder
#

brace runs into the issue that being behind the EGIS is kinda hard

#

since the map is small and the EGIS wants to be shooting and reloading

timber onyx
#

I mean you are in cover when next to the egis

#

Even if you dont have cover from anything shooting at you

#

Like you dont need to have cover from whatever you're shooting at to benefit from brace

#

Stand in front of or beside the egis and benefit from extra range

#

Idk if that would actually be good but if im not mistaken thats how it works

rancid girder
#

oh right true

rancid girder
#

if berserk hits only armored targets does it do self damage

crisp night
#
VERMINTIDE 
Gargamox Black Mass - Hatred

Cobra-Spit Connie (Plaguelord)
TRAITS | Blessed with Filth, Corruptor
ACT | Virulence, Corpse Explosion, Necrocide, Vermin Form
SOUL | Infest, Insides Out, Slime Form, Unholy Vapors, Mox Populi

Bernard, Barnabas, Billy, and Bobby (Scum x4)
Benjamin and Barry (Rotten x2)
Paul (Host x1)
#

my mox hatred list

#

sacrificed a rotten f

#

Fucking forgot upgrades

#

one sec

crisp night
vague elbow
#

same

glacial junco
#

wrong reply target

crisp night
#
VERMINTIDE 
Gargamox Black Mass - Hatred

Cobra-Spit Connie (Plaguelord)
TRAITS | Blessed with Filth, Corruptor
ACT | Virulence, Corpse Explosion, Necrocide, Vermin Form
SOUL | Infest, Insides Out, Slime Form, Unholy Vapors, Mox Populi

Bernard, Barnabas, Billy, and Bobby (Aftermath Scum x4)
Benjamin and Barry (Catalyze Rotten x2)
Paul (Defiler Host x1)
#

THERE we go

#

as much as i wanted to keep the three rotten

#

host is just too good for hazard-focused gameplans

tiny fulcrum
#

With the change to Vit it's clear 0 damage = no damage

rancid girder
#

CARCASS vs Goregrinders: 8x8 board

CARCASS: Gun Kata/Living Cannon/Double Tap, EGIS, 2x Enforcer, 1x Goblin, 1x Barrelform
Goregrinders: Nerve Twitch/Sawtooth/Hellrider, 2x Carnifex, 4x Warhead, 1x Pain Ghoul

Result: CARCASS victory round 3 by necromancer kill

Thoughts:

  1. Goregrinders really need things to punch through armor in matchups that have armor. I was able to ignore a lot of my opponent's stuff because it was unable to deal with armor
    1a. Goregrinders are generally able to make it to melee contact turn 1
  2. Living cannon can hit the enemy deployment zone turn 1, which lets you get really good AOEs and just generally hit the entire board. Also with the operator + strength on reload and a goblin I was gaining three strength tokens a turn
  3. I need to stop taking double tap
  4. EGIS is really, really good
  5. Okay I might have slept on enforcers. They are very durable and the guaranteed flashbang damage is very good
  6. Nerve twitch would be a lot better if CARCASS didn't have two units that don't need to roll to hit
#

nobody ever saw me say goredrinkers it never happened and any evidence to the contrary isn't real

#

in unrelated news league is destroying my brain

tiny fulcrum
#

What was your list?

rancid girder
#

CARCASS

umbral cipher
#

Double Tap rocks but goregrinders specifically beat it lmao

tiny fulcrum
crisp night
#

it's up there in the message at the top

#

egis, two enforcers, goblin, barrelform

rancid girder
#

second line

tiny fulcrum
#

Ah

#

I need to test out Carcass vs Goregrinders but I think you need to be extremely careful giving them anti-armour options

#

Because they can do absolutely fucked damage

rugged cloud
#

❤️

umbral cipher
#

That's mostly it yeah

tiny fulcrum
#

And they're the fastest faction in the game, and they need the least setup

rancid girder
#

against carcass you need something to crack armor

tiny fulcrum
#

Yeah that list brought no Painwheels and no Berserker

#

Super rough for them to crack your line

umbral cipher
#

Painwheels are vital yeah

small locust
#

Hey for Gargamox, do I add a plague token to my necromancer each round or at the start of my every single turn?

tiny fulcrum
#

The situation gets better at higher Malice as well

small locust
arctic solar
#

Necro's turn only

small locust
#

Goootcha

rancid girder
#

.........

#

@vivid yew we forgot that body block was a thing

#

you probably could have survived a lot more of that second game if I remembered that that was a rule

vivid yew
#

shit lol

crisp night
#

man i forgot about body block too

vivid yew
#

Yeah there's a few rules I probably had a bit of a spotty memory on

crisp night
#

i need to put like a post it note in the corner for every game i play

rancid girder
#

I shot their necromancer to death and then as I'm writing the AAR went "hold on this seems a bit-oh hell"

tiny fulcrum
#

That is The Most Important Rule yeah :p

rancid girder
#

Game 2: CARCASS v Abhorrors:

CARCASS: Gun Kata/Living Cannon/Frag bullet, EGIS, 2x Enforcer, 1x Goblin, 1x Barrelform
Abhorrers: Corpse Violet/Decree of Forbiddance/Sword art safflower, Holy Body, 2x Zealot, 1x Antipriest, 1x Inquisitor

Result: CARCASS victory round 2 by necromancer kill (we forgot that body block is a rule)

Thoughts:

  1. Ok carcass might be too good.
    1a. On a 8x8 board, living cannon is able to fire into the enemy deployment zone turn 1 which usually means a two or three unit hit minimum. It is real good. Also, that is a lot of strength tokens.
    1b. Enforcer flashbangs are guaranteed range 3 1 fire 1 vulnerable and honestly that's worth quite a bit. Also, batons hurt. I slept on this unit and it's a really sturdy surprisingly hard hitting lineman.
  2. Ammo goblins are actually pretty squishy. Against opponents with ranged damage I might want to hide it in the back given how important it is to the build
  3. Splashes just destroy walls
umbral cipher
#

yeah I keep forgoring BB too

rancid girder
#

I kept firing at range with all of the bullshit and had body block been a thing that game probably would have gone very differently

#

my bad

vivid yew
#

Nah it's good I still had a lot of fun

rancid girder
#

also, the game runs surprisingly well in TTS compared to roll20

vivid yew
#

Could've done better if I wasn't gungho with my Necromancer/used my Holy Body a bit better

rancid girder
#

being able to drag around physical unit cards and tokens is pretty convenient

#

also living cannon....good

#

range six AoEs are a hell of a thing

crisp night
#

carcass does seem really scary yeah. the only reason i won my match vs them earlier was because my opponent forgot to use egis weapon's attacks first round

#

it could have just barely clipped my necro

#

and then the splash from mortar would have obliterated most of my thralls

#

but i proceeded to hard focus it and beat it into the floor because i was worried of that exact thing

vivid yew
#

I'm not sure if either Carcass has a little too much armor for being a ranged faction or if Goregrinder has too little for the melee faction

crisp night
#

my opponent also rolled horribly unlucky a lot of the time. if they hadn't grazed so much i would have lost i'm sure

opaque socket
#

Well Carcass has like what, 3 units with armor

tacit cedar
#

I think carcass is just partially the armour faction

opaque socket
#

one of them is the necro

#

Gunwights have no armor

#

its only the Egis and Enforcers that do

tacit cedar
#

yeah necro and egis are both one offs

rancid girder
#

I took a pretty armor skewed list

opaque socket
#

Enforcers kinda need it cause they are basically a frontline

rancid girder
#

two enforcers one egis

vivid yew
#

Fair

tacit cedar
#

whereas goregrinders get blood rage which is survivability but in a way that suits the themes

lethal trench
tiny fulcrum
#

The thing about Goregrinders is your units all have +1 HP

rancid girder
#

fire once a turn and generate just endless piles of strength tokens while doing so

lethal trench
#

and that also stacks a ton of Strength, yeah seems pretty good

#

3-4 Strength every turn

tiny fulcrum
#

Goregrinders starting at Loathing can also take builds that can one tap Tyrants or other low def units reliably

opaque socket
#

Also the secret, imo, is that you can apply berserker as a token to Carcass units

#

:)

tiny fulcrum
#

Like they definitely aren't defenseless into armour

umbral cipher
opaque socket
#

Egis especially since it spalshes and splashes on 2x2 units are wild

rancid girder
#

does splashing a wall consume strenght tokens?

tacit cedar
#

offensive berserker tokens are like ultimate anti carcass

opaque socket
#

If its the only thing you can target, i'd say yes

rancid girder
#

no like, I attack a unit next to a wall, and the splash also hits a wall

lethal trench
tacit cedar
#

every single aspect of it is stuff carcass hates

rancid girder
#

since the wall takes damage, does that consume a strength token

opaque socket
#

you have to spend the token when you deal damage, you just chose on who if there's more than one target

rancid girder
#

fair

opaque socket
#

instead of on all of them

#

here

lethal trench
opaque socket
#

So yeah, you can force a carcass to spend a strengh token but berserking them

#

lol

tacit cedar
#

i would think so

rugged cloud
#

oh that works a bit diffrent than I thought, strength +aoe not hitting the entire aoe is reasonable though

tacit cedar
#

since it specifies damage and not like. affect

#

ignite carcass unit for 1 soul haha

#

its magic damage and gives beserk

#

it gives strength but a lot of carcass is getting more strength than they can get rid of so you have a good chance of the strength making it to the beserk proc

vivid yew
#

Shit I didn't realize Carnifexes could actually deal Fire damage since the cards in VTT/book I was using were outdated

lethal trench
#

yeah Carni does fire damage now

#

on Wild Slashes

languid lotus
#

painwheel spin out too, looks like

rancid girder
#

yup

tiny fulcrum
#

That always did fire

vivid yew
#

Yeah I definitely had more options to damage than I probably realized in my first time playing lol

languid lotus
#

oh huh, didn't notice

vivid yew
#

Would Strength on Wild Slashes boost damage to all targets the attack would hit?

lethal trench
#

it spends Strength per target, like all other AoE

lyric fog
#

No, I don't believe so.
You get to spend the tokens as you choose if there are multiple triggers at once, but it's 1 token=1 damage on 1 target

vivid yew
#

Ah I see

junior elbow
languid lotus
#

do recall that token expenditure is mandatory

vivid yew
#

So you would have to spend as many Tokens as there are Targets in the AoE

languid lotus
#

ye

junior elbow
#

You can choose which ones they go on I think though, as long as it's still within the order things happen (a Then b etc)

#

Like if you have 2 strength in a splash with 3 targets, there isn't a forced order and you can choose which 2 get the strength

rancid girder
#

but if you do have three strength you have to use all of it

small locust
#

Well just played my first game

#

Went alright, lost but hey still enjoyed it, Gargamox v CARCASS

vivid yew
#

Same for my first two

warped mirage
#

carcass can pump out so much damage

junior elbow
#

Carcass beloved

warped mirage
#

i really put the fear of got into my friend in one match by oneshotting his berserker with my necro

#

i lost that match bc i used up all my resources too quickly tho jkagkshgklsjg

junior elbow
#

Gun: ?EXTRUDE !1g&un

vivid yew
#

My best counter in the second game as Abhorrer was to use a Holy Body and Necro with Forbiddance to just spam the fuck out of Hazards

small locust
#

My plan next time, A. Remember scum can pull up to range 3

junior elbow
#

I need to remember to reload

small locust
#

B. Maybe have more scum accompany the necromancer

junior elbow
#

And also that my operator gets strength when doing so

vivid yew
#

Still up for another game if anyone's interested

junior elbow
#

She should've been killing so many more things

warped mirage
#

slide reload is so good never forget to use it

junior elbow
#

I always forget to use it 😔

warped mirage
#

also i feel like ammo goblins are like. mandatory. you need at least one they're just too useful

junior elbow
#

Idek why since I don't save my soul for anything

spice stag
junior elbow
#

Repeatedly missing lethal in digimon and maleghast 😎

small locust
#

C. Slimes are great suicide bombers

warped mirage
#

like they provide strength for free AND bone shards gives you a THIRD way to juice your damage on top of the two you already have

junior elbow
#

I don't run any I just leave my units in the same place most of the time

languid lotus
#

hmmm. weird question: if you have strength and weakness tokens and execute an aoe with more targets than each token type, would it be possible (within the bounds of the pigeonhole principle) to have the strength tokens and weakness tokens target different units?

as an example, say i have a carnifex with 2 strength and 1 weakness run a wild slashes that catches three units in the area, two enemies and my own necromancer. would i be able to apply the weakness token to the necromancer damage (thus reducing it to zero) and the strength tokens to the enemies' damage?

junior elbow
#

Haven't really been punished yet

#

Strength and weakness cancel

pale echo
#

Strength and weakness can't be held on the same unit

languid lotus
#

oh

#

lmao i'm an idiot

pulsar lodge
#

can carcass shoot through their own units. as in LoS doesn't count for your guys?

languid lotus
#

thought the cancel was of effects

junior elbow
#

Units don't block los at all I'm pretty sure

#

Allied or enemy

spice stag
#

only carcass does with trait

junior elbow
#

Cover doesn't block los

languid lotus
#

egis weapon specifies it's cover, so i assume the norm is not doing it

rancid girder
#

does EGIS block friendly LoS?

warped mirage
#

no it doesn't block LOS at all

#

it just provides cover to allies behind it, so attacking them is -1d

pulsar lodge
#

it can be used as cover by friendly units

junior elbow
#

Walls, which provide cover, blocks los but you can get cover from elevation and stuff without los penalty

rancid girder
#

but also yeah my interpretation has been that unless they have a rule that nothing blocks LoS

languid lotus
#

ah

rancid girder
#

except walls

junior elbow
#

Los is very forgiving

languid lotus
#

if ever i make a grid tactical game i will not distinguish cover and los, just to streamline

junior elbow
#

So can you not shoot at enemies in cover at all? Or do you shoot through walls

vivid yew
#

Walls can't be shot through

languid lotus
#

los means no shoot, cover means -1d on shoot

warped mirage
#

if LoS is blocked you cannot shoot them, but if you can draw an LoS to them but they're still standing next to a wall they gain cover and are harder to shoot

junior elbow
#

I'm talking about this hypothetical wargame

warped mirage
#

hold on

rancid girder
#

you have to draw a line from any corner to any other corner that doesn't intersect with a LoS blocker

warped mirage
#

oh

rancid girder
#

oh

warped mirage
#

skfjks

languid lotus
#

ah

rancid girder
#

meanwhile in CARCASS land we just mortar the wall and call it a day

junior elbow
#

Good work, team

rancid girder
#

because walls can't dodge

languid lotus
warped mirage
#

my boss gave me a catechism devil cannon and by god im going to use it

junior elbow
#

GUN

#

Me shoving pieces of the gun devil into all of my Barrelforms

primal nest
#

Maleghast is there a way to give players the ability to copy and paste tokens?

junior elbow
#

In a vtt?

vivid yew
#

There should be in TTS

warped mirage
#

depends on your vtt, unless you're talkin abt mechanics

vivid yew
#

Igorri has mutate, which is effectively a copy of another token the creature has

junior elbow
#

Igorri seems so sick

#

Beyond my paygrade but I hope to one day get obliterated by them

warped mirage
#

i mean sample genome, the soul ability, literally does just. copy all of one units positive tokens onto another unit

vivid yew
#

Does this Antipriest ability permanently remove a unit's Miracle at the end of their turn or does it just reset it back to 5+ instead of 2+

warped mirage
#

iirc the tom ruling was just loses the 2+ miracle

pale echo
#

Can you find a link for that?

#

Because it looks to me like the same as Emperor's Overshield bow in Lancer

rancid girder
#

my read would be a permanent loss

pale echo
#

you can supercharge it but if you get the timing wrong you lose it all

snow estuary
#

Can you attack your own units?

snow wind
#

Does anyone know if the infect tag in Gargamox can affect individuals who are adjacent to the target?

thick sphinx
warped mirage
#

i cannot find it so i may be wrong

#

my searches in this channel are at least not yielding anything

#

i definitely remember this discussion coming up before but i cant find it

umbral cipher
#

Can you just attack your own units

#

I'm pretty sure you can but it's been brought up

warped mirage
#

i don't see a reason why not

lethal trench
#

I think you can

warped mirage
#

you could theoretically argue that you can't because of the wording in the attack action here

#

but thats dumb

vivid yew
#

masterful gambit

harsh gorge
#

hmmmmmmmmmmmmmmmmmmmmmmm

#

interesting

lethal trench
#

I think it's relevant for Gargamox

harsh gorge
#

i ruled one time that you couldnt BUT

#

fair enoug

umbral cipher
#

This was in the context of going 'can a Homunculus absorb an ally'

lethal trench
#

they have some stuff that makes it actually somewhat useful to do

#

oh yeah Absorb on ally is another
that one I definitely think is allowed

umbral cipher
vivid yew
#

In that case I'm pretty sure Homonculus can

warped mirage
#

i mean im fairly certain that homunculi are absolutely supposed to absorb allies

#

when i read absorb that was the first thing i thought of doing skfjskfj

opaque socket
#

Relevant I think

vivid yew
#

It's technically not even an attack

warped mirage
#

oh right absorb doesnt require an attack roll

#

oh thats actually huge i hadn't considered that

opaque socket
#

Because you can attack to clear doom

#

I assume you can also generally attack

#

like your own units

vivid yew
#

I had the opposite issue where I didn't realize Painghoul's ability could be used to harm an enemy

#

Just because it synergized with Blood-Rage and removed negative tokens

snow wind
#

Does anyone know if the infect tag in Gargamox can affect individuals who are adjacent to the target or is it only units that are 2 spaces away? I'm not sure where to look for clarity on this

warped mirage
#

in range 2 means within, so it can target adjacent units as well

tiny fulcrum
stray gate
#

"in range 2"
so anywhere inside range 2

warped mirage
#

default minimum range for all ranged affects is 1 unless otherwise specified

#

effects

snow wind
#

oh, I thought it redefined the minimum if it didn't specify a range

#

good to know!

lethal trench
#

stuff only has min ranges if it specifies

tiny fulcrum
#

This is an example of exact range

vivid yew
#

What's the average length of a match in your guys' cases? I'm wondering how worth it Stance related abilities are so far

umbral cipher
#

Depends on the match up really

patent steeple
#

yeah

umbral cipher
#

Abhorrors are good at stalling it out

warped mirage
#

i think all 3 matches i played ended in round 5

patent steeple
#

round 4 to 5 sounds regular

tiny fulcrum
#

Abhorrers are going to naturally extend match lengths because they're very good at stall tactics

#

And want to stall to amp power

patent steeple
#

which abhorrers have armor

tiny fulcrum
#

Penitents and the Holy Body have Super Armour

vivid yew
#

Antipriest has Ward

#

*Magic

tiny fulcrum
#

Exorcist can get Phys or Magic armour Round 4+ if they pick the right trait

patent steeple
#

so 2x penitents, 1x holy body

#

what to do with the last 1-2 slots...

vivid yew
#

I'd recommend Inquisitor

patent steeple
#

inquistor, antipriest?

vivid yew
#

Maybe two Inquisitors

patent steeple
#

yeah i ran double inquistors

#

was fun but rolled poorly

vivid yew
#

Nothing the Antipriest really does that none of the other Abhorrers also do

patent steeple
#

it can give miracle to the exorcist

brazen pine
#

left guy Pulls right guy, is he pulled left, or can the left guy choose whether they are pulled left or up

vivid yew
patent steeple
#

yeah?

vivid yew
#

Just sounds too risky to fall back on for your Necromancer

pale echo
#

Not quite

elfin ermine
#

its good for getting vitality onto your penitents

tiny fulcrum
#

Imo the Antipriest is pretty great now

#

It gets significantly better at Loathing+

pale echo
#

You get Miracle permanently if you didn't have it before, it's the "surge" that removes it

tiny fulcrum
#

Boiling Censer gives it legitimately scary scaling

lyric fog
vivid yew
#

Ah I see I see how Miracle works

#

Could Delay Judgement stack?

rancid girder
#

so it's only left unless it's a multi space pull

junior elbow
brazen pine
rancid girder
#

isn't up a wall

junior elbow
#

Does Delay Judgement strip your units of miracle after their turn ends?

brazen pine
#

Right guy is the one getting pulled

rancid girder
#

yeah isn't the terrain above right guy a wall

pale echo
#

the big X

brazen pine
#

oh sorry, thats the icon my friends and i use for hazards

rancid girder
#

ah

#

either then

junior elbow
pale echo
#

Up is technically also closer but left is a move from range 3 to range 2

#

if I'm trying to read intent I suspect moving to a closer range is what's intended but I don't have much of an RAW argument

brazen pine
#

thats the question my friends and i are basically asking lmao, is it "closer" in terms of movement, or "closer" in terms of range

#

i dont think theres an explicit answer to be found

pale echo
#

It has to be movement at least in certain cases or perfect diagonals wouldn't allow shoves

#

But I suspect that's more of a tiebreaker than a premise

brazen pine
#

thats a good point!

wintry quartz
# opaque socket Relevant I think

old convo, but in the match i had, goregrinder necromancer used their tyrant to kill themselves and get 5 points to win the match on the final round - thus denying points

thick sphinx
pale echo
#

Right, that's what I'm saying

thick sphinx
#

#1164643959721693184 message

brazen pine
#

FUCK

#

we're back to even arguments

pale echo
#

The question is whether that's a "tiebreaker" only when moving to a closer Range isn't possible, or if that also applies when there's a choice between moving closer in a more efficient way vs a less efficient way

#

actually reviewing the question a perfect diagonal wasn't specified

#

so actually, go nuts

brazen pine
#

we're back where we started thats what i like to hear

vivid yew
#

What would reduce damage first, Armor or Vitality?

umbral cipher
#

Armor

rancid girder
#

armor then vit

#

just to check, we still haven't gotten an answer on what happens if you run out of deployment space?

little adder
#

quick question. so Heresy can let you pick up abilities from other necros, right? does that include those default abilities every necro of that type has?

patent steeple
#

just upgrades i think

tiny fulcrum
#

Nope, only upgrades

little adder
#

😔 no Cyclopean Monolith Abhorrers 😔

brave ledge
#

I have just played my first game of magnagothica maleghast and I think I have a new hyperfixation

#

love it when I get to feed my dog treats (my lycan eats an entire egis weapon corpse and four skeletons in one action)

rancid girder
#

do big corpses count as extra corpses?

#

or just one

#

I've been counting them asn a singular corpse