#MAGNAGOTHICA MALEGHAST

1 messages ยท Page 14 of 1

real bane
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I have made: exactly one and it's bad

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figuring I'll actually play the game first but I reckon I'll make more eventually

vague elbow
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im (failing at) making assets based on hades flecks of color design that Ill slap in a folder and upload here if people are intrested

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I dont do art often so im futzing with stuff still

harsh gorge
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art is very fun

vague elbow
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I agree, I just dont have very much practice in it

umbral cipher
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You do get better by doin it, which is nice

harsh gorge
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ye

umbral cipher
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dunno when I'll dig up the time to do art for my homebrew and how i'll do it sweating

vague elbow
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This is the proof of concept tile that I have so far, I plan on making one with no color and one with the colors of the other three houses, so that i can get the Hades style flecks of light thing going on but not too much

charred glacier
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Hmmm, posting these assets for no reason >.>

harsh gorge
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current drawing up my Carcass gal

real bane
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Quick and dirty Old Maggie upon ye

silent sluice
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Has anyone noticed any undocumented changes?

royal socket
real bane
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The map maker is really good

royal socket
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Would love to have a better tileset but not sure if pushing a style on everyone is the way.

real bane
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like, I just slapped this together in like five minutes

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(again, actual combat experience forthcoming)

languid lotus
royal socket
royal socket
languid lotus
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you can probably get away with specifying exact dimensions

silent sluice
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<@&1169764878454620231> I've updated the sheet according to the changelog. Please let me know if you notice any missed changes or any other issues.

glacial junco
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Can I reload if my guy is still loaded

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I can't devil bullet without being unloaded can I?

night hedge
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probably yeah

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nuh uh

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nothing here says that

arctic solar
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I think you probably can?

opaque socket
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Yeah I think you can

gloomy shell
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i think i just got it working too ahhaha

real bane
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I understand... Maybe roll20 is bad, actually

gloomy shell
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ehhehe

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well i wanna look at your implementation

languid lotus
royal socket
glacial junco
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Landed an STG against an enemy carrying the winning objective payload

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Feels so fuckin good

gloomy shell
royal socket
gloomy shell
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sorry my b

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i could've been more specific

candid monolith
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Then you can trick it

real bane
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that's fair, yeah

candid monolith
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I had to fight it to get size 2 lancer bases to work, turns out I made a size 3 base that's mostly hidden lol

rich scarab
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Suggesting this entirely because the image of an extremely squished priest is very funny to me

umbral cipher
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shrunkled...

real bane
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Well sure but then roll20 snaps him to the left side of the tile

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Worked it out with tony's trick of just adding some blank space so the sprites are square

harsh gorge
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im cooking something for carcassss

languid lotus
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did you make that meme about my memory leak specifically or is roll20 shit on linux in general

halcyon wharf
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I made it just now

languid lotus
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noted. lmao either way

versed ravine
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instantly saved that image

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knowing that you made it increases my respect significantly

languid lotus
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and in fairness i still had a couple gigabytes left over

royal socket
real bane
candid monolith
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Do I make my dude's other arm just a big shoulder motor and a chainsaw or no hmm hmm ๐Ÿค”

glacial junco
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3 player free for all
Splattin: This was 3v1.
Me: Wha
Splattin: I was fighting myself too.

silent sluice
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lol

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was this with the updated stuff?

glacial junco
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Yeah played a BONE FEEDER 3forall and it was Carcass vs Ahorrents vs GoreGrinders.
It was up in the air and i got a lucky STG after attempting to delay the victory. "
gore went too hard first time with the warheads, But got their Berserker to the center to become a HUGE problem. I got to lockdown a elevated position and pick some dudes off with a Barrel form and my Operator got some good rolls in

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Abhorrents played the long game and got the spoils after it was all left down to his necromancer who picked up a pile of 5 bones and left

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No way for either me or splat to stop him from walking away

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Pretty fun for all of us all around

glacial junco
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Goregrinders almost had it too

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Like

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This close to winning

short estuary
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It was very close

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I think if I were going to do that again I would have run a carnifex instead of warheads

glacial junco
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(I didn't get any points i was trying too hard to stop others from getting the points much to my own dismay)

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I should have taken another goblin tbh

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Or actally bring a tyrant instead of goons

short estuary
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I had a setup to win like round 1 or 2 but the overwhelming firepower of CARCASS and Abhorrers cleaned me up every quickly

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I think by the end we were down to only necromancer or like 1 unit each

glacial junco
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I think 2 thrall slots are unessiscary and they have (2) SPEED

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So not great for this run

real bane
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Tyrants are lame, run another of the guy you'd just love to have another of, yeah you know the one

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this post was made by Mox Mob

glacial junco
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I like the tyrant though

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Oh

short estuary
glacial junco
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Yeah i bet you would say that SmugCat

short estuary
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My real mistake was not playing mox

glacial junco
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Splats downfall was once again Vit Tokens

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lol

short estuary
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I hate vitality

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If I played a team with any strength gen it would be less CBT

glacial junco
umbral cipher
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Hmmm. I feel like I need a Big Thing for my homebrew tyrant to do but not sure what

short estuary
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If I were a mox I would have simply covered the entire objective zone in hazard thinkaboutit

mystic lark
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Rules Q:

Do multiple hazards under a tyrant do more than 1 damage?

Can you stack multiple hazards in one space (like from Holy body)

real bane
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no and no

mystic lark
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Ty!

umbral cipher
# umbral cipher Hmmm. I feel like I need a Big Thing for my homebrew tyrant to do but not sure w...
HARROWPLOUGH
Rickertock Tyrant
MV 3 HP 6 DEF 2+ ARM -
Traits:
Unceasing Labor: The first time this unit is slain, it creates a Soulticker Thrall in a free space adjacent to it and is revived with 2 HP. This Soulticker is Obliterated when it would die.
Tyrant: 2x2 Unit

ACT Abilities:
>Till The Field (Self, Splash)
Effect: Unit Steps 2, destroying all walls it moves into, then Splash (self): foes take 1 Curse damage and 1 Vulnerable.
>Workhearse (Melee, Attack)
Effect: Two adjacent units take 1 Slow.
On Hit: Target takes 2 damage.
>??? (Big Harvest Ability)
glacial junco
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I guess the only question I need a solid answer to is

Can you reload a character that doesnt need to reload?

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That would let me know if I should keep aiming for Devil Bullet STG plays or if I should swap it up

umbral cipher
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I mean I don't see why you can't

short estuary
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I might be too used to lancer but it seems extremely stupid to let you reload if you are not unloaded

umbral cipher
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Devil Bullet does more than Reload anyway

glacial junco
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But hypothetically you can reload a clip thats fully loaded ๐Ÿค“

night hedge
rugged cloud
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I am uh... cooking a unique new scenario

night hedge
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oooooooooooooooooooooo

languid lotus
night hedge
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careful to not burn yourself from the heat

charred glacier
languid lotus
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what is the context here

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what the fuck is the context here

night hedge
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can;t wait for an actual angel to fight carcenkarrion itself

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or a shard of gormenghorr

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or the corpse piler

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or the filth devil

rugged cloud
night hedge
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the multicoloured devil also but they seem less front line idk

rugged cloud
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Higher Beings was Chosen For Abhorror Reasons

languid lotus
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i mean yeah, can you elaborate on the nature of the scenario i am very interested

rugged cloud
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Archenemy magic the gathering

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I love ASYMETRICAL gameplay

languid lotus
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i have never gatheringed the magic in my life i need context

umbral cipher
rugged cloud
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the name of the scenario is Devil Slaying

umbral cipher
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but that doesn't really line up with what the faction does, bah

languid lotus
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i see

harsh gorge
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cookinggg

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carcass takes SO LONG

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also ill draw any necromancer token for like
5 bucks

night hedge
night hedge
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necromancer excluded ofc

umbral cipher
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ohhhh hmm maybe

rugged cloud
languid lotus
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๐Ÿซก

elfin ermine
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its got the revive already, so you could have a self-damage cost move with big payoff

night hedge
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what's the mental image you've got for the big guy? could help for direction

elfin ermine
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whats the main gameplan of the other units

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like hows this tyrant fit into the comp

umbral cipher
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See, the 'big move' would already be heavily costed by Harvest, which sacrifices allies to fuel abilities

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Harrowplough's meant to evoke like, a massive rusted metal ox or something
A rusty scrapyard rendition of a work animal

night hedge
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maybe have it be able to gore something with its horns?

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at sacrifice of health as it madly rushes forwards

elfin ermine
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Imo Till the Fields is already pretty big as a foe-only, teleport, map rearranging debuff

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that still deals damage

umbral cipher
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Tis not a teleport but yeah it's the somewhat-obligatory tyrant wallbuster option

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The overall faction's focus is on heavy debuffs in Vulnerable and Slow and being very persistent; all the non-thrall units turn into thralls when they die

night hedge
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the difference is the damage there mainly

elfin ermine
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maybe I overvalue vulnerable

night hedge
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no vulnerable is good

umbral cipher
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Nah, it's a nasty status

night hedge
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really strong

umbral cipher
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Might scrap the damage from Till, thinkin on it, and figure out something more interesting for Workhearse

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I'll grab the doc so you can just see the rest of the units instead of me posting them all here haha

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part of the issue is that I don't even really like tyrants they're not the kind of unit fantasy I jump for ๐Ÿ˜”

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But the faction needs one since I decided that Hunter would be the cut class

brazen pine
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playing CARCASS into any house that creates hazards is big pain

umbral cipher
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Their low mobility means it gets real easy to trap them in nasty setups yeah

elfin ermine
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honestly I could see the tyrant having a big ranged option

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you dont have a hunter, but you can still make costly / other options in the tyrant or scion slot

junior elbow
umbral cipher
elfin ermine
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or something to take advantage of vulnerable, or debuffs in general

umbral cipher
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...hmmm. something that capitalizes on all the Slow rickertock tosses out could be rad

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A big aoe that threatens enemies out of it or perish, or somethin

elfin ermine
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they're scarecrows? pun on a murder of crows?

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10,000 bird attack?

umbral cipher
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Honestly giving the Plough an evil bird swarm is exactly the extra bit of juice it needed

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Yeah, I like that, thankee

patent steeple
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did ppl want help with data entry for the updated ver of maleghast?

harsh gorge
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I FINISHED HERRR

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POSTING HER TO TWITTER

candid monolith
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hell yeah carcass time

tired bolt
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hit max damage on my unholy sixgun gang

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what a glorious ability

night hedge
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FUCK YEAH

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i love unholy sixgun

harsh gorge
rugged cloud
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WOOOO

candid monolith
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fuckin based karen

junior elbow
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The one good Karen

prime portal
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What about OP

junior elbow
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What about OP /j

harsh gorge
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she was tough to draw

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but im so proudddddd

candid monolith
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joke's on you she's the one in that armor 8^y

junior elbow
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Also I've a question, for soul abilities on you or allied turns, does it affect the current unit or your necromancer? (Ex. does Reload Slide move my necromancer if I use it during my Enforcer's turn)

rugged cloud
candid monolith
pale echo
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well not target

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the "center" more like

junior elbow
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That's what I'd assume

jovial tulip
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hey folks, anyone wanna necromance together?

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(specifically on TTS)

harsh gorge
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chrisssst maleghast art is hardddddd

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but man im proud of her

night hedge
# elfin ermine 10,000 bird attack?

YOU SHUT YOUR MOUTH!!
1000 WASP DEATH BARRAGE

MV:2 HP:6 DF:2+ ARM: PHYS

TRAITS:
Sovereign and Servant: Is always a valid target for distribute regardless of distance, and counts all units of the same Dark mass as valid targets for distribute.
Efficient Dispersal: This unit triggers distribute at the end of its turn.
Tyrant: 2x2 unit.

ACT:
Emissaries: Gain 2 hatch then distribute.
1000 Wings: Attack, Range 1-2: deal 1 toxic damage. Effect: If the target has at least 1 hatch deal 1 toxic damage, ignoring armour, if this kills the target splash (target) 1 toxic damage.
Repurpose: Range 2: Choose an allied unit in range. Obliterate it, and gain 3 hatch tokens then distribute.
UPGRADES:```
junior elbow
real bane
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River of Souls

Swathes of necrotic energy stream out of the city, ready to loop around and suffuse it anew.
Battling over this week's right to the River of Souls, you must take control of the bridge! Whichever side has the most units in the objective zone at the end of the even-numbered rounds scores 1 point. Whoever has the most points at the end of round 6 wins. Standing in the river (adverse terrain) grants a necromancer an additional 1 SOUL at the start of their turn.

night hedge
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also balance suggestions v welcome

arctic solar
junior elbow
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"PHYS" is the template for Armor now

night hedge
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ah right

prime portal
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Malegroup Magnarole

night hedge
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Special Delivery (6 Soul): Own or allied turn, range 4: 1 hatch then splash: 1 hatch, then immediately roll for all hatch tokens
the 6 soul ability is throwing a wasps nest at someone

junior elbow
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How do you gain roles

jovial tulip
real bane
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instructions are in #bot-stuff pins

junior elbow
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Ahh thanks

night hedge
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Hatch is this for reference
Hatch - If a unit is affected by a hatch token, at the end of that units turn the player controlling it rolls a d6, +1D per hatch token. On a 5+, the unit gains either 1 weak, vulnerability or slow, then distributes a hatch token to an allied unit in range and clears all remaining hatch tokens. Velgarri units on a 5+ gain either 1 strength or vitality per hatch token, then distribute a hatch token to any unit in range.

jovial tulip
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<@&1169764878454620231> anyone wanna play? (on TTS)

rancid girder
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sure

dark shoal
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Can't, playing pool

umbral cipher
dark shoal
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A much more cursed game

night hedge
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real nice area of effect thing

versed ravine
umbral cipher
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I'll make the Harvest move a big devastating melee

elfin ermine
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it gets a little funky with the popcorn iniative

shy forum
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Unsure if anyone else has made one, so I made a sheet that is intended to help a little with keeping track of tokens. I find keeping track of tokens (e.g. strength) a bit bothersome on TTS. I imagine the same would apply to real life so I made a simple for print version too that is in this

Just rename your models in TTS to match the names on the sheet and the digital sheet will keep track of the ticks for you.
https://docs.google.com/spreadsheets/d/1mPcptKBuA_ZQ81f2gfMKfnVtP-HJ-jsoZolkzlVHcYI/edit#gid=27052171

Let me know about any improvements you want or if there's issues that somehow pop up

umbral cipher
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Leech for example

primal nest
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Leech funni

ocean bloom
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Leech funni

primal nest
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Sorry I meant evolve strain

cerulean crag
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prolly a silly question but, is Initiative just a one time roll at the top of the game, or a roll at the top of each turn?

patent steeple
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the former

rancid girder
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how do you determine directionality for push or pull effects?

lethal trench
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As directly away from the source as possible

real bane
umbral cipher
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I forget if push-pull works on diagonals

night hedge
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Bloodied Mailbox: Attack, Melee: 1 physical damage Effect: May spend one hatch token to increase damage to 2 and change its type to toxic. (4+) push target 2.
necromancer ACT upgrade

lethal trench
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If two spaces are equidistant, you choose

night hedge
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just smash their face in with a plank of wood and some steel

pale echo
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No diagonal movement, including forced movement

umbral cipher
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Right-o

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Hmm now here's a question
If I hit something with Deathburst or w/e an ability that deals damage and pushes, and also kills it
Would it still blow up on the attacker's face?

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Or would the knockback happen before death effects

pale echo
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Uhhh
Instinct is that things happen in the order they're written

umbral cipher
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Which in this case would be damage first, presumably death, then push

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But hmm

versed ravine
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does Abhorrer necro Holy Vessel trigger Miracle even for units that don't have Miracle themselves

rancid girder
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for the CGIS, can I pick which square to draw a line from?

umbral cipher
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yes to the egis question dunno about abhorrer

night hedge
versed ravine
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ok so it doesn't provide Miracle

night hedge
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no

versed ravine
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gotcha

rancid girder
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do friendly units that provide cover block friendly LoS?

tiny fulcrum
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Nope

pale echo
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Nope

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like how elevated spaces can provide cover but not block LoS

upbeat girder
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Trying to put together a Maleghast game for my in-person gaming group. Anything we should be looking out for in terms of the rules? Or in-person vs virtual play?

umbral cipher
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Oxgore (Melee, Attack, Harvest)
Effect: If a unit is destroyed by this attack they are Obliterated.
On Hit: Deal 1 damage, then again, (+4) then again, (+5) then again.

hmmm

umbral cipher
brazen pine
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how transparent are you in your games with your opponent? like "i use X which makes my necromancer curse immune" or do you just say "i use X" and make them figure it out

umbral cipher
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Otherwise a common thing is people get tripped up on Soul; you get it every time a unit dies for the first time

upbeat girder
rancid girder
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for EGIS juggernaut, if I can't move can I still pop it

stray gate
pale echo
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You can just look up each other's stuff

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No real point in hiding it

umbral cipher
patent steeple
upbeat girder
rancid girder
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also do I have to roll for lines

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if it doesn't say attack

pale echo
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But every unit that dies gives Soul the first time they die

umbral cipher
lethal trench
umbral cipher
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They just happen

torn portal
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a friend of mine found a typo at Pg 45 and instead of sending it by text he sent me this xD

still vapor
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Looking at Carcass. Does +1 range add on to both the maximum and minimum range of abilities, or just the maximum?

torn portal
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also Pg 46

umbral cipher
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No, that's intended

umbral cipher
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Range 2-2 would mean that attack can Only hit if the target is 2 spaces away

lethal trench
pale echo
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It's intended

night hedge
torn portal
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oh I see!

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thanks

umbral cipher
primal nest
night hedge
umbral cipher
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Actually...

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Hmm yeah Beserker gets Rip And Tear

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I'll do the 2 with a chance for another

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Part of the thing is that goregrinder is the strength stack faction and these guys are vulnerable stackers

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Meaning they both like multihit, funnily

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(I'll still make that change it's just funny to me)

night hedge
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tbf carcass are vuln stackers and don't have multihit

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probably for that reason tbh

umbral cipher
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Eh I s'pose

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It's in practice not a ton different than putting 4 speed on the Painwheel and then they go Exfoliate

night hedge
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painwheel my beloved

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nearing completion for first draft of house velgarii

torn portal
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if an ability gives you berserk, does that berserk triggers in that very moment as you have actived an ability?

umbral cipher
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Don't think so

tiny fulcrum
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You are not a berserk unit until after the ACT resolves

torn portal
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okey thanks

granite turret
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wasted too much time on this cross-section of autisms to not post it

brazen pine
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Would explosive bolt apply on miss?

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(Abhorror's Inquisitor)

pale echo
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No effects happen on miss

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Only 1 damage from graze

umbral cipher
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No, effects do happen on miss

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Just not on-hit stuff

brazen pine
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the struggle is this doesn't note "hit" or "effect"

languid lotus
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this is probably not an original thought, but: the units as disco elysium skills

brazen pine
pale echo
umbral cipher
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Ohhhh I was talking about the like, Effect: X stuff

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Effect die does not happen no

jovial tulip
#

it turns out I have horrible luck lmao

royal socket
umbral cipher
languid lotus
# languid lotus this is probably not an original thought, but: the units as disco elysium skills

PAINWHEEL: Ram into the fucker. Get a running start and just, just CRUSH them.
PENITENT: You have made a shameful mockery of yourself. Find a board and whack yourself upside the head with it. Repeatedly.
CHOP DOC: That's a perfect left hand. Here's what you're going to do. You're going to saw off their left arm and attach it to your body. It will be your perfect left hand.
AMMO GOBLIN: MORE DAKKA!

glacial junco
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Heh

rancid girder
#

aight finished my first game of Carcass v Goregrinders:

Carcass:

  1. EGIS mortar is fucking cracked on smaller boards where units are forced to clump up. Ammo goblin to keep feeding it strength tokens and watch it run
  2. Line gun that doesn't actually make attack rolls also really good.
  3. Gunwights are fantastic as ways to finish units off or generally stall
  4. Formation is incredible
  5. Armor...good

Overall:

  1. Boards are real small. I had goredrinkers making melee contact turn 1, which I did not see coming. Also, unit clog is very real.
  2. Goregrinders have issues with friendly fire
  3. You need to lose a lot of units to get 6 soul
night hedge
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i assume carcass 1 based on the description?

umbral cipher
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Worth noting that goregrinders are Built to zoom

rancid girder
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oh yeah I won

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set up my gunline and blam blam blam blam

night hedge
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my brain malfunctioned, i meant to type won

umbral cipher
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Half their units have a 'move forward again now with damage' thing to do

versed ravine
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i might be regretting building an Abhorrers list as my first

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this is what we call nesting

night hedge
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i kinda figured gore grinders had the advantage in the vs carcass match up cause they can get in close underneath gun range

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but if you're not running barrelforms that's less of an issue i suppose

rancid girder
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4 gunwights one goblin one EGIS

pale echo
tiny fulcrum
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yeah Goregrinders are the fastest faction in the game by a country mile

rancid girder
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doesn't help that my opponent rolled absolutely terribly

night hedge
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ah that'd do it

versed ravine
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i got it eventually but my brain is going to fry skimming this for a combat turn lmfao

tiny fulcrum
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Them hitting melee turn 1 is expected

rancid girder
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but having the gunwights on the wings to push and shoot and the EGIS in the center to punish grouping worked really well

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my opponent stacked their units up against my line and I was able to get a really good mortar shot plus warheads don't actually hit that hard

pale echo
rancid girder
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only 4

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so leaving them alive keeps the enemy heavy hitters off of my line

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but also carcass just has really high and more importantly really consistent damage output

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my gunwights are two damage a turn every turn

brazen pine
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is this "roll an attack, then roll a different effect die"

tiny fulcrum
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yes

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Same thing with a lot of the Goregrinder attacks

rancid girder
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roll two dice, one attack and one effect

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armor's great though

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love armor

primal flame
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Question for Miracle, can it trigger multiple times on the same unit?

Like say a unit with Miracle dies and it revives. Can it then die again and potentially revive another time?

patent steeple
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yes

primal flame
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Sick, thanks

rancid girder
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"ignores armor" also means super armor, right?

patent steeple
#

yes

night hedge
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they die slower than gunwights too given blood rage

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add bladed and they put out a lot of chip damage

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need painwheels, berserkers or painghoul buffs to deal with armour generally tho

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carnifex also can do so now

rancid girder
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also just to check relatiation doesn't have a range

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so if the carnifex gets shot he glares back or whatever for one damage

umbral cipher
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Yes

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It's very funny

ocean bloom
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I should honestly just climb my Hosts onto the top of the nearest tall pole and have them be an annoying target while they rat everywhere

brazen pine
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does juggernaut destroy walls normally or is it specifically on 5+ it destroys walls (for the egis weapon)

tiny fulcrum
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Normally

night hedge
#
WENEEDANEWDRIVERTHISONEISDEAD
House: GOREGRINDERS
Malice: Spite
Slots: 5

AXEL AND GRIND: 2x Warhead

SPOKE AND SPIKE: 2x Warhead

OVER AND OVER: Pain Ghoul

SPIN THE WHEEL: Painwheel

LAUGH AT GOD: Painwheel

Warlord: BLEEDQUEEN
- Blood Drinker
- Furious Roar
- Overclock```
i love gore grinders
jovial tulip
#

Hmmm
I'm gonna have to figure out what faction I like more
I do rather like Carcass but it felt wrong to do carcass into carcass for my first game lol

#

Goregrinders seem fun though

warped mirage
#

just fought goregrinders as deadsouls. very stressful

patent steeple
#

deadsouls is very pressure inducing

warped mirage
#

only reason i won was bc i got a CLUTCH horrendous shriek off right at the bottom of round 4 that like. doomed my opponent's entire team

#

cyclopean monolith is a good ability

crisp night
#

yeah monolith is insane

#

i spent every soul point i had in my deadsouls match

#

on monolith

warped mirage
#

i got one eternal curse off but otherwise it was all monolith

#

im glad i was running four thralls i needed that money

crisp night
#

i wish sacrifices were more impactful

#

i mean they obviously serve their purpose but in terms of thralls they're the least pivotal

warped mirage
#

i disagree actually they're just really aptly named

crisp night
#

yeah maybe the problem is my perspective

latent sun
#

Query as a newcomer to the system. Does no minimum range (such as on the Ammo Goblin's Regurgitate Ammo) imply it can only be used at that precise range (so Regurgitate can only be used on targets 3 spaces away) or does that mean it can be used at closer ranges?

crisp night
#

they have a different use than other thralls

warped mirage
#

the walls and hazards created by my sacrifice's deaths were literally pivotal to my victory

#

sorry not hazards adverse

weak igloo
warped mirage
#

terrain

crisp night
cerulean crag
#

Just won another game. And I just wanna say.

Double tap my fucking beloved

crisp night
#

for example; there's one attack that says 2-2 in the book somewhere

#

it can only be used at range 2

latent sun
#

Got it. That makes those effects uh
"Better" to say the least.

crisp night
#

as opposed to range 2 which is range 1 and 2

weak igloo
#

Also! If anybody else was having this bit of uncertainty

crisp night
#

Teehee

#

hazard win

#

gargamaxxing

vague elbow
#

question: is the slime act surge movement on top of its normal movement? how does that work?

warped mirage
#

yeah

#

its fast as fuck is how it works

crisp night
#

yes

vague elbow
#

bc it doesnt say "as far as possible" line in gore

warped mirage
#

that's kinda how horrors are they like to move it move it

crisp night
#

does for warhead

#

and painwheel

vague elbow
#

sorry I meant the slime does not say "as far as possible"

#

so is it 4?

crisp night
#

OH

#

i guess so?

#

maybe you can choose

#

i would just assume you'd go as far as possible

versed ravine
#

built my first list

#

Abhorrers, CVS - Relic Lance - SA:WS Necro, a Holy Body, two Antipriests, two Zealots

#

the plan is to have an impervious wall until round 4 or so, at which point my Necro jumps out and the killing fields open

dark shoal
#

Haven't played a single game yet but am absolutely digging this

#

And also wanna make a custom faction too????

brazen pine
#

came down to the LAST turn of round 6, CARCASS necromancer has 2 hp, Abhorror necromancer has 3. CARCASS necromancer has the last activation (enforcer and barrelform have acted, egis will die due to hazard). Rolls +2d6 to hit, gets two 2s. Graze deals 1 damage, +1 from Strength. Reduces Abhorror to 1, spend 1 soul for double tap. Absolutely hyped out, couldnt have been closer

cobalt junco
#

Has anybody played 2v2 yet? What was your experience with it?

crisp night
cobalt junco
#

Like if your necromancer dies does all of your units die? since the game doesn't immediately end

patent steeple
brazen pine
weak igloo
#

possession is good for 2v2

#

since it becomes pretty easy to like run exorcist+operator and just gun someone down

cerulean crag
crisp night
#

especially considering the nature of akimbo with formation

#

obviously it costs soul but still

#

that's a lot of opportunities to wipe enemies in sequence

naive glacier
#

I can up the soul coat if itโ€™s too good eventually

#

Gimme a couple mo. on any balance changes

cerulean crag
brazen pine
#

I think it'd be reasonable to make it cost 2 Souls, or be given some limitation like requiring the Operator to be within range X

tiny fulcrum
#

Yeah I think the unlimited range is sort of the kicker there

tiny fulcrum
cerulean crag
#

If it went up to 2 I feel like Iโ€™d maybe want a lil more bang for the buck?

#

Maybe obliterate as well at 2 but that might be too much

rancid girder
tiny fulcrum
#

Yeah

brazen pine
#

I think it being functionally +1 damage is deceptively powerful

tiny fulcrum
#

Did they do that repeatedly?

rancid girder
#

yeah

tiny fulcrum
#

Feels like a positioning issue

#

Unfortunate

#

It's definitely a consideration you need to take into account, grinders can't clump like other teams because of it

latent sun
#

Another query: Does the Chosen's Ivory Serpent upgrade make its effects target all units in adverse terrain?

naive glacier
#

From experience grinders can put out a shit ton of aoe

tiny fulcrum
#

Or you just smack your own dudes around

naive glacier
#

No it just gives them a new trigger for its effect

tiny fulcrum
#

Yeah they really can

latent sun
#

Ohh we get it now, thanks.

naive glacier
#

You can also berserk enemy units btw pro tip ๐Ÿ˜‰

tiny fulcrum
naive glacier
#

W/ pain ghoul

tiny fulcrum
#

Fuck I never thought about that

naive glacier
#

Itโ€™s very good on slow units

rancid girder
#

yeah it'd be a good way to disrupt eg CARCASS gunline

tiny fulcrum
#

That's really good against CARCASS yeah

cerulean crag
#

Oh SHOOT thatโ€™s wild

umbral cipher
#

zerk a Gunwight and they have an issue yeah

rancid girder
#

my opponent didn't have a pain ghoul whcih imo was a problem

tiny fulcrum
#

I think the additional damage something like a Carnifex brings is really tempting, but Pain Ghoul utility is huge

rancid girder
#

the match was 4x gunwight, goblin, EGIS vs 2x warhead, 2x painwheel, 1x berserker

tiny fulcrum
#

It's also your only non-Necro token purge

rancid girder
#

also question: if a warhead is only in melee range of one character, does cleave make it hit itself?

brazen pine
#

I will say RE Double Tap, it felt like that was the main reason the Carcass was able to win against Abhorrors, the hazard terrain generation and reviving was crazy strong into carcass

rancid girder
#

as written there is the possibility that if there are no other adjacent targets it smacks itself

brazen pine
cerulean crag
#

Since Miracle is triggering the one HP, not the player

tiny fulcrum
quasi bridge
#

Just finished a 2v2 match (Abhorrers+Carcass vs Igorri+Gargamox) and had a blast! ended up being extremely close, exorcist and operator were both left with 1 hp and no allies. Mox was running an oops all scum strat was really effective, and I think they would've easily wiped my abhorrers if they hadn't rolled exclusively 1s (I don't think they actually hit with an attack a single time); my vitality generation could barely keep up with plague and hazards as it was

silent sluice
#

Is the intent with Double Tap that damage dealt by any of your units can trigger it? Because then it would be written differently to all other abilities. "You" refers to just your Necromancer.

quasi bridge
#

Antipriest's Gentleness felt crazy good, all the vit it generated was used so it was consistently generating like 5 or 6 EHP every single turn

#

Yeah we played it as double tap can only trigger on necro damage

#

which makes it feel a lot more reasonable at 1 soul

naive glacier
#

I might tone down aoe vit effects

silent sluice
#

just that Briar was talking about infinite range which doesn't make sense if you have to have damaged them with your Necro to begin with

candid monolith
#

tone em up

naive glacier
#

Nah double tap only works w your necro

tiny fulcrum
#

There you go

naive glacier
#

Anyway in the meantime enjoy smashing mans together

tiny fulcrum
#

Def

candid monolith
#

100%

crisp night
#

bashing action figures together is the purest joy one can experience

#

warsims are just the highest level of that

#

and battlebots

tiny fulcrum
#

Tom thank you for Painwheels btw

candid monolith
#

Very complex dudesmashing

rancid girder
tiny fulcrum
#

They're just as psychologically devastating as they are in Icon

#

Except now I control them

crisp night
tiny fulcrum
silent sluice
#

I don't think you're adjacent to yourself

candid monolith
#

Not with that attitude you're not

rancid girder
#

like it's weird but as written I can definitely see an interpretation in that way

rancid girder
primal crypt
#

Hey guys would I be right in assuming Tom was planning on doing a 1.1 pass on the game with all the fixes and stuff and the game is still getting play tools for tts etc?

rancid girder
#

I'm reading it as adjacent to the target

#

there's like 4 different TTS versions, I don't think any are updated to update 1 as of right now

primal crypt
#

I'm looking to get into this game, like, after the first few patches so it stabilizes post release

glacial junco
#

Ay we got room for 1 more if anyone wants to play a 2v2

silent sluice
#

1.1 already came out :P

rancid girder
patent steeple
primal crypt
#

Oh that's lovely

versed ravine
#

we got the 1.1 and the next balance patch is not for a while according to tom

crisp night
#

i thiiiink tom said that he's holding off on updates for now after the one today

primal crypt
#

Okay good to know guys

crisp night
#

so now's the best time

patent steeple
#

based on his comments i think hes gonna let it simmer

#

for a lil

primal crypt
#

Been on a bunch of flights

tiny fulcrum
#

Yeah 1.1 is out, any further updates are months off as people figure things out

primal crypt
#

Thanks for the heads up

crisp night
#

hopefully the jetlag isn't too bad

primal crypt
#

I may read the game then

#

You guys having fun?

crisp night
#

yes!

rancid girder
#

@glacial junco VC and where are ya playin?

primal crypt
#

Is the game AA?

rancid girder
#

yes

glacial junco
primal crypt
#

Alright I'm in

rancid girder
#

ye

primal crypt
#

That's all I need

candid monolith
#

AA?

rancid girder
#

alternating activations

candid monolith
#

Ah

rancid girder
#

I activate one unit you activate one unit

#

or two units in the case of thralls

patent steeple
#

yeah game is fun

primal crypt
#

If you've ever played IGYG

patent steeple
#

ive played 2 matches thus far

primal crypt
#

You will know my pain

crisp night
#

i cannot imagine a game like this not being AA

#

do those exist?

rancid girder
#

40k, warmahordes

#

there's a decent number

crisp night
#

40k is like that????

#

wow

rancid girder
#

40k has always been igyg

crisp night
#

i've only ever consumed 40k through other games and the assorted fluff material but not the game itself

#

wow

#

had no idea

primal crypt
#

40k players are mad yes

candid monolith
#

I could never

primal crypt
#

I do not have their stamina

#

Every turn is like one hour

#

Each player has to measure and move every model

#

There's no reactions

crisp night
#

i think the main reason i never got into warhammer was because necron models were especially expensive

#

at least they were when i checked

primal crypt
#

You just pull out your phone and wait

crisp night
#

love me necrons

candid monolith
#

based

crisp night
#

necrons and the mechanicus

rancid girder
primal crypt
#

Oh that's new

#

I played way back in like

#

5th edition or something

#

In high school

rancid girder
#

but it's stuff like Overwatch which has been in for like, editions

glacial junco
#

Ay we will be steaming Magnasplaining Malewifing in the IPSN chat if anyone is interested, No stress if you dont wanna talk!

candid monolith
#

I will observe

primal crypt
#

Wish I hadn't had to run to the airport just as you guys started streaming and setting up a scene

#

I'm super happy you guys are having fun

crisp night
#

hopefully you can get in on the action yourself soon

#

this game is great

primal crypt
#

If you wanna make it a regular weekly thing like our fight club and stuff, give me a poke

crisp night
#

i've only played one match but i cant stop thinking about it

primal crypt
#

As long as you have the numbers I'm happy to promote community play

umbral cipher
#

I've already started homebrewing for it haha

#

It's a very tight and very fun game

crisp night
#

i'd be happy to help run stuff whenever my college and work schedule allows, i have a foundry license + forge sub so i can host

#

plus that way people can teach me what i'm doing wrong in foundry lol

tiny fulcrum
#

something really nice is the game supports mulitplayer

patent steeple
#

yeah it supports 3 players

umbral cipher
#

Yeah you can do 2-4 real easy

patent steeple
#

which is a number i dont see a lot

tiny fulcrum
#

so you can get your friends in and crash your figurines together

crisp night
#

1v1v1 feels like it'd somehow be more chaotic than 1v1v1v1

primal crypt
#

@misty raven @toxic torrent @devout mauve maleghast has been proving to be a very fun game that players are investing in. You guys might enjoy this a ton, it's very aesthetic for you three

crisp night
#

maleghast actually got me back into listening to metal regularly

primal crypt
#

Is the 1.1 pdf pinned?

crisp night
#

which has been nice

umbral cipher
#

Oh I don't think it was

primal crypt
#

Oh wait itch link

#

It'll just be the itch right

umbral cipher
#

Ah, yeah

tiny fulcrum
#

the pdf is actually paid, but its only $6.66 usd

primal crypt
#

Right right

tiny fulcrum
#

(funny number)

crisp night
#

tom shortselling himself as usual

primal crypt
#

Yeah was hoping to look at the game before buying it but whatever

candid monolith
#

I will simply buy it multiple times

primal crypt
#

I can buy it for my friends if they're interested

patent steeple
#

tom said hes okay with folks pirating it

#

so like

silent sluice
#

it's also on Patreon if you're a patron

versed ravine
#

Im trying to get my friends in the game too

tiny fulcrum
candid monolith
#

Based Tom making the game for purchase just to put another 666 in the game

patent steeple
#

idk how to phrase that

umbral cipher
#

But also we can't promote piratism directly on here

patent steeple
#

erm i can delete that comment then haha

silent sluice
#

Big Brother Discord will bonk you newspaperIntensifies

umbral cipher
#

even if tom doesn't care tis still a discord thing yeah

crisp night
#

is that actually a discord tos thing?

#

huh

tiny fulcrum
#

yeah it is

umbral cipher
#

Yee

tiny fulcrum
#

please do not promote piracy here

umbral cipher
#

And we're a Big Server so tis important here

tiny fulcrum
#

(official hat on)

patent steeple
#

yee sorry bout that

rancid girder
#

in a 2v2, what happens if there is physically not enough space to deploy an entire force?

#

on the 10x10 brawl map each side has 20 squares of deployment zone and it is real easy to go above that

jovial tulip
#

Yeah I.. am honestly feeling the boards are a little small lol

umbral cipher
#

You can place units up to 3 spaces from your deployment side

candid monolith
#

Enbiggen the deployment zone sounds good to me

jovial tulip
#

^

crisp night
#

i think small map size is fine because it lends itself to playing hard and fast and not having to schlep your way over

#

especially with a round limit

umbral cipher
#

Yeah the game's speed suits small maps very well

crisp night
#

but yeah the deployment zones are

candid monolith
#

Bigger DZ = get into the scrim that much faster anyway

crisp night
#

yeah

#

agreed

umbral cipher
#

I've been running brawl deployment zones as being up to three from your side and it works fine

rancid girder
#

yeah you can take 6 thralls and a tyrant per person which results in 22 squares of units

jovial tulip
#

I'm finding it's a very very crowded game, not that that's a bad thing
I'm used to bigger maps lol (BattleTech player)

pale echo
#

Tyrants can get away with having two of their squares poking out of the deploy zone imo

umbral cipher
#

battletech player ๐Ÿซต

jovial tulip
#

I should try a 12x12 board, I wanna fit a sort of building made of wall tiles in the middle

nova mason
primal crypt
#

Respectable

crisp night
#

i have a rules question which may be mostly pointless but i figure ill ask anyway

#

if a ranged act has no attack component and just causes an effect

#

it should just be a curse, yes?

patent steeple
#

no

crisp night
#

every ranged status thing i've found is just a curse

patent steeple
#

curse is a specific tag iirc

pale echo
#

yeah

crisp night
#

hm ok

#

i've found very few non-curse non-attack ranged actions but they do exist

#

namely, so far, painghoul's meat hook

#

leech's swell with corruption also

#

i'm mostly just trying to figure out how i should tag my own stuff

ocean bloom
#

That's mostly on allies but it's just causing a trigger

rancid girder
#

which is just flat 1 damage in a line without a roll

crisp night
#

oh yeah that doesn't say attack

#

ohhh

#

funny

#

weirdly, painghoul's hook and sacrifice's beckon are pull effects without the curse tag but chosen's kidnap does have curse

pale echo
#

Curse is a "cost" tag

crisp night
#

i just want to figure out what should and shouldn't be a curse

pale echo
#

It lets you make something stronger in exchange for enemies occasionally being immune to it

ocean bloom
#

This is what my Hosts do in the back line when no one else looking

junior elbow
#

Anything with curse is a curse. Curses are often ranged effects that don't require a roll, the main thing is some enemies being curseproof

crisp night
#

hmmmm okay

#

got it

junior elbow
rancid girder
#

ok so deployment in 2x2s is a problem

#

on heads! heads! heads! there's two walls in the deployment zone which reduces the total number of deployment squares to 18

junior elbow
#

You use 10x10 maps and have a 7x2 area to deploy in?

rancid girder
#

these units take up 19 squares

candid monolith
#

based

umbral cipher
#

Yeah give yourself more space

junior elbow
#

The special maps are already smaller than a standard map, I think you super need to extend them during multiplayer matches

jovial tulip
#

Mhm!
I'd say double them, honestly
I dunno if Tom found any issues with 12x12 but that solves the "gosh I am just 2 spaces short of being able to deploy my units using normal deployment zones"

#

That the 10x10 apparently has

brazen pine
#

Had an 8x8 map with 4 walls in the middle, my friend was playing deadsouls, Bounddevil walked through the walls and just instant killed one of my guys can i get a rip

junior elbow
#

Rip

jovial tulip
#

Dang

umbral cipher
#

yeah you can get a Rip And Tear

hexed horizon
#

F

crisp night
junior elbow
#

Needed a salt circle

crisp night
#

๐Ÿค“

#

who has rip and tear i know someone does

jovial tulip
#

And the deadsouls player is just gonna make another wall too..

umbral cipher
#

I'm referencing a different move videogames

junior elbow
#

Probably Goregrinders

umbral cipher
#

The beserker has it yea

crisp night
#

oh videogames

tiny fulcrum
#

Goregrinder Berserker has Rip and Tear

jovial tulip
#

Ye

crisp night
#

no that's gargamox

#

we're wall bastards

junior elbow
#

Weak bastards

crisp night
#

adverse terrain bastards

rocky stump
#

can hazards be created on elevated spaces, or can a tile only have one kind of feature on it?

junior elbow
#

That's Gargamox

#

Wait

#

I'm thinking of hazards

latent sun
#
Traits: Dread Presence, Puppet Master
ACTs: Doomblade, Frozen Hell
SOUL Abilities: Cyclopean Monolith, Soulfeed, Eternal Curse

Unit List:
Bound Devil x1
Chosen x1
Sacrifice x6 (3)```
Is this any good for a Spite "wall" build?
rocky stump
#

interesting

latent sun
#

The general idea is just have a bunch of walls and then to Limb From Limb someone with the Devil.

junior elbow
#

Deadsouls is definitely my 2nd favorite faction behind CARCASS

#

Haven't gotten to play with/against anyone with them yet but they seem very annoying

arctic solar
junior elbow
#

You can also create boards where you crush more walls than you need

night hedge
#

the hells are smiling at me

night hedge
latent sun
#

Yeah we hadn't looked at Banshees when we were making this build... (it was very hastily concocted)

tiny fulcrum
#

me playing goregrinders against all these factions with funny tricks and setup

night hedge
#

not use every turn

glacial junco
#

ERE WE GO

elder osprey
#

Hi

night hedge
tiny fulcrum
#

7 Malice 2v2, woof

night hedge
#

also where goregrinder upgrades?

brazen pine
#

If a character with a Mutation takes a negative effect like Weak, can they use Mutation to cancel it?

crisp night
#

i think from what i remember using mutation on a negative token would consume the mutation but keep the weak token

tiny fulcrum
#

As long as you have the corresponding token it would discard, yes

crisp night
#

oh

tiny fulcrum
#

I mean, you can discard a mutation whenever you discard another token

crisp night
#

ohhhh wait

#

i see what you meant

#

like if you have strength and mutation but get weak

naive glacier
crisp night
#

you can use the mutation instead of the strength

naive glacier
#

mutation can be discarded in place of ANY other token

#

this includes shit like plague berserk or doom if for some reason you decided to keep those

versed ravine
#

keeping all of my dooms is my master plan actually

crisp night
#

igarrga sounds more appealing by the day for heresy

#

igarrgi?

#

Whatever

naive glacier
#

there's like 500 iq plays im sure somewhere where you can suck up tokens on to some dude then eternal curse

#

in some kind of heresy game

latent sun
#

Igorri + Goregrinders does allow for some fun Berserk plays.

#

At least, we would assume.

naive glacier
#

originally heresy was a default rule for this game but monofaction felt way too good and heresy got complicated fast

crisp night
#

it's fun as an optional thing

versed ravine
#

heresy would brain blast me way too hard

crisp night
#

requires a lot of different sort of thinking

#

sideways thinking

umbral cipher
#

Yeah the faction design is so tight that monofaction just works Too Great

candid monolith
#

sorry for running my friend needs me btw

crisp night
#

this is a necro ACT

#

not default, you have to take it as an upgrade

#

is this too weird

glacial junco
#

The berzerker ran up mid, Something horrifying

night hedge
#

honestly could have an extra positive thing

crisp night
#

considering how easy it is for this faction to apply negative tokens i'm wary to

night hedge
#

necromancers get 2 damage as fairly standard

crisp night
#

maybe i just give the range a bump?

night hedge
#

maybe spend negative tokens to gain +1D

crisp night
#

SysAdmin is meant to be more of a backliner

night hedge
#

?

#

sure yeah

#

although if token add is easy enough why have the mechanics it has now

#

cause theyโ€™d almost always apply

glacial junco
#

Puked on my area. Chop doc decided he wanted to become a gunsmith and inject drugs into the artillery piece

glacial junco
#

(I promise i wont give any more play by plays i just thought it was funny lol)

crisp night
#

i want to find a way to make this specific idea work for this act

#

without it being too good or too weak

crisp night
#

the slop and the slime;

rancid girder
#

it controls so much fo the board

night hedge
#

the slop and slime is the gargamox club

night hedge
crisp night
#

2 damage with varying dice depending on the tokens of the target

arctic solar
#

idea: "You can treat any negative tokens as vulnerable tokens for this attack"

night hedge
jovial tulip
#

This would be such an awful tabletop game for me
Cause I'd want to play as all the factions
So I would buy everything

night hedge
crisp night
#

hmmmmmmmmmmmmm

jovial tulip
#

I... Can't decide where to start, honestly

crisp night
#

maybe

#

yeah you know what i'll run with a 5+ or 6+ effect

#

idk what yet

#

but i like this idea more

#

thanks

jovial tulip
#

Oh
Sorry.
I'm interrupting with my rambles
Carry on

crisp night
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no no it's fine!

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you're interrupting nothing

night hedge
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i need to get feedback on my homebrew at some point

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cause bar some necromancer stuff and unit upgrades first draft is done

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i have an essay to do and iโ€™ve written more words on the homebrew than i have the essay by a solid x10

brazen pine
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im just shouting balance suggestions into the void, i think Grow Bonus Limbs should be 1 SOUL, it costs your mutations and only gives you dice, no guarantee of effect (source: lost 2 mutation and rolled 1, 2, and 3 on 3d6 to hit a Def 4 unit ;-;)

night hedge
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+1D is really hard to get bar elevation

thick sphinx
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Yeah, it's not a small effect

primal nest
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Salt, earlier this week: I just donโ€™t know what mox would want out of heresy. They just seem so self sufficient with their stuff

Looks at Furious Roar: nvm!

thick sphinx
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Furious Roar is the shit

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Especially in 2v2s

crisp night
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might make it 6+

primal nest
crisp night
thick sphinx
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It's all allies, not just the goregrinder ones

ocean bloom
brazen pine
thick sphinx
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Yeah, I think it's very much a "I need to land this attack" button. Sympathy for the crap rolls though

rancid girder
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friendlies aren't line of sight blockers, right?

short estuary
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definitely not

harsh gorge
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@snow estuary in here!

crisp night
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okay i may be pushing the envelope a little hard with this one

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but that's what homebrew is for

snow estuary
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okay friends Karen inspired me to make you two brawl maps for maleghast

crisp night
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oh??

bronze jetty
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if this is true could someone please drop the 1.1 pdf in my dmโ€™s

snow estuary
bronze jetty
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oh looks like the original message was deleted

harsh gorge
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spirie decided to make some fuckin dopeass battlemaps

bronze jetty
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but games need community copies fr fr

snow estuary
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Gridless + Grid alts, one 8x8 and one 10x10

harsh gorge
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an 8x8 1v1 and a 10x10 2v2

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theyre really lovely!!!!

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spirie did a lovely job!!!!!

snow estuary
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Thank you <3

harsh gorge
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u did great

crisp night
glacial junco
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Hey uh

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Funny question

rancid girder
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does homunculus absorb activate on a target that is already on 0HP?

short estuary
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IE from bloodrage

umbral cipher
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I'd say so

pale echo
short estuary
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That was the funny question

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the absorb

pale echo
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oh okay

short estuary
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We're just assuming the intent of "reduce to zero HP" is for all intents and purposes the same as "slay"

glacial junco
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My son was stronger and ate and evolved

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To explode because I stole the berzerk tokens

short estuary
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(2 minutes of Igorrri hate ensues)

glacial junco
royal socket
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I heard splash damages walls and just confirming that line also damages walls that breaks it LOS?

umbral cipher
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Mhm

royal socket
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Also update-1 splash rules seems to contradict. First says splash does not affect the target, and a few sentences later says it does.

tiny fulcrum
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Can you post the screenshot?

royal socket
short estuary
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that doesn't contradict

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the target takes 1 fire, then there's a splash of 1 fire

naive glacier
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it means the ability deals 1 damage (referring to the ability not the splash)

royal socket
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oh whoops

short estuary
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The target itself does not take a second fire

royal socket
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I think i skimmed over the first damage part. The almost repeated text at the bottom was getting my brain in a funk

glacial junco
rancid girder
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@short estuary

pine crescent
brazen pine
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lookin absolutely handsome

violet jolt
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in case no one has made the joke yet: Maleghast, my homebrew hack of Maleghast where you command an undead dance crew competing for a contract with Chippendales

short cloud
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just preserving this here

glacial junco
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My son has eatten once again

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Absorb feels great (It should be nerfed)

thick sphinx
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I have a feeling it's especially nasty against Goregrinders

glacial junco
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Obliterating enemies is just so strong on something I don't need to roll and kill confirming seems simple but then again this might just be an isolated incident since Its
Igorri/CARCASS
VS
GARGOMOX/GOREGRINDER

thick sphinx
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And Abhorrers

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Both will likely have lots of stuff on 1/0 hp

pulsar lodge
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Good game

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played once and keep thinking about different potential matchups

gentle thicket
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Where can I find the tokens for that Isocon program?

violet jolt
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there's an assets folder in the downloads for Maleghast itself? not sure if that helps

pine crescent
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yeah definitely use the asset pack on the original patreon post

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I'd recommend dropping the necro portraits into the token folder as well

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unless you've already got artwork for them

brazen pine
glacial junco
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Its a standalone isometric board

pine crescent
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IsoCON is a standalone program

glacial junco
#

This objective seems Action Econwise A bit impossible in 6 rounds

pine crescent
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It's still in beta but should be usable - @ me if you have any issues

rancid girder
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ok yeah complaint heads heads heads takes twelve seven actions to complete

brazen pine
#

wow! i dont know why i even assumed it was foundry, thats super cool!

pine crescent
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It's not as full featured as foundry but it requires no setup

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well, aside from port forwarding if you're hosting, I guess

jovial tulip
short estuary
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It's fun in theory but the DPR is very low in my experience

crisp night
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what's DPR

short estuary
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Very limited ability to kill anything with vit or relevant armor

crisp night
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damage per round?

short estuary
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Damage per round

crisp night
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for mox?

short estuary
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yes

crisp night
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hm

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piss

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i'm gonna try them out tomorrow anywya

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good to know going into it

short estuary
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You really need to get plague on people early if you want it to pay off

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But there are exactly zero mox abilities that do more than 1 damage on a hit, and str is hard to come by

crisp night
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it seems to me looking at all of their options that stacking a lot of plague is the goal, as well as putting hazards literally everywhere

short estuary
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I try to bring a rotten to do that but they usually get picked off very early

opaque socket
brazen pine
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imo gargamox have consistent spread damage with their infection, plague, and hazard mechanics, you won't be bursting people down but you can ensure a constant ticking clock will be looming over your opponent

crisp night
#

yeah

outer plover
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deadsouls gamers rise up

rancid girder
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right but everyone's gonna be dead by the time anyone's halfway to the objective

grave warren
short estuary
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And against Igorri (my eternal enemy) my ability to get a kill when there's endless vit is super limited

cinder isle
#

what all has everyone been using for maps, so far?

cinder isle
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what base terrain, i mean

short estuary
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2 before, just finished one after

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None of the updated effects actually came up I'm pretty sure

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At least not on the Mox side

opaque socket
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apparently

short estuary
#

What factions were they using?

opaque socket
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Igorri, Gargamox, Arbhorer and...

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man I forgot the last one

short estuary
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Also who was on what side matters a lot

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At least it mattered a lot in this game

tiny fulcrum
charred glacier
pale echo
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Yooooooo

glacial junco
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Holy shit these rule

short estuary
short estuary
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What does help is necrocide

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But that's only on my necro

tiny fulcrum
#

I mean, it spreads Strength tokens

rancid girder
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ok yeah I was gonna say carcass is absolutely not leaving anyone alive by the time people complete the objective

gentle thicket
opaque socket
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and the last one was def deadsouls

short estuary
opaque socket
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I don't know I just heard from them after the game to be clear

pine crescent
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The default data path has all the folders created automatically but if you move it you might not see the structure

glacial junco
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Do you take commission

tiny fulcrum
glacial junco
#

Nvm found your page

ocean bloom
# jovial tulip What's the play like?

I have only played once. I filled the board with so many hazards and exploded a corpse which set off a chain reaction of someone I cursed exploding and dying which killed people around them.

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There's a few ways to play but what I wound up doing was making the enemy all bog together in hazards then cause an explosion that harmed them all the more

opaque socket
#

wait hold on

short estuary
opaque socket
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the problem is gargamox damage doesn't do enough right ?

short estuary
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Plague can't kill, so the situation I find myself in a lot of the time is I can get them down to 1 but can't finish off a unit with vit or armor

opaque socket
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does that account for the plague ?

tiny fulcrum
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How many Rotten are you bringing?

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Because imo they're a lynchpin unit and you should take at least 2

opaque socket
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ah okay

short estuary
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I usually have just been bringing 1, but they also tend to picked off pretty easily

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A lot of mine have also been 3-4 player games where I only got 4 units to work with

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This last one necrocide was basically the MVP because I was bouncing it around gunwrights to deal with them

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But if 2 rotten are required for it to feel good that doesn't feel good to me either

tiny fulcrum
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I mean, every faction has lynchpin units that make it click

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Imo that's very hard to avoid

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The fact Rotten can use Plague as Strength makes them your de facto armour/vit busters

arctic solar
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Melt on the plaguelord can bust armor if not vit, I guess?

thick sphinx
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Worth noting as well that Plague tokens ignore Vitality when they do damage.

coarse pagoda
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Just wanted to say, this game art is sick

thick sphinx
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Can't kill, but can get you the better part of the way there

short estuary
thick sphinx
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I do also think that Vile Rupture is not a bad approach to wiping out Vitality tokens, maybe?

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Especially with a Leech activating it

ocean bloom
#

Do Hazards ignore vitality?

short estuary
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no

opaque socket
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wow melt is kinda insane yeah

short estuary
#

They do ignore armor

rancid girder
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vile rupture?

gentle thicket