#MAGNAGOTHICA MALEGHAST
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im (failing at) making assets based on hades flecks of color design that Ill slap in a folder and upload here if people are intrested
I dont do art often so im futzing with stuff still
art is very fun
I agree, I just dont have very much practice in it
You do get better by doin it, which is nice
ye
dunno when I'll dig up the time to do art for my homebrew and how i'll do it 
This is the proof of concept tile that I have so far, I plan on making one with no color and one with the colors of the other three houses, so that i can get the Hades style flecks of light thing going on but not too much
Hmmm, posting these assets for no reason >.>
A complete list of all 4th Edition Dungeons & Dragons Dungeon Tiles products
current drawing up my Carcass gal
Quick and dirty Old Maggie upon ye
Has anyone noticed any undocumented changes?
I made a few maps but haven't really tested them. I also just updated my map maker to allow for direct png download so it should be easier to make a map and then quickly drop it into a VTT.
The map maker is really good
Would love to have a better tileset but not sure if pushing a style on everyone is the way.
like, I just slapped this together in like five minutes
(again, actual combat experience forthcoming)
may i suggest adding a method of swapping between tilesets, incl. uploadable options? unsure how viable it is but i figure it can solve that concern by presenting a number of options
Yeah, its good to whip something out and barrier to entry is basically zero
Yeah that would be the ideal way! But it's a pain to accept generic img input and have it display nicely in all cases. I could just specific exact the dimensions required and if you don't listen well too bad. I'll think on it and if I wanna do the extra work ๐
you can probably get away with specifying exact dimensions
<@&1169764878454620231> I've updated the sheet according to the changelog. Please let me know if you notice any missed changes or any other issues.
Can I reload if my guy is still loaded
I can't devil bullet without being unloaded can I?
I think you probably can?
Yeah I think you can
I was just working on hacking in image export myself RIP
i think i just got it working too ahhaha
I understand... Maybe roll20 is bad, actually
Whoops
the 20 is for how many gigabytes of ram it ate on my pc a few days ago
Sure, it's...something. Feel free to asks questions and/or contribute via github
Landed an STG against an enemy carrying the winning objective payload
Feels so fuckin good
A link to the repo on the page itself might be useful
Ah I get what you mean, I'll add that.
I'm my experience the trick with roll20 is that you need some invisible png space so that it places the center of the image's dimensions in a grid.
Then you can trick it
that's fair, yeah
I had to fight it to get size 2 lancer bases to work, turns out I made a size 3 base that's mostly hidden lol
You've just got to squish him so he only takes up 1 space
Suggesting this entirely because the image of an extremely squished priest is very funny to me
shrunkled...
Well sure but then roll20 snaps him to the left side of the tile
Worked it out with tony's trick of just adding some blank space so the sprites are square
im cooking something for carcassss
did you make that meme about my memory leak specifically or is roll20 shit on linux in general
I made it just now
noted. lmao either way
instantly saved that image
knowing that you made it increases my respect significantly
and in fairness i still had a couple gigabytes left over
Nice. Yeah there are a handful of tokens that came in the assests that aren't neat 1x1 square already ๐ฆ
we're guse all your ram
Do I make my dude's other arm just a big shoulder motor and a chainsaw or no hmm hmm ๐ค
3 player free for all
Splattin: This was 3v1.
Me: Wha
Splattin: I was fighting myself too.
Yeah played a BONE FEEDER 3forall and it was Carcass vs Ahorrents vs GoreGrinders.
It was up in the air and i got a lucky STG after attempting to delay the victory. "
gore went too hard first time with the warheads, But got their Berserker to the center to become a HUGE problem. I got to lockdown a elevated position and pick some dudes off with a Barrel form and my Operator got some good rolls in
Abhorrents played the long game and got the spoils after it was all left down to his necromancer who picked up a pile of 5 bones and left
No way for either me or splat to stop him from walking away
Pretty fun for all of us all around
Ye
Goregrinders almost had it too
Like
This close to winning
It was very close
I think if I were going to do that again I would have run a carnifex instead of warheads
(I didn't get any points i was trying too hard to stop others from getting the points much to my own dismay)
I should have taken another goblin tbh
Or actally bring a tyrant instead of goons
I had a setup to win like round 1 or 2 but the overwhelming firepower of CARCASS and Abhorrers cleaned me up every quickly
I think by the end we were down to only necromancer or like 1 unit each
I think 2 thrall slots are unessiscary and they have (2) SPEED
So not great for this run
Tyrants are lame, run another of the guy you'd just love to have another of, yeah you know the one
this post was made by Mox Mob
true
Yeah i bet you would say that 
My real mistake was not playing mox

Hmmm. I feel like I need a Big Thing for my homebrew tyrant to do but not sure what
If I were a mox I would have simply covered the entire objective zone in hazard 
Rules Q:
Do multiple hazards under a tyrant do more than 1 damage?
Can you stack multiple hazards in one space (like from Holy body)
no and no
Ty!
HARROWPLOUGH
Rickertock Tyrant
MV 3 HP 6 DEF 2+ ARM -
Traits:
Unceasing Labor: The first time this unit is slain, it creates a Soulticker Thrall in a free space adjacent to it and is revived with 2 HP. This Soulticker is Obliterated when it would die.
Tyrant: 2x2 Unit
ACT Abilities:
>Till The Field (Self, Splash)
Effect: Unit Steps 2, destroying all walls it moves into, then Splash (self): foes take 1 Curse damage and 1 Vulnerable.
>Workhearse (Melee, Attack)
Effect: Two adjacent units take 1 Slow.
On Hit: Target takes 2 damage.
>??? (Big Harvest Ability)
I guess the only question I need a solid answer to is
Can you reload a character that doesnt need to reload?
That would let me know if I should keep aiming for Devil Bullet STG plays or if I should swap it up
I mean I don't see why you can't
I might be too used to lancer but it seems extremely stupid to let you reload if you are not unloaded
Devil Bullet does more than Reload anyway
But hypothetically you can reload a clip thats fully loaded ๐ค
TRIGGER FINGERS [Challenging Success]: STRAIGHT
OFFICER'S SPIRIT [Medium Success]: TO THE
BONE TACTICS [Medium Success]: GRAVE
(disco elysium reference)
I am uh... cooking a unique new scenario
oooooooooooooooooooooo

careful to not burn yourself from the heat
On Todays Episode of: Rules Text That Invokes Terror and Awe
can;t wait for an actual angel to fight carcenkarrion itself
or a shard of gormenghorr
or the corpse piler
or the filth devil
I am cooking a new scenario
the multicoloured devil also but they seem less front line idk
Higher Beings was Chosen For Abhorror Reasons
i mean yeah, can you elaborate on the nature of the scenario i am very interested
i have never gatheringed the magic in my life i need context
hrmmm. maybe some sort of huge spooky self-buff?
1 vs many
the name of the scenario is Devil Slaying
but that doesn't really line up with what the faction does, bah
i see
cookinggg
carcass takes SO LONG
also ill draw any necromancer token for like
5 bucks
i'd say reduce it's health a little cause the revive trait makes it pretty strong. also how does said trait interact with obliterate?
till the field and workhearse are fine but i feel they lack that good flavour the tyrants have
maybe apply its revive thing onto other units?
necromancer excluded ofc
ohhhh hmm maybe
I will ping you when its ready
๐ซก
some way to trade its own health for an effect?
its got the revive already, so you could have a self-damage cost move with big payoff
what's the mental image you've got for the big guy? could help for direction
See, the 'big move' would already be heavily costed by Harvest, which sacrifices allies to fuel abilities
Harrowplough's meant to evoke like, a massive rusted metal ox or something
A rusty scrapyard rendition of a work animal
maybe have it be able to gore something with its horns?
at sacrifice of health as it madly rushes forwards
Imo Till the Fields is already pretty big as a foe-only, teleport, map rearranging debuff
that still deals damage
Tis not a teleport but yeah it's the somewhat-obligatory tyrant wallbuster option
The overall faction's focus is on heavy debuffs in Vulnerable and Slow and being very persistent; all the non-thrall units turn into thralls when they die
egis has juggernaut which isn't too different
the difference is the damage there mainly
maybe I overvalue vulnerable
no vulnerable is good
Nah, it's a nasty status
really strong
Might scrap the damage from Till, thinkin on it, and figure out something more interesting for Workhearse
I'll grab the doc so you can just see the rest of the units instead of me posting them all here haha
RICKERTOCK Rickertock is an eclectic house headed by the Harrowed Coven, a shrouded group of witches, arcanists, tinkers, and soul distillers who have gained enough collective power to be almost akin to a Devil when gathered and able to bestow power unto those who swear allegiance, gaining yet m...
part of the issue is that I don't even really like tyrants they're not the kind of unit fantasy I jump for ๐
But the faction needs one since I decided that Hunter would be the cut class
playing CARCASS into any house that creates hazards is big pain
Their low mobility means it gets real easy to trap them in nasty setups yeah
honestly I could see the tyrant having a big ranged option
you dont have a hunter, but you can still make costly / other options in the tyrant or scion slot
I got my shit rocked by playing against a Gargamox mass on a map with a bridge in the middle
Hmmm, maybe yeah
or something to take advantage of vulnerable, or debuffs in general
...hmmm. something that capitalizes on all the Slow rickertock tosses out could be rad
A big aoe that threatens enemies out of it or perish, or somethin
Honestly giving the Plough an evil bird swarm is exactly the extra bit of juice it needed
Yeah, I like that, thankee
did ppl want help with data entry for the updated ver of maleghast?
hell yeah carcass time
WOOOO
fuckin based karen
The one good Karen
yeaaaah!!!
What about OP /j
joke's on you she's the one in that armor 8^y
Also I've a question, for soul abilities on you or allied turns, does it affect the current unit or your necromancer? (Ex. does Reload Slide move my necromancer if I use it during my Enforcer's turn)
https://www.youtube.com/watch?v=dPFEI_6yhUY
Average Penitent
i get knocked down,
but i get up again,
you're never gonna keep me down,
meme,
#meme #viral #funny #cat #english #usa #englishmeme
I think so? I don't know for sure but that's how I read it
Unless it says otherwise the "target" is your necromancer
well not target
the "center" more like
That's what I'd assume
YOU SHUT YOUR MOUTH!!
1000 WASP DEATH BARRAGE
MV:2 HP:6 DF:2+ ARM: PHYS
TRAITS:
Sovereign and Servant: Is always a valid target for distribute regardless of distance, and counts all units of the same Dark mass as valid targets for distribute.
Efficient Dispersal: This unit triggers distribute at the end of its turn.
Tyrant: 2x2 unit.
ACT:
Emissaries: Gain 2 hatch then distribute.
1000 Wings: Attack, Range 1-2: deal 1 toxic damage. Effect: If the target has at least 1 hatch deal 1 toxic damage, ignoring armour, if this kills the target splash (target) 1 toxic damage.
Repurpose: Range 2: Choose an allied unit in range. Obliterate it, and gain 3 hatch tokens then distribute.
UPGRADES:```
Overclock for the Warlord has "range 3, self or unit in range" so I guess that's the templating?
River of Souls
Swathes of necrotic energy stream out of the city, ready to loop around and suffuse it anew.
Battling over this week's right to the River of Souls, you must take control of the bridge! Whichever side has the most units in the objective zone at the end of the even-numbered rounds scores 1 point. Whoever has the most points at the end of round 6 wins. Standing in the river (adverse terrain) grants a necromancer an additional 1 SOUL at the start of their turn.
also balance suggestions v welcome
I am not available (laptop brokey) but there is a pingable role
"PHYS" is the template for Armor now
ah right

Malegroup Magnarole
Special Delivery (6 Soul): Own or allied turn, range 4: 1 hatch then splash: 1 hatch, then immediately roll for all hatch tokens
the 6 soul ability is throwing a wasps nest at someone
How do you gain roles
o, I was not aware, thank you!
instructions are in #bot-stuff pins
Ahh thanks
Hatch is this for reference
Hatch - If a unit is affected by a hatch token, at the end of that units turn the player controlling it rolls a d6, +1D per hatch token. On a 5+, the unit gains either 1 weak, vulnerability or slow, then distributes a hatch token to an allied unit in range and clears all remaining hatch tokens. Velgarri units on a 5+ gain either 1 strength or vitality per hatch token, then distribute a hatch token to any unit in range.
<@&1169764878454620231> anyone wanna play? (on TTS)
sure
Can't, playing pool
Dread Murder (Range 2-3, Attack, Splash)
Effect: Splash (Target): Deal 1 damage. Units in this area at the start of self's next turn take 2 damage.
On Hit: Inflict Slow and target is included in this Ability's Splash.
A much more cursed game
yeah this is good
real nice area of effect thing
Gimme a hot second
I'll make the Harvest move a big devastating melee
it gets a little funky with the popcorn iniative
Unsure if anyone else has made one, so I made a sheet that is intended to help a little with keeping track of tokens. I find keeping track of tokens (e.g. strength) a bit bothersome on TTS. I imagine the same would apply to real life so I made a simple for print version too that is in this
Just rename your models in TTS to match the names on the sheet and the digital sheet will keep track of the ticks for you.
https://docs.google.com/spreadsheets/d/1mPcptKBuA_ZQ81f2gfMKfnVtP-HJ-jsoZolkzlVHcYI/edit#gid=27052171
Let me know about any improvements you want or if there's issues that somehow pop up
Digital
Unit Name:,Unit Name:
Strength,0,0,DAMAGE OUT,Strength
Weakness,0,Weakness
Vitality,0,0,DAMAGE REDUCED,Vitality
Vulnerability,0,Vulnerability
Speed,0,0,MOVEMENT SPEED BONUS,Speed
Slow,0,Slow
Berserk,0,Berserk
Plague,0,Plague
Doom,0,Doom
Mutation,0,Mutation
Unit Name:,Unit Name:
Strength,0,0
A little, but so does any other setup move in the game
Leech for example
Leech funni
Leech funni
Sorry I meant evolve strain
prolly a silly question but, is Initiative just a one time roll at the top of the game, or a roll at the top of each turn?
the former
how do you determine directionality for push or pull effects?
As directly away from the source as possible
Still don't see how this deals with Vitality beyond clearing one
I forget if push-pull works on diagonals
Bloodied Mailbox: Attack, Melee: 1 physical damage Effect: May spend one hatch token to increase damage to 2 and change its type to toxic. (4+) push target 2.
necromancer ACT upgrade
If two spaces are equidistant, you choose
No
just smash their face in with a plank of wood and some steel
No diagonal movement, including forced movement
Right-o
Hmm now here's a question
If I hit something with Deathburst or w/e an ability that deals damage and pushes, and also kills it
Would it still blow up on the attacker's face?
Or would the knockback happen before death effects
Uhhh
Instinct is that things happen in the order they're written
does Abhorrer necro Holy Vessel trigger Miracle even for units that don't have Miracle themselves
for the CGIS, can I pick which square to draw a line from?
yes to the egis question dunno about abhorrer
only if they gained it via the antipriest thing
ok so it doesn't provide Miracle
no
gotcha
do friendly units that provide cover block friendly LoS?
Nope
Trying to put together a Maleghast game for my in-person gaming group. Anything we should be looking out for in terms of the rules? Or in-person vs virtual play?
Oxgore (Melee, Attack, Harvest)
Effect: If a unit is destroyed by this attack they are Obliterated.
On Hit: Deal 1 damage, then again, (+4) then again, (+5) then again.
hmmm
Did you grab the new updated PDF off Itch?
how transparent are you in your games with your opponent? like "i use X which makes my necromancer curse immune" or do you just say "i use X" and make them figure it out
Otherwise a common thing is people get tripped up on Soul; you get it every time a unit dies for the first time
I have not
for EGIS juggernaut, if I can't move can I still pop it
grab index cards to write down your unit stats and keep track of statuses
I think you gotta tell them everything
You can just look up each other's stuff
No real point in hiding it
So if my unit dies, I get 1 soul, if another unit dies I get 1 soul, if the first guy gets revived somehow I do not get soul when they die again
considering tom's...thoughts, on open info i think ur supposed to tell them everything
First time and only the first time?
If a unit is revived through Miracle, they don't keep giving Soul
But every unit that dies gives Soul the first time they die
No
if it doesn't say attack, it just happens
They just happen
a friend of mine found a typo at Pg 45 and instead of sending it by text he sent me this xD
Looking at Carcass. Does +1 range add on to both the maximum and minimum range of abilities, or just the maximum?
also Pg 46
No, that's intended
Maximum only
Range 2-2 would mean that attack can Only hit if the target is 2 spaces away
not a typo, it needs to be used at exactly range 2
effect is good, on hit feels like its infringing on gore grinder's thing a bit
Hmmm. Should it just be a big fucking 3 damage or something then
It gives enough strength to clear through it
2 with a chance to do 1 more perhaps
Actually...
Hmm yeah Beserker gets Rip And Tear
I'll do the 2 with a chance for another
Part of the thing is that goregrinder is the strength stack faction and these guys are vulnerable stackers
Meaning they both like multihit, funnily
(I'll still make that change it's just funny to me)
Eh I s'pose
It's in practice not a ton different than putting 4 speed on the Painwheel and then they go Exfoliate
if an ability gives you berserk, does that berserk triggers in that very moment as you have actived an ability?
Don't think so
You are not a berserk unit until after the ACT resolves
okey thanks
wasted too much time on this cross-section of autisms to not post it
the struggle is this doesn't note "hit" or "effect"
this is probably not an original thought, but: the units as disco elysium skills
it turns out I have horrible luck lmao
I added a rudimentary custom tileset upload feature. Need to format an 800x100 spritesheet for use. Once uploaded it'll persist across sessions locally.
Demoknight tf2
Yes, this and the upgrade wouldn't happen on miss
PAINWHEEL: Ram into the fucker. Get a running start and just, just CRUSH them.
PENITENT: You have made a shameful mockery of yourself. Find a board and whack yourself upside the head with it. Repeatedly.
CHOP DOC: That's a perfect left hand. Here's what you're going to do. You're going to saw off their left arm and attach it to your body. It will be your perfect left hand.
AMMO GOBLIN: MORE DAKKA!
Heh
aight finished my first game of Carcass v Goregrinders:
Carcass:
- EGIS mortar is fucking cracked on smaller boards where units are forced to clump up. Ammo goblin to keep feeding it strength tokens and watch it run
- Line gun that doesn't actually make attack rolls also really good.
- Gunwights are fantastic as ways to finish units off or generally stall
- Formation is incredible
- Armor...good
Overall:
- Boards are real small. I had goredrinkers making melee contact turn 1, which I did not see coming. Also, unit clog is very real.
- Goregrinders have issues with friendly fire
- You need to lose a lot of units to get 6 soul
i assume carcass 1 based on the description?
Worth noting that goregrinders are Built to zoom
wdym
oh yeah I won
set up my gunline and blam blam blam blam
my brain malfunctioned, i meant to type won
Half their units have a 'move forward again now with damage' thing to do
i might be regretting building an Abhorrers list as my first
this is what we call nesting
i kinda figured gore grinders had the advantage in the vs carcass match up cause they can get in close underneath gun range
but if you're not running barrelforms that's less of an issue i suppose
4 gunwights one goblin one EGIS
Odd turns: Adjacent allies gain 1 vit
Even turns: Adjacent foes take 1 holy damage
yeah Goregrinders are the fastest faction in the game by a country mile
doesn't help that my opponent rolled absolutely terribly
ah that'd do it
i got it eventually but my brain is going to fry skimming this for a combat turn lmfao
Them hitting melee turn 1 is expected
but having the gunwights on the wings to push and shoot and the EGIS in the center to punish grouping worked really well
my opponent stacked their units up against my line and I was able to get a really good mortar shot plus warheads don't actually hit that hard
Only four points?
only 4
so leaving them alive keeps the enemy heavy hitters off of my line
but also carcass just has really high and more importantly really consistent damage output
my gunwights are two damage a turn every turn
is this "roll an attack, then roll a different effect die"
Question for Miracle, can it trigger multiple times on the same unit?
Like say a unit with Miracle dies and it revives. Can it then die again and potentially revive another time?
yes
Sick, thanks
"ignores armor" also means super armor, right?
yes
main thing with warheads is that they'll always get one or two attacks off, main issue is they bounce off of armour
they die slower than gunwights too given blood rage
add bladed and they put out a lot of chip damage
need painwheels, berserkers or painghoul buffs to deal with armour generally tho
carnifex also can do so now
also just to check relatiation doesn't have a range
so if the carnifex gets shot he glares back or whatever for one damage
I should honestly just climb my Hosts onto the top of the nearest tall pole and have them be an annoying target while they rat everywhere
does juggernaut destroy walls normally or is it specifically on 5+ it destroys walls (for the egis weapon)
Normally
WENEEDANEWDRIVERTHISONEISDEAD
House: GOREGRINDERS
Malice: Spite
Slots: 5
AXEL AND GRIND: 2x Warhead
SPOKE AND SPIKE: 2x Warhead
OVER AND OVER: Pain Ghoul
SPIN THE WHEEL: Painwheel
LAUGH AT GOD: Painwheel
Warlord: BLEEDQUEEN
- Blood Drinker
- Furious Roar
- Overclock```
i love gore grinders
Hmmm
I'm gonna have to figure out what faction I like more
I do rather like Carcass but it felt wrong to do carcass into carcass for my first game lol
Goregrinders seem fun though
Fellow goreboss
just fought goregrinders as deadsouls. very stressful
deadsouls is very pressure inducing
only reason i won was bc i got a CLUTCH horrendous shriek off right at the bottom of round 4 that like. doomed my opponent's entire team
cyclopean monolith is a good ability
yeah monolith is insane
i spent every soul point i had in my deadsouls match
on monolith
i got one eternal curse off but otherwise it was all monolith
im glad i was running four thralls i needed that money
i wish sacrifices were more impactful
i mean they obviously serve their purpose but in terms of thralls they're the least pivotal
i disagree actually they're just really aptly named
yeah maybe the problem is my perspective
Query as a newcomer to the system. Does no minimum range (such as on the Ammo Goblin's Regurgitate Ammo) imply it can only be used at that precise range (so Regurgitate can only be used on targets 3 spaces away) or does that mean it can be used at closer ranges?
they have a different use than other thralls
the walls and hazards created by my sacrifice's deaths were literally pivotal to my victory
sorry not hazards adverse
Min range is 1 unless specified
terrain
if there's no specified range it can be used anywhere up to that range
Just won another game. And I just wanna say.
Double tap my fucking beloved
for example; there's one attack that says 2-2 in the book somewhere
it can only be used at range 2
Got it. That makes those effects uh
"Better" to say the least.
as opposed to range 2 which is range 1 and 2
Also! If anybody else was having this bit of uncertainty
question: is the slime act surge movement on top of its normal movement? how does that work?
yes
bc it doesnt say "as far as possible" line in gore
that's kinda how horrors are they like to move it move it
OH
i guess so?
maybe you can choose
i would just assume you'd go as far as possible
built my first list
Abhorrers, CVS - Relic Lance - SA:WS Necro, a Holy Body, two Antipriests, two Zealots
the plan is to have an impervious wall until round 4 or so, at which point my Necro jumps out and the killing fields open
Haven't played a single game yet but am absolutely digging this
And also wanna make a custom faction too????
came down to the LAST turn of round 6, CARCASS necromancer has 2 hp, Abhorror necromancer has 3. CARCASS necromancer has the last activation (enforcer and barrelform have acted, egis will die due to hazard). Rolls +2d6 to hit, gets two 2s. Graze deals 1 damage, +1 from Strength. Reduces Abhorror to 1, spend 1 soul for double tap. Absolutely hyped out, couldnt have been closer
Has anybody played 2v2 yet? What was your experience with it?
double tap kind of seems insane
Like if your necromancer dies does all of your units die? since the game doesn't immediately end
it is
Theres a rule you can use in 2v2s where you keep playing as long as either side has at least 1 necromancer
possession is good for 2v2
since it becomes pretty easy to like run exorcist+operator and just gun someone down
Literally killed 4 units including the enemy necro with it last game. Itโs cracked beyond belief
especially considering the nature of akimbo with formation
obviously it costs soul but still
that's a lot of opportunities to wipe enemies in sequence
I can up the soul coat if itโs too good eventually
Gimme a couple mo. on any balance changes
Oh I ainโt encouraging it. Iโm the only carcass player I know so I adore it
I think it'd be reasonable to make it cost 2 Souls, or be given some limitation like requiring the Operator to be within range X
Yeah I think the unlimited range is sort of the kicker there
Could you elaborate on "Goregrinders have friendly fire issues"?
If it went up to 2 I feel like Iโd maybe want a lil more bang for the buck?
Maybe obliterate as well at 2 but that might be too much
berserk hits friendlies, dunnit?
Yeah
I think it being functionally +1 damage is deceptively powerful
Did they do that repeatedly?
yeah
Feels like a positioning issue
Unfortunate
It's definitely a consideration you need to take into account, grinders can't clump like other teams because of it
Another query: Does the Chosen's Ivory Serpent upgrade make its effects target all units in adverse terrain?
From experience grinders can put out a shit ton of aoe
Or you just smack your own dudes around
No it just gives them a new trigger for its effect
Yeah they really can
Ohh we get it now, thanks.
You can also berserk enemy units btw pro tip ๐

W/ pain ghoul
Fuck I never thought about that
Itโs very good on slow units
yeah it'd be a good way to disrupt eg CARCASS gunline
That's really good against CARCASS yeah
Oh SHOOT thatโs wild
zerk a Gunwight and they have an issue yeah
my opponent didn't have a pain ghoul whcih imo was a problem
I think the additional damage something like a Carnifex brings is really tempting, but Pain Ghoul utility is huge
the match was 4x gunwight, goblin, EGIS vs 2x warhead, 2x painwheel, 1x berserker
It's also your only non-Necro token purge
also question: if a warhead is only in melee range of one character, does cleave make it hit itself?
I will say RE Double Tap, it felt like that was the main reason the Carcass was able to win against Abhorrors, the hazard terrain generation and reviving was crazy strong into carcass
as written there is the possibility that if there are no other adjacent targets it smacks itself
though also, we ruled that "double tap" could be triggered after Miracle, and I'm curious if others would rule the same
That game I was just talkin about where I had to rely on it was against abhorrers and we ruled it couldnโt
Since Miracle is triggering the one HP, not the player
Uh, I don't think so? It could hit allies though
Just finished a 2v2 match (Abhorrers+Carcass vs Igorri+Gargamox) and had a blast! ended up being extremely close, exorcist and operator were both left with 1 hp and no allies. Mox was running an oops all scum strat was really effective, and I think they would've easily wiped my abhorrers if they hadn't rolled exclusively 1s (I don't think they actually hit with an attack a single time); my vitality generation could barely keep up with plague and hazards as it was
Is the intent with Double Tap that damage dealt by any of your units can trigger it? Because then it would be written differently to all other abilities. "You" refers to just your Necromancer.
Antipriest's Gentleness felt crazy good, all the vit it generated was used so it was consistently generating like 5 or 6 EHP every single turn
Yeah we played it as double tap can only trigger on necro damage
which makes it feel a lot more reasonable at 1 soul
I might tone down aoe vit effects
just that Briar was talking about infinite range which doesn't make sense if you have to have damaged them with your Necro to begin with
tone em up
Nah double tap only works w your necro
There you go
Anyway in the meantime enjoy smashing mans together
Def
100%
bashing action figures together is the purest joy one can experience
warsims are just the highest level of that
and battlebots
Tom thank you for Painwheels btw
Very complex dudesmashing
it says "another adjacent unit" so if the only other adjacent unit is the warhead I think it smacks itself
They're just as psychologically devastating as they are in Icon
Except now I control them
publishing a scientific paper on dudesmashing

I think that'd be weird idk
I don't think you're adjacent to yourself
Not with that attitude you're not
like it's weird but as written I can definitely see an interpretation in that way
I guess the question is adjacent to the swinger or the target
Hey guys would I be right in assuming Tom was planning on doing a 1.1 pass on the game with all the fixes and stuff and the game is still getting play tools for tts etc?
I'm reading it as adjacent to the target
there's like 4 different TTS versions, I don't think any are updated to update 1 as of right now
I'm looking to get into this game, like, after the first few patches so it stabilizes post release
Ay we got room for 1 more if anyone wants to play a 2v2
1.1 already came out :P
ooh I'm in
tom just released a day one patch as it is
Oh that's lovely
we got the 1.1 and the next balance patch is not for a while according to tom
i thiiiink tom said that he's holding off on updates for now after the one today
Okay good to know guys
so now's the best time
Been on a bunch of flights
Yeah 1.1 is out, any further updates are months off as people figure things out
Thanks for the heads up
hopefully the jetlag isn't too bad
yes!
@glacial junco VC and where are ya playin?
Is the game AA?
yes
i'll get back to u in a sec are you ok playing if we stream it to p net?
Alright I'm in
ye
That's all I need
AA?
alternating activations
Ah
yeah game is fun
If you've ever played IGYG
ive played 2 matches thus far
You will know my pain
40k has always been igyg
i've only ever consumed 40k through other games and the assorted fluff material but not the game itself
wow
had no idea
40k players are mad yes
I could never
I do not have their stamina
Every turn is like one hour
Each player has to measure and move every model
There's no reactions
i think the main reason i never got into warhammer was because necron models were especially expensive
at least they were when i checked
You just pull out your phone and wait
love me necrons
based
necrons and the mechanicus
there are they're just limited and maybe not good
Oh that's new
I played way back in like
5th edition or something
In high school
but it's stuff like Overwatch which has been in for like, editions
Ay we will be steaming Magnasplaining Malewifing in the IPSN chat if anyone is interested, No stress if you dont wanna talk!
I will observe
Wish I hadn't had to run to the airport just as you guys started streaming and setting up a scene
I'm super happy you guys are having fun
If you wanna make it a regular weekly thing like our fight club and stuff, give me a poke
i've only played one match but i cant stop thinking about it
As long as you have the numbers I'm happy to promote community play
i'd be happy to help run stuff whenever my college and work schedule allows, i have a foundry license + forge sub so i can host
plus that way people can teach me what i'm doing wrong in foundry lol
something really nice is the game supports mulitplayer
yeah it supports 3 players
Yeah you can do 2-4 real easy
which is a number i dont see a lot
so you can get your friends in and crash your figurines together
1v1v1 feels like it'd somehow be more chaotic than 1v1v1v1
@misty raven @toxic torrent @devout mauve maleghast has been proving to be a very fun game that players are investing in. You guys might enjoy this a ton, it's very aesthetic for you three
maleghast actually got me back into listening to metal regularly
Is the 1.1 pdf pinned?
which has been nice
Oh I don't think it was
Ah, yeah
the pdf is actually paid, but its only $6.66 usd
Right right
(funny number)
tom shortselling himself as usual
Yeah was hoping to look at the game before buying it but whatever
I will simply buy it multiple times
I can buy it for my friends if they're interested
it's also on Patreon if you're a patron
Im trying to get my friends in the game too
oh lol
Based Tom making the game for purchase just to put another 666 in the game
idk how to phrase that
But also we can't promote piratism directly on here
erm i can delete that comment then haha
Big Brother Discord will bonk you 
even if tom doesn't care tis still a discord thing yeah
yeah it is
Yee
please do not promote piracy here
And we're a Big Server so tis important here
(official hat on)
yee sorry bout that
in a 2v2, what happens if there is physically not enough space to deploy an entire force?
on the 10x10 brawl map each side has 20 squares of deployment zone and it is real easy to go above that
Yeah I.. am honestly feeling the boards are a little small lol
Telefrag and obliterate
You can place units up to 3 spaces from your deployment side
Enbiggen the deployment zone sounds good to me
^
i think small map size is fine because it lends itself to playing hard and fast and not having to schlep your way over
especially with a round limit
Yeah the game's speed suits small maps very well
but yeah the deployment zones are
Bigger DZ = get into the scrim that much faster anyway
I've been running brawl deployment zones as being up to three from your side and it works fine
yeah you can take 6 thralls and a tyrant per person which results in 22 squares of units
I'm finding it's a very very crowded game, not that that's a bad thing
I'm used to bigger maps lol (BattleTech player)
Tyrants can get away with having two of their squares poking out of the deploy zone imo
battletech player ๐ซต
I should try a 12x12 board, I wanna fit a sort of building made of wall tiles in the middle
im mostly a hobbyist/collector. the only games in the warhammers id play regularly are the skirmish ones probably lol
Respectable
i have a rules question which may be mostly pointless but i figure ill ask anyway
if a ranged act has no attack component and just causes an effect
it should just be a curse, yes?
no
every ranged status thing i've found is just a curse
curse is a specific tag iirc
yeah
hm ok
i've found very few non-curse non-attack ranged actions but they do exist
namely, so far, painghoul's meat hook
leech's swell with corruption also
i'm mostly just trying to figure out how i should tag my own stuff
That's mostly on allies but it's just causing a trigger
EGIS linegun
which is just flat 1 damage in a line without a roll
oh yeah that doesn't say attack
ohhh
funny
weirdly, painghoul's hook and sacrifice's beckon are pull effects without the curse tag but chosen's kidnap does have curse
Curse is a "cost" tag
i just want to figure out what should and shouldn't be a curse
It lets you make something stronger in exchange for enemies occasionally being immune to it
Anything with curse is a curse. Curses are often ranged effects that don't require a roll, the main thing is some enemies being curseproof
Ratfriends :3
ok so deployment in 2x2s is a problem
on heads! heads! heads! there's two walls in the deployment zone which reduces the total number of deployment squares to 18
You use 10x10 maps and have a 7x2 area to deploy in?
based
Yeah give yourself more space
The special maps are already smaller than a standard map, I think you super need to extend them during multiplayer matches
Mhm!
I'd say double them, honestly
I dunno if Tom found any issues with 12x12 but that solves the "gosh I am just 2 spaces short of being able to deploy my units using normal deployment zones"
That the 10x10 apparently has
Had an 8x8 map with 4 walls in the middle, my friend was playing deadsouls, Bounddevil walked through the walls and just instant killed one of my guys can i get a rip
Rip
Dang
yeah you can get a Rip And Tear
F
limb from limb actually
Needed a salt circle
And the deadsouls player is just gonna make another wall too..
I'm referencing a different move 
Probably Goregrinders
The beserker has it yea
oh 
Goregrinder Berserker has Rip and Tear
Ye
Rat bastards
Weak bastards
adverse terrain bastards
can hazards be created on elevated spaces, or can a tile only have one kind of feature on it?
Traits: Dread Presence, Puppet Master
ACTs: Doomblade, Frozen Hell
SOUL Abilities: Cyclopean Monolith, Soulfeed, Eternal Curse
Unit List:
Bound Devil x1
Chosen x1
Sacrifice x6 (3)```
Is this any good for a Spite "wall" build?
They stack
interesting
The general idea is just have a bunch of walls and then to Limb From Limb someone with the Devil.
Deadsouls is definitely my 2nd favorite faction behind CARCASS
Haven't gotten to play with/against anyone with them yet but they seem very annoying
I (uninformed) think I honestly prefer banshees for 'wall' payoff
Limb from Limb feels like it costs a lot of walls for its damage
You can also create boards where you crush more walls than you need
the hells are smiling at me
eh i think itโs something you save for late game to nuke a unit
Yeah we hadn't looked at Banshees when we were making this build... (it was very hastily concocted)
me playing goregrinders against all these factions with funny tricks and setup
not use every turn
Hi
unholy sixgun devil bullet ftw
7 Malice 2v2, woof
also where goregrinder upgrades?
If a character with a Mutation takes a negative effect like Weak, can they use Mutation to cancel it?
i think from what i remember using mutation on a negative token would consume the mutation but keep the weak token
As long as you have the corresponding token it would discard, yes
oh
I mean, you can discard a mutation whenever you discard another token
ohhhh wait
i see what you meant
like if you have strength and mutation but get weak
now this is maleghasting
you can use the mutation instead of the strength
mutation can be discarded in place of ANY other token
this includes shit like plague berserk or doom if for some reason you decided to keep those
keeping all of my dooms is my master plan actually
there's like 500 iq plays im sure somewhere where you can suck up tokens on to some dude then eternal curse
in some kind of heresy game
Igorri + Goregrinders does allow for some fun Berserk plays.
At least, we would assume.
originally heresy was a default rule for this game but monofaction felt way too good and heresy got complicated fast
it's fun as an optional thing
heresy would brain blast me way too hard
Yeah the faction design is so tight that monofaction just works Too Great
sorry for running my friend needs me btw
this is a necro ACT
not default, you have to take it as an upgrade
is this too weird
The berzerker ran up mid, Something horrifying
nah itโs about right
honestly could have an extra positive thing
considering how easy it is for this faction to apply negative tokens i'm wary to
necromancers get 2 damage as fairly standard
maybe i just give the range a bump?
maybe spend negative tokens to gain +1D
SysAdmin is meant to be more of a backliner
?
sure yeah
although if token add is easy enough why have the mechanics it has now
cause theyโd almost always apply
Puked on my area. Chop doc decided he wanted to become a gunsmith and inject drugs into the artillery piece
true
hrm
(I promise i wont give any more play by plays i just thought it was funny lol)
i want to find a way to make this specific idea work for this act
without it being too good or too weak
don't worry it is funny
the slop and the slime;
it controls so much fo the board
the slop and slime is the gargamox club
specifically 2 damage with -1D base or?
2 damage with varying dice depending on the tokens of the target
idea: "You can treat any negative tokens as vulnerable tokens for this attack"
maybe add dice based on number of different tokens applied?
This would be such an awful tabletop game for me
Cause I'd want to play as all the factions
So I would buy everything
then maybe a on a 6+ effect to make stacking those dice worth it?
hmmmmmmmmmmmmm
I... Can't decide where to start, honestly
maybe
yeah you know what i'll run with a 5+ or 6+ effect
idk what yet
but i like this idea more
thanks
Oh
Sorry.
I'm interrupting with my rambles
Carry on
nws! always happy to help!
i need to get feedback on my homebrew at some point
cause bar some necromancer stuff and unit upgrades first draft is done
i have an essay to do and iโve written more words on the homebrew than i have the essay by a solid x10
im just shouting balance suggestions into the void, i think Grow Bonus Limbs should be 1 SOUL, it costs your mutations and only gives you dice, no guarantee of effect (source: lost 2 mutation and rolled 1, 2, and 3 on 3d6 to hit a Def 4 unit ;-;)
+1D is really hard to get bar elevation
Yeah, it's not a small effect
Salt, earlier this week: I just donโt know what mox would want out of heresy. They just seem so self sufficient with their stuff
Looks at Furious Roar: nvm!
how's this? i made it more specific and gave the D a benefit beyond just hitting better
might make it 6+
My scum will be the strongest
i'd love to give feedback i just don't know if i'd be very good at it lmao
It's all allies, not just the goregrinder ones
i feel this
Join us in Gargamax
sure, but 2 souls is also not cheap, especially when combined with costing mutation, but of course i might just be sad about my shit rolls lmao
Yeah, I think it's very much a "I need to land this attack" button. Sympathy for the crap rolls though
friendlies aren't line of sight blockers, right?
definitely not
@snow estuary in here!
okay i may be pushing the envelope a little hard with this one
but that's what homebrew is for
okay friends Karen inspired me to make you two brawl maps for maleghast
oh??
if this is true could someone please drop the 1.1 pdf in my dmโs
oh looks like the original message was deleted
spirie decided to make some fuckin dopeass battlemaps
but games need community copies fr fr
Gridless + Grid alts, one 8x8 and one 10x10
Thank you <3
u did great
these are SUPER sick
does homunculus absorb activate on a target that is already on 0HP?
IE from bloodrage
I'd say so
Whatcha got
oh okay
We're just assuming the intent of "reduce to zero HP" is for all intents and purposes the same as "slay"
My son was stronger and ate and evolved
To explode because I stole the berzerk tokens
(2 minutes of Igorrri hate ensues)

I heard splash damages walls and just confirming that line also damages walls that breaks it LOS?
Mhm
Also update-1 splash rules seems to contradict. First says splash does not affect the target, and a few sentences later says it does.
Can you post the screenshot?
it means the ability deals 1 damage (referring to the ability not the splash)
oh whoops
The target itself does not take a second fire
I think i skimmed over the first damage part. The almost repeated text at the bottom was getting my brain in a funk
Just so you'd see it, We played it like it was "When enemy slain"
@short estuary
https://github.com/delzhand/isocon/releases
IsoCON updated to Maleghast (Update 1)!
lookin absolutely handsome
in case no one has made the joke yet: Maleghast, my homebrew hack of Maleghast where you command an undead dance crew competing for a contract with Chippendales
just preserving this here
I have a feeling it's especially nasty against Goregrinders
Obliterating enemies is just so strong on something I don't need to roll and kill confirming seems simple but then again this might just be an isolated incident since Its
Igorri/CARCASS
VS
GARGOMOX/GOREGRINDER
Where can I find the tokens for that Isocon program?
there's an assets folder in the downloads for Maleghast itself? not sure if that helps
hm let me try that
yeah definitely use the asset pack on the original patreon post
I'd recommend dropping the necro portraits into the token folder as well
unless you've already got artwork for them
is this a module for icon in foundry?
Its a standalone isometric board
IsoCON is a standalone program
This objective seems Action Econwise A bit impossible in 6 rounds
It's still in beta but should be usable - @ me if you have any issues
ok yeah complaint heads heads heads takes twelve seven actions to complete
wow! i dont know why i even assumed it was foundry, thats super cool!
It's not as full featured as foundry but it requires no setup
well, aside from port forwarding if you're hosting, I guess
What's the play like?
It's fun in theory but the DPR is very low in my experience
what's DPR
Very limited ability to kill anything with vit or relevant armor
damage per round?
Damage per round
for mox?
yes
You really need to get plague on people early if you want it to pay off
But there are exactly zero mox abilities that do more than 1 damage on a hit, and str is hard to come by
it seems to me looking at all of their options that stacking a lot of plague is the goal, as well as putting hazards literally everywhere
I try to bring a rotten to do that but they usually get picked off very early
I don't think this has a round limit
imo gargamox have consistent spread damage with their infection, plague, and hazard mechanics, you won't be bursting people down but you can ensure a constant ticking clock will be looming over your opponent
yeah
deadsouls gamers rise up
right but everyone's gonna be dead by the time anyone's halfway to the objective
Isn't the six round limit a base rule of all scenarios?
having played them three times at this point it just does not stack up against the high DPR of other factions
And against Igorri (my eternal enemy) my ability to get a kill when there's endless vit is super limited
what all has everyone been using for maps, so far?
Before or after the new update?
what base terrain, i mean
2 before, just finished one after
None of the updated effects actually came up I'm pretty sure
At least not on the Mox side
I know i've had friends who played it till completion in a 2v2 and it worked
apparently
What factions were they using?
Have you taken or had a look at the Carniphagous Blade on your Plaguelord?
Yalllll
https://www.tumblr.com/c--iiii6w6/733010670398914560/all-my-magnagothica-necromancers-compiled
Yooooooo
Holy shit these rule
I have and it doesn't address my experience
love the hair on these
oh my dogg these rule
I mean, it spreads Strength tokens
ok yeah I was gonna say carcass is absolutely not leaving anyone alive by the time people complete the objective
I dont really know how to make the tokens work.
I created a folder for the tokens and redirected to it in the data path but it still no tokens are found
Also the deadsouls necromancer slot in the type menu seems to be missing
my bad it was a free for all
and the last one was def deadsouls
yes, on one option on your necromancer
yesssss katana abhorrers
I don't know I just heard from them after the game to be clear
This could probably be clearer, sorry - you should have a folder called /tokens inside your data path folder
The default data path has all the folders created automatically but if you move it you might not see the structure
Gosh your Chirurgeon is so fuckin gender
Do you take commission
Shrug, I think there's a couple of lines of play you can do to get strength/plague tokens out at a reasonable clip
Nvm found your page
I have only played once. I filled the board with so many hazards and exploded a corpse which set off a chain reaction of someone I cursed exploding and dying which killed people around them.
There's a few ways to play but what I wound up doing was making the enemy all bog together in hazards then cause an explosion that harmed them all the more
wait hold on
Strength and plague token gen are two different issues, and my experience is that you absolutely need the str gen to finish off the enemy
the problem is gargamox damage doesn't do enough right ?
Plague can't kill, so the situation I find myself in a lot of the time is I can get them down to 1 but can't finish off a unit with vit or armor
does that account for the plague ?
How many Rotten are you bringing?
Because imo they're a lynchpin unit and you should take at least 2
ah okay
I usually have just been bringing 1, but they also tend to picked off pretty easily
A lot of mine have also been 3-4 player games where I only got 4 units to work with
This last one necrocide was basically the MVP because I was bouncing it around gunwrights to deal with them
But if 2 rotten are required for it to feel good that doesn't feel good to me either
I mean, every faction has lynchpin units that make it click
Imo that's very hard to avoid
The fact Rotten can use Plague as Strength makes them your de facto armour/vit busters
Melt on the plaguelord can bust armor if not vit, I guess?
Worth noting as well that Plague tokens ignore Vitality when they do damage.
Just wanted to say, this game art is sick
Can't kill, but can get you the better part of the way there
Lynchpin, fine, required to fill 2 slots of your limited slots to work feels less good
I do also think that Vile Rupture is not a bad approach to wiping out Vitality tokens, maybe?
Especially with a Leech activating it
Do Hazards ignore vitality?
no
wow melt is kinda insane yeah
They do ignore armor
vile rupture?
Its working now! Thanks!
Just the deadsouls necromancer seems to be missing in the type dropdown menu
