#MAGNAGOTHICA MALEGHAST
1 messages · Page 13 of 1
Hmm yeah it hews a bit close to Stance stuff, and Predict also sounds really unreliable (which it probably should be the opposite)
i could change the name yeah
I'd much rather see a faction that likes to line up effects that will happen at the end of next round or whatever guaranteed
but the idea is that u get powerful effects that play later
maybe it sould be an x value thing?
Trying to do a thing but it's not going to happen for X random rounds seems just not great to mess with
Especially considering how fast paced the game is
Doom does put an overhanging clock effect
Speaking of the homebrew-flood...
They were a scholar, they think, when they first found the Toil. A smuggler's apprentice. A cook, a king, a god, a rat. Whatever they were, there's not enough left now to tell the difference.
They couldn't find the map they needed. Amid an ocean of ink, they couldn't find it. Was it just a matter of access? Was their money not enough? Or had it never existed in the first place?
They set out to make a map. They found a passage they'd never seen, it's floor thick with dust that had once been bones.
They found another. And another. They ran out of paper. They used their skin. They ran out of ink. They used their blood.
Their old life died, and they did not notice.
It was in the third northern mortician's market that they finally met another who shared their obsession, scribbling disjointed etchings into the backs of poorly-raised thralls. Two madmen, now siblings, began to trade techniques and surveys and secrets. Two madmen become four, become a society, and was not long before something found them and promised them a path to power and the deepest places of all.
Their baptism was a drowning in ink, and there in the dark waters they met the Map Devil.
Playstyle: Spreading Juggernaut
Faction Mechanic:
- Inkstain: Adverse terrain created by Toil abilities. Inkstains can only be created on spaces adjacent to other inkstains and can't be created on elevated spaces. The Toil's deployment zone begins combat covered in Inkstain, and their units aren't affected by this terrain.
Faction Tags:
- Stained: Gains extra effects against units in Inkstain```
Oh sick
no its in turns
not rounds
I stare into the dripping ooze of the Maleghast bucket and I consider
where are the undead clowns?
if you look really closely into the ooze you'll find em in your reflection
Who do you think's filling up this forum?
since when did we have that emote
that's a fantastic emote

this is my favorite thing ever
deadsouls, black metal makeup is just edgier clown makeup
Pag-lich-acci
i like that actually
where/how are most people. making their masses
maybe like a EoR/SoR thing
manually
bc the game doesn't really include character sheets
I'm just slamming this shit into a google doc yeah
There is a spreadsheet pinned
thats what i thought but i hoped otherwise bc im tired. all the time
#1164643959721693184 message
theres not really a character sheet really
They're ridiculously easy to put together anyway, tbh
cuz its not a ttrpg :P
this might be a little too juicy but i want the hunter to have a reason to move with the pack
this is the full unit sans upgrades
right but. you still have to set up your peices and need somewhere to record it
Remind me what Virus does?
you can type in the units you have and your necromancer's customization options and that's done when at spite, for higher levels of dark power it's just a question of noting more necro upgrades and/or what upgrades your units have
say the Netweaver has a slow or vulnerable token
they can remove that from themself and staple it to the enemy
weak tokens take effect before the attack resolves so you can't transfer weak unless you have 2 weak
Funky
the scion has a way to generate vitality tokens on itself and the horror will be able to get speed
in low amounts, mind
but the point is that they can passively generate these and either keep it for themselves or use Uplink to distribute it
or let the Brainiac (freak) do it
goregrinder q: what're good options for soul upgrades?
I like hellrider kick
very versatile, can act as a double tap
just write it down on a notepad, its pretty fast
Hellrider Kick is great, I think Killing Spree is probably hard to set up but can chain into killing a bunch of dudes, Blood Boil is probably the top pick for me
It's pricy on Soul but being able to guarantee a critical turn, especially on something like a Berserker where its extremely high value + the explosion rider is amazing
honestly yeah
devil impact is half meme half strat
it can Just Kill necromancers (and wins the draw if needed) if they don't keep cautious, which limits their play indirectly
This is so true
See: Lich King - Black Metal Sucks
(I say as a black metal fan)
Yeah Devil Impact is kind of a luxury pick but it does set up a distinct, determinstic threat
Also, if anyone was curious about the Map Devil...
https://www.youtube.com/live/T7ewN6bTKBo?si=aEL4jJqUXW7fv_I5
Hows it going bros...Game:https://hollowknight.com/Lyrics:Hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm hmm...
i had a really weird and niche idea for the horror that might be either way too good or kind of worthless
to preface, Synchronize is a tag on moves with Step for this faction that lets adjacent allies Step the same distance and direction with the person doing the ACT
i am debating giving my horror a trait that lets it sacrifice its MOVE for the turn to Step two more spaces during a Step
this on top of Synchronize would let it drag its buddies along with it very quickly
how's gorebather?
Pricy for what it does I think
Your mobility is already off the charts and it has overlap with Furious Roar, which is one of your best ACT abilities
thinking on dp0 and grabbing pilebunker for reference
dp0?
spite - dark power 0
right, I know what Spite is but dp0 threw me
Speed can't be used on Step, right?
I think if you're taking a Pilebunker setup Hellrider Kick will be your best option - its cheap, unstoppable movement you can use to cheat out Elevation when you couldn't otherwise get it
Which is your only real way to grab +1D at Spite
Even without the 1D Pilebunker's probably still worth it
It's flatly better than the Chainblade in pretty much every circumstance, it's just a question of whether it's better enough if you have the option of taking Furious Roar
i did the math and it is in fact better than superchain
my Roar question is basically- how many painwheels are in the list
at least below 5+. still, equivalent at 5+, only abjectly worse on 6+
The only realistic time you'd want to use the chain over it is if you had something at 2HP and 5+ DEF
still, better anti-armor performance and more likely to bypass one
there's no* 6+ foes and few 5+ foes, so.
'Cause the Pilebunker is less accurate and overkills
Yeah, that was assuming no armor
Or vitality
In every other scenario either Pilebunker is better or its a tie
I think Pilebunker vs roar is really getting into what role you want to play + how many painwheels you have
Agreed
2 painwheels means the speed is suddenly nuts damage in addition to being actual speed
whats a good general purpose plaguelord build for 0 malice?
lower than that and it's about the role of your necro
Yeah, definitely
Tbh there are other ACT abilities you can grab that are really good
is just going 1 of each a sensible choice for unit distribution on each of the houses?
But those two are probably the most straightforward general purpose ones
last unit done
-close range support: spreader, carniphagous blade, maybe purge guts or fecundity depending on your squad (fecundity good w/ Rotten)
-artillery: pollution shroud, ceaseless spew, insides out
now to do upgrades
If you want just a general purpose build, sure
Plaguelord's virulence, do you have to detonate multiple plague for more damage, or do you only detonate one plague to roll the die
The effect die basically tells you how many plague tokens you can detonate on an individual attack
At baseline its 1
I believe it's essentially "attack, also make 1-3 plague tokens deal damage Right Now instead of over time"
4+ you can detonate up to 2, 6+ you can detonate up to 3
the detonated tokens don't need to be on the attack target, correct?
my read is they don't but when detonated they hurt whoever they were on
that would appear to be the case as long as they're in Range
does hazard trigger vulnerability?
I believe so
Yes
okay, that's the thrall done
a thrall with 2 health and armor is scary but it's an upgrade and it's shit slow
i may bump it up to 3 mv because 2 is miserable even with synchronize in play
2HP, 4+DF, Armor, and the potential to have vitality tokens is a very, very tanky frontliner
Or be spreading weakness tokens
could up the mv to 3 to make positioning it less miserable but drop the df to 3
i think i'll do that
here's the scion
i need to change the language for clothesline to specify you step before attacking
had a super tight game! Came down to Necromancers and 1 thrall on each team, Gargamax Scum with Strength and the Leech's Suppurate was able to run onto a hazard and explode on turn 1 of round 5, detonating to take the match!
gargamaxxing
Poxburster gaming
I've only had the opportunity to play Igorri once, but my advice is don't hesitate to use corpses, my match ended with a ton on the field. Also, can't understate the power of the Strigoi, Sin Eater does crazy damage
Yeah, even if you aren't getting token steal, Sin Eater parasitically feeds back into itself since it gives Strength
this is my list
it basically became a consistent 3 damage attack
the freak's upgrades
I have only been playing carc
and i have only been rolling bad
and i have so far lost every Maleghast game i have played
Tom please tell me how to fucking win
you obviously havent been running enough gunwights /j
i have been running gunwights and they die to gargamox traps
or abhorrer hazards from holy body
or bezerked wheels
let me hack the roll20 server and i'll get that turned around real quick
Hunter
i feel like double sight and mindflay may need some tuning down
i think once i have all of this done i'll run it past the channel again once more people are awake
i sometimes forget that not everyone has such a flippant attitude towards sleep as i
She just won’t stop critty
superheated chainblade does 1x3 on a 6 right? or do you have to roll every time
This is your homebrew? Sick. Love it! Great name.
thank you!
Of course!
i'm just about done with the upgrades for the horror
Oh?
mhm
roll an attack, then (in the specific case of Chainblade) roll an effect die on hit to determine extra hits
i'm gonna leave the necromancer abilities for tomorrow but i'll get the basic stats out tonight because that'll take all of two seconds
Right right
but once that's done i'll just need to find someone to draw the units and portraits
and then probably make an itchio page, because fuck it
i won't charge for it
Oh sweet. Exciting though!
but why not put it up there
oooh okay
This is cool. Good luck with it!
thanks!
where did you get the cute corpse token?
i'm proud with what i have so far but the real trial will be tomorrow with the necro abilities. that's where you really have to use your noggin
Indeed!
game-icons.net! I was actually about to throw all the icons i made into a zip file and share them here though, if that'd be any help
how is nerve twitch for the warlord?
Imo it's probably the best one, just for insurance
I'm not hugely fond of the Grinders bonus traits
and that's the horror
ah I just saw this, damn I was thinking of making something like this. Cyberpunk inspired
who says you still can't?
Neuromancer
im trying to think of a necro build thats like
i think nerve twitch might be the sole method of getting 5+ on a necro, and for warlord it's especially good in terms of being a bigger jump
the question of the day is what to name the necro for the neuromongers
i'm stuck between Dominus, Terminator, or Administrator
administrator
remind me what the unit names are?
Blue9
consider: sysadmin?
Runner
Drone (thrall), Sentinel (scion), Braniac (Freak), Netweaver (hunter), Razor (horror)
i think administrator fits best
actually the necro shouls aptly be named Neuromancer
this is a digi-themed house aiui so i figure sysadmin helps further the theme
you know what yeah
you're right
SysAdmin
the whole point is that this faction is just making use of extremely sophisticated technology and networks in place of actual magic; their "necromancy" is digitizing people's brains and uploading them into cyborg or robot bodies as AI
Icons (as PNGs) that I grabbed from https://game-icons.net, includes basic white ones for Vitality/Vulnerability, Strength/Weak, and Speed/Slow, as well as special colored icons for house-specific effects.
It also includes basic icons I used to make maps to represent walls, hazards, adverse terrain, elevation, stairs, and a couple others for special cases, as well as colored versions for when certain factions create objects like walls or hazards.
Lastly there are corpse icons colored for each faction, and "soul" icons for each faction (which my friends and I used to track souls)
unfortunately does not include rude mario to help you track rounds, you'll have to find your own mascot
do they still have a pact with a Devil, or at least a Daemon
yes
Devil of Foresight
they give it sacrifices and precious metals they pull from the crust of the city
in exchange it gives them schematics and technology from the far future
Absolutely fucking sick. Keep it up!
thank you so much! i tried to find a good reason for why a faction would have access to this sort of technology and that felt very natural to the setting
It absolutely works
Heresy with Neuromongers is funny if you think about it because it just means you probably yanked some of their tech and are using it for yourself
OR if you're playing as a neuromonger necromancer it means you just figured out how to use some magic to animate some corpses from another faction
Your iPhone is telling you to connect it to your bones 😔
find my iBone
it is in someone else. Rend them apart for it
What's the Igorri gameplan? I'm kind of struggling to wrap my head around them
spit corpses everywhere, mutate a lot and gain positive tokens, then use mutate to prolong the buffs
that's as far as i know
it gets more complicated than that
Yeah Igorii involves a lot of token manipulation
The tl;dr is you're kinda below par without tokens but your extreme flexibility lets you get them in spades and spend them as needed
react to the battlefield
shift focus based on where corpses are appearing, and what tokens you need to deal with threats
use mutate to cheat out longer buffs
I'm guessing that igorri wants to slap its tokens on lycan or strigoi and let them go to town and be extended problems
Tom has said they are the most complicated faction yeah
but its only been a few games I've seen lol
I’d love to play so I could get some experience but I can’t say right now
The big thing with Igorii is they need setup time and a bit of good RNG to really pop off
There's a few I struggle to place but it feels like Igorri and Deadsouls are the hardest and Goregrinders and Abhorrers seem the most straightforward
If they can get that you have durable fast units that hit like trucks
Igorri: improvise, adapt, overcome
I actually find Abhorrers kind of difficult. Deadsouls and Goregrinders I got almost instantly
Stitches to get corpses, Chop Doc for strength, Lycan for damage?
Abhorrers are straightforward with the big caveat you need to play with the long game in mind, and you reaaaallly want a Holy Body
How adaptable is Igorri?
Deadsouls seem complicated to me with all the walls and bonuses vs isolated but maybe its simple in practice
I might make a case for carcass being pretty straightforward as well
you set up a gunline and shoot the enemy to pieces and a lot of your units have armor to soak misplays
Holy Body makes all the early turns you need to suffer through click
very
Their whole thing is manipulating the tokens you're using
The most
They're designed to be such, yeah
it's pretyt simple at a base level; the complicated part is mostly to do with when to wall and when to act
theyre very high skill ceiling yeah
goregrinders you just need to make it to contact but you also need to make it to contact
Makes sense
sometimes if you put up a wall instead of attacking or debuffing you can get your units put in danger but sometimes the opposite is true
this is why cyclopean monolith is a hilarious soul ability
Sometimes the wall is the best use of your time
but just having units with attack coverage beyond melee is a big plus imo
Sometimes it’s just useless
for one soul at the start of a turn you can just decide hm yeah wall go here
Yeah I was careful to use "straightforward" not "easy" there since being a bunch of maniacs who want to kill people in melee is obvious but actually doing that is not usually so easy
and you can entirely fuck over your opponent with that sometimes
Igorri also seem dependant on the dice, but it doesn't take constant 6s for them to be good
I think stance can make you a little easy to predict
but its a more abstract sort of difficulty
long game is right yeah
and if you go against someone who plays this stuff a lot you can feel it
is this too expensive, too cheap, or just right
On the unit or everywhere?
Ah that seems reasonable
there
I was already hot on gunwights but STG + devil bullet/EGIS/goblin/gunwights might actually be good
gunwights to screen or clear chaff, EGIS to punish having units to soak fire, STG devil bullet to force them to clump up
Super sick though!
If this is a 1v1 I'd get an Enforcer in there too, I think they're a really important lynchpin
Especially if you upgrade them with Shield Charge
tomorrow i will finish up the work part
everyone have a good day/night/afternoon/whatever the hell it is where you are
do tyrants proc hazards twice if they move over one? what about 2 hazards?
I'm colder on the enforcer since I've got the EGIS to anchor
and honestly having a giant pile of gunwights rocks because you can run your opponent out of actions by virtue of having more stuff to do
...I guess you can activate them one at a time but that's asking for them to die at that point
The EGIS also can't push stuff around nearly as flexibly
something im curious about
how powerful would u say forced movement is? does the smaller map size make it more powerful?
man does the berserker really have formation that seems crazy
Typo, should be Blood Rage
very
you can use it to shift enemies into or out of LOS, into hazards, etc
oh yeah thats a good point
in my match with deadsouls i used a pull ability to save a vizigheist from otherwise certain death
dangerous terrain is very powerful cuz of the low hp values
You can also use it to take Necromancers out of body block
he was on a hazard with 1 health and if i activated it it would die; however, i pulled it out
so it lived
LoS is a lot more important too
it then proceeded to stab the shit out of an antipriest
point is, involuntary movement is very useful for a lot of different reasons
DS just uses it the most
unrelated but i wanna run goregrinders and absolutely load up on necro shit
also from like, a mental perspective, involuntary move forces your opponent to react to your plays instead of doing "what they want"
like run all warheads or something
excellent point yeah
honestly? considering how strong warheads are?
might not be a bad idea
the world’s most versatile warlord and their army of really sharp pitbulls
dont even grab an upgrade for them
ty!
just all soul and act upgrades
oh come on the retaliate upgrade is way too good to not take
and it’s just one point
im a bit more inclined for soul upgrades though
i just realized that would literally be like DOOM
fucking archvile combined with a marauder and then they’re being followed by just a horde of shitter demons
i should play grinders sometime but i’m gonna do mox for my next game tomorrow
gonna be going up against my igorri friend
i will be making use of corpse burst
(i would use corpse burst anyway it just works out particularly well)
as good as slime/leech/host look i am genuinely debating doing 3 rotten and 4 scum
maybe i’ll do 2 rotten 4 scum 1 leech
idk what my friends running but ill be running igorri
leech seems a little too integral to not bring
oh yeah scum are super good
i love rotten’s design too much to not use them
giant fuck with a pipe and sword
i’m supposed to sleep but i just can’t help but think about this game
tom has planted a literal worm in my brain
Rotten is also just super solid, my own half-made Mox list runs 2
i’m thinking leech + two rotten + four scum
Pretty much, yeah. Only question is whether to drop a scum for a Host
hosts do look very good
hrm
i think the one unit i can say i for sure don’t want is slime
at least not yet
i’d maybe take it on something above spite when i can upgrade it
but it’s an odd unit
Token tracking is the next thing I'm gonna work on in this mod. It might get better!
That'll be cool!
once i’m done with the homebrew (and once i do my next match with my friend tomorrow) i’ll probably start picking fights in here
i should have good grips with the iconeghast system by then
the one thing i need to figure out is how to let players add tiles for stuff like walls or hazards (or extra corpses, for igorri) because for some reason that isn’t a specific permission in foundry
it might be tied only to gm and assistant gm which would be annoying but i’ll figure itnout
you know why i really like this game? it feels like the best board game ever
i love playing board games and shit like that and this one is perfect for me aesthetically and mechanically
love me necromancy love me metal love me incomprehensible cityscapes
who won
abhorrers
💪
yeah GG seems like a terror against most factions except carcass
i feel like unless carcass is on a 6x6 they have enough time to gun down the enemy
but don’t quote me
round 3 the goregrinders necromancer was on 3 hp which means their DF was 5+
and honestly?
thank god i went Winter Rose Stance
popped Will of God round 3 to treat the current round as 4 so i wouldn't miss
that gave me the edge to win
which one is winter rose again
abhorrer necromancer attacks cant miss on round 4+
yeah it was a good time
Hello, everyone! I used my free time to create low-quality maps of the book.
I want to clarify that I used these maps with textures and PNG images found on Google, so none of them are my own creations, and some of them may be paid, so please use them with discretion. For those who want to play with their friends and have the maps ready!
as study material for maleghast i am listening to dopesmoker. it's been fifteen minutes
if you gain a Berserk token from any ACT is it then spent immediately after
I dont think so
can bonus traits be heresied? for example, can teleport be placed on a warlord?
Don't think so, it only mentions abilities
checks out
it's not a beserk unit until after the effects of the ACT
that makes sense
strat i just thought of: heretic exorcist, winter rose stance with pilebunker. guaranteed 2+1 damage
Maleghast faction composed of knights from a battalion once sent to destroy the city, now undead and trapped forever. Probably tanky close range fighters, maybe with some anti-magic type stuff.
yoooooo
can someone point me to that list of corrections from tom
if you were looking for the "patch notes" that tom left this morning those are left to the sands of time
found 'em #1164643959721693184 message
boy y'all get through discord so fast
i am a search function wizard
although even with 1 side rolling headshots more than the other, it even up pretty even
operator procd Bullet Time to prevent Deep Four from hit em with STG
I finished my blorbo
hueheueheheuheuhue
Can turn start SOUL abilities go before taking damage from hazards?
I have definitely allowed it to happen in my runs considering SOUL abilities rely only on trigger + soul count.
GEOTHERMALS EXCAVATION UNIT
Gargamox Spite Black Mass
"This place is a nightmare. Every square inch of this g-dforsaken city holds trapped gases and boiling springs, just waiting to burst. I'd be less worried about Hell, were I whoever's in charge."
HEAD INSPECTOR FLAN GELOUR
Corruptor, Corpse Explosion, Unholy Vapors
VENT MINERS - SCUM x4
ANALYST VIMA - HOST
ANALYST PYORRH - HOST
THE THING WE FOUND - SLIME```
thralls are pawns. hunters are bishops and horrors are rooks. freaks are knights. your necromancer is the king and your tyrant's the queen if you ignore the size. it is played on an 8x8 board. in this way, maleghast is no different from chess
twelve-point maleghast game with fixed roster when
I face a difficult decision before my first game tonight
I am most mechanically interested in CARCASS and Abhorrers but I also really like the Igorri necromancer pixel art I made
Finished a game, ended in a draw
a lot of mistakes made but otherwise super fun. 10/10 cant wait to play again
Mox Stocx
The funniest bit was the homunculus in the corner at 1 hp with slow while sandwiched between a hazard and elevated terrain so it literally would die if it moved 💀
thank god for flesh whip
could still attack things from afar
On another note listened to the Igorri soundtrack the whole battle on repeat, Sit Stay Roll Over’s one of my new favorite songs now
upgrades are hard 
Pretty pleased with these faction mechanics, though is the Spore rules a bit too wordy?
I think you could trim it up but also it makes sense
Also me getting spore'd and going on a berserk spree
surprise second game, gargamox vs goregrinders
devil impact is literally the best soul ability
(Also the bees are the hazard terrain, don’t ask why lol)
True, lmao
The side effect is funny so I suggest you keep it
One must never remove the funny from their game unless it is to replace it with another, greater form of funny
Hmm, but would that tip the Goregrinder matchup to being unfun? I could address it by specifying "basic" negative tokens. Also, would Plague also be considered a negative token?
was testing assets for an isometric game but i think it might end up being too busy, especially for a 2v2
those assets are pretty noisy
but also there's not a lot distinguishing them from the tokens
I think tuning down detail and upping contrast would help a lot
These are cool!
Few bits: Spore is cool but really nasty, be careful about how much of it you dole out
Rooted is cool but remember that as per the rules you can also choose to move After acting
So maybe it should be 'you didn't move last turn' or something, or 'you cannot move or have moved to use this ability'
can someone explain this to me? does this mean you only get an extra one soul per game, when your first unit dies?
or does it mean that you get soul every time a unit dies, but if a unit dies multiple times due to whatever effect, you only get soul the first time?
The latter
sweet, thank you
If an Abhorror unit dies, you get a soul, and if another unit dies, you get a soul, but if Miracle triggers and they die again later you get nothin
something about the wording i just could not wrap my head around by myself but i get it now
Yeah, I'll probably modify it to "unit hasn't moved this turn", since if you Move after using that Act you wouldn't be able to chain Rooted activations
https://i.imgur.com/oyFh3xb.png hmm with upped contrast it looks a bit better
i might just be lazy and do it top down tho
I think that's in some ways worse actually
uh
the way to solve it is to have the elements you want to see be the highest contrast
while the background elements should have low contrast
honestly just making the background like. gray would do it
like the gunwight on the elevation in your first image is perfect
while the barrelform doesn't work because the tile is too busy
the tiles need to have less contrast and less detail than the units
ideally
I meant the tileset by background ^^
Question about turn order and rounds: if one side has more units than the other side, what happens? I get that you alternate, but say player 1 has 3 units left after all of player 2's units go. Do all three units go in a row? Do they get skipped? What happens? The round definition states that it's once all units have gone, but the turn order also states that you must alternate.
They all go in a row yeah
yea i assume they just activate consecutively
It's not as if you can build your army to have more or less activations
sure you can, just have to build to kill their units 
you're a genius
hm, for my first time playing I'm thinking of just taking 1 of each unit, does that seem reasonable or should I immediatly focus more?
Nah, that can work just fine!
spite is the best time to do 1 of each probably because you dont have to worry about upgrade efficiency
you're less likely to completely lock yourself out of answers for whatever the enemy brings
you learn the faction
main downside is the overhead
I think it works at any level really
man really wishing I knew how to emulate those cleanass unit block tables but also trying to put them together myself will be an immense headache
If you have a strength token and deal damage to multiple units at once, does every unit take +1 damage or do you choose who gets it?
That's what I thought, thanks!
for a homebrew doc you mean?
Yee
you could probably do it by inserting a table or something
Huh, can you LOS through enemy units?
It hasn't come up yet but I'm thinking about unit placement
Yep
Has anyone played with heresy rules yet
It's ready!
https://github.com/delzhand/isocon/releases/tag/v0.5.6
Be sure to select Maleghast in the system dropdown and add the unit art + necro portraits (if you want them) to your token folder. IsoCON is still in beta, so ping me with any bugs, feedback, questions, or system errata!
Yooo
Just as a reminder IsoCON was built for ICON primarily so for now there's some language things I didn't change (difficult vs adverse, dangerous vs hazard, etc)
If a unit has armor and vitality, which reduces damage first?
Lmao, gotcha
Playing against my gf abhorrer black mass and holy body is destroying me
Oh hey same here, my goregrinder chainsaws couldnt do a thing to them
man it was hard to find a color hex for my faction that didn't blend together with the colors of other factions but i think i got it
Pretty green
gargamox on the left, deadsouls on the right
it does still look a lot like garg but not enough to where i'm worried they'll just muddle together
i gotta get a shade of yellow that's far enough from abhorrers
Absolution SOUL ability needs line of sight ?
everything needs line of sight if it targets something by the looks of it
Thanks
hmm hmm
is ceasless watch on MOVE or any movement like step
yeah if it's just MOVE then capitalise the move there
but if it isn't just MOVE then specify and step instead of using lowercase; te reason i say that is because otherwise involuntary movement would also count
which, maybe you had intended as a counter to that upgrade
oh wait its turn
nvm

i just cnat read
How quick have y’all matches been?
Our playgroup is usually 2 hours ending in round 3
ah good catch thankee
just supposed to be the MOVE
i played 2 games, first was 1 hour for 3 rounds
second was 1.5 hrs for 4 rounds
the second one had a lot more decision paralysis and overthinking on my friends end tho
Damn
Haven't had a game go over the hour thirty mark
Are those games lengths for 1v1 or larger play groups?
1v1s
Both, in my case; had a 2v2 that went for about that time (though the losing team forfeited on round three rather than was beaten)
my first match was two and a half hours 😭
went to round 6 though
and we were both new, and i was trying to remember how foundry worked, and we had to clarify rules a bunch
Me too 😭
we have a role, u could always ping ppl to play a game
yeah that's why it's there
i'm gonna start playing with people in here probly tomorrow onwards
maybe tonight if i have the time
But it's easier just to lurk here and read theorycrafting 🙂
beware the curse of white room theory crafting
how does one get the role ?
I want to try the game so that I can present it to friends, but I think I'd learn better through practice
it worked, thanks !

it's what I would do if only I had the confidence
hey, if people didn't want to get pinged they shouldn't've taken the role
it exists for that reason
man all of the plaguelord traits seem
really good
to all gargamox players; which one do you think would be most valuable for me if i'm gonna be taking corpse explosion and fecundity
I guess we just do a lot of big brain thinkin
Plaguelord has some really good stuff in general
Necrocide seems kinda nuts to me just on a read
what asset packs are folk using for iso maps in foundry?
outside of grape isometrics ofc
As a (mini) mod, yeah feel free
That's how it works
hey does anyone know how to rename tokens in foundry
like
okay
so i have my necromancer right
i renamed her to cobra-spit connie in her stat page but it doesn't reflect on the battlefield
even though it does in the sidebar
anyone got any idea how to change her name on the actual battlefield representation or isthat not a thing i can do
nvm i just found it
go to the prototype token
if you adjust it there it'll basically apply to the token every time you put it down
Nice lmao
it'll be going up against an igorri later
i brought corpse brust
burst
so we'll see how it goes
its not a very balanced team but like
i love the rotten
so fuck it
rotten time
Rotten is great I think
i would feel bad for counterpicking if corpse burst wasn’t what i would take anyway
with that many scum it’s too valuable an option
Point of clarification, does your necromancer count as filling one of your five unit slots?
nope!
nope
they’re a sixth and special thing
Cool, good to know.
I know this is built for with VTT in mind, but I can't help but check around a bit to see if I have any minis in my collection that would work for any particular faction.
you can play it off of a VTT although certain things are a bit awkward
I've got some of these cyborgs from Mantic Games lying around, seem like they could work as goregrinders:
Mazon Labs reanimation booster, for anyone interested.
What makes playing it on tabletop awkward?
corspes going under people, very small board can be difficult to move things around without knocking others over, keeping track of lots of token on your units, sometimes a units base will cover the terrain it's on so you make a mistake
Fair points, I suppose, but I feel like a lot of that comes with the territory of tabletop games anyway. Especially the knocking things over and keeping track of tokens. The latter is solved easily enough by just printing out unit cards and placing the relevant tokens on the card.
I've knocked over so many minis in the course of the average game.
To say nothing of terrain, which isn't really a concern in this game. So if anything it might be a bit easier.
hmm hmm
most units have some ability to do their thing on their own, may be worth giving the effigy a way to get strength or deal vulnerable in their kit
crowscare is also just, really strong
admittedly without playtesting can't guarantee things either way
hate spike is also very good, ignoring armours wild especially on top of damage 2
no wait misread it
that makes sense the way it is
I think it being able to get Strength or vuln by itself would make it a lot better
Horrors generally need setup to do what they do, but it's true that they usually can 'charge up' themselves
alright ya'll there's an update over on itch.io
(Harvest abilities require killing an adjacent ally, for reference)
magnaerrata updateghast
Yaaaay update time
<@&1169764878454620231>
Huh, can’t get the txt file on my phone
Logged in to the account I bought it with but no download button shows
I see my hubris has come to haunt me
oh the lil face shots for units are gone
Having same problem
I doubt getting a month's worth of Patreon, getting the pdf, and unsubbing is gonna cut it for this one
but they had so much flavour
huh what
nice getting an update out so quick
lmao
If I may make a suggestion, one slight bit of confusion I've been having is the CARCASS reload rule. I think I've figured it out, but the reload tag and the reload action sharing a name can get confusing.
formatting fail
Particularly since both the keyword and the action are both in italics.
only happened to carcass by the looks of it
Sorry, only just got the game a couple hours ago, didn't realize there'd be an update this fast.
Lemme know if you figure it out
reload isn't an action, it's just sacrifice your movement
also thank you tis very appreciated
Tags and effects are listed on separate lines
So reload in an effect line lets you use reload-tagged actions
goddamn holy body kinda btfo’d
Fair enough. Reload tag and reload effect then. Point is, the shared name can be a bit confusing at first. I've figured it out now but it took me a few minutes.
time to spend a very long time coming up with the abilities for the sysadmin
That's pretty much the only suggestion I'd have. It's a minor thing that isn't as clear as it could be, and that sort of clarity can count for a lot in these sorts of games.
ok just have to fix the bookmarks and will upload this quick
not sure how to grab the update txt files
you can download it again from your itch library
guess that's my only option at this point maybe
no i can get the pdf again, but txt isn't an option
the update notes that is
not the new version of the rule book
Going into my first game later this afternoon, two questions:
-Am I breaking any rules by using Carniphagous Blade on my own Scum? I shouldn't be able to damage it through the armor, and I can then Infect out a whole bunch of Strength
-Having not really, y'know, read through every card so far, am I going to shoot myself in the foot by trying to bring 6x Thralls and Mox Populi? 6 Soul seems like it's going to be hard to scrape up if there's a lot of obliteration going on. Will be playing against Goregrinders, if that matters.
mr tom maleghast is fixing it as we speak
also, as someone whose favorite faction from any minis game ever is Hamelin from Malifaux, I'd like to thank evil deadman for giving me green slime rats as a playable faction once again 😄
- is fine
- soul is passively gained each turn, so if 3 thralls die normal you have mox populi ready turn 3
woag
we got an update and Scum still doesnt have thrall listed in its traits
lmfao
same
oh not to bug you but have you any thoughts on the rope doll?
update log is DLC /j
netweaver is solid movement control, gallows grasp is effectively just 2 damage if there's no armour, i'd say swap the effect and the vulnerable to give it more identity as an ACT, binding ritual is balanced, feels a tad generic but that's alright
if you have a vers without the portraits for carcass redownload it
Lucifer's strongest wargame dev
Hmm yeah alright
Thankee
nws!
the txt is in the devlog
can't actually get it
you need to go to your library
ah nice thanky
btw for soundtracks i realize that Carcass is named “faction soundtrack” while every other faction just has “soundtrack”
Thanks
oh huh
big fan of the new armor definitions
Sineater down to 1 damage
just because having an armor type called armor was a little confusion
Sinsnacker
At least he has a solid mutate alone now
oh killing spree absolutely fucks now
oh I see
I'll move it to the main page
ok it should be downloadable now
from the main page at least I think
will there be a patreon release?
no, only regular people that dont sponsor his work long-term get the new toys
yes its already on patreon
its literally been released on patreon lol
still kick ass especially considering how much work you already did on this
and a ksbd update at the same time
the adjustments were just to make goregrinders less btfo against armor in a few cases
deadsouls wall gen down
and holy body adjustments w/ the new token paradigm with vit
is the aegis secondary typo pass on patreon as well?
deadsouls L...
no
but...gargamox W...
got my first game set up for tomorrow playing as goregrinders vs deadsouls/abhorrers
but sometimes i just fucking make shit up
cool 👍
its called imagination suckers
i thank you oh mighty one for this boon
shoutout to me and my homies who thought it was CGIS
Lol
the real ones
also some small mox buffs
"Clearly Gun Is Safe" Tyrant
this is a certified abbadon quote
most of the adjustments to DS are just to make wall spam a little more gradual
i was also confused as to if it's egis or cgis at first
there's some usability buffs like banshees no longer damaging walls
and the devil can now hit you very hard
since its attach is a flat +dmg it doesn't get hit by armor as hard
since it requires setup
ooooo very nice
bound devil is super cool
omnipresence used to grant str in previous versions
im kinda tempted to play deadsouls now
now i wonder whether egis weapon is an acronym
does Zealot now have to attack at exactly range 2, or does the default min range of 1 still apply?
thank you so much 🙏
picturing a bound devil that's just a gorilla with a teleportation device
i don't mind less wall spam just because now the units we have are less dependent on said wall spam
banshee not hurting walls is HUGE
range is now appended so that everything has a min range of 1 unless specified
okay, I assumed so
just wanted to make sure
tom you're kind of the best to ever do it i hope you know that
Did ppl think egis was wrong
yeah because in the units files the image for it says otherwise
Ah
hes lying to us
its all a conspiracy
making stuff up is impossible
tom bloom is removing the letter A wherever he can in order to hoard them for himself
everyone is stealing from everyone else
im taking all the As away
he is greedy
anyway have fun playing this game
tom eating the As
if something becomes egregious ill take a look and balance it
so hyped for tomorrow
i won't but thats a personal choice
but i expect it will play pretty well
i'm actually happier with new deadsouls than old
balanced play feels better in the end
it seems less annoying to play against for other people but also devil is like
he's alredy tken mine, you could be next
Stronk
im sure as people play this game a ton they will develop some busted shit but
thats just how it is
thats the best part
my plan is to release Maleghast for Freaks which will be a sort of zine style thing with new shit in it
down the line
i look forward to that
i thought maleghast was already for freaks
that'll be rad
but back to my regular job + icon dev for a bit
cant play anymore i guess
if maleghast is so good where's maleghast 2
released 40 minutes ago i think
maleghast 1.1 only rounds to 1!
would the zines add new factions or units? or would they be smaller things? such as new scenarios?
i use lancer rules universally
We'll be streaming a game in IPSN hangout here in a few for those that wanna watch
if we go with semver this is only 1.0.1
from what tom has already said
yes
i dunno id like to release new scenarios tbh
things i have cooking for sure (as in half finished):
New scenarios would rule
- devil effects system
scenarios are a lot of fun, and i'd love to see more
- bunch of special scenarios
- merchant system
- fucked up bird faction
thats about it
released whenever i feel like it
merchant system....
oh merchant system?
every time you ask me about them i delay their release by 10 more minutes
careful it will add up
no one ask
can we open restaurants
Everyone ask
- normal bird faction
preserve the mystery
duality of man
lol
gargamaxxing
can i make the deadsouls restaurant with mechanical backing. can MÖRK BURG become real
Cheers boss
lol
everything seems to work
enjoy deadsouling
he has rats he had everything he needed now he just gets to live the high life
and gargamaxxing
#GargaratsGaming
I’ll take any token clear i can get
can we have a restaurant managing minigame in the future?
use ur units to cook meals in a variety of ways
u joke but one of the merchants is a gyoza stand
fuck yeah
MÖRK BURG REAL
Hell yes
please let me make Gargamox slime burgers
Curse of gargamox.gif
catch me walking out of mcdonalds with 2 plague tokens
They hand you a brick for your wall
its got the soul of a hamburger you just cant see it
tom update when
it just updated
you're in an alley, a bound demon is there and hands you the food
bound devil delivery guy
SLIMED
Garglemops seem like they'd have cool parties
yeah again shoutout to Tom for making this whole ass really fun game in two weeks
Garglenuts will get you krunked up real bad
It's been taking me three days and counting to make One homebrew house and it's not even good yet
the last gargamox party started in January 2020 and has yet to end
yeah i'm trying to homebrew right now and i cannot think of any fuckin new traits for the necro
Necro traits got me stumped hard yeah
so I'm just focusing on the units lmao
"Gentle Kiss" if a unit begins its turn adjacent to you, you can transfer any token of yours to it
nvm you cant use that i change my mind i call it
I'm just trying to draw this dude I've been doing and realizing he's a goofy little bastard
Also that I'm trash but fuck it we started we finish it
and you shall continue, as he is what he is meant to be
on a (5+) u can transfer two tokens and make out with them
costs the units ACT
perfect
Realizing my mans has a very small head but I can't be bothered to start over
Look at this stupid work in progress lookin ass necromancer tho
Love em
POV your delivery guy has the meat buns you ordered
@tiny fulcrum @languid lotus @glacial junco and im too scared to @ tom
Lmfao
i am thinking in three more dimensions than any of you
lmao
just 3D then 
Now I want to open a restaurant
Gargamox can create hazards that they can turn into soup
Deadsouls make yummy bricks
Carcass can use reload to turn into lil shell snacks
trying to design an abhorrer team and they're all so good
how can I possibly not just run one of each?
Abhorrers dont cook, they try to stab u
Goregrinders make grinders obviously
Goregrinders just chew on the furniture in anger until its ground up enough to be eaten
Igorri are corpses
just corpses
abhorrers offer exclusively sacramental wine
Wait is grinder a known term for sandwich or is that still something only certain places say
Yes
term rings a bell, wikipedia says it's a new england term for a sub/hero/hoagie
(its grape juice)
It's another name for a sub or hoagie
It's a long ass sandwich
there's so much sandwich lingo
Oh is that why it's called subway
i assume so
I digress goregrinder sandwiches
made with real gore
Hell yeah
the other hardest part of this is gonna be thinking of clever names for all of the soul actions
they're al lgoing to be named like hacks
ground to perfection
"You know it's still fresh because the employee it came from hasn't respawned yet"
perhaps take inspiration from historical computer viruses?
might do
there are some good names for viruses
these are the two i have for the basic soul actions
wow this is an extremely useful resource
thank you
🫡
The compilation of a unified list of computer viruses is made difficult because of naming. To aid the fight against computer viruses and other types of malicious software, many security advisory organizations and developers of anti-virus software compile and publish lists of viruses. When a new virus appears, the rush begins to identify and unde...
Could also take a cue from Transistor (which uses stuff like Crash(), Bounce(), ect)
Oh no i love the operator
IMPORTANT INFO FOR ALL GARGAMAXXERS
I'm carcass pilled too now
im listening
melt was changed to ignore armor in general instead of just ward
i won a match with deadsouls!
fuck yeah
im happy to finally UNDERSTAND how to deadsouls it up
If only there was some non-armor way to reduce damage, that Abhorrers had access to
:D
i love deadsouls rn its funny as hell
it is very funny
i feel like banshees are actually more useful post-update
even if frozen soul got nerfed being able to preseve walls is SOOOO good
I love her
shes so funny
yeah i like the update dead souls better
i can spend more time playing the game and less putting walls
Yoooo
yeah!
True but suppurate does exist :)
she is a young necromancer who's master died
she came to this city to find the secrets to finish her master's work
(and because she wants to see him one last time)
?
Hey y'all, I've been thinking about maps. Do we have a place where folks are storing fun map designs? I might try my hand at drawing some map stuff for funsies
Oh that sounds sick
