#MAGNAGOTHICA MALEGHAST
1 messages · Page 11 of 1
Which is one of my fave memes
On account of facing a Deadsoul
I really wanna play again. (End of statement)
its a fun game!
For me it's garga and souls for that
I really need to get my players to commit to playing with me
that was pleasantly surprising to me lol
I wanna get more soul kill my units more
I was like cool this game works it is fun
question for future reference
an lfg post for this would be in #misc-game-recruiting wouldnt it
Trollcraft carrier rev 2: (this time it's legal edition) Gargamox Holy body 4 scum 2 slime
Way prefer punk and goth fashion
Oh question Tom
Is it intentional you can clear Doom tokens by attacking your own units ?
yeah
yeah
nice
also bullet time now gives token clear
I think the low health makes things very clean and quick while the tokens add a good amount of complexity without being overwhelming
I already love this game so much
Yay my goregrinders get buffs, nice!
Carcass version of Cup Check
Operator very funny since they want to just be hopping around shooting the shit out of people while the rest of carcass wants to just stand there and chill
Fellow grinder enjoyer
STG used to be called 'sever divine thread'
I fucking love slide reload
but I thought the new name was more weaboo
STG is also assault rifle in german so it works
i thought that was the intention haha
im gonna release a zine with like rules errat and some other bullshit at some point so if you have homebrew, art, converted minis, etc ill ask you guys to send them to me at some pt
STG CLEARLY means "Swear To God"
Yeah the game we had the operator was just swarmed by scum (LOS map made the necro not great) so we didn't get to see them at their best
its what your operator says before using it
We did still tie in that game
"I Swear To God bro"
Sends you to hell
I'll be happy if I get to devil bullet+STG to win the game at least once
We also had some issues with misreading double tap tho
thats true but I ran my tyrant down mid very sillily
I'm also not sure we actually ran the los blocker correctly in retrospect
We only messed up the line iirc
And maybe mortar
Other question directly related to the trollcraft carrier: if you heresy a non-gargamox unit but are still using Gargamox as your faction do they inherit the plague not damaging them?
speaking of running it down my friends have been joking that tyrant gameplay is league of legends
I absolutely treated my thralls like dota minions in Blood Grinder mode.
"NO THEY ARE MINE, DOCTOR TAKE THAT LADS ORGANS"
Denies points
It's ok they come back
Hey y'all, Retalliate does Curse damage right? Or does it do physical and can be resisted by armor?
i wanna try tac reload gunwights
i feel like they could be cracked you manage to keep them alive
If it doesn't specify it's physical by default
(the hard part is keeping them alive)
And therefore yes is reduced by armor
Hmm hmm
HARVESTMAN
Rickertock Scion
MV 3 HP 4 DF 5+ ARM -
Traits:
Ghoulcore
ACT Abilities:
Scythe Through (Attack, Melee)
Unit may Step 1 before attacking. On Hit: Splash (self) 1 damage.
Rust Scrape (Line)
Line 3: Deal 1 damage (5+) then do it again.
Wheat From Chaff (Curse, Recycle)
Curse: All hostile units within Range 2 take 2 Vulnerable (+4) and 2 Slow.
to use recycle abilities you have to kill adjacent allies?
Does converted include custom-sculpted stuff, and side question, can I make physical casts of stuff I’ve made based on your art? Because Carcass rules and I’m halfway done sculpting all of them.
The fact that you've gotten the sculpt in that kind of time is cool as hell
I'm still struggling on conceptualizing my design
Good concept art makes this easier, and the art is so good that it’s easy to work from that base.
I will say, I think you want to take the defense values down a point across the faction, or maybe reduce HP values by 1 (going off deadsouls)
Harvestman prolly doesn't need it
Soultickers can keep their 5+ though, the biggest thing to do with them is to murder them for profit anyways
does this +5 mean i roll for this ability when I use it
yes
Yeah, you roll an effect dice
okay so that ability doesn't automatically apply. Do I need to beat my own units defence or something
The base thing still happens but the dice luck let you do extra shit
oh okay
When you see that on attacks you're also rolling an effect die for those
cool
if you have no berserk tokens, then steal or gain one mid-action, do you trigger the token? This is partly about Rev w/ the upgrade but also about igorri
its after the ACT so i believe so, wrong reply*
I would have thought so since by the timing of 'after ACT' you are at that point a beserk unit
rad, noted
which I imagine is partially why it's an upgrade you opt into in the case of rev
this makes rile... interesting
its a nice way to get to use the strength token immedietly
yeah
Me when I use Spare Parts:
https://youtu.be/a44CrsT9Se4
From Escape from the Bloodkeep.
He's got a point, really.
Have a funky one
EFFIGY
Rickertock Horror
MV 4 HP 4 DF 4+ ARM N/A
Traits:
Ghoulcore
Stiltwalker: Ignores adverse terrain and elevation attack and movement penalties.
ACT Abilities:
Hate Spike (Melee, Attack)
On Hit: Deal 0 damage. If this attack deals damage, deal an additional 1 (+4) 2 Curse damage, ignoring armour.
Crowscare (Recycle, Melee, Attack)
Unit Steps 3 before attacking. On Hit: Target takes 2 Damage and Slow 2.
I dig it
Sometimes you want to graze which is funny
do step attacks still let you move on a graze?
In this case it would happen before you roll, so yeah
rad, thank you 😊
things that happen after an attack hits don’t happen on a graze
things that happen before do
i THINK
Yeah
hit: effects require a hit, effect: effects do not
Also that yeah
there are a few things that connect the hit to the effect via a comma, which admittedly makes them hard to spot
''things that happen after an attack hits don’t happen on a graze
things that happen before do
i THINK''
- thud (she/her), 3.10pm 03/11/2023
and noted, homebrewing a drowned house and double checking for some effects
nothings more fun than swimming through adverse terrain to drag a dude back into the water
Helmet design is going well (wip)
yeah, thought a Horror that needs Vulnerable/Strength setup but then does Nasty damage would be interesting
oh also for double checking cause had this confusion when playing before, can you add strength tokens to graze
Yep
Strength applies to All damage a unit deals
Including stuff like Retaliate or whatnot
thank god, igorri sample genome for the win
Not only can, you must.
managed to get some ridiulous homunculous strength stacks with that
I WOULD LIKE TO LODGE A FORMAL COMPLAINT I HAVE KILLED THIS WOMAN FAIR AND SQUARE LIKE TWO TIMES AND SHE JUST KILLED MY DOGS AND THREW A KINFE-HAMSTER IN FRONT OF ME AND BLEW RASPBERRIES AT ME
😔
also hell yeah
I see no issue
looks like a rat solution to me
Hey folks. Anyone knows if the art for the Malaghast pdf has any spiders in it? Want to show it to a friend who has arachnophobia. I looked through and couldn't find any, but figured I'd ask around as well, just in case
It does not
if gargamox had a tyrant it should be a rat king fusion of a bunch of giant rats
It should be a sewer gator imo
Thank you!
nah you know what that’s genius
it should have an act where it can grab a unit and death roll it and spray plague everywhere during it
i love gators and crocodiles and all sorts of big carnivorous reptiles
Own a LV4 Living Cannon for home defense, since that's what Carcenkarrion intended.
Onestrenght per hit?
Spend one strength per hit, yes
In the same way, multiattacks spend multiple vitality, yes?
Yes
sick
DOes the same apply to bursts a la?
Yea
Literally whenever you deal damage, spend strength/vitality/vuln/weak
Once per damage instance dealt
Bury your enemies in pings and tokens
A lot of balance work in the talks today, huh.
Well: thank you Tom Kill Billions
YEAHHH
if you draw portraits ill fiddle with some stats
maybe something like lock on abilities?
hmmm maybe. my original concept was terrain destruction
ooh
Y'ALL PLEASE TELL ME i DON'T NEED TO USE ALL HTE STEPS OR i'M SO BONED
heh, boned
yeaaAAAAHH
We went with "You must step the full 2 instead. It felt more in keeping with the vibe. He would have only moved one step closer to her anyway.
This lil' man is gonna try to live the dream
fucked up metal construct necromancy homebrew gang 🤝
Special Mechanic: Scrap - When a Sintershroud unit destroys a Wall, it gains a Scrap token. Certain moves can spend Scrap for bonuses.
Special Tags:
Jury-Rig X - Requires a Scrap token to use or trigger additional effects.
@viscid path
Can a barrelform reload on its own while it is using Transform to Gun?
Hmmm
This seems tricky because it would be really map dependent unless they're also really good at Making those walls
Think so yeah
yeah id say certain moves will also just grant scrap outright
That's fair
CONSTRUCT - This unit does not leave a Corpse token, but instead grants a Scrap token to an allied unit in range 3.
Even though it's unable to actually MOVE?
You still have the Move action I think
Just can't use it to, well, move
So you can prolly Reload
That does make sense I guess
this is what I'm doing with my 'haunted scarecrows' house, Rickertocks, if it helps at all
Faction Mechanic:
Ghoulcore: Units with this trait fall apart and turn into a Soulticker the first time they die.
Special Tags:
Recycle: To activate an ability with Recycle, the activating unit must kill an adjacent ally.
SOULTICKER
Rickertock Thrall
MV 4 HP 2 DF 5+ ARM -`
Traits:
Skitter: When this unit MOVEs after the first time on it's turn, it may pass through units and walls.
Thrall: 2 of these units are worth 1 unit slot. You may activate 2 at a time.
ACT Abilities:
Pins And Needles (Attack, Range 1-2)
On Hit: 1 Damage, (4+) 1 Vulnerable
Ghoulic Overclock (Self, Splash)
Splash (self): 1 Curse damage, 1 Slow, then self is slain.
Recyle is a Igorii Act ability btw!
Oh? Good t' know
ahh very turnip 28, like those cannibal guys
Special Mechanic: Scrap - When a Sintershroud unit destroys a Wall, it gains a Scrap token. Certain moves can spend Scrap for bonuses.
Special Tags:
Jury-Rig X - Requires a Scrap token to use or trigger additional effects, regardless if the roll hits or not.
Construct X - This unit does not leave behind a Corpse token, but instead grants X Scrap to an allied unit in Range 3.```
Chunky Shrapnel: Attack, Range 2-3
1 Damage. Jury-Rig 2: Create a Wall in a space adjacent to the target.```
Had to look up what this was, but radical
And yeah I gotta figure out a different word then 😔
Repurpose, Scrap, Consume...
ohh, Harvest...
Reap
Reap is a good one too
Glean?
Fun word but not quite
The idea behind these guys is that they're a bunch of scarecrows built out of junk powered by a core full of ghosts, and if you destroy them their heart just sort of scrambles out of the wreckage and runs away
Cull
Gather
Extract
Exploit
?
Scuttle?
Call the token junk and use the word scrap as a verb?
cw: Gruesome decomposition description
Y'ALL I DIDN'T KILL A SINGLE ENEMY UNIT. IT ENDED WITH A FUCKING RECYCLE. SHE ||POPPED LIKE A ROTTING INTESTINE SWELLING WITH MAGGOTS AND FERMENTED BILE||. A NEW BLOOD FEUD IS BORN SEE YOU IN SIX DAYS.
Ngl those corpse icons are adorable
is spreader and necrotide blade a good build on a plaguelord?
or is the ranged infect act upgrade just better
Lol
or here, actually, heres a link to the gameicons page
https://game-icons.net/1x1/lorc/carrion.html#download
is fecundity good?
if you use MOVE to reload does it reload all your reloads or only one?
all
oh pog
likewise, shooting something with reload prevents you from using everything
Reload is a binary
ahhh
you don't track it individually
yeah that one's weird
You gotta reload twice before you use it again
But is that "vertical" or "horizontal"
"You need an additional reload to use it, and any reload shot empties that" or "every other time you reload, with firing in-between, reloads it"
the main question is
say you use Cannon, then reload, then use Akimbo, then reload
can you use Cannon again now?
Thats how I see it
It's reload twice to use the cannon again, it doesn't say anything about stopping it for every other effect
https://vxtwitter.com/ganglemanVA/status/1720085856986276050
devil bullet+stg
skeleton divine death blast
💖 34
stylin?
flesh doctor
mad science techwear
they just kind of wear fancy labcoats and medical wear
igorri
Jojo's Bizarre Cosmetic Surgery
There really isnt a defined fashion name for it, Its several fashions in one.
they have a little japanese street formal in them
already took notes for future factions to add lol
It's very like street wear filtered through japanese traditional/formal clothes yeah
fucked up bird faction
yes
YES
vampire spider faction
YEAAA
holy shit
I don't know if I have the skill to achieve the levels of weird and gay I need to bring this design together but gods damnit I've got the hat and can't stop now
oh yeah this reminds me i gotta get on tom patreon
silent hill faction
Lol
anyway no designs on anything yet just noodling
Triangle head
Tbh a weird tree faction could be cool
what kinda time is the errata gonna come out as an estimate?
i dunno
mushroom faction?
i have to finish work maybe late tonight or tomorrow afternoon
you cannot kill me in a way that matters?
nice
Like they have roots growing in them and shit lol
i'm workin on a wasp mail delivery faction
i think there's also room for some kind of witch faction
bird faction is a speed faction, spider faction is a vit faction
silent faction is a weak faction
Gun witches boner edition lol
there u go
yeah derpghost is working on scarecrow witches atm it's lookin really cool
damn, not even out and they already weak 

Smh my head they got no gains
All those Hollow bones
Is corpsegrinder technically the burning corpse faction?
mm curse-focused witch faction
which unit limit would you use for a 3 player slaughter?
a silent hill faction you say
4 i'd say but can also always play at 5 it's a difference of 3-6 units
I think we're the ones who are burning as goregrind
will it have a stream voting system like Ascension ?
It makes us faster
I think we played 3 player Blood Grinder with 5 units wasnt too bad
Idk why I keep thinking them as corpsegrinder
first maleghast faction to have qtes
Corpsegrinder cults in necromunda maybe
struggling to figure out rules for House Velgarii so just gonna draw em and then work the rules back from there
Yea I keep thinking of 40k lol
GGs have a similar vibe (but are way cooler)
If we play enough Maleghast, we will give the silent hill faction hope
moreleghast
Idk why but I keep thinking there's a burning corpse faction
Like skeleton on fire bomb faction
Cuz Cannibal Corpse is on their soundtrack?
YEAAAH
I do love me some spiders
i will do whatever possible to get the bird faction
i love birds
favorite group of animal
Bird Eating Spiders?
birds then reptiles then funny small mammals
like bats and rats
actually that's a lie
birds then bugs then reptiles
then the funny small mammals
And yeah I'm currently doing like, haunted scarecrow witch shit that focus on Vulnerable and Slow
id say "gib me rat faction" but das just gargamox
Actually, though, Towers of Silence are so incredibly metal-sounding you can't not make a bird faction out of them
i wonder what color the factions will all be
blood red for the spiders, deep blue for one of them i'm sure
what other color options have gone unexplored
Brown would be great for a grungier faction
dark green is still open
being the machine-loving fuck i am i hope we get a faction with heavy emphasis on cyborging
Machines are cool
granted, properly reflavored igorri work relatively well - spare parts can be in a mechanical sense
Listen I picked the most heavy metal leather daddy DooM villain faction and I'm pretty sure the iconic guy has a toaster for a head looking at him so I think you can robot ask of them if you dream big enough
yeah goregrinders has machinery but i want Moar
so that's what the mf stood for
Oh no shit he has a motor for a head
HARROWPLOUGH
Rickertock Tyrant
MV 3 HP 6 DEF 2+ ARM -
Traits:
Unceasing Labor: The first time this unit is slain, it creates two Soulticker thralls in free spaces adjacent to it and is revived with 4 HP. These Soultickers do not give Soul on death.
Tyrant: 2x2 Unit
ACT Abilities:
Till The Field (Self, Splash)
Effect: Unit Steps 2, destroying all walls it moves into, then Splash (self): foes take 1 Curse damage and 1 Vulnerable.
Workhearse (Melee, Attack)
Effect: Two units within Range 2 take 1 Slow.
On Hit: Target takes 2 (+4) 3 damage.
Reaper Crush (Splash, Harvest)
Effect: This unit takes 2 damage, which cannot bring it below 1 HP.
Splash (Self): 1 damage twice (4+) and 1 damage again.
hmmmmm
unceasing labor is probably too stronk atm but it IS sick vibes
yeah that's a lot of raw HP
workhearse is also kind of A Lot
Yeah, perhaps
and Reaper Crush's cost is too high for what it does...
i'll drop that self-damage
Workhearse gets knocked down to dealing just 2, slows have to be on an adjacent unit?
gonna try and make the units for Velgarii be a full life cycle with the necromancers being kinda like beekeepers
working on a gunwright (stapling bones to a heroforge mini)
with the wasps putting larvae in skeletons to make the thralls
hell yeah
i have a homebrew faction idea i really like that i might want to start working on once i get some games under my belt
beast faction with hunger tokens that deals 1 damage at the end of the turn to the carrier of the token or an adjacent ally before getting discarded. can be preemptively discarded by consuming an adjacent corpse as a free action once per turn
if only i was an artist though...
Played my first game last night. Y'all this shit's good as hell. Still terrible probably and got questions but like. idk just wanted to say hi and check out the thread
yo!
ive been trying to get foundry set up with the wonderful tools the community has made
all i need to do know is figure out how to get the battlemaps integrated, but then i think i have everything i need
just realised, anti priest + exorcist + any gore grinders unit with blood rage is hella strong
because the gore grinder survives on 0, then when it dies it then has miracle on a 4+, which then brings them back to 1 to then blood rage again
okay doodling a mechanic for my justicars
Law: When a character with a Law token slays or obliterates a unit, they take 1 curse damage per held Law, ignoring ward, then discard all Law tokens.
oh interestin
there'll be a SOUL ability to cash these out early probably
is foundry what people are reccomending to use?
I've been wondering the same! I wanted to play a round or two this weekend, but wasn't sure which VTT was recommended
any vtt works
Rules question: Can you ACT before MOVEing or do you have to MOVE first
foundry is something i already have and want to get more experience with. it works well once you know what youre doing
u can do it in any order
ty
oh no i haven't thought about necro design at all 
move + act
act + move
move + move
all check out, right?
yep
mhm!
hell yea. ty
Hatch - If a unit is affected by a hatch token, at the end of that units turn the player controlling it rolls a d6, +1D per hatch token. On a 5+, the unit gains either 1 weak, vulnerability or slow, then distributes a hatch token to an allied unit in range and clears all remaining hatch tokens. Velgarri units on a 5+ gain either 1 strength, speed or vitality per hatch token, then distribute a hatch token to any unit in range.
Distribute: Once used, remove a token from this unit and give it to another unit within range 3. If there are no units in range then remove one token.
infectious status, similar to gargamox, but units are gonna be more offence focused
instead of stalling with passive damage it's quickly buff self or debuff enemy and rush
will probably have one of the units generate hatch out of corpses
One of my friends has confirmed they are gargamaxxing
the ribs are gonna be such a bitch to print lmao
I have absolutely no free time but I really wanna make a "Pirate" faction with lots of pushing/pulling/dragging etc. Nets and hooks and tentacles and sharks and all that.
i haven't gotten the book yet, what's the vibes? as in the narrative and setting and such
death metal necromancy
/Heavy meta /goth /punk
i wish there was a name for someone who keeps wasps like apiarist, but really the word is 'dude what the fuck'
Getting ready to play a maleghast game in person
Having fun coloring in the pictures
YOOOOOO
Masochist
gonna be playing in person on sunday with 3 others, but we're just gonna be using chess pieces
hell yeah
"At the end of the world is a HOLE. In the hole is a CITY. The city is sliding into HELL."
its a metal inspired skirmish game where you control a unit of undead
vespiarist I think
swapping out vespae for apis
the metal stuff is pretty take it or leave it i think, idk anything about metal and its still pretty fun
the city is called Anzenmezzeron (assuming i spelled the correctly). Death doesnt work right there so necromancy is a thing and necromancers fight eachother, mostly for power and with the goal of escaping the clutches of mortality forever
same thing with the setting too
thank you
its not like ur gonna be roleplaying much unless u really wanna
thanky
Metal is just the vibe even if you don't listen to it
there's something for everyone even if you're not a metalhead
yeah thats how i am with loads of toms games haha
I 100% want to roleplay in Anzenmezzeron tho
Each faction has a soundtrack section
Igorri isn't super metal in vibe while Deadsouls is extremely so
im not into lancer's setting, its still one of my favorite games
I don’t listen to metal at all but I’m playing my first game with a friend tonight and he says he’s heard of about half the bands and listens to them regularly
Carcass is for the dorohedoro fans
I think there was a discussion about what Igorri's aesthetic is awhile ago
yeah my friend's the same haha
Yeah tom mentioned that the Igorri necromancers are inspired by Japanese street fashion
man the Dorohedoro manga ost would be great for Maleghast
i don't listen to metal really so am at a disadvantage when trying to write homebrew lol
It'd be fun to try and think of a homebrew faction but I do not know enough metal
carcass has it in the recommended tracks i think
Tacticool skeletons
my weaksauce taste prevents me from doing soundtrack /j
For my homebrew's soundtrack I just dug up some rock that matched the vibes, I know jack all about metal
Need a faction who has Death Grips on their soundtrack
I feel like No Love would hit pretty good for Maleghast
good memory
Cyber undead with terrible screamo edm soundtrack
Eating Food and fighting Wizards is also on the playlist
Soundtrack:
Korn - Kidnap The Sandy Claws
Arc System Works - Alone Infection
Heaven Pierce Her - Requiem
nice
v1 would love anzenmezzeron
a bunch of Math Wizards
i know what the soundtrack for my faction is gonna be even if the faction hasn't had any work done on it lol
Lol
using the golden ratio and weird calculations to raise the dead
would be interested in seeing a faction that breaks a core assumption would look like
They don't necromance at all, or the necromancer is all of the black mass
I was thinking of home brewing a faction inspired by scavengers that are like necromancer druids
so all the units are animal demons like hyena and vultures
Most Noble Company of Scavengers & Carrionites
Genis Necrotica
Voltron faction
Oh god convoluted faction that combines into a class up
oh devil impact doesn't actually say when you use it
i'd assume own turn but any turn would be funny
'so i take my turn with EGI-'
'WRONG, Devil Impact'
lol
There's no trigger so it's probably Own turn, at most own or allied turn
I was also cursed with ideas for a second house of ghouls crammed full of tesla coils whose mechanic is about building up and spending Voltage, which I only have the soundtrack for
Dancefloor Is Lava - Why Oh You Are LOVE
Danny Baranowsky - Portabellohead
CRX - On Edge
removing vitality as an option for hatch on velgarri cause i wanna have units have carapace armour
I think Devil Impact is literally "at any point you want". Cost is high enough
Six soul + it almost certainly kills your necro (reminder that devil damage stops Blood Rage from working)
i agree there, it's super high risk
unless you're at above 6 health it'll end your game
Ooo that would be fun, could have the Necromancer shift into different forms with Soul
Which, you ain't. 3+ DEF and no armor or vitality tokens
Here is a faction idea I have been playing with, posted it on another server but wanted to show y’all
So the only time you can use Devil Impact is against the last enemy necro standing
admittedly if you proc nerve twitch with it you'll be around for a while
Yo, looking sick! Is this in Blender?
don't discount using it out of spite
Oh, hey, I've been stewing on something similar for my own
microsoft 3d builder, using a heroforge mini and a bunch of random bones I found on cults3d
Everhood soundtrack 💪
Neat! It's coming along nicely
Oh?
Heh, fair. Mostly I just wish it didn't turn off Blood Rage
thinking about building an EGIS weapon but I have no clue where to start
Historians rather than archeologists, and the "special terrain" bit rhymes too
I mean, Blood Rage still has you dying on a graze.
Igorri but with a city pop soundtrack 🤔
The idea here is like…. Eldritch dinosaur fossils creeping across the map in some choking miasma
I was looking at a spreading ocean of ink
oooo 6 soul summon a massive dinosaur for a turn, or have it be so big it's a terrain effect
THE BEAST AWAKENS
Ooooo yeah that could be cool
That's a really neat idea. I like the sort of turtle play style it would incentivize
Summon a 3x3 fucking thing
Yeah
Though inherently its kinda weak against abhorrers which might be a worry

pretty cool, very weak to push and pull
3x3 Foot
the shadow of a shadow of a world eater
Ooooo
we making it out of the filth devil contract with this one
Wait how does holy body dumpster 4 scum?
Scum have 1 health each so they're really easy for a holy body to kill
it's why they should also be put next to things which benefit from Plague not just enemies
like not in one round, but indignation can swat three scum at once
(holy body is being changed to 4 vit tokens instead of 6, hence '4 scum')
Oh yeah indignation is vile against scum
Mhm
It seems weird to me that Devil Impact does devil damage to the user, thus negating Blood Rage. The anti-synergy seems like a strange choice
first necro that dies loses, so just die second forehead
You can still body block against it tho right?
mixed honestly
this is accompanying a rule change where armor can now 'protect' vit tokens
ahh
I think it's sorta like S.T.G where you can kinda hold it up to your opponent's head and dare them to step out of body block
so it's getting a cut because vit tokens can no longer get chumped/wasted?
I need to actually play a session of Maleghast at some point
since it was essentially the preeminent example of vitality and armor at the same time, yeah
Honestly my strategy (as dead souls) was just to forcibly isolate the exorcist from the HB
Which I'll have to do even more now with the rule changing on vit and armor
Deadsouls doesn't really have many ways to deal big chunk damage besides some necro weapons so I'd just be banging my head against the super armor wall
yeahhh
I'm sorta mixed on it too
Yeah abhorrors seem like a really rough match up with the lower damage factions
but will want to see how it plays in practice
afaik yeah
i don't think so?
so garg at least has that but one damage/round that vitality can block isn’t much
Mox might be pretty good against abhorrer I just haven't seen people talk about that matchup yet
it says it can't be reduced or ignored in any way
Yeah
(by tokens or armor)
Oh really
which i can't imagine excludes vit tokens
Oh never mind that solid then
Epic gargamox win
Rats stay winning
oh I was thinking of something else
i think this pretty confidently ignores vit
Yeah I think for future matches against AB as DS I'm just going to try and keep the holy body locked away from its allies
I'll still have to deal with fucking bolides but at the very least I should be able to get it away from the necro
Kidnap is such a stupid and funny ability
Crab Shell body, Crow face, Horse legs, Tank Barrels, lol.
confusing it with hazards
Though if I can stack weakness on the HB then maybe a good old lathean devil whip can put in some work
How much actual health does an HB have
I can't check the PDF atm
3
Okay checks out
Is there any rulings for Tyrants getting on elevation that is smaller than 2x2? Can they just not? Are they off/on
might work the same as thorn forest, in which case only one space of overlap is enough
Its 6 soul to use wouldn't you just not have any after?
iirc 6 is the max soul your gauge can have
yep
yeah devil impact feels less like a tool to use with other abilities and more of a big ender button
S.T.G is balanced against it via needing headshot
I AM DONE AND SO ARE YOU
and also needing 6 soul
Blood Rage doesn't take soul; it's Gorgegrinder's core trait
"Too angry to die"*
*Excepting being absorbed and eating devil damage
Cryptik
A decentralized organization of warrior-scholars, black theologians and necromantic explorers who delve into the deepest buried crevices of Anzenmezzeron looking for any clues that could lead them to taking the throne. They performed the black sacrament with Secrets Devil in order to assist in this search. The undead they martial are old, older than dirt, older than most devils, older than the crumbling ruins most people already assumed were ancient. Cryptik excavates these monsters from catacombs so deep beneath the city the sun never touches them where dark magic drains from the inhabited parts of the city and becomes a thick miasma that allows these fell monsters to sustain themselves. However, when Cryptiks quests bring them nearer to the surface they are forced to take a little slice of “home” with them, lest their Black Mass decay to nothing.
devil damage ignores blood boil anyways
Also important note here. It doesn’t have the same clause that Doom has where you can remove it with token clear

huh, can it not?
i kind of assumed the doom part was reminder text
and because this is a token, you can still clear it
but that'd make it even stronger
i assumed the text for Doom was because it had an additional, non-standard way to remove it
so it had to specify "you can do this the normal way, or the non-standard way"
yeah, that too
whereas plague is Just A Token
I think mea culpa also specifies negative tokens
Also true
I def want word of Tom on it
Pretty sure Plague is a negative token
be a bit wack if it weren't yeah
I guess it doesn't have the same text as Berserk
but yeah would be weird if it doesn't count as negative or positive
Cries in double penitents 😔
has it been discussed that you can very easily end up with nothing to do with an Exorcist? just had to skip a turn due to there not being any play😞
I just want to actually do damage to abhorrers
An easy help with this is the shuriken
i know, but the fact that you can pick options that give you nothing to do is something that should be noted
like I get why the picks I made were bad, but the fact this situation has happened is notable ig?
games shouldnt have trap options
i dont think this is a trap option?
my opponent has not put out any debuffs so i can't clense, and the frontline having armor means that I cannot attack anything without great risk to myself
You should be standing next to someone anyway because you want to maximise the use of holy vessal
the exorcist in this situation has not felt like a unit whatsoever
So you could move up to attack and just pass attacks onto your lil guys
I have. I have not rolled Miracle once
oof
moving up to attack and putting the necro in danger feels like a bad play.
Your necromancer's always going to be in danger yeah
the only HP that matters is the final one
Warlord goes in and wrecks shit yeah
I don't think redempta's a bad pick against carcass either with how much vulnerable they distribute
my opponent has not put out any debuffs this entire game
yeah warlord does melee
also
just looking at the necro's basic options
Exorcist is the ONLY one that has a useless act ability against armor
You shouldn't be overly worried about putting exorcist into a fight, throw some vit tokens on there and it's a pretty decent bruiser
all the others do something
it has gain vit, and movement
how can i throw out VIT tokens when the opponent does not put out debuffs
and on turn 5+ it turns into a slaughterblade
Vit tokens are buffs to yourself
i'll give you the VIT, but the movement feels like nothing
u can also give the exorcist miracle with the antipriest
I'm kinda hype for the Corpse Violet Stance change
Getting armor on top of your vit tokens sounds crazy good
no they always have starmetal godsword which turn 5+ is gonna p much ignore it, although most of the game its eh
Winter Rose makes you very killy in the late game
what do you do for the other 66% of the match
buff your dudes
objective: survive
i cannot do that as previously stated the enemy has not put out any debuffs
you 'Objective: SURVIVE' and spread out vit tokens
Which you an gain on even turns by attacking
all of your other weapon choices can get around armour, or you have a support act
Even if you don't do damage you still get the vit
Hmm. Stumped for what the hell I want this homebrew necromancer to uhhh. do
damn...
this only works half the time.
i can't figure out most of my units but necromancer i'm fairly solid on their role
Vibes wise or Mechanics wise?
Mechanicswise
cause they're the only non half wasp abombination in the roster
but a humble deliveryperson
I'll be honest, a lot of this boils down to the inherent learning curve of a wargame - some options are inherently situational, and that's okay for the game as a whole but it sucks if you've picked into it for your first game
do you want a damage dealer or a support, or a mix?
Rickertock Ghoulwitches are necros who have turned themselves into scrap constructs for convenience and power
maybe some mobility stuff? would be convenient for them
Add robot arms to people?
a broom stick perhaps
Broom Boom Stick Stitch is a good shout
broom stick that you can rev
Aight, so, hear me out: You get multiple necros
like a motor bike
Maybe Riposte themed? Like a crew of lads that specifically punishes dudes that hit/miss them, but don't do crazy amounts on their turn...
Kinda like a brace build lol
I am, to be clear, serious. You get 2/3 weaker models, all of which need to die for your necro to die. They have the collapse-into-thralls mechanic, and can swap places with each other
I have the units pretty figured out and in a spot I'm happy with
Hrmm. Fun idea but too much overhead and fucking with the game's base assumptions for my tastes
Fair
Set up based, or ways to create and mess with areas?
themed around traps or building
making adverse terrain, changing elevation, etc
or damage thats delayed because it has to prime first
I'll probably have Ghoulwitches focus on power-backlining, keeping themselves alive as they capitalize on the setup their units do
huehuehue
holey moley
I'm kinda excited to see how nuts Homunculus gets with the new vitality + armor upgrade
you can make a literal beefy boy
Ok so mox vs abhorrers
What’s the best way to stick damage on the necromancy contrarians that isn’t just trap spam?
Maleghast stocks be booming
Available on workshop. I'll redo the screenshots later.
What's the new antipriest HP value
nice
Velgarii
The price for this power is steep and horrifying, service in the ruthless Package and Post Company of Anzenmezzeron, delivering post and parcels across the city of cities, and to lands beyond. The mortality rate is high in the service, often a rival or witch hunters will order a package solely to ambush and kill the necromancer carrying it, with most Velgarii initiates dying within the first few deliveries, but those who survive past the initial skirmishes quickly become some of the most seasoned veterans in the city, moving in perfect coordination with their vespiary, dealing swift death and swifter deliveries.```
There was an update?
if they gang up around their holy body for the protection you can hit them with the funniest Pustulate
will be, we got informed of what the changes will be
There will be, later today or tomorrow
i have a horrible idea: homebrew faction where the units and necro are all assembled into a mech. effectively one unit that takes a number of turns
ooo
Oh no
capitalism
what else would the parasite devil be doing?
lone helpless skeletons 😔
How so? It requires a free space and the plague is an effect chance
Do necromancers come back in the bloodgrinder scenario or pools map? Or does the loss rule supercede.
Neat
You get five points for killing a necro
necro-
corpse violet
starmetal shuriken
grace
penitent
penitent
antipriest
zealot
holy body```
This is what I’m dealing with here
lol, lmao
sorry dude i was coming in here to ask about an interaction LMAO
nah nah that game was bad beats as fuck i get it
was comin' in to ask whether the obliterate in condemn!upgraded vizigheist is before or after the doomed unit damage
before I would assume
thanky thanky
😔
Yeah on second glace. I probably should have just stalled a bit and dunked on your zealot. Most of you scary dmg is in that guy. Oh well, first game foibles
see, because i would presume after
true trueeee
idk enough be all "this'd how it'd play out" but ain't stalling againt abhorrers kinda' a bad idea?
all the lategame shit
Abhorrors do really want to stall you out, that's true
So they can then wreck shit
Maybe? But if I get rid of your main dmg I can play a bit more aggressive with my dudes
Also true
And if your penitents are just mea culpa ing all my plague away, they aren’t doing any damage to me
trueee
Like I stick a suppurate on one of them and then my leechs go to town
also, I got a full unit list for rickertock now (don't worry about the necromancer they will probably exist later when my brain rejuices)
https://docs.google.com/document/d/1kIP4X29w1Lu7eCSQck5vYeLKplaQ_Gv3ruhxqdB_4d4/edit?usp=drivesdk
RICKERTOCK An eclectic house headed by the Harrowed Coven, a shrouded group of witches, tinkers, and soul distillers who have gained enough collective power to be almost akin to a Devil when gathered and able to bestow power unto those who swear allegiance. Followers of the Coven research and pr...
It’s also probably a lot fairer with the new changes
Anti priest stilly annoying in that regard tho
Oh wait cleansing prayer is an upgrade
Nevermind then
I love antipriest so much
this is a lot of soul generation
the 2+ miracle roll ability is so funny
No, you only get Soul the first time something dies
oh so the new soultickers don’t count?
Yep
may be worth having that clarified in there
just a ‘these units don’t generate soul’ on the ghoul core rules
yeh
so, on this. there's no indication of where the text goes in malice upgrades, so there's nothing past presuming intent. i'm presuming the intention was to allow this to pop 2 health units, like thralls.
lmk if any of this changes.
o7
ah shit I gotta figure out unit upgrades I Forgot 
later though my brain's dead
don't burn ya'self out on it
gotta' give your brain time nough to germinate that shit, yeah
Carcass sculpting progressing. Gunwights are both gonna get the CARCASS strip on the back because I am really loving how it looks on the riot armor
This is pretty fucking neat. Only note I have its that the initiates who die just get back up six days later, no?
this feels like a reaction image, to me
"come at me bro"
"me and my noodle arms finna whip you"
"I swear, the fish was this big"
just wanna share the jank lil setup i put together for my homies on owlbear rodeo :> basically all the icons were just grabbed from https://game-icons.net/, with colored icons for faction specific or faction placed stuff! The circles are to denote which units have acted that round, and rude mario keeps track of the round
me about to hug my homie
Yeah, armatures look silly prior to posing.
true but they failed to deliver the package and that’s worse than death
i should clarify tho
is scavenge ammo an ACT?
doesn't seem to be
stanced up, hard as fuck, hugging the homie. how i'm tryna' BE
Yeah I believe Scavenge Ammo is just meant to be a thing you do
no need for an act
its fucked up
but its good
gonna slurp up all the corpses
there's a pingable role now
oooh
How do you track tokens? Not that familiar with Owlbear and it was something I couldn't work out just by poking around
i think i'm gonna sacrifice tyrants for my homebrew. as much as i love my big lynchpin units it doesn't quite fit the faction theme of an encroaching legion
but maybe i'll change my mind
finished up the first game a bit ago, was really fun but definitely not without pain points.
-
Holy Body went down really fast, but i think that's just due to Carcass's easy access to strength and +D. seems like it'd be a pain vs other stuff.
-
My Exorcist (Redempta, Resurrection) had multiple turns where it felt very low impact. Would've been fine with other optionals, but the fact that i literally had to skip a turn due to not wanting to reposition and not having anything to do is notable.
-
I felt like i misplayed a good amount but ultimately won due to the sheer absurd numbers Abhorrorers puts out when the round count strikes 5, plus some luck with Miracle (which only procced once, on the literal game-winner where it let my Inquis survive for another body-block.) Feels intentional.
-
Old Maggie 6x8 felt really really cramped. Especially with two Tyrants.
Wah, why did it eat the start
Thought of something Maleghast is missing: Mushroom zombies
Mycelites
Even in a city of death, life finds a way to take root. The Circle of the Mycelites are the emissaries of the city's fungal ecology, humble servants and willing hosts of their mushroom masters. These necro-druids draw their power from the Lord-Of-Ten-Thousand-Scions, a giant mushroom that grows from the corpse of a devil. To the Mycelites, it is their holy mission to turn the entirety of Anzenmezzeron into a mushroom colony, forever nourished by an endless supply of decaying flesh.
Making a pact with something growing out of the corpse of a devil is damn cool
@brazen pine if you get a chance I'd like to learn your setup for tokens/extensions
question; is naming my cyborg faction the Neuromancers too on the nose or just on the nose enough
What was the reason for playing on a 6x8? Just to experiment? Also, does +D really make a difference against the Holy Body? It only has 2+ df anyways.
so... do thralls also get upgraded 2-for-1?
yes
I think you want more metal
true
Upgrading a unit upgrades every instance of that unit
this goes for any unit; say you have three scions, if you upgrade one scion the upgrade applies to all of them
yeah
oh wow i hadn't realised
Thanks!! I think it adds the extra spice to the faction. And hey, who says devils can't die?
6x8 is one of the maps in the book.
I wonder if it comes back in six days as well?
It's a good question! If something is dead but has mushrooms growing out of it, would it come back?
I feel like that might be a mistake
he essentially said that he was just vibing when making the maps
not really thinking about their size
all the maps in the book at 6x8. actually.
I know that when you deal damage you can't opt out of spending the Strength token, but if you damage multiple units with a line or splash attack can you pick which instance gets the +1 damage?
that must be unintentional
setup says 6x6 to 10x10 lol
it is cramped but I think that's very intentional
it clearly says the map size should be determined by game mode
I think 'here's how this smaller map played' is good testing
and 8x6 seems reasonable for 1v1
well apparently not according to Fio
I'm imagining the Mycelites being pretty tough and growing mushrooms out of corpses, getting bonuses for being near them.
The special scenario maps are non standard dimensions for some reason
...nor are the maps
When I've played I've just adjusted them up to the right size lol
i thought about doing that
but decided that to go with the book instead
mistake on my part i think, it was very very crowded
Its not ideal, but what I wound up doing was under "attachments" i added 6 images to represent the basic tokens, plus a few more for some of the house-specific ones.
Then, I gave each "set" a unique position when attached to tokens, so "Vulnerability" and "Vitality" go in the top left, "Strength" and "Weak" go just beneath that (like 600 units lower), and Speed and Slow are down one more.
If a unit has more than one token, I use the little text box to add a number on top of the token
These break somewhat on 2x2 units, but are relatively easy to fix by dragging around.
It all works, its not as easy as I wish it was, but it gets the job done.
I tried using some of Owlbear's extensions, but the conditions extension kept breaking.
I'm also more of a Foundry guy and haven't used Owlbear before, so theres probably simpler ways to do it, but this is what I came up with!
If I had advice, I'd probably consolidate the conditions into 3 sets (speed/slow, vitality/vulnerability, strength/weak) each represented by the same icon, and just give them a positive or negative value (so, for vital/vuln, I'd say use like a heart. Negative numbers means vulnerability, 0 means none, and positives mean vitality) which would let you worry less about dragging tokens on and off your units
I just figured that the map thing was an error, or they were meant to be like an example that you didn't have to copy 1:1
Because immediately before they tell you it's 6x6, 8x8, or 10x10 for map sizes.
how good are "one of each unit" comps for each of the houses?
i mean going by those, 6x8 doesn't sound terribly out of place.
6x6 would probably feel awful ngl.
I feel like occam's razor here is that 6x8 is fine and not that the only map examples in the book are wrong
i figure the map sizes are suggestions and can be tweaked
all rules are suggestions smh (joke) (litany of the homebrewer)
like the setup section never claims to be an exhaustive list, just a default with upper and lower bounds
and the scenario section is also clearly non exhaustive because they don't even mention 6x6 maps
"heres some cool ideas. anyway go nuts"
My reason for thinking that is because the grid isn't square lol
Thank you!
i'm stuck between steelshredders or rustmongers for a name. i feel like steelshredder reads too much like a goregrinder offshoot though
i wanted to make up a name on its own rather than just put two words together like deadsouls or goregrinders but i cannot for the life of me think of a good one
I think Rustmongers is good, if this is the cyborg-style House you're talking about. Has the kinda grimy feel to it
the idea i have is that they make their money by mining wherever they can find veins of ore in anzenmezzron (which i'm going to assume, judging by how fucked up and multilayered and how each city is on top of another, can be kind of anywhere), and they sell all of the valuable ores and crystals and keep all of the other materials to create modifications and bodies for their soldiers
First win
639 For The Bearer Of The Black Mark Shall Ride Eternal as a black mass name, put an antichrist-flavored spin on the K6BD angel naming scheme. Y/N?
they don't actually have "magic", but they have technology so advanced that it seems like magic due to their pact with the Foresight Devil (he's literally just selling them advanced weapons and technology schematics from a time that has yet to come)
very much yes
I swept Carcass.
Preparing for combat today. Gargamox v Igorri
I managed to stack a lot of vitality and strenght on my guys and then used the buffs on inquisitor and zealot to basically one shot most stuff.
swag abhorrer moment
good luck to you! which faction are you fielding
I love it when it all comes together.
Shame I didn't get to use the 3dmg always hitting sword *again*.
I named my Mass BLACK LAMB TRIBUNAL and thought it went real hard until we added soul trackers and I saw it turned into BLT
sandwich priests
Amazing
Igorri
Spite malice level so no upgrades
Thinking x4 Stitches, x1 Chop Doc, x1 Lycan, and x1 Homunculus
stitches good
hell yeah
Now you know your necromancer's day job
Igorri get stitches
i love that lore detail
meeting a hardcore deadsouls necromancer working at a help desk
imagine the most black-metal motherfucker you've ever seen is selling you zombie insurance
Gotta afford all these corpses somehow.
they cook the burgers with a flamethrower
goregrinder who uses her heat output to cook food
like that image of the edgerunners guy with the doner
lmao
also consider: carcass operator having gunwights flip burgers
burger goblins
ammo goblins spit condiments
delivery painwheel
this is the worldbuilding tom intended
i think it'd be funnier if they had jobs completely opposite to their combat function
anyone got the link for toms changelog for the update?
it's not done yet but he started talking about it here #1164643959721693184 message
deadsouls restaurant named MÖRK BURG, a bound devil teleports behind you with your order
alright this is the best one
this is a multilayered joke
i applaud it
omnipresent deliveryentities mean no time at all to do said delivery
if you don't tip the delivery chosen they Kidnap you through your front door until you pay them
thanks!

exorcist stance change looks hella gewd
we un-nerf the wall strat for bad customers
deadsouls nerf...
i didnt even see
damn it's HEFTY too but that's okay
they'll still be good
only now i'm not sure if i want to run banshee
i might literally just do three chosen, a BD, and some sacrifices
actually no banshee still has the ability to make a wall
the upgrade is just worse
Oh I think your plan is maybe the superior option now
I might ditch the banshee and go for the gheist and chosen/bd route
also especially given the new ruling on vitality
you now need to punch through armor to then take off a vit token and gheist is the only DS unit with more than 1 damage on a single attack
i guess banshee does...
hm.
i think banshee is still perfectly viable BUT it does damage to walls that it shoots doesnt it
to buff bale scream the line has to go through a wall
I think chosen not being able to go through walls anymore is gonna hurt them a lot
yes it is
a lot
yeah no banshee then
we have less walls now and i dont want to blow up the ones i have
im sure banshees are still good but not with the way i want to play deadsouls
damn things are gonna be much harder now
but i shouldnt complain
abhorrers also got some nerfs
and deadsouls did get some good stuff
kidnap being a curse means it won't work on curseproof units but those are rare
mostly it means i dont have to roll for it
Abhorrers got almost everything nerfed. Rightfully so.
they did get some cool stuff
Which is nice, usefully so
Because I don’t like having to roll for that either
Oh sweet!
my one problem with adverse terrain focus on DS is that it still fucks with literally every deadsouls unit's efficacy aside from uhhh
chosen
at least they still have free movement next to walls
but hey it just means i need to think harder about where i put shit
maybe i'll try gargamox instead
they're the ones i want to heresy with
and they got some good qol
exactly
my other idea might be gargamox and carcass, PURELY because i want to combine the trash punk aesthetic with tactical bone gear
but also because i feel like mox area lockout might help carcass units to hold their ground and mow shit down
Oh true true
A lot of people are heresying with gargamox.
Yeah!
mox and igorri are both very versatile
trying a crazy C.A.R.C.A.S.S. strat tonight
behold
The Bone Wall strat
also i have what might be a dumb question about barrelform's cursemark; the enemy can only be 4 away, no more, no less?
it just says range 4
could be a typo??
that means range 1-4
oh ok
^

thank u mighty ffzdf
ah, the skeleton war
im gonna try mox for my next game
good luck thud... 🫡
i want to wait until the nerf is officially out for deadsouls; i don't want to play them in their current version yet
i dont want to get used to the way they are now
mox seem rlly fun i just cant wrap my head around getting plague procs successfully
the greatest Scavenge Ammo pile in history
stealing your fellow soldier's sidearm is faster than reloading
literally just took that upgrade
swhat malice is it
loathing; this is mine and homies second game so we're just testing stuff out
👍
dipping the proverbial metatarsal into the pool
we should do a poll to see what the most and least played factions are in this channel
that would be good!!
i feel like i've heard hte least people talk about igorri but even then there's still definitely igorri lovers here
I am one of them
even tho i havent played them yet
they were the first faction i laid eyes on and wanted to play very much
carcass are just my learn the rules faction, easy to grasp and get my head around
i would play igorri if i didnt have two friends who are clearly going to hard main igorri
mirror matchup moment
i'm gonna lean more heavily into my deadsouls assassin setup now though. was gonna change to a more wall-and-shoot style with a banshee but
with the upcoming changes
nah
i'll have the two chosen still focusing on putting up walls, build my necro around being a battlefield prowler with a big fuck off urgal blade or something
and keep the vizigheist
i am debating dropping the devil. the bound devil is really cool but so situational and now that walls are harder to come by i don't want to have him going around bashing them all down just so he can attack
imo the bound devil is probably the hardest to use tyrant
its not straightforward at all
he CAN be very helpful but the fact that he cannot do anything if there aren't isolated units/walls in spots he can step into
kind of blows
not to say he's useless
That's my personal vibe as well
but
hard
situational
and i'm not sure if i want situational
the question is; third chosen or second vizigheist
now, Beckon Lamb is quite cool and 2 weakness tokens is good control + isolation
but, hard to use
I think vizigheist is really nice
hits groups with shriek, hits everyone else with Urgal Blade+ teleport
