#MAGNAGOTHICA MALEGHAST
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the book says this on scions
pog thanks
penitent have super armor and do cleric stuff
stall the fuck out of the game
which is why they're hard to define broadly
being able to use plague as strength is also pretty strong, especially with the Infect on Rotblade
Sure, though it's not very pretty
https://docs.google.com/document/d/1kIP4X29w1Lu7eCSQck5vYeLKplaQ_Gv3ruhxqdB_4d4/edit?usp=drivesdk
RICKERTOCK An eclectic house headed by the Harrowed Coven, a shrouded group of witches, tinkers, and soul distillers who have gained enough collective power to be almost akin to a Devil when together, able to bestow power unto those who swear allegiance. Followers of the Coven research and pract...
question which is pertinent for puppet master; does body block move the unit in front of the attack or does it just redirect
it just redirects
Yeah haha
excellent
I'll figure out somethin
bad idea: scion that has an ability with effect: a nearby thrall steps 2
or something
make them field commanders
also I think it would be cool if the thrall could selfdestruct
I think something that relies on your roster being built a specific way doesn't quite work
Carnifex isn't any tankier than other Goregrinder units though
(Even if Rickertocks will inevitably have Thralls in play)
Maybe, yeah
I almost feel like there should be another faction tag or mechanic that ties into movement somehow
even worse idea
Overclock: Instead of MOVEing, this can ACT a second time. Destroy it afterwards.
But having a focus on shifting around each other (as opposed to Goregrinders charging in enmasse individually) could be neat
so you slide them into position and then they go wild and explode
IMO the String Witch could have an attack that can push or pull on hit, play into movement control a bit harder
sorta 'you're ensnared in my web'-ish
Soultickers also need something else for Skitter (I do want an upgrade that makes them hand out Vitality to one or two allies they pass by during it)
oooh
hmm
skitter feels like a trait almost, but you have a trait already
damage is classic honestly
True, but I don't want to crowd in on what Warheads do too hard
hmm
Thoughts on just having the upgrade be "When you MOVE again..."?
Hmm, perhaps
the other option that comes to mind would be picking up a token or two as a reward for skittering
Could still have Skitter be a trait as well
or maybe pushing/pulling a nearby enemy when you skitter?
Rad
Part of the trick is that you don't want to bother with buffing the tickers themselves because they're especially meant to be expendable
hmmm
honestly their trait is kinda insane for something that your units will all turn into
I wanna strike a balance between keeping your non-thrall units alive for longer, and when they finally bite it, tactically or otherwise, they can go on to keep another unit alive even harder
just checking- the wording is 'turn into', meaning that even without the obliterate trait, they wouldn't provide SOUL again?
Mhm
cool
I think you can ditch the corefusion trait then tbh
and swap it out for skitter if you want
Hrmmm
I'm thinking about this partly from the perspective of 'what if you want regular thralls in your list'
but also, 2 vitality tokens and 1 strength is gigantic
Yeah, true. Making the thralls valuable beyond just being powersource fodder is important
plus, gives room for another trait if you want instead
But they can't be Incredible because you're guaranteed to get a shitload of em
now, second thesis: I think it would be rad as hell if thralls could Recycle themselves somehow
self destruct or whatever
š
I think the direction of the faction is pretty neat
Very 'endless undead horde' in a game about undead hordes
sorry to butt in, it doesn't say this anywhere but i just want to make sure
is doom consumed at the end of round 4 or do doomed units stay doomed until they clear it themselves
strength affects all damage right?
stays on
Yeah, any damage a unit deals
Excellent
cool
Retaliation is a cool one for it
it is devil damage, so necromancers are basically the only ones who can survive it
speaking of, I really gotta be careful with their upgrades, because they'll always be relevant and thus likely always get taken 
bypasses blood rage via obliteration, miracles, etc.
upgrade that lets adjacent units recycle them as an action to gain vit/are/spd tokens?
"spare parts" or smth
spare parts is already a thing lmao
but yeah perhaps
point of confusion, for the goregrinder abilites that say "move as far as possible in a straight line" is that the units move or is that extra movement that is part of the action
extra and part of the action
what a cutie
lmaoooo
oh sick!
thank you
Oh SICK
Ah man I gotta ask you to do up my freaks sometime
Your token art slots into the style well
omgggggg
dude
fuckin 5-10 bucks for a token
i can kick these out easy
also thank youuuuu
i tried my best to fit the style
this is so sick
i may do the same and commission a token from you, especially since i also am running mainly deadsouls
and i can clearly see you hit it outta the fuckin park with the vibes on this
deadsouls is so funny to play
SOULTICKER
Rickertock Thrall
MV 4 HP 2 DF 5+ ARM -
Traits:
Skitter: When this unit MOVEs twice, it may pass through units and walls.
Thrall: 2 of these units are worth 1 unit slot. You may activate 2 at a time.
ACT Abilities:
Pins And Needles (Attack, Range 1-2)
On Hit: 1 Damage, (4+) 1 Vulnerable
Ghoulic Overclock (Self)
Unit MOVEs up to its speed, then Splash (self) 2 Curse Damage and is Obliterated.
@arctic solar hmmm
it will never get less funny
omg thank you
need to think of lore for my own blorbo now š¤
ooh
this is definitely a spooky amount of damage
Overclock is too good yeah
would swell with corruption spend a strength token from the leech that uses it or the target š¤
I'll make it do 1 and Slow
oh I like that
Target I assume
yeah, target
leech is causing an effect to proc but the damage itself originates from the targetās burst
maybe also downgrade the obliterate to a self-slay, but lose the free move?
I like taking thralls for SOUL, and also I'd like to leave at least some corpses behind
the free move proccing Skitter also makes it pretty tough to play around
looks at penitent and warlord
Mmm... see, making it Not Obliterate itself opens to some shenanigans
And if you want the thralls for the soul, you can spend them to activate Recycles or just Pins N Needles bodyblockers
Hehehehehehehe
True
But true, being able to cross the map and instabomb anybody is a bit much
Maybe a small step
Mmmm... I'll make it not obliterate and scrap the move
Maybe they can get a step for it as an upgrade or something
Makes sense
oh yeah, just double-checking, the "can deploy 12 thralls" thing is a flub, yeah?
should be 10?
yeah
š
just to be 100% clear about the game - this is a PVP game, right? you throw your guys against someone else's guys and see who wins?
yeah
yeah
yeah
you can run that pvp with a GM as one P as well
in like a 2v2 scenario where a GM pilots one of the sides
but this is a wargame, which are mostly pvp crunchy violence
also, I didn't thankee for this
I appreciate it
Yeah MM is more comparable to Kill Team or Malifaux than an rpg
Very Orzhov
Whatās orzhov?
another one falls
fuck I had an idea for a unit and now I can't stop thinking about it
Assassin-ish Horror that can treat Weakness tokens as Vulnerable tokens when attacking
I have no faction to put it in
Also, interesting
I like the idea of something between 'ferryman collecting their toll' and 'skeleton mafia'
Magic, The Gathering thing
Funny you say that
they are the time mafia. most of the their income comes from illegally smuggling lepers and the elderly into the city so that the live out their finals days there until the end of time. Eternal indebted to the mafia, The Kronodores slowly but routinely collects their payment from their victims by taking pieces of their soul, which they use to pay tithe to the Ferryman Devil so that their fates may be rewound, thread by thread on the spool
What I shared with my friends about it
I figured that was in fact the vibes case haha
Yeah, goes hard
I didn't know this setting could go even harder but damn
A lot of their visual motiffs involve ash (which is like sand in an hourglass when you squint really hard)
Also, in terms of gameplay instead of having strength and something else they have slow and speed instead and no magic damage, but with high enough soul they can make their attacks deal devil damage with bribe
Rad
The matador parries your moves by going back in time and stuffing it out
I've already been thinking about a faction of electrically-wired ghouls that build up Voltage to spend on big plays but need to focus on the scarecrows first
love me the idea of scarecrows that are also tesla coils
Ye das cool
My mind's currently working through some kind of drowned dead flooding the board with Adverse terrain
On the note of adverse terrain, I absolutely love the way the grime and rot faction and the holy consecration faction have the same effect on the terrain
Rickertoks are likely gonna be separate from bein electric, they're just very haunted and drawing hard on archetypal halloween and MTG's scarecrows
love that consecration is a form of blight
My vibes are weak
I'm currently struggling to put together "lawmakers who imprison people instead of killing them, because death doesn't stick"
The thrall unit would be called "The Jury"
youāre all far too powerful
I also had another faction idea of puppeted clowns bloated like balloons by rigor mortis that essentially work like reverse Igorri (keeping negative tokens stuck on the opponents)
Some sort of self-made lawkeepers of the city?
i have an idea for a homebrew but could never execute on it as fast as you all
Yeah!
And sharing tokens with eachother
I share your pain
well tell us about it
you say that as if you donāt already have a fantastic backstory and faction mechanics
all i got is an idea
but itāll be the weekend soon
ideas go hard
so maybe i can work on that idea
Hey mine started as an idea too
i just have to figure out what the gameplay gimmick of a bunch of cyborgs would be
I have an idea and a unit name
We are very not far from each other
Eternal life means eternal punishment, that death never ends means that infernus is among us, and that the guilty may serve their everlasting vindication
thats some high tier nightmare fuel 10/10
Originally the Kronodores where gonna be more of a terrain faction where their corpses provided cover and could rewind corpses to be active for one turn
But dead souls sorta ended up like that so I thought of something else
Lol
i just have to figure out how to make cybernetics/robotic hive mind come across in game mechanics but iāll have plenty of time tomorrow
what is being turned into a block of code and installed into a metal body but a different form of unlife
Synced movement/actions?
i actually really liked what one version of relicts did in icon
iāll think
life link
spending/sharing each other's tokens?
for a hive mind type mechanic
idk what relicts are but iāll look into that
theyre from icon
stealing ideas >
life link was 'everyone has shared health', right?
RICKERTOCK
An eclectic house headed by the Harrowed Coven, a shrouded group of witches, tinkers, and soul distillers who have gained enough collective power to be almost akin to a Devil when together, able to bestow power unto those who swear allegiance. Followers of the Coven research and practice the arts of Spirit-binding, imbuing spirits of the damned and necromantic power into otherwise ordinary vessels of metal or glass to shift them into unstable yet potent Ghoulcores, which in turn power various constructs of cloth, scrap, bone, and whatever else can be scrounged and roped together in the scrapyards and ruins of the city. Rickertock necromancers often turn their own souls into Ghoulcores, forsaking flesh and a stable body for the sake of being so much easier to take apartā and put back together again.
for the scarecrows
that honestly sounds bad in a skirmish game
ah well
NOT TO YOU DERP
š¤·āāļø
I know haha
like I see it but I think target selection should matter somewhat
i might also look at some necron stuff from 40k just because i like necrons and any amount of necron references i can cram into something i make is worth it
random stray idea i just had
fair
Sharing hp and tokens could be fun if itās unit indiscriminate
Like you can put it on foes too
Give em some indoctrination
horrifying
deterministic orders like the eyrie dynasties in root
horrid! iāll use that
Turn that shit into the borg
I can feel the fever setting in, I sat down to put names to this ocean-themed catastrophy of a faction and my first thought was "Reefer Madness"
HP manipulation can be interesting but making a squad āall or nothingā to kill is gonna be really hard to balance yeah
Playstyle: Persistent debilitators
Soundtrack:
Korn - Kidnap The Sandy Claws
Guilty Gear Strive - Alone Infection
Heaven Pierce Her - Requiem
That's definitely the name of an ability somewhere
might have that be a Freak act or trait or something. itās an interesting idea and iāll try to make it work
Oh, shit, I'd need a soundtrack too. And I can't just use Gojira
HPH and guilty gear music š
Yeah I could see it for a specific defensive unit
says who
I think the share hp/token stuff could be a token you apply instead of everyone starting out like that
I mean, I should probably use at least one other band
yeah thatās what iām thinking
Uplink
idk any metal music so making homebrew factions will be hard haha
Slowly build up the hive over time
I know nothing about music so I'm not bothering with soundtracks unless someone suggests stuff (once the faction's made)
Oh I don't know anything either
Adverse Terrain and Elevation Matters... Fits the watery theme
thats a good one
But I know what songs I listen to fit the vibes I want
iāve taken everyoneās suggestions and will bash them with a wrench tomorrow once i have time until they take shape
Genre doesn't matter, but Does It Match
Of course, being a watery faction, they need excellent drip
anyone got advice on what goregrinder necro upgrades are good?
i think the hardest part for me is gonna be figuring out what unit type to ditch
that and the necro upgrades
Yeah, I've been wrestling with that
whatever unit you donāt have will heavily inform your gameplay
ACT? Furious Roar seems excellent
Furious Roar fucks, especially with Painwheels
quench looks good
I think quench is amazing vs some factions and a dead pick vs others
With Rickertocks I'm dropping Hunters
I'd definitely take it at higher Dark Power levels
yknow what iāll go the route of mox and drop tyrant. i feel like the legion gameplan lends itself better to smaller units
but maybe iāll entirely backtrack this decision tomorrow
what iāll do is come up with a unit for all six types and then decide which one seems the least useful or adheres to the factionās gameplan the least faithfully
god i love doing homebrew.
It's fun times
additional question: what methods of increasing die count are there?
elevation and formation are the big ones
Carcass's Formation, elevation, a few Abilities
it's not easy
If you're asking after Pilebunker, I think consensus is that it's just not great
You also find it in Igorri Spare Part's effects
thankfully unless ur playing carcass ur only really aiming to beat the df value
i literally have an entirely finished lancer manufacturer i just have been waiting on the artwork for the mechs for about a year now (long story) and iām too lazy to learn how to convert to lcps but i just have a lot of fun making random bullshit for games i like
and graze means u can still do dmg even if u miss
yeah it's pilebunker curiosity
Your odds, assuming elevation doesn't factor:
I'm mid on Pilebunker
On 3+ def it's 44% to hit which isn't great but it's, like. Probably better average than Superheated Chainblade?
I haven't run the math on it really
does Unstable Mutation on Stitch cause a self-destruct
does STR or damage increasers like from Zealot work on grazes?
no that wouldn't make any sense
STR works on graze
Str yes, Zealot unclear
I think Zealot would
It's not adding the effect to the next ability, it's an effect that modifies the next ability
lemme work out some probabilities
now maybe that distinction doesn't make any sense, but
If it's not an on-hit thing I'd say it applies to Grazes
Since Str does
I like that about this game, you're still always Doing something with your attacks
You are always dealing 1+ damage, hitting just means you might get some extra stuff
except when armor
Grazing with +1 Str still gets 1 damage past armour
true
which ends up being very important for goregrinders
I want jelly scum
Self-targeting on Range X is fine yeah?
Quick mafs, without any armor/vitality concerns and against a target with 3+ DEF, the Chainblade averages 1.67 damage and the Pilebunker averages 1.89
So it is slightly better on average
i want a sacrifice plush where theyāre actually nailed to a little wooden cross
I still love how Goregrinders straight up are just Chainsawman
It's probably not even an intended comparison but like... that's what they are
I think it's actually 1.44 for the chainblade- the effect damage is conditional on hitting
Id not be surprised if that was an influence, toms mentioned liking the manga
Looks like it RAW
Oh, rad then
I factored in grazes, so a 1 or 2 will still do one damage
(Also, to be clear, I'm just throwing things in AnyDice, I'm way to sick to be doing math right now)
Actually, wait, I see my screw up now. One sec...
according to my calculations, mean-damage-wise the pilebunker outperforms superheated chainblade in white-room against def<5. even at 5, they're matched, with superchain only working better at 6+
yeah
I get the same
Math is weird
i mean, the goregrinders iconic looks just like the chainsaw devil
based
this one I'll need to math out at a later date myself I think
That sounds about right to me
I will put suppurate on your tyrant
The chainblade isn't very reliable
modeling the superchain's damage value as the mean of the possibilities (5/3), modeling the pilebunker's damage as 3, accounting for grazes, and factoring in die distribution yields the pilebunker performing better at lower defense rates
You are not safe
And an Act upgrade weapon should be stronger
I also just adore the piledriver conceptually
Huh!
plus the pilebunker punches through armor
pilebunkers are one of my favorite weapons
Though, one thing the chain's weapon does have on the pilebunker is that you can apply more strength tokens to it
āhey what if we took a spear and powered it with a fucking explosiveā
the fundamental distinction is that pilebunker does nearly twice the damage on hit when you average things out
I'm talking myself out of this as I go
gonna be playing a match tomorrow against my friend whos never played the game before, any reccomendations on faction to play?
i will grant that applying strength on a well-rolled superchain yields a higher damage ceiling and better armor penetration (2+2+2 as opposed to 3+2) but that's a high-risk play
i think ill go carcass
Very, yeah
They are the most straightforward factions
well, not high-risk so much as low-confidence
Sometimes rolling a six is your out, but it's never a place you want to be
you need a six and a hit
Grinders have a very simple and powerful gameplan
You just need to have good target priority
Otherwise you scream into the opponent at terminal velocity and tear them to pieces
'i'm gonna grind somebody'
strength applies to grazes right
They're the fastest faction by a country mile which is great
Yeah almost all their units have a 'barge in and fuck em up' ability, which is incredible
Show em the true power of scum
Also I think taking a Pain Ghoul is an extremely good idea
Pain ghoul is extremely good
Pain Ghouls are your one token removal and have fantastic utility even besides that
Pain Ghouls are good but taking two Painwheels instead was just too funny to me š
My friend saved one of her carniās by pulling it out of a hazard
actually, i've done more calculations and when applying strength tokens (regardless of hit or miss) the pilebunker gains slightly less vs superchain, though it retains low-def superiority
My theoretical comp is currently like
2x Warheads
2x Painwheels
Pain Ghoul
Berserker
Wouldn't it still take the damage?
Carnifex kinda seems like the lowest prio Goregrinder unit to me
Fair
My current grinder list is 1 Warheads, Carni, 2 Painwheels, Beserker
Hazard dmg is only on that units turn
This is my thought too
It doesn't really do anything super unique
Otherwise u put em in da grinda
carnifex's Leeroy Jenkins affects adjacent enemies, vs warheads and painwheels only having theirs affect those in the path
nobody loves carnifex š¦
Carnifexs don't quite key into other units but are just pretty solid at what they do
Carnifex just doesn't feel like it does anything a Painwheel can't just do better
it's a solid bodyguard
The AoE ability is cool but I'm not sure how valuable that is, especially stacked against what a Pain Ghoul can bring
She also used the hazards to purposely trigger blood boil which was sick
True, you can Rev Up and then use them as a body blocker
The issue is you only get the Retaliate 33% of the time
Also true
And armour denies it
rev just doesn't feel like 'enough' to use
and it's got a lot of the standard garg issues with armor
I feel like it should just give the Retaliate full stop
Ye
Oh I think I misread that sentence that makes sense
Painwheel also has an easier time gaining Strength, since Speed is also Strength for it
how are berserkers? are they especially good or bad?
they look great
I think Berserkers are kind of amazing
Beserkers are nuts
If your opponent ignores them you put Ignite on them round 2 and they slam some nerd for 5 damage
Rip And Tear just kind of ruins everybody's day
If they don't they get escalating bonuses for being hurt
rev looks even sadder next to berserker's building rage
Man yeah, Rev could use a bump
pretty much all the tyrants seem like a strong pick for most lists IME so far
It'll probably see something later
the one I'm the most ambivalent on is probably EGIS
but it still has value in just being a big unit for Formation
I'm not a big Tyrant guy myself, I'm not super into having Big Centerpiece Dudes
for me it's bound devil
But Beserker is just some really violent meat
EGIS gives me fear as a Mox player
simply play mox and never have to pick a tyrant
my poor scum
I think the EGIS is really good actually
egis is awesome for cover
Atleast it aināt holy body
EGIS has some good tools up its mechanized sleeve
It can blow through walls, has consistent AoE and it's mobile cover
holy body alone makes me want to try abhorrers out
I think it's fine, it's just not as great as some of the others I feel
I feel that
and for Carcass specifically, I think there is a very real argument for just taking more Gunwights
Yeah, 4 gunwights do a lot of work
gunwights are sick
I need to try the abhorrers/Mox match again now that I think I figured out the Plague stuff
Gunwights in general are just really powerful I feel
i do wish the bound devil had more (any) utility in situations where you canāt get things set up but at the same time setup and payoff is the whole deadsouls thing
plus once you get that setup done BD puts in some fucking heavy lifting
Gunwights are probably like, the thralls packing the best firepower in the game
more or less yeah
I feel like Gunwights are good if your opponent isn't skirmishing and if you roll well
Their upgrades are nuts
send them out in duos and you've got automatic 2d vs whatever poor bastards you're having 'em shoot at, even harder a slam if you have 'em focus one poor bastard
Bullet
they are very slow, yeah
Ye
definitely need to be careful with positioning, or they can be left behind
Heyo rules question, for Iggori can you use Mutation tokens to prevent Vulnerability or other negative tokens from applying to your unit?
They canāt hit the back row on the opponentās side even if you put āem forward
Gunwights ignore armour, they can deal Vulnerable, and naturally synergize well with moving in defensive packs
If you can keep them alive they really just shred things
not unless you have the appropriate counterpart token
Sure can
also is the Scavenge Ammo upgrade just like... free?
or does it take an ACT?
Yeah, since they count as the tokens which counter
Good question
gunwights are deceptively biggy dmg dealers
No idea
gunwight firing line
I assumed scavenge ammo was free
Sounds free to me
ex. vitality+ mutation lets you discard mutation to instead of vitality when vuln is applied, but you must have that vitality
Are there any upgrades which give new acts actually?
you bet your ass they can
mutation does it all
kk ty all!
I don't thiiiink so
not that im aware of yeah
Other than necro? Don't think so
because if it is free, that makes them very scary around corpses
I assume to reduce complexity overhead
because it lets them reposition, and pumps their attack by 1
I think Abhorrers come the closest with the new stances but yeah no new acts
though the Carcass unit I'm least sure on is the Barrelform
I gotta work on "just roll good" for my bigbrain strats
gunwights get scavenge ammo, though idk if that's an act
Range 6, 3 damage is fucking jacked
that was in fact the inciting question
ah
my personal belief is that Barrelform is good just off Deathmark, which is 'virtually' two damage with no roll, assuming follow-up
yeah but it also requires you to basically do nothing first round
made a new house. necromancers of Sintershroud work the forges of the dead machine gods and cast spirits into bodies of scrap, barbed wire and razors
I guess its mostly Transform into Gun that I'm less sure on
honestly same there
ooooh
Deathmark is useful for added damage and stripping Vitality
I think Transform is situational but that's not so bad
Their upgrades are great too
Caliber Up makes them like Enforcers where they can peel
kratts on their way to swarm the enemy necromancers:
okay big question
Leech's Spreading Strain
What does it actually... do?
For sure should have gone to sleep already, but the first draft of my homebrew faction is done. Minus art of course. https://drive.google.com/file/d/1H9Bv5EpWNk6joK3kRErRtYvKDwYxCmWs/view?usp=sharing
o shit
Is METALFACE EXORCISTS good for an abhorrer mass
riffing on mf doom haha
i assume u can do the plague remove effect on multiple targets
the metalface terrorist
deadsouls gamers rise up
just grabbed the book and read through it, super quick question though: does SOUL Harvest only trigger once per game?
once per unit
ahh okay
you gain one when a unit is slain
so even if a unit comes back like in blood grinder
i.e. resurrection, miracles, etc. don't give more
u can only harvest its SOUL once
unless they exodia obliterate
it says āonly benefit the first time a unit is slainā so i was a bit confused, figured it was either a once per game trigger or something for when units get back up
the latter, yeah
this is real interesting
IDK how I feel about Vanish 2
Vanish 1 is obviously extremely good
Vanish 2 means you lose turns/inflict turn loss, which is pretty tough to make up
DARK terrain is very cool but potentially quite rude- there's not much granted movement within this faction but heresy lets you pick up stuff like Furious Roar which is insane
Shadow is a neat trigger
I really really dig the Tyrant having MV 1
it's a cool build-around
Yeah this is a faction def not designed with Heresy in mind, additional movement sets everything out of whack
Vanish 2 is intended as a way to protect vulnerable units for multiple turns, ideally ones that can buff themselves off board
Or a nasty debuff for an enemy
Not normally but the hermits trait allows it to target and be targeted off board while itās off board
ahh
Holybody is just iggori genestealer Stich feed
hmm
I think Bludgeon might be a bit too much damage; 2 is already a 'strong hit' and 3 is massive
I think I'm a bit worried about the sheer amount of mobility/evasion this gets as a whole but it does look extremely neat
I did just notice the tyrant has super armor
that scares me a lot
I was definitely on the fence about bludgeon, I'm thinking I might make Welcome In harder to hit with and make bludgeon 1/2 off board
im realizin gargamox might be better for an oops all thralls mass
I like that
The kidnap trick is honestly a really cool scion 'tank' ability
I will note that Completely At Home doesn't do anything- units need to spend their movement to return to the board as I understand it
Oh shit that first page is wrong, the current version is supposed to say units must spend to return
ahhh
The idea being that you could take abilities that send enemies to the scion as opposed to the hermit having to it alone
Honestly, I think in that situation you're probably better off having no scion and forcing turn loss
How do you feel about 'gain super armor while VANISHED'?
gives it more utility against magic damage
any tips for deadsouls? they seem very tricky
lots of wall building and lots of grabbing and shuffling enemy units around
but doesnāt seem very high damage?
the doom mechanic is insane, i figure thatās where most of their damage comes from?
deadsouls gamers rise up
iāll have to give āem a try
book says their play style is attrition, so i figure the goal is to absolutely slather the map in walls and adverse terrain while cooking every enemy unit possible
dooming not cooking (???)
statistically, their main traits are
-everyone is warded
-tons of 5+ defense (quite good)
hm hm hm
3HP in a game with graze damage means you really do lose most straight up fights
So you pick your battles very carefully
You kinda need to play Deadsouls like a real freak (positive)
their good defense and basically every unit having the ability to drop a wall def leads me to believe that they cower and let doom do its work
hmhmhm
Doom however requires aggro and oh boy if you still have people up after round 4
Abhorrers, igorri will scale you out
Its designed to be an instant kill on anything besides titans packing damage reduction
wanted to post this here too because I dont see a channel for it. using the art Tom provided and my isometric art.
Yep
this rocks!!!
okay so it definitely seems like this:
- use thralls to doom as many enemies as possible
- run away so so fast and pray to gormengorr that you survive til round 4
- win game
Well
Itās devil dmg
None of the titans can block that
necromancers can take the hit, though
Ye
that's what the sneaky horror is for maybe
Also keep in mind
wipe entire enemy team with doom damage and then stabby
Token clear can remove doom
token clear?
I think if I were planning to win via doom it would probably involve aiming for Great Satania midway through Round 4
Effects that clear tokens
oh yeah okay
What Is That!!!
Optional SOUL ability, costs 6 Soul
not plague tho mox gang stay winning
Bottom of page 48/53 depending on numbering
Oh that is pretty good
goregrinders: retaliation is mapwide right? not just adjacent?
assumed as much, but it felt weird given the general range of the house
- Plaguelord Myca: Corruptor, Corpse Explosion, Insides Out, Necrocide, Purge Guts
- "Moldmen" Scum x4 (2 pts)
- "Footstools" Leech x2 (2 pts) (Massive Swell)
- "Fester Stone" Rotten (1 pt)(XXXX)```
Ok need some slight assistance on this
I dunno whether I want catalyze or smoke shroud on rotten. How good is having curse proof?
deadsouls deals a healthy amount of curse damage
that's not what curseproof does
I do see the confusion
It protects from curse abilities specifically
Like the painghoul's Cauterize, for example
"Immune to damage and effects from curses." ?
Curses, uppercase
It...might protect from curse damage? But I'm pretty sure that's not intended
I doubt it
I'd like to congratulate everyone, this is now the largest tabletop forum
as far as I can see anything that causes curse damage has curse as a tag
Weird different things having a the same name issue
Cauterize does fire
Lathean Devil Whip, too
well then I guess I agree with this reading
yeah
That's 3, probably intended at that point but worth bringing up
Also
ward protects against little-c curse damage, so its for sure intended that way. that makes answering that question way weirder
I would er on the side of curseproof is good for now, personally
it avoids a lot of attrition abilities and generally ignores debuffs
curseproof can be a drawback on goregrinders, seeing as it shuts down your buff and anti-debuff options (pain frenzy and cauterize) for the relevant unit(s)
curseproof is mainly a sort of anti-freak tool imo
So catalyze then?
I think so
Not a ton of hazards in that list but the necro has a good number
indeed, the trouble is it interferes with friendly freaks in addition to enemy freaks
except antipriest
oh and chop doc and ammo goblin only have one curse
depends on the freak but seems a majority
the d6 scenarios in the pdf are tiny, 6x8 are they meant to be this way?
But also, I think it's just not quite worth here
8x8 has been described to me as 'about average'
yeah
8x6 isn't that much smaller
6x6 to 8x8 is the average map size
Yeah. Iām not gonna be using invigorating viscera much cuz me and and rotten has ways to gain strength and most of my leeches are gonna be spending their turns doing corruption bs
I'm skeptical of the upside of curseproof in general but I also haven't played yet so maybe I'm wrong
I am tempted to swap purge guts out with something else but I think I should have token clear on hand
honestly no selling effects is pretty goated
okey dokey was wondering because it looked crowded when I made the Iso map
Especially since mox lacks any other form of it seems?
But fecundity on my rotten tho
have we gotten a clarification for whether or not holy bodies lack miracle intentionally?
No, but with their raw durability I'd be surprised if they were intended to have it
also, i notice a lack of mention of super armor in the glossary. should i mention that in the errata?
A holy body is already hard enough to kill, I think with miracle it'd frankly be rediculous
So I wrote a script to check Pilebunker vs Chainblade damage, taking into account elevation, 0-3 strength tokens, armor/ward/both, and DEF values from 2-6. I can share the script/data if folks like, but the TL:DR is that the Pilebunker is always better on average unless your opponent has a DEF of 6
(There are a few scattered cases where they're tied)
Thats when you antipriest it and make someone cry
Actually I retract my statement about them being that hard to kill, they're more a token clear check
double antipriest with holy body for grindset
With that, I'm finally off to bed
can strength be multi-expended? thought it wa only one at a time
Once per damage instance
So you can spend 2 on Pilebunker
That'd be whacky, yeah
Results are kinda exactly what you'd expect, since both weapons require two dice rolls to go your way to deal more than graze damage
made it again but more spacious. This is the Heads, Heads, Heads! scenario
Sorry if this has been asked before but i couldn't find an answer (probably just searched the wrong thing). Dark grey is elevation, light grey is stairs, white is "ground level". In this situation the holy body is on that elevated terrain still?
Couldn't rest until I checked, unsurprisingly Vitality doesn't change the results at all
Hey folks, uh, do you have to succeed at an attack roll for the wight's push?
And can they push one another?
The gunwight? Just a effect, no roll needed, I think they should be able to target each other
I ask because gunwights can push eachother off of consecrated earth
I am feeling so firing squadded on this day
yeah unless it has the attack tag, u dont roll attack
Is this the right place to ask about rule questions?
Yup, though we may or may not have the answers
I can only bring one tyrant right?
That's correct
Unit limits are in THE NECROMANCER section, under Unit Types and Limits
The number listed in brackets
whatās the point of deadsouls pulling abilities
is there a way to capitalize on dragging dudes around?
forcing units into isolation, denying a Necromancer Body Block
pulling them into hazards or adverse terrain as well
thank you!!!!
np, happy to help
yeah lots of adverse terrain with them
adverse is +1 to move through right?
There's also maps like old maggie
Where pull and push can be straight up lethal
Even without those it can do stuff like bring a unit into range of something wouldn't be otherwise
Thank! I was struggling to fin it š
pull is basically universally useful, you just gotta make plays with it
yeah Iām sure Iāll get the hang of it
havenāt played yet but love deadsouls so
gonna be doing lots of trial and error games soon
į(į)į
This is what Scum look like when they double move directly into your lines
speaking of deadsouls, could anyone explain the Chosenās Tombraiser ability to me?
You can hit walls with attacks,yeah? Do you have to roll?
āCreate a wall in a nadjacent space, (3+) then create adverse terrain (5+) then create adverse terrain again.ā
to my admittedly very limited knowledge, no cause they have no defense stat?
quick note, pepes are banned here!
good to know, deleted it o7
apologies folks
All good!
itās a Warhammer gif so that kinda superseded the pepe in my brain šš
You make a wall, then roll a dice and make a number of adverse terrain based on your roll
where does the adverse terrain go? anywhere adjacent?
Yeah
thank you! that was what i was confused about
Hey y'all, can I drop these all underneath a Tyrant and let it die?
I'm pretty sure a hazards are binary, like a space can't have 2 hazards on it for 2 damage
You can be only affected by one hazard at a time.
Exquisite
although Iām surprised you used the image and not the tile set in the drive
Sometimes I am a fool, I have been cursing myself for it since the game began
For the funniest option: we started using hte tiles once the walls got detonated
OK so I think neurogant body, and some spare heavy stubber I've got somewhere can work as an ammo goblin
I'd maybe also glue a mine or something onto it
Hey y'all, I know I saw this answered here earlier. If the damage is reduced to 0 by armor do I still lose the Vitality?
i think we're waiting for tom clarification on that
imo for the sake of sanity i'd say you still loose it
otherwise holy body is goofy tanky
I mean, that's the plannn
3 damage 3 times or 2 damage 9 times is like 3x tankier than the normal tyrant
holy body gang
Oh you know it
clearing enemy tokens is pretty rare no?
It's largely an Igorii thing
like unless im missing something just voiding all of someones vitality is either igorri or deathmark luck
no searchable text on the PDF
So I can't easily find out
CARCASS get deathmark
Goregrinders get enough Damage
Gargamox gets plague and hazards
Deadsouls have Doom
Igorri have token clear
I think all of the houses have a pretty good way of dealing with it
isn't goregrinders a bunch of 1 damage pings?
yeah if armor can stop vigor loss then thats not really effective then
Goregrinders have a bunch of 1 damage pings but they also have strength, retaliation
retaliation is just another ping
Like goregrinders is the "Gain strength attack a bunch of times" faction
but yeah tldr I think that armor doesn't stop vigor loss
just for the sake of sanity on armor + vigor stacking
still forces you to burn attacks to poke through it
Are mirror matches a big thing? People running Abhorrer teams against each other, for instance?
(Mox v Mox immediate stalemate)
Gloomwoods
The city's proximity to Hell has had unfortunate side effects on local flora.
While fighting each other, the players navigate a dense forest of trees suffused with demonic energy. When a wall is destroyed, it emits a Splash (self): 3 devil damage.
ASCENDANTS OF OIL AND IRON
"OIL AND IRON!
FUEL OF THE CHOSEN! ARMOUR OF THE ASCENDANT!
GRANT THINE WRETCHED EYES WITNESS THE CRAWLING APOCALYPSE!
WRITHING, PULSING, ROTTING!
THE WEAKNESS OF MEAT IS THE DEATH OF DIVINITY!
THE FRAILITY OF BLOOD IS A CHAIN OF THE SOUL!
OIL AND IRON!
THE MACHINE HUNGERS! THE FORGE HOWLS!
PERMIT THINE WRETCHED HAND CARVE THINE HATRED!
BRAND THE SEVENTY SEVEN-HUNDRED CATECHISMS UPON PATHETIC FLESH!
IF THOU ART WORTHY, WAR SHALT CARVE OUT YOUR WEAKNESS!
IF THOU ART WORTHY, BATTLE SHALT BLEED AWAY YOUR FRAILITY!
OIL AND IRON!
REVERED LIFE! BLESSED MEMBRANE!
WAR BEGETS STRENGTH! BATTLE BEGETS VIGOUR!
BLOOD BECOMES FUEL! FLESH BECOMES STEEL!
IMPALE THYSELF UPON THE ALTAR OF CONFLICT!
ASCEND AND GRASP DIVINITY! BECOME AS GODS!"
- Ascendant Pre-Battle Chant (recorded by Sump-Scribe Faltiminious, situated 1.8 kilometeres from conflict zone)```
this game has inspired *hella juice*
so holy body was written that armor cannot stop vigor loss
however I am going to probably rewrite that because its more intuitive that you don't spend the vigor unless you're actually reducing damage
in return ill probably nerf it a little bit
gonna be playing for the first time with a bud this morning, should I be slapping together a basic map real quick or is a blank board good enough for 1v1 spite?
we did the Old Maggie scenario for our first match. it's basically just a Murder Duel but with a map and a little narrative
would not recommend a blank board
completely blank mapās no good, slap some terrain in there
#1164643959721693184 message check this out
Eternally based that you can technically play this game on a chessboard/with chess pieces
yeah i thought that was really fun
anyways just gonna use the old maggie map as idk how much time i have. janky, slapped together in 5 minutes, virtual tabletop setups are art i think (tokens are offscreen)
holy shit its the undertale puzzle
lmao
I do really like how the Faction overview touches on their unique mechanics and then all the 'generic' mechanics they utilize
Quench, from the goregrinders, lets you convert up to 3 negative tokens on str or spd from sekf or adjacent alies. Does it mean the 3 tokens have to be on the same target or I can choose 1 from self and 2 from an adjacent ally?
it's written in the language of skeletons, clearly.
Red tiles are walls. You cannot walk on them. Yellow tiles are electric tiles. You take 1 damage that cannot be reduced. Blue tiles are water tiles. Swim through if you like, but if you have an Orange counter the piranhas will bite you for 1 damage that ignores armor. Purple tiles are slippery, you are pushed 1 in the direction you were moving. However, the slippery soap gives you a Lemon counter that piranhas do not like! Purple and blue are ok! Finally, pink tiles don't do anything. Step on them all you like.
And so, battle was joined. The necromancers each commanding their respective legions to battle in a mass of crimson and ichor. Lord Magnanimous leapt first into the fray alongside his NOS-heads, using their spiked bodies as improvised battering rams against the slowly approaching forces of the Abhorrers. The Anti-Priests, the Friars of Joyous Suffering did not flinch when their bodies were rent apart. Steadfast in their ritual incantations they began to call forth the that which the Goregrinder warlord most feared. The Holy Body. An immortal warmachine made mockingly beautiful. Angelic filth, inhumanity through perfection. It would make this pitched battle nigh unwinnable. He decided that these "priests" would look far better without their limbs.```
"Your flesh is worthless pauper. I'll send you back to your holy fathers so you can tell of my victories."
He revved the blades in his flesh, scouring the black-iron underneath what little remained of his flesh to reveal the mantis-like chainblades below.
"Except you won't! Because I'll have ripped your skull in half." He added before he slammed the blades into the ground and created a cacophony that his horde mimicked.
Silo merely looked on in smug silence. He waited, petty bastard. If he wanted a fight on his terms, he'd get one! Magnanimous rushed forward and leapt to attack his most hated foe only to have the blade intercepted by another.
"You." The hate was evident in his voice as he beheld the twice dead swordsman. The headless master of the Deadsouls newest converts. The perfect killer. The wielder of Dead and Dead Again.
"BEHEADER!"
The body that had blocked Magnanimous's attack stepped back and to let the three opponents begin a deadly circling, waiting for their respective moments.
A ghostly voice found Magnanimous's ears, a rough almost humanity. A mimicry.
<THE PRIEST IS MINE>
Magnanimous bared what teeth he had left and readied himself for another fight.
"You and what army then?" ```
A 1v1v1 black mass battle is very normal and good
Now mind you, Magnanimous wasn't exactly subtle
but I feel most goregrinders aren't, really.
Wow! What VTT is this?
I've realized the beautiful simplicity of giving my necromancer the motivation of "ritual obsession with combat because you learn and get stronger whether you win or lose, only wants the End of Death to prove he can claim it and force strong people to fight him if they want it".
When a Miracle Unit dies and comes back, what happens to tokens on it?
š¤ good question tbh
I feel like losing them would make sense
I would assume it loses tokens
But also worth a head tilt
It's like a reset
i think the tokens are lost upon slain yea
I think losing tokens sounds fair just because yeah you lose anything you built up but also you can get it stacked with penalties and come back squeaky
Mhm, double edged sword which feels reasonable
Felt it worth an ask just in case
On the note of Abhorrers though I had the funniest match 2 days ago where I kept rolling 6s on Miracle
I truly am God's Specialest Girl
The nun when she gets three 6s in a row:
Hmm. Undertale malaghast campaign. Mercy gets fkexible when death is broke
Underghast
Slowly but surely though, I work through the roster
Igorri and Abhorrers played, although I would like to play against something other than Goregrinders ^_^
Tfw goregrinder
Gonna know their roster better than my own by the time I settle on one
On that anzenmale goregrindset (I am placed in a box by the nearest deadsoul immediately)
Naughty Goregrinders get put in the Soul Wiggler
I think that one faction has a dedicated Time Out strat is hilarious
It's great
š¤ I still need a stupid name for me necromancer
I knoooooow I'm v sad I havent settled yet on a House
So I cant get way too into that stuff
if you aren't naming all your lil dudes you're doing something wrong
I'm tempted by like 3 houses. Carcass, Abhorers and... i can't remember purple house
Igorri
ah the megacrucifier
It fits
Initially I was really into CARCASS aesthetic wise but I have since switched teams to Igorri. Love the weirdos.
Aesthetic wise I love deadsouls but I also know how I play games and there's no other choice for me but Gore Boys
liking this freak design a lot more
STRING WITCH
Rickertock Freak
MV 4 HP 4 DF 4+ ARM -
Traits:
Ghoulcore
ACT Abilities:
Network (Range 3)
Two target units Step 2 or take 1 Slow (+4) and choose another target.
Hangman's Noose (Melee, Curse)
Target unit takes 1 Curse damage, 1 Vulnerable (+4) and cannot move or be moved until the start of self's next turn.
Weavetight (Range 3, Recycle)
Target unit gains 2 Vitality and 1 Strength.
Brother Dubious...
Ah. The Doobie Brother
Our Sibling Of Most Suspicion
š¤ Refluff my gorelad to be a weird mix of techno-cybergoth and folk metal pagan vibes give him a fuckoff pair of antlers or something
ok I did a little balance pass + typo thing
may export a vers tonight or later today if I have time
huzzah, thank you John evilman
john maleghast
John Evilman should absolutely be the name of the mayor of Anzenmezzeron
balancewise mostly just tweaking a couple things
adjusted some goregrinder stuff, abhorrers, deadsouls
mostly just to give goreginders a little more consistency, also reduced the deadsouls wall spam ability a lot but haven't really changed much else about them
abhorrers got a df tweak down I fixed the antipriest that was at 2 hp for some reason
and nerfed the holy body a bit (bolides no longer creates hazards under characters, that was a holdover text I forgot to remove)
stuff like that
Very based can't wait to check it out
š
We did it Igorri lovers no nerfs
(Joking)
lol
chirurgeon got a DF nerf to 3+
and I think one ability got a curse tag that didn't already
can't remember
they are the least changed faction (them and carcass)
we got some good testing in with igorri because one of our players ran them twice for our pvp tests
Not my sludge boys!
Gargamox not mentioned yet but I am afraid
DF don't matter if I have 6billion vit tokens 
Scum's attack now always applies plague Scum's pseudopod now range 2-3 Slime's vile rupture now deals toxic damage Leech gains magic armor Plaguelord's virulence effect chance increased to 3+/5+ Plaguelord's Ceaseless spew gained a 6+ 2 plague effect chance Plaguelord's Mox populi now creates 4 scum units
WE ARE SO BACK
Mox sweep
Sludge sweep
uh here's the rest
slight reword on scavenge ammo Added slight token clear to operator ability BULLET TIME <CARCASS
Chirurgeon's DF to 3+ Chirurgeon's Accelerate Evolution now triggers at turn end < IGORRI
the gargamox about to eat good
grinders
Carnifex's Rile has a chance to grant two berserk Carnifex's Wild Slashes now deals fire damage Warlord's Ignite now ignores armor Warlord's frenzy chain effect chance increased to 3+/5+ Warlord's Overclock grants 2 speed Warlord's killing spree ignores armor
This is a great change honestly, Having all the effects stacked on the start was a bit weird
*the oops-all-thralls gargamox mass becomes even more viable*
then the two with the most changes
Chosen can no longer move through walls Chosen's Foul monuments grants range 3 to tombraiser instead of granting additional wall creation Chosen's Kidnap is now a curse Vizigheist's Soul Frost no longer has a chance to leave a wall Banshee's Bale Scream is line 4 Banshee's Freeze Soul no longer has a chance to leave a wall Dark Priest's Doomblade is now range 2 instead of 1-2 Dark Priest's Unholy Summoning is now a curse Dark Priest's Frozen Hell no longer creates walls, has range 2, and deals damage to units standing in adverse terrain in range instead Dark Priests' Bloody Flail is now range 2-2 Dark Priests' Lathean devil whip is now range 2-3 Dark Priests' Twist Sinews is now a curse
and
Penitent's Mea Culpa now only removes 1 or two tokens with its first two effects Zealot DF to 3+ Zealot whirling chain changed to range 2 instead of 1-2 Inquistor DF to 3+ Inquisitor's winch increases maximum range as intended Holy Body's MV reduced to 3 Holy Body's miraculous flesh now only grants 4 vitality Holy Body's Bolides can no longer create hazards under characters Holy Body's Ablutions had redundant stance text removed Exorcist's Corpse Violent stance now grants choice of armor Exorcist's Decree of Forbiddence is now a curse
Tbh ill take a souls nerf to allow for a piss buff lol
You know whats funny, Slime getting TOXIC damage on explosion is still better for me
Ward stay winning

I hate my life
My main goal is to blow up
Scum always getting plague is nice
I should actually try running mox populi at some point
you absolutely coulda done it in our freeforall
A range 2-2 means it can only hit at range 2 right?
yeah
Can't wait to wade through a mass of Mox thralls while we see who can break the killcount billboard faster
I needed better dee pee arr
scums are pretty good
if they plague your own dudes no problem you get a bunch of free buffs
curse of gargamox be apon yee
Did Berserker getting Formation instead of Blood Rage get cleared up or was that intentional?
no its a typo and has been fixed
This feels like such FGC patch announcement energy and I LOVE IT.
Rad
My plan for scums is to have them rush with a scion and then corpse explode the ones who don't make it so I can have my necromancer run from hazard to hazard as cover with the pollution shroud
I am vaguely sad souls are no longer aggressively baby jail builders lol
If I could ever fuckin remember to add str tokens after using necrocide I would have done better
It's okay I'm probably gonna get baby jailed anyway
you can still shit walls on the map
For sure
plus dark priests can still walk through them
Partial wall shitting
I just found how much you could do it funny
my gameplay concept for deadsouls was a control army
Lol yeah
Deadsouls most powerful necromancer
Also having insides out for that is what let me do as well as I did
they are the equivalent of a blue/black deck from magic lol
Can we fix it?!
That ensured the necro kill
I gotta see how other people use their Homonculus I think i'm not playin them to their strongest
unholy screeches from Black Mass
in our first playtests the homonculus was fucked up good
It being an annoying tank was very effective against me
you also run into this funny thing with igorri when sometimes you will have the World's Strongest Thrall
I feel like i'm supposed to play him as a TANK and a TOKEN container
He can be both
Omg yeah like 4 times
My son was so strong and kept getting the like Oops all tokens roll
use thralls to generate tokens + corpses then transfer them to your homonculus and beat the shit out of your opponent
And did mad decent
lol
š¤ necromancer who's black mass is made with the bodily remains of him constantly sacrificing himself to himself and then fused with black metal and demon blood
igorri are the most complicated faction it was funny that our playtest included both of them
Homunculus is also silly for dealing with Abhorrers and Goregrinders who think they can not die
Actually when the thrall gets all the tokens on their unstable mutation does the strength token get spent on the splash that gets created or is it an all at the same time
Nomf
(slaps my Stitched on its bald heads) this bad boy can fit so much Mutation
effects happen in order so it gets spent
I think my first heresy game I will attempt to use the team comp I have dubbed the trollcraft carrier: Gargamox with 2 slimes, 2 painwheels and a holy body
Will it work well? Probably not, but it will be funny
God gives his most complicated creations to his most rules obsessed disciples
The playtesting curse
I'm absolutely pairing into Mox when I'm ready for heresy
Daaaaaang
You can still only do two factions with Heresy
Cringe
10 Thralls targeting your head
I misread the rules
they are still very good
Be afraid
Gunwights are kind of ridiculous if you let them do their thing
I'll have to settle for four slimes instead
honestly im just happy enough if i can get the enemy to burn turns trying to kill gunwights behind cover
I have such mixed opinions on Carcass. On one hand really cool and zombies with guns kick ass
i think people are sleeping on how much damage the grinders can do
On the other they're a PMC-
I like how carcass looks like the intro baby faction at first read and then it goes "check this shit out" and becomes hilarious
i love war
I do not like war, I love war.
I LOVE VIOLENCE I LOVE SHOOTING OTHER NECROMANCERS IN THE HEAD
KIDS ARE CRUEL JACK
if you get a lucky hit with a warlord with some str or berserk you can do like 6 then a devil impact
And yeah Goregrinders just fucking murder thralls and anything without armour
Iunno you can just stack a ton of them tokens
It's pretty clear to me
Warlords are terrifying
they are weaker vs armor but
they have the 3 seperate damage applications
I found people often ignore their 1 soul abilities when playing when those are actually really good
They just do So Much Damage
It seems like the whole point of gore is to try and turn into a nuke
What if I don't play games
Which I love
in our second playtest the grinder necromancer was his last unit alive
Wait hell I can only do 2 speed dudes
and everyone was sweating
i love double tap
i love it so much
I find it funny that the factions I gravitated to in this both are the make your opponent miserable factions
The trollcraft carrier is illegal
because at any point he could have just fucking barreled up and domed someone for 6 damage
With a lot of Houses the Necromancer being the only one alive is scary for them
lmao yeah
For Grinders I start hearing doom music
Usually I'd expected myself to go gore but not this time it seems lol
I feel like warlord is definitely the raid boss necro
I like to explode
The pissers and the goths are just the most out aesthetic factions lol
stack a whole bunch of shit and let the warlord have fun
I love labcoats and shoes. And bonus limbs
Igorri wins the fashion game hands down
Also when I play garga I can post the I'm making piss meme

