#MAGNAGOTHICA MALEGHAST

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lethal trench
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armored, does good damage and can inflict plague

opaque socket
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the book says this on scions

vague elbow
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pog thanks

opaque socket
arctic solar
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penitent have super armor and do cleric stuff
stall the fuck out of the game

opaque socket
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which is why they're hard to define broadly

lethal trench
umbral cipher
crisp night
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question which is pertinent for puppet master; does body block move the unit in front of the attack or does it just redirect

lethal trench
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it just redirects

umbral cipher
crisp night
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excellent

umbral cipher
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I'll figure out somethin

arctic solar
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bad idea: scion that has an ability with effect: a nearby thrall steps 2
or something
make them field commanders

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also I think it would be cool if the thrall could selfdestruct

pale echo
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i'll make it worse

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all nearby thralls

umbral cipher
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I think something that relies on your roster being built a specific way doesn't quite work

tiny fulcrum
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Carnifex isn't any tankier than other Goregrinder units though

umbral cipher
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(Even if Rickertocks will inevitably have Thralls in play)

arctic solar
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hmm

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could make it nearby unit instead

umbral cipher
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Maybe, yeah

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I almost feel like there should be another faction tag or mechanic that ties into movement somehow

arctic solar
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even worse idea
Overclock: Instead of MOVEing, this can ACT a second time. Destroy it afterwards.

umbral cipher
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But having a focus on shifting around each other (as opposed to Goregrinders charging in enmasse individually) could be neat

arctic solar
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so you slide them into position and then they go wild and explode

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IMO the String Witch could have an attack that can push or pull on hit, play into movement control a bit harder
sorta 'you're ensnared in my web'-ish

umbral cipher
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Soultickers also need something else for Skitter (I do want an upgrade that makes them hand out Vitality to one or two allies they pass by during it)

arctic solar
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oooh

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hmm

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skitter feels like a trait almost, but you have a trait already

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damage is classic honestly

umbral cipher
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True, but I don't want to crowd in on what Warheads do too hard

arctic solar
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hmm
Thoughts on just having the upgrade be "When you MOVE again..."?

umbral cipher
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Hmm, perhaps

arctic solar
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the other option that comes to mind would be picking up a token or two as a reward for skittering

umbral cipher
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Could still have Skitter be a trait as well

arctic solar
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or maybe pushing/pulling a nearby enemy when you skitter?

umbral cipher
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Yeah, having it dole out an effect is a good call

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I'll tinker with it

arctic solar
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Rad

umbral cipher
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Part of the trick is that you don't want to bother with buffing the tickers themselves because they're especially meant to be expendable

arctic solar
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hmmm

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honestly their trait is kinda insane for something that your units will all turn into

umbral cipher
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I wanna strike a balance between keeping your non-thrall units alive for longer, and when they finally bite it, tactically or otherwise, they can go on to keep another unit alive even harder

arctic solar
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just checking- the wording is 'turn into', meaning that even without the obliterate trait, they wouldn't provide SOUL again?

umbral cipher
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Mhm

arctic solar
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cool
I think you can ditch the corefusion trait then tbh

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and swap it out for skitter if you want

umbral cipher
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Hrmmm

arctic solar
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I'm thinking about this partly from the perspective of 'what if you want regular thralls in your list'

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but also, 2 vitality tokens and 1 strength is gigantic

umbral cipher
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Yeah, true. Making the thralls valuable beyond just being powersource fodder is important

arctic solar
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plus, gives room for another trait if you want instead

umbral cipher
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But they can't be Incredible because you're guaranteed to get a shitload of em

arctic solar
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now, second thesis: I think it would be rad as hell if thralls could Recycle themselves somehow

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self destruct or whatever

umbral cipher
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Hmm, yeah, take a cue from Ammo Goblin

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I'll dig into that

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Thankee

arctic solar
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šŸ‘
I think the direction of the faction is pretty neat
Very 'endless undead horde' in a game about undead hordes

crisp night
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sorry to butt in, it doesn't say this anywhere but i just want to make sure
is doom consumed at the end of round 4 or do doomed units stay doomed until they clear it themselves

vague elbow
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strength affects all damage right?

umbral cipher
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Yeah, any damage a unit deals

crisp night
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Excellent

vague elbow
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cool

umbral cipher
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Retaliation is a cool one for it

arctic solar
umbral cipher
arctic solar
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bypasses blood rage via obliteration, miracles, etc.

arctic solar
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"spare parts" or smth

umbral cipher
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spare parts is already a thing lmao
but yeah perhaps

vague elbow
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point of confusion, for the goregrinder abilites that say "move as far as possible in a straight line" is that the units move or is that extra movement that is part of the action

harsh gorge
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hey hey hey hey

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drew my token

arctic solar
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extra and part of the action

harsh gorge
vague elbow
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that necromancer looks amazing

harsh gorge
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lmaoooo

languid lotus
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oh sick!

harsh gorge
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thank you

umbral cipher
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Ah man I gotta ask you to do up my freaks sometime

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Your token art slots into the style well

harsh gorge
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omgggggg

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dude
fuckin 5-10 bucks for a token

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i can kick these out easy

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also thank youuuuu

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i tried my best to fit the style

patent steeple
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i also love the lore

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🄹

crisp night
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i may do the same and commission a token from you, especially since i also am running mainly deadsouls

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and i can clearly see you hit it outta the fuckin park with the vibes on this

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deadsouls is so funny to play

umbral cipher
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SOULTICKER
Rickertock Thrall
MV 4 HP 2 DF 5+ ARM -
Traits: 
Skitter: When this unit MOVEs twice, it may pass through units and walls.
Thrall: 2 of these units are worth 1 unit slot. You may activate 2 at a time.
ACT Abilities:

Pins And Needles (Attack, Range 1-2)
On Hit: 1 Damage, (4+) 1 Vulnerable

Ghoulic Overclock (Self)
Unit MOVEs up to its speed, then Splash (self) 2 Curse Damage and is Obliterated.

@arctic solar hmmm

crisp night
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it will never get less funny

harsh gorge
patent steeple
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need to think of lore for my own blorbo now šŸ¤”

arctic solar
umbral cipher
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Overclock is too good yeah

primal nest
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would swell with corruption spend a strength token from the leech that uses it or the target šŸ¤”

umbral cipher
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I'll make it do 1 and Slow

arctic solar
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oh I like that

crisp night
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yeah, target

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leech is causing an effect to proc but the damage itself originates from the target’s burst

arctic solar
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maybe also downgrade the obliterate to a self-slay, but lose the free move?
I like taking thralls for SOUL, and also I'd like to leave at least some corpses behind

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the free move proccing Skitter also makes it pretty tough to play around

umbral cipher
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Mmm... see, making it Not Obliterate itself opens to some shenanigans
And if you want the thralls for the soul, you can spend them to activate Recycles or just Pins N Needles bodyblockers

primal nest
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Hehehehehehehe

arctic solar
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True

umbral cipher
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But true, being able to cross the map and instabomb anybody is a bit much

arctic solar
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Maybe a small step

umbral cipher
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Mmmm... I'll make it not obliterate and scrap the move

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Maybe they can get a step for it as an upgrade or something

arctic solar
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Makes sense

cinder isle
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oh yeah, just double-checking, the "can deploy 12 thralls" thing is a flub, yeah?

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should be 10?

arctic solar
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yeah

cinder isle
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šŸ‘

raven yew
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just to be 100% clear about the game - this is a PVP game, right? you throw your guys against someone else's guys and see who wins?

patent steeple
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yeah

cinder isle
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yeah

arctic solar
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yeah

umbral cipher
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Mhm!

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Tis a smallscale wargame

patent steeple
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also to be clear, this isnt a traditional TTRPG

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its a skirmish game

cinder isle
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you can run that pvp with a GM as one P as well

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in like a 2v2 scenario where a GM pilots one of the sides

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but this is a wargame, which are mostly pvp crunchy violence

umbral cipher
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I appreciate it

halcyon wharf
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Yeah MM is more comparable to Kill Team or Malifaux than an rpg

primal nest
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Im afraid the homebrew rot has gotten to me too šŸ˜”

thick sphinx
primal nest
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What’s orzhov?

umbral cipher
arctic solar
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fuck I had an idea for a unit and now I can't stop thinking about it
Assassin-ish Horror that can treat Weakness tokens as Vulnerable tokens when attacking
I have no faction to put it in

umbral cipher
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I like the idea of something between 'ferryman collecting their toll' and 'skeleton mafia'

thick sphinx
primal nest
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Funny you say that

primal nest
# umbral cipher I like the idea of something between 'ferryman collecting their toll' and 'skele...

they are the time mafia. most of the their income comes from illegally smuggling lepers and the elderly into the city so that the live out their finals days there until the end of time. Eternal indebted to the mafia, The Kronodores slowly but routinely collects their payment from their victims by taking pieces of their soul, which they use to pay tithe to the Ferryman Devil so that their fates may be rewound, thread by thread on the spool

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What I shared with my friends about it

umbral cipher
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I figured that was in fact the vibes case haha

arctic solar
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holy fuck

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strong vibes

umbral cipher
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Yeah, goes hard

thick sphinx
charred glacier
primal nest
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A lot of their visual motiffs involve ash (which is like sand in an hourglass when you squint really hard)

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Also, in terms of gameplay instead of having strength and something else they have slow and speed instead and no magic damage, but with high enough soul they can make their attacks deal devil damage with bribe

umbral cipher
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Rad

primal nest
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The matador parries your moves by going back in time and stuffing it out

umbral cipher
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I've already been thinking about a faction of electrically-wired ghouls that build up Voltage to spend on big plays but need to focus on the scarecrows first

charred glacier
primal nest
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Ye das cool

thick sphinx
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My mind's currently working through some kind of drowned dead flooding the board with Adverse terrain

charred glacier
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On the note of adverse terrain, I absolutely love the way the grime and rot faction and the holy consecration faction have the same effect on the terrain

umbral cipher
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Rickertoks are likely gonna be separate from bein electric, they're just very haunted and drawing hard on archetypal halloween and MTG's scarecrows

charred glacier
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love that consecration is a form of blight

arctic solar
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My vibes are weak
I'm currently struggling to put together "lawmakers who imprison people instead of killing them, because death doesn't stick"
The thrall unit would be called "The Jury"

crisp night
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you’re all far too powerful

primal nest
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I also had another faction idea of puppeted clowns bloated like balloons by rigor mortis that essentially work like reverse Igorri (keeping negative tokens stuck on the opponents)

umbral cipher
crisp night
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i have an idea for a homebrew but could never execute on it as fast as you all

arctic solar
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Yeah!

primal nest
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And sharing tokens with eachother

umbral cipher
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well tell us about it

crisp night
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you say that as if you don’t already have a fantastic backstory and faction mechanics

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all i got is an idea

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but it’ll be the weekend soon

umbral cipher
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ideas go hard

crisp night
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so maybe i can work on that idea

primal nest
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Hey mine started as an idea too

crisp night
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i just have to figure out what the gameplay gimmick of a bunch of cyborgs would be

arctic solar
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I have an idea and a unit name
We are very not far from each other

charred glacier
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thats some high tier nightmare fuel 10/10

primal nest
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Originally the Kronodores where gonna be more of a terrain faction where their corpses provided cover and could rewind corpses to be active for one turn

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But dead souls sorta ended up like that so I thought of something else

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Lol

crisp night
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i just have to figure out how to make cybernetics/robotic hive mind come across in game mechanics but i’ll have plenty of time tomorrow

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what is being turned into a block of code and installed into a metal body but a different form of unlife

primal nest
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Synced movement/actions?

crisp night
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perhaps

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maybe synced token gain

patent steeple
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i actually really liked what one version of relicts did in icon

crisp night
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i’ll think

patent steeple
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life link

arctic solar
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spending/sharing each other's tokens?

patent steeple
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for a hive mind type mechanic

crisp night
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idk what relicts are but i’ll look into that

patent steeple
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theyre from icon

crisp night
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stealing ideas >

patent steeple
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life link was like from

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the 1.4 previews

arctic solar
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life link was 'everyone has shared health', right?

patent steeple
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basically relicts would share an hp pool

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yeah

umbral cipher
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RICKERTOCK
An eclectic house headed by the Harrowed Coven, a shrouded group of witches, tinkers, and soul distillers who have gained enough collective power to be almost akin to a Devil when together, able to bestow power unto those who swear allegiance. Followers of the Coven research and practice the arts of Spirit-binding, imbuing spirits of the damned and necromantic power into otherwise ordinary vessels of metal or glass to shift them into unstable yet potent Ghoulcores, which in turn power various constructs of cloth, scrap, bone, and whatever else can be scrounged and roped together in the scrapyards and ruins of the city. Rickertock necromancers often turn their own souls into Ghoulcores, forsaking flesh and a stable body for the sake of being so much easier to take apart– and put back together again.

for the scarecrows

arctic solar
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that honestly sounds bad in a skirmish game

patent steeple
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ah well

arctic solar
patent steeple
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šŸ¤·ā€ā™‚ļø

umbral cipher
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I know haha

arctic solar
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like I see it but I think target selection should matter somewhat

crisp night
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i might also look at some necron stuff from 40k just because i like necrons and any amount of necron references i can cram into something i make is worth it

patent steeple
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random stray idea i just had

arctic solar
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fair

primal nest
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Sharing hp and tokens could be fun if it’s unit indiscriminate

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Like you can put it on foes too

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Give em some indoctrination

arctic solar
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horrifying

patent steeple
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deterministic orders like the eyrie dynasties in root

crisp night
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horrid! i’ll use that

primal nest
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Turn that shit into the borg

thick sphinx
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I can feel the fever setting in, I sat down to put names to this ocean-themed catastrophy of a faction and my first thought was "Reefer Madness"

halcyon wharf
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HP manipulation can be interesting but making a squad ā€œall or nothingā€ to kill is gonna be really hard to balance yeah

umbral cipher
thick sphinx
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That's definitely the name of an ability somewhere

crisp night
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might have that be a Freak act or trait or something. it’s an interesting idea and i’ll try to make it work

thick sphinx
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Oh, shit, I'd need a soundtrack too. And I can't just use Gojira

crisp night
halcyon wharf
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Yeah I could see it for a specific defensive unit

primal nest
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I think the share hp/token stuff could be a token you apply instead of everyone starting out like that

thick sphinx
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I mean, I should probably use at least one other band

crisp night
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Uplink

patent steeple
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idk any metal music so making homebrew factions will be hard haha

primal nest
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Slowly build up the hive over time

arctic solar
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I know nothing about music so I'm not bothering with soundtracks unless someone suggests stuff (once the faction's made)

umbral cipher
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Oh I don't know anything either

thick sphinx
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Adverse Terrain and Elevation Matters... Fits the watery theme

patent steeple
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thats a good one

umbral cipher
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But I know what songs I listen to fit the vibes I want

crisp night
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i’ve taken everyone’s suggestions and will bash them with a wrench tomorrow once i have time until they take shape

umbral cipher
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Genre doesn't matter, but Does It Match

thick sphinx
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Of course, being a watery faction, they need excellent drip

languid lotus
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anyone got advice on what goregrinder necro upgrades are good?

crisp night
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i think the hardest part for me is gonna be figuring out what unit type to ditch

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that and the necro upgrades

umbral cipher
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Yeah, I've been wrestling with that

crisp night
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whatever unit you don’t have will heavily inform your gameplay

thick sphinx
umbral cipher
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Furious Roar fucks, especially with Painwheels

crisp night
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i know i’m keeping thralls at the very least

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and i WANT to have a tyrant if i can

languid lotus
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quench looks good

thick sphinx
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I think quench is amazing vs some factions and a dead pick vs others

umbral cipher
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With Rickertocks I'm dropping Hunters

thick sphinx
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I'd definitely take it at higher Dark Power levels

crisp night
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yknow what i’ll go the route of mox and drop tyrant. i feel like the legion gameplan lends itself better to smaller units

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but maybe i’ll entirely backtrack this decision tomorrow

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what i’ll do is come up with a unit for all six types and then decide which one seems the least useful or adheres to the faction’s gameplan the least faithfully

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god i love doing homebrew.

umbral cipher
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It's fun times

languid lotus
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additional question: what methods of increasing die count are there?

arctic solar
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elevation is the big one

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after that there's a big gap

patent steeple
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elevation and formation are the big ones

umbral cipher
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Carcass's Formation, elevation, a few Abilities

arctic solar
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it's not easy

thick sphinx
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If you're asking after Pilebunker, I think consensus is that it's just not great

umbral cipher
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You also find it in Igorri Spare Part's effects

patent steeple
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thankfully unless ur playing carcass ur only really aiming to beat the df value

crisp night
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i literally have an entirely finished lancer manufacturer i just have been waiting on the artwork for the mechs for about a year now (long story) and i’m too lazy to learn how to convert to lcps but i just have a lot of fun making random bullshit for games i like

patent steeple
#

and graze means u can still do dmg even if u miss

languid lotus
thick sphinx
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Your odds, assuming elevation doesn't factor:

arctic solar
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I'm mid on Pilebunker
On 3+ def it's 44% to hit which isn't great but it's, like. Probably better average than Superheated Chainblade?

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I haven't run the math on it really

pale echo
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does Unstable Mutation on Stitch cause a self-destruct

elfin ermine
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does STR or damage increasers like from Zealot work on grazes?

pale echo
arctic solar
pale echo
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I think Zealot would

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It's not adding the effect to the next ability, it's an effect that modifies the next ability

languid lotus
pale echo
umbral cipher
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If it's not an on-hit thing I'd say it applies to Grazes

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Since Str does

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I like that about this game, you're still always Doing something with your attacks

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You are always dealing 1+ damage, hitting just means you might get some extra stuff

crisp night
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except when armor

umbral cipher
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Grazing with +1 Str still gets 1 damage past armour

crisp night
#

true

umbral cipher
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which ends up being very important for goregrinders

crisp night
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need plushies of every thrall

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abhorrers don’t get shit trol

primal nest
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I want jelly scum

pale echo
#

Self-targeting on Range X is fine yeah?

thick sphinx
#

Quick mafs, without any armor/vitality concerns and against a target with 3+ DEF, the Chainblade averages 1.67 damage and the Pilebunker averages 1.89

primal nest
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That’s

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A good question

thick sphinx
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So it is slightly better on average

crisp night
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i want a sacrifice plush where they’re actually nailed to a little wooden cross

umbral cipher
#

I still love how Goregrinders straight up are just Chainsawman

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It's probably not even an intended comparison but like... that's what they are

arctic solar
primal nest
#

Guys lemme show you my cool new grinders homebrew

timber onyx
pale echo
thick sphinx
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(Also, to be clear, I'm just throwing things in AnyDice, I'm way to sick to be doing math right now)

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Actually, wait, I see my screw up now. One sec...

languid lotus
arctic solar
#

wait really?

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that's very unexpected

languid lotus
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yeah

thick sphinx
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I get the same

umbral cipher
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Math is weird

patent steeple
primal nest
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I cannot comprehend dice math

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I just press the funniest buttons

patent steeple
#

based

arctic solar
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this one I'll need to math out at a later date myself I think

primal nest
#

I will put suppurate on your tyrant

halcyon wharf
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The chainblade isn't very reliable

languid lotus
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modeling the superchain's damage value as the mean of the possibilities (5/3), modeling the pilebunker's damage as 3, accounting for grazes, and factoring in die distribution yields the pilebunker performing better at lower defense rates

primal nest
#

You are not safe

halcyon wharf
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And an Act upgrade weapon should be stronger

thick sphinx
#

I also just adore the piledriver conceptually

arctic solar
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Huh!

languid lotus
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plus the pilebunker punches through armor

crisp night
#

pilebunkers are one of my favorite weapons

thick sphinx
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Though, one thing the chain's weapon does have on the pilebunker is that you can apply more strength tokens to it

crisp night
#

ā€œhey what if we took a spear and powered it with a fucking explosiveā€

thick sphinx
#

At least, you can if you roll really well

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Theoretically

languid lotus
#

the fundamental distinction is that pilebunker does nearly twice the damage on hit when you average things out

thick sphinx
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I'm talking myself out of this as I go

patent steeple
#

gonna be playing a match tomorrow against my friend whos never played the game before, any reccomendations on faction to play?

primal nest
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Carc

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Or grinders

languid lotus
patent steeple
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i think ill go carcass

primal nest
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They are the most straightforward factions

languid lotus
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well, not high-risk so much as low-confidence

thick sphinx
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Sometimes rolling a six is your out, but it's never a place you want to be

languid lotus
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you need a six and a hit

tiny fulcrum
#

Grinders have a very simple and powerful gameplan

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You just need to have good target priority

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Otherwise you scream into the opponent at terminal velocity and tear them to pieces

umbral cipher
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'i'm gonna grind somebody'

languid lotus
#

strength applies to grazes right

umbral cipher
#

Yep

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Any damage you deal

tiny fulcrum
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They're the fastest faction by a country mile which is great

umbral cipher
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Yeah almost all their units have a 'barge in and fuck em up' ability, which is incredible

tiny fulcrum
#

Also I think taking a Pain Ghoul is an extremely good idea

primal nest
#

Pain ghoul is extremely good

tiny fulcrum
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Pain Ghouls are your one token removal and have fantastic utility even besides that

umbral cipher
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Pain Ghouls are good but taking two Painwheels instead was just too funny to me šŸ˜”

primal nest
#

My friend saved one of her carni’s by pulling it out of a hazard

languid lotus
#

actually, i've done more calculations and when applying strength tokens (regardless of hit or miss) the pilebunker gains slightly less vs superchain, though it retains low-def superiority

tiny fulcrum
#

My theoretical comp is currently like
2x Warheads
2x Painwheels
Pain Ghoul
Berserker

thick sphinx
lethal trench
#

Carnifex kinda seems like the lowest prio Goregrinder unit to me

primal nest
#

Nope

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Didn’t start its turn

thick sphinx
umbral cipher
#

My current grinder list is 1 Warheads, Carni, 2 Painwheels, Beserker

primal nest
#

Hazard dmg is only on that units turn

tiny fulcrum
#

It doesn't really do anything super unique

primal nest
#

Otherwise u put em in da grinda

languid lotus
#

carnifex's Leeroy Jenkins affects adjacent enemies, vs warheads and painwheels only having theirs affect those in the path

arctic solar
#

nobody loves carnifex 😦

umbral cipher
#

Carnifexs don't quite key into other units but are just pretty solid at what they do

lethal trench
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Carnifex just doesn't feel like it does anything a Painwheel can't just do better

languid lotus
#

it's a solid bodyguard

tiny fulcrum
#

The AoE ability is cool but I'm not sure how valuable that is, especially stacked against what a Pain Ghoul can bring

primal nest
umbral cipher
#

True, you can Rev Up and then use them as a body blocker

tiny fulcrum
#

The issue is you only get the Retaliate 33% of the time

umbral cipher
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Also true

tiny fulcrum
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And armour denies it

arctic solar
#

rev just doesn't feel like 'enough' to use

#

and it's got a lot of the standard garg issues with armor

tiny fulcrum
#

I feel like it should just give the Retaliate full stop

umbral cipher
#

Yeah, prolly

#

Or at least make it at a 4+ rather than a 5+

primal nest
#

Ye

halcyon wharf
#

Oh I think I misread that sentence that makes sense

lethal trench
#

Painwheel also has an easier time gaining Strength, since Speed is also Strength for it

halcyon wharf
#

I read it as 1 str 5+ gain 1 speed, gain retaliation

#

but that's not accurate

languid lotus
#

how are berserkers? are they especially good or bad?

arctic solar
#

they look great

tiny fulcrum
#

I think Berserkers are kind of amazing

umbral cipher
#

Beserkers are nuts

tiny fulcrum
#

If your opponent ignores them you put Ignite on them round 2 and they slam some nerd for 5 damage

umbral cipher
#

Rip And Tear just kind of ruins everybody's day

tiny fulcrum
#

If they don't they get escalating bonuses for being hurt

arctic solar
umbral cipher
#

Man yeah, Rev could use a bump

lethal trench
#

pretty much all the tyrants seem like a strong pick for most lists IME so far

umbral cipher
#

It'll probably see something later

lethal trench
#

the one I'm the most ambivalent on is probably EGIS

#

but it still has value in just being a big unit for Formation

umbral cipher
#

I'm not a big Tyrant guy myself, I'm not super into having Big Centerpiece Dudes

arctic solar
#

for me it's bound devil

umbral cipher
#

But Beserker is just some really violent meat

primal nest
#

EGIS gives me fear as a Mox player

patent steeple
#

simply play mox and never have to pick a tyrant

primal nest
#

my poor scum

tiny fulcrum
patent steeple
#

egis is awesome for cover

primal nest
#

Atleast it ain’t holy body

umbral cipher
#

EGIS has some good tools up its mechanized sleeve

tiny fulcrum
#

It can blow through walls, has consistent AoE and it's mobile cover

languid lotus
#

holy body alone makes me want to try abhorrers out

lethal trench
arctic solar
#

I feel that

lethal trench
#

and for Carcass specifically, I think there is a very real argument for just taking more Gunwights

umbral cipher
#

Yeah, 4 gunwights do a lot of work

languid lotus
#

gunwights are sick

primal nest
#

I need to try the abhorrers/Mox match again now that I think I figured out the Plague stuff

lethal trench
#

Gunwights in general are just really powerful I feel

crisp night
#

i do wish the bound devil had more (any) utility in situations where you can’t get things set up but at the same time setup and payoff is the whole deadsouls thing

#

plus once you get that setup done BD puts in some fucking heavy lifting

umbral cipher
#

Gunwights are probably like, the thralls packing the best firepower in the game

arctic solar
#

more or less yeah

tiny fulcrum
#

I feel like Gunwights are good if your opponent isn't skirmishing and if you roll well

#

Their upgrades are nuts

languid lotus
#

send them out in duos and you've got automatic 2d vs whatever poor bastards you're having 'em shoot at, even harder a slam if you have 'em focus one poor bastard

primal nest
#

Bullet

tiny fulcrum
#

Headshots are nuts

#

They're also abysmally slow

lethal trench
#

they are very slow, yeah

primal nest
#

Ye

lethal trench
#

definitely need to be careful with positioning, or they can be left behind

inner finch
#

Heyo rules question, for Iggori can you use Mutation tokens to prevent Vulnerability or other negative tokens from applying to your unit?

primal nest
#

They can’t hit the back row on the opponent’s side even if you put ā€˜em forward

umbral cipher
#

Gunwights ignore armour, they can deal Vulnerable, and naturally synergize well with moving in defensive packs
If you can keep them alive they really just shred things

arctic solar
lethal trench
#

also is the Scavenge Ammo upgrade just like... free?
or does it take an ACT?

halcyon wharf
patent steeple
#

gunwights are deceptively biggy dmg dealers

tiny fulcrum
#

No idea

patent steeple
#

gunwight firing line

halcyon wharf
#

I assumed scavenge ammo was free

arctic solar
halcyon wharf
#

Are there any upgrades which give new acts actually?

patent steeple
#

mutation does it all

inner finch
#

kk ty all!

tiny fulcrum
patent steeple
#

not that im aware of yeah

pale echo
lethal trench
#

because if it is free, that makes them very scary around corpses

tiny fulcrum
#

I assume to reduce complexity overhead

lethal trench
#

because it lets them reposition, and pumps their attack by 1

halcyon wharf
#

I think Abhorrers come the closest with the new stances but yeah no new acts

lethal trench
#

though the Carcass unit I'm least sure on is the Barrelform

pale echo
#

I gotta work on "just roll good" for my bigbrain strats

languid lotus
#

gunwights get scavenge ammo, though idk if that's an act

tiny fulcrum
#

Range 6, 3 damage is fucking jacked

lethal trench
languid lotus
#

ah

arctic solar
#

my personal belief is that Barrelform is good just off Deathmark, which is 'virtually' two damage with no roll, assuming follow-up

lethal trench
viscid path
#

made a new house. necromancers of Sintershroud work the forges of the dead machine gods and cast spirits into bodies of scrap, barbed wire and razors

lethal trench
#

I guess its mostly Transform into Gun that I'm less sure on

arctic solar
#

honestly same there

lethal trench
#

Deathmark is useful for added damage and stripping Vitality

tiny fulcrum
#

I think Transform is situational but that's not so bad

#

Their upgrades are great too

tiny fulcrum
#

Caliber Up makes them like Enforcers where they can peel

viscid path
arctic solar
#

okay big question
Leech's Spreading Strain
What does it actually... do?

twilit atlas
arctic solar
#

o shit

keen ravine
#

Is METALFACE EXORCISTS good for an abhorrer mass

pale echo
#

yeah

#

Metalface Exorcist Brotherhood is my favorite anime

keen ravine
#

riffing on mf doom haha

primal nest
keen ravine
#

the metalface terrorist

outer plover
#

deadsouls gamers rise up

#

just grabbed the book and read through it, super quick question though: does SOUL Harvest only trigger once per game?

primal nest
#

once per unit

patent steeple
#

no

#

1/unit

outer plover
#

ahh okay

primal nest
#

you gain one when a unit is slain

patent steeple
#

so even if a unit comes back like in blood grinder

arctic solar
patent steeple
#

u can only harvest its SOUL once

primal nest
#

unless they exodia obliterate

patent steeple
#

yep

#

miracle too

outer plover
#

it says ā€œonly benefit the first time a unit is slainā€ so i was a bit confused, figured it was either a once per game trigger or something for when units get back up

arctic solar
#

the latter, yeah

outer plover
#

thanks folks

#

o7

arctic solar
#

DARK terrain is very cool but potentially quite rude- there's not much granted movement within this faction but heresy lets you pick up stuff like Furious Roar which is insane

#

Shadow is a neat trigger

#

I really really dig the Tyrant having MV 1

#

it's a cool build-around

twilit atlas
#

Yeah this is a faction def not designed with Heresy in mind, additional movement sets everything out of whack

#

Vanish 2 is intended as a way to protect vulnerable units for multiple turns, ideally ones that can buff themselves off board

#

Or a nasty debuff for an enemy

arctic solar
#

wait hold on rq
how does Bludgeon work?

#

can off-board units target each other?

twilit atlas
#

Not normally but the hermits trait allows it to target and be targeted off board while it’s off board

arctic solar
#

ahh

rich scarab
#

Holybody is just iggori genestealer Stich feed

arctic solar
#

hmm
I think Bludgeon might be a bit too much damage; 2 is already a 'strong hit' and 3 is massive
I think I'm a bit worried about the sheer amount of mobility/evasion this gets as a whole but it does look extremely neat

#

I did just notice the tyrant has super armor
that scares me a lot

twilit atlas
#

I was definitely on the fence about bludgeon, I'm thinking I might make Welcome In harder to hit with and make bludgeon 1/2 off board

bleak folio
#

im realizin gargamox might be better for an oops all thralls mass

arctic solar
#

I like that
The kidnap trick is honestly a really cool scion 'tank' ability

#

I will note that Completely At Home doesn't do anything- units need to spend their movement to return to the board as I understand it

twilit atlas
#

Oh shit that first page is wrong, the current version is supposed to say units must spend to return

arctic solar
#

ahhh

twilit atlas
#

The idea being that you could take abilities that send enemies to the scion as opposed to the hermit having to it alone

arctic solar
#

Honestly, I think in that situation you're probably better off having no scion and forcing turn loss
How do you feel about 'gain super armor while VANISHED'?

#

gives it more utility against magic damage

twilit atlas
#

Yeah that probably feels better to use

#

Thank you so much for all the feedback!

outer plover
#

any tips for deadsouls? they seem very tricky

#

lots of wall building and lots of grabbing and shuffling enemy units around

#

but doesn’t seem very high damage?

#

the doom mechanic is insane, i figure that’s where most of their damage comes from?

arctic solar
#

I am not a deadsouls gamer, no clue

#

I've heard they're wall-heavy

outer plover
#

deadsouls gamers rise up

#

i’ll have to give ā€˜em a try

#

book says their play style is attrition, so i figure the goal is to absolutely slather the map in walls and adverse terrain while cooking every enemy unit possible

#

dooming not cooking (???)

arctic solar
#

statistically, their main traits are
-everyone is warded
-tons of 5+ defense (quite good)

outer plover
#

hm hm hm

weak igloo
#

3HP in a game with graze damage means you really do lose most straight up fights

#

So you pick your battles very carefully

tiny fulcrum
#

You kinda need to play Deadsouls like a real freak (positive)

outer plover
#

their good defense and basically every unit having the ability to drop a wall def leads me to believe that they cower and let doom do its work

tiny fulcrum
#

If you do I think they're top tier though

#

Just a steep learning curve

outer plover
#

hmhmhm

weak igloo
#

Abhorrers, igorri will scale you out

outer plover
#

6 devil damage is insane 😭

#

in late game?

weak igloo
#

Its designed to be an instant kill on anything besides titans packing damage reduction

sudden patrol
#

wanted to post this here too because I dont see a channel for it. using the art Tom provided and my isometric art.

weak igloo
#

Yep

outer plover
primal nest
#

It’s devil dmg

#

None of the titans can block that

arctic solar
#

necromancers can take the hit, though

primal nest
#

Ye

outer plover
#

that's what the sneaky horror is for maybe

outer plover
#

wipe entire enemy team with doom damage and then stabby

primal nest
#

Token clear can remove doom

outer plover
#

token clear?

arctic solar
#

I think if I were planning to win via doom it would probably involve aiming for Great Satania midway through Round 4

primal nest
#

Effects that clear tokens

outer plover
#

oh yeah okay

primal nest
#

Mea Culpa

#

Cauterize

arctic solar
primal nest
arctic solar
#

Bottom of page 48/53 depending on numbering

primal nest
#

Oh that is pretty good

vague elbow
#

goregrinders: retaliation is mapwide right? not just adjacent?

vague elbow
#

assumed as much, but it felt weird given the general range of the house

primal nest
#

- Plaguelord Myca: Corruptor, Corpse Explosion, Insides Out, Necrocide, Purge Guts
- "Moldmen" Scum x4 (2 pts) 
- "Footstools" Leech x2 (2 pts) (Massive Swell) 
- "Fester Stone" Rotten (1 pt)(XXXX)```
#

Ok need some slight assistance on this

#

I dunno whether I want catalyze or smoke shroud on rotten. How good is having curse proof?

vague elbow
#

deadsouls deals a healthy amount of curse damage

arctic solar
#

that's not what curseproof does

#

I do see the confusion

#

It protects from curse abilities specifically

#

Like the painghoul's Cauterize, for example

vague elbow
#

"Immune to damage and effects from curses." ?

arctic solar
#

Curses, uppercase
It...might protect from curse damage? But I'm pretty sure that's not intended

primal nest
#

I doubt it

prime portal
#

I'd like to congratulate everyone, this is now the largest tabletop forum

vague elbow
#

as far as I can see anything that causes curse damage has curse as a tag

primal nest
#

Weird different things having a the same name issue

vague elbow
#

nvm, doomblade does not

#

huh

arctic solar
#

Lathean Devil Whip, too

vague elbow
arctic solar
#

Those might just have been missed, though

#

Oh, Urgal Blade

#

On the DS Horror

vague elbow
#

yeah

arctic solar
#

That's 3, probably intended at that point but worth bringing up

vague elbow
#

yeah I agree

#

Vapor form in the DS act upgrades as well

vague elbow
#

ward protects against little-c curse damage, so its for sure intended that way. that makes answering that question way weirder

#

I would er on the side of curseproof is good for now, personally

#

it avoids a lot of attrition abilities and generally ignores debuffs

languid lotus
#

curseproof can be a drawback on goregrinders, seeing as it shuts down your buff and anti-debuff options (pain frenzy and cauterize) for the relevant unit(s)

arctic solar
#

curseproof is mainly a sort of anti-freak tool imo

primal nest
#

So catalyze then?

arctic solar
#

I think so
Not a ton of hazards in that list but the necro has a good number

languid lotus
#

except antipriest

#

oh and chop doc and ammo goblin only have one curse

#

depends on the freak but seems a majority

arctic solar
#

I'm looking at this particular list

#

Not in general

sudden patrol
#

the d6 scenarios in the pdf are tiny, 6x8 are they meant to be this way?

arctic solar
#

But also, I think it's just not quite worth here

arctic solar
arctic solar
#

8x6 isn't that much smaller

patent steeple
#

6x6 to 8x8 is the average map size

primal nest
arctic solar
#

I'm skeptical of the upside of curseproof in general but I also haven't played yet so maybe I'm wrong

primal nest
#

I am tempted to swap purge guts out with something else but I think I should have token clear on hand

patent steeple
#

honestly no selling effects is pretty goated

sudden patrol
#

okey dokey was wondering because it looked crowded when I made the Iso map

primal nest
#

Especially since mox lacks any other form of it seems?

#

But fecundity on my rotten tho

languid lotus
#

have we gotten a clarification for whether or not holy bodies lack miracle intentionally?

tiny fulcrum
#

No, but with their raw durability I'd be surprised if they were intended to have it

languid lotus
#

also, i notice a lack of mention of super armor in the glossary. should i mention that in the errata?

rich scarab
#

A holy body is already hard enough to kill, I think with miracle it'd frankly be rediculous

thick sphinx
#

So I wrote a script to check Pilebunker vs Chainblade damage, taking into account elevation, 0-3 strength tokens, armor/ward/both, and DEF values from 2-6. I can share the script/data if folks like, but the TL:DR is that the Pilebunker is always better on average unless your opponent has a DEF of 6

#

(There are a few scattered cases where they're tied)

weak igloo
rich scarab
#

Actually I retract my statement about them being that hard to kill, they're more a token clear check

languid lotus
#

double antipriest with holy body for grindset

thick sphinx
#

With that, I'm finally off to bed

languid lotus
thick sphinx
#

Once per damage instance

tiny fulcrum
#

It procs per instance of damage

#

Yeah

thick sphinx
#

So you can spend 2 on Pilebunker

languid lotus
#

ah

#

thought it was a case of one token applying to all

tiny fulcrum
#

That'd be whacky, yeah

thick sphinx
#

Results are kinda exactly what you'd expect, since both weapons require two dice rolls to go your way to deal more than graze damage

sudden patrol
#

made it again but more spacious. This is the Heads, Heads, Heads! scenario

reef harness
#

Sorry if this has been asked before but i couldn't find an answer (probably just searched the wrong thing). Dark grey is elevation, light grey is stairs, white is "ground level". In this situation the holy body is on that elevated terrain still?

thick sphinx
charred glacier
#

Hey folks, uh, do you have to succeed at an attack roll for the wight's push?

#

And can they push one another?

flint sky
#

The gunwight? Just a effect, no roll needed, I think they should be able to target each other

charred glacier
#

I ask because gunwights can push eachother off of consecrated earth

#

I am feeling so firing squadded on this day

bleak folio
spark cloak
#

Is this the right place to ask about rule questions?

tiny fulcrum
#

Yup, though we may or may not have the answers

spark cloak
#

I can only bring one tyrant right?

tiny fulcrum
#

That's correct

#

Unit limits are in THE NECROMANCER section, under Unit Types and Limits

#

The number listed in brackets

outer plover
#

what’s the point of deadsouls pulling abilities

#

is there a way to capitalize on dragging dudes around?

tiny fulcrum
#

forcing units into isolation, denying a Necromancer Body Block

outer plover
#

OH I FORGOT ABOUT ISOLATION

#

THATS GOOD

tiny fulcrum
#

pulling them into hazards or adverse terrain as well

outer plover
#

thank you!!!!

tiny fulcrum
#

np, happy to help

outer plover
#

adverse is +1 to move through right?

tiny fulcrum
#

specifically to exit out of

#

moving in doesn't cost additional

rich scarab
#

There's also maps like old maggie

#

Where pull and push can be straight up lethal

#

Even without those it can do stuff like bring a unit into range of something wouldn't be otherwise

spark cloak
#

Thank! I was struggling to fin it šŸ’•

tiny fulcrum
#

pull is basically universally useful, you just gotta make plays with it

outer plover
#

yeah I’m sure I’ll get the hang of it

#

haven’t played yet but love deadsouls so

#

gonna be doing lots of trial and error games soon

#

į••(ᐛ)į•—

rich scarab
outer plover
#

speaking of deadsouls, could anyone explain the Chosen’s Tombraiser ability to me?

charred glacier
#

You can hit walls with attacks,yeah? Do you have to roll?

outer plover
#

ā€œCreate a wall in a nadjacent space, (3+) then create adverse terrain (5+) then create adverse terrain again.ā€

outer plover
severe ledge
#

quick note, pepes are banned here!

outer plover
#

good to know, deleted it o7

tiny fulcrum
#

Cheers, yeah I was about to chime in

outer plover
#

apologies folks

tiny fulcrum
#

All good!

outer plover
#

it’s a Warhammer gif so that kinda superseded the pepe in my brain šŸ˜”šŸ˜”

rich scarab
outer plover
rich scarab
#

Yeah

outer plover
#

thank you! that was what i was confused about

charred glacier
#

Hey y'all, can I drop these all underneath a Tyrant and let it die?

rich scarab
#

I'm pretty sure a hazards are binary, like a space can't have 2 hazards on it for 2 damage

serene sundial
primal nest
#

although I’m surprised you used the image and not the tile set in the drive

charred glacier
#

For the funniest option: we started using hte tiles once the walls got detonated

exotic hinge
#

OK so I think neurogant body, and some spare heavy stubber I've got somewhere can work as an ammo goblin

rich scarab
#

I'd maybe also glue a mine or something onto it

charred glacier
#

Hey y'all, I know I saw this answered here earlier. If the damage is reduced to 0 by armor do I still lose the Vitality?

tame pasture
#

i think we're waiting for tom clarification on that

#

imo for the sake of sanity i'd say you still loose it

#

otherwise holy body is goofy tanky

charred glacier
#

I mean, that's the plannn

tame pasture
#

3 damage 3 times or 2 damage 9 times is like 3x tankier than the normal tyrant

real bane
#

holy body gang

charred glacier
#

Oh you know it

rich scarab
#

or deathmark 6+

#

It's about having token clear

tame pasture
#

clearing enemy tokens is pretty rare no?

tiny fulcrum
#

It's largely an Igorii thing

tame pasture
#

like unless im missing something just voiding all of someones vitality is either igorri or deathmark luck

rich scarab
#

no searchable text on the PDF

#

So I can't easily find out

#

CARCASS get deathmark
Goregrinders get enough Damage
Gargamox gets plague and hazards
Deadsouls have Doom
Igorri have token clear

#

I think all of the houses have a pretty good way of dealing with it

tame pasture
#

isn't goregrinders a bunch of 1 damage pings?

torn portal
#

mostly

#

but that would depleat the vitality fast

tame pasture
#

yeah if armor can stop vigor loss then thats not really effective then

rich scarab
#

Goregrinders have a bunch of 1 damage pings but they also have strength, retaliation

torn portal
#

retaliation is just another ping

rich scarab
#

Like goregrinders is the "Gain strength attack a bunch of times" faction

tame pasture
#

but yeah tldr I think that armor doesn't stop vigor loss

#

just for the sake of sanity on armor + vigor stacking

#

still forces you to burn attacks to poke through it

real bane
#

Are mirror matches a big thing? People running Abhorrer teams against each other, for instance?

#

(Mox v Mox immediate stalemate)

#

Gloomwoods

The city's proximity to Hell has had unfortunate side effects on local flora.

While fighting each other, the players navigate a dense forest of trees suffused with demonic energy. When a wall is destroyed, it emits a Splash (self): 3 devil damage.

tiny fulcrum
#
ASCENDANTS OF OIL AND IRON

"OIL AND IRON! 
FUEL OF THE CHOSEN! ARMOUR OF THE ASCENDANT!
GRANT THINE WRETCHED EYES WITNESS THE CRAWLING APOCALYPSE!
WRITHING, PULSING, ROTTING!
THE WEAKNESS OF MEAT IS THE DEATH OF DIVINITY!
THE FRAILITY OF BLOOD IS A CHAIN OF THE SOUL!

OIL AND IRON!
THE MACHINE HUNGERS! THE FORGE HOWLS!
PERMIT THINE WRETCHED HAND CARVE THINE HATRED! 
BRAND THE SEVENTY SEVEN-HUNDRED CATECHISMS UPON PATHETIC FLESH!
IF THOU ART WORTHY, WAR SHALT CARVE OUT YOUR WEAKNESS!
IF THOU ART WORTHY, BATTLE SHALT BLEED AWAY YOUR FRAILITY!

OIL AND IRON!
REVERED LIFE! BLESSED MEMBRANE!
WAR BEGETS STRENGTH! BATTLE BEGETS VIGOUR!
BLOOD BECOMES FUEL! FLESH BECOMES STEEL!
IMPALE THYSELF UPON THE ALTAR OF CONFLICT!
ASCEND AND GRASP DIVINITY! BECOME AS GODS!"

- Ascendant Pre-Battle Chant (recorded by Sump-Scribe Faltiminious, situated 1.8 kilometeres from conflict zone)```

this game has inspired *hella juice*
charred glacier
#

Can you body block the bolides

#

please no

naive glacier
#

so holy body was written that armor cannot stop vigor loss

#

however I am going to probably rewrite that because its more intuitive that you don't spend the vigor unless you're actually reducing damage

#

in return ill probably nerf it a little bit

short sky
#

gonna be playing for the first time with a bud this morning, should I be slapping together a basic map real quick or is a blank board good enough for 1v1 spite?

tacit cedar
#

we did the Old Maggie scenario for our first match. it's basically just a Murder Duel but with a map and a little narrative

#

would not recommend a blank board

tired bolt
#

completely blank map’s no good, slap some terrain in there

#

#1164643959721693184 message check this out

short sky
#

that's what i figured from experience, gotcha

#

oh sick that makes things easier

#

tyty

short cloud
#

Eternally based that you can technically play this game on a chessboard/with chess pieces

short sky
#

yeah i thought that was really fun

#

anyways just gonna use the old maggie map as idk how much time i have. janky, slapped together in 5 minutes, virtual tabletop setups are art i think (tokens are offscreen)

opaque socket
#

holy shit its the undertale puzzle

tired bolt
#

lmao

umbral cipher
#

I do really like how the Faction overview touches on their unique mechanics and then all the 'generic' mechanics they utilize

torn portal
#

Quench, from the goregrinders, lets you convert up to 3 negative tokens on str or spd from sekf or adjacent alies. Does it mean the 3 tokens have to be on the same target or I can choose 1 from self and 2 from an adjacent ally?

short sky
real bane
#

Red tiles are walls. You cannot walk on them. Yellow tiles are electric tiles. You take 1 damage that cannot be reduced. Blue tiles are water tiles. Swim through if you like, but if you have an Orange counter the piranhas will bite you for 1 damage that ignores armor. Purple tiles are slippery, you are pushed 1 in the direction you were moving. However, the slippery soap gives you a Lemon counter that piranhas do not like! Purple and blue are ok! Finally, pink tiles don't do anything. Step on them all you like.

hexed coral
#
And so, battle was joined. The necromancers each commanding their respective legions to battle in a mass of crimson and ichor. Lord Magnanimous leapt first into the fray alongside his NOS-heads, using their spiked bodies as improvised battering rams against the slowly approaching forces of the Abhorrers. The Anti-Priests, the Friars of Joyous Suffering did not flinch when their bodies were rent apart. Steadfast in their ritual incantations they began to call forth the that which the Goregrinder warlord most feared. The Holy Body. An immortal warmachine made mockingly beautiful. Angelic filth, inhumanity through perfection. It would make this pitched battle nigh unwinnable. He decided that these "priests" would look far better without their limbs.```
#
"Your flesh is worthless pauper. I'll send you back to your holy fathers so you can tell of my victories." 
He revved the blades in his flesh, scouring the black-iron underneath what little remained of his flesh to reveal the mantis-like chainblades below. 
"Except you won't! Because I'll have ripped your skull in half." He added before he slammed the blades into the ground and created a cacophony that his horde mimicked. 
Silo merely looked on in smug silence. He waited, petty bastard. If he wanted a fight on his terms, he'd get one! Magnanimous rushed forward and leapt to attack his most hated foe only to have the blade intercepted by another. 

"You." The hate was evident in his voice as he beheld the twice dead swordsman. The headless master of the Deadsouls newest converts. The perfect killer. The wielder of Dead and Dead Again. 
"BEHEADER!" 
The body that had blocked Magnanimous's attack stepped back and to let the three opponents begin a deadly circling, waiting for their respective moments. 
A ghostly voice found Magnanimous's ears, a rough almost humanity. A mimicry. 
<THE PRIEST IS MINE>
Magnanimous bared what teeth he had left and readied himself for another fight. 
"You and what army then?" ```
#

A 1v1v1 black mass battle is very normal and good

#

Now mind you, Magnanimous wasn't exactly subtle

#

but I feel most goregrinders aren't, really.

candid monolith
#

I've realized the beautiful simplicity of giving my necromancer the motivation of "ritual obsession with combat because you learn and get stronger whether you win or lose, only wants the End of Death to prove he can claim it and force strong people to fight him if they want it".

eager berry
#

When a Miracle Unit dies and comes back, what happens to tokens on it?

candid monolith
#

šŸ¤” good question tbh

eager berry
#

I feel like losing them would make sense

candid monolith
#

I would assume it loses tokens

eager berry
#

But also worth a head tilt

candid monolith
#

It's like a reset

bleak folio
#

i think the tokens are lost upon slain yea

candid monolith
#

I think losing tokens sounds fair just because yeah you lose anything you built up but also you can get it stacked with penalties and come back squeaky

eager berry
#

Mhm, double edged sword which feels reasonable

#

Felt it worth an ask just in case

#

On the note of Abhorrers though I had the funniest match 2 days ago where I kept rolling 6s on Miracle

#

I truly am God's Specialest Girl

candid monolith
#

The nun when she gets three 6s in a row:

eager berry
#

Hehehe

#

Beat my opponent half with the mental game

#

Destroy their will

humble citrus
#

Hmm. Undertale malaghast campaign. Mercy gets fkexible when death is broke

candid monolith
#

Underghast

eager berry
#

Slowly but surely though, I work through the roster

#

Igorri and Abhorrers played, although I would like to play against something other than Goregrinders ^_^

candid monolith
#

Tfw goregrinder

eager berry
#

Gonna know their roster better than my own by the time I settle on one

candid monolith
#

On that anzenmale goregrindset (I am placed in a box by the nearest deadsoul immediately)

eager berry
#

Naughty Goregrinders get put in the Soul Wiggler

candid monolith
#

I think that one faction has a dedicated Time Out strat is hilarious

eager berry
#

It's great

candid monolith
#

šŸ¤” I still need a stupid name for me necromancer

eager berry
#

I knoooooow I'm v sad I havent settled yet on a House

#

So I cant get way too into that stuff

short sky
gloomy shell
#

I'm tempted by like 3 houses. Carcass, Abhorers and... i can't remember purple house

candid monolith
#

Igorri

bleak folio
#

ah the megacrucifier

smoky pecan
#

It fits

mystic lark
#

Initially I was really into CARCASS aesthetic wise but I have since switched teams to Igorri. Love the weirdos.

candid monolith
#

Aesthetic wise I love deadsouls but I also know how I play games and there's no other choice for me but Gore Boys

umbral cipher
#

liking this freak design a lot more

STRING WITCH
Rickertock Freak
MV 4 HP 4  DF 4+ ARM -
Traits:
Ghoulcore
ACT Abilities:
Network (Range 3)
Two target units Step 2 or take 1 Slow (+4) and choose another target.
Hangman's Noose (Melee, Curse)
Target unit takes 1 Curse damage, 1 Vulnerable (+4) and cannot move or be moved until the start of self's next turn.
Weavetight (Range 3, Recycle)
Target unit gains 2 Vitality and 1 Strength.
umbral cipher
#

Our Sibling Of Most Suspicion

candid monolith
#

šŸ¤” Refluff my gorelad to be a weird mix of techno-cybergoth and folk metal pagan vibes give him a fuckoff pair of antlers or something

naive glacier
#

ok I did a little balance pass + typo thing

#

may export a vers tonight or later today if I have time

small locust
#

huzzah, thank you John evilman

tame pasture
#

john maleghast

small locust
#

John Evilman should absolutely be the name of the mayor of Anzenmezzeron

naive glacier
#

balancewise mostly just tweaking a couple things

#

adjusted some goregrinder stuff, abhorrers, deadsouls

#

mostly just to give goreginders a little more consistency, also reduced the deadsouls wall spam ability a lot but haven't really changed much else about them

#

abhorrers got a df tweak down I fixed the antipriest that was at 2 hp for some reason

#

and nerfed the holy body a bit (bolides no longer creates hazards under characters, that was a holdover text I forgot to remove)

#

stuff like that

candid monolith
#

Very based can't wait to check it out

small locust
#

šŸ‘

glacial junco
#

We did it Igorri lovers no nerfsbeelz_sweat (Joking)

naive glacier
#

lol

#

chirurgeon got a DF nerf to 3+

#

and I think one ability got a curse tag that didn't already

#

can't remember

#

they are the least changed faction (them and carcass)

#

we got some good testing in with igorri because one of our players ran them twice for our pvp tests

small locust
#

Not my sludge boys!

short estuary
#

Gargamox not mentioned yet but I am afraid

glacial junco
#

DF don't matter if I have 6billion vit tokens SmugSeer

small locust
#

My gross guys, my detritus dudes, my slime siblings

#

My RAAAAAAAAAAAAAATs

naive glacier
#

Scum's attack now always applies plague Scum's pseudopod now range 2-3 Slime's vile rupture now deals toxic damage Leech gains magic armor Plaguelord's virulence effect chance increased to 3+/5+ Plaguelord's Ceaseless spew gained a 6+ 2 plague effect chance Plaguelord's Mox populi now creates 4 scum units

small locust
#

WE ARE SO BACK

candid monolith
#

Mox sweep

small locust
#

Sludge sweep

naive glacier
#

uh here's the rest

#

slight reword on scavenge ammo Added slight token clear to operator ability BULLET TIME <CARCASS

#

Chirurgeon's DF to 3+ Chirurgeon's Accelerate Evolution now triggers at turn end < IGORRI

tame pasture
#

the gargamox about to eat good

naive glacier
#

grinders

#

Carnifex's Rile has a chance to grant two berserk Carnifex's Wild Slashes now deals fire damage Warlord's Ignite now ignores armor Warlord's frenzy chain effect chance increased to 3+/5+ Warlord's Overclock grants 2 speed Warlord's killing spree ignores armor

glacial junco
bleak folio
#

*the oops-all-thralls gargamox mass becomes even more viable*

naive glacier
#

then the two with the most changes

#

Chosen can no longer move through walls Chosen's Foul monuments grants range 3 to tombraiser instead of granting additional wall creation Chosen's Kidnap is now a curse Vizigheist's Soul Frost no longer has a chance to leave a wall Banshee's Bale Scream is line 4 Banshee's Freeze Soul no longer has a chance to leave a wall Dark Priest's Doomblade is now range 2 instead of 1-2 Dark Priest's Unholy Summoning is now a curse Dark Priest's Frozen Hell no longer creates walls, has range 2, and deals damage to units standing in adverse terrain in range instead Dark Priests' Bloody Flail is now range 2-2 Dark Priests' Lathean devil whip is now range 2-3 Dark Priests' Twist Sinews is now a curse

#

and

#

Penitent's Mea Culpa now only removes 1 or two tokens with its first two effects Zealot DF to 3+ Zealot whirling chain changed to range 2 instead of 1-2 Inquistor DF to 3+ Inquisitor's winch increases maximum range as intended Holy Body's MV reduced to 3 Holy Body's miraculous flesh now only grants 4 vitality Holy Body's Bolides can no longer create hazards under characters Holy Body's Ablutions had redundant stance text removed Exorcist's Corpse Violent stance now grants choice of armor Exorcist's Decree of Forbiddence is now a curse

nova mason
#

Tbh ill take a souls nerf to allow for a piss buff lol

glacial junco
short estuary
#

I hate my life

small locust
short estuary
#

Scum always getting plague is nice

#

I should actually try running mox populi at some point

glacial junco
#

you absolutely coulda done it in our freeforall

nova mason
#

A range 2-2 means it can only hit at range 2 right?

naive glacier
#

yeah

candid monolith
#

Can't wait to wade through a mass of Mox thralls while we see who can break the killcount billboard faster

short estuary
naive glacier
#

scums are pretty good

#

if they plague your own dudes no problem you get a bunch of free buffs

tame pasture
#

curse of gargamox be apon yee

eager berry
#

Did Berserker getting Formation instead of Blood Rage get cleared up or was that intentional?

tame pasture
naive glacier
#

no its a typo and has been fixed

glacial junco
#

This feels like such FGC patch announcement energy and I LOVE IT.

eager berry
#

Rad

small locust
#

My plan for scums is to have them rush with a scion and then corpse explode the ones who don't make it so I can have my necromancer run from hazard to hazard as cover with the pollution shroud

nova mason
#

I am vaguely sad souls are no longer aggressively baby jail builders lol

short estuary
#

If I could ever fuckin remember to add str tokens after using necrocide I would have done better

naive glacier
#

you can still do it

#

its just harder to completely shit walls on the map

candid monolith
#

It's okay I'm probably gonna get baby jailed anyway

naive glacier
#

you can still shit walls on the map

nova mason
#

For sure

naive glacier
#

plus dark priests can still walk through them

eager berry
#

Partial wall shitting

nova mason
#

I just found how much you could do it funny

naive glacier
#

my gameplay concept for deadsouls was a control army

candid monolith
#

Lol yeah

small locust
#

Deadsouls most powerful necromancer

short estuary
naive glacier
#

they are the equivalent of a blue/black deck from magic lol

eager berry
#

Can we fix it?!

short estuary
#

That ensured the necro kill

glacial junco
eager berry
#

unholy screeches from Black Mass

naive glacier
#

in our first playtests the homonculus was fucked up good

short estuary
#

It being an annoying tank was very effective against me

naive glacier
#

you also run into this funny thing with igorri when sometimes you will have the World's Strongest Thrall

glacial junco
#

I feel like i'm supposed to play him as a TANK and a TOKEN container

short estuary
#

He can be both

glacial junco
#

My son was so strong and kept getting the like Oops all tokens roll

naive glacier
#

use thralls to generate tokens + corpses then transfer them to your homonculus and beat the shit out of your opponent

glacial junco
#

And did mad decent

eager berry
#

Thralls can have an absurd amount of Tokens

#

As a treat

naive glacier
#

lol

candid monolith
#

šŸ¤” necromancer who's black mass is made with the bodily remains of him constantly sacrificing himself to himself and then fused with black metal and demon blood

naive glacier
#

igorri are the most complicated faction it was funny that our playtest included both of them

eager berry
#

Homunculus is also silly for dealing with Abhorrers and Goregrinders who think they can not die

glacial junco
#

Actually when the thrall gets all the tokens on their unstable mutation does the strength token get spent on the splash that gets created or is it an all at the same time

eager berry
#

Nomf

umbral cipher
#

(slaps my Stitched on its bald heads) this bad boy can fit so much Mutation

naive glacier
short estuary
#

I think my first heresy game I will attempt to use the team comp I have dubbed the trollcraft carrier: Gargamox with 2 slimes, 2 painwheels and a holy body

#

Will it work well? Probably not, but it will be funny

glacial junco
#

The playtesting curse

candid monolith
#

I'm absolutely pairing into Mox when I'm ready for heresy

naive glacier
#

carcass thralls used to do 2 damage on headshot

#

that was pretty ridic

eager berry
#

Daaaaaang

umbral cipher
short estuary
#

Cringe

eager berry
#

10 Thralls targeting your head

short estuary
#

I misread the rules

naive glacier
#

they are still very good

eager berry
#

Be afraid

umbral cipher
#

Gunwights are kind of ridiculous if you let them do their thing

naive glacier
#

vuln is no joke

#

it stacks w/ str

short estuary
#

I'll have to settle for four slimes instead

tame pasture
#

honestly im just happy enough if i can get the enemy to burn turns trying to kill gunwights behind cover

eager berry
#

I have such mixed opinions on Carcass. On one hand really cool and zombies with guns kick ass

naive glacier
#

i think people are sleeping on how much damage the grinders can do

eager berry
#

On the other they're a PMC-

candid monolith
#

I like how carcass looks like the intro baby faction at first read and then it goes "check this shit out" and becomes hilarious

tame pasture
eager berry
#

I do not like war, I love war.

keen ravine
#

I LOVE VIOLENCE I LOVE SHOOTING OTHER NECROMANCERS IN THE HEAD

glacial junco
#

KIDS ARE CRUEL JACK

naive glacier
#

if you get a lucky hit with a warlord with some str or berserk you can do like 6 then a devil impact

umbral cipher
#

And yeah Goregrinders just fucking murder thralls and anything without armour

candid monolith
#

It's pretty clear to me

eager berry
#

Warlords are terrifying

naive glacier
#

they are weaker vs armor but

#

they have the 3 seperate damage applications

#

I found people often ignore their 1 soul abilities when playing when those are actually really good

umbral cipher
#

They just do So Much Damage

candid monolith
#

It seems like the whole point of gore is to try and turn into a nuke

prime portal
#

What if I don't play games

candid monolith
#

Which I love

naive glacier
#

in our second playtest the grinder necromancer was his last unit alive

short estuary
#

Wait hell I can only do 2 speed dudes

naive glacier
#

and everyone was sweating

tame pasture
#

i love it so much

nova mason
#

I find it funny that the factions I gravitated to in this both are the make your opponent miserable factions

short estuary
#

The trollcraft carrier is illegal

naive glacier
#

because at any point he could have just fucking barreled up and domed someone for 6 damage

candid monolith
#

Also the killing spree adjust is sending me

#

I'm so happy

eager berry
#

With a lot of Houses the Necromancer being the only one alive is scary for them

eager berry
#

For Grinders I start hearing doom music

nova mason
#

Usually I'd expected myself to go gore but not this time it seems lol

tame pasture
#

im normally a melee enjoyer

#

but

#

carcass hits that itch

candid monolith
#

I'm a simple man

#

I like going fast and hitting hard

keen ravine
#

I feel like warlord is definitely the raid boss necro

candid monolith
#

I like to explode

nova mason
#

The pissers and the goths are just the most out aesthetic factions lol

keen ravine
#

stack a whole bunch of shit and let the warlord have fun

glacial junco
#

I love labcoats and shoes. And bonus limbs

keen ravine
#

Igorri wins the fashion game hands down

nova mason
#

Also when I play garga I can post the I'm making piss meme