#MAGNAGOTHICA MALEGHAST
1 messages · Page 6 of 1
And I just slid the upgrade right into the boy no problem
my 1 banshee jumping up and down in joy
LOL
imagining a banshee jumping
in their uh
standard pose
is sure something
it's like voldo from soul calibur
Seems to be working good!
Excellent!! Thanks for all your hard work
yeah for real
the system looks baller
immediately thinking about printing minis and tiles, need to find some good proxies
what version of foundry should i use actually
11
How much soul did necromancers start the fight with?
I remember it's 1/round, and the first time they kill a unit in the game, and I think there was a third way
start with 0
Also does DOOM stack damage or only tokens to be harder to remove
You start with 0 and you get soul start of round 2 and there after
Yeah because I was looking at soul abilities and thought "why are there damage dealing ones in most factions when S.T.G. can just Oneshot your opponent's necromancer with a 6"
Well, it's the price and utility of it all
doom does not stack, just harder to remove
soul: +1 at start of round starting round 2, also get 1 every single time one of your own units die
killing the other side gives no soul
*for the first time
it can instakill everything except necros right?
i.e. if you rez a unit it gives no soul
it's not that 'only the first unit per match to die gives soul'
STG's limit I think is bodyblocks
we need a homebrew faction that can deal 666 devil damage
I think it's meant to only work on the unit you headshot but I'm not sure
It says a Unit, not sure if that includes necros or not
roll 3 6s in a row and you just choose an enemy unit to be obliterated for free
I thought the first kill gave soul
FOUNDRY SYSTEM FOR MALEGHAST USING THE EXISTING ICON SYSTEM BY WHITESPINE
Things you need!
WHITESPINE's ICON module: #icon-resources message
The module in the .zip file.
Things that are nice to have!
The Dice Tray module for rolling (sheets don't do it for you).
The Global Progres Clocks module (tracking turns/SOUL).
Condition Lab & Triggler module in combination with finaljas90's status icons found here: #1164643959721693184 message
Instructions:
https://docs.google.com/document/d/1eT-kix3b9THlkn9ptzaD-hvL-463TD1HfKgzukRWteI/edit?usp=sharing
Enjoy!
To get status images working! Go to the settings of Condition lab and check the option: "Remove Default Status Effects", then click on the Condition Lab button. There go to the top right and import the text file with the new condition, then simply save the mapping and you're done. How to use th...
@patent steeple
There
Now I can rest
Fuck yeah
o7 o7
[T]7
@primal crypt could you please pin this?
v useful resource
^^
Let me know if something catastrophic goes wrong
question from a fool who has barely used their foundry license;
how do i find the options for modules
Do the manage modules to pick the ones you want, then configure settings to the module in question
i think gamb wrote an attack macro
dunno if it works in the icon system tho
i thought i could do it just on the main page 
It doesn't no
ah
the dice tray's rolling a simple d6 works fine enough for me, and I got a headache trying to use my baby brain to imitate programming a macro~
If you wanna do let's say a 0d6 roll, just click the d6 twice together with the KL button
okay I think I'm cooking with maleghast homebrew
Faction Mechanic:
Ghoulcore: Units with this trait turn into a Soulticker Thrall the first time they are slain.
Special Tags:
Recycle: Abilities with Recycle slay an adjacent allied unit to activate their effect.
SOULTICKER
Rickertock Thrall
MV 3 HP 2 DF 5+ ARM N/A
Traits:
Corebody: When Recycled, this unit is instead Obliterated, and grants the activating ally +1 HP, 1 Strength, and 1 Speed
Thrall
ACT Abilities:
Crackling Needle (Attack, Range 1-2)
On Hit: 1 Damage, (4+) 1 Vulnerable
Skitter:
Step up to equal your MV. This may pass through walls and units.
ghoulcore goblin pilled
ngl i love effect dice so much
(Tokens in the mtg effect)
i love rolling dice and doing random things
fucked up haunted scarecrows that are annoyingly persistent and scrap each other for parts to keep going
And yeah effect dice as a mechanic is cool
you're still doing a thing but if you roll well then you do an Extra Thing
@brittle otter module works like a charm btw
Awesome!
About to play a 3 player game in roll20 because crew didnt wanna wait for me to set up foundry rip
Setting up at sides instead of corners** will feel weird
So let's say hypoethically you're playing in a thorn forest with these properties and one of you has a tyrant. How is the tyrant affected by the los blocking, etc? Is it any part of the tyrant being in there means they can only LOS within the zone?
oh this fucks whats it from
Does Formation buff the damage on the splash of EGIS Weapon's mortar?
not the damage
Formation gives a +1D on attacks, not damage
just dice rolled
sword interval, a webcomic
it fucks so hard
oh I remember that one!
there was a blonde person with a bee sword as the only panel
when I saw it
and the best drip
that being said, mortar triggering headshot is a very funny mental image
or was the same artist, other work
it has a lot of good moments, including helicopter blade sword, dragon vs baseball bat and cosmic horrors
yep
i'd assume so but the you can probably agree different rules with your opponent(s)
sorry to be ever hapless, but i can't figure out how to get it to work. everything up to using the module is all set up. I took the maleghast folder from the zip and put it into the foundry modules folder, and it shows that it's installed with the compendium tag in the modules tab in the app. but I can't find the maleghast compendium once I'm actually loaded into a world, it just has the ICON stuff. what do i have to change so I can actually access the maleghast compendiums for stuff?
If i kill my own guy (Chop Doc Marriage) Do i get points for Blood Grinder(game senario)?
Have you activated the module here?
And it's okay, took me an age to figure all this out as well
Angel aesthetics stay winning
Because otherwise I'm about to start cutting up my dudes
What does each faction lack again?
Huh
carcass has no horror, goregrinder has no hunter, gargamox has no tyrant, deadsouls has no freak, abhorrers have no thrall, igorri has no scion
I feel it might go a little against the challenge, but yeah fuck it why not
"Slaying a unit grants you points based on the unit type"
I'll just track it seperate to test
So i'll have With sacrifices and another without
Gargamox lacks a boss minion because they're based on control and use environment as a damage source.
Abhorrer lacks grunts because they already maintain their numbers through their healing.
I got it right?
well also because abhorrer's are focused on the long game and grunts die easy
goregrinders have no hunter because they're close range melee faction
If no one else gets to it before the weekend I may tackle getting one written. If only so that we can spell "attack" out
that would be awesome
Shoot your shot~
carcass is slow, garg relies on hazard and DoT for damage, not sure what not having a freak says, igorri has no scion because scions are generally tanky which igorri makes up for in token shenanigans
okay ONE last thing and then i promise i'm done needing help
the images for the actors aren't working even after i put the units folder with the images into the same folder as everything else
or do i need to make it an entirely separate folder with a capital letter
Ah!
Go out into the folders until you're in the "data" folder
My son is strong like an ox (Homonculus
But a big target
(Making foundry work on the side)
k, data folder opened
So FoundryVTT->Data->Maleghast->Units->aaaaaart
Lol its okay~ I hope it works
and also, it goes without saying, thank you for getting this all set up
you and everyone else who's helped
The sooner we get to making games look clean, the better
Also not so sneaky push to visit this post for tilesets so you can make Maps all easy like #icon-resources message
this is really too long for a pin
it'll choke the pins
I can pin a link to it I guess? or put it in a doc
Damn those scum at looking too hot
Also hey how do y’all rule terrain stuff for tyrants?
Specifically hazards and Elevation
REAL!
iskander and kobold are like two of my favorite mechs
i didnt notice your nickname until now
somehow
🤝
well in ICON a size 2 foe ignores elevation so I'd probably do that here too
Lmao
i just like putting hazards and traps and obstacles everywhere
exactly
The painful kind, talking bout them 2x2 bricks
Not me spreading my Gorgomox filth everywhere while making toxic explosions, not at all.
dead souls are all taking the Bond of The Wolf
no supports
(the real answer is they are skirmishers who target isolated units, so split up or scatter around the map: none of them support)
I do like has a decent amount of lines that all seem pretty viable
AoE, Thrall Spam, Hazard Spam, Self Buff
has anyone played a mirrormatch yet
Would it proc hazard dmg multiple times if it starts or moves through multiple?
must make a deadsouls team now
Yeees
one version for spite and one for hatred
it's so funny how much of a 180 i've had on deadsouls
Just this morning even!
i think literally the one reason i didnt like them at the start was because i didn't quite grasp how powerful doom was and the strength of terrain manipulation
which is funny because, again, as i've mentioned, i literally played a kobold/iskander mix in both lancer campaigns i've done
which is literally JUST terrain and zone control
Gotta love terrain control tbh
i dunno what kind of comp i'm going for but i know it'll include the demon
because he's just too cool nto to use
The bound devil? Yeah he’s sick
kill an enemy or by any effect that would remove negative tokens
So just removing a token removes a stack of doom
Yeah
Yep, negative effects
So best bet is the negation
Slow + speed, strong + weak, ect
And that would remove one
Okay
I do however not know how good daedsouls is going to be in the second half of the game where the Doom becomes more something to proc off than something scary
Plenty of time to playtest now, thanks to your assistance!
^
Speaking of, I bet given how easy this is to set up
Entirely possibly we could just do one now
Question for later:
Does the gain strength only ever happen if i Spare Parts it?
Its kinda clearly in that section but
Only the stuff after Spare Parts: resolves if Spare Parts is activated
Time to make bodies
I should say if I had the money to purchase Foundry, which I don't :p
Roll20 is free!
so's owlbear rodeo
And foundry should go in sale around black friday if you wanna use it for more than just this
True! Roll20 works a treat
[2;34mDEADSOULS MOONCARVERS[0m
SPITE BLACK MASS
[2;34mYMIR, HEART OF ICE[0m
TRAITS | ACT | SOUL
- DREAD PRESENCE | - DOOMBLADE | - CYCLOPEAN MONOLITH
- MAGGOT DESTROYER | - FROZEN HELL | - SOULFEED
| | - ETERNAL CURSE
PHOBOS AND DEIMOS - 2X [2;34mSACRIFICE[0m
AMALTHEA AND GANYMEDE - 2X [2;34mCHOSEN[0m
MIRANDA - 1X [2;34mBANSHEE
[0mKERBEROS - 1X [2;34mBOUND DEVIL[0m[2;34m[0m
this team might be terrible
but who cares
i think it'll be fun
ooh
Deadsouls vs might be fun
considering replacing an act or soul with a movement thing for the necro
but we'll see
Oh that's terrifying, you've basically made my team! :p
#1164643959721693184 message
Not exactly the same but
I wonder how a fight there would go
Streaming live play of a bunch of necromancers throwing bodies at eachother! in IPS-N hangout, Feel free to drop in and watch
no need to chat if you dont wanna
haw haw
great (evil) minds think alike
i felt obligated to take the banshee even though i kind of feel like i would rather a vizigheist
but i want another source of putting up walls
how do i actually... install all this?
mayeb two chosens is enoug ht though
"Catch these walls" we both say, sending our scions to slap up bricks around the other. Thereby spontaneously building a house
Instructions are in the google doc
yknow what fuck it im gonna go with the vizigheist
who needs a good team comp when you have a guy with a knife
changed banshee to vizigheist and changed eternal curse to disincorporate
eternal curse will be the first thing i take with more points
does it have a manifest url or do i have to install this manually? im using an externally hosted server
Manual install
Interesting! Okay you gotta love teleports
You should be able to still dig into the data that's hosted on the server
the maleghast assets you extract to the foundry>data>modules folder
unless you mean sumn different
I think sitting at a higher dark power level I might splice in some Carcass stuff
Just for better isolation work
i have to consider what kind of heresy i want
for the inevitable heresy games i will play
ok
probly abhorrers
ooh max level games
id have to sftp it onto the server, and im not about to do that
If I knew how to github I would have a url, but I am but a code bebe
Deadsouls isolate with Carcass Barrelforms
that is ok
but yeah if you want to look into it, just a single url to install the module and the satus icons would be nice, esp for us enlightened externally hosted foundry server people
Is there there a way to make a character start of with a status token when you pull them from the journal on roll20?
i thinkkkk u can do it by linking actor data?
i did it before for icon but i forgot the specifics
glad to be of help!
(It is via update default token
alright so the holy body is WAY stronger than I thought it would be
ooh interesting
Omg Igorri Chop doc can kill off units BEFORE the enemy gets to kill them in Blood Grinder
Minion denial
do turns go back and forth for each unit like lancer or one side then the other
back and forth
lore-wise are necromancers generally dead, or pre-dead?
I couldn't really tell to be honest
The difference doesn't quite seem to matter
Death doesn't stick for people in the city
And, well, that means the population doesn't go down, but the corpses stay plentiful
if i had to guess, some flavor of pre-dead, if only in the case of the deadsouls
though
nvm
Oh?
deadsouls units died to become what they are
but if they die for real
outside of the city where death is functioning
i think THAT'S how gormengorr gets em
1 billion dead
2 hundred thousand alive
40 million unclear
but because death just doesn't work in anzen gormengorr can't take their souls even if they fall in battle
this is pure speculation on my part
This one trick can let you avoid mortality
it's just how i interpret it
i wonder what gormengorr looks like
i wonder what all of the devils look like
Mind you my guy isn't even really a Deadsoul Deadsoul
He's a headless perfectionist swordsman, I think whatever deal he made was just out of convenience
Oh same!
does he still have the head lying around somewhere
or is it missing missing
Absolutely not I'm afriad
He cut it off himself
Burnt that thing
most normal deadsouls necromancer
See it's all very logical
He has a perfect killing style
people can't see it and live
He's seen it
therefore, cut off your own head
can't see it
Easiest solution
Can't argue with that
haven't decided details on Ymir yet but i plan on turning them into a consistent character
All his servants are eyeless and or headless
something something ice something
oh exciting, exciting. Something something permance of decay in the static hell of frozen lattices something something
or you know
normal things to say
me and a friend are playing our first round of MALEGHAST
C.A.R.C.A.S.S (me) vs Goregrinders (them)
Sick! Hope it goes well
thats a good way to do the soul counting
ooh that is good
pit of snakes 👍
i think berserker should just climb down in there and eat the snakes
hey it's as good as any
this is all very slapdash with free r20 assets but it works
ah so this is where the discussion is
will be sure to inform the discord of the results 🫡
Yes! do tell
EGIS went for a risky push against the warlord and carnifex; was trying to push into the stage hazard with the juggernaut 5+ push 2 but failed <:(
This map is HURTING the CARCASS
😔
The LOS blocking plant one

why is this plant here, alive when everything else is dead
Just a bunch of soldiers stareing at bushes
Indomitable spirit of an apple bush vs death killing bullets
perfect necromancer body guard plus its artilery is INSANE
spend 3 vitality to screw up the enemies entire deal with no luck able to stop you
or get lucky rolling a d6 and turn their part of the map into a fucking mess
Oh jeez, you make a fair point
What would be a good military unit sounding name for a Carcass team that's still necromanc-y
1st Marrow Detachment?
some sort of death-y acronym
W.I.G.H.T Squadron, as an example
Haha
Fast Emerging decAy paRtisans (or FEAR UNIT)
I...worked backwards from FEAR 😔
Also came up with EXIT WOUND BOYS but idk if that's militaristic enough
Oh man the LoL bushes map would be really rough on carcass
it is unbelievably painful
all your artillery units are useless
ok not useless
but it certainly makes playing the game infinitely harder
naming one of my barrelforms heckler and the other koch 🤔
Oh a delight
exactly
I want to try
Grand Oath + the Soul Turn 4+ thing and the upgrade
to just turn its artillery into 3 damage
and just KILL
I was against Carcass and it might have just been the weird homemade map but I swept so hard that we legit didn’t even really get to use our round 4+ stuff
What page?
Infuse Mutagen, 57
got it
It means "distribute." So I think you'd add one Strength to one character per corpse,
It does say one or 2 so does it need to be evenly distributed?
I know its silly to ask that but
abhorrers necromancer has no armor, so would the "ignoring armor" part of this ignore vitality?
no
so vitality does prevent this damage then
I think so
No reason it shouldn't?
so whats the point of mentioning it if this necromancer has no way of acquiring armor lol
Future proofing
Futureproofinmg
i guess
If hypothetically you homebrew something(a scenario, another faction that you heresy in) that adds some sort of armor
how'd that turn out
heresy to get the ability on a carcass operator
That sounds very Gargamox favoured
as long as you can keep the abhorrers away at least
people love playing these games i get like 50 games of feedback instantly
i think this game is very fun to play though tbh so
we did a couple pvp playtests and each time i was like 'huh yeah ill tweak this and that but it was very fun to play'
Can i post a text file of questions or whats the way to add feedback because we have like 5 questions tbh
How do respawn timing work with Blood Grinder Senerio.
1: If a unit dies when they activate do they get to continue their turn.
Do respawns have the same rules as base deployment in terms of enemy distance
2: can my guy die and just respawn same place next to guy in 1v1v1?
How do tyrants interact with forest of thorn LOS blocking terrain
Similar question, Difficult terrain and Elevation.
3. How much space till they are affected.
3. If a tyrant walks into two squares of hazard at once do they take 2 seperate instances of 1 damage.
Bloodgrinder Do faction spawned hazardous terrain count towards point gain for enemy deaths.
EX who does point go to
4: Last person to hit the enemy before terrain kills?
5: Does it go to Gargamox who placed it does it vanish?
6: Do splashes NEED los to affected victims
7: Do LINES need LOS to people on other side of bushes. ```
- no 2. no 3. if they have 1 space outside they are ok 3. just affected once 4. no 5. no. 6. no. 7. no
YES
Pools of Obliteration, C.A.R.C.A.S.S. (me) vs Goregrinders (them); ranged dominance really did dominate versus the melee rush
I guess the goregrinder necro wandered away from their bodyguards?
yes, neither of us used bodyblocking when we really should have
i got really good procs of the special zone extra dmg too
so that negated a lot of procs of Blood Rage
(shout out double tap fr)
I realize my first mistake was not numbering my questions so i'll see if i can fix that after this post.
Clarification on 2: So to fully understand enemies who die can be places within 2 spaces of an enemy As they respawn?
Thanks again we have really enjoyed this game so far! Definatly scratchs the skirmish game itch
someday would love to see a mini release
Fixed the question block for clarification I THINK
I'll structure the player questions with less double negatives to make them easy to answer in yes no format next time haha.
HUGE errors on first playthru:
we forgot abt graze
we forgot abt bodyblock
how long do a fight lasts usually?
ours lasted 3 rounds about 50 mins
looking to partake in one just to get a feel
but that was first play, we were still learning
will probably run a LOT faster on getting used to it
wait 50 mins the whole fight?
or 50 mins per round
50 mins altogether
wow that is fast
each unit doesn't seem that complicated to play
yeah i guess in hindsight and comparison to other wargames it was pretty fast
and even the necromancer is far more simplier than any lancer or icon characters
yeye, a lot of them (especially at malice 0 and no heresy) are very easy to grasp
> me with my 2-3 hour killteam fights
u could say that yea
We played 3 player free for all 4 rounds and it lasted i think 2 or 3 hours. but we were also joking around and rule clarifying a lot of things
I'll time it properly next time
^^^ the rule clarifying took a bit for sure
tbh im fine w/ killteam lasting 2-3 hours
cuz enough stuff happens in a skirmish that i dont feel the amount of time consuemd
anyways, masculine ghost
masculine ghost, send tweet
yes
actually
hm
it does just say adverse terrain doesn't it
i guess just assume only adverse terrain then
Hope it goes well Salt!
played a game with abhorrers vs gargamox
3 rounds in 1 hour
friend brought 4 units worth of scum 💀
oh boy
ultimately lost to virulence after a big sword art: safflower cut that took out his entire scum frontline
holy body seems pretty important since its a good vitality generator
and hazard gen can kinda stun luck your units
cuz like
1 dmg at SoT
slay
come back with miracle at EoT
rince and repeat
oh lmao
yeah its kinda a bad match up for abhorrers
but miracle + soul harvest procs are SO GOOD
after playing maleghast i can confirm that the game runs super smooth
we're gonna play a blood grinder game on hatred this weekend
thinking about carcass
soul harvest?
oh
miracle doesn't give you more soul, it's only one soul harvest per unit
oh I see
real talk don't forget about antipriests vitality generation
absolution is 100% worth almost every turn after round 3 too
HARVESTMAN
Rickertock Scion
MV 3 HP 4 DF 3+ ARM ARMOUR
Traits:
Ghoulcore
ACT Abilities:
Scythe Through
(Attack, Melee)
You may Step 1 before attacking. On Hit: Splash (self) 1 damage.
Razor Watch
(Melee, Self)
Until the start of this unit’s next turn, hostile units that move or are moved adjacent to it for the first time take 1 damage.
Wheat From Chaff
(Curse, Recycle)
All hostile units within Range 2 take 3 Vulnerable (+4) and 2 Weak.
continuing to tinker
Malice: Hatred
Dark Power: 7
Units
-Barrel Form (Extended Barrel)
-2x Gunwight (Tactical Reload)
-CGIS Weapon (Gunner Pivot)
-Ammo Goblin (Hot Chamber)
Necromancer
Trait
-Clutch Reload
ACT
-Devil Bullet
-(Unholy Sixgun)
SOUL
-Double Tap
-(Bullet Sonata)
-(Bullet Hustle)```
list for my next game, thoughts?
yeah for sure
delay judgement came in super clutch
but my positioning was off
and i got outplayed with hazards
cuz ward doesnt block hazard damage
I really wish I had a easy copy n' paste template for the unit blocks, they're so clean...
passing out for the night but the rest of the Rickertock roster is prolly gonna be String Witch (freak), Effigy (horror) and Harrowplow (tyrant)
Lost
😔 was it a good fight though?
3 scum got instantly obliterated by holy body
One penitent rolled a got all my plague tokens off and gained 5 strength
All round 1
I dunno how to play this matchup
oh, this is annoying
Does the Operator's Hot Clip triggers giving them Strength only when they use their move to reload, or whenever any effect causes them to reload?
I can't use ctrl+f to find word I'm looking for
I have an OCR'd version I made myself but idk if I should offer it or what
Cause that was bugging me
okay I think I got an idea
I'd assume any time
Results of the first game, goregrinders are spooky
Exxxxxxxxelent
And doomed is only good if you can actually apply it
That makes sense otherwise Operator would have way too many abilities that are just anti-synergistic with it, but I thought I'd check
Malice: Spite
Dark Power: 0
Units
-4x Warhead
-2x Painwheel
-Berserker
Necromancer
Trait
-Nerve Twitch
ACT
-Quench
SOUL
-Killing Spree```
Goregrinders looks like my game so, this should be what I'm looking for
I like it
I think it comes down to how you set up your mass initially? Even killing them can get a chunk of plague tokens on your own units
the idea is that I stick to my Berserker and just sucks up all the negative tokens (because big target) and fuck up people with it
Sounds like a plan!
the warhead and painwheel are just gonna fuck shit up by moving everywhere\
yeah i had the exact opposite result with the same match up
so like
depends on how u play it i think
Your thoughts are very similar to mine
whos gonna make the first maleghast tier list
my big concern with goregrinder is usually armor but you've got a couple painwheels to help with that
unless we already got one
I really want to throw a painghoul in there though
The thing is
Indignation is range 6
might be good to replace 2 of the warhead with a painglove, but I don't even really know how this would work yet so
There’s no where safe for them where they don’t die
Nope. Just gotta find a way to profit from their deaths
And I did set it up right were I got 3 plague tokens on my leech and Necro
And I did set up a pretty decent slime form
I just shouldn’t have moved on my turn and let the penitent in
I was thinking of swapping out a painwheel, much as I love them
it means stacking Armor and Super doesn't get you anything better than Super
^
no double-reduction
So armor blocks all of 1 dmg multihits?
Yep
yes, and that's explicit elsewhere in the text
Yeees
yeah its just about coverage of dmg types
armor of any kind blocks glaze damage right?
Not if it has strength
Graze inherits damage types
okay
depends on the type of damage
(How that works with weapons that deal multiple types of damage, I do not know)
most of them do that second type as an effect
so I think you'd go with the 'on-hit' part
Pilebunker, E.G.
That seems like a reasonable assumption
What does the later part mean in this case?
Effect dice?
it's descriptive- if you have 2 strength tokens and an attack that deals 1 damage twice
you are happy
That's something that some abilities roll. but not if they miss
I don't think that quite follows in this case
Some actions have Effects that require a roll
sorry, I feel like I'm missing something- this looks like a non sequitur to me
Some of those only matter on-hit in the case of attacks
with my 0 games of experience:
I think you need to lean hard into hazards
penitents obliterate plague even if they roll a 1
Mox seems bad at finishing off things and this seems like the worst matchup for that
I was made fully away if that lol
like I would look at going 2x hosts maybe?
oh there's already foundryvtt for Maleghast already, nice
their big defense stuff requires adjacency so make the field miserable
hazards strip vitality tokens from holy bodies even with super armor which is nice
like 2x rotten / 2x host / 1x2 scum could be good?
scum and hosts are a fantastic combo
use the scum to fuel the rotten's Plaguebearer
actually got a question
scum are easily dealt with by holy body’s though
Plus plague tokens if they do stay shut down Miracle nicely, assuming creatures keep their tokens when revived via miracle
yea
the latter
(Also curious what happens if you consume a unit with Miracle's corpse)
okay
yeah it’s 1 soul per thrall
the scum are literally just there for fuel
leeches would do very little here, a slime is... okay but not good
Do people feel strongly about listing your necromancer above or below your units?
hmmmmm
personally i like it above
but its listed below on the faction sheets
so it could go either way
i think it being above makes sense personally
you've been listing it below tho lmao
not me getting gender envy from the igorri iconic and the igorri necro
also I think your 'ideal number' of plague on enemies is 1 at a time and spread out
penitents cleansing only one plague token is waaay sadder
oh i assumed u were talking about the google sheet or what have you
penitents are still super armor though.... hm
there's an argument to pick up necrocide/carniphagous blade just for the strength
gives you a lot of strength to spend on Big Virulence
oh i see
yeah for the output i like it on the bottom
depends on the formatting i guess
Necrocide does seem excellent
I like how folks have had it on the bottom so far
If a Zealot misses Whirling Chain while Smite is active, does it still deal additional damage? If not, does Smite then end with no effect?
Ye the comp I was doing was scum x4, leech x2, Rotten, Corpse Explosion, Corruptor, Insides Out
rrrgghh
That I have no idea on
They hand Holy Body, Antipriest, zealot and 2 penitents
what are ppl's thoughts on ACT vs SOUL abilities to grab?
corpse violet
starmetal shuriken
grace
I think you have to like
outvalue them with hazards or something
Don't think so
hazards ignore armor huh
but they don't bypass vit
TIL
okay that's a game plan
that's actually crazy value wow
i think the matchup i'm most curious about currently is deadsouls vs abhorrers
i want to know if the setup and isolation (and doom damage, if you're lucky) is enough to stop the snowball from crushing you at later rounds
Yeah I dunno what to do against abhorrers as mox
I think I'm doubling down on the hazard advice now that I know it's armor piercing
mix in some scum as batteries as desired
Issue is they only trigger on an opponent's turn and only if they try to move or you can force them to move
Be good against Goregrinders
Since they wouldn't trigger retaliation
I'm wanting to know this too actually, given the amount of Abhorrer fans there are
scourge might be OK if they're trying to make a murderblob
Actually, is the Painwheel's Spin Out limited by its own move value (+ speed token, if available) or can it go from one side of the board to the other if there's a straight line path?
it uses MOVE in capital letters so I think it's limited by move value
but otoh painwheels are fast af
Agree, yeah
i feel like deadsouls have a good advantage in that they all have ward which means holy body's indignation is far less potent
That's true
though as far as i remember (and i can't check the pdf right now) abhorrers are mostly physical damage besides that
except for penitent's holy water
I think you're correct yeah
It’s cuz like counter picking my friend feels weird
As long as they can be isolated and kept into what I'm calling the fuck corners(tm) I reckon it'll be good
ward is useful very situationally (not that i think it's bad) because the two factions who lean super hard on non physical damage are deadsouls, which is the mirror match, and mox, which could be very useful but plague ignores armor
obviously their other toxic attacks would be mitigated more but
i digress
Mhm mhm
i'm just generally interested to see how the matchups play out
for every faction but mostly deadsouls because they're my favorite
Glad to see you've come over to the most sick side
i hope bound devil is as useful as he seems on first glance because he's too goddamn cool looking for me not to use
omnipresence seems ridiculous if used right
I need to set things up so I can blast Tower of Torsos while playing Goregrinders
i have a black metal playlist in the works for when i play deadsouls
can i just say; every scion seems genuinely useful (as does every unit, all of them have a purpose) but chosen are just so fucking goofy
in a good way
Chosen are wack and I love them
I think Deadsouls v. CARCASS will be an interesting position-fight
like yeah what if i make twenty walls and then yank you through it like homer simpson through a hedge
Since one wants opponents to be spread out and the other wants their units to stay together
i think one of the mods (eld, if i remember correctly) did a carcass v deadsouls match and talked about how being able to put up walls everywhere to block ranged line of sight and get cover was a real hassle
carcass lost that one
but that was his first match (i think, don't take my word for it my brain is full of holes)
and it was only on spite
of course as you go higher in malice both sides get more options but i feel liek in certain matchups and with certain factions those options may matter more
for one side more than the other
I think there were also lessons learned on remembering that you can destroy walls quite easily
yes that too
i hope carcass ends up being good
i mean i hope every faction is good but
i have the most concerns about carcass
i feel like they hinge a lot on back-and-forthing space because just straight up holding a position is never that easy
but that's why they have enforcers ay
and why gunwights have baton
man i really need to play this game
^
i almost have my foundry set up to play i just need to make some maps and figure out how to port the map into forge
Can’t stop wanting a good skrimmage of it
hmmm. do want to play maleghast at some point, main concerns are 1) figuring out the map & vtt and 2) finding someone to play with
"figure out" i know how i just havent done it in a bit
Just slap the prints of the maps on your screen
Mind you I’ve only done demos of Foundry
I don’t have 50$ to spend on it 😔
Hey welcome to the club
I’ve been writing about the same dude in Lancer for a billion years
it was worth it though i've still only done one campaign in lancer and it was very short (i don't even consider it a real campaign with how loosey goosey it was) but it was very fun with foundry
and sometime soon i'll be running another much bigger one so i'm looking forward to that too
Oh sick! Hope that goes well
see the best part about running my own campaign is i can put my lancer ocs in as plot important npcs
and nobody can stop me
Doing the same thing except now I can make my special fella worse
Let me know if you get the Foundry thing set up though! Be more than happy to volunteer for a skirmish
i intend to either get mine working tomorrow (Technically today, whatever, time is a construct) or friday and once i run some games with some close friends to make sure i have the kinks worked out and the rust scraped off i'll probably start going around looking for battles in here
deadsouls mirror match might be incredibly stupid
in a funny way
Oh no doubt
every mirror seems funny dumb
It’ll just be us doing six turns of wall building
main concerns for picking a vtt are 1) not enough money for foundry, 2) roll20 is a digital garbage fire, 3) i have no idea how to work owlbear rodeo
No damage, just construction of a necromancer Domino’s
I can't wait to see every unit dying to Doom at the same time
where can i find the prints?
carcass sitting at opposite corners of the map just shooting each other, goregrinders literally ending the match in 1 or 2 rounds, gargamox setting up poison and plague and traps that don't actually hurt each other, deadsouls playing fucking hell tetris, abhorrers sitting around until round 5 at which point they kill each other instantly, and igorri turning the entire map into a fleshpit
Oh ah, pdf and print them I suppose. Was mostly just joking.
ISOCon is an option, I think those folks are working on making it work with maleghast
Oh hell Tetris sounds like a blast. Mirror match, ultrahell level, Deadsoul V Deadsoul. EVERYONE GETS A BUILDING
yeah delz said hes gonna try and get it working this week
i'm very glad that maleghast exists also because i can get more value out of my foundry/forge now
"...playing fucking hell tetris" is a great quote
roman warfare? they were known for building walls
Who wins in the mystical game of the t block, that’s the question
i just had the very stupid but very funny idea of a team build entirely around putting up as many walls as possible around a bound devil just for the purpose of letting it use limb from limb over and over
to get maximum benefits
limb from limb is scary i think the first time i read it i didnt understand the wording
but now i do
And that’s the game plan
and having a chance at hitting 4 times in a single attack is
Hooh
oh wait no i read it wrong again lol
I mean, the calculations alone
Oh haha
i thought it was 1 damage plus a maximum of three more times but i thiiiink it means a maximum of 3 total
igorri mirror is actually two rats fighting over a chicken bone
still; very strong especially with the Step added in
two rats in an oil drum
They seem happy enough
Igorri based tbh
i mean sure they're still weird biofreaks and flesh sculpters but
That’s a profession!
they're not outwardly malevolent
I too need multiple arms
Just realized... we need a crab or lobster-based necromancer house
igorri carcinization
I knew there was a reason I liked them
carcass are mercs, goregrinders are...goregrinders, gargamox don't seem like they'd be outwardly hostile from their lore tab but i can't imagine toxic sludge wizards are all too friendly, deadsouls are hypercultists, abhorrers hate necromancy (or so they say)
igorri is the most chill
Killer Junior or Ms. Scrimshaw for a bubble gum pop Carcass nercomerc gal
The Goregrinder Berserker should have Blood Rage in place of Formation, right?
Since Machineheart says "1hp or lower"
probably
Killer Junior I like more
agreed, killer junior
And wouldn't include "or lower" if it didn't have Blood Rage
Nah we need a wholeass pirate crew. Drowned Dead is a great aesthetic
And also a nice shock value when it gets properly revealed
Incheresting
yeah that was put in an errata doc and will be fixed eventually probably 👍
this does imply the existence of a killer senior though
once tom has had his (extremely well deserved) rest
Her adoptive uncle
Pour que no los dos?
also yeah i think some kind of aquatic/maritime undead faction would be excellent
okay question
if something says it ignores armor does it ignore super armor
my read might be 'no' which makes abhorrors spookier than I thought
I'd assume yes
Slowly raises the water level, gets bonuses for being elevated
lowercase armor just generally means the entire concept of having armor
inquisitors fuckin scare me
Or maybe gets bonuses for fighting in adverse terrain?
winch be like
wondering because I see a bunch of stuff that ignores ward (lowercase)
oh really? hmmmmmmmmmm
that does muddy things dunnit
It does!
uhhhh go with whatever's funnier
We need a drowned dead faction and a fungal/plant faction
I've gotten my Inquisitors killed pretty quick a few times if they get caught out
PLEASE i love fungus
there's always reflavoring
But they do slap a lot, especially once you hit round 3+
I honestly wasn't super impressed with Abhorrers from what I played today, though that might just be my teamcomp
i grow mushrooms off of log colonies and edible ones grow in my backyard at home i love mushrooms
I think of the soldiers from Darkest Dungeon 2, The Tangle guys
Mind pointing me at something that ignores Ward? Searching is hard
let me see if I can find it b/c I may be hallucinating
Going up against Igorri they got a lot of tokens fucking fast
Something that spores to make more thralls...
And I missed every Smite Whirling Flail
I ran two fights today, with double Inquisitor, one each of Zealot and Penitent, and Holy Body
actually wait yeah lowercase armor should just be all types of armor
toxic isn't affected by ARM
only WARD and SUPER
so its use here implies that lowercase armor is just the blanket term
Holy Body has been performing way better than I expected
holy body seems scary
Holy Body is really good yeah
befitting of its design
Gargamox already have the trash sewer mage thing so the fungoid folks should be more like gardeners
what a cool name for an ability too
Unless you're up against Gargamox I guess
Plaguelord's Unholy Vapors optional Soul ability
Hazards in general really strong, much better than I thought
yeah plague hurts
Would Smite boost the damage of the graze?
My team comp was 2x Zealot, Penitent, Antipriest and Holy Body
That's the thing, I have no idea
hazards are super strong against abhorrents
Also Melt, the ACT optional from the same page
I wasn't super convinced by the Antipriest just reading it
📨💀 📜
As always, please let me know if you run into any problems or errors or if you have any suggestions.
https://docs.google.com/spreadsheets/d/1ZGHNonr32z1FgrJwC27VipCaeFCb8WDIp4PnSdk7wnA/edit?usp=sharing
Imo the Antipriest is not good
🙏
So it does. Templating issue?
All the other Abhorrer units just seem way better
It's amazingly fragile and doesn't do enough even when it lives
Guessing so
Am on mobile but will add to the errata doc when I can
@primal crypt apologies for the extreme amount of pings for the day. Hate to ask, but could you pin this? Ffzdf made a fantastic sheet and it’ll be useful for team comps and such
i think most of antipriest's value comes from delay judgement
which seems EXTREMELY useful if used correctly
Oh right
Haha I totally forgot!
Penitent slap, Zealots got hit and run shenanigans, Inquisitors just hit hard, Holy Body is a huge wall
all good!
I do think Zealot's usefulness is really contingent on how Smite actually works
If it affects Graze damage they're good, really quite dangerous
i think it should get extra damage even on graze from smite
I did make a mistake in my second game, which was against Carcass
Underestimated Gunwights, and they just shot up my Penitent
cant see why it wouldnt
If it doesn't it feels so fuckin bad to whiff
gunwights are freaky
I’m not too brushed up on the Abhorrers, but I like the Zealot and Holy body of course
good freaky
I would like some clarification on Smite yeah
Ack, sorry
The thing I'm also still wondering is when you check the round count for Smite bonus
Yeah that's also a good question
AoE and Strength is my big question right now
I assume it's the round you use Smite, but I could be wrong
i assume when you actually use whirling chain is when it calculates but that's a baseless assumption
Because its a big difference potentially
I did play it as checking when the attack happens, which makes round 2 Smite into round 3 Chain quite dangerous
i always round up
Because that's 3 damage
And then you move out again because odd round
Right yeah
And you’d want something more instantly impactful in my mind
I know ramping is good though
Compare it to a Hellwheel that can hard dive a backline day 1 and potentially deal 5 damage turn 2
If I play again, I might swap out the Zealot for a second Penitent
penitents are awesome
Yeah that's fair
scions are my favorite unit type becase they're always so versatile
Painwheel, even
which i suppose is the point
Notably Painwheels get schrecked by Ward though
except carnifex carnifex is pretty much the standard goregrinder "i'm gonna turn you to mincemeat" heavy
not that that's a bad thing
Goregrinders in general have a hard time into DR but they can get a lot of strength tokens
^
Also having all of your units in a single line would be... well, pretty funny actually
It’s reliable, it’s scary. It’s Goregrinders! What more could you want
Painwheels get Speed (which is also Strength for them) off Spin Out, Pain Ghouls can give them more
You can also Ignite for flat strength and that's only 1 SOUL
I'm also still playing around with what upgrades to take on my Exorcist, but that'll get more interesting on higher Malice
I used the step stance, shuriken, and Safflower Cut this time
i've got a build hold on
Safflower seemed pretty good as a flexible damage add
DP0 (Spite) Goregrinders
- 1x Warlord
- Blood Drinker
- Apoplexy
- Hellrider Kick
- 1x Painwheel
- 1x Carnifex
- 4x Warhead
- If Duel: extra Painwheel
testing out the excel sheet format
<Sixty Sixth Special Operations Division>
House: CARCASS
Malice: Hatred (7) | Unit Limit: 5
[Units]
1x EGIS Weapon (Heavy Caliber Cannon)
4x Gunwight (Tactical Reload)
1x Barrelform (Extended Barrel)
1x Ammo Goblin (Hot Chamber)
[Necromancer]
Operator <Cpt. ABATHAIN>
Bonus Trait: Clutch Reload
[ACT Upgrades]
Unholy Sixgun | Devil Bullet
[SOUL Upgrades]
Bullet Hustle | Double Tap | Bullet Sonata
the idea is: send my Assorted Fuckers wheeling right through the opfor
wait a sec carnifexes do the Bullshit Charge as well kinda
i wonder if theres a better way to show 2 unit slots of thralls (each has 2 units)
and it doesnt seem like u can select trait upgrades with dark power?
perhaps 2xN? e.g. 2x2 for two slots' worth (four thralls)
yeah Carnifex does the Bullshit Charge except it cant move through units and it's a 3x3 line of damage
I like it as Nx2
my suggestion would be for them to be different lines
easier to read down the line
yea that may works better
yea
@silent sluice thoughts?
or 2x2 warhead, going off the build i posted
i understand why they're called warheads but it makes me think they're missiles
which. they kind of are
missiles with legs and anger issues
it's descriptive in two entirely distinct ways!
That's because you can't do that
You only get one trait ever
They legitimately are
You can only buy extra Act and Soul upgrades
I've seen people think Warheads are bad but they seem fantastic

