#MAGNAGOTHICA MALEGHAST

1 messages · Page 6 of 1

brittle otter
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Foundry VTT

patent steeple
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foundry

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using the icon system

crisp night
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i'm so excited

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i should go install the icon shit into foundry now actually

brittle otter
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And I just slid the upgrade right into the boy no problem

arctic solar
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my 1 banshee jumping up and down in joy

crisp night
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LOL

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imagining a banshee jumping

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in their uh

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standard pose

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is sure something

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it's like voldo from soul calibur

brittle otter
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Seems to be working good!

hexed coral
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Excellent!! Thanks for all your hard work

crisp night
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yeah for real

granite karma
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the system looks baller

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immediately thinking about printing minis and tiles, need to find some good proxies

crisp night
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what version of foundry should i use actually

brittle otter
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11

crisp night
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K

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thanks much

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forgot i uninstalled it so i have to re dl

rugged musk
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How much soul did necromancers start the fight with?

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I remember it's 1/round, and the first time they kill a unit in the game, and I think there was a third way

glacial junco
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start with 0

rugged musk
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Also does DOOM stack damage or only tokens to be harder to remove

glacial junco
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You start with 0 and you get soul start of round 2 and there after

rugged musk
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Yeah because I was looking at soul abilities and thought "why are there damage dealing ones in most factions when S.T.G. can just Oneshot your opponent's necromancer with a 6"

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Well, it's the price and utility of it all

arctic solar
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doom does not stack, just harder to remove

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soul: +1 at start of round starting round 2, also get 1 every single time one of your own units die

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killing the other side gives no soul

patent steeple
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it can instakill everything except necros right?

arctic solar
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it's not that 'only the first unit per match to die gives soul'

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STG's limit I think is bodyblocks

patent steeple
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we need a homebrew faction that can deal 666 devil damage

arctic solar
rugged musk
crisp night
rugged musk
crisp night
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it's when your own units die

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you get soul

rugged musk
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Makes more sense

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So Soul is basically a necromancer Zenkai boost

brittle otter
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FOUNDRY SYSTEM FOR MALEGHAST USING THE EXISTING ICON SYSTEM BY WHITESPINE

Things you need!
WHITESPINE's ICON module: #icon-resources message
The module in the .zip file.

Things that are nice to have!
The Dice Tray module for rolling (sheets don't do it for you).
The Global Progres Clocks module (tracking turns/SOUL).
Condition Lab & Triggler module in combination with finaljas90's status icons found here:⁠ #1164643959721693184 message

Instructions:
https://docs.google.com/document/d/1eT-kix3b9THlkn9ptzaD-hvL-463TD1HfKgzukRWteI/edit?usp=sharing

Enjoy!

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@patent steeple

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There

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Now I can rest

glacial junco
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Fuck yeah

hexed coral
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o7 o7

rugged musk
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[T]7

night hedge
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v useful resource

hexed coral
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^^

brittle otter
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Let me know if something catastrophic goes wrong

crisp night
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question from a fool who has barely used their foundry license;

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how do i find the options for modules

brittle otter
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Do the manage modules to pick the ones you want, then configure settings to the module in question

crisp night
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ohhhhhhh i see

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thanks

patent steeple
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dunno if it works in the icon system tho

crisp night
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i thought i could do it just on the main page eto

brittle otter
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It doesn't no

patent steeple
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ah

brittle otter
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the dice tray's rolling a simple d6 works fine enough for me, and I got a headache trying to use my baby brain to imitate programming a macro~

patent steeple
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fair enough

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just was hoping it worked lok

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lemme test this

brittle otter
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If you wanna do let's say a 0d6 roll, just click the d6 twice together with the KL button

patent steeple
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yeah

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thankfully theres not lots of stuff like headshot

umbral cipher
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okay I think I'm cooking with maleghast homebrew

Faction Mechanic:
Ghoulcore: Units with this trait turn into a Soulticker Thrall the first time they are slain.

Special Tags:
Recycle: Abilities with Recycle slay an adjacent allied unit to activate their effect.

SOULTICKER
Rickertock Thrall
MV 3 HP 2 DF 5+ ARM N/A
Traits: 
Corebody: When Recycled, this unit is instead Obliterated, and grants the activating ally +1 HP, 1 Strength, and 1 Speed
Thrall
ACT Abilities:
Crackling Needle (Attack, Range 1-2)
On Hit: 1 Damage, (4+) 1 Vulnerable
Skitter:
Step up to equal your MV. This may pass through walls and units.
night hedge
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ghoulcore goblin pilled

gloomy shell
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oh token faction

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that's so cool

patent steeple
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ngl i love effect dice so much

gloomy shell
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(Tokens in the mtg effect)

patent steeple
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i love rolling dice and doing random things

umbral cipher
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fucked up haunted scarecrows that are annoyingly persistent and scrap each other for parts to keep going

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And yeah effect dice as a mechanic is cool

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you're still doing a thing but if you roll well then you do an Extra Thing

patent steeple
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@brittle otter module works like a charm btw

brittle otter
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Awesome!

glacial junco
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About to play a 3 player game in roll20 because crew didnt wanna wait for me to set up foundry rip

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Setting up at sides instead of corners** will feel weird

short estuary
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So let's say hypoethically you're playing in a thorn forest with these properties and one of you has a tyrant. How is the tyrant affected by the los blocking, etc? Is it any part of the tyrant being in there means they can only LOS within the zone?

nova mason
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i dont think so no

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itd just be any los from within is not valid

elfin ermine
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oh this fucks whats it from

hexed horizon
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Does Formation buff the damage on the splash of EGIS Weapon's mortar?

patent steeple
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not the damage

brittle otter
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Formation gives a +1D on attacks, not damage

patent steeple
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just dice rolled

night hedge
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it fucks so hard

elfin ermine
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oh I remember that one!

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there was a blonde person with a bee sword as the only panel

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when I saw it

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and the best drip

patent steeple
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that being said, mortar triggering headshot is a very funny mental image

elfin ermine
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or was the same artist, other work

night hedge
glacial junco
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When do i return them

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As soon as they drop?

patent steeple
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yep

night hedge
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i'd assume so but the you can probably agree different rules with your opponent(s)

crisp night
# brittle otter **FOUNDRY SYSTEM FOR MALEGHAST USING THE EXISTING ICON SYSTEM BY WHITESPINE** T...

sorry to be ever hapless, but i can't figure out how to get it to work. everything up to using the module is all set up. I took the maleghast folder from the zip and put it into the foundry modules folder, and it shows that it's installed with the compendium tag in the modules tab in the app. but I can't find the maleghast compendium once I'm actually loaded into a world, it just has the ICON stuff. what do i have to change so I can actually access the maleghast compendiums for stuff?

glacial junco
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If i kill my own guy (Chop Doc Marriage) Do i get points for Blood Grinder(game senario)?

brittle otter
crisp night
brittle otter
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And it's okay, took me an age to figure all this out as well

humble citrus
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Angel aesthetics stay winning

glacial junco
humble citrus
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What does each faction lack again?

crisp night
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carcass has no horror, goregrinder has no hunter, gargamox has no tyrant, deadsouls has no freak, abhorrers have no thrall, igorri has no scion

brittle otter
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I feel it might go a little against the challenge, but yeah fuck it why not

glacial junco
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"Slaying a unit grants you points based on the unit type"

brittle otter
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discuss among your opponents~

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It might be a bit too much of an advantage though

glacial junco
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I'll just track it seperate to test

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So i'll have With sacrifices and another without

humble citrus
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Gargamox lacks a boss minion because they're based on control and use environment as a damage source.
Abhorrer lacks grunts because they already maintain their numbers through their healing.
I got it right?

night hedge
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well also because abhorrer's are focused on the long game and grunts die easy

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goregrinders have no hunter because they're close range melee faction

thick sphinx
patent steeple
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that would be awesome

brittle otter
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Shoot your shot~

patent steeple
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gonna be playing a match in 2-3 hrs

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its gonna be lit

crisp night
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good luck

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have fun

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tell us how it goes

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what faction?

patent steeple
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he hasnt told me what hes running

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but ill be running abhorrers

night hedge
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carcass is slow, garg relies on hazard and DoT for damage, not sure what not having a freak says, igorri has no scion because scions are generally tanky which igorri makes up for in token shenanigans

crisp night
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okay ONE last thing and then i promise i'm done needing help

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the images for the actors aren't working even after i put the units folder with the images into the same folder as everything else

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or do i need to make it an entirely separate folder with a capital letter

brittle otter
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Ah!

glacial junco
brittle otter
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Go out into the folders until you're in the "data" folder

glacial junco
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But a big target

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(Making foundry work on the side)

crisp night
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k, data folder opened

brittle otter
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So FoundryVTT->Data->Maleghast->Units->aaaaaart

crisp night
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ohhhhhhhh

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i'm so damn bad at reading simple instructions

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thank you so much

brittle otter
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Lol its okay~ I hope it works

crisp night
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and also, it goes without saying, thank you for getting this all set up

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you and everyone else who's helped

brittle otter
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The sooner we get to making games look clean, the better

brittle otter
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Also not so sneaky push to visit this post for tilesets so you can make Maps all easy like #icon-resources message

patent steeple
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found some sick ass art for my blorbo

primal crypt
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it'll choke the pins

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I can pin a link to it I guess? or put it in a doc

brittle otter
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Oh one sec

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Put instructions in a google doc

primal nest
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Damn those scum at looking too hot

brittle otter
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I need to play a game like that so bad

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Just Scum

patent steeple
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carcass and igorri are tied

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for the faction i wanna play second most

crisp night
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i think i've caved

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originally deadsouls was my least favorite but

primal nest
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Also hey how do y’all rule terrain stuff for tyrants?
Specifically hazards and Elevation

crisp night
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i want to play them most now

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it'll be just like i'm playing kobold again

primal nest
crisp night
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iskander and kobold are like two of my favorite mechs

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i didnt notice your nickname until now

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somehow

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🤝

south tartan
primal nest
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Lmao

brittle otter
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Yeah pretty much

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Any terrain under the tyrant it's affected by though

crisp night
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i just like putting hazards and traps and obstacles everywhere

primal nest
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Yeye

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It’s like playing with legos

crisp night
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exactly

primal nest
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The painful kind, talking bout them 2x2 bricks

brittle otter
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Not me spreading my Gorgomox filth everywhere while making toxic explosions, not at all.

elfin ermine
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no supports

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(the real answer is they are skirmishers who target isolated units, so split up or scatter around the map: none of them support)

primal nest
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I do like has a decent amount of lines that all seem pretty viable
AoE, Thrall Spam, Hazard Spam, Self Buff

elfin ermine
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has anyone played a mirrormatch yet

primal nest
crisp night
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must make a deadsouls team now

hexed coral
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Yeees

crisp night
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one version for spite and one for hatred

hexed coral
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Join me

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Join me in the terrain gang (tm)

crisp night
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it's so funny how much of a 180 i've had on deadsouls

hexed coral
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Just this morning even!

crisp night
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i think literally the one reason i didnt like them at the start was because i didn't quite grasp how powerful doom was and the strength of terrain manipulation

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which is funny because, again, as i've mentioned, i literally played a kobold/iskander mix in both lancer campaigns i've done

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which is literally JUST terrain and zone control

hexed coral
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Gotta love terrain control tbh

crisp night
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i dunno what kind of comp i'm going for but i know it'll include the demon

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because he's just too cool nto to use

gloomy shell
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I still don't get how doom is removed

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You kill someone or...

hexed coral
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The bound devil? Yeah he’s sick

crisp night
gloomy shell
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So just removing a token removes a stack of doom

brittle otter
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Yeah

crisp night
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negatives specifically but yes

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i think

brittle otter
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Yep, negative effects

gloomy shell
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So best bet is the negation

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Slow + speed, strong + weak, ect

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And that would remove one

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Okay

brittle otter
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I do however not know how good daedsouls is going to be in the second half of the game where the Doom becomes more something to proc off than something scary

hexed coral
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Plenty of time to playtest now, thanks to your assistance!

crisp night
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^

hexed coral
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Speaking of, I bet given how easy this is to set up

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Entirely possibly we could just do one now

glacial junco
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Question for later:

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Does the gain strength only ever happen if i Spare Parts it?

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Its kinda clearly in that section but

brittle otter
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Yes.

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It's like Icon, effects resolve left to right and up to down

glacial junco
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It makes sense for sure

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SHAME!

brittle otter
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Only the stuff after Spare Parts: resolves if Spare Parts is activated

glacial junco
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Time to make bodies

hexed coral
brittle otter
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Roll20 is free!

languid lotus
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so's owlbear rodeo

brittle otter
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And foundry should go in sale around black friday if you wanna use it for more than just this

hexed coral
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True! Roll20 works a treat

crisp night
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DEADSOULS MOONCARVERS
SPITE BLACK MASS

YMIR, HEART OF ICE
      TRAITS       |      ACT      |   SOUL
- DREAD PRESENCE   | - DOOMBLADE   | - CYCLOPEAN MONOLITH
- MAGGOT DESTROYER | - FROZEN HELL | - SOULFEED
                   |               | - ETERNAL CURSE

PHOBOS AND DEIMOS - 2X SACRIFICE
AMALTHEA AND GANYMEDE - 2X CHOSEN
MIRANDA - 1X BANSHEE
KERBEROS - 1X BOUND DEVIL
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this team might be terrible

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but who cares

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i think it'll be fun

hexed coral
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ooh

crisp night
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i'll work on a hatred team later

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when i have a brain to think with

hexed coral
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Deadsouls vs might be fun

crisp night
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considering replacing an act or soul with a movement thing for the necro

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but we'll see

hexed coral
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#1164643959721693184 message

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Not exactly the same but

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I wonder how a fight there would go

glacial junco
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Streaming live play of a bunch of necromancers throwing bodies at eachother! in IPS-N hangout, Feel free to drop in and watch

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no need to chat if you dont wanna

crisp night
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great (evil) minds think alike

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i felt obligated to take the banshee even though i kind of feel like i would rather a vizigheist

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but i want another source of putting up walls

short cloud
crisp night
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mayeb two chosens is enoug ht though

hexed coral
brittle otter
crisp night
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yknow what fuck it im gonna go with the vizigheist

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who needs a good team comp when you have a guy with a knife

hexed coral
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Fair!

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Plus the extra doom isn't a bad thing

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I'll stick with the original

crisp night
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changed banshee to vizigheist and changed eternal curse to disincorporate

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eternal curse will be the first thing i take with more points

short cloud
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does it have a manifest url or do i have to install this manually? im using an externally hosted server

brittle otter
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Manual install

hexed coral
brittle otter
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You should be able to still dig into the data that's hosted on the server

crisp night
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the maleghast assets you extract to the foundry>data>modules folder

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unless you mean sumn different

hexed coral
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I think sitting at a higher dark power level I might splice in some Carcass stuff

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Just for better isolation work

crisp night
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i have to consider what kind of heresy i want

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for the inevitable heresy games i will play

short cloud
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ok

crisp night
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probly abhorrers

hexed coral
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ooh max level games

short cloud
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id have to sftp it onto the server, and im not about to do that

hexed coral
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Three or less is a tough rule mind you

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but I'm thinking something like

brittle otter
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If I knew how to github I would have a url, but I am but a code bebe

hexed coral
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Deadsouls isolate with Carcass Barrelforms

short cloud
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but yeah if you want to look into it, just a single url to install the module and the satus icons would be nice, esp for us enlightened externally hosted foundry server people

primal nest
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Is there there a way to make a character start of with a status token when you pull them from the journal on roll20?

patent steeple
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i thinkkkk u can do it by linking actor data?

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i did it before for icon but i forgot the specifics

primal nest
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Figured it out

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Thx for the pointer Final

patent steeple
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glad to be of help!

primal nest
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(It is via update default token

rugged cloud
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alright so the holy body is WAY stronger than I thought it would be

hexed coral
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ooh interesting

glacial junco
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Omg Igorri Chop doc can kill off units BEFORE the enemy gets to kill them in Blood Grinder

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Minion denial

short cloud
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do turns go back and forth for each unit like lancer or one side then the other

patent steeple
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back and forth

vague elbow
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lore-wise are necromancers generally dead, or pre-dead?

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I couldn't really tell to be honest

umbral cipher
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The difference doesn't quite seem to matter

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Death doesn't stick for people in the city

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And, well, that means the population doesn't go down, but the corpses stay plentiful

crisp night
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if i had to guess, some flavor of pre-dead, if only in the case of the deadsouls

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though

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nvm

hexed coral
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Oh?

crisp night
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deadsouls units died to become what they are

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but if they die for real

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outside of the city where death is functioning

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i think THAT'S how gormengorr gets em

pale echo
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1 billion dead
2 hundred thousand alive
40 million unclear

crisp night
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but because death just doesn't work in anzen gormengorr can't take their souls even if they fall in battle

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this is pure speculation on my part

hexed coral
crisp night
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it's just how i interpret it

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i wonder what gormengorr looks like

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i wonder what all of the devils look like

hexed coral
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Mind you my guy isn't even really a Deadsoul Deadsoul

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He's a headless perfectionist swordsman, I think whatever deal he made was just out of convenience

hexed coral
crisp night
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or is it missing missing

hexed coral
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He cut it off himself

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Burnt that thing

crisp night
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most normal deadsouls necromancer

hexed coral
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See it's all very logical

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He has a perfect killing style

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people can't see it and live

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He's seen it

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therefore, cut off your own head

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can't see it

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Easiest solution

pale echo
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Can't argue with that

hexed coral
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He's very famous for that

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hence the whole

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Beheader shtick

crisp night
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haven't decided details on Ymir yet but i plan on turning them into a consistent character

hexed coral
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All his servants are eyeless and or headless

crisp night
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something something ice something

hexed coral
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or you know

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normal things to say

slow ferry
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me and a friend are playing our first round of MALEGHAST

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C.A.R.C.A.S.S (me) vs Goregrinders (them)

hexed coral
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Sick! Hope it goes well

vague elbow
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thats a good way to do the soul counting

hexed coral
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ooh that is good

crisp night
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pit of snakes 👍

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i think berserker should just climb down in there and eat the snakes

slow ferry
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LMAO

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just needed a marker for the hazard in the middle of pools of obliteration

crisp night
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hey it's as good as any

slow ferry
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this is all very slapdash with free r20 assets but it works

crisp night
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i'm curious to see who wins in the matchup of zoner vs rushdown

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good luck to you

dense stratus
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ah so this is where the discussion is

slow ferry
hexed coral
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Yes! do tell

slow ferry
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EGIS went for a risky push against the warlord and carnifex; was trying to push into the stage hazard with the juggernaut 5+ push 2 but failed <:(

glacial junco
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This map is HURTING the CARCASS

hexed coral
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😔

glacial junco
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The LOS blocking plant one

slow ferry
dense stratus
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why is this plant here, alive when everything else is dead

glacial junco
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Just a bunch of soldiers stareing at bushes

dense stratus
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Indomitable spirit of an apple bush vs death killing bullets

rugged cloud
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spend 3 vitality to screw up the enemies entire deal with no luck able to stop you
or get lucky rolling a d6 and turn their part of the map into a fucking mess

hexed coral
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Oh jeez, you make a fair point

rugged cloud
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all WITHOUT NEEDING LINE OF SIGHT

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at least for Bolides

keen ravine
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What would be a good military unit sounding name for a Carcass team that's still necromanc-y

steep anchor
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some sort of death-y acronym

W.I.G.H.T Squadron, as an example

glacial junco
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DEAD CELL

keen ravine
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Spandau Ballet 🤔

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Idk

hexed coral
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Haha

hexed coral
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I...worked backwards from FEAR 😔

keen ravine
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Also came up with EXIT WOUND BOYS but idk if that's militaristic enough

halcyon wharf
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Oh man the LoL bushes map would be really rough on carcass

glacial junco
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I'm streaming exactly that

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@gray crystal How do you feel about this

gray crystal
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it is unbelievably painful

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all your artillery units are useless

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ok not useless

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but it certainly makes playing the game infinitely harder

keen ravine
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naming one of my barrelforms heckler and the other koch 🤔

hexed coral
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Oh a delight

elfin ermine
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I want to try

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Grand Oath + the Soul Turn 4+ thing and the upgrade

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to just turn its artillery into 3 damage

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and just KILL

rugged cloud
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I was against Carcass and it might have just been the weird homemade map but I swept so hard that we legit didn’t even really get to use our round 4+ stuff

glacial junco
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Hey can someone Define Dole Out?

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Does that mean equal between targets?

pale echo
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What page?

glacial junco
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Infuse Mutagen, 57

pale echo
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got it
It means "distribute." So I think you'd add one Strength to one character per corpse,

glacial junco
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It does say one or 2 so does it need to be evenly distributed?

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I know its silly to ask that but

pale echo
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I don't think so

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at least not as-written

shut hare
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abhorrers necromancer has no armor, so would the "ignoring armor" part of this ignore vitality?

pale echo
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no

shut hare
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so vitality does prevent this damage then

pale echo
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I think so

hexed horizon
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No reason it shouldn't?

shut hare
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so whats the point of mentioning it if this necromancer has no way of acquiring armor lol

rugged cloud
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Future proofing

hexed horizon
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Futureproofinmg

shut hare
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i guess

pale echo
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Abilities that add super armor to units

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Including allies in team matches

rugged cloud
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If hypothetically you homebrew something(a scenario, another faction that you heresy in) that adds some sort of armor

patent steeple
#

holy fuck

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gargamox vs abhorrers

crisp night
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how'd that turn out

arctic solar
hexed coral
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That sounds very Gargamox favoured

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as long as you can keep the abhorrers away at least

naive glacier
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people love playing these games i get like 50 games of feedback instantly

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i think this game is very fun to play though tbh so

#

we did a couple pvp playtests and each time i was like 'huh yeah ill tweak this and that but it was very fun to play'

glacial junco
#

Can i post a text file of questions or whats the way to add feedback because we have like 5 questions tbh

#
How do respawn timing work with Blood Grinder Senerio. 
1: If a unit dies when they activate do they get to continue their turn. 
 Do respawns have the same rules as base deployment in terms of enemy distance 
2: can my guy die and just respawn same place next to guy in 1v1v1?

How do tyrants interact with forest of thorn LOS blocking terrain
Similar question, Difficult terrain and Elevation. 

3. How much space till they are affected. 
3. If a tyrant walks into two squares of hazard at once do they take 2 seperate instances of 1 damage.

Bloodgrinder Do faction spawned hazardous terrain count towards point gain for enemy deaths. 
EX who does point go to 
4: Last person to hit the enemy before terrain kills? 
5: Does it go to Gargamox who placed it does it vanish?
6: Do splashes NEED los to affected victims
7: Do LINES need LOS to people on other side of bushes. ```
naive glacier
#
  1. no 2. no 3. if they have 1 space outside they are ok 3. just affected once 4. no 5. no. 6. no. 7. no
slow ferry
#

FINISHED FIRST GAME OF MALEGHAST

hexed coral
#

YES

slow ferry
#

Pools of Obliteration, C.A.R.C.A.S.S. (me) vs Goregrinders (them); ranged dominance really did dominate versus the melee rush

thick sphinx
#

I guess the goregrinder necro wandered away from their bodyguards?

slow ferry
#

yes, neither of us used bodyblocking when we really should have

#

i got really good procs of the special zone extra dmg too

#

so that negated a lot of procs of Blood Rage

#

(shout out double tap fr)

glacial junco
slow ferry
#

someday would love to see a mini release

glacial junco
#

Fixed the question block for clarification I THINK

#

I'll structure the player questions with less double negatives to make them easy to answer in yes no format next time haha.

slow ferry
#

HUGE errors on first playthru:
we forgot abt graze
we forgot abt bodyblock

dense stratus
#

how long do a fight lasts usually?

slow ferry
#

ours lasted 3 rounds about 50 mins

dense stratus
#

looking to partake in one just to get a feel

slow ferry
#

but that was first play, we were still learning

#

will probably run a LOT faster on getting used to it

bleak folio
slow ferry
#

we were looking up a LOT of stuff

#

trial by fire learning

bleak folio
#

or 50 mins per round

slow ferry
#

50 mins altogether

bleak folio
#

wow that is fast

dense stratus
#

each unit doesn't seem that complicated to play

slow ferry
#

yeah i guess in hindsight and comparison to other wargames it was pretty fast

dense stratus
#

and even the necromancer is far more simplier than any lancer or icon characters

slow ferry
bleak folio
slow ferry
#

KILLTEAM MENTIONED

#

but yeah

#

killteam... takes too damn long

glacial junco
#

We played 3 player free for all 4 rounds and it lasted i think 2 or 3 hours. but we were also joking around and rule clarifying a lot of things

#

I'll time it properly next time

slow ferry
#

^^^ the rule clarifying took a bit for sure

bleak folio
#

tbh im fine w/ killteam lasting 2-3 hours
cuz enough stuff happens in a skirmish that i dont feel the amount of time consuemd

#

anyways, masculine ghost

slow ferry
#

masculine ghost, send tweet

primal nest
#

Playing my first game

#

Does flying ignore hazards?

crisp night
#

yes

#

actually

#

hm

#

it does just say adverse terrain doesn't it

#

i guess just assume only adverse terrain then

hexed coral
#

Hope it goes well Salt!

patent steeple
#

played a game with abhorrers vs gargamox

#

3 rounds in 1 hour

#

friend brought 4 units worth of scum 💀

arctic solar
#

oh boy

patent steeple
#

ultimately lost to virulence after a big sword art: safflower cut that took out his entire scum frontline

#

holy body seems pretty important since its a good vitality generator

#

and hazard gen can kinda stun luck your units

#

cuz like

#

1 dmg at SoT
slay
come back with miracle at EoT

#

rince and repeat

elfin ermine
#

oh lmao

patent steeple
#

yeah its kinda a bad match up for abhorrers

#

but miracle + soul harvest procs are SO GOOD

#

after playing maleghast i can confirm that the game runs super smooth

#

we're gonna play a blood grinder game on hatred this weekend

#

thinking about carcass

arctic solar
#

soul harvest?

patent steeple
#

erm

#

the thing where u get +1 soul

#

when a unit is slain

arctic solar
#

oh
miracle doesn't give you more soul, it's only one soul harvest per unit

patent steeple
#

yeah i know

#

u get that soul proc 1/unit

#

its just nice to get the soul

arctic solar
#

oh I see

patent steeple
#

then for the unit to still stay in the fight

#

so ur not action econ negative

shut hare
#

absolution is 100% worth almost every turn after round 3 too

umbral cipher
# umbral cipher okay I think I'm cooking with maleghast homebrew ``` Faction Mechanic: Ghoulcore...
HARVESTMAN
Rickertock Scion
MV 3 HP 4 DF 3+ ARM ARMOUR
Traits: 
Ghoulcore
ACT Abilities:
Scythe Through 
(Attack, Melee)
You may Step 1 before attacking. On Hit: Splash (self) 1 damage.
Razor Watch
(Melee, Self)
Until the start of this unit’s next turn, hostile units that move or are moved adjacent to it for the first time take 1 damage.
Wheat From Chaff 
(Curse, Recycle)
All hostile units within Range 2 take 3 Vulnerable (+4) and 2 Weak.

continuing to tinker

patent steeple
#
Malice: Hatred
Dark Power: 7

Units
-Barrel Form (Extended Barrel)
-2x Gunwight (Tactical Reload)
-CGIS Weapon (Gunner Pivot)
-Ammo Goblin (Hot Chamber)

Necromancer
Trait
-Clutch Reload
ACT
-Devil Bullet
-(Unholy Sixgun)
SOUL
-Double Tap
-(Bullet Sonata)
-(Bullet Hustle)```
#

list for my next game, thoughts?

patent steeple
#

delay judgement came in super clutch

#

but my positioning was off

#

and i got outplayed with hazards

#

cuz ward doesnt block hazard damage

umbral cipher
#

I really wish I had a easy copy n' paste template for the unit blocks, they're so clean...

#

passing out for the night but the rest of the Rickertock roster is prolly gonna be String Witch (freak), Effigy (horror) and Harrowplow (tyrant)

primal nest
hexed coral
#

😔 was it a good fight though?

primal nest
#

3 scum got instantly obliterated by holy body

hexed coral
#

Oh jeez

#

Abhorrer gaming I guess

patent steeple
#

i ran the same match up and lost lol

#

didnt run holy body though

primal nest
#

One penitent rolled a got all my plague tokens off and gained 5 strength

#

All round 1

#

I dunno how to play this matchup

dense stratus
#

oh, this is annoying

tame matrix
#

Does the Operator's Hot Clip triggers giving them Strength only when they use their move to reload, or whenever any effect causes them to reload?

dense stratus
#

I can't use ctrl+f to find word I'm looking for

patent steeple
#

yeah

#

its all images

halcyon wharf
#

I have an OCR'd version I made myself but idk if I should offer it or what

#

Cause that was bugging me

dense stratus
#

okay I think I got an idea

timid fable
#

Results of the first game, goregrinders are spooky

thick sphinx
timid fable
#

And doomed is only good if you can actually apply it

tame matrix
dense stratus
#
Malice: Spite
Dark Power: 0

Units
-4x Warhead
-2x Painwheel
-Berserker

Necromancer
Trait
-Nerve Twitch
ACT
-Quench
SOUL
-Killing Spree```
#

Goregrinders looks like my game so, this should be what I'm looking for

arctic solar
#

I like it

thick sphinx
dense stratus
#

the idea is that I stick to my Berserker and just sucks up all the negative tokens (because big target) and fuck up people with it

hexed coral
#

Sounds like a plan!

dense stratus
#

the warhead and painwheel are just gonna fuck shit up by moving everywhere\

patent steeple
#

so like

#

depends on how u play it i think

thick sphinx
timber onyx
#

whos gonna make the first maleghast tier list

arctic solar
#

my big concern with goregrinder is usually armor but you've got a couple painwheels to help with that

timber onyx
#

unless we already got one

thick sphinx
#

I really want to throw a painghoul in there though

primal nest
#

Indignation is range 6

dense stratus
primal nest
#

There’s no where safe for them where they don’t die

thick sphinx
#

Nope. Just gotta find a way to profit from their deaths

primal nest
#

And I did set it up right were I got 3 plague tokens on my leech and Necro

#

And I did set up a pretty decent slime form

#

I just shouldn’t have moved on my turn and let the penitent in

thick sphinx
primal nest
#

Also how you y’all interpret this?

pale echo
#

it means stacking Armor and Super doesn't get you anything better than Super

arctic solar
#

^

pale echo
#

no double-reduction

primal nest
#

So armor blocks all of 1 dmg multihits?

pale echo
#

Yep

arctic solar
#

yes, and that's explicit elsewhere in the text

primal nest
#

Yeees

patent steeple
dense stratus
#

armor of any kind blocks glaze damage right?

primal nest
#

Not if it has strength

thick sphinx
#

Graze inherits damage types

dense stratus
#

okay

patent steeple
arctic solar
#

it inherts- yeah

thick sphinx
#

(How that works with weapons that deal multiple types of damage, I do not know)

arctic solar
#

most of them do that second type as an effect

#

so I think you'd go with the 'on-hit' part

thick sphinx
#

Pilebunker, E.G.

arctic solar
#

oh rip

#

I guess first damage type?

thick sphinx
#

That seems like a reasonable assumption

primal nest
pale echo
#

Effect dice?

arctic solar
#

it's descriptive- if you have 2 strength tokens and an attack that deals 1 damage twice

#

you are happy

pale echo
arctic solar
#

I don't think that quite follows in this case

thick sphinx
#

Some actions have Effects that require a roll

arctic solar
thick sphinx
#

Some of those only matter on-hit in the case of attacks

primal nest
#

Alright Mox players

#

I summon thee

#

Need tips on the abhorrers matchup

arctic solar
#

like the mirror?

#

oh

primal nest
#

Sry typo

#

Cuz like

arctic solar
#

with my 0 games of experience:
I think you need to lean hard into hazards
penitents obliterate plague even if they roll a 1

primal nest
#

Mox seems bad at finishing off things and this seems like the worst matchup for that

patent steeple
#

yes

#

hazards demolished me (abhorrent player)

primal nest
arctic solar
#

like I would look at going 2x hosts maybe?

dense stratus
#

oh there's already foundryvtt for Maleghast already, nice

patent steeple
#

theres two

#

i used the icon system one

#

cuz u could post to chat

#

but both work

arctic solar
#

their big defense stuff requires adjacency so make the field miserable
hazards strip vitality tokens from holy bodies even with super armor which is nice

#

like 2x rotten / 2x host / 1x2 scum could be good?

patent steeple
#

scum and hosts are a fantastic combo

arctic solar
#

use the scum to fuel the rotten's Plaguebearer

patent steeple
#

actually got a question

shut hare
#

scum are easily dealt with by holy body’s though

thick sphinx
#

Plus plague tokens if they do stay shut down Miracle nicely, assuming creatures keep their tokens when revived via miracle

patent steeple
#

do u get 1 soul for every thrall, even if they part of a two unit

#

like

shut hare
#

yea

patent steeple
#

is it 1 soul for every 2 thralls?

#

or 1 soul for every thrall

arctic solar
#

the latter

thick sphinx
#

(Also curious what happens if you consume a unit with Miracle's corpse)

patent steeple
#

okay

shut hare
#

yeah it’s 1 soul per thrall

arctic solar
#

the scum are literally just there for fuel
leeches would do very little here, a slime is... okay but not good

silent sluice
#

Do people feel strongly about listing your necromancer above or below your units?

patent steeple
#

hmmmmm

#

personally i like it above

#

but its listed below on the faction sheets

#

so it could go either way

#

i think it being above makes sense personally

silent sluice
#

you've been listing it below tho lmao

bleak folio
#

not me getting gender envy from the igorri iconic and the igorri necro

arctic solar
patent steeple
#

oh i assumed u were talking about the google sheet or what have you

arctic solar
#

penitents are still super armor though.... hm

#

there's an argument to pick up necrocide/carniphagous blade just for the strength

#

gives you a lot of strength to spend on Big Virulence

silent sluice
#

it's for the roster output

#

whatever

patent steeple
#

oh i see

#

yeah for the output i like it on the bottom

#

depends on the formatting i guess

thick sphinx
tiny fulcrum
#

If a Zealot misses Whirling Chain while Smite is active, does it still deal additional damage? If not, does Smite then end with no effect?

primal nest
#

Ye the comp I was doing was scum x4, leech x2, Rotten, Corpse Explosion, Corruptor, Insides Out

silent sluice
#

rrrgghh

primal nest
#

They hand Holy Body, Antipriest, zealot and 2 penitents

arctic solar
#

penitents are just very very bulky

#

super armor is crazy

patent steeple
#

what are ppl's thoughts on ACT vs SOUL abilities to grab?

primal nest
arctic solar
#

I think you have to like
outvalue them with hazards or something

primal nest
#

Also do hazards go through vit?

#

I assume not

thick sphinx
#

Don't think so

arctic solar
#

hazards ignore armor huh

#

but they don't bypass vit

#

TIL

#

okay that's a game plan

#

that's actually crazy value wow

crisp night
#

i think the matchup i'm most curious about currently is deadsouls vs abhorrers
i want to know if the setup and isolation (and doom damage, if you're lucky) is enough to stop the snowball from crushing you at later rounds

primal nest
#

Yeah I dunno what to do against abhorrers as mox

arctic solar
#

I think I'm doubling down on the hazard advice now that I know it's armor piercing

#

mix in some scum as batteries as desired

thick sphinx
#

Issue is they only trigger on an opponent's turn and only if they try to move or you can force them to move

#

Be good against Goregrinders

#

Since they wouldn't trigger retaliation

arctic solar
#

insides out is probably pretty strong

#

puts the hazard right under them

hexed coral
arctic solar
#

scourge might be OK if they're trying to make a murderblob

thick sphinx
#

Actually, is the Painwheel's Spin Out limited by its own move value (+ speed token, if available) or can it go from one side of the board to the other if there's a straight line path?

arctic solar
#

it uses MOVE in capital letters so I think it's limited by move value

#

but otoh painwheels are fast af

thick sphinx
#

Agree, yeah

crisp night
hexed coral
#

That's true

crisp night
#

though as far as i remember (and i can't check the pdf right now) abhorrers are mostly physical damage besides that

#

except for penitent's holy water

hexed coral
#

I think you're correct yeah

primal nest
hexed coral
#

As long as they can be isolated and kept into what I'm calling the fuck corners(tm) I reckon it'll be good

crisp night
#

ward is useful very situationally (not that i think it's bad) because the two factions who lean super hard on non physical damage are deadsouls, which is the mirror match, and mox, which could be very useful but plague ignores armor

#

obviously their other toxic attacks would be mitigated more but

#

i digress

hexed coral
#

Mhm mhm

crisp night
#

i'm just generally interested to see how the matchups play out

#

for every faction but mostly deadsouls because they're my favorite

hexed coral
#

Glad to see you've come over to the most sick side

crisp night
#

i hope bound devil is as useful as he seems on first glance because he's too goddamn cool looking for me not to use

hexed coral
#

^^

#

Bound Devil slaps

crisp night
#

omnipresence seems ridiculous if used right

hexed coral
#

Oh absolutely

#

get pulled moron

#

name of the game

thick sphinx
#

I need to set things up so I can blast Tower of Torsos while playing Goregrinders

crisp night
#

i have a black metal playlist in the works for when i play deadsouls

#

can i just say; every scion seems genuinely useful (as does every unit, all of them have a purpose) but chosen are just so fucking goofy

#

in a good way

hexed coral
#

Chosen are wack and I love them

thick sphinx
#

I think Deadsouls v. CARCASS will be an interesting position-fight

crisp night
#

like yeah what if i make twenty walls and then yank you through it like homer simpson through a hedge

thick sphinx
#

Since one wants opponents to be spread out and the other wants their units to stay together

crisp night
#

i think one of the mods (eld, if i remember correctly) did a carcass v deadsouls match and talked about how being able to put up walls everywhere to block ranged line of sight and get cover was a real hassle

#

carcass lost that one

#

but that was his first match (i think, don't take my word for it my brain is full of holes)

#

and it was only on spite

#

of course as you go higher in malice both sides get more options but i feel liek in certain matchups and with certain factions those options may matter more

#

for one side more than the other

thick sphinx
#

I think there were also lessons learned on remembering that you can destroy walls quite easily

crisp night
#

yes that too

#

i hope carcass ends up being good

#

i mean i hope every faction is good but

#

i have the most concerns about carcass

#

i feel like they hinge a lot on back-and-forthing space because just straight up holding a position is never that easy

#

but that's why they have enforcers ay

#

and why gunwights have baton

#

man i really need to play this game

hexed coral
#

^

crisp night
#

i almost have my foundry set up to play i just need to make some maps and figure out how to port the map into forge

hexed coral
#

Can’t stop wanting a good skrimmage of it

languid lotus
#

hmmm. do want to play maleghast at some point, main concerns are 1) figuring out the map & vtt and 2) finding someone to play with

crisp night
#

"figure out" i know how i just havent done it in a bit

hexed coral
#

Just slap the prints of the maps on your screen

#

Mind you I’ve only done demos of Foundry

#

I don’t have 50$ to spend on it 😔

crisp night
#

i did because i am a little bit too insane about lancer

#

and now maleghast

hexed coral
#

Hey welcome to the club

#

I’ve been writing about the same dude in Lancer for a billion years

crisp night
#

it was worth it though i've still only done one campaign in lancer and it was very short (i don't even consider it a real campaign with how loosey goosey it was) but it was very fun with foundry

#

and sometime soon i'll be running another much bigger one so i'm looking forward to that too

hexed coral
#

Oh sick! Hope that goes well

crisp night
#

and nobody can stop me

hexed coral
#

Let me know if you get the Foundry thing set up though! Be more than happy to volunteer for a skirmish

crisp night
#

i intend to either get mine working tomorrow (Technically today, whatever, time is a construct) or friday and once i run some games with some close friends to make sure i have the kinks worked out and the rust scraped off i'll probably start going around looking for battles in here

#

deadsouls mirror match might be incredibly stupid

#

in a funny way

hexed coral
#

Oh no doubt

crisp night
#

every mirror seems funny dumb

hexed coral
#

It’ll just be us doing six turns of wall building

languid lotus
#

main concerns for picking a vtt are 1) not enough money for foundry, 2) roll20 is a digital garbage fire, 3) i have no idea how to work owlbear rodeo

hexed coral
thick sphinx
#

I can't wait to see every unit dying to Doom at the same time

languid lotus
crisp night
#

carcass sitting at opposite corners of the map just shooting each other, goregrinders literally ending the match in 1 or 2 rounds, gargamox setting up poison and plague and traps that don't actually hurt each other, deadsouls playing fucking hell tetris, abhorrers sitting around until round 5 at which point they kill each other instantly, and igorri turning the entire map into a fleshpit

hexed coral
thick sphinx
#

ISOCon is an option, I think those folks are working on making it work with maleghast

hexed coral
patent steeple
#

yeah delz said hes gonna try and get it working this week

crisp night
#

i'm very glad that maleghast exists also because i can get more value out of my foundry/forge now

thick sphinx
crisp night
#

i mean what else do you call it

#

hell prop hunt is another good way to put it

languid lotus
#

roman warfare? they were known for building walls

hexed coral
crisp night
#

i just had the very stupid but very funny idea of a team build entirely around putting up as many walls as possible around a bound devil just for the purpose of letting it use limb from limb over and over

#

to get maximum benefits

hexed coral
#

Oh that sounds hilarious

#

Put all your upgrades into walls and the bound devil

crisp night
#

limb from limb is scary i think the first time i read it i didnt understand the wording

#

but now i do

hexed coral
#

And that’s the game plan

crisp night
#

and having a chance at hitting 4 times in a single attack is

#

Hooh

#

oh wait no i read it wrong again lol

hexed coral
#

I mean, the calculations alone

crisp night
#

3 times

#

still

hexed coral
#

Oh haha

crisp night
#

i thought it was 1 damage plus a maximum of three more times but i thiiiink it means a maximum of 3 total

arctic solar
crisp night
#

still; very strong especially with the Step added in

crisp night
hexed coral
#

Absolutely

#

Two raccoons in an oil field

crisp night
#

igorri is such a funny faction

#

they're the most chill

hexed coral
#

They seem happy enough

smoky pecan
#

Igorri based tbh

crisp night
#

i mean sure they're still weird biofreaks and flesh sculpters but

hexed coral
#

That’s a profession!

crisp night
#

they're not outwardly malevolent

hexed coral
#

And they’re enjoying it

#

Let them be

smoky pecan
#

I too need multiple arms

thick sphinx
#

Just realized... we need a crab or lobster-based necromancer house

languid lotus
#

igorri carcinization

thick sphinx
crisp night
#

carcass are mercs, goregrinders are...goregrinders, gargamox don't seem like they'd be outwardly hostile from their lore tab but i can't imagine toxic sludge wizards are all too friendly, deadsouls are hypercultists, abhorrers hate necromancy (or so they say)

#

igorri is the most chill

keen ravine
#

Killer Junior or Ms. Scrimshaw for a bubble gum pop Carcass nercomerc gal

tiny fulcrum
#

The Goregrinder Berserker should have Blood Rage in place of Formation, right?

#

Since Machineheart says "1hp or lower"

languid lotus
#

probably

hexed coral
crisp night
#

agreed, killer junior

tiny fulcrum
#

And wouldn't include "or lower" if it didn't have Blood Rage

hexed coral
#

Because it can be abbreviated to KJ

#

Which is cute!

smoky pecan
hexed coral
#

And also a nice shock value when it gets properly revealed

keen ravine
#

Incheresting

crisp night
keen ravine
#

this does imply the existence of a killer senior though

crisp night
#

once tom has had his (extremely well deserved) rest

tiny fulcrum
#

I'll play it as if it's Blood Rage then

#

Coolio

hexed coral
thick sphinx
crisp night
#

also yeah i think some kind of aquatic/maritime undead faction would be excellent

arctic solar
#

okay question
if something says it ignores armor does it ignore super armor
my read might be 'no' which makes abhorrors spookier than I thought

lethal trench
#

I'd assume yes

crisp night
#

if it's lowercase armor

#

then yes

#

if it's uppercase ARM

#

then no

thick sphinx
crisp night
#

lowercase armor just generally means the entire concept of having armor

lethal trench
#

Inquisitors are pretty great for that

#

They are also really squishy though

crisp night
#

inquisitors fuckin scare me

thick sphinx
#

Or maybe gets bonuses for fighting in adverse terrain?

crisp night
#

winch be like

arctic solar
#

wondering because I see a bunch of stuff that ignores ward (lowercase)

tiny fulcrum
#

Inquisitors at least have 4hp

#

stares at Antipriest

crisp night
#

that does muddy things dunnit

hexed coral
#

It does!

crisp night
#

uhhhh go with whatever's funnier

smoky pecan
#

We need a drowned dead faction and a fungal/plant faction

lethal trench
#

I've gotten my Inquisitors killed pretty quick a few times if they get caught out

crisp night
languid lotus
#

there's always reflavoring

lethal trench
#

But they do slap a lot, especially once you hit round 3+

tiny fulcrum
#

I honestly wasn't super impressed with Abhorrers from what I played today, though that might just be my teamcomp

crisp night
#

i grow mushrooms off of log colonies and edible ones grow in my backyard at home i love mushrooms

smoky pecan
#

I think of the soldiers from Darkest Dungeon 2, The Tangle guys

thick sphinx
#

Mind pointing me at something that ignores Ward? Searching is hard

arctic solar
#

let me see if I can find it b/c I may be hallucinating

tiny fulcrum
#

Going up against Igorri they got a lot of tokens fucking fast

thick sphinx
#

Something that spores to make more thralls...

tiny fulcrum
#

And I missed every Smite Whirling Flail

lethal trench
#

I ran two fights today, with double Inquisitor, one each of Zealot and Penitent, and Holy Body

crisp night
#

actually wait yeah lowercase armor should just be all types of armor

#

toxic isn't affected by ARM

#

only WARD and SUPER

#

so its use here implies that lowercase armor is just the blanket term

lethal trench
crisp night
#

holy body seems scary

tiny fulcrum
#

Holy Body is really good yeah

crisp night
#

befitting of its design

smoky pecan
#

Gargamox already have the trash sewer mage thing so the fungoid folks should be more like gardeners

lethal trench
#

It's incredibly tough, and has long range damage

#

Bolides is super good

crisp night
#

what a cool name for an ability too

lethal trench
#

Unless you're up against Gargamox I guess

arctic solar
lethal trench
#

Hazards in general really strong, much better than I thought

patent steeple
#

yeah plague hurts

thick sphinx
tiny fulcrum
#

My team comp was 2x Zealot, Penitent, Antipriest and Holy Body

tiny fulcrum
patent steeple
#

hazards are super strong against abhorrents

arctic solar
lethal trench
#

I wasn't super convinced by the Antipriest just reading it

silent sluice
hexed coral
#

Yooo

#

It’s out.

tiny fulcrum
#

Imo the Antipriest is not good

thick sphinx
lethal trench
#

All the other Abhorrer units just seem way better

tiny fulcrum
#

It's amazingly fragile and doesn't do enough even when it lives

arctic solar
#

Guessing so
Am on mobile but will add to the errata doc when I can

hexed coral
crisp night
#

i think most of antipriest's value comes from delay judgement

tiny fulcrum
#

Folks you dont gotta ping a mod to ping a thing

#

I can do it

crisp night
#

which seems EXTREMELY useful if used correctly

hexed coral
#

Oh right

hexed coral
#

Haha I totally forgot!

lethal trench
#

Penitent slap, Zealots got hit and run shenanigans, Inquisitors just hit hard, Holy Body is a huge wall

hexed coral
#

Mb Briar, I always forget there’s layers to all this

#

That’s on me

tiny fulcrum
#

all good!

#

I do think Zealot's usefulness is really contingent on how Smite actually works

#

If it affects Graze damage they're good, really quite dangerous

crisp night
#

i think it should get extra damage even on graze from smite

lethal trench
#

I did make a mistake in my second game, which was against Carcass
Underestimated Gunwights, and they just shot up my Penitent

crisp night
#

cant see why it wouldnt

tiny fulcrum
#

If it doesn't it feels so fuckin bad to whiff

hexed coral
#

I’m not too brushed up on the Abhorrers, but I like the Zealot and Holy body of course

crisp night
#

good freaky

hexed coral
#

Very good

#

Battery fire with those guys is awesome

lethal trench
tiny fulcrum
#

And I whiffed every Smite today

#

lol

hexed coral
#

Ack, sorry

lethal trench
#

The thing I'm also still wondering is when you check the round count for Smite bonus

tiny fulcrum
#

Yeah that's also a good question

thick sphinx
#

AoE and Strength is my big question right now

#

I assume it's the round you use Smite, but I could be wrong

crisp night
#

i assume when you actually use whirling chain is when it calculates but that's a baseless assumption

lethal trench
#

Because its a big difference potentially
I did play it as checking when the attack happens, which makes round 2 Smite into round 3 Chain quite dangerous

crisp night
#

i always round up

lethal trench
#

Because that's 3 damage

tiny fulcrum
#

yeah

#

it's also, you know

#

2 turns of low to no damage

lethal trench
#

And then you move out again because odd round

hexed coral
#

Right yeah

#

And you’d want something more instantly impactful in my mind

#

I know ramping is good though

tiny fulcrum
#

Compare it to a Hellwheel that can hard dive a backline day 1 and potentially deal 5 damage turn 2

lethal trench
#

If I play again, I might swap out the Zealot for a second Penitent

crisp night
#

penitents are awesome

crisp night
#

scions are my favorite unit type becase they're always so versatile

tiny fulcrum
#

Painwheel, even

crisp night
#

which i suppose is the point

thick sphinx
crisp night
#

except carnifex carnifex is pretty much the standard goregrinder "i'm gonna turn you to mincemeat" heavy

#

not that that's a bad thing

tiny fulcrum
#

Goregrinders in general have a hard time into DR but they can get a lot of strength tokens

hexed coral
#

^

thick sphinx
#

Also having all of your units in a single line would be... well, pretty funny actually

hexed coral
tiny fulcrum
#

Painwheels get Speed (which is also Strength for them) off Spin Out, Pain Ghouls can give them more

#

You can also Ignite for flat strength and that's only 1 SOUL

lethal trench
#

I'm also still playing around with what upgrades to take on my Exorcist, but that'll get more interesting on higher Malice

#

I used the step stance, shuriken, and Safflower Cut this time

languid lotus
#

i've got a build hold on

lethal trench
#

Safflower seemed pretty good as a flexible damage add

languid lotus
#

DP0 (Spite) Goregrinders

  • 1x Warlord
    • Blood Drinker
    • Apoplexy
    • Hellrider Kick
  • 1x Painwheel
  • 1x Carnifex
  • 4x Warhead
  • If Duel: extra Painwheel
patent steeple
#

testing out the excel sheet format

<Sixty Sixth Special Operations Division>

House: CARCASS
Malice: Hatred (7) | Unit Limit: 5

[Units]
1x EGIS Weapon (Heavy Caliber Cannon)
4x Gunwight (Tactical Reload)
1x Barrelform (Extended Barrel)
1x Ammo Goblin (Hot Chamber)

[Necromancer]
Operator <Cpt. ABATHAIN>
Bonus Trait: Clutch Reload

[ACT Upgrades]
Unholy Sixgun | Devil Bullet

[SOUL Upgrades]
Bullet Hustle | Double Tap | Bullet Sonata
languid lotus
#

wait a sec carnifexes do the Bullshit Charge as well kinda

patent steeple
#

i wonder if theres a better way to show 2 unit slots of thralls (each has 2 units)

#

and it doesnt seem like u can select trait upgrades with dark power?

languid lotus
#

perhaps 2xN? e.g. 2x2 for two slots' worth (four thralls)

tiny fulcrum
#

yeah Carnifex does the Bullshit Charge except it cant move through units and it's a 3x3 line of damage

arctic solar
#

I like it as Nx2

patent steeple
#

my suggestion would be for them to be different lines

arctic solar
#

easier to read down the line

patent steeple
#

so like

#

2x2 Gunwight?

languid lotus
languid lotus
patent steeple
#

@silent sluice thoughts?

languid lotus
#

or 2x2 warhead, going off the build i posted

crisp night
#

i understand why they're called warheads but it makes me think they're missiles

#

which. they kind of are

#

missiles with legs and anger issues

languid lotus
#

it's descriptive in two entirely distinct ways!

silent sluice
lethal trench
tiny fulcrum
#

They legitimately are

patent steeple
#

oh huh

#

i thought u could get more

lethal trench
#

You can only buy extra Act and Soul upgrades

patent steeple
#

accidentally did that for my game

#

never got to round 4 though

tiny fulcrum
#

I've seen people think Warheads are bad but they seem fantastic