#MAGNAGOTHICA MALEGHAST
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the art goes crazy ngl
you are a necromancer, go fuck up other necromancers. it's a skirmish-scale wargame, you've got units consisting of various necrobeings
So it's less a TTRPG more
"Alright here's some shit to fight go at it"
i think its also adverserial, like you vs another person
Neat
really it's more "go fight each other", it's pvp
like you and someone else, or you and 3 other someone elses build your teams
and duke it out
yeah
Freaky dice chess
Next Halloween I might run some Maleghast at my hni
i dont play lots of wargames but its in an adjacent design space
*uni
nice
honestly yeah, i was actually thinking of not running holy body on abhorrers
holy body is interesting
3 HP but super armor
holy body sitting right next to two antipriests spamming gentleness for that mass free vitality
it also starts with 6 vitality tokens
I do like bolides on it tbh
make the battlefield suck for everyone else, pseudo-aoe
personally i was thinking of running something like penitents and inquistors
zealot looks super fucking fun too
i think my abhorrer list will look prob something like that so i can get lots of soul lmao
inquisitors and a holy body with an antipriest, choosing decree of forbiddance and sword art: safflower cut as an abhorrer
by the end everyone will abhor me instead
I'm honestly staring down gunwight spam behind enforcer cover
im literally just sitting there being annoying
oh yeah carcass shieldwall looks sick
the goregrinder matchup will be feast or famine
someone is gonna end the battle thinking their faction sucks
honestly, more games should come with metal playlists to get you into the mood of it
igorri seems like the high skill ceiling faction
gargamoxx vs gargamoxx fights seem like they'd be interesting
my god
just, everyone going mmm yum plague
igorri vs igorri be like mmm yum body parts
yeah, their only durability comes from their death defiance thing, as such it's just try and rush rush rush
I mean death defiance is quite good
it's functionally +1-2 hit points
Hadn't even thought about mirror matches
gore grinder vs gore grinder is carnage, as it should be
carcass mirror matches: 6 round stare down over no-man's-land
igorri mirror matches are some BullShit
the carcass necros staring each other down from 8 spaces away
2x barrelforms on both sides at exactly range 7 from each other
1 gun wight moved forwards a bit and got OBLITERATE'd
honestly that might be the play
the book is mine
just generate SOUL for Bullet Time spam
soul chains are gonna be insane
negative token clear is practically mandatory to fight dead souls effectively, unless you're gore grinders in which case you rush even harder
you can clear doomed by slaying which is quite nice
is there even a gliding scale for aggressiveness when it comes to goregrinders? to me it looks like a switch that says "kill?" and both sides of it say "yes"
yeah its no ctrl-f able
ok dead souls are really high defence, 5+'s are super good
seems it
you're running on a razor's edge
What’s the dead souls tyrant called?
bound devil
it's bookmarked at least, so that's nice
u can go for pain ghouls and pain wheels
i fucking love how each house has a listening guide
holy shit omnipresence
then stuff like overclock and quench for more speed tokens or token removal
im a big fan of vizighast
i think when heresy-ing bound devil is gonna be one of the more popular picks
altho i'm not all the way through yet so
These are all sick
antipriest seems like good synergy for goregrinders
personal house rule: committing heresy should not allow you to take a unit type your faction doesnt have access to (this solves no problems and reinforces no aesthetic or mechanical themes. i simply feel like its cool for a metal themed game to permanently deprive you of the one thing you want)
also the filth devil would probably eat any gargamox necromancer who brings in a bitch-ass tyrant ngl
i feel like this game would rock with a crypt of the necrodancer turned heavy metal vibe
also im kinda liking hte igori
i like hte sound of fast adaptations
With Heresy, does it count individual units or just the unit types? I'm leaning towards the former but I'm not sure.
i think its the former?
penitents got super armour goddam
former
abhorrers need that armor to survive
funny thing about ward is physical still gets through it
its like magical vs physical armor
very cool
Unit types
wait maybe not
Heresy budget is individual units, dark power upgrade budget is types. Got it
you, weak: "i need to account for the chance that my miracle roll does not go in my favor, but if it does how will i take the best advantage of it?"
me, strong: "all my units return after death, i will never roll below a 5"
just units, as long as you obey general type limits
alternatively, become joyously surprised every single time one comes back to life
I'm into the vibes of Carcass and Deadsouls but like
Everybody is rad here
as if you werent aware of the mechanic
"Oh my god, they come back to life. It's a MIRACLE!"
winks at the camera
CARCASS gang
my greedy goblin brain cannot stop itself from thinking about how the game can be expanded even though i literally havent gotten the chance to play it yet
I'm very tempted to have a crew of nothing but Warhead thralls or something
i just like the idea of playing and covering my bases as i discover i have bases
by adapting
appeals to my desire to not plan
but also goregrinders vibe with only having one plan
imagine lesser necromantic houses that you can use to supplement your black mass with like one unit maybe, or a different ability on your necromancer
im also a tau player in warhammer, so carcass has my attention
factions that cant be played but added on top of your faction
I love not planning
run that with the furious roar act on your necromancer and just speed up the board
its time for homebrew factions
eternally based for having 2v2 support baked in
also carcass having migitsune on their soundtrack is bonus points
i love how this calls out voice calls 😌
im fairly certain that the PDF specifically calls this out, but i just realized you can just take one of each unit from your faction and not think any further about it
my brain is like a bowl of thick porridge
why did that take me so long
I wonder how hard it'd be to cook up some automation in Foundry
Hello freinds, my name is AAormtalus
Not doing it today though
Looks like I get to go first
You are like a little baby, watch this
Adjusts my name between turns so I get to keep taking turns back to back by moving down the list
lol
prob not too hard, i think all u need is the prerequiste compendiums and some dice rolling features
"it's always my turn"
and stuff that allows you to post abilities to chat
but idk how to code
so maybe this is all super hard and im like
"oh just code it, its easy!"
Oh I'd be making it in one of the precooked ones
Making a Foundry system from scratch is too much work for me atm
no yeah i know, im just talking about macros and shit
seems easy I would simply do it like this
if [mechanic] is true then [do the thing]
delz said hes looking into it
sounds like something a coder would say
and he is a much more experienced coder than i
i mean its literally just 1s and 0s just type it all in until it works smh
if [cool thing should happen] then [cool thing happens]
seems easy just do if/then statements I know coders love those
its just like how music is literally just vibrating air, just shake it until it sounds good
put the air in a jar and shake the air
Aye, though some love them far too much 
Yeah don't you just like... type things to code. Smh
You’re right Eld we do love those
Hey, IF [I want to eat nachos] THEN [I will eat nachos]
what do you mean
I feel like I'm RP-ing the barbarian to the wizard rn
"Why don't you just code about it?"
It doesn't work like that
"What are you even for then"
This is exactly what I mean 🤣
you should use if else and if then statements for everything they make things run so smoothly
trust me
it doesn't take a lot of processing power at all
/s
cries in 2^n test cases, where n is the number of if statements
LMFAO
did you take psychic damage?

I checked the pins just in case, on creation is it 1 soul 1 trait and 1 act? Or 2 act
1 of each for free
Kk
hmm so Dark Power is spent after you know your opponent?
I'm a little puzzled when some of this stuff is "locked in"
2 soul abilities are written here was that just for quick making
Or is necro soul ability diff
it's referring to the two soul abilities that Necros have by default
then you pick one more on top of that
It's more obvious looking at the unit cards
Ah tyty
Ughhhgh
I wanna make models of all these units they're so cool
i think its decided before game start? the pdf doesnt list any like draft format or anything
I lean towards that
I'm just a little puzzed by how I should proceed with listbuilding if I don't know what malic level I'm playing at
Do I just make a list for each malice?
i think its more like you go, hey bro wanna play some magnagotcha? and they go yeah bro
and then you go, hey what malice yo uwanna play at?
before you make the list but before game start
and do ya wanna play with heresy?
or if its like a recruitment post
MAGNAGOTHICA MALEGHAST GAME Malice: Hell Heresy: None 2v2 Duel
i like how their plague can bounce
really enjoying how simple the rules are so far
Book acquired. Time to get evil 😈
@silent sluice you already finish the PDF sheet?
?
Werent you working on a team sheet
yeah a google sheet
still working on it
The preview version of Bullet Time said it made things automatically graze, but now it says they "miss". Is it supposed to prevent them from taking graze damage or nah?
from what i can tell its just a clean up of the term
theres no need to differentiate between "auto-graze" and "auto-miss"
👍
Looking at the abhorrers page, I was right to put Blasphemous music in my maleghast playlist
I think that means it doesn't stack with itself
you can't get Armor Twice or something if you have Super Armor but also Armor somehow
but it's a passive -1 to damage taken of the appropriate type
so with reload, does everything reload at once or is it pick one?
Looks like everything
Goddamn I love pg 3, hits a similar note to the start of ds1
everything reloads but also, when you shoot something with reload, everything gets empty
i see
i think one of the better uses for the EG15 weapon is to keep enemies out of cover whilst providing cover and formation
can someone explain LV4 Living Cannon's special tag?
trying to understand the special tag
Reload
i assume it needs to be reloaded twice as in the unit it is attached to undergoes the reload action twice
But you need to trigger reload twice for it to become available again
so e.g 2 turns of sacrificed movement would reload it or 1 turn of sacrificed movement + ammo goblin regurgitate ammo
how does that interact with the reload tag as a whole? If you fire a different reload weapon, the LV4 is unusable until you reload twice?
that doesn't make intuitive sense so i assume not
Damn, I started out loving Garagmoxx but I think Igorri has won my heart with their corpse shenanigans, love the idea of Cloneing your own Thralls for 2 corpses a pop over and over
i'm solidly carcass and gore grinders, simple game plans are my favoured ones tbh
I think that's right
kinda meme abhorrers build, im assuming 7 dark power as the "average" power level
stuff in () is if in a 1v1
Malice: Hatred
Dark Power: 7
Units
-2x Zealot [Suffuse]
-Penitent [Taste the Lash]
-Inquisitor [Heart Destroyer]
-(Antipriest [Boiling Censer])
Necromancer
Trait
-Winter Rose Stance
-(Corpse Violet Stance)
ACT
-Starmetal Shuriken
SOUL
-Sword Art: Drifting Blossoms
-Sword Art: Safflower Cut
-Sword Art: Winter Sprout
-Supreme Sword Art: Merciful Snowdrop Cut```
what's the strat
does anyone have a list of curses? want to gauge how strong curseproof is
Ooh just picked this up. Lovely art as always Tom
Going to try to get a group to play this weekend
honestly i could go double penitent instead
but the idea was penitents to soak up debuffs and damage, protecting the inquistor and zealots
and have the necro be a react-y boi
Carcass has two Curse abilities (Freak, Horror)
Goregrinders get two (both on Freak)
Gargamox have two on their Freak and three in necro optionals
Deadsouls get one each on horror/hunter/tyrant and two in necro optionals
None in Abhorrers?
curseproof gives immunity to effects as well
Igorri gives one on Freak and two in necro optionals
abhorrers has no curses
little typo: berserker has Formation instead of (I assume) Blood Rage
yeah i picked that one out too
How badly shafted do carcass units get if the enemy closes
is it like a tau situation where there's like no recourse or can you at least try to stabilize
Interesting
reload just forces them to not move
i think theres an engagement penalty for ranged attacks tho
they just have lower than average move
okay I see where they have trouble now
Ranged attacks often don't let you attack adjacent units
So you have to move
But moving means no reload
oh yeah i forgot ranges are bounded
interesting, so have carcass units spaced out so they can cover each other?
yeah their only melee unit is the enforcer
unless u wanna blow up ur ammo goblins
is this really how it is? it read to me like its per unit
you can use spare gunwights to push a bit
Everything on that unit reloads
carcass has a lot of push
Egis Weapon seems like a good close in escort, big model so more units can benefit from formation while also being a bruiser in melee
Not everything on your side
🤔
that as well
okay right gotcha
that makes sense
idk why i read it that way
rolling up with a twelve-thrall comp
nobody gets to the necromancer, all damage redirected
foolproof 
I'm a little confused by when an action says 'range 2-4'
it means your target has to be 2-4 spaces away
so 2 spaces, 3 spaces, or 4 spaces
Your targeting is limited to the 2-4 ring/band
it cannot be 5+ spaces or adjacent
do the effects of generic tokens (bar slow) stack? for example, does 2 vuln mean 2 more damage taken?
So I saw EGIS Weapon in the book, and it's token named as aegisweapon.png and assumed EGIS was the typo, but then I see Tom spelt it Egis in here and the portrait is named egisweapon.png so I guess Egis is the correct spelling
nope
does just range 3 mean anything within range 3, including adjacent?
u just get more stacks
That's my read
cuz u discard 1 token
but if its like, range 2-4 you cant attack adjacent
ok
It's a pun
Hey do Scum and Stitch not get the Thrall Group Activation trait or was it just not written for them but implied?
I assume they're supposed to get it
we are in it icon chads
might be underestimating, but does it seem to yall like holy body's a bit underpowered with the low hp?
im trying to find an entry for range, lemme know if u folks find it
Thrall Group Activation is basically what's described in the Thrall intro on page 22. I don't think it's meant to exclude any
Tyty
It also gets heal tokens and super armor
it has 6 vitality and super armor
yeah
so if you can get like
a few really big attacks it'll probably eat shit
but otherwise
holy font means you can shore up the defenses if u want
Considering most attacks don't go above 2 damage, it can no sell a lot of stuff
but i also think its not supposed to be a frontliner
considering its 4 MV and flight trait
plus bolides being range 2-6
devil bullet + unholy sixgun looking like a tasty combo
what are folks' read on this? exact range or just range or less
Hey, dumb question that I probably missed the answer to, but what determines whether or not we roll for a unit's ACT action?
the attack tag
attacks- roll attack dice
effects- roll an effect die if and only if the effect has stuff that cares about an effect die roll
or if theres an effect die
So ammo goblin's regurgitate ammo would roll an effect die, but stuff like the gunwight's baton would not, correct?
Just wanted to make sure, thanks!
Carcass seems like they want to band together in groups, having somebody dedicated to shoving melee attackers away (like their scion or thralls) so the rest of the squad can smoke em
ime in skirmish games, range = up to/within the given number. So range: 3 would be 1-3. Bounded ranges are given the distinction because they are the exception, e.g. range: 2-3
Pull my devil trigger
i dont play these types of games so this stuff is all sorta new to me
I read this the other way around, i.e. you Have to be at range 3 to use a 3 move
But that's a Tom question I guess
i could see it going either way tbh
imo it's given in the first line there, "abilities can target any unit or space that is inside its range..."
So far can't buy it, but it's been a delight to see the hype
My read too
i kinda want to see some faction giving your necro the ability to be Tyrant-sized
oh that's nice
homebrew time lets gooooooo
i'll take that as a "none yet", hue
especially if you add Clutch Reload on it or something
Nah that's not in there currently
I'm a little unclear on how the Speading Strain upgrade to the Gargamox Leech is meant to work. Does each target in the effect chain gain slow tokens equal to the number of plague tokens removed?
(Bonus question: Can infect jump back to the initial target character?)
I wanna fluff my gunwrights as these guys but I'm not sure if it's extra enough
I don't think so
I didn't think so either, but I wasn't sure
Wait do scum not have the thrall trait?
"BONES MCSKELETON AND THE MIND GOBLINS"
DP0 CARCASS Horde
- 1x Operator
- Traits: Formation, Hot Clip, Bone Wall
- Acts: Akimbo, SG88 two-barrel shotgun
- SOUL Abilities: Reload Slide, Bullet Time, Double Tap
- 2x Ammo Goblin
- 1x Barrelform
- 1x Enforcer
- (2x Thrall)
I think that's an accidental omission
Ey we have a Gargamox Vs Igorri, Does a weak token counter a Mutate token or do mutate tokens only get removed when i would normally discard a token my dude has
I'm going to read it as "one target has plague removed, other targets in infect range get slow tokens added."
EX, Homoculus has 3 Mutate and 1 Speed, Slime percalates to give 1 slow token
with total slow tokens equalling the count of the plague tokens removed
Do i cancel the speed and slow out or can i sub in a mutate in place of speed for the effect of canceling out
I think subbing in mutate is allowed
Do stance effects overlap? Like if an ability has stance (odd) and stance (5+), would they both be active on round 5?
Yeah
I think you get to choose when to use Mutate tokens
That's the crux of my question, how many tokens you're distributing
I don't think you're supposed to multiply the total number of slow tokens you distribute
That seems too strong
I actually lean towards each target in the infect chain getting slow tokens equal to plague tokens removed. It is an upgrade, after all
Need it more extra? Replace the helmets with skulls
"Spread", though, so maybe the token count is the same...
(Presumably not human skulls if another human fits their head inside it)
is there a form for organizing an army?
The restrictions on pulling being "each space of the pull is closer to the pulling unit than the last", does that mean you can drag a unit from the diagonal sideways until it's orthogonal to you?
i did it like this
Here is my army(Spite)
Abhorrents
The Brotherhood Of Boiling Wax
Necromancer:Vitus Harris(Winter Rose Stance,Starmetal Shuriken, Supreme Sword Art: Merciful Snowdrop Cut)
Holy Body
Zealot
Zealot(Drop this guy if united sized gets reduced)
Pentient
Pentient
I'd say so
Otherwise diagonal units couldn't be pulled at all, which seems wrong
If it's meant to be maximally closer, you'd need to shuffle them horizontally and vertically towards you rather than being able to pull them horizontally multiple spaces in a row
Hmmm
Tom's other games have always had push/pull in straight lines, but this one doesn't quite specify
My initial assumption was straight lines only
holy body seems a bit too spicy for me personally, i wonder how it plays in practice
House: GOREGRINDERS
Malice: Spite
Slots: 5
2x Warheads
2x Warheads
2x Warheads
Pain Ghoul
Berserker
Warlord Len
- Nerve Twitch
- Frenzy Chain
- Gorebather```
goregrinders are nice and simple to build for
certainly at spite level anyhow
a small question/suggestion: anyone know how to view a pdf in two-page spread while offsetting the cover page? chrome and edge seem to have once had this option but no longer. alternatively, adding a blank page 2 after the cover would make the spreads work by default.
probably gonna play soon, so I can tell you
lmao
nope
I found a way to insert a page myself, so I'm good now.
bro is already on the maleghast train
this mu was actually why I brought up when you spent dark power haha
lmao
my prediction for the Holy Body: it might not actually be that good for the obvious reasons, but will be such a pain the ass to kill that it will be able to make a meaningful presence as a bodyguard
i wanna see arts of people's necromancers so bad
@feral hearth made a really cool necromancer sketch
I'd love to have the skills to do something, but for now Beheader remains a headless thoughtform
Really want to try a Crusade-style campaign with this
very sick
yo, fellow CARCASS bnuuy
goregrinders seem very cool as a simple hit things faction
It seems to excel as an artillery unit and doubles as backline support/ body guard
Bilodes and indignation can screw with the opponent from across the map, and ablution can help your guys for right behind the front line, plus if you're willing to duct tape it to your necromancer, then it can just eat so much damage.
But a barrleform with a lucky deathmark roll can make it eat shit.
hello is this where i talk about my new obsession
yes
i've been reading and rereading the book for a good six hours now
I think I'm seeing Roll20 above
What VTT is this?
i need to get all of my friends invested in maleghast so i have people to throw my weird team comps at
i wish i didn't like the abhorrer aesthetic so much because i feel like they're gonna be fucky to build for
damn
is the red walls or hazards
nvm white is walls
this is so sad
deadsouls seems like it's extremely scary to fight against
red is walls
being able to shape the battlefield (and also having multiple units with 5+ def) is scary
oh ok i was right the first time then
I was surprised how tanky deadsouls are, they're very interesting to me
i really need to subscribe to tom's patreon he's made three of my favorite things of all time ever
lancer, ksbd, and now maleghast
what sorta set up are you doing for r20?
This mu is rough
rethinking
The initial description of "mutate" makes it feel like it's there to make other tokens last longer, not be a new one
"copy" language vs "wildcard" language
I hope not because otherwise i'm losing harder
yeah it seemed to me like mutate was meant to be for positive tokens mostly
but i didn't read igorri too closely
maybe i should they seem fun
it's just that abhorrers and carcass are so far up my alley in terms of design that it would be hard for me to play anything else
I think you can lose a mutate instead, since you'd be discarding the mutate token instead of the speed token you'd normally be discarding
just drawing tbh
Since we played at like, the first level
only needed to remember Necromancer abilities
Anyway game is done
Deadsouls won
they're SO strong against CARCASS tbh
how long was it
I'm probably gonna give tom some thoughts
setting up lasted longer than the game
like about an hour
My main concern with Deadsouls is like, they have a pretty strong def score on a lot of units at once, a lot of WARD meaning some abilities were straight up not worth using on them, and a lot of walls for cover
We kept the book open and tracked token with relevant roll20 statuses
Doom being able to stack is fucked up
oh interesting
I read that as it not stacking
damage doesnt stack but it becomes harder to remove
I don't think the damage stacks, it's a check for at least 1
and 6 true damage is enough to kill like
Oh yes I concur there
most things
yeah that's what I meant
glad to hear my fave faction is strong lol
i think the one thing keeping me from wanting to play carcass above abhorrers is that they can get really screwed up at close range. but now i also have deadsouls to worry about
i wonder how carcass vs goregrinders would play out in most cases
hmmm i suppose u can just have ur factions pages open
it meant on my necromancer by round 2 I had two doom tokens, meaning I couldn't win unless I killed 2 units, meaning it was very hard on a defense 5 faction
It was still fun
which was nice
would carcass units be able to mow down the goregrinders units before their movement and charge/pull actions could get them into melee range
much to consider
ill probably try out a free for all with my cule this weekend maybe lol
So... What vtt are people playing this on
Any foundry users out there? 👀
im sure u could get something in foundry tho
i think it shoullldddd be fairly simple on foundry?
S'what I use for Lancer so I am definitely more familiar with it heh
just make actors for the units and copy in their abilities
i wish there was an easy way to post stuff to chat a la icon or lancer
but im unaware of a module that does it
and dice rolling is just d6, im p sure u could write a macro for d6 keep highest
Yeah, and foundry chat has a chat code for that I think? Hmmmm
@naive glacier So I dunno if you're looking for Feedback on Maleghast or not but I wanna give you some after 1 fight we did today at the lowest level of complexity
-The pdf having images instead of text on the layout means its very heavy to download (this is fine) but it also means its impossible to look up stuff by CTRL+F searching (this also meant we couldn't copy and paste stuff, which did make it harder to set up in a vtt), the pages on the pdf readers also don't match up to the pages in the book.
-I played Carcass, it was a fun faction, I liked it, I think the operator is really strong in a way that makes it a really strong centerpiece for the fight, which is cool and was fun to play around of, I think the overall faction may have felt weaker than it actually is because WARD shuts off a lot of their stuff in a pretty major way.
-I think from my limited experience of litterally one game, Deadsouls are very strong with how much walls they can make, Frozen Hell on the necromancer was especially strong and essentially blocked a whole map since it synergizes very well with their Chosen unit, their focus on having high defense, ward and movement control meant they essentially were able to lock one part of the map so hard it was very hard to actually move my units, nowhere was really safe as well since they ignore walls, I think this made them a bit too hard to deal with in a way that felt like a "fair" fight.
-I think it could also stand to clarify walls can be targeted like they were foes for damage simply because that turned this matchup from impossible to at least doable in some way.
-Game was otherwise really fun and I can't wait to play it again once people make more tool to make compositions for it here or on foundry, impressive you managed to make something this tight in 11 days tbh, genuinely
Currently trying to figure out how to post abilities to chat with simple worldbuilding
Might just hijack the ICON system for my own purposes though
hey if anyone in here has tried playing gargamox or plans on doing so i'd like to hear about your experiences because their gameplay intrigues me very much and i want to know how it works in practice rather than in theory
smh, can't make a team composed entirely of painwheels
hey is that outis
Okay so at risk of sounding ungrateful because holy shit I'm not this fucks severely, there any word on if this is a one off or something that might get More down the line?
awesome
Tom has mentioned there might be some expansions but right now it's a complete game
chances are low but not none, tom has said he wants to add more scenarios and a co-op/solo mode perhaps
nodnod!
Very happy with what is here and hey if we happen to get an extra unit or two down the line for factions that's gravy
this is a rough grindy match here. Toxic doesnt get reduced by vit but
I can't get any damage in either
thanks for feedback
Oh I wanna add something
walls are targetable like foes and take damage from stuff like splash, etc
they have 2 hp
Doom on Deadsouls being stackable to make it harder to clear is very strong
I dunno if its like, too much, i only played once after all
from the limited test I did with deadsouls they crumple pretty hard to phys damage
you can spend str on graze and almost one shot a lot of them
ye wall info is on p19 (but could be repeated for clarity)
doom also is easy to negate w/ token clear
oh yeah I know walls have 2 hp yeah
Do you have to roll to hit the wall? (Sorry thats silly sounding)
nope
should clarify that though
deadsouls are pretty good against carcass since wall stacking makes cover hurt
Is token spending optional?
goregrinders can one shot most deadsouls units on lucky crits
token spending is not optional
could also clarify that
Can mutate be used in place of other tokens to nullify negative effects like slow?
no
you discard it instead of a slow token
but you still keep the effect of the token
ie slow says 'move 1 space max,then discard a slow token'
well you can discard mutate instead
So if i have a speed token and a mutate token and someone puts a slow token on me
you could discard mutate to keep the slow token if you want, for some reason
Yeah, I guess my main worry is like, they can make a LOT of walls and this was def before unit upgrades, the person I played with told me that if they had access to upgrades they would have definitely taken the one on the chosen that makes walls
OH another question
If you create a wall on top of adverse terrain, does removing the wall keep the adverse terrain under it ?
yeah i mean I have tested deadsouls literally once in a solo test so
yeah it should keep that terrain
my initial impression of maleghast is that it would make a sick pvp phone game
Sorry didnt finish question
mutate's an optional token though so you are not obligated to discard it
its just a wild card for anything else
So If I have a speed or Strength etc, And a mutate, And then someone puts a negative token on me of the opposite effect I can discard the mutate
yes
yeah
it basically lets you 'hedge' any tokens you like
its kind of overkill at a point
but igorri basically smack their dudes with a bunch of buffs then keep those buffs with mutate
The operator is like, a super fun necromancer to play btw, hope I got that across, strong gun kata flavor on it
really like it
we did 2 pvp tests with igorri they were pretty good both times
yeah carcass has been fun to playtest
they won the very first game we played with lucky headshots
I tried to go for a build to guarantee headshots with reload on headshots
headshots kind of whip and start making you do massive damage on follow up so
if you can roll those 6s you can crush
its nice cause if that fails you have a way to reload even after acting
with the 1 soul action you start with
Slide Reload is cool
low key operators are probably the strongest necro
good range armor and very good damage
I def leaned in on them a lot
it fits since they have the best design
and that's saying something
i only made my pfp the abhorrer one because i think the exorcist is hot
The deadsoul necro on the other hand seemed to be a lot more "passive"
i want to emphasize i literally did 100% of this book myself (art layout design literally all graphics)
which isn't neccesarily a bad thing
this is pretty fun despite my uphill struggle this slimy boi just won't eat damage (Jesting)
and that's why it's so insanely impressive
its just different
most of it in the last 10 days including nearly all art lol
except the faction art
maleghast is going to live in my head entirely rent free
lol
I'm pumped to play it tbh
I will eventually do a pass over the game to fix typos and clarify some stuff I can balance things slightly then
Got the old KSBD oc writing brain again
I do plan to release something with a huge pack of special scenarios
I'm just scrolling up and down this book, I'm so infatuated
I love that they each have soundtracks
Oh actually another question
i would like to put out a maleghast zine every few mo. with new shit
oh my god please
yeah shoot (I'll brb though gotta get ready for bed w/out bothering my wife)
is it intended that they don't have the thrall trait ?
this is eventually what I want icon to be like btw
no its a mistake, they should have the thrall trait (all thralls should)
there's a few typos like that
Alright, that's good to know
Gotta get Beheader ready to behead and such
considering the "vibe" they have specifically I wasn't sure
(you know with the whole two corpses thing)
If you're still around, I'd love some clarity on how pulling enemies on the diagonal works
Hijacking the ICON system successful
Though I should probably remove the roll for the attack since it rolls a d20
yooo nice
im just copy and pasting all the shit from the pdf into a roll20 game
is that easier?
i guess this has the post to chat thing
How are you copying and pasting it if it's all images?
I just type it lol
Snip tool?
im not, just turn of phrase
I think there's a lot of stuff there that's very nice that I wouldn't mind seeing in Icon
if i end up doing more games ill hack it into my icon system
It was very nice to see turns be super fast in this btw
but for now its just going into roll20
There's SOME thinking involved and like, strategic decisions which 100% matter
I find foundry to be easier to work with, and I paid for it so I am forcing myself to get my money's worth
but its also relatively smooth at the starting level at least
I tried using roll20 for this and tbh I wish I went for foundry instead
I love that me and splar right now are like doing 10 minute turns like its chess haha
I'm sure we will get faster
do we have necromancer unit portrait assets??
Yeah, it will, i just have uh, a fair bit of experience with stuff
oh nvm I found them
With the amount of things getting put on the ground? I assumed as much
I think its easy to overthink these type of games
My child (homonculus) has every plague known to man
It currently has a very similar play vibe to like
Unmatched ?
in a way
Which is cool btw, its a cool thing to be like
did u just like, make a new actor for each unit?
Only done the gunwight so far, but just making the abilties as you would any ICON one
Just have to misspell attack in the tags otherwise it forces a d20 roll
attacc
thinking about a fucked up play where we only play thralls and necromancers
I know this is made for VTTs but I feel like minis on a chessboard or digital screen would feel kind of good
Much much better than atack or attag I tried 
need
body-block 4 dayz
zergagothica rusheghast
just need to set up some last bits and then its time to cook
horde gamemode
that would be hilarious with carcass actually
firing line
is it at all possible to share this between users or is this a compendium specific thing
Oh hey
Lil guy
what game mode?
im using simple worldbuilding & bar brawl primarily so if you can import this into a world with the same it should function
the font thing is its own nightmare
tldr custom fonts module + metal blockletter
fuck your ui up royally
I'd love to watch people play this sometime
This is round 4 and I picked for options ```
accelerate evolution new material Recycle chop doc stitch Strigoi lycan tyrant
Trait: Corruptor
ACT: Corpse explosion
SOUL: Fecundity
He couldn't peirce my ward/Vit recoverery And I had no real damaging move
i realise with a bit of messing around the fitd roller module could just work for attack rolls
Ended up being a real headscratcher of a tie because we did the math
Because I have no damaging option lmao
sorry i think im a bit dumb, how do u import this?
since you can edit the text outputs
just
Lol, I will just roll with dice tray~
on a new actor
import data
and it'll overwrite it
ohhhh
if it works then i'll compile all my carcass ones into a folder sometime tmr
when i reawaken
just ping me
yes it works!
Gambaina out heregetting it done
how was it fighting the mox
literal goat
Care to try if it works in the ICON system too?
the dead do not rest
sure
Requires a simple worldbuilding foundry world & bar brawl
This is a little test for the ICON system import
Curious to see if you need a compendium with the abilities too
testing this rn
images are going to be a pain but like
uh
just get them from tom
lol
my file pathing isn't anything fancy
literally just data/Maleghast/Units/...
Samesies
yes you need the compendium
drop the units folder tom made in a maleghast folder and it'll work
it doesnt load the abilities without the compendium
i think it would actually be pretty cool to get a pnet tourney or smth going, idk if theres enough maleghast interest for that
and then for the operative i just nabbed this and butchered it (sorry (not sorry) tom, give me the transparent images already)
if you get enough people, feel free to organize it!
i wish like i could dress like this irl
i would absolutely enter in this if time allowed
i'd probably get steamrolled but i would have fun
guess i'm starting an abhorrers team now
my one hangup with abhorrers is that idk how effective holy body would be in real gameplay but this is coming from someone with exactly 0 experience in actual maleghast play
I'm trying to get a tourney going with friends, but it's going to be at least a week before it happens
How does one export a compendium...
I am deeply disappointed in the lack of goregrinders talk in this channel so far
They're too awesome, they're scaring everyone away
idk why i dont like goregrinders more
i love fire and engines and machinery and chunky swords and such
i think it's just that everyone else is so cool they get drowned out in my brain
they might be the counterpick for Deadsouls atm
They're the top of my list to try, followed by Gargamox
gangs all here
Go fast and deterministic damage
tell me about gargamox after you try em, i'm very curious about how they work in real gameplay
love me some good poison damage
I said already that it seems best as an artillery or backline support
Seems like I need to make a smol module
Once these VTT resources are confirmed, I'd love to see them pinned by a mod!
My worry is the Gargamox v. Deadsouls matchup
ah my bad didn't see
Since Ward I think shuts down the plague something fierce
If @primal crypt or whatnot could 🙏
hmm? which post?
the best way would be a module with all of the abilities i think yeah
oh no theres no post just yet
Here
if you want me to pin something point me at it don't make me search
what's ward again
i think gamb is working on jsons for all the factions but they'll get to it prob tomorrow or something
Be interesting how things would change if you chose your Dark Mass/necromancer goodies after seeing your opponent's House/Dark Mass
whenever they have time
I'll add that Vitality management seems important, and you want to keep it away from the front line.
magical armor basically
-1 toxic damage
yeah okay i remember
I will ping again after they're confirmed working heh
i'd be interested in a maleghast tourney iff it's text-based, vc's a no-go for me
reduces any damage thats not physical
deadsouls is definetly the one that interests me the most, but abhorrers and igorri are also cool
Also it seems less about dealing damage and more about positioning enemies and area denial
every other damage type as well
Oh, wait, hang on, plague ignores armor. Duh
it's as much a resource for its vitality as it is a unit
Then maybe it's the Abhorrers that are the rough matchup
armor is for physicals, ward is for specials
the three factions i'm most interested in are abhorrers, carcass, and gargamox; but i have separate hangups about each of them
my hangups about gargamox are very stupid
and it's mostly that i don't like their soundtrack
did an edit to see how the ndem head being a skull in fire would work with the deadsouls aesthetic. i think it fits pretty good tbh. granted this is a very basic and non exact to the actual idea edit lol
Heresy
got a SOUL gauge working
i don't HATE it it's just not my kind of music compared to most of the others
The harpists in Heaven are playing Cattle Decapitation
using the icon system seems ideal but it seems like it'll take a bit longer
with exporting all the abilities and such
I do actually need to go through all the soundtracks
carcass has babymetal and breakcore which i consume by the ton daily and abhorrers have opeth and nile who are favorites of mine
oh question for folks and I guess Tom if he's here
every faction has someone i listen to at least semi actively EXCEPT gargamox
im going by this
you can MOVE and ACT in any order
gotcha !
no splitting?
yes you must do it one at a time
can you act+act?
no
that ain't what it says anywhere, so i assume not
unless u count reloading as acting
Should really see if we can get some kind of "Open Questions" doc going
Just to stop stuff being lost in the channel
I'd make it myself, but I'm not a mod so I can't pin it
just pin things
Carcass and Deadsouls seem very up my alley, but the tricky part about this game is that necromancers are already my aesthetic
if you bring the pizza you can do anything
No no it works
this is how the origional lords broke the cycle of death
no I read this in an edh thread, checks out
Like Gargamox and Goregrinders are a Sick Vibe
LMFAO
So what it really boils down to is 'who am I into mechanically'
this is hilarious
Top comment is so lame lmao
that's kind of where i'm sitting
Funnily enough, the poison toxin folks aren't grabbing me immediately
And I love poison toxic shit
much in the same way it was damn near impossiblet o choose a mech to play for my first lancer campaign because i love All Mechs
nevermind haha, I'll remove my comment too actually
i'll probably end up going with abhorrers because they have really interesting gameplay and i can pretend i'm running a dark souls faith build as the necromancer
anyway carry on maleghast
but still a hard decision
is it intentional that the thrall trait is missing from the gargamox thrall? like do you only get 1 scum per unit point?
No, Tom confirmed it's a typo
dope, is there a place where i can see stuff like that :p
who let carcass into the nightclub
if someone makes an errata doc I can pin it
I think the best you have right now is searching this channel
bc i also presume that the goregrinder tyrant has blood rage and not formation
and stuff like that
Oh, that's a good one. Hadn't caught that
do you think the goregrinder carnifex is good at grilling
i figure the pain ghoul must know how to grill what with cauterize
pain ghoul doesn't need one, too skilled
painwheels must be excellent at spit-roasts i assume
Is there a thread yet for typos? MM is a side project so I doubt it's getting a v2 release anytime soon, but I'd think there'll at least be a quick errata release
oooh yes foundry module please
been a couple mentions of "a doc would be nice" but none made yet
if people link me what tom has said for corrections, i can make one
be sure to ping me so i can remember
gimme a couple weeks
i just worked on this like the hardest in my life for the last like 10 days
my one big worry about playing abhorrers is the lack of thralls, which is a funny thing to say, but i feel as if having less bodies than the other guy can become a problem. but this can be overcome with the power of god and anime
i am not joking in that before about 10 days ago there was just text and the faction art
how do you do it
coffee
dark or light roast
Simply work with un-life

damn bro, deserved break lol
so, is each faction missing one unit type?
The dead are restless after all
coffee sauce...
Yep
Abhorrers don't have Thralls, etc.
abhorers dont have thralls, gargamox dont have tyrants
I can def make a doc rn though
what are the others?
I'll leave it open for comments so it's crowd-sourced
tom it's lovely seeing you publish under your new name

you take a nice long break
and igorri has no scion
yeah chasm is an awesome name
i should really subscribe to his patreon
i feel like its a requirement to listen to war pigs by black sabbath when you read the book
its too fitting
@primal crypt @patent steeple
Since the release, including only stuff confirmed by Tom:
- On pg. 16, the description underneath the image demonstrating Lines of Sight should read "She can only see Skeletons A and C", not "She can only see Skeletons A and B"
- Walls do take splash damage
- You do not need to roll to hit a Wall
- Strength does apply to grazes
- Token spending is not optional
- If you create a wall on top of adverse terrain, it is still adverse terrain if the wall is later destroyed
- If you have a positive token and a mutate token and someone puts a corresponding negative token on you, you may choose to discard the mutate token instead of the positive token
- All Thrall units should have the Thrall trait
- You may move and act in any order, but you do one at a time.
make a google doc, this list is gonna get very large and it's gonna make the pins annoying to scroll
One sec
strigoi (an igorri hunter) is incorrectly marked as deadsouls
unconfirmed but assumed- berserker should have Blood Rage, not Formation
and structure the message like a pin, don't ping me in it, give it a bolded title or something haha
I am already half way through making one, dw
Amendments To The Necronomicon: (Official errata from Tom) On pg. 16, the description underneath the image demonstrating Lines of Sight should read "She can only see Skeletons A and C", not "She can only see Skeletons A and B" Walls do take splash damage. You do not need to roll to hit a Wall. ...
Gah, losing a contest of speed. I shame the Goregrinders
I feel like I should note that some of the stuff I have are clarifications, not just errata
I'm curious, though, if wall-damaging splashes apply to splashes that only affect foes
Noted Errata/Clarifications
I'd assume so
Currently working on getting sources for all Tom-issued corrections
You may not want them to, is the thing. Like if you're up to some Deadsouls heresy
The walls are Deadsouls' friends
i know what's on the berserker's back is probably meant to be, like, some kind of powergoop or steroid, but i like to think it's the pistons of a v6 motor he has in place of a heart
I think that’s fine
There’s other stuff like that in the game
Ammo goblin also doesn’t do friend or foe
Like as an example
ammo goblin tic tac dispenser
Does Push and Pull mean in the direction indicated
Example, a Pull only pulls toward te unit pulling
Yeah
a Push only pushes away
Ok
Making sure
My friend wants to play Dead Souls and I'm like oh that sounds annoying but knowing hes gonna try and pull my homoculous and eventually I can just pound that scion into paste
There's an outstanding question on how controlled that movement can be, if, for example, you want to push someone into a hazard
described on p62 and possibly elsewhere
